Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to travel south. Once you manage that, head east. And then, move south. If you can get through with that, open the trunk in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
There is an open hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to take a trip west. Okay, and then, pick up the shadfly from the toolbox within the attic. If you can get your hands on the shadfly, move east. That done, place the shadfly on the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You make out a closed Henderson's limited edition box. You scan the room for a bookshelf, and you find a bookshelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition latchkey, a manuscript and a hat.

your action:

Response: go west<|im_end|>take shadfly from toolbox<|im_end|>go east<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, make an attempt to venture west. If you can get through with that, recover the cashew from the pan within the dish-pit. Once you have got the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You can see a shelf. The shelf is ordinary. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a garlic clove, a shoe and a poem.

your action:

Response: go west<|im_end|>take cashew from pan<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to take a trip east. With that accomplished, ensure that the type I chest inside the kitchen is open. Then, take the fork from the type I chest inside the kitchen. And then, rest the fork on the board within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You can barely contain your excitement.
You can make out an opened dresser close by. The dresser is empty! What a waste of a day! You make out a safe. You can't wait to tell the folks at home about this! Hey, want to see a chest? Look over there, a chest. Hmm. You always thought you'd be more excited to see a chest in a room. Empty! What kind of nightmare TextWorld is this? You can see a bed stand. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You scan the room for a recliner, and you find a recliner. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
There is a chocolate bar, a coconut and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type I chest<|im_end|>take fork from type I chest<|im_end|>put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head west. After that, pick-up the folder from the floor of the workshop. And then, try to move south. With that accomplished, throw the folder on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take folder<|im_end|>go south<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, take the non-euclidean passkey from the fridge in the cookery. Then, look and see that the non-euclidean safe within the cookery is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean safe is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You make out a locked box. You see an opened cabinet. The cabinet contains a sandwich and a butterfly. You can see a rack. The rack is standard. The rack appears to be empty.
You need an unblocked exit? You should try going south.
There is a fondue and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean passkey from fridge<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the locker in the cellar is opened. And then, recover the top hat from the locker. After that, make an attempt to move south. And then, deposit the top hat on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cellar.
You can make out a closed locker. You can see a locked trunk here. Look out! It's a- oh, never mind, it's just a table. The table is ordinary. Unfortunately, there isn't a thing on it. You see a shelf. You shudder, but continue examining the shelf. The shelf is normal. But oh no! there's nothing on this piece of garbage. As if things weren't amazing enough already, you can even see a counter. But the thing is empty. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey, a key and a synthesizer.

your action:

Response: open locker<|im_end|>take top hat from locker<|im_end|>go south<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, look and see that the safe in the basement is unlocked with the keycard. Then, open the safe inside the basement. Then, recover the cuboid key from the safe. After that, unlock the cuboid safe within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You can make out a locked cuboid safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You can make out a closed usual looking fudge scented chest in the room. You see a formless locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Unfortunately, there isn't a thing on it. You smell an intriguing smell, and follow it to a workbench. The workbench is normal. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard and a formless keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid key from safe<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the portal inside the restroom is ajar. After that, take a trip south. Then, go to the south. And then, close the gate in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
There is a closed portal leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, attempt to move east. Once you get around to doing that, head north. Then, go west. Next, take the vacuum from the drawer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
There is a closed hatch leading north. There is an open gateway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take vacuum from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Following that, pick up the desktop computer from the floor of the study. Then, head south. That done, you can place the desktop computer inside the basket inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket. You shudder, but continue examining the room. The basket is empty, what a horrible day! You can make out a safe. The safe is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey, a pillow, an Advent Calendar and a fork.

your action:

Response: go north<|im_end|>take desktop computer<|im_end|>go south<|im_end|>insert desktop computer into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the keycard from the bed. After stealing the keycard, travel east. And then, close the safe within the sauna. If you have closed the safe, Put the keycard into the safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. Okay, just remember what you're here to do, and everything will go great.
You make out an opened coffer nearby. The coffer is empty! This is the worst thing that could possibly happen, ever! You smell a wretched smell, and follow it to a bed. You shudder, but continue examining the bed. On the bed you make out a keycard. Hmmm... what else, what else? Were you looking for a stand? Because look over there, it's a stand! The stand is usual. On the stand you make out a pear.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a napkin.

