Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to move east. Following that, pick up the shadfly from the bookshelf inside the office. Once you have got the shadfly, attempt to go west. Okay, and then, you can deposit the shadfly inside the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the pantry. You begin to take stock of what's in the room.
You see an opened crate in the room. The crate is empty, what a horrible day!
There is an open hatch leading west. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from bookshelf<|im_end|>go west<|im_end|>insert shadfly into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, take a trip south. After that, ensure that the box is open. And then, recover the latchkey from the box in the chamber. Then, make absolutely sure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel east. If you can succeed at that, try to venture south. With that accomplished, attempt to take a trip south. And then, lift the insect from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. Let's see what's in here.
There is a closed passageway leading west. There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. Then, lift the soap dispenser from the floor of the laundry place. After that, make an effort to venture east. And then, place the soap dispenser on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic. The room is well lit.
You smell a sickening smell, and follow it to a locker. Hey, want to see a stand? Look over there, a stand! The stand is normal. But there isn't a thing on it. You can see a counter. But the thing is empty.
You need an unguarded exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap dispenser<|im_end|>go east<|im_end|>put soap dispenser on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go east. Then, open the American locker inside the bedchamber. And then, retrieve the cashew from the American locker. Then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin to take stock of what's here.
You make out a table. On the table you see a chocolate bar, a mouse and a folder.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a stapler and a book on the floor.
You are carrying: an American keycard.

your action:

Response: go east<|im_end|>open American locker<|im_end|>take cashew from American locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the portal in the restroom. After that, look and see that the portal is wide open. After that, move west. If you can accomplish that, make absolutely sure that the safe is shut. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, go south. And then, pick up the sandwich from the table. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. You start to take note of what's in the room.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make sure that the safe inside the studio is unlocked with the passkey. And then, ensure that the safe is open. And then, retrieve the loaf of bread from the safe within the studio. After that, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty standard here. I guess you better just go and list everything you see here.
You can see a locked safe.
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip west. If you can accomplish that, make an effort to go north. With that over with, make an attempt to venture east. Once you do that, make it so that the type T safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty ordinary here.
There is a closed gate leading north. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open type T safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the latchkey from the floor of the cellar. After that, make an attempt to go south. With that over with, look and see that the box inside the pantry is closed. And then, lock the box with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You can barely contain your excitement.
You can make out a rack. The rack appears to be empty.
You need an unblocked exit? You should try going south.
There is a gummy bear, a cabbage, a latchkey and a pair of pants on the floor.
You are carrying: a broccoli, a sandwich and a scarf.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the door is open. After that, take a trip south. Next, retrieve the lamp from the mantle. After that, ditch the lamp on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just stumbled into a parlor. You can barely contain your excitement.
There is a closed portal leading north. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>take lamp from mantle<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, go to the north. After that, attempt to take a trip east. Then, recover the coconut from the workbench within the spare room. After getting the coconut, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take coconut from workbench<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could head south. After that, ensure that the chest inside the workshop is open. After that, pick up the Cat Calendar from the chest. After picking up the Cat Calendar, put the Cat Calendar on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong.
You can make out a TextWorld style chest. You make out a mantle. On the mantle you can make out a TextWorld style keycard. What's that over there? It looks like it's a bookshelf. The bookshelf is ordinary. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cabbage on the floor.
You are carrying: a kettle and a tablet.

your action:

Response: go south<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>put Cat Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the safe inside the studio is unlocked with the key. Then, open the safe inside the studio. And then, recover the TextWorld limited edition keycard from the safe within the studio. If you can get your hands on the TextWorld limited edition keycard, assure that the TextWorld limited edition chest inside the studio is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a locked TextWorld limited edition chest. You make out a locked safe in the room. You see a TextWorld style locker.
You need an unblocked exit? You should try going west.
You are carrying: a salad and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld limited edition keycard from safe<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, head south. After that, open the Henderson's box in the steam room. And then, pick up the cashew from the Henderson's box inside the steam room. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
You make out a locked box nearby. Look out! It's a- oh, never mind, it's just a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey, a keycard, a telephone and a soap dispenser.

your action:

Response: go south<|im_end|>open Henderson's box<|im_end|>take cashew from Henderson's box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go south. With that done, make it so that the type I box is wide open. And then, recover the stick of butter from the type I box in the recreation zone. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's great that you've just entered a shower.
You can make out a table. But there isn't a thing on it. You make out a board. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is an iron on the floor.
You are carrying: a pizza and a chocolate bar.

