Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the gateway within the study is open. After pulling open the gateway, make an attempt to go to the south. Then, make an attempt to venture west. After that, assure that the portal is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make absolutely sure that the chest inside the chamber is unlocked. Then, ensure that the chest is open. And then, retrieve the vanilla scented latchkey from the chest inside the chamber. After you have taken the vanilla scented latchkey, check that the vanilla scented locker is unlocked with the vanilla scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You see a locked vanilla scented locker. A locked usual looking chest is in the room.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take vanilla scented latchkey from chest<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the key into the box in the bedroom's lock to unlock it. Then, open the box within the bedroom. After that, pick up the gummy bear from the box within the bedroom. After you have got the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a box. Make a note of this, you might have to put stuff on or in it later on.
There is a closed gate leading south. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go south. And then, ensure that the box within the garage is open. Then, pick up the scarf from the box within the garage. Then, you can place the scarf into the locker inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You can see an opened dresser. The dresser contains a pear. You see a cuboid box.
There is an unblocked exit to the south.
There is an apple on the floor.
You are carrying: a banana, a cuboid passkey and a towel.

your action:

Response: go south<|im_end|>open box<|im_end|>take scarf from box<|im_end|>insert scarf into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip west. With that done, try to move south. Next, attempt to go east. With that over with, ensure that the American chest within the cubicle is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the American limited edition box is unlocked with the American limited edition passkey. After that, make it so that the American limited edition box in the shower is opened. Then, take the candy bar from the American limited edition box. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a American limited edition box. You make out an opened dresser. The dresser contains a shirt. You see a board. The board is standard. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a cucumber and a paper towel on the floor.
You are carrying: a fondue, an American limited edition passkey and a fresh laundry scented passkey.

your action:

Response: unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take candy bar from American limited edition box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to open the type 9 box. After that, pick up the cucumber from the type 9 box. If you have got the cucumber, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
As if things weren't amazing enough already, you can even see a type 9 box. You can make out an opened usual looking case nearby. What a letdown! The case is empty! You can see a freezer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 9 passkey.

your action:

Response: open type 9 box<|im_end|>take cucumber from type 9 box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, venture south. Then, look and see that the type 7 locker is unlocked with the type 7 key. After unlocking the type 7 locker, open the type 7 locker within the laundromat. Then, retrieve the paper towel from the type 7 locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
There is a legume, a bug and a butterfly on the floor.
You are carrying: a type 7 key and a type 2 key.

your action:

Response: go south<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take paper towel from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to go to the west. After that, ensure that the toolbox is open. And then, pick up the glove from the toolbox. Then, place the glove on the shelf in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take glove from toolbox<|im_end|>put glove on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the safe inside the basement is open. And then, take the type 1 passkey from the safe. Then, assure that the type 1 safe is unlocked with the type 1 passkey. And then, ensure that the type 1 safe within the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just moved into a basement.
You make out a type 1 safe. You see a gleam over in a corner, where you can see a safe. You smell a fine smell, and follow it to a non-euclidean locker. The non-euclidean locker contains a fresh laundry scented latchkey. You see a coffer. What a letdown! The coffer is empty! You see a fresh laundry scented chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard and a type 8 key.

your action:

Response: open safe<|im_end|>take type 1 passkey from safe<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, head south. Following that, go to the east. With that done, ensure that the cabinet is open. Then, retrieve the top hat from the cabinet within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower. You begin to take stock of what's in the room.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a desktop computer.

your action:

Response: go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>take top hat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to venture south. And then, unlock the safe. Once you have unlocked the safe, make it so that the safe inside the chamber is ajar. After pulling open the safe, retrieve the tv from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You make out a locker. The locker contains a shadfly. Look over there! a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it.
You need an unblocked exit? You should try going south.
There is a burger and a cookie on the floor.
You are carrying: a stick of butter, a passkey, a latchkey and a teacup.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, check that the type 2 chest within the canteen is unlocked with the type 2 key. Once you have unlocked the type 2 chest, ensure that the type 2 chest is open. And then, recover the Henderson's keycard from the type 2 chest inside the canteen. And then, check that the Henderson's door inside the canteen is unlocked with the Henderson's keycard. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You have come into a canteen. Not the canteen you'd expect. No, this is a canteen.
You hear a noise behind you and spin around, but you can't see anything other than a type 2 chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed Henderson's door leading east. There is a closed passageway leading west.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take Henderson's keycard from type 2 chest<|im_end|>unlock Henderson's door with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, move east. After that, pick up the formless latchkey from the Canadian style box. After getting the formless latchkey, unlock the formless safe with the formless latchkey. And then, make absolutely sure that the formless safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You bend down to tie your shoe. When you stand up, you notice a locker. Oh, great. Here's a rack. The rack is ordinary. On the rack you can see a sponge.
You need an unblocked exit? You should try going east.
There is a passkey on the floor.
You are carrying: a loaf of bread and a cashew.

your action:

Response: go east<|im_end|>take formless latchkey from Canadian style box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. With that done, take the tv from the recliner. After that, try to venture east. After that, sit the tv on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You can make out a table. However, the table, like an empty table, has nothing on it. You can make out a counter. The counter is typical. But the thing is empty, unfortunately. Oh wow! Is that what I think it is? It is! It's a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from recliner<|im_end|>go east<|im_end|>put tv on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, pick up the Microsoft passkey from the floor of the shower. Then, check that the Microsoft locker within the shower is unlocked with the Microsoft passkey. After unlocking the Microsoft locker, open the Microsoft locker in the shower. And then, pick up the paper towel from the Microsoft locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a Microsoft locker? Because look over there, it's a Microsoft locker. Oh wow! Is that what I think it is? It is! It's a trunk. The trunk contains an insect. Now that's what I call TextWorld! Hey, want to see a rack? Look over there, a rack. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft passkey and a butterfly on the floor.
You are carrying: a broccoli.

your action:

Response: take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take paper towel from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the type F chest in the kitchen with the type F passkey. After you have unlocked the type F chest, make it so that the type F chest inside the kitchen is ajar. After opening the type F chest, recover the key from the type F chest. After that, unlock the locker within the kitchen with the key. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You can make out a locked locker nearby. You can make out a type F chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You shudder, but continue examining the table. The table is standard. On the table you can see a sandwich.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a knife on the floor.
You are carrying: a type F passkey.

your action:

Response: unlock type F chest with type F passkey<|im_end|>open type F chest<|im_end|>take key from type F chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to head north. Okay, and then, recover the pair of headphones from the floor of the garage. If you can get your hands on the pair of headphones, make an effort to go to the south. After that, ditch the pair of headphones on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked American chest.
You need an unblocked exit? You should try going north.
There is a licorice strip, an American passkey and a butterfly on the floor.
You are carrying: a fondue, a scarf and an insect.

your action:

Response: go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the keycard from the floor of the bar. After that, make an attempt to go to the south. Once you accomplish that, make sure that the chest is unlocked with the keycard. Then, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal one.
You make out a locked locker nearby. Oh wow! Is that what I think it is? It is! It's a desk. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard, a passkey and a textbook on the floor.
You are carrying: a cabbage, a licorice strip and a loaf of bread.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the east. If you can get through with that, make an attempt to go north. And then, make an effort to travel west. Then, recover the sponge from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take sponge from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the box inside the cubicle. Then, pick up the printer from the box in the cubicle. And then, attempt to head south. And then, you can put the printer into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You see a box. Now that's what I call TextWorld! You see a gleam over in a corner, where you can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is ordinary. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You scan the room, seeing a stand. The stand is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion, a chocolate bar and a latchkey.

your action:

Response: open box<|im_end|>take printer from box<|im_end|>go south<|im_end|>insert printer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be fantastic if you could open the chest. And then, take the textbook from the chest in the recreation zone. And then, make an effort to venture south. Then, rest the textbook on the table inside the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one. Let's see what's in here.
You can see a closed chest.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take textbook from chest<|im_end|>go south<|im_end|>put textbook on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be great if you could venture west. And then, pick up the keycard from the table. After that, attempt to head east. With that done, Insert the keycard into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well how about that, you are in a place we're calling a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a safe. You make out a bench. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take keycard from table<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to look and see that the type Z locker is unlocked. And then, make absolutely sure that the type Z locker is wide open. Then, take the coffee cup from the type Z locker. Then, toss the coffee cup on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the kitchenette.
Look out! It's a- oh, never mind, it's just a type Z locker. You can see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest is empty! This is the worst thing that could possibly happen, ever! You see an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! Were you looking for a fridge? Because look over there, it's a fridge. Empty! What kind of nightmare TextWorld is this? Were you looking for a board? Because look over there, it's a board. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cashew, a salad, a type Z latchkey and a lamp.

your action:

Response: unlock type Z locker with type Z latchkey<|im_end|>open type Z locker<|im_end|>take coffee cup from type Z locker<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to take a trip south. After that, pick up the licorice strip from the floor of the bedroom. If you can get your hands on the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a mat.

your action:

Response: go south<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the passkey from the dresser in the sauna. If you can get your hands on the passkey, insert the passkey into the safe within the sauna's lock to unlock it. And then, make sure that the safe within the sauna is open. And then, recover the sponge from the safe inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked safe in the room. You can make out a dresser. The dresser contains a passkey. Make a note of this, you might have to put stuff on or in it later on. You make out a locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head east. Once you do that, ensure that the safe in the cubicle is open. After that, pick up the gummy bear from the safe inside the cubicle. If you can get your hands on the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You make out a closed non-euclidean locker, which looks ordinary, in the room.
You need an unguarded exit? You should try going east.
There is a pizza, a non-euclidean passkey and a Comic Strip Calendar on the floor.
You are carrying: a candy bar, a latchkey, a teaspoon and an Advent Calendar.

your action:

Response: go east<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel west. Okay, and then, lift the fudge scented latchkey from the floor of the pantry. After that, attempt to travel east. Then, assure that the fudge scented box inside the cubicle is locked with the fudge scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You can barely contain your excitement.
You can make out a fudge scented box. Look out! It's a- oh, never mind, it's just a non-euclidean locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a case. The case is empty, what a horrible day! You can see a mantle. The mantle is standard. The mantle appears to be empty. Look out! It's a- oh, never mind, it's just a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it. You swear loudly.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented latchkey<|im_end|>go east<|im_end|>lock fudge scented box with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head east. Then, attempt to head south. Next, make it so that the box within the canteen is closed. Then, lock the box. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to venture west. Once you get around to doing that, try to head south. After that, attempt to move east. If you can accomplish that, take the top hat from the suitcase within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take top hat from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an effort to venture north. With that over with, try to head west. Once you manage that, attempt to move south. Then, assure that the Canadian safe is unlocked with the Canadian passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in an ordinary kind of place. That is to say, you're in a launderette.
You see a gleam over in a corner, where you can see a safe.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the Henderson's passkey from the toolbox. After getting the Henderson's passkey, make it so that the Henderson's locker inside the studio is unlocked with the Henderson's passkey. After that, make it so that the Henderson's locker in the studio is wide open. And then, take the Comic Strip Calendar from the Henderson's locker in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. The room is well lit.
You make out a locked Henderson's locker here. You make out a toolbox. The toolbox contains a Henderson's passkey. You see an opened cabinet nearby. What a letdown! The cabinet is empty! You can see a closed portmanteau.
There is an unblocked exit to the north.
There is a cucumber on the floor.
You are carrying: an insect.

your action:

Response: take Henderson's passkey from toolbox<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take Comic Strip Calendar from Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel east. After that, ensure that the vanilla scented safe is open. Then, pick up the paper towel from the vanilla scented safe. If you have taken the paper towel, you can put the paper towel inside the cabinet inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
There is an exit to the east. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open vanilla scented safe<|im_end|>take paper towel from vanilla scented safe<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, take a trip east. With that over with, look and see that the Microsoft style safe is unlocked. Then, open the Microsoft style safe. After opening the Microsoft style safe, deposit the butterfly into the Microsoft style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
Look over there! a box. You can see a bookshelf. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue, a Microsoft style latchkey, a keycard, a butterfly and a lampshade.

