Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, make an effort to venture west. After that, go south. That done, travel east. With that over with, lift the tablet from the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a monitor.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First, it would be a great idea if you could head south. Then, try to take a trip west. Then, try to move north. Then, close the gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a sponge and a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip east. And then, ensure that the chest is open. And then, recover the key from the chest. And then, lock the box inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. I guess you better just go and list everything you see here.
You scan the room, seeing a American style chest. A closed basket is here. You scan the room for a board, and you find a board. You see an American style keycard on the board.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. And then, attempt to go to the north. With that done, retrieve the hat from the floor of the closet. And then, you can insert the hat inside the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a legume.

your action:

Response: go east<|im_end|>go north<|im_end|>take hat<|im_end|>insert hat into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to take a trip south. After that, unlock the Canadian style locker in the cubicle with the Canadian style key. Once you have unlocked the Canadian style locker, open the Canadian style locker. And then, take the nest of bugs from the Canadian style locker within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian style key.

your action:

Response: go south<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take nest of bugs from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. Once you succeed at that, go east. After that, make an effort to venture south. After that, retrieve the mug from the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to recover the non-euclidean keycard from the chest inside the garage. After that, assure that the non-euclidean box is unlocked. And then, open the non-euclidean box inside the garage. Then, place the broom inside the non-euclidean box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
This just in- You, in the garage.
You make out a locked non-euclidean box. You see an opened chest in the room. The chest contains a non-euclidean keycard.
There is a closed door leading east. There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a broom.

your action:

Response: take non-euclidean keycard from chest<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>insert broom into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head south. That done, try to travel east. After that, make an attempt to go south. After that, pick up the blanket from the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You see a recliner. You wonder idly who left that here. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head north. Following that, move west. And then, make an attempt to travel south. Okay, and then, take the butterfly from the case in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture west. And then, go to the north. With that accomplished, retrieve the passkey from the refrigerator. After that, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. Let's see what's in here.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey from refrigerator<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel north. And then, pick up the mop from the floor of the launderette. Then, try to travel south. After that, insert the mop inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
Oh wow! Is that what I think it is? It is! It's a safe! Empty! What kind of nightmare TextWorld is this? You see a box. I mean, just wow! Isn't TextWorld just the best?
There is an open portal leading north. There is an open door leading west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>insert mop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, insert the American latchkey into the American safe's lock to unlock it. After that, ensure that the American safe is open. If you have opened the American safe, retrieve the sponge from the American safe inside the shower. Then, place the sponge on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American safe. You make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? You see a locked box. You make out a rack. Looks like someone's already been here and taken everything off it, though. Oh wow! Is that what I think it is? It is! It's a board. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a burger on the floor.
You are carrying: an American latchkey.

your action:

Response: unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take sponge from American safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to open the safe inside the study. And then, pick up the peanut from the safe in the study. After that, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You scan the room for a safe, and you find a safe. You can see a formless chest. You can see a stand. The stand is standard. But the thing is empty. Sometimes, just sometimes, TextWorld can just be the worst. You scan the room for a mantle, and you find a mantle. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a formless latchkey and a glove.

your action:

Response: open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move north. That done, attempt to go west. After that, pick-up the lampshade from the floor of the garage. And then, put the lampshade on the counter within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take lampshade<|im_end|>put lampshade on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go south. Following that, pick-up the keycard from the floor of the launderette. Then, unlock the chest. Then, assure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You can see a locked locker. You can see a shelf. You see a passkey on the shelf.
There is an unblocked exit to the south.
You are carrying: a peanut and a tv.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to ensure that the box is open. And then, take the latchkey from the box. Then, make an effort to move east. Then, make sure that the safe in the office is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You smell an awful smell, and follow it to a box. You can make out a trunk. You can make out a table. The table appears to be empty. This always happens, here in TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a potato and a key on the floor.
You are carrying: a soap dispenser.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, make an effort to travel west. After that, go north. With that accomplished, recover the key from the stand. After that, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take key from stand<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. And then, take the sponge from the table in the launderette. After stealing the sponge, try to take a trip east. And then, deposit the sponge on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the office. You start to take note of what's in the room.
There is an open gateway leading east. You need an unguarded exit? You should try going west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from table<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the locker inside the attic. Once you have unlocked the locker, open the locker in the attic. Then, retrieve the non-euclidean key from the locker. Then, make absolutely sure the non-euclidean box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You scan the room, seeing a non-euclidean box. Is this what you came to TextWorld for? This... non-euclidean box? You can see a locked locker. You make out a rectangular locker. The rectangular locker contains a banana. Wow, isn't TextWorld just the best? You can make out a shelf. The shelf is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey and a rectangular passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Next, ensure that the box in the workshop is open. After you have opened the box, retrieve the binder from the box. And then, place the binder into the safe inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I am obligated to announce that you are now in the canteen.
If you haven't noticed it already, there seems to be something there by the wall, it's a freezer. I mean, just wow! Isn't TextWorld just the best? The freezer is empty! What a waste of a day!
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take binder from box<|im_end|>insert binder into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head west. Then, pick up the butterfly from the floor of the scullery. After that, go to the east. With that accomplished, ditch the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You see a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch. Were you looking for a stand? Because look over there, it's a stand. The stand is normal. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.
There is an unblocked exit to the west.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. With that accomplished, ensure that the locker is open. After that, recover the ladle from the locker. And then, put the ladle into the freezer in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a American limited edition safe. Wow, isn't TextWorld just the best? You make out a closed TextWorld limited edition safe. Oh, great. Here's a toolbox.
There is an unblocked exit to the south.
You are carrying: an American limited edition latchkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>insert ladle into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to unlock the chest. Then, look and see that the chest within the bathroom is open. Then, pick up the insect from the chest within the bathroom. After that, place the insect on the table in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked chest, which looks standard, in the room. You make out a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a table. You shudder, but continue examining the table. But the thing is empty, unfortunately. You can see a counter. On the counter you see a fondue. You can make out a shelf. Now why would someone leave that there? But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard, a key and a top hat.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go north. And then, pick up the latchkey from the type A box. After that, try to move south. And then, doublecheck that the locker in the lounge is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one.
You make out a locked locker. You can make out a box. You shudder, but continue examining the room. You scan the room, seeing a mantelpiece. You shudder, but continue examining the mantelpiece. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying: a fondue and a passkey.

your action:

Response: go north<|im_end|>take latchkey from type A box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, open the locker inside the bathroom. After that, take the Microsoft style key from the locker. After that, go south. With that done, make sure that the Microsoft style safe is unlocked with the Microsoft style key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker. You can't wait to tell the folks at home about this! You see a trunk. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You can see a rack. The rack is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey, a keycard, a knife and a fly larva.

your action:

Response: open locker<|im_end|>take Microsoft style key from locker<|im_end|>go south<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, unlock the non-euclidean box with the non-euclidean passkey. And then, ensure that the non-euclidean box inside the vault is open. Then, retrieve the Henderson's limited edition latchkey from the non-euclidean box in the vault. After that, unlock the Henderson's limited edition chest with the Henderson's limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a Henderson's limited edition chest. You shudder, but continue examining the room. You can see a non-euclidean box. You can see a closed toolbox. You can see a table. However, the table, like an empty table, has nothing on it. You see a shelf. The shelf is normal. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a licorice strip and a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take Henderson's limited edition latchkey from non-euclidean box<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. And then, pick up the sandwich from the floor of the workshop. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study. Let's see what's in here.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to venture south. With that done, open the box within the launderette. After that, pick up the sponge from the box in the launderette. And then, put the sponge into the TextWorld limited edition box in the launderette. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
A locked American chest is in the room. You can see a locked rectangular safe close by.
There is an unblocked exit to the south.
There is a rectangular keycard on the floor.
You are carrying: a gummy bear, an American passkey, an insect and a broom.

your action:

Response: go south<|im_end|>open box<|im_end|>take sponge from box<|im_end|>insert sponge into TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to take a trip south. After that, make absolutely sure that the cuboid box is opened. After you have pulled open the cuboid box, recover the tv from the cuboid box. And then, place the tv on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. Okay, just remember what you're here to do, and everything will go great.
You make out a closed cabinet. You see a counter. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter! oh well.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue, a pear and a frisbee on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take tv from cuboid box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to move east. And then, open the type 5 locker. And then, retrieve the salad from the type 5 locker. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it usual? You better believe it is.
You need an unblocked exit? You should try going east.
There is a bug on the floor.
You are carrying: a stick of butter, a chocolate bar, a type 5 key, a Henderson's style keycard, a butterfly and a printer.

