Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go north. Once you get through with that, make an effort to move west. And then, make an attempt to take a trip north. After that, close the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a golf ball.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the cuboid locker in the cookery. With the keycard, check that the safe within the cookery is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. After that, retrieve the knife from the safe inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You can see a safe. Hmmm... what else, what else? You see a gleam over in a corner, where you can see a cuboid locker. The cuboid locker contains a keycard. Hey, want to see a case? Look over there, a case. Look out! It's a- oh, never mind, it's just a rack. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a kettle on the floor.
You are carrying: a key, a fly larva and a bug.

your action:

Response: take keycard from cuboid locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take knife from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the east. Once you do that, pick up the type 3 keycard from the pan inside the dish-pit. Then, make sure that the type 3 safe within the dish-pit is unlocked with the type 3 keycard. And then, ensure that the type 3 safe within the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened box. The box contains a latchkey. Look out! It's a- oh, never mind, it's just a stand. The stand is usual. The stand appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>take type 3 keycard from pan<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, venture west. With that done, take the latchkey from the board. After you have taken the latchkey, make an effort to go to the east. Once you manage that, make absolutely sure that the hatch is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary kind of place.
There is a closed hatch leading north. There is an unblocked exit to the west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take latchkey from board<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make it so that the type J passageway is opened. Then, travel west. Following that, close the type J passageway. After that, make it so the type J passageway is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You can see a locked trunk close by. You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand! oh well.
There is a closed portal leading south. There is a closed type J passageway leading west.
You are carrying: a type J passkey.

your action:

Response: open type J passageway<|im_end|>go west<|im_end|>close type J passageway<|im_end|>lock type J passageway with type J passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could insert the type G latchkey into the type G box's lock to unlock it. After that, ensure that the type G box is open. And then, retrieve the passkey from the type G box in the vault. Then, make absolutely sure that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
A locked chest is here. You can see a locked type G box. You can make out a locked safe. You see a table. The table is normal. The table appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying: a type G latchkey.

your action:

Response: unlock type G box with type G latchkey<|im_end|>open type G box<|im_end|>take passkey from type G box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. And then, try to travel west. With that over with, retrieve the durian from the chest. If you can get your hands on the durian, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great usual vibes in this place, a wonderful usual atmosphere. You begin looking for stuff.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the south. Then, move east. And then, retrieve the textbook from the shelf within the bedroom. And then, you can insert the textbook inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take textbook from shelf<|im_end|>insert textbook into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, check that the type P chest is unlocked with the type P key. Once you have unlocked the type P chest, open the type P chest within the cookery. And then, retrieve the cucumber from the type P chest inside the cookery. Then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. You begin to take stock of what's in the room.
You make out a locked type P chest. You scan the room for a platter, and you find a platter. But the thing is empty. Silly platter, silly, empty, good for nothing platter.
You need an unguarded exit? You should try going west.
There is a garlic clove and a teacup on the floor.
You are carrying: a chocolate bar, a type P key, a bug and a book.

your action:

Response: unlock type P chest with type P key<|im_end|>open type P chest<|im_end|>take cucumber from type P chest<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to assure that the trunk inside the laundromat is opened. And then, recover the key from the trunk inside the laundromat. And then, venture south. If you can finish that, make sure the safe within the cookhouse is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place.
You see a closed trunk.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. With that over with, check that the type C chest within the shower is unlocked with the type C passkey. After you have unlocked the type C chest, assure that the type C chest within the shower is wide open. And then, recover the towel from the type C chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study.
You see a locker. You see a chair. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east.
You are carrying: a type C passkey, a latchkey and a monitor.

your action:

Response: go east<|im_end|>unlock type C chest with type C passkey<|im_end|>open type C chest<|im_end|>take towel from type C chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could venture south. Then, make an attempt to venture east. Okay, and then, ensure that the coffer in the workshop is open. After that, take the Comic Strip Calendar from the coffer inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take Comic Strip Calendar from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to venture west. Then, travel south. And then, pick up the mop from the cabinet. After that, toss the mop on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sock.

your action:

Response: go west<|im_end|>go south<|im_end|>take mop from cabinet<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the door is open. And then, try to take a trip south. Next, attempt to head east. And then, assure that the basket inside the shower is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place. You begin to take stock of what's here.
There is a closed gate leading north. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, recover the shirt from the shelf in the bathroom. Once you have got the shirt, try to venture east. With that over with, open the rectangular box. And then, place the shirt into the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a shelf. The shelf is normal. On the shelf you see a berry and a shirt. You can make out a bench. The bench is typical. But there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a salad on the floor.
You are carrying: a stick of butter and a rectangular latchkey.

