Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip south. And then, lift the lavender scented key from the floor of the scullery. Then, assure that the lavender scented locker within the scullery is unlocked. After that, assure that the lavender scented locker is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed type 1 box is in the room.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a type 1 keycard, a shadfly and a coffee cup.

your action:

Response: go south<|im_end|>take lavender scented key<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go south. With that over with, make it so that the locker is opened. After that, retrieve the cuboid key from the locker. After getting the cuboid key, doublecheck the cuboid chest within the cellar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You can see a locked chest.
You need an unguarded exit? You should try going south.
There is a cookie and a shadfly on the floor.
You are carrying: a burger, a durian and a passkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>lock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that done, recover the candy bar from the floor of the attic. Then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You can barely contain your excitement.
An open box, which looks usual, is in the room. Empty! What kind of nightmare TextWorld is this? Hey, want to see a pan? Look over there, a pan. You see a keycard on the pan. You see a counter. The counter is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the Henderson's style key from the rack within the basement. After that, go to the east. Once you finish that, make an effort to go south. And then, make absolutely sure that the Henderson's style safe in the scullery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
As if things weren't amazing enough already, you can even see a rack. The rack is usual. On the rack you make out a Henderson's style key. It doesn't get more TextWorld than this!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style key from rack<|im_end|>go east<|im_end|>go south<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip north. After that, recover the sandwich from the dresser within the chamber. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from dresser<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. And then, unlock the formless chest. And then, open the formless chest. After that, take the synthesizer from the formless chest inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed cuboid box, which looks usual, here. You make out a bench. On the bench you can see a worm.
There is an unguarded exit to the south.
There is a cuboid latchkey and a bug on the floor.
You are carrying: a candy bar and a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take synthesizer from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, venture west. Then, make an effort to go to the south. And then, make an attempt to take a trip east. And then, close the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in a place we're calling a cubicle.
Look over there! a chair. The chair is normal. The chair appears to be empty.
There is a closed gateway leading south. There is an open portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the Canadian limited edition passkey from the floor of the salon. And then, make an effort to go to the east. Following that, make absolutely sure that the Canadian limited edition locker is unlocked. And then, open the Canadian limited edition locker inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to go north. Next, take the shadfly from the mantelpiece within the cubicle. After taking the shadfly, try to head south. With that accomplished, place the shadfly on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place. I guess you better just go and list everything you see here.
You see a lavender scented locker. You wonder idly who left that here. You can see a workbench. The workbench is standard. On the workbench you can see a fondue. You make out a shelf. But the thing is empty.
There is an unguarded exit to the north.
You are carrying: a sandwich, a lavender scented keycard and a sponge.

your action:

Response: go north<|im_end|>take shadfly from mantelpiece<|im_end|>go south<|im_end|>put shadfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, make absolutely sure that the locker is unlocked with the latchkey. And then, make sure that the locker is ajar. And then, recover the passkey from the locker inside the shower. After that, lock the chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
As if things weren't amazing enough already, you can even see a chest. You shudder, but continue examining the room. You make out a locker. You make out a closed safe, which looks typical, in the corner.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take the key from the armchair in the workshop. And then, unlock the box within the workshop. After that, open the box. And then, recover the staple from the box inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. You can make out a locked chest. You scan the room for an armchair, and you find an armchair. On the armchair you see a key. You can see a mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
There is a candy bar and a cd on the floor.
You are carrying: a latchkey.

your action:

Response: take key from armchair<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take staple from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to venture west. Once you do that, recover the loaf of bread from the bed inside the chamber. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from bed<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. Then, open the locker in the launderette. Once you have pulled open the locker, pick up the key from the locker. Then, lock the safe with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You make out a closed case in the room.
You need an unguarded exit? You should try going east.
There is a fondue and a broom on the floor.
You are carrying: a passkey and a cd.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, move south. After that, make an attempt to venture west. Then, take a trip north. With that done, pick up the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the key from the stand inside the cellar. After that, unlock the box inside the cellar. And then, ensure that the box inside the cellar is open. Then, recover the bug from the box in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place.
You see a box. You can see a locked cuboid box in the room. You see a stand. On the stand you can make out a licorice strip, a key and a cuboid passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. And then, ensure that the locker inside the bathroom is open. Then, pick up the butterfly from the locker within the bathroom. Having got the butterfly, sit the butterfly on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into the most usual of all possible scullerys. I guess you better just go and list everything you see here.
You make out a locked chest, which looks standard, in the room. You see a board. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread and a latchkey on the floor.
You are carrying: a coconut, a key and a worm.

