Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the type Y locker inside the laundry place is unlocked with the type Y latchkey. And then, ensure that the type Y locker is open. And then, pick up the latchkey from the type Y locker within the laundry place. And then, make it so that the portal within the laundry place is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place.
You see a locked type Y locker here.
There is a closed portal leading east. There is a closed gate leading west.
You are carrying: a type Y latchkey.

your action:

Response: unlock type Y locker with type Y latchkey<|im_end|>open type Y locker<|im_end|>take latchkey from type Y locker<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go south. With that over with, pick-up the type N passkey from the floor of the vault. After that, make absolutely sure that the type N safe inside the vault is unlocked with the type N passkey. After that, make absolutely sure that the type N safe within the vault is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You can make out a dresser. What a letdown! The dresser is empty!
There is an unblocked exit to the south.
There is a pizza and a broom on the floor.
You are carrying: a cookie, a bug and a fly larva.

your action:

Response: go south<|im_end|>take type N passkey<|im_end|>unlock type N safe with type N passkey<|im_end|>open type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the south. With that done, go to the west. With that accomplished, move north. That done, make absolutely sure that the chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
There is an open gateway leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pear on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the American latchkey from the safe. If you can get your hands on the American latchkey, venture south. Then, make it so that the American safe within the pantry is closed. Once you have closed the American safe, lock the American safe with the American latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
You see a safe. The safe contains an American latchkey and a latchkey. Wow, isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a trunk. Make a note of this, you might have to put stuff on or in it later on. The trunk is empty, what a horrible day! A closed suitcase is close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew, a Microsoft limited edition latchkey and a spherical key.

your action:

Response: take American latchkey from safe<|im_end|>go south<|im_end|>close American safe<|im_end|>lock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to take a trip west. Then, recover the Henderson's keycard from the floor of the bathroom. After that, venture east. After that, lock the Henderson's safe with the Henderson's keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
This pantry you have just entered is definitely usual. You begin to take stock of what's here.
You can see a closed Henderson's safe. You can see a rack. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a sandwich, a stick of butter and a lightbulb on the floor.
You are carrying: an apple and a cookie.

your action:

Response: go west<|im_end|>take Henderson's keycard<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. After that, try to take a trip east. Okay, and then, pick up the hat from the floor of the attic. After getting the hat, rest the hat on the shelf inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take hat<|im_end|>put hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to take a trip south. And then, pick-up the latchkey from the floor of the attic. And then, insert the latchkey into the box's lock to unlock it. And then, ensure that the box inside the attic is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the workshop. You begin looking for stuff.
You can make out a closed TextWorld locker. What's that over there? It looks like it's a stand. On the stand you can see a TextWorld keycard and a Cat Calendar. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a golf tee, a sock and a mop.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go west. Okay, and then, attempt to head south. Next, pick up the cloak from the table in the basement. Then, toss the cloak on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go west<|im_end|>go south<|im_end|>take cloak from table<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the non-euclidean safe is unlocked with the non-euclidean passkey. After unlocking the non-euclidean safe, ensure that the non-euclidean safe within the pantry is open. Then, recover the lightbulb from the non-euclidean safe within the pantry. Then, rest the lightbulb on the stand within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see a non-euclidean safe. You can make out a stand. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the stand. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is typical. The shelf appears to be empty. Oh! Why couldn't there just be stuff on it? Look over there! a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew, a non-euclidean passkey and a mop.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take lightbulb from non-euclidean safe<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First step, ensure that the box in the office is open. And then, pick up the rectangular passkey from the box in the office. After that, unlock the rectangular safe inside the office. Then, make sure that the rectangular safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rectangular safe. You can see a closed box in the room. You can see a cake scented safe. The cake scented safe is empty! This is the worst thing that could possibly happen, ever! You can see a locked case.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a boysenberry and a loaf of bread.

your action:

Response: open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the latchkey from the shelf within the shower. After that, assure that the chest is unlocked. After that, ensure that the chest is open. Then, you can place the bowl inside the chest inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You can barely contain your excitement.
You smell an awful smell, and follow it to a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locked cabinet, which looks normal, close by. You see a shelf. You see a latchkey on the shelf. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a table. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a TextWorld style latchkey, a bowl and an iron.

your action:

Response: take latchkey from shelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert bowl into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture east. And then, open the box within the scullery. After you have pulled open the box, take the bowl from the box. And then, put the bowl on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one.
You see a closed chest. Were you looking for a locker? Because look over there, it's a locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a key.

your action:

Response: go east<|im_end|>open box<|im_end|>take bowl from box<|im_end|>put bowl on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move north. With that done, pick up the book from the floor of the workshop. And then, make an effort to go to the west. Okay, and then, sit the book on the armchair inside the office. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book<|im_end|>go west<|im_end|>put book on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. And then, take the cuboid key from the dresser. Then, try to go east. After that, unlock the cuboid chest within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty ordinary here.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from dresser<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the keycard from the chest inside the pantry. And then, unlock the locker within the pantry. After that, open the locker. And then, pick up the frisbee from the locker inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked locker. You see an opened chest. The chest contains a potato, a keycard and a passkey. You make out a stand. The stand is normal. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it! Look out! It's a- oh, never mind, it's just a shelf. What a coincidence, weren't you just thinking about a shelf? Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can see a counter. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a cuboid latchkey.

your action:

Response: take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the box is unlocked with the keycard. After that, open the box. Then, recover the formless passkey from the box. Then, Deposit the formless passkey into the formless safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one.
Oh wow! Is that what I think it is? It is! It's a formless safe. You can make out a locked box close by. You can see a closed locker close by.
There is an unblocked exit to the west.
There is a shirt on the floor.
You are carrying: a burger, a fondue, a keycard, a latchkey and a teacup.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, insert the key into the chest inside the restroom's lock to unlock it. After unlocking the chest, look and see that the chest within the restroom is ajar. After that, pick up the vacuum from the chest. Then, put the vacuum inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical kind of place. I guess you better just go and list everything you see here.
You see an opened cabinet. The cabinet is empty, what a horrible day! You make out a locked chest. You can see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a key and a plant.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>insert vacuum into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could pick up the passkey from the bed. If you can get your hands on the passkey, make an effort to go east. And then, make it so that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
You see a bed. The bed is ordinary. On the bed you see a passkey.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from bed<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Following that, pick up the teapot from the floor of the cookhouse. After that, make an effort to go south. And then, you can put the teapot inside the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
You can make out a fridge. Empty! What kind of nightmare TextWorld is this? An open refrigerator is nearby. The refrigerator contains a bug. Is this what you came to TextWorld for? This... refrigerator? You make out a closed chest.
There is an unguarded exit to the north.
You are carrying: a potato, a passkey, a type 4 passkey and a latchkey.

your action:

Response: go north<|im_end|>take teapot<|im_end|>go south<|im_end|>insert teapot into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go south. After that, open the Canadian style box. And then, take the butterfly from the Canadian style box within the cellar. After that, sit the butterfly on the table inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a shelf. What a great pairing of adjectives and nouns! You see a bug on the shelf. As if things weren't amazing enough already, you can even see a counter. The counter is typical. The counter appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue, a legume and a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to travel south. After that, assure that the box inside the studio is ajar. After that, retrieve the latchkey from the box. After that, make it so that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one. You begin to take stock of what's here.
You can make out an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going south.
You are carrying: a staple, a ladle and a broom.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, venture south. With that accomplished, go to the south. And then, make an effort to head west. And then, recover the coffee cup from the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. And then, make absolutely sure that the box in the steam room is unlocked. And then, open the box within the steam room. Then, retrieve the paper towel from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can see a locked toolbox.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie, a keycard and a mug.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, make sure that the cuboid safe inside the attic is unlocked with the cuboid key. And then, make absolutely sure that the cuboid safe within the attic is wide open. Then, recover the key from the cuboid safe. Then, assure that the hatch within the attic is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
Oh, great. Here's a cuboid safe.
There is a closed door leading east. There is a closed hatch leading west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to make an attempt to move south. If you can succeed at that, open the box. And then, take the American passkey from the box. And then, insert the American passkey into the American chest in the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
There is a cauliflower on the floor.
You are carrying: a teacup and a golf ball.