your action:

Response: take keycard from bed<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to go to the south. Once you get through with that, make it so that the chest within the attic is unlocked. And then, open the chest inside the attic. After that, recover the pair of headphones from the chest within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
This is going to sound unbelievable, but you've just entered a cookery. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a legume, a cabbage, a latchkey and a nest of caterpillars.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the spherical passkey from the floor of the bedroom. After taking the spherical passkey, make sure that the spherical locker within the bedroom is unlocked. After that, open the spherical locker within the bedroom. And then, pick up the butterfly from the spherical locker within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a spherical locker? Because look over there, it's a spherical locker. Were you looking for a couch? Because look over there, it's a couch. The couch is typical. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a spherical passkey and a novel on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take butterfly from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First stop, take a trip south. And then, make absolutely sure that the safe within the canteen is open. Then, take the spherical passkey from the safe. Then, check that the spherical safe in the canteen is unlocked with the spherical passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
What's that over there? It looks like it's a shelf. On the shelf you can make out a spork. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going south.
There is a chocolate bar and a cookie on the floor.
You are carrying: a worm.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel east. And then, travel south. Next, venture west. And then, recover the book from the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
There is an open portal leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: an apple.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take book from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, make an effort to take a trip west. With that done, retrieve the cushion from the couch. With the cushion, go east. Once you get around to doing that, place the cushion inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place. You begin looking for stuff.
You see an opened safe. The safe is empty! What a waste of a day! You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can make out a cabinet. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is standard. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a board in a room.
There is an unguarded exit to the west.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>take cushion from couch<|im_end|>go east<|im_end|>insert cushion into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to attempt to go west. And then, recover the Canadian limited edition keycard from the floor of the steam room. With the Canadian limited edition keycard, try to take a trip east. After that, check that the Canadian limited edition chest in the shower is unlocked with the Canadian limited edition keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room is well lit.
You can make out a locked Canadian limited edition chest. You scan the room for a drawer, and you find a drawer. The drawer contains a broom. You can make out a counter. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying: a cucumber, a book and a mop.

your action:

Response: go west<|im_end|>take Canadian limited edition keycard<|im_end|>go east<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, venture west. That done, retrieve the butterfly from the floor of the canteen. After that, go to the east. Following that, toss the butterfly on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a type O locker. As if things weren't amazing enough already, you can even see a saucepan. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going west.
There is a type O passkey on the floor.
You are carrying: a lingonberry.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move north. With that over with, take a trip west. Okay, and then, recover the key from the mantle. After that, assure that the locker in the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This is going to sound unbelievable, but you've just entered a cubicle. You begin looking for stuff.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from mantle<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the spherical latchkey from the counter inside the shower. If you have picked up the spherical latchkey, unlock the spherical locker in the shower. After that, make absolutely sure that the spherical locker inside the shower is ajar. And then, take the sponge from the spherical locker in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You start to take note of what's in the room.
You can see a locked spherical locker in the room. You can see a cabinet. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You can see a counter. The counter is normal. On the counter you can make out a spherical latchkey, a worm and a broom. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is standard. But the thing is empty, unfortunately. You see a shelf. The shelf is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You see a gleam over in a corner, where you can see a rack. The rack is typical. The rack appears to be empty.
There is an unguarded exit to the north.
You are carrying: a tv and a top hat.

your action:

Response: take spherical latchkey from counter<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take sponge from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go to the south. If you can manage that, open the dresser within the laundry place. Then, retrieve the butterfly from the dresser. After that, you can put the butterfly inside the cabinet in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have come into the most usual of all possible studys.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take butterfly from dresser<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to pick up the key from the mantle. After that, attempt to go to the east. After that, close the safe. After shutting the safe, look and see that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a mantle. You see a key on the mantle.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to take a trip east. Okay, and then, ensure that the hatch is open. And then, travel south. With that over with, recover the teacup from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to make an attempt to head south. If you can get through with that, open the cuboid chest inside the shower. And then, take the passkey from the cuboid chest. If you can get your hands on the passkey, unlock the locker within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard one.
You need an unguarded exit? You should try going south.
You are carrying: a shoe.

your action:

Response: go south<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Henderson's limited edition passkey into the Henderson's limited edition box's lock to unlock it. After unlocking the Henderson's limited edition box, make it so that the Henderson's limited edition box inside the study is opened. After that, retrieve the shadfly from the Henderson's limited edition box. With the shadfly, sit the shadfly on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a Henderson's limited edition box. You can make out a locker. You see a bookshelf. The bookshelf is standard. On the bookshelf you can see a latchkey. Were you looking for a chair? Because look over there, it's a chair. The chair is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich, a Henderson's limited edition passkey and a Henderson's style key.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take shadfly from Henderson's limited edition box<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the non-euclidean latchkey from the cabinet inside the basement. After that, make absolutely sure that the non-euclidean locker is unlocked. And then, open the non-euclidean locker in the basement. Then, take the pair of headphones from the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
Were you looking for a non-euclidean locker? Because look over there, it's a non-euclidean locker. Now that's what I call TextWorld! You make out an opened cabinet in the corner. The cabinet contains a non-euclidean latchkey. You see a closed rectangular locker. You see a gleam over in a corner, where you can see a table. Wow, isn't TextWorld just the best? The table is normal. The table appears to be empty. You can make out a workbench. The workbench appears to be empty. You swear loudly.
You need an unguarded exit? You should try going north.
You are carrying: a licorice strip, a rectangular keycard and a mat.

your action:

Response: take non-euclidean latchkey from cabinet<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take pair of headphones from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head south. And then, make an attempt to take a trip south. After that, attempt to head east. After that, retrieve the coffee cup from the chest inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip east. Then, recover the keycard from the floor of the cellar. Then, insert the keycard into the safe's lock to unlock it. Then, open the safe within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one. You can barely contain your excitement.
There is a closed gate leading north. There is an open gateway leading east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head west. With that over with, recover the spherical keycard from the table. If you can get your hands on the spherical keycard, go east. That done, unlock the spherical safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin looking for stuff.
A locked spherical safe is right there by you.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the chest inside the vault. And then, ensure that the chest is open. After pulling open the chest, recover the type Q key from the chest in the vault. And then, make sure that the type Q locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a type Q locker. You make out a locked ordinary looking chest right there by you.
There is a closed gateway leading south. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take type Q key from chest<|im_end|>unlock type Q locker with type Q key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the TextWorld limited edition keycard from the case in the canteen. And then, try to travel east. Once you finish that, assure that the TextWorld limited edition locker within the sauna is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition locker inside the sauna is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You can make out a case. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The case contains a TextWorld limited edition keycard and a latchkey. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You see a safe. You can see a platter. The platter is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from case<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. And then, make sure that the safe in the bedchamber is ajar. And then, retrieve the nest of beetles from the safe in the bedchamber. And then, drop the nest of beetles on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a candy bar and a broccoli.

your action:

Response: go east<|im_end|>open safe<|im_end|>take nest of beetles from safe<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, pick up the keycard from the floor of the cellar. Then, unlock the locker in the cellar with the keycard. Then, ensure that the locker is open. After that, retrieve the top hat from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
This cellar you have just entered is definitely ordinary.
You make out a locked locker. You see a crate.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a rectangular passkey and a cloak.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take top hat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, try to take a trip south. That done, ensure that the box in the cookhouse is open. And then, take the American passkey from the box within the cookhouse. After that, Place the American passkey into the American chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a teaspoon on the floor.
You are carrying: a broccoli, a pear and a shadfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>lock American chest with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel west. With that done, pick up the keycard from the shelf within the bedroom. And then, attempt to go to the east. That done, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a chest. You see a type V safe. The type V safe contains a type V latchkey. You can make out a desk. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a sandwich, a Microsoft latchkey and a bug.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be great if you could make an attempt to take a trip south. With that accomplished, head east. After that, try to venture north. And then, make it so that the hatch inside the steam room is ajar. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
There is a nest of bats on the floor.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture south. With that accomplished, make it so that the Canadian limited edition safe is unlocked. After that, ensure that the Canadian limited edition safe within the dish-pit is open. After that, recover the bug from the Canadian limited edition safe within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a rectangular safe.
There is an unblocked exit to the south.
There is a butterfly on the floor.
You are carrying: a Canadian limited edition latchkey, a rectangular passkey and a worm.

your action:

Response: go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take bug from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, travel north. Okay, and then, pick-up the bug from the floor of the parlor. And then, make an effort to go south. If you can manage that, sit the bug on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. Let's see what's in here.
You can see a board. The board is ordinary. But the thing hasn't got anything on it. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>put bug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the locker. And then, pick up the passkey from the locker. With the passkey, make it so that the chest in the spare room is unlocked. Then, doublecheck that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You see a locked chest. You can make out a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed portal leading east. There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, travel east. Then, make absolutely sure that the type I locker is ajar. And then, recover the Microsoft style keycard from the type I locker in the kitchenette. After taking the Microsoft style keycard, insert the Microsoft style keycard into the Microsoft style box in the kitchenette's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey, a stapler and a pencil.

your action:

Response: go east<|im_end|>open type I locker<|im_end|>take Microsoft style keycard from type I locker<|im_end|>unlock Microsoft style box with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to go east. Okay, and then, unlock the locker. After that, look and see that the locker is open. Then, take the pen from the locker inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You start to take note of what's in the room.
Oh, great. Here's a shelf. But there isn't a thing on it. This always happens, here in TextWorld!
There is an exit to the east. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying: a peanut and a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. Then, take the keycard from the shelf within the cookery. After that, unlock the chest in the cookery. After unlocking the chest, ensure that the chest inside the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse.
You hear a noise behind you and spin around, but you can't see anything other than a counter. However, the counter, like an empty counter, has nothing on it. You can make out a saucepan. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a knife and a mug on the floor.
You are carrying: a stick of butter and an insect.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, pick up the American style keycard from the case within the closet. With the American style keycard, make absolutely sure that the American style locker is unlocked. Then, open the American style locker in the closet. After that, take the shirt from the American style locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You can see a locked American style locker here. You can see a case. Huh, weird. The case contains an American style keycard. You see a locked type V safe. You can make out a table. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type V latchkey.

your action:

Response: take American style keycard from case<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take shirt from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to go east. With that accomplished, retrieve the type 4 key from the refrigerator. And then, doublecheck that the type 4 safe is unlocked. After that, open the type 4 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. I guess you better just go and list everything you see here.
You can make out a spherical box. You smell an intriguing smell, and follow it to a bed. Make a note of this, you might have to put stuff on or in it later on. The bed is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You see a bookshelf. You see a spherical keycard and a cd on the bookshelf. Oh wow! Is that what I think it is? It is! It's a desk. The desk is usual. Unfortunately, there isn't a thing on it. You make out a shelf. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 key from refrigerator<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go west. If you can accomplish that, make an attempt to head south. And then, travel east. And then, take the tablet from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to head south. Then, take a trip east. If you can succeed at that, attempt to venture north. With that accomplished, pick up the bug from the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the portal in the shower is unlocked with the key. Then, open the portal inside the shower. After that, go to the north. And then, pick up the mat from the box inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. I guess you better just go and list everything you see here.
There is a closed door leading east. There is a closed portal leading north.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take mat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the locker in the bedchamber. After that, open the locker. Then, take the textbook from the locker. After that, sit the textbook on the bookshelf inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker. You see a fudge scented locker. Oh wow! Is that what I think it is? It is! It's a bookshelf. Looks like someone's already been here and taken everything off it, though. This always happens! You see a desk. On the desk you can make out a fudge scented key.
There is an unblocked exit to the north.
You are carrying: a stick of butter and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go to the west. Once you do that, retrieve the butterfly from the shelf in the bar. After getting the butterfly, head east. Next, ditch the butterfly on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You make out an opened locker. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a box.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to head north. Following that, lift the TextWorld limited edition key from the floor of the canteen. With the TextWorld limited edition key, try to head south. And then, look and see that the TextWorld limited edition box in the cellar is unlocked with the TextWorld limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked TextWorld limited edition box in the corner. You can see a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a table. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sock on the floor.
You are carrying: a bowl.

your action:

Response: go north<|im_end|>take TextWorld limited edition key<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. After that, recover the burger from the Henderson's locker in the study. If you can get your hands on the burger, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great typical vibes in this place, a wonderful typical atmosphere. You begin looking for stuff.
You smell an intriguing smell, and follow it to a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
There is a loaf of bread, an onion and a coconut on the floor.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take burger from Henderson's locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to head south. After that, pick up the spherical passkey from the shelf. Then, make sure that the spherical locker inside the restroom is unlocked with the spherical passkey. Then, ensure that the spherical locker inside the restroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a crate. The crate contains a legume.
There is an exit to the south. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a sandwich, a loaf of bread, a candy bar and a lightbulb.

