Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, retrieve the non-euclidean keycard from the locker. After that, take a trip south. Then, close the non-euclidean chest. After that, lock the non-euclidean chest inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You begin to take stock of what's in the room.
An open standard looking locker is right there by you. The locker contains a non-euclidean keycard and a fudge scented keycard. Oh, great. Here's a fudge scented safe. You see a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. Silly rack, silly, empty, good for nothing rack. You see a bench. The bench is usual. But the thing is empty, unfortunately. This always happens!
You need an unguarded exit? You should try going south.
There is a passkey on the floor.
You are carrying: a broccoli and a bug.

your action:

Response: take non-euclidean keycard from locker<|im_end|>go south<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to head south. Following that, go to the east. With that done, try to take a trip north. Once you get through with that, doublecheck that the freezer is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. With that done, pick up the key from the display. If you have got the key, check that the chest inside the cubicle is unlocked with the key. After that, open the chest inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in a place we're calling a parlor.
Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. Unfortunately, there isn't a thing on it. Look out! It's a- oh, never mind, it's just a bar. The bar is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the bar! oh well.
You need an unguarded exit? You should try going south.
There is a chocolate bar on the floor.
You are carrying: a burger and a novel.

your action:

Response: go south<|im_end|>take key from display<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the locker inside the cookhouse. And then, pick up the ladle from the locker in the cookhouse. And then, attempt to go south. Next, you can place the ladle inside the type H box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locker. You see a table. The table is standard. Unfortunately, there isn't a thing on it. You can see a platter. The platter is usual. But oh no! there's nothing on this piece of junk. You swear loudly.
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a cashew.

your action:

Response: open locker<|im_end|>take ladle from locker<|im_end|>go south<|im_end|>insert ladle into type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could venture west. After that, recover the blanket from the floor of the playroom. If you can get your hands on the blanket, make an effort to take a trip east. After that, ditch the blanket on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: go west<|im_end|>take blanket<|im_end|>go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move south. After that, ensure that the locker within the cookery is open. Then, retrieve the fly larva from the locker in the cookery. Then, put the fly larva on the saucepan inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Hey, want to see a shelf? Look over there, a shelf. On the shelf you see a nest of ticks. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going south.
There is a broom and a mop on the floor.
You are carrying: a sandwich and a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>put fly larva on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make it so that the TextWorld style chest is unlocked. After that, ensure that the TextWorld style chest inside the canteen is open. Then, pick up the type P keycard from the TextWorld style chest in the canteen. Then, Insert the type P keycard into the type P locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a type P locker. You see a TextWorld style chest. You make out an opened cabinet close by. Empty! What kind of nightmare TextWorld is this? You can make out a closed refrigerator close by. You see a bowl. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an unguarded exit to the north.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take type P keycard from TextWorld style chest<|im_end|>lock type P locker with type P keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make sure that the Microsoft style locker is unlocked with the Microsoft style passkey. And then, make sure that the Microsoft style locker is opened. And then, retrieve the mouse from the Microsoft style locker. If you can get your hands on the mouse, rest the mouse on the bookshelf within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
Oh wow! Is that what I think it is? It is! It's a Microsoft style locker. You can't wait to tell the folks at home about this! As if things weren't amazing enough already, you can even see a bookshelf. You shudder, but continue examining the bookshelf. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take mouse from Microsoft style locker<|im_end|>put mouse on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. After that, take the iron from the board in the restroom. And then, head east. That done, you can put the iron into the box within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Here we are in the recreation zone. Let's see what's in here.
Oh, great. Here's a box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: go west<|im_end|>take iron from board<|im_end|>go east<|im_end|>insert iron into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move west. And then, take the mouse from the safe inside the studio. With the mouse, move east. Okay, and then, insert the mouse into the portmanteau in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle.
You see an opened portmanteau here. The portmanteau is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse from safe<|im_end|>go east<|im_end|>insert mouse into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. With that over with, make an effort to head north. Then, take a trip west. Following that, make absolutely sure that the toolbox is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You have fallen into a garage. Not the garage you'd expect. No, this is a garage.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Comic Strip Calendar and an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the key from the floor of the cellar. After that, head east. That done, make sure that the safe in the workshop is closed. And then, doublecheck that the safe inside the workshop is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place. The room is well lit.
You can make out a rack. On the rack you make out a frisbee.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key and a lampshade on the floor.
You are carrying: a burger and a nest of bats.

