Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to recover the Advent Calendar from the floor of the cubicle. If you can get your hands on the Advent Calendar, make an attempt to go east. Once you finish that, ensure that the cabinet inside the studio is open. And then, deposit the Advent Calendar inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle. You begin to take stock of what's in the room.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take Advent Calendar<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert Advent Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the attic. After stealing the keycard, check that the box in the attic is unlocked with the keycard. Then, open the box in the attic. Then, you can deposit the mop inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You begin to take stock of what's in the room.
You can see a box.
There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying: a grape, a rectangular keycard, an American limited edition keycard and a mop.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, go to the south. With that over with, pick up the passkey from the bookshelf inside the workshop. If you can get your hands on the passkey, check that the chest is unlocked with the passkey. Then, make absolutely sure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
You make out a portmanteau. What a letdown! The portmanteau is empty! Look over there! a locker. You can make out an armchair. But the thing is empty. You make out a chair! The chair is normal. On the chair you make out a stick of butter and a key. Wow! Just like in the movies!
There is an unguarded exit to the south.
You are carrying: a formless key.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, pick up the key from the rack inside the laundromat. Once you have taken the key, unlock the chest. After that, assure that the chest within the laundromat is wide open. After that, you can deposit the bug inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You see a locked chest. You make out a rack. On the rack you can see a key. You can make out a bench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a broccoli on the floor.
You are carrying: a bug and a vacuum.

your action:

Response: take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, make an attempt to head south. And then, attempt to go west. After that, recover the shirt from the floor of the garage. After that, sit the shirt on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take shirt<|im_end|>put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest within the kitchen is unlocked with the key. And then, ensure that the chest within the kitchen is open. If you have opened the chest, take the latchkey from the chest. And then, make absolutely sure that the locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked locker, which looks standard, nearby. You make out a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a key and a nest of grubs.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be a great idea if you could move west. And then, make an effort to venture north. And then, attempt to move east. Next, retrieve the shoe from the coffer inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a lamp.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shoe from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go east. Then, ensure that the box is open. And then, take the sponge from the box within the washroom. And then, toss the sponge on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed soap scented safe. Hey, want to see a shelf? Look over there, a shelf. The shelf is usual. But the thing is empty. What's the point of an empty shelf?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a passkey and a soap scented passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to travel south. Following that, open the locker inside the bedchamber. After pulling open the locker, pick up the monitor from the locker inside the bedchamber. After that, deposit the monitor on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a American safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a coconut and an American keycard on the floor.
You are carrying: a poem.

your action:

Response: go south<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, travel east. That done, try to head north. And then, lift the laptop from the floor of the bedroom. And then, put the laptop on the mantle within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a glove.

your action:

Response: go east<|im_end|>go north<|im_end|>take laptop<|im_end|>put laptop on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to take a trip east. Once you get through with that, try to head south. With that accomplished, try to venture west. Okay, and then, make it so that the toolbox is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, unlock the chest inside the bedchamber. After unlocking the chest, open the chest. After that, retrieve the cuboid key from the chest. After taking the cuboid key, unlock the cuboid chest within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a cuboid chest. You bend down to tie your shoe. When you stand up, you notice a chest.
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to attempt to travel south. After that, doublecheck that the passageway in the salon is ajar. Then, travel south. That done, pick up the kettle from the counter in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>take kettle from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to go to the south. And then, pick-up the fly larva from the floor of the bathroom. And then, take a trip north. Then, insert the fly larva into the crate in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a crate. The crate is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>go north<|im_end|>insert fly larva into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to go west. With that accomplished, pick-up the loaf of bread from the floor of the office. After getting the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to move east. Okay, and then, retrieve the cd from the chair in the study. If you can get your hands on the cd, head south. With that over with, put the cd on the stand in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from chair<|im_end|>go south<|im_end|>put cd on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. After that, travel south. Then, go east. Next, pick up the worm from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty normal here. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, travel west. If you can accomplish that, lift the vanilla scented passkey from the floor of the studio. And then, move east. Then, unlock the vanilla scented chest in the bedchamber with the vanilla scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber. The room is well lit.
You can make out a vanilla scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box. There's something strange about this being here, but you can't put your finger on it. You see a type N chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a broccoli, a spherical keycard and a sponge.

your action:

Response: go west<|im_end|>take vanilla scented passkey<|im_end|>go east<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. Then, open the formless locker inside the chamber. After that, retrieve the key from the formless locker inside the chamber. If you can get your hands on the key, check that the safe is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. The room is well lit.
What's that over there? It looks like it's a counter. You see a loaf of bread and a banana on the counter. You rest your hand against a wall, but you miss the wall and fall onto a rack. You wonder idly who left that here. The rack is ordinary. On the rack you see a hat. Classic TextWorld.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, go to the north. After that, take the nest of ticks from the chest. And then, try to venture south. If you can manage that, put the nest of ticks inside the box within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place. You begin looking for stuff.
You can see a box. The box contains a garlic clove and a blanket.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey and a lavender scented keycard.

your action:

Response: go north<|im_end|>take nest of ticks from chest<|im_end|>go south<|im_end|>insert nest of ticks into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the rectangular locker. Then, ensure that the rectangular locker inside the kitchen is open. Once you have pulled open the rectangular locker, retrieve the loaf of bread from the rectangular locker. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You make a grand eccentric entrance into a kitchen.
You can see a locked typical looking rectangular locker nearby. You can see a cabinet. You make out a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan is usual. The pan appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey, a cake scented key and a cloak.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take loaf of bread from rectangular locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Then, make sure that the hatch is ajar. After that, travel east. If you can accomplish that, assure that the safe within the launderette is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You bend down to tie your shoe. When you stand up, you notice a board. The board is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, move east. And then, pick-up the cauliflower from the floor of the chamber. After that, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel west. That done, lift the tv from the floor of the bedroom. And then, try to travel east. Then, sit the tv on the recliner inside the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
I am pleased to announce that you are now in the bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest. You can see a recliner. You see a keycard and a butterfly on the recliner.
There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>put tv on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to try to go to the south. After that, take a trip south. If you can manage that, move east. And then, doublecheck that the refrigerator in the cookery is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the cellar.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, take the formless key from the rack in the cookery. Then, attempt to go east. And then, try to travel south. With that accomplished, lock the formless box with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You see a rack. The rack is standard. On the rack you can see a formless key.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take formless key from rack<|im_end|>go east<|im_end|>go south<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, head east. Then, make an effort to travel north. And then, venture north. With that done, doublecheck that the refrigerator is closed. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a cabinet. What a great pairing of adjectives and nouns! The cabinet is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the east. Then, pick up the bowl from the case within the dish-pit. And then, head west. Following that, place the bowl on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl from case<|im_end|>go west<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, venture west. After that, retrieve the passkey from the stand. Then, travel east. With that done, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the kitchenette.
You see a locker. You can't wait to tell the folks at home about this! You see a safe. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a cuboid locker. The cuboid locker contains a cuboid keycard.
There is an unguarded exit to the west.
You are carrying: a keycard and a nest of grubs.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You begin looking for stuff.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a cabbage and a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an attempt to take a trip east. And then, recover the cucumber from the stand inside the pantry. Then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal. You can barely contain your excitement.
There is an open gate leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cucumber from stand<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could take the latchkey from the chest. After that, try to take a trip east. Then, assure that the box is shut. After that, Place the latchkey into the box in the recreation zone to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty ordinary here. You can barely contain your excitement.
Oh, great. Here's a chest. The chest contains a latchkey. You can see a workbench. Looks like someone's already been here and taken everything off it, though. Silly workbench, silly, empty, good for nothing workbench.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a carrot.

your action:

Response: take latchkey from chest<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Once you finish that, retrieve the potato from the cuboid locker inside the canteen. After that, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
You make out a bowl. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a counter. On the counter you make out a stick of butter.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a bug on the floor.
You are carrying: a cuboid latchkey and an insect.

your action:

Response: go west<|im_end|>take potato from cuboid locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the cake scented passkey from the TextWorld limited edition box inside the parlor. After that, check that the cake scented chest inside the parlor is unlocked with the cake scented passkey. Then, open the cake scented chest. After pulling open the cake scented chest, you can insert the nest of spiders inside the cake scented chest within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You make out a locked cake scented chest in the room. You see an opened TextWorld limited edition box. The TextWorld limited edition box contains a cake scented passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is an unguarded exit to the west.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a nest of spiders and a Cat Calendar.

your action:

Response: take cake scented passkey from TextWorld limited edition box<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>insert nest of spiders into cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could recover the keycard from the counter in the kitchenette. Then, go to the east. Next, close the box in the cookery. After that, make it so that the box is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Wow! You're in a kitchenette.
What's that over there? It looks like it's a counter. On the counter you see a keycard. You make out a bowl. Make a note of this, you might have to put stuff on or in it later on. On the bowl you make out a sandwich. I mean, just wow! Isn't TextWorld just the best? You make out a plate. The plate is normal. But the thing hasn't got anything on it. You can make out a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying: a fondue, a controller and a nest of earwigs.

your action:

Response: take keycard from counter<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, make an attempt to go to the east. Following that, look and see that the cuboid chest is opened. After that, retrieve the loaf of bread from the cuboid chest. With the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into the most typical of all possible chambers. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a Microsoft chest. You make out a closed portmanteau.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cashew, a Microsoft key, a novel and a manuscript on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take loaf of bread from cuboid chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go to the south. After that, recover the insect from the counter. After that, travel west. And then, ditch the insect on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>take insect from counter<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the box is unlocked. After that, make it so that the box is opened. After that, pick up the printer from the box in the study. And then, place the printer on the mantle in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You begin to take stock of what's in the room.
You see a locked box, which looks typical, in the corner. You make out a American limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You hear a noise behind you and spin around, but you can't see anything other than a coffer. You make out a mantle. The mantle is normal. On the mantle you can make out a pen. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unguarded.
There is an American limited edition latchkey on the floor.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take printer from box<|im_end|>put printer on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe in the lounge. After that, ensure that the safe is open. After opening the safe, pick up the passkey from the safe. If you can get your hands on the passkey, insert the passkey into the box inside the lounge's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one. You can barely contain your excitement.
You see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked ordinary looking safe right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian locker. Wow, isn't TextWorld just the best? The Canadian locker is empty, what a horrible day! You make out a couch. The couch is standard. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter, a fondue, a keycard, a Canadian passkey and a sponge.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the portal is unlocked. And then, ensure that the portal is open. And then, attempt to venture east. Then, doublecheck that the safe within the bedchamber is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place. You begin looking for stuff.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a potato and a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could unlock the safe in the shower. Then, ensure that the safe inside the shower is open. And then, recover the type U key from the safe. Then, look and see that the type U safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a type U safe. You can make out a locked safe in the room. Look over there! a board. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type U key from safe<|im_end|>unlock type U safe with type U key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, move south. After that, make it so that the formless box is opened. Then, retrieve the passkey from the formless box. After you have taken the passkey, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is standard. On the stand you can make out a carrot and an insect. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the south.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take passkey from formless box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be great if you could head south. That done, ensure that the American style safe inside the parlor is open. Then, retrieve the monitor from the American style safe in the parlor. And then, place the monitor on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in the place we're calling the study.
You make out an opened standard looking cuboid safe here. The cuboid safe is empty! What a waste of a day! You see a stand. The stand is usual. On the stand you can see a legume, a cuboid passkey and a printer. Wow! Just like in the movies!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a telephone on the floor.
You are carrying: a durian and an American style keycard.

your action:

Response: go south<|im_end|>open American style safe<|im_end|>take monitor from American style safe<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, venture south. If you can get through with that, pick up the latchkey from the floor of the parlor. And then, assure that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary one.
Look out! It's a- oh, never mind, it's just a box. There's something strange about this thing being here, but you don't have time to worry about that now. You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You can make out a bench. The bench is ordinary. But the thing is empty. You move on, clearly infuriated by your TextWorld experience.
There is an unblocked exit to the south.
There is a loaf of bread on the floor.
You are carrying: a keycard and an insect.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, try to go east. After that, ensure that the type 6 chest in the cookery is open. If you have pulled open the type 6 chest, retrieve the insect from the type 6 chest. After that, drop the insect on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse. I guess you better just go and list everything you see here.
You see a Canadian safe.
You need an unguarded exit? You should try going east.
There is a loganberry, a Canadian keycard and a teacup on the floor.
You are carrying: a cookie, a berry, a type 6 passkey and a key.

your action:

Response: go east<|im_end|>open type 6 chest<|im_end|>take insect from type 6 chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to travel east. Once you manage that, recover the cushion from the couch. Then, try to travel west. And then, place the cushion on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one. The room is well lit.
There is a closed portal leading north. There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cushion from couch<|im_end|>go west<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, retrieve the type V passkey from the floor of the laundry place. And then, unlock the type V locker. After that, open the type V locker. After that, pick up the insect from the type V locker in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You see a locked type V locker right there by you. You see a locked safe close by. You can make out a shelf. Wow, isn't TextWorld just the best? On the shelf you can see a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a board. The board is ordinary. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a type V passkey on the floor.
You are carrying nothing.