your action:

Response: go south<|im_end|>open type I box<|im_end|>take stick of butter from type I box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the latchkey from the fresh laundry scented safe within the chamber. Then, unlock the safe within the chamber. After that, open the safe. After opening the safe, retrieve the book from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a safe. You see an opened fresh laundry scented safe in the room. The fresh laundry scented safe contains a latchkey. You see a bar. The bar is ordinary. On the bar you can see a gummy bear. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can make out a couch. The couch is usual. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a fresh laundry scented passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take latchkey from fresh laundry scented safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, make an attempt to venture west. That done, take the insect from the case inside the canteen. And then, make an attempt to head east. After that, put the insect on the shelf in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
Were you looking for a locker? Because look over there, it's a locker. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich, a cashew and a keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from case<|im_end|>go east<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Okay, and then, attempt to go west. Following that, pick-up the banana from the floor of the laundromat. And then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Here we are in the sauna.
There is an open gate leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to move north. With that accomplished, retrieve the shadfly from the floor of the cookery. And then, attempt to venture south. Then, rest the shadfly on the mantelpiece within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You start to take note of what's in the room.
You can make out a safe. Oh wow! Is that what I think it is? It is! It's a mantelpiece. The mantelpiece is typical. On the mantelpiece you can make out a key.
You need an unguarded exit? You should try going north.
You are carrying: a broom.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>put shadfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the textbook from the chest inside the bar. After you have picked up the textbook, make an effort to take a trip north. Then, make an effort to take a trip west. Then, place the textbook inside the locker inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. You begin looking for stuff.
You see a chest. Is this it? Is this what you came to TextWorld to see? a chest? The chest contains a textbook.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take textbook from chest<|im_end|>go north<|im_end|>go west<|im_end|>insert textbook into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel east. And then, venture south. Then, make an attempt to travel west. Then, close the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, venture south. Once you get around to doing that, venture east. With that over with, take the Advent Calendar from the table. And then, place the Advent Calendar on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. The room is well lit.
There is an open portal leading east. There is an open gate leading south.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>take Advent Calendar from table<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the cuboid locker. And then, ensure that the cuboid locker is open. Then, pick up the fondue from the cuboid locker in the workshop. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked cuboid locker is here. You can make out a locked trunk here. You can make out a stand. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You can see a chair. On the chair you make out a desktop computer.
You need an unblocked exit? You should try going west.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take fondue from cuboid locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, venture west. And then, pick up the American style key from the fudge scented locker within the shower. And then, make an effort to head east. Following that, unlock the American style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can see a American style locker. Look over there! a bed stand. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take American style key from fudge scented locker<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to unlock the chest. After that, open the chest. After that, pick up the mouse from the chest within the study. And then, sit the mouse on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You see a locked chest. You make out a coffer. You make out a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. You can make out a mantle. The mantle is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a shadfly on the floor.
You are carrying: a passkey and a cuboid latchkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture west. And then, retrieve the peanut from the desk. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet? What a letdown! The cabinet is empty!
You need an unguarded exit? You should try going west.
There is a fly larva on the floor.
You are carrying: a fondue, a loaf of bread, a butterfly and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take peanut from desk<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could try to move south. With that accomplished, make an effort to take a trip east. Then, make an attempt to go to the north. Okay, and then, lift the glass from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
There is an open door leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head south. Then, retrieve the coffee cup from the chest. Then, head north. Then, place the coffee cup on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This playroom you have just entered is definitely standard.
Oh, great. Here's a shelf. Now why would someone leave that there? The shelf is typical. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup from chest<|im_end|>go north<|im_end|>put coffee cup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the portal within the basement is unlocked with the key. After that, look and see that the portal inside the basement is ajar. Then, go south. That done, look and see that the portal is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one. You can barely contain your excitement.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a candy bar and a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel south. Then, attempt to go west. And then, pick up the raspberry from the shelf within the laundromat. Then, eat the raspberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take raspberry from shelf<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to recover the Henderson's style keycard from the floor of the canteen. After that, unlock the Henderson's style box. Then, open the Henderson's style box in the canteen. If you have opened the Henderson's style box, you can deposit the binder into the Henderson's style box within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
Oh, great. Here's a Henderson's style box. You can make out a fudge scented safe. As if things weren't amazing enough already, you can even see a freezer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The freezer is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Henderson's style keycard and a fudge scented key on the floor.
You are carrying: a potato and a binder.

