Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, venture east. After that, look and see that the box inside the shower is wide open. Then, take the insect from the box in the shower. And then, you can put the insect inside the cabinet within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. The drawer contains a cashew and a latchkey. You see a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, ensure that the Canadian limited edition chest is open. And then, pick up the passkey from the Canadian limited edition chest. Then, take a trip west. That done, look and see that the gateway is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed Canadian limited edition chest.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a Canadian limited edition keycard.

your action:

Response: open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>go west<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, take a trip south. With that accomplished, open the TextWorld style box within the attic. And then, pick up the butterfly from the TextWorld style box. Once you have picked up the butterfly, ditch the butterfly on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You see a locked TextWorld limited edition chest. You make out a pan. The pan is ordinary. On the pan you see a coffee cup, so there's that.
There is an unblocked exit to the south.
There is a peanut and a TextWorld limited edition keycard on the floor.
You are carrying: a TextWorld style latchkey.

your action:

Response: go south<|im_end|>open TextWorld style box<|im_end|>take butterfly from TextWorld style box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the cuboid passkey from the floor of the cookhouse. If you can get your hands on the cuboid passkey, unlock the cuboid chest with the cuboid passkey. Then, ensure that the cuboid chest in the cookhouse is open. And then, take the insect from the cuboid chest within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You make out a locked cuboid chest. You can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a refrigerator. Empty! What kind of nightmare TextWorld is this? You make out a counter. The counter is usual. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take insect from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. And then, make an attempt to take a trip south. After that, try to head east. That done, pick-up the insect from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, assure that the passageway is opened. Then, go to the south. With that accomplished, attempt to travel east. With that over with, retrieve the printer from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed door leading east. There is a closed passageway leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, go to the west. Then, pick-up the hat from the floor of the spare room. Then, move east. And then, rest the hat on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a table. The table is normal. On the table you make out a cucumber. You bend down to tie your shoe. When you stand up, you notice a bowl. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bowl. You see a pan. However, the pan, like an empty pan, has nothing on it. It would have been so cool if there was stuff on the pan.
You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a cauliflower and a blender.

your action:

Response: go west<|im_end|>take hat<|im_end|>go east<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move south. Then, attempt to take a trip east. That done, recover the bug from the shelf inside the garage. And then, drop the bug on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from shelf<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to go east. That done, open the locker inside the kitchen. After you have pulled open the locker, pick up the TextWorld style passkey from the locker inside the kitchen. Then, look and see the TextWorld style safe inside the kitchen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a rack. Wow, isn't TextWorld just the best? The rack appears to be empty.
There is an unguarded exit to the east.
There is a loaf of bread and a ladle on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take TextWorld style passkey from locker<|im_end|>lock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to go east. Once you do that, assure that the cuboid safe inside the bar is open. Then, recover the keycard from the cuboid safe inside the bar. And then, insert the keycard into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
As if things weren't amazing enough already, you can even see a mantle. But there isn't a thing on it. You move on, clearly furious with TextWorld. You see a bed stand. You see a peanut and a book on the bed stand. You can make out a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a blanket on the floor.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture south. And then, try to venture east. And then, make an attempt to take a trip south. And then, open the box within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a closed coffer.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, insert the latchkey into the box inside the kitchenette's lock to unlock it. Having unlocked the box, open the box within the kitchenette. After that, recover the cauliflower from the box. With the cauliflower, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You can make out a box. What's that over there? It looks like it's a board. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey, a cuboid key and a vacuum.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could unlock the fudge scented chest. And then, doublecheck that the fudge scented chest is open. After that, recover the peanut from the fudge scented chest inside the office. After that, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked fudge scented chest right there by you.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take peanut from fudge scented chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could move north. Once you finish that, recover the latchkey from the mantelpiece. And then, go to the south. Following that, doublecheck that the chest within the vault is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see a chest. Classic TextWorld. Oh, great. Here's a TextWorld safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is usual. On the shelf you can see a bug. Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a TextWorld keycard.