your action:

Response: take type V passkey<|im_end|>unlock type V locker with type V passkey<|im_end|>open type V locker<|im_end|>take insect from type V locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, recover the nest of spiders from the bed. After that, attempt to go east. And then, make an attempt to venture south. And then, you can insert the nest of spiders inside the fridge inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You can barely contain your excitement.
You can see a bed. On the bed you can make out a nest of spiders.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take nest of spiders from bed<|im_end|>go east<|im_end|>go south<|im_end|>insert nest of spiders into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, unlock the type Y safe. Then, ensure that the type Y safe is open. After opening the type Y safe, recover the latchkey from the type Y safe. Then, assure the safe inside the cellar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
You see a safe, so there's that. You see a type Y safe.
You need an unblocked exit? You should try going west.
You are carrying: a type Y passkey.

your action:

Response: unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take latchkey from type Y safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip north. With that done, assure that the locker is unlocked. After unlocking the locker, ensure that the locker is open. Having pulled open the locker, take the laptop from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place. The room is well lit.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to pick up the formless latchkey from the suitcase. If you can get your hands on the formless latchkey, make sure that the formless box inside the office is unlocked with the formless latchkey. Then, make it so that the formless box is opened. And then, place the insect inside the formless box within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You can see a locked formless box. You see a suitcase. The suitcase contains a formless latchkey and a latchkey. You bend down to tie your shoe. When you stand up, you notice a chest. What a letdown! The chest is empty! You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. You swear loudly. As if things weren't amazing enough already, you can even see a mantle. But the thing is empty. Oh, great. Here's an armchair. The armchair is normal. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard and an insect.

your action:

Response: take formless latchkey from suitcase<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>insert insect into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, unlock the cake scented locker. After that, look and see that the cake scented locker in the laundry place is wide open. And then, pick up the mop from the cake scented locker. After that, place the mop on the counter inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a cake scented locker. A closed safe is in the room. You see a counter. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the counter. You can make out a rack. The rack is usual. The rack appears to be empty.
You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: an apple, a stick of butter, a cake scented latchkey and a frisbee.

your action:

Response: unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take mop from cake scented locker<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. Next, open the Henderson's style safe inside the kitchen. After pulling open the Henderson's style safe, retrieve the American passkey from the Henderson's style safe. And then, check that the American safe is unlocked with the American passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You make out a non-euclidean box. Now that's what I call TextWorld! You can make out a locked portmanteau.
There is an unblocked exit to the south.
You are carrying: a loaf of bread, a Henderson's style key and a non-euclidean keycard.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take American passkey from Henderson's style safe<|im_end|>unlock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to go to the north. Then, take the latchkey from the cuboid chest. And then, attempt to go south. Okay, and then, make sure that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a box. Hmmm... what else, what else? You make out a closed coffer. You can make out a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. You make out an armchair. Now why would someone leave that there? But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a stapler on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from cuboid chest<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. Okay, and then, assure that the chest is opened. And then, recover the nest of bugs from the chest. After that, you can put the nest of bugs inside the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a trunk. Oh wow! Is that what I think it is? It is! It's a rack. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a gummy bear, a key and a teapot.

your action:

Response: go south<|im_end|>open chest<|im_end|>take nest of bugs from chest<|im_end|>insert nest of bugs into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head east. Then, open the box inside the basement. If you have opened the box, take the golf ball from the box inside the basement. Then, deposit the golf ball on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a safe. The safe contains a peanut and a keycard. You can see a closed type 6 chest. You can see a table. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 6 latchkey and a glass.

your action:

Response: go east<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the rectangular keycard from the cabinet. After getting the rectangular keycard, unlock the rectangular locker with the rectangular keycard. After you have unlocked the rectangular locker, open the rectangular locker. And then, take the bowl from the rectangular locker in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
You can make out a rectangular locker. Is this it? Is this what you came to TextWorld to see? a rectangular locker? You make out a cabinet. The cabinet contains a rectangular keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from cabinet<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take bowl from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. After that, doublecheck that the basket is open. After that, take the vacuum from the basket within the shower. After that, deposit the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take vacuum from basket<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. After that, open the type 7 box. And then, recover the bug from the type 7 box within the garage. Then, rest the bug on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place. The room is well lit.
You can make out a safe. You can make out a box. Is this what you came to TextWorld for? This... box? You can see a locked locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard and a passkey on the floor.
You are carrying: a stick of butter and a type 7 latchkey.

