Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, go to the north. And then, recover the stick of butter from the bookshelf within the chamber. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
You can see a locked type W chest in the corner. You can see an opened dresser right there by you. What a letdown! The dresser is empty!
There is an unguarded exit to the north.
You are carrying: a burger, an apple, a type W passkey, a novel and a spork.

your action:

Response: go north<|im_end|>take stick of butter from bookshelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the gateway within the pantry with the passkey. Having unlocked the gateway, look and see that the gateway is open. And then, move east. And then, lift the Quote of the Day Calendar from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the pantry.
There is a closed gateway leading east. There is an open door leading north.
You are carrying: a loaf of bread and a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to move west. Once you do that, recover the licorice strip from the rectangular locker. And then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You smell a pungent smell, and follow it to a TextWorld limited edition safe. You can make out a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld limited edition keycard.

your action:

Response: go west<|im_end|>take licorice strip from rectangular locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to go to the east. Then, take a trip south. And then, make an effort to take a trip west. Next, close the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to move west. If you can accomplish that, attempt to take a trip south. After that, try to head east. With that over with, make absolutely sure that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the safe within the bedroom is open. After pulling open the safe, pick up the worm from the safe. And then, travel east. That done, insert the worm inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You make out a closed safe.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take worm from safe<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, lift the key from the floor of the sauna. And then, travel east. And then, lock the chest with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place. The room is well lit.
You make out a closed chest. You can see a fudge scented chest. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? Look over there! a safe.
There is an unblocked exit to the west.
You are carrying: a cucumber, a fudge scented key and a worm.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make sure that the gateway inside the kitchenette is ajar. And then, travel south. Next, take the Henderson's style latchkey from the crate in the basement. After that, make absolutely sure the Henderson's style locker within the basement is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take Henderson's style latchkey from crate<|im_end|>lock Henderson's style locker with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go south. Then, ensure that the vanilla scented safe within the salon is open. And then, recover the shadfly from the vanilla scented safe. With the shadfly, you can insert the shadfly into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You see a rack. The rack is normal. On the rack you make out a sandwich and a honeydew. You can see a counter. You see a glove on the counter.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open vanilla scented safe<|im_end|>take shadfly from vanilla scented safe<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the north. That done, pick up the keycard from the floor of the workshop. After taking the keycard, travel south. After that, unlock the box inside the study with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You see a box.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, unlock the safe inside the recreation zone. After that, ensure that the safe within the recreation zone is open. And then, retrieve the American limited edition passkey from the safe within the recreation zone. After getting the American limited edition passkey, unlock the American limited edition box with the American limited edition passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You hear a noise behind you and spin around, but you can't see anything other than a American limited edition box. You scan the room, seeing a safe. You scan the room for a bookshelf, and you find a bookshelf. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a lamp and a bug on the floor.
You are carrying: a loaf of bread, a passkey, a monitor, a nest of ticks and a Quote of the Day Calendar.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take American limited edition passkey from safe<|im_end|>unlock American limited edition box with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the latchkey from the shelf. If you can get your hands on the latchkey, unlock the safe inside the bedroom. Then, make sure that the safe within the bedroom is open. After that, take the manuscript from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a safe. You see a shelf. The shelf is ordinary. On the shelf you can see a latchkey. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is typical. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a butterfly, a sponge and a frisbee.

your action:

Response: take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go to the west. And then, head south. Once you get around to doing that, go to the east. Then, take the blanket from the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to unlock the type U locker in the canteen. If you have unlocked the type U locker, ensure that the type U locker within the canteen is open. And then, take the passkey from the type U locker inside the canteen. After that, check that the box within the canteen is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
A decrepit board tells you that you are now in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a box. Huh, weird. A locked type U locker is here. Were you looking for a Canadian style chest? Because look over there, it's a Canadian style chest. You can see a chest. The chest is empty, what a horrible day! You make out a freezer. The freezer is empty! What a waste of a day! Look over there! a shelf. However, the shelf, like an empty shelf, has nothing on it. You think about smashing the shelf to bits, throwing the bits in a fire, etc, until you get bored. You smell an interesting smell, and follow it to a pan. The pan is normal. But oh no! there's nothing on this piece of trash. You swear loudly.
You need an unblocked exit? You should try going north.
There is a Canadian style key on the floor.
You are carrying: a type U key.

your action:

Response: unlock type U locker with type U key<|im_end|>open type U locker<|im_end|>take passkey from type U locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make it so that the cuboid safe inside the office is unlocked with the cuboid key. Then, make absolutely sure that the cuboid safe in the office is ajar. Once you have opened the cuboid safe, retrieve the keyboard from the cuboid safe. And then, you can put the keyboard inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place. Let's see what's in here.
You see a locker. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? You make out a locked cuboid safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keyboard from cuboid safe<|im_end|>insert keyboard into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could look and see that the locker in the bedchamber is unlocked with the keycard. And then, ensure that the locker is open. After that, recover the worm from the locker in the bedchamber. If you can get your hands on the worm, put the worm on the couch inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Wow! You're in a bedchamber.
You see a locked locker, which looks normal, in the corner. Oh wow! Is that what I think it is? It is! It's a dresser. You make out a couch. The couch is standard. On the couch you make out a gojiberry and a salad.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard, a teapot and a book.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>put worm on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, venture north. And then, attempt to take a trip west. And then, make an attempt to head south. Then, pick up the kettle from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, recover the keycard from the locker. After that, doublecheck that the chest within the pantry is unlocked. And then, make absolutely sure that the chest within the pantry is wide open. And then, deposit the shirt inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the pantry.
You can make out a locked chest. You make out an opened locker. The locker contains a keycard. Wow, check out the price tag that hangs off the locker! Two hundred dollars! You see an opened ordinary looking safe nearby. The safe is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a workbench. The workbench is normal. However, the workbench, like an empty workbench, has nothing on it. It would have been so cool if there was stuff on the workbench.
There is an exit to the north. Don't worry, it is unguarded.
There is a nest of caterpillars on the floor.
You are carrying: a key, a shirt and a textbook.

your action:

Response: take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture west. With that done, pick up the laptop from the mantelpiece. After that, take a trip east. And then, sit the laptop on the shelf inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. I guess you better just go and list everything you see here.
Were you looking for a shelf? Because look over there, it's a shelf. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed door leading north. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from mantelpiece<|im_end|>go east<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel west. After that, recover the latchkey from the counter inside the cookhouse. After that, travel east. And then, lock the safe within the restroom with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You can see a safe. You make out a locked Canadian style chest. A closed chest is here. You can make out an opened dresser nearby. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a board. The board is standard. The board appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a Canadian style passkey, a passkey and a butterfly.

your action:

Response: go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, attempt to head north. And then, lift the keycard from the floor of the workshop. After you have got the keycard, head south. Then, lock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
Oh, great. Here's a safe. You see a cabinet. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a platter. Why don't you take a picture of it, it'll last longer! The platter is standard. On the platter you make out a teapot.
There is an unblocked exit to the north.
There is a licorice strip and a fondue on the floor.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. Then, take the passkey from the chair in the dish-pit. And then, check that the safe within the dish-pit is unlocked with the passkey. After that, doublecheck that the safe inside the dish-pit is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
This might come as a shock to you, but you've just entered a closet. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a non-euclidean chest. The non-euclidean chest is empty! What a waste of a day!
You need an unblocked exit? You should try going east.
There is a non-euclidean latchkey on the floor.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the rectangular chest with the rectangular passkey. Then, doublecheck that the rectangular chest in the cellar is open. After that, pick up the stick of butter from the rectangular chest. After picking up the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest.
There is a closed gate leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take stick of butter from rectangular chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the keycard from the floor of the cubicle. Once you have picked up the keycard, head east. After that, make sure that the chest within the cookery is shut. After that, Insert the keycard into the chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the cubicle.
You can see a Microsoft limited edition locker. Hmmm... what else, what else? You see a mantelpiece. On the mantelpiece you see an apple and a Microsoft limited edition passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying: a legume, a potato and a type O keycard.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture west. That done, recover the mop from the floor of the steam room. Then, make an attempt to head east. After that, place the mop inside the box in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a box. The box contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, an apple and a manuscript.

your action:

Response: go west<|im_end|>take mop<|im_end|>go east<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, venture west. After that, attempt to go to the south. Following that, recover the poem from the mantle. After that, place the poem inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in an ordinary kind of place. That is to say, you're in a steam room. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take poem from mantle<|im_end|>insert poem into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the table. With the latchkey, unlock the chest inside the shower with the latchkey. Then, make absolutely sure that the chest is ajar. And then, retrieve the vacuum from the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You shudder, but continue examining the room. You smell an interesting smell, and follow it to a table. You see a latchkey on the table. You see a counter. The counter is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a sandwich and a huckleberry.

your action:

Response: take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. Then, attempt to travel south. Then, go east. After that, pick-up the nest of bunnies from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. Let's see what's in here.
You smell a great smell, and follow it to a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go to the east. And then, travel south. Then, close the chest. And then, look and see that the chest within the vault is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a cookie and a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First step, make an attempt to move west. Then, recover the soap dispenser from the floor of the laundry place. After picking up the soap dispenser, attempt to go to the east. And then, insert the soap dispenser inside the locker within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locker. The locker is empty! What a waste of a day! An open display is right there by you. The display contains a key. Make a note of this, you might have to put stuff on or in it later on. Oh wow! Is that what I think it is? It is! It's a case. The case contains a fly larva! You make out a chest. You make out a table. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap dispenser<|im_end|>go east<|im_end|>insert soap dispenser into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, open the portal in the shower. Then, try to head north. If you can get through with that, take the key from the trunk. If you can get your hands on the key, make sure that the gateway in the launderette is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's in the room.
There is a closed portal leading north. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: open portal<|im_end|>go north<|im_end|>take key from trunk<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the mop from the box in the laundromat. After that, make an attempt to go to the north. If you can finish that, make an attempt to go east. With that over with, place the mop on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a box. You shudder, but continue examining the room. The box contains a mop. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take mop from box<|im_end|>go north<|im_end|>go east<|im_end|>put mop on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel east. Once you get around to doing that, make sure that the non-euclidean safe in the cookery is opened. And then, take the candy bar from the non-euclidean safe. After picking up the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one. You begin to take stock of what's here.
You can make out a locked formless box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid chest, so there's that. You see a counter. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east.
There is a formless latchkey on the floor.
You are carrying: a non-euclidean key and a nest of shrimp.

your action:

Response: go east<|im_end|>open non-euclidean safe<|im_end|>take candy bar from non-euclidean safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could retrieve the Henderson's style key from the bench in the shower. Then, insert the Henderson's style key into the Henderson's style locker's lock to unlock it. Then, assure that the Henderson's style locker in the shower is wide open. And then, pick up the insect from the Henderson's style locker. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You can see a locked Henderson's style locker. You see a locked trunk in the corner. You can see a bench. The bench is ordinary. On the bench you see a Henderson's style key. It doesn't get more TextWorld than this! You scan the room for a board, and you find a board. What a coincidence, weren't you just thinking about a board? But the thing hasn't got anything on it. It would have been so cool if there was stuff on the board.
There is an exit to the west. Don't worry, it is unguarded.
There is a soap dispenser on the floor.
You are carrying: a licorice strip, a fondue and a glove.

your action:

Response: take Henderson's style key from bench<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take insect from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip north. With that done, lift the keycard from the floor of the cubicle. After that, go to the south. If you can succeed at that, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You can make out a locked box right there by you. You can make out a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! An open cabinet is nearby. Empty! What kind of nightmare TextWorld is this? Look over there! a fridge. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a pan. The pan is normal. On the pan you can see a legume.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, try to venture west. Then, go to the north. Then, make sure that the cabinet is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make it so that the chest in the bar is ajar. After pulling open the chest, recover the latchkey from the chest within the bar. If you can get your hands on the latchkey, take a trip south. And then, make absolutely sure that the locker within the workshop is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Look around you. Take it all in. It's not every day someone gets to be in a bar.
What's that over there? It looks like it's a chest. You make out a type 0 chest. There's something strange about this being here, but you can't put your finger on it. You can see a recliner. On the recliner you see an onion.
You need an unguarded exit? You should try going south.
There is a banana and a key on the floor.
You are carrying: a type 0 latchkey and a worm.

your action:

Response: open chest<|im_end|>take latchkey from chest<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to move north. Then, go to the west. With that done, make an attempt to move south. With that done, pick-up the coffee cup from the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. You can barely contain your excitement.
There is a closed gateway leading west. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical locker. After that, open the spherical locker in the vault. After that, take the pair of pants from the spherical locker. After that, put the pair of pants on the stand within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
A rusty signboard tells you that you are now in the vault.
You can make out a locked spherical locker. Oh wow! Is that what I think it is? It is! It's a coffer. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is ordinary. But oh no! there's nothing on this piece of trash. You can make out a shelf. You wonder idly who left that here. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying: a spherical latchkey, a mug and a spork.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pair of pants from spherical locker<|im_end|>put pair of pants on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the toolbox inside the workshop is open. And then, recover the Microsoft limited edition keycard from the toolbox. Then, assure that the Microsoft limited edition box is unlocked with the Microsoft limited edition keycard. After that, ensure that the Microsoft limited edition box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a locked Microsoft limited edition box. You can make out a toolbox.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take Microsoft limited edition keycard from toolbox<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, pick-up the legume from the floor of the sauna. After that, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in an ordinary kind of place. That is to say, you're in a dish-pit.
You can make out a TextWorld limited edition locker. You can make out a board. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the north.
You are carrying: a TextWorld limited edition latchkey, a key, a worm, a broom and a shadfly.

