Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, retrieve the lamp from the stand in the chamber. After stealing the lamp, take a trip east. Once you succeed at that, open the chest. And then, you can deposit the lamp into the chest inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. You start to take note of what's in the room.
You can see a stand. You wonder idly who left that here. You see a lamp on the stand. Wow! Just like in the movies!
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take lamp from stand<|im_end|>go east<|im_end|>open chest<|im_end|>insert lamp into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture south. After that, travel west. That done, take a trip north. And then, close the door. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a laptop and a lamp.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the Henderson's style key from the table. And then, unlock the Henderson's style locker with the Henderson's style key. After unlocking the Henderson's style locker, open the Henderson's style locker. After that, you can put the iron inside the Henderson's style locker in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a Henderson's style locker. You can make out a Canadian style chest. A Canadian style chest... Is that really what you were looking for? You make out a table. Now why would someone leave that there? The table is typical. On the table you make out a Henderson's style key. You see a rack. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a Canadian style key, an iron and a coffee cup.

your action:

Response: take Henderson's style key from table<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>insert iron into Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to go west. After that, retrieve the fly larva from the rack. Then, go east. With that accomplished, you can insert the fly larva into the locker. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You can see a locker. The locker contains a loaf of bread and a cauliflower. You can see a stand! The stand is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can see a table. But the thing hasn't got anything on it. You bend down to tie your shoe. When you stand up, you notice a counter. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a peanut and a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from rack<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make it so that the American limited edition locker is unlocked with the American limited edition key. Then, open the American limited edition locker within the studio. And then, pick up the Quote of the Day Calendar from the American limited edition locker. And then, deposit the Quote of the Day Calendar into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You make a grand eccentric entrance into a studio. You start to take note of what's in the room.
You can see a safe. The safe contains a loaf of bread. You can see a American limited edition locker. Oh, great. Here's a shelf. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: an American limited edition key, a broom and a paper towel.

your action:

Response: unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take Quote of the Day Calendar from American limited edition locker<|im_end|>insert Quote of the Day Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the Henderson's passkey from the floor of the pantry. After that, check that the Henderson's chest is unlocked with the Henderson's passkey. Having unlocked the Henderson's chest, open the Henderson's chest. Then, pick up the pair of headphones from the Henderson's chest inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a Henderson's chest. You see a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Henderson's passkey and a latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take pair of headphones from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, move west. After that, try to venture south. And then, travel east. And then, pick up the teacup from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the type 7 locker within the kitchen. Then, assure that the type 7 locker is wide open. And then, retrieve the blender from the type 7 locker inside the kitchen. If you can get your hands on the blender, deposit the blender on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You make out a locked type 7 locker. You see an opened box. The box is empty, what a horrible day! As if things weren't amazing enough already, you can even see a Microsoft chest. You wonder idly who left that here.
There is an unguarded exit to the north.
There is a fondue on the floor.
You are carrying: a type 7 passkey, a key, a Microsoft latchkey, a Canadian style passkey and a keyboard.

your action:

Response: unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take blender from type 7 locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to go to the south. And then, ensure that the Henderson's box is open. And then, pick up the Microsoft style keycard from the Henderson's box in the laundromat. Then, insert the Microsoft style keycard into the Microsoft style chest in the laundromat's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
Oh, great. Here's a counter. The counter appears to be empty. You smell an intriguing smell, and follow it to a bench. But oh no! there's nothing on this piece of junk. You see a board. Why don't you take a picture of it, it'll last longer! The board is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>open Henderson's box<|im_end|>take Microsoft style keycard from Henderson's box<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take a trip south. Following that, travel east. With that done, pick up the blackberry from the floor of the spare room. Then, eat the blackberry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a burger and a desktop computer.

your action:

Response: go south<|im_end|>go east<|im_end|>take blackberry<|im_end|>eat blackberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the TextWorld keycard from the table in the laundromat. Then, insert the TextWorld keycard into the TextWorld box's lock to unlock it. And then, open the TextWorld box. Once you have opened the TextWorld box, you can put the pillow inside the TextWorld box inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
You make out a locked TextWorld box right there by you. You can make out a table. On the table you make out a TextWorld keycard.
There is an unguarded exit to the west.
You are carrying: a pillow.

