Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head north. Next, lift the shadfly from the floor of the vault. And then, try to go to the south. And then, place the shadfly on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened box. The box contains a broccoli. You make out a stand. Why don't you take a picture of it, it'll last longer! The stand is normal. However, the stand, like an empty stand, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. The workbench is typical. On the workbench you make out a butterfly.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First thing I need you to do is to unlock the Henderson's style chest within the basement. And then, doublecheck that the Henderson's style chest in the basement is wide open. After that, pick up the American limited edition passkey from the Henderson's style chest in the basement. And then, lock the American limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You can see a American limited edition safe. You see a Henderson's style chest!
There is an unguarded exit to the north.
There is a golf ball on the floor.
You are carrying: a gummy bear, a Henderson's style passkey, a TextWorld limited edition key, a ladle, a pair of pants and a folder.

your action:

Response: unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take American limited edition passkey from Henderson's style chest<|im_end|>lock American limited edition safe with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture west. Once you manage that, retrieve the sponge from the counter. Then, try to go to the east. That done, you can place the sponge into the safe within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a safe. The safe is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from counter<|im_end|>go east<|im_end|>insert sponge into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, pick up the passkey from the portmanteau within the bedroom. And then, unlock the chest. After you have unlocked the chest, open the chest within the bedroom. And then, insert the nest of bugs into the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a chest. You make out an opened portmanteau here. The portmanteau contains a passkey. You can't wait to tell the folks at home about this!
There is a closed gateway leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a nest of bugs.

your action:

Response: take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert nest of bugs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the north. That done, make an attempt to venture west. With that over with, pick up the TextWorld limited edition passkey from the board. And then, lock the TextWorld limited edition door with the TextWorld limited edition passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld limited edition passkey from board<|im_end|>lock TextWorld limited edition door with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, head east. After that, recover the passkey from the floor of the chamber. And then, make an effort to go west. That done, unlock the locker within the study with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You have entered the most typical of all possible studys.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You wonder idly who left that here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to head south. Then, unlock the chest. And then, ensure that the chest is open. After pulling open the chest, pick up the soap dispenser from the chest inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked box. You see a stand. Looks like someone's already been here and taken everything off it, though. You can see a chair. The chair is typical. On the chair you see a gummy bear. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a cauliflower, a broccoli and a passkey.

your action:

Response: go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take soap dispenser from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go to the west. And then, take the burger from the mantle in the recreation zone. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You begin to take stock of what's here.
You can make out a trunk.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take burger from mantle<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, make an attempt to head east. Next, make absolutely sure that the type 4 locker is unlocked with the type 4 passkey. Then, ensure that the type 4 locker in the kitchenette is open. Then, retrieve the teapot from the type 4 locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
There is an open portal leading east. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a type 4 passkey.

your action:

Response: go east<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>take teapot from type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, recover the type V keycard from the locker. After taking the type V keycard, attempt to move south. Then, make absolutely sure that the type V chest in the lounge is closed. And then, make sure that the type V chest inside the lounge is locked with the type V keycard. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal.
Hey, want to see a locker? Look over there, a locker. The locker contains a type V keycard, so there's that. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is usual. Looks like someone's already been here and taken everything off it, though. You make out a bar. Now why would someone leave that there? The bar is typical. On the bar you make out a fly larva.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a nest of ticks.

your action:

Response: take type V keycard from locker<|im_end|>go south<|im_end|>close type V chest<|im_end|>lock type V chest with type V keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to insert the non-euclidean passkey into the non-euclidean box inside the restroom's lock to unlock it. And then, make absolutely sure that the non-euclidean box within the restroom is open. Then, take the latchkey from the non-euclidean box within the restroom. After that, check that the safe is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You can make out a safe. Huh, weird. You make out a locked standard looking non-euclidean box right there by you.
There is a closed portal leading north. There is a closed passageway leading west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip south. Next, attempt to go to the east. Then, ensure that the freezer in the cookery is open. And then, take the fork from the freezer inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open freezer<|im_end|>take fork from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. After that, make an effort to go west. And then, retrieve the keycard from the floor of the restroom. Then, doublecheck that the passageway inside the restroom is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal one. You can barely contain your excitement.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go to the east. Then, pick up the latchkey from the drawer. And then, unlock the portal. Then, ensure that the portal in the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You make out a locked normal looking coffer here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from drawer<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel east. Then, take the passkey from the bowl in the dish-pit. If you have taken the passkey, insert the passkey into the chest within the dish-pit's lock to unlock it. After that, ensure that the chest in the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a coffer. What a letdown! The coffer is empty! You see a box. The box is empty, what a horrible day! You make out a mantle. You wonder idly who left that here. The mantle appears to be empty. What's that over there? It looks like it's a couch. On the couch you make out a nest of bats. You can see a mantelpiece. The mantelpiece is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a stick of butter and a peanut.