your action:

Response: go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel north. With that done, take the mat from the Canadian limited edition safe. After that, take a trip south. And then, ditch the mat on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in the place we're calling the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked cuboid box. You make out a table. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table! oh well. You see a gleam over in a corner, where you can see a stand. Now why would someone leave that there? The stand is usual. The stand appears to be empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a peanut and a cuboid latchkey.

your action:

Response: go north<|im_end|>take mat from Canadian limited edition safe<|im_end|>go south<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the gateway within the steam room is unlocked with the latchkey. After unlocking the gateway, ensure that the gateway is open. After opening the gateway, venture east. With that done, close the gateway in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a vacuum on the floor.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. And then, recover the mug from the stand. Then, make an attempt to venture east. Okay, and then, place the mug into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened locker right there by you. The locker contains a keycard. What's that over there? It looks like it's a case. The case is empty, what a horrible day! What's that over there? It looks like it's a American safe.
There is an unblocked exit to the west.
There is a cucumber on the floor.
You are carrying: an American passkey and a nest of bats.

your action:

Response: go west<|im_end|>take mug from stand<|im_end|>go east<|im_end|>insert mug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. Then, open the gateway. And then, attempt to go west. Next, pick up the frisbee from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I am required to announce that you are now in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go west<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to go north. With that accomplished, recover the fresh laundry scented passkey from the board in the washroom. After that, attempt to head south. And then, unlock the fresh laundry scented safe inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual one.
You make out a locked fresh laundry scented safe. Oh wow! Is that what I think it is? It is! It's a chest. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a loaf of bread, a pear and a rectangular keycard.

your action:

Response: go north<|im_end|>take fresh laundry scented passkey from board<|im_end|>go south<|im_end|>unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. After that, lift the butterfly from the floor of the scullery. With the butterfly, try to go to the south. And then, deposit the butterfly inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a drawer. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a cabinet. You can't wait to tell the folks at home about this! What a letdown! The cabinet is empty! You can make out a bench. But oh no! there's nothing on this piece of garbage. Look over there! a table. The table is usual. On the table you make out a vacuum. You can make out a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is normal. But the thing is empty, unfortunately. You make out a board. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could ensure that the gate is open. And then, make an attempt to travel south. And then, lift the spherical keycard from the floor of the bathroom. Once you have picked up the spherical keycard, check that the spherical locker inside the bathroom is unlocked with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed gate leading south. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, unlock the type W safe within the closet with the type W keycard. Then, assure that the type W safe is opened. After that, take the butterfly from the type W safe. And then, you can deposit the butterfly inside the safe within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out a safe. The safe contains a sock. You can see a locked type W safe. Oh, great. Here's a shelf. The shelf is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can see a counter. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: a type W keycard and a passkey.

your action:

Response: unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take butterfly from type W safe<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, venture east. With that over with, try to travel south. Then, go to the west. Then, close the trunk inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the type 8 box is open. After that, retrieve the bowl from the type 8 box inside the scullery. Having got the bowl, move east. Then, place the bowl on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's awesome that you're in a scullery now. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed type 8 box. Oh wow! Is that what I think it is? It is! It's a shelf. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
There is a type 8 keycard and a ladle on the floor.
You are carrying: a peanut and a nest of ticks.

your action:

Response: open type 8 box<|im_end|>take bowl from type 8 box<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to go to the west. And then, retrieve the TextWorld limited edition keycard from the bench. Then, doublecheck that the TextWorld limited edition gate inside the chamber is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition gate inside the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
There is an open gateway leading south. There is an open door leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard from bench<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the south. Next, go south. With that over with, make an effort to move west. Following that, lift the tablet from the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to venture south. After that, open the type N chest within the workshop. After that, recover the passkey from the type N chest inside the workshop. After that, lock the locker with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You can see a workbench. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a type N passkey, a key and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>open type N chest<|im_end|>take passkey from type N chest<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, make an effort to venture south. After that, venture east. Once you get around to doing that, pick up the shadfly from the bowl inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head south. After that, move south. Then, go to the west. Next, lift the lampshade from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head east. With that over with, take the TextWorld limited edition latchkey from the suitcase within the recreation zone. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition safe's lock to unlock it. And then, ensure that the TextWorld limited edition safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition latchkey from suitcase<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to travel north. Then, head west. And then, travel south. Following that, open the cabinet inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go south. That done, attempt to go east. Following that, lift the latchkey from the floor of the study. After that, lock the chest inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's here.
There is a closed gate leading north. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the type B key from the basket. And then, unlock the type B locker inside the laundry place. After that, open the type B locker in the laundry place. Once you have opened the type B locker, you can deposit the broom into the type B locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place.
You smell a pungent smell, and follow it to a type B locker. Now why would someone leave that there? You make out an opened basket. The basket contains a type B key. Huh, weird. You make out a non-euclidean locker. You can see a case.
There is an unblocked exit to the north.
You are carrying: a non-euclidean key, a broom, a sock and a shoe.

your action:

Response: take type B key from basket<|im_end|>unlock type B locker with type B key<|im_end|>open type B locker<|im_end|>insert broom into type B locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, insert the Henderson's key into the Henderson's safe in the bedchamber's lock to unlock it. And then, ensure that the Henderson's safe is open. Then, pick up the blanket from the Henderson's safe in the bedchamber. And then, place the blanket on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. Okay, just remember what you're here to do, and everything will go great.
A locked usual looking Henderson's safe is nearby. You see a closed typical looking chest close by. You make out a recliner. But the thing hasn't got anything on it. You can make out a stand. The stand is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip, a Henderson's key, a keycard and a shadfly.

your action:

Response: unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take blanket from Henderson's safe<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head west. Next, go south. With that accomplished, open the trunk within the bedroom. Then, retrieve the cd from the trunk in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>go south<|im_end|>open trunk<|im_end|>take cd from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Next, lift the American style keycard from the floor of the vault. After that, check that the American style box is unlocked with the American style keycard. After that, open the American style box. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a suitcase. Empty! What kind of nightmare TextWorld is this? You make out a locked trunk. You rest your hand against a wall, but you miss the wall and fall onto a bench. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
There is a poem on the floor.
You are carrying: a synthesizer.

your action:

Response: go south<|im_end|>take American style keycard<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to go west. Then, pick-up the paper towel from the floor of the steam room. After picking up the paper towel, make an effort to venture east. With that done, you can deposit the paper towel inside the type X safe inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
As if things weren't amazing enough already, you can even see a type X safe. The type X safe contains a type X passkey and a fly larva. You can make out an opened chest in the room. The chest contains a latchkey. Classic TextWorld. You make out a refrigerator.
You need an unguarded exit? You should try going west.
There is a kettle on the floor.
You are carrying: a pencil.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to take a trip north. With that accomplished, retrieve the TextWorld limited edition key from the plate within the kitchenette. With the TextWorld limited edition key, try to go south. Following that, assure that the TextWorld limited edition locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You make out a locked TextWorld limited edition locker. What's that over there? It looks like it's a box. Were you looking for a rack? Because look over there, it's a rack. You shudder, but continue examining the rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. You can see a pan. However, the pan, like an empty pan, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying: a loaf of bread and an onion.

your action:

Response: go north<|im_end|>take TextWorld limited edition key from plate<|im_end|>go south<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the gateway within the scullery is open. Then, make an attempt to go west. And then, make an attempt to go to the south. And then, make it so that the dresser is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip east. With that done, unlock the Canadian locker. And then, ensure that the Canadian locker is open. After that, take the fly larva from the Canadian locker inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You can see a fudge scented locker.
You need an unblocked exit? You should try going east.
There is a fudge scented passkey on the floor.
You are carrying: a Canadian keycard.

your action:

Response: go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take fly larva from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could doublecheck that the American style safe within the pantry is unlocked. And then, open the American style safe. Then, pick up the key from the American style safe. Then, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You see a locked chest. You can see a locked American style safe close by.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American style keycard.

your action:

Response: unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the Microsoft box inside the salon is opened. And then, pick up the American style key from the Microsoft box inside the salon. And then, doublecheck that the American style locker within the salon is unlocked with the American style key. After that, doublecheck that the American style locker is wide open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can see a locked American style locker here. You can make out a Microsoft box. You can see a mantelpiece. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a bed stand. You see a novel and a laptop on the bed stand. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a desk. However, the desk, like an empty desk, has nothing on it.
You need an unguarded exit? You should try going west.
There is a Microsoft key on the floor.
You are carrying: a Microsoft limited edition latchkey and a tv.