your action:

Response: take shirt from shelf<|im_end|>go east<|im_end|>open rectangular box<|im_end|>insert shirt into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could attempt to move south. If you can manage that, retrieve the tv from the desk. With the tv, make an effort to head west. Then, rest the tv on the workbench within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv from desk<|im_end|>go west<|im_end|>put tv on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel east. And then, take the formless keycard from the mantelpiece. Then, unlock the formless box. And then, assure that the formless box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard from mantelpiece<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the type F key into the type F safe in the garage's lock to unlock it. And then, doublecheck that the type F safe is open. After opening the type F safe, recover the key from the type F safe in the garage. And then, look and see that the safe inside the garage is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
Oh, great. Here's a safe. You can make out a locked type F safe.
There is a closed hatch leading east. There is a closed portal leading west.
You are carrying: a type F key.

your action:

Response: unlock type F safe with type F key<|im_end|>open type F safe<|im_end|>take key from type F safe<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the passkey from the box within the cookery. Then, check that the safe within the cookery is unlocked with the passkey. Then, look and see that the safe in the cookery is opened. Then, take the kettle from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a safe. You can make out an opened box. The box contains a passkey and a spoon. You can make out a closed Henderson's style locker. You can see a shelf. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a stick of butter, a Henderson's style passkey and a keyboard.

your action:

Response: take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move east. Then, open the safe. And then, recover the backup calendar from the safe in the office. Then, toss the backup calendar on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You see a locked box here. What's that over there? It looks like it's a counter. The counter is ordinary. On the counter you can see a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an apple, a cabbage, a ladle and a scarf.

your action:

Response: go east<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the locker inside the attic. Then, open the locker. After you have opened the locker, pick up the type R keycard from the locker. After taking the type R keycard, unlock the type R safe. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a locked type R safe close by. You can make out a locked locker. You see an opened trunk. The trunk is empty, what a horrible day! You see a stand. The stand is ordinary. But oh no! there's nothing on this piece of junk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey and a soap scented keycard.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take type R keycard from locker<|im_end|>unlock type R safe with type R keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could go to the east. Then, pick up the salad from the floor of the study. After stealing the salad, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. And then, go east. After that, travel north. After that, ensure that the case inside the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
Oh, great. Here's a table. You shudder, but continue examining the table. The table is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. And then, ensure that the box within the studio is open. After that, pick up the kiwi from the box in the studio. Then, eat the kiwi. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You bend down to tie your shoe. When you stand up, you notice a chest. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey and a fly larva on the floor.
You are carrying: a fondue, a vacuum and an iron.

your action:

Response: go east<|im_end|>open box<|im_end|>take kiwi from box<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to head east. With that accomplished, ensure that the non-euclidean box in the office is open. And then, pick up the keyboard from the non-euclidean box in the office. With the keyboard, rest the keyboard on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a workbench. The workbench is typical. On the workbench you see a peanut and a scarf.
You need an unblocked exit? You should try going east.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take keyboard from non-euclidean box<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, take the Microsoft limited edition key from the recliner. And then, make an effort to venture north. Then, make an attempt to venture west. After that, Place the Microsoft limited edition key into the Microsoft limited edition locker in the steam room to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a recliner. You see a Microsoft limited edition key on the recliner.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition key from recliner<|im_end|>go north<|im_end|>go west<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could assure that the Microsoft style box is ajar. Then, retrieve the cabbage from the Microsoft style box in the bedchamber. After you have got the cabbage, eat the cabbage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You can make out a Microsoft style box. Classic TextWorld. You can make out a locked formless safe, which looks typical, close by. You can make out a formless box. What's that over there? It looks like it's a shelf. The shelf is usual. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a Microsoft style key and a formless key on the floor.
You are carrying: a peanut and a broom.

your action:

Response: open Microsoft style box<|im_end|>take cabbage from Microsoft style box<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could open the portmanteau in the bar. And then, take the key from the portmanteau within the bar. If you can get your hands on the key, unlock the safe. Then, ensure that the safe inside the bar is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
Hey, want to see a safe? Look over there, a safe. You scan the room for a portmanteau, and you find a portmanteau.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to retrieve the butterfly from the refrigerator in the kitchenette. And then, head north. Following that, make an attempt to go west. With that accomplished, you can deposit the butterfly inside the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. I guess you better just go and list everything you see here.
You can see an opened refrigerator. The refrigerator contains a butterfly.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take butterfly from refrigerator<|im_end|>go north<|im_end|>go west<|im_end|>insert butterfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could travel north. And then, make an attempt to head east. With that accomplished, make an effort to go south. With that over with, pick up the mop from the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mop from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the rectangular passkey from the floor of the bedroom. Then, make sure that the rectangular locker inside the bedroom is unlocked. Having unlocked the rectangular locker, doublecheck that the rectangular locker is open. Having pulled open the rectangular locker, take the worm from the rectangular locker in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You make out a rectangular locker. You shudder, but continue examining the room. You can see a locker. You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You scan the room for a dresser, and you find a dresser, so there's that. The dresser is empty! What a waste of a day! What's that over there? It looks like it's a shelf. Make a note of this, you might have to put stuff on or in it later on. However, the shelf, like an empty shelf, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a rectangular passkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take worm from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the latchkey from the cabinet. After that, unlock the locker in the bathroom with the latchkey. After that, make it so that the locker in the bathroom is open. Then, recover the iron from the locker in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual one.
You can see a locked usual looking locker right there by you. You make out an opened cabinet in the room. The cabinet contains a latchkey and a butterfly. You see a Canadian limited edition box. You shudder, but continue examining the room. Look over there! a board. The board is typical. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume and a Canadian limited edition passkey.

your action:

Response: take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the north. And then, retrieve the non-euclidean keycard from the shelf. And then, make an attempt to head south. After that, make sure the non-euclidean box in the canteen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can see a non-euclidean box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a soap dispenser.

your action:

Response: go north<|im_end|>take non-euclidean keycard from shelf<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to travel south. Then, pick up the Microsoft key from the chair. After stealing the Microsoft key, unlock the Microsoft box. And then, make sure that the Microsoft box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
What's that over there? It looks like it's a table. What a coincidence, weren't you just thinking about a table? The table is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an unblocked exit to the south.
There is a loaf of bread and a keyboard on the floor.
You are carrying: a cashew and a fly larva.

your action:

Response: go south<|im_end|>take Microsoft key from chair<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture west. Then, move south. Then, move east. With that done, take the pillow from the portmanteau within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move south. And then, recover the latchkey from the desk in the workshop. Then, check that the chest is unlocked with the latchkey. If you have unlocked the chest, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed Canadian safe. You make out a TextWorld style safe.
You need an unguarded exit? You should try going south.
You are carrying: a Canadian latchkey and a monitor.

your action:

Response: go south<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the binder from the floor of the study. With the binder, go south. Once you get through with that, doublecheck that the box is ajar. And then, you can place the binder inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You begin looking for stuff.
You scan the room for a spherical safe, and you find a spherical safe.
There is an unguarded exit to the south.
There is a sandwich, a spherical latchkey and a binder on the floor.
You are carrying: a key, a keycard, a laptop and a bug.

your action:

Response: take binder<|im_end|>go south<|im_end|>open box<|im_end|>insert binder into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First stop, attempt to take a trip south. Then, open the soap scented locker within the restroom. Once you have pulled open the soap scented locker, pick up the paper towel from the soap scented locker. After that, drop the paper towel on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
You can make out a locked non-euclidean safe, which looks typical, nearby. You bend down to tie your shoe. When you stand up, you notice a mantle. The mantle is usual. On the mantle you make out a cushion.
You need an unguarded exit? You should try going south.
There is a non-euclidean keycard and a blanket on the floor.
You are carrying: a soap scented latchkey and a vanilla scented keycard.

your action:

Response: go south<|im_end|>open soap scented locker<|im_end|>take paper towel from soap scented locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go west. Next, try to go north. Following that, attempt to travel east. And then, close the case inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, head east. And then, recover the worm from the safe inside the studio. And then, sit the worm on the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from safe<|im_end|>put worm on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the locker is open. Then, pick up the keycard from the locker. With the keycard, move south. And then, make it so that the chest in the cookery is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Look out! It's a- oh, never mind, it's just a locker.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, assure that the Canadian chest inside the shower is ajar. And then, pick up the iron from the Canadian chest inside the shower. After taking the iron, ditch the iron on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You see a case. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a table. You see a burger on the table. You rest your hand against a wall, but you miss the wall and fall onto a bowl. The bowl is usual. The bowl appears to be empty. You can see a platter. The platter is typical. But the thing is empty. Look out! It's a- oh, never mind, it's just a saucepan. Why don't you take a picture of it, it'll last longer! You see a worm on the saucepan.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar and a Canadian keycard.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take iron from Canadian chest<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, assure that the type 3 hatch is unlocked with the type 3 keycard. Then, open the type 3 hatch within the laundry place. Then, attempt to go west. Then, doublecheck that the cabinet in the shower is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
There is a closed door leading north. There is a closed type 3 hatch leading west.
You are carrying: a type 3 keycard.