your action:

Response: go south<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, head north. And then, pick-up the passkey from the floor of the laundry place. Then, make an effort to travel south. If you can manage that, make absolutely sure that the chest is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
A well framed placard tells you that you are now in the workshop.
You make out a chest. You make out a TextWorld limited edition box. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go to the west. Following that, lift the tablet from the floor of the bedchamber. And then, venture east. And then, ditch the tablet on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread, a fondue and a plant on the floor.
You are carrying: a grape, a broccoli and a nest of puppies.

your action:

Response: go west<|im_end|>take tablet<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the non-euclidean safe in the studio is open. And then, retrieve the passkey from the non-euclidean safe. If you can get your hands on the passkey, unlock the safe in the studio. After that, look and see that the safe inside the studio is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You begin looking for stuff.
You see a safe. You shudder, but continue examining the room. You see a gleam over in a corner, where you can see a non-euclidean safe.
There is an unguarded exit to the north.
There is a cookie and a pizza on the floor.
You are carrying: a candy bar.

your action:

Response: open non-euclidean safe<|im_end|>take passkey from non-euclidean safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to move north. With that done, go north. Okay, and then, travel west. That done, retrieve the fly larva from the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, move north. Then, pick up the latchkey from the bed. And then, try to move south. And then, check that the box is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You see a locked box.
There is an exit to the north. Don't worry, it is unblocked.
There is a carrot and a coconut on the floor.
You are carrying: a loaf of bread and a type 5 latchkey.

your action:

Response: go north<|im_end|>take latchkey from bed<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move west. Then, try to head south. With that over with, make an effort to go to the east. Okay, and then, recover the vacuum from the bench within the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take vacuum from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the type H locker. After that, make it so that the type H locker inside the kitchen is open. Then, recover the pear from the type H locker within the kitchen. If you can get your hands on the pear, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You make out a type H locker. You make out a spherical locker. You can't wait to tell the folks at home about this!
There is an exit to the north. Don't worry, it is unblocked.
There is a teaspoon on the floor.
You are carrying: a type H latchkey and a spherical passkey.

your action:

Response: unlock type H locker with type H latchkey<|im_end|>open type H locker<|im_end|>take pear from type H locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go south. And then, make an effort to go east. If you can manage that, go to the south. Then, retrieve the monitor from the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take monitor from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could pick-up the latchkey from the floor of the workshop. After stealing the latchkey, unlock the box in the workshop. If you have unlocked the box, make it so that the box is opened. After that, insert the kettle inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see a box. You can make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet is empty! What a waste of a day! You can make out a closed locker.
There is an unguarded exit to the north.
There is a chocolate bar and a latchkey on the floor.
You are carrying: a burger and a kettle.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert kettle into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the broccoli from the refrigerator. After picking up the broccoli, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
You make out an opened refrigerator. The refrigerator contains a broccoli.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take broccoli from refrigerator<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, pick up the passkey from the floor of the bedroom. And then, unlock the safe inside the bedroom with the passkey. And then, ensure that the safe is open. And then, take the laptop from the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a safe. You can make out a closed formless chest. You see an opened basket. The basket is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a formless latchkey on the floor.
You are carrying: an apple, a gummy bear, a pizza and a manuscript.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. With that over with, pick up the type 2 keycard from the floor of the shower. And then, venture east. Then, assure that the type 2 safe inside the chamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a type 2 safe.
There is an open gate leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 keycard<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, make sure that the locker inside the chamber is unlocked. After that, open the locker in the chamber. Then, take the loaf of bread from the locker inside the chamber. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a locker. As if things weren't amazing enough already, you can even see a type T box. Oh wow! Is that what I think it is? It is! It's a box. The box is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
There is a type T keycard and a key on the floor.
You are carrying: a passkey, a type P key and a golf ball.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go west. And then, pick-up the type 7 passkey from the floor of the cubicle. After that, try to take a trip east. After that, look and see that the type 7 safe in the spare room is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. You begin looking for stuff.
You can make out a locked type 7 safe.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 7 passkey<|im_end|>go east<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go east. And then, ensure that the Microsoft style box is open. After opening the Microsoft style box, pick up the banana from the Microsoft style box. With the banana, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. As if things weren't amazing enough already, you can even see a saucepan. But oh no! there's nothing on this piece of junk. You swear loudly.
There is an unblocked exit to the east.
There is a coffee cup and a kettle on the floor.
You are carrying: a fudge scented passkey.

