Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the passkey from the floor of the basement. Then, venture north. And then, look and see that the gateway is shut. After you have shut the gateway, assure that the gateway within the dish-pit is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in the place we're calling the basement. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go north<|im_end|>close gateway<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, retrieve the passkey from the case in the canteen. And then, make an attempt to head east. After that, close the chest inside the kitchen. And then, lock the chest with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a case. The case contains a passkey. You can see a board. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a salad.

your action:

Response: take passkey from case<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture north. With that over with, attempt to go east. And then, retrieve the type Z latchkey from the floor of the steam room. Then, unlock the type Z locker within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type Z latchkey<|im_end|>unlock type Z locker with type Z latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, attempt to go to the west. And then, take the cuboid latchkey from the workbench inside the closet. And then, make an attempt to go east. And then, unlock the cuboid safe within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a cuboid safe. You see a closed locker. You see an opened TextWorld safe. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the west.
You are carrying: a burger and a teapot.

your action:

Response: go west<|im_end|>take cuboid latchkey from workbench<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the safe inside the study is unlocked with the keycard. Then, ensure that the safe inside the study is open. Then, recover the printer from the safe. And then, place the printer on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's here.
You can see a safe. You make out a mantle. The mantle is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading east. There is a closed door leading south. There is a closed passageway leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>put printer on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to venture north. And then, pick up the mug from the floor of the office. After that, make an effort to travel south. With that done, place the mug on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You begin looking for stuff.
You can make out a desk. The desk is normal. On the desk you can see a fly larva. Oh wow! Is that what I think it is? It is! It's a shelf. You see an insect on the shelf. Something scurries by right in the corner of your eye. Probably nothing. You make out a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is typical. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's an armchair. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a mouse on the floor.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>put mug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to take a trip east. Then, open the locker inside the studio. And then, recover the mouse from the locker. And then, place the mouse inside the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>insert mouse into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, go to the west. With that done, retrieve the key from the workbench. After that, try to venture east. Then, unlock the chest within the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can see a chest. You see a locked American limited edition safe. You see a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf. You rest your hand against a wall, but you miss the wall and fall onto a bench. However, the bench, like an empty bench, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from workbench<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, go north. And then, move east. Following that, try to move south. After that, recover the desktop computer from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that accomplished, retrieve the type 9 passkey from the table. After that, move west. After that, insert the type 9 passkey into the type 9 box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
I am required to announce that you are now in the attic.
What's that over there? It looks like it's a type 9 box. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 9 passkey from table<|im_end|>go west<|im_end|>unlock type 9 box with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, make an attempt to head west. With that done, retrieve the cashew from the shelf inside the basement. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in the place we're calling the restroom.
You rest your hand against a wall, but you miss the wall and fall onto a board. Looks like someone's already been here and taken everything off it, though. You see a bench. But the thing is empty. You can make out a table. But the thing hasn't got anything on it. Hey, want to see a counter? Look over there, a counter. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take cashew from shelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, head south. After that, pick-up the TextWorld limited edition passkey from the floor of the study. After that, travel north. With that accomplished, unlock the TextWorld limited edition passageway in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
There is a closed TextWorld limited edition passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
There is an apple on the floor.
You are carrying: a grape.

your action:

Response: go south<|im_end|>take TextWorld limited edition passkey<|im_end|>go north<|im_end|>unlock TextWorld limited edition passageway with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, make an effort to head west. And then, go south. And then, make an attempt to venture east. And then, put the soap dispenser on the board inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gateway leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>put soap dispenser on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, go north. Following that, retrieve the pear from the floor of the workshop. With the pear, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean box. The non-euclidean box contains a mat. You can see a bench. The bench is standard. But the thing is empty. You make out a table. The table is typical. Unfortunately, there isn't a thing on it. You can make out a shelf. You shudder, but continue examining the shelf. The shelf is typical. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
There is a non-euclidean latchkey and a sock on the floor.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to lift the key from the floor of the laundry place. Then, venture east. And then, check that the locker is unlocked with the key. Then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
You can make out a safe. The light flickers for a second, but nothing else happens.
There is an exit to the east. Don't worry, it is unguarded.
There is a pear, a berry and a key on the floor.
You are carrying: an onion and a keycard.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to travel south. Next, recover the key from the non-euclidean locker. Then, check that the safe is unlocked with the key. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it ordinary? You better believe it is. You start to take note of what's in the room.
You make out a chest. You see a recliner. The recliner is ordinary. On the recliner you see a passkey and a monitor.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a stick of butter, a banana and a non-euclidean passkey.

