Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. Then, travel south. Then, attempt to move east. Then, pick-up the soap dispenser from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the fresh laundry scented locker in the studio. And then, ensure that the fresh laundry scented locker is open. After pulling open the fresh laundry scented locker, retrieve the latchkey from the fresh laundry scented locker. After that, make absolutely sure that the locker is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. You begin looking for stuff.
You can make out a closed locker. A locked fresh laundry scented locker, which looks standard, is right there by you. You see a Microsoft limited edition box. Something scurries by right in the corner of your eye. Probably nothing. You make out a stand. On the stand you make out a Microsoft limited edition key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: a fresh laundry scented keycard and a type M passkey.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take latchkey from fresh laundry scented locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel east. After that, ensure that the type 1 locker is open. After that, recover the pillow from the type 1 locker within the bedchamber. And then, rest the pillow on the shelf inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just walked into a kitchen.
You make out a safe. You shudder, but continue examining the room. You can make out a non-euclidean chest.
You need an unblocked exit? You should try going east.
There is a non-euclidean key on the floor.
You are carrying: a legume and a keycard.

your action:

Response: go east<|im_end|>open type 1 locker<|im_end|>take pillow from type 1 locker<|im_end|>put pillow on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, take the insect from the drawer within the bathroom. And then, go to the west. With that over with, place the insect on the counter inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're not going to believe this, but you've just entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a counter. The counter is standard. The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading south. There is an open gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from drawer<|im_end|>go west<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be great if you could ensure that the locker in the lounge is open. And then, pick up the spherical passkey from the locker. After that, check that the spherical box is unlocked with the spherical passkey. Then, ensure that the spherical box in the lounge is open. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the lounge.
You hear a noise behind you and spin around, but you can't see anything other than a spherical box. There's something strange about this being here, but you can't put your finger on it. You can see a closed locker.
There is a closed gateway leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to attempt to move north. Then, retrieve the stick of butter from the floor of the sauna. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one.
You see a TextWorld limited edition locker. You can make out an opened coffer in the corner. The coffer is empty, what a horrible day! You can make out an opened box in the corner. The box is empty! What a waste of a day! You see a workbench. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cashew and a TextWorld limited edition passkey.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture south. And then, insert the formless passkey into the formless locker's lock to unlock it. Then, open the formless locker within the attic. After that, take the frisbee from the formless locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker. You shudder, but continue examining the room. You see a stand! However, the stand, like an empty stand, has nothing on it. Aw, here you were, all excited for there to be things on it! Oh, great. Here's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. You see a scarf on the shelf.
There is an unguarded exit to the south.
There is a cabbage on the floor.
You are carrying: a formless passkey and a key.

your action:

Response: go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take frisbee from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip west. Okay, and then, make an attempt to move north. And then, make an attempt to head east. Then, open the portmanteau inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well how about that, you are in a place we're calling a parlor. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. Then, recover the keycard from the floor of the office. After that, unlock the box inside the office. And then, assure that the box in the office is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, venture south. Following that, ensure that the locker is open. After that, retrieve the passkey from the locker. And then, unlock the box within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
As if things weren't amazing enough already, you can even see a cuboid safe. The cuboid safe contains a chocolate bar. You shudder, but continue examining the room. You make out a mantle. What a coincidence, weren't you just thinking about a mantle? But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard and a cuboid keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, go to the south. Then, open the box within the cubicle. And then, recover the pizza from the box. Then, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
What's that over there? It looks like it's a chest. You see a bar. The bar is usual. The bar appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an apple, a latchkey, a key and a fork.

your action:

Response: go south<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to go to the south. Following that, recover the Canadian limited edition keycard from the floor of the washroom. And then, assure that the Canadian limited edition chest is unlocked. And then, open the Canadian limited edition chest within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You see a chest. The chest is empty, what a horrible day! You can make out a mantelpiece. On the mantelpiece you make out an Advent Calendar. Look out! It's a- oh, never mind, it's just a desk. The desk is typical. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a fondue and a kettle.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the non-euclidean passkey from the trunk within the cubicle. After picking up the non-euclidean passkey, make sure that the non-euclidean chest in the cubicle is unlocked. And then, open the non-euclidean chest. And then, you can insert the controller inside the non-euclidean chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a non-euclidean chest. Wow, isn't TextWorld just the best? You see a gleam over in a corner, where you can see a trunk. There's something strange about this thing being here, but you don't have time to worry about that now. The trunk contains a non-euclidean passkey. You make out an opened display. The display is empty! What a waste of a day! You see a gleam over in a corner, where you can see a shelf. Now why would someone leave that there? But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato and a nest of shrimp on the floor.
You are carrying: a controller, a lampshade and a sponge.

your action:

Response: take non-euclidean passkey from trunk<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>insert controller into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to venture east. Then, recover the passkey from the floor of the office. And then, unlock the chest. And then, make it so that the chest is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
You can see an opened display in the room. The display contains a telephone. You can make out an armchair. Unfortunately, there isn't a thing on it. You see a gleam over in a corner, where you can see a stand. You see a grape on the stand.
There is an unblocked exit to the east.
You are carrying: a chocolate bar and a peanut.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, try to travel south. With that done, take the type 6 passkey from the bench. After you have picked up the type 6 passkey, make an attempt to head east. With that over with, insert the type 6 passkey into the type 6 box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 6 passkey from bench<|im_end|>go east<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, assure that the fudge scented chest in the canteen is unlocked. Then, ensure that the fudge scented chest is open. After that, pick up the whisk from the fudge scented chest. After that, put the whisk inside the refrigerator inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can make out a refrigerator. Empty! What kind of nightmare TextWorld is this? You make out a locked fudge scented chest, which looks typical, nearby.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take whisk from fudge scented chest<|im_end|>insert whisk into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, check that the chest is unlocked with the key. Then, ensure that the chest within the canteen is open. After that, recover the American limited edition key from the chest. Then, lock the American limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin looking for stuff.
You can see a American limited edition locker. Look over there! a chest. You smell an interesting smell, and follow it to a plate. The plate is normal. However, the plate, like an empty plate, has nothing on it. Hey, want to see a bowl? Look over there, a bowl. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a banana, a cashew, a key, a coffee cup and a sponge.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take American limited edition key from chest<|im_end|>lock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel north. After that, pick up the pencil from the desk within the workshop. Then, move south. And then, toss the pencil on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You make a grand eccentric entrance into a scullery. You begin to take stock of what's in the room.
You can make out a closed non-euclidean box. You can make out an opened fridge. The fridge contains a cookie. You make out a rack. The rack is typical. On the rack you make out a knife. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cashew, a non-euclidean latchkey and a disk.

your action:

Response: go north<|im_end|>take pencil from desk<|im_end|>go south<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could go to the south. Once you get around to doing that, assure that the Microsoft locker within the garage is open. Then, take the coconut from the Microsoft locker. And then, eat the coconut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
You can make out a spherical box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a spherical latchkey.

your action:

Response: go south<|im_end|>open Microsoft locker<|im_end|>take coconut from Microsoft locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, travel west. Then, travel south. With that done, move east. That done, lift the keyboard from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move south. If you can succeed at that, retrieve the candy bar from the mantle. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
This attic you have just entered is definitely typical.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>take candy bar from mantle<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, venture south. Following that, take the insect from the case. And then, place the insect on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an open door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take insect from case<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to move south. Then, make it so that the cuboid safe within the shower is wide open. Once you have opened the cuboid safe, recover the type 4 keycard from the cuboid safe inside the shower. After you have picked up the type 4 keycard, unlock the type 4 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
You make out a desk. The desk is usual. But the thing is empty. You can see a stand. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a latchkey, a blender and a ladle.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take type 4 keycard from cuboid safe<|im_end|>unlock type 4 box with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to attempt to move south. With that done, unlock the Henderson's chest inside the study with the Henderson's latchkey. After that, ensure that the Henderson's chest is open. And then, retrieve the Quote of the Day Calendar from the Henderson's chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
You smell an intriguing smell, and follow it to a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The trunk is empty, what a horrible day! You make out a locked coffer, which looks usual, close by. You smell a great smell, and follow it to an armchair. The armchair is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the south.
You are carrying: a cookie, a Henderson's latchkey and a pillow.

