Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could move north. Then, pick up the key from the chest. And then, go to the south. After that, doublecheck that the box is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a lovely smell, and follow it to a box.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the passkey from the chest. And then, unlock the safe with the passkey. After that, ensure that the safe is open. Then, retrieve the fork from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the kitchenette. You begin looking for stuff.
You can make out a safe. Wow, isn't TextWorld just the best? You can see an opened chest nearby. The chest contains a passkey. You make out an opened locker. Empty! What kind of nightmare TextWorld is this? You bend down to tie your shoe. When you stand up, you notice a board. The board is ordinary. The board appears to be empty.
There is an unguarded exit to the north.
There is a broccoli and a latchkey on the floor.
You are carrying: a shadfly.

your action:

Response: take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go north. And then, recover the monitor from the bar in the bedroom. After that, move east. Okay, and then, throw the monitor on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor from bar<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. Then, pick up the sponge from the rack. And then, take a trip south. Following that, insert the sponge inside the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You begin to take stock of what's here.
You smell a hideous smell, and follow it to a portmanteau. Empty! What kind of nightmare TextWorld is this? You can make out a case. You can't wait to tell the folks at home about this! You smell a hideous smell, and follow it to an armchair. Why don't you take a picture of it, it'll last longer! The armchair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broom, a mug and an Advent Calendar.

your action:

Response: go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>insert sponge into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take the peanut from the stand inside the attic. After that, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a stand. On the stand you make out a peanut.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take peanut from stand<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture north. And then, move east. And then, take a trip south. After that, pick up the sock from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sock from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, move east. With that accomplished, attempt to take a trip north. Then, travel west. Then, recover the butterfly from the bowl. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. Then, attempt to venture west. If you can finish that, attempt to take a trip south. With that over with, recover the kettle from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the gateway is open. After that, go to the east. With that over with, doublecheck that the spherical locker inside the steam room is unlocked with the spherical latchkey. Then, open the spherical locker inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to walk into an ordinary one. You start to take note of what's in the room.
There is a closed gateway leading east. There is an open portal leading north.
You are carrying: a fondue and a spherical latchkey.

your action:

Response: open gateway<|im_end|>go east<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, open the spherical chest. After opening the spherical chest, recover the keycard from the spherical chest. After that, head south. After that, Put the keycard into the safe in the bedchamber to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room is well lit.
You can make out a closed spherical chest in the room. You see a bench. The bench is typical. But there isn't a thing on it. Hey, want to see a table? Look over there, a table. But there isn't a thing on it. You can make out a shelf. But the thing is empty.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a spherical keycard.

your action:

Response: open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go to the north. After that, pick-up the desktop computer from the floor of the cubicle. Then, attempt to move south. With that over with, drop the desktop computer on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the pantry. The room is well lit.
You scan the room for a trunk, and you find a trunk. You wonder idly who left that here. The trunk is empty! What a waste of a day! Oh, great. Here's a shelf. The shelf is normal. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it! You make out a workbench. The workbench is typical. On the workbench you can see a golf club. You can make out a rack. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
You are carrying: a pillow, a bug and a Cat Calendar.

your action:

Response: go north<|im_end|>take desktop computer<|im_end|>go south<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make it so that the chest is unlocked with the keycard. Then, open the chest inside the cookhouse. After that, take the candy bar from the chest. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. You can barely contain your excitement.
You can make out a locked chest right there by you. Oh, great. Here's a box. Look over there! a American style box. You wonder idly who left that here. You see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. You see a saucepan. The saucepan is usual. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying: a keycard, a passkey and an insect.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to move north. Then, take the latchkey from the bed in the bedroom. After that, make an attempt to move south. And then, unlock the locker within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone. You start to take note of what's in the room.
You make out a locker. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bed<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an effort to head north. Next, recover the Canadian limited edition key from the Henderson's safe within the laundry place. After taking the Canadian limited edition key, try to travel south. If you can get around to doing that, lock the Canadian limited edition box inside the steam room with the Canadian limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. I guess you better just go and list everything you see here.
You can see a closed Canadian limited edition box nearby. You see a counter. Unfortunately, there isn't a thing on it. You can make out a rack. The rack is normal. But the thing is empty. You can see a shelf. The shelf is normal. On the shelf you can see a fondue. You scan the room, seeing a table. However, the table, like an empty table, has nothing on it. This always happens, here in TextWorld!
You need an unblocked exit? You should try going north.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>take Canadian limited edition key from Henderson's safe<|im_end|>go south<|im_end|>lock Canadian limited edition box with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. With that over with, pick up the Canadian limited edition key from the safe. And then, go to the south. After that, insert the Canadian limited edition key into the Canadian limited edition locker within the attic's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition key from safe<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to travel west. And then, make an attempt to venture south. And then, go to the east. That done, open the Canadian style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. With that over with, attempt to venture south. And then, attempt to venture east. And then, look and see that the trunk is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a blanket.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move south. With that over with, open the Canadian chest. After that, recover the blender from the Canadian chest inside the kitchenette. And then, deposit the blender into the case. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
A laminated signboard tells you that you are now in the scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe, so there's that. You make out a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You move on, clearly infuriated by your TextWorld experience. You see a gleam over in a corner, where you can see a chair. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You can make out a bowl. Now why would someone leave that there? The bowl is ordinary. The bowl appears to be empty. You swear loudly.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a Canadian keycard, a key and a paper towel.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take blender from Canadian chest<|im_end|>insert blender into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the printer from the floor of the workshop. After taking the printer, make an attempt to venture south. Okay, and then, assure that the chest in the kitchenette is ajar. Then, you can insert the printer into the chest within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a mantelpiece. The mantelpiece appears to be empty. You see a stand. The stand is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
There is a potato, a printer and a laptop on the floor.
You are carrying: a burger, a latchkey and a lampshade.

your action:

Response: take printer<|im_end|>go south<|im_end|>open chest<|im_end|>insert printer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip south. Then, ensure that the box in the workshop is open. Then, take the laptop from the box within the workshop. And then, insert the laptop inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You make out an opened refrigerator right there by you. The refrigerator is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open box<|im_end|>take laptop from box<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to venture east. After that, venture south. Following that, venture south. And then, recover the keyboard from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take keyboard from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to travel south. That done, attempt to go to the south. After that, travel west. Next, open the trunk within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This office you have just entered is definitely ordinary.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to retrieve the shadfly from the shelf. If you can get your hands on the shadfly, move south. Following that, make sure that the chest in the cookery is open. Then, you can insert the shadfly into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
Look out! It's a- oh, never mind, it's just a cabinet. The cabinet is empty! What a waste of a day! You see a shelf. The shelf is usual. On the shelf you see a shadfly. You smell an interesting smell, and follow it to a platter! But oh no! there's nothing on this piece of trash. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. The saucepan is normal. But the thing hasn't got anything on it.
There is an unblocked exit to the south.
There is a spork on the floor.
You are carrying: a sock.

your action:

Response: take shadfly from shelf<|im_end|>go south<|im_end|>open chest<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the keycard from the locker. After you have picked up the keycard, check that the box is unlocked with the keycard. After unlocking the box, doublecheck that the box is open. Then, retrieve the laptop from the box in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. The room is well lit.
You see a locked box. You make out a locker. The locker contains a keycard. The light flickers for a second, but nothing else happens.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the refrigerator within the cookery is open. And then, take the glass from the refrigerator in the cookery. Then, try to head south. And then, put the glass on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. You start to take note of what's in the room.
You make out a closed refrigerator.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take glass from refrigerator<|im_end|>go south<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture west. After that, go to the south. If you can accomplish that, retrieve the keycard from the floor of the studio. After that, lock the box with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You can barely contain your excitement.
You can make out a board. You shudder, but continue examining the board. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip west. Then, pick up the worm from the Canadian chest. Then, make an effort to head east. Then, place the worm on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You can make out an opened suitcase, which looks usual, right there by you. Empty! What kind of nightmare TextWorld is this? You see a locked safe.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: a Canadian key.