your action:

Response: go east<|im_end|>open type 5 locker<|im_end|>take salad from type 5 locker<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, venture south. Then, recover the keycard from the floor of the chamber. With the keycard, make it so the locker within the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to go south. Next, ensure that the American style box in the spare room is open. After that, recover the frisbee from the American style box within the spare room. After that, you can put the frisbee into the chest in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: an American style key, a latchkey and a Microsoft style key.

your action:

Response: go south<|im_end|>open American style box<|im_end|>take frisbee from American style box<|im_end|>insert frisbee into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move north. With that accomplished, retrieve the Canadian latchkey from the table. After that, try to take a trip south. And then, check that the Canadian chest within the shower is unlocked with the Canadian latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. The room is well lit.
Hey, want to see a Canadian chest? Look over there, a Canadian chest. You see a shelf. The shelf is normal. On the shelf you make out a paper towel. You can see a bench. The bench is usual. On the bench you can see a gummy bear. Oh, great. Here's a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going north.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian latchkey from table<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the keycard from the refrigerator. After that, make it so that the chest is unlocked. And then, make absolutely sure that the chest is opened. After that, recover the coffee cup from the chest within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse. You begin looking for stuff.
You make out a chest. Wow, isn't TextWorld just the best? You see a refrigerator. The refrigerator contains a keycard and a teacup. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying: a licorice strip, a worm and a bowl.

your action:

Response: take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the type N safe is unlocked with the type N key. Then, ensure that the type N safe inside the kitchenette is open. And then, retrieve the sandwich from the type N safe. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
This is going to sound unbelievable, but you've just entered a kitchenette.
You can see a type N safe.
There is an unblocked exit to the north.
There is a peanut on the floor.
You are carrying: a type N key, a latchkey and a printer.

your action:

Response: unlock type N safe with type N key<|im_end|>open type N safe<|im_end|>take sandwich from type N safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the paper towel from the floor of the steam room. Then, make an attempt to venture east. Then, make an effort to go south. Next, put the paper towel on the board inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
There is an unblocked exit to the east. There is an unguarded exit to the south.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>go east<|im_end|>go south<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to move west. Once you get through with that, ensure that the crate in the spare room is open. And then, pick up the passkey from the crate inside the spare room. Then, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open crate<|im_end|>take passkey from crate<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip east. And then, pick up the licorice strip from the floor of the laundry place. With the licorice strip, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, make an attempt to take a trip south. Once you accomplish that, make absolutely sure that the rectangular box within the kitchen is wide open. After opening the rectangular box, take the mug from the rectangular box. Having picked up the mug, throw the mug on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just walked into a chamber. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a coffer. Now that's what I call TextWorld! The coffer contains a key. You can see an opened safe. The safe contains a tablet. You can make out a bed. The bed is standard. However, the bed, like an empty bed, has nothing on it. You can see a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take mug from rectangular box<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move west. And then, venture south. Then, go east. With that accomplished, ensure that the hatch is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You start to take note of what's in the room.
There is a closed gate leading south. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to venture east. Once you get through with that, make an attempt to travel north. Okay, and then, make an attempt to venture west. And then, retrieve the kettle from the case inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take kettle from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the south. With that accomplished, retrieve the latchkey from the floor of the cookhouse. And then, make an attempt to go to the north. Following that, lock the passageway within the pantry with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed passageway leading east. There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, make an attempt to take a trip north. And then, go west. Then, move south. Then, close the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the key from the saucepan. After that, make it so that the chest inside the cookhouse is unlocked with the key. Then, open the chest. Then, pick up the glass from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
As if things weren't amazing enough already, you can even see a chest. You see a saucepan. You see a key on the saucepan.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take glass from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest inside the laundromat is open. Then, take the broom from the chest. If you have picked up the broom, place the broom on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal one.
You make out a locked chest in the room. You can see a non-euclidean chest. You see a safe. You make out a board. The board is ordinary. However, the board, like an empty board, has nothing on it.
There is an unblocked exit to the west.
You are carrying: a passkey, a key and a textbook.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to insert the keycard into the chest within the workshop's lock to unlock it. And then, ensure that the chest within the workshop is open. After that, recover the type Y keycard from the chest inside the workshop. Then, lock the type Y locker in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You scan the room, seeing a type Y locker. You wonder idly who left that here. You can make out a chest.
There is a closed door leading north. There is a closed gateway leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type Y keycard from chest<|im_end|>lock type Y locker with type Y keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the lavender scented portal in the pantry. Once you have unlocked the lavender scented portal, ensure that the lavender scented portal is open. Once you have opened the lavender scented portal, head west. Once you accomplish that, look and see that the lavender scented portal in the garage is shut. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. The room is well lit.
You can see a coffer.
There is a closed lavender scented portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a lavender scented keycard and a teapot.

