Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the type X latchkey from the dresser in the bathroom. After picking up the type X latchkey, look and see that the type X chest in the bathroom is unlocked. Then, ensure that the type X chest inside the bathroom is open. Then, recover the sponge from the type X chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You see a type X chest. You make out a dresser. The dresser contains a type X latchkey.
There is a closed door leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type X latchkey from dresser<|im_end|>unlock type X chest with type X latchkey<|im_end|>open type X chest<|im_end|>take sponge from type X chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could make an effort to travel west. Then, retrieve the lavender scented key from the rack in the bathroom. After that, move east. If you can get around to doing that, check that the lavender scented chest is unlocked with the lavender scented key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
Oh, great. Here's a lavender scented chest. Wow, isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition box.
There is an unguarded exit to the west.
You are carrying: a Henderson's limited edition latchkey and a passkey.

your action:

Response: go west<|im_end|>take lavender scented key from rack<|im_end|>go east<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel south. Then, open the type 1 chest. And then, retrieve the fondue from the type 1 chest in the bar. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle. You begin to take stock of what's here.
You see a chest. You can make out a closed usual looking locker here.
You need an unblocked exit? You should try going south.
There is a nest of earwigs on the floor.
You are carrying: a type 1 latchkey, a latchkey and a backup calendar.

your action:

Response: go south<|im_end|>open type 1 chest<|im_end|>take fondue from type 1 chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the formless locker in the closet. With the passkey, check that the chest in the closet is unlocked with the passkey. After that, open the chest. And then, retrieve the pair of headphones from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
You see a gleam over in a corner, where you can see a chest. You can make out an opened formless locker right there by you. The formless locker contains a passkey. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the north. Don't worry, it is unguarded.
There is a gummy bear, a burger and a formless passkey on the floor.
You are carrying: a glass.

your action:

Response: take passkey from formless locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to travel south. Then, go to the south. Next, try to go east. After that, assure that the basket in the shower is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a licorice strip and an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to venture south. After that, travel east. Following that, retrieve the loaf of bread from the table. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from table<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Canadian style latchkey from the locker. After that, assure that the Canadian style safe is unlocked. Then, open the Canadian style safe. After that, take the mouse from the Canadian style safe within the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a Canadian style safe. The light flickers for a second, but nothing else happens. You can make out an opened locker. The locker contains a Canadian style latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from locker<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take mouse from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. After that, doublecheck that the box in the spare room is wide open. Then, recover the lightbulb from the box in the spare room. And then, deposit the lightbulb on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
You see a spherical locker. As if things weren't amazing enough already, you can even see a rack. Why don't you take a picture of it, it'll last longer! You see a stick of butter on the rack. There's something strange about this being here, but you can't put your finger on it. You can see a platter. But the thing is empty, unfortunately.
There is an unguarded exit to the east.
There is a nest of puppies on the floor.
You are carrying: a key, a type Y key, a spherical latchkey and a broom.

your action:

Response: go east<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel west. That done, pick up the shadfly from the chest. After that, head east. After that, toss the shadfly on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a loaf of bread and a pen on the floor.
You are carrying: a Canadian limited edition latchkey and a pair of headphones.

your action:

Response: go west<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. If you can accomplish that, pick up the keycard from the counter within the launderette. After that, attempt to travel south. And then, check that the locker is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You have fallen into the most typical of all possible attics. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a locker? Because look over there, it's a locker. You can make out a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could make an attempt to travel north. And then, retrieve the rectangular passkey from the bed. After taking the rectangular passkey, venture south. With that accomplished, assure the rectangular safe in the kitchenette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in a place we're calling a kitchenette.
Look over there! a rectangular safe. You can make out a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cabinet contains a cashew. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed chest.
There is an unblocked exit to the north.
You are carrying: a Canadian key and a paper towel.

your action:

Response: go north<|im_end|>take rectangular passkey from bed<|im_end|>go south<|im_end|>lock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, make an attempt to move east. And then, unlock the locker. And then, doublecheck that the locker in the office is ajar. Once you have opened the locker, take the binder from the locker in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one. The room is well lit.
You can see an opened safe, which looks standard, in the corner. The safe contains a laptop. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. Looks like someone's already been here and taken everything off it, though. You see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. You see a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf appears to be empty. It would have been so cool if there was stuff on the bookshelf! oh well. You can make out an armchair. What a coincidence, weren't you just thinking about an armchair? However, the armchair, like an empty armchair, has nothing on it.
There is an unblocked exit to the east.
There is a mouse on the floor.
You are carrying: a raspberry and a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take binder from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Then, make sure that the rectangular chest is ajar. And then, pick up the key from the rectangular chest. Having taken the key, lock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in a place we're calling a chamber.
You rest your hand against a wall, but you miss the wall and fall onto a type 7 box.
You need an unblocked exit? You should try going south.
You are carrying: a type 7 keycard.