your action:

Response: go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>unlock American chest with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to travel west. With that accomplished, try to take a trip south. Once you get around to doing that, make an effort to venture east. If you can get around to doing that, rest the mouse on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>put mouse on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, make sure that the type 5 box within the kitchen is unlocked. Then, open the type 5 box in the kitchen. After that, retrieve the bowl from the type 5 box. With the bowl, drop the bowl on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked type 5 box.
There is a closed hatch leading north. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 5 latchkey.

your action:

Response: unlock type 5 box with type 5 latchkey<|im_end|>open type 5 box<|im_end|>take bowl from type 5 box<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the iron from the board. And then, travel south. That done, ensure that the Microsoft limited edition safe is open. And then, put the iron inside the Microsoft limited edition safe inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You make out a board. You see an iron on the board. Now that's what I call TextWorld! You make out a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a grape, a loaf of bread and a shirt on the floor.
You are carrying nothing.

your action:

Response: take iron from board<|im_end|>go south<|im_end|>open Microsoft limited edition safe<|im_end|>insert iron into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. With that accomplished, take a trip north. And then, go to the east. Once you accomplish that, make it so that the type 8 safe is unlocked with the type 8 passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a carrot and a type 8 passkey.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the American style keycard from the type G box. Then, unlock the American style box in the shower. After that, assure that the American style box in the shower is wide open. Having opened the American style box, retrieve the soap dispenser from the American style box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You can make out a locked American style box. You can see an opened type G box, which looks typical, nearby. The type G box contains an American style keycard and a vacuum. You check the price tag glued to the type G box. Seventy big ones?! That's ridiculous! I have a friend who could get you one of those for 60 bucks! You can see a trunk. The trunk is empty, what a horrible day!
There is an unblocked exit to the west.
There is a type G passkey on the floor.
You are carrying: a candy bar, a latchkey and a book.

your action:

Response: take American style keycard from type G box<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take soap dispenser from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. Then, pick up the loaf of bread from the floor of the cubicle. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a counter. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unblocked.
There is a honeydew and an apple on the floor.
You are carrying: a durian and a bug.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to take a trip north. Okay, and then, venture north. After that, pick up the Microsoft key from the box. After getting the Microsoft key, make sure that the Microsoft safe inside the bedroom is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take Microsoft key from box<|im_end|>lock Microsoft safe with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head east. Then, open the Henderson's style chest within the shower. Then, recover the paper towel from the Henderson's style chest inside the shower. If you can get your hands on the paper towel, you can put the paper towel inside the drawer within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty normal here.
Look over there! a locker.
There is an unguarded exit to the east.
There is a backup calendar on the floor.
You are carrying: a sponge and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>open Henderson's style chest<|im_end|>take paper towel from Henderson's style chest<|im_end|>insert paper towel into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the TextWorld locker is opened. After pulling open the TextWorld locker, take the lavender scented latchkey from the TextWorld locker inside the parlor. And then, try to venture east. Following that, lock the lavender scented box. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor.
You see a TextWorld locker. You scan the room for a box, and you find a box. Now why would someone leave that there? You see a mantle. You see a controller on the mantle.
There is an unblocked exit to the east.
You are carrying: a TextWorld key and a passkey.

your action:

Response: open TextWorld locker<|im_end|>take lavender scented latchkey from TextWorld locker<|im_end|>go east<|im_end|>lock lavender scented box with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the east. With that done, recover the book from the floor of the parlor. And then, attempt to go to the west. And then, toss the book on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic.
There is a closed door leading north. There is an open portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. Following that, recover the Henderson's style passkey from the desk. After that, insert the Henderson's style passkey into the Henderson's style chest inside the lounge's lock to unlock it. After unlocking the Henderson's style chest, ensure that the Henderson's style chest in the lounge is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You make out a mantle. You see a synthesizer on the mantle.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a blanket and a shirt.