your action:

Response: take Henderson's style keycard<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>insert binder into Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. Okay, and then, go east. And then, lift the sponge from the floor of the laundry place. After that, deposit the sponge into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture north. Then, retrieve the blanket from the stand. And then, try to venture south. After that, place the blanket on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
You make out a closed Microsoft limited edition box. You can make out a locker. Hey, want to see a bed? Look over there, a bed. The bed is ordinary. On the bed you can make out a passkey. Now that's what I call TextWorld!
There is an unguarded exit to the north.
There is a Microsoft limited edition passkey on the floor.
You are carrying: an apple and a pen.

your action:

Response: go north<|im_end|>take blanket from stand<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go east. Then, retrieve the key from the trunk inside the chamber. Then, make an attempt to go west. Okay, and then, unlock the gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
There is a closed gate leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a textbook.

your action:

Response: go east<|im_end|>take key from trunk<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, make an effort to head south. And then, go to the west. And then, try to venture north. If you can get around to doing that, lift the mop from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an unblocked exit to the north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make an attempt to venture north. With that over with, retrieve the paper towel from the shelf. And then, try to travel west. And then, place the paper towel on the board within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel from shelf<|im_end|>go west<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to take a trip west. With that accomplished, retrieve the blender from the floor of the cookery. After that, move east. After that, throw the blender on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is normal. On the table you can see a keycard, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take blender<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip north. Once you accomplish that, recover the dvd from the mantelpiece in the salon. If you can get your hands on the dvd, try to travel south. With that done, rest the dvd on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a counter. The counter is ordinary. The counter appears to be empty. You make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack! oh well. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying: a carrot and a nest of shrimp.

your action:

Response: go north<|im_end|>take dvd from mantelpiece<|im_end|>go south<|im_end|>put dvd on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to pick-up the keycard from the floor of the basement. Once you have taken the keycard, look and see that the chest is unlocked with the keycard. After that, open the chest in the basement. Having pulled open the chest, insert the kettle inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a chest.
There is a closed portal leading east. There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a kettle.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert kettle into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the floor of the washroom. And then, attempt to head south. And then, move east. After that, doublecheck the box in the laundry place is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin to take stock of what's here.
There is a closed passageway leading north. There is an unguarded exit to the east. There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make absolutely sure that the box in the garage is wide open. After that, recover the latchkey from the box within the garage. With the latchkey, head south. After that, assure the safe in the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed box. You can make out a spherical box.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. Then, take a trip east. And then, recover the cucumber from the freezer inside the scullery. After that, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cucumber from freezer<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to move east. After that, attempt to go north. After that, pick up the dvd from the bed. And then, place the dvd on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take dvd from bed<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be great if you could venture south. Next, make it so that the safe within the bedchamber is unlocked. After that, make absolutely sure that the safe within the bedchamber is open. Having opened the safe, retrieve the monitor from the safe in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You see a closed locker here. You see a type O chest. You can make out a case.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a passkey and a type O latchkey on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to move north. With that done, take a trip west. Next, make an effort to head south. With that done, pick up the lamp from the box within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take lamp from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, make an attempt to go to the north. After that, pick-up the lampshade from the floor of the closet. Then, try to move south. Then, throw the lampshade on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You see a chest. You can make out a counter. The counter is typical. On the counter you can make out a fondue and a mop. You scan the room for a shelf, and you find a shelf. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a type M keycard.

your action:

Response: go north<|im_end|>take lampshade<|im_end|>go south<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. And then, make an effort to travel south. That done, recover the insect from the bench. Then, put the insect on the counter inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take insect from bench<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, venture west. If you can accomplish that, ensure that the portmanteau in the bedchamber is open. After pulling open the portmanteau, recover the loaf of bread from the portmanteau. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take loaf of bread from portmanteau<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the Microsoft safe inside the office is unlocked with the Microsoft latchkey. Having unlocked the Microsoft safe, open the Microsoft safe within the office. After opening the Microsoft safe, take the mug from the Microsoft safe in the office. If you have picked up the mug, deposit the mug on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You make out a Microsoft safe.
You need an unblocked exit? You should try going north.
There is a book on the floor.
You are carrying: a durian, a burger and a Microsoft latchkey.