your action:

Response: take key<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to move west. Following that, take the broom from the stand inside the closet. And then, move east. With that done, you can deposit the broom inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. The room is well lit.
You can make out an opened safe. The safe contains a scarf. Look over there! a locker. You can make out a workbench. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see a table. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a sandwich, a passkey and a bug.

your action:

Response: go west<|im_end|>take broom from stand<|im_end|>go east<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. Then, pick up the lavender scented key from the mantle. Then, unlock the lavender scented safe. After unlocking the lavender scented safe, open the lavender scented safe within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out a trunk. The trunk contains a shadfly. You make out a bench. You see a stick of butter and a loaf of bread on the bench. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a recliner. The recliner is normal. On the recliner you can make out a sandwich.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented key from mantle<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to travel north. Once you finish that, take a trip east. Then, take a trip south. And then, retrieve the bug from the bench inside the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move south. Once you accomplish that, attempt to travel east. With that over with, pick up the candy bar from the board. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take candy bar from board<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to move south. With that accomplished, try to head west. And then, make an effort to move north. And then, pick-up the pen from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in a place we're calling a bedchamber. You begin looking for stuff.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, attempt to go to the south. And then, make an effort to head south. Then, attempt to take a trip west. And then, pick up the golf tee from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
You can see a closed case.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. That done, recover the passkey from the stand. And then, make an effort to take a trip south. Then, unlock the locker within the restroom with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
You can make out a locker. You see a closed chest. Look out! It's a- oh, never mind, it's just a bench. Wow, isn't TextWorld just the best? The bench is typical. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a stick of butter and a bug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the type B passkey from the rectangular box in the bathroom. With the type B passkey, travel south. After that, make sure that the type B safe is shut. Then, Place the type B passkey into the type B safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular box. The rectangular box contains a type B passkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a shirt on the floor.
You are carrying: a fondue, a loaf of bread and a rectangular keycard.

your action:

Response: take type B passkey from rectangular box<|im_end|>go south<|im_end|>close type B safe<|im_end|>lock type B safe with type B passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. After that, pick up the legume from the case. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open door leading east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take legume from case<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to move south. And then, head south. Then, go west. And then, pick up the butterfly from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broccoli and a knife.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could head west. Once you accomplish that, venture south. And then, make an attempt to move east. Next, close the fridge inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a monitor and a staple.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to go east. That done, pick-up the carrot from the floor of the vault. Then, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
There is an open portal leading east. There is an unguarded exit to the west.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. Okay, and then, ensure that the bureau within the study is open. Then, retrieve the insect from the bureau inside the study. And then, insert the insect inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
I never took you for the sort of person who would show up in a bar, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take insect from bureau<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the refrigerator in the kitchen. After pulling open the refrigerator, recover the teacup from the refrigerator. Then, attempt to head east. And then, put the teacup into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just stumbled into a kitchen. You can barely contain your excitement.
You see a closed refrigerator.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take teacup from refrigerator<|im_end|>go east<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, go west. And then, take a trip north. Then, recover the bug from the floor of the canteen. If you have taken the bug, you can deposit the bug into the refrigerator within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a vacuum.

your action:

Response: go west<|im_end|>go north<|im_end|>take bug<|im_end|>insert bug into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture north. And then, make an attempt to go west. Then, take a trip south. After that, ensure that the chest inside the steam room is open. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to travel north. That done, make an effort to go east. And then, ensure that the drawer is open. After that, retrieve the broom from the drawer within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
There is an open hatch leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open drawer<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the east. And then, head north. That done, make an effort to go west. If you can succeed at that, retrieve the frisbee from the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First, it would be great if you could attempt to go north. And then, take the latchkey from the plate. Then, go south. And then, check that the chest inside the chamber is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. The room is well lit.
Were you looking for a chest? Because look over there, it's a chest. You look at the price tag that's still affixed to the chest. Two hundred bucks?! Where'd they buy this chest, some kind of expensive store?
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from plate<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. And then, take the bug from the shelf within the pantry. And then, try to go to the east. With that accomplished, you can insert the bug into the locker. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locker! What a letdown! The locker is empty! What's that over there? It looks like it's a type 8 box. You hear a noise behind you and spin around, but you can't see anything other than a rack. You see a worm on the rack.
There is an unblocked exit to the west.
There is a type 8 keycard on the floor.
You are carrying: a fondue, a legume, a keycard and a manuscript.