your action:

Response: go east<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>insert butterfly into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, ensure that the TextWorld chest is open. And then, recover the keycard from the TextWorld chest inside the spare room. After that, make an effort to travel south. Then, unlock the safe with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You can make out a closed standard looking TextWorld chest close by. As if things weren't amazing enough already, you can even see a Canadian style box. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed chest close by.
You need an unblocked exit? You should try going south.
There is a TextWorld passkey on the floor.
You are carrying: a coffee cup and a nest of caterpillars.

your action:

Response: open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be great if you could check that the non-euclidean locker inside the laundromat is unlocked with the non-euclidean keycard. And then, ensure that the non-euclidean locker inside the laundromat is open. And then, take the latchkey from the non-euclidean locker in the laundromat. After that, insert the latchkey into the chest in the laundromat's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You see a chest. You can make out a locked non-euclidean locker.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, venture north. And then, open the door within the laundromat. And then, go west. Once you accomplish that, make sure that the door is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Then, recover the passkey from the recliner in the lounge. After that, check that the safe is unlocked with the passkey. And then, doublecheck that the safe inside the lounge is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You bend down to tie your shoe. When you stand up, you notice a TextWorld chest. Classic TextWorld. You can make out a box.
You need an unguarded exit? You should try going south.
There is a licorice strip, a TextWorld latchkey and a key on the floor.
You are carrying: a Henderson's latchkey.

your action:

Response: go south<|im_end|>take passkey from recliner<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, lift the Henderson's limited edition keycard from the floor of the sauna. Then, take a trip east. And then, make absolutely sure that the Henderson's limited edition safe within the bedroom is unlocked. After that, ensure that the Henderson's limited edition safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a formless safe. You can make out a shelf. But there isn't a thing on it.
You need an unguarded exit? You should try going east.
There is a Henderson's limited edition keycard on the floor.
You are carrying: a formless latchkey.

your action:

Response: take Henderson's limited edition keycard<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. After that, ensure that the hatch is open. And then, try to go to the south. And then, pick-up the Advent Calendar from the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
There is an open gateway leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go to the east. And then, lift the Comic Strip Calendar from the floor of the study. And then, take a trip west. Then, drop the Comic Strip Calendar on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading south. There is an open passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Comic Strip Calendar<|im_end|>go west<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the locker within the cookhouse is opened. After pulling open the locker, pick up the type 6 passkey from the locker in the cookhouse. And then, make an attempt to go east. Okay, and then, look and see that the type 6 safe is unlocked with the type 6 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a closed locker. You can see a locked non-euclidean safe. You make out a plate. The plate is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a broccoli, a cauliflower and a non-euclidean keycard.

your action:

Response: open locker<|im_end|>take type 6 passkey from locker<|im_end|>go east<|im_end|>unlock type 6 safe with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move east. And then, retrieve the latchkey from the desk within the salon. After that, unlock the chest. And then, make sure that the chest is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
Oh wow! Is that what I think it is? It is! It's a plate. The plate is standard. The plate appears to be empty. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a burger and a fondue on the floor.
You are carrying: a cauliflower and a stick of butter.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to head west. And then, recover the type Y passkey from the basket. And then, unlock the type Y portal within the laundromat. And then, open the type Y portal within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type Y passkey from basket<|im_end|>unlock type Y portal with type Y passkey<|im_end|>open type Y portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to take a trip north. If you can get through with that, retrieve the formless key from the floor of the office. Then, make an attempt to head south. And then, make absolutely sure the formless locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a formless locker. The light flickers for a second, but nothing else happens. You make out an opened locker. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a binder on the floor.
You are carrying: a sandwich, a fly larva, a spoon and a teacup.

