Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, make an attempt to venture south. Once you finish that, make sure that the suitcase in the salon is open. After opening the suitcase, pick up the pillow from the suitcase. And then, sit the pillow on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is a closed gateway leading north. There is an open passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take pillow from suitcase<|im_end|>put pillow on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the Canadian style passageway. After that, make absolutely sure that the Canadian style passageway is open. Then, go south. And then, take the butterfly from the board within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
There is a closed Canadian style passageway leading south. There is an open door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style passageway with Canadian style keycard<|im_end|>open Canadian style passageway<|im_end|>go south<|im_end|>take butterfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First step, make an attempt to go to the west. And then, recover the fudge scented passkey from the bookshelf. Then, travel east. Then, lock the fudge scented safe within the chamber with the fudge scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see a fudge scented safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out an opened trunk right there by you. The trunk is empty, what a horrible day! You make out a closed type 5 locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 5 keycard.

your action:

Response: go west<|im_end|>take fudge scented passkey from bookshelf<|im_end|>go east<|im_end|>lock fudge scented safe with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, open the safe. And then, retrieve the key from the safe. With the key, insert the key into the gate in the attic's lock to unlock it. If you have unlocked the gate, make sure that the gate is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've seen better attics, but at least this one seems pretty usual.
You can make out a safe.
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying: a broccoli.

your action:

Response: open safe<|im_end|>take key from safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Next, make an attempt to venture south. Following that, go west. And then, pick up the synthesizer from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, go west. That done, attempt to move north. With that over with, make an attempt to travel east. Next, doublecheck that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to move west. If you can finish that, pick up the keycard from the floor of the studio. And then, go east. After that, doublecheck that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. With that over with, look and see that the locker is opened. Then, take the latchkey from the locker. Then, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty standard here. You begin to take stock of what's in the room.
You make out a desk. But the thing hasn't got anything on it. This always happens, here in TextWorld!
You need an unguarded exit? You should try going south.
You are carrying: a keycard and a Henderson's limited edition passkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to head west. And then, make an attempt to go north. With that accomplished, pick-up the cd from the floor of the cubicle. And then, insert the cd inside the portmanteau within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cd<|im_end|>insert cd into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, insert the non-euclidean latchkey into the non-euclidean chest inside the studio's lock to unlock it. Then, ensure that the non-euclidean chest within the studio is open. After you have opened the non-euclidean chest, retrieve the staple from the non-euclidean chest in the studio. After stealing the staple, place the staple on the chair inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
You can make out a non-euclidean chest. You make out a chair. The chair is standard. On the chair you make out a printer.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is an Advent Calendar and a Comic Strip Calendar on the floor.
You are carrying: a fondue, a non-euclidean latchkey and a rectangular latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take staple from non-euclidean chest<|im_end|>put staple on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture south. Then, venture east. Then, recover the book from the dresser inside the parlor. With the book, you can insert the book into the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open gateway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take book from dresser<|im_end|>insert book into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to attempt to venture west. Once you accomplish that, take a trip north. And then, go to the east. Then, make sure that the basket inside the bedroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You make another one of your grand eccentric entrances into a kitchenette.
You see a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading north. There is an open hatch leading west. There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip west. And then, pick up the key from the floor of the workshop. After that, attempt to go south. And then, lock the safe with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. You begin to take stock of what's here.
You can see a locked trunk.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, make an attempt to venture south. Then, take a trip east. And then, recover the grape from the case. Once you have got the grape, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You can make out a desk. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape from case<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to head east. With that accomplished, make an effort to take a trip south. And then, make an effort to go south. After that, pick up the fly larva from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty normal here.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, take the mug from the fridge. And then, travel south. After that, make sure that the box in the spare room is opened. Then, you can insert the mug inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room, seeing a fridge. The fridge contains a stick of butter, a latchkey and a mug. You can see a safe. Huh, weird. You can make out a bowl. But there isn't a thing on it. It would have been so cool if there was stuff on the bowl.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a blender on the floor.
You are carrying: a sandwich.

your action:

Response: take mug from fridge<|im_end|>go south<|im_end|>open box<|im_end|>insert mug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to retrieve the key from the chest in the bar. And then, venture south. With that done, doublecheck that the locker is shut. After that, make absolutely sure that the locker is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar.
Oh, great. Here's a chest. The chest contains a key. Hmmm... what else, what else?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, make absolutely sure that the Canadian limited edition safe is unlocked with the Canadian limited edition latchkey. After that, doublecheck that the Canadian limited edition safe is wide open. After that, retrieve the passkey from the Canadian limited edition safe. After that, Place the passkey into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. I guess you better just go and list everything you see here.
You can make out a closed box. You can see a locked Canadian limited edition safe. As if things weren't amazing enough already, you can even see a stand. The stand is usual. On the stand you make out a broom.
There is an unblocked exit to the west.
You are carrying: a coconut, a Canadian limited edition latchkey and a non-euclidean key.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take passkey from Canadian limited edition safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the north. Then, retrieve the berry from the floor of the attic. If you can get your hands on the berry, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox. The toolbox is empty! What a waste of a day! You can make out a type W safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a counter. The counter is ordinary. On the counter you make out a fondue. You see a gleam over in a corner, where you can see a rack. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a type W key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to make an effort to move west. Then, pick up the type 5 keycard from the floor of the bathroom. And then, venture east. That done, make it so the type 5 chest inside the steam room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You see a type 5 chest. You wonder idly who left that here.
There is a closed gateway leading east. There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 keycard<|im_end|>go east<|im_end|>lock type 5 chest with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go to the east. And then, ensure that the toolbox is open. Then, pick up the passkey from the toolbox within the study. And then, look and see that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip north. After that, take the butterfly from the coffer. Then, move south. And then, deposit the butterfly on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place.
There is a closed portal leading south. There is an open passageway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from coffer<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. Then, open the locker. If you have opened the locker, take the pair of pants from the locker. With the pair of pants, place the pair of pants on the rack within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take pair of pants from locker<|im_end|>put pair of pants on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go west. Then, make an attempt to go north. And then, recover the shadfly from the case. After picking up the shadfly, throw the shadfly on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take shadfly from case<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move north. Following that, retrieve the keycard from the refrigerator. Then, move south. Then, lock the locker inside the study with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
A closed locker is nearby. You can make out an opened safe. The safe contains a telephone. As if things weren't amazing enough already, you can even see a mantle. The mantle appears to be empty.
There is an unguarded exit to the north.
There is a laptop on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go north<|im_end|>take keycard from refrigerator<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to travel south. With that done, venture south. Then, recover the bug from the display inside the studio. Then, place the bug on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it normal? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take bug from display<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the locker is wide open. After that, take the key from the locker in the bedchamber. After that, venture east. With that done, check that the chest in the playroom is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a closed locker, which looks ordinary, right there by you.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, take a trip north. After that, pick up the shadfly from the platter. And then, go south. That done, deposit the shadfly on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a coffer. You make out a desk. The desk is usual. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You make out a table. However, the table, like an empty table, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich and a loaf of bread.

your action:

Response: go north<|im_end|>take shadfly from platter<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. Then, make an effort to travel east. If you can get through with that, go to the south. With that accomplished, close the fridge in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in the place we're calling the cookhouse.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, if it's not too much trouble, I need you to check that the chest is unlocked with the key. Then, look and see that the chest is ajar. Then, recover the scarf from the chest inside the cellar. With the scarf, toss the scarf on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard one.
You see a locked chest. You make out a locked usual looking non-euclidean box in the corner. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is normal. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a non-euclidean key and a cane on the floor.
You are carrying: a chocolate bar, a gummy bear and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take scarf from chest<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the portal is unlocked. Then, make absolutely sure that the portal is ajar. After opening the portal, attempt to take a trip west. With that accomplished, retrieve the bug from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a sandwich and a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, head west. With that done, lift the Cat Calendar from the floor of the office. After that, take a trip east. With that over with, ditch the Cat Calendar on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a nest of earwigs.

your action:

Response: go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. And then, pick up the keycard from the type A box. Having taken the keycard, try to venture south. And then, lock the chest inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a closed chest. You make out a plate. The plate is usual. But the thing hasn't got anything on it. You make out a chair. The chair is standard. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a teaspoon on the floor.
You are carrying: a sandwich and a type A keycard.

your action:

Response: go north<|im_end|>take keycard from type A box<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip north. Next, lift the loaf of bread from the floor of the bar. With the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. Then, recover the laptop from the floor of the bedroom. And then, make an effort to travel east. And then, ditch the laptop on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You begin to take stock of what's in the room.
Oh, great. Here's a locker. You see a pan. The pan is normal. On the pan you can see a cucumber.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a burger, a loaf of bread and a Henderson's latchkey.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to move east. Then, pick up the American keycard from the safe inside the studio. Then, unlock the American safe with the American keycard. And then, look and see that the American safe is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. You begin looking for stuff.
You can see a stand. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going east.
There is a cashew and a Comic Strip Calendar on the floor.
You are carrying: a broccoli, a bug and a butterfly.

your action:

Response: go east<|im_end|>take American keycard from safe<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. And then, make an attempt to move south. And then, venture east. And then, recover the ladle from the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. Let's see what's in here.
There is an open door leading east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move west. And then, open the case within the sauna. After that, retrieve the TextWorld passkey from the case within the sauna. And then, check that the TextWorld safe is unlocked with the TextWorld passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place. You begin looking for stuff.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take TextWorld passkey from case<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the locker within the launderette is unlocked with the latchkey. And then, make it so that the locker is wide open. After that, take the butterfly from the locker within the launderette. With the butterfly, drop the butterfly on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've seen better launderettes, but at least this one seems pretty normal.
You can see a locker. You make out a box. Huh, weird. Were you looking for a table? Because look over there, it's a table. The table is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You make out a bench. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a latchkey, a cushion and a tablet.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. And then, make an attempt to move west. And then, move north. That done, retrieve the bowl from the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take bowl from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take the type V latchkey from the coffer within the playroom. Then, make absolutely sure that the type V box inside the playroom is unlocked with the type V latchkey. Once you have unlocked the type V box, look and see that the type V box inside the playroom is wide open. And then, take the synthesizer from the type V box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. You start to take note of what's in the room.
You can make out a locked type V box right there by you. Were you looking for a coffer? Because look over there, it's a coffer. The coffer contains a type V latchkey. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type V latchkey from coffer<|im_end|>unlock type V box with type V latchkey<|im_end|>open type V box<|im_end|>take synthesizer from type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to go to the west. With that done, make an attempt to head south. Once you get through with that, travel south. And then, close the chest in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
I am required to announce that you are now in the launderette. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture west. And then, take the golf ball from the rack. And then, venture east. That done, deposit the golf ball on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
I never took you for the sort of person who would show up in a closet, but I guess I was wrong.
You make out a box. Wow, isn't TextWorld just the best? You can see a shelf. But there isn't a thing on it. This always happens! You scan the room for a workbench, and you find a workbench! The workbench is standard. On the workbench you make out a worm. Hey, want to see a table? Look over there, a table. The table is usual. On the table you can make out a top hat. You see a stand. Now why would someone leave that there? The stand is usual. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take golf ball from rack<|im_end|>go east<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture north. With that accomplished, venture east. After that, make an attempt to go to the south. Then, take the nest of spiders from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of spiders from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to go west. And then, move south. And then, make an attempt to venture south. Then, make sure that the box within the office is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You have entered the most ordinary of all possible kitchens. You begin to take stock of what's here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to go to the north. Then, take the hat from the shelf. And then, make an effort to move south. Okay, and then, sit the hat on the bowl in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
What's that over there? It looks like it's a bowl. The bowl is normal. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a bowl in a room. You see a plate. The plate appears to be empty. Hm. Oh well You see a chair. But oh no! there's nothing on this piece of garbage. Hm. Oh well You can make out a rack. The rack is normal. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a rack in a room.
You need an unblocked exit? You should try going north.
There is a spork on the floor.
You are carrying: a stapler.

your action:

Response: go north<|im_end|>take hat from shelf<|im_end|>go south<|im_end|>put hat on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, insert the passkey into the chest in the basement's lock to unlock it. Then, open the chest within the basement. And then, take the burger from the chest. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
Oh, great. Here's a chest. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to lift the Microsoft limited edition keycard from the floor of the kitchen. If you can get your hands on the Microsoft limited edition keycard, move south. Next, try to head east. And then, unlock the Microsoft limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to venture west. Then, retrieve the banana from the floor of the kitchenette. Then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty standard here.
You can see a safe. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a binder and a mouse on the floor.
You are carrying: a cashew, a latchkey, a Microsoft limited edition latchkey and a mop.

your action:

Response: go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to make an attempt to go to the east. Then, pick-up the laptop from the floor of the chamber. After taking the laptop, make an effort to venture south. Then, insert the laptop into the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop<|im_end|>go south<|im_end|>insert laptop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could unlock the type 0 gateway inside the laundry place with the type 0 passkey. After that, ensure that the type 0 gateway is open. After that, attempt to venture south. After that, retrieve the coffee cup from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place. You begin looking for stuff.
There is a closed hatch leading north. There is a closed type 0 gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 0 passkey.

your action:

Response: unlock type 0 gateway with type 0 passkey<|im_end|>open type 0 gateway<|im_end|>go south<|im_end|>take coffee cup from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the type 8 safe is unlocked with the type 8 keycard. And then, open the type 8 safe. Then, retrieve the passkey from the type 8 safe. After that, lock the box with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You try to gain information on your surroundings by using a technique you call "looking."
A closed box is close by. You see a locked type 8 safe.
You need an unblocked exit? You should try going west.
There is a peanut on the floor.
You are carrying: a type 8 keycard and a butterfly.

your action:

Response: unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take passkey from type 8 safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, attempt to go west. Then, pick up the teacup from the board. After getting the teacup, venture east. After that, ditch the teacup on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You can barely contain your excitement.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup from board<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go to the south. Then, go to the east. And then, move south. Then, recover the tv from the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the type M safe. And then, pick up the passkey from the type M safe inside the steam room. And then, unlock the safe. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You can see a safe. You see a closed type M safe. You see a shelf. However, the shelf, like an empty shelf, has nothing on it. Aw, here you were, all excited for there to be things on it! You see a gleam over in a corner, where you can see a counter. You wonder idly who left that here. However, the counter, like an empty counter, has nothing on it.
There is an unguarded exit to the west.
There is a type M passkey and a paper towel on the floor.
You are carrying: a cashew, a banana, a plant and a monitor.

your action:

Response: open type M safe<|im_end|>take passkey from type M safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head north. And then, pick up the teaspoon from the floor of the kitchen. And then, go south. And then, place the teaspoon on the bookshelf within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. The room is well lit.
You can see a closed chest. You can make out a bookshelf. The bookshelf is typical. On the bookshelf you see a keycard. You can see a desk. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
You are carrying: a legume and a formless latchkey.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>put teaspoon on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, move east. Then, ensure that the rectangular safe is open. And then, recover the mug from the rectangular safe in the cookery. And then, sit the mug on the plate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened case. The case contains a fork. You can see a type 2 safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a spoon on the floor.
You are carrying: a type 2 latchkey.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>take mug from rectangular safe<|im_end|>put mug on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go to the west. And then, pick up the stick of butter from the soap scented box. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
You make out a locked safe. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is typical. But the thing is empty. Silly bookshelf, silly, empty, good for nothing bookshelf.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: a napkin.

your action:

Response: go west<|im_end|>take stick of butter from soap scented box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel west. And then, retrieve the broccoli from the bed stand within the parlor. After that, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You make out a box. Look over there! a board. The board is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a shelf! But the thing is empty.
You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take broccoli from bed stand<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the drawer is open. And then, pick up the fondue from the drawer. Having picked up the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place. You begin to take stock of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a drawer.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take fondue from drawer<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make an attempt to take a trip north. Then, travel north. With that accomplished, make an effort to go to the east. And then, make absolutely sure that the safe inside the playroom is closed. That's it!

Here is your interactions so far:
current state: You are now in the closet.
This might come as a shock to you, but you've just come into a closet. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broom and a ladle.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, head south. That done, make an effort to head east. Then, retrieve the shadfly from the floor of the sauna. And then, rest the shadfly on the counter. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the type Z chest in the cubicle. After that, assure that the type Z chest is wide open. After opening the type Z chest, recover the passkey from the type Z chest. With the passkey, unlock the box within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
You make out a locked box. You scan the room for a type Z chest, and you find a type Z chest. As if things weren't amazing enough already, you can even see a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a sandwich and a burger on the floor.
You are carrying: a peanut, a type Z keycard, a keycard and a nest of bunnies.

your action:

Response: unlock type Z chest with type Z keycard<|im_end|>open type Z chest<|im_end|>take passkey from type Z chest<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an effort to go to the west. Then, open the cabinet inside the bathroom. Then, take the sock from the cabinet. After that, ditch the sock on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going west.
You are carrying: an iron.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take sock from cabinet<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go to the east. And then, doublecheck that the type 1 locker within the office is wide open. And then, retrieve the Comic Strip Calendar from the type 1 locker. And then, throw the Comic Strip Calendar on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. The room is well lit.
You can make out an opened box. The box contains a latchkey. A locked usual looking safe is nearby.
You need an unguarded exit? You should try going east.
There is a stick of butter on the floor.
You are carrying: a candy bar and a type 1 keycard.

