Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head east. And then, try to take a trip south. Okay, and then, go west. That done, retrieve the iron from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is a closed passageway leading south. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move north. Okay, and then, take the ladle from the board in the kitchenette. If you can get your hands on the ladle, make an effort to take a trip south. Then, toss the ladle on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You bend down to tie your shoe. When you stand up, you notice a locker. You see a Canadian style safe.
There is an unguarded exit to the north.
There is a key and a Canadian style latchkey on the floor.
You are carrying: a cashew, a stick of butter, a passkey and a mug.

your action:

Response: go north<|im_end|>take ladle from board<|im_end|>go south<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the south. Then, make an effort to venture east. After that, retrieve the type X passkey from the rack inside the dish-pit. And then, unlock the type X locker in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
I never took you for the sort of person who would show up in a scullery, but I guess I was wrong. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type X passkey from rack<|im_end|>unlock type X locker with type X passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, open the portal. After you have opened the portal, head south. After that, recover the type Q keycard from the floor of the pantry. With the type Q keycard, lock the type Q box within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This canteen you have just entered is definitely standard.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take type Q keycard<|im_end|>lock type Q box with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, move south. If you can do that, make sure that the chest is opened. After opening the chest, pick up the Henderson's keycard from the chest in the bar. And then, insert the Henderson's keycard into the Henderson's locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
Look out! It's a- oh, never mind, it's just a box. You can make out a Canadian style box. The Canadian style box is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the south. If you can finish that, look and see that the chest is opened. Having pulled open the chest, pick up the burger from the chest in the attic. After that, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's great that you've just entered a steam room.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition chest. Oh, great. Here's a board. You see a cashew, a stick of butter and a mop on the board. You see a bench. The bench is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a Henderson's limited edition latchkey and a frisbee.

your action:

Response: go south<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick up the keycard from the display within the office. And then, attempt to venture south. And then, look and see that the box is shut. Then, lock the box within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a display. The display contains a keycard. You see a closed non-euclidean box. As if things weren't amazing enough already, you can even see a shelf. The shelf is ordinary. On the shelf you make out a fondue. You can make out an armchair. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread and a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. If you can accomplish that, recover the vacuum from the board. Then, attempt to go south. After that, deposit the vacuum on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a American box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unguarded exit to the north.
There is a stick of butter and a keyboard on the floor.
You are carrying: an American latchkey and a bug.

your action:

Response: go north<|im_end|>take vacuum from board<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to try to travel north. After that, take the formless keycard from the table in the sauna. Then, attempt to venture south. And then, make absolutely sure the formless chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard one.
Look out! It's a- oh, never mind, it's just a formless chest. You wonder idly who left that here.
There is an open gate leading east. There is an open portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless keycard from table<|im_end|>go south<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the west. Once you do that, recover the peanut from the recliner in the chamber. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
Oh, great. Here's a cuboid locker. Something scurries by right in the corner of your eye. Probably nothing. You see a bed stand. The bed stand is standard. On the bed stand you can make out a cuboid passkey. Wow! Just like in the movies!
There is an exit to the west. Don't worry, it is unblocked.
There is a burger and a laptop on the floor.
You are carrying: a coconut, a latchkey and a printer.

your action:

Response: go west<|im_end|>take peanut from recliner<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip south. With that accomplished, venture east. Following that, pick up the controller from the bookshelf in the chamber. After picking up the controller, sit the controller on the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an open gate leading east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take controller from bookshelf<|im_end|>put controller on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture south. Then, try to go west. And then, recover the worm from the shelf within the lounge. Then, put the worm on the couch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take worm from shelf<|im_end|>put worm on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip south. With that over with, open the box in the study. Then, retrieve the cookie from the box. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. I guess you better just go and list everything you see here.
You make out a bench. The bench is standard. On the bench you make out a durian and a synthesizer.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a latchkey and a key.

your action:

Response: go south<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to move east. With that over with, open the trunk. Then, retrieve the Henderson's limited edition latchkey from the trunk inside the bedroom. After taking the Henderson's limited edition latchkey, unlock the Henderson's limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take Henderson's limited edition latchkey from trunk<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to move west. And then, recover the blanket from the stand. And then, attempt to take a trip east. And then, sit the blanket on the shelf in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. You begin looking for stuff.
You see a type T safe. You can see a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. This always happens!
You need an unguarded exit? You should try going west.
There is a pen on the floor.
You are carrying: a cashew and a type T passkey.

your action:

Response: go west<|im_end|>take blanket from stand<|im_end|>go east<|im_end|>put blanket on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip north. Then, head east. And then, venture south. Next, retrieve the top hat from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take top hat from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. Then, look and see that the safe within the sauna is wide open. Then, recover the paper towel from the safe. If you can get your hands on the paper towel, place the paper towel on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You make out a chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cabbage and a passkey on the floor.
You are carrying: a sandwich, a legume and a fly larva.

your action:

Response: go east<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to doublecheck that the type 8 locker in the chamber is unlocked. Once you have unlocked the type 8 locker, ensure that the type 8 locker within the chamber is open. Then, take the key from the type 8 locker inside the chamber. After that, lock the safe within the chamber with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Welcome to the chamber.
You see a safe. If you haven't noticed it already, there seems to be something there by the wall, it's a type 8 locker. You see a trunk.
You need an unguarded exit? You should try going west.
You are carrying: a type 8 keycard and a keycard.

your action:

Response: unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take key from type 8 locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the cuboid door within the kitchenette. And then, ensure that the cuboid door in the kitchenette is open. Then, head west. Then, close the cuboid door. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading south. There is a closed cuboid door leading west.
You are carrying: a potato and a cuboid passkey.

your action:

Response: unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go west<|im_end|>close cuboid door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. With that done, ensure that the safe in the salon is open. After that, recover the bug from the safe. Then, put the bug on the desk inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can see a chair. The chair is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread and a knife on the floor.
You are carrying: a cookie, a cashew, a chocolate bar and a passkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>put bug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to travel east. Then, recover the type K key from the display. After picking up the type K key, unlock the type K chest inside the pantry. After that, open the type K chest in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a pear, a passkey and a sock on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K key from display<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make an attempt to go north. With that done, retrieve the laptop from the floor of the recreation zone. After that, go to the south. Then, you can deposit the laptop inside the safe inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out a safe. The safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take laptop<|im_end|>go south<|im_end|>insert laptop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. Then, pick up the latchkey from the floor of the cookery. Having got the latchkey, go to the south. Next, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom. The room is well lit.
You can make out a locked locker. You bend down to tie your shoe. When you stand up, you notice a bookshelf. But oh no! there's nothing on this piece of garbage. You can make out a stand. But the thing is empty. Aw, here you were, all excited for there to be things on it! You see a couch. Now why would someone leave that there? The couch is standard. On the couch you see a sandwich. Oh, great. Here's a bed. What a great pairing of adjectives and nouns! The bed is normal. However, the bed, like an empty bed, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. Then, recover the passkey from the bench. After that, unlock the box within the bedroom. Then, open the box inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You make out a suitcase. The suitcase contains a butterfly. You make out a table. The table is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table! oh well.
There is an exit to the east. Don't worry, it is unblocked.
There is a salad on the floor.
You are carrying: a broccoli, a garlic clove and a lamp.

your action:

Response: go east<|im_end|>take passkey from bench<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. After that, head north. Once you accomplish that, try to travel east. And then, open the locker within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Here we are in the vault.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, insert the type 0 passkey into the type 0 locker within the scullery's lock to unlock it. After that, doublecheck that the type 0 locker is wide open. After pulling open the type 0 locker, retrieve the keycard from the type 0 locker within the scullery. And then, make it so the chest in the scullery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Look at that notice! What does it say? It says Welcome to the scullery? Well that's cool. Let's see what's in here.
You can make out a closed chest, which looks ordinary, in the room. You can make out a locked type 0 locker nearby. You see a closed cake scented locker here. You rest your hand against a wall, but you miss the wall and fall onto a plate. However, the plate, like an empty plate, has nothing on it. Look out! It's a- oh, never mind, it's just a table. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich and a cake scented keycard on the floor.
You are carrying: a type 0 passkey.

your action:

Response: unlock type 0 locker with type 0 passkey<|im_end|>open type 0 locker<|im_end|>take keycard from type 0 locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, unlock the vanilla scented portal in the studio with the vanilla scented keycard. And then, open the vanilla scented portal. Then, head north. Once you get through with that, open the dresser. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
There is a closed vanilla scented portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: a vanilla scented keycard.

your action:

Response: unlock vanilla scented portal with vanilla scented keycard<|im_end|>open vanilla scented portal<|im_end|>go north<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. Next, make an attempt to head east. With that accomplished, pick-up the salad from the floor of the study. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. You begin to take stock of what's here.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to look and see that the locker inside the attic is unlocked with the passkey. Then, open the locker in the attic. Then, recover the shadfly from the locker. Then, rest the shadfly on the counter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place.
You make out a locked locker. You can make out an opened toolbox. The toolbox is empty, what a horrible day! You can make out a closed rectangular box nearby. You can see a box. You make out a counter. The counter is typical. On the counter you make out a rectangular key.
You need an unguarded exit? You should try going west.
There is a frisbee on the floor.
You are carrying: a passkey and a latchkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. If you can get around to doing that, take a trip north. With that accomplished, retrieve the type 2 key from the floor of the bar. Once you have taken the type 2 key, assure that the type 2 chest is unlocked with the type 2 key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Look at that board! What does it say? It says Welcome to the lounge? Well that's cool.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 2 key<|im_end|>unlock type 2 chest with type 2 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the rectangular chest inside the pantry is unlocked. Having unlocked the rectangular chest, make sure that the rectangular chest is open. After that, take the soap scented passkey from the rectangular chest within the pantry. And then, assure that the soap scented safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a normal kind of place. That is to say, you're in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked soap scented safe close by. You make out a locked rectangular chest. You can make out a closed Henderson's limited edition box.
There is an exit to the north. Don't worry, it is unguarded.
There is a Henderson's limited edition passkey on the floor.
You are carrying: a potato, a rectangular latchkey and a formless passkey.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the type 5 passkey from the mantle in the office. After that, assure that the type 5 locker inside the office is unlocked. And then, ensure that the type 5 locker is open. After that, take the laptop from the type 5 locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You can make out a locked type 5 locker nearby. You make out a mantle. On the mantle you can see a type 5 passkey.
There is a closed door leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 5 passkey from mantle<|im_end|>unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take laptop from type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, go to the east. Then, unlock the American limited edition safe. And then, open the American limited edition safe within the workshop. After opening the American limited edition safe, retrieve the Cat Calendar from the American limited edition safe in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place.
You can see an opened locker. The locker contains a legume. You can see a rack. The rack is normal. The rack appears to be empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an American limited edition passkey and a keycard.

your action:

Response: go east<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take Cat Calendar from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. Then, recover the formless latchkey from the floor of the chamber. And then, look and see that the formless safe in the chamber is unlocked. After that, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place. The room is well lit.
You see a safe. You see a Canadian limited edition chest. You rest your hand against a wall, but you miss the wall and fall onto a board. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, move east. Following that, go to the south. And then, make an effort to travel west. After that, retrieve the scarf from the table in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it standard? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take scarf from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the Henderson's safe. After that, make sure that the Henderson's safe in the canteen is opened. After that, take the teapot from the Henderson's safe. Then, place the teapot on the rack within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You see a Henderson's safe. You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a vanilla scented safe. Were you looking for a rack? Because look over there, it's a rack. The rack is normal. The rack appears to be empty. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying: a Henderson's passkey, a vanilla scented key and a mouse.

your action:

Response: unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take teapot from Henderson's safe<|im_end|>put teapot on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to travel east. Once you finish that, ensure that the fudge scented box within the canteen is open. After that, pick up the cuboid key from the fudge scented box in the canteen. Having taken the cuboid key, Place the cuboid key into the cuboid box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You see an opened portmanteau in the corner. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice an armchair. Why don't you take a picture of it, it'll last longer! However, the armchair, like an empty armchair, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open fudge scented box<|im_end|>take cuboid key from fudge scented box<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, recover the keycard from the platter in the scullery. After that, unlock the locker. After that, make it so that the locker in the scullery is ajar. And then, put the vacuum into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
You can make out a locked typical looking locker right there by you. You see a platter. You wonder idly who left that here. On the platter you can see a keycard.
There is a closed portal leading north. There is an open hatch leading south. There is an unblocked exit to the west.
You are carrying: a vacuum.

