Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to venture south. Then, try to take a trip south. That done, make an effort to move east. Then, recover the shirt from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take shirt from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to venture north. Then, take a trip east. And then, make an attempt to venture south. If you can get around to doing that, assure that the case inside the kitchenette is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the floor of the playroom. If you can get your hands on the keycard, unlock the box within the playroom. After that, make absolutely sure that the box is wide open. Then, take the manuscript from the box within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You rest your hand against a wall, but you miss the wall and fall onto a box. Is this it? Is this what you came to TextWorld to see? a box? You can make out a closed chest.
There is an unguarded exit to the north.
There is a keycard and a tablet on the floor.
You are carrying: a cauliflower.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move west. Then, pick up the insect from the floor of the parlor. After that, take a trip east. Then, place the insect on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened fudge scented chest close by. Empty! What kind of nightmare TextWorld is this? You make out an opened cabinet in the corner. The cabinet is empty, what a horrible day! You can make out a shelf. On the shelf you make out a loaf of bread and a bug, so there's that. You can make out a board. Unfortunately, there isn't a thing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a table! The table is ordinary. The table appears to be empty.
There is an unblocked exit to the west.
You are carrying: a fudge scented latchkey and a cd.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture north. Once you do that, lift the non-euclidean keycard from the floor of the study. After taking the non-euclidean keycard, make an attempt to take a trip south. With that over with, make it so the non-euclidean box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in an usual kind of place. That is to say, you're in a launderette. Okay, just remember what you're here to do, and everything will go great.
You make out a closed non-euclidean box. You see an opened locker in the room. Empty! What kind of nightmare TextWorld is this? You can make out a shelf. The shelf is ordinary. But the thing is empty. You swear loudly. You see a rack. The rack is normal. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread and a passkey on the floor.
You are carrying: a stick of butter, a candy bar and a keycard.

your action:

Response: go north<|im_end|>take non-euclidean keycard<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. And then, attempt to take a trip west. After that, head south. Okay, and then, pick up the shadfly from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to move east. After that, lift the TextWorld keycard from the floor of the kitchen. And then, look and see that the TextWorld locker is unlocked with the TextWorld keycard. Then, assure that the TextWorld locker in the kitchen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
There is an open door leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head west. Following that, recover the key from the shelf. After that, go east. And then, Insert the key into the locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You can make out a closed locker. Oh wow! Is that what I think it is? It is! It's a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand. Oh wow! Is that what I think it is? It is! It's a counter. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, travel west. With that accomplished, recover the controller from the floor of the chamber. And then, venture east. With that done, you can insert the controller inside the box within the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the restroom.
You can make out an opened box nearby. The box contains a keycard, a type 1 keycard and a shadfly. Wow, isn't TextWorld just the best? Look over there! a type 1 box. Huh, weird. The type 1 box is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a banana, a garlic clove and a sandwich.

your action:

Response: go west<|im_end|>take controller<|im_end|>go east<|im_end|>insert controller into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to venture east. That done, make an attempt to head south. After that, go south. And then, recover the sponge from the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, head south. With that accomplished, assure that the safe inside the cookery is wide open. Then, pick up the shadfly from the safe. And then, drop the shadfly on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You see a shelf. The shelf is normal. On the shelf you can make out a mop. You make out a table. You wonder idly who left that here. The table is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard and a key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go west. Okay, and then, try to go north. After that, recover the cauliflower from the freezer. Then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cauliflower from freezer<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the locker in the basement with the key. After that, make absolutely sure that the locker is opened. And then, recover the spherical key from the locker. If you can get your hands on the spherical key, lock the spherical box. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a typical kind of place. That is to say, you're in a basement.
Look over there! a spherical box. You can see a locked standard looking locker close by. You see a suitcase. The suitcase is empty, what a horrible day!
There is an unguarded exit to the north.
You are carrying: a cookie, a broccoli, a stick of butter, a key and a Quote of the Day Calendar.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel south. Then, take a trip south. And then, take the formless key from the counter. Then, assure that the formless box in the kitchen is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take formless key from counter<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First step, try to take a trip west. With that over with, take the loaf of bread from the cabinet. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin to take stock of what's in the room.
You can make out a closed chest close by. You can see a refrigerator. Empty! What kind of nightmare TextWorld is this? You can see a counter. The counter is usual. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset. You make out a chair. You shudder, but continue examining the chair. But the thing is empty. It would have been so cool if there was stuff on the chair.
There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying: a glove.