your action:

Response: go south<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take Quote of the Day Calendar from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. Then, make an effort to move south. With that done, make an effort to head south. And then, lift the shadfly from the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. And then, venture south. With that done, make an effort to venture east. Following that, lift the sponge from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head east. And then, ensure that the chest inside the playroom is open. Then, take the blanket from the chest in the playroom. After that, rest the blanket on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can make out a locked TextWorld safe. You make out a shelf. The shelf is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
You are carrying: a latchkey and a TextWorld passkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>put blanket on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the Microsoft style key from the locker within the kitchenette. Then, unlock the Microsoft style chest in the kitchenette. After unlocking the Microsoft style chest, doublecheck that the Microsoft style chest within the kitchenette is ajar. And then, take the whisk from the Microsoft style chest inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You can make out a locked Microsoft style chest here. You make out an opened locker. The locker contains a Microsoft style key. You can make out a closed spherical safe right there by you.
There is an exit to the north. Don't worry, it is unblocked.
There is a cookie and a spherical keycard on the floor.
You are carrying: a fondue.

your action:

Response: take Microsoft style key from locker<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take whisk from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture north. Then, recover the blanket from the desk inside the playroom. After that, make an attempt to go south. And then, throw the blanket on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a table. The table is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a lightbulb and a worm on the floor.
You are carrying: a durian, a blender and a bug.

your action:

Response: go north<|im_end|>take blanket from desk<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an effort to travel east. And then, ensure that the cuboid box is open. And then, recover the watermelon from the cuboid box. And then, eat the watermelon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a Microsoft safe? Look over there, a Microsoft safe!
You need an unblocked exit? You should try going east.
You are carrying: a cuboid keycard and a Microsoft latchkey.

your action:

Response: go east<|im_end|>open cuboid box<|im_end|>take watermelon from cuboid box<|im_end|>eat watermelon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to head east. That done, pick up the type 1 passkey from the trunk in the washroom. With the type 1 passkey, unlock the type 1 safe in the washroom. Then, ensure that the type 1 safe in the washroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study.
There is a closed hatch leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 passkey from trunk<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. After that, travel west. Once you get through with that, ensure that the dresser is open. After that, you can put the pair of headphones inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>go west<|im_end|>open dresser<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, make an effort to move north. And then, retrieve the gummy bear from the board. With the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You have entered a cubicle. Not the cubicle you'd expect. No, this is a cubicle. You can barely contain your excitement.
You can make out a box.
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying: a loaf of bread, a cauliflower, a pillow and a poem.

your action:

Response: go north<|im_end|>take gummy bear from board<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the hatch is unlocked with the passkey. After that, make sure that the hatch in the steam room is opened. Then, go to the south. With that done, pick up the fly larva from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to head west. After that, travel south. Next, travel east. Then, pick up the textbook from the trunk inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take textbook from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the gateway in the pantry with the key. And then, open the gateway. After that, take a trip south. And then, recover the telephone from the bookshelf inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one.
There is a closed gateway leading south. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>take telephone from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture east. Once you accomplish that, retrieve the type 4 keycard from the floor of the bedroom. And then, make sure that the type 4 box is unlocked. Once you have unlocked the type 4 box, ensure that the type 4 box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You begin to take stock of what's in the room.
You can see an opened toolbox here. What a letdown! The toolbox is empty!
There is an exit to the east. Don't worry, it is unguarded.
There is a gooseberry, an insect and a shoe on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 keycard<|im_end|>unlock type 4 box with type 4 keycard<|im_end|>open type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. After that, attempt to move south. Then, try to go to the west. Okay, and then, retrieve the lampshade from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I am excited to announce that you are now in the scullery.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to travel west. With that over with, pick up the shirt from the locker in the pantry. If you can get your hands on the shirt, travel south. Then, place the shirt on the rack inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt from locker<|im_end|>go south<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move east. With that done, assure that the fudge scented safe within the attic is ajar. Then, pick up the pair of pants from the fudge scented safe. And then, throw the pair of pants on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue, a glass and a towel.

