Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to travel south. With that over with, make an effort to move east. Then, retrieve the key from the bed. After getting the key, lock the safe in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just come into a workshop. Let's see what's in here.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from bed<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. And then, doublecheck that the cabinet is wide open. Having opened the cabinet, pick up the passkey from the cabinet within the laundromat. If you can get your hands on the passkey, make it so that the chest in the laundromat is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could attempt to take a trip east. Okay, and then, move south. Then, move west. Once you do that, pick up the vacuum from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can make out a suitcase. Now why would someone leave that there?
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the box in the cookhouse is unlocked. After that, ensure that the box in the cookhouse is open. Then, retrieve the worm from the box. After that, you can put the worm into the rectangular locker inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. I guess you better just go and list everything you see here.
You can make out a rectangular locker. The rectangular locker contains an onion. You see a box. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a shelf. You wonder idly who left that here. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unguarded.
There is a rectangular passkey on the floor.
You are carrying: a loaf of bread, a keycard and a lamp.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be good if you could travel south. Then, go to the south. Next, try to go west. After that, retrieve the towel from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the Microsoft style box is unlocked with the Microsoft style passkey. And then, make it so that the Microsoft style box is opened. Then, take the passkey from the Microsoft style box within the washroom. And then, lock the locker inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in the place we're calling the washroom. You begin looking for stuff.
You can make out a locker! You can make out a Microsoft style box.
There is an unguarded exit to the west.
There is a legume on the floor.
You are carrying: a loaf of bread, a Microsoft style passkey, an insect and a broom.

your action:

Response: unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take passkey from Microsoft style box<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. And then, pick up the keycard from the table. And then, make it so that the chest is unlocked. And then, open the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have sauntered into, you had to come round a normal one.
You make out a TextWorld style chest. You can see a cabinet. What a letdown! The cabinet is empty! You scan the room for a board, and you find a board! The board is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew, a carrot, a loaf of bread, a TextWorld style keycard and a glove.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the soap scented chest. And then, take the key from the soap scented chest. After that, make it so that the box is unlocked with the key. Then, make it so that the box in the workshop is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in the place we're calling the workshop.
You see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh, great. Here's a soap scented chest. Now why would someone leave that there? You can see a closed type 5 safe here. Were you looking for a suitcase? Because look over there, it's a suitcase. The light flickers for a second, but nothing else happens. Oh, great. Here's a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. But the thing hasn't got anything on it. You move on, clearly furious with your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a soap scented keycard on the floor.
You are carrying: a broccoli, a type 5 latchkey and a sock.

your action:

Response: open soap scented chest<|im_end|>take key from soap scented chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the key from the stand inside the closet. And then, unlock the locker inside the closet. After that, ensure that the locker within the closet is open. And then, take the bug from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You see a locker. You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is standard. On the stand you can make out a key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, try to go to the south. With that accomplished, head east. That done, pick up the Microsoft keycard from the floor of the office. Then, make sure that the Microsoft safe in the office is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
There is an open passageway leading east. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft keycard<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, try to go west. And then, attempt to travel south. After that, make an attempt to venture east. With that done, retrieve the shoe from the crate. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shoe from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, head south. If you can finish that, attempt to head west. After that, retrieve the passkey from the floor of the basement. Then, make absolutely sure that the chest inside the basement is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
There is an unguarded exit to the south.
You are carrying: a berry.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, retrieve the passkey from the shelf. After that, travel south. Next, move east. Then, lock the safe with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You can see a shelf. You see a passkey on the shelf.
There is a closed gate leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>go south<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take a trip south. Okay, and then, ensure that the locker is open. Then, recover the coconut from the locker. After stealing the coconut, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take coconut from locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the chair inside the kitchenette. And then, unlock the safe with the passkey. Then, ensure that the safe inside the kitchenette is open. Then, take the ladle from the safe in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in a place we're calling a kitchenette.
You scan the room, seeing a safe. You look at the price tag glued to the safe. Eighty dollars?! Where'd they buy this safe, some kind of expensive store? You can make out a chair. The chair is usual. On the chair you can see a passkey and a blender.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take ladle from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to go south. Then, go east. Following that, open the cabinet within the restroom. And then, you can insert the shadfly into the cabinet inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a shadfly and a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the west. With that accomplished, attempt to take a trip south. With that accomplished, retrieve the latchkey from the chair. After that, doublecheck the chest within the cookhouse is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from chair<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to head west. And then, pick up the broom from the board. After taking the broom, attempt to venture east. With that done, sit the broom on the shelf within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. I guess you better just go and list everything you see here.
You can see a fudge scented box. Classic TextWorld. The fudge scented box contains a shirt. You can make out a trunk. The trunk contains a fly larva. You see a shelf. The shelf is standard. On the shelf you see a fudge scented key. It doesn't get more TextWorld than this!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a Henderson's key.