your action:

Response: go west<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move south. After that, pick up the non-euclidean latchkey from the counter in the basement. Then, look and see that the non-euclidean box in the basement is unlocked. After that, open the non-euclidean box within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just entered a garage.
You can make out a closed chest. You can make out a workbench. The workbench is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and an insect.

your action:

Response: go south<|im_end|>take non-euclidean latchkey from counter<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to head east. After that, doublecheck that the lavender scented box within the canteen is ajar. Then, retrieve the fresh laundry scented keycard from the lavender scented box inside the canteen. And then, lock the fresh laundry scented safe inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can make out a desk. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
There is a salad on the floor.
You are carrying: a sandwich and an apple.

your action:

Response: go east<|im_end|>open lavender scented box<|im_end|>take fresh laundry scented keycard from lavender scented box<|im_end|>lock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, unlock the locker with the key. And then, open the locker in the canteen. And then, retrieve the Microsoft keycard from the locker. And then, insert the Microsoft keycard into the Microsoft safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You can make out a locked Microsoft safe in the room. You see a locker. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take Microsoft keycard from locker<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head south. Once you do that, head west. Next, lift the scarf from the floor of the pantry. And then, put the scarf on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is an open door leading south. There is an open portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go west<|im_end|>take scarf<|im_end|>put scarf on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to go to the south. After that, recover the passkey from the toolbox inside the workshop. With the passkey, insert the passkey into the box within the workshop's lock to unlock it. Then, ensure that the box in the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can see a fresh laundry scented box. You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a strawberry, a fondue and a fresh laundry scented passkey.

your action:

Response: go south<|im_end|>take passkey from toolbox<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to insert the passkey into the safe in the shower's lock to unlock it. And then, ensure that the safe within the shower is open. After pulling open the safe, retrieve the paper towel from the safe. With the paper towel, drop the paper towel on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You see a safe. You see an opened dresser. The dresser is empty, what a horrible day! You can see a cabinet. The cabinet is empty, what a horrible day! You see a bench. You see an iron on the bench. You scan the room, seeing a rack. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey and a teapot.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, take the cuboid passkey from the trunk within the vault. Then, attempt to move south. Then, check that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a trunk. The trunk contains a cuboid passkey, a key, a latchkey and a pair of headphones. You see a safe. There's something strange about this being here, but you can't put your finger on it. You can make out a closed chest in the corner.
There is an exit to the south. Don't worry, it is unblocked.
There is a frisbee and a shoe on the floor.
You are carrying: a broccoli.

your action:

Response: take cuboid passkey from trunk<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. With that done, lift the nest of puppies from the floor of the kitchen. After stealing the nest of puppies, head south. With that over with, toss the nest of puppies on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You see a safe. You make out a locked cuboid locker.
You need an unguarded exit? You should try going north.
You are carrying: a keycard and a scarf.

your action:

Response: go north<|im_end|>take nest of puppies<|im_end|>go south<|im_end|>drop nest of puppies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the type 4 locker. Then, doublecheck that the type 4 locker inside the sauna is opened. Having pulled open the type 4 locker, take the gummy bear from the type 4 locker. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a type 4 locker. You can make out a closed cuboid box. You make out a table. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage. You see a counter. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a burger on the floor.
You are carrying: a type 4 keycard and a butterfly.

your action:

Response: unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take gummy bear from type 4 locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be good if you could take a trip west. Next, pick up the fly larva from the shelf. And then, travel east. And then, rest the fly larva on the chair inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a standard kind of place. That is to say, you're in a kitchen.
You make out a chair. The chair appears to be empty.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from shelf<|im_end|>go east<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to take a trip east. And then, lift the insect from the floor of the shower. And then, make an effort to go to the west. Once you do that, place the insect on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
You see a gleam over in a corner, where you can see a stand. But there isn't a thing on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>go west<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go south. Then, take the keycard from the locker in the closet. And then, make absolutely sure that the box in the closet is unlocked. Then, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it ordinary? You better believe it is.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You make out a platter. The platter is ordinary. But the thing is empty. It would have been so cool if there was stuff on the platter! oh well. You see a plate. On the plate you can see a passkey.
You need an unblocked exit? You should try going south.
You are carrying: a spherical keycard.

your action:

Response: go south<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip west. After that, venture north. Once you get around to doing that, take a trip east. Next, pick-up the sponge from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a cucumber and a keyboard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, head east. And then, make an effort to head south. With that accomplished, attempt to take a trip south. Then, recover the bug from the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You start to take note of what's in the room.
You scan the room for a workbench, and you find a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take bug from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to venture south. Next, make it so that the Henderson's limited edition safe is ajar. After opening the Henderson's limited edition safe, pick up the key from the Henderson's limited edition safe inside the scullery. After that, unlock the box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter, a sandwich and a laptop on the floor.
You are carrying: a cashew, a Henderson's limited edition keycard, a cuboid keycard and a spoon.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take key from Henderson's limited edition safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could make sure that the hatch is unlocked. After that, ensure that the hatch inside the study is open. Then, go to the east. And then, pick up the lamp from the bench in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
There is a closed hatch leading east. There is a closed gateway leading north. There is a closed door leading south.
You are carrying: a latchkey.

your action:

Response: unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take lamp from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the key from the armchair in the office. Having picked up the key, make it so that the safe within the office is unlocked. After that, assure that the safe is open. Then, you can deposit the teapot inside the safe in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You begin looking for stuff.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an armchair. You see a fondue, a key and a backup calendar on the armchair, so there's that.
There is an unguarded exit to the west.
There is a fly larva on the floor.
You are carrying: a cookie, a stick of butter, a passkey and a teapot.

your action:

Response: take key from armchair<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, attempt to travel south. Once you get around to doing that, attempt to travel south. And then, try to go east. Then, pick up the insect from the cabinet inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take insect from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. After that, assure that the locker in the cubicle is opened. After that, take the pen from the locker within the cubicle. After that, put the pen on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You begin to take stock of what's here.
You make out a locked box nearby. You can see a bookshelf. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. You swear loudly.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>put pen on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the Henderson's chest inside the office with the Henderson's key. Then, ensure that the Henderson's chest is open. After that, recover the passkey from the Henderson's chest. If you have got the passkey, check that the door is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You see a locked Henderson's chest, which looks normal, right there by you.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take passkey from Henderson's chest<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go south. That done, make absolutely sure that the type L box is ajar. Then, retrieve the lavender scented keycard from the type L box. And then, Deposit the lavender scented keycard into the lavender scented locker within the study to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. You rest your hand against a wall, but you miss the wall and fall onto a coffer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unblocked.
There is a gummy bear and a keycard on the floor.
You are carrying: a type L key and a fork.

your action:

Response: go south<|im_end|>open type L box<|im_end|>take lavender scented keycard from type L box<|im_end|>lock lavender scented locker with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the cuboid chest within the workshop. Then, retrieve the fresh laundry scented keycard from the cuboid chest. After that, travel east. Once you finish that, unlock the fresh laundry scented box with the fresh laundry scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in an usual kind of place. That is to say, you're in a workshop.
You make out a cuboid chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Now why would someone leave that there? But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bookshelf! oh well.
There is an exit to the east. Don't worry, it is unblocked.
There is a cuboid keycard on the floor.
You are carrying: a legume.

your action:

Response: open cuboid chest<|im_end|>take fresh laundry scented keycard from cuboid chest<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, attempt to go to the east. Then, pick-up the American latchkey from the floor of the cellar. After that, make absolutely sure that the American safe is unlocked. And then, ensure that the American safe in the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. You start to take note of what's in the room.
You can see a locked trunk. You see a desk. The desk is ordinary. Looks like someone's already been here and taken everything off it, though. You make out a couch. The couch is standard. But there isn't a thing on it. You can make out a recliner. The recliner is normal. The recliner appears to be empty. You can make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is a loaf of bread and a laptop on the floor.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take American latchkey<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to move north. And then, recover the hat from the rack within the attic. Then, take a trip south. Next, sit the hat on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
Look over there! a Henderson's box. You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a Henderson's latchkey and a vacuum on the floor.
You are carrying: a pear and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take hat from rack<|im_end|>go south<|im_end|>put hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. After that, recover the stick of butter from the bench within the parlor. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading north. There is a closed door leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stick of butter from bench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, make an attempt to venture north. Okay, and then, open the gateway. Then, make an attempt to go to the west. Okay, and then, pick up the paper towel from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the studio. The room is well lit.
You need an unguarded exit? You should try going north.
You are carrying: a stick of butter and a keyboard.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go west<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go west. After that, take the keyboard from the type E safe. And then, take a trip east. After that, place the keyboard on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. But the thing hasn't got anything on it. You can see a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a pear, a burger and a textbook on the floor.
You are carrying: a carrot and a type E latchkey.

your action:

Response: go west<|im_end|>take keyboard from type E safe<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture south. And then, pick up the Henderson's style key from the workbench in the vault. And then, doublecheck that the Henderson's style chest inside the vault is unlocked with the Henderson's style key. After that, ensure that the Henderson's style chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You begin looking for stuff.
You can see a dresser. Hmmm... what else, what else? The dresser is empty, what a horrible day! Look over there! a TextWorld style locker. You smell a hideous smell, and follow it to a bed stand. The bed stand is usual. On the bed stand you can make out a sandwich.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a potato and a TextWorld style keycard.

your action:

Response: go south<|im_end|>take Henderson's style key from workbench<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to take the type F keycard from the recliner inside the bedchamber. And then, doublecheck that the type F locker is unlocked with the type F keycard. And then, doublecheck that the type F locker is wide open. Then, retrieve the textbook from the type F locker inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
A well framed sign tells you that you are now in the bedchamber.
You can make out a locked type F locker right there by you. You can see a recliner. The recliner is standard. On the recliner you see a type F keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type F keycard from recliner<|im_end|>unlock type F locker with type F keycard<|im_end|>open type F locker<|im_end|>take textbook from type F locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to insert the type V key into the type V locker inside the office's lock to unlock it. And then, doublecheck that the type V locker in the office is opened. Then, take the pencil from the type V locker. Then, throw the pencil on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You start to take note of what's in the room.
You can make out a locked type V locker. You hear a noise behind you and spin around, but you can't see anything other than a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a safe.
You need an unguarded exit? You should try going north.
You are carrying: a peanut, a type V key, a key, a type 3 latchkey, a butterfly and a knife.

your action:

Response: unlock type V locker with type V key<|im_end|>open type V locker<|im_end|>take pencil from type V locker<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the west. That done, retrieve the book from the floor of the recreation zone. Then, go east. Then, deposit the book inside the basket inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a basket. The basket is empty, what a horrible day!
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>insert book into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go west. Okay, and then, make an attempt to head north. Then, take the type 3 keycard from the trunk within the steam room. After that, unlock the type 3 safe inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 3 keycard from trunk<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Okay, and then, make an attempt to move south. After that, travel west. Following that, take the shadfly from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move west. With that accomplished, take the fly larva from the rack within the closet. If you can get your hands on the fly larva, try to head east. Once you do that, toss the fly larva on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can see a locked chest. You make out a locked ordinary looking trunk nearby. Hey, want to see a mantelpiece? Look over there, a mantelpiece. The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an unguarded exit to the west.
There is a pear and a key on the floor.
You are carrying: a chocolate bar and a coffee cup.

your action:

Response: go west<|im_end|>take fly larva from rack<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, recover the type K latchkey from the display within the workshop. And then, head south. After that, close the type K chest. After that, lock the type K chest within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened display. The display contains a type K latchkey. The light flickers for a second, but nothing else happens. Look over there! a mantelpiece. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
There is a gummy bear on the floor.
You are carrying: a licorice strip and a Microsoft style latchkey.