your action:

Response: go west<|im_end|>take bug from shelf<|im_end|>go east<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. Then, take the tv from the bed in the salon. Then, head east. With that over with, place the tv on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. Now why would someone leave that there? The shelf is normal. On the shelf you see a novel. What's that over there? It looks like it's a recliner. You see a berry on the recliner. You make out a couch. The couch is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a chocolate bar on the floor.
You are carrying: a salad and a rectangular keycard.

your action:

Response: go west<|im_end|>take tv from bed<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the box inside the kitchenette is ajar. If you have opened the box, retrieve the spherical keycard from the box within the kitchenette. After that, try to take a trip east. Once you accomplish that, check that the spherical locker in the study is unlocked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a box. You see a locked standard looking case close by.
You need an unguarded exit? You should try going east.
You are carrying: a salad and a key.

your action:

Response: open box<|im_end|>take spherical keycard from box<|im_end|>go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. After that, venture south. Then, retrieve the broom from the floor of the steam room. With the broom, rest the broom on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
There is a closed gateway leading west. There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take broom<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. With that done, open the Henderson's style chest. After opening the Henderson's style chest, pick up the keycard from the Henderson's style chest. After that, unlock the box in the attic with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
As if things weren't amazing enough already, you can even see a locker. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a berry, a stick of butter, a legume, a garlic clove and a latchkey.

your action:

Response: go south<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, try to go south. And then, lift the TextWorld limited edition latchkey from the floor of the bedroom. After that, unlock the TextWorld limited edition locker inside the bedroom. Then, open the TextWorld limited edition locker in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened safe in the room. Empty! What kind of nightmare TextWorld is this? You make out an opened toolbox in the room. The toolbox is empty, what a horrible day! You can see a counter. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. But oh no! there's nothing on this piece of junk.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition latchkey<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick-up the type G passkey from the floor of the chamber. Having got the type G passkey, insert the type G passkey into the type G chest inside the chamber's lock to unlock it. And then, ensure that the type G chest in the chamber is open. Then, pick up the pillow from the type G chest within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You see a type G chest. You can see an opened dresser. What a letdown! The dresser is empty! You make out a closed non-euclidean safe in the room. You scan the room for a recliner, and you find a recliner. The recliner appears to be empty.
There is an unguarded exit to the north.
There is a type G passkey and a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: take type G passkey<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take pillow from type G chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel north. With that done, make an attempt to travel east. Next, go south. If you can get around to doing that, pick up the worm from the crate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's great that you've just entered a pantry.
There is an open portal leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, assure that the type Z passageway within the office is unlocked with the type Z passkey. Having unlocked the type Z passageway, ensure that the type Z passageway is open. Once you have opened the type Z passageway, make an effort to venture south. Then, pick up the fly larva from the chest inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal.
There is a closed passageway leading east. There is a closed type Z passageway leading south. There is a closed hatch leading west.
You are carrying: a type Z passkey.

your action:

Response: unlock type Z passageway with type Z passkey<|im_end|>open type Z passageway<|im_end|>go south<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to travel west. With that accomplished, pick-up the insect from the floor of the canteen. After you have got the insect, make an attempt to venture east. That done, deposit the insect inside the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened portmanteau close by. The portmanteau is empty! What a waste of a day! You can see a locked formless box, which looks standard, close by. You see a bar. You see a garlic clove and a formless passkey on the bar.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to venture south. Then, attempt to venture east. Then, recover the key from the table. After picking up the key, doublecheck that the box in the dish-pit is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
There is a closed passageway leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from table<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. And then, take the Henderson's limited edition passkey from the counter within the cookhouse. If you have got the Henderson's limited edition passkey, insert the Henderson's limited edition passkey into the Henderson's limited edition locker within the cookhouse's lock to unlock it. If you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker within the cookhouse is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty typical here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition passkey from counter<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to make an attempt to take a trip south. Then, go to the east. Following that, try to go to the north. Okay, and then, ensure that the locker within the study is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one.
You can see a closed coffer.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip east. And then, ensure that the non-euclidean chest inside the spare room is open. Then, pick up the durian from the non-euclidean chest within the spare room. After taking the durian, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
You can see a locker. You can make out a refrigerator. You bend down to tie your shoe. When you stand up, you notice a counter. Why don't you take a picture of it, it'll last longer! The counter is normal. The counter appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard and a latchkey.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take durian from non-euclidean chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. After that, make sure that the freezer inside the kitchenette is ajar. After pulling open the freezer, recover the passkey from the freezer inside the kitchenette. And then, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be great if you could pick up the spherical latchkey from the shelf inside the vault. And then, make absolutely sure that the spherical locker within the vault is unlocked with the spherical latchkey. And then, make absolutely sure that the spherical locker inside the vault is wide open. And then, take the shoe from the spherical locker within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Look at that notice! What does it say? It says Welcome to the vault? Well that's cool. Let's see what's in here.
You can see a locked spherical locker. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is ordinary. On the shelf you can make out a spherical latchkey. Huh, weird. You see a stand. The stand is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You smell an intriguing smell, and follow it to a rack. The rack is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a candy bar, a key and a sponge.

your action:

Response: take spherical latchkey from shelf<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take shoe from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the workshop. Then, make absolutely sure that the locker within the workshop is unlocked with the keycard. And then, open the locker in the workshop. After that, take the printer from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You make out a locked locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is normal. On the stand you see a shadfly. You can see a mantelpiece. You see a cookie on the mantelpiece.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a stick of butter, a laptop and a ladle.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture north. With that over with, pick up the passkey from the floor of the bedroom. And then, make an attempt to venture south. After that, make absolutely sure that the locker in the vault is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You can see a locked normal looking locker right there by you. What's that over there? It looks like it's a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a burger and a keycard.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, take the type S passkey from the table. After that, go south. Once you succeed at that, look and see that the type S chest within the workshop is closed. And then, Put the type S passkey into the type S chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in a place we're calling a dish-pit.
A locked usual looking fridge is right there by you. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is standard. On the table you make out a type S passkey. You scan the room, seeing a counter. The counter is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition passkey and a teapot.

your action:

Response: take type S passkey from table<|im_end|>go south<|im_end|>close type S chest<|im_end|>lock type S chest with type S passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, look and see that the formless safe within the canteen is opened. And then, pick up the keycard from the formless safe. And then, insert the keycard into the safe's lock to unlock it. And then, make it so that the safe in the canteen is opened. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty usual here.
You see a safe. You can't wait to tell the folks at home about this! You can make out a closed formless safe. You see a closed locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a vanilla scented key.

your action:

Response: open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make absolutely sure that the hatch within the workshop is ajar. Then, make an effort to move north. And then, open the chest within the cookhouse. And then, deposit the monitor inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed hatch leading north. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a monitor.

your action:

Response: open hatch<|im_end|>go north<|im_end|>open chest<|im_end|>insert monitor into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to head east. Then, assure that the TextWorld limited edition chest is opened. After that, pick up the lamp from the TextWorld limited edition chest. If you can get your hands on the lamp, sit the lamp on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You see a locked spherical box nearby. You can make out a closed TextWorld style chest in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key, a spherical key and a TextWorld style latchkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition chest<|im_end|>take lamp from TextWorld limited edition chest<|im_end|>put lamp on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. After that, go south. If you can get around to doing that, pick up the latchkey from the plate. After that, make sure that the locker within the canteen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
There is an open gateway leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from plate<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel south. And then, attempt to venture west. With that over with, look and see that the suitcase is opened. And then, put the insect into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
A decrepit notice tells you that you are now in the kitchen. You begin to take stock of what's here.
There is a closed passageway leading west. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>open suitcase<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, ensure that the portmanteau in the bedchamber is open. After opening the portmanteau, retrieve the passkey from the portmanteau. And then, unlock the box. Then, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You see a locked box. You can make out a portmanteau.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the toolbox. And then, unlock the safe inside the cubicle with the key. And then, assure that the safe within the cubicle is ajar. After that, place the fly larva inside the safe inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You see a locked safe. You see a toolbox. The toolbox contains a key. You see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? You see a keyboard on the mantelpiece.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove, a loaf of bread, a fly larva and a nest of bats.

