Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head west. After that, pick up the bug from the floor of the workshop. And then, take a trip east. And then, place the bug inside the portmanteau within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>insert bug into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your first objective is to travel south. Okay, and then, recover the non-euclidean key from the mantle. If you can get your hands on the non-euclidean key, assure that the non-euclidean locker within the chamber is unlocked with the non-euclidean key. Then, open the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a safe, so there's that. You can make out a shelf. But there isn't a thing on it.
There is an unguarded exit to the south.
There is a stick of butter on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: go south<|im_end|>take non-euclidean key from mantle<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, try to go to the south. Okay, and then, make an attempt to go east. And then, pick up the butterfly from the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You make out a mantelpiece. The mantelpiece is usual. The mantelpiece appears to be empty. Look out! It's a- oh, never mind, it's just a stand. The stand is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel east. Then, open the locker inside the shower. If you have opened the locker, take the bug from the locker. After that, put the bug inside the chest in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have sauntered into, you had to show up in a standard one.
You can see a refrigerator. You wonder idly who left that here. The refrigerator contains a spork. You see a gleam over in a corner, where you can see a board. The board is standard. On the board you see a legume. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. And then, take the worm from the bed stand. After that, take a trip east. Following that, you can place the worm into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You can make out an opened locker. The locker is empty, what a horrible day! You make out a closed typical looking spherical locker in the corner. You can make out a bed. You shudder, but continue examining the bed. The bed is ordinary. On the bed you make out a stick of butter. You can see a couch. The couch appears to be empty. You move on, clearly upset by your TextWorld experience. You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>take worm from bed stand<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could retrieve the type 3 keycard from the suitcase within the bedchamber. After that, make sure that the type 3 box is unlocked. And then, doublecheck that the type 3 box is ajar. After you have opened the type 3 box, you can insert the nest of ticks into the type 3 box. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can see a type 3 box. You see an opened suitcase. The suitcase contains a type 3 keycard and a passkey. Wow, isn't TextWorld just the best? You can make out a chest.
There is an unguarded exit to the north.
You are carrying: a nest of ticks, a bug and a folder.

your action:

Response: take type 3 keycard from suitcase<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>insert nest of ticks into type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, open the Canadian limited edition box. And then, take the fondue from the Canadian limited edition box within the kitchenette. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You see a gleam over in a corner, where you can see a rack. The rack is ordinary. On the rack you make out a legume.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter, a peanut and a napkin on the floor.
You are carrying: a chocolate bar and a frisbee.

your action:

Response: go south<|im_end|>open Canadian limited edition box<|im_end|>take fondue from Canadian limited edition box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the nest of bunnies from the floor of the basement. And then, head south. Following that, make an effort to take a trip east. Then, sit the nest of bunnies on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a nest of bunnies on the floor.
You are carrying: a textbook.

your action:

Response: take nest of bunnies<|im_end|>go south<|im_end|>go east<|im_end|>put nest of bunnies on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the latchkey from the trunk. And then, check that the locker is unlocked with the latchkey. And then, open the locker within the bedroom. After that, take the blanket from the locker within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker. Now why would someone leave that there? You can see an opened trunk. The trunk contains a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now. You scan the room for a bench, and you find a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You see a bookshelf. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a salad.

your action:

Response: take latchkey from trunk<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to attempt to move east. If you can get through with that, try to travel north. And then, take the latchkey from the saucepan. And then, look and see that the gateway in the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey from saucepan<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the non-euclidean keycard from the cabinet. And then, travel south. After that, unlock the non-euclidean chest within the spare room. And then, look and see that the non-euclidean chest within the spare room is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You make out an opened cabinet here. The cabinet contains a fondue, a non-euclidean keycard and a bowl. You scan the room for a fridge, and you find a fridge. What a letdown! The fridge is empty! You make out a plate. Unfortunately, there isn't a thing on it. You see a chair. But the thing is empty.
You need an unguarded exit? You should try going south.
There is a legume on the floor.
You are carrying: a golf tee.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to try to venture north. Following that, pick up the butterfly from the table. And then, travel south. With that done, sit the butterfly on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just moved into an office.
You see an opened chest. The chest is empty, what a horrible day! Were you looking for a stand? Because look over there, it's a stand. The stand is typical. But the thing hasn't got anything on it. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. But there isn't a thing on it. You can make out a mantelpiece. The mantelpiece appears to be empty. You see a bookshelf. The bookshelf is standard. But there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a keycard, a fork and a nest of bugs.