your action:

Response: go east<|im_end|>open fudge scented safe<|im_end|>take pair of pants from fudge scented safe<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to assure that the fresh laundry scented box is wide open. And then, retrieve the keycard from the fresh laundry scented box. After that, unlock the box with the keycard. And then, ensure that the box in the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. The room is well lit.
A locked box is close by. You can see a closed fresh laundry scented box in the room. You can make out a locked cuboid locker. You bend down to tie your shoe. When you stand up, you notice a TextWorld style locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a shadfly.

your action:

Response: open fresh laundry scented box<|im_end|>take keycard from fresh laundry scented box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel east. Following that, make an attempt to head south. And then, recover the binder from the table. After that, place the binder inside the toolbox inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take binder from table<|im_end|>insert binder into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Canadian latchkey from the table inside the steam room. Then, check that the Canadian chest in the steam room is unlocked with the Canadian latchkey. Then, open the Canadian chest inside the steam room. After that, take the shirt from the Canadian chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You can see a Canadian chest. Is this what you came to TextWorld for? This... Canadian chest? You see an opened cabinet nearby. What a letdown! The cabinet is empty! An open drawer is in the room. The drawer is empty, what a horrible day! What's that over there? It looks like it's a table. The table is usual. On the table you see a fondue and a Canadian latchkey. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying: a pear and a Quote of the Day Calendar.

your action:

Response: take Canadian latchkey from table<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take shirt from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, recover the keycard from the floor of the salon. Then, insert the keycard into the locker inside the salon's lock to unlock it. After that, ensure that the locker inside the salon is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked Henderson's box in the room. You see a box.
There is an exit to the south. Don't worry, it is unguarded.
There is a Henderson's key and a pair of headphones on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, head east. If you can get around to doing that, ensure that the crate is open. And then, recover the key from the crate. With the key, Place the key into the chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into the most standard of all possible scullerys.
There is an open gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take key from crate<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the safe is unlocked with the key. After that, ensure that the safe inside the study is open. After opening the safe, take the fudge scented latchkey from the safe in the study. If you can get your hands on the fudge scented latchkey, unlock the fudge scented gateway. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You can make out a safe.
There is a closed fudge scented gateway leading east. There is a closed hatch leading west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fudge scented latchkey from safe<|im_end|>unlock fudge scented gateway with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture west. Then, pick-up the pencil from the floor of the study. And then, make an attempt to move east. With that over with, ditch the pencil on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. The room is well lit.
You need an unguarded exit? You should try going west.
There is a honeydew, a burger, a loaf of bread and a bug on the floor.
You are carrying: a peanut, an apple, a pizza and a cabbage.

your action:

Response: go west<|im_end|>take pencil<|im_end|>go east<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, travel north. After that, venture east. Okay, and then, pick-up the keycard from the floor of the closet. After that, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
There is an open portal leading north. There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to open the Canadian limited edition chest. After that, retrieve the insect from the Canadian limited edition chest inside the office. After that, make an effort to go to the south. And then, sit the insect on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You start to take note of what's in the room.
You make out a closed Canadian limited edition chest.
You need an unguarded exit? You should try going south.
There is a burger on the floor.
You are carrying: a Canadian limited edition key and a laptop.

your action:

Response: open Canadian limited edition chest<|im_end|>take insect from Canadian limited edition chest<|im_end|>go south<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that accomplished, pick up the TextWorld style keycard from the stand in the study. And then, travel east. Next, make it so that the TextWorld style safe in the cellar is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
A locked TextWorld style safe is close by. You scan the room, seeing a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.
You need an unblocked exit? You should try going west.
There is a top hat on the floor.
You are carrying: a licorice strip, a cashew and a stick of butter.

your action:

Response: go west<|im_end|>take TextWorld style keycard from stand<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, attempt to move north. If you can finish that, move north. And then, retrieve the sponge from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. After that, lift the latchkey from the floor of the launderette. And then, assure that the locker is unlocked. After that, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You make out a spherical chest. Look out! It's a- oh, never mind, it's just a stand. Looks like someone's already been here and taken everything off it, though. You can make out a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a spherical latchkey on the floor.
You are carrying: a burger, a salad and a tv.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to try to head east. Then, pick up the nest of spiders from the floor of the attic. After that, make an effort to venture west. And then, drop the nest of spiders on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. You begin looking for stuff.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>take nest of spiders<|im_end|>go west<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to venture east. With that done, unlock the rectangular box inside the kitchenette. Then, make sure that the rectangular box is opened. And then, recover the fly larva from the rectangular box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty normal here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box. You see a closed trunk nearby.
You need an unguarded exit? You should try going east.
You are carrying: a fondue, a cookie, a sandwich, a rectangular latchkey and a key.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take fly larva from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the north. Then, head east. That done, move south. Okay, and then, lift the sponge from the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to doublecheck that the box is unlocked. And then, ensure that the box in the cubicle is open. And then, take the binder from the box. Then, throw the binder on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a box? Look over there, a box.
There is a closed portal leading south. There is a closed passageway leading west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take binder from box<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, venture south. Then, ensure that the box inside the workshop is open. After that, pick up the carrot from the box. After that, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You see a TextWorld style safe. Something scurries by right in the corner of your eye. Probably nothing. You can make out a stand. The stand is usual. On the stand you can see a fly larva.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cookie and a TextWorld style keycard on the floor.
You are carrying: a loaf of bread, a peanut and a cabbage.

your action:

Response: go south<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the box inside the study is open. And then, pick up the passkey from the box in the study. After stealing the passkey, attempt to travel south. Okay, and then, make it so that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You begin to take stock of what's in the room.
You can make out a box. Oh wow! Is that what I think it is? It is! It's a bookshelf. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying: a key and a bug.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move west. That done, take a trip south. And then, attempt to go east. And then, retrieve the blanket from the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, go to the east. With that over with, ensure that the American style box in the closet is open. And then, pick up the shadfly from the American style box in the closet. With the shadfly, drop the shadfly on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
You make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can make out a bench. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going east.
You are carrying: a fondue, an American style key and a cuboid latchkey.

your action:

Response: go east<|im_end|>open American style box<|im_end|>take shadfly from American style box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the Henderson's key from the counter. And then, assure that the Henderson's locker in the cookery is unlocked. And then, ensure that the Henderson's locker is open. And then, take the butterfly from the Henderson's locker in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You see a locked Henderson's locker. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. On the counter you see a Henderson's key. It doesn't get more TextWorld than this!
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's key from counter<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take butterfly from Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head north. With that accomplished, recover the American passkey from the mantelpiece in the cubicle. Then, try to travel south. Following that, make absolutely sure the American locker in the office is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You see a American locker.
There is an open hatch leading east. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American passkey from mantelpiece<|im_end|>go south<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, ensure that the safe is open. After that, take the worm from the safe inside the cookhouse. With the worm, throw the worm on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in the place we're calling the cookery.
You can make out a chest. You shudder, but continue examining the room. You scan the room for a pan, and you find a pan. But the thing hasn't got anything on it. You see a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a pear, a keycard and a ladle on the floor.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go west. Then, pick-up the laptop from the floor of the study. After that, attempt to move east. And then, drop the laptop on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though. You make out a shelf. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a stick of butter, a strawberry, a nest of grubs and a mat on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the table. If you can get your hands on the latchkey, make an effort to travel south. And then, make sure that the safe is unlocked with the latchkey. Then, make absolutely sure that the safe inside the spare room is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
You can make out a table. On the table you can make out a latchkey and a worm. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a potato, a tablet, a coffee cup and a shirt.