your action:

Response: go north<|im_end|>take latchkey from mantelpiece<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make it so that the portal is opened. After that, try to go south. Then, attempt to travel south. And then, pick up the plant from the bar inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed portal leading south. There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go south<|im_end|>take plant from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel north. If you can finish that, retrieve the sock from the rack in the pantry. Then, venture south. With that over with, drop the sock on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a box. You wonder idly who left that here. You smell an awful smell, and follow it to a dresser. You make out a counter. The counter is typical. But the thing is empty. Look out! It's a- oh, never mind, it's just a table. You see a mop on the table.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take sock from rack<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to open the American chest. After that, recover the key from the American chest within the sauna. And then, go to the east. And then, Deposit the key into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed ordinary looking American chest is right there by you. A locked cabinet is in the room.
There is an unblocked exit to the east.
There is a mop on the floor.
You are carrying: a cookie, an American keycard and a coffee cup.

your action:

Response: open American chest<|im_end|>take key from American chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to try to venture north. Following that, make an attempt to go to the east. After that, travel south. With that accomplished, take the shirt from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. You begin to take stock of what's in the room.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shirt from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, attempt to go to the east. If you can finish that, retrieve the key from the rack. After picking up the key, doublecheck that the chest is unlocked. Then, open the chest within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fondue, a stick of butter, a teapot, a teaspoon and a kettle on the floor.
You are carrying: a pizza and a Canadian limited edition passkey.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make sure that the refrigerator in the kitchenette is opened. And then, retrieve the type D key from the refrigerator within the kitchenette. Then, head east. And then, unlock the type D chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You begin to take stock of what's here.
You can make out a closed refrigerator.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take type D key from refrigerator<|im_end|>go east<|im_end|>unlock type D chest with type D key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could make an effort to go to the south. Okay, and then, venture east. And then, retrieve the loaf of bread from the armchair in the studio. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from armchair<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the fudge scented safe within the laundromat is open. And then, pick up the towel from the fudge scented safe. If you can get your hands on the towel, try to venture south. Then, toss the towel on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
You scan the room, seeing a fudge scented safe. There's something strange about this thing being here, but you don't have time to worry about that now. You see a closed cuboid safe. You can make out an opened type 7 chest. What a letdown! The type 7 chest is empty!
There is an exit to the south. Don't worry, it is unguarded.
There is a fudge scented passkey and a cuboid keycard on the floor.
You are carrying: a type 7 latchkey.

your action:

Response: open fudge scented safe<|im_end|>take towel from fudge scented safe<|im_end|>go south<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. With that done, unlock the type 0 safe within the scullery with the type 0 keycard. Then, open the type 0 safe inside the scullery. And then, put the book into the type 0 safe within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You need an unblocked exit? You should try going east.
There is a shadfly and a printer on the floor.
You are carrying: a potato, a type 0 keycard, a book, a Quote of the Day Calendar and a monitor.

your action:

Response: go east<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>insert book into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the spherical keycard from the fridge. After that, unlock the spherical safe. After that, ensure that the spherical safe is open. After that, recover the napkin from the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one.
You can see a locked spherical safe. You scan the room, seeing a fridge. The fridge contains a spherical keycard. Classic TextWorld.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical keycard from fridge<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take napkin from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, attempt to head south. And then, doublecheck that the safe is ajar. Then, pick up the butterfly from the safe. After that, sit the butterfly on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place. You begin to take stock of what's here.
You make out an opened cabinet. The cabinet is empty! What a waste of a day! Oh, great. Here's a table. The table is usual. However, the table, like an empty table, has nothing on it. What's that over there? It looks like it's a bench. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bench.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. After that, recover the loaf of bread from the floor of the study. Having got the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You begin looking for stuff.
Were you looking for a mantle? Because look over there, it's a mantle. You wonder idly who left that here. The mantle is normal. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going west.
There is a synthesizer, a monitor and an insect on the floor.
You are carrying: a fly larva, a laptop and a shirt.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the American limited edition key from the floor of the study. And then, travel south. After that, doublecheck that the American limited edition chest in the canteen is unlocked with the American limited edition key. After that, open the American limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going south.
There is a loaf of bread, a cashew, a pear, an American limited edition key and an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take American limited edition key<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the latchkey from the locker within the shower. With the latchkey, move south. And then, close the box in the salon. And then, look and see that the box is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You make out an opened locker. The locker contains a latchkey and a keycard. You bend down to tie your shoe. When you stand up, you notice a counter. You shudder, but continue examining the counter. The counter is typical. On the counter you can see a shirt. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich, a lavender scented latchkey and a glove.

