Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, try to travel west. And then, make an effort to move south. And then, retrieve the fresh laundry scented keycard from the chest. If you can get your hands on the fresh laundry scented keycard, make absolutely sure that the fresh laundry scented locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take fresh laundry scented keycard from chest<|im_end|>lock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, attempt to go to the south. After that, ensure that the box is open. And then, retrieve the worm from the box within the cellar. After that, place the worm into the toolbox. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid locker.
There is an exit to the south. Don't worry, it is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a stick of butter and a bowl.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip east. If you can succeed at that, pick-up the cane from the floor of the vault. After that, head west. After that, you can place the cane into the locker within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed door leading north. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take cane<|im_end|>go west<|im_end|>insert cane into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the type 4 safe inside the basement is open. And then, retrieve the nest of grubs from the type 4 safe within the basement. And then, try to go to the south. After that, rest the nest of grubs on the desk within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
Look over there! a type 4 safe. You shudder, but continue examining the room. You make out an opened display nearby. The display is empty, what a horrible day! You see a gleam over in a corner, where you can see a rack. The rack is usual. However, the rack, like an empty rack, has nothing on it. You scan the room for a counter, and you find a counter. On the counter you see a burger. Wow! Just like in the movies!
There is an unblocked exit to the south.
There is a fondue and a type 4 passkey on the floor.
You are carrying: an Advent Calendar.

your action:

Response: open type 4 safe<|im_end|>take nest of grubs from type 4 safe<|im_end|>go south<|im_end|>put nest of grubs on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture south. That done, attempt to travel south. And then, venture east. Following that, take the sock from the coffer in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take sock from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the shelf. And then, go to the east. Then, close the locker in the office. After that, look and see the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have walked into, you had to show up in an ordinary one.
Oh wow! Is that what I think it is? It is! It's a type 4 locker. Wow, check out the price tag that's still affixed to the type 4 locker! Three hundred big ones! You make out a shelf. The shelf is standard. On the shelf you can see a latchkey.
You need an unguarded exit? You should try going east.
You are carrying: a type 4 passkey.

your action:

Response: take latchkey from shelf<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the chest is unlocked. Then, open the chest. After pulling open the chest, retrieve the sponge from the chest. And then, put the sponge on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place. You can barely contain your excitement.
You scan the room, seeing a chest. You can make out a Microsoft style safe. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. However, the rack, like an empty rack, has nothing on it. You can make out a table. However, the table, like an empty table, has nothing on it.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey and a pillow.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, go to the south. Then, lift the formless latchkey from the floor of the study. If you have picked up the formless latchkey, make it so that the formless locker is unlocked. And then, ensure that the formless locker is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
You see a chest. The chest is empty, what a horrible day!
You need an unblocked exit? You should try going south.
There is a cane and a lightbulb on the floor.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, head north. After that, recover the Henderson's limited edition key from the dresser inside the bedroom. Having taken the Henderson's limited edition key, try to go to the west. If you can manage that, assure that the Henderson's limited edition box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
This is going to sound unbelievable, but you've just entered a washroom.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition key from dresser<|im_end|>go west<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to go to the west. And then, pick up the key from the rack inside the pantry. If you can get your hands on the key, move east. With that done, look and see the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Okay, and then, make sure that the coffer is open. Having pulled open the coffer, recover the bug from the coffer within the attic. And then, put the bug on the rack. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty standard here. The room is well lit.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take bug from coffer<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel south. And then, open the box in the bedroom. And then, recover the legume from the box within the bedroom. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a type F box. The light flickers for a second, but nothing else happens.
There is an exit to the south. Don't worry, it is unguarded.
There is a type F latchkey, a staple and a bug on the floor.
You are carrying: a fondue, a peanut and a type 5 keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head west. And then, try to go south. Following that, make an effort to go to the east. Once you succeed at that, ensure that the type 1 locker within the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 1 latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to take the passkey from the bed. And then, move south. Following that, close the box inside the parlor. And then, Place the passkey into the box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You can barely contain your excitement.
You make out an opened basket. The basket contains a legume. You see a locker. Empty! What kind of nightmare TextWorld is this? You see a closed American style locker, which looks normal, here. You see a bed. The bed is typical. On the bed you make out a passkey and an insect. Hey, want to see a stand? Look over there, a stand. The stand is typical. However, the stand, like an empty stand, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: an American style latchkey.

