Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the key from the bowl. If you can get your hands on the key, assure that the box is unlocked with the key. After you have unlocked the box, open the box. And then, retrieve the teacup from the box in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
You make out a locked box. You make out a closed Henderson's limited edition safe in the corner. You can see a Canadian limited edition locker. You smell an awful smell, and follow it to a bowl. You see a key and a Henderson's limited edition passkey on the bowl, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Canadian limited edition key on the floor.
You are carrying nothing.

your action:

Response: take key from bowl<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the type 9 keycard from the floor of the office. If you have got the type 9 keycard, head south. Then, close the type 9 locker in the cookhouse. Then, look and see the type 9 locker within the cookhouse is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can make out a trunk. You can make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type 9 keycard on the floor.
You are carrying: a burger and a keyboard.

your action:

Response: take type 9 keycard<|im_end|>go south<|im_end|>close type 9 locker<|im_end|>lock type 9 locker with type 9 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to go to the north. With that accomplished, make an attempt to take a trip north. Next, pick up the type 5 keycard from the box within the steam room. With the type 5 keycard, lock the type 5 portal within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a laptop.

your action:

Response: go north<|im_end|>go north<|im_end|>take type 5 keycard from box<|im_end|>lock type 5 portal with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, venture west. After that, try to go north. With that over with, head east. After that, check that the formless box is unlocked with the formless latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a mantelpiece. You shudder, but continue examining the mantelpiece. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, attempt to travel south. After that, assure that the fresh laundry scented locker inside the chamber is wide open. After pulling open the fresh laundry scented locker, recover the book from the fresh laundry scented locker inside the chamber. Then, sit the book on the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You make out a locked chest. You make out a saucepan. The saucepan is normal. On the saucepan you see an apple.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cookie and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fresh laundry scented locker<|im_end|>take book from fresh laundry scented locker<|im_end|>put book on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to take a trip south. Then, make an effort to go east. With that done, take the Henderson's keycard from the counter. After that, doublecheck that the Henderson's chest is locked with the Henderson's keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's keycard from counter<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, you could, like, doublecheck that the locker is unlocked with the key. Then, make absolutely sure that the locker within the washroom is wide open. And then, recover the latchkey from the locker within the washroom. And then, lock the safe within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. I guess you better just go and list everything you see here.
You make out a safe. You make out a locker. You can see a locked chest. You can make out an opened trunk close by. The trunk is empty, what a horrible day!
There is an unguarded exit to the north.
There is a pizza on the floor.
You are carrying: a key and a ladle.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an effort to move north. If you can succeed at that, retrieve the cookie from the recliner. After that, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
A locked type 6 safe, which looks standard, is right there by you.
There is an exit to the north. Don't worry, it is unguarded.
There is a cucumber and a durian on the floor.
You are carrying: a type 6 keycard, a paper towel and a butterfly.

your action:

Response: go north<|im_end|>take cookie from recliner<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, go to the north. After that, retrieve the fly larva from the floor of the shower. And then, try to move south. If you can finish that, toss the fly larva on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
An open locker is here. The locker contains a book. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh wow! Is that what I think it is? It is! It's a bed. You see a nest of kittens on the bed. There's something strange about this being here, but you can't put your finger on it. You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a recliner. You see a tablet on the recliner.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel east. And then, unlock the TextWorld style box in the playroom. After you have unlocked the TextWorld style box, doublecheck that the TextWorld style box inside the playroom is ajar. After that, insert the nest of bugs inside the TextWorld style box inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You make out a chest. The chest is empty, what a horrible day! You can see an opened coffer, which looks normal, in the corner. The coffer is empty, what a horrible day! You see a Microsoft limited edition chest. You make out a workbench. You wonder idly who left that here. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
There is a Microsoft limited edition keycard on the floor.
You are carrying: a stick of butter, a TextWorld style latchkey, a nest of bugs and a cd.

your action:

Response: go east<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>insert nest of bugs into TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move south. Then, attempt to venture east. And then, pick up the scarf from the stand. Then, place the scarf into the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
There is a closed door leading east. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take scarf from stand<|im_end|>insert scarf into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go north. After that, recover the teacup from the refrigerator. And then, make an effort to go to the south. With that accomplished, drop the teacup on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
There is a monitor on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from refrigerator<|im_end|>go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the north. And then, take the garlic clove from the mantelpiece within the study. Then, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You can barely contain your excitement.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. You see a workbench. The workbench is typical. However, the workbench, like an empty workbench, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a cashew.