your action:

Response: take latchkey from locker<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, go to the west. And then, open the gate. Then, make an effort to go north. And then, pick up the poem from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture north. Then, attempt to head west. And then, head south. Once you succeed at that, pick up the broom from the rack in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard one. You begin looking for stuff.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, ensure that the hatch is open. After that, attempt to take a trip east. With that accomplished, close the box in the kitchenette. And then, lock the box inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to walk into an usual one.
There is a closed hatch leading east. There is a closed gate leading south.
You are carrying: a key and a spork.

your action:

Response: open hatch<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could recover the sock from the counter within the spare room. And then, make an attempt to take a trip south. After that, attempt to go south. Following that, put the sock on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a typical kind of place. That is to say, you're in a spare room.
You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can make out a sock.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sock from counter<|im_end|>go south<|im_end|>go south<|im_end|>put sock on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be great if you could open the box in the recreation zone. Then, pick up the type N latchkey from the box. After that, try to go to the north. And then, doublecheck that the type N box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You can barely contain your excitement.
You see a closed box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take type N latchkey from box<|im_end|>go north<|im_end|>unlock type N box with type N latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go north. Following that, pick-up the broom from the floor of the closet. And then, venture south. And then, put the broom on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You see a closed chest close by. You see a locked type N chest. You can see a toolbox. The toolbox is empty! What a waste of a day! You can make out an opened coffer. The coffer is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. On the shelf you can make out a type N passkey.
There is an unguarded exit to the north.
You are carrying: a legume and a passkey.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the trunk inside the spare room. And then, recover the fly larva from the trunk within the spare room. After that, head east. Okay, and then, ditch the fly larva on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in the place we're calling the spare room.
You make out a trunk.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take fly larva from trunk<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, check that the chest inside the scullery is unlocked with the key. Then, open the chest. After that, pick up the fondue from the chest. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
A locked chest is in the corner. You can see an opened freezer. The freezer is empty, what a horrible day! You make out a table. On the table you can make out a carrot.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a honeydew, a key, a formless key and a golf ball.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the door. After that, head west. Then, retrieve the loaf of bread from the floor of the workshop. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is typical. Unfortunately, there isn't a thing on it.
There is a closed door leading west. There is an open hatch leading north.
You are carrying: a stick of butter.

your action:

Response: open door<|im_end|>go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, pick up the key from the plate within the kitchen. Then, move east. After that, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have come into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
You can make out a locked chest right there by you. As if things weren't amazing enough already, you can even see a shelf. You can't really describe the shelf besides that it's normal. You see a fly larva and a coffee cup on the shelf. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is usual. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can make out a chair. The chair is standard. But the thing hasn't got anything on it. Hm. Oh well Oh wow! Is that what I think it is? It is! It's a saucepan. The saucepan is standard. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from plate<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. Then, pick up the keycard from the board within the cookhouse. Then, make an effort to take a trip east. After that, check that the locker inside the cubicle is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. I guess you better just go and list everything you see here.
You can see a locked locker nearby. You can make out an opened safe here. The safe is empty, what a horrible day! You can make out a locked bureau close by. You see a chair. The chair is usual. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a type 8 latchkey.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to head north. Following that, retrieve the paper towel from the floor of the laundry place. After getting the paper towel, make an effort to go to the south. After that, toss the paper towel on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You make out a locker. You can see a rack. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
There is a latchkey and a pair of pants on the floor.
You are carrying: a salad, a legume, an American limited edition key and a bug.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the American keycard from the rack. And then, attempt to head north. And then, insert the American keycard into the American chest's lock to unlock it. And then, make sure that the American chest is wide open. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You can see a rack. The rack is normal. On the rack you can see an American keycard.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take American keycard from rack<|im_end|>go north<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Once you finish that, make an attempt to take a trip west. Once you finish that, pick up the cookie from the safe. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Here we are in the garage.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick-up the laptop from the floor of the study. Then, try to travel east. After that, make an effort to go south. Next, drop the laptop on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a laptop on the floor.
You are carrying: a mop.

