Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, pick up the type U keycard from the case. After that, unlock the type U safe within the workshop. And then, open the type U safe. Then, pick up the worm from the type U safe in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
A locked type U safe is in the room. You can see an opened case. The case contains a legume and a type U keycard. Now why would someone leave that there? You see an opened portmanteau. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying: a blanket.

your action:

Response: take type U keycard from case<|im_end|>unlock type U safe with type U keycard<|im_end|>open type U safe<|im_end|>take worm from type U safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture east. Once you do that, look and see that the TextWorld limited edition safe is open. After that, retrieve the backup calendar from the TextWorld limited edition safe inside the cubicle. And then, rest the backup calendar on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out an opened locker, which looks usual, nearby. The locker contains a durian, a keycard and a key. The light flickers for a second, but nothing else happens. Hey, want to see a chest? Look over there, a chest.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take backup calendar from TextWorld limited edition safe<|im_end|>put backup calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. Once you get around to doing that, make an attempt to venture north. Then, go to the east. That done, pick up the manuscript from the bed in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You have walked into the most normal of all possible bars. I guess you better just go and list everything you see here.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take manuscript from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel north. And then, try to go to the west. And then, pick up the latchkey from the saucepan. And then, make sure the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You can barely contain your excitement.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from saucepan<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. And then, pick up the blender from the pan inside the canteen. And then, move east. With that over with, toss the blender on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. The room is well lit.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take blender from pan<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move east. Once you get through with that, pick-up the key from the floor of the laundry place. And then, make absolutely sure that the gate is unlocked with the key. After that, ensure that the gate in the laundry place is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, try to head south. Following that, ensure that the safe is open. And then, retrieve the type 3 passkey from the safe. Then, assure that the type 3 box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
Were you looking for a locker? Because look over there, it's a locker. The locker contains a non-euclidean key. You can see a non-euclidean box. Something scurries by right in the corner of your eye. Probably nothing. You see a chair. The chair is normal. But the thing is empty.
You need an unblocked exit? You should try going south.
You are carrying: a cookie, a key and a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take type 3 passkey from safe<|im_end|>lock type 3 box with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. Then, ensure that the door inside the canteen is open. And then, try to move south. With that accomplished, retrieve the bug from the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
There is an open gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to recover the rectangular keycard from the floor of the office. If you can get your hands on the rectangular keycard, travel north. And then, doublecheck that the rectangular portal in the laundromat is unlocked. After unlocking the rectangular portal, doublecheck that the rectangular portal inside the laundromat is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going north.
There is a rectangular keycard and a binder on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>go north<|im_end|>unlock rectangular portal with rectangular keycard<|im_end|>open rectangular portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go to the south. And then, ensure that the safe is open. And then, retrieve the cashew from the safe. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
You can see a locked rectangular chest. You see a table. But the thing is empty. You can see a bench. The bench is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. You shudder, but continue examining the rack. The rack is normal. But there isn't a thing on it. What's that over there? It looks like it's a board. The board is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a broccoli, a passkey and a rectangular keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, take the insect from the chair. And then, take a trip south. After that, head east. With that accomplished, put the insect into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
Hey, want to see a chair? Look over there, a chair. You see an insect on the chair.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take insect from chair<|im_end|>go south<|im_end|>go east<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, lift the formless key from the floor of the bedchamber. And then, make it so that the formless chest within the bedchamber is unlocked. Once you have unlocked the formless chest, open the formless chest inside the bedchamber. Then, recover the blanket from the formless chest in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a formless chest.
There is a closed passageway leading north. There is a closed portal leading west.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take blanket from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the latchkey from the floor of the restroom. If you have taken the latchkey, insert the latchkey into the safe inside the restroom's lock to unlock it. After you have unlocked the safe, ensure that the safe within the restroom is open. And then, recover the sponge from the safe within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a safe. You scan the room, seeing a locker. Oh, great. Here's a rack. However, the rack, like an empty rack, has nothing on it. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is usual. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a sandwich and a fondue.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. Then, pick up the sock from the spherical chest in the shower. Once you have taken the sock, attempt to head east. After that, place the sock on the stand in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a stand. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it! You make out a counter. You see a candy bar on the counter.
You need an unguarded exit? You should try going west.
There is a broom on the floor.
You are carrying: a loaf of bread and a spherical key.

your action:

Response: go west<|im_end|>take sock from spherical chest<|im_end|>go east<|im_end|>put sock on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip east. With that over with, retrieve the fly larva from the crate. After taking the fly larva, make an attempt to head west. With that accomplished, toss the fly larva on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from crate<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. And then, retrieve the Quote of the Day Calendar from the floor of the office. With the Quote of the Day Calendar, try to venture east. Once you finish that, you can put the Quote of the Day Calendar into the box in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
An open box is in the corner. The box is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>insert Quote of the Day Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Following that, go north. After that, attempt to head east. If you can get around to doing that, retrieve the paper towel from the shelf inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You have walked into a pantry. Not the pantry you'd expect. No, this is a pantry.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move east. And then, ensure that the soap scented chest is open. Then, pick up the non-euclidean passkey from the soap scented chest. After that, insert the non-euclidean passkey into the non-euclidean locker inside the parlor's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is normal. On the stand you see a berry.
You need an unguarded exit? You should try going east.
There is a fondue, a cucumber and a pen on the floor.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>open soap scented chest<|im_end|>take non-euclidean passkey from soap scented chest<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go to the west. With that done, retrieve the kettle from the floor of the scullery. Then, head east. With that over with, you can deposit the kettle into the cake scented chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat. You begin to take stock of what's here.
You can see a cake scented chest. The cake scented chest contains an insect. You see a locked locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey and a sock on the floor.
You are carrying: a chocolate bar, a cake scented passkey and a bug.

your action:

Response: go west<|im_end|>take kettle<|im_end|>go east<|im_end|>insert kettle into cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head south. And then, assure that the rectangular box is opened. After that, pick up the blanket from the rectangular box in the bar. Then, place the blanket on the couch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place.
You can make out a stand. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's a chair. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an Advent Calendar on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take blanket from rectangular box<|im_end|>put blanket on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take the American limited edition passkey from the chest within the bar. Then, make sure that the American limited edition locker is unlocked. Then, make absolutely sure that the American limited edition locker is wide open. And then, recover the tv from the American limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
You make out a locked American limited edition locker. You can see an opened chest. The chest contains an American limited edition passkey and a textbook. You make out a bookshelf. But there isn't a thing on it. What's the point of an empty bookshelf?
There is an unguarded exit to the north.
There is a cd on the floor.
You are carrying: a licorice strip, a latchkey and a sock.

your action:

Response: take American limited edition passkey from chest<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take tv from American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to venture west. After that, ensure that the hatch is open. Then, go south. That done, recover the cane from the safe in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin to take stock of what's here.
You need an unblocked exit? You should try going west.
You are carrying: a worm.

your action:

Response: go west<|im_end|>open hatch<|im_end|>go south<|im_end|>take cane from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, retrieve the backup calendar from the floor of the studio. And then, make an effort to venture east. Then, try to travel south. Then, you can place the backup calendar into the Microsoft style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: take backup calendar<|im_end|>go east<|im_end|>go south<|im_end|>insert backup calendar into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the worm from the floor of the cubicle. After that, make an attempt to go to the south. Then, make it so that the American safe is ajar. After that, insert the worm into the American safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
You can make out a vanilla scented box. Look over there! a chair. Now why would someone leave that there? Unfortunately, there isn't a thing on it. You scan the room for a table, and you find a table. The table is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
There is a cabbage, a vanilla scented key and a worm on the floor.
You are carrying: an American keycard and a blender.

your action:

Response: take worm<|im_end|>go south<|im_end|>open American safe<|im_end|>insert worm into American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to travel east. After that, take the type 1 latchkey from the freezer within the cookhouse. After getting the type 1 latchkey, unlock the type 1 locker. Once you have unlocked the type 1 locker, ensure that the type 1 locker inside the cookhouse is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a Microsoft limited edition box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The Microsoft limited edition box contains a boysenberry, a Microsoft limited edition key and a ladle. You see a fridge. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this? You smell an awful smell, and follow it to a cabinet.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take type 1 latchkey from freezer<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, open the hatch within the cookhouse. Once you have opened the hatch, go to the south. Then, pick up the non-euclidean keycard from the floor of the canteen. After picking up the non-euclidean keycard, make it so that the non-euclidean safe is locked with the non-euclidean keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is a closed hatch leading south. There is an open door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take non-euclidean keycard<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the south. Okay, and then, retrieve the Microsoft style passkey from the floor of the study. Then, assure that the Microsoft style box is unlocked with the Microsoft style passkey. And then, doublecheck that the Microsoft style box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
You see a box.
There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a pear, a legume and a Canadian key.