your action:

Response: go north<|im_end|>take butterfly from table<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip south. After that, make an effort to go east. Following that, go to the north. Then, pick up the manuscript from the bed stand within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
This just in- You, in the washroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take manuscript from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, travel north. With that done, recover the lamp from the floor of the playroom. After that, venture south. With that accomplished, deposit the lamp on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>take lamp<|im_end|>go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the south. Next, open the non-euclidean chest within the bedroom. And then, recover the spherical key from the non-euclidean chest. And then, lock the spherical chest in the bedroom with the spherical key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
As if things weren't amazing enough already, you can even see a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a kettle on the floor.
You are carrying: a non-euclidean key and a key.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take spherical key from non-euclidean chest<|im_end|>lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the fudge scented chest. And then, ensure that the fudge scented chest is open. Then, retrieve the vanilla scented keycard from the fudge scented chest within the kitchen. And then, look and see that the vanilla scented safe is unlocked with the vanilla scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked vanilla scented safe. You make out a fudge scented chest.
You need an unblocked exit? You should try going west.
You are carrying: a fondue, a fudge scented keycard, a key, an American style key and a butterfly.

your action:

Response: unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take vanilla scented keycard from fudge scented chest<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, make an effort to head south. Then, recover the keycard from the floor of the sauna. After stealing the keycard, make absolutely sure that the box is unlocked. After that, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is standard. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf appears to be empty. What's that over there? It looks like it's a platter. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a mouse.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go east. That done, make sure that the Microsoft box is unlocked. And then, make it so that the Microsoft box within the basement is wide open. After pulling open the Microsoft box, pick up the bug from the Microsoft box in the basement. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Microsoft key.

your action:

Response: go east<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take bug from Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, try to take a trip west. Okay, and then, recover the butterfly from the drawer within the washroom. Then, make an effort to move east. Next, toss the butterfly on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
Oh wow! Is that what I think it is? It is! It's a Henderson's safe. You see a locker.
There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: an apple, a Henderson's key and a latchkey.

your action:

Response: go west<|im_end|>take butterfly from drawer<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, assure that the fresh laundry scented locker in the dish-pit is unlocked. Then, ensure that the fresh laundry scented locker is open. After pulling open the fresh laundry scented locker, take the fork from the fresh laundry scented locker. If you can get your hands on the fork, put the fork on the counter inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. Let's see what's in here.
You can see a locked fresh laundry scented locker close by. You see a counter. The counter is standard. On the counter you can make out a loaf of bread. It doesn't get more TextWorld than this! You can make out a board. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented keycard, an insect and a mop.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take fork from fresh laundry scented locker<|im_end|>put fork on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take a trip north. And then, pick up the pair of headphones from the shelf. Then, go south. Following that, deposit the pair of headphones on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. Let's see what's in here.
You see a locker. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. You see an apple and a passkey on the counter.
There is an unblocked exit to the north.
You are carrying: a sandwich and a cookie.

your action:

Response: go north<|im_end|>take pair of headphones from shelf<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to head west. And then, try to venture south. Okay, and then, make an attempt to go south. And then, pick up the mouse from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You begin to take stock of what's in the room.
There is an unguarded exit to the west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move south. Once you do that, insert the passkey into the locker's lock to unlock it. After that, open the locker inside the kitchen. After you have pulled open the locker, pick up the coffee cup from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place. I guess you better just go and list everything you see here.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Following that, travel south. And then, travel west. And then, close the locker within the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to venture east. After that, retrieve the key from the floor of the basement. After picking up the key, make an effort to travel west. And then, insert the key into the box within the studio's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the studio. You start to take note of what's in the room.
You see a box. Now that's what I call TextWorld!
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to head west. With that done, retrieve the passkey from the portmanteau within the study. After taking the passkey, make an effort to go east. And then, assure that the chest inside the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. The room is well lit.
You scan the room for a chest, and you find a chest. You wonder idly who left that here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from portmanteau<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, check that the locker is unlocked with the keycard. Then, ensure that the locker is open. Then, pick up the golf tee from the locker. After getting the golf tee, insert the golf tee inside the Microsoft style box inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You see a Microsoft style box. The Microsoft style box contains a Microsoft style key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a loaf of bread, a key and a shoe on the floor.
You are carrying: a cookie and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take golf tee from locker<|im_end|>insert golf tee into Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could make an effort to move south. Then, attempt to travel east. After that, retrieve the banana from the shelf inside the steam room. Then, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. Let's see what's in here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take banana from shelf<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. Then, make an effort to move south. Once you succeed at that, attempt to take a trip west. And then, close the suitcase in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the closet.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the nest of toads from the pan. After taking the nest of toads, venture east. Following that, ensure that the Microsoft style chest within the bar is open. After that, put the nest of toads inside the Microsoft style chest in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am sorry to announce that you are now in the kitchenette.
You make out a closed TextWorld chest in the corner. You make out a pan. The pan is normal. On the pan you can make out a nest of toads and a kettle.
There is an unguarded exit to the east.
There is a licorice strip and a TextWorld key on the floor.
You are carrying nothing.

your action:

Response: take nest of toads from pan<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>insert nest of toads into Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. And then, move west. After that, try to move north. With that over with, make it so the chest inside the attic is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
A well framed sign tells you that you are now in the study. I guess you better just go and list everything you see here.
There is a closed hatch leading north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key and a mop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. With that over with, recover the Microsoft style key from the floor of the chamber. And then, unlock the Microsoft style box inside the chamber with the Microsoft style key. And then, make it so that the Microsoft style box within the chamber is ajar. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
You need an unblocked exit? You should try going east.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style key<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to head west. With that accomplished, attempt to venture south. With that over with, move east. And then, recover the iron from the table within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
There is a closed portal leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take iron from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, try to venture west. After that, move north. If you can succeed at that, move east. Then, pick up the nest of spiders from the case inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of spiders from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make sure that the chest within the canteen is unlocked. And then, make it so that the chest is open. And then, take the peanut from the chest. Then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have walked into, you had to show up in an usual one. Okay, just remember what you're here to do, and everything will go great.
You see a locked chest.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. After that, attempt to take a trip west. And then, retrieve the keycard from the floor of the laundry place. With the keycard, unlock the box within the laundry place with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Okay, and then, make an attempt to take a trip west. Following that, retrieve the banana from the floor of the studio. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to try to head east. Then, make an effort to head south. Okay, and then, go to the west. With that over with, retrieve the broom from the counter inside the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take broom from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to venture east. With that accomplished, venture south. Following that, attempt to venture south. That done, pick up the pair of headphones from the locker in the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take pair of headphones from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the east. After that, try to venture north. Then, recover the laptop from the box in the bedchamber. And then, you can deposit the laptop into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take laptop from box<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go west. And then, retrieve the keycard from the counter inside the vault. Then, attempt to go south. With that over with, look and see that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, lift the non-euclidean key from the floor of the chamber. Then, check that the non-euclidean locker is unlocked with the non-euclidean key. If you have unlocked the non-euclidean locker, open the non-euclidean locker. And then, take the controller from the non-euclidean locker within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You see a locked non-euclidean locker. You can see an opened chest. The chest contains a candy bar. You see a portmanteau.
There is an unguarded exit to the west.
There is a loaf of bread and a non-euclidean key on the floor.
You are carrying: a key.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take controller from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be a great idea if you could pick up the passkey from the basket. Then, go to the south. After that, make sure that the chest inside the cubicle is shut. And then, assure that the chest inside the cubicle is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can see a basket. The basket contains a candy bar and a passkey. You make out a type 1 box. You can make out a couch. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going south.
You are carrying: a type 1 key, a teacup and a laptop.

your action:

Response: take passkey from basket<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the vanilla scented latchkey from the chest. After stealing the vanilla scented latchkey, doublecheck that the vanilla scented chest in the chamber is unlocked. Then, ensure that the vanilla scented chest is open. After that, you can insert the shirt inside the vanilla scented chest inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked vanilla scented chest. You make out an opened chest. The chest contains a gummy bear and a vanilla scented latchkey. You can make out an opened portmanteau in the room. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying: a keycard, a passkey, a Canadian limited edition latchkey and a shirt.