your action:

Response: unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take mug from Microsoft safe<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the type 4 passkey from the fridge. Then, move east. After that, make it so that the type 4 chest within the kitchen is closed. After that, lock the type 4 chest with the type 4 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one.
You can see a fridge. The fridge contains a type 4 passkey. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 4 passkey from fridge<|im_end|>go east<|im_end|>close type 4 chest<|im_end|>lock type 4 chest with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the Henderson's style keycard from the toolbox. If you can get your hands on the Henderson's style keycard, assure that the Henderson's style chest is unlocked. After that, ensure that the Henderson's style chest inside the study is open. After pulling open the Henderson's style chest, retrieve the butterfly from the Henderson's style chest inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You begin to take stock of what's in the room.
You can make out a locked Henderson's style chest. You make out an opened toolbox. The toolbox contains a cookie and a Henderson's style keycard.
There is an exit to the west. Don't worry, it is unguarded.
There is a keyboard on the floor.
You are carrying: a passkey, a nest of insects and a towel.

your action:

Response: take Henderson's style keycard from toolbox<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take butterfly from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the key into the box's lock to unlock it. And then, open the box within the workshop. And then, recover the Canadian limited edition latchkey from the box inside the workshop. After that, insert the Canadian limited edition latchkey into the Canadian limited edition locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You can see a Canadian limited edition locker. You can make out a box. You see a coffer. You make out a mantelpiece. Make a note of this, you might have to put stuff on or in it later on. The mantelpiece is typical. But the thing is empty.
There is an unblocked exit to the west.
There is a fly larva on the floor.
You are carrying: a fondue, a cauliflower, a peanut, a key and a bug.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Canadian limited edition latchkey from box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the keycard from the stand in the bedchamber. After that, check that the box is unlocked with the keycard. After that, open the box inside the bedchamber. After that, pick up the novel from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You can see a box. You see a non-euclidean box. What a letdown! The non-euclidean box is empty! What's that over there? It looks like it's a safe. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is typical. On the stand you can make out a keycard. There's something strange about this being here, but you can't put your finger on it.
There is an unguarded exit to the west.
There is a fondue on the floor.
You are carrying: a non-euclidean latchkey, a tv and a telephone.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take novel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. Your first objective is to travel east. After that, attempt to venture south. That done, recover the cake scented passkey from the armchair. Then, make absolutely sure that the cake scented gateway in the studio is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take cake scented passkey from armchair<|im_end|>unlock cake scented gateway with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, travel south. Then, take a trip east. With that done, take the paper towel from the case within the shower. After getting the paper towel, put the paper towel on the rack in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from case<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to go south. With that over with, pick up the Microsoft limited edition key from the bar. After that, insert the Microsoft limited edition key into the Microsoft limited edition safe inside the recreation zone's lock to unlock it. Then, assure that the Microsoft limited edition safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical kind of place.
You make out an opened dresser. The dresser contains a shirt. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can see a table. The table appears to be empty. It would have been so cool if there was stuff on the table.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a burger and a cookie on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition key from bar<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go south. After that, lift the rectangular keycard from the floor of the basement. After that, doublecheck that the rectangular box is unlocked with the rectangular keycard. Then, open the rectangular box in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You begin to take stock of what's here.
You can make out a closed type 8 safe, which looks normal, nearby.
There is an unguarded exit to the south.
There is a type 8 latchkey on the floor.
You are carrying: a vanilla scented key and a printer.

your action:

Response: go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the American chest is unlocked. And then, look and see that the American chest is wide open. After that, pick up the folder from the American chest inside the workshop. If you can get your hands on the folder, deposit the folder into the bureau inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a bureau. What a letdown! The bureau is empty! You see a locked American chest in the corner. You can make out a desk. However, the desk, like an empty desk, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, an American key and a tablet.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take folder from American chest<|im_end|>insert folder into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, take a trip west. Then, lift the butterfly from the floor of the kitchen. After that, make an attempt to travel east. After that, drop the butterfly on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You can make out a locker. You can make out a stand. The stand is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You make out a shelf. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Okay, and then, pick-up the non-euclidean latchkey from the floor of the spare room. And then, unlock the non-euclidean box in the spare room. Then, open the non-euclidean box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. You start to take note of what's in the room.
You can see an opened case right there by you. What a letdown! The case is empty! As if things weren't amazing enough already, you can even see a box. Now that's what I call TextWorld!
You need an unguarded exit? You should try going east.
There is a keycard and a scarf on the floor.
You are carrying: a cranberry, a stick of butter and a sandwich.

