Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an effort to go to the west. With that accomplished, pick-up the fresh laundry scented keycard from the floor of the attic. Then, head east. After that, unlock the fresh laundry scented box in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked fresh laundry scented box right there by you. You can make out a locked type E safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cookie on the floor.
You are carrying: an apple and a type E keycard.

your action:

Response: go west<|im_end|>take fresh laundry scented keycard<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to ensure that the passageway is open. And then, go to the north. After that, attempt to go north. With that accomplished, lift the nest of ticks from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
There is a closed gateway leading east. There is a closed passageway leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go north<|im_end|>take nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to head west. And then, pick up the berry from the counter. Then, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You make out a locker. The light flickers for a second, but nothing else happens. You bend down to tie your shoe. When you stand up, you notice a stand. The stand appears to be empty.
There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying: a gummy bear, a latchkey and a worm.

your action:

Response: go west<|im_end|>take berry from counter<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, make it so that the American limited edition box within the sauna is unlocked with the American limited edition latchkey. And then, open the American limited edition box. After pulling open the American limited edition box, take the passkey from the American limited edition box in the sauna. After that, make it so that the chest inside the sauna is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
You make out a closed chest. You can make out a American limited edition box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading east. There is a closed gate leading west.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take passkey from American limited edition box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip north. Then, take the stick of butter from the box. With the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You can make out a Henderson's limited edition chest.
You need an unguarded exit? You should try going north.
There is a Henderson's limited edition key and a shirt on the floor.
You are carrying: a legume and a cashew.

your action:

Response: go north<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the cuboid key from the floor of the bathroom. After getting the cuboid key, take a trip east. Okay, and then, assure that the cuboid chest is unlocked with the cuboid key. And then, ensure that the cuboid chest inside the studio is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the bathroom.
You bend down to tie your shoe. When you stand up, you notice a chest. You can make out a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You see a rack. You see a cucumber and a towel on the rack. You can make out a board. But oh no! there's nothing on this piece of trash. What's the point of an empty board?
You need an unblocked exit? You should try going east.
There is a cuboid key and a key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, attempt to go to the north. With that over with, venture east. Following that, make an effort to go north. With that accomplished, place the printer on the recliner in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying: a printer.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>put printer on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move south. And then, make it so that the rectangular safe is unlocked. After that, ensure that the rectangular safe in the sauna is open. After opening the rectangular safe, insert the worm into the rectangular safe inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
There is a teapot on the floor.
You are carrying: a legume, a stick of butter, a rectangular keycard, a worm, a Quote of the Day Calendar and an insect.

your action:

Response: go south<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>insert worm into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be good if you could make an attempt to take a trip east. After that, attempt to go south. After that, make an effort to travel west. Following that, retrieve the ladle from the case within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take ladle from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. Following that, venture north. And then, retrieve the cookie from the floor of the kitchen. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. You can barely contain your excitement.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, head south. Next, make an effort to move west. After that, venture north. Next, close the suitcase in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it standard? You better believe it is.
There is a closed gateway leading west. There is an open hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a blueberry on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, venture east. With that done, lift the type 1 key from the floor of the kitchen. If you can get your hands on the type 1 key, attempt to head west. Next, unlock the type 1 box within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in an usual kind of place. That is to say, you're in a vault. Let's see what's in here.
You can make out a locked type 1 box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 key<|im_end|>go west<|im_end|>unlock type 1 box with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, make an effort to go north. With that done, recover the cashew from the dresser. After that, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew from dresser<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an attempt to go to the south. That done, recover the latchkey from the case. After that, head east. And then, lock the chest within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make it so that the safe inside the lounge is unlocked. And then, ensure that the safe is open. After that, pick up the key from the safe. After that, lock the chest within the lounge with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one.
You can see a closed chest. You can see a locked safe nearby. You can make out a mantle. Why don't you take a picture of it, it'll last longer! The mantle is normal. On the mantle you see a cushion. You scan the room, seeing a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey, a Canadian limited edition latchkey and a paper towel.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to move east. After that, look and see that the safe inside the scullery is ajar. And then, recover the Canadian limited edition passkey from the safe inside the scullery. And then, lock the Canadian limited edition locker within the scullery with the Canadian limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
An open trunk is in the room. What a letdown! The trunk is empty! You make out a locker. The locker is empty, what a horrible day! You can see a dresser.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Canadian limited edition passkey from safe<|im_end|>lock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to head south. Okay, and then, look and see that the chest is opened. If you have pulled open the chest, pick up the stick of butter from the chest within the studio. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a table. You see a sock on the table. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is usual. On the rack you see a rectangular keycard.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a worm on the floor.
You are carrying: a latchkey, a nest of bunnies and a book.