your action:

Response: take keycard from platter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an effort to travel east. And then, retrieve the chocolate bar from the shelf in the shower. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take chocolate bar from shelf<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, travel west. Next, retrieve the passkey from the floor of the scullery. And then, make an attempt to go to the east. And then, unlock the box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You can see a box.
There is a closed gateway leading east. There is an open door leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make sure that the TextWorld limited edition locker is unlocked. Then, ensure that the TextWorld limited edition locker is open. And then, retrieve the type X keycard from the TextWorld limited edition locker inside the kitchen. And then, make absolutely sure that the type X locker within the kitchen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You smell a lovely smell, and follow it to a type X locker. You can see a TextWorld limited edition locker. Look over there! a refrigerator. The refrigerator is empty, what a horrible day! You can make out a locked freezer. You see a bowl. The bowl is typical. However, the bowl, like an empty bowl, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take type X keycard from TextWorld limited edition locker<|im_end|>unlock type X locker with type X keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean key into the non-euclidean passageway's lock to unlock it. And then, open the non-euclidean passageway within the sauna. After opening the non-euclidean passageway, make an effort to venture south. Then, assure that the non-euclidean passageway within the bar is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You begin to take stock of what's in the room.
There is a closed gateway leading north. There is a closed non-euclidean passageway leading south.
You are carrying: a non-euclidean key and a paper towel.

your action:

Response: unlock non-euclidean passageway with non-euclidean key<|im_end|>open non-euclidean passageway<|im_end|>go south<|im_end|>close non-euclidean passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, travel west. That done, retrieve the laptop from the bar inside the bedroom. And then, travel east. Once you finish that, rest the laptop on the pan inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can make out a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is typical. On the pan you can see a keycard. You can see a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from bar<|im_end|>go east<|im_end|>put laptop on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head east. And then, open the cake scented safe. And then, take the formless keycard from the cake scented safe in the studio. Then, insert the formless keycard into the formless chest within the studio's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one. Let's see what's in here.
An open case is in the corner. The case is empty! What a waste of a day! You can see a rack. You see a licorice strip, a paper towel and a shadfly on the rack. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey and a pair of pants.

your action:

Response: go east<|im_end|>open cake scented safe<|im_end|>take formless keycard from cake scented safe<|im_end|>unlock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the fudge scented passkey from the shelf within the steam room. Then, check that the fudge scented box within the steam room is unlocked with the fudge scented passkey. After that, assure that the fudge scented box is wide open. And then, retrieve the shirt from the fudge scented box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. You begin looking for stuff.
You make out a fudge scented box. If you haven't noticed it already, there seems to be something there by the wall, it's a formless box, so there's that. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is ordinary. On the shelf you can make out a fudge scented passkey.
You need an unblocked exit? You should try going north.
There is an iron on the floor.
You are carrying: a burger, a formless key, a keycard and a broom.

your action:

Response: take fudge scented passkey from shelf<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>open fudge scented box<|im_end|>take shirt from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head west. After that, pick up the pen from the coffer in the studio. And then, try to travel east. If you can get through with that, place the pen on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You begin looking for stuff.
A closed chest, which looks normal, is right there by you. You can make out a bookshelf. The bookshelf is typical. However, the bookshelf, like an empty bookshelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going west.
There is a gummy bear and a tv on the floor.
You are carrying: a loaf of bread and a passkey.

your action:

Response: go west<|im_end|>take pen from coffer<|im_end|>go east<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to venture south. And then, open the type H chest within the playroom. After pulling open the type H chest, recover the keycard from the type H chest within the playroom. And then, unlock the safe inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
You can see a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew, a type H passkey and a passkey.

your action:

Response: go south<|im_end|>open type H chest<|im_end|>take keycard from type H chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go north. Then, pick-up the candy bar from the floor of the office. If you can get your hands on the candy bar, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You smell an interesting smell, and follow it to a cabinet. The cabinet is empty! What a waste of a day! You make out an armchair. But the thing is empty, unfortunately. Hm. Oh well What's that over there? It looks like it's a mantle. The mantle is normal. But the thing is empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a licorice strip and a shadfly.

your action:

Response: go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to head east. And then, ensure that the safe within the office is open. After that, retrieve the laptop from the safe. After taking the laptop, you can put the laptop into the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You need an unguarded exit? You should try going east.
There is a loaf of bread and a hat on the floor.
You are carrying: a fondue, a candy bar and a stick of butter.

your action:

Response: go east<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Then, ensure that the locker inside the office is open. Having opened the locker, pick up the key from the locker inside the office. And then, make it so that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can see a shelf. The shelf is ordinary. On the shelf you can make out a chocolate bar.
There is an unguarded exit to the east.
There is a salad on the floor.
You are carrying: a burger, a peanut, a cashew and a latchkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to open the freezer. And then, pick up the type 4 latchkey from the freezer. Then, assure that the type 4 passageway in the kitchenette is unlocked. And then, open the type 4 passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a freezer.
There is a closed type 4 passageway leading east. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take type 4 latchkey from freezer<|im_end|>unlock type 4 passageway with type 4 latchkey<|im_end|>open type 4 passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the west. And then, move north. Okay, and then, try to go east. And then, take the towel from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Then, recover the monitor from the mantle inside the lounge. After that, make an effort to move east. And then, put the monitor on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take monitor from mantle<|im_end|>go east<|im_end|>put monitor on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. With that accomplished, open the safe. And then, retrieve the cloak from the safe inside the garage. And then, you can put the cloak into the Henderson's box inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You see a rack. The rack is normal. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a bench. But the thing is empty. It would have been so cool if there was stuff on the bench. You see a counter. But there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a peanut, a latchkey and a nest of puppies.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cloak from safe<|im_end|>insert cloak into Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the worm from the drawer within the laundry place. And then, make an effort to go to the south. After that, make an effort to go to the east. Then, place the worm on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place. You begin to take stock of what's in the room.
You can see an opened drawer right there by you. The drawer contains a worm.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take worm from drawer<|im_end|>go south<|im_end|>go east<|im_end|>put worm on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to take a trip north. Then, pick up the Cat Calendar from the floor of the office. With the Cat Calendar, attempt to venture south. And then, you can put the Cat Calendar into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened box right there by you. The box contains a burger. You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
There is a laptop on the floor.
You are carrying: a pizza.

your action:

Response: go north<|im_end|>take Cat Calendar<|im_end|>go south<|im_end|>insert Cat Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the west. And then, retrieve the sandwich from the floor of the pantry. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
You see a safe. You see a Henderson's limited edition locker. You see a table. The table appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a latchkey and a Henderson's limited edition passkey.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an effort to go south. Okay, and then, recover the passkey from the trunk. After that, take a trip south. Okay, and then, lock the safe in the steam room with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from trunk<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to look and see that the type M chest in the scullery is unlocked. And then, open the type M chest inside the scullery. And then, retrieve the passkey from the type M chest. With the passkey, lock the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
You can make out a locker. You make out a type M chest.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: a type M latchkey.

your action:

Response: unlock type M chest with type M latchkey<|im_end|>open type M chest<|im_end|>take passkey from type M chest<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move east. With that accomplished, check that the lavender scented box within the cookery is unlocked with the lavender scented latchkey. And then, doublecheck that the lavender scented box inside the cookery is wide open. And then, recover the mug from the lavender scented box within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going east.
There is a licorice strip, a cushion and a novel on the floor.
You are carrying: a fondue, a berry, a lavender scented latchkey and a keycard.

your action:

Response: go east<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take mug from lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. Then, make an attempt to move east. Next, recover the latchkey from the rack inside the vault. Then, check that the safe is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office. You begin to take stock of what's in the room.
There is an open passageway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to go to the north. After that, recover the tablet from the floor of the recreation zone. And then, take a trip south. And then, put the tablet on the mantle inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian safe. Hmmm... what else, what else? If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going north.
There is a chocolate bar, a fondue and a Canadian keycard on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take tablet<|im_end|>go south<|im_end|>put tablet on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to head west. And then, pick up the textbook from the floor of the bedchamber. Having got the textbook, go east. With that over with, toss the textbook on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a coconut on the floor.
You are carrying: a licorice strip, a sandwich, a gummy bear and a passkey.

your action:

Response: go west<|im_end|>take textbook<|im_end|>go east<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to pick up the mouse from the box within the office. And then, make an effort to go to the east. And then, take a trip south. With that done, put the mouse into the chest in the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You can make out a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a mouse.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mouse from box<|im_end|>go east<|im_end|>go south<|im_end|>insert mouse into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go to the north. With that done, pick up the cuboid keycard from the floor of the pantry. Then, make an attempt to go south. After that, make it so that the cuboid chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can see a cuboid chest. You see a case. The case contains a butterfly.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a grape, a mop and a fly larva.

your action:

Response: go north<|im_end|>take cuboid keycard<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. Then, open the safe. Then, recover the monitor from the safe. And then, you can deposit the monitor into the non-euclidean box inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
You can see a closed chest nearby. You can see a board. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You make out a shelf. But the thing is empty.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>insert monitor into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel south. Once you do that, head west. And then, head north. Following that, lift the mug from the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You need an unblocked exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to retrieve the rectangular passkey from the bowl. After that, travel south. After that, make absolutely sure that the rectangular chest inside the chamber is shut. Then, assure that the rectangular chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You make out a case. You can see a bowl. You see a stick of butter and a rectangular passkey on the bowl. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going south.
There is a nest of toads on the floor.
You are carrying: a melon, a broccoli, a textbook and a shadfly.

your action:

Response: take rectangular passkey from bowl<|im_end|>go south<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could travel east. Then, pick up the keycard from the floor of the cubicle. If you can get your hands on the keycard, unlock the chest within the cubicle. Then, make it so that the chest within the cubicle is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most normal of all possible bedrooms.
You can see a Henderson's style box! You can see an opened suitcase. The suitcase contains a loaf of bread and a synthesizer. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich, a Henderson's style passkey and a laptop.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to venture west. After that, recover the Advent Calendar from the floor of the workshop. With the Advent Calendar, try to go east. If you can finish that, put the Advent Calendar on the table inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You begin looking for stuff.
You can make out a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is a closed door leading south. There is an open hatch leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Advent Calendar<|im_end|>go east<|im_end|>put Advent Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the type O key from the floor of the cubicle. Then, make absolutely sure that the type O box within the cubicle is unlocked with the type O key. And then, open the type O box. And then, retrieve the cd from the type O box within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You begin to take stock of what's in the room.
You see a type O box. You can see a safe. The light flickers for a second, but nothing else happens. You can see a closed American locker close by.
There is an exit to the north. Don't worry, it is unguarded.
There is a type O key on the floor.
You are carrying: a sandwich, a fondue, a cashew and a keycard.

your action:

Response: take type O key<|im_end|>unlock type O box with type O key<|im_end|>open type O box<|im_end|>take cd from type O box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip west. Then, recover the Comic Strip Calendar from the stand inside the workshop. Then, head east. And then, place the Comic Strip Calendar on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You can see a shelf. The shelf is usual. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from stand<|im_end|>go east<|im_end|>put Comic Strip Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the cuboid keycard from the desk. With the cuboid keycard, unlock the cuboid box. And then, open the cuboid box within the office. And then, insert the novel into the cuboid box inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You make out a locked cuboid box. Look out! It's a- oh, never mind, it's just a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The chest is empty! Look over there! a spherical chest. As if things weren't amazing enough already, you can even see a desk. The desk is standard. On the desk you can see a cuboid keycard.
You need an unguarded exit? You should try going north.
There is a cucumber on the floor.
You are carrying: a burger, a novel and a desktop computer.

your action:

Response: take cuboid keycard from desk<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>insert novel into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go east. Then, make sure that the door within the parlor is wide open. And then, head south. After that, close the door. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to recover the latchkey from the floor of the cubicle. Then, make an effort to go east. Then, make it so that the safe is unlocked. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. Okay, and then, try to travel east. Following that, recover the shadfly from the table. After that, place the shadfly on the shelf inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. After that, make it so that the type 6 box inside the spare room is unlocked. Then, ensure that the type 6 box is open. And then, pick up the shoe from the type 6 box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
A locked spherical chest is right there by you. You can make out a dresser. You check the price tag that the dresser's owner still hasn't taken off. Three hundred big ones?! That's ridiculous! You know my pal, they work for the mayor? I'm sure my friend could get you one of those for 40 bucks! You can make out a shelf. But the thing hasn't got anything on it. You bend down to tie your shoe. When you stand up, you notice a couch. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 6 passkey, a spherical keycard and a teaspoon.

your action:

Response: go south<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take shoe from type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the type M locker is unlocked. And then, doublecheck that the type M locker in the sauna is wide open. And then, take the keycard from the type M locker in the sauna. Then, lock the safe within the sauna with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can see a closed typical looking safe close by. You make out a type M locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a locked locker. You can make out a locked Microsoft limited edition chest. You make out a counter. The counter appears to be empty.
There is an unguarded exit to the north.
You are carrying: a type M keycard.

your action:

Response: unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take keycard from type M locker<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, head east. Then, ensure that the box is open. After that, retrieve the binder from the box in the office. And then, place the binder on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
You are carrying: a burger, a latchkey, a fly larva and a worm.

your action:

Response: go east<|im_end|>open box<|im_end|>take binder from box<|im_end|>put binder on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to travel east. Then, venture south. After that, attempt to travel west. After that, ensure that the hatch within the scullery is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an usual kind of place. That is to say, you're in an attic. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the Canadian limited edition box is unlocked. And then, make it so that the Canadian limited edition box within the chamber is ajar. After that, recover the worm from the Canadian limited edition box. If you can get your hands on the worm, place the worm on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a locked Canadian limited edition box in the corner. You can make out a type 6 locker. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a peanut on the floor.
You are carrying: a legume, a Canadian limited edition latchkey, a type 6 latchkey and a latchkey.

your action:

Response: unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take worm from Canadian limited edition box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to move north. Once you get through with that, travel west. Then, go south. And then, close the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. And then, ensure that the cuboid chest in the garage is open. Then, retrieve the pair of headphones from the cuboid chest. And then, sit the pair of headphones on the stand in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a formless box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a formless passkey and a glove.

your action:

Response: go south<|im_end|>open cuboid chest<|im_end|>take pair of headphones from cuboid chest<|im_end|>put pair of headphones on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the passkey from the floor of the kitchenette. If you have taken the passkey, make an effort to venture east. If you can accomplish that, make it so that the safe inside the cookery is closed. After that, lock the safe inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in a place we're calling a kitchenette.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to go to the west. Then, pick up the laptop from the mantle in the office. Then, make an attempt to take a trip east. After that, toss the laptop on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage. Let's see what's in here.
You can make out a type K box.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pizza, a loaf of bread and a type K latchkey on the floor.
You are carrying: a gummy bear, a Canadian style keycard and a fly larva.

your action:

Response: go west<|im_end|>take laptop from mantle<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could travel south. Then, retrieve the latchkey from the counter. And then, look and see that the chest within the shower is unlocked with the latchkey. After that, open the chest within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the dish-pit.
You see a saucepan. But oh no! there's nothing on this piece of trash. Hm. Oh well You see a platter. Unfortunately, there isn't a thing on it. You can see a board! The board is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
There is a whisk and a glass on the floor.
You are carrying: a backup calendar.

your action:

Response: go south<|im_end|>take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, pick up the passkey from the table within the garage. And then, go to the south. If you can manage that, check that the safe in the bedchamber is unlocked with the passkey. After that, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty normal here. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a table. You see a passkey on the table. Were you looking for a workbench? Because look over there, it's a workbench. But the thing hasn't got anything on it. Oh, great. Here's a rack! But there isn't a thing on it. Hm. Oh well You see a counter. The counter is normal. But the thing is empty. This always happens! You make out a shelf. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the south.
You are carrying: an apple and a bug.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>