your action:

Response: go south<|im_end|>take spherical passkey from shelf<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture south. And then, take the Canadian style latchkey from the bench. And then, make absolutely sure that the Canadian style locker inside the laundromat is unlocked. And then, ensure that the Canadian style locker within the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a bar. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying: a type 0 keycard.

your action:

Response: go south<|im_end|>take Canadian style latchkey from bench<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip east. Next, ensure that the TextWorld limited edition safe is open. After you have opened the TextWorld limited edition safe, recover the mouse from the TextWorld limited edition safe within the study. After that, drop the mouse on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can see a closed rectangular locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cashew and a gummy bear on the floor.
You are carrying: a strawberry, a cabbage and a rectangular latchkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take mouse from TextWorld limited edition safe<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, venture south. That done, recover the blanket from the bar. After getting the blanket, move west. With that done, deposit the blanket into the cabinet inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket from bar<|im_end|>go west<|im_end|>insert blanket into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to try to head south. With that accomplished, ensure that the non-euclidean chest is open. Then, take the sponge from the non-euclidean chest. If you can get your hands on the sponge, toss the sponge on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian style locker. What's that over there? It looks like it's a case. The case is empty! This is the worst thing that could possibly happen, ever! You see a chest.
There is an unblocked exit to the south.
There is a cauliflower and a mug on the floor.
You are carrying: a non-euclidean latchkey and a Canadian style passkey.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take sponge from non-euclidean chest<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the fudge scented box. And then, open the fudge scented box. And then, retrieve the Microsoft limited edition passkey from the fudge scented box inside the parlor. If you can get your hands on the Microsoft limited edition passkey, Place the Microsoft limited edition passkey into the Microsoft limited edition safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place.
Were you looking for a Microsoft limited edition safe? Because look over there, it's a Microsoft limited edition safe. You see a fudge scented box. Is this it? Is this what you came to TextWorld to see? a fudge scented box? You can see a bookshelf. The bookshelf is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a fondue, a fudge scented latchkey and a type 9 latchkey.

your action:

Response: unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take Microsoft limited edition passkey from fudge scented box<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, try to take a trip west. And then, take the broccoli from the type 9 chest inside the basement. And then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
You can see a rack. The rack is normal. Unfortunately, there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a board. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
There is a candy bar and a towel on the floor.
You are carrying: a lingonberry, a type 9 passkey, a poem, a Cat Calendar and a mop.

your action:

Response: go west<|im_end|>take broccoli from type 9 chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to take a trip north. With that over with, make an attempt to venture east. Following that, recover the insect from the table. And then, put the insect on the plate within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take insect from table<|im_end|>put insect on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the passkey from the stand in the garage. After that, attempt to go to the east. After that, make sure that the box inside the steam room is closed. After that, lock the box in the steam room with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You start to take note of what's in the room.
You see a locked chest. You can make out a stand. On the stand you see a sandwich, a passkey and a keycard. Wow! Just like in the movies!
You need an unblocked exit? You should try going east.
You are carrying: a cashew.

your action:

Response: take passkey from stand<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, try to take a trip north. After that, travel west. Then, take a trip south. And then, open the formless box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, take a trip south. And then, make an effort to travel west. Then, try to head north. After that, open the passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place. You can barely contain your excitement.
There is a closed passageway leading west. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a pear on the floor.
You are carrying: a sandwich and a pair of pants.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. With that accomplished, retrieve the synthesizer from the floor of the bedroom. After taking the synthesizer, take a trip north. Then, rest the synthesizer on the pan within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take synthesizer<|im_end|>go north<|im_end|>put synthesizer on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make an effort to travel east. Following that, open the spherical box. Then, retrieve the monitor from the spherical box. And then, place the monitor on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a normal kind of place. That is to say, you're in a study.
Look over there! a stand. The stand is normal. On the stand you can see a cashew.
You need an unblocked exit? You should try going east.
There is a grape, a nest of earwigs, a Comic Strip Calendar and an Advent Calendar on the floor.
You are carrying: a fondue, a spherical passkey and a glove.