your action:

Response: go west<|im_end|>take worm from Canadian chest<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, ensure that the safe is open. Then, recover the cauliflower from the safe. Then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed safe. Look over there! a bench. The bench is normal. But the thing hasn't got anything on it. This always happens!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey, a kettle, a towel, a fly larva and a soap dispenser.

your action:

Response: open safe<|im_end|>take cauliflower from safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the safe is unlocked. And then, ensure that the safe is open. And then, retrieve the latchkey from the safe within the kitchen. With the latchkey, Insert the latchkey into the locker inside the kitchen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. You can make out a locked safe right there by you. You make out a cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture east. And then, attempt to head north. If you can do that, venture west. Once you succeed at that, close the trunk in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to head south. Then, look and see that the type E box is opened. Then, take the blanket from the type E box within the lounge. If you can get your hands on the blanket, you can deposit the blanket inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a case. The case is empty! What a waste of a day! You make out a spherical locker. You see a chair! The chair is standard. On the chair you can see a cookie and an Advent Calendar. Huh, weird.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type E key and a spherical passkey.

your action:

Response: go south<|im_end|>open type E box<|im_end|>take blanket from type E box<|im_end|>insert blanket into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could make an attempt to head west. Okay, and then, make an effort to move south. Then, go to the east. Next, lift the lightbulb from the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. Let's see what's in here.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a licorice strip and a pen.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to head east. Then, pick up the fudge scented keycard from the bed stand. Then, check that the fudge scented safe within the bedroom is unlocked with the fudge scented keycard. And then, make absolutely sure that the fudge scented safe in the bedroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a dresser. The dresser is empty! What a waste of a day! You see a board. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
There is a paper towel on the floor.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take fudge scented keycard from bed stand<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to pick up the mug from the safe within the studio. And then, make an effort to venture east. After that, open the type 2 chest. After pulling open the type 2 chest, you can place the mug into the type 2 chest inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You scan the room for a safe, and you find a safe. The safe contains a passkey and a mug. You see a shelf. The shelf is normal. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a gummy bear, a type 2 latchkey and a Cat Calendar.

your action:

Response: take mug from safe<|im_end|>go east<|im_end|>open type 2 chest<|im_end|>insert mug into type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. Next, doublecheck that the trunk inside the bedchamber is wide open. Then, take the passkey from the trunk within the bedchamber. If you can get your hands on the passkey, lock the passageway with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could travel west. And then, recover the pair of pants from the floor of the closet. Then, venture east. Then, place the pair of pants on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a case. Were you looking for a platter? Because look over there, it's a platter. The platter is typical. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a table. The table is normal. The table appears to be empty. You move on, clearly done caring about your TextWorld experience.
You need an unguarded exit? You should try going west.
There is a berry and a spoon on the floor.
You are carrying: an elderberry, a licorice strip and a peanut.

your action:

Response: go west<|im_end|>take pair of pants<|im_end|>go east<|im_end|>put pair of pants on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the passageway in the parlor is unlocked. Then, make absolutely sure that the passageway inside the parlor is opened. After that, head west. And then, make it so that the passageway is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just walked into a parlor.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying: a durian, a latchkey and a glove.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go south. With that accomplished, make an attempt to move south. Following that, venture east. With that over with, lift the fly larva from the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You see a safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the rectangular locker inside the bedchamber with the rectangular keycard. After that, open the rectangular locker. And then, recover the fondue from the rectangular locker. Then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked rectangular locker. You see a lavender scented locker. You scan the room, seeing a mantle. The mantle is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a worm on the floor.
You are carrying: a rectangular keycard and a lavender scented passkey.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take fondue from rectangular locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to travel south. Once you do that, go to the east. Then, pick-up the disk from the floor of the workshop. And then, you can put the disk inside the display in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take disk<|im_end|>insert disk into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to head south. And then, pick-up the shoe from the floor of the cellar. If you have taken the shoe, take a trip west. With that done, insert the shoe inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shoe<|im_end|>go west<|im_end|>insert shoe into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the type L keycard from the chest inside the vault. After getting the type L keycard, make it so that the type L locker is unlocked with the type L keycard. Then, ensure that the type L locker is open. After that, pick up the glove from the type L locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place. The room is well lit.
You can see a locked type L locker. You see a chest. The chest contains a type L keycard. Now that's what I call TextWorld! You see a workbench. The workbench is typical. But the thing is empty. You bend down to tie your shoe. When you stand up, you notice a table. The table is typical. Looks like someone's already been here and taken everything off it, though. What's the point of an empty table?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sponge and a vacuum.

your action:

Response: take type L keycard from chest<|im_end|>unlock type L locker with type L keycard<|im_end|>open type L locker<|im_end|>take glove from type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to ensure that the door is open. And then, go west. Okay, and then, try to take a trip north. After that, recover the towel from the bench in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed portal leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>go north<|im_end|>take towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take the keycard from the suitcase. And then, unlock the box within the workshop. After that, open the box. And then, retrieve the Quote of the Day Calendar from the box within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You can make out a box. Now why would someone leave that there? You can see a suitcase. Wow, isn't TextWorld just the best? The suitcase contains a keycard. A suitcase... Is that really what you were looking for? You can see a rectangular locker. The rectangular locker is empty, what a horrible day! As if things weren't amazing enough already, you can even see a bureau. The bureau contains a rectangular latchkey. The light flickers for a second, but nothing else happens. You see a mantelpiece. The mantelpiece is usual. Unfortunately, there isn't a thing on it. You make out a table. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying: a fondue and a kettle.

your action:

Response: take keycard from suitcase<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to head north. After that, pick up the fly larva from the safe. After that, move south. Okay, and then, you can place the fly larva into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You can make out an opened cabinet. The cabinet is empty, what a horrible day! A locked box, which looks standard, is close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a soap dispenser on the floor.
You are carrying: a key and a knife.

your action:

Response: go north<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel east. And then, open the cabinet. And then, recover the latchkey from the cabinet. Then, unlock the locker inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place. You can barely contain your excitement.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. With that done, travel north. That done, pick-up the passkey from the floor of the workshop. Then, make it so that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could take the spherical latchkey from the box within the cookery. And then, make sure that the spherical chest in the cookery is unlocked. Then, assure that the spherical chest within the cookery is wide open. After that, deposit the bug into the spherical chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You make out a locked spherical chest. You can make out an opened box. The box contains a spherical latchkey. You make out a type J locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a type J keycard and a key on the floor.
You are carrying: a licorice strip, a bug and a soap dispenser.

your action:

Response: take spherical latchkey from box<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>insert bug into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to travel west. And then, pick-up the synthesizer from the floor of the recreation zone. And then, make an effort to head east. That done, rest the synthesizer on the bed in the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
You can make out a bed. The bed is standard. However, the bed, like an empty bed, has nothing on it.
There is a closed hatch leading east. There is an unblocked exit to the west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take synthesizer<|im_end|>go east<|im_end|>put synthesizer on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the keycard from the safe. And then, make an effort to travel east. And then, doublecheck that the box within the studio is closed. Then, Deposit the keycard into the box inside the studio to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bar.
You can see a safe, so there's that. The safe contains a keycard and a textbook. You smell an intriguing smell, and follow it to a bed. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying: a cuboid key, a latchkey and a worm.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the Canadian limited edition keycard into the Canadian limited edition locker within the steam room's lock to unlock it. Then, open the Canadian limited edition locker. Then, take the latchkey from the Canadian limited edition locker. If you can get your hands on the latchkey, make absolutely sure the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a locker? Because look over there, it's a locker. You can make out a locked typical looking Canadian limited edition locker in the room. Were you looking for a Microsoft limited edition safe? Because look over there, it's a Microsoft limited edition safe. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying: a Canadian limited edition keycard, a Microsoft limited edition key and a cloak.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to head east. And then, doublecheck that the safe within the bedroom is unlocked. After you have unlocked the safe, make sure that the safe inside the bedroom is open. After pulling open the safe, recover the blanket from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
What's that over there? It looks like it's a rectangular box. You see an opened portmanteau here. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the east.
You are carrying: a fondue, a cauliflower, a key, a rectangular latchkey and a paper towel.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel east. Okay, and then, try to go south. And then, retrieve the insect from the mantelpiece. And then, deposit the insect inside the bureau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take insect from mantelpiece<|im_end|>insert insect into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel west. Then, retrieve the lightbulb from the floor of the pantry. After that, attempt to go to the east. Then, you can deposit the lightbulb into the trunk in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened typical looking trunk here. The trunk is empty! What a waste of a day!
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go east<|im_end|>insert lightbulb into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. Once you get through with that, recover the passkey from the table in the steam room. And then, go to the east. Following that, doublecheck that the safe within the bedchamber is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You can see a safe. Look out! It's a- oh, never mind, it's just a mantle. The mantle is usual. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the west.
You are carrying: a potato and a mug.

your action:

Response: go west<|im_end|>take passkey from table<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, take a trip south. That done, recover the American limited edition latchkey from the floor of the chamber. And then, unlock the American limited edition box. Then, ensure that the American limited edition box inside the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a rack. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a rack in a room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue, a garlic clove and a bug on the floor.
You are carrying: a cookie, a fly larva, a stapler and a poem.

your action:

Response: go south<|im_end|>take American limited edition latchkey<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the Microsoft style box is opened. Then, pick up the latchkey from the Microsoft style box within the scullery. Then, venture east. Then, insert the latchkey into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can see a closed Microsoft style box. Hey, want to see a case? Look over there, a case. The case contains a butterfly.
You need an unblocked exit? You should try going east.
There is a worm on the floor.
You are carrying: a type B key and a Microsoft style passkey.

your action:

Response: open Microsoft style box<|im_end|>take latchkey from Microsoft style box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the type 8 locker in the bedroom is unlocked. After that, ensure that the type 8 locker within the bedroom is open. And then, recover the latchkey from the type 8 locker. Then, unlock the box with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What's that over there? It looks like it's a type 8 locker. An open formless chest is right there by you. The formless chest is empty! This is the worst thing that could possibly happen, ever! You can make out a bar. Now why would someone leave that there? The bar is typical. Unfortunately, there isn't a thing on it. You swear loudly.
You need an unguarded exit? You should try going north.
You are carrying: a type 8 passkey, a tv and a coffee cup.

your action:

Response: unlock type 8 locker with type 8 passkey<|im_end|>open type 8 locker<|im_end|>take latchkey from type 8 locker<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to go to the north. Then, travel west. Next, retrieve the cashew from the bookshelf. After that, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. You begin looking for stuff.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>go west<|im_end|>take cashew from bookshelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, try to venture west. Following that, take a trip south. With that accomplished, try to go east. And then, assure that the freezer inside the cookhouse is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. You start to take note of what's in the room.
There is an open hatch leading south. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go west. And then, recover the nest of insects from the table. After picking up the nest of insects, go to the east. And then, sit the nest of insects on the shelf inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to saunter into a typical one. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a shelf. You wonder idly who left that here. The shelf is standard. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? Look over there! a board. But the thing is empty. Hm. Oh well You see a counter. The counter is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take nest of insects from table<|im_end|>go east<|im_end|>put nest of insects on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could unlock the spherical chest in the studio with the spherical keycard. And then, make it so that the spherical chest in the studio is open. And then, recover the telephone from the spherical chest in the studio. If you have got the telephone, drop the telephone on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see a spherical chest.
There is a closed door leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take telephone from spherical chest<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that done, retrieve the blender from the floor of the canteen. And then, attempt to head south. After that, place the blender on the shelf inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You can make out a closed safe here. You make out a shelf. Now why would someone leave that there? The shelf is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the shelf. You scan the room for a board, and you find a board. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board.
You need an unguarded exit? You should try going north.
There is a durian, a passkey and a sponge on the floor.
You are carrying: a salad and a peanut.