your action:

Response: go east<|im_end|>open Microsoft style box<|im_end|>take banana from Microsoft style box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to venture north. Okay, and then, pick-up the cucumber from the floor of the dish-pit. And then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can see a locked type 5 locker, which looks typical, in the room.
You need an unguarded exit? You should try going north.
There is a type 5 keycard and an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, check that the cuboid box is unlocked with the cuboid passkey. Then, make absolutely sure that the cuboid box inside the pantry is wide open. Then, recover the keycard from the cuboid box inside the pantry. And then, assure that the safe in the pantry is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry.
You can see a closed safe close by. You see a cuboid box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading east. There is an unguarded exit to the west.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, move north. If you can finish that, pick up the bowl from the refrigerator. And then, you can deposit the bowl into the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take bowl from refrigerator<|im_end|>insert bowl into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go to the east. After that, recover the nest of ticks from the basket within the laundromat. After getting the nest of ticks, go to the west. With that over with, put the nest of ticks inside the dresser inside the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of ticks from basket<|im_end|>go west<|im_end|>insert nest of ticks into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, travel east. With that done, ensure that the chest in the playroom is open. After that, take the burger from the chest. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You scan the room, seeing a Henderson's style safe.
There is an unblocked exit to the east.
There is a banana and a Henderson's style keycard on the floor.
You are carrying: a latchkey and a scarf.

your action:

Response: go east<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, attempt to move north. After that, attempt to venture north. And then, go to the east. Then, make absolutely sure that the toolbox is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a banana.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the type 0 box within the scullery is unlocked. Then, ensure that the type 0 box is open. And then, pick up the non-euclidean latchkey from the type 0 box in the scullery. Then, look and see that the non-euclidean locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Look out! It's a- oh, never mind, it's just a non-euclidean locker. Classic TextWorld. A locked type 0 box is close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. There's something strange about this thing being here, but you don't have time to worry about that now. The chest contains a key and a teapot. There's something strange about this thing being here, but you don't have time to worry about that now. You see a board. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a salad and a type 0 latchkey.

your action:

Response: unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take non-euclidean latchkey from type 0 box<|im_end|>lock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could take a trip east. Then, make an effort to travel south. That done, pick-up the latchkey from the floor of the sauna. Once you have picked up the latchkey, lock the box with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Henderson's key from the safe. And then, go east. If you can get through with that, unlock the Henderson's chest. And then, open the Henderson's chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can see an opened safe close by. The safe contains a Henderson's key.
You need an unblocked exit? You should try going east.
There is a peanut on the floor.
You are carrying: a key, a mat and a tv.

your action:

Response: take Henderson's key from safe<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the Henderson's style passkey from the floor of the scullery. And then, make absolutely sure that the Henderson's style chest is unlocked. After that, ensure that the Henderson's style chest is open. And then, retrieve the glass from the Henderson's style chest in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
Were you looking for a Henderson's style chest? Because look over there, it's a Henderson's style chest. You can make out a box. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. The shelf is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a Henderson's style passkey on the floor.
You are carrying: a melon, a top hat, a teaspoon and a book.

your action:

Response: take Henderson's style passkey<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take glass from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. Then, attempt to move west. And then, take a trip south. After that, pick up the iron from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're not going to believe this, but you've just entered a chamber.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture south. After that, go south. And then, head east. Once you manage that, recover the tv from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the study. With the passkey, venture east. Once you get around to doing that, unlock the safe. And then, open the safe inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is ordinary. But the thing is empty. You can make out a stand. The stand is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the east.
There is a passkey on the floor.
You are carrying: a cucumber, a sandwich, a burger, a latchkey and a nest of bats.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to venture east. That done, make sure that the non-euclidean chest in the kitchen is wide open. After that, take the key from the non-euclidean chest. With the key, look and see that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can make out a locked TextWorld locker in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is usual. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going east.
There is a TextWorld key on the floor.
You are carrying: an onion, a broccoli and a non-euclidean latchkey.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, pick up the Microsoft style key from the chest in the basement. Then, insert the Microsoft style key into the Microsoft style locker's lock to unlock it. Then, open the Microsoft style locker. After pulling open the Microsoft style locker, take the worm from the Microsoft style locker within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
Oh wow! Is that what I think it is? It is! It's a Microsoft style locker. You see an opened chest. The chest contains a Microsoft style key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Microsoft style key from chest<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>take worm from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to insert the keycard into the box's lock to unlock it. Then, make absolutely sure that the box within the workshop is wide open. And then, retrieve the pen from the box in the workshop. And then, place the pen on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
You can make out a box. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is normal. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take pen from box<|im_end|>put pen on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, try to move east. With that accomplished, go to the north. And then, move west. And then, retrieve the vacuum from the shelf in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take vacuum from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. Then, pick up the latchkey from the locker inside the bedroom. And then, venture south. Then, insert the latchkey into the chest within the workshop's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked chest in the room.
There is an unguarded exit to the north.
There is a pencil on the floor.
You are carrying: a Canadian limited edition keycard.