your action:

Response: go north<|im_end|>take garlic clove from mantelpiece<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, pick up the latchkey from the table. Then, attempt to go south. And then, close the locker within the studio. Then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. You make out a table. You see a latchkey on the table. You see a counter. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar, a peanut and a passkey.

your action:

Response: take latchkey from table<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to go to the north. And then, take the passkey from the refrigerator. Then, go south. After that, lock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
I never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go north<|im_end|>take passkey from refrigerator<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the rectangular locker is open. After that, take the key from the rectangular locker. With the key, doublecheck that the safe is unlocked. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a locked safe. You can see a closed rectangular locker right there by you. You can make out a spherical locker. You make out an opened standard looking drawer close by. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter and a rectangular passkey.

your action:

Response: open rectangular locker<|im_end|>take key from rectangular locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to head south. Then, ensure that the portal is open. After pulling open the portal, take a trip east. Then, doublecheck that the gateway is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the passageway within the office is open. After that, take a trip west. And then, retrieve the laptop from the coffer within the lounge. If you have got the laptop, rest the laptop on the couch. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
There is a closed portal leading south. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take laptop from coffer<|im_end|>put laptop on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, check that the cuboid chest is unlocked with the cuboid latchkey. After that, make it so that the cuboid chest is wide open. After that, pick up the non-euclidean key from the cuboid chest in the studio. And then, make sure that the non-euclidean safe is locked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a non-euclidean safe. You can make out a cuboid chest. There's something strange about this being here, but you can't put your finger on it. You can see a cabinet.
There is an unguarded exit to the north.
You are carrying: a cuboid latchkey and a kettle.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take non-euclidean key from cuboid chest<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go south. Then, pick-up the TextWorld limited edition key from the floor of the kitchen. And then, unlock the TextWorld limited edition locker with the TextWorld limited edition key. After unlocking the TextWorld limited edition locker, look and see that the TextWorld limited edition locker inside the kitchen is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked cuboid chest in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cuboid latchkey, a pencil and a glass.

your action:

Response: go south<|im_end|>take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. And then, ensure that the fudge scented locker is open. Then, retrieve the non-euclidean key from the fudge scented locker within the cubicle. After that, make absolutely sure that the non-euclidean box within the cubicle is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You see a box, so there's that. You see a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a pizza, a legume, a salad and a fudge scented key.

your action:

Response: go east<|im_end|>open fudge scented locker<|im_end|>take non-euclidean key from fudge scented locker<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head east. With that over with, go south. If you can do that, travel west. If you can get through with that, pick up the bowl from the platter in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
This just in- You, in the launderette.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take bowl from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to move north. With that done, recover the peanut from the floor of the washroom. With the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the door is open. Then, go to the east. With that accomplished, pick-up the latchkey from the floor of the canteen. And then, unlock the chest within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You have entered a pantry. Not the pantry you'd expect. No, this is a pantry.
There is a closed door leading east. There is a closed hatch leading north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the insect from the floor of the bar. And then, venture south. And then, take a trip east. With that over with, drop the insect on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>go south<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to take the rectangular latchkey from the bench in the washroom. Then, unlock the rectangular chest within the washroom. After that, assure that the rectangular chest within the washroom is opened. After that, recover the sponge from the rectangular chest within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You can see a locked rectangular chest. Look over there! a bench! On the bench you can make out a rectangular latchkey.
There is a closed portal leading north. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular latchkey from bench<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take sponge from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the door. After opening the door, make an effort to head south. And then, make an attempt to travel east. Once you do that, pick up the cloak from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is a closed door leading south. You need an unguarded exit? You should try going north.
There is a cabbage on the floor.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take cloak from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip north. After that, retrieve the butterfly from the floor of the shower. And then, go south. And then, rest the butterfly on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
You can see a locked formless safe. You can see a counter. Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. On the rack you see a paper towel.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, pick up the type J keycard from the table within the cookery. With the type J keycard, take a trip east. Okay, and then, make it so that the type J chest in the attic is closed. And then, make it so that the type J chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one.
You scan the room, seeing a box. You can make out a locked chest. Were you looking for a table? Because look over there, it's a table. On the table you can see a coconut and a type J keycard.
There is an unblocked exit to the east.
You are carrying: a passkey and a worm.

your action:

Response: take type J keycard from table<|im_end|>go east<|im_end|>close type J chest<|im_end|>lock type J chest with type J keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go north. And then, pick up the printer from the case. And then, make an attempt to take a trip south. Following that, put the printer into the chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest. The chest is empty, what a horrible day! You can see a closed formless safe nearby. You make out a saucepan. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You can make out a chair. Unfortunately, there isn't a thing on it. You can make out a platter. Make a note of this, you might have to put stuff on or in it later on. The platter is usual. The platter appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless latchkey and a monitor.

your action:

Response: go north<|im_end|>take printer from case<|im_end|>go south<|im_end|>insert printer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel west. And then, take the non-euclidean latchkey from the Canadian limited edition box within the shower. After taking the non-euclidean latchkey, venture east. Then, Deposit the non-euclidean latchkey into the non-euclidean chest to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. I guess you better just go and list everything you see here.
You can see a non-euclidean chest. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
There is a strawberry, a pear and a nest of kittens on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from Canadian limited edition box<|im_end|>go east<|im_end|>lock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the east. Then, ensure that the TextWorld limited edition safe is open. Then, take the shirt from the TextWorld limited edition safe inside the attic. Then, rest the shirt on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an armchair. You wonder idly who left that here. You see a fly larva and a pen on the armchair. You make out a bookshelf. But the thing is empty.
You need an unguarded exit? You should try going east.
You are carrying: a TextWorld limited edition key, a broom and a kettle.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take shirt from TextWorld limited edition safe<|im_end|>put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move north. After that, pick up the stick of butter from the locker inside the cookery. With the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You have come into a steam room. Not the steam room you'd expect. No, this is a steam room. You start to take note of what's in the room.
You can see a counter. On the counter you see a gummy bear and an iron. You see a bench. The bench is standard. The bench appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. You see a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, head east. With that accomplished, pick-up the stick of butter from the floor of the bedchamber. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the basement.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel east. After that, recover the keycard from the rack. After that, unlock the hatch. After that, open the hatch within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from rack<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, unlock the type 1 passageway. After that, open the type 1 passageway inside the study. Then, travel west. With that accomplished, make it so that the basket within the shower is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading south. There is a closed type 1 passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 1 latchkey.

your action:

Response: unlock type 1 passageway with type 1 latchkey<|im_end|>open type 1 passageway<|im_end|>go west<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture west. Okay, and then, retrieve the stick of butter from the shelf. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
What's that over there? It looks like it's a counter. Make a note of this, you might have to put stuff on or in it later on. However, the counter, like an empty counter, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. And then, try to take a trip south. Once you do that, move west. With that over with, doublecheck that the safe in the cubicle is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an open gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. After that, ensure that the box inside the study is open. Then, recover the nest of beetles from the box. Then, place the nest of beetles on the mantelpiece inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. You begin looking for stuff.
You can make out a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going south.
You are carrying: a latchkey and a type 5 keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take nest of beetles from box<|im_end|>put nest of beetles on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go south. Once you finish that, recover the burger from the case. And then, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take burger from case<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. After that, try to venture west. That done, recover the latchkey from the floor of the bedchamber. If you can get your hands on the latchkey, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First stop, make an attempt to venture south. And then, take a trip east. Then, recover the keycard from the shelf inside the recreation zone. After that, lock the box with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from shelf<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go north. After that, recover the Henderson's style keycard from the plate. After that, venture south. And then, doublecheck that the Henderson's style chest within the playroom is locked with the Henderson's style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can see a closed Henderson's style chest. You see a non-euclidean safe. The non-euclidean safe contains a non-euclidean passkey. There's something strange about this thing being here, but you don't have time to worry about that now. What's that over there? It looks like it's a chest. The chest is empty! What a waste of a day!
There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's style keycard from plate<|im_end|>go south<|im_end|>lock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. That done, make an attempt to go south. And then, make absolutely sure that the portmanteau is wide open. After pulling open the portmanteau, pick up the pillow from the portmanteau inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I never took you for the sort of person who would show up in a garage, but I guess I was wrong. The room is well lit.
There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>go south<|im_end|>open portmanteau<|im_end|>take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel east. That done, ensure that the rectangular safe is open. Then, pick up the teacup from the rectangular safe in the kitchenette. Then, toss the teacup on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a fudge scented box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out an opened trunk. The trunk is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
There is a candy bar and a disk on the floor.
You are carrying: a fudge scented keycard.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>take teacup from rectangular safe<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to venture west. Next, travel south. Okay, and then, move east. And then, make sure that the portal inside the studio is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. The room is well lit.
You see a closed freezer.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the passkey from the dresser within the washroom. And then, unlock the box inside the washroom. After that, ensure that the box is open. Then, retrieve the sponge from the box in the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can make out a box. Oh, great. Here's a dresser. The dresser contains a passkey. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could take a trip west. And then, pick up the Cat Calendar from the stand in the workshop. After that, make an attempt to go east. If you can get around to doing that, deposit the Cat Calendar into the cabinet in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. You start to take note of what's in the room.
You can make out an opened cabinet, which looks normal, close by. The cabinet is empty! What a waste of a day! You can make out a chest. Classic TextWorld. You scan the room for a bookshelf, and you find a bookshelf. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
There is a folder on the floor.
You are carrying: a keycard, a plant, a worm and a ladle.