your action:

Response: take type K latchkey from display<|im_end|>go south<|im_end|>close type K chest<|im_end|>lock type K chest with type K latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, insert the passkey into the locker's lock to unlock it. After you have unlocked the locker, open the locker within the vault. Having opened the locker, take the scarf from the locker within the vault. And then, ditch the scarf on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You see a locker. You can make out a table. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey, a disk and a broom.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take scarf from locker<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture east. Then, make it so that the Microsoft limited edition box inside the studio is opened. Then, retrieve the passkey from the Microsoft limited edition box in the studio. After that, make absolutely sure that the box is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's limited edition chest. You can make out a locked chest.
There is an exit to the east. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a Microsoft limited edition latchkey and a Henderson's limited edition passkey.

your action:

Response: go east<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the American style keycard from the mantle. After that, try to take a trip south. Then, insert the American style keycard into the American style safe's lock to unlock it. Then, open the American style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber.
You can make out an opened chest close by. The chest contains a durian. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You see a mantle. The mantle is standard. On the mantle you can make out an American style keycard and a tablet.
You need an unguarded exit? You should try going south.
There is a dvd on the floor.
You are carrying: a key and a teaspoon.

your action:

Response: take American style keycard from mantle<|im_end|>go south<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the type 1 chest is unlocked with the type 1 passkey. After unlocking the type 1 chest, ensure that the type 1 chest is open. And then, pick up the Canadian limited edition key from the type 1 chest. Then, unlock the Canadian limited edition locker inside the bar with the Canadian limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition locker. There's something strange about this being here, but you can't put your finger on it. You see a locked type 1 chest in the corner. You can see an opened dresser. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is normal. But the thing is empty. Hm. Oh well You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is standard. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is an unblocked exit to the north.
There is a strawberry on the floor.
You are carrying: a durian and a type 1 passkey.

your action:

Response: unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take Canadian limited edition key from type 1 chest<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Okay, and then, recover the paper towel from the floor of the laundry place. Then, make an attempt to move east. And then, sit the paper towel on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom.
You see a type K safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You make out a table. But there isn't a thing on it. This always happens, here in TextWorld!
You need an unguarded exit? You should try going west.
There is a legume, a key and a butterfly on the floor.
You are carrying: a type K keycard and an Advent Calendar.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel south. Then, make an effort to head west. Then, retrieve the key from the floor of the studio. And then, lock the portal within the studio with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
There is a cauliflower on the floor.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the teacup from the refrigerator. And then, travel east. After that, ensure that the non-euclidean box inside the chamber is open. After that, place the teacup into the non-euclidean box within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. You begin to take stock of what's in the room.
Hey, want to see a refrigerator? Look over there, a refrigerator. The refrigerator contains a pizza and a teacup. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded.
There is a cucumber on the floor.
You are carrying: a non-euclidean latchkey.

your action:

Response: take teacup from refrigerator<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>insert teacup into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move north. Once you finish that, retrieve the Canadian limited edition keycard from the floor of the office. Then, make an effort to take a trip south. And then, make sure that the Canadian limited edition locker inside the kitchenette is unlocked with the Canadian limited edition keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. The room is well lit.
You can see a Canadian limited edition locker. Wow, isn't TextWorld just the best? You can see a table. The table is usual. But the thing is empty, unfortunately. You smell an intriguing smell, and follow it to a pan. The pan is typical. On the pan you make out a nest of spiders. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take Canadian limited edition keycard<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move north. Then, pick up the latchkey from the chair. And then, attempt to go to the south. Once you manage that, make sure that the locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You make out a locked locker. An open drawer is in the corner. What a letdown! The drawer is empty! You see an opened non-euclidean box. The non-euclidean box is empty! This is the worst thing that could possibly happen, ever! You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? Look over there! a basket. The basket contains a non-euclidean passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>take latchkey from chair<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to move south. If you can get through with that, ensure that the chest inside the recreation zone is open. After pulling open the chest, recover the cushion from the chest within the recreation zone. After that, place the cushion on the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can see a type N chest. You can see a table. The table is usual. But oh no! there's nothing on this piece of garbage.
There is an exit to the south. Don't worry, it is unblocked.
There is a broccoli and a type N latchkey on the floor.
You are carrying: a peanut, a blanket and a broom.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>put cushion on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, go to the south. Then, head east. And then, doublecheck that the safe within the cookhouse is wide open. Having opened the safe, pick up the teacup from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, retrieve the latchkey from the bed stand. Having taken the latchkey, look and see that the box in the salon is unlocked with the latchkey. After unlocking the box, open the box within the salon. After that, take the insect from the box within the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
This might come as a shock to you, but you've just come into a salon.
You can make out a locked box here. You make out a bed stand. The bed stand is typical. On the bed stand you make out a fondue and a latchkey. Wow! Just like in the movies! You make out a stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying: a monitor and a lamp.

