Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take the American limited edition keycard from the case. If you can get your hands on the American limited edition keycard, go to the west. After that, unlock the American limited edition safe in the bedchamber. Once you have unlocked the American limited edition safe, ensure that the American limited edition safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just entered a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a case. The case contains an American limited edition keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition keycard from case<|im_end|>go west<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the passkey from the counter. Then, doublecheck that the locker in the attic is unlocked. And then, make sure that the locker inside the attic is opened. Then, retrieve the bug from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at that board! What does it say? It says Welcome to the attic? Well that's cool.
A locked locker is right there by you. You scan the room for a counter, and you find a counter. You see a passkey on the counter.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to venture east. After that, take the candy bar from the counter inside the canteen. With the candy bar, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the sauna.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take candy bar from counter<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to insert the latchkey into the chest's lock to unlock it. After that, ensure that the chest is open. After pulling open the chest, retrieve the cushion from the chest. If you can get your hands on the cushion, throw the cushion on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
I never took you for the sort of person who would show up in a recreation zone, but I guess I was wrong.
You can make out a locked chest. You see a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a licorice strip and a cauliflower on the floor.
You are carrying: a coconut and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could attempt to venture south. Then, attempt to travel west. And then, take the broom from the locker. Then, insert the broom inside the cabinet inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take broom from locker<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, unlock the type S box in the dish-pit. After that, open the type S box. After opening the type S box, recover the latchkey from the type S box within the dish-pit. Then, make absolutely sure that the box inside the dish-pit is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You start to take note of what's in the room.
You make out a box. You can make out a locked type S box.
There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a type S key.

your action:

Response: unlock type S box with type S key<|im_end|>open type S box<|im_end|>take latchkey from type S box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the passkey from the floor of the canteen. Then, attempt to travel south. Then, close the box within the kitchen. Once you have shut the box, make sure the box inside the kitchen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You can see an opened case. The case is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a chair. On the chair you can see a potato. You see a shelf. The shelf appears to be empty. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey, a teapot and an insect on the floor.
You are carrying: a banana and a type 0 keycard.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, make an effort to head west. Following that, recover the nest of earwigs from the desk. If you can get your hands on the nest of earwigs, make an effort to head east. Next, you can put the nest of earwigs into the cabinet within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one.
You can see an opened cabinet. The cabinet contains a legume. A cabinet... Is that really what you were looking for? You can see a rack. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is an iron on the floor.
You are carrying: a sandwich and a cashew.

your action:

Response: go west<|im_end|>take nest of earwigs from desk<|im_end|>go east<|im_end|>insert nest of earwigs into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, doublecheck that the formless hatch within the chamber is unlocked with the formless passkey. After that, make it so that the formless hatch inside the chamber is ajar. And then, move south. After that, doublecheck that the formless hatch is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. There is a closed formless hatch leading south.
You are carrying: a formless passkey and a paper towel.

your action:

Response: unlock formless hatch with formless passkey<|im_end|>open formless hatch<|im_end|>go south<|im_end|>close formless hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take a trip east. After that, take a trip south. That done, retrieve the latchkey from the locker within the garage. And then, unlock the box inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, ensure that the chest within the spare room is open. And then, recover the key from the chest. And then, make an effort to move south. With that done, doublecheck that the locker within the shower is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Fancy seeing you here. Here, by the way, being the spare room.
Oh, great. Here's a chest. You can see a stand. On the stand you see an insect.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard and a poem.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move west. With that done, move north. Then, attempt to venture east. And then, make absolutely sure that the trunk is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
You can see a chair. The chair is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the chair! oh well. You make out a bowl. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go east. If you can get through with that, try to go south. After that, pick-up the soap dispenser from the floor of the washroom. And then, deposit the soap dispenser into the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take soap dispenser<|im_end|>insert soap dispenser into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, check that the American style locker inside the cellar is unlocked with the American style keycard. After that, ensure that the American style locker is open. After you have pulled open the American style locker, recover the bug from the American style locker in the cellar. And then, you can place the bug inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You see an opened trunk nearby. What a letdown! The trunk is empty! You smell a fine smell, and follow it to a American style locker. You see a safe. I mean, just wow! Isn't TextWorld just the best? You make out a rack. On the rack you make out a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and an American style keycard.

