Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, travel east. After that, ensure that the locker in the cubicle is open. After that, retrieve the Comic Strip Calendar from the locker. After that, deposit the Comic Strip Calendar on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. The room is well lit.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. And then, open the cake scented box. And then, recover the legume from the cake scented box inside the washroom. And then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You see a formless locker.
There is an unblocked exit to the south.
There is a loaf of bread on the floor.
You are carrying: a cake scented key, a formless keycard and a lampshade.

your action:

Response: go south<|im_end|>open cake scented box<|im_end|>take legume from cake scented box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. After that, go to the west. After that, recover the controller from the bed stand. And then, ditch the controller on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You see a couch. The couch is standard. But the thing is empty.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take controller from bed stand<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, make an attempt to head north. Then, try to take a trip east. And then, retrieve the cuboid passkey from the table inside the sauna. And then, doublecheck that the cuboid chest is unlocked with the cuboid passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cuboid passkey from table<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the key from the portmanteau. Then, look and see that the safe in the workshop is unlocked with the key. Then, ensure that the safe is open. If you have opened the safe, pick up the stapler from the safe within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. You begin looking for stuff.
You see a safe. Classic TextWorld. You see a portmanteau. The portmanteau contains a key and a binder. You shudder, but continue examining the room. You see a closed locker.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar and a passkey.

your action:

Response: take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could make an effort to head west. After that, recover the hat from the shelf. If you can get your hands on the hat, make an attempt to take a trip east. Then, you can place the hat into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
You see a gleam over in a corner, where you can see a trunk. The trunk is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take hat from shelf<|im_end|>go east<|im_end|>insert hat into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, make an attempt to venture south. Once you finish that, ensure that the TextWorld safe in the vault is open. After that, pick up the chocolate bar from the TextWorld safe. Then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can make out a type P locker. You make out a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a board. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
You are carrying: a TextWorld passkey, a passkey, a type P keycard, a spoon, a shadfly and a keyboard.

your action:

Response: go south<|im_end|>open TextWorld safe<|im_end|>take chocolate bar from TextWorld safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head south. Then, make an effort to venture west. If you can accomplish that, make an effort to take a trip north. And then, retrieve the coffee cup from the plate within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take coffee cup from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First stop, go west. After that, take the cake scented passkey from the stand inside the cubicle. And then, travel east. Then, check that the cake scented box is unlocked with the cake scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
You make out a locked cake scented box right there by you.
There is a closed passageway leading north. There is an open portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cake scented passkey from stand<|im_end|>go east<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, venture west. After that, lift the coffee cup from the floor of the scullery. And then, attempt to go east. With that over with, you can insert the coffee cup inside the type 7 box inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
You smell a hideous smell, and follow it to a type 7 box. The type 7 box contains a type 7 key. You can make out a board. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>take coffee cup<|im_end|>go east<|im_end|>insert coffee cup into type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could insert the TextWorld style key into the TextWorld style safe's lock to unlock it. After that, ensure that the TextWorld style safe is open. And then, recover the iron from the TextWorld style safe in the launderette. Then, insert the iron inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
As if things weren't amazing enough already, you can even see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet is empty, what a horrible day! You can make out a locked TextWorld style safe close by.
There is a closed gateway leading north. There is a closed hatch leading west.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take iron from TextWorld style safe<|im_end|>insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. If you can do that, make it so that the non-euclidean safe is open. After that, recover the grape from the non-euclidean safe. After that, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one.
You can make out a closed safe.
There is an unguarded exit to the south.
There is a sandwich, a butterfly and a blanket on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take grape from non-euclidean safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the TextWorld style locker in the salon. After unlocking the TextWorld style locker, ensure that the TextWorld style locker inside the salon is open. After that, take the peanut from the TextWorld style locker. After that, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
You hear a noise behind you and spin around, but you can't see anything other than a TextWorld style locker. Hmmm... what else, what else? You hear a noise behind you and spin around, but you can't see anything other than a bar. The bar is typical. But the thing is empty. You see a bed. The bed is normal. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich, a blanket and a shadfly on the floor.
You are carrying: an onion, a legume, a stick of butter and a TextWorld style keycard.

your action:

Response: unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take peanut from TextWorld style locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go north. Okay, and then, make an attempt to venture east. With that over with, travel south. After that, ensure that the refrigerator is open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
There is an open passageway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the basket is open. Then, retrieve the bug from the basket in the sauna. And then, make an attempt to venture east. Okay, and then, put the bug on the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a basket. Is this what you came to TextWorld for? This... basket?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take bug from basket<|im_end|>go east<|im_end|>put bug on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. After that, open the gateway within the attic. And then, go east. That done, ensure that the trunk within the recreation zone is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one. You start to take note of what's in the room.
There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the north. And then, venture east. Next, retrieve the Henderson's latchkey from the fridge within the cookery. And then, check that the Henderson's box in the cookery is unlocked with the Henderson's latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Henderson's latchkey from fridge<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to move east. With that over with, recover the legume from the crate within the spare room. After stealing the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an open portal leading east. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take legume from crate<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel west. If you can manage that, make an effort to move south. That done, venture south. After that, retrieve the sponge from the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one. You begin to take stock of what's here.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, go south. And then, try to go to the west. Then, recover the loaf of bread from the bookshelf inside the bedroom. After that, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>go west<|im_end|>take loaf of bread from bookshelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to travel east. And then, go to the north. And then, make an effort to travel north. Then, recover the plant from the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take plant from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take a trip north. Once you succeed at that, try to travel east. After that, retrieve the keycard from the floor of the study. Having taken the keycard, assure that the box inside the study is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a nest of grubs.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make sure that the safe in the laundromat is unlocked. After that, ensure that the safe is open. After that, retrieve the insect from the safe. Then, ditch the insect on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You can barely contain your excitement.
You make out a locked safe. You make out a bench. Unfortunately, there isn't a thing on it. You can make out a counter. Now why would someone leave that there? But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a pizza, a garlic clove and a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture south. After that, pick up the keycard from the floor of the sauna. With the keycard, insert the keycard into the safe in the sauna's lock to unlock it. And then, ensure that the safe in the sauna is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary kind of place.
A locked non-euclidean box, which looks usual, is in the room. You can make out a coffer. You make out a counter. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
There is a non-euclidean passkey on the floor.
You are carrying: a shirt and a lampshade.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip east. Then, make an attempt to go south. And then, try to move west. Then, recover the kettle from the bowl inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take kettle from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, head south. With that done, doublecheck that the type 4 safe in the cookery is wide open. After opening the type 4 safe, pick up the kettle from the type 4 safe. After stealing the kettle, sit the kettle on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the workshop.
You see a trunk. Empty! What kind of nightmare TextWorld is this? You make out a closed portmanteau. You can make out an armchair. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the armchair.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter and a folder on the floor.
You are carrying: a type 4 key.

your action:

Response: go south<|im_end|>open type 4 safe<|im_end|>take kettle from type 4 safe<|im_end|>put kettle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First, it would be fantastic if you could lift the Canadian limited edition latchkey from the floor of the launderette. If you can get your hands on the Canadian limited edition latchkey, take a trip east. That done, unlock the Canadian limited edition chest. Then, open the Canadian limited edition chest in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one.
You can make out a American style locker. Huh, weird. You scan the room, seeing a rack. But there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the east.
There is a coconut, a berry, a Canadian limited edition latchkey and an American style keycard on the floor.
You are carrying: a stick of butter.

your action:

Response: take Canadian limited edition latchkey<|im_end|>go east<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the backup calendar from the safe inside the workshop. After that, attempt to travel north. After that, open the basket within the chamber. And then, you can deposit the backup calendar into the basket within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see an opened safe nearby. The safe contains a backup calendar.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take backup calendar from safe<|im_end|>go north<|im_end|>open basket<|im_end|>insert backup calendar into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head south. Then, make an attempt to move south. And then, head east. Once you finish that, close the cabinet within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to move south. Then, head east. Okay, and then, make it so that the trunk inside the attic is ajar. Then, put the folder inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a folder.

your action:

Response: go south<|im_end|>go east<|im_end|>open trunk<|im_end|>insert folder into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, open the coffer. Then, pick up the Microsoft style passkey from the coffer in the spare room. If you can get your hands on the Microsoft style passkey, check that the Microsoft style chest is unlocked with the Microsoft style passkey. Then, make it so that the Microsoft style chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
I am honoured to announce that you are now in the spare room.
You make out a locked Microsoft style chest right there by you. You can make out a coffer.
There is a closed gate leading north. There is a closed portal leading south. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take Microsoft style passkey from coffer<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the chest within the office. Having unlocked the chest, ensure that the chest is open. And then, recover the Cat Calendar from the chest within the office. With the Cat Calendar, rest the Cat Calendar on the table inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
As if things weren't amazing enough already, you can even see a chest. You see a table. You see a candy bar on the table. You can see a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. You rest your hand against a wall, but you miss the wall and fall onto an armchair. The armchair appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a fly larva.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>put Cat Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Canadian style locker is unlocked with the Canadian style keycard. And then, ensure that the Canadian style locker inside the shower is open. And then, take the pear from the Canadian style locker inside the shower. Once you have taken the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You make out a locked Canadian style locker. You make out a locked box.
There is an unguarded exit to the north.
You are carrying: a candy bar, a burger, a Canadian style keycard, a fly larva and a nest of earwigs.

your action:

Response: unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>take pear from Canadian style locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the coffer in the office is open. And then, retrieve the type H key from the coffer inside the office. After that, try to travel east. With that done, look and see that the type H chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
You can make out a closed coffer nearby.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take type H key from coffer<|im_end|>go east<|im_end|>lock type H chest with type H key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. That done, pick up the American limited edition keycard from the table in the kitchen. Then, unlock the American limited edition safe inside the kitchen. Then, make absolutely sure that the American limited edition safe in the kitchen is wide open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You make out a cabinet. Huh, weird. What a letdown! The cabinet is empty! You see a desk. But the thing is empty. You can make out a chair. You see a Cat Calendar on the chair.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take American limited edition keycard from table<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could head south. Next, recover the non-euclidean key from the armchair. After that, insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, look and see that the non-euclidean box is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You make out a box. Wow, isn't TextWorld just the best? You see a couch. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a cookie on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>take non-euclidean key from armchair<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Then, retrieve the sponge from the box in the laundromat. Then, take a trip east. Then, put the sponge on the mantelpiece in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just entered a studio.
You can make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. You make out a chair. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a candy bar and a broccoli.

your action:

Response: go west<|im_end|>take sponge from box<|im_end|>go east<|im_end|>put sponge on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, make absolutely sure that the safe inside the playroom is unlocked. If you have unlocked the safe, make sure that the safe in the playroom is wide open. After that, recover the tv from the safe. After you have picked up the tv, put the tv inside the chest in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You scan the room, seeing a chest. You look at the price tag glued to the chest. Seventy bucks?! Where'd they buy this chest, some kind of expensive place? The chest is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a safe.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>insert tv into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. If you can succeed at that, take the sandwich from the drawer within the laundry place. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You can make out a locked box. You make out a Microsoft limited edition locker. Empty! What kind of nightmare TextWorld is this? You see a stand. You wonder idly who left that here. The stand is typical. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey and a Microsoft limited edition passkey on the floor.
You are carrying: a gummy bear and a paper towel.

your action:

Response: go north<|im_end|>take sandwich from drawer<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head south. With that done, make absolutely sure that the formless locker is ajar. Then, recover the latchkey from the formless locker within the cellar. With the latchkey, make it so that the box in the cellar is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. You begin to take stock of what's in the room.
You smell a fine smell, and follow it to a rectangular chest. You can make out a bench. The bench is normal. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going south.
There is a fondue, a durian and a paper towel on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make absolutely sure that the safe within the scullery is wide open. After that, take the glass from the safe. After taking the glass, attempt to move east. And then, deposit the glass on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can see a closed safe nearby. You can see a saucepan. The saucepan is normal. Looks like someone's already been here and taken everything off it, though. You see a gleam over in a corner, where you can see a rack. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey, a broom, a printer and a cushion.

your action:

Response: open safe<|im_end|>take glass from safe<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the locker is unlocked. After unlocking the locker, open the locker. Having pulled open the locker, retrieve the American style passkey from the locker inside the kitchenette. After that, Put the American style passkey into the American style chest within the kitchenette to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You begin to take stock of what's in the room.
You can make out a closed American style chest. A locked normal looking locker is close by.
There is an unguarded exit to the west.
You are carrying: a latchkey and a tablet.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take American style passkey from locker<|im_end|>lock American style chest with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the latchkey from the trunk inside the bedchamber. After stealing the latchkey, make it so that the chest in the bedchamber is unlocked with the latchkey. And then, open the chest inside the bedchamber. After that, retrieve the cushion from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You make out a locked chest. You see an opened trunk right there by you. The trunk contains a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew and a tv on the floor.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to assure that the non-euclidean box is wide open. After that, recover the butterfly from the non-euclidean box within the playroom. With the butterfly, attempt to go south. Okay, and then, put the butterfly on the shelf within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a non-euclidean box. There's something strange about this being here, but you can't put your finger on it. You scan the room for a locker, and you find a locker. You can see a bed. The bed is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
You are carrying: a pizza and a non-euclidean passkey.