your action:

Response: go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go west. After that, lift the spoon from the floor of the kitchen. After that, take a trip east. After that, place the spoon on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spoon<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, pick up the formless passkey from the safe. After stealing the formless passkey, go to the east. Next, close the formless chest. After that, doublecheck that the formless chest in the playroom is locked with the formless passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe contains a grape and a formless passkey. You can make out a rack. The rack is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it? You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless passkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the box is unlocked with the passkey. Then, open the box. After that, take the laptop from the box. And then, ditch the laptop on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a box. You scan the room for a couch, and you find a couch. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the couch. You bend down to tie your shoe. When you stand up, you notice a mantle. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a tablet on the floor.
You are carrying: a stick of butter, a passkey, a cuboid key and a paper towel.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, go to the west. After that, pick up the shadfly from the mantle inside the workshop. Then, move east. And then, drop the shadfly on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading east. There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take shadfly from mantle<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go north. Okay, and then, attempt to go to the west. Once you do that, recover the Comic Strip Calendar from the floor of the office. Then, you can put the Comic Strip Calendar into the case inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take Comic Strip Calendar<|im_end|>insert Comic Strip Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, unlock the safe. After that, assure that the safe is open. After that, take the towel from the safe within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You see a bench. The bench is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bench! oh well.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich, an apple, a cashew and a sponge on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. With that done, open the chest. And then, take the binder from the chest. With the binder, rest the binder on the desk within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You can see a vanilla scented box. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unguarded.
There is a vanilla scented keycard on the floor.
You are carrying: a cucumber, a broom and a nest of puppies.

your action:

Response: go east<|im_end|>open chest<|im_end|>take binder from chest<|im_end|>put binder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the type I keycard from the floor of the laundromat. With the type I keycard, assure that the type I box is unlocked. And then, ensure that the type I box inside the laundromat is open. And then, pick up the sponge from the type I box inside the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a type I box.
There is a closed gateway leading north. There is a closed gate leading west.
There is a type I keycard on the floor.
You are carrying nothing.

your action:

Response: take type I keycard<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>take sponge from type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture north. Following that, retrieve the tv from the mantle within the chamber. Then, move east. That done, place the tv on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tv from mantle<|im_end|>go east<|im_end|>put tv on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the shadfly from the refrigerator inside the canteen. And then, try to move east. That done, ensure that the portmanteau within the bar is open. And then, you can put the shadfly inside the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You see a refrigerator. Is this it? Is this what you came to TextWorld to see? a refrigerator? The refrigerator contains a shadfly. Is this it? Is this what you came to TextWorld to see? a refrigerator?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take shadfly from refrigerator<|im_end|>go east<|im_end|>open portmanteau<|im_end|>insert shadfly into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to head north. And then, recover the lamp from the bed in the bedchamber. And then, travel south. After that, drop the lamp on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You can see a cabinet. You can't wait to tell the folks at home about this! The cabinet is empty! What a waste of a day! You can see an opened case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
There is a cookie, a whisk and a bug on the floor.
You are carrying: a stick of butter, a tablet, a laptop and an insect.

your action:

Response: go north<|im_end|>take lamp from bed<|im_end|>go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, move east. Following that, go to the north. With that accomplished, retrieve the loganberry from the stand. Then, eat the loganberry. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
There is a closed hatch leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take loganberry from stand<|im_end|>eat loganberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the type 8 chest in the cookery is unlocked with the type 8 passkey. And then, ensure that the type 8 chest within the cookery is open. After that, pick up the Henderson's limited edition latchkey from the type 8 chest. Then, make it so that the Henderson's limited edition safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can see a closed Henderson's limited edition safe. You can see a type 8 chest. You see a refrigerator. Make a note of this, you might have to put stuff on or in it later on. The refrigerator is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying: a type 8 passkey and a passkey.

your action:

Response: unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>take Henderson's limited edition latchkey from type 8 chest<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. After that, make it so that the soap scented safe within the study is opened. After pulling open the soap scented safe, recover the stapler from the soap scented safe within the study. After that, place the stapler on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a typical kind of place. That is to say, you're in a closet.
You make out a suitcase. Huh, weird. The suitcase contains a salad. Huh, weird. You make out a closed toolbox here.
There is an unguarded exit to the east.
You are carrying: a worm and a teaspoon.

your action:

Response: go east<|im_end|>open soap scented safe<|im_end|>take stapler from soap scented safe<|im_end|>put stapler on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. That done, unlock the Henderson's limited edition chest inside the cellar. Then, look and see that the Henderson's limited edition chest is open. And then, retrieve the glove from the Henderson's limited edition chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place. You can barely contain your excitement.
Were you looking for a spherical chest? Because look over there, it's a spherical chest. You see a shelf. The shelf is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a spherical keycard on the floor.
You are carrying: a Henderson's limited edition key and a kettle.

your action:

Response: go south<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take glove from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, take a trip east. And then, attempt to go south. And then, make an attempt to travel south. With that over with, close the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the rectangular key from the mantelpiece. And then, assure that the rectangular box is unlocked. After unlocking the rectangular box, open the rectangular box within the lounge. And then, put the worm inside the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a rectangular box. You can see a mantelpiece! On the mantelpiece you can make out a rectangular key.
There is an open door leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: take rectangular key from mantelpiece<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>insert worm into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, go to the north. And then, retrieve the passkey from the floor of the dish-pit. After you have taken the passkey, try to take a trip south. And then, check that the safe is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one. You start to take note of what's in the room.
You smell a sickening smell, and follow it to a safe. You can see a Henderson's box. You can make out a shelf. The shelf is ordinary. On the shelf you can make out a mop. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unguarded exit to the north.
You are carrying: a stick of butter, a cookie and a Henderson's passkey.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel north. With that done, pick-up the key from the floor of the study. After that, go to the south. Okay, and then, assure that the safe is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see a safe. Look over there! a rack. The rack is typical. Unfortunately, there isn't a thing on it. This always happens!
You need an unblocked exit? You should try going north.
There is a mop on the floor.
You are carrying: a cookie, a chocolate bar and a bug.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. And then, take the Henderson's style keycard from the counter inside the steam room. And then, go east. And then, make sure that the Henderson's style locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
You see a locked Henderson's style locker.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's style keycard from counter<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. And then, travel south. And then, take the Henderson's limited edition latchkey from the portmanteau. Then, make it so that the Henderson's limited edition box is unlocked with the Henderson's limited edition latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You make another one of your grand eccentric entrances into a salon.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Henderson's limited edition latchkey from portmanteau<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head east. Next, ensure that the non-euclidean box within the laundromat is open. Then, recover the latchkey from the non-euclidean box inside the laundromat. And then, unlock the chest inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
A locked rectangular box is here.
You need an unguarded exit? You should try going east.
There is a shadfly on the floor.
You are carrying: a pear, a non-euclidean key, a rectangular keycard, a frisbee and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go to the east. Then, travel north. Then, try to venture west. After that, recover the shadfly from the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an open hatch leading east. There is an open portal leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, attempt to go north. Then, pick up the loaf of bread from the suitcase. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
I am sorry to announce that you are now in the laundromat.
You see a safe. You bend down to tie your shoe. When you stand up, you notice a spherical box. The spherical box contains an iron.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take loaf of bread from suitcase<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, move north. After that, ensure that the hatch is open. After that, make an attempt to travel west. With that accomplished, retrieve the insect from the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
This is going to sound unbelievable, but you've just entered a kitchenette.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go west<|im_end|>take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the Henderson's limited edition locker inside the launderette is opened. And then, pick up the stick of butter from the Henderson's limited edition locker. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You have fallen into the most ordinary of all possible launderettes.
Oh wow! Is that what I think it is? It is! It's a Henderson's limited edition locker. You wonder idly who left that here. You smell an intriguing smell, and follow it to a counter. The counter appears to be empty. You swear loudly. Were you looking for a board? Because look over there, it's a board. You wonder idly who left that here. The board is typical. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: open Henderson's limited edition locker<|im_end|>take stick of butter from Henderson's limited edition locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, make an attempt to travel east. And then, lift the keycard from the floor of the canteen. And then, check that the safe is unlocked with the keycard. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the scullery.
There is an open portal leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to make an effort to move north. And then, retrieve the fork from the plate inside the scullery. And then, try to go to the south. Once you finish that, put the fork on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You can see a rack. The rack is typical. The rack appears to be empty.
There is a closed gateway leading south. There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fork from plate<|im_end|>go south<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. With that accomplished, doublecheck that the rectangular box inside the kitchen is wide open. And then, pick up the gummy bear from the rectangular box in the kitchen. And then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You start to take note of what's in the room.
You see a closed type M chest right there by you. You can see a closed locker here. You can make out a bed. Wow, isn't TextWorld just the best? The bed is usual. But oh no! there's nothing on this piece of junk.
There is an exit to the east. Don't worry, it is unguarded.
There is a cauliflower, a type M latchkey and a cd on the floor.
You are carrying: a tv.