your action:

Response: go south<|im_end|>take key from non-euclidean locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head south. With that done, open the safe. And then, recover the folder from the safe. After that, sit the folder on the stand within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. Let's see what's in here.
You make out a type V box. Hmmm... what else, what else? You make out a closed formless chest.
You need an unguarded exit? You should try going south.
There is a peanut and a formless keycard on the floor.
You are carrying: a type V keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>put folder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go east. After that, open the non-euclidean locker within the washroom. And then, recover the latchkey from the non-euclidean locker. After that, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a typical kind of place. That is to say, you're in a steam room.
You can see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
There is a stick of butter and a broom on the floor.
You are carrying: a non-euclidean key and a frisbee.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to travel east. And then, try to head south. That done, make an effort to take a trip west. Then, pick-up the backup calendar from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. Let's see what's in here.
There is a closed portal leading north. There is a closed hatch leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, look and see that the TextWorld locker is unlocked. Having unlocked the TextWorld locker, ensure that the TextWorld locker is open. After that, pick up the ladle from the TextWorld locker. After you have got the ladle, put the ladle on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You make out a TextWorld locker. You make out an opened safe close by. The safe is empty! What a waste of a day! You can make out a locked case in the corner. What's that over there? It looks like it's a table. But the thing is empty. You scan the room for a platter, and you find a platter. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the platter.
There is an unguarded exit to the west.
There is a passkey and a whisk on the floor.
You are carrying: a loaf of bread and a TextWorld latchkey.

your action:

Response: unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take ladle from TextWorld locker<|im_end|>put ladle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the latchkey from the box. With the latchkey, unlock the chest within the chamber. After that, ensure that the chest is open. And then, retrieve the textbook from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere.
Oh wow! Is that what I think it is? It is! It's a chest. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a box. The light flickers for a second, but nothing else happens. The box contains a latchkey. I mean, just wow! Isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is typical. The mantle appears to be empty. You scan the room for a shelf, and you find a shelf. However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying: a peanut and a butterfly.

your action:

Response: take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move south. Then, attempt to travel south. Then, head east. With that accomplished, close the trunk. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to open the gateway. And then, venture west. Then, take the tv from the bench. After that, sit the tv on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
There is a closed gate leading north. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take tv from bench<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move north. Okay, and then, head west. That done, attempt to go to the south. Next, make sure that the bureau in the workshop is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the formless safe. After that, open the formless safe. Then, pick up the hat from the formless safe. Then, put the hat on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a locked formless safe close by. You can make out a soap scented locker. Make a note of this, you might have to put stuff on or in it later on. You see a table. The table is usual. On the table you can see a burger. There's something strange about this being here, but you can't put your finger on it. Were you looking for a rack? Because look over there, it's a rack. Unfortunately, there isn't a thing on it. Were you looking for a shelf? Because look over there, it's a shelf. You wonder idly who left that here. On the shelf you can see a legume. You shudder, but continue examining the room.
There is an unguarded exit to the north.
There is a soap scented key on the floor.
You are carrying: a licorice strip, a stick of butter and a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take hat from formless safe<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, try to go west. Then, take the stick of butter from the trunk in the basement. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You have come into a washroom. Not the washroom you'd expect. No, this is a washroom.
You can see a closed locker. You see a bench. But the thing hasn't got anything on it. Hey, want to see a shelf? Look over there, a shelf. The shelf appears to be empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
There is a salad and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from trunk<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the type 1 box in the cookery. And then, ensure that the type 1 box within the cookery is open. After that, recover the passkey from the type 1 box in the cookery. Then, unlock the locker in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
You see a locker. You see a locked usual looking type 1 box in the corner. You can make out an opened refrigerator. What a letdown! The refrigerator is empty!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a gummy bear, a stick of butter, a peanut and a type 1 key.