your action:

Response: go east<|im_end|>open type 7 box<|im_end|>take bug from type 7 box<|im_end|>put bug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, go east. After that, open the safe in the cellar. And then, take the keycard from the safe within the cellar. Then, make absolutely sure that the locker is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber.
Hey, want to see a type 7 safe? Look over there, a type 7 safe. Something scurries by right in the corner of your eye. Probably nothing. The type 7 safe is empty! What a waste of a day! Were you looking for a bench? Because look over there, it's a bench. The bench is standard. On the bench you can make out a peanut.
You need an unblocked exit? You should try going east.
There is a worm on the floor.
You are carrying: a type 7 keycard and a tv.

your action:

Response: go east<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, try to go to the east. Then, travel south. And then, attempt to venture east. That done, you can put the sock into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>insert sock into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go south. Then, retrieve the TextWorld key from the floor of the scullery. After that, unlock the TextWorld safe in the scullery. After that, make it so that the TextWorld safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You have entered the most usual of all possible canteens. You can barely contain your excitement.
You see a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take TextWorld key<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. Okay, and then, make an attempt to move south. Okay, and then, head east. If you can do that, open the chest inside the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
There is a closed gate leading north. There is an unguarded exit to the east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be good if you could unlock the box in the kitchen with the keycard. Then, ensure that the box is open. Having pulled open the box, retrieve the napkin from the box inside the kitchen. And then, place the napkin inside the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You see an opened freezer. The freezer is empty! What a waste of a day! You see a box. Something scurries by right in the corner of your eye. Probably nothing. You can see a case. The case is empty, what a horrible day! You make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a broccoli and a pizza on the floor.
You are carrying: a fondue and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take napkin from box<|im_end|>insert napkin into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the chest. And then, open the chest. After you have pulled open the chest, recover the teapot from the chest. After stealing the teapot, place the teapot on the chair inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one. You begin looking for stuff.
You can see a chest. The light flickers for a second, but nothing else happens. You make out a refrigerator. The refrigerator contains a teaspoon. You can see a fridge. You can make out a chair. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key and a fresh laundry scented key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>put teapot on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture south. And then, make sure that the safe within the laundry place is wide open. Then, recover the key from the safe inside the laundry place. And then, doublecheck that the box within the laundry place is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You scan the room for a mantle, and you find a mantle. On the mantle you can see a sandwich. Wow! Just like in the movies!
You need an unblocked exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the peanut from the floor of the lounge. After that, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place.
There is an unguarded exit to the north.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. After that, pick up the fly larva from the floor of the chamber. Once you have got the fly larva, make an attempt to travel south. After that, place the fly larva on the shelf in the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've seen better playrooms, but at least this one seems pretty typical.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. Now why would someone leave that there? The shelf is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the shelf. You smell a fine smell, and follow it to a bar. The bar is normal. But the thing is empty. Hm. Oh well
There is a closed hatch leading south. There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip west. That done, recover the Cat Calendar from the floor of the study. And then, move east. That done, ditch the Cat Calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. The safe contains a keycard and a fly larva. You make out a desk. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can see an armchair. The armchair is normal. However, the armchair, like an empty armchair, has nothing on it. Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. This always happens! You see a mantelpiece. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a whisk.

your action:

Response: go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make sure that the case is opened. And then, pick up the key from the case. With the key, head east. Then, unlock the box with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You scan the room for a case, and you find a case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take key from case<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to venture south. With that over with, look and see that the type C locker is ajar. Then, retrieve the spherical key from the type C locker. Then, unlock the spherical locker with the spherical key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. You begin looking for stuff.
You can make out a locked box close by. You make out a saucepan. You see a keycard and a bug on the saucepan.
There is an exit to the south. Don't worry, it is unblocked.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type C locker<|im_end|>take spherical key from type C locker<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the stand within the recreation zone. After that, doublecheck that the box within the recreation zone is unlocked. After that, look and see that the box inside the recreation zone is wide open. Then, retrieve the nest of insects from the box inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You can make out a box. Is this it? Is this what you came to TextWorld to see? a box? You can make out a stand. You see a keycard and a blanket on the stand. You make out a bookshelf. The bookshelf is typical. But the thing is empty. Hm. Oh well You can make out a bed stand. The bed stand is typical. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type N key and an iron.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take nest of insects from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the south. And then, look and see that the vanilla scented safe is open. Then, recover the whisk from the vanilla scented safe. After that, you can deposit the whisk inside the cabinet within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
You can make out a shelf. The shelf is typical. But there isn't a thing on it. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece appears to be empty.
There is an unblocked exit to the south.
There is a mouse on the floor.
You are carrying: a peanut, a soap dispenser and a frisbee.

