Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could try to move south. Following that, make an attempt to go east. After that, take the pair of pants from the trunk within the vault. After taking the pair of pants, toss the pair of pants on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an open door leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go east<|im_end|>take pair of pants from trunk<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the Henderson's style locker. After that, open the Henderson's style locker. After that, take the fly larva from the Henderson's style locker. Having taken the fly larva, you can put the fly larva into the safe inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. It seems to be pretty normal here.
You see an opened safe close by. What a letdown! The safe is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's style locker. As if things weren't amazing enough already, you can even see a box. You smell an intriguing smell, and follow it to a bench. Now why would someone leave that there? The bench is usual. The bench appears to be empty. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a candy bar, a grape, a Henderson's style keycard and a nest of caterpillars.

your action:

Response: unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take fly larva from Henderson's style locker<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, retrieve the latchkey from the shelf. And then, unlock the safe. After unlocking the safe, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You begin looking for stuff.
Oh, great. Here's a American style locker.
You need an unguarded exit? You should try going east.
There is an American style latchkey on the floor.
You are carrying: a Henderson's style key and a spork.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture north. After that, recover the insect from the floor of the chamber. If you have picked up the insect, go south. Once you manage that, deposit the insect inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place.
What's that over there? It looks like it's a chest. The chest contains a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fondue and an onion on the floor.
You are carrying: a peanut and a fudge scented latchkey.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, head north. With that over with, attempt to take a trip north. With that over with, attempt to take a trip east. And then, look and see that the chest inside the sauna is ajar. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could assure that the spherical locker is unlocked. After that, make sure that the spherical locker within the washroom is wide open. Then, take the broom from the spherical locker within the washroom. After that, you can insert the broom inside the formless locker inside the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
An open formless locker is right there by you. The formless locker contains an iron. Hmmm... what else, what else? You can see a spherical locker. You see a board. On the board you see a pizza. Classic TextWorld. You can make out a shelf. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going west.
There is a formless key on the floor.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take broom from spherical locker<|im_end|>insert broom into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, assure that the door is ajar. Having pulled open the door, make an attempt to head west. Once you finish that, retrieve the type M latchkey from the floor of the kitchenette. After that, unlock the type M safe with the type M latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a suitcase.
There is a closed hatch leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take type M latchkey<|im_end|>unlock type M safe with type M latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your first objective is to make sure that the gate is opened. After that, make an effort to move east. And then, close the box within the cookhouse. Then, doublecheck that the box is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: open gate<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, venture south. Then, open the chest within the garage. Then, pick up the fly larva from the chest in the garage. After stealing the fly larva, place the fly larva inside the case in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You begin to take stock of what's in the room.
Hey, want to see a mantle? Look over there, a mantle. The mantle is standard. On the mantle you make out a pear.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a key, a sponge and an insect.

your action:

Response: go south<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip north. Then, retrieve the Comic Strip Calendar from the floor of the workshop. Then, make an effort to head west. With that over with, put the Comic Strip Calendar on the shelf within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have shown up in, you had to saunter into an ordinary one.
You see a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Comic Strip Calendar<|im_end|>go west<|im_end|>put Comic Strip Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, pick up the latchkey from the floor of the parlor. After you have got the latchkey, go to the east. After that, close the locker within the shower. After closing the locker, lock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical one.
There is an unguarded exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make it so that the rectangular box within the cubicle is unlocked. Then, ensure that the rectangular box is open. And then, retrieve the desktop computer from the rectangular box. If you can get your hands on the desktop computer, ditch the desktop computer on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This cubicle you have just entered is definitely typical. Okay, just remember what you're here to do, and everything will go great.
You can see a rectangular box. Now why would someone leave that there?
There is a closed passageway leading east. There is a closed gate leading west.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take desktop computer from rectangular box<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to move east. Next, ensure that the type 5 locker within the steam room is open. And then, take the key from the type 5 locker. After that, insert the key into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Here we are in the sauna.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 8 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a rack. You see a type 8 passkey on the rack. You see a gleam over in a corner, where you can see a bench. However, the bench, like an empty bench, has nothing on it. Hm. Oh well
There is an unblocked exit to the east.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 5 locker<|im_end|>take key from type 5 locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move south. And then, make an effort to travel east. With that accomplished, recover the pillow from the mantle inside the bedchamber. And then, ditch the pillow on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pillow from mantle<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could try to move east. That done, pick up the American style keycard from the stand. With the American style keycard, make it so that the American style locker within the lounge is unlocked. After that, open the American style locker within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style keycard from stand<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to travel south. And then, take the keycard from the dresser. And then, try to travel south. With that accomplished, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel west. After that, attempt to head south. With that over with, make an effort to take a trip east. Following that, take the insect from the display inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the key from the box in the study. After getting the key, unlock the chest. Then, ensure that the chest is open. And then, you can place the butterfly inside the chest in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a chest. Were you looking for a box? Because look over there, it's a box. The box contains a key. Huh, weird. You see an opened trunk nearby. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
There is a binder on the floor.
You are carrying: a butterfly and a frisbee.