your action:

Response: go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an attempt to take a trip north. Then, retrieve the sponge from the rack. After that, head south. And then, you can put the sponge into the Henderson's limited edition chest inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place.
You make out a Henderson's limited edition chest. Empty! What kind of nightmare TextWorld is this? Hey, want to see a locker? Look over there, a locker. You make out a plate. On the plate you make out a cookie.
There is an unblocked exit to the north.
You are carrying: a key and a Henderson's limited edition keycard.

your action:

Response: go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>insert sponge into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go east. Then, take the keycard from the shelf. With the keycard, make it so that the box within the garage is unlocked with the keycard. Then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
You see a suitcase.
There is an exit to the east. Don't worry, it is unblocked.
There is a nest of shrimp on the floor.
You are carrying: a teapot.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to travel south. After that, unlock the Microsoft limited edition locker. After that, ensure that the Microsoft limited edition locker within the vault is open. Then, pick up the worm from the Microsoft limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place.
Hey, want to see a dresser? Look over there, a dresser. Empty! What kind of nightmare TextWorld is this? You make out an opened portmanteau nearby. The portmanteau is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Microsoft limited edition keycard and a keyboard.

your action:

Response: go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take worm from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to venture west. And then, pick up the keycard from the counter within the restroom. Then, travel east. And then, make absolutely sure the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place.
You see a gleam over in a corner, where you can see a box.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to unlock the American limited edition box. After unlocking the American limited edition box, open the American limited edition box inside the cellar. Then, recover the shirt from the American limited edition box. Then, toss the shirt on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Let's see what's in here.
You can make out a American limited edition box. You can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. On the shelf you can see a gummy bear.
You need an unblocked exit? You should try going north.
There is a cookie on the floor.
You are carrying: an American limited edition passkey and a fly larva.

your action:

Response: unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take shirt from American limited edition box<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go north. After that, recover the passkey from the workbench in the garage. After that, move south. Then, make absolutely sure that the locker is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You can see a locker. You make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is ordinary. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a chocolate bar and a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from workbench<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, insert the Canadian limited edition key into the Canadian limited edition chest inside the bedroom's lock to unlock it. Having unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest is open. And then, take the chocolate bar from the Canadian limited edition chest. If you can get your hands on the chocolate bar, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You can see a Canadian limited edition chest. I mean, just wow! Isn't TextWorld just the best? A closed ordinary looking TextWorld style chest is here. You make out a Henderson's locker. There's something strange about this being here, but you can't put your finger on it. Oh wow! Is that what I think it is? It is! It's a stand. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a TextWorld style passkey on the floor.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take chocolate bar from Canadian limited edition chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. After that, take the passkey from the stand. Then, check that the box inside the spare room is unlocked with the passkey. Then, assure that the box within the spare room is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a couch. The couch appears to be empty.
You need an unguarded exit? You should try going south.
There is a pizza on the floor.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the Canadian style passkey from the table inside the vault. Then, venture south. That done, make absolutely sure that the Canadian style safe is shut. And then, make sure that the Canadian style safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
You see a table. The table is ordinary. On the table you make out a Canadian style passkey. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the rack. You can see a shelf. But the thing hasn't got anything on it. You see a counter. You shudder, but continue examining the counter. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: take Canadian style passkey from table<|im_end|>go south<|im_end|>close Canadian style safe<|im_end|>lock Canadian style safe with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest inside the salon is unlocked. After that, look and see that the chest is wide open. And then, retrieve the type G key from the chest within the salon. After that, make sure that the type G box within the salon is locked with the type G key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a type G box. You can make out a chest. You can make out a locked type 7 box.
There is an unblocked exit to the west.
You are carrying: a cookie, a stick of butter and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type G key from chest<|im_end|>lock type G box with type G key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, go south. Next, ensure that the lavender scented locker is open. And then, pick up the mouse from the lavender scented locker within the studio. Then, you can deposit the mouse into the formless safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
I am stoked to announce that you are now in the pantry.
You see a box. Is this what you came to TextWorld for? This... box? You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the south.
You are carrying: a legume and a latchkey.