your action:

Response: go south<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to head east. And then, ensure that the rectangular chest is open. Then, pick up the fly larva from the rectangular chest. Then, toss the fly larva on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You can make out a American safe. The American safe contains an American key, so there's that. Hey, want to see a freezer? Look over there, a freezer. Hmmm... what else, what else? The freezer is empty! What a waste of a day!
You need an unguarded exit? You should try going east.
You are carrying: a rectangular passkey.

your action:

Response: go east<|im_end|>open rectangular chest<|im_end|>take fly larva from rectangular chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, go to the east. Once you finish that, pick-up the broccoli from the floor of the spare room. Then, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip north. If you can accomplish that, pick up the pair of pants from the shelf inside the pantry. And then, go south. And then, place the pair of pants on the mantelpiece inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You start to take note of what's in the room.
You make out a chest. Huh, weird. The chest is empty! What a waste of a day! You can see a mantelpiece. Why don't you take a picture of it, it'll last longer! On the mantelpiece you can see a latchkey. There's something strange about this being here, but you can't put your finger on it. You can make out a mantle. Make a note of this, you might have to put stuff on or in it later on. However, the mantle, like an empty mantle, has nothing on it. You think about smashing the mantle to bits, throwing the bits in a fire, etc, until you get bored. Look over there! a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going north.
You are carrying: a cloak.

your action:

Response: go north<|im_end|>take pair of pants from shelf<|im_end|>go south<|im_end|>put pair of pants on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to move south. With that done, make an effort to move south. Next, pick-up the insect from the floor of the launderette. Then, place the insect into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be great if you could doublecheck that the American box is ajar. If you have opened the American box, take the keycard from the American box within the study. After that, make an effort to travel east. And then, lock the box within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
You make out a closed American box, which looks usual, in the room. You make out a shelf. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American passkey and a pencil on the floor.
You are carrying: a sandwich, a knife and a cane.

your action:

Response: open American box<|im_end|>take keycard from American box<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go west. And then, make absolutely sure that the cabinet is open. After that, recover the lavender scented key from the cabinet. After that, unlock the lavender scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take lavender scented key from cabinet<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to go south. And then, attempt to travel east. And then, recover the stick of butter from the counter within the shower. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to move south. And then, try to go west. Then, go to the north. If you can do that, make sure that the basket inside the bathroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a synthesizer.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. After that, ensure that the Canadian chest is open. And then, pick up the legume from the Canadian chest in the sauna. After that, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You start to take note of what's in the room.
You can make out a safe. You can make out a bookshelf. On the bookshelf you can see an insect. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a burger and a peanut on the floor.
You are carrying: a coconut, a cucumber, a Canadian latchkey and a cane.

your action:

Response: go east<|im_end|>open Canadian chest<|im_end|>take legume from Canadian chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the spherical box. After opening the spherical box, take the vacuum from the spherical box. After getting the vacuum, attempt to head east. Okay, and then, place the vacuum on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You have walked into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.
You can see a closed spherical box, which looks usual, here. You see a chest! You see a table. The table is usual. But there isn't a thing on it. What's that over there? It looks like it's a board. The board is usual. The board appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
You are carrying: a cookie and a spherical latchkey.

your action:

Response: open spherical box<|im_end|>take vacuum from spherical box<|im_end|>go east<|im_end|>put vacuum on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the west. After that, attempt to travel north. Then, travel east. Once you do that, lift the bug from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You have moved into the most ordinary of all possible restrooms.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to make an attempt to venture south. That done, look and see that the type Z locker within the cellar is opened. And then, recover the American limited edition key from the type Z locker in the cellar. Once you have taken the American limited edition key, insert the American limited edition key into the American limited edition locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. You start to take note of what's in the room.
You make out a case. The case is empty! What a waste of a day! Oh, great. Here's a rack. What a coincidence, weren't you just thinking about a rack? The rack is normal. On the rack you can make out a butterfly. Oh, great. Here's a counter. You see a stick of butter on the counter. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a nest of beetles.

your action:

Response: go south<|im_end|>open type Z locker<|im_end|>take American limited edition key from type Z locker<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the cuboid box is open. And then, retrieve the tv from the cuboid box. And then, attempt to travel east. Then, sit the tv on the board within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You see a closed cuboid box nearby. You can see a chest.
You need an unguarded exit? You should try going east.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: open cuboid box<|im_end|>take tv from cuboid box<|im_end|>go east<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel east. After that, recover the mug from the bowl. Then, try to go to the north. After that, you can put the mug into the chest. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from bowl<|im_end|>go north<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel south. Then, move east. Next, travel north. Okay, and then, make absolutely sure that the drawer is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. Let's see what's in here.
There is a closed gate leading east. There is a closed passageway leading north. There is an unguarded exit to the south.
You are carrying: a grape.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be good if you could attempt to venture west. Okay, and then, go north. With that done, venture east. Then, recover the folder from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a blanket.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take folder from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, venture north. And then, attempt to go to the east. After that, make an attempt to venture south. After that, retrieve the lampshade from the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty normal. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, make an effort to go south. Okay, and then, assure that the safe in the pantry is opened. And then, take the non-euclidean passkey from the safe. If you have picked up the non-euclidean passkey, doublecheck that the non-euclidean chest is locked with the non-euclidean passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. You start to take note of what's in the room.
You make out a box. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger, a passkey and a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take non-euclidean passkey from safe<|im_end|>lock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, travel south. After that, make sure that the cuboid locker is unlocked. If you have unlocked the cuboid locker, make sure that the cuboid locker in the workshop is open. After that, retrieve the Quote of the Day Calendar from the cuboid locker within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Quote of the Day Calendar from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, head north. Once you finish that, pick up the insect from the rack. After that, make an attempt to head south. Then, rest the insect on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a locked type B box in the room. You can see a Henderson's style chest. You rest your hand against a wall, but you miss the wall and fall onto a desk. On the desk you make out a Henderson's style key.
There is an unguarded exit to the north.
There is a type B passkey and a cushion on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take insect from rack<|im_end|>go south<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to retrieve the frisbee from the shelf. After that, move west. Following that, look and see that the crate within the pantry is wide open. After that, place the frisbee into the crate in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have shown up in, you had to saunter into an usual one.
Look over there! a shelf. On the shelf you can see a frisbee.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take frisbee from shelf<|im_end|>go west<|im_end|>open crate<|im_end|>insert frisbee into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to move west. And then, retrieve the type 5 latchkey from the floor of the attic. Having got the type 5 latchkey, venture east. Okay, and then, look and see that the type 5 locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
Look over there! a type 5 locker. You can see a closed box in the room. A closed Canadian style locker is right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. On the counter you can see a key. You make out a table. The table is standard. On the table you can make out a Canadian style latchkey. Wow! Just like in the movies!
There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go to the east. And then, recover the passkey from the table in the washroom. Then, unlock the box. After that, make absolutely sure that the box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place.
You see a stand. The stand is usual. But the thing is empty, unfortunately. You see a recliner! The recliner is usual. Unfortunately, there isn't a thing on it. This always happens!
You need an unguarded exit? You should try going east.
There is a fondue and a legume on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture east. That done, attempt to move north. Then, recover the mat from the floor of the laundry place. After that, rest the mat on the shelf within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take mat<|im_end|>put mat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to try to head north. Okay, and then, pick up the printer from the stand. And then, make an attempt to go to the south. With that accomplished, sit the printer on the couch within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. Let's see what's in here.
You scan the room for a couch, and you find a couch. Why don't you take a picture of it, it'll last longer! But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take printer from stand<|im_end|>go south<|im_end|>put printer on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Following that, pick-up the key from the floor of the shower. And then, take a trip south. If you can manage that, unlock the locker within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Wow, isn't TextWorld just the best? You see a box. You see a gleam over in a corner, where you can see a bureau. What a letdown! The bureau is empty! You see a closed cabinet nearby. You can see a table. On the table you make out a passkey and a mouse.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter and a spherical key.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. With that over with, ensure that the locker is open. Then, retrieve the TextWorld limited edition latchkey from the locker. After that, look and see that the TextWorld limited edition locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Fancy seeing you here. Here, by the way, being the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a platter! The platter is standard. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. Look out! It's a- oh, never mind, it's just a shelf. The shelf is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf. You can make out a chair. The chair is ordinary. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. Look out! It's a- oh, never mind, it's just a board. You shudder, but continue examining the board. The board is ordinary. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board.
There is an exit to the south. Don't worry, it is unguarded.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take TextWorld limited edition latchkey from locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the type 8 safe within the cellar is unlocked with the type 8 latchkey. After that, doublecheck that the type 8 safe in the cellar is wide open. And then, take the fondue from the type 8 safe in the cellar. After you have got the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a locked type 8 safe. You see a locked TextWorld safe. You make out a workbench. On the workbench you can make out a shadfly. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going north.
There is a berry and a TextWorld keycard on the floor.
You are carrying: a stick of butter, a cabbage and a type 8 latchkey.