your action:

Response: take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. And then, try to take a trip south. With that done, make an attempt to venture south. Next, pick up the broom from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sock.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take broom from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go west. And then, retrieve the passkey from the pan inside the cookery. Then, make an attempt to take a trip east. With that done, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
As if things weren't amazing enough already, you can even see a chest. You can make out a mantelpiece. You see an apple and a Cat Calendar on the mantelpiece.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter and a sandwich.

your action:

Response: go west<|im_end|>take passkey from pan<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the non-euclidean door is unlocked with the non-euclidean latchkey. And then, open the non-euclidean door. And then, head west. After that, take the Comic Strip Calendar from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed door leading north. There is a closed non-euclidean door leading west.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean door with non-euclidean latchkey<|im_end|>open non-euclidean door<|im_end|>go west<|im_end|>take Comic Strip Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel south. Then, make an attempt to venture east. After that, take the keycard from the workbench. After that, Deposit the keycard into the box within the basement to lock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just moved into a kitchenette. You begin to take stock of what's in the room.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from workbench<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. With that done, make an attempt to go to the north. Next, recover the teapot from the chest inside the dish-pit. And then, you can deposit the teapot inside the case within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take teapot from chest<|im_end|>insert teapot into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the spherical keycard from the cabinet. Then, make an effort to go to the east. That done, make sure that the spherical locker is closed. Then, Place the spherical keycard into the spherical locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
A well framed placard tells you that you are now in the kitchenette. The room is well lit.
You make out a cabinet. The cabinet contains a spherical keycard and a fudge scented keycard. Now why would someone leave that there? You bend down to tie your shoe. When you stand up, you notice a locker. You make out a closed usual looking fudge scented chest close by. You can see an opened fridge. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: take spherical keycard from cabinet<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. After that, look and see that the chest in the sauna is unlocked with the passkey. Then, make absolutely sure that the chest within the sauna is wide open. And then, pick up the paper towel from the chest. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. The room is well lit.
You can see a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is usual. On the workbench you can make out a candy bar. You see a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You can see a shelf. Now why would someone leave that there? The shelf is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, recover the teacup from the floor of the kitchenette. Then, make an attempt to go east. And then, make an effort to head south. Then, drop the teacup on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: take teacup<|im_end|>go east<|im_end|>go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the west. Once you manage that, attempt to travel north. With that done, unlock the vanilla scented locker. And then, open the vanilla scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You make out a pan. You shudder, but continue examining the pan. The pan is standard. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the pan.
There is an open portal leading west. You need an unguarded exit? You should try going north.
You are carrying: a vanilla scented latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the key into the locker inside the cubicle's lock to unlock it. And then, open the locker. Then, recover the pencil from the locker within the cubicle. After getting the pencil, you can deposit the pencil inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a display. The display contains a type 3 key and a stapler. You make out a locked locker. You make out a type 3 box.
There is an unblocked exit to the north.
You are carrying: a key, a latchkey and a sponge.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take pencil from locker<|im_end|>insert pencil into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the spherical chest is unlocked with the spherical passkey. Then, open the spherical chest in the shower. And then, take the mat from the spherical chest in the shower. After that, you can place the mat inside the basket in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the shower. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened basket in the room. The basket contains a paper towel. Is this it? Is this what you came to TextWorld to see? a basket? You can see a spherical chest. You bend down to tie your shoe. When you stand up, you notice a rack. The rack is typical. Unfortunately, there isn't a thing on it. Hm. Oh well You make out a shelf. However, the shelf, like an empty shelf, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying: a burger, a coconut and a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take mat from spherical chest<|im_end|>insert mat into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, attempt to go north. Next, open the hatch. Having opened the hatch, go east. That done, retrieve the laptop from the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the type F locker is open. And then, pick up the peanut from the type F locker. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You make out a closed normal looking type F locker in the room. You make out a Henderson's limited edition safe. Make a note of this, you might have to put stuff on or in it later on. Look out! It's a- oh, never mind, it's just an armchair. Why don't you take a picture of it, it'll last longer! The armchair is usual. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
There is a type F latchkey, a Henderson's limited edition passkey and a binder on the floor.
You are carrying: a shadfly and a cloak.