your action:

Response: go south<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, ensure that the cuboid box is open. And then, pick up the butterfly from the cuboid box. After you have picked up the butterfly, venture east. With that accomplished, put the butterfly into the American limited edition chest inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. I guess you better just go and list everything you see here.
You make out a closed cuboid box right there by you. You make out a workbench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You smell an intriguing smell, and follow it to a rack. You see a huckleberry and a fondue on the rack.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a shirt.

your action:

Response: open cuboid box<|im_end|>take butterfly from cuboid box<|im_end|>go east<|im_end|>insert butterfly into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to make sure that the formless box is open. And then, retrieve the passkey from the formless box in the studio. And then, unlock the safe inside the studio with the passkey. And then, open the safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a safe. You can make out a closed formless box here. You can see a chair! The chair is normal. On the chair you make out a loaf of bread, a Quote of the Day Calendar and a folder. Hey, want to see a mantle? Look over there, a mantle. Now why would someone leave that there? But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
There is an exit to the west. Don't worry, it is unblocked.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: open formless box<|im_end|>take passkey from formless box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to make an attempt to venture south. And then, ensure that the door in the bar is open. Then, make an effort to go to the west. And then, close the door. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it typical? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger, a banana and a kettle.

your action:

Response: go south<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, insert the latchkey into the safe in the office's lock to unlock it. After that, ensure that the safe within the office is open. And then, take the passkey from the safe inside the office. After that, check that the locker within the office is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. Oh wow! Is that what I think it is? It is! It's a safe. Hmmm... what else, what else? You see a toolbox. The toolbox contains a fondue.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to travel north. With that over with, recover the American latchkey from the floor of the study. After that, make an effort to go to the south. Then, make it so that the American door is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed American door leading east. There is a closed passageway leading west. There is an open gate leading north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take American latchkey<|im_end|>go south<|im_end|>lock American door with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, make an attempt to take a trip south. And then, make an attempt to take a trip east. If you can get through with that, try to take a trip north. And then, look and see that the trunk in the workshop is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, open the portal. After that, attempt to move south. Then, ensure that the locker is open. And then, take the bug from the locker in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Let's see what's in here.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a legume.

your action:

Response: open portal<|im_end|>go south<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip south. Following that, retrieve the cookie from the saucepan. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cookie from saucepan<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, doublecheck that the box is unlocked. Then, open the box inside the shower. After that, pick up the nest of shrimp from the box in the shower. And then, put the nest of shrimp inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're not going to believe this, but you've just entered a shower.
You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can see a locked box. You see a closed type J safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread and a type J passkey on the floor.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take nest of shrimp from box<|im_end|>insert nest of shrimp into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. Then, check that the chest inside the steam room is unlocked with the passkey. After that, ensure that the chest within the steam room is open. After that, retrieve the sponge from the chest in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a box. You can see a bookshelf. The bookshelf is normal. On the bookshelf you can see a nest of puppies.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a passkey, a nest of insects and a cloak.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, look and see that the TextWorld locker is unlocked. After that, make absolutely sure that the TextWorld locker inside the vault is wide open. After that, recover the passkey from the TextWorld locker. With the passkey, look and see that the safe inside the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed safe. If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld locker! You make out a counter. You shudder, but continue examining the counter. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a gleam over in a corner, where you can see a shelf. The shelf is usual. On the shelf you can see a stick of butter. You see a table. The table is ordinary. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld latchkey, an iron and a glove.