your action:

Response: go south<|im_end|>open vanilla scented safe<|im_end|>take whisk from vanilla scented safe<|im_end|>insert whisk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, venture north. And then, try to move east. Next, recover the loaf of bread from the shelf. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look at you, bigshot, walking into a recreation zone like it isn't some huge deal. You begin looking for stuff.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the spherical passageway inside the bedroom is unlocked. Then, ensure that the spherical passageway is open. And then, make an attempt to go to the east. And then, close the cabinet within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
There is a closed spherical passageway leading east. There is a closed passageway leading north.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the keycard from the floor of the bedroom. If you can get your hands on the keycard, move south. With that over with, close the locker. And then, make it so that the locker inside the cellar is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You see an opened box right there by you. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a suitcase. The light flickers for a second, but nothing else happens. The suitcase is empty! What a waste of a day! You can see a recliner. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard and a tv on the floor.
You are carrying: a loaf of bread.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to doublecheck that the type 3 hatch is unlocked. And then, look and see that the type 3 hatch in the cookhouse is opened. Having pulled open the type 3 hatch, attempt to go east. And then, close the chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookhouse. I guess you better just go and list everything you see here.
You see a chair. The chair is ordinary. However, the chair, like an empty chair, has nothing on it. Hm. Oh well
There is a closed type 3 hatch leading east. There is a closed door leading south.
You are carrying: a type 3 key.

your action:

Response: unlock type 3 hatch with type 3 key<|im_end|>open type 3 hatch<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the gateway in the shower. After that, ensure that the gateway is open. After that, travel west. Then, lift the glove from the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. You start to take note of what's in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, open the fridge inside the scullery. After that, take the latchkey from the fridge within the scullery. Then, make an effort to head east. And then, make absolutely sure that the chest in the dish-pit is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the scullery.
You see a closed fridge.
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take latchkey from fridge<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the type B latchkey from the mantelpiece inside the cubicle. If you can get your hands on the type B latchkey, unlock the type B locker within the cubicle. If you have unlocked the type B locker, open the type B locker inside the cubicle. Then, deposit the butterfly into the type B locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I am obligated to announce that you are now in the cubicle.
You make out a type B locker. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a type B latchkey. You can see a desk. Now why would someone leave that there? The desk is standard. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
You are carrying: a butterfly, a fly larva and a paper towel.

your action:

Response: take type B latchkey from mantelpiece<|im_end|>unlock type B locker with type B latchkey<|im_end|>open type B locker<|im_end|>insert butterfly into type B locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, make an effort to head west. With that accomplished, go south. Then, try to venture east. Then, look and see that the basket in the laundromat is ajar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
You can make out a box. Now that's what I call TextWorld! What a letdown! The box is empty!
There is a closed portal leading south. There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to venture west. After that, try to go south. With that accomplished, make an effort to take a trip east. With that accomplished, close the chest in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
There is a book on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the west. Once you get through with that, pick-up the pear from the floor of the kitchen. After that, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room.
You see a locker. You wonder idly who left that here. The locker contains a chocolate bar. Wow, check out the price tag that hangs off the locker! A hundred big ones! Oh, great. Here's a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a loaf of bread, a keycard and a glove on the floor.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to go to the east. After that, make it so that the chest is wide open. And then, pick up the pear from the chest. And then, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a coffer. The coffer is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a trunk. I mean, just wow! Isn't TextWorld just the best? You see a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take pear from chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go south. After that, make an attempt to go to the east. And then, pick up the iron from the floor of the laundromat. And then, insert the iron into the drawer in the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take iron<|im_end|>insert iron into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, head east. After that, open the spherical chest. And then, retrieve the peanut from the spherical chest within the bathroom. After taking the peanut, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet.
You can see a case.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a loaf of bread, a cloak and a broom on the floor.
You are carrying: a garlic clove and a mop.

your action:

Response: go east<|im_end|>open spherical chest<|im_end|>take peanut from spherical chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, make an effort to take a trip north. Okay, and then, take a trip east. Then, venture south. Then, pick up the monitor from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take monitor<|im_end|>