your action:

Response: take laptop<|im_end|>go east<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to try to take a trip east. And then, recover the key from the mantelpiece. Then, make an effort to go to the west. After that, unlock the safe within the cubicle with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.
You can see a safe.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from mantelpiece<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. That done, pick up the keycard from the shelf inside the cellar. Then, make it so that the safe within the cellar is unlocked. Then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a rack. Wow, isn't TextWorld just the best? However, the rack, like an empty rack, has nothing on it. Look out! It's a- oh, never mind, it's just a table. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the south.
There is a legume on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, venture west. With that accomplished, pick-up the sandwich from the floor of the cellar. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it usual? You better believe it is.
You make out a display. What a letdown! The display is empty! Were you looking for a box? Because look over there, it's a box. The box is empty! What a waste of a day! You make out a toolbox. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The toolbox is empty! What's that over there? It looks like it's a chair. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going west.
There is a mouse on the floor.
You are carrying: a carrot, a cucumber and a key.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the north. After that, make an attempt to go west. Then, make an attempt to venture south. If you can accomplish that, you can deposit the mouse into the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>insert mouse into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go east. And then, make an attempt to travel south. After that, move south. Next, look and see that the basket is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a legume.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the type 5 passkey from the table. If you can get your hands on the type 5 passkey, make it so that the type 5 safe inside the kitchen is unlocked. And then, ensure that the type 5 safe in the kitchen is open. Then, recover the spork from the type 5 safe in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one.
You can see a type 5 safe. You check the price tag that's still affixed to the type 5 safe. A hundred dollars?! That's ridiculous! I know a friend who could get you one of those for 75 bucks! You can see a table. The table is standard. On the table you make out a type 5 passkey.
There is a closed door leading west. There is an open hatch leading north.
You are carrying nothing.

your action:

Response: take type 5 passkey from table<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take spork from type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the key from the floor of the office. Once you have got the key, unlock the safe. And then, ensure that the safe in the office is open. After that, take the desktop computer from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a safe. You can make out a Microsoft limited edition chest. You make out a bookshelf. The bookshelf is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a cd.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make it so that the type V box in the parlor is unlocked. Then, make sure that the type V box is wide open. Then, retrieve the candy bar from the type V box. If you have got the candy bar, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You make out a type V box. You shudder, but continue examining the room. You see a bar. On the bar you see a durian. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. The desk is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich and a shadfly on the floor.
You are carrying: a garlic clove, a type V latchkey and a worm.

your action:

Response: unlock type V box with type V latchkey<|im_end|>open type V box<|im_end|>take candy bar from type V box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First step, unlock the lavender scented locker. After that, ensure that the lavender scented locker in the canteen is open. Then, retrieve the teacup from the lavender scented locker. Having picked up the teacup, you can place the teacup into the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You can see a freezer. Empty! What kind of nightmare TextWorld is this? You see a locked standard looking lavender scented locker close by.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a lavender scented keycard.

your action:

Response: unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take teacup from lavender scented locker<|im_end|>insert teacup into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the passageway. And then, make it so that the passageway is open. Then, travel south. After that, ensure that the locker inside the spare room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed portal leading north. There is a closed passageway leading south.
You are carrying: a keycard and a mop.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, travel west. Then, retrieve the loaf of bread from the bench. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You make out a counter. But the thing is empty. It would have been so cool if there was stuff on the counter! oh well. You make out a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take loaf of bread from bench<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to venture north. And then, pick up the type 7 latchkey from the chest. And then, attempt to take a trip south. After that, Deposit the type 7 latchkey into the type 7 locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed type 7 locker in the corner. Look over there! a coffer. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this? You can make out a bed stand. But the thing hasn't got anything on it. You make out a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a cashew on the floor.
You are carrying: a sock and a fork.

your action:

Response: go north<|im_end|>take type 7 latchkey from chest<|im_end|>go south<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to go north. And then, ensure that the hatch within the study is open. And then, go west. Okay, and then, take the cd from the stand inside the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office. Let's see what's in here.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go west<|im_end|>take cd from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to move west. And then, retrieve the cookie from the recliner within the bedchamber. Then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is ordinary. On the counter you can make out a salad.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a burger, a non-euclidean key and a printer.

your action:

Response: go west<|im_end|>take cookie from recliner<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take the latchkey from the bench inside the chamber. Then, go to the south. If you can get through with that, doublecheck that the safe within the bathroom is closed. After closing the safe, assure that the safe in the bathroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest. You hear a noise behind you and spin around, but you can't see anything other than a bench. On the bench you can make out a latchkey and a passkey. You can see a recliner. On the recliner you can see a novel. You see a stand. But the thing is empty, unfortunately. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: take latchkey from bench<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the non-euclidean box is unlocked. Then, ensure that the non-euclidean box within the studio is open. After that, pick up the laptop from the non-euclidean box. And then, sit the laptop on the desk in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Welcome to the studio.
You make out a non-euclidean box. You can't wait to tell the folks at home about this! You can make out a desk. Unfortunately, there isn't a thing on it. You can see a bookshelf. The bookshelf is typical. On the bookshelf you make out a keyboard. You shudder, but continue examining the room.
There is an unguarded exit to the north.
There is a cabbage on the floor.
You are carrying: a non-euclidean passkey, a rectangular latchkey and a poem.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take laptop from non-euclidean box<|im_end|>put laptop on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the passkey into the safe in the bedchamber's lock to unlock it. Then, ensure that the safe within the bedchamber is open. Then, retrieve the keycard from the safe. And then, assure that the gateway within the bedchamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You can see a safe.
There is a closed door leading north. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel north. And then, retrieve the berry from the soap scented chest inside the bedroom. Then, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going north.
There is a stick of butter, a banana and a pear on the floor.
You are carrying: a passkey, a soap scented key, a TextWorld limited edition latchkey and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take berry from soap scented chest<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First, it would be good if you could attempt to move north. After that, retrieve the mug from the chest. Then, attempt to travel south. And then, toss the mug on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You make out a locker. The locker contains a keycard. You see a counter. Looks like someone's already been here and taken everything off it, though. This always happens!
You need an unblocked exit? You should try going north.
You are carrying: a controller.

your action:

Response: go north<|im_end|>take mug from chest<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could lift the rectangular passkey from the floor of the restroom. If you can get your hands on the rectangular passkey, check that the rectangular safe within the restroom is unlocked with the rectangular passkey. And then, open the rectangular safe. And then, recover the mop from the rectangular safe within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical kind of place.
Look over there! a rectangular safe. You see an opened safe. What a letdown! The safe is empty! An open trunk is here. What a letdown! The trunk is empty! What's that over there? It looks like it's a rack. The rack is typical. On the rack you see a shadfly.
There is an unguarded exit to the north.
There is a rectangular passkey on the floor.
You are carrying: a stick of butter.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take mop from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, take a trip east. And then, ensure that the safe is open. Then, pick up the loaf of bread from the safe in the spare room. If you can get your hands on the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary one.
You see a closed chest, which looks standard, close by. You make out a stand. However, the stand, like an empty stand, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a bed. You shudder, but continue examining the bed. The bed is usual. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a gummy bear and a latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to lift the Canadian keycard from the floor of the studio. After that, attempt to venture east. And then, make sure that the Canadian chest within the launderette is shut. And then, make it so that the Canadian chest inside the launderette is locked with the Canadian keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have entered a studio. Not the studio you'd expect. No, this is a studio.
You can make out a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is normal. On the mantle you make out a nest of bugs.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Canadian keycard and a telephone on the floor.
You are carrying: a loaf of bread and a cookie.