your action:

Response: go west<|im_end|>take Cat Calendar from stand<|im_end|>go east<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture north. If you can accomplish that, lift the bug from the floor of the kitchen. After getting the bug, venture south. That done, insert the bug inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
This might come as a shock to you, but you've just entered a washroom.
You can see an opened drawer. The drawer contains a key. Is this it? Is this what you came to TextWorld to see? a drawer? You can make out a locked locker, which looks normal, nearby. You make out an opened box. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 2 passkey.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>insert bug into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. And then, take a trip east. That done, travel south. And then, make absolutely sure that the safe is shut. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in the place we're calling the dish-pit.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a blender.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to go south. If you can get around to doing that, make an attempt to travel west. Then, make an attempt to head north. Then, doublecheck that the cabinet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed gate leading north. There is a closed portal leading west. You need an unblocked exit? You should try going south.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip west. With that done, try to venture north. Okay, and then, go to the east. If you can get through with that, open the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one.
There is a closed passageway leading east. There is an open door leading south. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be good if you could attempt to go east. After that, open the chest. And then, pick up the key from the chest. After that, make sure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a Henderson's chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical safe. You can make out a platter. The platter is standard. On the platter you can make out a spherical passkey. Wow! Just like in the movies!
There is an unguarded exit to the east.
There is a durian on the floor.
You are carrying: a latchkey and a Henderson's latchkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, insert the type 8 key into the type 8 safe's lock to unlock it. After that, open the type 8 safe inside the vault. After you have opened the type 8 safe, recover the lampshade from the type 8 safe inside the vault. After that, you can deposit the lampshade inside the box in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well I'll be, you are in the place we're calling the vault.
You can see an opened box. The box contains a legume and a key. You make out a locked type 8 safe in the corner. You can make out a closed locker, which looks usual, close by. You can make out a toolbox.
There is an unguarded exit to the north.
You are carrying: a coconut and a type 8 key.

your action:

Response: unlock type 8 safe with type 8 key<|im_end|>open type 8 safe<|im_end|>take lampshade from type 8 safe<|im_end|>insert lampshade into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. Next, move west. Then, recover the potato from the bench within the shower. After that, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lightbulb.

your action:

Response: go north<|im_end|>go west<|im_end|>take potato from bench<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the safe is ajar. Then, pick up the keyboard from the safe. After that, go west. And then, place the keyboard on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a safe. Huh, weird.
You need an unblocked exit? You should try going west.
You are carrying: a fondue.

your action:

Response: open safe<|im_end|>take keyboard from safe<|im_end|>go west<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to pick up the Henderson's limited edition key from the floor of the chamber. Then, unlock the Henderson's limited edition box inside the chamber. After that, ensure that the Henderson's limited edition box is open. And then, retrieve the novel from the Henderson's limited edition box within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a locked Henderson's limited edition box right there by you. You see an opened chest nearby. Empty! What kind of nightmare TextWorld is this? You can see a couch. But there isn't a thing on it. Look out! It's a- oh, never mind, it's just a bar. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
There is a Henderson's limited edition key on the floor.
You are carrying: a pencil and a coffee cup.

your action:

Response: take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take novel from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, attempt to go south. That done, make an effort to move east. Following that, pick up the gummy bear from the floor of the washroom. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the formless passkey from the floor of the cookhouse. After taking the formless passkey, make it so that the formless locker inside the cookhouse is unlocked. After that, ensure that the formless locker within the cookhouse is open. After pulling open the formless locker, put the iron into the formless locker. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a formless locker. Make a note of this, you might have to put stuff on or in it later on. You make out a formless box.
You need an unguarded exit? You should try going north.
There is a legume and a formless passkey on the floor.
You are carrying: a formless latchkey, an iron and a backup calendar.