your action:

Response: unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take bug from American style locker<|im_end|>insert bug into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take the passkey from the table. After taking the passkey, attempt to take a trip east. Following that, look and see that the safe in the steam room is shut. Then, lock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. The room is well lit.
You can see a locked Henderson's style box. Oh, great. Here's a table. On the table you can see a passkey and an iron.
You need an unguarded exit? You should try going east.
There is a Henderson's style keycard on the floor.
You are carrying: a vacuum.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move south. Once you manage that, take the passkey from the board in the cookhouse. After taking the passkey, unlock the safe within the cookhouse with the passkey. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You begin to take stock of what's here.
An open locker is in the room. The locker is empty, what a horrible day! You make out a recliner. The recliner is standard. On the recliner you can make out a peanut.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a gummy bear and a licorice strip.

your action:

Response: go south<|im_end|>take passkey from board<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, pick up the keycard from the armchair. After you have taken the keycard, make absolutely sure that the safe is unlocked with the keycard. Then, ensure that the safe is open. After that, pick up the backup calendar from the safe in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. I guess you better just go and list everything you see here.
You can make out a locked safe. You can make out a type 2 chest. You make out an opened case. The case is empty, what a horrible day! You can make out a toolbox, so there's that. You can see an armchair. The armchair is normal. On the armchair you see a keycard and a type 2 key.
There is an unblocked exit to the west.
You are carrying: an apple and a cranberry.

your action:

Response: take keycard from armchair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could check that the Henderson's safe within the dish-pit is unlocked with the Henderson's latchkey. After that, open the Henderson's safe inside the dish-pit. And then, take the lavender scented keycard from the Henderson's safe. Then, unlock the lavender scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. You begin to take stock of what's in the room.
You can make out a locked lavender scented box nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Henderson's safe. Were you looking for a spherical box? Because look over there, it's a spherical box. You can make out a spherical chest. You make out a cabinet! The cabinet is empty, what a horrible day!
You need an unblocked exit? You should try going north.
There is a spherical passkey on the floor.
You are carrying: a Henderson's latchkey and a pen.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take lavender scented keycard from Henderson's safe<|im_end|>unlock lavender scented box with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take the Henderson's limited edition passkey from the table inside the cellar. And then, unlock the Henderson's limited edition safe. Then, open the Henderson's limited edition safe. Then, recover the fly larva from the Henderson's limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Look at that notice! What does it say? It says Welcome to the cellar? Well that's cool. You begin looking for stuff.
You make out a locked Henderson's limited edition safe, which looks usual, in the corner. You smell a lovely smell, and follow it to a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is typical. On the table you see a Henderson's limited edition passkey. What's that over there? It looks like it's a workbench. The workbench is usual. But the thing is empty.
You need an unblocked exit? You should try going north.
You are carrying: a potato, a TextWorld limited edition keycard, a passkey and a non-euclidean latchkey.

your action:

Response: take Henderson's limited edition passkey from table<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take fly larva from Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the west. If you can succeed at that, venture south. With that over with, take a trip east. Next, retrieve the worm from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move east. Once you do that, doublecheck that the cabinet is opened. After that, retrieve the blender from the cabinet in the cookery. And then, sit the blender on the rack within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
There is an open gateway leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take blender from cabinet<|im_end|>put blender on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, unlock the chest inside the study. And then, open the chest within the study. And then, pick up the mouse from the chest inside the study. And then, ditch the mouse on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a chest. You can make out a formless locker. You scan the room for a desk, and you find a desk. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key and a glass.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move west. After that, head north. With that over with, make an attempt to go to the east. With that done, recover the bowl from the shelf inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pear.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bowl from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Next, ensure that the type M locker within the cookhouse is open. And then, recover the teaspoon from the type M locker inside the cookhouse. If you can get your hands on the teaspoon, put the teaspoon into the soap scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unblocked exit? You should try going south.
There is a loaf of bread and a Quote of the Day Calendar on the floor.
You are carrying: a peanut and a type M latchkey.