your action:

Response: unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>take passkey from type 1 box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an attempt to go to the south. After that, take the formless key from the type F chest inside the bedchamber. After that, unlock the formless safe. And then, ensure that the formless safe in the bedchamber is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one. You start to take note of what's in the room.
You make out a Canadian style box. The Canadian style box contains a cabbage and a Canadian style latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key from type F chest<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could try to take a trip east. And then, ensure that the type 2 safe within the salon is open. Then, pick up the rectangular passkey from the type 2 safe. With the rectangular passkey, make it so that the rectangular box in the salon is locked with the rectangular passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Henderson's style locker. A closed cuboid safe, which looks normal, is close by.
There is an unblocked exit to the east.
There is a stick of butter and a cuboid keycard on the floor.
You are carrying: a pear and a Henderson's style latchkey.

your action:

Response: go east<|im_end|>open type 2 safe<|im_end|>take rectangular passkey from type 2 safe<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture west. Once you get through with that, pick up the butterfly from the plate inside the kitchenette. Then, take a trip east. And then, rest the butterfly on the mantelpiece inside the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You can see a mantelpiece. The mantelpiece appears to be empty.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from plate<|im_end|>go east<|im_end|>put butterfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make absolutely sure that the locker is unlocked. Then, ensure that the locker inside the cellar is open. Then, retrieve the key from the locker within the cellar. With the key, unlock the safe within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You can make out a safe. The light flickers for a second, but nothing else happens. You make out a locker. Wow, isn't TextWorld just the best? You can make out a table. However, the table, like an empty table, has nothing on it. You make out a workbench. But oh no! there's nothing on this piece of junk. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, recover the latchkey from the floor of the restroom. Then, try to go to the south. Then, unlock the box in the vault. After that, open the box within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You see a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But the thing hasn't got anything on it. Hm. Oh well Were you looking for a table? Because look over there, it's a table. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the south.
There is a latchkey, a keycard and a worm on the floor.
You are carrying: an insect and a paper towel.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, ensure that the safe is open. And then, take the keycard from the safe. Once you have taken the keycard, look and see that the locker is unlocked with the keycard. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You can see a locker. You hear a noise behind you and spin around, but you can't see anything other than a safe. Make a note of this, you might have to put stuff on or in it later on. You make out a locked American chest right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cauliflower and an American latchkey.

your action:

Response: open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go west. Once you finish that, retrieve the Quote of the Day Calendar from the mantelpiece in the study. Then, attempt to go to the east. Then, put the Quote of the Day Calendar on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
You see a Microsoft style box! You can see a table. On the table you see a stick of butter. You make out a pan. The pan is usual. On the pan you can see a Microsoft style keycard. You can see a plate. The plate is usual. But oh no! there's nothing on this piece of trash. What's the point of an empty plate?
You need an unguarded exit? You should try going west.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from mantelpiece<|im_end|>go east<|im_end|>put Quote of the Day Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the Microsoft limited edition safe in the studio is unlocked with the Microsoft limited edition key. Then, open the Microsoft limited edition safe. Then, retrieve the type E latchkey from the Microsoft limited edition safe in the studio. Then, doublecheck that the type E portal is unlocked with the type E latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You make out a locked Microsoft limited edition safe.
There is a closed passageway leading east. There is a closed type E portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take type E latchkey from Microsoft limited edition safe<|im_end|>unlock type E portal with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the box in the cellar. After that, make sure that the box in the cellar is opened. After you have pulled open the box, retrieve the Henderson's keycard from the box. If you can get your hands on the Henderson's keycard, unlock the Henderson's box in the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin looking for stuff.
You make out a locked Henderson's box, which looks standard, close by. Hey, want to see a box? Look over there, a box. Classic TextWorld. You see a rack. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a durian, a key, a teaspoon, a tablet and a tv.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move north. Then, recover the tablet from the box in the bedroom. After that, take a trip south. Next, throw the tablet on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I am required to announce that you are now in the chamber. You begin looking for stuff.
Hey, want to see a couch? Look over there, a couch. The couch is normal. On the couch you can make out a fondue and a pillow.
There is an unguarded exit to the north.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tablet from box<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to recover the keycard from the crate. After that, make absolutely sure that the safe inside the pantry is unlocked. Having unlocked the safe, open the safe within the pantry. And then, pick up the shadfly from the safe inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a locked safe close by. You make out a crate. The crate contains a keycard.
There is a closed passageway leading west. There is an open portal leading east.
You are carrying nothing.