your action:

Response: take formless passkey<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>insert iron into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the box. And then, make sure that the box within the kitchenette is opened. If you have opened the box, pick up the shadfly from the box. And then, throw the shadfly on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
What's that over there? It looks like it's a box. Look over there! a Microsoft limited edition chest.
You need an unguarded exit? You should try going north.
There is a legume and a Microsoft limited edition keycard on the floor.
You are carrying: a stick of butter, a passkey and a paper towel.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. That done, attempt to go west. After that, retrieve the pair of pants from the table within the cellar. After that, sit the pair of pants on the counter. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that signboard! What does it say? It says Welcome to the chamber? Well that's cool.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take pair of pants from table<|im_end|>put pair of pants on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. Next, pick up the loaf of bread from the armchair within the office. After you have taken the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a locked portmanteau. You see a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from armchair<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the type A chest is unlocked. And then, open the type A chest within the pantry. And then, retrieve the cookie from the type A chest within the pantry. Then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked type A chest.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type A passkey.

your action:

Response: unlock type A chest with type A passkey<|im_end|>open type A chest<|im_end|>take cookie from type A chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to retrieve the Cat Calendar from the mantelpiece. After taking the Cat Calendar, venture south. And then, attempt to go to the west. With that over with, ditch the Cat Calendar on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is standard. On the mantelpiece you can see a Cat Calendar.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: take Cat Calendar from mantelpiece<|im_end|>go south<|im_end|>go west<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that over with, recover the sponge from the drawer. And then, head east. Okay, and then, put the sponge on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place. Let's see what's in here.
You can see a stand. What a coincidence, weren't you just thinking about a stand? The stand is ordinary. On the stand you can make out a glove. You can make out a table. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a lampshade and a keyboard.

your action:

Response: go west<|im_end|>take sponge from drawer<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could ensure that the dresser is open. After that, take the latchkey from the dresser. Then, unlock the locker. After unlocking the locker, doublecheck that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
You can see a locker. Now that's what I call TextWorld! You can see a closed ordinary looking dresser in the corner.
There is an unguarded exit to the north.
You are carrying: a Quote of the Day Calendar.

your action:

Response: open dresser<|im_end|>take latchkey from dresser<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be fantastic if you could unlock the safe. After that, open the safe inside the studio. Then, recover the TextWorld keycard from the safe in the studio. After taking the TextWorld keycard, make absolutely sure the TextWorld chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
A closed TextWorld chest is in the corner. A locked safe, which looks typical, is in the room. You can see a mantle. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You can make out a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld keycard from safe<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, recover the type A passkey from the mantelpiece. If you can get your hands on the type A passkey, unlock the type A safe in the workshop. After unlocking the type A safe, open the type A safe in the workshop. If you have opened the type A safe, recover the Cat Calendar from the type A safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You scan the room, seeing a type A safe. There's something strange about this thing being here, but you don't have time to worry about that now. An open toolbox, which looks typical, is in the corner. The toolbox is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is normal. On the mantelpiece you see a licorice strip and a type A passkey. You can see an armchair. The armchair is ordinary. On the armchair you see a fondue. Classic TextWorld.
There is an exit to the north. Don't worry, it is unguarded.
There is a folder and a mouse on the floor.
You are carrying nothing.

your action:

Response: take type A passkey from mantelpiece<|im_end|>unlock type A safe with type A passkey<|im_end|>open type A safe<|im_end|>take Cat Calendar from type A safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move west. After that, pick up the TextWorld style key from the non-euclidean safe. Then, make an attempt to go east. With that over with, check that the TextWorld style safe is unlocked with the TextWorld style key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You can barely contain your excitement.
You can make out a locked TextWorld style safe right there by you. A closed type Y safe is in the corner. You see a board. On the board you can make out a sandwich. You scan the room for a counter, and you find a counter. The counter is typical. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take TextWorld style key from non-euclidean safe<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, go to the west. Once you get through with that, try to move south. After that, pick up the paper towel from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take paper towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the knife from the floor of the scullery. And then, try to go east. Okay, and then, assure that the cabinet within the washroom is opened. Then, insert the knife inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place.
There is a closed door leading north. There is an unguarded exit to the east.
There is a knife on the floor.
You are carrying: a cauliflower.

your action:

Response: take knife<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert knife into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the type 7 keycard from the bookshelf in the chamber. After getting the type 7 keycard, try to go east. And then, close the type 7 safe. And then, lock the type 7 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
As if things weren't amazing enough already, you can even see a bookshelf. You see a type 7 keycard on the bookshelf.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 7 keycard from bookshelf<|im_end|>go east<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, retrieve the paper towel from the floor of the launderette. After that, make an attempt to take a trip south. If you can do that, try to travel east. Then, place the paper towel on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
There is a paper towel on the floor.
You are carrying: a pillow and a broom.

your action:

Response: take paper towel<|im_end|>go south<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make it so that the box in the parlor is opened. If you have pulled open the box, recover the tv from the box in the parlor. And then, go east. With that done, drop the tv on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place.
You see a box.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>take tv from box<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, make an attempt to head west. With that over with, make an effort to go north. And then, pick-up the latchkey from the floor of the pantry. Then, assure that the box inside the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty standard here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the soap scented safe is unlocked with the soap scented keycard. And then, open the soap scented safe inside the steam room. After you have pulled open the soap scented safe, retrieve the loaf of bread from the soap scented safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can see a locked soap scented safe in the room. You see a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
There is a grape on the floor.
You are carrying: a cabbage, a soap scented keycard, a spherical key and a tablet.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take loaf of bread from soap scented safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. And then, pick up the binder from the floor of the workshop. With the binder, head south. And then, place the binder on the shelf inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You start to take note of what's in the room.
You see a type 1 locker. You see a shelf. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it? You see a recliner. You see a type 1 latchkey and a laptop on the recliner. You can see a stand. The stand is usual. But the thing is empty. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take binder<|im_end|>go south<|im_end|>put binder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head west. And then, make an effort to move north. With that over with, head east. After that, recover the mug from the mantle in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal. You begin to take stock of what's in the room.
There is a closed gate leading south. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take mug from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the passkey from the chest inside the basement. After picking up the passkey, insert the passkey into the safe within the basement's lock to unlock it. After unlocking the safe, make it so that the safe in the basement is wide open. After that, take the glove from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out a locked safe. You see an opened chest, which looks usual, in the room. The chest contains a passkey. Wow, isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take glove from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. And then, pick up the type 2 passkey from the bench within the shower. And then, go to the south. Once you get through with that, assure that the type 2 gateway is locked with the type 2 passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 passkey from bench<|im_end|>go south<|im_end|>lock type 2 gateway with type 2 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the chest is unlocked. Then, ensure that the chest in the office is open. After that, recover the candy bar from the chest within the office. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one.
You can see a locked chest, which looks ordinary, in the corner.
There is a closed portal leading east. There is a closed gate leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the Microsoft limited edition keycard from the counter. And then, take a trip west. Then, take a trip south. Once you manage that, make sure the Microsoft limited edition locker within the chamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You see a counter. You see a Microsoft limited edition keycard on the counter, so there's that.
There is an open hatch leading west. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard from counter<|im_end|>go west<|im_end|>go south<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take the cuboid keycard from the Microsoft style chest. Then, make an attempt to travel south. And then, check that the cuboid safe in the bathroom is unlocked with the cuboid keycard. After that, look and see that the cuboid safe inside the bathroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a Microsoft style chest. The Microsoft style chest contains a cuboid keycard and a Microsoft style keycard. You make out a locked trunk close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a desk. The desk is usual. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
You are carrying: a peanut and a butterfly.

your action:

Response: take cuboid keycard from Microsoft style chest<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an effort to take a trip west. With that over with, attempt to travel north. That done, try to move east. Then, retrieve the fork from the fridge in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the TextWorld limited edition passkey from the floor of the office. Then, attempt to travel east. With that done, close the TextWorld limited edition locker in the scullery. Then, Insert the TextWorld limited edition passkey into the TextWorld limited edition locker in the scullery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a TextWorld limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey<|im_end|>go east<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, move west. Then, attempt to travel north. Then, recover the broom from the trunk. And then, drop the broom on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one.
There is a closed door leading north. There is an open passageway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take broom from trunk<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, travel south. Once you get through with that, doublecheck that the safe within the shower is ajar. Then, take the chocolate bar from the safe in the shower. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
Hey, want to see a type 2 safe? Look over there, a type 2 safe. The type 2 safe is empty! What a waste of a day! You can make out a mantle. On the mantle you can make out a type 2 key.
There is an unguarded exit to the south.
You are carrying: a sandwich, a carrot, a berry, a melon and a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>