your action:

Response: go north<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. After that, make an effort to venture north. After that, move west. With that done, retrieve the shoe from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an open door leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shoe from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, make an effort to go to the west. And then, head south. Then, retrieve the bug from the bench inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading south. There is an open door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take bug from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to take a trip north. Okay, and then, lift the book from the floor of the study. Then, take a trip south. With that over with, drop the book on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
You can see an opened suitcase close by. What a letdown! The suitcase is empty! You make out a Henderson's box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew, a Henderson's keycard, a passkey and a worm.

your action:

Response: go north<|im_end|>take book<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick up the passkey from the floor of the bedchamber. After you have picked up the passkey, move south. Once you get around to doing that, unlock the locker in the office. And then, open the locker inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
You can make out a closed formless box close by. You see a formless chest. You see a bench. However, the bench, like an empty bench, has nothing on it. You smell an interesting smell, and follow it to a bed stand. Wow, isn't TextWorld just the best? The bed stand is normal. The bed stand appears to be empty. Oh, great. Here's a stand. Why don't you take a picture of it, it'll last longer! The stand is standard. On the stand you can make out a formless latchkey.
You need an unblocked exit? You should try going south.
There is a passkey and a formless key on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an attempt to take a trip east. And then, go south. Following that, go to the west. And then, take the mug from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in a place we're calling a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mug from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to head east. Next, make an effort to go to the south. Okay, and then, attempt to take a trip south. Once you manage that, put the cloak on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You need an unguarded exit? You should try going east.
You are carrying: a cloak.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>put cloak on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Then, travel north. And then, ensure that the refrigerator in the dish-pit is open. And then, take the spoon from the refrigerator within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
I just think it's great that you've just entered a recreation zone.
You can see a closed trunk.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open refrigerator<|im_end|>take spoon from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head south. Then, retrieve the rectangular keycard from the suitcase. And then, insert the rectangular keycard into the rectangular box's lock to unlock it. And then, open the rectangular box within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.
You can make out a safe. You can make out a bowl. The bowl is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a type M passkey and a pair of headphones.

your action:

Response: go south<|im_end|>take rectangular keycard from suitcase<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move south. Then, go to the west. Then, lift the butterfly from the floor of the steam room. Then, deposit the butterfly inside the drawer in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take butterfly<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to pick up the cuboid latchkey from the fridge within the scullery. After that, make an effort to head east. After that, close the cuboid locker. After closing the cuboid locker, lock the cuboid locker in the closet with the cuboid latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one.
You see an opened fridge. The fridge contains a cuboid latchkey.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from fridge<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to venture west. Then, take the insect from the shelf inside the bedchamber. And then, go to the east. After that, place the insect on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can see a box. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is standard. On the table you see a keycard and a lampshade. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, make an attempt to go east. After that, retrieve the mug from the saucepan within the scullery. Then, attempt to take a trip south. Okay, and then, you can deposit the mug into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from saucepan<|im_end|>go south<|im_end|>insert mug into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to open the cabinet. After that, retrieve the glass from the cabinet in the scullery. After picking up the glass, venture east. Then, toss the glass on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: open cabinet<|im_end|>take glass from cabinet<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. Then, retrieve the worm from the floor of the studio. And then, travel east. Following that, rest the worm on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
Hey, want to see a counter? Look over there, a counter. The counter is ordinary. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a licorice strip and a paper towel on the floor.
You are carrying: a cookie and a fly larva.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the safe within the workshop. And then, doublecheck that the chest in the workshop is unlocked with the key. And then, doublecheck that the chest within the workshop is ajar. After that, retrieve the mouse from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the workshop.
Look over there! a chest. You see a safe. The safe contains a key. Classic TextWorld. What's that over there? It looks like it's a shelf. The shelf is usual. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head south. Following that, recover the keycard from the box in the vault. And then, look and see that the chest is unlocked. And then, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid chest. You see a rack. The rack is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a cuboid passkey and a blanket.