your action:

Response: unlock lavender scented portal with lavender scented keycard<|im_end|>open lavender scented portal<|im_end|>go west<|im_end|>close lavender scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to head east. Then, ensure that the locker is open. And then, retrieve the cloak from the locker. After that, throw the cloak on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
This is going to sound unbelievable, but you've just entered a cubicle.
You can see a cabinet. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The cabinet is empty! Hey, want to see a bookshelf? Look over there, a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. Hm. Oh well What's that over there? It looks like it's a mantle. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>open locker<|im_end|>take cloak from locker<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. Next, take the butterfly from the bookshelf inside the salon. And then, try to go to the east. And then, put the butterfly on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You can barely contain your excitement.
You see a drawer. Hmmm... what else, what else? You can see a table. Looks like someone's already been here and taken everything off it, though. You can see a shelf. However, the shelf, like an empty shelf, has nothing on it. You smell a lovely smell, and follow it to a bench. The bench is standard. On the bench you make out a worm. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from bookshelf<|im_end|>go east<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go west. Then, make an attempt to venture south. Then, close the lavender scented hatch within the kitchen. Then, lock the lavender scented hatch with the lavender scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip and a lavender scented keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>close lavender scented hatch<|im_end|>lock lavender scented hatch with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the passkey from the shelf inside the attic. After that, unlock the box inside the attic. And then, assure that the box is opened. And then, take the butterfly from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in a typical kind of place. That is to say, you're in an attic.
You make out a locked box right there by you. You can make out a locked soap scented chest nearby. Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. On the shelf you see a passkey and a soap scented keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger and a rectangular passkey.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the north. With that over with, make an effort to head east. After that, lift the mug from the floor of the kitchen. After stealing the mug, place the mug into the chest within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mug<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to move east. If you can succeed at that, go to the north. Then, travel west. Then, assure that the toolbox is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, take a trip west. And then, take a trip north. Then, pick-up the passkey from the floor of the cellar. Then, doublecheck that the safe inside the cellar is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You have come into a closet. Not the closet you'd expect. No, this is a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going west.
You are carrying: a mat.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, attempt to go to the north. Following that, attempt to head west. After that, move south. Once you manage that, look and see that the suitcase is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the type 3 locker within the lounge with the type 3 key. And then, ensure that the type 3 locker in the lounge is open. After that, retrieve the butterfly from the type 3 locker. After that, deposit the butterfly on the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the lounge.
You can make out a locked type 3 locker here. You smell an interesting smell, and follow it to a rectangular locker. You shudder, but continue examining the room. You see a bookshelf. On the bookshelf you make out a cookie. You can see a bed stand! The bed stand is standard. On the bed stand you can see a cashew and a rectangular key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli and a type 3 key.

your action:

Response: unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take butterfly from type 3 locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to travel east. That done, retrieve the passkey from the floor of the cookhouse. And then, check that the box is unlocked with the passkey. After that, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could go north. And then, retrieve the vacuum from the floor of the shower. And then, move south. Then, deposit the vacuum on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. The room is well lit.
You can make out an opened cabinet. The cabinet contains a gummy bear, a stick of butter and a keyboard. You make out a closed normal looking case nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a berry, a sandwich, a candy bar and a book.

your action:

Response: go north<|im_end|>take vacuum<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture west. If you can get through with that, make an effort to venture south. That done, make an attempt to travel south. With that accomplished, lift the cushion from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You need an unguarded exit? You should try going west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the chest with the latchkey. And then, open the chest in the chamber. After pulling open the chest, recover the plant from the chest. And then, throw the plant on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in a place we're calling a chamber. Okay, just remember what you're here to do, and everything will go great.
You can see a locked chest. You make out a closed locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a cashew and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the box in the playroom is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the manuscript from the box inside the playroom. And then, ditch the manuscript on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
I am stoked to announce that you are now in the playroom.
You see a locked box. You make out a locked Microsoft box right there by you. You see a recliner. The recliner is normal. On the recliner you can see a Microsoft passkey. You can't wait to tell the folks at home about this! You can see a stand. On the stand you can see a burger.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a dvd on the floor.
You are carrying: a latchkey, a worm and a controller.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go west. After that, try to venture south. Once you do that, look and see that the basket is wide open. After opening the basket, retrieve the iron from the basket inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. You begin to take stock of what's here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open basket<|im_end|>take iron from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type 5 locker. And then, ensure that the type 5 locker is open. Then, retrieve the shirt from the type 5 locker within the shower. And then, put the shirt on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked type 5 locker. You scan the room, seeing a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a rack. On the rack you see a vacuum. What's that over there? It looks like it's a table. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
You are carrying: a type 5 passkey, a golf tee and a shoe.

your action:

Response: unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take shirt from type 5 locker<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to attempt to travel west. Then, pick up the teapot from the floor of the scullery. If you can get your hands on the teapot, make an effort to head east. And then, sit the teapot on the recliner in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You scan the room for a recliner, and you find a recliner. The recliner is standard. Looks like someone's already been here and taken everything off it, though.
There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teapot<|im_end|>go east<|im_end|>put teapot on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be good if you could retrieve the latchkey from the floor of the chamber. And then, unlock the box. Then, make sure that the box inside the chamber is wide open. Then, recover the lamp from the box within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box. You see a portmanteau. The portmanteau is empty! What a waste of a day! You can see a bar. You shudder, but continue examining the bar. The bar is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
There is a latchkey and a dvd on the floor.
You are carrying: a formless passkey and a keycard.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, try to go north. With that over with, attempt to move north. And then, pick up the licorice strip from the trunk. And then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in an ordinary kind of place. That is to say, you're in a closet. The room is well lit.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a cushion.

your action:

Response: go north<|im_end|>go north<|im_end|>take licorice strip from trunk<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to unlock the type 8 locker in the closet with the type 8 keycard. After unlocking the type 8 locker, make sure that the type 8 locker is wide open. After pulling open the type 8 locker, pick up the onion from the type 8 locker in the closet. After picking up the onion, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Okay, so you're in a closet, cool, but is it normal? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a type 8 locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker contains a licorice strip. A locker... Is that really what you were looking for? You see a gleam over in a corner, where you can see a counter. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying: a broccoli, a type 8 keycard and a whisk.

your action:

Response: unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take onion from type 8 locker<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the latchkey from the floor of the scullery. Then, make absolutely sure that the locker in the scullery is unlocked. And then, ensure that the locker inside the scullery is open. After that, take the teacup from the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one.
A locked locker is right there by you. You make out an opened usual looking box here. The box is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a chair. The chair is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a stick of butter and a latchkey on the floor.
You are carrying: a nest of bats and a mug.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to go south. Next, travel west. With that over with, take the fork from the plate in the kitchenette. After that, rest the fork on the shelf within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take fork from plate<|im_end|>put fork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go east. And then, retrieve the passkey from the counter. And then, check that the locker in the bathroom is unlocked with the passkey. And then, open the locker within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just stumbled into a studio.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a bug, a teaspoon, a glove and a keyboard.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, make an effort to head north. After that, head north. Then, travel east. Then, retrieve the spork from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip south. And then, travel south. Then, go to the west. Then, recover the teacup from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go south. If you can get through with that, take a trip east. Following that, go north. That done, take the paper towel from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, move east. With that done, open the American limited edition box. And then, take the passkey from the American limited edition box inside the closet. And then, lock the chest within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place.
You see a safe, so there's that. The safe is empty, what a horrible day! You see a closed Henderson's limited edition chest. You can make out a table. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a gummy bear and a Henderson's limited edition latchkey on the floor.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>open American limited edition box<|im_end|>take passkey from American limited edition box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip west. And then, pick up the keycard from the shelf. After picking up the keycard, move east. And then, lock the locker within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed locker nearby.
There is a closed gateway leading south. There is an open passageway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel north. Following that, take the sock from the counter in the shower. If you have taken the sock, make an effort to head south. And then, place the sock on the bed in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You see a suitcase. Now why would someone leave that there? What a letdown! The suitcase is empty! You can see a bed. I guess it's true what they say, if you're looking for a bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread, a burger and a monitor on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take sock from counter<|im_end|>go south<|im_end|>put sock on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! Your first objective is to take the keycard from the type 2 safe. And then, unlock the box. Then, open the box. After pulling open the box, pick up the glass from the box inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You can see a box. An open type 2 safe is in the corner. The type 2 safe contains a keycard and a butterfly. You make out a chest. You see a table. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a type 2 key on the floor.
You are carrying: a latchkey.

