Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the Canadian chest in the restroom is wide open. Once you have pulled open the Canadian chest, take the passkey from the Canadian chest. After picking up the passkey, check that the box is unlocked with the passkey. After that, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in a place we're calling a restroom.
Look over there! a box. You see a closed Canadian chest.
There is an unguarded exit to the north.
You are carrying: a fondue and a Canadian keycard.

your action:

Response: open Canadian chest<|im_end|>take passkey from Canadian chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, head south. Okay, and then, try to take a trip east. If you can finish that, make an attempt to head south. After that, take the sponge from the box within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture south. With that done, make an attempt to go to the east. After that, recover the lavender scented latchkey from the case. If you can get your hands on the lavender scented latchkey, unlock the lavender scented safe with the lavender scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lavender scented latchkey from case<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the keycard from the coffer. And then, make sure that the locker is unlocked. Then, open the locker. After that, recover the tablet from the locker inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a locker. You can see an opened coffer. The coffer contains a keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume and a butterfly.

your action:

Response: take keycard from coffer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take tablet from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel north. After that, pick up the monitor from the chest. If you can get your hands on the monitor, go south. With that accomplished, rest the monitor on the chair inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. You can barely contain your excitement.
You make out a chair. Unfortunately, there isn't a thing on it. Oh, great. Here's a bowl. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor from chest<|im_end|>go south<|im_end|>put monitor on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the key from the floor of the attic. Having picked up the key, unlock the chest within the attic. After unlocking the chest, ensure that the chest inside the attic is open. And then, recover the cane from the chest inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place. The room is well lit.
You can make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a counter. The counter appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key, a hat and a cloak on the floor.
You are carrying: a berry and a broom.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move north. If you can finish that, take the plant from the bench inside the bedroom. If you have got the plant, try to go to the south. And then, ditch the plant on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked lavender scented safe in the corner. You make out a cabinet, so there's that. You make out a bowl. On the bowl you make out a lavender scented keycard. You can see a rack. However, the rack, like an empty rack, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from bench<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the cake scented latchkey from the pan. If you can get your hands on the cake scented latchkey, head east. With that done, assure that the cake scented box is unlocked. And then, make it so that the cake scented box is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
You make out an opened type 2 locker. The type 2 locker is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a locker. The locker contains a latchkey. You make out a pan. The pan is usual. On the pan you see a cake scented latchkey. Huh, weird. As if things weren't amazing enough already, you can even see a saucepan. You shudder, but continue examining the saucepan. The saucepan is normal. But there isn't a thing on it. You scan the room for a rack, and you find a rack. The rack appears to be empty. You move on, clearly upset with your TextWorld experience.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 2 keycard on the floor.
You are carrying: a lavender scented latchkey.

your action:

Response: take cake scented latchkey from pan<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to take a trip north. Then, make an attempt to take a trip east. Following that, attempt to head south. And then, lift the bowl from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a synthesizer.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to head north. That done, take the American style keycard from the rectangular safe. And then, venture south. Okay, and then, assure the American style locker inside the scullery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal. You begin to take stock of what's in the room.
You can make out a closed American style locker here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You make out an opened freezer. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
You are carrying: a stapler.

your action:

Response: go north<|im_end|>take American style keycard from rectangular safe<|im_end|>go south<|im_end|>lock American style locker with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip south. Following that, retrieve the licorice strip from the box. After that, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to move south. Next, go to the east. With that done, venture north. After that, make sure that the locker is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, attempt to move east. If you can accomplish that, recover the spherical latchkey from the shelf within the garage. Then, make absolutely sure that the spherical safe is unlocked with the spherical latchkey. After that, ensure that the spherical safe inside the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
There is an unguarded exit to the east.
There is a candy bar and a sandwich on the floor.
You are carrying: an apple.

your action:

Response: go east<|im_end|>take spherical latchkey from shelf<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Once you finish that, take the latchkey from the stand. After taking the latchkey, make absolutely sure that the box is unlocked. Then, doublecheck that the box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen. You start to take note of what's in the room.
You make out a cuboid locker. The cuboid locker is empty! This is the worst thing that could possibly happen, ever! You can make out a table. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cuboid keycard.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to make an attempt to move north. If you can do that, pick-up the rectangular passkey from the floor of the sauna. And then, go to the south. Then, unlock the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked normal looking rectangular chest here. An open coffer is here. The coffer is empty! What a waste of a day! An open box is in the room. What a letdown! The box is empty! You can see a recliner. The recliner is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying: a pizza.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, move west. If you can do that, pick up the worm from the stand. After that, venture east. After that, ditch the worm on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
You make out a closed safe here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a fondue. As if things weren't amazing enough already, you can even see an armchair. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying: a latchkey, an American style key and a lightbulb.