your action:

Response: take passkey from bed<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the type W keycard from the recliner. And then, make an effort to go to the east. With that over with, unlock the type W locker within the closet. And then, doublecheck that the type W locker within the closet is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal.
Were you looking for a recliner? Because look over there, it's a recliner. The recliner is normal. On the recliner you can make out a type W keycard.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type W keycard from recliner<|im_end|>go east<|im_end|>unlock type W locker with type W keycard<|im_end|>open type W locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to travel south. Okay, and then, travel east. Then, pick up the burger from the table inside the office. If you can get your hands on the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. I guess you better just go and list everything you see here.
There is an open hatch leading east. There is an open portal leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to go north. And then, take the type N passkey from the trunk. With the type N passkey, insert the type N passkey into the type N locker in the cellar's lock to unlock it. After that, ensure that the type N locker within the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type N passkey from trunk<|im_end|>unlock type N locker with type N passkey<|im_end|>open type N locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to go south. And then, retrieve the fudge scented latchkey from the floor of the cubicle. Then, try to go east. If you can get through with that, unlock the fudge scented safe with the fudge scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the sauna.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>take fudge scented latchkey<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip south. With that over with, recover the monitor from the dresser in the parlor. Then, head east. With that done, place the monitor on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take monitor from dresser<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be a great idea if you could retrieve the peanut from the fridge. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
You make out an opened fridge. The fridge contains a peanut. You wonder idly who left that here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take peanut from fridge<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, try to take a trip west. Once you manage that, pick up the nest of bunnies from the table in the pantry. After that, go to the east. Then, you can deposit the nest of bunnies inside the fridge inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You can make out a fridge. You can't wait to tell the folks at home about this! The fridge is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading east. There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of bunnies from table<|im_end|>go east<|im_end|>insert nest of bunnies into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, doublecheck that the dresser is ajar. And then, retrieve the keycard from the dresser in the shower. After picking up the keycard, go to the east. If you can accomplish that, Put the keycard into the gate within the cookery to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You can see a closed dresser in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take keycard from dresser<|im_end|>go east<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, venture south. After that, ensure that the American style locker is open. And then, take the pillow from the American style locker in the chamber. After that, put the pillow on the recliner. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a Microsoft style safe. You see a locked locker.
There is an unblocked exit to the south.
There is a legume on the floor.
You are carrying: a Microsoft style passkey.

your action:

Response: go south<|im_end|>open American style locker<|im_end|>take pillow from American style locker<|im_end|>put pillow on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be great if you could unlock the box. And then, ensure that the box is open. And then, recover the worm from the box. After that, drop the worm on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary kind of place. You begin to take stock of what's here.
You see a locked box. As if things weren't amazing enough already, you can even see a type 8 safe. You can see a closed type 1 box close by. If you haven't noticed it already, there seems to be something there by the wall, it's a table. You shudder, but continue examining the table. But there isn't a thing on it. Oh, great. Here's a stand. The stand is normal. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
There is a type 1 latchkey and a pair of pants on the floor.
You are carrying: a passkey and a type 8 passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture west. If you can manage that, make an attempt to move north. And then, take the plant from the stand. After that, toss the plant on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. Let's see what's in here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take plant from stand<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go to the east. With that done, ensure that the box is open. After that, retrieve the type G latchkey from the box inside the study. After that, unlock the type G locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a table. The table is standard. However, the table, like an empty table, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take type G latchkey from box<|im_end|>unlock type G locker with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, check that the safe is unlocked with the latchkey. After that, make absolutely sure that the safe within the kitchenette is open. And then, retrieve the potato from the safe within the kitchenette. If you can get your hands on the potato, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one. You can barely contain your excitement.
You see a locked safe. What's that over there? It looks like it's a fridge. The fridge is empty! What a waste of a day!
You need an unguarded exit? You should try going north.
There is a peanut on the floor.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take potato from safe<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. If you can manage that, make an attempt to go to the west. Following that, take the latchkey from the cabinet. And then, lock the locker inside the steam room with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from cabinet<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could recover the fondue from the floor of the cookhouse. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to go to the east. After that, lift the type 6 latchkey from the floor of the playroom. With the type 6 latchkey, travel south. If you can get around to doing that, insert the type 6 latchkey into the type 6 locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a bowl.

