Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, pick up the latchkey from the floor of the study. Having picked up the latchkey, go east. After that, doublecheck that the gate is unlocked with the latchkey. Then, look and see that the gate is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying: a worm and a bug.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the safe within the basement is wide open. And then, retrieve the Microsoft limited edition key from the safe inside the basement. Then, assure that the Microsoft limited edition chest in the basement is unlocked with the Microsoft limited edition key. And then, ensure that the Microsoft limited edition chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You begin to take stock of what's in the room.
You can see a locked Microsoft limited edition chest. You see a closed safe. You see an opened locker. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a passkey, a vanilla scented latchkey and a sock.

your action:

Response: open safe<|im_end|>take Microsoft limited edition key from safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be good if you could check that the fudge scented chest inside the chamber is unlocked with the fudge scented passkey. After that, make it so that the fudge scented chest in the chamber is opened. And then, take the latchkey from the fudge scented chest inside the chamber. Then, unlock the safe inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a locked safe. You can make out a fudge scented chest. You make out a bar. But there isn't a thing on it. Silly bar, silly, empty, good for nothing bar.
You need an unguarded exit? You should try going north.
There is a laptop on the floor.
You are carrying: a fudge scented passkey and a mug.

your action:

Response: unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take latchkey from fudge scented chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture south. With that accomplished, ensure that the box is open. After that, retrieve the loaf of bread from the box. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You make a grand eccentric entrance into a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a cabinet. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a counter. But the thing is empty. It would have been so cool if there was stuff on the counter.
You need an unguarded exit? You should try going south.
You are carrying: a fondue, a cashew and an Advent Calendar.

your action:

Response: go south<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the gate in the workshop is open. After that, go south. After that, travel south. And then, doublecheck that the cabinet is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place. Let's see what's in here.
There is a closed gate leading south. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go south. Following that, go to the south. With that accomplished, head west. And then, retrieve the knife from the counter in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You need an unguarded exit? You should try going south.
You are carrying: a pear.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take knife from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to go south. Okay, and then, retrieve the paper towel from the box. After stealing the paper towel, take a trip west. And then, rest the paper towel on the pan within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
There is a closed portal leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from box<|im_end|>go west<|im_end|>put paper towel on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, make an attempt to head south. And then, venture south. Following that, pick up the keycard from the board. And then, unlock the locker inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one. You start to take note of what's in the room.
There is a closed gateway leading east. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take keycard from board<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could travel north. After that, retrieve the cloak from the floor of the attic. Then, take a trip south. Next, toss the cloak on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened standard looking locker close by. The locker contains a peanut. Now that's what I call TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a carrot.

your action:

Response: go north<|im_end|>take cloak<|im_end|>go south<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, take a trip east. And then, retrieve the non-euclidean passkey from the floor of the scullery. And then, unlock the non-euclidean safe with the non-euclidean passkey. And then, open the non-euclidean safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rectangular locker. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a board. You wonder idly who left that here. The board is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the board.
There is an unblocked exit to the east.
You are carrying: a sandwich, a rectangular key, a sock and a poem.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to go to the east. And then, open the box. After that, recover the nest of bunnies from the box. With the nest of bunnies, sit the nest of bunnies on the pan in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a American box.
There is an exit to the east. Don't worry, it is unblocked.
There is a sandwich and an American latchkey on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take nest of bunnies from box<|im_end|>put nest of bunnies on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. After that, retrieve the latchkey from the stand inside the vault. With the latchkey, insert the latchkey into the box's lock to unlock it. Then, make it so that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
There is an unblocked exit to the south.
There is a backup calendar and a mouse on the floor.
You are carrying: a loaf of bread, a cauliflower, a banana and an Advent Calendar.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. With that done, lift the vanilla scented keycard from the floor of the kitchen. Then, move west. And then, make sure that the vanilla scented box is locked with the vanilla scented keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one. The room is well lit.
There is an open passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vanilla scented keycard<|im_end|>go west<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the keycard from the counter inside the closet. Then, unlock the chest inside the closet. After that, open the chest. And then, pick up the top hat from the chest in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Hmm. You always thought you'd be more excited to see a chest in a room. You see a closed trunk. You see a counter. The counter is ordinary. On the counter you can make out a keycard. You see a workbench. The workbench is usual. The workbench appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a paper towel and a binder.