your action:

Response: go north<|im_end|>take formless key<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, go east. Then, retrieve the keycard from the portmanteau. And then, move west. If you can do that, look and see that the safe in the bedroom is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
Look over there! a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from portmanteau<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, unlock the chest. And then, ensure that the chest inside the cookery is open. Then, pick up the passkey from the chest in the cookery. And then, unlock the safe within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a chest. You scan the room for a table, and you find a table. The table appears to be empty. It would have been so cool if there was stuff on the table. You can see a chair. The chair is normal. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You bend down to tie your shoe. When you stand up, you notice a counter. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the counter. You can make out a rack. You see a potato on the rack.
There is an unguarded exit to the west.
There is a spoon on the floor.
You are carrying: a keycard and a manuscript.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could go south. Once you finish that, go to the east. And then, retrieve the lightbulb from the crate in the pantry. And then, sit the lightbulb on the workbench within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You begin to take stock of what's here.
There is an open portal leading north. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lightbulb from crate<|im_end|>put lightbulb on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to go to the north. Following that, go to the east. That done, go south. After that, recover the spoon from the chair inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You're not going to believe this, but you've just entered a steam room. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take spoon from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the Henderson's latchkey from the safe. And then, assure that the Henderson's safe inside the shower is unlocked. After that, ensure that the Henderson's safe is open. Then, deposit the broom inside the Henderson's safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see a locked Henderson's safe right there by you. You make out a safe. Make a note of this, you might have to put stuff on or in it later on. The safe contains a Henderson's latchkey and a type R key. You can make out a locked type R locker. You can make out a table. You wonder idly who left that here. The table is ordinary. The table appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich, a berry, a broom and a butterfly.

your action:

Response: take Henderson's latchkey from safe<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>insert broom into Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to go west. And then, recover the keycard from the table within the steam room. And then, head east. And then, insert the keycard into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You can see a box. A closed safe is here.
There is an exit to the west. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a latchkey and a mug.

your action:

Response: go west<|im_end|>take keycard from table<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, go to the south. And then, pick up the lavender scented latchkey from the floor of the spare room. Then, insert the lavender scented latchkey into the lavender scented locker's lock to unlock it. And then, look and see that the lavender scented locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. What a coincidence, weren't you just thinking about a table? Unfortunately, there isn't a thing on it. You can make out a mantelpiece. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar and a printer on the floor.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>take lavender scented latchkey<|im_end|>unlock lavender scented locker with lavender scented latchkey<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the locker is unlocked with the latchkey. After that, make sure that the locker inside the cellar is opened. After that, take the non-euclidean latchkey from the locker inside the cellar. Then, assure that the non-euclidean chest within the cellar is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You make a grand eccentric entrance into a cellar. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a non-euclidean chest! You can make out a locked locker here. You can see a Canadian style locker. Huh, weird. You make out a table. But the thing hasn't got anything on it. Hm. Oh well You can see a shelf. Wow, isn't TextWorld just the best? The shelf is standard. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going north.
There is a Canadian style passkey on the floor.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, venture east. Once you do that, retrieve the rectangular keycard from the toolbox within the cellar. And then, unlock the rectangular safe within the cellar. After that, assure that the rectangular safe is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from toolbox<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. Then, retrieve the spherical passkey from the floor of the parlor. Then, unlock the spherical safe. And then, doublecheck that the spherical safe is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just stumbled into a cubicle.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to take a trip south. And then, try to go to the west. After that, move north. And then, ensure that the trunk is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First step, lift the Henderson's limited edition keycard from the floor of the cubicle. After picking up the Henderson's limited edition keycard, take a trip west. After that, assure that the Henderson's limited edition locker in the workshop is unlocked. And then, ensure that the Henderson's limited edition locker within the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a Henderson's limited edition keycard on the floor.
You are carrying: a cauliflower.

your action:

Response: take Henderson's limited edition keycard<|im_end|>go west<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the east. And then, make absolutely sure that the rectangular safe is wide open. After that, retrieve the keycard from the rectangular safe. After that, make it so that the locker within the spare room is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You smell a wretched smell, and follow it to a counter. You wonder idly who left that here. The counter appears to be empty. Hm. Oh well You see a rack. The rack is normal. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east.
There is a butterfly on the floor.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, unlock the box. Then, open the box. Then, retrieve the peanut from the box. If you can get your hands on the peanut, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place. The room is well lit.
You can make out a locked box here. You can make out a formless box. You can make out a shelf. The shelf is usual. The shelf appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is an iron and a mop on the floor.
You are carrying: a cauliflower, a key and a formless latchkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take peanut from box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the north. With that accomplished, recover the key from the basket inside the chamber. After that, try to head east. With that accomplished, check that the box is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from basket<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the Henderson's limited edition chest is unlocked. After you have unlocked the Henderson's limited edition chest, look and see that the Henderson's limited edition chest within the closet is wide open. Then, take the key from the Henderson's limited edition chest. Having picked up the key, lock the passageway inside the closet with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You make out a locked Henderson's limited edition chest, which looks typical, here.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take key from Henderson's limited edition chest<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel north. Once you finish that, try to take a trip north. Then, open the suitcase. And then, pick up the fly larva from the suitcase inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>open suitcase<|im_end|>take fly larva from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to travel west. With that over with, pick up the peanut from the floor of the steam room. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place. Let's see what's in here.
You see a closed chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a blender on the floor.
You are carrying: a loaf of bread, a melon, a cloak and a sponge.

your action:

Response: go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the east. After that, doublecheck that the type U chest within the studio is unlocked. And then, open the type U chest. Then, retrieve the mouse from the type U chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
This might come as a shock to you, but you've just stumbled into a recreation zone. Let's see what's in here.
You make out a closed type H locker nearby. You make out a bench. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going east.
There is a type H passkey on the floor.
You are carrying: a type U key.

your action:

Response: go east<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take mouse from type U chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, take a trip east. With that done, make sure that the chest is open. After opening the chest, retrieve the garlic clove from the chest in the spare room. If you can get your hands on the garlic clove, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out an opened toolbox. What a letdown! The toolbox is empty! You make out an opened coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You can make out a mantelpiece. The mantelpiece is typical. The mantelpiece appears to be empty.
There is an exit to the east. Don't worry, it is unguarded.
There is a cashew and a folder on the floor.
You are carrying: a durian.

your action:

Response: go east<|im_end|>open chest<|im_end|>take garlic clove from chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the passkey from the floor of the salon. After that, unlock the locker. And then, make sure that the locker in the salon is opened. After pulling open the locker, take the poem from the locker in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. Okay, just remember what you're here to do, and everything will go great.
You make out a locker.
There is a closed gateway leading south. There is a closed portal leading west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, try to travel east. If you can get through with that, move north. And then, lift the type 0 passkey from the floor of the scullery. Then, assure that the type 0 safe inside the scullery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take type 0 passkey<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go north. Then, recover the teaspoon from the floor of the cookhouse. After that, go south. Following that, toss the teaspoon on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place. You begin looking for stuff.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a carrot.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the spherical latchkey from the cabinet. If you have taken the spherical latchkey, attempt to head east. With that accomplished, close the spherical chest. And then, look and see that the spherical chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one.
You can see a cabinet. The cabinet contains a spherical latchkey. You can see a type 5 safe. You can see a table. You see a type 5 latchkey on the table.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a peanut, a loaf of bread, a banana and a shirt.

your action:

Response: take spherical latchkey from cabinet<|im_end|>go east<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the cake scented chest is open. If you have opened the cake scented chest, pick up the key from the cake scented chest. After that, unlock the safe in the basement with the key. Then, doublecheck that the safe in the basement is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You scan the room, seeing a safe. You smell an awful smell, and follow it to a cake scented chest. An open coffer is right there by you. The coffer contains a golf ball. Look out! It's a- oh, never mind, it's just a crate. A crate... Is that really what you were looking for?
There is an exit to the north. Don't worry, it is unblocked.
There is a cake scented passkey on the floor.
You are carrying: a pizza, a nest of earwigs and a paper towel.