your action:

Response: go south<|im_end|>open type M locker<|im_end|>take teaspoon from type M locker<|im_end|>insert teaspoon into soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be a great idea if you could insert the TextWorld latchkey into the TextWorld passageway within the playroom's lock to unlock it. And then, ensure that the TextWorld passageway is open. After pulling open the TextWorld passageway, head south. Following that, pick up the stapler from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom.
There is a closed hatch leading north. There is a closed TextWorld passageway leading south.
You are carrying: a TextWorld latchkey.

your action:

Response: unlock TextWorld passageway with TextWorld latchkey<|im_end|>open TextWorld passageway<|im_end|>go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to travel west. Once you succeed at that, attempt to go to the north. Okay, and then, recover the sandwich from the cabinet. If you can get your hands on the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take sandwich from cabinet<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture south. Next, travel west. With that over with, retrieve the laptop from the floor of the workshop. If you can get your hands on the laptop, put the laptop into the display within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
There is an open door leading north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take laptop<|im_end|>insert laptop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move north. Then, make an effort to travel west. Once you get around to doing that, travel south. After that, pick-up the sock from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the lavender scented passkey from the locker. If you can get your hands on the lavender scented passkey, unlock the lavender scented safe inside the attic. After that, open the lavender scented safe. After opening the lavender scented safe, recover the hat from the lavender scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can see a locked lavender scented safe in the room. You make out an opened locker in the corner. The locker contains a cabbage and a lavender scented passkey. You see a table. The table is ordinary. On the table you see an insect. You see a shelf. You wonder idly who left that here. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take lavender scented passkey from locker<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take hat from lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. After that, recover the Microsoft limited edition key from the stand. Then, attempt to head east. After that, lock the Microsoft limited edition safe with the Microsoft limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You can see a Microsoft limited edition safe. You can make out a cuboid chest. Now that's what I call TextWorld! You can see a rack. The rack is usual. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the west.
You are carrying: a TextWorld key.

your action:

Response: go west<|im_end|>take Microsoft limited edition key from stand<|im_end|>go east<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the American latchkey from the coffer in the garage. Then, venture east. With that done, close the American safe. Then, make absolutely sure that the American safe is locked with the American latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
I never took you for the sort of person who would show up in a garage, but I guess I was wrong. You start to take note of what's in the room.
You can make out an opened coffer. The coffer contains a fondue and an American latchkey. You can make out a shelf. The shelf is standard. On the shelf you see a loaf of bread and a sock.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a pencil.

your action:

Response: take American latchkey from coffer<|im_end|>go east<|im_end|>close American safe<|im_end|>lock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. That done, make an attempt to venture north. Following that, try to go west. And then, close the locker within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to move west. And then, travel north. Then, venture east. With that accomplished, make sure that the box is closed. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
There is a closed gate leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the chest in the cookhouse is unlocked. And then, open the chest in the cookhouse. After pulling open the chest, pick up the TextWorld limited edition keycard from the chest. Then, assure that the TextWorld limited edition chest is locked with the TextWorld limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You see a TextWorld limited edition chest. You can see a chest. A closed spherical locker, which looks normal, is close by. An open case is nearby. The case is empty, what a horrible day! You make out a board. The board is standard. However, the board, like an empty board, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a sandwich, a coconut and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, go north. After that, make an effort to move west. Then, make an attempt to go south. If you can finish that, close the cabinet inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to make an effort to head south. And then, travel east. After that, take the mat from the box. If you can get your hands on the mat, you can deposit the mat inside the drawer inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
A well framed board tells you that you are now in the restroom.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take mat from box<|im_end|>insert mat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to travel east. Then, try to travel north. And then, head west. Then, recover the glove from the counter inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a salad.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take glove from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel east. And then, recover the keycard from the saucepan inside the kitchen. If you can get your hands on the keycard, unlock the chest. After that, make sure that the chest in the kitchen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a suitcase. The suitcase contains a worm. You can make out a closed type T locker in the room. You can make out a locked display. You can see a table. Unfortunately, there isn't a thing on it. You can see a stand. The stand is typical. But the thing is empty. Hopefully this doesn't make you too upset.
There is an unblocked exit to the east.
There is a type T key on the floor.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take keycard from saucepan<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to recover the blanket from the shelf inside the playroom. Then, try to go to the south. Following that, open the box in the bedroom. Then, you can put the blanket into the box inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed standard looking chest right there by you. You smell a fine smell, and follow it to a shelf. You see a latchkey, a blanket and a monitor on the shelf. You can see a bench. The bench is usual. But oh no! there's nothing on this piece of junk. You can make out a bookshelf. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pizza and a coffee cup.

your action:

Response: take blanket from shelf<|im_end|>go south<|im_end|>open box<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. If you can finish that, take the passkey from the bed stand. And then, insert the passkey into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest in the bedroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You see a chair. Wow, isn't TextWorld just the best? The chair is standard. But oh no! there's nothing on this piece of junk.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>take passkey from bed stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to take a trip south. Next, recover the formless passkey from the bookshelf inside the cubicle. And then, attempt to travel north. Then, look and see that the formless gate within the kitchenette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
There is a closed formless gate leading north. There is an open gateway leading west. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a whisk.

your action:

Response: go south<|im_end|>take formless passkey from bookshelf<|im_end|>go north<|im_end|>lock formless gate with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go to the east. And then, ensure that the type A chest within the kitchen is open. Then, recover the legume from the type A chest. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You can make out an opened trunk. The trunk is empty, what a horrible day! You can see an opened display right there by you. The display is empty, what a horrible day! You see an opened portmanteau here. The portmanteau is empty! What a waste of a day! You can make out a locker. What's that over there? It looks like it's a stand. The stand is standard. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the stand.
There is an unguarded exit to the east.
There is a Cat Calendar on the floor.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>open type A chest<|im_end|>take legume from type A chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. Then, attempt to take a trip west. And then, make an effort to go north. And then, retrieve the insect from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the worm from the floor of the bar. With the worm, attempt to go to the east. Then, look and see that the safe inside the bathroom is opened. After that, you can insert the worm inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one. Let's see what's in here.
You see a locked Henderson's limited edition locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread, a worm and a tv on the floor.
You are carrying: a berry, a Henderson's limited edition latchkey and a printer.

your action:

Response: take worm<|im_end|>go east<|im_end|>open safe<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. And then, pick-up the passkey from the floor of the kitchen. If you can get your hands on the passkey, make it so that the safe inside the kitchen is unlocked with the passkey. And then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one. The room is well lit.
You make out an opened typical looking type E locker close by. The type E locker contains a mop.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear, a stick of butter, a type E latchkey and a butterfly.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the key from the floor of the playroom. With the key, move south. With that done, unlock the box. Then, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
You see a shelf. But the thing is empty. It would have been so cool if there was stuff on the shelf. You can make out a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a key and a tablet on the floor.
You are carrying: a passkey, a glass, a nest of caterpillars, a binder and a lamp.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First thing I need you to do is to travel south. After that, make an effort to move east. Then, retrieve the lavender scented passkey from the dresser. After you have picked up the lavender scented passkey, insert the lavender scented passkey into the lavender scented box inside the bedchamber's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lavender scented passkey from dresser<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go to the east. Once you get around to doing that, venture north. And then, pick up the key from the freezer. Then, make it so that the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from freezer<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to take a trip east. And then, retrieve the lavender scented passkey from the cabinet. After that, insert the lavender scented passkey into the lavender scented box's lock to unlock it. Then, open the lavender scented box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented passkey from cabinet<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>open lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the fresh laundry scented key from the floor of the spare room. If you can get your hands on the fresh laundry scented key, check that the fresh laundry scented box in the spare room is unlocked with the fresh laundry scented key. After you have unlocked the fresh laundry scented box, open the fresh laundry scented box. And then, you can put the sponge into the fresh laundry scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. You begin to take stock of what's here.
You see a locked ordinary looking fresh laundry scented box here.
There is a closed hatch leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
There is a fresh laundry scented key on the floor.
You are carrying: a sponge.