your action:

Response: open non-euclidean box<|im_end|>take butterfly from non-euclidean box<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take the non-euclidean latchkey from the chest. After taking the non-euclidean latchkey, travel west. After that, check that the non-euclidean gate is unlocked with the non-euclidean latchkey. Then, open the non-euclidean gate inside the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. You begin looking for stuff.
You can make out an opened chest in the room. The chest contains a non-euclidean latchkey!
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from chest<|im_end|>go west<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the gateway is open. After that, try to venture south. Okay, and then, recover the banana from the floor of the attic. And then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have moved into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit. You begin to take stock of what's here.
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying: a shoe.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, head west. Then, take a trip north. Then, head east. After that, ensure that the chest in the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
There is a closed passageway leading north. There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a durian.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go west. Following that, pick up the tablet from the dresser in the bedroom. If you can get your hands on the tablet, head east. That done, you can put the tablet inside the toolbox in the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Look at that sign! What does it say? It says Welcome to the basement? Well that's cool. You start to take note of what's in the room.
You see an opened toolbox right there by you. The toolbox is empty! What a waste of a day!
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from dresser<|im_end|>go east<|im_end|>insert tablet into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. Following that, ensure that the fudge scented locker inside the lounge is open. Then, recover the passkey from the fudge scented locker in the lounge. And then, Deposit the passkey into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual kind of place.
You see a closed Canadian style box.
There is an unguarded exit to the south.
There is a Canadian style key on the floor.
You are carrying: a fudge scented latchkey and a lampshade.

your action:

Response: go south<|im_end|>open fudge scented locker<|im_end|>take passkey from fudge scented locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to head east. And then, insert the Henderson's key into the Henderson's box within the office's lock to unlock it. Then, look and see that the Henderson's box is wide open. And then, recover the worm from the Henderson's box in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin to take stock of what's here.
You can see a closed chest.
There is an exit to the east. Don't worry, it is unguarded.
There is a coffee cup and a shadfly on the floor.
You are carrying: a stick of butter, a Henderson's key and a keycard.

your action:

Response: go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take worm from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the rectangular passkey from the floor of the basement. And then, attempt to venture south. Following that, take a trip east. That done, make sure that the rectangular safe is unlocked with the rectangular passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
There is a closed portal leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to venture south. Following that, take the latchkey from the counter. After that, make an attempt to head west. And then, make it so that the door is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from counter<|im_end|>go west<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest is open. After that, pick up the cabbage from the chest in the bedroom. And then, eat the cabbage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cabbage from chest<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go north. Then, move west. After that, move south. If you can succeed at that, assure that the box inside the shower is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Fancy seeing you here. Here, by the way, being the playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, go to the east. Once you accomplish that, pick up the vacuum from the cabinet in the shower. After that, try to venture west. Then, place the vacuum on the table in the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a table. You shudder, but continue examining the table. But the thing is empty, unfortunately.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum from cabinet<|im_end|>go west<|im_end|>put vacuum on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the north. Then, recover the loaf of bread from the floor of the study. With the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You begin to take stock of what's here.
You see a type 8 chest. You bend down to tie your shoe. When you stand up, you notice a rack. But oh no! there's nothing on this piece of junk. Look out! It's a- oh, never mind, it's just a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
There is a type 8 latchkey on the floor.
You are carrying: a Cat Calendar and a shoe.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the north. Then, pick up the shirt from the floor of the restroom. And then, travel south. Okay, and then, you can place the shirt into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You can make out an opened safe. What a letdown! The safe is empty!
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>insert shirt into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the box is unlocked. Then, ensure that the box in the playroom is open. After that, retrieve the poem from the box inside the playroom. After that, throw the poem on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in the place we're calling the playroom.
You can see a box! You can see a desk. But the thing hasn't got anything on it. You see a gleam over in a corner, where you can see a recliner. The recliner is normal. On the recliner you can see a candy bar. You make out a bookshelf. The bookshelf is ordinary. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take poem from box<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head north. With that accomplished, pick up the paper towel from the type 9 safe. Then, try to go to the south. With that over with, drop the paper towel on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a bench. The bench is ordinary. On the bench you make out a broom.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 latchkey and a type V key.