your action:

Response: take Canadian keycard<|im_end|>go east<|im_end|>close Canadian chest<|im_end|>lock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, ensure that the box inside the kitchen is open. After that, pick up the potato from the box in the kitchen. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You can make out a box. An open chest, which looks ordinary, is in the corner. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: an iron and a whisk.

your action:

Response: open box<|im_end|>take potato from box<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the type 5 key from the floor of the studio. If you can get your hands on the type 5 key, attempt to venture south. Then, head east. And then, unlock the type 5 locker inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type 5 key on the floor.
You are carrying nothing.

your action:

Response: take type 5 key<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to take a trip east. Okay, and then, try to take a trip south. Then, make an effort to move east. And then, recover the pair of headphones from the counter inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to come round a standard one.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take pair of headphones from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. And then, ensure that the cuboid box is open. After that, pick up the latchkey from the cuboid box. With the latchkey, check that the safe in the canteen is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. The room is well lit.
You can see a desk. Now why would someone leave that there? The desk is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the desk. Hey, want to see a bookshelf? Look over there, a bookshelf. You shudder, but continue examining the bookshelf. On the bookshelf you see a Quote of the Day Calendar. You can see a chair. But the thing is empty, unfortunately. What's the point of an empty chair?
You need an unblocked exit? You should try going east.
There is a stick of butter on the floor.
You are carrying: a burger and a cuboid latchkey.

your action:

Response: go east<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to go west. And then, lift the sponge from the floor of the shower. After picking up the sponge, take a trip east. With that done, insert the sponge into the chest in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened chest. The chest contains a cabbage and a stick of butter. Were you looking for a spherical locker? Because look over there, it's a spherical locker. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a licorice strip on the floor.
You are carrying: a sandwich, a loaf of bread and a spherical keycard.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>insert sponge into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to pick up the type 0 key from the rack in the scullery. And then, head south. Next, make an effort to take a trip west. And then, Put the type 0 key into the type 0 locker in the dish-pit to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
You can see a rack. You see a type 0 key on the rack.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 key from rack<|im_end|>go south<|im_end|>go west<|im_end|>lock type 0 locker with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to try to head west. If you can get through with that, pick up the keycard from the mantle in the cubicle. Then, make an effort to go east. Following that, make it so the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
This might come as a shock to you, but you've just come into a cookery. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a chest? Because look over there, it's a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf! oh well. You make out a counter. Why don't you take a picture of it, it'll last longer! But the thing is empty. You bend down to tie your shoe. When you stand up, you notice a bowl. The bowl is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
There is a glass on the floor.
You are carrying: a banana and a nest of spiders.

your action:

Response: go west<|im_end|>take keycard from mantle<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go south. If you can finish that, make an attempt to go to the west. Once you get around to doing that, assure that the safe is shut. And then, lock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
I am so happy to announce that you are now in the cookery. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the non-euclidean chest in the bathroom is unlocked with the non-euclidean keycard. If you have unlocked the non-euclidean chest, make sure that the non-euclidean chest within the bathroom is open. And then, pick up the worm from the non-euclidean chest. Then, deposit the worm on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary one.
Were you looking for a non-euclidean chest? Because look over there, it's a non-euclidean chest. Huh, weird.
There is a closed hatch leading east. There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take worm from non-euclidean chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, ensure that the chest in the kitchenette is open. After that, take the carrot from the chest. After that, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You can barely contain your excitement.
You can see a cake scented locker. You can make out a bed. The bed is standard. On the bed you make out a peanut.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey and a cake scented keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take carrot from chest<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to open the chest inside the laundromat. Then, pick up the nest of bugs from the chest. After taking the nest of bugs, make an attempt to travel east. Then, throw the nest of bugs on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
This might come as a shock to you, but you've just fallen into a laundromat.
You can see a chest. You can't wait to tell the folks at home about this! You see a closed cake scented locker. You see a board. The board is usual. On the board you can see a stick of butter. You shudder, but continue examining the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a fondue and a Comic Strip Calendar.

