Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to go north. After that, retrieve the golf ball from the suitcase inside the cellar. After stealing the golf ball, take a trip south. And then, rest the golf ball on the shelf within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
What's that over there? It looks like it's a locker. You see a safe. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you can see a fondue and a keycard. You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is usual. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take golf ball from suitcase<|im_end|>go south<|im_end|>put golf ball on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture south. With that over with, go west. And then, go to the north. Next, close the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed door leading north. There is an open gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to head east. Okay, and then, insert the keycard into the box in the salon's lock to unlock it. Then, doublecheck that the box in the salon is ajar. And then, take the laptop from the box in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Fancy seeing you here. Here, by the way, being the studio.
You scan the room, seeing a table. The table is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a candy bar and a shadfly on the floor.
You are carrying: a keycard and an iron.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Next, recover the insect from the stand inside the spare room. And then, make an effort to take a trip east. Following that, throw the insect on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take insect from stand<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, travel west. And then, make sure that the portmanteau in the study is opened. Once you have opened the portmanteau, recover the non-euclidean latchkey from the portmanteau. And then, insert the non-euclidean latchkey into the non-euclidean locker inside the study's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take non-euclidean latchkey from portmanteau<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move south. Then, try to head south. If you can get around to doing that, try to travel east. With that done, look and see that the freezer is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You have stumbled into the most ordinary of all possible scullerys.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the type 1 safe inside the vault is open. And then, pick up the passkey from the type 1 safe within the vault. After that, unlock the locker. Then, make sure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Wow! You're in a vault. Let's see what's in here.
You see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a closed type 1 safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is usual. But there isn't a thing on it.
There is an unguarded exit to the north.
There is a coconut, a lampshade, a bug and a pair of headphones on the floor.
You are carrying: a type 1 keycard.

your action:

Response: open type 1 safe<|im_end|>take passkey from type 1 safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, look and see that the TextWorld limited edition locker is open. If you have opened the TextWorld limited edition locker, retrieve the passkey from the TextWorld limited edition locker. If you can get your hands on the passkey, check that the locker in the steam room is unlocked with the passkey. And then, ensure that the locker is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
You see a locked locker here. You can see a closed TextWorld limited edition locker, which looks standard, in the room. Oh, great. Here's a counter. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going west.
You are carrying: a type 1 latchkey.

your action:

Response: open TextWorld limited edition locker<|im_end|>take passkey from TextWorld limited edition locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, look and see that the American limited edition locker is unlocked. Then, make it so that the American limited edition locker is open. Then, pick up the stapler from the American limited edition locker in the studio. With the stapler, put the stapler on the chair within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You have come into the most ordinary of all possible studios. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked American limited edition locker. You can see a locked suitcase in the corner. You see a chair. You see a keyboard on the chair. As if things weren't amazing enough already, you can even see a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take stapler from American limited edition locker<|im_end|>put stapler on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make absolutely sure that the cuboid safe within the restroom is unlocked. Once you have unlocked the cuboid safe, ensure that the cuboid safe in the restroom is open. After that, recover the fly larva from the cuboid safe. And then, toss the fly larva on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You can see a cuboid safe. You can see a table. Now why would someone leave that there? The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a cuboid key, a TextWorld style latchkey, a passkey, a top hat and a folder.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take fly larva from cuboid safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move north. After that, retrieve the loaf of bread from the rack inside the scullery. After you have picked up the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You have come into the most standard of all possible salons. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a mantelpiece. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a monitor and a tv on the floor.
You are carrying: a candy bar, a paper towel and a blanket.

your action:

Response: go north<|im_end|>take loaf of bread from rack<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to go east. With that over with, ensure that the box within the attic is open. After pulling open the box, take the fly larva from the box. After that, sit the fly larva on the counter in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You make out a safe. You make out a shelf. You see a keycard on the shelf. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a table. The table is ordinary. The table appears to be empty.
There is an unguarded exit to the east.
You are carrying: a legume and a printer.

your action:

Response: go east<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. Then, move west. And then, try to take a trip south. With that done, close the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You see a gleam over in a corner, where you can see a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type 9 key from the couch in the recreation zone. With the type 9 key, attempt to travel south. After that, make it so that the type 9 locker in the restroom is unlocked. After that, ensure that the type 9 locker within the restroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it usual? You better believe it is.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You hear a noise behind you and spin around, but you can't see anything other than a couch! You see a type 9 key and a spherical latchkey on the couch. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a stand. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: take type 9 key from couch<|im_end|>go south<|im_end|>unlock type 9 locker with type 9 key<|im_end|>open type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the type C passkey from the floor of the study. If you can get your hands on the type C passkey, take a trip south. Then, make it so that the type C box within the salon is shut. Then, lock the type C box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
Oh, great. Here's a box. The box is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto an armchair. What a coincidence, weren't you just thinking about an armchair? The armchair is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the armchair! oh well. You see a stand. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a chair. But the thing is empty. You can see a bookshelf. But the thing is empty.
You need an unblocked exit? You should try going south.
There is a type C passkey on the floor.
You are carrying: a pair of headphones.

your action:

Response: take type C passkey<|im_end|>go south<|im_end|>close type C box<|im_end|>lock type C box with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture west. After that, move south. And then, go east. Okay, and then, you can insert the top hat into the safe in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've seen better workshops, but at least this one seems pretty standard. You try to gain information on your surroundings by using a technique you call "looking."
You can see a bookshelf. You wonder idly who left that here. The bookshelf is standard. Unfortunately, there isn't a thing on it. You think about smashing the bookshelf to bits, throwing the bits in the dump, etc, until you get bored.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a top hat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert top hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, try to go east. Then, make an attempt to go south. Then, make an attempt to move west. After that, pick up the butterfly from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture east. After that, ensure that the type S safe is open. Once you have opened the type S safe, take the novel from the type S safe in the chamber. Then, drop the novel on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal one.
You can make out a case. The case is empty! This is the worst thing that could possibly happen, ever! Were you looking for a American style safe? Because look over there, it's a American style safe. You make out a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a board. The board is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You see a table. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a peanut, a type S passkey, an American style passkey and a keyboard.

your action:

Response: go east<|im_end|>open type S safe<|im_end|>take novel from type S safe<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, move west. With that over with, take the pair of pants from the stand. After picking up the pair of pants, move east. After that, toss the pair of pants on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's in the room.
You make out a chest. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the west.
There is a latchkey and a worm on the floor.
You are carrying: a fondue and a nest of puppies.

your action:

Response: go west<|im_end|>take pair of pants from stand<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip south. Following that, lift the plant from the floor of the bedroom. Having picked up the plant, head west. Then, deposit the plant on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>take plant<|im_end|>go west<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. With that accomplished, lift the broom from the floor of the pantry. After that, head north. Next, toss the broom on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>take broom<|im_end|>go north<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Then, open the TextWorld style safe. And then, recover the bug from the TextWorld style safe. With the bug, rest the bug on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just moved into a shower. The room is well lit.
A locked type 3 box, which looks typical, is close by.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a TextWorld style key, a type 3 passkey, a sock and a sponge.

your action:

Response: go east<|im_end|>open TextWorld style safe<|im_end|>take bug from TextWorld style safe<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to venture north. Following that, go east. After that, go south. Once you succeed at that, recover the Quote of the Day Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to lift the passkey from the floor of the bedroom. And then, make sure that the safe in the bedroom is unlocked. And then, make absolutely sure that the safe within the bedroom is opened. And then, pick up the tv from the safe inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a safe.
There is a closed gate leading east. There is a closed door leading west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, recover the key from the floor of the shower. After that, head south. And then, make absolutely sure that the box inside the office is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed box, which looks normal, here. You make out a cuboid locker. Now that's what I call TextWorld! You can make out a locked spherical chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, you could, like, go to the east. And then, take the latchkey from the mantelpiece. Then, unlock the box. After that, assure that the box inside the studio is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the north. After that, move east. And then, go to the south. Following that, close the chest in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could go to the south. And then, assure that the chest is opened. Having opened the chest, take the ladle from the chest in the kitchen. If you can get your hands on the ladle, place the ladle on the board inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one.
There is an open door leading south. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take ladle from chest<|im_end|>put ladle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to head south. Then, retrieve the type 9 keycard from the floor of the recreation zone. Then, check that the type 9 box inside the recreation zone is unlocked with the type 9 keycard. Then, ensure that the type 9 box within the recreation zone is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. The room is well lit.
You see a closed safe right there by you. You make out a board. The board is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
There is a cashew, a pear and an iron on the floor.
You are carrying: a latchkey and a folder.