your action:

Response: go north<|im_end|>take paper towel from type 9 safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, attempt to venture west. With that done, venture south. Okay, and then, make an attempt to venture east. Next, take the laptop from the bed in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You can barely contain your excitement.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take laptop from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the type N keycard from the floor of the laundry place. Then, head south. Then, unlock the type N safe with the type N keycard. Then, open the type N safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place.
There is a closed gate leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
There is a type N keycard on the floor.
You are carrying nothing.

your action:

Response: take type N keycard<|im_end|>go south<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, move west. Following that, take the mop from the box. And then, travel east. After that, sit the mop on the board in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You can make out a board. The board is usual. But the thing is empty. It would have been so cool if there was stuff on the board. You can make out a table. You see a broom on the table.
You need an unblocked exit? You should try going west.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>take mop from box<|im_end|>go east<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the freezer. Then, try to take a trip east. And then, close the safe inside the garage. Then, lock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened freezer. The freezer contains a latchkey. You see a chair. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a stick of butter and a candy bar on the floor.
You are carrying nothing.

your action:

Response: take latchkey from freezer<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to check that the rectangular hatch inside the dish-pit is unlocked with the rectangular passkey. After that, ensure that the rectangular hatch in the dish-pit is open. After pulling open the rectangular hatch, try to move east. With that accomplished, pick up the blanket from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is a closed rectangular hatch leading east. There is a closed hatch leading north.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the latchkey from the floor of the recreation zone. Then, try to venture east. After that, unlock the safe with the latchkey. And then, assure that the safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone. The room is well lit.
You make out a suitcase. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. What a letdown! The suitcase is empty! You see a chest. You wonder idly who left that here. You make out a bed stand. The bed stand is normal. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, attempt to head west. With that accomplished, take the fly larva from the desk inside the cubicle. After that, make an effort to travel east. And then, deposit the fly larva on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one.
There is an unblocked exit to the west.
There is a burger, a stick of butter and a monitor on the floor.
You are carrying: a butterfly and a broom.

your action:

Response: go west<|im_end|>take fly larva from desk<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, move west. Then, go south. With that over with, head east. Okay, and then, open the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an open gateway leading south. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cane.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. Once you manage that, open the locker in the shower. And then, pick up the broom from the locker. And then, put the broom on the bench within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You make out a locked American locker. You make out a closed American style box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, travel south. Then, head west. Following that, make an effort to head north. That done, recover the spoon from the board inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a trunk! The trunk is empty, what a horrible day!
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spoon from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, recover the Henderson's passkey from the floor of the laundry place. After that, look and see that the Henderson's chest in the laundry place is unlocked. After that, ensure that the Henderson's chest is open. Then, pick up the fly larva from the Henderson's chest inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
You can make out a locked Henderson's chest. You can make out a table! Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a legume, a Henderson's passkey and a shadfly on the floor.
You are carrying: a fondue.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take fly larva from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go to the north. Once you finish that, take a trip west. And then, pick up the towel from the floor of the shower. After that, sit the towel on the rack inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty normal here.
There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>take towel<|im_end|>put towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the type G passkey from the drawer. With the type G passkey, move south. Okay, and then, unlock the type G box in the studio. After that, open the type G box in the studio. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You see a drawer. The drawer contains a type G passkey. You make out a closed safe right there by you. Oh wow! Is that what I think it is? It is! It's a case. Hmmm... what else, what else? The case is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a stick of butter.

your action:

Response: take type G passkey from drawer<|im_end|>go south<|im_end|>unlock type G box with type G passkey<|im_end|>open type G box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest. And then, ensure that the chest is open. Then, retrieve the vanilla scented latchkey from the chest. And then, lock the vanilla scented box with the vanilla scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You see a vanilla scented box. You can't wait to tell the folks at home about this! You make out a locked chest close by. You see a closed safe. You can make out a table. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out an armchair. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a passkey, a vanilla scented keycard and a worm.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take vanilla scented latchkey from chest<|im_end|>lock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, venture east. And then, move south. Then, retrieve the fudge scented key from the suitcase. After picking up the fudge scented key, assure that the fudge scented box inside the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fudge scented key from suitcase<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go south. And then, open the box. Then, pick up the Quote of the Day Calendar from the box. Then, you can place the Quote of the Day Calendar inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place.
You can make out a formless safe. You see a gleam over in a corner, where you can see a safe.
You need an unblocked exit? You should try going south.
There is a latchkey and a monitor on the floor.
You are carrying: a fondue and a formless latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>insert Quote of the Day Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make absolutely sure that the passageway is open. And then, travel east. And then, pick up the shadfly from the floor of the attic. After that, sit the shadfly on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
There is a closed passageway leading east. There is an open door leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take shadfly<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, travel west. If you can manage that, recover the staple from the floor of the office. After taking the staple, travel east. Then, rest the staple on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in the place we're calling the spare room.
You can see a shelf. The shelf is typical. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>put staple on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, recover the keycard from the board. If you can get your hands on the keycard, check that the box is unlocked with the keycard. Then, open the box. After that, you can put the knife inside the box. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one. You can barely contain your excitement.
A locked box is here. You see a rectangular chest. Now that's what I call TextWorld! What a letdown! The rectangular chest is empty! You can make out a board. The board is standard. On the board you can make out a keycard. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a rectangular passkey, a formless key and a knife.

your action:

Response: take keycard from board<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert knife into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, insert the latchkey into the box's lock to unlock it. And then, ensure that the box in the kitchenette is open. After that, take the key from the box inside the kitchenette. Then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. Were you looking for a box? Because look over there, it's a box. Wow, isn't TextWorld just the best?
There is a closed door leading east. There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. Okay, and then, pick up the passkey from the chair in the dish-pit. Once you have got the passkey, make an attempt to go east. After that, lock the box with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You see a table. Why don't you take a picture of it, it'll last longer! You see a broom on the table.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot, a butterfly and a keyboard.

your action:

Response: go west<|im_end|>take passkey from chair<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the west. Then, recover the insect from the platter in the dish-pit. And then, go east. Once you manage that, place the insect on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a counter. The counter is typical. On the counter you make out a sponge. You make out a board. On the board you see a broom. You see a rack. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going west.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from platter<|im_end|>go east<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture south. Once you get through with that, ensure that the chest is open. After that, retrieve the lampshade from the chest in the pantry. Then, place the lampshade on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread and a fondue on the floor.
You are carrying: a cauliflower, a gummy bear, a peanut, a latchkey and a worm.

your action:

Response: go south<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. And then, travel east. And then, take a trip south. With that done, pick up the tv from the box in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take tv from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go north. And then, pick up the mug from the floor of the canteen. After that, make an attempt to take a trip south. Once you finish that, drop the mug on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You begin to take stock of what's here.
You make out a rectangular safe. What's that over there? It looks like it's a shelf. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
There is a sandwich and a rectangular latchkey on the floor.
You are carrying: a Canadian limited edition latchkey and a shadfly.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the south. With that over with, head east. If you can manage that, make an effort to go south. And then, pick up the napkin from the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could assure that the American style safe inside the salon is unlocked. After that, open the American style safe within the salon. And then, take the non-euclidean latchkey from the American style safe. Then, Deposit the non-euclidean latchkey into the non-euclidean gateway within the salon to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal.
You make out a locked American style safe.
There is a closed gateway leading east. There is a closed non-euclidean gateway leading west.
You are carrying: an American style passkey.

your action:

Response: unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take non-euclidean latchkey from American style safe<|im_end|>lock non-euclidean gateway with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, go east. Then, head north. After that, recover the keycard from the floor of the lounge. And then, lock the locker in the lounge with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, assure that the Canadian chest inside the chamber is unlocked with the Canadian latchkey. And then, open the Canadian chest. Then, retrieve the formless passkey from the Canadian chest. After that, make sure that the formless box within the chamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that sign! What does it say? It says Welcome to the chamber? Well that's cool.
You see a closed formless box. Oh, great. Here's a Canadian chest. You make out a bed. But the thing is empty, unfortunately. You make out a stand. The stand is usual. Unfortunately, there isn't a thing on it. You think about smashing the stand to bits, throwing the bits into a pit, etc, until you get bored.
There is an unblocked exit to the north.
You are carrying: a burger and a Canadian latchkey.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take formless passkey from Canadian chest<|im_end|>lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First thing I need you to do is to move north. Once you get around to doing that, go to the west. With that accomplished, close the box. And then, Place the passkey into the box inside the chamber to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal. You begin looking for stuff.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>