your action:

Response: take keycard from crate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the gateway is open. And then, attempt to head north. Then, move north. With that over with, make sure that the trunk within the launderette is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a nest of ticks.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the safe in the bedchamber is unlocked. After that, make it so that the safe inside the bedchamber is wide open. And then, take the nest of caterpillars from the safe within the bedchamber. And then, deposit the nest of caterpillars on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a recliner. The recliner is normal. But the thing is empty. Hm. Oh well You can make out a bookshelf. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a passkey and a pair of headphones.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of caterpillars from safe<|im_end|>drop nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 4 passkey from the floor of the cookhouse. With the type 4 passkey, try to go to the south. That done, make absolutely sure that the type 4 locker is unlocked. Then, ensure that the type 4 locker in the canteen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can make out a counter. You see a carrot on the counter. You can make out a table. The table appears to be empty. You can make out a chair. The chair is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the south.
There is a type 4 passkey on the floor.
You are carrying: a coconut and a grape.

your action:

Response: take type 4 passkey<|im_end|>go south<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel east. Following that, try to go to the south. After that, close the chest. And then, doublecheck that the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the east. With that done, pick up the keycard from the floor of the office. After stealing the keycard, look and see that the chest is unlocked with the keycard. After that, open the chest inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. You can barely contain your excitement.
You smell an interesting smell, and follow it to a stand. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the passkey into the locker in the study's lock to unlock it. And then, make absolutely sure that the locker in the study is opened. After pulling open the locker, pick up the durian from the locker. With the durian, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just come into a study. You start to take note of what's in the room.
You scan the room for a locker, and you find a locker.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take durian from locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, retrieve the bug from the safe inside the bedroom. Then, attempt to travel east. And then, ensure that the locker in the cellar is open. After opening the locker, deposit the bug into the locker in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You begin looking for stuff.
You can see a safe. Now that's what I call TextWorld! The safe contains a chocolate bar and a bug. Hey, want to see a type B safe? Look over there, a type B safe. Look over there! a bench. But oh no! there's nothing on this piece of junk.
There is an exit to the east. Don't worry, it is unguarded.
There is a type B keycard on the floor.
You are carrying: a keycard and a key.

your action:

Response: take bug from safe<|im_end|>go east<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make it so that the fudge scented gateway inside the bedchamber is unlocked with the fudge scented passkey. And then, ensure that the fudge scented gateway is open. Then, take a trip west. With that done, assure that the fudge scented gateway in the office is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. There is a closed fudge scented gateway leading west.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented gateway with fudge scented passkey<|im_end|>open fudge scented gateway<|im_end|>go west<|im_end|>close fudge scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, venture south. Then, pick up the key from the desk inside the studio. After that, unlock the locker. After that, ensure that the locker within the studio is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You start to take note of what's in the room.
You can see a stand. On the stand you can see a carrot.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an apple on the floor.
You are carrying: a gummy bear, a fondue and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>take key from desk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make an attempt to venture south. And then, recover the type U key from the mantelpiece within the studio. After stealing the type U key, make it so that the type U portal is unlocked. After that, open the type U portal. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the shower.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type U key from mantelpiece<|im_end|>unlock type U portal with type U key<|im_end|>open type U portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, ensure that the passageway within the dish-pit is open. If you have pulled open the passageway, make an effort to head south. Next, make absolutely sure that the locker is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a cookie and a passkey.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, move west. Then, venture south. After that, make an effort to move east. Okay, and then, retrieve the cane from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading east. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to take a trip south. Following that, make an effort to move east. Then, try to take a trip south. Then, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a laptop and a cane.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the spherical safe within the workshop with the spherical key. Then, ensure that the spherical safe is open. Then, recover the laptop from the spherical safe. With the laptop, insert the laptop inside the Henderson's chest inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You can see an opened Henderson's chest nearby. The Henderson's chest contains a key and a Comic Strip Calendar. You bend down to tie your shoe. When you stand up, you notice a spherical safe. Huh, weird. Look out! It's a- oh, never mind, it's just a box. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical key, a Henderson's latchkey and a Cat Calendar.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take laptop from spherical safe<|im_end|>insert laptop into Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip south. Then, pick up the latchkey from the shelf. Then, make sure that the safe is unlocked with the latchkey. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Were you looking for a bowl? Because look over there, it's a bowl. The bowl is standard. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a chocolate bar, a fondue, a vacuum and a novel.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take a trip south. And then, travel east. Following that, attempt to go to the north. After that, retrieve the shirt from the workbench in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take shirt from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the type S key from the floor of the pantry. If you can get your hands on the type S key, make it so that the type S safe inside the pantry is unlocked. Having unlocked the type S safe, look and see that the type S safe is wide open. After that, retrieve the worm from the type S safe inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual kind of place.
You can make out a locked type S safe. You can make out a rectangular safe. You can't really describe the rectangular safe besides that it's standard. What a letdown! The rectangular safe is empty! You make out a rack. The rack appears to be empty. You see a table. The table is ordinary. On the table you can see a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing. Oh, great. Here's a counter. The counter is normal. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type S key and a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take type S key<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take worm from type S safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, go to the south. And then, recover the type 7 keycard from the rack within the bathroom. After you have picked up the type 7 keycard, unlock the type 7 chest. Then, make it so that the type 7 chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You see a box. The light flickers for a second, but nothing else happens. You see a gleam over in a corner, where you can see a American limited edition locker. Hey, want to see a platter? Look over there, a platter. Now why would someone leave that there? On the platter you make out a keycard. You can see a board. The board is ordinary. On the board you can make out an American limited edition keycard. Huh, weird. Oh, great. Here's a counter. However, the counter, like an empty counter, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a teacup on the floor.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take type 7 keycard from rack<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the basket in the steam room is open. After pulling open the basket, pick up the insect from the basket. After that, head east. Once you do that, insert the insect into the trunk. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
Oh, great. Here's a basket. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take insect from basket<|im_end|>go east<|im_end|>insert insect into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the cabinet within the shower is open. After pulling open the cabinet, recover the keycard from the cabinet within the shower. And then, unlock the chest in the shower. If you have unlocked the chest, make it so that the chest inside the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You see a chest! You can see a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. That done, ensure that the Canadian chest within the closet is open. Having opened the Canadian chest, recover the pair of headphones from the Canadian chest in the closet. And then, place the pair of headphones on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
You can make out a cake scented locker. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a counter. You wonder idly who left that here. You see a cake scented key on the counter.
There is an unblocked exit to the south.
You are carrying: a candy bar, a controller and a synthesizer.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take pair of headphones from Canadian chest<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to retrieve the keycard from the bookshelf. And then, try to take a trip east. Following that, close the safe. And then, look and see that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You make out an opened trunk. The trunk contains a fudge scented key. You see a locked fudge scented chest. You see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. On the bookshelf you make out a keycard. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going east.
You are carrying: a paper towel.

your action:

Response: take keycard from bookshelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Once you get through with that, ensure that the type A safe is open. And then, pick up the key from the type A safe inside the steam room. After that, unlock the locker within the steam room with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed cabinet.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a garlic clove and a hat on the floor.
You are carrying: a loaf of bread and a type 3 keycard.

your action:

Response: go south<|im_end|>open type A safe<|im_end|>take key from type A safe<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, recover the Henderson's limited edition latchkey from the table inside the study. And then, check that the Henderson's limited edition locker within the study is unlocked with the Henderson's limited edition latchkey. After unlocking the Henderson's limited edition locker, open the Henderson's limited edition locker within the study. Then, recover the desktop computer from the Henderson's limited edition locker inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You make out a locked Henderson's limited edition locker. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is usual. On the table you can see a Henderson's limited edition latchkey and a shadfly. You see a bookshelf. The bookshelf is typical. On the bookshelf you make out a bug.
There is an unguarded exit to the north.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from table<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take desktop computer from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the cuboid latchkey from the box. And then, unlock the cuboid box inside the chamber. And then, make it so that the cuboid box in the chamber is ajar. And then, recover the cushion from the cuboid box. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber. You can barely contain your excitement.
You can see a locked cuboid box close by. You can see an opened box close by. The box contains a cuboid latchkey. You can make out a safe. You can see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bookshelf! oh well.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey and a non-euclidean latchkey.

your action:

Response: take cuboid latchkey from box<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cushion from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. Next, pick up the nest of toads from the floor of the scullery. After that, make an attempt to venture south. That done, rest the nest of toads on the desk within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom. The room is well lit.
You scan the room, seeing a desk. However, the desk, like an empty desk, has nothing on it.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of toads<|im_end|>go south<|im_end|>put nest of toads on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Next, recover the cuboid key from the safe. After that, try to head south. With that done, unlock the cuboid chest in the cubicle with the cuboid key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You can make out a locked cuboid chest. You see a gleam over in a corner, where you can see a cabinet. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is usual. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying: a coffee cup and a mat.

your action:

Response: go north<|im_end|>take cuboid key from safe<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel south. And then, attempt to head west. Okay, and then, venture north. After that, make absolutely sure that the passageway inside the kitchenette is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. Okay, and then, recover the mop from the drawer within the bathroom. Having got the mop, try to go west. That done, sit the mop on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
I just think it's great that you've just entered a parlor.
You make out a bed stand. However, the bed stand, like an empty bed stand, has nothing on it. Hopefully this doesn't make you too upset.
There is a closed portal leading west. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from drawer<|im_end|>go west<|im_end|>put mop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. Your first objective is to take the type F latchkey from the formless chest inside the shower. And then, assure that the type F locker inside the shower is unlocked with the type F latchkey. Then, doublecheck that the type F locker is open. And then, pick up the nest of bunnies from the type F locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You can see a type F locker. You can make out an opened formless chest. The formless chest contains a type F latchkey. You scan the room, seeing a box. You can make out a rack. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey and a formless keycard.

your action:

Response: take type F latchkey from formless chest<|im_end|>unlock type F locker with type F latchkey<|im_end|>open type F locker<|im_end|>take nest of bunnies from type F locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip east. And then, go south. And then, take the vanilla scented keycard from the table. And then, unlock the vanilla scented locker with the vanilla scented keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
There is an open gate leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take vanilla scented keycard from table<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel west. After that, pick up the mug from the floor of the dish-pit. And then, head east. Once you do that, sit the mug on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. The bookshelf is normal. On the bookshelf you can make out a bug. Classic TextWorld. You can make out a desk. The desk is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You see a chair. The chair is standard. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying: a glove.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>put mug on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, open the type 9 safe inside the closet. And then, recover the hat from the type 9 safe. And then, travel east. And then, rest the hat on the rack within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
A closed type 9 safe is in the room. A closed Microsoft style box, which looks usual, is close by. What's that over there? It looks like it's a shelf. Now why would someone leave that there? But oh no! there's nothing on this piece of trash. You move on, clearly furious with your TextWorld experience.
You need an unblocked exit? You should try going east.
There is a Microsoft style key on the floor.
You are carrying: a type 9 passkey, a vacuum and a disk.

your action:

Response: open type 9 safe<|im_end|>take hat from type 9 safe<|im_end|>go east<|im_end|>put hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the south. After that, pick up the type 6 key from the floor of the workshop. After that, unlock the type 6 locker. And then, make sure that the type 6 locker is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a normal kind of place. That is to say, you're in a cookery.
You make out a rack. Make a note of this, you might have to put stuff on or in it later on. You see a whisk on the rack.
There is an exit to the south. Don't worry, it is unguarded.
There is a glass on the floor.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take type 6 key<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to venture west. Once you finish that, pick up the candy bar from the mantelpiece within the workshop. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a locker? Look over there, a locker. You bend down to tie your shoe. When you stand up, you notice a board. The board is normal. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
There is a latchkey and a paper towel on the floor.
You are carrying: a sponge and a nest of bunnies.