your action:

Response: go south<|im_end|>take type 9 keycard<|im_end|>unlock type 9 box with type 9 keycard<|im_end|>open type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be good if you could try to venture north. If you can accomplish that, go to the east. Following that, assure that the Microsoft style box is closed. And then, look and see that the Microsoft style box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've seen better scullerys, but at least this one seems pretty ordinary. You can barely contain your excitement.
You can make out an opened freezer. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
You are carrying: a Microsoft style passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>close Microsoft style box<|im_end|>lock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head north. And then, attempt to travel east. Then, retrieve the paper towel from the counter in the launderette. If you can get your hands on the paper towel, toss the paper towel on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take paper towel from counter<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, doublecheck that the Henderson's limited edition chest is opened. And then, pick up the tv from the Henderson's limited edition chest. And then, try to take a trip south. With that accomplished, sit the tv on the rack within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the chamber. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the south. Don't worry, it is unblocked.
There is a Henderson's limited edition key on the floor.
You are carrying: a book.

your action:

Response: open Henderson's limited edition chest<|im_end|>take tv from Henderson's limited edition chest<|im_end|>go south<|im_end|>put tv on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture east. With that done, attempt to go to the south. And then, attempt to travel west. Okay, and then, pick up the hat from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty normal here.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to head west. Okay, and then, try to take a trip south. Following that, try to head east. After that, make absolutely sure that the non-euclidean safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to head east. After that, go north. Following that, attempt to go west. After that, recover the pillow from the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You have entered a cookery. Not the cookery you'd expect. No, this is a cookery.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the key from the floor of the kitchenette. After taking the key, attempt to venture south. Then, unlock the box in the cookery with the key. Then, make it so that the box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: an onion.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. And then, ensure that the passageway is open. Then, head west. With that over with, take the fly larva from the case within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. After that, head north. After that, try to venture east. That done, pick up the glass from the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty ordinary here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a garlic clove.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take glass from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, unlock the box within the bedroom. Then, open the box. Then, retrieve the book from the box within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Well I'll be, you are in the place we're calling the washroom.
Hey, want to see a rectangular locker? Look over there, a rectangular locker. You see a cabinet. You can't wait to tell the folks at home about this! You see a counter. The counter is ordinary. On the counter you make out a loaf of bread.
You need an unblocked exit? You should try going east.
There is a candy bar on the floor.
You are carrying: a stick of butter, a latchkey and a rectangular passkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the west. And then, recover the soap scented key from the board. And then, go to the east. Then, insert the soap scented key into the soap scented box in the office's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty typical here.
You see a locked soap scented box.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap scented key from board<|im_end|>go east<|im_end|>unlock soap scented box with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take a trip north. And then, make an effort to travel east. With that accomplished, make an effort to take a trip south. Once you succeed at that, place the bug into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a bug.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>insert bug into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, attempt to move south. After that, ensure that the trunk in the garage is open. After that, pick up the lightbulb from the trunk within the garage. After that, toss the lightbulb on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You need an unguarded exit? You should try going south.
You are carrying: a sock.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take lightbulb from trunk<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go east. After that, make sure that the safe is ajar. After that, take the paper towel from the safe inside the shower. Having got the paper towel, ditch the paper towel on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a refrigerator. Empty! What kind of nightmare TextWorld is this? You see a pan. The pan is normal. On the pan you can see a spork. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. The platter is usual. On the platter you can make out a fly larva. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition passkey and a book.

your action:

Response: go east<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. After that, move north. After that, recover the mop from the safe inside the washroom. Then, place the mop on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one. You start to take note of what's in the room.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take mop from safe<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the north. And then, pick-up the passkey from the floor of the steam room. After that, move south. Following that, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You can see a closed chest right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to pick-up the latchkey from the floor of the shower. Then, insert the latchkey into the locker inside the shower's lock to unlock it. After that, assure that the locker is open. After opening the locker, pick up the sponge from the locker inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You can make out a locker. You wonder idly who left that here. You see a shelf. The shelf is standard. On the shelf you can make out a mop. Wow! Just like in the movies!
There is an unguarded exit to the north.
There is a latchkey and a broom on the floor.
You are carrying: a cabbage, a glove, a vacuum, a monitor and a fly larva.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could go south. With that done, pick up the passkey from the table inside the cookery. And then, move north. If you can get through with that, insert the passkey into the locker in the kitchen's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a locker.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move west. Then, retrieve the fork from the platter. And then, go east. With that accomplished, you can place the fork into the case inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
You can make out a case. Empty! What kind of nightmare TextWorld is this? You make out a locked type 9 chest close by. You can see an opened refrigerator. What a letdown! The refrigerator is empty!
There is an unguarded exit to the west.
There is a fondue and a type 9 latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fork from platter<|im_end|>go east<|im_end|>insert fork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, unlock the locker within the salon. After that, ensure that the locker inside the salon is open. Then, retrieve the key from the locker. If you can get your hands on the key, lock the box in the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a box. You see a locked locker.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an attempt to travel south. Once you get through with that, open the door. And then, try to go east. Then, pick up the blanket from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First step, make an attempt to move north. And then, unlock the rectangular safe. Then, look and see that the rectangular safe is open. Then, pick up the cushion from the rectangular safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go north<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take cushion from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to move north. Once you succeed at that, take the bowl from the cabinet in the kitchen. And then, head south. After that, place the bowl on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a portmanteau. Something scurries by right in the corner of your eye. Probably nothing. The portmanteau is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a recliner. You see a garlic clove on the recliner. Now that's what I call TextWorld! You make out a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. You see a cauliflower on the mantle. You can make out a shelf. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip and a tablet.

your action:

Response: go north<|im_end|>take bowl from cabinet<|im_end|>go south<|im_end|>put bowl on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. Following that, make an attempt to travel east. Then, recover the sandwich from the floor of the spare room. If you can get your hands on the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move north. And then, retrieve the cd from the floor of the cubicle. After that, go to the south. Then, you can place the cd into the chest within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a chest. The chest contains a passkey. You can see an opened TextWorld style locker nearby. The TextWorld style locker contains a chocolate bar and a TextWorld style passkey. Now why would someone leave that there? You bend down to tie your shoe. When you stand up, you notice a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd<|im_end|>go south<|im_end|>insert cd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move south. Then, try to go to the west. Okay, and then, take the towel from the drawer in the sauna. And then, ditch the towel on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You make a grand eccentric entrance into a garage. You begin to take stock of what's here.
You can see an opened case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take towel from drawer<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel south. And then, attempt to venture west. With that accomplished, take the Microsoft limited edition latchkey from the safe within the basement. After picking up the Microsoft limited edition latchkey, assure that the Microsoft limited edition safe inside the basement is unlocked with the Microsoft limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is an open hatch leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to venture east. If you can get around to doing that, assure that the American safe inside the study is opened. And then, recover the worm from the American safe within the study. If you can get your hands on the worm, rest the worm on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin to take stock of what's here.
Hey, want to see a mantelpiece? Look over there, a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Hm. Oh well You can see a desk. However, the desk, like an empty desk, has nothing on it. You move on, clearly angry about your TextWorld experience.
There is an exit to the east. Don't worry, it is unguarded.
There is a pizza on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open American safe<|im_end|>take worm from American safe<|im_end|>put worm on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to pick-up the type M key from the floor of the sauna. And then, doublecheck that the type M locker in the sauna is unlocked with the type M key. After that, ensure that the type M locker is open. Once you have pulled open the type M locker, put the bug into the type M locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a type M locker. Hmmm... what else, what else? Look out! It's a- oh, never mind, it's just a board. You see a gummy bear on the board. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. This always happens!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type M key and a soap dispenser on the floor.
You are carrying: a cabbage, a peanut and a bug.

your action:

Response: take type M key<|im_end|>unlock type M locker with type M key<|im_end|>open type M locker<|im_end|>insert bug into type M locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move east. Then, recover the key from the floor of the steam room. And then, unlock the box within the steam room. After that, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
You can see a shelf. The shelf is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a couch. The couch is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? Were you looking for a desk? Because look over there, it's a desk. What a coincidence, weren't you just thinking about a desk? The desk is normal. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a pillow and an insect on the floor.
You are carrying: a disk.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to lift the vanilla scented passkey from the floor of the workshop. And then, make sure that the vanilla scented chest is unlocked. After unlocking the vanilla scented chest, open the vanilla scented chest in the workshop. After pulling open the vanilla scented chest, recover the keyboard from the vanilla scented chest inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can see a locked vanilla scented chest. You make out a closed Canadian limited edition locker right there by you. You make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can see a potato.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a vanilla scented passkey and a Canadian limited edition passkey on the floor.
You are carrying: a sandwich, a berry, a Quote of the Day Calendar and a vacuum.

your action:

Response: take vanilla scented passkey<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take keyboard from vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the east. With that accomplished, lift the paper towel from the floor of the laundry place. Then, go north. And then, place the paper towel inside the box inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>go north<|im_end|>insert paper towel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to move west. And then, lift the insect from the floor of the office. And then, take a trip east. Then, put the insect inside the suitcase in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You can see a suitcase. The suitcase contains a sandwich. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The light flickers for a second, but nothing else happens. Hey, want to see a Microsoft style safe? Look over there, a Microsoft style safe. The light flickers for a second, but nothing else happens. You can make out a bureau.
There is an unguarded exit to the west.
You are carrying: a key and a worm.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the rectangular chest is unlocked. Then, open the rectangular chest. And then, recover the worm from the rectangular chest. If you can get your hands on the worm, you can put the worm into the trunk within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
You can make out an opened usual looking trunk here. The trunk is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a rectangular chest. You can make out a locked TextWorld style chest in the room. You see a rack. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter! oh well.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a rectangular passkey and a non-euclidean latchkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take worm from rectangular chest<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head north. And then, make an attempt to head east. And then, open the portmanteau within the chamber. After that, take the worm from the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in an ordinary kind of place. That is to say, you're in a lounge.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take worm from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to venture east. Then, make an effort to go to the south. And then, try to move west. Then, pick up the binder from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. There is a closed door leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take binder from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, make an effort to venture south. Then, open the TextWorld chest within the bedroom. And then, recover the keycard from the TextWorld chest. And then, make absolutely sure that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a fudge scented chest. You make out a counter. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the south.
There is a salad and a fudge scented key on the floor.
You are carrying: a TextWorld keycard and a key.

your action:

Response: go south<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel south. Once you get around to doing that, pick up the tv from the floor of the playroom. Then, try to take a trip west. Then, put the tv into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv<|im_end|>go west<|im_end|>insert tv into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, attempt to take a trip south. And then, doublecheck that the Henderson's limited edition safe is open. And then, pick up the printer from the Henderson's limited edition safe. Then, place the printer on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a workbench. The workbench is typical. On the workbench you can see a nest of shrimp.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition passkey, a Henderson's key, a fly larva and a vacuum.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take printer from Henderson's limited edition safe<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to insert the rectangular passkey into the rectangular locker's lock to unlock it. After that, ensure that the rectangular locker is open. And then, pick up the plant from the rectangular locker. And then, sit the plant on the shelf within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom. You can barely contain your excitement.
You see a rectangular locker. You can see a shelf. The shelf is normal. On the shelf you make out a laptop. You can make out a bed. The bed is usual. Looks like someone's already been here and taken everything off it, though. Silly bed, silly, empty, good for nothing bed.
You need an unguarded exit? You should try going west.
There is a worm on the floor.
You are carrying: a garlic clove, a cookie, a rectangular passkey, a teacup and a broom.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take plant from rectangular locker<|im_end|>put plant on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go west. Okay, and then, pick up the passkey from the rack. After that, make an attempt to venture east. And then, check that the locker is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Let's see what's in here.
You can see a locked locker. If you haven't noticed it already, there seems to be something there by the wall, it's a box. You make out a Microsoft limited edition locker. The Microsoft limited edition locker contains a Microsoft limited edition key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked cabinet. You make out a table. The table is normal. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to head west. Then, lift the key from the floor of the bar. If you can get your hands on the key, venture north. And then, make absolutely sure that the portal inside the bedchamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take key<|im_end|>go north<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move south. And then, make an attempt to travel east. Okay, and then, lift the fly larva from the floor of the cubicle. After that, rest the fly larva on the stand in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You can barely contain your excitement.
Oh, great. Here's a counter. But the thing is empty.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel west. After that, pick up the fondue from the portmanteau inside the cubicle. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
As if things weren't amazing enough already, you can even see a plate. You wonder idly who left that here. You see a bug on the plate. As if things weren't amazing enough already, you can even see a chair. The chair is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the chair! oh well. You hear a noise behind you and spin around, but you can't see anything other than a platter. The platter appears to be empty.
You need an unguarded exit? You should try going west.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from portmanteau<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the type H locker in the lounge is open. Then, pick up the elderberry from the type H locker. With the elderberry, eat the elderberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed type H locker. You can see a spherical box. Classic TextWorld. You can see a closed suitcase. You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle is usual. On the mantle you can see a butterfly.
There is an exit to the east. Don't worry, it is unguarded.
There is a type H latchkey on the floor.
You are carrying: a Canadian key.

