Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, if it's not too much trouble, I need you to recover the cuboid keycard from the coffer. Then, make an effort to take a trip east. Okay, and then, make absolutely sure that the cuboid safe within the kitchenette is shut. After shutting the cuboid safe, lock the cuboid safe with the cuboid keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. The room is well lit.
You can make out an opened ordinary looking coffer close by. The coffer contains a chocolate bar, a legume and a cuboid keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a spherical keycard and a scarf.

your action:

Response: take cuboid keycard from coffer<|im_end|>go east<|im_end|>close cuboid safe<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the formless latchkey from the mantelpiece inside the playroom. With the formless latchkey, make sure that the formless locker inside the playroom is unlocked with the formless latchkey. Then, open the formless locker. And then, recover the nest of bats from the formless locker in the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one.
You can see a formless locker. Oh wow! Is that what I think it is? It is! It's a chest! You can see a mantelpiece. On the mantelpiece you can see a formless latchkey and a passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a legume and a plant on the floor.
You are carrying: a shirt.

your action:

Response: take formless latchkey from mantelpiece<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take nest of bats from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest inside the bedroom is open. After that, retrieve the tv from the chest. Then, try to move east. Then, place the tv on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. I guess you better just go and list everything you see here.
You can make out a closed chest. You can make out a bed. The bed is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bed. You can see a bookshelf. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey and a butterfly.

your action:

Response: open chest<|im_end|>take tv from chest<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture east. After that, open the locker. And then, pick up the latchkey from the locker inside the bedchamber. Then, check that the safe inside the bedchamber is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty usual here. You can barely contain your excitement.
You see a closed cabinet right there by you. Look over there! a counter. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You can make out a saucepan. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a key and a pen.

your action:

Response: go east<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move south. That done, open the safe. After that, recover the shadfly from the safe inside the restroom. And then, place the shadfly on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You make out an opened basket right there by you. Empty! What kind of nightmare TextWorld is this? You make out a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand. You rest your hand against a wall, but you miss the wall and fall onto a mantle. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: an apple, a fondue and a tablet.

your action:

Response: go south<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, travel north. After that, pick up the broom from the counter. Once you have got the broom, take a trip south. After that, you can insert the broom inside the box within the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one. You begin looking for stuff.
You see an opened usual looking box nearby. The box contains a key, so there's that. You can see a rack. There's something about an object in a room that's just so... TextWorld. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a stand. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a potato and a peanut.

your action:

Response: go north<|im_end|>take broom from counter<|im_end|>go south<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make sure that the box within the bedroom is opened. Then, pick up the passkey from the box. Then, head east. And then, unlock the chest within the parlor. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar and a key on the floor.
You are carrying: a laptop.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the spherical passkey from the box inside the washroom. And then, make an effort to take a trip south. Once you get around to doing that, unlock the spherical chest within the spare room. Then, make it so that the spherical chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
You see an opened box close by. The box contains a spherical passkey and a keycard. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a sponge on the floor.
You are carrying: an Advent Calendar.

your action:

Response: take spherical passkey from box<|im_end|>go south<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! Your first objective is to make it so that the American limited edition chest inside the cubicle is unlocked. After unlocking the American limited edition chest, make it so that the American limited edition chest is wide open. And then, recover the burger from the American limited edition chest. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked American limited edition chest, which looks ordinary, here. You see a cake scented locker.
There is an unblocked exit to the north.
There is a mouse on the floor.
You are carrying: a cauliflower, a fondue, an American limited edition passkey, a cake scented latchkey and a Microsoft style passkey.

your action:

Response: unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take burger from American limited edition chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. Once you succeed at that, recover the gummy bear from the bed. After stealing the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
A locked chest is here. You can make out a table. But oh no! there's nothing on this piece of trash. You smell an interesting smell, and follow it to a stand! The stand is standard. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey and an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear from bed<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. After that, recover the type I key from the desk. Then, look and see that the type I box is unlocked. Then, open the type I box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
A rusty board tells you that you are now in the laundry place.
You make out a closed standard looking safe in the room. Look over there! a Henderson's style box. You make out a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it? You can see a rack. The rack is ordinary. But oh no! there's nothing on this piece of junk. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey and a blanket.

your action:

Response: go east<|im_end|>take type I key from desk<|im_end|>unlock type I box with type I key<|im_end|>open type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move east. Then, ensure that the box within the recreation zone is open. And then, pick up the cucumber from the box. With the cucumber, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty standard here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take cucumber from box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go north. Then, make an effort to take a trip west. After that, try to venture south. If you can manage that, make it so that the case within the spare room is opened. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the garage.
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to venture south. After that, retrieve the lavender scented key from the desk. And then, try to move north. And then, unlock the lavender scented hatch inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
There is a closed gate leading east. There is a closed lavender scented hatch leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented key from desk<|im_end|>go north<|im_end|>unlock lavender scented hatch with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could retrieve the latchkey from the workbench. And then, insert the latchkey into the box within the vault's lock to unlock it. After that, ensure that the box within the vault is open. And then, recover the glove from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You try to gain information on your surroundings by using a technique you call "looking."
You make out a box. Hey, want to see a type 3 box? Look over there, a type 3 box. Wow, isn't TextWorld just the best? You make out a spherical box. What a letdown! The spherical box is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You shudder, but continue examining the workbench. On the workbench you can make out a latchkey and a type 3 key.
There is an unguarded exit to the west.
There is a sandwich on the floor.
You are carrying: a cashew, a salad, a spherical passkey and an insect.

your action:

Response: take latchkey from workbench<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take glove from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, open the gate inside the recreation zone. And then, move west. And then, pick up the keycard from the floor of the pantry. With the keycard, doublecheck the gateway within the pantry is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place.
There is a closed hatch leading north. There is a closed gate leading west.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>take keycard<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. With that over with, make an attempt to travel east. With that accomplished, retrieve the top hat from the shelf. After getting the top hat, deposit the top hat on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the study.
This study you have just entered is definitely ordinary.
You can make out a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take top hat from shelf<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's limited edition box. And then, open the Henderson's limited edition box. After opening the Henderson's limited edition box, take the book from the Henderson's limited edition box. And then, sit the book on the bed stand within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place.
You can make out a Henderson's limited edition box. You make out a type H chest. Make a note of this, you might have to put stuff on or in it later on. You can see a bed stand. The bed stand is typical. On the bed stand you can see a type H key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, an apple and a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take book from Henderson's limited edition box<|im_end|>put book on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, head east. Following that, open the chest. Then, retrieve the insect from the chest. After that, toss the insect on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
I just think it's great that you've just entered a parlor. You try to gain information on your surroundings by using a technique you call "looking."
A closed Canadian style locker, which looks usual, is close by. You can make out a bed stand. The bed stand is normal. Looks like someone's already been here and taken everything off it, though. You make out a recliner. The recliner is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to lift the passkey from the floor of the kitchenette. And then, head east. And then, make sure that the box within the scullery is unlocked with the passkey. And then, ensure that the box in the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You can barely contain your excitement.
You can see a closed cabinet right there by you. You make out a chair. Wow, isn't TextWorld just the best? The chair is standard. On the chair you can make out a shadfly. You can make out a table. The table is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table! oh well. You see a gleam over in a corner, where you can see a rack. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
There is a sandwich and a passkey on the floor.
You are carrying: a worm.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the chest is open. After opening the chest, retrieve the TextWorld keycard from the chest. And then, go to the east. After that, look and see the TextWorld chest in the closet is locked. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a chest. There's something strange about this being here, but you can't put your finger on it. You see a bench. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east.
There is a cashew on the floor.
You are carrying: a keycard, a teaspoon and an insect.

your action:

Response: open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go east<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head south. Next, make sure that the formless locker is unlocked. And then, ensure that the formless locker in the chamber is open. After that, recover the book from the formless locker in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You can barely contain your excitement.
You see a rack. You see a stick of butter and a cane on the rack.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape and a formless passkey.

your action:

Response: go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take book from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the door in the kitchen is open. And then, go south. Next, lift the Canadian style keycard from the floor of the basement. After that, make it so that the Canadian style portal is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>take Canadian style keycard<|im_end|>unlock Canadian style portal with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the south. With that done, take the keycard from the couch. Once you have picked up the keycard, unlock the locker. And then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You can make out a bench. You wonder idly who left that here. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's a counter. The counter is usual. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an unguarded exit to the south.
There is a huckleberry on the floor.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to attempt to venture north. With that accomplished, make an effort to venture west. After that, pick-up the passkey from the floor of the scullery. If you can get your hands on the passkey, Place the passkey into the safe inside the scullery to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
There is an unblocked exit to the north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture west. With that over with, doublecheck that the door inside the laundry place is wide open. After that, go south. With that accomplished, assure that the cabinet is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open door<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could venture north. That done, pick up the cuboid passkey from the floor of the bedroom. Then, travel south. With that done, check that the cuboid locker in the bedchamber is unlocked with the cuboid passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
Oh, great. Here's a cuboid locker. You make out a bed. The bed is standard. On the bed you can make out a loaf of bread. You smell a hideous smell, and follow it to a bar. Why don't you take a picture of it, it'll last longer! The bar is standard. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, make an attempt to take a trip east. Then, open the formless safe. And then, take the Cat Calendar from the formless safe. And then, ditch the Cat Calendar on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the cubicle.
You see a locked non-euclidean safe, which looks ordinary, nearby.
You need an unguarded exit? You should try going east.
There is a stick of butter and a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless safe<|im_end|>take Cat Calendar from formless safe<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, insert the key into the box's lock to unlock it. Then, make it so that the box is opened. And then, recover the book from the box in the cubicle. With the book, place the book inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can make out an opened locker in the room. The locker is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a box. As if things weren't amazing enough already, you can even see a chair! Unfortunately, there isn't a thing on it. You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie and a keycard on the floor.
You are carrying: a key and a dvd.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take book from box<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, move south. Following that, look and see that the safe in the cookery is unlocked with the passkey. And then, ensure that the safe inside the cookery is open. After that, take the whisk from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the basement. You begin to take stock of what's in the room.
You can make out a Canadian limited edition chest. You see a TextWorld limited edition locker.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread, a Canadian limited edition passkey, a TextWorld limited edition latchkey and a hat on the floor.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the latchkey from the floor of the office. And then, take a trip east. That done, unlock the locker within the cookery. After that, ensure that the locker in the cookery is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
Look out! It's a- oh, never mind, it's just a mantle. The mantle is ordinary. But the thing is empty, unfortunately. You can make out a stand. The stand is ordinary. The stand appears to be empty. You see a bookshelf. But the thing is empty. You make out a table. But the thing is empty, unfortunately.
There is an unblocked exit to the east.
There is a stick of butter and a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First thing I need you to do is to try to travel east. Once you get around to doing that, take the keycard from the safe in the parlor. Then, insert the keycard into the box's lock to unlock it. Then, look and see that the box within the parlor is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in the place we're calling the shower.
Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. On the shelf you can make out a fondue. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a book and a teapot.

your action:

Response: go east<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. With that over with, take the broom from the board inside the laundry place. And then, head east. Okay, and then, place the broom on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a basket. Empty! What kind of nightmare TextWorld is this? You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of garbage. You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. This always happens! You can make out a bench. The bench is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. Then, doublecheck that the safe is unlocked with the keycard. Then, ensure that the safe is open. Then, recover the lamp from the safe within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying: a loganberry, a keycard, a tv and a printer.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lamp from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. After that, ensure that the chest within the bedroom is open. Then, recover the key from the chest. After that, look and see the safe in the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the attic. Okay, just remember what you're here to do, and everything will go great.
You make out a shelf. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a sandwich, a golf tee and a cloak on the floor.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. Then, ensure that the safe is open. And then, recover the insect from the safe within the garage. After that, rest the insect on the shelf in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is typical. But oh no! there's nothing on this piece of junk. You can see a desk. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
There is an unblocked exit to the east.
There is a Quote of the Day Calendar on the floor.
You are carrying: a passkey, a worm and a mug.

your action:

Response: go east<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go to the south. Then, head east. After that, retrieve the manuscript from the locker within the bedchamber. After that, place the manuscript on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take manuscript from locker<|im_end|>put manuscript on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip south. Following that, make an effort to move east. And then, pick up the formless keycard from the floor of the pantry. Then, make sure that the formless gate is locked with the formless keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You can barely contain your excitement.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take formless keycard<|im_end|>lock formless gate with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, retrieve the worm from the board. And then, head west. After that, make an attempt to head north. If you can get around to doing that, sit the worm on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical.
You can see a board. The board is standard. On the board you make out a worm.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take worm from board<|im_end|>go west<|im_end|>go north<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go to the east. After that, open the dresser inside the chamber. After that, take the plant from the dresser inside the chamber. Having picked up the plant, place the plant on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You begin looking for stuff.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take plant from dresser<|im_end|>put plant on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel north. And then, pick up the cookie from the bench in the bathroom. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a coffer. The coffer contains a cabbage.
There is an unblocked exit to the north.
There is a butterfly on the floor.
You are carrying: an apple and a durian.