your action:

Response: open chest<|im_end|>take nest of bugs from chest<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, attempt to venture east. Then, open the non-euclidean locker in the recreation zone. After that, recover the book from the non-euclidean locker within the recreation zone. Then, sit the book on the bed stand inside the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The box is empty, what a horrible day!
You need an unguarded exit? You should try going east.
There is a fondue and a loaf of bread on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take book from non-euclidean locker<|im_end|>put book on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to travel east. If you can do that, assure that the spherical locker is unlocked. After you have unlocked the spherical locker, ensure that the spherical locker is open. After that, recover the scarf from the spherical locker inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
There is a burger and a pillow on the floor.
You are carrying: a spherical passkey, a fly larva and a synthesizer.

your action:

Response: go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take scarf from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, make an effort to go to the east. With that over with, open the type C box inside the bathroom. After that, take the bug from the type C box. And then, sit the bug on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's awesome that you're in a pantry now.
You can make out a type 9 safe. The type 9 safe contains a peanut, a legume and a shadfly.
There is an exit to the east. Don't worry, it is unblocked.
There is a type 9 passkey on the floor.
You are carrying: a type C passkey and a Cat Calendar.

your action:

Response: go east<|im_end|>open type C box<|im_end|>take bug from type C box<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, take a trip north. After that, recover the gummy bear from the floor of the closet. Having taken the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You begin looking for stuff.
You can make out a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is ordinary. The mantle appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. There is a closed portal leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, try to move east. With that accomplished, recover the TextWorld limited edition key from the chest within the cookery. After that, check that the TextWorld limited edition box is unlocked with the TextWorld limited edition key. Then, ensure that the TextWorld limited edition box within the cookery is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. Let's see what's in here.
You can see a Henderson's chest. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an onion and a Henderson's key on the floor.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, head west. Then, pick up the banana from the floor of the laundromat. Once you have taken the banana, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the chamber.
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a salad.

your action:

Response: go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the non-euclidean keycard from the chair within the dish-pit. Then, make an attempt to take a trip south. And then, doublecheck that the non-euclidean safe in the bar is shut. After that, lock the non-euclidean safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
Look out! It's a- oh, never mind, it's just a box. What a letdown! The box is empty! You make out a chair. On the chair you make out a non-euclidean keycard and a keycard, so there's that. You smell a terrible smell, and follow it to a table. You shudder, but continue examining the table. The table is usual. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from chair<|im_end|>go south<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, insert the cake scented keycard into the cake scented box in the cellar's lock to unlock it. After unlocking the cake scented box, ensure that the cake scented box is open. After that, retrieve the golf ball from the cake scented box inside the cellar. After that, deposit the golf ball into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You make out an opened chest. The chest contains a butterfly. Now that's what I call TextWorld! You can see a cake scented box. You make out a stand. The stand is standard. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take golf ball from cake scented box<|im_end|>insert golf ball into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make sure that the Microsoft style box is ajar. After that, take the American limited edition key from the Microsoft style box inside the bedroom. Then, go to the south. Then, unlock the American limited edition box with the American limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed Microsoft style box here. You make out a closed fudge scented chest. Oh, great. Here's a desk. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
There is a Microsoft style keycard on the floor.
You are carrying nothing.

your action:

Response: open Microsoft style box<|im_end|>take American limited edition key from Microsoft style box<|im_end|>go south<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>