your action:

Response: unlock type 3 hatch with type 3 keycard<|im_end|>open type 3 hatch<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could insert the key into the box's lock to unlock it. After that, make it so that the box inside the cellar is ajar. Then, take the glove from the box inside the cellar. And then, deposit the glove into the safe. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. Empty! What kind of nightmare TextWorld is this? You can see a locked box.
There is an unblocked exit to the north.
You are carrying: a pizza and a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take glove from box<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to move west. Then, pick up the latchkey from the floor of the office. And then, attempt to go to the east. And then, lock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You can see a closed box in the corner.
There is a closed gateway leading north. There is a closed gate leading south. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the safe with the keycard. And then, assure that the safe is ajar. And then, take the key from the safe. And then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I am excited to announce that you are now in the studio.
You see a box. You can see a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue, a stick of butter and a keyboard on the floor.
You are carrying: a loganberry, a keycard, a glass and an insect.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, go south. Then, pick up the formless key from the floor of the canteen. After that, make it so that the formless locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take formless key<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. And then, go south. After that, retrieve the Canadian style passkey from the shelf within the basement. And then, doublecheck that the Canadian style door is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian style passkey from shelf<|im_end|>lock Canadian style door with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the Henderson's limited edition key from the floor of the parlor. With the Henderson's limited edition key, attempt to take a trip east. And then, assure that the Henderson's limited edition portal is unlocked. And then, ensure that the Henderson's limited edition portal is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key<|im_end|>go east<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition key<|im_end|>open Henderson's limited edition portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to lift the key from the floor of the shower. And then, make an effort to venture south. With that done, doublecheck that the box inside the cubicle is closed. And then, doublecheck that the box is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You make out a closed rectangular locker here. Were you looking for a type J safe? Because look over there, it's a type J safe. You smell an intriguing smell, and follow it to a board. On the board you see a rectangular passkey. Hey, want to see a table? Look over there, a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a key and a type J latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, try to venture west. After that, retrieve the key from the floor of the studio. With the key, make an effort to travel east. With that done, unlock the chest with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in an ordinary kind of place. That is to say, you're in a kitchen. The room is well lit.
You can see a chest. You make out a non-euclidean chest. Hmmm... what else, what else? You can see a Canadian style safe.
There is an unguarded exit to the west.
You are carrying: a legume, a non-euclidean passkey and a nest of shrimp.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be fantastic if you could go to the west. With that over with, make an effort to take a trip south. And then, make an effort to head east. Then, pick up the glass from the platter in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take glass from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel north. Then, make an effort to move east. Next, pick up the fondue from the shelf inside the steam room. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
There is a closed hatch leading south. There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>go east<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head south. After that, open the chest. And then, retrieve the cuboid passkey from the chest. With the cuboid passkey, look and see the cuboid locker inside the office is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stapler on the floor.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head south. And then, make an effort to go east. And then, go to the north. If you can accomplish that, retrieve the printer from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head west. After that, go to the south. Next, make an attempt to go to the east. Then, look and see that the case is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. Next, ensure that the TextWorld limited edition safe is open. After you have opened the TextWorld limited edition safe, pick up the peanut from the TextWorld limited edition safe. After you have taken the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You make out a Henderson's chest. You see a closed basket. You can see a bench. On the bench you see a Henderson's latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east.
You are carrying: a salad, a bug and an insect.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take peanut from TextWorld limited edition safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to venture west. After that, recover the blanket from the basket in the chamber. After that, attempt to go to the east. After that, rest the blanket on the bowl. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
Look over there! a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest is empty! This is the worst thing that could possibly happen, ever! You can make out a bowl. The bowl is normal. The bowl appears to be empty. This always happens, here in TextWorld! You scan the room, seeing a counter. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a fork.

your action:

Response: go west<|im_end|>take blanket from basket<|im_end|>go east<|im_end|>put blanket on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. With that done, attempt to move north. Then, attempt to head east. Then, close the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. If you can get around to doing that, head west. Then, make an effort to move south. After that, make it so that the portal within the spare room is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an iron.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, venture north. Once you get through with that, move west. And then, make an attempt to go to the south. And then, recover the spoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a legume and a broom.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head west. Following that, pick up the nest of earwigs from the table inside the kitchen. If you can get your hands on the nest of earwigs, go east. And then, drop the nest of earwigs on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber. Okay, just remember what you're here to do, and everything will go great.
Look over there! a box. What a letdown! The box is empty! Were you looking for a mantle? Because look over there, it's a mantle. You see a cd on the mantle.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a salad and an apple.

your action:

Response: go west<|im_end|>take nest of earwigs from table<|im_end|>go east<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to make an attempt to venture east. Then, recover the type T key from the floor of the workshop. And then, go to the west. Then, unlock the type T safe with the type T key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. The room is well lit.
You make out a locked type T safe.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type T key<|im_end|>go west<|im_end|>unlock type T safe with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to travel west. And then, pick up the apple from the stand within the playroom. And then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen.
A closed typical looking chest is right there by you. You scan the room for a type M safe, and you find a type M safe.
You need an unguarded exit? You should try going west.
There is a garlic clove on the floor.
You are carrying: a latchkey and a type M passkey.

your action:

Response: go west<|im_end|>take apple from stand<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could take the key from the mantle. Then, attempt to go south. After that, close the chest. Then, assure that the chest inside the workshop is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You try to gain information on your surroundings by using a technique you call "looking."
You see a type F box. You can make out a portmanteau. The portmanteau is empty, what a horrible day! You see a mantle. Make a note of this, you might have to put stuff on or in it later on. The mantle is typical. On the mantle you can see a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the south.
There is a fondue on the floor.
You are carrying: a cabbage, a keycard, a type F key and a lightbulb.

your action:

Response: take key from mantle<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to head east. Then, open the locker. And then, pick up the telephone from the locker. Then, insert the telephone inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box. You can see an opened case. The case is empty! This is the worst thing that could possibly happen, ever! You see a suitcase. Hmmm... what else, what else?
There is an unblocked exit to the east.
There is a legume and a key on the floor.
You are carrying: a latchkey and a worm.

your action:

Response: go east<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>insert telephone into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the cuboid hatch is unlocked with the cuboid latchkey. And then, open the cuboid hatch in the kitchenette. After that, try to take a trip south. And then, pick up the book from the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have walked into, you had to show up in an ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed cuboid hatch leading south. There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go south<|im_end|>take book from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip south. Once you finish that, open the American limited edition chest inside the basement. After you have opened the American limited edition chest, pick up the passkey from the American limited edition chest inside the basement. And then, assure the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's in the room.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it? You see a bench. You see an apple on the bench. You can make out a table. The table is usual. But oh no! there's nothing on this piece of junk. You can make out a board! The board is standard. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying: a potato and a loaf of bread.

your action:

Response: go south<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First step, make an attempt to go south. Okay, and then, ensure that the safe is open. And then, recover the passkey from the safe. And then, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a typical kind of place. That is to say, you're in a kitchen.
Oh wow! Is that what I think it is? It is! It's a Microsoft chest, so there's that. You can see a locker. You make out an opened case close by. What a letdown! The case is empty!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Microsoft keycard on the floor.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to head west. That done, retrieve the dvd from the mantelpiece. Then, go to the east. Okay, and then, deposit the dvd on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You can make out a table. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey, a glove and a bug.

your action:

Response: go west<|im_end|>take dvd from mantelpiece<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to travel east. If you can succeed at that, ensure that the locker is open. And then, take the shadfly from the locker inside the cubicle. And then, ditch the shadfly on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look at that board! What does it say? It says Welcome to the workshop? Well that's cool.
What's that over there? It looks like it's a desk. The desk is ordinary. On the desk you can see a staple. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: go east<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go south. Then, go east. Then, take the blanket from the bookshelf. If you have picked up the blanket, you can insert the blanket inside the suitcase within the salon. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
There is a closed passageway leading east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take blanket from bookshelf<|im_end|>insert blanket into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to move west. With that done, take the vacuum from the counter within the sauna. After taking the vacuum, travel east. After that, insert the vacuum into the safe in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a safe. What a letdown! The safe is empty! You make out a closed formless chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take vacuum from counter<|im_end|>go east<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the key from the floor of the shower. And then, unlock the box. Then, ensure that the box inside the shower is open. And then, take the sponge from the box within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
Look over there! a box. You can't wait to tell the folks at home about this!
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to check that the locker in the canteen is unlocked with the key. After unlocking the locker, make it so that the locker is ajar. After that, retrieve the rectangular key from the locker. And then, doublecheck that the rectangular safe within the canteen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
As if things weren't amazing enough already, you can even see a rectangular safe. You can see a locked locker. You can see a rack. However, the rack, like an empty rack, has nothing on it. Hm. Oh well You make out a shelf. The shelf appears to be empty. You can make out a pan. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>unlock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the soap scented passkey into the soap scented portal's lock to unlock it. After you have unlocked the soap scented portal, open the soap scented portal. Then, make an attempt to move east. After that, pick-up the sponge from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed soap scented portal leading east. There is a closed door leading south.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented portal with soap scented passkey<|im_end|>open soap scented portal<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, go west. And then, recover the book from the couch. And then, make an attempt to venture east. And then, deposit the book on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a stand. The stand is ordinary. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter and a stapler on the floor.
You are carrying: a teaspoon and a synthesizer.