your action:

Response: unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, doublecheck that the cuboid chest is unlocked. Then, assure that the cuboid chest is wide open. And then, retrieve the sandwich from the cuboid chest within the bedroom. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You make out a locked cuboid chest. You can make out an opened type V box. The type V box contains a type V latchkey and a shadfly. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an apple, a cuboid latchkey and a latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take sandwich from cuboid chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the Henderson's limited edition key into the Henderson's limited edition box in the parlor's lock to unlock it. Then, open the Henderson's limited edition box. Then, recover the coconut from the Henderson's limited edition box inside the parlor. Then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked Henderson's limited edition box in the corner. You can see a dresser. The light flickers for a second, but nothing else happens. The dresser is empty, what a horrible day! You can make out a mantle. You shudder, but continue examining the mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the mantle.
There is an exit to the north. Don't worry, it is unblocked.
There is a monitor on the floor.
You are carrying: a sandwich and a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take coconut from Henderson's limited edition box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the safe. Then, recover the apple from the safe in the basement. And then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You make out a closed safe nearby. You see a cuboid safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a chocolate bar and a keycard.

your action:

Response: open safe<|im_end|>take apple from safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, try to move west. Okay, and then, retrieve the passkey from the trunk. If you have picked up the passkey, unlock the safe in the workshop with the passkey. Then, make absolutely sure that the safe in the workshop is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be great if you could go to the east. With that over with, open the type 9 locker within the launderette. And then, recover the soap dispenser from the type 9 locker. If you can get your hands on the soap dispenser, deposit the soap dispenser inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You need an unguarded exit? You should try going east.
There is a broccoli, a stick of butter, a carrot and a cantaloupe on the floor.
You are carrying: a sandwich and a key.

your action:

Response: go east<|im_end|>open type 9 locker<|im_end|>take soap dispenser from type 9 locker<|im_end|>insert soap dispenser into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go to the south. And then, pick up the formless key from the armchair. After that, assure that the formless chest within the workshop is unlocked. After that, make sure that the formless chest within the workshop is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual one.
You can see a chest. Classic TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter and a key on the floor.
You are carrying: a cabbage and a blanket.

your action:

Response: go south<|im_end|>take formless key from armchair<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, take a trip west. Okay, and then, pick up the huckleberry from the desk. After that, eat the huckleberry. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place.
You scan the room for a chest, and you find a chest. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
There is a burger and a bowl on the floor.
You are carrying: a gummy bear, a passkey, a fly larva and a broom.

your action:

Response: go west<|im_end|>take huckleberry from desk<|im_end|>eat huckleberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, move south. With that done, make an effort to move south. After that, make an effort to take a trip west. After that, retrieve the bug from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to move west. Then, try to head south. And then, close the safe. After that, lock the safe with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the gate in the launderette. After that, take a trip south. Then, go east. Then, recover the mop from the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette.
There is a closed gate leading south. There is an open passageway leading north.
You are carrying: a worm.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip south. Following that, go west. Then, pick up the sandwich from the coffer. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sandwich from coffer<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the locker is open. And then, retrieve the cucumber from the locker inside the cookery. Having taken the cucumber, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a closed locker, which looks ordinary, nearby. You can see a Henderson's limited edition chest. Huh, weird. You make out a bowl. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a Henderson's limited edition key.

your action:

Response: open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, retrieve the passkey from the bench in the shower. Then, insert the passkey into the locker's lock to unlock it. And then, doublecheck that the locker is wide open. Then, take the shadfly from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a dresser. Now why would someone leave that there? The dresser is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a box. You see a bench. The bench is usual. On the bench you can see a passkey. Huh, weird.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the Henderson's style latchkey from the suitcase in the chamber. Having taken the Henderson's style latchkey, attempt to go to the east. Following that, unlock the Henderson's style safe within the study with the Henderson's style latchkey. After that, open the Henderson's style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I never took you for the sort of person who would show up in a chamber, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open suitcase is here. The suitcase contains a Henderson's style latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from suitcase<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to attempt to go west. With that over with, recover the passkey from the safe inside the garage. After that, make an effort to venture east. Next, look and see that the locker inside the spare room is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in the place we're calling the spare room.
You can make out a locker. You see a gleam over in a corner, where you can see a type T chest. The type T chest contains a type T passkey. The light flickers for a second, but nothing else happens. You see a stand. However, the stand, like an empty stand, has nothing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to doublecheck that the cabinet is open. Then, recover the fudge scented key from the cabinet. And then, check that the fudge scented safe is unlocked with the fudge scented key. Then, doublecheck that the fudge scented safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. I guess you better just go and list everything you see here.
You see a fudge scented safe. You can see a cabinet!
There is a closed hatch leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fudge scented key from cabinet<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. After that, open the spherical safe in the chamber. Then, recover the loaf of bread from the spherical safe inside the chamber. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. Let's see what's in here.
You can see an opened box. The box contains a blender. You can make out a rack. The rack is usual. On the rack you make out a gummy bear. Now that's what I call TextWorld! You can make out a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a keycard.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take loaf of bread from spherical safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. If you can manage that, retrieve the type 3 keycard from the bed. After you have taken the type 3 keycard, go south. Then, lock the type 3 box in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. You begin to take stock of what's here.
A closed type 3 box is right there by you. You make out a type N box. You can make out a type F chest. You can see a case. Now why would someone leave that there?
There is an unblocked exit to the north.
There is a type F keycard on the floor.
You are carrying: a type N passkey.

your action:

Response: go north<|im_end|>take type 3 keycard from bed<|im_end|>go south<|im_end|>lock type 3 box with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. Next, take a trip south. And then, attempt to go to the east. Next, lift the soap dispenser from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, attempt to venture south. And then, open the box inside the kitchenette. After opening the box, pick up the cookie from the box in the kitchenette. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a paper towel and a soap dispenser on the floor.
You are carrying: a cashew, a pizza and a key.

your action:

Response: go south<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. And then, take a trip east. That done, pick up the key from the recliner in the recreation zone. Then, lock the box in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just entered a cubicle.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from recliner<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel east. If you can get around to doing that, head south. And then, attempt to go to the south. And then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a sandwich and a cookie.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, make an attempt to venture west. With that done, venture north. If you can get through with that, make an effort to go to the east. Okay, and then, pick up the mouse from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the keycard from the saucepan. And then, check that the locker within the dish-pit is unlocked with the keycard. And then, make absolutely sure that the locker in the dish-pit is ajar. After opening the locker, take the teaspoon from the locker within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into the most usual of all possible dish-pits. You begin to take stock of what's in the room.
You make out a locker. Classic TextWorld. What's that over there? It looks like it's a chest. The chest is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a saucepan. The saucepan is typical. On the saucepan you make out a keycard.
You need an unblocked exit? You should try going north.
You are carrying: a golf ball.

your action:

Response: take keycard from saucepan<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the east. After that, retrieve the peanut from the refrigerator. After stealing the peanut, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take peanut from refrigerator<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the synthesizer from the type G locker inside the salon. If you can get your hands on the synthesizer, travel east. Following that, make absolutely sure that the locker inside the spare room is opened. Then, put the synthesizer into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You have fallen into the most ordinary of all possible salons. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened type G locker. The type G locker contains a type G key and a synthesizer. You can see an opened dresser. The dresser is empty! What a waste of a day! You can make out a bar. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a peanut on the floor.
You are carrying: a keycard.

your action:

Response: take synthesizer from type G locker<|im_end|>go east<|im_end|>open locker<|im_end|>insert synthesizer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, go to the west. Once you get around to doing that, go to the south. And then, venture east. Okay, and then, deposit the fly larva into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can make out a recliner. What a coincidence, weren't you just thinking about a recliner? But the thing is empty. Silly recliner, silly, empty, good for nothing recliner.
There is an open door leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert fly larva into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, go to the west. And then, make an attempt to head south. Following that, go to the east. After that, drop the ladle on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a ladle.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to move west. Then, recover the nest of bugs from the chest inside the scullery. And then, go to the east. Then, you can put the nest of bugs inside the locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You have walked into a spare room. Not the spare room you'd expect. No, this is a spare room. The room is well lit.
You can make out an opened locker, which looks ordinary, close by. The locker is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a cuboid safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The cuboid safe contains a cuboid key.
There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a melon, a candy bar, a latchkey and a mouse.

your action:

Response: go west<|im_end|>take nest of bugs from chest<|im_end|>go east<|im_end|>insert nest of bugs into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. With that done, make absolutely sure that the locker inside the dish-pit is wide open. And then, take the worm from the locker. After that, sit the worm on the saucepan in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. You wonder idly who left that here. The mantelpiece is usual. Looks like someone's already been here and taken everything off it, though. You can make out a bookshelf. The bookshelf is standard. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unblocked.
There is a plant on the floor.
You are carrying: a keycard and a Cat Calendar.

your action:

Response: go east<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>put worm on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move west. With that over with, pick up the cashew from the floor of the cookhouse. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a standard kind of place. That is to say, you're in a laundromat. You can barely contain your excitement.
You see a closed Canadian style locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cucumber, a Canadian style passkey and a fly larva on the floor.
You are carrying: a fondue and a banana.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to venture east. With that done, make an attempt to go to the south. And then, make an effort to go to the west. Then, recover the Quote of the Day Calendar from the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Quote of the Day Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the cuboid keycard from the counter in the closet. With the cuboid keycard, unlock the cuboid safe. And then, make it so that the cuboid safe in the closet is wide open. And then, take the lightbulb from the cuboid safe in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. You start to take note of what's in the room.
You make out a cuboid safe. You can see an opened safe. The safe contains a shirt. You can see a counter. You see a cuboid keycard, a fly larva and a nest of bats on the counter. You make out a shelf. Wow, isn't TextWorld just the best? But there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: take cuboid keycard from counter<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take lightbulb from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, make an attempt to venture east. Okay, and then, open the cuboid locker. Then, retrieve the cuboid passkey from the cuboid locker. And then, make it so that the cuboid box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You see an opened Microsoft limited edition locker. The Microsoft limited edition locker is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a shelf. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
You are carrying: a stick of butter and a Microsoft limited edition passkey.

your action:

Response: go east<|im_end|>open cuboid locker<|im_end|>take cuboid passkey from cuboid locker<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. If you can manage that, retrieve the fondue from the floor of the cubicle. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a box. Look out! It's a- oh, never mind, it's just a stand. You see a durian and a legume on the stand.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move west. And then, venture north. Then, pick up the apple from the stand in the garage. Then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take apple from stand<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, ensure that the Henderson's style safe inside the kitchen is open. After that, recover the keycard from the Henderson's style safe within the kitchen. With the keycard, doublecheck that the safe is unlocked with the keycard. Then, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a safe. Look out! It's a- oh, never mind, it's just a Henderson's style safe. You make out a freezer. You make out a chair. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
There is a fondue, a candy bar and a Henderson's style latchkey on the floor.
You are carrying nothing.

your action:

Response: open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the chest inside the recreation zone is unlocked with the passkey. And then, open the chest within the recreation zone. After opening the chest, retrieve the lavender scented key from the chest. After taking the lavender scented key, make sure that the lavender scented portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed hatch leading north. There is a closed lavender scented portal leading south. There is a closed passageway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take lavender scented key from chest<|im_end|>lock lavender scented portal with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, move south. After that, retrieve the non-euclidean passkey from the box inside the bedroom. And then, make an effort to venture north. Then, lock the non-euclidean passageway within the office with the non-euclidean passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a display. Make a note of this, you might have to put stuff on or in it later on.
There is a closed non-euclidean passageway leading north. There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean passkey from box<|im_end|>go north<|im_end|>lock non-euclidean passageway with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel south. Following that, pick-up the key from the floor of the cellar. Having taken the key, take a trip west. If you can get through with that, make sure that the safe is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take key<|im_end|>go west<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go to the east. After that, ensure that the box is open. Once you have pulled open the box, pick up the coconut from the box within the study. Then, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You see a safe. The light flickers for a second, but nothing else happens. The safe contains a latchkey. You can see a chest. The chest contains a shoe. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is usual. On the shelf you make out a chocolate bar. You shudder, but continue examining the room.
There is an unguarded exit to the east.
You are carrying: a keycard and a key.

your action:

Response: go east<|im_end|>open box<|im_end|>take coconut from box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the non-euclidean box. And then, open the non-euclidean box inside the steam room. Then, recover the latchkey from the non-euclidean box within the steam room. Then, make absolutely sure that the locker inside the steam room is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can make out a locker, so there's that. You can see a non-euclidean box.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head south. With that accomplished, ensure that the type M box within the shower is open. After opening the type M box, pick up the insect from the type M box. And then, place the insect on the bench inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened cabinet close by. What a letdown! The cabinet is empty! You can see a locked refrigerator.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open type M box<|im_end|>take insect from type M box<|im_end|>put insect on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could try to head east. Once you accomplish that, make it so that the rectangular chest is opened. After that, pick up the passkey from the rectangular chest. If you can get your hands on the passkey, Insert the passkey into the box in the bedroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. The room is well lit.
You can see an opened suitcase, which looks normal, right there by you. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a counter. The counter is normal. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a fondue and a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open rectangular chest<|im_end|>take passkey from rectangular chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. And then, pick up the stick of butter from the mantelpiece within the bedchamber. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
I just think it's awesome that you're in a dish-pit now.
Were you looking for a locker? Because look over there, it's a locker. You can see an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a counter. What a great pairing of adjectives and nouns! The counter is standard. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a berry, a loaf of bread and a shadfly.

your action:

Response: go west<|im_end|>take stick of butter from mantelpiece<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, doublecheck that the type U safe is unlocked. Then, open the type U safe inside the spare room. And then, retrieve the pear from the type U safe. After that, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a standard kind of place. That is to say, you're in a spare room.
You scan the room, seeing a type U safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You can make out a table. You see a key and a lightbulb on the table. As if things weren't amazing enough already, you can even see a shelf. The shelf is typical. The shelf appears to be empty. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew and a fly larva on the floor.
You are carrying: a type U keycard and a laptop.

your action:

Response: unlock type U safe with type U keycard<|im_end|>open type U safe<|im_end|>take pear from type U safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the cabinet in the dish-pit. And then, venture south. With that accomplished, check that the hatch inside the lounge is unlocked with the key. And then, open the hatch within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You see an opened cabinet right there by you. The cabinet contains a key. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the latchkey from the floor of the bedroom. After that, unlock the safe. After you have unlocked the safe, ensure that the safe is open. After that, take the insect from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to come round an ordinary one.
You can see a safe. You see an opened locker close by. The locker is empty, what a horrible day! You can see an opened type I safe right there by you. The type I safe contains a type I key.
There is an unguarded exit to the west.
There is a cookie and a latchkey on the floor.
You are carrying: a carrot.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to move west. Next, recover the scarf from the stand inside the pantry. Then, attempt to go east. And then, you can place the scarf inside the locker inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
You can see an opened locker. The locker contains a key. There's something strange about this thing being here, but you don't have time to worry about that now. You see a bookshelf. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take scarf from stand<|im_end|>go east<|im_end|>insert scarf into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go to the north. Then, recover the latchkey from the floor of the studio. Then, make an effort to move south. With that over with, Put the latchkey into the chest within the bedchamber to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
A well framed notice tells you that you are now in the bedchamber. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a chest. You see a locked type 4 chest here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a coconut and a telephone.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, go to the west. Then, retrieve the Cat Calendar from the chair. After picking up the Cat Calendar, make an attempt to go to the east. And then, sit the Cat Calendar on the shelf inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You make out a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is normal. On the shelf you make out a pear. You can see a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a plant.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take Cat Calendar from chair<|im_end|>go east<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Then, ensure that the type 1 box is open. After that, pick up the kettle from the type 1 box in the scullery. And then, put the kettle into the freezer within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You can see a formless safe. You can make out a table. On the table you can make out a formless passkey.
There is an unguarded exit to the south.
There is a peanut on the floor.
You are carrying: a type 7 passkey.