your action:

Response: take fresh laundry scented key<|im_end|>unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>insert sponge into fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be great if you could attempt to take a trip south. Following that, look and see that the American safe is opened. After that, retrieve the TextWorld limited edition keycard from the American safe. And then, check that the TextWorld limited edition safe inside the chamber is unlocked with the TextWorld limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a safe. Wow, check out the price tag that's still affixed to the safe! Fifty bucks! You can make out a closed cabinet.
You need an unguarded exit? You should try going south.
There is a key on the floor.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>open American safe<|im_end|>take TextWorld limited edition keycard from American safe<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, doublecheck that the door is ajar. Then, head east. Then, move south. With that done, make it so that the passageway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip west. Following that, lift the Canadian key from the floor of the shower. And then, make an attempt to go east. Following that, unlock the Canadian chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're not going to believe this, but you've just entered a study. Let's see what's in here.
You can see a Canadian chest.
There is an open gate leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian key<|im_end|>go east<|im_end|>unlock Canadian chest with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, go to the east. Once you succeed at that, make sure that the Microsoft style box in the bedchamber is ajar. After that, retrieve the passkey from the Microsoft style box in the bedchamber. If you can get your hands on the passkey, insert the passkey into the locker within the bedchamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a trunk. Hmmm... what else, what else? The trunk contains a nest of puppies.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a candy bar, a sandwich and a gummy bear on the floor.
You are carrying: a legume.

your action:

Response: go east<|im_end|>open Microsoft style box<|im_end|>take passkey from Microsoft style box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the TextWorld style latchkey from the floor of the scullery. If you have taken the TextWorld style latchkey, venture east. With that done, close the TextWorld style chest. After that, make absolutely sure that the TextWorld style chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. Let's see what's in here.
You see a box. You make out a chest. The chest is empty! What a waste of a day! You can see a table. The table is ordinary. On the table you make out a nest of bunnies. You make out a chair. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
There is a TextWorld style latchkey, a passkey and a bowl on the floor.
You are carrying: a grape.

your action:

Response: take TextWorld style latchkey<|im_end|>go east<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the south. With that over with, ensure that the box inside the laundry place is open. And then, take the fondue from the box. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
Look over there! a safe. You can't wait to tell the folks at home about this! The safe is empty! This is the worst thing that could possibly happen, ever! You see a stand. Looks like someone's already been here and taken everything off it, though. You see a workbench. The workbench is standard. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard, a type Q key, a key and a knife.

your action:

Response: go south<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to try to move east. Once you get around to doing that, retrieve the non-euclidean passkey from the floor of the washroom. Then, look and see that the non-euclidean box inside the washroom is unlocked. And then, make absolutely sure that the non-euclidean box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You see a formless box. You make out a type 5 locker. The type 5 locker is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Silly counter, silly, empty, good for nothing counter. Were you looking for a stand? Because look over there, it's a stand. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the east.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, take a trip north. Then, take the spork from the refrigerator within the dish-pit. And then, make an effort to venture south. Following that, deposit the spork into the freezer inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You can make out an opened chest in the corner. The chest is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take spork from refrigerator<|im_end|>go south<|im_end|>insert spork into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go south. With that over with, pick up the Canadian style passkey from the case. And then, venture east. With that accomplished, insert the Canadian style passkey into the Canadian style gateway's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian style passkey from case<|im_end|>go east<|im_end|>unlock Canadian style gateway with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make absolutely sure that the rectangular hatch inside the lounge is unlocked. After that, doublecheck that the rectangular hatch is opened. After that, make an attempt to travel west. Then, ensure that the dresser in the steam room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Here we are in the lounge.
There is a closed passageway leading north. There is a closed rectangular hatch leading west.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to move south. With that accomplished, make an attempt to go east. With that over with, head north. After that, open the passageway in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
There is a monitor on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head west. With that accomplished, lift the licorice strip from the floor of the bedroom. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You start to take note of what's in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to move east. With that over with, make an attempt to move north. Then, move north. Then, recover the teacup from the chair within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take teacup from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, make an attempt to take a trip east. And then, recover the spork from the saucepan. After that, make an attempt to travel west. With that accomplished, put the spork on the stand within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You see a stand. The stand is ordinary. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed passageway leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spork from saucepan<|im_end|>go west<|im_end|>put spork on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go north. After that, recover the key from the board inside the sauna. After that, travel south. Then, assure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a locker.
There is an open portal leading east. There is an open hatch leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from board<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. And then, venture east. That done, retrieve the coffee cup from the counter. And then, place the coffee cup on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
There is an open gate leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>take coffee cup from counter<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture south. After that, ensure that the Microsoft limited edition chest inside the recreation zone is open. And then, pick up the laptop from the Microsoft limited edition chest inside the recreation zone. And then, rest the laptop on the mantelpiece in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You see a type 1 locker. The type 1 locker contains a chocolate bar and a type 1 keycard.
There is an exit to the south. Don't worry, it is unguarded.
There is a fondue, a pear and a mouse on the floor.
You are carrying: a potato.

your action:

Response: go south<|im_end|>open Microsoft limited edition chest<|im_end|>take laptop from Microsoft limited edition chest<|im_end|>put laptop on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head south. And then, ensure that the box is open. After opening the box, take the book from the box. Once you have taken the book, place the book on the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've seen better vaults, but at least this one seems pretty standard.
You need an unguarded exit? You should try going south.
You are carrying: a berry, a sandwich and a shadfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take book from box<|im_end|>put book on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, take the key from the shelf. If you have picked up the key, venture east. And then, assure that the box in the steam room is closed. And then, assure that the box is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room is well lit.
You make out a shelf. The shelf is typical. On the shelf you can make out a key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to venture east. Then, attempt to go to the south. After that, recover the berry from the box in the cubicle. Then, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take berry from box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to venture west. With that done, head north. Following that, go east. Then, close the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a pillow.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the TextWorld limited edition locker is opened. And then, pick up the TextWorld limited edition latchkey from the TextWorld limited edition locker. Once you have picked up the TextWorld limited edition latchkey, make absolutely sure that the TextWorld limited edition locker within the studio is closed. And then, lock the TextWorld limited edition locker with the TextWorld limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a TextWorld limited edition locker.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open TextWorld limited edition locker<|im_end|>take TextWorld limited edition latchkey from TextWorld limited edition locker<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. Once you get through with that, head north. And then, make an effort to go to the west. And then, retrieve the top hat from the shelf within the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
There is an open hatch leading west. There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take top hat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to check that the type 6 safe in the garage is unlocked with the type 6 key. And then, make it so that the type 6 safe inside the garage is opened. And then, take the butterfly from the type 6 safe in the garage. Then, you can deposit the butterfly inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You bend down to tie your shoe. When you stand up, you notice a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a locked type 6 safe close by. Oh, great. Here's a type A box. The type A box is empty, what a horrible day!
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter, a type 6 key and an American latchkey.