your action:

Response: take latchkey from bed stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, lift the type N passkey from the floor of the vault. And then, attempt to move west. Then, close the type N door. Then, make sure the type N door is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You need an unguarded exit? You should try going west.
There is a type N passkey on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: take type N passkey<|im_end|>go west<|im_end|>close type N door<|im_end|>lock type N door with type N passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could take a trip east. If you can accomplish that, lift the passkey from the floor of the workshop. Then, unlock the box in the workshop. And then, open the box within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the Microsoft passkey from the Henderson's box. After picking up the Microsoft passkey, unlock the Microsoft locker. Once you have unlocked the Microsoft locker, make sure that the Microsoft locker inside the closet is open. Then, take the hat from the Microsoft locker inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You have walked into the most usual of all possible closets. You begin looking for stuff.
You can see a locked Microsoft locker. You make out a Henderson's box. Something scurries by right in the corner of your eye. Probably nothing. The Henderson's box contains a Microsoft passkey and a Henderson's key. Oh wow! Is that what I think it is? It is! It's a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The chest contains a glove. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a stand. The stand appears to be empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft passkey from Henderson's box<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take hat from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, you could, like, make it so that the portal in the chamber is unlocked. Then, open the portal. Then, move west. Then, retrieve the spork from the chair in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>take spork from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the type 5 portal is unlocked with the type 5 passkey. And then, ensure that the type 5 portal is open. After you have opened the type 5 portal, try to go to the south. That done, place the spoon on the table inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty ordinary here.
There is a closed door leading north. There is a closed type 5 portal leading south.
You are carrying: a type 5 passkey and a spoon.

your action:

Response: unlock type 5 portal with type 5 passkey<|im_end|>open type 5 portal<|im_end|>go south<|im_end|>put spoon on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Next, recover the non-euclidean latchkey from the floor of the cookery. And then, insert the non-euclidean latchkey into the non-euclidean safe's lock to unlock it. Then, open the non-euclidean safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You make out a locked locker close by. You can make out a closed box right there by you. Hey, want to see a portmanteau? Look over there, a portmanteau. You rest your hand against a wall, but you miss the wall and fall onto a table. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the table.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey and a key.

your action:

Response: go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to move east. If you can succeed at that, recover the American key from the bar. Then, insert the American key into the American safe inside the chamber's lock to unlock it. And then, make sure that the American safe in the chamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one.
You make out a cabinet. The cabinet contains a Microsoft key, so there's that. You can see a Microsoft safe. You can make out a bowl. The bowl is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from bar<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, make it so that the Henderson's chest is unlocked with the Henderson's passkey. And then, ensure that the Henderson's chest in the shower is open. Having pulled open the Henderson's chest, take the paper towel from the Henderson's chest. Then, ditch the paper towel on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You have moved into a shower. Not the shower you'd expect. No, this is a shower.
Look out! It's a- oh, never mind, it's just a Henderson's chest. You can make out a type B box. The type B box is empty! What a waste of a day! You make out a American box. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an American keycard on the floor.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take paper towel from Henderson's chest<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take the passkey from the bench inside the shower. Then, unlock the box with the passkey. After that, make absolutely sure that the box inside the shower is ajar. And then, deposit the controller inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's here.
You make out a locked box, which looks usual, in the corner. Oh, great. Here's a bench. You see a passkey on the bench.
There is a closed hatch leading east. There is a closed door leading west.
You are carrying: a controller.