your action:

Response: go east<|im_end|>open rectangular box<|im_end|>take gummy bear from rectangular box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. After that, try to travel north. That done, try to go east. Then, make absolutely sure that the suitcase inside the bedchamber is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a glass.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the type O box inside the office. After that, recover the mug from the type O box. And then, make an attempt to venture south. With that accomplished, rest the mug on the counter inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
You see a closed type O box in the corner. You scan the room for a toolbox, and you find a toolbox. Classic TextWorld. The toolbox is empty, what a horrible day! You can see a chair. The chair is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the south.
You are carrying: a type O keycard.

your action:

Response: open type O box<|im_end|>take mug from type O box<|im_end|>go south<|im_end|>put mug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip east. Following that, pick up the TextWorld keycard from the rack inside the cellar. And then, travel west. With that accomplished, make sure that the TextWorld chest inside the parlor is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in the place we're calling the parlor. Let's see what's in here.
You smell an interesting smell, and follow it to a TextWorld chest.
There is an open hatch leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from rack<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the burger.

Here is your interactions so far:
current state: You are now in the garage.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the garage. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a candy bar, a burger and a glove.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. Next, go to the east. Once you succeed at that, make an effort to head north. After that, take the coffee cup from the saucepan within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery. You begin to take stock of what's in the room.
There is an open passageway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take coffee cup from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the Henderson's style keycard from the floor of the studio. After picking up the Henderson's style keycard, check that the Henderson's style chest is unlocked with the Henderson's style keycard. After you have unlocked the Henderson's style chest, doublecheck that the Henderson's style chest inside the studio is opened. After that, take the binder from the Henderson's style chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You can see a Henderson's style chest. You make out a toolbox.
There is an unblocked exit to the west.
There is a Henderson's style keycard on the floor.
You are carrying: a burger and a mop.

your action:

Response: take Henderson's style keycard<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take binder from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, try to take a trip south. And then, take the latchkey from the plate. After that, make absolutely sure that the locker is unlocked. And then, make it so that the locker is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. I guess you better just go and list everything you see here.
Look over there! a chest. The chest contains a spoon. You make out a bowl. But there isn't a thing on it. You can see a board. The board is typical. But the thing hasn't got anything on it. Silly board, silly, empty, good for nothing board. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. However, the counter, like an empty counter, has nothing on it. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take latchkey from plate<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the Canadian locker with the Canadian keycard. After that, doublecheck that the Canadian locker is open. If you have pulled open the Canadian locker, pick up the keycard from the Canadian locker. And then, make it so that the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You can see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locked Canadian locker.
You need an unblocked exit? You should try going north.
There is a sandwich and a tv on the floor.
You are carrying: a Canadian keycard, a type C passkey and a keyboard.

your action:

Response: unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take keycard from Canadian locker<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to head west. Then, pick-up the peanut from the floor of the sauna. Then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a closed Henderson's safe in the corner. You can see a rack. What a great pairing of adjectives and nouns! On the rack you see a Henderson's passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a chocolate bar and a vacuum on the floor.
You are carrying: a loaf of bread and a watermelon.

your action:

Response: go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, unlock the Canadian chest inside the cookery. Then, doublecheck that the Canadian chest in the cookery is wide open. Then, recover the type 7 latchkey from the Canadian chest in the cookery. After picking up the type 7 latchkey, insert the type 7 latchkey into the type 7 box's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a type 7 box. You make out a locked Canadian chest close by. As if things weren't amazing enough already, you can even see a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich and a Canadian keycard.

your action:

Response: unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take type 7 latchkey from Canadian chest<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, make an effort to head south. And then, make an effort to move west. With that done, try to move north. Following that, make it so that the non-euclidean locker in the workshop is locked with the non-euclidean keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical one.
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, retrieve the latchkey from the trunk in the chamber. After that, insert the latchkey into the chest within the chamber's lock to unlock it. Then, ensure that the chest is open. After opening the chest, retrieve the tablet from the chest within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out a locked chest nearby. You can make out a trunk. The trunk contains a latchkey. You see a locked portmanteau. As if things weren't amazing enough already, you can even see a couch. The couch is normal. The couch appears to be empty.
You need an unguarded exit? You should try going west.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to take a trip south. Then, head south. If you can get through with that, head east. And then, assure that the portmanteau within the bedchamber is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a fork.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the locker inside the workshop is unlocked with the keycard. Then, make sure that the locker is ajar. After that, retrieve the telephone from the locker within the workshop. After that, toss the telephone on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Welcome to the workshop.
You make out a locker. You can see a locked safe close by. You see a stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can make out a mantle. The mantle is typical. Looks like someone's already been here and taken everything off it, though. Silly mantle, silly, empty, good for nothing mantle.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, open the chest. Then, take the keycard from the chest. And then, insert the keycard into the safe within the playroom's lock to unlock it. Then, make absolutely sure that the safe within the playroom is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the playroom.
You make out a locked safe. Hey, want to see a chest? Look over there, a chest.
There is a closed gateway leading east. There is a closed door leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to go to the north. And then, pick up the key from the floor of the office. After that, attempt to move south. After that, unlock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You scan the room, seeing a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless passkey and a latchkey.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, attempt to travel east. With that accomplished, insert the keycard into the safe in the bathroom's lock to unlock it. After unlocking the safe, make absolutely sure that the safe in the bathroom is opened. Then, retrieve the sponge from the safe in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have walked into, you had to saunter into an ordinary one.
You make out a locked chest in the room. You see a cuboid box. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
There is a key on the floor.
You are carrying: a keycard, a cuboid key and an Advent Calendar.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go north. And then, go west. Next, recover the worm from the suitcase in the closet. After that, ditch the worm on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one.
You need an unblocked exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go west<|im_end|>take worm from suitcase<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could try to move south. Then, go east. With that accomplished, retrieve the lavender scented latchkey from the stand inside the pantry. And then, assure that the lavender scented safe in the pantry is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. It seems to be pretty normal here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lavender scented latchkey from stand<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, go south. If you can get through with that, travel south. Okay, and then, take a trip east. Once you succeed at that, recover the blanket from the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go west. Then, retrieve the legume from the board in the cookhouse. After taking the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take legume from board<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. If you can get around to doing that, attempt to take a trip east. With that done, venture south. And then, ensure that the gateway is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in the place we're calling the kitchen.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the type O safe. After that, ensure that the type O safe inside the office is open. And then, pick up the stapler from the type O safe in the office. With the stapler, throw the stapler on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a type O safe, and you find a type O safe, so there's that.
There is a closed portal leading east. There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a type O latchkey.

your action:

Response: unlock type O safe with type O latchkey<|im_end|>open type O safe<|im_end|>take stapler from type O safe<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. And then, take the American limited edition key from the counter inside the kitchen. After that, try to venture east. Once you get around to doing that, check that the American limited edition box inside the restroom is unlocked with the American limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one. Let's see what's in here.
You can see a locked American limited edition box in the room. You make out an opened trunk. The trunk contains a cashew. You rest your hand against a wall, but you miss the wall and fall onto a type B chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a shelf. You see a type B keycard on the shelf. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a board. The board is standard. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a paper towel on the floor.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>take American limited edition key from counter<|im_end|>go east<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the north. And then, lift the iron from the floor of the laundromat. Then, try to travel south. Next, you can insert the iron inside the Henderson's style box in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in an usual kind of place. That is to say, you're in a basement.
You make out an opened Henderson's style box in the room. The Henderson's style box is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
There is a stick of butter, a Henderson's style latchkey, a bug and a scarf on the floor.
You are carrying: a cookie and a pair of headphones.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>insert iron into Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the passageway. And then, try to go to the west. Following that, pick up the butterfly from the crate inside the basement. Then, drop the butterfly on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar.
There is a closed passageway leading west. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take butterfly from crate<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Next, recover the fondue from the bookshelf inside the workshop. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can see an opened non-euclidean chest, which looks typical, close by. The non-euclidean chest contains a non-euclidean key. You bend down to tie your shoe. When you stand up, you notice a counter. You wonder idly who left that here. You see a lightbulb on the counter. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, a spork, a butterfly, a paper towel and a disk.