your action:

Response: take latchkey from table<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. And then, make an attempt to head north. Then, go to the east. Then, retrieve the iron from the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place. You begin to take stock of what's here.
There is a closed gateway leading east. There is an unblocked exit to the north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take iron from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go west. With that accomplished, retrieve the iron from the shelf inside the steam room. And then, move east. And then, you can put the iron into the locker in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the studio.
You see a locker. The locker is empty, what a horrible day! You see a chair. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a legume on the floor.
You are carrying: a key and a napkin.

your action:

Response: go west<|im_end|>take iron from shelf<|im_end|>go east<|im_end|>insert iron into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to recover the type H keycard from the fridge. After that, make sure that the type H chest is unlocked. And then, ensure that the type H chest inside the dish-pit is open. Then, take the knife from the type H chest within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can see a type H chest. Now that's what I call TextWorld! You see a fridge. You can't wait to tell the folks at home about this! The fridge contains a type H keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going west.
You are carrying: a bug.

your action:

Response: take type H keycard from fridge<|im_end|>unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>take knife from type H chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to move east. With that over with, venture north. After that, check that the box is unlocked with the passkey. Then, make absolutely sure that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the Henderson's passkey from the floor of the bathroom. After that, look and see that the Henderson's chest within the bathroom is unlocked. After that, make sure that the Henderson's chest within the bathroom is ajar. After pulling open the Henderson's chest, pick up the broom from the Henderson's chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
I never took you for the sort of person who would show up in a bathroom, but I guess I was wrong. You begin to take stock of what's here.
You can make out a locked Henderson's chest in the corner. You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going west.
There is a Henderson's passkey on the floor.
You are carrying: a type B key, a sponge, a mop and a lamp.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take broom from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. With that accomplished, recover the folder from the cabinet in the office. After that, try to head east. With that done, put the folder on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You can make out a closed safe in the corner. You can see a table. The table is usual. On the table you can make out a passkey.
There is an unblocked exit to the west.
You are carrying: a desktop computer and a tv.

your action:

Response: go west<|im_end|>take folder from cabinet<|im_end|>go east<|im_end|>put folder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, head north. And then, pick up the fork from the locker. Then, attempt to head south. Okay, and then, rest the fork on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place. You start to take note of what's in the room.
You make out a rack. But oh no! there's nothing on this piece of junk. You see a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it. It would have been so cool if there was stuff on the workbench.
There is an exit to the north. Don't worry, it is unblocked.
There is a lightbulb and a bug on the floor.
You are carrying: a passkey and a soap dispenser.

your action:

Response: go north<|im_end|>take fork from locker<|im_end|>go south<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First, it would be fantastic if you could assure that the chest is unlocked. Then, look and see that the chest is ajar. And then, pick up the key from the chest in the kitchen. Then, Put the key into the safe inside the kitchen to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You make out a closed normal looking safe close by. You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You smell a hideous smell, and follow it to a counter. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a salad on the floor.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the cuboid gate within the launderette is unlocked with the cuboid key. And then, assure that the cuboid gate inside the launderette is open. After opening the cuboid gate, try to go to the north. And then, recover the broom from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading east. There is a closed cuboid gate leading north. There is a closed hatch leading south.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid gate with cuboid key<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. After that, recover the latchkey from the mantelpiece within the chamber. After that, try to head north. Then, doublecheck that the portal is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading east. There is a closed portal leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a mop.

your action:

Response: go south<|im_end|>take latchkey from mantelpiece<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel east. Then, make an attempt to venture south. Once you finish that, move west. Okay, and then, you can deposit the nest of bugs inside the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of bugs and a lampshade.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>insert nest of bugs into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip west. Then, recover the pair of headphones from the floor of the garage. Having taken the pair of headphones, venture east. With that done, toss the pair of headphones on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You make a grand eccentric entrance into a basement. You begin looking for stuff.
There is a closed passageway leading north. There is an open hatch leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, make an effort to go north. Once you finish that, go west. That done, retrieve the broccoli from the table inside the vault. And then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take broccoli from table<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. Okay, and then, pick up the golf club from the shelf. Then, travel south. And then, rest the golf club on the bench within the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You can barely contain your excitement.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take golf club from shelf<|im_end|>go south<|im_end|>put golf club on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make it so that the cuboid box within the basement is unlocked. Then, assure that the cuboid box inside the basement is opened. Then, take the loaf of bread from the cuboid box in the basement. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've seen better basements, but at least this one seems pretty usual. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid box. Is this it? Is this what you came to TextWorld to see? a cuboid box? You smell an intriguing smell, and follow it to a box. You scan the room, seeing a table. You see a top hat on the table. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey and a bug on the floor.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take loaf of bread from cuboid box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the latchkey from the cuboid safe within the cookhouse. And then, venture south. Then, check that the safe is unlocked with the latchkey. And then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. Let's see what's in here.
You make out an opened normal looking cuboid safe right there by you. The cuboid safe contains a latchkey. You see a pan. The pan is ordinary. On the pan you make out a cabbage and a glass. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unblocked.
There is a cuboid key and a teaspoon on the floor.
You are carrying: an apple and a fly larva.

your action:

Response: take latchkey from cuboid safe<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Once you finish that, venture west. And then, go south. Once you manage that, pick up the Cat Calendar from the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty typical here.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a nest of ticks.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Cat Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to venture south. With that accomplished, ensure that the safe is open. And then, retrieve the iron from the safe. And then, place the iron on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type R box. You see a toolbox. The toolbox contains a type N key. Wow, isn't TextWorld just the best? You can make out a type N chest. You rest your hand against a wall, but you miss the wall and fall onto a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the south. Don't worry, it is unguarded.
There is a type R passkey on the floor.
You are carrying: a keycard and a Canadian style latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the south. With that over with, assure that the safe is unlocked. After unlocking the safe, make it so that the safe inside the scullery is ajar. And then, recover the whisk from the safe inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. Let's see what's in here.
You see a rack. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a raspberry on the floor.
You are carrying: a stick of butter, a keycard, a frisbee and a desktop computer.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go east. Then, head north. And then, move west. Then, take the mug from the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in a place we're calling a closet. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mug from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the sock from the floor of the sauna. Then, make an attempt to venture east. Okay, and then, open the formless chest inside the kitchen. Then, you can deposit the sock into the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
Oh wow! Is that what I think it is? It is! It's a box. Wow, check out the price tag on the box! A hundred dollars! You can see a drawer. What a letdown! The drawer is empty! You make out a table. The table appears to be empty.
There is an exit to the east. Don't worry, it is unguarded.
There is a sock and a mop on the floor.
You are carrying: a formless keycard and a passkey.

your action:

Response: take sock<|im_end|>go east<|im_end|>open formless chest<|im_end|>insert sock into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to insert the soap scented keycard into the soap scented safe's lock to unlock it. After that, ensure that the soap scented safe within the garage is open. Then, recover the pair of headphones from the soap scented safe in the garage. Then, ditch the pair of headphones on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a soap scented safe. Something scurries by right in the corner of your eye. Probably nothing. You see an opened trunk. The trunk contains a cuboid passkey. You see a safe. You rest your hand against a wall, but you miss the wall and fall onto a cuboid chest.
You need an unguarded exit? You should try going west.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take pair of headphones from soap scented safe<|im_end|>drop pair of headphones<|im_end|>