Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go to the south. Once you manage that, open the non-euclidean locker inside the bedroom. And then, pick up the latchkey from the non-euclidean locker. If you can get your hands on the latchkey, lock the chest inside the bedroom with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
A rusty placard tells you that you are now in the office. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a stand. But the thing hasn't got anything on it. You can make out a table. The table appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut and a non-euclidean keycard.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to go south. After that, pick up the passkey from the floor of the office. Then, insert the passkey into the box's lock to unlock it. Then, open the box in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin looking for stuff.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shoe.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to go north. With that accomplished, head east. And then, make an attempt to venture south. Then, pick up the fly larva from the crate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic.
You see a shelf. The shelf appears to be empty.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take fly larva from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. That done, look and see that the spherical safe within the cellar is opened. After that, recover the insect from the spherical safe in the cellar. After that, sit the insect on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can see a locker. You scan the room, seeing a rack. Why don't you take a picture of it, it'll last longer! But the thing is empty. You move on, clearly angry about TextWorld. You make out a saucepan. The saucepan appears to be empty. You move on, clearly upset by TextWorld. You make out a counter. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a spherical latchkey and a keycard.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, venture west. Next, lift the keycard from the floor of the kitchenette. And then, try to travel east. Then, insert the keycard into the box inside the workshop's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You see a box. I mean, just wow! Isn't TextWorld just the best? You can see a closed safe here. Look out! It's a- oh, never mind, it's just a stand. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to move east. After that, attempt to take a trip north. If you can do that, head west. And then, lift the iron from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna.
You can make out an opened dresser. The dresser is empty! What a waste of a day!
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the west. Then, make an effort to go south. That done, attempt to take a trip south. Then, pick up the pair of headphones from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go to the east. Then, pick-up the latchkey from the floor of the cookery. After that, make absolutely sure that the chest in the cookery is unlocked. And then, make sure that the chest is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip east. With that accomplished, open the box. And then, retrieve the mug from the box. With the mug, deposit the mug on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Fancy seeing you here. Here, by the way, being the launderette.
You see a table! The table is standard. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
There is a grape and a gummy bear on the floor.
You are carrying: a passkey, a lampshade and an insect.

your action:

Response: go east<|im_end|>open box<|im_end|>take mug from box<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, take a trip north. That done, retrieve the keycard from the table. After that, travel south. And then, lock the hatch within the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place. Let's see what's in here.
There is a closed gateway leading east. There is a closed hatch leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>go south<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be a great idea if you could make an effort to go to the north. With that over with, venture east. Once you accomplish that, retrieve the key from the floor of the scullery. After that, unlock the gate with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a frisbee.

your action:

Response: go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the Canadian limited edition box inside the dish-pit. Having opened the Canadian limited edition box, retrieve the worm from the Canadian limited edition box. With the worm, move east. And then, place the worm on the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You see a Canadian limited edition box. Hey, want to see a safe? Look over there, a safe. You can see a locked refrigerator. You see a table. The table appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a whisk on the floor.
You are carrying: a loaf of bread and a Canadian limited edition key.

your action:

Response: open Canadian limited edition box<|im_end|>take worm from Canadian limited edition box<|im_end|>go east<|im_end|>put worm on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move west. Next, take the fondue from the bookshelf within the recreation zone. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. Then, open the case. After that, take the bug from the case within the basement. Once you have taken the bug, insert the bug into the display. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take bug from case<|im_end|>insert bug into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the type G locker is unlocked with the type G latchkey. After that, ensure that the type G locker within the cookery is open. After that, take the spork from the type G locker within the cookery. Then, ditch the spork on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place. You can barely contain your excitement.
You make out a type G locker.
There is a closed hatch leading east. There is a closed gate leading south. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type G latchkey.

your action:

Response: unlock type G locker with type G latchkey<|im_end|>open type G locker<|im_end|>take spork from type G locker<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head north. After that, pick up the fly larva from the floor of the parlor. And then, venture south. That done, you can insert the fly larva into the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You can make out a TextWorld chest, so there's that. The TextWorld chest is empty, what a horrible day! Oh, great. Here's a type U chest. You can't wait to tell the folks at home about this! You smell an intriguing smell, and follow it to a table. However, the table, like an empty table, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. The platter is standard. But the thing is empty, unfortunately. Hm. Oh well You make out a chair. The chair is typical. But the thing hasn't got anything on it. You see a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a type U key on the floor.
You are carrying: a TextWorld keycard.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the dvd from the mantelpiece inside the parlor. After that, go east. And then, make an attempt to move north. And then, put the dvd into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place.
What's that over there? It looks like it's a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a dvd. Wow! Just like in the movies!
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take dvd from mantelpiece<|im_end|>go east<|im_end|>go north<|im_end|>insert dvd into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick-up the non-euclidean keycard from the floor of the cubicle. After that, assure that the non-euclidean box is unlocked. If you have unlocked the non-euclidean box, open the non-euclidean box. Then, pick up the shadfly from the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You make out a non-euclidean box. You see a trunk. The trunk contains a bug. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
There is a non-euclidean keycard and a disk on the floor.
You are carrying: a tv and a lightbulb.

your action:

Response: take non-euclidean keycard<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take shadfly from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, unlock the safe. Then, look and see that the safe in the scullery is wide open. Then, recover the teapot from the safe inside the scullery. After that, deposit the teapot on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
I am pleased to announce that you are now in the scullery.
You see a locked safe. You can see a counter. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going west.
There is an insect and a teacup on the floor.
You are carrying: a latchkey, a worm and a knife.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the key from the rectangular safe. Then, insert the key into the chest's lock to unlock it. After that, open the chest. Then, take the mug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular safe. The rectangular safe contains a candy bar and a key. You can see a bowl. You wonder idly who left that here. However, the bowl, like an empty bowl, has nothing on it.
There is an unguarded exit to the north.
You are carrying: a fondue and a rectangular key.

your action:

Response: take key from rectangular safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to take a trip north. After that, try to go to the east. Then, retrieve the key from the floor of the bar. If you have taken the key, unlock the portal. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, open the locker in the dish-pit. And then, take the candy bar from the locker. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Wow, isn't TextWorld just the best? Hey, want to see a type 0 chest? Look over there, a type 0 chest. You make out a pan. You shudder, but continue examining the pan. The pan is standard. On the pan you make out a type 0 key. You can make out a counter. Make a note of this, you might have to put stuff on or in it later on. The counter appears to be empty.
You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying: a pizza and a teaspoon.

your action:

Response: open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to ensure that the hatch is open. And then, travel east. After that, try to go to the south. After that, assure that the passageway is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, move west. That done, pick up the passkey from the TextWorld box. And then, venture east. Then, make sure that the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An usual kind of place.
You smell a fine smell, and follow it to a safe. Oh wow! Is that what I think it is? It is! It's a board. The board is standard. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar and a licorice strip.

your action:

Response: go west<|im_end|>take passkey from TextWorld box<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip east. After that, unlock the Canadian chest within the cellar. Once you have unlocked the Canadian chest, ensure that the Canadian chest in the cellar is open. After that, recover the golf ball from the Canadian chest within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a Canadian keycard.

your action:

Response: go east<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take golf ball from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to venture north. Next, try to head east. And then, open the safe within the vault. After pulling open the safe, take the pair of headphones from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
I just think it's great that you've just entered a laundromat.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go to the east. After that, retrieve the American key from the shelf in the attic. With the American key, make it so that the American box is unlocked. Then, open the American box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from shelf<|im_end|>unlock American box with American key<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the latchkey from the locker. And then, look and see that the box is unlocked. After that, ensure that the box inside the basement is open. After pulling open the box, recover the nest of insects from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You make out a box. Now that's what I call TextWorld! You make out a locker. The locker contains an apple, a latchkey and a worm. If you haven't noticed it already, there seems to be something there by the wall, it's a trunk. There's something strange about this being here, but you can't put your finger on it. What a letdown! The trunk is empty! You can see a table. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a top hat and a broom.

your action:

Response: take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of insects from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Then, retrieve the worm from the floor of the canteen. Then, take a trip north. Once you get around to doing that, place the worm on the bench inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
Hey, want to see a bench? Look over there, a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm<|im_end|>go north<|im_end|>put worm on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. And then, pick-up the rectangular keycard from the floor of the lounge. Then, doublecheck that the rectangular box in the lounge is unlocked. After that, open the rectangular box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You can see a locker. You can make out a chair. Now why would someone leave that there? The chair is ordinary. On the chair you make out a cd.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a vacuum.

