Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Once you succeed at that, ensure that the door is open. And then, move east. After that, close the door inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the TextWorld limited edition chest within the spare room is unlocked. And then, open the TextWorld limited edition chest. After that, take the pizza from the TextWorld limited edition chest. Then, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into a spare room. Not the spare room you'd expect. No, this is a spare room. You begin to take stock of what's in the room.
You can see a locked TextWorld limited edition chest.
There is a closed gateway leading east. There is a closed passageway leading north. There is a closed portal leading west.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take pizza from TextWorld limited edition chest<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, attempt to go south. Next, recover the shadfly from the floor of the garage. And then, try to take a trip north. And then, place the shadfly on the couch in the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just moved into a playroom. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. You shudder, but continue examining the couch. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading east. There is a closed door leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a controller.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>go north<|im_end|>put shadfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box is unlocked with the key. And then, look and see that the box in the restroom is open. And then, pick up the sponge from the box. Then, insert the sponge into the drawer inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one. You begin looking for stuff.
You see a drawer. Make a note of this, you might have to put stuff on or in it later on. The drawer is empty, what a horrible day! You smell an interesting smell, and follow it to a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed gateway leading east. There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture west. That done, pick up the candy bar from the box. After stealing the candy bar, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You can see a formless chest. You see a mantelpiece. Unfortunately, there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: a legume, a coconut, a Microsoft latchkey, a pillow and a bug.

your action:

Response: go west<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, go to the west. And then, try to go to the south. Once you manage that, ensure that the trunk is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the launderette.
You can see a safe. The safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the Microsoft limited edition chest within the washroom is unlocked. And then, ensure that the Microsoft limited edition chest in the washroom is open. After pulling open the Microsoft limited edition chest, recover the latchkey from the Microsoft limited edition chest. And then, make sure that the box within the washroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft limited edition chest. You see a locked drawer.
There is an unblocked exit to the west.
There is a broom on the floor.
You are carrying: a loaf of bread, a licorice strip, a Microsoft limited edition keycard and a lightbulb.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take latchkey from Microsoft limited edition chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could try to take a trip east. With that accomplished, look and see that the box inside the office is opened. After that, recover the folder from the box within the office. After that, sit the folder on the desk in the office. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
There is a shadfly on the floor.
You are carrying: a pizza and a lamp.

your action:

Response: go east<|im_end|>open box<|im_end|>take folder from box<|im_end|>put folder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head south. Okay, and then, make absolutely sure that the American chest inside the cubicle is ajar. And then, pick up the passkey from the American chest. After that, lock the box with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You see a dresser.
There is an exit to the south. Don't worry, it is unblocked.
There is an onion and a fondue on the floor.
You are carrying: a loaf of bread, a formless latchkey and a desktop computer.

your action:

Response: go south<|im_end|>open American chest<|im_end|>take passkey from American chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the chest. If you have unlocked the chest, ensure that the chest within the office is open. Then, retrieve the cuboid keycard from the chest. After that, unlock the cuboid locker inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Look over there! a cuboid locker. You make out a locked chest close by.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to attempt to travel south. That done, go east. Then, make absolutely sure that the suitcase is open. After that, take the telephone from the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a nest of caterpillars.

your action:

Response: go south<|im_end|>go east<|im_end|>open suitcase<|im_end|>take telephone from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to head east. Then, take a trip south. Then, try to move west. With that over with, you can put the worm into the cabinet within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, insert the cuboid keycard into the cuboid locker within the bedroom's lock to unlock it. After that, open the cuboid locker in the bedroom. Then, take the laptop from the cuboid locker in the bedroom. And then, put the laptop on the recliner. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a locked cuboid locker. You see a recliner. What a great pairing of adjectives and nouns! You see an insect on the recliner.
You need an unguarded exit? You should try going west.
You are carrying: a burger, a peanut, a fondue, a garlic clove, a cuboid keycard, a passkey and a pen.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take laptop from cuboid locker<|im_end|>put laptop on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. And then, pick up the legume from the toolbox. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is ordinary. On the bed you can see a tv.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a fork and a shirt.