your action:

Response: take passkey from bench<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert controller into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the key from the floor of the cookery. And then, make an attempt to go east. If you can finish that, insert the key into the box within the closet's lock to unlock it. Then, assure that the box in the closet is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one. You begin to take stock of what's in the room.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
There is a key and a napkin on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make absolutely sure that the Microsoft style box is unlocked with the Microsoft style keycard. Then, open the Microsoft style box within the canteen. And then, pick up the bowl from the Microsoft style box. Then, toss the bowl on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
You smell a hideous smell, and follow it to a Microsoft style box. You can make out a fridge. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The fridge is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft style keycard, a shirt and a sponge.

your action:

Response: unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take bowl from Microsoft style box<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the sauna with the keycard. Having unlocked the safe, open the safe inside the sauna. And then, take the latchkey from the safe. After getting the latchkey, look and see that the chest inside the sauna is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can make out a chest. You can make out a safe. You see a drawer. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying: a keycard, a passkey and a tv.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go east. Following that, ensure that the rectangular box is open. And then, retrieve the salad from the rectangular box within the sauna. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked spherical chest nearby. You can make out a cabinet. You wonder idly who left that here. You make out a bookshelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular keycard, a spherical latchkey and an iron.

your action:

Response: go east<|im_end|>open rectangular box<|im_end|>take salad from rectangular box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Once you get around to doing that, venture south. Okay, and then, recover the fly larva from the cabinet. If you can get your hands on the fly larva, place the fly larva on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an open portal leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fly larva from cabinet<|im_end|>put fly larva on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to venture south. After that, head east. With that over with, recover the Henderson's limited edition passkey from the chest. Having got the Henderson's limited edition passkey, Insert the Henderson's limited edition passkey into the Henderson's limited edition box in the bar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in a place we're calling a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition passkey from chest<|im_end|>lock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to try to go to the north. After that, retrieve the fondue from the counter within the restroom. After you have got the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
What's that over there? It looks like it's a Microsoft style locker. There's something strange about this being here, but you can't put your finger on it. You scan the room, seeing a safe. Now why would someone leave that there? You see a locked trunk.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a Microsoft style keycard and a lightbulb.

your action:

Response: go north<|im_end|>take fondue from counter<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, insert the key into the hatch's lock to unlock it. Then, assure that the hatch is ajar. After that, head south. And then, pick up the staple from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is a closed door leading north. There is a closed hatch leading south.
You are carrying: a key.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the freezer is open. After that, retrieve the fly larva from the freezer within the kitchenette. And then, take a trip east. And then, place the fly larva on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty usual here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a freezer. You wonder idly who left that here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take fly larva from freezer<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to unlock the box inside the study. After that, open the box within the study. And then, pick up the Canadian limited edition keycard from the box. Then, unlock the Canadian limited edition locker in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked Canadian limited edition locker. You can make out a box. You see a bureau. You shudder, but continue examining the room. The bureau is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a burger and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition keycard from box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to go to the north. If you can manage that, take the mop from the table in the sauna. And then, head south. Then, deposit the mop inside the cuboid locker within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room, seeing a cuboid locker. The cuboid locker is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a locker. Something scurries by right in the corner of your eye. Probably nothing. The locker contains a latchkey. You see a chest. You see a closed toolbox. You rest your hand against a wall, but you miss the wall and fall onto a bookshelf. The bookshelf is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
You are carrying: a cuboid passkey.

your action:

Response: go north<|im_end|>take mop from table<|im_end|>go south<|im_end|>insert mop into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the type R keycard from the bowl. Then, unlock the type R box. And then, open the type R box. After that, pick up the mug from the type R box within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can make out a type R box. You see an opened fridge. The fridge is empty! What a waste of a day! You can make out a bowl. You see a type R keycard on the bowl. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a plate. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a kettle on the floor.
You are carrying: a butterfly.

your action:

Response: take type R keycard from bowl<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take mug from type R box<|im_end|>