your action:

Response: go south<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, go to the west. Then, head south. If you can succeed at that, open the trunk within the attic. After that, take the shadfly from the trunk inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have shown up in, you had to show up in an ordinary one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open trunk<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, take a trip south. Then, ensure that the type 0 locker inside the shower is open. Then, take the key from the type 0 locker. And then, make absolutely sure that the safe is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have stumbled into the most usual of all possible offices.
What's that over there? It looks like it's an armchair. The armchair is normal. On the armchair you make out an insect.
There is an unguarded exit to the south.
There is a salad and a pizza on the floor.
You are carrying: a type 0 latchkey.

your action:

Response: go south<|im_end|>open type 0 locker<|im_end|>take key from type 0 locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, venture west. With that done, take the pair of pants from the table within the spare room. After that, try to move east. With that accomplished, place the pair of pants on the armchair within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it normal? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a box. You hear a noise behind you and spin around, but you can't see anything other than an armchair. On the armchair you make out a keycard, so there's that. You make out a bookshelf. The bookshelf is standard. But there isn't a thing on it. Hopefully this doesn't make you too upset. You see a desk. The desk is typical. But oh no! there's nothing on this piece of garbage. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stapler, a shadfly and a backup calendar.

your action:

Response: go west<|im_end|>take pair of pants from table<|im_end|>go east<|im_end|>put pair of pants on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to travel east. Then, retrieve the type 5 latchkey from the table within the steam room. And then, travel west. And then, make sure the type 5 box inside the vault is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Fancy seeing you here. Here, by the way, being the vault.
You make out a closed type 5 box.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 5 latchkey from table<|im_end|>go west<|im_end|>lock type 5 box with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture south. And then, make an effort to go to the west. And then, retrieve the sponge from the floor of the launderette. Then, sit the sponge on the counter inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sponge<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could attempt to travel north. Next, go east. With that accomplished, recover the type I latchkey from the cabinet. Then, lock the type I hatch with the type I latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You see a gleam over in a corner, where you can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type I latchkey from cabinet<|im_end|>lock type I hatch with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, try to travel east. That done, go north. And then, make an effort to go west. With that accomplished, retrieve the shoe from the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, make an effort to go to the south. With that over with, recover the binder from the mantle in the office. Then, move east. With that done, drop the binder on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take binder from mantle<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. That done, attempt to take a trip east. That done, attempt to venture south. Next, lift the Quote of the Day Calendar from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one. The room is well lit.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel west. With that over with, make an effort to take a trip south. Then, move east. Okay, and then, make absolutely sure that the safe within the washroom is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
There is an open door leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, attempt to venture south. After that, make an effort to go east. And then, recover the sock from the display inside the cellar. After that, insert the sock into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
There is an open door leading east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sock from display<|im_end|>insert sock into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head south. After that, pick up the Canadian keycard from the platter in the dish-pit. After that, check that the Canadian box is unlocked with the Canadian keycard. Once you have unlocked the Canadian box, assure that the Canadian box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in a place we're calling a playroom.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian keycard from platter<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, move east. After that, make an effort to go to the south. Then, attempt to travel west. Then, retrieve the nest of ticks from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere.
There is a closed gate leading south. There is an unguarded exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to move north. With that over with, take the Canadian passkey from the safe. After that, attempt to take a trip south. Following that, unlock the Canadian safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Canadian safe. You see a board. The board is standard. On the board you see a broom. You bend down to tie your shoe. When you stand up, you notice a table. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
There is a legume on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take Canadian passkey from safe<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go to the south. Then, recover the type 6 latchkey from the floor of the spare room. After taking the type 6 latchkey, take a trip north. After that, Put the type 6 latchkey into the type 6 door inside the washroom to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place.
There is a closed portal leading north. There is a closed type 6 door leading west. There is an unguarded exit to the south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take type 6 latchkey<|im_end|>go north<|im_end|>lock type 6 door with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 7 key from the trunk within the workshop. And then, unlock the type 7 chest. After that, make absolutely sure that the type 7 chest is opened. Then, pick up the desktop computer from the type 7 chest in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop. You start to take note of what's in the room.
You can make out a type 7 chest. Look over there! a trunk. I mean, just wow! Isn't TextWorld just the best? The trunk contains a type 7 key.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 7 key from trunk<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take desktop computer from type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. With that accomplished, pick up the type 2 latchkey from the floor of the laundromat. Then, check that the type 2 locker inside the laundromat is unlocked with the type 2 latchkey. After that, open the type 2 locker inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You can barely contain your excitement.
You can see a closed type 6 safe. You make out a plate. You see a loaf of bread and a type 6 latchkey on the plate.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a knife on the floor.
You are carrying: a lampshade.