your action:

Response: unlock type 6 safe with type 6 key<|im_end|>open type 6 safe<|im_end|>take butterfly from type 6 safe<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to make an effort to travel east. And then, venture south. Next, make an attempt to go south. That done, make absolutely sure that the chest in the salon is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
There is an open gateway leading west. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to head south. Then, look and see that the gate within the bar is opened. Then, make an effort to head east. After that, pick up the disk from the box in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take disk from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture south. Once you manage that, try to travel west. And then, move north. Then, retrieve the pillow from the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a dvd.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, pick up the type 9 latchkey from the floor of the cookhouse. After getting the type 9 latchkey, head west. Then, close the type 9 locker inside the kitchen. And then, assure that the type 9 locker inside the kitchen is locked with the type 9 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 9 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 9 latchkey<|im_end|>go west<|im_end|>close type 9 locker<|im_end|>lock type 9 locker with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to take a trip west. And then, pick up the type E keycard from the table inside the scullery. With the type E keycard, go to the east. With that over with, doublecheck that the type E chest is unlocked with the type E keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You can barely contain your excitement.
You can make out a locked type E chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type E keycard from table<|im_end|>go east<|im_end|>unlock type E chest with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, you could, like, venture north. If you can finish that, make an effort to go east. And then, make absolutely sure that the cabinet is ajar. Then, pick up the folder from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take folder from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to move north. After that, go to the west. After that, go south. After that, recover the broom from the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could venture south. Okay, and then, make an attempt to move east. Once you get through with that, take a trip north. And then, pick up the knife from the counter within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one. You begin looking for stuff.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take knife from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to take a trip east. That done, assure that the spherical locker in the washroom is wide open. Then, take the iron from the spherical locker within the washroom. Then, deposit the iron on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
A closed cuboid safe is nearby. You can make out a freezer. What a letdown! The freezer is empty! Oh, great. Here's a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is ordinary. On the table you can make out a cuboid latchkey.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take iron from spherical locker<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. After that, doublecheck that the box is unlocked with the keycard. And then, ensure that the box within the washroom is open. Then, retrieve the butterfly from the box inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a locked cuboid safe right there by you. You can make out a closed cabinet close by.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a broccoli, a sandwich, a keycard and a cuboid passkey.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, lift the Henderson's keycard from the floor of the dish-pit. After you have got the Henderson's keycard, unlock the Henderson's locker in the dish-pit. After that, open the Henderson's locker in the dish-pit. And then, pick up the teaspoon from the Henderson's locker within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have walked into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
You hear a noise behind you and spin around, but you can't see anything other than a Henderson's locker. As if things weren't amazing enough already, you can even see a table. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a Henderson's keycard and a teapot on the floor.
You are carrying: a burger and an American style passkey.

your action:

Response: take Henderson's keycard<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take teaspoon from Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, unlock the safe within the workshop. After unlocking the safe, assure that the safe is open. And then, retrieve the insect from the safe inside the workshop. And then, drop the insect on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop.
You see a gleam over in a corner, where you can see a safe. You see a box. The box is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the cuboid box in the kitchen. And then, recover the spherical passkey from the cuboid box. After that, attempt to travel south. And then, unlock the spherical box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. You begin looking for stuff.
You see a closed cuboid box. You can see a locked typical looking safe in the corner.
You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: a cuboid keycard and a manuscript.

your action:

Response: open cuboid box<|im_end|>take spherical passkey from cuboid box<|im_end|>go south<|im_end|>unlock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the Microsoft style locker is open. After that, retrieve the boysenberry from the Microsoft style locker. If you can get your hands on the boysenberry, eat the boysenberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You can make out a closed Microsoft style locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition box.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Microsoft style keycard on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: open Microsoft style locker<|im_end|>take boysenberry from Microsoft style locker<|im_end|>eat boysenberry<|im_end|>