your action:

Response: open Microsoft box<|im_end|>take American style key from Microsoft box<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the north. Then, take the keycard from the bar in the playroom. With the keycard, look and see that the safe inside the playroom is unlocked. And then, assure that the safe within the playroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from bar<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. If you can get around to doing that, try to go to the west. That done, go south. After that, retrieve the Cat Calendar from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
You need an unblocked exit? You should try going south.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take Cat Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. After that, travel east. With that done, take a trip north. After that, lift the soap dispenser from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have walked into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
There is a closed gate leading east. There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cd.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture west. After that, retrieve the type 6 key from the suitcase in the parlor. With the type 6 key, make an attempt to travel east. If you can get around to doing that, make sure that the type 6 safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the scullery.
You can see a type 6 safe. Classic TextWorld.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 6 key from suitcase<|im_end|>go east<|im_end|>lock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move west. With that accomplished, retrieve the bug from the floor of the salon. After that, try to move east. Following that, throw the bug on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
You can see a rectangular safe. You make out a chest. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular keycard on the floor.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, venture east. Then, open the safe. After opening the safe, take the lampshade from the safe in the vault. After that, deposit the lampshade into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into a chamber. Not the chamber you'd expect. No, this is a chamber.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>insert lampshade into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip west. Then, pick up the fudge scented latchkey from the pan. And then, try to move east. And then, look and see that the fudge scented chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a fudge scented chest.
You need an unblocked exit? You should try going west.
There is a stick of butter on the floor.
You are carrying: a gummy bear, a latchkey, a butterfly and a knife.

your action:

Response: go west<|im_end|>take fudge scented latchkey from pan<|im_end|>go east<|im_end|>lock fudge scented chest with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the key from the floor of the cookhouse. If you have picked up the key, unlock the locker. Then, ensure that the locker is open. After opening the locker, recover the whisk from the locker in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can make out a locked usual looking locker nearby.
There is a closed passageway leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the key from the floor of the kitchen. And then, check that the box is unlocked with the key. And then, assure that the box is wide open. After opening the box, recover the teacup from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. I guess you better just go and list everything you see here.
You make out a locked box here. You scan the room, seeing a formless locker.
There is an unblocked exit to the north.
There is a fondue, a key and a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. After that, take a trip south. Then, head west. And then, take the insect from the toolbox in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take insect from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the stand in the playroom. Having taken the passkey, make an attempt to travel east. Then, unlock the chest. And then, ensure that the chest within the dish-pit is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
A laminated board tells you that you are now in the playroom. You begin looking for stuff.
You can make out a stand. The stand is ordinary. On the stand you see a passkey and a laptop. Classic TextWorld.
You need an unguarded exit? You should try going east.
There is a manuscript on the floor.
You are carrying: a coconut.

your action:

Response: take passkey from stand<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to take a trip east. And then, travel north. And then, retrieve the blender from the floor of the scullery. Then, put the blender inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take blender<|im_end|>insert blender into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head north. After that, take the spoon from the rack. And then, venture south. Then, ditch the spoon on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Look at you, bigshot, walking into a garage like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a chest. You make out a table. You shudder, but continue examining the table. However, the table, like an empty table, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard and a hat on the floor.
You are carrying: a peanut, a paper towel, a kettle and a mat.

your action:

Response: go north<|im_end|>take spoon from rack<|im_end|>go south<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the fly larva from the box. After that, attempt to head south. Then, doublecheck that the formless chest within the workshop is ajar. After that, put the fly larva inside the formless chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a box. The box contains a fly larva. You see an opened Canadian style locker here. The Canadian style locker contains a latchkey. You can see a counter. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian style key and a mat.

your action:

Response: take fly larva from box<|im_end|>go south<|im_end|>open formless chest<|im_end|>insert fly larva into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, venture north. After that, venture west. And then, head south. And then, recover the sponge from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard one.
You need an unblocked exit? You should try going north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, travel east. After that, doublecheck that the type L box in the washroom is opened. And then, pick up the mat from the type L box within the washroom. After that, put the mat on the table inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is usual. On the stand you make out a sock.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a pizza, a sandwich and a type L key.

your action:

Response: go east<|im_end|>open type L box<|im_end|>take mat from type L box<|im_end|>put mat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, try to go west. Then, go to the north. That done, make an effort to venture east. Following that, pick up the top hat from the crate in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in an usual kind of place. That is to say, you're in a kitchen.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take top hat from crate<|im_end|>