your action:

Response: go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to try to go south. And then, attempt to go to the west. Then, make an effort to venture north. After that, retrieve the controller from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. You begin to take stock of what's in the room.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the locker within the lounge. And then, recover the American limited edition latchkey from the locker in the lounge. After that, take a trip south. After that, make sure that the American limited edition locker inside the workshop is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You make out a locker. As if things weren't amazing enough already, you can even see a bookshelf. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an apple and a key on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the safe within the bedchamber is unlocked with the keycard. Then, ensure that the safe is open. Once you have opened the safe, retrieve the Microsoft style keycard from the safe within the bedchamber. And then, doublecheck that the Microsoft style locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber.
You can see a Microsoft style locker. You scan the room for a safe, and you find a safe. You make out a box.
There is an unguarded exit to the north.
You are carrying: a keycard and a broom.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft style keycard from safe<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, attempt to head south. Okay, and then, pick up the type 3 passkey from the bench. And then, unlock the type 3 locker. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take type 3 passkey from bench<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the type 7 box in the studio with the type 7 passkey. After that, ensure that the type 7 box inside the studio is open. After that, recover the latchkey from the type 7 box. After you have picked up the latchkey, lock the chest inside the studio with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
What's that over there? It looks like it's a chest. You can't wait to tell the folks at home about this! You can make out a type 7 box. The light flickers for a second, but nothing else happens.
There is a closed gate leading north. There is a closed door leading south. There is an unguarded exit to the west.
You are carrying: a type 7 passkey.

your action:

Response: unlock type 7 box with type 7 passkey<|im_end|>open type 7 box<|im_end|>take latchkey from type 7 box<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move south. That done, ensure that the locker inside the cubicle is open. Then, recover the printer from the locker in the cubicle. And then, put the printer on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an unblocked exit to the south.
There is a vacuum on the floor.
You are carrying: a pear, a raspberry and a type A keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could head west. Then, recover the cauliflower from the floor of the pantry. Then, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's here.
You see a closed TextWorld style chest in the corner. You see a mantelpiece. But oh no! there's nothing on this piece of trash. You see a shelf. The shelf is typical. The shelf appears to be empty. It would have been so cool if there was stuff on the shelf.
You need an unblocked exit? You should try going west.
You are carrying: a peanut, a pear, a TextWorld style passkey and a key.

your action:

Response: go west<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the spherical chest is open. And then, take the key from the spherical chest within the launderette. After that, unlock the locker with the key. After unlocking the locker, make sure that the locker inside the launderette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked locker, which looks standard, in the room. You make out a closed spherical chest. Hey, want to see a shelf? Look over there, a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you see a sponge. You can make out a board. But oh no! there's nothing on this piece of trash. What's that over there? It looks like it's a counter. Why don't you take a picture of it, it'll last longer! On the counter you can make out a mop.
There is an exit to the west. Don't worry, it is unguarded.
There is a spherical key and a vacuum on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>take key from spherical chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to venture south. Then, unlock the safe inside the pantry with the key. And then, doublecheck that the safe is open. After that, take the shoe from the safe inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can see a cuboid chest.
You need an unguarded exit? You should try going south.
There is a backup calendar on the floor.
You are carrying: a sandwich, a burger, a key, a keycard and a cuboid latchkey.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head west. And then, attempt to go south. And then, try to venture east. Once you manage that, open the box within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a synthesizer.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Following that, try to take a trip east. Then, head north. With that done, close the spherical locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a binder on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture north. Following that, venture east. Once you finish that, go south. Okay, and then, pick up the sponge from the bench within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, make an attempt to move north. And then, venture east. Then, look and see that the cabinet is ajar. If you have pulled open the cabinet, recover the mat from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying: a poem.

your action:

Response: go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take mat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go south. After that, check that the type T chest is unlocked with the type T passkey. And then, assure that the type T chest inside the kitchenette is open. And then, you can put the desktop computer into the type T chest inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a cuboid locker.
There is an unguarded exit to the south.
There is a cuboid key, a nest of caterpillars and a bug on the floor.
You are carrying: a type T passkey, a desktop computer, a keyboard and a pen.

your action:

Response: go south<|im_end|>unlock type T chest with type T passkey<|im_end|>open type T chest<|im_end|>insert desktop computer into type T chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be a great idea if you could recover the fresh laundry scented passkey from the floor of the cookhouse. If you have picked up the fresh laundry scented passkey, unlock the fresh laundry scented safe in the cookhouse. And then, assure that the fresh laundry scented safe is wide open. After that, pick up the teapot from the fresh laundry scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room is well lit.
You see a locked fresh laundry scented safe nearby. You can make out a locked Canadian limited edition locker nearby. You see a safe. You can't wait to tell the folks at home about this! The safe contains a latchkey. You see a freezer. You can make out a pan. The pan appears to be empty.
There is an unblocked exit to the west.
There is a fresh laundry scented passkey on the floor.
You are carrying: a Canadian limited edition key.

your action:

Response: take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>open fresh laundry scented safe<|im_end|>take teapot from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to attempt to take a trip east. And then, head north. After that, look and see that the formless locker inside the bedroom is closed. Then, lock the formless locker with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a formless key.

your action:

Response: go east<|im_end|>go north<|im_end|>close formless locker<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go south. If you can succeed at that, take the lavender scented passkey from the counter. After stealing the lavender scented passkey, assure that the lavender scented gate is unlocked. And then, open the lavender scented gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented passkey from counter<|im_end|>unlock lavender scented gate with lavender scented passkey<|im_end|>open lavender scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the passkey from the floor of the pantry. Then, venture north. After that, take a trip west. With that done, Place the passkey into the locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in the place we're calling the pantry.
There is a closed hatch leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a chocolate bar and a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go north<|im_end|>go west<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the south. After that, go to the east. And then, take the TextWorld style passkey from the saucepan within the cookhouse. After picking up the TextWorld style passkey, make absolutely sure that the TextWorld style box within the cookhouse is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take TextWorld style passkey from saucepan<|im_end|>unlock TextWorld style box with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to go to the south. Okay, and then, try to travel west. With that accomplished, take the passkey from the counter. After stealing the passkey, assure that the chest is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is a closed door leading north. There is an open gate leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from counter<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the type L box in the bedroom is open. After that, pick up the Microsoft latchkey from the type L box. After that, try to head south. Following that, unlock the Microsoft safe in the pantry with the Microsoft latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed type L box. You see a stand. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying: a type L latchkey and a butterfly.

your action:

Response: open type L box<|im_end|>take Microsoft latchkey from type L box<|im_end|>go south<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go north. With that accomplished, retrieve the cauliflower from the box in the bar. With the cauliflower, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel east. That done, make an effort to go to the north. Then, head west. And then, retrieve the plant from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. Let's see what's in here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to head south. And then, retrieve the mat from the board inside the washroom. And then, make an effort to head north. Next, put the mat on the table. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
You see a table. But the thing is empty, unfortunately.
There is a closed hatch leading east. There is an open portal leading north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mat from board<|im_end|>go north<|im_end|>put mat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the burger.

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
Oh wow! Is that what I think it is? It is! It's a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the safe inside the garage. And then, make absolutely sure that the safe in the garage is open. Then, recover the shirt from the safe inside the garage. And then, place the shirt on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a safe.
There is a closed door leading east. There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go north. If you can accomplish that, recover the sock from the counter in the bathroom. After that, travel south. With that accomplished, deposit the sock on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You begin looking for stuff.
You see a closed vanilla scented safe. You can make out a locker. You see a board. You see a keycard on the board.
You need an unguarded exit? You should try going north.
There is a vanilla scented latchkey, a coffee cup and a mug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sock from counter<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, lift the spherical key from the floor of the shower. With the spherical key, unlock the spherical safe. Then, open the spherical safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a crate. You shudder, but continue examining the room. The crate contains a fondue and a pizza. You shudder, but continue examining the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, try to take a trip west. Next, retrieve the stick of butter from the workbench. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one. You start to take note of what's in the room.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from workbench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go to the west. And then, pick up the type T passkey from the couch inside the bar. After that, attempt to venture east. Then, make sure that the type T locker within the spare room is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can make out a locked type T locker. You make out a vanilla scented locker. The vanilla scented locker contains a peanut. You wonder idly who left that here. You can make out a shelf! However, the shelf, like an empty shelf, has nothing on it. You swear loudly. You see a rack. The rack is typical. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: an apple and a vanilla scented keycard.

