Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the box with the latchkey. And then, ensure that the box is open. After that, pick up the monitor from the box in the playroom. Then, place the monitor on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You can make out a locked box. You can make out a locked fudge scented chest. Hey, want to see a chest? Look over there, a chest. You see a vanilla scented chest. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to head west. After that, pick-up the paper towel from the floor of the restroom. After that, try to go to the east. With that done, you can deposit the paper towel inside the cabinet in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can see an opened cabinet close by. The cabinet is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, go north. And then, retrieve the whisk from the floor of the scullery. And then, attempt to go south. After that, you can insert the whisk inside the cuboid locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened cuboid locker. The cuboid locker contains a teapot. Huh, weird.
There is an unblocked exit to the north.
There is a cuboid key on the floor.
You are carrying: a banana, a passkey and an American key.

your action:

Response: go north<|im_end|>take whisk<|im_end|>go south<|im_end|>insert whisk into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go north. After that, pick up the stapler from the display. After that, make an attempt to go east. Okay, and then, sit the stapler on the pan in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open hatch leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stapler from display<|im_end|>go east<|im_end|>put stapler on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, pick up the passkey from the Microsoft box within the vault. And then, head south. After that, make sure that the chest inside the garage is closed. After that, make it so that the chest inside the garage is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
What's that over there? It looks like it's a Microsoft box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The Microsoft box contains a passkey. Something scurries by right in the corner of your eye. Probably nothing. You see a rack. The rack is standard. The rack appears to be empty. You scan the room, seeing a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a Microsoft latchkey on the floor.
You are carrying: a peanut, an onion and a carrot.

your action:

Response: take passkey from Microsoft box<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the locker with the passkey. Then, open the locker. After pulling open the locker, retrieve the paper towel from the locker. And then, place the paper towel on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. You make out an opened standard looking dresser in the room. The dresser is empty! This is the worst thing that could possibly happen, ever! You make out an opened typical looking safe right there by you. The safe is empty, what a horrible day! You can see a table. The table is typical. On the table you can see a keycard. You can see a rack. The rack is typical. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a grape, a passkey and a rectangular latchkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take a trip east. Then, recover the passkey from the cabinet within the sauna. After that, head west. And then, check that the gateway is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have walked into, you had to saunter into a standard one.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from cabinet<|im_end|>go west<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, head west. And then, travel south. Then, move east. Then, insert the keycard into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be good if you could venture north. Okay, and then, go to the east. And then, go to the south. And then, pick up the teacup from the cabinet inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take teacup from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the type 6 passageway inside the canteen is unlocked. After that, open the type 6 passageway. After that, head west. Okay, and then, pick-up the teapot from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
There is a closed gateway leading north. There is a closed type 6 passageway leading west.
You are carrying: a type 6 keycard.

your action:

Response: unlock type 6 passageway with type 6 keycard<|im_end|>open type 6 passageway<|im_end|>go west<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to venture north. With that done, head east. After that, take the fly larva from the stand inside the garage. And then, place the fly larva on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
There is a closed passageway leading east. There is an open portal leading north. There is an unguarded exit to the south.
You are carrying: a burger.

your action:

Response: go north<|im_end|>go east<|im_end|>take fly larva from stand<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the American style keycard from the chest inside the laundry place. And then, make it so that the American style box inside the laundry place is unlocked. After unlocking the American style box, open the American style box inside the laundry place. And then, take the fly larva from the American style box inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked American style box. You make out a chest. The chest contains an American style keycard, an American limited edition key, a nest of bunnies and a nest of spiders. If you haven't noticed it already, there seems to be something there by the wall, it's a American limited edition chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a mat on the floor.
You are carrying: a latchkey.

your action:

Response: take American style keycard from chest<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take fly larva from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the butterfly from the locker within the study. If you can get your hands on the butterfly, head east. Then, open the TextWorld style chest. Once you have opened the TextWorld style chest, put the butterfly inside the TextWorld style chest in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a butterfly. You scan the room for a suitcase, and you find a suitcase. Now that's what I call TextWorld! Hey, want to see a desk? Look over there, a desk. The desk is ordinary. But the thing is empty. Aw, here you were, all excited for there to be things on it! You make out a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? But oh no! there's nothing on this piece of junk. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: take butterfly from locker<|im_end|>go east<|im_end|>open TextWorld style chest<|im_end|>insert butterfly into TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the key from the floor of the cookhouse. After that, take a trip west. After that, try to go north. Okay, and then, insert the key into the box in the pantry's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, pick up the key from the safe. If you can get your hands on the key, unlock the chest in the playroom with the key. After that, ensure that the chest is open. After that, recover the tv from the chest within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Fancy seeing you here. Here, by the way, being the playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You see a safe. The safe contains an apple and a key. Make a note of this, you might have to put stuff on or in it later on. You see a bench. But the thing hasn't got anything on it. Hm. Oh well You can make out a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a soap scented keycard.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go north. Following that, pick up the berry from the stand. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
Hey, want to see a American limited edition box? Look over there, a American limited edition box. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a safe.
There is an unguarded exit to the north.
There is a keycard and a nest of bugs on the floor.
You are carrying: an American limited edition keycard.

your action:

Response: go north<|im_end|>take berry from stand<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture north. Then, pick-up the pair of headphones from the floor of the pantry. And then, go south. Then, you can insert the pair of headphones inside the crate within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. The room is well lit.
You can make out a crate. The crate contains a stick of butter and a cookie. You can make out a locked typical looking type 5 safe nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is ordinary. On the rack you can see a chocolate bar.
There is an unguarded exit to the north.
You are carrying: a peanut, a type 5 keycard, a paper towel and a teacup.

your action:

Response: go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>insert pair of headphones into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the drawer within the restroom is wide open. After that, pick up the non-euclidean key from the drawer. Then, unlock the non-euclidean box with the non-euclidean key. Then, ensure that the non-euclidean box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
Look over there! a non-euclidean box. If you haven't noticed it already, there seems to be something there by the wall, it's a drawer.
There is a closed passageway leading north. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take non-euclidean key from drawer<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, venture south. With that done, travel east. With that over with, recover the spork from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
This bedchamber you have just entered is definitely usual.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, move south. Okay, and then, doublecheck that the safe in the study is wide open. And then, retrieve the type 6 passkey from the safe. Then, unlock the type 6 box with the type 6 passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard kind of place.
You see a gleam over in a corner, where you can see a non-euclidean locker! What a letdown! The non-euclidean locker is empty! You bend down to tie your shoe. When you stand up, you notice a type X chest.
You need an unblocked exit? You should try going south.
There is a non-euclidean latchkey on the floor.
You are carrying: a berry and a type X key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take type 6 passkey from safe<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. Then, take the mug from the bookshelf within the workshop. If you can get your hands on the mug, go north. Then, ditch the mug on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one. You begin to take stock of what's here.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>take mug from bookshelf<|im_end|>go north<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, try to go north. And then, recover the insect from the table. Then, head south. With that over with, you can deposit the insect into the spherical locker within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You can make out an opened standard looking spherical locker close by. The spherical locker contains an iron. You can see a locked box. You can make out a rack. But the thing is empty, unfortunately. You swear loudly.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a legume and a stick of butter on the floor.
You are carrying: a passkey and a spherical passkey.

your action:

Response: go north<|im_end|>take insect from table<|im_end|>go south<|im_end|>insert insect into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Canadian limited edition keycard from the floor of the launderette. After that, make sure that the Canadian limited edition locker is unlocked. And then, assure that the Canadian limited edition locker is ajar. After opening the Canadian limited edition locker, recover the insect from the Canadian limited edition locker inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian limited edition locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Canadian limited edition keycard on the floor.
You are carrying: a sandwich and a nest of toads.

your action:

Response: take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take insect from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move east. With that done, ensure that the box within the shower is open. After that, retrieve the pizza from the box. After that, eat the pizza. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You can barely contain your excitement.
You can make out a spherical safe. You can see a closed non-euclidean safe. You can see a closed locker. You see a desk. On the desk you see a non-euclidean passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going east.
There is a mouse on the floor.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the chest within the parlor. After that, make it so that the chest in the parlor is opened. After that, pick up the non-euclidean key from the chest inside the parlor. Then, doublecheck that the non-euclidean gateway in the parlor is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place.
You scan the room for a chest, and you find a chest.
There is a closed passageway leading east. There is a closed door leading north. There is a closed non-euclidean gateway leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to go to the east. With that over with, unlock the formless chest inside the garage. After that, open the formless chest. After that, take the shadfly from the formless chest within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. The room is well lit.
You see a case. You shudder, but continue examining the room. You see a gleam over in a corner, where you can see a shelf. Looks like someone's already been here and taken everything off it, though. You can see a pan. Looks like someone's already been here and taken everything off it, though. You think about smashing the pan to bits, throwing the bits into a pit, etc, until you get bored. You make out a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cashew and a cookie on the floor.
You are carrying: a formless key.

your action:

Response: go east<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take shadfly from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel north. Then, retrieve the rectangular passkey from the floor of the steam room. And then, attempt to go to the south. Then, make it so that the rectangular box inside the basement is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
Were you looking for a rectangular box? Because look over there, it's a rectangular box. You can see a cabinet. The cabinet is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a type 6 safe.
There is an exit to the north. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying: a sandwich, a type 6 latchkey and a frisbee.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to head west. And then, recover the chocolate bar from the safe. Then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You see a locked fudge scented locker nearby.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fudge scented keycard on the floor.
You are carrying: a sandwich and a peanut.

your action:

Response: go west<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to make an attempt to go north. Then, retrieve the Quote of the Day Calendar from the coffer. With the Quote of the Day Calendar, make an effort to go east. Then, you can place the Quote of the Day Calendar into the cabinet within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Quote of the Day Calendar from coffer<|im_end|>go east<|im_end|>insert Quote of the Day Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to move east. Then, make an effort to go north. That done, make absolutely sure that the box within the shower is ajar. Then, take the insect from the box in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin looking for stuff.
Were you looking for a shelf? Because look over there, it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to take a trip west. Following that, pick up the plant from the floor of the chamber. If you can get your hands on the plant, make an effort to head east. After that, you can place the plant into the spherical chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place.
You can see a spherical chest. What a letdown! The spherical chest is empty! You make out a closed box. If you haven't noticed it already, there seems to be something there by the wall, it's a bowl. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
There is a key and a spherical key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>insert plant into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, attempt to move east. With that done, venture north. After that, attempt to go west. That done, recover the lampshade from the display in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal one. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take lampshade from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, insert the key into the safe's lock to unlock it. Then, open the safe within the studio. After that, recover the passkey from the safe inside the studio. And then, make it so that the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can see a closed box. You can make out a locked safe here. You can make out an opened coffer. The coffer contains a loaf of bread. You make out a cabinet. You can make out a desk. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean key from the case inside the study. After that, make an attempt to go east. After that, insert the non-euclidean key into the non-euclidean gate within the launderette's lock to unlock it. If you have unlocked the non-euclidean gate, make sure that the non-euclidean gate inside the launderette is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a case. You wonder idly who left that here. The case contains a non-euclidean key. Huh, weird.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take non-euclidean key from case<|im_end|>go east<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the floor of the lounge. And then, make absolutely sure that the safe is unlocked. After that, open the safe inside the lounge. And then, recover the tablet from the safe within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked safe nearby. You make out a locked type T safe. You can see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. You see a couch. What a coincidence, weren't you just thinking about a couch? But the thing is empty, unfortunately.
There is an unguarded exit to the west.
There is a broccoli and a keycard on the floor.
You are carrying: a type T key and a TextWorld limited edition key.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, make an effort to head east. With that over with, unlock the locker. Then, doublecheck that the locker inside the scullery is open. After that, insert the tablet inside the locker inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You begin to take stock of what's in the room.
You see an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is typical. On the armchair you can make out a butterfly. Look out! It's a- oh, never mind, it's just a desk. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a mouse on the floor.
You are carrying: a sandwich, a loaf of bread, a stick of butter, a keycard, a tablet and a Cat Calendar.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert tablet into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to try to take a trip north. If you can get around to doing that, retrieve the type Q keycard from the floor of the lounge. With the type Q keycard, doublecheck that the type Q locker within the lounge is unlocked. After that, ensure that the type Q locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You can see a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Q keycard<|im_end|>unlock type Q locker with type Q keycard<|im_end|>open type Q locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. Then, make it so that the chest is wide open. And then, recover the butterfly from the chest. Then, sit the butterfly on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. Okay, just remember what you're here to do, and everything will go great.
A locked formless box is nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a formless latchkey and a shirt on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First stop, try to travel south. With that over with, attempt to take a trip east. And then, go to the north. Then, ensure that the toolbox inside the vault is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the key from the floor of the dish-pit. And then, assure that the safe is unlocked. And then, make sure that the safe is opened. Then, pick up the mug from the safe in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe right there by you. You can see a closed spherical chest. You make out a closed fresh laundry scented chest in the room. You rest your hand against a wall, but you miss the wall and fall onto a type 9 box. You hear a noise behind you and spin around, but you can't see anything other than a chair. The chair is usual. On the chair you make out a fresh laundry scented key.
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. Once you finish that, lift the latchkey from the floor of the vault. With the latchkey, unlock the locker inside the vault. After that, make absolutely sure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
What's that over there? It looks like it's a Canadian locker. Look over there! a desk. The desk is ordinary. On the desk you can see a Canadian key and a manuscript. Hey, want to see a couch? Look over there, a couch. But there isn't a thing on it. You can make out a recliner. The recliner is usual. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip west. That done, move south. Then, go to the east. And then, pick up the insect from the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
There is an unblocked exit to the north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Microsoft safe. And then, open the Microsoft safe inside the restroom. After opening the Microsoft safe, retrieve the broom from the Microsoft safe. Then, put the broom inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
I never took you for the sort of person who would show up in a restroom, but I guess I was wrong.
You can make out an opened safe in the corner. What a letdown! The safe is empty! You make out a locked Microsoft safe, which looks usual, right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take broom from Microsoft safe<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to take a trip west. After that, pick up the bug from the table in the attic. After that, head east. Then, you can insert the bug inside the toolbox in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a toolbox. What a letdown! The toolbox is empty!
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from table<|im_end|>go east<|im_end|>insert bug into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel east. And then, make an effort to take a trip south. With that accomplished, travel east. Okay, and then, retrieve the insect from the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You start to take note of what's in the room.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go south. And then, head east. After that, unlock the Canadian box in the workshop with the Canadian passkey. After unlocking the Canadian box, make sure that the Canadian box inside the workshop is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go to the east. After that, make sure that the Canadian limited edition locker in the cubicle is wide open. After that, take the formless passkey from the Canadian limited edition locker in the cubicle. After that, check that the formless safe within the cubicle is unlocked with the formless passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a standard kind of place. That is to say, you're in a spare room. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a type X locker. You can see an opened type N locker. What a letdown! The type N locker is empty! You can see a locked display in the room.
There is an unblocked exit to the east.
There is a type X passkey on the floor.
You are carrying: a Canadian limited edition key and a shirt.

your action:

Response: go east<|im_end|>open Canadian limited edition locker<|im_end|>take formless passkey from Canadian limited edition locker<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. Then, take the tv from the recliner inside the salon. After that, travel south. After that, place the tv on the board inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it usual? You better believe it is. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from recliner<|im_end|>go south<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the latchkey from the floor of the pantry. And then, check that the box inside the pantry is unlocked with the latchkey. Then, make sure that the box in the pantry is ajar. After that, take the golf ball from the box within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry. The room is well lit.
You can see a locked box in the corner. You can see a TextWorld limited edition box. You make out a locked non-euclidean chest.
You need an unblocked exit? You should try going north.
There is a latchkey and a non-euclidean key on the floor.
You are carrying: a TextWorld limited edition passkey and a keycard.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the safe is unlocked with the key. Then, ensure that the safe is open. Then, retrieve the mouse from the safe within the studio. And then, toss the mouse on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You see a locked safe. Oh wow! Is that what I think it is? It is! It's a soap scented chest. What a letdown! The soap scented chest is empty!
There is an unblocked exit to the north.
There is a stapler on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go north. After that, go to the east. With that done, make an effort to venture south. Then, make it so that the suitcase is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a grape.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the non-euclidean key from the board in the steam room. After that, head south. Once you manage that, make absolutely sure that the non-euclidean chest is unlocked. And then, make it so that the non-euclidean chest in the office is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. The room is well lit.
You make out a board. You see a non-euclidean key and a worm on the board.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread and a towel on the floor.
You are carrying: a fondue and a paper towel.