your action:

Response: go east<|im_end|>open type 1 locker<|im_end|>take Comic Strip Calendar from type 1 locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the keycard from the floor of the office. After that, unlock the box. After you have unlocked the box, ensure that the box is open. After that, pick up the Comic Strip Calendar from the box within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've seen better offices, but at least this one seems pretty normal.
You see a box. You see a safe. You can make out an opened ordinary looking toolbox right there by you. The toolbox is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread and a keycard on the floor.
You are carrying: a fondue and a vacuum.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick-up the Henderson's latchkey from the floor of the laundry place. With the Henderson's latchkey, unlock the Henderson's safe with the Henderson's latchkey. Then, ensure that the Henderson's safe inside the laundry place is open. And then, recover the mop from the Henderson's safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in a place we're calling a laundry place.
You make out a Henderson's safe. Oh, great. Here's a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is ordinary. But the thing hasn't got anything on it. You move on, clearly upset with your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cauliflower, a Henderson's latchkey and a shirt on the floor.
You are carrying nothing.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take mop from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go south. Then, retrieve the type F passkey from the desk in the lounge. And then, check that the type F safe within the lounge is unlocked with the type F passkey. After that, assure that the type F safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in a place we're calling a canteen.
There is an exit to the south. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>take type F passkey from desk<|im_end|>unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. After that, retrieve the laptop from the mantle inside the recreation zone. Then, make an effort to take a trip south. Then, place the laptop on the rack within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You make out a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going north.
There is a cauliflower and a loaf of bread on the floor.
You are carrying: a garlic clove and a golf ball.

your action:

Response: go north<|im_end|>take laptop from mantle<|im_end|>go south<|im_end|>put laptop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip north. With that over with, pick up the key from the cuboid box. After that, make an attempt to head south. If you can manage that, unlock the safe in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You see a locked safe here. You can make out a recliner. On the recliner you can make out a durian.
You need an unblocked exit? You should try going north.
There is a peanut on the floor.
You are carrying: a cuboid latchkey and a butterfly.

your action:

Response: go north<|im_end|>take key from cuboid box<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. And then, pick up the stapler from the floor of the workshop. With the stapler, make an attempt to travel east. After that, deposit the stapler on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom. You can barely contain your excitement.
You see an opened Microsoft style chest. What a letdown! The Microsoft style chest is empty! You see a chest. As if things weren't amazing enough already, you can even see a table. The table is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You need an unguarded exit? You should try going west.
There is a Microsoft style passkey and a key on the floor.
You are carrying: a mug.

your action:

Response: go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. Then, make an effort to move east. With that accomplished, ensure that the coffer in the chamber is open. And then, insert the fly larva into the coffer. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one. You can barely contain your excitement.
There is a closed door leading east. There is an open passageway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First, it would be fantastic if you could go south. Then, make an effort to venture south. After that, head east. Next, close the toolbox inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a drawer. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to try to travel north. Then, try to move east. Okay, and then, move south. If you can get through with that, pick up the worm from the coffer within the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a mop.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, take a trip east. And then, pick up the Cat Calendar from the armchair. After that, travel south. If you can get around to doing that, put the Cat Calendar on the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar from armchair<|im_end|>go south<|im_end|>put Cat Calendar on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the cuboid chest. Then, try to go south. Following that, look and see that the chest is shut. And then, make sure that the chest within the vault is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a cuboid chest. Make a note of this, you might have to put stuff on or in it later on. The cuboid chest contains an onion and a latchkey. You can make out a stand. Why don't you take a picture of it, it'll last longer! The stand is typical. On the stand you can see a loaf of bread.
There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip and a cuboid passkey on the floor.
You are carrying: a tablet.

your action:

Response: take latchkey from cuboid chest<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could venture south. That done, try to take a trip south. Then, head east. With that accomplished, close the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make an attempt to go west. After that, retrieve the keycard from the board. If you can get your hands on the keycard, make an attempt to go east. Okay, and then, unlock the chest with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You see a locked chest. You can see a locked locker. Hey, want to see a mantle? Look over there, a mantle! The mantle appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying: a glove.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could retrieve the key from the locker. And then, make an effort to head east. Then, make it so that the chest is shut. Then, lock the chest in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a locker. The light flickers for a second, but nothing else happens. The locker contains a key. You see a spherical safe. The spherical safe contains a keycard and a shirt. You can see a stand. You see a spherical latchkey on the stand. You can make out a rack. But the thing is empty, unfortunately. Hm. Oh well
You need an unguarded exit? You should try going east.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. Then, venture south. And then, ensure that the safe is open. And then, deposit the desktop computer inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a desktop computer.

your action:

Response: go east<|im_end|>go south<|im_end|>open safe<|im_end|>insert desktop computer into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to head west. Then, travel north. And then, make an effort to venture east. After that, retrieve the nest of bugs from the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the type 2 box with the type 2 keycard. Then, open the type 2 box inside the basement. After that, pick up the spherical keycard from the type 2 box inside the basement. After that, insert the spherical keycard into the spherical locker inside the basement's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You have walked into a basement. Not the basement you'd expect. No, this is a basement. I guess you better just go and list everything you see here.
You can make out a locked spherical locker. You can make out a locked type 2 box nearby.
There is an unguarded exit to the west.
You are carrying: a type 2 keycard.

your action:

Response: unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take spherical keycard from type 2 box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that over with, retrieve the sandwich from the box. After that, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a safe. What's that over there? It looks like it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
There is a cloak on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to venture south. With that done, ensure that the safe is open. After that, pick up the keycard from the safe. And then, lock the box with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. Let's see what's in here.
You scan the room for a case, and you find a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a table? Look over there, a table. You wonder idly who left that here. On the table you see a burger. You scan the room for a rack, and you find a rack. The rack is standard. The rack appears to be empty.
There is an unguarded exit to the south.
There is a fondue on the floor.
You are carrying: a cashew and a stick of butter.

your action:

Response: go south<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the west. After that, make an attempt to take a trip south. With that accomplished, move east. With that over with, doublecheck that the gateway within the salon is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a dresser. Wow, isn't TextWorld just the best?
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, venture south. With that over with, open the type L chest. Then, recover the candy bar from the type L chest inside the office. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. Let's see what's in here.
You see a closed chest.
There is an unblocked exit to the south.
You are carrying: a type L key and a pen.

your action:

Response: go south<|im_end|>open type L chest<|im_end|>take candy bar from type L chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First, it would be good if you could go east. After that, ensure that the type 5 chest in the bathroom is open. And then, recover the sponge from the type 5 chest inside the bathroom. Then, sit the sponge on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You smell an awful smell, and follow it to a cuboid safe. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the east.
There is a sandwich on the floor.
You are carrying: a keycard and a cuboid passkey.

your action:

Response: go east<|im_end|>open type 5 chest<|im_end|>take sponge from type 5 chest<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the cabinet. Then, make an effort to go east. That done, unlock the chest. After that, make absolutely sure that the chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The cabinet contains a latchkey and a pair of pants. You make out a safe. You wonder idly who left that here. Oh wow! Is that what I think it is? It is! It's a counter. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can make out a rack. The rack is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread and a passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take latchkey from cabinet<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to look and see that the Canadian box is unlocked. And then, open the Canadian box within the launderette. And then, take the passkey from the Canadian box inside the launderette. After that, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place. You start to take note of what's in the room.
You make out a locked locker in the corner. You see a Canadian box. You wonder idly who left that here. You can make out a vanilla scented chest. Wow, check out the price tag glued to the vanilla scented chest! Forty big ones! You can make out a table. The table is typical. But the thing is empty, unfortunately. This always happens! You can see a rack. The rack is usual. But oh no! there's nothing on this piece of trash. This always happens, here in TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Canadian key, a vanilla scented latchkey and a vacuum.

your action:

Response: unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take passkey from Canadian box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, move south. Then, make an effort to go east. After that, make an effort to go south. With that done, retrieve the book from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in a place we're calling a recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an open hatch leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the plant from the bookshelf. Then, move north. Next, go east. If you can succeed at that, toss the plant on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You can see a bookshelf. The bookshelf is typical. On the bookshelf you can make out a plant. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take plant from bookshelf<|im_end|>go north<|im_end|>go east<|im_end|>drop plant<|im_end|>