your action:

Response: go west<|im_end|>take candy bar from mantelpiece<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go south. Next, venture west. Following that, pick up the bug from the mantelpiece. And then, place the bug on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take bug from mantelpiece<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, insert the cuboid key into the cuboid locker in the vault's lock to unlock it. After that, ensure that the cuboid locker within the vault is open. And then, retrieve the broom from the cuboid locker. If you can get your hands on the broom, throw the broom on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You have entered a vault. Not the vault you'd expect. No, this is a vault.
You can make out a cuboid locker. You see a closed spherical safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is an insect on the floor.
You are carrying: a cuboid key and a mug.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take broom from cuboid locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Okay, and then, lift the cake scented key from the floor of the workshop. And then, attempt to go to the south. After that, lock the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take cake scented key<|im_end|>go south<|im_end|>lock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to move north. That done, retrieve the hat from the floor of the spare room. After that, venture south. Then, sit the hat on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest. You can see a rack. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with your TextWorld experience. You scan the room for a shelf, and you find a shelf. On the shelf you see a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cashew on the floor.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take hat<|im_end|>go south<|im_end|>put hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to go to the north. Following that, pick up the non-euclidean passkey from the TextWorld limited edition box within the office. Then, try to take a trip south. Okay, and then, unlock the non-euclidean box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in an ordinary kind of place. That is to say, you're in a scullery. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a non-euclidean box. Now that's what I call TextWorld! You can see a American limited edition safe. The American limited edition safe contains a bug. You see a locked fridge.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cabbage and a banana.

your action:

Response: go north<|im_end|>take non-euclidean passkey from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the keycard from the recliner in the playroom. If you can get your hands on the keycard, unlock the safe. After unlocking the safe, open the safe. And then, pick up the plant from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty usual here. The room is well lit.
You can see a safe. Oh wow! Is that what I think it is? It is! It's a basket! You rest your hand against a wall, but you miss the wall and fall onto a recliner. On the recliner you can make out a cucumber, a stick of butter and a keycard. You shudder, but continue examining the room.
There is an unblocked exit to the west.
You are carrying: a mug and a blanket.

your action:

Response: take keycard from recliner<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. Then, make it so that the safe within the washroom is unlocked with the latchkey. Then, make it so that the safe inside the washroom is ajar. After opening the safe, recover the sponge from the safe within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one. The room is well lit.
There is an unguarded exit to the east.
There is a cookie on the floor.
You are carrying: a latchkey and a laptop.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the latchkey from the portmanteau. After that, make absolutely sure that the chest is unlocked with the latchkey. And then, make it so that the chest is open. After that, recover the cd from the chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a chest. You see a portmanteau. You shudder, but continue examining the room. The portmanteau contains a latchkey. Now that's what I call TextWorld! You see a cuboid chest. You wonder idly who left that here.
You need an unguarded exit? You should try going west.
You are carrying: a golf tee.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. Following that, move east. Next, make an effort to take a trip south. And then, retrieve the sock from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sock from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the type C passkey from the shelf within the basement. Then, unlock the type C box within the basement. And then, open the type C box inside the basement. Once you have pulled open the type C box, take the insect from the type C box. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You can see a type C box. Wow, check out the price tag that hangs off the type C box! Ninety dollars! Look out! It's a- oh, never mind, it's just a shelf. On the shelf you see a type C passkey. You make out a counter. But the thing is empty, unfortunately. You can see a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a glove and a bug on the floor.
You are carrying nothing.

your action:

Response: take type C passkey from shelf<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take insect from type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to travel west. Then, open the chest in the pantry. And then, retrieve the golf club from the chest. After taking the golf club, place the golf club on the counter inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading south. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>put golf club on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, make an effort to go to the south. With that done, go to the south. If you can do that, move east. And then, pick up the fly larva from the chest inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You have fallen into a cellar. Not the cellar you'd expect. No, this is a cellar.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from chest<|im_end|>