Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to head east. With that over with, make absolutely sure that the box within the laundromat is unlocked. And then, ensure that the box in the laundromat is open. Having pulled open the box, take the sponge from the box in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
Were you looking for a Canadian limited edition chest? Because look over there, it's a Canadian limited edition chest. Were you looking for a trunk? Because look over there, it's a trunk. What a letdown! The trunk is empty!
You need an unblocked exit? You should try going east.
There is a butterfly on the floor.
You are carrying: a keycard, a type 4 latchkey, a Canadian limited edition latchkey and a nest of kittens.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the American style safe is open. After pulling open the American style safe, retrieve the stick of butter from the American style safe. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one. I guess you better just go and list everything you see here.
You see a American style safe. Oh, great. Here's a desk. The desk is ordinary. The desk appears to be empty. It would have been so cool if there was stuff on the desk! oh well. If you haven't noticed it already, there seems to be something there by the wall, it's a bed. But the thing is empty. It would have been so cool if there was stuff on the bed.
There is an exit to the east. Don't worry, it is unblocked.
There is a book on the floor.
You are carrying: an American style key.

your action:

Response: open American style safe<|im_end|>take stick of butter from American style safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the type 5 passkey from the bench. After that, go to the east. Next, close the type 5 box. After that, doublecheck the type 5 box is locked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out a bench. On the bench you can make out a cookie and a type 5 passkey.
You need an unguarded exit? You should try going east.
You are carrying: a garlic clove.

your action:

Response: take type 5 passkey from bench<|im_end|>go east<|im_end|>close type 5 box<|im_end|>lock type 5 box with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an attempt to travel north. Next, try to take a trip west. After that, venture south. And then, recover the Comic Strip Calendar from the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is a closed passageway leading west. There is an open portal leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Comic Strip Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, venture north. If you can succeed at that, unlock the vanilla scented safe in the playroom. After unlocking the vanilla scented safe, ensure that the vanilla scented safe is open. After that, recover the tablet from the vanilla scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You have stumbled into a chamber. Not the chamber you'd expect. No, this is a chamber.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a vanilla scented passkey.

your action:

Response: go north<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>open vanilla scented safe<|im_end|>take tablet from vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be good if you could go to the north. Then, travel east. With that done, take a trip south. Once you get through with that, close the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
This might come as a shock to you, but you've just entered a lounge. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, venture west. Then, recover the key from the safe. With the key, travel east. And then, Deposit the key into the locker in the launderette to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical one.
You make out a locker. You make out a bench. The bench is standard. On the bench you see a paper towel. Hey, want to see a counter? Look over there, a counter. Looks like someone's already been here and taken everything off it, though. You think about smashing the counter to bits, throwing the bits in a fire, etc, until you get bored. You can see a board. The board is normal. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sponge on the floor.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>take key from safe<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, venture south. Then, unlock the safe inside the attic with the keycard. And then, open the safe. And then, pick up the lampshade from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
You hear a noise behind you and spin around, but you can't see anything other than a type F box. There's something strange about this being here, but you can't put your finger on it. You can make out a closed box right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a keycard, a type F latchkey, a bowl and a plant.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture west. After that, take the Comic Strip Calendar from the stand. After that, take a trip east. With that accomplished, you can put the Comic Strip Calendar inside the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in the place we're calling the vault.
Were you looking for a case? Because look over there, it's a case. A case... Is that really what you were looking for? The case contains a stick of butter and a peanut. The light flickers for a second, but nothing else happens. You can make out a closed box here. You scan the room, seeing a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. On the shelf you can make out a potato and a golf club.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from stand<|im_end|>go east<|im_end|>insert Comic Strip Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. With that accomplished, pick up the keyboard from the shelf within the study. And then, travel east. Next, toss the keyboard on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in a place we're calling a shower.
You see a bench. However, the bench, like an empty bench, has nothing on it. Hm. Oh well
You need an unguarded exit? You should try going west.
There is a loaf of bread on the floor.
You are carrying: a salad, a lamp, a napkin and a bowl.