your action:

Response: take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture south. And then, make an effort to head south. And then, make an attempt to go west. After that, pick up the broom from the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could attempt to head west. And then, try to go to the south. Next, venture east. Then, retrieve the tv from the coffer in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tv from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to check that the Canadian locker inside the attic is unlocked with the Canadian passkey. After that, open the Canadian locker in the attic. Once you have opened the Canadian locker, take the cloak from the Canadian locker in the attic. And then, rest the cloak on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic.
A locked ordinary looking Canadian locker is right there by you. You can see a crate. The crate is empty! What a waste of a day! You scan the room for a shelf, and you find a shelf. But the thing is empty. You can see a workbench. You wonder idly who left that here. The workbench is ordinary. But the thing is empty. Silly workbench, silly, empty, good for nothing workbench. You hear a noise behind you and spin around, but you can't see anything other than a rack. On the rack you can make out a cucumber. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a stand? Look over there, a stand. The stand is usual. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
You need an unguarded exit? You should try going west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take cloak from Canadian locker<|im_end|>put cloak on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture south. Following that, venture east. And then, take a trip north. And then, recover the spork from the counter in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take spork from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. After that, travel north. And then, go east. With that done, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel south. And then, ensure that the gateway in the cellar is open. And then, attempt to venture east. With that accomplished, make sure that the coffer inside the closet is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to head south. Then, make it so that the TextWorld style safe inside the office is wide open. Then, take the passkey from the TextWorld style safe inside the office. After stealing the passkey, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You see a table. The table appears to be empty. Hm. Oh well
There is an unblocked exit to the south.
There is a banana and a butterfly on the floor.
You are carrying: a peanut and a fly larva.

your action:

Response: go south<|im_end|>open TextWorld style safe<|im_end|>take passkey from TextWorld style safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to venture east. And then, doublecheck that the type C box is ajar. And then, recover the key from the type C box in the sauna. Then, Insert the key into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You smell an interesting smell, and follow it to a Henderson's style box. The Henderson's style box contains a vacuum.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an iron on the floor.
You are carrying: a chocolate bar, a Henderson's style latchkey and a tv.

your action:

Response: go east<|im_end|>open type C box<|im_end|>take key from type C box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could check that the Henderson's safe is unlocked with the Henderson's passkey. Then, doublecheck that the Henderson's safe is opened. Having pulled open the Henderson's safe, pick up the Canadian passkey from the Henderson's safe. And then, check that the Canadian locker in the kitchen is unlocked with the Canadian passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a Canadian locker. You shudder, but continue examining the room. You see a Henderson's safe. You can make out a non-euclidean locker. The non-euclidean locker is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a table. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove, a Henderson's passkey and a non-euclidean latchkey.

your action:

Response: unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take Canadian passkey from Henderson's safe<|im_end|>unlock Canadian locker with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the gateway is open. Then, attempt to move north. And then, try to move east. And then, recover the worm from the rack in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just come into a laundry place.
There is a closed gateway leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could try to travel west. With that accomplished, pick up the keycard from the bar. And then, venture east. And then, doublecheck that the safe within the scullery is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a safe, and you find a safe. You can see an opened cabinet here. The cabinet contains a gummy bear. You shudder, but continue examining the room. As if things weren't amazing enough already, you can even see a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever! You make out a rack. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? Hey, want to see a table? Look over there, a table. But the thing is empty. This always happens, here in TextWorld!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, make an effort to go north. After that, pick-up the nest of spiders from the floor of the office. After that, try to venture south. With that over with, place the nest of spiders into the box inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. Let's see what's in here.
You make out a box. The box contains a type 3 passkey. You make out a locked typical looking type 3 locker in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. You wonder idly who left that here. The cabinet is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a spherical latchkey, a bug and a teacup.

your action:

Response: go north<|im_end|>take nest of spiders<|im_end|>go south<|im_end|>insert nest of spiders into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. Then, lift the Microsoft limited edition passkey from the floor of the scullery. And then, make absolutely sure that the Microsoft limited edition chest is unlocked. And then, open the Microsoft limited edition chest within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it standard? You better believe it is. The room is well lit.
You can make out a workbench. Why don't you take a picture of it, it'll last longer! The workbench is standard. On the workbench you see a bug.
There is an exit to the east. Don't worry, it is unguarded.
There is an elderberry on the floor.
You are carrying: a burger, a pear and a type 0 passkey.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, make an effort to take a trip north. Okay, and then, make an effort to travel east. And then, take the nest of beetles from the plate within the canteen. And then, put the nest of beetles on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take nest of beetles from plate<|im_end|>put nest of beetles on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, pick up the spork from the chair. After that, make an attempt to go south. If you can succeed at that, attempt to move east. Then, place the spork on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in a place we're calling a dish-pit. You start to take note of what's in the room.
You make out a chair. The chair is ordinary. On the chair you see a spork. Hmmm... what else, what else?
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take spork from chair<|im_end|>go south<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to travel north. Okay, and then, retrieve the key from the floor of the shower. With the key, try to take a trip south. And then, insert the key into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place. The room is well lit.
You can see a locked safe nearby.
There is a closed gate leading east. There is a closed door leading south. There is a closed hatch leading west. There is an unguarded exit to the north.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the key from the trunk. After picking up the key, unlock the chest. Once you have unlocked the chest, make sure that the chest inside the closet is open. Then, take the golf club from the chest inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet. You begin looking for stuff.
You make out a locked chest in the corner. You see a trunk. The trunk contains a key!
There is a closed portal leading east. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. With that over with, travel east. Then, pick up the formless keycard from the couch. Then, lock the formless safe inside the salon with the formless keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
There is an open gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take formless keycard from couch<|im_end|>lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be good if you could head east. If you can succeed at that, recover the keycard from the floor of the salon. Then, unlock the safe inside the salon. After that, ensure that the safe within the salon is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You make out an opened box, which looks normal, in the corner. The box is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a board. The board is standard. On the board you make out a fondue.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a berry and a tablet.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to move west. And then, attempt to move north. And then, travel east. And then, close the display in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. Let's see what's in here.
As if things weren't amazing enough already, you can even see a mantelpiece. You wonder idly who left that here. The mantelpiece is usual. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, recover the nest of kittens from the floor of the dish-pit. After that, move south. And then, make an attempt to move west. Next, place the nest of kittens on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a nest of kittens on the floor.
You are carrying: a legume.

your action:

Response: take nest of kittens<|im_end|>go south<|im_end|>go west<|im_end|>put nest of kittens on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the broom from the stand inside the basement. And then, attempt to travel west. Okay, and then, assure that the chest in the vault is wide open. And then, you can place the broom into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a stand. Why don't you take a picture of it, it'll last longer! The stand is ordinary. On the stand you see a broom.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take broom from stand<|im_end|>go west<|im_end|>open chest<|im_end|>insert broom into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could take a trip west. Following that, try to venture south. And then, move east. Then, take the synthesizer from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Look at that board! What does it say? It says Welcome to the cellar? Well that's cool. You begin looking for stuff.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, check that the cuboid box is unlocked with the cuboid passkey. And then, open the cuboid box. After that, pick up the top hat from the cuboid box. And then, throw the top hat on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You make out a cuboid box. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pizza on the floor.
You are carrying: a loaf of bread, a stick of butter and a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take top hat from cuboid box<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the cuboid box within the spare room is unlocked. And then, open the cuboid box. And then, retrieve the fly larva from the cuboid box. And then, place the fly larva on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can see a cuboid box. You bend down to tie your shoe. When you stand up, you notice a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a legume, a candy bar, a cuboid passkey, a Henderson's latchkey and a bug.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take fly larva from cuboid box<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Once you finish that, doublecheck that the door is ajar. After that, go south. With that over with, ensure that the chest within the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to head north. With that over with, try to travel east. If you can do that, attempt to go south. Then, recover the tv from the mantelpiece in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take tv from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to check that the box in the chamber is unlocked with the keycard. Then, open the box. Then, take the worm from the box. After stealing the worm, insert the worm into the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. The portmanteau is empty! What a waste of a day! You make out a box. You make out a locked cuboid safe here.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a gummy bear, a pizza, a keycard and a cuboid keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, try to take a trip east. And then, retrieve the pen from the shelf in the office. After that, attempt to go west. After that, rest the pen on the bench inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a bench. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the bench.
There is a closed portal leading north. There is a closed passageway leading west. There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pen from shelf<|im_end|>go west<|im_end|>put pen on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, make an effort to go north. That done, recover the stick of butter from the box. If you can get your hands on the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
You can make out a closed typical looking display nearby. You can see a shelf. The shelf is typical. The shelf appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a mouse and a mug on the floor.
You are carrying: a gummy bear and a vanilla scented latchkey.