your action:

Response: go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to travel north. And then, attempt to venture west. And then, go south. And then, close the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the chest within the kitchenette is opened. After that, recover the passkey from the chest. Then, insert the passkey into the locker within the kitchenette's lock to unlock it. And then, doublecheck that the locker inside the kitchenette is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You make out a locker. Is this it? Is this what you came to TextWorld to see? a locker? A closed chest is in the corner. You can see an opened case. The case is empty, what a horrible day! You see a bowl. You wonder idly who left that here. The bowl is normal. On the bowl you make out a gummy bear. You smell an interesting smell, and follow it to a platter. The platter is standard. But the thing is empty. You hear a noise behind you and spin around, but you can't see anything other than a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a loaf of bread.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, make an effort to venture south. With that done, attempt to venture west. Then, pick up the mouse from the shelf. After that, place the mouse on the stand within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mouse from shelf<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. Then, lift the American style key from the floor of the office. And then, unlock the American style box. Then, doublecheck that the American style box is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
You can make out a cake scented box. There's something strange about this being here, but you can't put your finger on it. You can make out a closed Henderson's locker. Look over there! a rack. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a chocolate bar, a cake scented passkey, a Henderson's passkey and a printer.

your action:

Response: go south<|im_end|>take American style key<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. With that done, pick up the butterfly from the floor of the pantry. And then, go to the south. Then, place the butterfly on the table in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a table. Now why would someone leave that there? The table is normal. But the thing hasn't got anything on it. You see a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is usual. However, the mantle, like an empty mantle, has nothing on it. It would have been so cool if there was stuff on the mantle. You make out a stand. The stand appears to be empty. You make out a chair. The chair appears to be empty.
There is an unguarded exit to the north.
There is a burger on the floor.
You are carrying: a formless keycard, a glass and a towel.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, head north. With that done, lift the shadfly from the floor of the workshop. Then, travel south. Next, ditch the shadfly on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place.
You see a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You scan the room for a board, and you find a board. The board is usual. The board appears to be empty. It would have been so cool if there was stuff on the board. You make out a bench. The bench appears to be empty. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a pear, a desktop computer and a towel.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to travel east. After that, go to the south. Then, attempt to travel west. Once you get around to doing that, make sure that the Canadian chest within the laundry place is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the type N passkey from the locker. After that, attempt to go to the south. And then, doublecheck that the type N box inside the basement is unlocked. And then, open the type N box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You see a locker. The locker contains a type N passkey and a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out an opened cabinet. What a letdown! The cabinet is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take type N passkey from locker<|im_end|>go south<|im_end|>unlock type N box with type N passkey<|im_end|>open type N box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go west. Following that, head north. With that accomplished, go east. And then, retrieve the Quote of the Day Calendar from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel north. Following that, travel east. Following that, venture south. And then, recover the butterfly from the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
There is a nest of shrimp on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the cuboid locker with the cuboid key. Having unlocked the cuboid locker, open the cuboid locker. After that, recover the cake scented latchkey from the cuboid locker. And then, unlock the cake scented box within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell a great smell, and follow it to a cake scented box, so there's that. You make out a locked cuboid locker in the corner.
There is a closed passageway leading north. There is an unguarded exit to the west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take cake scented latchkey from cuboid locker<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. Then, make an attempt to take a trip south. And then, move west. Then, close the refrigerator inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place.
You make out a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip south. Then, head west. Then, retrieve the legume from the cabinet within the workshop. And then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take legume from cabinet<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to recover the formless passkey from the case inside the kitchen. After that, unlock the formless box inside the kitchen. After that, open the formless box. And then, retrieve the kettle from the formless box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I never took you for the sort of person who would show up in a kitchen, but I guess I was wrong.
You can make out a formless box. You shudder, but continue examining the room. You see an opened case. The case contains a formless passkey. You smell an interesting smell, and follow it to a pan. You see a coconut on the pan. You make out a plate. The plate appears to be empty. You see a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a cauliflower and a cake scented latchkey.

your action:

Response: take formless passkey from case<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take kettle from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to move north. And then, recover the type 8 latchkey from the bed stand in the chamber. Then, attempt to head south. Then, look and see that the type 8 safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You smell an interesting smell, and follow it to a type 8 safe. You smell an awful smell, and follow it to a table. The table is ordinary. On the table you can see a spork.
There is an unblocked exit to the north.
You are carrying: a carrot and a fly larva.

your action:

Response: go north<|im_end|>take type 8 latchkey from bed stand<|im_end|>go south<|im_end|>unlock type 8 safe with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to go east. Then, recover the rectangular keycard from the fridge in the kitchenette. Then, insert the rectangular keycard into the rectangular safe's lock to unlock it. After unlocking the rectangular safe, assure that the rectangular safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. The shelf is usual. On the shelf you see a worm.
You need an unguarded exit? You should try going east.
There is a stick of butter, an apple and a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from fridge<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, head east. Then, pick up the spherical keycard from the floor of the vault. And then, make sure that the spherical locker inside the vault is unlocked. After that, open the spherical locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You start to take note of what's in the room.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that done, recover the sponge from the floor of the shower. After that, head east. After that, place the sponge on the table. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go east<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the vanilla scented safe inside the office. After that, open the vanilla scented safe inside the office. After that, take the folder from the vanilla scented safe within the office. Then, place the folder on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see a locked vanilla scented safe in the corner. You see a gleam over in a corner, where you can see a box. The box is empty! What a waste of a day! You make out a rectangular safe. You make out a safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a vanilla scented keycard, a rectangular latchkey, a latchkey and a keyboard.

your action:

Response: unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>take folder from vanilla scented safe<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, assure that the box within the playroom is unlocked. Then, ensure that the box is open. Then, recover the non-euclidean passkey from the box in the playroom. After stealing the non-euclidean passkey, Put the non-euclidean passkey into the non-euclidean chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place.
You can make out a non-euclidean chest. You can make out a box. The light flickers for a second, but nothing else happens. You see a locked formless box. A locked portmanteau is right there by you.
There is an unguarded exit to the north.
There is a formless keycard on the floor.
You are carrying: a passkey and a key.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>lock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head south. After that, ensure that the type 8 box inside the shower is open. Then, pick up the passkey from the type 8 box. After that, unlock the chest within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You see a vanilla scented safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going south.
There is a vanilla scented passkey on the floor.
You are carrying: a nest of grubs.

your action:

Response: go south<|im_end|>open type 8 box<|im_end|>take passkey from type 8 box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip north. Then, retrieve the Microsoft style latchkey from the floor of the study. Then, attempt to go to the east. Then, check that the Microsoft style locker is unlocked with the Microsoft style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. You can barely contain your excitement.
There is a closed door leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style latchkey<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to take a trip east. After that, take a trip north. And then, take a trip west. Then, retrieve the keyboard from the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take keyboard from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to attempt to venture east. After that, pick up the keycard from the floor of the kitchen. Once you have picked up the keycard, insert the keycard into the chest's lock to unlock it. After that, make absolutely sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've seen better salons, but at least this one seems pretty typical. You begin looking for stuff.
You can make out a safe. You check the price tag that the safe's owner still hasn't taken off. Forty bucks?! That's ridiculous! You ever meet my pal, they work for the government? I'm sure my friend could get you one of those for 55 bucks! Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a bookshelf. The bookshelf is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You make out a shelf. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. You make out a bed. The bed is typical. But the thing is empty. You can make out a desk. But oh no! there's nothing on this piece of trash.
There is an exit to the east. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying: a garlic clove and a latchkey.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the vanilla scented keycard from the rectangular locker. After picking up the vanilla scented keycard, insert the vanilla scented keycard into the vanilla scented locker's lock to unlock it. After that, make absolutely sure that the vanilla scented locker is open. After that, retrieve the sponge from the vanilla scented locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a vanilla scented locker? Because look over there, it's a vanilla scented locker. You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker. The rectangular locker contains a vanilla scented keycard. You can make out a locked cabinet. You can make out a rack. Wow, isn't TextWorld just the best? The rack is typical. But the thing is empty, unfortunately. You can make out a table. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying: a rectangular keycard.

your action:

Response: take vanilla scented keycard from rectangular locker<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take sponge from vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the cake scented keycard from the type 4 chest in the restroom. With the cake scented keycard, assure that the cake scented chest within the restroom is unlocked. After that, open the cake scented chest. After that, take the insect from the cake scented chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You have entered a restroom. Not the restroom you'd expect. No, this is a restroom.
You can see a cake scented chest. You can see an opened type 4 chest. The type 4 chest contains a cake scented keycard. You can make out a bench. The bench is normal. On the bench you make out a pear. You can make out a board. On the board you can make out a type 4 latchkey.
You need an unblocked exit? You should try going north.
You are carrying: an iron and a ladle.

your action:

Response: take cake scented keycard from type 4 chest<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take insect from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First step, open the chest. After that, recover the spherical key from the chest in the vault. With the spherical key, go to the west. Then, unlock the spherical locker within the playroom with the spherical key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
You see a chest. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take spherical key from chest<|im_end|>go west<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. Following that, move west. Then, head north. After that, retrieve the bowl from the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a shelf. You wonder idly who left that here. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. Following that, pick up the rectangular key from the floor of the steam room. With the rectangular key, unlock the rectangular box with the rectangular key. After that, open the rectangular box in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You see a chest. You can make out a bench. Make a note of this, you might have to put stuff on or in it later on. The bench is standard. But oh no! there's nothing on this piece of garbage. This always happens, here in TextWorld!
You need an unguarded exit? You should try going south.
There is a coconut, a keycard and an insect on the floor.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>take rectangular key<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, make an effort to go to the north. Then, go to the east. Then, pick-up the passkey from the floor of the sauna. And then, make it so that the gateway within the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a legume.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, head north. And then, travel east. And then, try to move south. Once you do that, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
There is a closed door leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture west. With that accomplished, pick up the key from the floor of the chamber. After that, make an attempt to go to the east. And then, lock the box inside the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box. Wow, isn't TextWorld just the best? You make out a closed American style safe. You make out a rack. However, the rack, like an empty rack, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is an American style latchkey on the floor.
You are carrying: a banana, a legume and a broom.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the gateway within the bedroom. And then, take a trip south. That done, take a trip east. And then, close the toolbox within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading south. There is an open gate leading north.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to open the coffer within the recreation zone. And then, pick up the passkey from the coffer. Then, make sure that the chest inside the recreation zone is unlocked. After that, ensure that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You scan the room, seeing a chest. You can make out a closed coffer.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take passkey from coffer<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the spherical chest. And then, pick up the rectangular passkey from the spherical chest. If you can get your hands on the rectangular passkey, unlock the rectangular box with the rectangular passkey. After unlocking the rectangular box, open the rectangular box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locked rectangular box. You make out a closed spherical chest. Look out! It's a- oh, never mind, it's just a desk. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>take rectangular passkey from spherical chest<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to go to the west. And then, pick-up the salad from the floor of the vault. With the salad, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one.
You see a locked chest in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a sandwich, a banana, a latchkey and a shoe.

your action:

Response: go west<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the kettle from the fridge inside the kitchen. Then, venture north. If you can do that, try to take a trip east. Following that, place the kettle inside the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You can make out an opened fridge. The fridge contains a kettle. Hmmm... what else, what else?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take kettle from fridge<|im_end|>go north<|im_end|>go east<|im_end|>insert kettle into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to venture east. If you can do that, go to the north. That done, go west. Following that, make absolutely sure that the locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
A rusty signboard tells you that you are now in the spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the portal. After that, go to the south. And then, move east. And then, close the trunk inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Fancy seeing you here. Here, by the way, being the vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading south. There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue and a textbook.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to retrieve the spherical keycard from the mantle inside the chamber. Then, venture south. If you can accomplish that, make absolutely sure that the spherical locker within the shower is unlocked with the spherical keycard. And then, make absolutely sure that the spherical locker is wide open. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in the place we're calling the chamber.
You make out an opened locker. What a letdown! The locker is empty! You make out a formless box. You see a mantle. What a coincidence, weren't you just thinking about a mantle? You see a cashew, a spherical keycard, a formless latchkey and a textbook on the mantle.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical keycard from mantle<|im_end|>go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, check that the rectangular box is unlocked with the rectangular keycard. And then, ensure that the rectangular box inside the study is open. And then, recover the mouse from the rectangular box. And then, place the mouse inside the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a suitcase. The light flickers for a second, but nothing else happens. The suitcase is empty! This is the worst thing that could possibly happen, ever! You make out a rectangular box. You can make out a closed type P locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular keycard and a knife.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take mouse from rectangular box<|im_end|>insert mouse into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the keycard from the safe. Then, unlock the box with the keycard. And then, open the box. Then, recover the cane from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a box. Huh, weird. You see an opened safe in the corner. The safe contains a keycard.
There is a closed door leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cane from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, go to the east. Next, move south. And then, attempt to venture west. That done, recover the tv from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You make a grand eccentric entrance into a lounge.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to go east. And then, try to go south. If you can do that, try to travel west. After that, pick up the pillow from the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go south. With that done, make it so that the box is ajar. And then, retrieve the passkey from the box within the study. And then, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You can make out an opened chest. The chest contains a non-euclidean latchkey. If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean box. Oh, great. Here's a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf! Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You can make out a platter. You shudder, but continue examining the platter. The platter is standard. But the thing is empty.
There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make it so that the rectangular locker is unlocked with the rectangular keycard. And then, ensure that the rectangular locker is open. Then, take the cake scented passkey from the rectangular locker. After that, unlock the cake scented box within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You can make out a cake scented box. You make out a rectangular locker. You can see a table. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a rectangular keycard, a sock and a tv.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take cake scented passkey from rectangular locker<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel east. If you can do that, open the locker in the study. Once you have opened the locker, retrieve the nest of spiders from the locker. After that, ditch the nest of spiders on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You see a fudge scented box. The fudge scented box contains an insect. You shudder, but continue examining the room. You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a burger, a latchkey, a fudge scented latchkey and a fresh laundry scented keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take nest of spiders from locker<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip north. After that, venture west. Then, pick up the latchkey from the floor of the closet. And then, Deposit the latchkey into the safe within the closet to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, recover the Henderson's key from the cabinet. After stealing the Henderson's key, make an effort to go to the south. Okay, and then, unlock the Henderson's chest in the garage with the Henderson's key. Then, open the Henderson's chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. The room is well lit.
You make out a cabinet! The cabinet contains a Henderson's key. You can make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. The bowl is usual. On the bowl you can see a burger.
You need an unblocked exit? You should try going south.
You are carrying: a tablet.

your action:

Response: take Henderson's key from cabinet<|im_end|>go south<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. Then, look and see that the locker is unlocked. Once you have unlocked the locker, open the locker. After that, deposit the printer into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a stick of butter and a sock on the floor.
You are carrying: a burger, a legume, a gummy bear, a keycard, a printer and an iron.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert printer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go to the south. After that, open the non-euclidean safe within the shower. Then, take the towel from the non-euclidean safe. And then, place the towel on the table within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have sauntered into, you had to show up in an usual one. You begin to take stock of what's in the room.
You can make out a bookshelf. The bookshelf is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a potato and a type Y keycard.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take towel from non-euclidean safe<|im_end|>put towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to venture east. After that, head north. Then, open the locker. And then, you can deposit the vacuum inside the locker within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>go north<|im_end|>open locker<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture west. Next, pick up the worm from the chair. After that, make an attempt to move east. If you can get through with that, throw the worm on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from chair<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. Then, recover the poem from the desk in the salon. With the poem, attempt to go to the east. Then, put the poem on the bookshelf inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
Look out! It's a- oh, never mind, it's just a type V box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room for a bookshelf, and you find a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is standard. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a type V passkey, a novel and a pencil.

your action:

Response: go west<|im_end|>take poem from desk<|im_end|>go east<|im_end|>put poem on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head west. With that accomplished, move south. After that, venture south. And then, pick up the laptop from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. The room is well lit.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, make an effort to move west. Okay, and then, pick-up the butterfly from the floor of the scullery. With the butterfly, move east. And then, throw the butterfly on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a controller.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move south. Then, lift the keyboard from the floor of the studio. After that, head south. Then, place the keyboard on the couch in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keyboard<|im_end|>go south<|im_end|>put keyboard on couch<|im_end|>