your action:

Response: open type F locker<|im_end|>take peanut from type F locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the latchkey from the display in the study. After that, try to take a trip east. After that, unlock the safe with the latchkey. And then, look and see that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened display close by. The display contains a latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from display<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, attempt to move east. After that, make sure that the type 5 safe within the attic is open. After that, recover the shadfly from the type 5 safe within the attic. After that, rest the shadfly on the counter within the attic. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You scan the room, seeing a cabinet. You can see a desk. The desk is standard. On the desk you see a staple. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 5 safe<|im_end|>take shadfly from type 5 safe<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move north. And then, recover the teapot from the floor of the cookery. After that, try to head south. With that done, toss the teapot on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. Hey, want to see a table? Look over there, a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a cashew and an onion on the floor.
You are carrying: a gummy bear, a watermelon and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take teapot<|im_end|>go south<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, make sure that the safe is ajar. And then, retrieve the melon from the safe. After that, eat the melon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a normal kind of place. That is to say, you're in a cubicle.
Look over there! a safe. Make a note of this, you might have to put stuff on or in it later on. You can make out an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You can see a closed bureau in the room.
You need an unguarded exit? You should try going east.
There is a cashew and a key on the floor.
You are carrying: a cookie, a TextWorld style latchkey and a pillow.

your action:

Response: open safe<|im_end|>take melon from safe<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the keycard from the floor of the shower. Then, insert the keycard into the box's lock to unlock it. Then, open the box in the shower. And then, retrieve the sponge from the box in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked box. You see a fudge scented box. The light flickers for a second, but nothing else happens. The fudge scented box is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a legume and a keycard on the floor.
You are carrying: a banana, a kiwi, a fudge scented latchkey and a tv.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to go north. Then, open the case. And then, recover the ladle from the case within the dish-pit. With the ladle, put the ladle into the refrigerator in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take ladle from case<|im_end|>insert ladle into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. Then, ensure that the type 2 safe is open. Then, recover the insect from the type 2 safe. After that, put the insect on the table inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one. You begin to take stock of what's here.
You scan the room for a safe, and you find a safe. You make out a bowl. The bowl is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
You are carrying: a type 2 keycard and a key.

your action:

Response: go south<|im_end|>open type 2 safe<|im_end|>take insect from type 2 safe<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the rectangular latchkey from the floor of the studio. And then, check that the rectangular chest within the studio is unlocked with the rectangular latchkey. Then, ensure that the rectangular chest within the studio is open. And then, pick up the Quote of the Day Calendar from the rectangular chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. You can barely contain your excitement.
You make out a rectangular chest. You see an opened chest. The chest contains a loaf of bread, a keycard and a pen. You can make out a mantle. But the thing is empty, unfortunately. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a golf ball and a worm.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Quote of the Day Calendar from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. After that, unlock the Henderson's limited edition safe within the kitchenette with the Henderson's limited edition latchkey. If you have unlocked the Henderson's limited edition safe, open the Henderson's limited edition safe within the kitchenette. After that, take the glass from the Henderson's limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You can see an opened freezer, which looks usual, in the corner. The freezer contains a loaf of bread. The light flickers for a second, but nothing else happens. You can see an opened cabinet. The cabinet is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a Henderson's limited edition latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take glass from Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could recover the blanket from the floor of the chamber. And then, attempt to move south. Then, assure that the locker is open. After that, you can insert the blanket into the locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You see a box. The box contains a chocolate bar. You see a bookshelf. The bookshelf is normal. On the bookshelf you can make out a poem. You can see a stand. The stand is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a blanket on the floor.
You are carrying: a cookie, a passkey and a paper towel.

your action:

Response: take blanket<|im_end|>go south<|im_end|>open locker<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip north. With that done, make an attempt to take a trip north. Then, try to move east. With that over with, recover the mop from the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take mop from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go east. And then, make an attempt to take a trip south. And then, move west. Then, make sure that the portmanteau is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to move east. Next, recover the passkey from the shelf in the office. After taking the passkey, unlock the locker in the office. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a type 2 chest. You can see a type U box.
There is an unguarded exit to the east.
You are carrying: a type 2 latchkey.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Once you succeed at that, pick up the onion from the table. Having taken the onion, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take onion from table<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make it so that the cuboid safe is unlocked. After that, open the cuboid safe within the bedroom. Then, pick up the poem from the cuboid safe. After you have got the poem, place the poem on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can see a cuboid safe. You can see a bar. The bar is standard. On the bar you see a sandwich. Wow! Just like in the movies! You make out a mantle. Now why would someone leave that there? The mantle is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
You need an unguarded exit? You should try going north.
There is a laptop and a worm on the floor.
You are carrying: a cauliflower, a cuboid keycard and a teaspoon.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take poem from cuboid safe<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, insert the spherical latchkey into the spherical box's lock to unlock it. After that, ensure that the spherical box is open. After you have pulled open the spherical box, take the fondue from the spherical box. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. Okay, just remember what you're here to do, and everything will go great.
You see a locked spherical box. You can see a locked American limited edition safe, which looks standard, here.
There is an exit to the west. Don't worry, it is unblocked.
There is an American limited edition keycard and a book on the floor.
You are carrying: a spherical latchkey and a scarf.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take fondue from spherical box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to take a trip south. After that, ensure that the locker within the basement is open. And then, retrieve the Microsoft limited edition keycard from the locker in the basement. And then, lock the Microsoft limited edition box inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a board. You see a broom and a vacuum on the board. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh, great. Here's a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a potato and a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take Microsoft limited edition keycard from locker<|im_end|>lock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to head east. And then, make an effort to venture south. Then, make an effort to head west. And then, pick up the napkin from the freezer. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. You begin looking for stuff.
There is an open gate leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take napkin from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. With that done, retrieve the ladle from the safe. If you can get your hands on the ladle, make an attempt to go to the south. And then, insert the ladle inside the cabinet within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in a place we're calling a workshop. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a pear, a Cat Calendar and a staple.
You need an unguarded exit? You should try going north.
There is a cashew on the floor.
You are carrying: a stick of butter and a mop.

your action:

Response: go north<|im_end|>take ladle from safe<|im_end|>go south<|im_end|>insert ladle into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the type 8 locker within the sauna is open. And then, retrieve the sponge from the type 8 locker. Then, attempt to venture east. After that, you can place the sponge inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a type 8 locker. You see a American limited edition box. You can see a board. But the thing hasn't got anything on it. You see a bench. The bench is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 8 passkey and a shadfly.

your action:

Response: open type 8 locker<|im_end|>take sponge from type 8 locker<|im_end|>go east<|im_end|>insert sponge into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. After that, pick up the sponge from the floor of the launderette. And then, venture south. That done, rest the sponge on the mantelpiece inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is a closed passageway leading south. There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>put sponge on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to travel north. After that, pick up the vanilla scented key from the floor of the bedchamber. And then, take a trip south. Okay, and then, assure that the vanilla scented chest inside the cubicle is unlocked with the vanilla scented key. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You scan the room, seeing a vanilla scented chest. You can see a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a nest of ticks.

your action:

Response: go north<|im_end|>take vanilla scented key<|im_end|>go south<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. After that, go to the east. And then, go to the north. After that, take the cloak from the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You begin to take stock of what's in the room.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cloak from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go north. Then, take a trip north. And then, make an effort to move east. With that done, retrieve the monitor from the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take monitor from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. Following that, recover the desktop computer from the stand. After stealing the desktop computer, move west. After that, sit the desktop computer on the table within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You scan the room, seeing a table. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a table in a room.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take desktop computer from stand<|im_end|>go west<|im_end|>put desktop computer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, make sure that the locker in the laundromat is unlocked. Then, make it so that the locker is opened. After opening the locker, take the mop from the locker within the laundromat. And then, you can put the mop into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. Let's see what's in here.
You see a gleam over in a corner, where you can see a cabinet. The cabinet contains a loaf of bread. You make out a locked locker. You can make out a case. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a vacuum on the floor.
You are carrying: a cucumber and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel west. And then, lift the latchkey from the floor of the cookhouse. Then, attempt to take a trip east. Then, make absolutely sure that the portal is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
There is a closed portal leading south. There is an open hatch leading north. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the cuboid passkey from the freezer. With the cuboid passkey, insert the cuboid passkey into the cuboid locker within the cookhouse's lock to unlock it. After that, ensure that the cuboid locker is open. Then, put the broom inside the cuboid locker in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a cuboid locker. You can see an opened typical looking freezer right there by you. The freezer contains a cuboid passkey. If you haven't noticed it already, there seems to be something there by the wall, it's a box. You rest your hand against a wall, but you miss the wall and fall onto a platter. The platter is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a legume and a key on the floor.
You are carrying: a broom.