your action:

Response: open type H locker<|im_end|>take elderberry from type H locker<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to take a trip east. Following that, unlock the box. And then, open the box. After that, pick up the coffee cup from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place.
You smell a lovely smell, and follow it to a Henderson's limited edition locker, so there's that. You can make out a chest! You can see a bench. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a sandwich, a loaf of bread, a salad, a passkey, a Henderson's limited edition passkey and a laptop.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take coffee cup from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. Next, venture west. With that done, take a trip south. Then, recover the frisbee from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take frisbee from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move west. If you can do that, make an attempt to move south. Once you succeed at that, go east. With that accomplished, lift the shirt from the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying: a huckleberry.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, take a trip north. And then, try to travel east. And then, make an effort to move south. After that, open the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could recover the banana from the table in the workshop. After that, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a table. The table is normal. On the table you make out a banana.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take banana from table<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. Following that, go south. That done, go to the west. And then, doublecheck that the case is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. That done, ensure that the Microsoft chest in the attic is open. Then, take the vanilla scented key from the Microsoft chest. After you have taken the vanilla scented key, lock the vanilla scented chest inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a fridge. There's something about an object in a room that's just so... TextWorld. The fridge is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cucumber and a spork on the floor.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>open Microsoft chest<|im_end|>take vanilla scented key from Microsoft chest<|im_end|>lock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to head west. And then, move south. After that, make absolutely sure that the case within the office is wide open. Then, recover the fly larva from the case inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open case<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, travel west. After that, pick up the spoon from the bowl. And then, make an effort to move east. Then, toss the spoon on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place.
You make out a counter. The counter is usual. On the counter you can see a paper towel. You make out a shelf. On the shelf you make out a worm. You smell an interesting smell, and follow it to a rack. The rack is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spoon from bowl<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go to the west. Then, move north. With that accomplished, go to the east. Following that, take the plant from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
I am honoured to announce that you are now in the canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading south. You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take plant from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to go to the south. Once you succeed at that, move east. And then, retrieve the keycard from the rack. And then, unlock the locker with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an effort to head west. Following that, pick up the passkey from the desk in the study. And then, try to venture east. That done, insert the passkey into the box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked box here. You see a gleam over in a corner, where you can see a Canadian style safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. On the shelf you can see a Canadian style latchkey and a sponge. Were you looking for a table? Because look over there, it's a table. Now why would someone leave that there? Unfortunately, there isn't a thing on it. You see a bench. The bench is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be great if you could venture east. Next, make an attempt to move north. After that, take the spoon from the rack within the cookery. Then, toss the spoon on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a whisk.

your action:

Response: go east<|im_end|>go north<|im_end|>take spoon from rack<|im_end|>drop spoon<|im_end|>