your action:

Response: go west<|im_end|>take keyboard from shelf<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. Then, make an effort to move south. With that over with, take a trip east. After that, pick up the cane from the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a lightbulb.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the rectangular safe in the bathroom is unlocked. After that, ensure that the rectangular safe is open. Then, take the stick of butter from the rectangular safe in the bathroom. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one.
You see a locked rectangular safe.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take stick of butter from rectangular safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to travel west. With that done, retrieve the type O latchkey from the table in the bathroom. And then, go east. Then, check that the type O box in the shower is unlocked with the type O latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a great smell, and follow it to a type O box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an opened cabinet close by. What a letdown! The cabinet is empty!
There is an unblocked exit to the west.
You are carrying: a cashew, a gummy bear, a stick of butter and a printer.

your action:

Response: go west<|im_end|>take type O latchkey from table<|im_end|>go east<|im_end|>unlock type O box with type O latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Once you get through with that, make an attempt to move east. Then, pick up the cushion from the suitcase within the bedroom. If you have got the cushion, throw the cushion on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin looking for stuff.
There is an unblocked exit to the east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cushion from suitcase<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture west. Then, retrieve the desktop computer from the locker. Then, make an attempt to travel east. Then, place the desktop computer on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unguarded.
There is a cabbage and a key on the floor.
You are carrying: a durian and a frisbee.

your action:

Response: go west<|im_end|>take desktop computer from locker<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. Following that, open the door in the office. After that, travel east. After that, pick up the insect from the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to travel north. Next, take a trip east. With that over with, open the case inside the spare room. After that, recover the sock from the case inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>open case<|im_end|>take sock from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be good if you could make an attempt to venture east. After that, retrieve the American limited edition passkey from the TextWorld limited edition safe in the canteen. Having got the American limited edition passkey, doublecheck that the American limited edition chest is unlocked with the American limited edition passkey. Then, ensure that the American limited edition chest inside the canteen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You make out a Microsoft safe. You can see a rectangular chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is standard. But oh no! there's nothing on this piece of junk. What's the point of an empty shelf?
There is an unblocked exit to the east.
There is a Microsoft passkey, a rectangular passkey and a teapot on the floor.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: go east<|im_end|>take American limited edition passkey from TextWorld limited edition safe<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to lift the type 8 keycard from the floor of the workshop. After taking the type 8 keycard, insert the type 8 keycard into the type 8 chest within the workshop's lock to unlock it. If you have unlocked the type 8 chest, ensure that the type 8 chest is open. Then, retrieve the Advent Calendar from the type 8 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You can see a locked standard looking type 8 chest in the room.
There is a closed passageway leading south. There is a closed portal leading west. You need an unblocked exit? You should try going north.
There is a type 8 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 8 keycard<|im_end|>unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take Advent Calendar from type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, travel west. Next, take the sock from the counter. And then, make an effort to go to the east. Next, toss the sock on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
You can see a closed box. You can see an opened Henderson's style locker. The Henderson's style locker is empty! What a waste of a day! Oh, great. Here's a rack. The rack is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a potato, a key and a Henderson's style keycard.

your action:

Response: go west<|im_end|>take sock from counter<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick-up the spherical latchkey from the floor of the workshop. And then, move east. After that, insert the spherical latchkey into the spherical locker's lock to unlock it. After that, ensure that the spherical locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just stumbled into a workshop.
You make out a mantelpiece. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You make out a table. The table is usual. But the thing is empty. It would have been so cool if there was stuff on the table.
There is an exit to the east. Don't worry, it is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a licorice strip, a legume and a key.

your action:

Response: take spherical latchkey<|im_end|>go east<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, look and see that the formless safe is unlocked. After that, make it so that the formless safe is opened. After you have opened the formless safe, pick up the bug from the formless safe. And then, rest the bug on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place.
You make out a formless safe. The light flickers for a second, but nothing else happens. You see a bench. The bench is ordinary. But there isn't a thing on it. You can see a rack. Why don't you take a picture of it, it'll last longer! The rack is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a cookie, a formless keycard, a shirt and a scarf.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take bug from formless safe<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. Okay, and then, ensure that the gateway is open. Then, try to go east. Then, close the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the south. Following that, try to go west. And then, pick up the key from the fridge. And then, look and see that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from fridge<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to recover the non-euclidean key from the chest. Then, look and see that the non-euclidean safe within the studio is unlocked with the non-euclidean key. Then, doublecheck that the non-euclidean safe is ajar. And then, retrieve the pencil from the non-euclidean safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You smell an awful smell, and follow it to a non-euclidean safe. You can see an opened chest in the corner. The chest contains a non-euclidean key. You can see a stand. You see a desktop computer on the stand.
There is an exit to the north. Don't worry, it is unblocked.
There is a mouse on the floor.
You are carrying: a keycard.

your action:

Response: take non-euclidean key from chest<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take pencil from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. And then, take a trip north. That done, make an effort to travel west. Okay, and then, doublecheck that the chest within the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Wow! You're in a bar. I guess you better just go and list everything you see here.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, take a trip east. With that accomplished, make it so that the locker is opened. Then, take the loaf of bread from the locker inside the kitchenette. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's great that you've just entered a canteen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed rectangular safe nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. You shudder, but continue examining the platter. The platter is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the platter.
There is an exit to the east. Don't worry, it is unguarded.
There is a rectangular key on the floor.
You are carrying: a huckleberry, a peanut, a sandwich, a chocolate bar and a passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an attempt to head south. And then, look and see that the cuboid safe is wide open. Then, recover the latchkey from the cuboid safe within the cookhouse. Then, insert the latchkey into the box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have shown up in, you had to saunter into a normal one.
You can see a counter. The counter is typical. On the counter you see a broccoli. You make out a saucepan. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a teacup on the floor.
You are carrying: a cuboid keycard.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to go south. After that, attempt to go east. That done, take the bug from the chair within the cookhouse. After taking the bug, rest the bug on the board in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty normal here.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from chair<|im_end|>put bug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could go west. With that accomplished, make an effort to go north. With that accomplished, go to the east. That done, recover the teaspoon from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Comic Strip Calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, travel east. And then, move south. Then, recover the vanilla scented passkey from the floor of the restroom. After you have taken the vanilla scented passkey, make absolutely sure that the vanilla scented locker inside the restroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
This is going to sound unbelievable, but you've just entered a canteen.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a mug.

your action:

Response: go east<|im_end|>go south<|im_end|>take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the east. Then, retrieve the type L key from the floor of the lounge. After picking up the type L key, assure that the type L chest is unlocked. And then, ensure that the type L chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You can make out a locked box.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key, a vacuum and a sponge on the floor.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take type L key<|im_end|>unlock type L chest with type L key<|im_end|>open type L chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, try to move east. Then, pick up the scarf from the floor of the garage. And then, try to travel north. Then, drop the scarf on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take scarf<|im_end|>go north<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could venture west. Then, head north. With that accomplished, make an effort to venture east. Following that, open the lavender scented safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You can barely contain your excitement.
There is a closed gateway leading north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to head north. Then, pick up the shirt from the table in the cellar. If you can get your hands on the shirt, head south. After that, toss the shirt on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one.
You make out an opened chest. What a letdown! The chest is empty! Oh, great. Here's a crate. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Make a note of this, you might have to put stuff on or in it later on. But oh no! there's nothing on this piece of garbage. You can make out a workbench. On the workbench you see a lampshade.
There is an unguarded exit to the north.
You are carrying: a durian and a key.

your action:

Response: go north<|im_end|>take shirt from table<|im_end|>go south<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the locker is unlocked. And then, assure that the locker inside the shower is opened. Then, take the sponge from the locker. And then, drop the sponge on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You make out a locker. Hey, want to see a counter? Look over there, a counter. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a keycard, a TextWorld passkey and a Comic Strip Calendar.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, attempt to go to the north. Then, recover the vanilla scented keycard from the floor of the office. Then, travel south. That done, make sure the vanilla scented locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
What's that over there? It looks like it's a vanilla scented locker. You can make out a fudge scented box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying: a legume and a disk.

your action:

Response: go north<|im_end|>take vanilla scented keycard<|im_end|>go south<|im_end|>lock vanilla scented locker with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the Microsoft style locker is unlocked with the Microsoft style latchkey. Then, open the Microsoft style locker. After that, retrieve the gummy bear from the Microsoft style locker within the dish-pit. After picking up the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the dish-pit.
You see a locked Microsoft style locker. You can see a chair. The chair is standard. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying: a Microsoft style latchkey and a tv.

your action:

Response: unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take gummy bear from Microsoft style locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the Henderson's limited edition keycard from the bed stand inside the parlor. After that, check that the Henderson's limited edition safe inside the parlor is unlocked with the Henderson's limited edition keycard. Then, open the Henderson's limited edition safe. After pulling open the Henderson's limited edition safe, you can insert the bug inside the Henderson's limited edition safe within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked Henderson's limited edition safe in the corner. You can see a bed stand. Make a note of this, you might have to put stuff on or in it later on. The bed stand is standard. On the bed stand you see a Henderson's limited edition keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: take Henderson's limited edition keycard from bed stand<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>insert bug into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, make it so that the passageway within the chamber is ajar. Then, go west. After that, take the cookie from the bed stand. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is a closed gateway leading north. There is a closed passageway leading west.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take cookie from bed stand<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move east. Next, retrieve the fly larva from the shelf inside the dish-pit. After you have picked up the fly larva, take a trip west. That done, toss the fly larva on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one.
There is a closed passageway leading west. There is an open portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from shelf<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, head east. Following that, make an attempt to travel south. After that, make an attempt to go west. Next, look and see that the dresser is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one.
There is an unguarded exit to the east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, ensure that the safe within the cubicle is open. After pulling open the safe, recover the keyboard from the safe. After that, drop the keyboard on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You make another one of your grand eccentric entrances into a scullery. You begin to take stock of what's in the room.
You make out a locked TextWorld chest. You see a plate! Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a bowl. Wow, isn't TextWorld just the best? The bowl is usual. On the bowl you can see a TextWorld key. I mean, just wow! Isn't TextWorld just the best? You see a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard and a novel.

your action:

Response: go south<|im_end|>open safe<|im_end|>take keyboard from safe<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the non-euclidean box inside the sauna. Then, doublecheck that the non-euclidean box within the sauna is opened. And then, pick up the berry from the non-euclidean box. If you can get your hands on the berry, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great standard vibes in this place, a wonderful standard atmosphere. Let's see what's in here.
You make out a locked non-euclidean box.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take berry from non-euclidean box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go south. Then, take a trip south. With that done, travel west. With that accomplished, doublecheck that the passageway is closed. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Welcome to the shower.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a shirt.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the cuboid locker is open. Then, recover the glove from the cuboid locker inside the attic. After that, venture east. Okay, and then, deposit the glove inside the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed cuboid locker in the room. You see a suitcase. The suitcase is empty, what a horrible day! You smell an intriguing smell, and follow it to a crate. You can't wait to tell the folks at home about this! The crate contains a carrot and a latchkey. Now that's what I call TextWorld! You make out a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard and a cuboid passkey.

your action:

Response: open cuboid locker<|im_end|>take glove from cuboid locker<|im_end|>go east<|im_end|>insert glove into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go south. With that accomplished, unlock the box. After unlocking the box, doublecheck that the box is opened. Then, recover the poem from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a sandwich, a legume, a latchkey and a keycard.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take poem from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture east. Okay, and then, unlock the safe. And then, open the safe. Then, recover the blanket from the safe in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You see an opened non-euclidean box. The non-euclidean box is empty! This is the worst thing that could possibly happen, ever! You can see a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now. The cabinet contains a non-euclidean latchkey.
You need an unblocked exit? You should try going east.
There is a vacuum on the floor.
You are carrying: a fondue, a cabbage, a cashew, a passkey and a nest of caterpillars.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could pick up the passkey from the cabinet within the bathroom. After that, unlock the box. After that, make sure that the box is open. After that, you can put the monitor inside the box inside the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box in the corner. You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet contains a passkey. Make a note of this, you might have to put stuff on or in it later on. You make out a spherical locker. You smell a pungent smell, and follow it to a rack. But oh no! there's nothing on this piece of trash. You make out a bench. Why don't you take a picture of it, it'll last longer! The bench is normal. The bench appears to be empty.
There is an unguarded exit to the west.
You are carrying: a monitor and a pair of headphones.

your action:

Response: take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert monitor into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the type 3 box. Once you have pulled open the type 3 box, pick up the fondue from the type 3 box. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed type 3 box. You see a board. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it? You scan the room for a rack, and you find a rack. But the thing is empty. You smell a terrible smell, and follow it to a shelf. The shelf is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 3 passkey.

your action:

Response: open type 3 box<|im_end|>take fondue from type 3 box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, attempt to venture south. With that done, make sure that the safe is open. After pulling open the safe, take the spherical passkey from the safe. After that, unlock the spherical safe within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a counter? Because look over there, it's a counter. On the counter you make out a sandwich and a shadfly.
You need an unblocked exit? You should try going south.
There is a fondue and a teaspoon on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the chest. After that, open the chest. And then, recover the spork from the chest in the dish-pit. If you can get your hands on the spork, place the spork on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked chest. You make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bowl. You can make out a plate. The plate is normal. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower, a key, an American limited edition key and a printer.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>put spork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the non-euclidean key from the floor of the laundry place. And then, doublecheck that the non-euclidean box is unlocked. Then, ensure that the non-euclidean box within the laundry place is open. After that, retrieve the paper towel from the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's in the room.
You see a non-euclidean box. You see a basket. The basket is empty! What a waste of a day! Hey, want to see a shelf? Look over there, a shelf. The shelf is standard. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a non-euclidean key on the floor.
You are carrying: a nest of caterpillars.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take paper towel from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the south. Once you do that, head east. Next, pick-up the folder from the floor of the cubicle. With the folder, you can deposit the folder into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a standard kind of place. That is to say, you're in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take folder<|im_end|>insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could recover the TextWorld latchkey from the shelf. And then, insert the TextWorld latchkey into the TextWorld chest within the scullery's lock to unlock it. And then, look and see that the TextWorld chest is open. Then, retrieve the spoon from the TextWorld chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
You make out a locked TextWorld chest in the room. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is normal. On the shelf you make out a TextWorld latchkey. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from shelf<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>take spoon from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. With that done, retrieve the shadfly from the floor of the vault. Then, go to the north. Then, you can place the shadfly into the fridge within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a fridge. The fridge is empty! What a waste of a day!
There is a closed gateway leading west. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>go north<|im_end|>insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to take a trip north. With that done, pick up the passkey from the floor of the workshop. After getting the passkey, go south. And then, unlock the box within the lounge with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You try to gain information on your surroundings by using a technique you call "looking."
You see a box. Now why would someone leave that there? Oh, great. Here's a type G safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a chest. You scan the room, seeing a couch. The couch is typical. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type G keycard on the floor.
You are carrying: a latchkey and a worm.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take the keycard from the saucepan within the kitchenette. After getting the keycard, venture east. Once you manage that, unlock the chest with the keycard. After that, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a Henderson's style safe. You make out a saucepan. The saucepan is standard. On the saucepan you can make out a keycard and a Henderson's style passkey. You can see a pan. I guess it's true what they say, if you're looking for a pan, go to TextWorld. But the thing is empty. You see a chair. The chair is ordinary. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a gojiberry and a TextWorld style key.