your action:

Response: unlock type 8 safe with type 8 latchkey<|im_end|>open type 8 safe<|im_end|>take fondue from type 8 safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the bug from the rack. With the bug, go west. With that over with, go north. And then, throw the bug on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one.
You hear a noise behind you and spin around, but you can't see anything other than a rack. On the rack you can see a bug.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>go west<|im_end|>go north<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take a trip north. If you can accomplish that, venture east. Then, try to go south. After that, lift the iron from the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, pick up the sandwich from the table within the attic. After that, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the cubicle.
You can see a stand. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, go to the north. After that, retrieve the key from the floor of the closet. After that, make an effort to go to the south. After that, check that the locker is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have sauntered into, you had to come round a normal one.
You can see a locker.
There is an unguarded exit to the north.
There is a monitor on the floor.
You are carrying: a butterfly and a glass.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to go west. Once you get through with that, try to go north. That done, go east. If you can manage that, look and see that the soap scented locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make it so that the non-euclidean passageway is unlocked with the non-euclidean passkey. And then, open the non-euclidean passageway. And then, go to the west. And then, pick up the nest of insects from the table inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a closed non-euclidean passageway leading west. There is an open hatch leading south.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean passageway with non-euclidean passkey<|im_end|>open non-euclidean passageway<|im_end|>go west<|im_end|>take nest of insects from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, go west. That done, retrieve the passkey from the stand. If you have got the passkey, take a trip east. Then, lock the box with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed box in the room. You make out an opened suitcase in the corner. The suitcase is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a honeydew, a durian and a Henderson's latchkey.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go east. Following that, recover the vanilla scented keycard from the floor of the office. After that, make an effort to head west. After that, Insert the vanilla scented keycard into the vanilla scented safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a vanilla scented safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed portal leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented keycard<|im_end|>go west<|im_end|>lock vanilla scented safe with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, open the gate. And then, make an attempt to take a trip north. After that, go to the east. And then, open the case inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a sock.

your action:

Response: open gate<|im_end|>go north<|im_end|>go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, make an attempt to venture south. And then, open the gate inside the basement. And then, go to the west. And then, pick up the ladle from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the type 7 locker in the dish-pit is open. Then, take the mug from the type 7 locker within the dish-pit. After that, go to the south. And then, place the mug on the rack within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in an ordinary kind of place. That is to say, you're in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 7 locker. You can see a bowl. You shudder, but continue examining the bowl. The bowl is normal. On the bowl you can see a coconut.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type 7 keycard on the floor.
You are carrying: a legume and an insect.

your action:

Response: open type 7 locker<|im_end|>take mug from type 7 locker<|im_end|>go south<|im_end|>put mug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to attempt to head east. Okay, and then, take the candy bar from the table. Then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take candy bar from table<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. And then, recover the lavender scented keycard from the display. After picking up the lavender scented keycard, go to the east. That done, unlock the lavender scented passageway within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented keycard from display<|im_end|>go east<|im_end|>unlock lavender scented passageway with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make an effort to head east. That done, retrieve the insect from the floor of the bedroom. Then, go to the west. After that, ditch the insect on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Hey, want to see a soap scented safe? Look over there, a soap scented safe.
There is an open passageway leading west. There is an unblocked exit to the east.
You are carrying: a soap scented key.

your action:

Response: go east<|im_end|>take insect<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. And then, travel south. And then, retrieve the controller from the recliner. And then, put the controller on the stand inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take controller from recliner<|im_end|>put controller on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. After that, unlock the box. Then, ensure that the box is open. After that, take the knife from the box in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You begin to take stock of what's in the room.
You make out a locked cabinet, which looks ordinary, in the corner. You make out a workbench. However, the workbench, like an empty workbench, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey and a nest of spiders.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the south. With that over with, go to the south. With that done, ensure that the cuboid locker is open. And then, you can put the nest of caterpillars inside the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid keycard and a nest of caterpillars.

your action:

Response: go south<|im_end|>go south<|im_end|>open cuboid locker<|im_end|>insert nest of caterpillars into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the key from the bench within the sauna. After that, make it so that the box is unlocked with the key. And then, make sure that the box is wide open. After you have pulled open the box, retrieve the sponge from the box. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a box. You can't wait to tell the folks at home about this! You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You can see a bench. You wonder idly who left that here. On the bench you make out a key and a soap dispenser. Oh, great. Here's a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a board. You wonder idly who left that here. The board is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
There is a cashew on the floor.
You are carrying: a shadfly.

your action:

Response: take key from bench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip north. Okay, and then, make sure that the box is open. After that, pick up the licorice strip from the box inside the office. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, make an effort to head west. Next, pick up the tv from the chest inside the playroom. And then, take a trip east. With that accomplished, you can insert the tv into the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place. You can barely contain your excitement.
You can see a basket. You can't wait to tell the folks at home about this! The basket contains a loaf of bread and a pillow. You can't wait to tell the folks at home about this! You see a box.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take tv from chest<|im_end|>go east<|im_end|>insert tv into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the fondue from the case inside the scullery. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual kind of place.
Look over there! a case. Does this look like anything mentioned in the instructions? The case contains a fondue.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fondue from case<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the box inside the shower is unlocked. If you have unlocked the box, make it so that the box in the shower is opened. After that, recover the vacuum from the box. Once you have got the vacuum, toss the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can make out a box. You can make out a rectangular box. Oh, great. Here's a TextWorld style safe. Look over there! a shelf. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a nest of spiders on the floor.
You are carrying: a latchkey and a TextWorld style keycard.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make an effort to go to the east. With that accomplished, look and see that the drawer is open. Then, take the mop from the drawer. Then, place the mop on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take mop from drawer<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip north. After that, make an attempt to go east. Okay, and then, retrieve the disk from the mantelpiece inside the workshop. Then, you can put the disk into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
There is an open hatch leading east. There is an open door leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take disk from mantelpiece<|im_end|>insert disk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, make an attempt to travel north. And then, venture east. Then, try to move south. Next, recover the Quote of the Day Calendar from the stand in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You start to take note of what's in the room.
There is a closed hatch leading east. There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your first objective is to make sure that the locker within the scullery is unlocked with the key. Then, ensure that the locker within the scullery is open. After pulling open the locker, pick up the American limited edition latchkey from the locker within the scullery. After picking up the American limited edition latchkey, Put the American limited edition latchkey into the American limited edition chest in the scullery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can make out a closed American limited edition chest. You make out a locked locker.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>lock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld limited edition locker inside the chamber. After unlocking the TextWorld limited edition locker, doublecheck that the TextWorld limited edition locker inside the chamber is open. After that, take the type 4 latchkey from the TextWorld limited edition locker within the chamber. After that, make absolutely sure that the type 4 chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've seen better chambers, but at least this one seems pretty normal. You begin to take stock of what's here.
You make out a type 4 chest. Look over there! a TextWorld limited edition locker. Oh wow! Is that what I think it is? It is! It's a desk. The desk is standard. Unfortunately, there isn't a thing on it. You see a bed. The bed is normal. On the bed you can see a shadfly.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a legume on the floor.
You are carrying: a TextWorld limited edition key and a broom.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take type 4 latchkey from TextWorld limited edition locker<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, pick-up the fly larva from the floor of the garage. If you can get your hands on the fly larva, go to the east. And then, sit the fly larva on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just stumbled into a kitchen. You start to take note of what's in the room.
There is an open portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a lampshade.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, open the gateway. And then, try to go to the west. And then, close the locker. And then, Deposit the keycard into the locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: open gateway<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, head south. After that, open the American style locker within the office. After that, take the gummy bear from the American style locker inside the office. With the gummy bear, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
You can make out a closed Microsoft style chest here. You can see a case. The case is empty, what a horrible day! You see a locked display.
You need an unblocked exit? You should try going south.
There is a Microsoft style key on the floor.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>open American style locker<|im_end|>take gummy bear from American style locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, go to the south. And then, pick up the type B latchkey from the floor of the cookery. If you can get your hands on the type B latchkey, make an effort to head north. With that accomplished, Put the type B latchkey into the type B safe within the basement to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement. Let's see what's in here.
You see a type B safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gateway leading east. There is an open door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type B latchkey<|im_end|>go north<|im_end|>lock type B safe with type B latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. With that accomplished, try to go west. With that accomplished, pick up the towel from the shelf. After that, you can deposit the towel inside the cabinet inside the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take towel from shelf<|im_end|>insert towel into cabinet<|im_end|>