your action:

Response: open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip north. Then, go to the east. With that accomplished, venture south. And then, recover the bug from the suitcase within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, head north. With that done, doublecheck that the door in the dish-pit is opened. After opening the door, take a trip east. After that, retrieve the lightbulb from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the cuboid keycard from the desk. And then, try to go to the south. After that, venture west. If you can manage that, unlock the cuboid safe within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You see a desk. You see a cuboid keycard on the desk.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cuboid keycard from desk<|im_end|>go south<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, pick up the passkey from the type R safe. After taking the passkey, try to venture east. And then, make sure that the safe is closed. And then, lock the safe in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened type R safe. The type R safe contains a passkey. You see a locked rectangular chest.
There is an unguarded exit to the east.
There is a pear and a garlic clove on the floor.
You are carrying: a carrot, a strawberry, a type R key, a rectangular keycard and a butterfly.

your action:

Response: take passkey from type R safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to travel south. After that, head east. After that, take the passkey from the bench within the washroom. And then, lock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from bench<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to head east. Then, move north. And then, pick up the stick of butter from the case. After getting the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. The room is well lit.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to move east. Then, take the plant from the safe inside the bedroom. After that, travel north. Next, deposit the plant on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take plant from safe<|im_end|>go north<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the north. After that, travel west. Next, try to travel south. Then, take the butterfly from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go west. And then, attempt to move north. And then, assure that the locker is closed. After that, Insert the keycard into the locker inside the office to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the board. After that, unlock the chest with the latchkey. After that, ensure that the chest is open. After that, pick up the insect from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You begin to take stock of what's in the room.
You see a locked chest, which looks typical, right there by you. You scan the room for a board, and you find a board. Why don't you take a picture of it, it'll last longer! You see a latchkey on the board. Were you looking for a plate? Because look over there, it's a plate. But the thing hasn't got anything on it. Hm. Oh well
There is an unguarded exit to the north.
You are carrying: a printer.

your action:

Response: take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the type Z safe is unlocked with the type Z keycard. Then, open the type Z safe in the washroom. And then, pick up the cuboid latchkey from the type Z safe within the washroom. Once you have taken the cuboid latchkey, make sure that the cuboid locker is unlocked with the cuboid latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
I never took you for the sort of person who would show up in a washroom, but I guess I was wrong.
You can see a cuboid locker. There's something strange about this being here, but you can't put your finger on it. You see a gleam over in a corner, where you can see a type Z safe. You see an opened chest. The chest contains a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type Z keycard and a passkey.

your action:

Response: unlock type Z safe with type Z keycard<|im_end|>open type Z safe<|im_end|>take cuboid latchkey from type Z safe<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the crate within the pantry. After that, retrieve the worm from the crate inside the pantry. After that, take a trip east. And then, place the worm on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
Look over there! a crate.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take worm from crate<|im_end|>go east<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type 2 chest within the pantry with the type 2 key. And then, ensure that the type 2 chest is open. After opening the type 2 chest, recover the stick of butter from the type 2 chest within the pantry. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary one.
You can see a locked type 2 chest in the room. You see a rack. However, the rack, like an empty rack, has nothing on it. You see a counter. However, the counter, like an empty counter, has nothing on it. You see a table. You see a golf tee on the table.
There is an unblocked exit to the west.
There is a fly larva on the floor.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take stick of butter from type 2 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. And then, try to head west. That done, venture south. Once you manage that, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a teapot.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to open the gate. Then, try to move west. Okay, and then, attempt to go to the south. With that over with, open the trunk in the office. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. After that, insert the Canadian style passkey into the Canadian style chest's lock to unlock it. Then, make absolutely sure that the Canadian style chest in the dish-pit is ajar. After that, pick up the teaspoon from the Canadian style chest within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a salad, a Canadian style passkey and a cane.

your action:

Response: go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take teaspoon from Canadian style chest<|im_end|>