your action:

Response: go west<|im_end|>take legume from toolbox<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the Microsoft key from the floor of the dish-pit. If you have picked up the Microsoft key, attempt to head east. After that, close the Microsoft chest in the cellar. And then, doublecheck the Microsoft chest within the cellar is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You begin looking for stuff.
You see a gleam over in a corner, where you can see a cake scented chest. Is this what you came to TextWorld for? This... cake scented chest? You see an opened cabinet here. What a letdown! The cabinet is empty! You see a pan. What a coincidence, weren't you just thinking about a pan? The pan is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Microsoft key and a cake scented latchkey on the floor.
You are carrying: a stick of butter and a key.

your action:

Response: take Microsoft key<|im_end|>go east<|im_end|>close Microsoft chest<|im_end|>lock Microsoft chest with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the locker inside the bar. And then, look and see that the locker in the bar is wide open. After pulling open the locker, retrieve the textbook from the locker inside the bar. With the textbook, rest the textbook on the stand within the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You make out a locked locker here. What's that over there? It looks like it's a stand. But the thing hasn't got anything on it. Were you looking for a bed stand? Because look over there, it's a bed stand. You see a novel on the bed stand.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a garlic clove, a salad and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, head north. And then, recover the scarf from the shelf. After taking the scarf, try to travel south. With that over with, you can place the scarf into the case in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. I guess you better just go and list everything you see here.
You can see a case. What a letdown! The case is empty! You see a safe. The safe contains a key. You see a counter. But oh no! there's nothing on this piece of junk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take scarf from shelf<|im_end|>go south<|im_end|>insert scarf into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, try to head north. Then, make an attempt to travel north. Then, try to venture east. Then, recover the textbook from the basket inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
There is a closed gateway leading east. There is an open hatch leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take textbook from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the passkey from the saucepan. After that, travel east. Then, unlock the locker with the passkey. And then, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You can see a TextWorld style chest. Now that's what I call TextWorld! You can make out a saucepan. The saucepan is ordinary. On the saucepan you see a passkey, so there's that.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a TextWorld style passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey from saucepan<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the locker inside the lounge is unlocked. Then, open the locker inside the lounge. And then, retrieve the rectangular keycard from the locker in the lounge. Then, unlock the rectangular locker inside the lounge with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Well I'll be, you are in the place we're calling the lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a rectangular locker. There's something strange about this being here, but you can't put your finger on it. You can see a locked locker close by. You make out a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it. Hey, want to see a bookshelf? Look over there, a bookshelf. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a candy bar on the floor.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the type U locker inside the bedchamber with the type U keycard. And then, open the type U locker within the bedchamber. Then, pick up the spherical key from the type U locker. And then, make it so that the spherical chest in the bedchamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can make out a locked spherical chest. Look over there! a type U locker. Oh, great. Here's a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the mantle! oh well.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type U keycard.

your action:

Response: unlock type U locker with type U keycard<|im_end|>open type U locker<|im_end|>take spherical key from type U locker<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the safe inside the workshop is unlocked. And then, ensure that the safe is open. And then, retrieve the passkey from the safe within the workshop. And then, unlock the locker in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can see a locked locker here. You can see a safe. You can see a portmanteau. Hmmm... what else, what else? The portmanteau contains a latchkey. You make out a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a key and a blender.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head south. And then, ensure that the locker is open. And then, recover the worm from the locker. If you can get your hands on the worm, place the worm on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a locked box. You see a locked cabinet. You can see a bench. You see a peanut and a key on the bench.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the cuboid hatch with the cuboid key. After unlocking the cuboid hatch, open the cuboid hatch in the study. Then, make an attempt to head west. With that over with, make it so that the fridge within the cookhouse is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading south. There is a closed cuboid hatch leading west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go west<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the formless latchkey from the locker. And then, unlock the formless box with the formless latchkey. And then, open the formless box within the chamber. After that, pick up the cd from the formless box inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a formless box. You shudder, but continue examining the room. You see a locker. You can't wait to tell the folks at home about this! The locker contains a formless latchkey. Now that's what I call TextWorld! You make out a bed stand. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. You can make out a bar. You see a keycard on the bar. You can make out a shelf. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: take formless latchkey from locker<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cd from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the fudge scented locker is unlocked. And then, open the fudge scented locker. After that, pick up the cashew from the fudge scented locker in the bedchamber. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. The room is well lit.
You can make out a locked fudge scented locker nearby. Oh wow! Is that what I think it is? It is! It's a safe. Oh, great. Here's a mantelpiece. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a sandwich on the floor.
You are carrying: a grape, a fudge scented keycard, a key and a manuscript.