your action:

Response: go west<|im_end|>take type T passkey from couch<|im_end|>go east<|im_end|>unlock type T locker with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to venture north. Following that, pick up the spherical key from the shelf. Then, go to the south. With that accomplished, lock the spherical box within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one.
You make out a spherical box. You can see a table. The table is normal. However, the table, like an empty table, has nothing on it.
There is an unguarded exit to the north.
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical key from shelf<|im_end|>go south<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to take a trip east. If you can get around to doing that, ensure that the spherical safe is open. And then, retrieve the latchkey from the spherical safe. And then, Insert the latchkey into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded.
There is a staple on the floor.
You are carrying: a fondue, a gummy bear and a sock.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the safe inside the attic is open. And then, recover the passkey from the safe inside the attic. And then, go to the south. And then, look and see the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You see a safe! You see a locked American limited edition safe. You make out a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. This always happens, here in TextWorld!
There is an exit to the south. Don't worry, it is unguarded.
There is a cloak on the floor.
You are carrying: a key.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. With that accomplished, pick up the telephone from the floor of the workshop. Then, try to head east. And then, put the telephone on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a rack. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You make out a bench. The bench is normal. On the bench you can see a coconut and a fly larva.
There is an unguarded exit to the west.
There is a shirt on the floor.
You are carrying: a cashew, a scarf, a sock and an insect.

your action:

Response: go west<|im_end|>take telephone<|im_end|>go east<|im_end|>put telephone on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. And then, take the lamp from the stand inside the playroom. After that, go east. After that, deposit the lamp on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place.
Hey, want to see a Henderson's style chest? Look over there, a Henderson's style chest. What a letdown! The Henderson's style chest is empty! You can see a table. The table is ordinary. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew and a carrot on the floor.
You are carrying: a sandwich, a loaf of bread, a stick of butter and a Henderson's style key.

your action:

Response: go west<|im_end|>take lamp from stand<|im_end|>go east<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the passkey from the bed stand within the parlor. If you can get your hands on the passkey, go to the south. After that, make sure that the safe is shut. Having shut the safe, Insert the passkey into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out a locked box close by. You can see a bed stand. You see a passkey on the bed stand.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a key and a shadfly on the floor.
You are carrying: a gojiberry.

your action:

Response: take passkey from bed stand<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the chest with the latchkey. Then, doublecheck that the chest is open. After that, retrieve the TextWorld limited edition latchkey from the chest within the parlor. And then, lock the TextWorld limited edition box inside the parlor with the TextWorld limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
You see a TextWorld limited edition box. The light flickers for a second, but nothing else happens. You can make out a locked chest here. You see a bar. The bar is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can see a shelf. The shelf is normal. On the shelf you see a cabbage.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sandwich, a latchkey and a golf club.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld limited edition latchkey from chest<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, travel east. If you can manage that, attempt to head north. Next, move west. Okay, and then, recover the novel from the dresser in the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take novel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to go to the west. Next, retrieve the Advent Calendar from the stand. If you can get your hands on the Advent Calendar, make an attempt to go to the south. Next, put the Advent Calendar inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Advent Calendar from stand<|im_end|>go south<|im_end|>insert Advent Calendar into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, travel south. Next, recover the type E passkey from the cuboid safe. Then, unlock the type E box. And then, doublecheck that the type E box within the cookery is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into a typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a table. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a board. The board is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter and an iron on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take type E passkey from cuboid safe<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to move east. After that, go south. And then, make an effort to take a trip west. Following that, close the gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great typical vibes in this place, a wonderful typical atmosphere.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip south. After that, lift the keycard from the floor of the basement. And then, make absolutely sure that the box is unlocked. Then, look and see that the box within the basement is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
You can make out a Canadian box. You can see an opened chest. What a letdown! The chest is empty! You see a desk. Now why would someone leave that there? On the desk you make out a cashew and a latchkey.
You need an unblocked exit? You should try going south.
There is a Canadian key on the floor.
You are carrying: a binder.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. Then, attempt to go to the south. After that, make an attempt to go to the west. And then, ensure that the bureau is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a coffer. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, pick up the type 4 latchkey from the crate within the vault. After that, unlock the type 4 box. After that, open the type 4 box. And then, recover the fly larva from the type 4 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 4 box here. An open crate is here. The crate contains a type 4 latchkey.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 4 latchkey from crate<|im_end|>unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take fly larva from type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to take a trip north. That done, head east. And then, attempt to go south. Following that, sit the sponge on the table in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, make an effort to move east. Okay, and then, make an effort to travel north. Following that, retrieve the sandwich from the counter in the vault. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take sandwich from counter<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip north. Following that, lift the butterfly from the floor of the kitchen. After you have got the butterfly, venture south. Once you accomplish that, you can insert the butterfly into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. You begin to take stock of what's in the room.
You make out an opened suitcase. The suitcase contains an American style key! You make out a American style locker. You make out a stand. The stand is typical. On the stand you can make out a cane. You can make out a workbench. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>insert butterfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, go to the south. Then, travel east. And then, make an attempt to move north. Then, take the telephone from the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that signboard! What does it say? It says Welcome to the bedroom? Well that's cool.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take telephone from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to open the American box. After pulling open the American box, retrieve the fly larva from the American box. Then, travel south. Then, sit the fly larva on the stand in the office. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
Look over there! a American box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American passkey.