your action:

Response: go east<|im_end|>take type 6 latchkey<|im_end|>go south<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, move north. Then, try to move west. After that, lift the American latchkey from the floor of the bedchamber. After that, unlock the American safe inside the bedchamber with the American latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>take American latchkey<|im_end|>unlock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make absolutely sure that the type 5 safe is opened. After that, pick up the keycard from the type 5 safe. After that, travel east. And then, look and see that the chest inside the restroom is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
You make out a type 5 safe. Oh wow! Is that what I think it is? It is! It's a refrigerator.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a boysenberry, a type 5 passkey and a spork.

your action:

Response: open type 5 safe<|im_end|>take keycard from type 5 safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, assure that the locker is open. Then, recover the pair of pants from the locker. And then, attempt to travel east. Okay, and then, drop the pair of pants on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a locker.
There is an unblocked exit to the east.
You are carrying: a stick of butter.

your action:

Response: open locker<|im_end|>take pair of pants from locker<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. After that, make sure that the type U chest is ajar. Then, pick up the cuboid passkey from the type U chest. If you can get your hands on the cuboid passkey, unlock the cuboid chest in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You scan the room for a bed stand, and you find a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east.
You are carrying: a type U keycard, a key and a butterfly.

your action:

Response: go east<|im_end|>open type U chest<|im_end|>take cuboid passkey from type U chest<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move west. With that accomplished, go south. And then, venture east. Then, make sure that the American limited edition chest within the spare room is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: an American limited edition keycard and an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go north. And then, recover the bug from the mantle in the playroom. If you can get your hands on the bug, attempt to go to the south. Okay, and then, you can place the bug inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened safe. The safe is empty! What a waste of a day! You make out a basket. The basket is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a mantelpiece? Look over there, a mantelpiece. On the mantelpiece you can see a worm. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. Look out! It's a- oh, never mind, it's just a couch. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take bug from mantle<|im_end|>go south<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could go to the west. Okay, and then, pick up the blanket from the floor of the bedchamber. And then, make an attempt to move east. Okay, and then, you can place the blanket into the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a chest. What a letdown! The chest is empty! You make out a bed. On the bed you make out a manuscript.
There is an unguarded exit to the west.
There is a monitor on the floor.
You are carrying: a broccoli and an insect.

your action:

Response: go west<|im_end|>take blanket<|im_end|>go east<|im_end|>insert blanket into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, open the non-euclidean locker. And then, take the insect from the non-euclidean locker in the bedroom. After that, try to venture east. Once you manage that, throw the insect on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a non-euclidean locker. You bend down to tie your shoe. When you stand up, you notice a chest. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
You are carrying: a candy bar, a non-euclidean key and a fork.

your action:

Response: open non-euclidean locker<|im_end|>take insect from non-euclidean locker<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel north. With that accomplished, retrieve the American key from the table. If you can get your hands on the American key, take a trip south. Once you succeed at that, make it so that the American locker in the laundromat is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at you, bigshot, walking into a laundromat like it isn't some huge deal.
You see a locked American locker right there by you. You make out a closed TextWorld style safe here. You make out a board. The board is standard. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a counter. You see a shirt on the counter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a TextWorld style keycard and a key.

your action:

Response: go north<|im_end|>take American key from table<|im_end|>go south<|im_end|>unlock American locker with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip north. And then, pick-up the Comic Strip Calendar from the floor of the study. And then, travel south. And then, rest the Comic Strip Calendar on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You make out a box. You rest your hand against a wall, but you miss the wall and fall onto a formless box. Hmmm... what else, what else? You scan the room, seeing a table. On the table you see a keycard. You see a desk. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cookie and a keyboard.

your action:

Response: go north<|im_end|>take Comic Strip Calendar<|im_end|>go south<|im_end|>put Comic Strip Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, pick up the latchkey from the shelf. If you can get your hands on the latchkey, assure that the chest is unlocked. Then, ensure that the chest inside the cubicle is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can make out a type S box. Hmmm... what else, what else? An open TextWorld limited edition safe is right there by you. The TextWorld limited edition safe is empty, what a horrible day! You make out a saucepan. Unfortunately, there isn't a thing on it. You make out a counter. However, the counter, like an empty counter, has nothing on it. You swear loudly.
There is an exit to the south. Don't worry, it is unguarded.
There is a type S passkey on the floor.
You are carrying: a Cat Calendar.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, unlock the cake scented locker inside the salon. And then, ensure that the cake scented locker inside the salon is open. And then, retrieve the formless latchkey from the cake scented locker inside the salon. Then, doublecheck that the formless chest is locked with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You hear a noise behind you and spin around, but you can't see anything other than a formless chest. You can see a locked cake scented locker.
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take formless latchkey from cake scented locker<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could travel south. And then, open the formless locker. And then, recover the spoon from the formless locker in the kitchenette. If you can get your hands on the spoon, deposit the spoon inside the chest inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place. You begin to take stock of what's here.
You make out an opened drawer. The drawer contains a broom and a sponge. You can make out a American style locker. Something scurries by right in the corner of your eye. Probably nothing. You see a gleam over in a corner, where you can see a rack. However, the rack, like an empty rack, has nothing on it. You move on, clearly upset by TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is an American style latchkey and a shirt on the floor.
You are carrying: a fork.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take spoon from formless locker<|im_end|>insert spoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the chest in the steam room is unlocked with the passkey. And then, open the chest. If you have pulled open the chest, take the loaf of bread from the chest inside the steam room. With the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You begin to take stock of what's in the room.
You can see a locked chest.
There is a closed portal leading east. There is a closed door leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the Microsoft style keycard from the rack. If you have picked up the Microsoft style keycard, look and see that the Microsoft style chest is unlocked with the Microsoft style keycard. Then, open the Microsoft style chest. Once you have pulled open the Microsoft style chest, take the shoe from the Microsoft style chest in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
As if things weren't amazing enough already, you can even see a Microsoft style chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a crate. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a rack. You see a Microsoft style keycard on the rack.
There is an unguarded exit to the north.
You are carrying: a latchkey, a glove and a worm.

your action:

Response: take Microsoft style keycard from rack<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take shoe from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the rectangular chest within the canteen. If you have unlocked the rectangular chest, ensure that the rectangular chest within the canteen is open. After that, recover the glass from the rectangular chest. After you have taken the glass, drop the glass on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're not going to believe this, but you've just entered a canteen.
You can make out a rectangular chest. You make out a pan. The pan is normal. On the pan you make out a banana.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take glass from rectangular chest<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to ensure that the locker inside the sauna is open. And then, retrieve the iron from the locker. Then, move south. And then, sit the iron on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You see a closed locker. You can see an opened basket. The basket contains a soap dispenser. You wonder idly who left that here.
You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying: a chocolate bar, a fondue and a Canadian key.

your action:

Response: open locker<|im_end|>take iron from locker<|im_end|>go south<|im_end|>put iron on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, travel east. After that, take the keycard from the coffer within the studio. Then, look and see that the safe in the studio is unlocked with the keycard. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the door within the shower is unlocked with the passkey. And then, open the door in the shower. Then, venture west. And then, place the butterfly on the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading west. There is an open hatch leading north.
You are carrying: a passkey and a butterfly.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>put butterfly on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First, it would be good if you could recover the soap scented latchkey from the case inside the sauna. And then, travel east. After that, unlock the soap scented locker. And then, open the soap scented locker. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You make another one of your grand eccentric entrances into a sauna. You start to take note of what's in the room.
You can make out a case. The case contains a soap scented latchkey. The light flickers for a second, but nothing else happens. You see a shelf. The shelf appears to be empty. What's the point of an empty shelf? You can see a counter. The counter is usual. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the counter.
There is an exit to the east. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: a fondue.

your action:

Response: take soap scented latchkey from case<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, try to venture east. Once you do that, make absolutely sure that the box is ajar. After that, recover the insect from the box. After you have got the insect, you can place the insect inside the cuboid chest in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You make out a shelf. The shelf is usual. But oh no! there's nothing on this piece of trash. You can see a board. On the board you see an iron.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue and a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the fresh laundry scented safe within the workshop. And then, open the fresh laundry scented safe. Then, pick up the banana from the fresh laundry scented safe within the workshop. Once you have taken the banana, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented safe! You see a closed toolbox. You see a stand. However, the stand, like an empty stand, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented keycard, a non-euclidean passkey, a Microsoft limited edition passkey and a frisbee.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take banana from fresh laundry scented safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, go north. And then, attempt to move west. With that done, make an effort to venture south. Then, assure that the gate inside the lounge is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
There is an open gate leading west. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the lavender scented passkey from the dresser within the laundromat. And then, head south. If you can get through with that, make sure that the lavender scented chest is shut. Once you have closed the lavender scented chest, lock the lavender scented chest in the cookery with the lavender scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
Look out! It's a- oh, never mind, it's just a dresser. The dresser contains a lavender scented passkey. Oh wow! Is that what I think it is? It is! It's a board. The board is typical. But the thing hasn't got anything on it.
There is an unguarded exit to the south.
You are carrying: a lampshade.

your action:

Response: take lavender scented passkey from dresser<|im_end|>go south<|im_end|>close lavender scented chest<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the latchkey from the rack inside the washroom. After that, insert the latchkey into the box within the washroom's lock to unlock it. And then, make absolutely sure that the box in the washroom is wide open. After pulling open the box, take the towel from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
You make out a locked box. You can make out a safe. You smell a fine smell, and follow it to a rack. The rack is normal. On the rack you see a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a garlic clove and a vacuum.

your action:

Response: take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to move south. Once you do that, try to go west. After that, recover the vacuum from the shelf. Once you have taken the vacuum, ditch the vacuum on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a closed portmanteau.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take vacuum from shelf<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could go south. And then, recover the passkey from the armchair. Having taken the passkey, insert the passkey into the chest's lock to unlock it. Then, assure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary kind of place.
You see a locker. Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Hm. Oh well Hey, want to see a bar? Look over there, a bar. You see a textbook on the bar.
There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from armchair<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip south. With that done, make an effort to travel east. Okay, and then, lift the grape from the floor of the bedchamber. Then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
There is a closed hatch leading east. There is an open portal leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, recover the type 1 latchkey from the safe. And then, move south. And then, unlock the type 1 locker in the bedroom with the type 1 latchkey. After that, ensure that the type 1 locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. Let's see what's in here.
You see a safe. The safe contains a type 1 latchkey. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 1 latchkey from safe<|im_end|>go south<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, attempt to venture south. After that, pick up the golf tee from the toolbox. With the golf tee, make an attempt to head north. That done, deposit the golf tee on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room is well lit.
There is a closed gate leading east. There is a closed door leading north. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take golf tee from toolbox<|im_end|>go north<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, go to the south. Once you get around to doing that, open the locker. And then, retrieve the sandwich from the locker. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You scan the room, seeing a chest. You make out a mantelpiece. You shudder, but continue examining the mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying: a peanut, a keycard and a worm.

your action:

Response: go south<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make absolutely sure that the locker is unlocked. After that, open the locker in the bedchamber. And then, take the controller from the locker within the bedchamber. After that, toss the controller on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked locker.
There is a closed door leading south. There is a closed gate leading west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take controller from locker<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go north. And then, pick up the shadfly from the floor of the steam room. If you can get your hands on the shadfly, try to go south. Then, throw the shadfly on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You start to take note of what's in the room.
You can see a suitcase. There's something strange about this being here, but you can't put your finger on it. The suitcase is empty, what a horrible day! Oh, great. Here's a chest. You make out a locked dresser.
There is an exit to the north. Don't worry, it is unblocked.
There is a key and a laptop on the floor.
You are carrying: a glass.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the north. With that done, pick up the fresh laundry scented key from the floor of the washroom. If you have picked up the fresh laundry scented key, try to venture south. With that over with, insert the fresh laundry scented key into the fresh laundry scented chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a fresh laundry scented chest. You make out a stand. You shudder, but continue examining the stand. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an apple on the floor.
You are carrying: a loaf of bread and a telephone.