your action:

Response: take keycard from type 2 safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, travel north. And then, take the formless key from the safe within the washroom. After that, attempt to take a trip south. If you can accomplish that, check that the formless chest in the kitchenette is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked formless chest right there by you. You make out a closed usual looking non-euclidean box nearby. You make out a freezer. You make out a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a cauliflower, a key and a passkey.

your action:

Response: go north<|im_end|>take formless key from safe<|im_end|>go south<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could pick up the latchkey from the case. After that, check that the safe within the laundromat is unlocked with the latchkey. After that, open the safe inside the laundromat. After that, take the sock from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Guess what, you are in the place we're calling the laundromat.
You can make out a locked safe. An open case is right there by you. The case contains a latchkey. You see a gleam over in a corner, where you can see a shelf. But the thing is empty, unfortunately. You make out a table. The table is standard. However, the table, like an empty table, has nothing on it. This always happens!
There is an unguarded exit to the north.
You are carrying: a loaf of bread, a burger and a cuboid key.

your action:

Response: take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to move east. Then, look and see that the non-euclidean box within the steam room is open. And then, recover the paper towel from the non-euclidean box. If you can get your hands on the paper towel, place the paper towel on the rack inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You make out a closed TextWorld style box. Hey, want to see a pan? Look over there, a pan. I guess it's true what they say, if you're looking for a pan, go to TextWorld. The pan is usual. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the east.
There is a gummy bear and a TextWorld style keycard on the floor.
You are carrying: a cabbage and a non-euclidean keycard.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take paper towel from non-euclidean box<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the east. Following that, make an attempt to go to the south. And then, pick up the legume from the display within the studio. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take legume from display<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, attempt to venture north. Next, pick-up the shadfly from the floor of the basement. Once you have picked up the shadfly, go to the south. With that accomplished, throw the shadfly on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place.
An open box is in the room. The box contains a cabbage. You make out a spherical safe! The spherical safe is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. You can make out a rack. The rack is normal. On the rack you make out a spherical passkey. You can make out a board. The board is typical. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to travel north. Okay, and then, retrieve the spork from the chest inside the kitchen. Then, move south. And then, you can deposit the spork inside the locker within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into a scullery. Not the scullery you'd expect. No, this is a scullery.
You can see an opened standard looking locker in the room. The locker is empty, what a horrible day! You can see a closed American style locker, which looks normal, close by. You can see a plate. You see a latchkey on the plate. You see a pan. The pan is usual. But oh no! there's nothing on this piece of garbage. You see a table. You see an American style keycard on the table.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take spork from chest<|im_end|>go south<|im_end|>insert spork into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make absolutely sure that the type 2 box within the pantry is unlocked. After that, open the type 2 box. After that, retrieve the durian from the type 2 box. After that, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place. You can barely contain your excitement.
You scan the room, seeing a type 2 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading east. There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take durian from type 2 box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to travel east. Then, make it so that the safe in the bathroom is wide open. After that, take the fly larva from the safe. Then, put the fly larva on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. You can barely contain your excitement.
You make out a formless chest! You see a closed box. Hey, want to see a stand? Look over there, a stand. You wonder idly who left that here. But oh no! there's nothing on this piece of trash.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key and a formless latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Microsoft limited edition chest inside the office. After that, ensure that the Microsoft limited edition chest is open. Then, take the telephone from the Microsoft limited edition chest in the office. Then, drop the telephone on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
You make out a Microsoft limited edition chest. You can see a Henderson's style safe. The Henderson's style safe is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an armchair. But oh no! there's nothing on this piece of trash. You can make out a stand. What a coincidence, weren't you just thinking about a stand? The stand is usual. On the stand you can see a Henderson's style key.
There is an unguarded exit to the west.
You are carrying: a stick of butter, a Microsoft limited edition latchkey and a knife.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition chest<|im_end|>take telephone from Microsoft limited edition chest<|im_end|>drop telephone<|im_end|>