your action:

Response: go north<|im_end|>take blender<|im_end|>go south<|im_end|>put blender on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to venture east. After that, attempt to travel north. If you can get through with that, head north. After that, retrieve the fork from the platter within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take fork from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, venture east. And then, attempt to venture north. Then, move west. And then, ensure that the chest inside the salon is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip east. With that accomplished, recover the TextWorld key from the case. If you can get your hands on the TextWorld key, take a trip south. Then, insert the TextWorld key into the TextWorld box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld key from case<|im_end|>go south<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture east. That done, make absolutely sure that the coffer is opened. And then, recover the cashew from the coffer. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take cashew from coffer<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the type 1 latchkey from the floor of the cookery. Then, unlock the type 1 chest inside the cookery. After unlocking the type 1 chest, ensure that the type 1 chest within the cookery is open. Then, recover the spork from the type 1 chest inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You see a locked type 1 chest. You bend down to tie your shoe. When you stand up, you notice a safe. You can make out a chair. You see a keycard on the chair. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the north. Don't worry, it is unguarded.
There is a type 1 latchkey on the floor.
You are carrying: an apple.

your action:

Response: take type 1 latchkey<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take spork from type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the passageway in the bar. Then, go west. Following that, pick up the blender from the floor of the kitchen. And then, sit the blender on the table in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You start to take note of what's in the room.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take blender<|im_end|>put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the lavender scented chest inside the basement. After unlocking the lavender scented chest, ensure that the lavender scented chest is open. If you have pulled open the lavender scented chest, take the peanut from the lavender scented chest within the basement. And then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Here we are in the basement.
You can make out a locked lavender scented chest nearby. You make out a stand. Unfortunately, there isn't a thing on it. You can see a counter. The counter is typical. The counter appears to be empty. Hm. Oh well You see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take peanut from lavender scented chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go north. With that done, retrieve the keycard from the floor of the spare room. Once you have got the keycard, go south. With that accomplished, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You smell a hideous smell, and follow it to a safe. You see a desk. But the thing is empty. You see a table. On the table you see a fly larva. Now that's what I call TextWorld!
There is an unblocked exit to the north.
There is a mug on the floor.
You are carrying: a fondue and a key.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. Once you get through with that, make an attempt to go south. And then, attempt to take a trip west. Then, pick up the pair of pants from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading west. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pair of pants from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the passageway inside the office is opened. Then, go east. Following that, retrieve the Henderson's limited edition latchkey from the cabinet inside the sauna. Then, lock the Henderson's limited edition gate in the sauna. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is a closed passageway leading east. There is a closed gate leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>lock Henderson's limited edition gate with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be good if you could look and see that the box inside the laundromat is unlocked. And then, make it so that the box within the laundromat is open. And then, take the broom from the box within the laundromat. After getting the broom, sit the broom on the board within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well how about that, you are in a place we're calling a laundromat.
Oh, great. Here's a box. You wonder idly who left that here. You can see a board. But the thing hasn't got anything on it. You see a bench. The bench is ordinary. The bench appears to be empty. Look over there! a counter. Wow, isn't TextWorld just the best? The counter is ordinary. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower, a garlic clove, a chocolate bar, a key and a textbook.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take broom from box<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to venture west. With that done, retrieve the Henderson's passkey from the counter. With the Henderson's passkey, travel east. Once you get through with that, unlock the Henderson's safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