your action:

Response: take keycard from saucepan<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could recover the latchkey from the floor of the kitchen. After getting the latchkey, make an effort to head east. After that, unlock the box in the bedroom. And then, open the box in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a lavender scented safe. You can see a shelf. You see a lavender scented keycard on the shelf.
There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could venture south. That done, take a trip west. Following that, assure that the chest is wide open. And then, take the monitor from the chest within the salon. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin looking for stuff.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the key from the shelf in the studio. After that, move east. Then, unlock the chest in the bedchamber. After that, ensure that the chest in the bedchamber is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You scan the room for a shelf, and you find a shelf. On the shelf you make out a key.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, travel south. Then, venture west. With that over with, retrieve the key from the floor of the bedchamber. After that, insert the key into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty typical here. You start to take note of what's in the room.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. And then, doublecheck that the safe inside the bedchamber is ajar. And then, retrieve the onion from the safe inside the bedchamber. With the onion, eat the onion. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
Oh, great. Here's a plate. But oh no! there's nothing on this piece of garbage. You can see a shelf. On the shelf you see a fondue. Classic TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a nest of insects and a book.

your action:

Response: go south<|im_end|>open safe<|im_end|>take onion from safe<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, assure that the safe within the chamber is unlocked. Then, ensure that the safe within the chamber is open. And then, recover the gummy bear from the safe in the chamber. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked safe in the corner. You make out a couch. The couch is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a blanket on the floor.
You are carrying: a keycard, a book and a sponge.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, insert the type 5 key into the type 5 chest inside the study's lock to unlock it. And then, ensure that the type 5 chest is open. After that, retrieve the passkey from the type 5 chest. Having got the passkey, insert the passkey into the safe's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a safe. You smell a hideous smell, and follow it to a type 5 chest. You wonder idly who left that here.
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a type 5 key.

your action:

Response: unlock type 5 chest with type 5 key<|im_end|>open type 5 chest<|im_end|>take passkey from type 5 chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could try to go to the north. If you can get around to doing that, venture east. Then, make an effort to go to the south. And then, retrieve the cushion from the coffer within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cushion from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an effort to go to the north. And then, take the worm from the stand in the basement. And then, venture south. Then, you can put the worm inside the portmanteau in the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can see a portmanteau. What a letdown! The portmanteau is empty! Were you looking for a locker? Because look over there, it's a locker. You can make out a mantle. Wow, isn't TextWorld just the best? The mantle is normal. On the mantle you make out a pillow.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from stand<|im_end|>go south<|im_end|>insert worm into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to venture east. And then, go south. And then, look and see that the fridge is open. After that, take the spork from the fridge. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open fridge<|im_end|>take spork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go to the south. Okay, and then, assure that the box in the salon is wide open. After that, retrieve the key from the box inside the salon. Then, unlock the chest with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed fresh laundry scented locker. You scan the room for a safe, and you find a safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a carrot, a fresh laundry scented keycard and an insect on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. And then, recover the kettle from the floor of the kitchen. Once you have picked up the kettle, go to the south. With that over with, put the kettle inside the locker within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. I guess you better just go and list everything you see here.
You can see a locker. The locker is empty! What a waste of a day! You can see a locked safe in the room. You make out a locked Henderson's box. You can make out a mantle. You see a sandwich on the mantle. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an armchair. You see a passkey and a keycard on the armchair.
You need an unguarded exit? You should try going north.
There is a Henderson's key on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>insert kettle into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, recover the key from the floor of the attic. And then, venture south. If you can get around to doing that, doublecheck that the box is closed. After closing the box, lock the box within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can make out a closed locker right there by you.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key and a passkey on the floor.
You are carrying: a candy bar, a TextWorld latchkey, a paper towel and a glass.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the portal in the vault is open. And then, move south. And then, venture east. Then, pick up the fly larva from the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the west. Okay, and then, retrieve the Canadian style latchkey from the floor of the canteen. After getting the Canadian style latchkey, go east. Next, assure that the Canadian style chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
You can make out a closed Canadian style chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian style latchkey<|im_end|>go east<|im_end|>lock Canadian style chest with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the soap scented safe in the chamber with the soap scented keycard. After that, make sure that the soap scented safe in the chamber is ajar. If you have pulled open the soap scented safe, recover the nest of ticks from the soap scented safe in the chamber. If you have got the nest of ticks, sit the nest of ticks on the shelf in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a soap scented safe. You can make out a closed usual looking TextWorld chest in the room. You see a shelf. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a mantelpiece. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the mantelpiece.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue and a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take nest of ticks from soap scented safe<|im_end|>put nest of ticks on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the box inside the basement is unlocked. After that, doublecheck that the box is open. And then, recover the pair of headphones from the box within the basement. Then, ditch the pair of headphones on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement.
You can make out a box. There's something about an object in a room that's just so... TextWorld. You can make out a shelf. But the thing is empty, unfortunately. Hm. Oh well You make out a workbench. The workbench is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie, a sandwich and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make it so that the display is wide open. After pulling open the display, retrieve the sandwich from the display inside the workshop. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You make out a display.
There is a closed hatch leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open display<|im_end|>take sandwich from display<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the east. And then, make sure that the safe within the spare room is unlocked. After that, make sure that the safe in the spare room is opened. And then, retrieve the pair of headphones from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
You see a soap scented locker. Hey, want to see a counter? Look over there, a counter. The counter is standard. On the counter you see a mop. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going east.
You are carrying: a passkey and a soap scented passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the non-euclidean safe is unlocked. Then, open the non-euclidean safe. Then, pick up the lampshade from the non-euclidean safe. And then, throw the lampshade on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it ordinary? You better believe it is.
You can see a locked non-euclidean safe. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Wow, isn't TextWorld just the best? On the counter you can see a worm.
You need an unblocked exit? You should try going west.
There is a fondue and a shoe on the floor.
You are carrying: a licorice strip, a chocolate bar, a burger and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lampshade from non-euclidean safe<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be a great idea if you could retrieve the garlic clove from the floor of the closet. Once you have got the garlic clove, eat the garlic clove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, assure that the locker inside the cellar is unlocked with the latchkey. Then, make sure that the locker in the cellar is open. And then, take the cauliflower from the locker. And then, eat the cauliflower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see a gleam over in a corner, where you can see a locker. You see a safe. Now why would someone leave that there? You can see a workbench. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a cane.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cauliflower from locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move west. And then, try to go to the south. And then, move east. That done, pick up the mouse from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head north. After that, recover the TextWorld key from the bench. And then, go south. Then, insert the TextWorld key into the TextWorld safe within the bathroom's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I am excited to announce that you are now in the bathroom.
You see a locked TextWorld safe. Hey, want to see a dresser? Look over there, a dresser! The dresser is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a box. Now why would someone leave that there?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, a Canadian style latchkey, a dvd and a disk.

your action:

Response: go north<|im_end|>take TextWorld key from bench<|im_end|>go south<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, assure that the cake scented locker is unlocked. And then, make it so that the cake scented locker is open. After that, retrieve the key from the cake scented locker inside the kitchen. Then, unlock the chest with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest. The light flickers for a second, but nothing else happens. You make out a locked cake scented locker.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take key from cake scented locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take the rectangular passkey from the saucepan inside the canteen. And then, try to move south. And then, insert the rectangular passkey into the rectangular locker's lock to unlock it. And then, doublecheck that the rectangular locker is open. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place. You start to take note of what's in the room.
You see a Canadian style chest. You make out a saucepan. The saucepan is typical. On the saucepan you can make out a rectangular passkey.
You need an unguarded exit? You should try going south.
There is a Canadian style latchkey, a teacup and a whisk on the floor.
You are carrying: a laptop.

your action:

Response: take rectangular passkey from saucepan<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>