your action:

Response: go west<|im_end|>take book from couch<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the frisbee from the rack inside the garage. And then, venture east. And then, make it so that the locker inside the spare room is ajar. And then, place the frisbee inside the locker inside the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. You see a frisbee on the rack. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take frisbee from rack<|im_end|>go east<|im_end|>open locker<|im_end|>insert frisbee into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture south. After that, go south. Once you get through with that, take a trip west. Then, retrieve the butterfly from the stand within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You scan the room, seeing a locker. You check the price tag that hangs off the locker. Two hundred big ones?! That's ridiculous! You know my buddy, they work for the post office? I'm sure my friend could get you one of those for 15 bucks!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the chest within the cubicle. After that, retrieve the Cat Calendar from the chest. Then, try to go to the south. And then, you can deposit the Cat Calendar into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You bend down to tie your shoe. When you stand up, you notice a chest. You can see a closed locker. You see a mantle. The mantle is standard. However, the mantle, like an empty mantle, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a broccoli and a keycard on the floor.
You are carrying: a latchkey.

your action:

Response: open chest<|im_end|>take Cat Calendar from chest<|im_end|>go south<|im_end|>insert Cat Calendar into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, move west. If you can finish that, venture south. With that over with, venture east. Then, retrieve the nest of toads from the table in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading east. There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of toads from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could attempt to travel east. With that accomplished, make sure that the cuboid chest within the spare room is wide open. Then, recover the key from the cuboid chest within the spare room. Then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a spherical safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a cuboid key and a spherical passkey.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, travel east. And then, retrieve the key from the table within the workshop. And then, unlock the safe in the workshop. Having unlocked the safe, doublecheck that the safe in the workshop is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
You can make out a closed TextWorld safe. Look over there! a bench. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is usual. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the mantle.
There is an exit to the east. Don't worry, it is unguarded.
There is a berry on the floor.
You are carrying: a legume, a banana and a TextWorld keycard.

your action:

Response: go east<|im_end|>take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. With that accomplished, doublecheck that the vanilla scented safe inside the parlor is wide open. Then, take the banana from the vanilla scented safe. After that, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a type 8 chest. You hear a noise behind you and spin around, but you can't see anything other than a shelf. Now why would someone leave that there? On the shelf you can see a grape. Hmmm... what else, what else? You see a pan. The pan is typical. The pan appears to be empty. It would have been so cool if there was stuff on the pan. You can make out a table. The table is ordinary. The table appears to be empty.
There is an unguarded exit to the south.
There is a type 8 key on the floor.
You are carrying: an apple.

your action:

Response: go south<|im_end|>open vanilla scented safe<|im_end|>take banana from vanilla scented safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, go to the north. Then, try to go to the west. With that over with, go south. If you can accomplish that, ensure that the door inside the scullery is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
What's that over there? It looks like it's a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to go to the south. And then, try to head east. Following that, go south. And then, take the bug from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. If you can manage that, retrieve the book from the stand. And then, venture south. If you can do that, drop the book on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual kind of place. Let's see what's in here.
You make out a bed. But there isn't a thing on it. You move on, clearly depressed by your TextWorld experience.
There is an unblocked exit to the north.
There is a peanut and a cashew on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book from stand<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the board within the washroom. Then, unlock the chest within the washroom with the keycard. And then, open the chest. Then, pick up the mat from the chest within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You smell a hideous smell, and follow it to a cabinet. Empty! What kind of nightmare TextWorld is this? You can see a locker. You make out a safe. The safe is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a board. The board is usual. On the board you can see a keycard and a latchkey. It doesn't get more TextWorld than this! You see a counter. What a coincidence, weren't you just thinking about a counter? But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going north.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>