your action:

Response: go south<|im_end|>open lavender scented locker<|im_end|>take mouse from lavender scented locker<|im_end|>insert mouse into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the cabinet is opened. After that, recover the type W latchkey from the cabinet inside the studio. With the type W latchkey, check that the type W chest within the studio is unlocked with the type W latchkey. And then, open the type W chest within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You make out a type W chest. Wow, isn't TextWorld just the best? You smell an intriguing smell, and follow it to a cabinet!
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type W latchkey from cabinet<|im_end|>unlock type W chest with type W latchkey<|im_end|>open type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the keycard from the floor of the cookhouse. After taking the keycard, go south. With that over with, assure that the safe in the steam room is unlocked with the keycard. Having unlocked the safe, make it so that the safe inside the steam room is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place. I guess you better just go and list everything you see here.
You can see an opened freezer in the room. Empty! What kind of nightmare TextWorld is this? You can make out a closed type 6 safe.
There is an unblocked exit to the south.
There is a chocolate bar, a keycard and a type 6 latchkey on the floor.
You are carrying: a fondue and a legume.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. And then, recover the keycard from the floor of the attic. After picking up the keycard, unlock the box inside the attic with the keycard. And then, open the box in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You bend down to tie your shoe. When you stand up, you notice a rack. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a salad and a fondue on the floor.
You are carrying: a stick of butter and a textbook.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip south. That done, take the legume from the dresser. And then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take legume from dresser<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the locker is unlocked. And then, make it so that the locker is wide open. After that, pick up the broom from the locker. After that, deposit the broom inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You start to take note of what's in the room.
You scan the room, seeing a box. The box is empty, what a horrible day! You see a locked locker in the room.
There is a closed gateway leading east. You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to venture west. Then, take the keycard from the safe within the chamber. Then, venture east. And then, doublecheck that the chest is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a locked chest. If you haven't noticed it already, there seems to be something there by the wall, it's a desk. You see a potato on the desk. You make out a stand. But there isn't a thing on it.
There is an unguarded exit to the west.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the vanilla scented passkey from the Microsoft safe. And then, unlock the vanilla scented box. Then, open the vanilla scented box within the kitchenette. After that, pick up the coffee cup from the vanilla scented box within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You see a vanilla scented box. Make a note of this, you might have to put stuff on or in it later on. You see a Microsoft safe. The Microsoft safe contains a vanilla scented passkey. Huh, weird. You make out a closed Henderson's style safe. You smell an interesting smell, and follow it to a chair. The chair is ordinary. On the chair you can make out a Henderson's style keycard.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: take vanilla scented passkey from Microsoft safe<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take coffee cup from vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could make an attempt to head north. Once you do that, make an effort to take a trip east. And then, go to the south. That done, make absolutely sure that the cabinet inside the laundromat is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bar.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the bar.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. Once you succeed at that, make an effort to go west. And then, move north. After that, open the portal. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the north. Then, try to go to the east. And then, make an attempt to head south. Then, make absolutely sure that the portmanteau in the study is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cashew and a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture west. And then, retrieve the type 2 keycard from the floor of the bar. And then, look and see that the type 2 locker is unlocked with the type 2 keycard. After that, open the type 2 locker inside the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 keycard<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the spare room.
You're not going to believe this, but you've just entered a spare room.
There is a closed portal leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
There is a cashew on the floor.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, travel west. Once you manage that, make an effort to go south. And then, unlock the non-euclidean chest with the non-euclidean key. Then, open the non-euclidean chest within the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it standard? You better believe it is.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: go west<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip east. With that accomplished, assure that the cuboid chest is unlocked. After that, open the cuboid chest in the dish-pit. Then, take the butterfly from the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You begin looking for stuff.
There is an open gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: go east<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take butterfly from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to head south. Then, venture south. After that, try to travel east. After that, close the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, take the keycard from the rack. After that, make an effort to travel east. And then, make absolutely sure that the safe is shut. After closing the safe, make absolutely sure the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type 6 locker. The type 6 locker contains a type 6 key. You scan the room, seeing a rack. The rack is usual. On the rack you see a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a table. You see a soap dispenser on the table.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>