your action:

Response: go north<|im_end|>take fresh laundry scented key<|im_end|>go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! Your first objective is to travel south. Then, take a trip east. And then, retrieve the stick of butter from the floor of the bedchamber. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in an ordinary kind of place. That is to say, you're in a shower.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go east. With that accomplished, go north. And then, pick up the Henderson's latchkey from the chest inside the chamber. If you can get your hands on the Henderson's latchkey, look and see that the Henderson's chest in the chamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have entered a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's latchkey from chest<|im_end|>lock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the passkey from the Microsoft style safe within the office. With the passkey, travel east. Then, look and see that the safe is closed. And then, lock the safe in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can see a Microsoft style safe. The Microsoft style safe contains a passkey and a Microsoft style key. You can see a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. The stand appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from Microsoft style safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to travel south. Following that, attempt to take a trip south. And then, head east. After that, retrieve the paper towel from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an apple and a textbook.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture south. With that accomplished, take a trip west. After that, attempt to take a trip north. That done, pick up the fly larva from the rack in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take fly larva from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to venture east. Following that, open the cuboid chest within the study. And then, retrieve the type 6 key from the cuboid chest in the study. With the type 6 key, check that the type 6 safe is unlocked with the type 6 key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You see a box.
You need an unguarded exit? You should try going east.
You are carrying: a stick of butter, a candy bar, a sandwich, a burger, a key and a tablet.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take type 6 key from cuboid chest<|im_end|>unlock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, make an effort to go north. After that, recover the nest of bunnies from the plate. After that, attempt to move south. With that over with, place the nest of bunnies on the mantelpiece in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is ordinary. But the thing is empty, unfortunately. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Wow, isn't TextWorld just the best? The stand is normal. But there isn't a thing on it. You scan the room for a bookshelf, and you find a bookshelf. The bookshelf is usual. On the bookshelf you can see a potato. You can see a table. The table is typical. But oh no! there's nothing on this piece of junk. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You shudder, but continue examining the mantle. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter and a non-euclidean key.

your action:

Response: go north<|im_end|>take nest of bunnies from plate<|im_end|>go south<|im_end|>put nest of bunnies on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the safe in the cubicle is unlocked with the keycard. And then, open the safe. After that, pick up the desktop computer from the safe inside the cubicle. Once you have picked up the desktop computer, place the desktop computer on the chair within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You make out a safe. You see a locked portmanteau. You can see a chair. You shudder, but continue examining the chair. The chair is standard. But the thing is empty, unfortunately. You see a shelf. The shelf is ordinary. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst. You see an armchair. Now why would someone leave that there? The armchair is typical. But there isn't a thing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
There is a candy bar on the floor.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>put desktop computer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, venture south. Following that, attempt to take a trip south. If you can finish that, go to the east. After that, close the case within the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First, it would be a great idea if you could travel south. And then, venture south. After that, attempt to take a trip west. Next, take the frisbee from the display inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take frisbee from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the non-euclidean passkey from the floor of the kitchenette. Then, make an attempt to go east. Then, unlock the non-euclidean safe in the workshop. And then, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
You can make out a locked box. What's that over there? It looks like it's a plate. The plate is usual. On the plate you can make out a key.
There is an unguarded exit to the east.
There is a fondue, a non-euclidean passkey and a glass on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, travel east. Okay, and then, ensure that the TextWorld safe within the launderette is open. And then, retrieve the stick of butter from the TextWorld safe. After you have got the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
You can make out a soap scented locker. Huh, weird.
You need an unguarded exit? You should try going east.
There is a fondue on the floor.
You are carrying: a soap scented key and a lightbulb.

your action:

Response: go east<|im_end|>open TextWorld safe<|im_end|>take stick of butter from TextWorld safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the latchkey from the American locker. Then, make absolutely sure that the safe within the study is unlocked with the latchkey. And then, open the safe. Then, retrieve the nest of spiders from the safe within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study.
You can make out a safe. You make out an opened American locker nearby. The American locker contains a latchkey, a stapler, an Advent Calendar and a Cat Calendar.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower.