your action:

Response: go south<|im_end|>take type 2 latchkey<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go north. With that done, lift the key from the floor of the spare room. After that, go south. And then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You begin to take stock of what's here.
You can make out a locker. Hey, want to see a spherical box? Look over there, a spherical box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a gummy bear, a rectangular key, a worm, a desktop computer and a book.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture west. Once you finish that, pick-up the manuscript from the floor of the bedchamber. Then, venture east. And then, rest the manuscript on the stand inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
You make out a box. Oh wow! Is that what I think it is? It is! It's a stand. On the stand you make out a keycard. You make out a bookshelf. Unfortunately, there isn't a thing on it. You scan the room for a mantle, and you find a mantle. Make a note of this, you might have to put stuff on or in it later on. The mantle is normal. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, open the cake scented box. After opening the cake scented box, take the cloak from the cake scented box inside the basement. If you can get your hands on the cloak, take a trip east. With that over with, insert the cloak inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. I guess you better just go and list everything you see here.
You can make out a cake scented box. You make out a locked suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey, a cake scented latchkey and a mouse.

your action:

Response: open cake scented box<|im_end|>take cloak from cake scented box<|im_end|>go east<|im_end|>insert cloak into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to take a trip west. That done, recover the soap scented latchkey from the floor of the workshop. After that, make an attempt to head east. Following that, make absolutely sure that the soap scented safe within the cookery is unlocked with the soap scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You can see a soap scented safe. You can make out a box. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? You make out a saucepan. The saucepan is usual. But the thing hasn't got anything on it. You swear loudly. You can see a table. The table is ordinary. But the thing is empty. You see a rack. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a knife and a stapler.

your action:

Response: go west<|im_end|>take soap scented latchkey<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, lift the laptop from the floor of the bedroom. Then, go south. If you can do that, open the cuboid box within the workshop. Once you have pulled open the cuboid box, you can place the laptop into the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. I guess you better just go and list everything you see here.
You see a type Q chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the south. Don't worry, it is unblocked.
There is a cauliflower and a laptop on the floor.
You are carrying: a type Q latchkey and a broom.

your action:

Response: take laptop<|im_end|>go south<|im_end|>open cuboid box<|im_end|>insert laptop into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. If you can get around to doing that, try to go south. With that accomplished, retrieve the passkey from the cabinet inside the studio. Then, unlock the locker with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to take a trip north. If you can succeed at that, try to venture east. That done, retrieve the passkey from the floor of the vault. After that, insert the passkey into the safe inside the vault's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to move east. And then, unlock the type J safe in the shower with the type J keycard. And then, ensure that the type J safe in the shower is open. Once you have opened the type J safe, take the butterfly from the type J safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
I am so happy to announce that you are now in the launderette.
You can make out a locker. You can see an opened cabinet. What a letdown! The cabinet is empty! You can make out a drawer. The drawer is empty, what a horrible day!
There is an unguarded exit to the east.
There is a passkey and a sponge on the floor.
You are carrying: a type J keycard and a cane.

your action:

Response: go east<|im_end|>unlock type J safe with type J keycard<|im_end|>open type J safe<|im_end|>take butterfly from type J safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to travel south. Then, take a trip east. And then, attempt to go to the north. And then, close the basket inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, take a trip west. Then, take the knife from the saucepan within the cookhouse. Then, make an attempt to head east. Then, drop the knife on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take knife from saucepan<|im_end|>go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head west. With that accomplished, go to the south. With that over with, make an attempt to go to the east. With that over with, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open hatch leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the key into the locker inside the shower's lock to unlock it. And then, ensure that the locker within the shower is open. After that, retrieve the passkey from the locker. Having got the passkey, insert the passkey into the chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a chest. You can see a locker.
There is a closed hatch leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the display is wide open. And then, recover the insect from the display within the basement. After taking the insect, make an attempt to travel east. With that over with, sit the insect on the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
Look over there! a display. Classic TextWorld.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open display<|im_end|>take insect from display<|im_end|>go east<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture west. Following that, recover the American limited edition latchkey from the shelf. After that, check that the American limited edition box inside the sauna is unlocked with the American limited edition latchkey. After that, assure that the American limited edition box within the sauna is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American limited edition latchkey from shelf<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could try to go south. With that over with, make an effort to move west. With that done, make sure that the chest is closed. And then, doublecheck that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the cuboid chest inside the workshop. After that, take the key from the cuboid chest inside the workshop. Once you have taken the key, venture south. And then, make sure that the chest is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
Were you looking for a cuboid chest? Because look over there, it's a cuboid chest. Were you looking for a box? Because look over there, it's a box. What a letdown! The box is empty! You smell a pungent smell, and follow it to a chair. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a cuboid latchkey and an insect.

your action:

Response: open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip west. After that, recover the keyboard from the floor of the studio. And then, make an attempt to venture east. And then, deposit the keyboard into the TextWorld limited edition safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You can make out an opened TextWorld limited edition safe. The TextWorld limited edition safe contains a TextWorld limited edition passkey and a backup calendar.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a shadfly.

your action:

Response: go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>insert keyboard into TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an attempt to go to the east. And then, head south. Then, go to the south. Then, open the cabinet in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty ordinary here. You begin to take stock of what's here.
There is a closed gateway leading south. There is an open passageway leading east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel south. Then, make an effort to go to the west. And then, recover the mop from the board inside the launderette. Then, deposit the mop on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop from board<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to venture west. Once you do that, pick up the spherical latchkey from the floor of the cellar. After that, go to the east. Next, unlock the spherical safe with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked spherical safe.
There is a closed gateway leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, recover the spherical latchkey from the floor of the office. If you can get your hands on the spherical latchkey, look and see that the spherical safe inside the office is unlocked. Then, make sure that the spherical safe inside the office is opened. If you have pulled open the spherical safe, retrieve the binder from the spherical safe within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
What's that over there? It looks like it's a spherical safe.
There is a closed portal leading east. There is a closed passageway leading west.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take binder from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, make absolutely sure that the chest within the workshop is unlocked with the keycard. Then, open the chest. After that, recover the cd from the chest. And then, place the cd on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
You can see a locked chest close by. You can see a spherical box. You see a shelf. You see a spherical keycard on the shelf.
There is an unguarded exit to the north.
You are carrying: a licorice strip, a keycard and a Henderson's passkey.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>put cd on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go to the east. With that over with, assure that the safe is wide open. After that, pick up the fondue from the safe. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
A locked chest, which looks typical, is in the room. You can make out a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is typical. On the mantelpiece you make out a burger.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey, a rectangular latchkey and a key.

your action:

Response: go east<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. Then, pick up the key from the floor of the launderette. After that, take a trip east. If you can do that, Insert the key into the chest in the laundry place to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a standard kind of place. That is to say, you're in a laundry place. Let's see what's in here.
You can make out a chest. Make a note of this, you might have to put stuff on or in it later on. An open drawer is here. The drawer is empty! What a waste of a day! You can see a cabinet. Huh, weird. The cabinet contains a butterfly. You see a type N locker.
There is an unblocked exit to the west.
You are carrying: a lightbulb.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture east. That done, pick up the hat from the stand. After that, try to head west. If you can succeed at that, place the hat inside the coffer inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the bedchamber.
You make out a coffer. The coffer is empty, what a horrible day!
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take hat from stand<|im_end|>go west<|im_end|>insert hat into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to head south. Following that, take the type 1 latchkey from the rack. After that, make an effort to travel east. After that, unlock the type 1 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 1 latchkey from rack<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an attempt to move north. And then, pick up the keycard from the counter. Then, make an attempt to go to the south. Okay, and then, doublecheck that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have come into a chamber. Not the chamber you'd expect. No, this is a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest. You can see a basket. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the west. With that done, recover the dvd from the floor of the parlor. After that, go east. After that, ditch the dvd on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great typical vibes in this place, a wonderful typical atmosphere.
You see an opened freezer. The freezer is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a napkin and a glass on the floor.
You are carrying: a coconut and a worm.

your action:

Response: go west<|im_end|>take dvd<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the American safe. Then, open the American safe inside the canteen. After that, recover the formless latchkey from the American safe. And then, doublecheck that the formless safe in the canteen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You scan the room for a formless safe, and you find a formless safe. Now why would someone leave that there? You can see a locked American safe. You see a chest. The chest is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a blender on the floor.
You are carrying: a loaf of bread, a burger and an American latchkey.

your action:

Response: unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take formless latchkey from American safe<|im_end|>lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, pick up the pair of headphones from the counter in the attic. Then, make an attempt to move north. With that done, travel east. After that, throw the pair of headphones on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic. You start to take note of what's in the room.
You make out a counter. The counter is typical. On the counter you make out a pair of headphones.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: take pair of headphones from counter<|im_end|>go north<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to venture north. If you can get through with that, recover the formless keycard from the coffer within the cubicle. After that, head south. Then, look and see that the formless box inside the vault is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You can make out a closed formless box in the corner.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless keycard from coffer<|im_end|>go south<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the TextWorld limited edition safe inside the office is unlocked. After unlocking the TextWorld limited edition safe, open the TextWorld limited edition safe. After that, retrieve the telephone from the TextWorld limited edition safe. Then, place the telephone on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
A locked TextWorld limited edition safe is in the corner. You can see a locked chest nearby. You can see an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. The armchair is typical. Unfortunately, there isn't a thing on it. Oh, great. Here's a stand. The stand is typical. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the stand.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take telephone from TextWorld limited edition safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the Microsoft style box is unlocked. After unlocking the Microsoft style box, look and see that the Microsoft style box is opened. And then, retrieve the type 3 key from the Microsoft style box. Then, insert the type 3 key into the type 3 gateway inside the studio's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it standard? You better believe it is. You begin to take stock of what's here.
You can make out a locked ordinary looking Microsoft style box in the room.
There is a closed type 3 gateway leading east. There is a closed gateway leading west.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take type 3 key from Microsoft style box<|im_end|>unlock type 3 gateway with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head west. Once you manage that, take the insect from the locker. After that, attempt to go east. And then, deposit the insect inside the crate in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in the place we're calling the garage.
You see an opened crate. What a letdown! The crate is empty!
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from locker<|im_end|>go east<|im_end|>insert insect into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move east. Next, make an attempt to move south. Then, make an attempt to head west. If you can do that, close the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a plant.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to venture north. That done, attempt to take a trip east. Then, recover the loaf of bread from the bench inside the shower. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an open passageway leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an iron.

your action:

Response: go north<|im_end|>go east<|im_end|>take loaf of bread from bench<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to retrieve the keycard from the stand in the garage. And then, make an attempt to go south. Then, unlock the door with the keycard. If you have unlocked the door, ensure that the door is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You can make out a stand. The stand is typical. On the stand you see a keycard.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip east. After that, pick up the Quote of the Day Calendar from the floor of the study. After that, make an attempt to travel west. And then, toss the Quote of the Day Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
There is a closed passageway leading west. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar<|im_end|>go west<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, take a trip west. If you can get around to doing that, travel south. With that done, make an attempt to venture east. With that over with, take the butterfly from the cabinet in the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. The room is well lit.
There is a closed gateway leading east. There is a closed portal leading south. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. Following that, make an attempt to venture south. Then, travel east. After that, retrieve the broom from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio.
You see a box. The box is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. With that over with, travel north. Next, attempt to move east. Then, pick up the lampshade from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just entered a cubicle.
There is an unguarded exit to the north.
You are carrying: a cabbage.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take lampshade from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could attempt to move north. With that over with, take the nest of bunnies from the board. If you can get your hands on the nest of bunnies, move south. That done, place the nest of bunnies on the counter in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out an opened chest. The chest is empty, what a horrible day! Look over there! a type C locker. You see a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear, a type C keycard and an American style latchkey.

your action:

Response: go north<|im_end|>take nest of bunnies from board<|im_end|>go south<|im_end|>put nest of bunnies on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an attempt to take a trip east. If you can accomplish that, lift the type A latchkey from the floor of the dish-pit. After that, unlock the type A safe with the type A latchkey. And then, open the type A safe in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty ordinary here.
You can make out a non-euclidean locker. Now why would someone leave that there? The non-euclidean locker is empty! What a waste of a day! You make out a desk. The desk is typical. However, the desk, like an empty desk, has nothing on it. Aw, here you were, all excited for there to be things on it! What's that over there? It looks like it's a mantelpiece. The mantelpiece is normal. But the thing is empty. You make a mental note to not get your hopes up the next time you see a mantelpiece in a room.
There is an exit to the east. Don't worry, it is unguarded.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type A latchkey<|im_end|>unlock type A safe with type A latchkey<|im_end|>open type A safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to ensure that the portal within the chamber is open. Then, attempt to move east. Then, make an attempt to take a trip south. And then, pick up the teapot from the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You make another one of your grand eccentric entrances into a chamber. The room is well lit.
There is a closed portal leading east. There is a closed hatch leading north.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go east<|im_end|>go south<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip north. If you can get around to doing that, lift the cane from the floor of the garage. After that, try to head south. And then, put the cane into the safe inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
Look over there! a safe. You can't wait to tell the folks at home about this! The safe contains a mop. You make out a counter. The counter is normal. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a keycard and a sponge on the floor.
You are carrying: a legume, a fresh laundry scented keycard, a fly larva and a frisbee.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>insert cane into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the counter in the washroom. And then, go to the south. Once you get around to doing that, make it so that the safe is closed. If you have shut the safe, look and see the safe in the steam room is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked cake scented chest. As if things weren't amazing enough already, you can even see a trunk. The light flickers for a second, but nothing else happens. What a letdown! The trunk is empty! You make out a counter. You see a latchkey on the counter. You can make out a shelf. The shelf appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cake scented key on the floor.
You are carrying: a pizza and a teaspoon.

your action:

Response: take latchkey from counter<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the fudge scented keycard from the floor of the shower. And then, move east. And then, close the fudge scented box in the chamber. After that, look and see that the fudge scented box within the chamber is locked with the fudge scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cabinet. The cabinet contains a type 9 keycard. Were you looking for a type 9 chest? Because look over there, it's a type 9 chest.
There is an exit to the east. Don't worry, it is unguarded.
There is a fudge scented keycard, a towel and a bug on the floor.
You are carrying: a cookie and a keycard.

your action:

Response: take fudge scented keycard<|im_end|>go east<|im_end|>close fudge scented box<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip east. With that over with, head south. If you can finish that, pick up the Microsoft passkey from the stand inside the workshop. If you can get your hands on the Microsoft passkey, assure that the Microsoft portal is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go south<|im_end|>take Microsoft passkey from stand<|im_end|>lock Microsoft portal with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the passageway within the cookhouse is wide open. And then, try to go east. Following that, retrieve the key from the portmanteau in the salon. After stealing the key, make absolutely sure that the box is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just moved into a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take key from portmanteau<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, attempt to go to the west. With that over with, make an effort to take a trip north. After that, travel east. Following that, lift the vacuum from the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to head west. With that accomplished, pick up the latchkey from the stand. If you can get your hands on the latchkey, try to venture east. After that, assure that the locker is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a great smell, and follow it to a locker.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from stand<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the north. Then, pick up the fork from the cabinet within the kitchenette. And then, take a trip south. After that, toss the fork on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. The room is well lit.
What's that over there? It looks like it's a box. The box contains a passkey. You hear a noise behind you and spin around, but you can't see anything other than a rack. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unblocked.
There is a whisk on the floor.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take fork from cabinet<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go north. Then, take a trip north. Okay, and then, take a trip east. After that, recover the whisk from the table within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take whisk from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, unlock the safe within the chamber. After that, make absolutely sure that the safe is opened. After opening the safe, retrieve the manuscript from the safe. With the manuscript, you can insert the manuscript into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You scan the room, seeing a box. There's something strange about this being here, but you can't put your finger on it. The box contains a type M latchkey and a latchkey. You see a locked safe, which looks standard, here. Look out! It's a- oh, never mind, it's just a type M safe.
You need an unguarded exit? You should try going west.
You are carrying: a pizza and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, head south. Then, take a trip west. And then, make it so that the box is unlocked. If you have unlocked the box, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, head west. Following that, venture north. With that accomplished, go to the east. And then, pick-up the manuscript from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broccoli on the floor.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, attempt to go north. And then, retrieve the whisk from the counter inside the kitchenette. Then, go south. If you can accomplish that, throw the whisk on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can make out a coffer. The coffer is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a salad and a banana on the floor.
You are carrying: a fondue, a latchkey and a paper towel.

your action:

Response: go north<|im_end|>take whisk from counter<|im_end|>go south<|im_end|>drop whisk<|im_end|>