your action:

Response: take key from toolbox<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an attempt to take a trip east. With that over with, recover the key from the workbench inside the basement. If you can get your hands on the key, make sure that the locker within the basement is unlocked with the key. Then, open the locker within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head south. After that, make absolutely sure that the box inside the bedchamber is unlocked. After that, open the box inside the bedchamber. After that, recover the lamp from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. I guess you better just go and list everything you see here.
You can see a closed safe in the corner. You can see a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a melon and a keycard on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to go to the south. And then, go to the south. After that, make an effort to go east. Then, recover the pair of pants from the rack inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
There is a closed door leading east. There is an open gate leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip west. Next, pick up the vanilla scented keycard from the saucepan. Then, make sure that the vanilla scented safe inside the cookery is unlocked. If you have unlocked the vanilla scented safe, make sure that the vanilla scented safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented keycard from saucepan<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to make an attempt to go east. And then, ensure that the chest within the office is open. Then, recover the type C passkey from the chest within the office. With the type C passkey, lock the type C safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
You can make out a TextWorld limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You make out an opened fridge. The fridge is empty, what a horrible day! You can make out a locked locker.
You need an unblocked exit? You should try going east.
There is a TextWorld limited edition keycard and a key on the floor.
You are carrying: a latchkey and a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take type C passkey from chest<|im_end|>lock type C safe with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the locker. And then, look and see that the locker is open. After pulling open the locker, take the loaf of bread from the locker within the sauna. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked locker. You make out a counter. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cookie, a latchkey and a fly larva.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to retrieve the latchkey from the display. And then, travel north. After that, move east. Then, make sure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You see a display. The display contains a latchkey. You wonder idly who left that here.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from display<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to head east. Then, unlock the locker inside the bathroom with the latchkey. Then, open the locker inside the bathroom. Then, pick up the broom from the locker in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You can make out a locked box right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey, a passkey, a worm and a nest of shrimp.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go south. Then, go east. If you can succeed at that, retrieve the gummy bear from the dresser inside the laundry place. After getting the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
There is a closed passageway leading north. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take gummy bear from dresser<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to take a trip south. With that over with, ensure that the locker in the study is open. Then, pick up the shadfly from the locker in the study. And then, ditch the shadfly on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a chest. I mean, just wow! Isn't TextWorld just the best? You can make out a dresser. The dresser is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key, a fork and a sponge.

your action:

Response: go south<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, venture west. Then, pick up the type X keycard from the desk. Then, make an attempt to venture east. Once you do that, Place the type X keycard into the type X chest within the workshop to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You can see a closed type X chest.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type X keycard from desk<|im_end|>go east<|im_end|>lock type X chest with type X keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move east. If you can manage that, make sure that the formless chest within the cookery is ajar. And then, pick up the spork from the formless chest. Then, you can place the spork into the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
Oh wow! Is that what I think it is? It is! It's a toolbox. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You make out a locker. Oh, great. Here's a shelf. On the shelf you see a cookie.
There is an exit to the east. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless chest<|im_end|>take spork from formless chest<|im_end|>insert spork into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture north. With that done, pick up the Comic Strip Calendar from the armchair. After that, make an effort to go to the south. After that, you can insert the Comic Strip Calendar inside the dresser within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You see a gleam over in a corner, where you can see a dresser. The dresser is empty, what a horrible day! You can see an opened cabinet. The cabinet contains a TextWorld style latchkey. You see a locked TextWorld style locker in the room.
There is an unblocked exit to the north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take Comic Strip Calendar from armchair<|im_end|>go south<|im_end|>insert Comic Strip Calendar into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, go south. After that, retrieve the keycard from the box. Then, unlock the safe. After you have unlocked the safe, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. Okay, just remember what you're here to do, and everything will go great.
An open normal looking rectangular locker is close by. The rectangular locker is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular latchkey and a keyboard.

your action:

Response: go south<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make it so that the Canadian style locker within the washroom is unlocked. After that, assure that the Canadian style locker in the washroom is opened. Then, take the mat from the Canadian style locker in the washroom. And then, place the mat inside the box inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
What's that over there? It looks like it's a box. What a letdown! The box is empty! A locked Canadian style locker is in the room. You see a closed spherical locker. You see a locked cabinet.
You need an unblocked exit? You should try going north.
There is a potato on the floor.
You are carrying: a Canadian style passkey and a spherical latchkey.