your action:

Response: go north<|im_end|>take cookie from bench<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head east. Then, make an attempt to head south. And then, take the sandwich from the desk. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the washroom.
You're not going to believe this, but you've just entered a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel south. And then, travel east. If you can accomplish that, attempt to go north. After that, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. You begin looking for stuff.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying: a licorice strip and an iron.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, unlock the spherical portal. And then, open the spherical portal. Then, try to venture north. And then, recover the bug from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is a closed spherical portal leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical portal with spherical keycard<|im_end|>open spherical portal<|im_end|>go north<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to travel south. Then, ensure that the type P box is open. Then, retrieve the staple from the type P box. After that, place the staple on the stand inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. Let's see what's in here.
You scan the room for a safe, and you find a safe. Now why would someone leave that there?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a shadfly.

your action:

Response: go south<|im_end|>open type P box<|im_end|>take staple from type P box<|im_end|>put staple on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip west. Then, lift the latchkey from the floor of the workshop. Then, try to take a trip east. Once you succeed at that, look and see the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed box. You can make out an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! Oh wow! Is that what I think it is? It is! It's a spherical box, so there's that. You can make out a closed normal looking locker close by. You hear a noise behind you and spin around, but you can't see anything other than a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. You see a passkey and a teaspoon on the chair. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cauliflower and a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the box. And then, take the fondue from the box. After stealing the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a box. There's something strange about this being here, but you can't put your finger on it. You can see a safe. The safe contains a keycard. Now that's what I call TextWorld! You see a lavender scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. The saucepan is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the saucepan. You see a gleam over in a corner, where you can see a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is a ladle on the floor.
You are carrying: a key and a lavender scented key.

your action:

Response: open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, look and see that the safe is unlocked. Then, make sure that the safe is opened. After that, recover the sandwich from the safe. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You can see a locked safe. You can see an opened dresser here. The dresser is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked.
There is an iron on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to move east. That done, make an effort to go south. That done, head west. With that done, pick-up the Advent Calendar from the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich and a durian.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. That done, retrieve the latchkey from the mantelpiece. Then, go west. And then, unlock the hatch with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
This is going to sound unbelievable, but you've just entered a canteen. Let's see what's in here.
There is a closed hatch leading south. There is an open passageway leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>go west<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. After that, take a trip south. Then, make an attempt to travel west. Then, close the gate in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
I am pleased to announce that you are now in the pantry. Okay, just remember what you're here to do, and everything will go great.
There is an open gate leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a monitor.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, head north. Then, take the printer from the desk. After you have taken the printer, make an attempt to take a trip south. Then, place the printer on the bowl inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in an ordinary kind of place. That is to say, you're in a kitchen.
You hear a noise behind you and spin around, but you can't see anything other than a bowl. The bowl is typical. On the bowl you can make out a nest of toads and a teapot. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan is standard. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unblocked.
There is a teaspoon on the floor.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take printer from desk<|im_end|>go south<|im_end|>put printer on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture north. After that, take the key from the bowl. And then, try to travel east. Following that, lock the locker with the key. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bowl<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the latchkey from the cabinet inside the restroom. With the latchkey, go south. After that, attempt to venture east. And then, make absolutely sure that the safe in the spare room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
Look over there! a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now. The cabinet contains a latchkey. You can't wait to tell the folks at home about this!
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture south. Next, take the key from the stand. And then, make an attempt to travel north. And then, look and see the chest within the bedchamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one. I guess you better just go and list everything you see here.
You make out a chest.
There is an open door leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from stand<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move east. Then, open the non-euclidean locker within the bedroom. And then, recover the butterfly from the non-euclidean locker. And then, put the butterfly on the desk within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread, a burger, a candy bar, a durian and a paper towel on the floor.
You are carrying: a non-euclidean latchkey.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take butterfly from non-euclidean locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First stop, recover the passkey from the shelf in the bedroom. And then, make an effort to move east. And then, make absolutely sure that the safe is closed. Then, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You scan the room for a shelf, and you find a shelf. The shelf is standard. On the shelf you see a passkey. Classic TextWorld. Hey, want to see a bed stand? Look over there, a bed stand. On the bed stand you make out a pear. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear and a keyboard.

your action:

Response: take passkey from shelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go north. Then, pick up the Microsoft limited edition keycard from the table within the shower. If you can get your hands on the Microsoft limited edition keycard, move south. Then, check that the Microsoft limited edition locker in the study is unlocked with the Microsoft limited edition keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft limited edition locker. You smell a lovely smell, and follow it to a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You see a rectangular safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger and a rectangular passkey.

your action:

Response: go north<|im_end|>take Microsoft limited edition keycard from table<|im_end|>go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the safe inside the kitchen is unlocked with the passkey. And then, ensure that the safe in the kitchen is open. Then, pick up the coffee cup from the safe inside the kitchen. And then, toss the coffee cup on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a safe. You make out a case. The case is empty! What a waste of a day!
There is an unblocked exit to the north.
There is a blender on the floor.
You are carrying: a licorice strip, a stick of butter, a passkey and a glass.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take coffee cup from safe<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type 4 safe with the type 4 passkey. After that, ensure that the type 4 safe is open. After that, retrieve the bug from the type 4 safe. After that, sit the bug on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You can see a locked type 4 safe, which looks normal, nearby. You see a display. The display is empty, what a horrible day! You make out a locked ordinary looking American style box close by. You can see a table. The table is normal. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see a stand. The stand is standard. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
There is an American style key on the floor.
You are carrying: a type 4 passkey.

your action:

Response: unlock type 4 safe with type 4 passkey<|im_end|>open type 4 safe<|im_end|>take bug from type 4 safe<|im_end|>put bug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that over with, try to head south. And then, try to venture east. With that accomplished, take the plant from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take plant from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the Microsoft style passkey from the floor of the laundromat. After taking the Microsoft style passkey, insert the Microsoft style passkey into the Microsoft style locker inside the laundromat's lock to unlock it. Then, look and see that the Microsoft style locker is opened. Then, recover the broom from the Microsoft style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the laundromat.
Were you looking for a Microsoft style locker? Because look over there, it's a Microsoft style locker. You can make out a locked type J safe in the room. You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take broom from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to try to go east. With that done, go to the south. Okay, and then, make an attempt to go west. Following that, recover the glove from the stand inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glove from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could open the crate. And then, recover the key from the crate. Then, unlock the gate inside the spare room with the key. And then, open the gate inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place. You begin looking for stuff.
You can make out a closed crate in the room.
There is a closed passageway leading east. There is a closed gate leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take key from crate<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, try to travel north. Once you manage that, take the telephone from the armchair inside the workshop. Then, make an effort to venture south. Following that, rest the telephone on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bar.
You make out a Canadian limited edition safe! You can see a shelf. On the shelf you can see a blanket. You can make out a recliner. The recliner appears to be empty. It would have been so cool if there was stuff on the recliner.
You need an unguarded exit? You should try going north.
There is a Canadian limited edition passkey on the floor.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take telephone from armchair<|im_end|>go south<|im_end|>put telephone on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to head south. Okay, and then, recover the Microsoft key from the shelf within the cubicle. After that, insert the Microsoft key into the Microsoft locker in the cubicle's lock to unlock it. After that, open the Microsoft locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You see a closed box close by. You make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
There is a cookie, a loaf of bread, a passkey and a stapler on the floor.
You are carrying: a stick of butter and a binder.

your action:

Response: go south<|im_end|>take Microsoft key from shelf<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. Then, attempt to take a trip south. Then, retrieve the candy bar from the plate inside the cookhouse. Then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just walked into a kitchenette.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take candy bar from plate<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go west. And then, recover the Cat Calendar from the cabinet. And then, move east. Okay, and then, throw the Cat Calendar on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar from cabinet<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the cuboid locker is unlocked. And then, look and see that the cuboid locker is opened. Then, take the Canadian latchkey from the cuboid locker. Then, unlock the Canadian chest in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the dish-pit.
You make out a Canadian chest. As if things weren't amazing enough already, you can even see a cuboid locker.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Canadian latchkey from cuboid locker<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to go to the south. Once you accomplish that, make an attempt to go to the south. And then, make an effort to venture east. Next, pick up the teaspoon from the fridge within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to venture south. And then, move south. Once you get around to doing that, head west. With that done, pick up the fly larva from the plate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You have stumbled into the most usual of all possible restrooms.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take fly larva from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First, it would be great if you could unlock the American limited edition box inside the pantry. And then, open the American limited edition box. And then, pick up the shirt from the American limited edition box within the pantry. And then, you can put the shirt into the locker. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You make out a locker. The light flickers for a second, but nothing else happens. The locker contains a type Q key and a key. You can see a American limited edition box. A locked type Q box is in the corner. You can see a closed chest right there by you.
You need an unguarded exit? You should try going west.
There is a cane on the floor.
You are carrying: an American limited edition keycard.