your action:

Response: go west<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture north. Following that, pick up the cuboid key from the fudge scented chest. And then, venture south. And then, insert the cuboid key into the cuboid chest in the spare room's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. You begin looking for stuff.
You can make out a locked cuboid chest. You see a locked type A chest. You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a key.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type A key, a fudge scented latchkey and an insect.

your action:

Response: go north<|im_end|>take cuboid key from fudge scented chest<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to travel east. And then, try to go to the south. And then, take a trip west. Then, take the teaspoon from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an iron.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel south. Then, make an effort to go to the east. Then, head north. After that, take the cushion from the bed stand within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
A crooked signboard tells you that you are now in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cushion from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. Next, recover the Advent Calendar from the shelf. After that, travel east. With that over with, sit the Advent Calendar on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am pleased to announce that you are now in the shower.
You smell an interesting smell, and follow it to a board. You see a durian, a cashew and a stick of butter on the board.
There is an exit to the west. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: an onion, a broccoli and a formless key.

your action:

Response: go west<|im_end|>take Advent Calendar from shelf<|im_end|>go east<|im_end|>put Advent Calendar on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, attempt to venture north. And then, retrieve the cake scented keycard from the table inside the dish-pit. And then, try to go to the south. After that, unlock the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can make out a locked cake scented box right there by you. You make out a American style locker. You make out a closed TextWorld limited edition chest.
There is an unguarded exit to the north.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a broom.

your action:

Response: go north<|im_end|>take cake scented keycard from table<|im_end|>go south<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to go north. With that accomplished, pick-up the loaf of bread from the floor of the bedchamber. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You bend down to tie your shoe. When you stand up, you notice a basket. You can't really describe the basket besides that it's normal. You see a shelf. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the north.
You are carrying: a sponge and a vacuum.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to assure that the chest is unlocked. And then, make sure that the chest within the office is wide open. And then, retrieve the keycard from the chest in the office. And then, doublecheck that the locker in the office is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can see a locked chest in the corner.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower, a passkey and an insect.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make sure that the American passageway is unlocked. After that, doublecheck that the American passageway is wide open. Then, make an effort to go to the west. After that, recover the Advent Calendar from the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is a closed hatch leading north. There is a closed American passageway leading west.
You are carrying: an American passkey.

your action:

Response: unlock American passageway with American passkey<|im_end|>open American passageway<|im_end|>go west<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to try to venture south. If you can succeed at that, attempt to go to the east. After that, take the formless passkey from the counter in the shower. And then, unlock the formless box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You make a grand eccentric entrance into a laundromat. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take formless passkey from counter<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the passkey from the floor of the shower. If you can get your hands on the passkey, venture south. And then, go east. Then, insert the passkey into the box in the laundry place's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a bug.

your action:

Response: take passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, insert the American style latchkey into the American style portal within the cubicle's lock to unlock it. Once you have unlocked the American style portal, open the American style portal inside the cubicle. And then, attempt to head north. And then, assure that the American style portal within the kitchenette is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
There is a closed American style portal leading north. There is an unblocked exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style portal with American style latchkey<|im_end|>open American style portal<|im_end|>go north<|im_end|>close American style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the latchkey from the American style locker within the laundry place. After getting the latchkey, unlock the box in the laundry place with the latchkey. And then, assure that the box within the laundry place is ajar. Then, you can deposit the mop into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
I am honoured to announce that you are now in the laundry place.
You can see a box. You make out a American style locker. The American style locker contains a latchkey and a broom. You see a board. The board is ordinary. The board appears to be empty. It would have been so cool if there was stuff on the board. You make out a rack. Why don't you take a picture of it, it'll last longer! The rack is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a durian and a mop.

your action:

Response: take latchkey from American style locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the box. Then, pick up the fudge scented latchkey from the box. After that, go to the south. With that over with, check that the fudge scented safe is unlocked with the fudge scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
You smell a wretched smell, and follow it to a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey and a fork on the floor.
You are carrying: a teaspoon.

your action:

Response: open box<|im_end|>take fudge scented latchkey from box<|im_end|>go south<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. Then, open the chest. And then, recover the latchkey from the chest within the workshop. And then, doublecheck that the box in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a typical kind of place. That is to say, you're in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>