your action:

Response: unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take mat from Canadian style locker<|im_end|>insert mat into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Next, take a trip east. Once you get around to doing that, open the portmanteau inside the playroom. And then, pick up the insect from the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take insect from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head south. And then, ensure that the Canadian style safe within the shower is open. Then, recover the broom from the Canadian style safe. Then, toss the broom on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one. I guess you better just go and list everything you see here.
You can see a locked safe. You smell an interesting smell, and follow it to a fridge.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue, a key and a coffee cup on the floor.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>open Canadian style safe<|im_end|>take broom from Canadian style safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick up the rectangular key from the locker inside the office. And then, unlock the rectangular chest. And then, ensure that the rectangular chest is open. And then, recover the nest of kittens from the rectangular chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locker. The locker contains a rectangular key. You can see a closed coffer nearby. Look over there! an armchair. The armchair is standard. The armchair appears to be empty. You see a stand. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a passkey and a butterfly on the floor.
You are carrying: a shadfly.

your action:

Response: take rectangular key from locker<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take nest of kittens from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, venture north. With that over with, take the insect from the bed. After that, make an effort to move south. Then, throw the insect on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You see a American box. You rest your hand against a wall, but you miss the wall and fall onto a formless chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is an American passkey on the floor.
You are carrying: a fondue, a peanut and a Cat Calendar.

your action:

Response: go north<|im_end|>take insect from bed<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, travel west. And then, pick up the TextWorld key from the platter. Having got the TextWorld key, go to the east. After that, lock the TextWorld locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You make out a TextWorld locker.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld key from platter<|im_end|>go east<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to travel south. Then, open the cabinet within the study. And then, retrieve the cookie from the cabinet. After that, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take cookie from cabinet<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to go to the east. After that, make an effort to travel north. Okay, and then, make an attempt to venture west. And then, retrieve the mouse from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mouse from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to take a trip south. Once you accomplish that, head south. And then, make an attempt to move west. Then, retrieve the mop from the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You can see a locked chest.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, move east. And then, attempt to take a trip north. After that, move west. With that over with, close the drawer inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. And then, ensure that the box is open. And then, take the latchkey from the box. Having got the latchkey, unlock the locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it normal? You better believe it is. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a desk. However, the desk, like an empty desk, has nothing on it. You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is typical. On the chair you can see a legume.
There is an unguarded exit to the south.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, move north. And then, retrieve the fondue from the bookshelf within the office. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. Let's see what's in here.
You can see a non-euclidean chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a couch. The couch is usual. On the couch you can see a peanut, a non-euclidean passkey and a laptop. You scan the room for a stand, and you find a stand. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the box inside the laundry place is wide open. After that, recover the Henderson's style key from the box within the laundry place. With the Henderson's style key, attempt to go to the west. Then, Put the Henderson's style key into the Henderson's style locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You can make out a closed box.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take Henderson's style key from box<|im_end|>go west<|im_end|>lock Henderson's style locker with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. Then, pick up the stick of butter from the rack. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading east. There is an open gate leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from rack<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an effort to travel north. And then, recover the Microsoft limited edition key from the floor of the cubicle. After that, head south. Then, Place the Microsoft limited edition key into the Microsoft limited edition safe within the studio to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong.
You see a closed Microsoft limited edition safe. You can make out a bureau. What a letdown! The bureau is empty!
There is an unblocked exit to the north.
There is a strawberry and a berry on the floor.
You are carrying: a fondue and a disk.

your action:

Response: go north<|im_end|>take Microsoft limited edition key<|im_end|>go south<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the cuboid keycard from the bookshelf within the bedchamber. And then, look and see that the cuboid locker is unlocked. Then, ensure that the cuboid locker inside the bedchamber is open. Then, recover the cushion from the cuboid locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a cuboid locker. You see a portmanteau. The portmanteau contains a chocolate bar. Hmmm... what else, what else? You make out a bookshelf. On the bookshelf you can make out a cuboid keycard. You make out a stand. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard from bookshelf<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take cushion from cuboid locker<|im_end|>