your action:

Response: take vanilla scented latchkey from chest<|im_end|>unlock vanilla scented chest with vanilla scented latchkey<|im_end|>open vanilla scented chest<|im_end|>insert shirt into vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the west. After that, open the suitcase within the office. After opening the suitcase, retrieve the binder from the suitcase within the office. And then, deposit the binder on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the kitchenette.
You need an unguarded exit? You should try going west.
You are carrying: a pencil.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take binder from suitcase<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the iron from the locker. After that, head east. After that, make sure that the spherical box in the sauna is ajar. After that, you can deposit the iron into the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a locker. The locker contains an iron, so there's that. You can make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But the thing is empty, unfortunately. You see a table. The table is ordinary. On the table you can see a keycard. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a formless passkey.

your action:

Response: take iron from locker<|im_end|>go east<|im_end|>open spherical box<|im_end|>insert iron into spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an effort to move north. With that done, move west. If you can do that, move south. Then, sit the knife on the counter inside the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You have stumbled into a launderette. Not the launderette you'd expect. No, this is a launderette.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a knife.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move north. With that done, take the American latchkey from the stand. Then, go to the south. Then, insert the American latchkey into the American locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You can see a American locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a candy bar, a nest of bats and a pair of pants on the floor.
You are carrying: an insect.

your action:

Response: go north<|im_end|>take American latchkey from stand<|im_end|>go south<|im_end|>unlock American locker with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to move north. With that over with, go to the east. And then, take a trip south. After that, pick up the broom from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in the place we're calling the laundromat. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. And then, pick up the worm from the rack. And then, make an attempt to travel south. Next, place the worm on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You make out a mantelpiece. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
You are carrying: a cucumber, a key and a vacuum.

your action:

Response: go north<|im_end|>take worm from rack<|im_end|>go south<|im_end|>put worm on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. If you can manage that, take a trip west. After that, head north. With that done, assure that the chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a loaf of bread and a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the trunk within the garage is open. And then, pick up the pair of headphones from the trunk. And then, go north. And then, toss the pair of headphones on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place.
You make out a trunk.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a controller.

your action:

Response: open trunk<|im_end|>take pair of headphones from trunk<|im_end|>go north<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, look and see that the display is opened. After pulling open the display, take the type 3 passkey from the display inside the study. After picking up the type 3 passkey, attempt to head east. After that, unlock the type 3 locker in the workshop with the type 3 passkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You try to gain information on your surroundings by using a technique you call "looking."
You can see a display.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take type 3 passkey from display<|im_end|>go east<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be great if you could unlock the cuboid safe. Then, ensure that the cuboid safe is open. Then, retrieve the butterfly from the cuboid safe. If you have picked up the butterfly, deposit the butterfly on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can make out a cuboid safe.
You need an unblocked exit? You should try going north.
There is a Cat Calendar and a mouse on the floor.
You are carrying: a cuboid latchkey, a passkey and a pair of headphones.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take butterfly from cuboid safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make absolutely sure that the chest is unlocked. And then, open the chest. After that, take the tv from the chest. Then, ditch the tv on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You see a locked chest, which looks typical, close by. You can see an opened locker in the room. The locker is empty! What a waste of a day! You can see a locked box in the corner. Look over there! a bench. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying: a keycard and a nest of spiders.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head east. Then, pick up the tv from the suitcase. After that, make an attempt to head north. Following that, ditch the tv on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from suitcase<|im_end|>go north<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a fondue and a keycard.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the cd from the bureau within the workshop. After that, attempt to go south. Okay, and then, ensure that the box is open. Then, place the cd into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can see an opened bureau. The bureau contains a cd. You see a locked locker, which looks usual, close by. You can make out a mantelpiece. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a licorice strip, a lavender scented key, a keycard and an Advent Calendar.

your action:

Response: take cd from bureau<|im_end|>go south<|im_end|>open box<|im_end|>insert cd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the key from the floor of the workshop. Then, head south. And then, close the box within the office. Then, Put the key into the box within the office to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You make out an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is normal. But oh no! there's nothing on this piece of junk. You scan the room for a stand, and you find a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: an American style latchkey and a nest of kittens.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, pick up the synthesizer from the floor of the recreation zone. Then, head east. Then, drop the synthesizer on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
A closed safe is in the room. You bend down to tie your shoe. When you stand up, you notice a bookshelf. But the thing is empty, unfortunately. Look out! It's a- oh, never mind, it's just a recliner. Wow, isn't TextWorld just the best? The recliner is ordinary. However, the recliner, like an empty recliner, has nothing on it. You see a mantelpiece. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take synthesizer<|im_end|>go east<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, try to take a trip west. And then, lift the key from the floor of the washroom. And then, venture east. Then, insert the key into the box in the laundry place's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You see a locked box. You can make out a type 2 locker. The type 2 locker contains a keycard and a soap dispenser. Now that's what I call TextWorld! You can make out a chest. Classic TextWorld. What a letdown! The chest is empty! Oh, great. Here's a bench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. And then, go to the south. After that, retrieve the coconut from the bookshelf within the bedchamber. Then, eat the coconut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You can barely contain your excitement.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take coconut from bookshelf<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could move west. Then, lift the latchkey from the floor of the parlor. If you can get your hands on the latchkey, make an effort to head east. Then, doublecheck the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest.
There is a closed portal leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, take a trip north. Then, go to the east. Then, pick-up the type T passkey from the floor of the shower. After that, lock the type T chest with the type T passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type T passkey<|im_end|>lock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture south. Then, open the cuboid locker within the chamber. Then, recover the tablet from the cuboid locker within the chamber. After that, rest the tablet on the shelf within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You begin to take stock of what's here.
You make out an opened portmanteau. The portmanteau is empty! What a waste of a day!
There is an unguarded exit to the south.
There is a fondue and a tv on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid locker<|im_end|>take tablet from cuboid locker<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, try to go to the north. After that, attempt to head west. With that over with, take the knife from the cabinet. After that, insert the knife into the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take knife from cabinet<|im_end|>insert knife into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an attempt to go west. After that, go to the north. If you can manage that, venture east. With that accomplished, take the desktop computer from the shelf within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at that signboard! What does it say? It says Welcome to the dish-pit? Well that's cool. You begin to take stock of what's here.
There is an open passageway leading south. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a blackberry on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to look and see that the hatch within the cookery is opened. And then, go to the south. If you can get through with that, make an effort to move east. With that over with, toss the sponge on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
There is a closed door leading north. There is a closed hatch leading south. There is a closed portal leading west.
You are carrying: a sponge.

your action:

Response: open hatch<|im_end|>go south<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be great if you could attempt to head west. And then, pick up the Microsoft latchkey from the shelf. After that, move east. After that, make absolutely sure that the Microsoft locker is unlocked with the Microsoft latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. I guess you better just go and list everything you see here.
You can see a Microsoft locker. You see a gleam over in a corner, where you can see a locker. Huh, weird.
There is an unblocked exit to the west.
There is a shadfly on the floor.
You are carrying: a rectangular keycard and an Advent Calendar.

your action:

Response: go west<|im_end|>take Microsoft latchkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, go north. Then, attempt to go to the east. That done, go to the south. After that, ensure that the gate within the cookhouse is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This just in- You, in the office.
There is a closed portal leading south. There is an open door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the key into the portal within the attic's lock to unlock it. After that, assure that the portal is wide open. After that, head west. That done, look and see that the locker within the spare room is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
There is a closed portal leading west. There is an open hatch leading north.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to go to the west. Then, take a trip north. And then, venture east. With that done, retrieve the broom from the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to move west. That done, retrieve the fly larva from the floor of the garage. After that, take a trip east. After that, you can deposit the fly larva into the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened Henderson's limited edition chest. The Henderson's limited edition chest contains a butterfly. You make out a fridge. The fridge is empty! What a waste of a day! You can make out a plate. But the thing is empty. You can make out a saucepan. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. It would have been so cool if there was stuff on the saucepan.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Henderson's limited edition passkey and a mouse.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, head south. And then, make an effort to head east. And then, pick up the type J keycard from the table. After taking the type J keycard, unlock the type J box inside the bathroom with the type J keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type J keycard from table<|im_end|>unlock type J box with type J keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip north. Then, pick-up the passkey from the floor of the bedroom. Then, venture south. Then, assure that the locker inside the office is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a locked locker. You see a locked safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew, an onion, a latchkey, a shoe and a keyboard.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, make an effort to travel north. Then, head west. If you can finish that, take the loaf of bread from the bench. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take loaf of bread from bench<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, venture north. After that, pick-up the cane from the floor of the spare room. And then, travel south. And then, throw the cane on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. The room is well lit.
You can see a display. The display contains a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, a chocolate bar, a cookie, a key, a lampshade and a shirt.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, move west. And then, recover the fly larva from the floor of the pantry. After stealing the fly larva, try to move east. Then, rest the fly larva on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You make out a mantle. The mantle is standard. On the mantle you can see an insect, a pen and a mouse. You smell a pungent smell, and follow it to a chair. But the thing is empty. You see a desk. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? Look over there! a shelf. But there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the vacuum from the bench inside the washroom. After you have got the vacuum, make an attempt to go to the east. After that, assure that the locker inside the restroom is ajar. Then, deposit the vacuum inside the locker inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in a place we're calling a washroom.
An open drawer is right there by you. Empty! What kind of nightmare TextWorld is this? You can make out a bench. On the bench you see a pizza, a vacuum and a sponge. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. On the shelf you see a salad.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: take vacuum from bench<|im_end|>go east<|im_end|>open locker<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the Microsoft safe in the closet. Then, make absolutely sure that the Microsoft safe is ajar. After that, recover the passkey from the Microsoft safe within the closet. Then, make sure that the gate is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place.
You smell an intriguing smell, and follow it to a Microsoft safe.
There is a closed gate leading east. There is a closed hatch leading west.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take passkey from Microsoft safe<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the bug from the table. And then, travel south. And then, ensure that the box is open. Then, you can put the bug inside the box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a table. The table is typical. On the table you can see a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a board. The board is typical. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
There is a nest of toads and an insect on the floor.
You are carrying: a passkey.

your action:

Response: take bug from table<|im_end|>go south<|im_end|>open box<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to head north. And then, recover the spoon from the floor of the dish-pit. And then, go to the south. After that, sit the spoon on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
You can make out a locked cake scented locker. You make out a chair. On the chair you make out a sandwich, a cake scented keycard and a kettle. You make out a table. But the thing hasn't got anything on it. Hm. Oh well
You need an unguarded exit? You should try going north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>take spoon<|im_end|>go south<|im_end|>put spoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head south. And then, open the box inside the bar. Then, recover the bug from the box within the bar. After that, sit the bug on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a mop on the floor.
You are carrying: a keycard and a synthesizer.

your action:

Response: go south<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the spherical key from the table. Then, try to venture south. That done, doublecheck that the spherical chest is unlocked. And then, ensure that the spherical chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. You see a spherical key on the table.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a napkin, a worm and a ladle on the floor.
You are carrying: a strawberry.

your action:

Response: take spherical key from table<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could travel east. Next, pick-up the latchkey from the floor of the vault. And then, unlock the box with the latchkey. Having unlocked the box, open the box inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to take a trip north. After that, recover the latchkey from the floor of the kitchenette. After taking the latchkey, make an attempt to go to the south. And then, doublecheck that the safe within the laundry place is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You make out a closed safe. You can make out a Henderson's safe. The Henderson's safe contains a Henderson's keycard and a key. You can see a box. You can see a counter. The counter is ordinary. But the thing is empty. You can make out a bench. Why don't you take a picture of it, it'll last longer! You see a cucumber on the bench.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could move east. After that, make an effort to go to the south. With that over with, try to go to the west. Okay, and then, pick up the glove from the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glove from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could lift the key from the floor of the cookhouse. If you can get your hands on the key, assure that the locker is unlocked. After unlocking the locker, doublecheck that the locker is opened. Then, take the shadfly from the locker within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
You can make out a locker. Make a note of this, you might have to put stuff on or in it later on. You can see a table. The table appears to be empty. You can make out a pan. Why don't you take a picture of it, it'll last longer! The pan is ordinary. But the thing is empty. This always happens!
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture south. Then, go to the south. And then, make an attempt to go to the west. And then, doublecheck that the crate is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open crate<|im_end|>