your action:

Response: take cuboid passkey from freezer<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>insert broom into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to go to the south. With that accomplished, take the type 7 key from the table inside the steam room. Then, unlock the type 7 box in the steam room. Then, ensure that the type 7 box in the steam room is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a closed type 3 safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue and a legume on the floor.
You are carrying: a candy bar and a type 3 keycard.

your action:

Response: go south<|im_end|>take type 7 key from table<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to venture east. Okay, and then, recover the American passkey from the floor of the attic. And then, unlock the American chest in the attic with the American passkey. Then, open the American chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American passkey<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move east. Then, move north. Then, go to the west. After that, ensure that the chest within the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, venture west. With that accomplished, pick up the cloak from the floor of the cellar. After that, venture east. And then, you can put the cloak into the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You can make out a toolbox! The toolbox is empty, what a horrible day! You can see a chest. The chest contains a keycard. You make out a box. You can make out a locked Henderson's locker.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's key, a key and a type W key.

your action:

Response: go west<|im_end|>take cloak<|im_end|>go east<|im_end|>insert cloak into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the chest is unlocked. And then, ensure that the chest is open. After pulling open the chest, take the blanket from the chest. With the blanket, toss the blanket on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You make out a chest. You can make out a cuboid safe. You can make out a locked spherical box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber, a broccoli, a garlic clove, a latchkey, a cuboid key and a disk.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to try to take a trip west. With that over with, recover the type Q latchkey from the mantelpiece inside the bedchamber. After stealing the type Q latchkey, make an attempt to move east. Once you accomplish that, unlock the type Q safe with the type Q latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a type Q safe. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying: a type 8 passkey and a sock.

your action:

Response: go west<|im_end|>take type Q latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the type 6 locker in the vault is unlocked. And then, doublecheck that the type 6 locker is opened. Then, recover the type 8 passkey from the type 6 locker. With the type 8 passkey, look and see that the type 8 chest is locked with the type 8 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault.
You can see a type 8 chest. Hmm. You always thought you'd be more excited to see a type 8 chest in a room. Look over there! a type 6 locker. Now why would someone leave that there?
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>take type 8 passkey from type 6 locker<|im_end|>lock type 8 chest with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the portal is open. And then, attempt to move west. Once you accomplish that, lift the coffee cup from the floor of the cookhouse. Having taken the coffee cup, rest the coffee cup on the plate within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
There is a closed door leading north. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take coffee cup<|im_end|>put coffee cup on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the locker is ajar. And then, pick up the keycard from the locker. After stealing the keycard, go east. Once you accomplish that, Put the keycard into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
You can see a closed locker here. You see a safe. You can see a counter. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a candy bar, a key and a latchkey on the floor.
You are carrying: a cauliflower.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, make an attempt to head north. After that, make an effort to venture west. Then, try to take a trip south. Following that, pick-up the tv from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move north. Then, move east. And then, take the dvd from the basket within the salon. Then, sit the dvd on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at you, bigshot, walking into a bedchamber like it isn't some huge deal. You begin to take stock of what's in the room.
There is an unguarded exit to the east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take dvd from basket<|im_end|>put dvd on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to take the keycard from the board. Then, check that the safe is unlocked with the keycard. After that, ensure that the safe is open. After pulling open the safe, recover the sock from the safe within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place. The room is well lit.
You can make out a locked safe. You can see a closed standard looking locker in the room. A locked box is in the room. You make out a locked cabinet. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. The board is typical. On the board you can see a keycard and a latchkey. You can see a shelf. The shelf is normal. On the shelf you see a key.
You need an unblocked exit? You should try going north.
You are carrying: a grape.

your action:

Response: take keycard from board<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to go to the west. Then, attempt to travel south. That done, go east. And then, recover the binder from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the rectangular box in the recreation zone. After that, open the rectangular box inside the recreation zone. Then, retrieve the key from the rectangular box. After you have got the key, insert the key into the portal's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You can make out a locked rectangular box.
There is a closed passageway leading north. There is a closed portal leading south. There is an unguarded exit to the west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, go south. And then, look and see that the locker inside the workshop is unlocked. After unlocking the locker, look and see that the locker is ajar. And then, recover the keyboard from the locker inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
There is a durian and a fondue on the floor.
You are carrying: a carrot, a latchkey and a Canadian style keycard.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest in the steam room. And then, doublecheck that the chest is wide open. After that, recover the iron from the chest. Then, put the iron into the safe. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You can make out a safe. A safe... Is that really what you were looking for? What a letdown! The safe is empty! You see a chest. You make out a bench. On the bench you see a licorice strip.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a vacuum on the floor.
You are carrying: a potato and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>insert iron into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. Then, travel south. With that done, take the pen from the stand within the cubicle. Once you have got the pen, rest the pen on the armchair within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take pen from stand<|im_end|>put pen on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. And then, take a trip south. And then, head south. Then, retrieve the coffee cup from the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take coffee cup from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the gateway inside the lounge. After that, make an effort to venture south. After that, make an effort to go to the east. After that, close the fridge in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one.
There is a closed passageway leading east. There is a closed gateway leading south.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move north. With that done, take the ladle from the bowl. Then, travel south. And then, rest the ladle on the mantle inside the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a mantle. Wow, isn't TextWorld just the best? On the mantle you can make out a butterfly. You can see a bar. The bar is typical. On the bar you can make out an apple and a nest of spiders. There's something strange about this being here, but you can't put your finger on it. You make out a bench. The bench is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take ladle from bowl<|im_end|>go south<|im_end|>put ladle on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, move east. Then, open the TextWorld limited edition safe within the cellar. After that, retrieve the cucumber from the TextWorld limited edition safe. If you can get your hands on the cucumber, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
Look out! It's a- oh, never mind, it's just a bench. The bench is ordinary. On the bench you can make out a paper towel. You make out a counter. The counter is ordinary. But the thing hasn't got anything on it. You can see a board. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a bug on the floor.
You are carrying: a TextWorld limited edition key and a shadfly.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take cucumber from TextWorld limited edition safe<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, retrieve the cuboid passkey from the safe. After stealing the cuboid passkey, unlock the cuboid safe. Then, open the cuboid safe within the studio. Having opened the cuboid safe, pick up the folder from the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. I guess you better just go and list everything you see here.
A locked cuboid safe is right there by you. You see a gleam over in a corner, where you can see a safe. The safe contains a cuboid passkey. You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The locker is empty! This is the worst thing that could possibly happen, ever! You can see a chair. The chair is typical. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: an insect.

your action:

Response: take cuboid passkey from safe<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take folder from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, move north. With that accomplished, pick-up the mop from the floor of the washroom. Then, venture south. That done, rest the mop on the shelf in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it ordinary? You better believe it is. The room is well lit.
You can see a shelf. The shelf is standard. On the shelf you can see a pillow. You make out a bed stand. The bed stand appears to be empty. You make a mental note to not get your hopes up the next time you see a bed stand in a room.
There is an exit to the north. Don't worry, it is unblocked.
There is a cushion on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, head west. With that accomplished, retrieve the tablet from the stand within the salon. If you can get your hands on the tablet, travel east. And then, insert the tablet into the case in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You have stumbled into a garage. Not the garage you'd expect. No, this is a garage.
You see a case. The case contains a peanut! You see a crate. The crate contains a lightbulb. You make out an opened ordinary looking toolbox nearby. The toolbox is empty, what a horrible day! You can see a table. Now why would someone leave that there? The table is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from stand<|im_end|>go east<|im_end|>insert tablet into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go north. With that over with, retrieve the butterfly from the Canadian safe. After that, go south. Then, place the butterfly on the shelf in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You make out a closed chest, which looks typical, right there by you. You can make out a locked locker, which looks ordinary, here. You can see a shelf. The shelf is typical. On the shelf you can make out a keycard and a teacup. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying: a book.

your action:

Response: go north<|im_end|>take butterfly from Canadian safe<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go west. Then, lift the latchkey from the floor of the bar. With the latchkey, move east. With that done, check that the box within the bedroom is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You make out a box.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head south. Then, go to the south. And then, lift the formless keycard from the floor of the canteen. And then, Place the formless keycard into the formless chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take formless keycard<|im_end|>lock formless chest with formless keycard<|im_end|>