your action:

Response: unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take cashew from fudge scented locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, try to venture south. And then, ensure that the box within the workshop is open. Then, retrieve the American passkey from the box. With the American passkey, lock the American locker with the American passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out an opened safe. The safe contains a key. You see a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. You swear loudly. Hey, want to see a table? Look over there, a table. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker in the canteen. Then, take the shadfly from the locker. After that, sit the shadfly on the plate inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one.
You can make out a locker. You hear a noise behind you and spin around, but you can't see anything other than a plate. But there isn't a thing on it. Were you looking for a board? Because look over there, it's a board. You see a napkin on the board.
There is an unblocked exit to the west.
There is a chocolate bar on the floor.
You are carrying: a cashew, a key and an American style keycard.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>put shadfly on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, go south. And then, venture east. Following that, retrieve the keycard from the suitcase within the closet. After that, Put the keycard into the chest within the closet to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from suitcase<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to ensure that the cabinet inside the office is open. After opening the cabinet, retrieve the passkey from the cabinet. Then, make absolutely sure that the locker inside the office is unlocked. After that, ensure that the locker inside the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a locker! You can see a closed cabinet in the room.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. After that, ensure that the coffer is open. And then, take the non-euclidean keycard from the coffer. After that, make sure the non-euclidean locker inside the vault is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take non-euclidean keycard from coffer<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head north. If you can do that, pick up the broom from the drawer in the shower. And then, go south. And then, deposit the broom on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You begin looking for stuff.
You can make out a locker. Oh wow! Is that what I think it is? It is! It's a chair. The chair is standard. On the chair you make out a Cat Calendar.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pizza, an apple, a latchkey and a teapot.

your action:

Response: go north<|im_end|>take broom from drawer<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. And then, head east. If you can get through with that, pick-up the berry from the floor of the cookery. If you can get your hands on the berry, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, open the Microsoft style box within the cookery. After that, recover the licorice strip from the Microsoft style box. If you can get your hands on the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed Microsoft style box. You can make out a saucepan. The saucepan is standard. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cookie, a Microsoft style latchkey and a bowl on the floor.
You are carrying: a loaf of bread and a grape.

your action:

Response: open Microsoft style box<|im_end|>take licorice strip from Microsoft style box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the Canadian limited edition key from the shelf. After that, attempt to head south. If you can get through with that, attempt to venture west. Then, look and see that the Canadian limited edition safe is locked with the Canadian limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
A rusty board tells you that you are now in the cookery.
You can see a shelf. Make a note of this, you might have to put stuff on or in it later on. On the shelf you see a Canadian limited edition key.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from shelf<|im_end|>go south<|im_end|>go west<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the American limited edition key from the safe. And then, venture south. With that accomplished, make absolutely sure that the American limited edition chest within the spare room is shut. And then, lock the American limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
Were you looking for a safe? Because look over there, it's a safe. The safe contains an American limited edition key and a bowl. You can make out a shelf. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf. As if things weren't amazing enough already, you can even see a table. But the thing is empty, unfortunately. You see a counter. You wonder idly who left that here. The counter is typical. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a gummy bear on the floor.
You are carrying: a key and a lightbulb.

your action:

Response: take American limited edition key from safe<|im_end|>go south<|im_end|>close American limited edition chest<|im_end|>lock American limited edition chest with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, retrieve the type 0 key from the floor of the office. And then, doublecheck that the type 0 chest in the office is unlocked with the type 0 key. After unlocking the type 0 chest, make it so that the type 0 chest within the office is opened. And then, insert the bowl inside the type 0 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
You see a locked type 0 chest.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type 0 key on the floor.
You are carrying: a bowl.

your action:

Response: take type 0 key<|im_end|>unlock type 0 chest with type 0 key<|im_end|>open type 0 chest<|im_end|>insert bowl into type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could travel west. After that, attempt to venture south. With that done, head east. Once you manage that, assure that the suitcase is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
There is a closed gate leading south. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, venture west. If you can get through with that, attempt to venture south. With that done, venture east. Next, open the hatch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is an unblocked exit to the north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mug.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could try to go north. Then, retrieve the sandwich from the floor of the cubicle. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You make out a locker. Empty! What kind of nightmare TextWorld is this? Hey, want to see a chest? Look over there, a chest. You can make out a locked basket here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey and a keycard on the floor.
You are carrying: a Cat Calendar.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. And then, retrieve the ladle from the locker within the scullery. And then, place the ladle on the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a standard kind of place. That is to say, you're in a scullery.
You can make out a locker. Hey, want to see a safe? Look over there, a safe. Now that's what I call TextWorld! You see a saucepan. You see a key and a shadfly on the saucepan.
There is an unblocked exit to the west.
You are carrying: a fondue, a passkey and a keycard.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>put ladle on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel north. And then, make an attempt to head west. After that, travel south. And then, close the portmanteau within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in the place we're calling the shower. You begin looking for stuff.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to take a trip east. And then, assure that the trunk in the parlor is ajar. Then, take the synthesizer from the trunk in the parlor. After that, you can put the synthesizer into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take synthesizer from trunk<|im_end|>insert synthesizer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. And then, go west. Once you manage that, pick up the broom from the bench. After that, deposit the broom on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take broom from bench<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could go to the south. With that done, go to the west. Then, take the coffee cup from the rack inside the scullery. And then, place the coffee cup on the table in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take coffee cup from rack<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the cake scented latchkey from the type 6 safe. After that, insert the cake scented latchkey into the cake scented locker's lock to unlock it. After that, ensure that the cake scented locker is open. Then, retrieve the golf ball from the cake scented locker within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place. I guess you better just go and list everything you see here.
You scan the room, seeing a cake scented locker. You see a gleam over in a corner, where you can see a type 6 safe. The type 6 safe contains a cake scented latchkey.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 6 keycard and an insect on the floor.
You are carrying: a fondue.

your action:

Response: take cake scented latchkey from type 6 safe<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take golf ball from cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, check that the soap scented locker within the workshop is unlocked with the soap scented keycard. And then, make sure that the soap scented locker is open. After that, recover the bug from the soap scented locker. After that, throw the bug on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a soap scented locker. You see a non-euclidean safe. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a shelf. You shudder, but continue examining the shelf. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a gummy bear, a soap scented keycard, a non-euclidean passkey, a keycard, a fly larva and a kettle.

your action:

Response: unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take bug from soap scented locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, make an attempt to go to the west. With that done, make an attempt to head south. Then, venture east. With that done, recover the manuscript from the stand. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take manuscript from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move north. And then, make an attempt to venture east. And then, make an effort to move south. And then, pick up the sponge from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, unlock the type X safe. After that, open the type X safe. And then, pick up the cuboid latchkey from the type X safe. And then, unlock the cuboid safe in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You scan the room for a cuboid safe, and you find a cuboid safe. You can make out a type X safe.
There is a closed passageway leading east. There is a closed gateway leading north. There is a closed hatch leading south. There is an unguarded exit to the west.
You are carrying: a type X passkey.

your action:

Response: unlock type X safe with type X passkey<|im_end|>open type X safe<|im_end|>take cuboid latchkey from type X safe<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to go to the north. And then, make an effort to venture west. Once you do that, take a trip south. Okay, and then, ensure that the hatch is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty ordinary here.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to go south. With that accomplished, pick up the loaf of bread from the box. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head east. And then, open the chest. After that, take the durian from the chest in the chamber. And then, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened normal looking display nearby. The display is empty, what a horrible day! You make out a type 6 locker.
You need an unblocked exit? You should try going east.
There is a candy bar, a burger and a type 6 key on the floor.
You are carrying: a loaf of bread and a bug.

your action:

Response: go east<|im_end|>open chest<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, make an effort to go east. Next, recover the non-euclidean keycard from the plate. And then, make an effort to head west. After that, make sure that the non-euclidean hatch is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place.
There is a closed hatch leading south. There is a closed non-euclidean hatch leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from plate<|im_end|>go west<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, go to the west. After that, retrieve the soap dispenser from the bench. And then, move east. Next, drop the soap dispenser on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a box. The box is empty! What a waste of a day! You make out a shelf. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go west<|im_end|>take soap dispenser from bench<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture north. After that, move east. Then, attempt to move south. And then, take the spoon from the refrigerator within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a pillow.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take spoon from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel west. Then, recover the key from the non-euclidean locker inside the bedchamber. Then, make an effort to travel east. And then, insert the key into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary kind of place.
You can see a safe. Now why would someone leave that there? You rest your hand against a wall, but you miss the wall and fall onto a case. The light flickers for a second, but nothing else happens. The case is empty, what a horrible day! You make out a workbench. On the workbench you can make out a sandwich. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the west.
You are carrying: a peanut, a burger and a manuscript.

your action:

Response: go west<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to take a trip south. Then, ensure that the safe is open. Then, recover the keycard from the safe. Then, look and see that the box within the shower is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well how about that, you are in a place we're calling a launderette. You begin to take stock of what's here.
You make out a formless chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. And then, retrieve the sponge from the floor of the steam room. If you can get your hands on the sponge, try to take a trip west. After that, toss the sponge on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. And then, pick up the book from the floor of the workshop. And then, head east. After that, ditch the book on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to assure that the lavender scented safe is unlocked. After that, make it so that the lavender scented safe is ajar. Then, pick up the insect from the lavender scented safe within the cubicle. After getting the insect, put the insect on the mantle inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You can barely contain your excitement.
You can see a locked lavender scented safe in the corner. You scan the room, seeing a safe. Hmmm... what else, what else? You see a mantle. The mantle is standard. On the mantle you can see a key. There's something strange about this being here, but you can't put your finger on it. You make out a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. On the chair you can make out a pen and a nest of caterpillars. You make out a table. However, the table, like an empty table, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take insect from lavender scented safe<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, venture south. And then, make an attempt to head south. With that done, attempt to take a trip west. Then, close the type 5 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the Microsoft chest with the Microsoft passkey. After that, open the Microsoft chest within the closet. After that, pick up the golf ball from the Microsoft chest. If you can get your hands on the golf ball, throw the golf ball on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You make a grand eccentric entrance into a closet.
You make out a locked Microsoft chest.
There is an unblocked exit to the west.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take golf ball from Microsoft chest<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to go west. If you can succeed at that, take the cuboid key from the mantle. And then, go east. Then, unlock the cuboid box within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You can see a locked cuboid box, which looks normal, in the corner. Oh wow! Is that what I think it is? It is! It's a TextWorld style locker. You scan the room for a rack, and you find a rack. The rack is ordinary. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a carrot and a TextWorld style passkey.

your action:

Response: go west<|im_end|>take cuboid key from mantle<|im_end|>go east<|im_end|>unlock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel north. With that accomplished, take a trip north. With that done, try to go west. After that, assure that the drawer inside the washroom is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to attempt to go to the west. With that accomplished, recover the tv from the shelf. And then, try to venture east. After that, place the tv on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. You start to take note of what's in the room.
You can make out a workbench. You see a butterfly on the workbench.
You need an unguarded exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take tv from shelf<|im_end|>go east<|im_end|>put tv on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, make sure that the Microsoft chest within the sauna is unlocked with the Microsoft keycard. Having unlocked the Microsoft chest, ensure that the Microsoft chest is open. And then, pick up the cuboid latchkey from the Microsoft chest within the sauna. Then, doublecheck that the cuboid safe is locked with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place. I guess you better just go and list everything you see here.
You can make out a closed cuboid safe. Were you looking for a Microsoft chest? Because look over there, it's a Microsoft chest. A closed type L locker is here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is typical. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft keycard, a type L key and a printer.

your action:

Response: unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take cuboid latchkey from Microsoft chest<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to go to the east. And then, unlock the formless chest within the workshop with the formless latchkey. After that, ensure that the formless chest is open. Then, take the nest of spiders from the formless chest in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual one.
You can make out a closed locker right there by you. You can see a type Z chest. Hmmm... what else, what else? The type Z chest contains a cuboid passkey. You wonder idly who left that here. You can see an opened cuboid box. The cuboid box is empty! This is the worst thing that could possibly happen, ever! You make out a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take nest of spiders from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. And then, recover the latchkey from the drawer inside the launderette. After that, insert the latchkey into the box in the launderette's lock to unlock it. After that, assure that the box within the launderette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from drawer<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could move north. And then, pick up the plant from the floor of the playroom. Then, venture south. And then, put the plant on the counter within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locker. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this? You see a coffer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter is ordinary. Looks like someone's already been here and taken everything off it, though. You see a workbench. The workbench is standard. But there isn't a thing on it. You can make out a rack. The rack is usual. But there isn't a thing on it. You can see a shelf. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take plant<|im_end|>go south<|im_end|>put plant on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, move west. Okay, and then, recover the textbook from the dresser. Then, make an attempt to move east. Next, put the textbook into the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Empty! What kind of nightmare TextWorld is this? Look over there! a box. You shudder, but continue examining the room. The box contains a passkey and a bowl. You can see a locked chest here. Oh wow! Is that what I think it is? It is! It's a saucepan. You see a keycard on the saucepan. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go west<|im_end|>take textbook from dresser<|im_end|>go east<|im_end|>insert textbook into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. With that over with, open the chest in the vault. After that, retrieve the latchkey from the chest. After that, lock the locker within the vault with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a coffer. The coffer contains a sandwich and a golf ball. I mean, just wow! Isn't TextWorld just the best? Look over there! a case. Classic TextWorld.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the Henderson's limited edition latchkey from the desk. Then, unlock the Henderson's limited edition chest with the Henderson's limited edition latchkey. And then, open the Henderson's limited edition chest. And then, recover the Quote of the Day Calendar from the Henderson's limited edition chest within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You can barely contain your excitement.
You make out a locked Henderson's limited edition chest. You make out a toolbox. The toolbox contains a cashew and a key. You bend down to tie your shoe. When you stand up, you notice a box. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is usual. On the desk you can make out a Henderson's limited edition latchkey. You see an armchair. The armchair is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a candy bar and a burger.

your action:

Response: take Henderson's limited edition latchkey from desk<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Quote of the Day Calendar from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to travel west. That done, retrieve the butterfly from the mantelpiece in the recreation zone. And then, travel east. Next, put the butterfly on the platter inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. Let's see what's in here.
You make out an opened lavender scented safe right there by you. Empty! What kind of nightmare TextWorld is this? You hear a noise behind you and spin around, but you can't see anything other than a platter. The platter is standard. On the platter you see a burger and a lavender scented key. You see a counter. But there isn't a thing on it. Hm. Oh well You can make out a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a salad and a spoon on the floor.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take butterfly from mantelpiece<|im_end|>go east<|im_end|>put butterfly on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip south. That done, ensure that the portal within the sauna is open. After that, take a trip west. That done, make sure that the refrigerator is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying: a bowl.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, go east. Okay, and then, look and see that the Henderson's style chest is wide open. After that, pick up the soap scented key from the Henderson's style chest. After that, insert the soap scented key into the soap scented locker within the study's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place.
You smell a terrible smell, and follow it to a board. The board is normal. But there isn't a thing on it. Hopefully this doesn't make you too upset. You can make out a bench. The bench is normal. On the bench you see a shadfly.
There is an unblocked exit to the east.
There is a nest of puppies on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Henderson's style chest<|im_end|>take soap scented key from Henderson's style chest<|im_end|>unlock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, doublecheck that the safe within the attic is unlocked. After that, make it so that the safe within the attic is ajar. Then, pick up the non-euclidean keycard from the safe inside the attic. And then, make absolutely sure that the non-euclidean box within the attic is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the attic.
You see a non-euclidean box. You see a locked safe right there by you. Oh, great. Here's a Microsoft safe. What's that over there? It looks like it's a counter! The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Microsoft key and a lampshade on the floor.
You are carrying: a stick of butter and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, check that the rectangular box inside the parlor is unlocked with the rectangular key. And then, ensure that the rectangular box in the parlor is open. Having pulled open the rectangular box, recover the laptop from the rectangular box. Then, place the laptop on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. You can barely contain your excitement.
You can make out a rectangular box. Now why would someone leave that there? You can make out a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Empty! What kind of nightmare TextWorld is this? You can make out a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread, a grape, a cucumber and a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take laptop from rectangular box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the Microsoft limited edition chest is ajar. If you have opened the Microsoft limited edition chest, pick up the latchkey from the Microsoft limited edition chest inside the closet. Having picked up the latchkey, doublecheck that the box is unlocked with the latchkey. After you have unlocked the box, ensure that the box within the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You see a box. You scan the room, seeing a Microsoft limited edition chest. You make out a chest. The chest is empty, what a horrible day! You see a table. The table is typical. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset. You make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is standard. However, the rack, like an empty rack, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a pizza and an apple on the floor.
You are carrying: a top hat.

your action:

Response: open Microsoft limited edition chest<|im_end|>take latchkey from Microsoft limited edition chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the latchkey from the suitcase. After that, unlock the chest. And then, open the chest. After that, pick up the frisbee from the chest within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a chest, so there's that. You can see a suitcase. Huh, weird. The suitcase contains a huckleberry and a latchkey. You can see a closed locker.
There is an unblocked exit to the north.
There is a cucumber and a broom on the floor.
You are carrying: a passkey.

your action:

Response: take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel east. Once you succeed at that, recover the latchkey from the Microsoft locker in the launderette. After getting the latchkey, unlock the box within the launderette. After that, assure that the box in the launderette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
You see an opened chest. The chest is empty, what a horrible day!
You need an unguarded exit? You should try going east.
There is a blanket on the floor.
You are carrying: a cane.

your action:

Response: go east<|im_end|>take latchkey from Microsoft locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. Next, travel south. And then, venture west. Once you get around to doing that, retrieve the vacuum from the counter in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
There is a closed passageway leading west. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a plant.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take vacuum from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the safe is unlocked. And then, look and see that the safe in the washroom is ajar. And then, retrieve the passkey from the safe. After that, lock the chest with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You see a closed chest. You can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a rack. The rack is standard. The rack appears to be empty. It would have been so cool if there was stuff on the rack! oh well.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a fly larva.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture north. And then, pick up the berry from the floor of the cookery. Then, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a locker. What a letdown! The locker is empty! You can see an armchair. The armchair is ordinary. But the thing is empty. You can see a shelf. But there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a stand. The stand is typical. On the stand you can see a broccoli. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. However, the chair, like an empty chair, has nothing on it. You make a mental note to not get your hopes up the next time you see a chair in a room.
There is an unguarded exit to the north.
You are carrying: a Henderson's limited edition latchkey and a broom.

your action:

Response: go north<|im_end|>take berry<|im_end|>eat berry<|im_end|>