your action:

Response: take non-euclidean key from board<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, go to the west. After that, venture north. After that, lift the carrot from the floor of the office. And then, eat the carrot. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. I guess you better just go and list everything you see here.
There is a closed door leading north. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the Microsoft style safe is open. After that, pick up the key from the Microsoft style safe inside the kitchenette. With the key, unlock the locker in the kitchenette. And then, assure that the locker in the kitchenette is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You can see a locked locker. You see a Microsoft style safe. You can see a locked cabinet. You see a shelf. The shelf is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a banana, a Microsoft style latchkey and a fly larva.

your action:

Response: open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the locker inside the dish-pit is unlocked. Then, open the locker. And then, recover the blender from the locker. Then, throw the blender on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Let's see what's in here.
You see a locker.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, you could, like, recover the Microsoft style latchkey from the rack within the canteen. If you have picked up the Microsoft style latchkey, try to travel south. With that done, make an attempt to go to the west. Then, unlock the Microsoft style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen. I guess you better just go and list everything you see here.
You smell a fine smell, and follow it to a rack. The rack is typical. On the rack you see a Microsoft style latchkey.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from rack<|im_end|>go south<|im_end|>go west<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the keycard from the floor of the canteen. After that, doublecheck that the safe inside the canteen is unlocked. If you have unlocked the safe, open the safe in the canteen. Then, take the blender from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the canteen. Okay, just remember what you're here to do, and everything will go great.
You see a locked normal looking safe right there by you. You make out an opened Canadian style safe. The Canadian style safe is empty! This is the worst thing that could possibly happen, ever! You see a closed ordinary looking freezer nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard and a Canadian style keycard on the floor.
You are carrying: a sandwich, a fondue and a burger.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the Henderson's portal is open. Having opened the Henderson's portal, move south. That done, make it so that the Henderson's portal is shut. Then, lock the Henderson's portal in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed passageway leading east. There is a closed Henderson's portal leading south. There is an open portal leading north.
You are carrying: a Henderson's latchkey and a fork.

your action:

Response: open Henderson's portal<|im_end|>go south<|im_end|>close Henderson's portal<|im_end|>lock Henderson's portal with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the keycard from the floor of the bedroom. And then, unlock the locker within the bedroom with the keycard. After that, ensure that the locker is open. After that, pick up the tv from the locker inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. The room is well lit.
You can see a locked locker. You make out a mantle. The mantle is normal. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich, a keycard and a book on the floor.
You are carrying: a tablet.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. And then, make an attempt to venture west. Then, move south. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make sure that the Henderson's locker is unlocked. After that, ensure that the Henderson's locker is open. After that, retrieve the insect from the Henderson's locker in the shower. After that, place the insect on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You can make out a Henderson's locker. You shudder, but continue examining the room. You can make out a trunk. Something scurries by right in the corner of your eye. Probably nothing. Oh wow! Is that what I think it is? It is! It's a shelf. Now why would someone leave that there? The shelf is usual. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You make out a board. The board is normal. Looks like someone's already been here and taken everything off it, though. You can see a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich, a carrot and a Henderson's keycard.

your action:

Response: unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take insect from Henderson's locker<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could try to venture west. Then, take the keycard from the type 0 box within the cookhouse. After that, make an attempt to go east. That done, insert the keycard into the box within the recreation zone's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one. Okay, just remember what you're here to do, and everything will go great.
You make out a box. You can make out a locked TextWorld limited edition chest. You can see a basket. The basket is empty! This is the worst thing that could possibly happen, ever! You can see a bench. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unguarded.
There is a TextWorld limited edition passkey and a manuscript on the floor.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take keycard from type 0 box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, take the laptop from the chest. Then, try to venture south. And then, go west. And then, rest the laptop on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. The chest contains a laptop.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take laptop from chest<|im_end|>go south<|im_end|>go west<|im_end|>put laptop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to try to move south. Okay, and then, retrieve the non-euclidean passkey from the toolbox. With the non-euclidean passkey, look and see that the non-euclidean box inside the office is unlocked. Then, assure that the non-euclidean box is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. The box contains a key! You make out a table. But there isn't a thing on it. It would have been so cool if there was stuff on the table! oh well.
You need an unguarded exit? You should try going south.
You are carrying: a pear and a pair of headphones.

your action:

Response: go south<|im_end|>take non-euclidean passkey from toolbox<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture west. After that, open the box. And then, pick up the novel from the box within the bar. Then, place the novel on the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin looking for stuff.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take novel from box<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, assure that the gateway within the washroom is wide open. Once you have pulled open the gateway, make an effort to go to the south. After that, pick-up the American passkey from the floor of the spare room. And then, unlock the American locker in the spare room. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is a closed gateway leading south. There is an open passageway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take American passkey<|im_end|>unlock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, doublecheck that the formless chest within the steam room is unlocked with the formless latchkey. Then, ensure that the formless chest inside the steam room is open. After opening the formless chest, recover the mop from the formless chest. With the mop, place the mop on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
You see a locked formless chest. A closed TextWorld limited edition box is in the corner.
There is an unblocked exit to the north.
There is a paper towel on the floor.
You are carrying: a cookie, a formless latchkey and a pencil.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take mop from formless chest<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go south. Okay, and then, try to go east. Following that, pick up the grape from the bowl in the scullery. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape from bowl<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go south. With that accomplished, recover the type 3 keycard from the floor of the cookhouse. And then, make it so that the type 3 locker in the cookhouse is unlocked. Then, open the type 3 locker inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
You scan the room, seeing a non-euclidean box. You can see a type 9 safe. You scan the room for a stand, and you find a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>take type 3 keycard<|im_end|>unlock type 3 locker with type 3 keycard<|im_end|>open type 3 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the safe is unlocked. Then, open the safe within the cookhouse. Then, take the shadfly from the safe in the cookhouse. If you can get your hands on the shadfly, ditch the shadfly on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a locked safe. You can make out a closed lavender scented locker. You see a counter! But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a peanut, a keycard and a lavender scented key.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the TextWorld limited edition latchkey from the toolbox. And then, venture west. Following that, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest's lock to unlock it. Then, ensure that the TextWorld limited edition chest inside the sauna is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. The room is well lit.
You can make out an opened toolbox. The toolbox contains a TextWorld limited edition latchkey. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition latchkey from toolbox<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the safe. Then, ensure that the safe in the laundry place is open. And then, recover the vacuum from the safe in the laundry place. After that, put the vacuum inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one. You begin looking for stuff.
You can make out a case, so there's that. Empty! What kind of nightmare TextWorld is this? You see a safe. Now that's what I call TextWorld! You can see an opened dresser. The dresser is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>insert vacuum into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, venture north. Then, recover the type D passkey from the floor of the workshop. Having picked up the type D passkey, try to head south. And then, lock the type D locker with the type D passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You can see a closed type D locker here. An open suitcase is in the corner. The suitcase contains a bug. I mean, just wow! Isn't TextWorld just the best? You can see a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cauliflower and a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take type D passkey<|im_end|>go south<|im_end|>lock type D locker with type D passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the locker is open. Then, pick up the American limited edition keycard from the locker. And then, venture east. After that, unlock the American limited edition gate in the cookery with the American limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place. You start to take note of what's in the room.
You see a locker.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>take American limited edition keycard from locker<|im_end|>go east<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to make an attempt to move south. Then, ensure that the safe inside the scullery is open. Then, take the formless latchkey from the safe in the scullery. After stealing the formless latchkey, lock the formless locker with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You begin looking for stuff.
You smell an intriguing smell, and follow it to a shelf. Wow, isn't TextWorld just the best? The shelf is standard. On the shelf you see a broom. You make out a rack. You wonder idly who left that here. The rack appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an unguarded exit to the south.
There is a paper towel on the floor.
You are carrying: a peanut and a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>lock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to go east. Then, open the Canadian limited edition locker within the parlor. Once you have pulled open the Canadian limited edition locker, retrieve the passkey from the Canadian limited edition locker. After getting the passkey, make sure the safe inside the parlor is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You can make out a case. The case is empty! What a waste of a day! You can make out a closed Henderson's safe. You bend down to tie your shoe. When you stand up, you notice a chair. You see a Henderson's keycard on the chair.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move south. That done, retrieve the key from the counter. After that, unlock the safe. Once you have unlocked the safe, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You begin looking for stuff.
You see an opened American chest. The American chest contains an American keycard and a fly larva. Oh wow! Is that what I think it is? It is! It's a table. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it! You can make out a shelf. The shelf is standard. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a shelf in a room. You can see a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a sock.