You see a locked Henderson's safe. As if things weren't amazing enough already, you can even see a American box. You can see a American style box. The American style box is empty! This is the worst thing that could possibly happen, ever! You can make out a box. Huh, weird. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going west.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's passkey from counter<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the box is ajar. And then, recover the rectangular latchkey from the box. If you have got the rectangular latchkey, unlock the rectangular passageway with the rectangular latchkey. And then, open the rectangular passageway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a box. Classic TextWorld.
There is a closed rectangular passageway leading north. There is a closed passageway leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take rectangular latchkey from box<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could go to the north. Once you succeed at that, pick up the fondue from the floor of the salon. After taking the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You see a saucepan. You see a burger on the saucepan.
There is an exit to the north. Don't worry, it is unguarded.
There is a loaf of bread, a chocolate bar and a sandwich on the floor.
You are carrying: a berry.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go south. After that, travel east. And then, make an attempt to head south. With that done, close the box in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could insert the key into the box's lock to unlock it. Then, open the box. And then, retrieve the sandwich from the box within the scullery. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it normal? You better believe it is. I guess you better just go and list everything you see here.
You can see a locked box right there by you. You see a shelf. But the thing is empty. You can make out a chair. Make a note of this, you might have to put stuff on or in it later on. The chair is ordinary. The chair appears to be empty. You think about smashing the chair to bits, throwing the bits into the garbage, etc, until you get bored.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a key and a sponge.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could check that the chest within the study is unlocked with the keycard. After unlocking the chest, ensure that the chest is open. After that, retrieve the Comic Strip Calendar from the chest. With the Comic Strip Calendar, put the Comic Strip Calendar on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You can make out a locked chest. You make out a closed trunk close by. You can see a desk. The desk is ordinary. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter, a gummy bear, a fondue and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Comic Strip Calendar from chest<|im_end|>put Comic Strip Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to insert the passkey into the safe in the sauna's lock to unlock it. After that, ensure that the safe inside the sauna is open. After that, take the sponge from the safe within the sauna. And then, rest the sponge on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe in the room. You make out a counter. The counter is normal. But the thing is empty.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the key into the gate within the garage's lock to unlock it. After unlocking the gate, make it so that the gate is open. Once you have opened the gate, attempt to head east. Okay, and then, doublecheck that the gate is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. Let's see what's in here.
There is a closed gate leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the safe is unlocked. Then, ensure that the safe is open. And then, retrieve the chocolate bar from the safe inside the study. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick-up the nest of ticks from the floor of the studio. Then, try to go west. With that accomplished, try to venture north. After that, insert the nest of ticks into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
There is an exit to the west. Don't worry, it is unguarded.
There is a nest of ticks on the floor.
You are carrying: a printer.

your action:

Response: take nest of ticks<|im_end|>go west<|im_end|>go north<|im_end|>insert nest of ticks into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. Then, lift the novel from the floor of the bedroom. After that, travel east. Next, you can insert the novel inside the TextWorld limited edition locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You see a TextWorld limited edition locker. The TextWorld limited edition locker contains a cookie and a cashew. You can see a closed spherical chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying: a TextWorld limited edition passkey and a spherical passkey.

your action:

Response: go west<|im_end|>take novel<|im_end|>go east<|im_end|>insert novel into TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the key from the safe. After getting the key, unlock the locker inside the vault. After that, ensure that the locker is open. And then, retrieve the fly larva from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
You see a locker. You can make out an opened safe close by. The safe contains a key and a Henderson's limited edition key. You see a closed Henderson's limited edition locker. You make out a locked formless locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a lampshade.

your action:

Response: take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>