your action:

Response: go south<|im_end|>open type 1 box<|im_end|>take kettle from type 1 box<|im_end|>insert kettle into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, check that the fresh laundry scented safe within the lounge is unlocked with the fresh laundry scented latchkey. After you have unlocked the fresh laundry scented safe, ensure that the fresh laundry scented safe is open. Then, recover the pizza from the fresh laundry scented safe. With the pizza, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You start to take note of what's in the room.
You can see a fresh laundry scented safe. There's something strange about this being here, but you can't put your finger on it. You can make out a closed type 1 box in the room.
You need an unguarded exit? You should try going north.
There is a type 1 keycard on the floor.
You are carrying: a fresh laundry scented latchkey and a spork.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take pizza from fresh laundry scented safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. And then, unlock the rectangular locker inside the laundry place with the rectangular latchkey. After that, open the rectangular locker. Then, recover the butterfly from the rectangular locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You have come into the most normal of all possible pantrys.
You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. This always happens, here in TextWorld!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue, a rectangular latchkey, a mug, a shirt, a bug and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, recover the passkey from the floor of the dish-pit. After that, look and see that the box is unlocked. Then, make sure that the box in the dish-pit is wide open. And then, you can deposit the vacuum inside the box within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can see a box.
You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying: a vacuum.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert vacuum into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick up the soap scented key from the stand. After that, make sure that the soap scented locker is unlocked. And then, make sure that the soap scented locker is ajar. Then, you can put the tv into the soap scented locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You see a locked soap scented locker, which looks normal, in the corner. You can make out a type 9 locker! Oh wow! Is that what I think it is? It is! It's a stand. You see a soap scented key on the stand.
There is an unguarded exit to the north.
There is a durian on the floor.
You are carrying: a sandwich, a type 9 latchkey and a tv.

your action:

Response: take soap scented key from stand<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>insert tv into soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture south. After that, ensure that the chest within the cellar is open. And then, recover the hat from the chest. And then, deposit the hat on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
As if things weren't amazing enough already, you can even see a mantle! The mantle is normal. On the mantle you can see a banana and a fly larva. You see a mantelpiece. The mantelpiece is standard. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a Quote of the Day Calendar on the floor.
You are carrying: a latchkey and a bug.

your action:

Response: go south<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, go to the west. And then, take the whisk from the chair. And then, go east. With that accomplished, you can place the whisk into the box within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You can make out an opened box in the corner. Empty! What kind of nightmare TextWorld is this? You see an opened suitcase. Empty! What kind of nightmare TextWorld is this? You can make out a closed cabinet. You can make out a counter. The counter is ordinary. But the thing is empty, unfortunately. You make out a table. You shudder, but continue examining the table. The table is normal. But the thing is empty. It would have been so cool if there was stuff on the table. You scan the room for a shelf, and you find a shelf. The shelf is standard. But the thing is empty, unfortunately. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take whisk from chair<|im_end|>go east<|im_end|>insert whisk into box<|im_end|>