your action:

Response: open American box<|im_end|>take fly larva from American box<|im_end|>go south<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the fudge scented passkey from the floor of the garage. And then, try to head east. Following that, assure that the fudge scented locker is shut. Then, make absolutely sure that the fudge scented locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a grape, a fudge scented passkey and an insect on the floor.
You are carrying nothing.

your action:

Response: take fudge scented passkey<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the passkey from the shelf inside the chamber. After taking the passkey, attempt to take a trip east. With that over with, close the locker. After that, make sure that the locker inside the bedchamber is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place. You begin looking for stuff.
You can see a closed type O chest right there by you. You see a box. I mean, just wow! Isn't TextWorld just the best? The box is empty! What a waste of a day! You can see a shelf. The shelf is normal. On the shelf you can make out a passkey and a type O keycard.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an onion on the floor.
You are carrying: a gummy bear.

your action:

Response: take passkey from shelf<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, ensure that the box is open. And then, take the monitor from the box within the bedchamber. And then, try to head east. And then, deposit the monitor on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You can see a box. You see a closed locker in the corner.
You need an unguarded exit? You should try going east.
There is an apple and a key on the floor.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>take monitor from box<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to go west. Then, lift the fly larva from the floor of the closet. If you can get your hands on the fly larva, make an attempt to venture east. Next, sit the fly larva on the mantle within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, try to go west. And then, try to travel south. And then, take a trip south. And then, retrieve the tv from the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I never took you for the sort of person who would show up in a garage, but I guess I was wrong.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to move north. Then, take the Microsoft style keycard from the display in the vault. With the Microsoft style keycard, attempt to go to the south. And then, Put the Microsoft style keycard into the Microsoft style locker within the workshop to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft style locker. Huh, weird.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style keycard from display<|im_end|>go south<|im_end|>lock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to move north. Following that, retrieve the legume from the floor of the steam room. If you can get your hands on the legume, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the door is open. After that, travel east. With that over with, retrieve the lightbulb from the case in the vault. With the lightbulb, put the lightbulb inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is a closed door leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>take lightbulb from case<|im_end|>insert lightbulb into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, retrieve the nest of spiders from the workbench in the vault. After taking the nest of spiders, venture south. With that accomplished, take a trip east. Then, throw the nest of spiders on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Look at that sign! What does it say? It says Welcome to the vault? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a workbench. On the workbench you see a nest of spiders. Were you looking for a shelf? Because look over there, it's a shelf. But the thing is empty, unfortunately.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take nest of spiders from workbench<|im_end|>go south<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the portal. After that, open the portal inside the shower. After opening the portal, make an effort to move east. With that over with, pick up the dvd from the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You begin to take stock of what's in the room.
There is a closed portal leading east. There is an open passageway leading north.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take dvd from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the safe in the bar. And then, take the lamp from the safe inside the bar. If you can get your hands on the lamp, try to head east. Then, place the lamp on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You can see a closed safe.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take lamp from safe<|im_end|>go east<|im_end|>put lamp on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the south. Then, go east. Okay, and then, pick-up the loaf of bread from the floor of the workshop. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You see a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick up the key from the bookshelf within the workshop. With the key, assure that the safe is unlocked. Then, look and see that the safe within the workshop is open. Then, take the binder from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You can make out a locked safe here. Were you looking for a bookshelf? Because look over there, it's a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is usual. On the bookshelf you can make out a key. You can see a table. Why don't you take a picture of it, it'll last longer! The table is typical. But the thing hasn't got anything on it. Look out! It's a- oh, never mind, it's just an armchair. The armchair is standard. Unfortunately, there isn't a thing on it. Silly armchair, silly, empty, good for nothing armchair.
You need an unguarded exit? You should try going west.
There is a nest of kittens on the floor.
You are carrying: a tv.