your action:

Response: go east<|im_end|>take passkey from bowl<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the north. Okay, and then, retrieve the fly larva from the cuboid box within the studio. After that, head south. Then, toss the fly larva on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a basket. The basket is empty! What a waste of a day! You make out a bed stand. The bed stand is normal. On the bed stand you can make out a tablet. Huh, weird. You make out a couch. The couch is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a cuboid latchkey and a mop.

your action:

Response: go north<|im_end|>take fly larva from cuboid box<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the north. Then, attempt to move east. Once you succeed at that, retrieve the butterfly from the counter in the cellar. After that, place the butterfly on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take butterfly from counter<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. Once you get around to doing that, check that the box in the playroom is unlocked with the key. Then, open the box. After that, recover the blanket from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. The room is well lit.
You can see a closed display.
There is an exit to the east. Don't worry, it is unguarded.
There is a nest of ticks on the floor.
You are carrying: a coconut, a sandwich, a loaf of bread and a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take blanket from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the cuboid locker in the workshop with the cuboid key. And then, ensure that the cuboid locker is open. Then, pick up the keycard from the cuboid locker. And then, lock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You make a grand eccentric entrance into a workshop. You begin to take stock of what's here.
You see a locked cuboid locker.
There is a closed gateway leading east. There is a closed gate leading west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the non-euclidean safe within the cubicle is unlocked with the non-euclidean passkey. And then, open the non-euclidean safe. After that, take the keycard from the non-euclidean safe. With the keycard, assure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a safe. You see a locked usual looking non-euclidean safe nearby.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to attempt to move south. After that, travel west. With that done, take the key from the pan in the scullery. If you can get your hands on the key, doublecheck that the chest within the scullery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from pan<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, move north. And then, attempt to travel east. And then, try to move south. And then, lift the Quote of the Day Calendar from the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You have stumbled into a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a type 4 passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, make sure that the TextWorld style chest is wide open. After that, recover the ladle from the TextWorld style chest. Having got the ladle, make an effort to head east. Once you get through with that, sit the ladle on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place. You start to take note of what's in the room.
You can see a TextWorld style chest. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: open TextWorld style chest<|im_end|>take ladle from TextWorld style chest<|im_end|>go east<|im_end|>put ladle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, move east. Okay, and then, make it so that the formless locker within the bedroom is unlocked with the formless latchkey. And then, open the formless locker. Then, deposit the pair of headphones inside the formless locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one. You begin to take stock of what's here.
You can make out a locked American limited edition safe close by. You can see a board. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
There is an American limited edition latchkey on the floor.
You are carrying: a legume, a formless latchkey and a pair of headphones.

your action:

Response: go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>insert pair of headphones into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take the passkey from the cabinet. Once you have picked up the passkey, attempt to venture south. Then, try to go east. After that, lock the safe inside the bedchamber with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You can see an opened cabinet here. The cabinet contains a passkey.
There is a closed gateway leading east. There is an open gate leading south.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, lift the Microsoft limited edition passkey from the floor of the cellar. Then, make it so that the Microsoft limited edition safe inside the cellar is unlocked with the Microsoft limited edition passkey. Then, look and see that the Microsoft limited edition safe inside the cellar is open. Then, you can insert the broom into the Microsoft limited edition safe within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place.
You can make out a Microsoft limited edition safe, so there's that.
There is a closed hatch leading east. There is a closed gateway leading south. There is a closed door leading west.
There is a Microsoft limited edition passkey on the floor.
You are carrying: a broom.

your action:

Response: take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>insert broom into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go south. And then, assure that the spherical locker is unlocked with the spherical keycard. After that, ensure that the spherical locker is open. After that, you can place the disk inside the spherical locker in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can make out a American limited edition locker. You see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you see an American limited edition key and a teaspoon.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a spherical keycard, a key, a disk and a mouse.

your action:

Response: go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>insert disk into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to travel south. Then, lift the key from the floor of the pantry. After that, doublecheck that the box is unlocked with the key. Once you have unlocked the box, ensure that the box inside the pantry is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a rack. The rack is normal. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the south.
There is a fondue on the floor.
You are carrying: a garlic clove and a broom.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, unlock the TextWorld limited edition hatch. Having unlocked the TextWorld limited edition hatch, ensure that the TextWorld limited edition hatch is open. After pulling open the TextWorld limited edition hatch, make an effort to travel west. With that accomplished, close the gateway inside the restroom. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You begin looking for stuff.
There is a closed TextWorld limited edition hatch leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition hatch with TextWorld limited edition key<|im_end|>open TextWorld limited edition hatch<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest inside the cubicle is open. And then, take the worm from the chest. Then, move east. With that over with, place the worm on the table in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest. You can make out a locked locker here.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a legume, a peanut, a keycard and a shirt.

your action:

Response: open chest<|im_end|>take worm from chest<|im_end|>go east<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head west. And then, retrieve the type N key from the bureau within the study. With the type N key, make an attempt to go to the east. Okay, and then, check that the type N locker within the bar is unlocked with the type N key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place. Let's see what's in here.
You can make out a locked type N locker here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N key from bureau<|im_end|>go east<|im_end|>unlock type N locker with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head south. If you can do that, recover the soap scented key from the dresser in the parlor. Then, try to go east. Then, make sure that the soap scented safe inside the pantry is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented key from dresser<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, insert the type T latchkey into the type T box within the attic's lock to unlock it. Then, ensure that the type T box in the attic is open. And then, retrieve the burger from the type T box inside the attic. After that, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a type T box.
There is a closed portal leading south. There is a closed gate leading west.
You are carrying: a type T latchkey.

your action:

Response: unlock type T box with type T latchkey<|im_end|>open type T box<|im_end|>take burger from type T box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head south. Then, assure that the chest within the office is ajar. After that, recover the spherical latchkey from the chest in the office. Then, unlock the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You can make out a Canadian safe. Huh, weird. Were you looking for a bowl? Because look over there, it's a bowl! The bowl is usual. The bowl appears to be empty. Silly bowl, silly, empty, good for nothing bowl. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. However, the platter, like an empty platter, has nothing on it.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian keycard, a teacup and a backup calendar.

your action:

Response: go south<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel north. And then, take the gummy bear from the shelf. Having taken the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
Oh, great. Here's a chair. The chair is ordinary. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
There is a sandwich on the floor.
You are carrying: a fondue and a cuboid passkey.

your action:

Response: go north<|im_end|>take gummy bear from shelf<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make absolutely sure that the rectangular locker is unlocked with the rectangular latchkey. After that, ensure that the rectangular locker within the bathroom is open. Then, take the broom from the rectangular locker in the bathroom. And then, drop the broom on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked rectangular locker. Were you looking for a shelf? Because look over there, it's a shelf. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
There is a sock on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take broom from rectangular locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the formless chest in the study is ajar. After that, take the latchkey from the formless chest within the study. After that, head south. After that, make sure that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a formless chest. You can make out a toolbox.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying: a burger and a cashew.

your action:

Response: open formless chest<|im_end|>take latchkey from formless chest<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could recover the spherical keycard from the freezer in the kitchen. And then, make an attempt to take a trip east. And then, close the spherical safe. And then, make it so that the spherical safe is locked with the spherical keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place.
You can make out an opened freezer here. The freezer contains a spherical keycard and a latchkey. You can make out a locked chest. You see a fridge. You see a gleam over in a corner, where you can see a pan. However, the pan, like an empty pan, has nothing on it. You make a mental note to not get your hopes up the next time you see a pan in a room.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard from freezer<|im_end|>go east<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, unlock the safe. After that, look and see that the safe is opened. After that, retrieve the vacuum from the safe. After that, toss the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You scan the room for a safe, and you find a safe. You can see an opened formless locker. The formless locker is empty, what a horrible day! You can see a table. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a formless key and a sponge on the floor.
You are carrying: a loaf of bread, a sandwich and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to go west. After that, take a trip south. Then, try to move east. Following that, retrieve the folder from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just entered a playroom. Let's see what's in here.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take folder from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to pick up the novel from the coffer in the parlor. And then, try to take a trip east. And then, ensure that the cabinet inside the scullery is open. And then, deposit the novel into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor. You begin looking for stuff.
You make out a coffer. The coffer contains a novel.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take novel from coffer<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert novel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip north. Then, take a trip west. Then, go to the south. If you can accomplish that, close the gateway inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have walked into, you had to walk into a normal one.
There is an open gate leading south. There is an open gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip and an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. After that, ensure that the locker is open. If you have pulled open the locker, recover the lightbulb from the locker within the pantry. If you can get your hands on the lightbulb, place the lightbulb on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take lightbulb from locker<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move south. Then, go west. And then, retrieve the passkey from the drawer. After that, unlock the locker with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from drawer<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. With that done, ensure that the case in the bathroom is open. Then, recover the type G passkey from the case. And then, unlock the type G chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take type G passkey from case<|im_end|>unlock type G chest with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First thing I need you to do is to venture south. With that done, open the box. And then, recover the worm from the box in the closet. And then, rest the worm on the table within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. I guess you better just go and list everything you see here.
You can make out a closed chest in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a coffee cup, a glass and a kettle on the floor.
You are carrying: a key and a printer.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move south. Then, move west. With that over with, recover the tv from the floor of the recreation zone. And then, insert the tv inside the coffer within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take tv<|im_end|>insert tv into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the hatch in the cellar is open. Then, make an effort to travel east. Then, head north. Then, recover the paper towel from the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin looking for stuff.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the floor of the closet. And then, make it so that the box in the closet is unlocked. After unlocking the box, open the box inside the closet. And then, you can put the monitor into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look at that board! What does it say? It says Welcome to the closet? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a box? Look over there, a box. Were you looking for a type 9 chest? Because look over there, it's a type 9 chest. You can see a rack. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a type 9 keycard and a monitor.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert monitor into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. With that over with, venture west. And then, lift the stapler from the floor of the office. Then, you can deposit the stapler inside the case. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take stapler<|im_end|>insert stapler into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to pick up the formless latchkey from the display. And then, assure that the formless box is unlocked. After that, ensure that the formless box inside the closet is open. After that, retrieve the broom from the formless box in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty typical here.
You can make out a locked formless box. You bend down to tie your shoe. When you stand up, you notice a display! The display contains a formless latchkey.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: take formless latchkey from display<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take broom from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick-up the staple from the floor of the office. After that, go to the east. Next, open the Canadian limited edition locker in the chamber. And then, insert the staple inside the Canadian limited edition locker within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
A locked locker is here. You see a stand. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
There is a staple on the floor.
You are carrying: a carrot, a Canadian limited edition passkey, a keycard and a blanket.

your action:

Response: take staple<|im_end|>go east<|im_end|>open Canadian limited edition locker<|im_end|>insert staple into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could pick up the type H latchkey from the fridge in the cookery. Then, make an attempt to go to the east. Once you get through with that, unlock the type H chest within the basement. Then, open the type H chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see an opened fridge. The fridge contains a type H latchkey, a Henderson's limited edition keycard and an insect. You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition locker. There's something strange about this being here, but you can't put your finger on it. You make out a board. The board is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a spoon on the floor.
You are carrying: a grape.

your action:

Response: take type H latchkey from fridge<|im_end|>go east<|im_end|>unlock type H chest with type H latchkey<|im_end|>open type H chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the fly larva from the floor of the steam room. After that, try to venture south. And then, open the non-euclidean chest. After pulling open the non-euclidean chest, you can deposit the fly larva into the non-euclidean chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You see a closed normal looking locker close by.
There is an unguarded exit to the south.
There is a fly larva, a shadfly and a paper towel on the floor.
You are carrying: a non-euclidean latchkey and a key.

your action:

Response: take fly larva<|im_end|>go south<|im_end|>open non-euclidean chest<|im_end|>insert fly larva into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to head south. After that, try to go south. With that accomplished, travel east. And then, close the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Look at that board! What does it say? It says Welcome to the shower? Well that's cool.
You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to move west. Then, try to move south. That done, go east. If you can get through with that, pick-up the manuscript from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the west. After that, venture south. Next, make an effort to go to the east. And then, make sure that the drawer is closed. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong.
There is a closed portal leading east. There is an open hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, you could, like, unlock the American passageway. And then, assure that the American passageway inside the sauna is opened. After that, try to go south. And then, pick up the top hat from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
There is a closed gateway leading east. There is a closed American passageway leading south.
You are carrying: an American latchkey and a sponge.

your action:

Response: unlock American passageway with American latchkey<|im_end|>open American passageway<|im_end|>go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Okay, and then, move east. Okay, and then, pick up the Cat Calendar from the mantelpiece. After that, ditch the Cat Calendar on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Cat Calendar from mantelpiece<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. After that, open the chest inside the kitchen. And then, recover the key from the chest in the kitchen. Then, assure that the locker in the kitchen is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a bed. Now why would someone leave that there? On the bed you see an insect.
You need an unblocked exit? You should try going east.
There is a fondue and a garlic clove on the floor.
You are carrying: a synthesizer and a sock.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, make it so that the fudge scented locker is unlocked. If you have unlocked the fudge scented locker, open the fudge scented locker. Having opened the fudge scented locker, retrieve the Canadian key from the fudge scented locker. After that, Place the Canadian key into the Canadian box in the parlor to lock it. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the parlor.
What's that over there? It looks like it's a Canadian box. You can't wait to tell the folks at home about this! You can see a locked fudge scented locker. You can see a box. Look out! It's a- oh, never mind, it's just a cuboid box. You rest your hand against a wall, but you miss the wall and fall onto a bar. On the bar you make out a cuboid key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take Canadian key from fudge scented locker<|im_end|>lock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go north. If you can succeed at that, pick-up the legume from the floor of the steam room. Then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Look over there! a board. You see a sandwich on the board. I mean, just wow! Isn't TextWorld just the best? You can see a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying: a grape, a lavender scented key, a tv and a blender.

your action:

Response: go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go south. Then, look and see that the locker within the studio is open. And then, take the keyboard from the locker. After that, toss the keyboard on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You see a cabinet. The cabinet contains a golf tee! You scan the room, seeing a workbench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter, a key and a worm.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, venture south. With that over with, make an attempt to head south. And then, make an attempt to move west. After that, retrieve the nest of insects from the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take nest of insects from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, attempt to go to the east. With that done, ensure that the type 4 safe is open. And then, pick up the broom from the type 4 safe within the restroom. And then, place the broom on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. Let's see what's in here.
You see a locked locker. A locked case is right there by you.
You need an unguarded exit? You should try going east.
You are carrying: a latchkey, a key and a blender.

your action:

Response: go east<|im_end|>open type 4 safe<|im_end|>take broom from type 4 safe<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, make an effort to take a trip north. Next, retrieve the shoe from the floor of the basement. And then, make an attempt to go to the south. And then, place the shoe on the saucepan in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong. You can barely contain your excitement.
Oh, great. Here's a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. There's something about an object in a room that's just so... TextWorld. You see a candy bar and a stick of butter on the saucepan.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take shoe<|im_end|>go south<|im_end|>put shoe on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, check that the cake scented locker is unlocked with the cake scented key. After that, ensure that the cake scented locker inside the cookery is open. After you have pulled open the cake scented locker, take the fly larva from the cake scented locker. If you can get your hands on the fly larva, insert the fly larva inside the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. You begin to take stock of what's here.
You can make out an opened freezer in the corner. Empty! What kind of nightmare TextWorld is this? You make out a cake scented locker.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a cake scented key.

your action:

Response: unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take fly larva from cake scented locker<|im_end|>insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, venture north. And then, take a trip west. If you can succeed at that, recover the TextWorld passkey from the floor of the chamber. Then, assure that the TextWorld box is locked with the TextWorld passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld passkey<|im_end|>lock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel north. And then, attempt to venture east. And then, make an effort to travel south. Following that, open the trunk inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the formless keycard from the floor of the laundromat. After that, take a trip east. If you can finish that, unlock the formless chest within the parlor with the formless keycard. And then, open the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
As if things weren't amazing enough already, you can even see a box. As if things weren't amazing enough already, you can even see a board. The board is standard. On the board you can see a broom. You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and a formless keycard on the floor.
You are carrying: a type T passkey and an iron.

your action:

Response: take formless keycard<|im_end|>go east<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, unlock the portal inside the bar with the keycard. And then, look and see that the portal within the bar is opened. After that, make an attempt to head west. After that, retrieve the mop from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>take mop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, attempt to head east. And then, look and see that the type 7 safe inside the sauna is ajar. After that, recover the fly larva from the type 7 safe in the sauna. After you have taken the fly larva, put the fly larva on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You can make out a locker. A locker... Is that really what you were looking for? The locker contains a key.
There is an exit to the east. Don't worry, it is unblocked.
There is a spork on the floor.
You are carrying: a soap scented passkey, a Cat Calendar and a nest of kittens.

your action:

Response: go east<|im_end|>open type 7 safe<|im_end|>take fly larva from type 7 safe<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the formless box in the bedroom is open. And then, retrieve the passkey from the formless box inside the bedroom. After that, go to the east. Then, make it so that the locker in the launderette is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You can make out a closed formless box right there by you. You can see a type 8 locker. You scan the room for a bed, and you find a bed. The bed appears to be empty. What, you think everything in TextWorld should have stuff on it? You bend down to tie your shoe. When you stand up, you notice a bed stand. Looks like someone's already been here and taken everything off it, though. You make out a couch. The couch is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: a type 8 keycard.

your action:

Response: open formless box<|im_end|>take passkey from formless box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move east. Then, attempt to go south. Following that, venture west. And then, make absolutely sure that the trunk is closed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room is well lit.
There is an open gate leading east. There is an open portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to move west. And then, retrieve the type 2 keycard from the floor of the closet. After that, take a trip east. Okay, and then, doublecheck that the type 2 safe within the lounge is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the lounge. You begin to take stock of what's in the room.
You can make out a locked type 2 safe. You can see a closed cuboid box.
There is an unguarded exit to the west.
There is a cuboid key and a bug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 keycard<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be great if you could attempt to venture north. Following that, take the formless latchkey from the box inside the chamber. After that, attempt to move south. And then, look and see that the formless chest within the garage is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked formless chest right there by you. You see a non-euclidean safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take formless latchkey from box<|im_end|>go south<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Following that, doublecheck that the chest inside the lounge is open. After pulling open the chest, recover the passkey from the chest within the lounge. Then, look and see that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You see a locked vanilla scented safe, which looks typical, nearby. You can see a pan. The pan is ordinary. But there isn't a thing on it. You see a rack. The rack appears to be empty. What's the point of an empty rack?
You need an unblocked exit? You should try going east.
There is a vanilla scented keycard and a worm on the floor.
You are carrying: a synthesizer.

your action:

Response: go east<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. Then, ensure that the locker inside the cubicle is open. Once you have pulled open the locker, take the pencil from the locker within the cubicle. After that, ditch the pencil on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
You see a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Looks like someone's already been here and taken everything off it, though. You can make out a chair. The chair is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
You are carrying: a cashew and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take pencil from locker<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move south. Then, ensure that the type L box is open. And then, retrieve the key from the type L box within the salon. And then, make it so that the locker within the salon is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You see a locked spherical box in the corner.
There is an exit to the south. Don't worry, it is unblocked.
There is a broom on the floor.
You are carrying: a fondue, a type L latchkey, a keycard and a spherical latchkey.

your action:

Response: go south<|im_end|>open type L box<|im_end|>take key from type L box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the west. And then, make an effort to travel south. Once you succeed at that, travel south. If you can succeed at that, close the hatch. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a spork.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, attempt to go north. That done, pick up the Henderson's limited edition keycard from the mantle in the office. Having picked up the Henderson's limited edition keycard, travel west. Then, make sure that the Henderson's limited edition chest within the salon is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
A decrepit board tells you that you are now in the dish-pit. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard from mantle<|im_end|>go west<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture east. And then, head south. Then, pick up the Canadian limited edition keycard from the chest. After that, unlock the Canadian limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading west. You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Canadian limited edition keycard from chest<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to move east. Then, open the type 9 locker. And then, pick up the nest of bugs from the type 9 locker. And then, drop the nest of bugs on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
A locked safe is right there by you. You see a rack. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty, unfortunately. This always happens!
You need an unblocked exit? You should try going east.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open type 9 locker<|im_end|>take nest of bugs from type 9 locker<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture south. And then, ensure that the chest is open. Then, recover the whisk from the chest. After that, drop the whisk on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You see a box. You can see a freezer. Huh, weird. The freezer contains a cuboid latchkey. Oh, great. Here's a cuboid chest. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going south.
There is a shadfly on the floor.
You are carrying: a key and a latchkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. After that, retrieve the insect from the board in the laundromat. And then, try to travel east. That done, deposit the insect on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal.
You make out an opened locker here. The locker contains a keycard and a scarf.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from board<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go to the east. Next, take the mop from the trunk in the bathroom. After getting the mop, take a trip west. After that, toss the mop on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is.
There is an open gateway leading south. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from trunk<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, take a trip north. With that accomplished, go to the east. After that, retrieve the coffee cup from the platter. Once you have taken the coffee cup, deposit the coffee cup on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You need an unguarded exit? You should try going north.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>take coffee cup from platter<|im_end|>drop coffee cup<|im_end|>