your action:

Response: take TextWorld keycard from table<|im_end|>unlock TextWorld box with TextWorld keycard<|im_end|>open TextWorld box<|im_end|>insert pillow into TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to venture north. And then, retrieve the fudge scented keycard from the floor of the scullery. After that, assure that the fudge scented locker is unlocked with the fudge scented keycard. And then, ensure that the fudge scented locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First stop, make it so that the Canadian limited edition safe is unlocked. Then, ensure that the Canadian limited edition safe in the shower is open. After pulling open the Canadian limited edition safe, retrieve the potato from the Canadian limited edition safe. And then, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. As if things weren't amazing enough already, you can even see a type 8 safe. You make out a rack. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a broccoli on the floor.
You are carrying: a cabbage, a Canadian limited edition passkey and a whisk.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take potato from Canadian limited edition safe<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be great if you could make an effort to venture south. Then, retrieve the latchkey from the floor of the vault. After that, try to travel east. Okay, and then, unlock the locker inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, unlock the spherical gateway. And then, open the spherical gateway in the cookhouse. Then, venture east. Then, make it so that the cabinet is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
There is a closed spherical gateway leading east. There is a closed door leading north.
You are carrying: a spherical key.

your action:

Response: unlock spherical gateway with spherical key<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. Following that, recover the synthesizer from the floor of the bedroom. If you can get your hands on the synthesizer, move north. And then, you can deposit the synthesizer into the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take synthesizer<|im_end|>go north<|im_end|>insert synthesizer into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, make it so that the non-euclidean box is ajar. And then, retrieve the tablet from the non-euclidean box within the lounge. Then, place the tablet on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. I guess you better just go and list everything you see here.
You make out a locked non-euclidean box. You can see a Canadian limited edition box. You rest your hand against a wall, but you miss the wall and fall onto a locker. You hear a noise behind you and spin around, but you can't see anything other than a bench. The bench is normal. On the bench you can make out a key.
You need an unguarded exit? You should try going north.
There is a Canadian limited edition keycard on the floor.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take tablet from non-euclidean box<|im_end|>put tablet on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Okay, and then, travel south. If you can finish that, make an attempt to travel west. With that done, pick up the poem from the shelf within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You make another one of your grand eccentric entrances into a spare room. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take poem from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, unlock the Canadian chest in the shower with the Canadian passkey. After that, assure that the Canadian chest is ajar. After that, take the sock from the Canadian chest within the shower. And then, sit the sock on the shelf within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian chest. Classic TextWorld. You make out a shelf. The shelf is standard. The shelf appears to be empty. You swear loudly.
There is an unblocked exit to the west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take sock from Canadian chest<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the spherical box is open. And then, retrieve the keycard from the spherical box in the bar. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. After you have unlocked the locker, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
You see a locked locker. You can see a spherical box. You can see a bookshelf. The bookshelf is normal. On the bookshelf you can make out a cucumber. As if things weren't amazing enough already, you can even see a recliner. But the thing is empty. You can make out a bed. However, the bed, like an empty bed, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. After that, retrieve the passkey from the formless locker. After that, take a trip south. Then, look and see that the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You see a closed locker in the corner. You see a board. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a formless key.

your action:

Response: go north<|im_end|>take passkey from formless locker<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, ensure that the hatch in the attic is open. And then, make an attempt to head north. And then, recover the bug from the board in the laundry place. After that, rest the bug on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in a typical kind of place. That is to say, you're in an attic.
There is a closed hatch leading north. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go north<|im_end|>take bug from board<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could try to go to the east. And then, insert the type F key into the type F chest in the scullery's lock to unlock it. And then, ensure that the type F chest is open. Then, recover the spoon from the type F chest within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
An open ordinary looking cabinet is close by. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. You can make out a bench. However, the bench, like an empty bench, has nothing on it.
You need an unguarded exit? You should try going east.
You are carrying: a legume, a type F key, a keyboard and a whisk.

your action:

Response: go east<|im_end|>unlock type F chest with type F key<|im_end|>open type F chest<|im_end|>take spoon from type F chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could check that the spherical safe within the canteen is unlocked with the spherical key. Then, assure that the spherical safe inside the canteen is ajar. After opening the spherical safe, retrieve the napkin from the spherical safe within the canteen. And then, deposit the napkin on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a locked spherical safe.
There is a closed gateway leading east. There is a closed hatch leading west.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take napkin from spherical safe<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the chest. Then, open the chest in the dish-pit. And then, retrieve the whisk from the chest. After that, sit the whisk on the pan. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
A locked chest, which looks ordinary, is right there by you. You bend down to tie your shoe. When you stand up, you notice a pan. The pan is usual. But there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a board. Now why would someone leave that there? However, the board, like an empty board, has nothing on it.
You need an unguarded exit? You should try going north.
There is a fondue on the floor.
You are carrying: a latchkey, a formless latchkey and a nest of grubs.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>put whisk on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, take the type Q latchkey from the chair in the studio. And then, unlock the type Q safe. And then, open the type Q safe. Then, retrieve the folder from the type Q safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. I guess you better just go and list everything you see here.
You can see a type Q safe! You smell a pungent smell, and follow it to a chair. You see a type Q latchkey on the chair. You see a stand. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a desk. Looks like someone's already been here and taken everything off it, though. Oh wow! Is that what I think it is? It is! It's a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the north.
There is a legume on the floor.
You are carrying: a sock.

your action:

Response: take type Q latchkey from chair<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>open type Q safe<|im_end|>take folder from type Q safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to go to the north. Then, make an effort to go to the east. And then, pick up the iron from the drawer in the shower. And then, place the iron on the bench inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take iron from drawer<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head east. And then, venture north. After that, move west. After that, make sure that the locker is closed. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, check that the cuboid safe in the bedchamber is unlocked with the cuboid keycard. Having unlocked the cuboid safe, look and see that the cuboid safe is open. Then, recover the type I latchkey from the cuboid safe within the bedchamber. After that, assure that the type I chest within the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You see a gleam over in a corner, where you can see a type I chest. You can see a locked cuboid safe. You make out a closed type G locker.
You need an unblocked exit? You should try going west.
There is a type G passkey on the floor.
You are carrying: a cabbage, a cuboid keycard and a mug.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take type I latchkey from cuboid safe<|im_end|>lock type I chest with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be good if you could insert the Henderson's key into the Henderson's box in the recreation zone's lock to unlock it. Then, ensure that the Henderson's box within the recreation zone is open. Then, pick up the legume from the Henderson's box within the recreation zone. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a Henderson's box. You make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you see an onion and a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing. Hey, want to see a bar? Look over there, a bar. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a worm on the floor.
You are carrying: a cucumber, a cashew and a Henderson's key.

your action:

Response: unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take legume from Henderson's box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel north. Once you finish that, pick up the broom from the floor of the attic. Then, attempt to travel south. And then, you can put the broom inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. Let's see what's in here.
You make out an opened safe. What a letdown! The safe is empty!
There is an exit to the north. Don't worry, it is unblocked.
There is a key and a hat on the floor.
You are carrying: a ladle.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, move south. That done, take the cuboid keycard from the shelf in the bedroom. If you can get your hands on the cuboid keycard, make absolutely sure that the cuboid locker is unlocked with the cuboid keycard. And then, open the cuboid locker in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I am obligated to announce that you are now in the cubicle. You begin to take stock of what's here.
You make out a bookshelf. You see a mouse on the bookshelf. Huh, weird. You see a mantle. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it. You see an armchair. The armchair is normal. Looks like someone's already been here and taken everything off it, though. You see a stand. The stand is typical. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a desktop computer.

your action:

Response: go south<|im_end|>take cuboid keycard from shelf<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move east. With that over with, make an effort to go north. And then, pick-up the tablet from the floor of the bedroom. And then, rest the tablet on the mantle inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take tablet<|im_end|>put tablet on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, unlock the cuboid locker inside the kitchen. After that, make sure that the cuboid locker within the kitchen is ajar. And then, retrieve the Henderson's key from the cuboid locker inside the kitchen. And then, make it so that the Henderson's chest in the kitchen is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked Henderson's chest, which looks normal, in the corner. You make out a locked typical looking cuboid locker in the room. You scan the room, seeing a case. Empty! What kind of nightmare TextWorld is this? You see an opened fridge. The fridge is empty, what a horrible day! You can make out a shelf. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Henderson's key from cuboid locker<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to head west. Once you finish that, go to the south. Okay, and then, take a trip east. After that, pick up the Advent Calendar from the mantle in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a folder.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Advent Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the type X key from the box in the bar. After that, move east. And then, make absolutely sure that the type X safe is shut. Then, doublecheck that the type X safe inside the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
You can see a box. Wow, isn't TextWorld just the best? The box contains a stick of butter, a type X key and a keycard. You see an opened coffer. The coffer is empty! What a waste of a day!
There is an unblocked exit to the east.
There is a novel and a lamp on the floor.
You are carrying: a printer and a laptop.

your action:

Response: take type X key from box<|im_end|>go east<|im_end|>close type X safe<|im_end|>lock type X safe with type X key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go south. Then, ensure that the chest in the sauna is open. And then, pick up the Canadian limited edition passkey from the chest in the sauna. Then, make absolutely sure the Canadian limited edition chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You begin to take stock of what's here.
You make out an opened locker here. Empty! What kind of nightmare TextWorld is this? Look over there! a safe. You can see a workbench. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying: a fondue, a cashew and a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take Canadian limited edition passkey from chest<|im_end|>lock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, unlock the Henderson's style chest with the Henderson's style passkey. If you have unlocked the Henderson's style chest, open the Henderson's style chest within the closet. Then, take the keycard from the Henderson's style chest. If you can get your hands on the keycard, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You can make out a chest. You see a Henderson's style chest. You make out a workbench. On the workbench you see a golf tee. You can make out a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it.
You need an unguarded exit? You should try going west.
There is a fondue and a pair of headphones on the floor.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move west. Following that, pick up the rectangular passkey from the stand in the attic. After that, attempt to go to the east. Okay, and then, Insert the rectangular passkey into the rectangular box inside the lounge to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the lounge.
You can make out a closed rectangular box. You make out a bed stand. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular passkey from stand<|im_end|>go east<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go east. After that, look and see that the Canadian style box within the parlor is ajar. And then, pick up the butterfly from the Canadian style box inside the parlor. If you can get your hands on the butterfly, deposit the butterfly on the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You see a stand. Wow, isn't TextWorld just the best? The stand is standard. On the stand you can see a bug and a Quote of the Day Calendar.
There is an unblocked exit to the east.
There is a loaf of bread on the floor.
You are carrying: a sandwich and a Canadian style latchkey.

your action:

Response: go east<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip south. And then, retrieve the Microsoft latchkey from the floor of the bedchamber. And then, insert the Microsoft latchkey into the Microsoft safe within the bedchamber's lock to unlock it. And then, make it so that the Microsoft safe in the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the key from the type 0 locker. After that, insert the key into the chest inside the washroom's lock to unlock it. And then, make absolutely sure that the chest is open. Then, pick up the sock from the chest in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
A locked chest is right there by you. You see a type 0 locker. The type 0 locker contains a key and a type 0 key. You shudder, but continue examining the room. You make out a closed case in the room. You smell an awful smell, and follow it to a board. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying: a napkin and a laptop.

your action:

Response: take key from type 0 locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could take the Advent Calendar from the mantelpiece within the office. With the Advent Calendar, venture east. Following that, make sure that the type 6 locker in the scullery is opened. And then, put the Advent Calendar inside the type 6 locker in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. You can barely contain your excitement.
You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you see a gojiberry and an Advent Calendar. You can see a stand. The stand is typical. But the thing is empty. You smell a hideous smell, and follow it to an armchair. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
You need an unblocked exit? You should try going east.
There is a berry on the floor.
You are carrying: a lavender scented keycard.

your action:

Response: take Advent Calendar from mantelpiece<|im_end|>go east<|im_end|>open type 6 locker<|im_end|>insert Advent Calendar into type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, move west. Once you accomplish that, take the tv from the couch. Then, travel east. With that over with, place the tv on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from couch<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could go south. And then, try to go west. Then, pick up the spherical latchkey from the floor of the parlor. Then, unlock the spherical chest inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a vacuum.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head south. And then, retrieve the keycard from the rack. And then, check that the locker is unlocked with the keycard. After that, ensure that the locker within the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
You make out a locked cake scented locker. You make out an opened crate. The crate is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a stand. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a cake scented latchkey.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the Henderson's limited edition passkey from the pan in the kitchen. Then, make sure that the Henderson's limited edition locker is unlocked. After that, assure that the Henderson's limited edition locker is ajar. And then, take the kettle from the Henderson's limited edition locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You see a locked Henderson's limited edition locker, which looks ordinary, nearby. You see a locker. The light flickers for a second, but nothing else happens. As if things weren't amazing enough already, you can even see a pan. You see a Henderson's limited edition passkey on the pan. You can make out a counter. The counter is standard. But the thing is empty. You make out a chair. Wow, isn't TextWorld just the best? The chair is typical. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key, a shoe and a blanket.

your action:

Response: take Henderson's limited edition passkey from pan<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take kettle from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the safe in the cookhouse is unlocked. And then, ensure that the safe within the cookhouse is open. And then, pick up the banana from the safe. After that, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You scan the room, seeing a safe.
There is an open passageway leading west. You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take banana from safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Following that, make it so that the lavender scented box is wide open. And then, recover the nest of toads from the lavender scented box. Then, rest the nest of toads on the stand within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Welcome to the pantry. You begin to take stock of what's here.
You can make out a chest, so there's that. The chest is empty, what a horrible day! Hey, want to see a table? Look over there, a table. You see a peanut on the table. Wow! Just like in the movies!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lavender scented latchkey, a sock and a bug.

your action:

Response: go east<|im_end|>open lavender scented box<|im_end|>take nest of toads from lavender scented box<|im_end|>put nest of toads on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be a great idea if you could travel south. Okay, and then, go south. And then, move east. With that over with, retrieve the bowl from the board within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to travel east. Okay, and then, assure that the cuboid safe is ajar. And then, take the passkey from the cuboid safe within the bedchamber. And then, check that the locker inside the bedchamber is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You see an opened dresser. The dresser contains a synthesizer.
There is an exit to the east. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a spork and a fly larva.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to head east. Then, try to move south. Once you succeed at that, attempt to head west. After that, close the chest in the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a durian.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Once you do that, ensure that the non-euclidean safe in the workshop is open. Once you have pulled open the non-euclidean safe, retrieve the Microsoft passkey from the non-euclidean safe. After stealing the Microsoft passkey, make absolutely sure that the Microsoft box is locked with the Microsoft passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You can see an opened standard looking fridge close by. Empty! What kind of nightmare TextWorld is this? You see a table. On the table you make out a whisk.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take Microsoft passkey from non-euclidean safe<|im_end|>lock Microsoft box with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First thing I need you to do is to take a trip east. If you can finish that, open the trunk in the attic. Then, pick up the type 7 key from the trunk. After taking the type 7 key, make it so the type 7 door is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take type 7 key from trunk<|im_end|>lock type 7 door with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to venture west. Then, pick-up the bowl from the floor of the dish-pit. Then, head east. Then, deposit the bowl on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You have stumbled into a bar. Not the bar you'd expect. No, this is a bar.
Were you looking for a box? Because look over there, it's a box. You can see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out a stand. The stand is usual. Unfortunately, there isn't a thing on it. Oh, great. Here's a desk. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a broccoli, a soap dispenser and a pillow.

your action:

Response: go west<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to make an attempt to go south. With that accomplished, attempt to move east. And then, recover the towel from the counter. If you can get your hands on the towel, drop the towel on the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take towel from counter<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, move east. With that over with, retrieve the American limited edition key from the table. And then, unlock the American limited edition safe in the dish-pit. After that, open the American limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You can make out a stand. The stand is ordinary. But the thing is empty. You can see a mantle. Unfortunately, there isn't a thing on it. You see an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. But the thing hasn't got anything on it. You scan the room, seeing a desk. You shudder, but continue examining the desk. The desk is normal. On the desk you see a printer.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition key from table<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Then, ensure that the Microsoft chest is open. After that, pick up the keycard from the Microsoft chest. And then, unlock the safe within the salon with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You see an armchair. The armchair is usual. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south.
There is an elderberry on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft chest<|im_end|>take keycard from Microsoft chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to head west. Okay, and then, make an effort to go north. And then, venture east. Following that, make sure that the basket is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I just think it's awesome that you're in an office now.
There is an open portal leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a worm and a shadfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go south. Once you finish that, try to move west. With that over with, open the fridge. And then, take the whisk from the fridge within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You make out a shelf. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open fridge<|im_end|>take whisk from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. And then, take a trip north. And then, head west. And then, open the Microsoft chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the keycard from the floor of the bedroom. Then, travel south. Then, check that the safe within the office is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a mantelpiece. The mantelpiece is normal. On the mantelpiece you can make out a peanut and a blanket. You can see a bench. But the thing hasn't got anything on it. Were you looking for a mantle? Because look over there, it's a mantle. However, the mantle, like an empty mantle, has nothing on it. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard, a passkey and a cushion on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel north. After that, pick up the bowl from the chest. Then, go to the south. And then, ditch the bowl on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take bowl from chest<|im_end|>go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, pick-up the type V latchkey from the floor of the vault. Then, unlock the type V chest. Once you have unlocked the type V chest, open the type V chest in the vault. After that, pick up the worm from the type V chest inside the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.
You smell a lovely smell, and follow it to a type V chest. You see an opened safe. The safe contains a passkey. You can see an opened chest right there by you. The chest contains a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed cabinet, which looks typical, right there by you. You can see a stand. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type V latchkey on the floor.
You are carrying: a berry.

your action:

Response: take type V latchkey<|im_end|>unlock type V chest with type V latchkey<|im_end|>open type V chest<|im_end|>take worm from type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to attempt to travel west. With that over with, retrieve the keycard from the mantle within the bedchamber. After taking the keycard, try to go to the east. And then, lock the chest inside the workshop with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest.
You need an unguarded exit? You should try going west.
There is a stick of butter, a folder and a keyboard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from mantle<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to venture south. With that over with, recover the whisk from the bowl inside the cookery. And then, make an effort to go to the west. And then, you can deposit the whisk inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk from bowl<|im_end|>go west<|im_end|>insert whisk into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make it so that the type 3 chest is unlocked. After unlocking the type 3 chest, ensure that the type 3 chest inside the garage is open. After that, retrieve the latchkey from the type 3 chest inside the garage. Then, unlock the locker with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a locker. You see a locked type 3 chest. You make out a closed box in the corner. You make out an opened safe close by. The safe is empty! What a waste of a day!
There is an unguarded exit to the west.
You are carrying: a type 3 latchkey and a keycard.

your action:

Response: unlock type 3 chest with type 3 latchkey<|im_end|>open type 3 chest<|im_end|>take latchkey from type 3 chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to travel south. Then, pick up the latchkey from the armchair in the office. After that, unlock the safe inside the office. Then, make it so that the safe in the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
Oh wow! Is that what I think it is? It is! It's a Canadian chest. You smell an intriguing smell, and follow it to a chair. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a cabbage, a sandwich, a Canadian latchkey and a laptop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from armchair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, make an effort to go to the south. If you can succeed at that, move west. After that, go south. And then, place the napkin on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal kind of place. I guess you better just go and list everything you see here.
There is an open gateway leading south. You need an unguarded exit? You should try going west.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to go north. If you can accomplish that, retrieve the chocolate bar from the type W locker inside the recreation zone. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one.
You see a safe. You can see a closed usual looking toolbox in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key and a scarf.

your action:

Response: go north<|im_end|>take chocolate bar from type W locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could doublecheck that the Microsoft style chest in the study is unlocked with the Microsoft style passkey. And then, doublecheck that the Microsoft style chest is ajar. After that, recover the Cat Calendar from the Microsoft style chest. After that, place the Cat Calendar on the armchair. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a Microsoft style chest. You hear a noise behind you and spin around, but you can't see anything other than an armchair. But oh no! there's nothing on this piece of garbage.
There is a closed gateway leading north. You need an unguarded exit? You should try going west.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take Cat Calendar from Microsoft style chest<|im_end|>put Cat Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, make an attempt to go east. And then, attempt to go to the south. Once you get around to doing that, make an effort to head west. With that accomplished, look and see that the dresser inside the bar is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
There is a closed portal leading south. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. Next, pick-up the stick of butter from the floor of the office. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
Look over there! a spherical box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a stand. The stand is ordinary. On the stand you can make out a spherical keycard. You see a bed. The bed is standard. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the north.
You are carrying: a berry, a Henderson's style key and a binder.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. With that accomplished, go south. And then, go west. Okay, and then, pick up the shadfly from the couch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Here we are in the kitchenette. I guess you better just go and list everything you see here.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to go to the west. Once you manage that, retrieve the napkin from the floor of the kitchen. After that, go east. Then, ditch the napkin on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take napkin<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to head west. Then, pick up the sponge from the bench. After that, venture east. And then, toss the sponge on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I am so happy to announce that you are now in the canteen.
You see a TextWorld limited edition locker. You see a closed chest. You can make out a rack! The rack is typical. However, the rack, like an empty rack, has nothing on it.
There is an unblocked exit to the west.
There is a fondue on the floor.
You are carrying: a TextWorld limited edition key and a passkey.

your action:

Response: go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to retrieve the key from the mantelpiece within the study. With the key, make absolutely sure that the box is unlocked. Having unlocked the box, ensure that the box is open. And then, recover the stapler from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
Hey, want to see a box? Look over there, a box. You scan the room, seeing a mantelpiece. You wonder idly who left that here. You see a key on the mantelpiece.
There is a closed gate leading west. There is an open passageway leading south.
You are carrying nothing.

your action:

Response: take key from mantelpiece<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take stapler from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to venture south. Then, assure that the fudge scented safe inside the studio is wide open. Then, pick up the garlic clove from the fudge scented safe inside the studio. After that, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. The room is well lit.
You can make out a chair. But the thing is empty, unfortunately. You can make out an armchair. The armchair is ordinary. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
There is a Comic Strip Calendar on the floor.
You are carrying: a fudge scented keycard, a keycard, a bug and a shirt.

your action:

Response: go south<|im_end|>open fudge scented safe<|im_end|>take garlic clove from fudge scented safe<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the poem from the locker. And then, make an attempt to take a trip east. With that over with, open the chest in the lounge. After that, insert the poem inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. You begin to take stock of what's in the room.
You make out a locker. There's something strange about this being here, but you can't put your finger on it. The locker contains a passkey, a latchkey and a poem. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a safe. You check the price tag glued to the safe. 10 bucks? What a deal! You'll have to ask where they got this!
You need an unguarded exit? You should try going east.
There is a lamp on the floor.
You are carrying: a key and a butterfly.

your action:

Response: take poem from locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert poem into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head east. After that, open the type 1 chest. And then, retrieve the monitor from the type 1 chest. And then, throw the monitor on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a grape and a cashew on the floor.
You are carrying: a burger, a sandwich, an apple, a type 1 key, a mouse and an iron.

your action:

Response: go east<|im_end|>open type 1 chest<|im_end|>take monitor from type 1 chest<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could travel west. After that, pick up the passkey from the stand. After that, move east. And then, check that the locker inside the sauna is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
What's that over there? It looks like it's a locker. You see a closed Henderson's limited edition locker nearby. Hey, want to see a table? Look over there, a table. On the table you can see a candy bar. You see a shelf. The shelf is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's limited edition keycard and a coffee cup.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, make absolutely sure that the safe in the laundry place is unlocked. After that, ensure that the safe is open. Once you have opened the safe, pick up the nest of insects from the safe. Then, toss the nest of insects on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You try to gain information on your surroundings by using a technique you call "looking."
You see a safe. Huh, weird. You see an opened Canadian chest. The Canadian chest is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a bench. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a Canadian passkey on the floor.
You are carrying: a cashew, a key and a keycard.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take nest of insects from safe<|im_end|>drop nest of insects<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. If you can get around to doing that, make an attempt to travel north. With that accomplished, venture north. Then, doublecheck that the trunk is opened. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>go north<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. With that done, make absolutely sure that the cabinet is wide open. Then, recover the spork from the cabinet. Then, place the spork on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take spork from cabinet<|im_end|>put spork on table<|im_end|>