your action:

Response: unlock American limited edition box with American limited edition keycard<|im_end|>open American limited edition box<|im_end|>take shirt from American limited edition box<|im_end|>insert shirt into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the TextWorld style safe is unlocked with the TextWorld style latchkey. Then, make sure that the TextWorld style safe is open. Then, pick up the key from the TextWorld style safe within the garage. After getting the key, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place.
You make out a chest. You see a locked TextWorld style safe. You can see a box. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying: a sandwich and a TextWorld style latchkey.

your action:

Response: unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take key from TextWorld style safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, make an effort to go to the west. After that, retrieve the tv from the floor of the bedchamber. And then, make an effort to venture east. Then, rest the tv on the rack inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. The room is well lit.
You make out an opened dresser, which looks typical, here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a rack. The rack appears to be empty.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>put tv on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to venture east. Then, head south. And then, take the Microsoft limited edition key from the rack inside the cookhouse. Then, make it so that the Microsoft limited edition passageway inside the cookhouse is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>take Microsoft limited edition key from rack<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the type L key from the workbench in the basement. Then, make absolutely sure that the type L safe in the basement is unlocked. And then, ensure that the type L safe is open. Then, recover the frisbee from the type L safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
You make out a type L safe, so there's that. You can make out a closed American safe. You make out a workbench. Wow, isn't TextWorld just the best? The workbench is standard. On the workbench you see a type L key. You see a stand. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a lightbulb on the floor.
You are carrying: an American keycard.

your action:

Response: take type L key from workbench<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>take frisbee from type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go west. Next, retrieve the pillow from the mantelpiece. Then, attempt to go east. With that accomplished, place the pillow on the mantle inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You can make out a mantle. The mantle is normal. The mantle appears to be empty.
There is a closed portal leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pillow from mantelpiece<|im_end|>go east<|im_end|>put pillow on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to head east. Following that, take the shadfly from the chair. After that, take a trip west. If you can finish that, you can insert the shadfly inside the refrigerator within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You see an opened refrigerator in the corner. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from chair<|im_end|>go west<|im_end|>insert shadfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take a trip north. Once you get through with that, attempt to move west. Then, recover the blender from the chair within the kitchen. And then, ditch the blender on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. I guess you better just go and list everything you see here.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take blender from chair<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, take the soap scented key from the cabinet. And then, try to travel east. After that, make sure that the soap scented locker within the canteen is closed. After that, lock the soap scented locker with the soap scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You can make out a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet contains a soap scented key. You make out a closed typical looking display nearby.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Quote of the Day Calendar on the floor.
You are carrying: a Cat Calendar.

your action:

Response: take soap scented key from cabinet<|im_end|>go east<|im_end|>close soap scented locker<|im_end|>lock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the safe within the basement. After opening the safe, take the frisbee from the safe. And then, head east. And then, sit the frisbee on the shelf within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a safe.
You need an unblocked exit? You should try going east.
There is a passkey and a bug on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take frisbee from safe<|im_end|>go east<|im_end|>put frisbee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the keycard from the box. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. And then, take the fork from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at that signboard! What does it say? It says Welcome to the cookhouse? Well that's cool.
You can make out a locked locker. You make out a box. The box contains a keycard and a passkey. You see a board. The board is typical. The board appears to be empty. You see a chair. The chair is usual. On the chair you see a burger.
You need an unblocked exit? You should try going north.
You are carrying: a licorice strip and a gummy bear.

your action:

Response: take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, move west. Then, retrieve the American limited edition latchkey from the floor of the shower. Then, make an effort to head south. Then, assure that the American limited edition safe is unlocked with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Look around you. Take it all in. It's not every day someone gets to be in a launderette. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take American limited edition latchkey<|im_end|>go south<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the type 6 chest in the bedchamber. And then, recover the fudge scented latchkey from the type 6 chest. With the fudge scented latchkey, make an attempt to move east. Then, look and see that the fudge scented safe within the recreation zone is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a type 6 chest. You wonder idly who left that here.
There is an unblocked exit to the east.
There is a butterfly on the floor.
You are carrying: a cashew and a type 6 passkey.

your action:

Response: open type 6 chest<|im_end|>take fudge scented latchkey from type 6 chest<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>