your action:

Response: go east<|im_end|>take Henderson's style passkey from desk<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the hatch. And then, attempt to head south. Okay, and then, pick-up the rectangular latchkey from the floor of the studio. After that, check that the rectangular box is unlocked with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
There is a closed hatch leading south. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First thing I need you to do is to travel south. With that done, go to the west. Then, recover the gummy bear from the bench within the shower. Then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>take gummy bear from bench<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the knife from the Canadian style chest in the kitchenette. And then, make an effort to head east. Next, open the locker in the washroom. And then, put the knife inside the locker inside the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. I guess you better just go and list everything you see here.
You see an opened Canadian style chest here. The Canadian style chest contains a knife. You see a Henderson's box. I mean, just wow! Isn't TextWorld just the best? You can see a freezer. What a great pairing of adjectives and nouns! The freezer is empty, what a horrible day!
You need an unblocked exit? You should try going east.
You are carrying: a latchkey, a key and a Henderson's latchkey.

your action:

Response: take knife from Canadian style chest<|im_end|>go east<|im_end|>open locker<|im_end|>insert knife into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Then, venture south. Once you get through with that, travel east. Then, recover the towel from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Henderson's style key from the stand inside the studio. After you have got the Henderson's style key, make it so that the Henderson's style locker within the studio is unlocked with the Henderson's style key. Then, open the Henderson's style locker in the studio. And then, retrieve the Quote of the Day Calendar from the Henderson's style locker within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin to take stock of what's in the room.
You can make out a locked Henderson's style locker. You can make out a closed Henderson's box. You make out a locked trunk. Oh wow! Is that what I think it is? It is! It's a stand. On the stand you see a Henderson's style key. You can see a bookshelf. The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a garlic clove and a fudge scented keycard.

your action:

Response: take Henderson's style key from stand<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take Quote of the Day Calendar from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, move east. After that, ensure that the safe inside the parlor is open. After pulling open the safe, pick up the cd from the safe. Having picked up the cd, place the cd into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a drawer. You look at the price tag that's still affixed to the drawer. Forty bucks?! Where'd they buy this drawer, some kind of expensive place? The drawer is empty! This is the worst thing that could possibly happen, ever! You see a shelf. On the shelf you can see a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
There is a candy bar on the floor.
You are carrying: a carrot, a stick of butter and a Cat Calendar.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>insert cd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move south. And then, venture west. With that accomplished, take the cuboid key from the case within the cubicle. After that, make absolutely sure the cuboid box is locked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cuboid key from case<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, recover the passkey from the desk inside the bedchamber. After getting the passkey, go to the east. And then, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
Look out! It's a- oh, never mind, it's just a locker.
There is a closed portal leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to travel south. With that done, go to the east. Once you get through with that, close the spherical locker. Once you have closed the spherical locker, make it so that the spherical locker in the washroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an open gate leading north. You need an unguarded exit? You should try going south.
You are carrying: a cabbage and a spherical key.

your action:

Response: go south<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head north. Then, attempt to take a trip west. Following that, attempt to venture south. Then, open the safe inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a typical kind of place. That is to say, you're in a garage.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, open the gate inside the chamber. After pulling open the gate, attempt to venture south. Then, pick up the printer from the trunk. After that, rest the printer on the mantelpiece in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber. You start to take note of what's in the room.
There is a closed gateway leading north. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>take printer from trunk<|im_end|>put printer on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel south. And then, move west. If you can get through with that, take the sandwich from the recliner. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a strawberry.

your action:

Response: go south<|im_end|>go west<|im_end|>take sandwich from recliner<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to head east. After that, make an attempt to go north. After that, make an attempt to venture west. And then, take the tv from the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take tv from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Following that, attempt to go to the west. After that, pick-up the stick of butter from the floor of the launderette. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. The room is well lit.
You scan the room, seeing an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a huckleberry.

your action:

Response: go south<|im_end|>go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to travel south. Then, retrieve the spherical passkey from the floor of the kitchenette. If you can get your hands on the spherical passkey, look and see that the spherical safe is unlocked with the spherical passkey. After unlocking the spherical safe, open the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You can see a rack. On the rack you see a fondue and an iron.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a printer and a Cat Calendar.

your action:

Response: go south<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip east. And then, take the latchkey from the locker within the shower. With the latchkey, make absolutely sure that the chest is unlocked with the latchkey. And then, ensure that the chest within the shower is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can see an opened case. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a stand. But there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a cd on the floor.
You are carrying: a pizza and an apple.

your action:

Response: go east<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to unlock the locker. And then, ensure that the locker inside the cubicle is open. If you have opened the locker, pick up the keycard from the locker. Then, make absolutely sure the box inside the cubicle is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that board! What does it say? It says Welcome to the cubicle? Well that's cool.
You make out a closed box, which looks ordinary, in the corner. You see a locker. You see a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a latchkey and a pair of headphones.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. If you can get through with that, take the top hat from the toolbox within the basement. After that, make an effort to move south. Then, place the top hat on the workbench within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You make out a closed Microsoft chest. Hey, want to see a workbench? Look over there, a workbench. On the workbench you make out a Microsoft passkey. You smell a terrible smell, and follow it to a counter. Unfortunately, there isn't a thing on it. You scan the room for a table, and you find a table. The table is ordinary. But there isn't a thing on it.
There is an unguarded exit to the north.
There is a candy bar on the floor.
You are carrying: an apple, a cashew and a shadfly.

your action:

Response: go north<|im_end|>take top hat from toolbox<|im_end|>go south<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel south. Next, open the locker inside the laundry place. And then, take the keycard from the locker. After picking up the keycard, make absolutely sure that the chest in the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a display. Oh wow! Is that what I think it is? It is! It's a stand. Now why would someone leave that there? The stand is usual. However, the stand, like an empty stand, has nothing on it.
There is an unguarded exit to the south.
There is a shadfly, a cane and a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go west. With that done, attempt to venture south. Then, pick up the Canadian limited edition keycard from the floor of the vault. And then, unlock the Canadian limited edition box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could make an effort to travel south. Once you accomplish that, move east. And then, recover the plant from the bar inside the bedroom. Having got the plant, drop the plant on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the dish-pit. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take plant from bar<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, travel west. With that accomplished, pick up the non-euclidean passkey from the floor of the workshop. With the non-euclidean passkey, go to the east. After that, unlock the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You make out a locked non-euclidean chest. You see a locked rectangular chest here. You make out a locked case, which looks ordinary, here. You can make out a stand. The stand is typical. The stand appears to be empty. What's that over there? It looks like it's a counter. You shudder, but continue examining the counter. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and a rectangular key.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an attempt to go to the south. Okay, and then, recover the lightbulb from the floor of the closet. With the lightbulb, make an effort to move east. And then, put the lightbulb inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the restroom.
There is a closed portal leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb<|im_end|>go east<|im_end|>insert lightbulb into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to doublecheck that the type 3 chest is unlocked with the type 3 passkey. And then, open the type 3 chest inside the bedchamber. After pulling open the type 3 chest, take the novel from the type 3 chest inside the bedchamber. And then, deposit the novel on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a type 3 chest.
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying: a type 3 passkey.

your action:

Response: unlock type 3 chest with type 3 passkey<|im_end|>open type 3 chest<|im_end|>take novel from type 3 chest<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to make absolutely sure that the box is unlocked. After unlocking the box, ensure that the box within the washroom is open. And then, retrieve the keycard from the box in the washroom. And then, lock the safe in the washroom with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place.
You see a safe. You check the price tag on the safe. Ninety big ones?! That's ridiculous! You know, I know a person, they work out of the big city, who could get you one of those for 40 bucks! You can see a box. You can make out a type V safe. Wow, isn't TextWorld just the best? Were you looking for a dresser? Because look over there, it's a dresser. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a type V passkey on the floor.
You are carrying: a stick of butter, a key and a Canadian limited edition keycard.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. Okay, and then, try to move west. Then, try to go south. That done, pick up the kettle from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to head north. With that done, ensure that the portal in the steam room is open. After that, make an effort to head east. After that, ensure that the door inside the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a berry and a desktop computer.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the TextWorld limited edition chest is open. And then, take the stapler from the TextWorld limited edition chest inside the study. And then, head east. And then, place the stapler on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You see a table. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the east. Don't worry, it is unblocked.
There is a Comic Strip Calendar on the floor.
You are carrying: a TextWorld limited edition keycard.

your action:

Response: open TextWorld limited edition chest<|im_end|>take stapler from TextWorld limited edition chest<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head north. Then, take the fresh laundry scented key from the mantelpiece. And then, unlock the fresh laundry scented locker. Then, open the fresh laundry scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key from mantelpiece<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the type J key from the type 3 chest within the playroom. And then, make it so that the type J box is unlocked with the type J key. Then, open the type J box in the playroom. Then, pick up the insect from the type J box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary one.
You see a locked standard looking type J box close by. You see a type 3 chest. The type 3 chest contains a type J key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a box. What a letdown! The box is empty! You can see a locked normal looking locker nearby.
There is an unguarded exit to the west.
There is a keycard and a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take type J key from type 3 chest<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>take insect from type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to head west. With that done, retrieve the controller from the bench. If you can get your hands on the controller, go to the east. Then, put the controller on the rack. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. You begin looking for stuff.
You make out a safe. Something scurries by right in the corner of your eye. Probably nothing. You make out a rack. The rack is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You can make out a table. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the west.
There is a passkey and a spork on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take controller from bench<|im_end|>go east<|im_end|>put controller on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to travel west. After that, head north. And then, close the locker. Once you have shut the locker, look and see the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. Let's see what's in here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey and an insect.

your action:

Response: go west<|im_end|>go north<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the west. Then, take a trip north. And then, travel east. And then, pick up the folder from the cabinet in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place. You begin looking for stuff.
You can see a desk. The desk is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take folder from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, go to the north. And then, try to venture west. Then, make an attempt to go to the south. Then, take the binder from the stand within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take binder from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, head south. After that, recover the Henderson's style key from the recliner inside the chamber. With the Henderson's style key, unlock the Henderson's style locker. And then, open the Henderson's style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You can see a locked Microsoft limited edition locker. You can see a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a stand. Unfortunately, there isn't a thing on it. What's the point of an empty stand?
You need an unblocked exit? You should try going south.
There is a stick of butter on the floor.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: go south<|im_end|>take Henderson's style key from recliner<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, move south. After that, insert the Canadian limited edition key into the Canadian limited edition chest's lock to unlock it. And then, ensure that the Canadian limited edition chest is open. Then, you can put the paper towel into the Canadian limited edition chest in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well how about that, you are in the place we're calling the laundromat.
You see a locked cuboid box right there by you. Look out! It's a- oh, never mind, it's just a board. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cuboid keycard on the floor.
You are carrying: a stick of butter, a Canadian limited edition key and a paper towel.

your action:

Response: go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>insert paper towel into Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, open the type 0 safe inside the pantry. After that, take the fly larva from the type 0 safe in the pantry. And then, try to go to the east. After that, put the fly larva on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place. You can barely contain your excitement.
You can see a closed type 0 safe. You can make out a locked Henderson's limited edition chest.
You need an unguarded exit? You should try going east.
There is a Henderson's limited edition latchkey and a shadfly on the floor.
You are carrying: a sandwich and a type 0 key.

your action:

Response: open type 0 safe<|im_end|>take fly larva from type 0 safe<|im_end|>go east<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be good if you could assure that the type Y safe is wide open. After that, take the carrot from the type Y safe within the cookery. Then, eat the carrot. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place. You begin to take stock of what's here.
You see a type Y safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an opened case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east.
There is a type Y keycard and a coffee cup on the floor.
You are carrying: a potato and a scarf.

your action:

Response: open type Y safe<|im_end|>take carrot from type Y safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip south. With that over with, take the keycard from the stand in the attic. Then, check that the locker in the attic is unlocked with the keycard. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. The room is well lit.
You can make out a locked case, which looks typical, nearby. Look over there! a rack. The rack is normal. On the rack you can make out a spoon. Wow! Just like in the movies! You make out a counter. The counter is ordinary. On the counter you can make out a salad. Now that's what I call TextWorld! You can make out a plate. The plate is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. That done, unlock the locker within the cellar. After unlocking the locker, make absolutely sure that the locker inside the cellar is opened. After pulling open the locker, retrieve the cane from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a Microsoft style safe. The Microsoft style safe contains a Microsoft style latchkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion, a chocolate bar and a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, move north. If you can manage that, pick up the butterfly from the floor of the scullery. After getting the butterfly, make an effort to move south. And then, drop the butterfly on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a safe. The safe contains a cabbage. You can make out a closed locker.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move west. With that done, take the worm from the American safe in the sauna. Then, attempt to travel east. Then, drop the worm on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
There is a loaf of bread, a book, a textbook and a blanket on the floor.
You are carrying: a cauliflower.

your action:

Response: go west<|im_end|>take worm from American safe<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, attempt to venture north. With that over with, take a trip east. That done, try to take a trip south. Then, rest the glove on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying: a glove and a printer.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put glove on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, travel south. After that, take the insect from the refrigerator within the cookery. And then, venture east. And then, place the insect on the board in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from refrigerator<|im_end|>go east<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. And then, move south. And then, try to move east. After that, recover the mug from the pan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mug from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the east. Then, open the type Y box. Then, retrieve the grape from the type Y box. After that, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cookie, a burger and a cloak on the floor.
You are carrying: a stick of butter, a loaf of bread and a potato.

your action:

Response: go east<|im_end|>open type Y box<|im_end|>take grape from type Y box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, check that the chest is unlocked with the keycard. After unlocking the chest, open the chest. After pulling open the chest, pick up the golf club from the chest. And then, place the golf club on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You can see a chest. You see a rack. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue, a keycard and a napkin.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to take a trip west. And then, retrieve the napkin from the case in the scullery. Then, attempt to venture east. After that, place the napkin on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
Oh, great. Here's a board. But the thing is empty. Hm. Oh well
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take napkin from case<|im_end|>go east<|im_end|>put napkin on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take the passkey from the counter. After stealing the passkey, try to move east. Then, check that the safe within the garage is unlocked with the passkey. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see a locked rectangular box, which looks ordinary, in the corner. What's that over there? It looks like it's a counter. On the counter you can see a passkey. Oh, great. Here's a workbench. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a rack. The rack is ordinary. The rack appears to be empty. You move on, clearly angry about your TextWorld experience.
There is an unblocked exit to the east.
There is a stick of butter on the floor.
You are carrying: a rectangular key and a mat.

your action:

Response: take passkey from counter<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to make an effort to go to the north. Then, pick up the cushion from the floor of the bedroom. Then, make an attempt to go south. After that, rest the cushion on the table. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's in the room.
You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of junk.
There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a tv.

your action:

Response: go north<|im_end|>take cushion<|im_end|>go south<|im_end|>put cushion on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to travel west. If you can finish that, pick up the cashew from the floor of the cookery. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a type J chest. You see a safe. What a letdown! The safe is empty! Were you looking for a rack? Because look over there, it's a rack. The rack is typical. The rack appears to be empty. You see a gleam over in a corner, where you can see a counter! The counter is usual. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a type J latchkey and a key.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>