your action:

Response: go south<|im_end|>take key from counter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, take the formless keycard from the bench in the bedroom. And then, unlock the formless safe in the bedroom with the formless keycard. After that, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is an exit to the south. Don't worry, it is unblocked.
There is a candy bar, a legume and a controller on the floor.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>take formless keycard from bench<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, pick up the keycard from the coffer in the bar. And then, check that the chest inside the bar is unlocked with the keycard. Then, open the chest inside the bar. After opening the chest, insert the tablet into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You make out a chest. You make out a coffer. The coffer contains a keycard.
There is a closed gateway leading east. You need an unblocked exit? You should try going west.
You are carrying: a tablet.

your action:

Response: take keycard from coffer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert tablet into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture north. Following that, pick up the cookie from the case. And then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
You need an unguarded exit? You should try going north.
There is a burger, a cashew and a fly larva on the floor.
You are carrying: a fondue, a stick of butter, a cake scented passkey and a frisbee.

your action:

Response: go north<|im_end|>take cookie from case<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to go to the east. Then, make it so that the Canadian chest within the basement is unlocked. If you have unlocked the Canadian chest, ensure that the Canadian chest is open. After that, recover the broom from the Canadian chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying: a Canadian passkey.

your action:

Response: go east<|im_end|>unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take broom from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head east. With that over with, retrieve the Microsoft style latchkey from the chair in the office. Then, check that the Microsoft style chest in the office is unlocked with the Microsoft style latchkey. And then, ensure that the Microsoft style chest is open. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room is well lit.
You see a recliner. The recliner is standard. But oh no! there's nothing on this piece of garbage. You can see a couch. The couch is standard. But the thing is empty. You make out a shelf. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the east.
There is a durian on the floor.
You are carrying: a candy bar and a spherical keycard.

your action:

Response: go east<|im_end|>take Microsoft style latchkey from chair<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the American limited edition box is open. Then, pick up the keyboard from the American limited edition box in the studio. If you can get your hands on the keyboard, try to move south. Then, drop the keyboard on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed American limited edition box. You smell a pungent smell, and follow it to a Microsoft style safe. Look over there! a chest.
You need an unblocked exit? You should try going south.
There is an American limited edition keycard, a Microsoft style keycard and a key on the floor.
You are carrying: a keycard.

your action:

Response: open American limited edition box<|im_end|>take keyboard from American limited edition box<|im_end|>go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head north. Once you accomplish that, recover the keycard from the floor of the dish-pit. Then, move south. Next, insert the keycard into the chest's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You bend down to tie your shoe. When you stand up, you notice a chest. You make out a case. Empty! What kind of nightmare TextWorld is this? You can make out a plate. The plate is standard. On the plate you can make out a teaspoon and a kettle.
You need an unguarded exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a stick of butter and a textbook.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>