your action:

Response: take key from bookshelf<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make absolutely sure that the fresh laundry scented box is unlocked with the fresh laundry scented key. Then, open the fresh laundry scented box inside the laundromat. After that, retrieve the sandwich from the fresh laundry scented box. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented box. There's something strange about this thing being here, but you don't have time to worry about that now. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet is empty! What a waste of a day! You can see a closed case. You can see a shelf. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a fresh laundry scented key and a passkey.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>take sandwich from fresh laundry scented box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to attempt to go south. After that, assure that the chest is wide open. And then, recover the rectangular keycard from the chest within the washroom. Then, check that the rectangular box inside the washroom is unlocked with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one. Let's see what's in here.
You can make out a closed Canadian chest.
There is an exit to the south. Don't worry, it is unblocked.
There is a stick of butter, a Canadian passkey and a worm on the floor.
You are carrying: a latchkey and a shirt.

your action:

Response: go south<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to head north. Next, head east. With that done, recover the non-euclidean key from the chest. After getting the non-euclidean key, assure that the non-euclidean chest in the scullery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the American limited edition chest. After that, retrieve the passkey from the American limited edition chest. If you can get your hands on the passkey, travel east. Then, make absolutely sure that the chest within the study is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a American limited edition chest. You make out a couch. Now why would someone leave that there? You see a nest of bugs on the couch. You make out a recliner. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a candy bar and an American limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go north. That done, recover the stick of butter from the board. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're not going to believe this, but you've just entered a parlor. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a type Z box.
There is an exit to the north. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying: a fondue, a type Z keycard and a tablet.

your action:

Response: go north<|im_end|>take stick of butter from board<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. And then, recover the fondue from the shelf in the bedchamber. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into the most usual of all possible dish-pits. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the floor of the study. After that, insert the keycard into the box's lock to unlock it. After that, open the box. Then, retrieve the insect from the box in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can see a locked box in the corner. You see a table. Now why would someone leave that there? The table is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table! oh well. You see a stand. You shudder, but continue examining the stand. The stand is normal. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich and a keycard on the floor.
You are carrying: a grape, a stick of butter and a broom.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go north. If you can get around to doing that, pick-up the cookie from the floor of the bedchamber. And then, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can make out a case, so there's that. The case is empty, what a horrible day! You can make out a display. You can see an armchair. The armchair is typical. But there isn't a thing on it. You move on, clearly upset with TextWorld.
You need an unguarded exit? You should try going north.
You are carrying: a sandwich and a garlic clove.

your action:

Response: go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to pick-up the rectangular latchkey from the floor of the bedroom. Then, venture south. With that accomplished, close the rectangular safe in the bedchamber. And then, assure that the rectangular safe in the bedchamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You can see a recliner. You wonder idly who left that here. However, the recliner, like an empty recliner, has nothing on it. Aw, here you were, all excited for there to be things on it! Oh wow! Is that what I think it is? It is! It's a stand. The stand is normal. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You see a desk. The desk is normal. The desk appears to be empty. You swear loudly.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a rectangular latchkey and a novel on the floor.
You are carrying: a stick of butter and a backup calendar.

your action:

Response: take rectangular latchkey<|im_end|>go south<|im_end|>close rectangular safe<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the box is unlocked with the keycard. After that, make sure that the box is wide open. Then, take the shadfly from the box. And then, ditch the shadfly on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
You can make out a box. You scan the room for a workbench, and you find a workbench. The workbench is usual. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a lightbulb on the floor.
You are carrying: a fondue, a keycard and a towel.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>