your action:

Response: go south<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, retrieve the key from the dresser within the washroom. And then, make an effort to go to the south. After that, unlock the safe within the sauna. And then, make absolutely sure that the safe is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place.
You see an opened dresser here. The dresser contains a key.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from dresser<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, doublecheck that the locker is open. Then, retrieve the chocolate bar from the locker. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You can barely contain your excitement.
You make out a locker. You see a TextWorld style box. You can make out a locked normal looking Microsoft style locker here. You scan the room, seeing a shelf. You see a TextWorld style passkey and a Microsoft style keycard on the shelf. You see a chair. The chair is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
There is a carrot on the floor.
You are carrying: a licorice strip and a keycard.

your action:

Response: open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to move east. That done, pick up the mop from the cabinet inside the washroom. After taking the mop, head west. Following that, drop the mop on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just fallen into a steam room. You begin looking for stuff.
There is an open passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from cabinet<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to pick up the soap scented keycard from the chair in the cookhouse. If you can get your hands on the soap scented keycard, insert the soap scented keycard into the soap scented chest inside the cookhouse's lock to unlock it. And then, ensure that the soap scented chest within the cookhouse is open. And then, put the top hat inside the soap scented chest inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can make out a locked soap scented chest. Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You can see an opened freezer, which looks ordinary, in the room. The freezer is empty! What a waste of a day! You can see a chair. You see a soap scented keycard and a TextWorld limited edition passkey on the chair.
There is an unblocked exit to the north.
You are carrying: a loaf of bread, a keycard and a top hat.

your action:

Response: take soap scented keycard from chair<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>insert top hat into soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to move south. And then, venture east. Okay, and then, recover the pencil from the floor of the cubicle. If you have taken the pencil, you can deposit the pencil into the trunk. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
There is a closed passageway leading north. There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pencil<|im_end|>insert pencil into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the case in the scullery is opened. After that, recover the grape from the case. After that, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a case.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying: a carrot.

your action:

Response: open case<|im_end|>take grape from case<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, assure that the Canadian style box is unlocked. Then, make it so that the Canadian style box is open. Then, pick up the TextWorld style passkey from the Canadian style box. Then, look and see the TextWorld style chest inside the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
Were you looking for a TextWorld style chest? Because look over there, it's a TextWorld style chest. Hmmm... what else, what else? You can see a locked Canadian style box.
You need an unblocked exit? You should try going west.
You are carrying: a durian and a Canadian style latchkey.

your action:

Response: unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take TextWorld style passkey from Canadian style box<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. And then, try to go to the west. And then, pick up the butterfly from the table. If you have taken the butterfly, place the butterfly on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take butterfly from table<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could attempt to take a trip east. Following that, ensure that the locker within the garage is open. Once you have pulled open the locker, pick up the bug from the locker. Then, place the bug on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. You begin looking for stuff.
You see a type 7 chest. You wonder idly who left that here. You make out a table. The table is standard. On the table you can make out an insect.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a type 7 latchkey on the floor.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>put bug on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could lift the lavender scented key from the floor of the office. Then, make an effort to travel east. And then, unlock the lavender scented box. And then, make absolutely sure that the lavender scented box inside the sauna is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a chest. You bend down to tie your shoe. When you stand up, you notice a stand. The stand appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich and a lavender scented key on the floor.
You are carrying: a type H latchkey, a latchkey, a shadfly and a lamp.

your action:

Response: take lavender scented key<|im_end|>go east<|im_end|>unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to move south. And then, take the American limited edition latchkey from the mantle. Then, doublecheck that the American limited edition box is unlocked. And then, look and see that the American limited edition box within the salon is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You can make out a closed box. You smell a great smell, and follow it to a counter. The counter is typical. The counter appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>take American limited edition latchkey from mantle<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make sure that the locker is unlocked. After that, make sure that the locker is opened. And then, retrieve the keycard from the locker within the vault. With the keycard, insert the keycard into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked safe is close by. You can make out a locker. You can see a locked chest. You can make out a counter. The counter is typical. The counter appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture north. And then, pick up the pair of pants from the cabinet. Then, take a trip south. Then, place the pair of pants on the counter inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. Let's see what's in here.
You scan the room for a counter, and you find a counter. But the thing is empty, unfortunately. Hm. Oh well You make out a shelf. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. You swear loudly. You can make out a bench! The bench is standard. On the bench you make out a garlic clove.
There is an unguarded exit to the north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take pair of pants from cabinet<|im_end|>go south<|im_end|>put pair of pants on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go west. That done, attempt to head north. And then, retrieve the Canadian limited edition keycard from the floor of the garage. Then, check that the Canadian limited edition chest within the garage is unlocked with the Canadian limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>go north<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, go to the east. With that done, unlock the box. After you have unlocked the box, ensure that the box is open. And then, retrieve the Cat Calendar from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You make out a mantelpiece. You see a textbook and a monitor on the mantelpiece.
You need an unguarded exit? You should try going east.
There is a pillow on the floor.
You are carrying: a keycard and a knife.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, move north. Following that, take the broom from the box. After getting the broom, venture south. Then, place the broom on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
What's that over there? It looks like it's a counter. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from box<|im_end|>go south<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the nest of bugs from the stand. And then, attempt to go north. And then, go to the east. Next, drop the nest of bugs on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You can see a stand. The stand is usual. On the stand you see a nest of bugs. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: take nest of bugs from stand<|im_end|>go north<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the non-euclidean chest inside the cellar is unlocked with the non-euclidean keycard. And then, doublecheck that the non-euclidean chest is opened. And then, take the lightbulb from the non-euclidean chest. After you have got the lightbulb, drop the lightbulb on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. Okay, just remember what you're here to do, and everything will go great.
You can make out a non-euclidean chest. Make a note of this, you might have to put stuff on or in it later on. You see a trunk.
There is an exit to the north. Don't worry, it is unblocked.
There is a pair of pants on the floor.
You are carrying: a broccoli and a non-euclidean keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take lightbulb from non-euclidean chest<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to pick up the type H key from the chair inside the studio. After you have taken the type H key, unlock the type H safe in the studio with the type H key. After that, make it so that the type H safe is ajar. After you have pulled open the type H safe, retrieve the keyboard from the type H safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. You begin to take stock of what's here.
You can make out a type H safe. You make out a chair. The chair is ordinary. On the chair you can see a type H key.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type H key from chair<|im_end|>unlock type H safe with type H key<|im_end|>open type H safe<|im_end|>take keyboard from type H safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to travel north. With that over with, pick up the backup calendar from the case. And then, make an attempt to go to the south. And then, throw the backup calendar on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin looking for stuff.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. The lavender scented chest contains a lavender scented passkey and a teapot. You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey, a blender and a textbook.

your action:

Response: go north<|im_end|>take backup calendar from case<|im_end|>go south<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel east. And then, retrieve the key from the floor of the office. Then, unlock the hatch. Then, open the hatch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cellar.
There is an open gate leading east. You need an unguarded exit? You should try going north.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to retrieve the non-euclidean key from the floor of the workshop. And then, make an effort to move south. After that, make sure that the non-euclidean safe within the kitchenette is unlocked with the non-euclidean key. After that, ensure that the non-euclidean safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened cuboid chest here. The cuboid chest is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a desk. The desk is standard. On the desk you can see a cuboid latchkey. You can see an armchair. On the armchair you can see a potato and a legume. You shudder, but continue examining the room.
There is an unguarded exit to the south.
There is a non-euclidean key on the floor.
You are carrying: a honeydew.

your action:

Response: take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the type Z safe. After that, look and see that the type Z safe is opened. Then, take the book from the type Z safe in the bar. With the book, toss the book on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one. Let's see what's in here.
Look over there! a type Z safe. Make a note of this, you might have to put stuff on or in it later on. You make out a locked American safe in the corner. You can see a stand. The stand is usual. On the stand you can see a pillow.
You need an unguarded exit? You should try going west.
There is an American passkey on the floor.
You are carrying: a candy bar, an apple and a type Z key.

your action:

Response: unlock type Z safe with type Z key<|im_end|>open type Z safe<|im_end|>take book from type Z safe<|im_end|>drop book<|im_end|>