your action:

Response: go north<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to venture north. With that over with, ensure that the locker is open. And then, recover the latchkey from the locker inside the cubicle. And then, insert the latchkey into the passageway's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just entered a shower.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go west. If you can succeed at that, take a trip south. With that over with, attempt to venture east. And then, make it so that the hatch is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You see a display.
There is a closed hatch leading south. There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a disk.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could lift the keycard from the floor of the sauna. And then, go east. Following that, unlock the box with the keycard. After that, make it so that the box inside the laundry place is open. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You can see an opened rectangular chest nearby. The rectangular chest is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a counter. But there isn't a thing on it. You swear loudly.
There is an unblocked exit to the east.
There is a burger, a keycard and a rectangular latchkey on the floor.
You are carrying: a Comic Strip Calendar, a Cat Calendar and a napkin.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to insert the type K passkey into the type K safe's lock to unlock it. And then, make it so that the type K safe is opened. And then, pick up the printer from the type K safe inside the office. Then, you can deposit the printer into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. The room is well lit.
You can see an opened box close by. The box is empty! This is the worst thing that could possibly happen, ever! You see a type K safe. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying: a durian, a carrot, a type K passkey, a latchkey and a frisbee.

your action:

Response: unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take printer from type K safe<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to attempt to venture south. Then, go east. Then, retrieve the synthesizer from the recliner within the bedchamber. Then, ditch the synthesizer on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the laundry place.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>take synthesizer from recliner<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, go to the south. Then, open the box. After that, pick up the monitor from the box within the chamber. After that, drop the monitor on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place. Let's see what's in here.
You can make out a American limited edition locker. You bend down to tie your shoe. When you stand up, you notice a cuboid chest. You make out a locked cabinet, which looks normal, here.
There is an exit to the south. Don't worry, it is unguarded.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take monitor from box<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go to the south. And then, retrieve the scarf from the suitcase. After that, try to head north. And then, place the scarf on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
There is a closed hatch leading east. There is an open gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a glove.

your action:

Response: go south<|im_end|>take scarf from suitcase<|im_end|>go north<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, try to go south. Then, retrieve the American limited edition keycard from the shelf within the spare room. After that, make an effort to head north. With that done, make it so that the American limited edition locker within the cookery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You make out a locked American limited edition locker.
There is a closed portal leading north. There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition keycard from shelf<|im_end|>go north<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could move west. And then, pick-up the key from the floor of the cookhouse. If you have picked up the key, head east. And then, lock the hatch with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty standard here. I guess you better just go and list everything you see here.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a potato.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture west. Then, retrieve the butterfly from the floor of the attic. Then, venture east. With that done, drop the butterfly on the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out an opened trunk. The trunk contains a cuboid keycard. Something scurries by right in the corner of your eye. Probably nothing. You can see a closed cuboid box right there by you. You can make out a couch. The couch is usual. But there isn't a thing on it. You think about smashing the couch to bits, throwing the bits in the dump, etc, until you get bored.
There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a loaf of bread and a mop.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could attempt to move west. And then, retrieve the fresh laundry scented passkey from the floor of the playroom. After that, go to the south. Following that, doublecheck that the fresh laundry scented chest is locked with the fresh laundry scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fresh laundry scented passkey<|im_end|>go south<|im_end|>lock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to move south. After that, go to the east. Then, retrieve the shadfly from the mantelpiece. And then, place the shadfly on the stand. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly from mantelpiece<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, take the latchkey from the chair. With the latchkey, travel east. And then, close the box. And then, make sure the box in the steam room is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You begin to take stock of what's here.
You see a closed formless locker. You can make out a locked suitcase. Were you looking for a chair? Because look over there, it's a chair. You see a latchkey and a formless passkey on the chair.
There is an unguarded exit to the east.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>