your action:

Response: take latchkey from American locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take nest of spiders from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture west. Then, lift the towel from the floor of the laundry place. After that, make an attempt to venture east. Then, put the towel on the stand in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a typical kind of place. That is to say, you're in a garage. You begin to take stock of what's here.
You scan the room, seeing a stand. The stand is standard. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take towel<|im_end|>go east<|im_end|>put towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the type 0 latchkey from the safe inside the dish-pit. And then, assure that the type 0 locker is unlocked. Once you have unlocked the type 0 locker, assure that the type 0 locker is ajar. And then, you can place the textbook inside the type 0 locker inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You make out a type 0 locker. You can make out an opened safe. The safe contains a type 0 latchkey, a latchkey and a spork. You can make out a chest. The chest is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue and a fork on the floor.
You are carrying: a cookie, a pear and a textbook.

your action:

Response: take type 0 latchkey from safe<|im_end|>unlock type 0 locker with type 0 latchkey<|im_end|>open type 0 locker<|im_end|>insert textbook into type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could ensure that the formless locker is open. And then, take the potato from the formless locker in the shower. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. I guess you better just go and list everything you see here.
Were you looking for a formless locker? Because look over there, it's a formless locker.
You need an unblocked exit? You should try going south.
There is an onion, a cucumber, a formless latchkey and a sponge on the floor.
You are carrying: a nest of grubs and a tablet.

your action:

Response: open formless locker<|im_end|>take potato from formless locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, open the door. After that, attempt to venture east. After that, ensure that the drawer inside the sauna is open. After that, retrieve the iron from the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a closed door leading east. There is an open gateway leading north.
You are carrying: a pillow.

your action:

Response: open door<|im_end|>go east<|im_end|>open drawer<|im_end|>take iron from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to head east. Then, attempt to move north. Next, take the fudge scented keycard from the workbench within the cellar. And then, lock the fudge scented box with the fudge scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take fudge scented keycard from workbench<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the floor of the shower. Then, unlock the box. Then, look and see that the box within the shower is wide open. And then, pick up the paper towel from the box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You rest your hand against a wall, but you miss the wall and fall onto a type 0 box.
You need an unguarded exit? You should try going west.
There is a keycard and a type 0 key on the floor.
You are carrying: a passkey and a laptop.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an attempt to travel south. Once you get around to doing that, ensure that the chest is open. Then, pick up the loaf of bread from the chest within the cubicle. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty standard here. Let's see what's in here.
Oh, great. Here's a board. The board is usual. On the board you can make out a mop. I mean, just wow! Isn't TextWorld just the best? You see a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter.
There is an unblocked exit to the south.
You are carrying: a burger, a spherical keycard and a pair of headphones.

your action:

Response: go south<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the type J chest with the type J key. And then, open the type J chest within the studio. After that, recover the cuboid key from the type J chest within the studio. Then, doublecheck that the cuboid chest is unlocked with the cuboid key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid chest. You wonder idly who left that here. You can make out a type J chest. You can make out a closed cuboid locker.
You need an unguarded exit? You should try going north.
You are carrying: a type J key.

your action:

Response: unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>take cuboid key from type J chest<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to try to venture north. And then, recover the nest of ticks from the box. And then, take a trip south. If you can finish that, place the nest of ticks inside the safe in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see an opened safe. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
There is a burger, a cucumber, a butterfly and a Cat Calendar on the floor.
You are carrying: a sandwich, a cookie and a worm.

your action:

Response: go north<|im_end|>take nest of ticks from box<|im_end|>go south<|im_end|>insert nest of ticks into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the keycard from the mantle. And then, check that the safe is unlocked with the keycard. Then, ensure that the safe inside the lounge is open. After that, take the butterfly from the safe. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in a place we're calling a lounge. You begin to take stock of what's in the room.
What's that over there? It looks like it's a safe. You can see a mantle. The mantle is ordinary. On the mantle you make out a keycard.
There is a closed gate leading east. There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>