your action:

Response: go east<|im_end|>open spherical box<|im_end|>take monitor from spherical box<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, look and see that the locker is ajar. Then, pick up the Canadian limited edition keycard from the locker within the office. After you have taken the Canadian limited edition keycard, move south. And then, unlock the Canadian limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locker, so there's that. You see a TextWorld box. The light flickers for a second, but nothing else happens. You make out a cabinet. Look over there! a stand. But the thing is empty. You scan the room for a shelf, and you find a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is normal. But oh no! there's nothing on this piece of trash. You can make out a desk. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key and a cushion.

your action:

Response: open locker<|im_end|>take Canadian limited edition keycard from locker<|im_end|>go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. Okay, and then, lift the bug from the floor of the sauna. With the bug, head east. After that, place the bug on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You make out a locker. The locker is empty! What a waste of a day! You see a gleam over in a corner, where you can see a type 7 safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a cookie, a passkey and a type 7 passkey.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. Then, ensure that the formless safe is open. After that, pick up the type 0 latchkey from the formless safe. And then, make absolutely sure that the type 0 box inside the cubicle is unlocked with the type 0 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual one.
You can see a workbench. On the workbench you can make out a legume.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless safe<|im_end|>take type 0 latchkey from formless safe<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to take a trip west. Then, retrieve the latchkey from the floor of the kitchen. If you can get your hands on the latchkey, head east. Then, make it so that the locker in the canteen is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You make out a closed normal looking locker in the room.
There is an open hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move west. Then, make an effort to move north. And then, go east. And then, pick up the manuscript from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, insert the latchkey into the box's lock to unlock it. After that, ensure that the box is open. Then, recover the type 5 key from the box. Then, make it so that the type 5 door is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You have stumbled into a parlor. Not the parlor you'd expect. No, this is a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You see a box.
There is a closed door leading east. There is a closed portal leading north. There is a closed type 5 door leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take type 5 key from box<|im_end|>unlock type 5 door with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, make an effort to venture west. After that, lift the book from the floor of the study. After that, make an effort to head east. Once you get through with that, rest the book on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. Huh, weird. You smell an intriguing smell, and follow it to a table. The table is typical. On the table you can make out a sandwich. Hmmm... what else, what else? You can see a stand. The stand is ordinary. On the stand you make out a burger.
There is an unblocked exit to the west.
There is a pear and a keycard on the floor.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>put book on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to head west. Then, try to venture north. And then, take a trip east. Then, retrieve the fly larva from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a tv and a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. And then, ensure that the box in the sauna is open. After opening the box, recover the paper towel from the box within the sauna. If you can get your hands on the paper towel, drop the paper towel on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked chest. You make out a cabinet. You can see a pan. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the east.
There is a sandwich, a latchkey, a fly larva and a teacup on the floor.
You are carrying: a passkey and a soap dispenser.

your action:

Response: go east<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. That done, retrieve the sandwich from the stand. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Wow, isn't TextWorld just the best? The locker contains a key. What's that over there? It looks like it's a shelf. However, the shelf, like an empty shelf, has nothing on it. Look out! It's a- oh, never mind, it's just a mantle. The mantle is standard. But the thing is empty, unfortunately. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from stand<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could retrieve the latchkey from the bookshelf. Then, check that the safe is unlocked with the latchkey. Then, ensure that the safe inside the studio is open. Then, you can place the insect into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You see a locked safe. You see a bookshelf. On the bookshelf you can see a latchkey.
There is an open gateway leading north. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: take latchkey from bookshelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip south. If you can succeed at that, try to move south. Then, travel east. That done, recover the bowl from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to move east. And then, try to venture south. That done, make an effort to go west. And then, pick up the pair of pants from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pair of pants from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, recover the passkey from the floor of the parlor. After that, make an effort to head west. Then, assure that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You have moved into a sauna. Not the sauna you'd expect. No, this is a sauna.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go west<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick-up the mop from the floor of the laundry place. After that, try to travel east. Then, go north. With that done, ditch the mop on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>go east<|im_end|>go north<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. Okay, and then, open the chest. And then, recover the laptop from the chest. Then, sit the laptop on the bed stand inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You make out an opened suitcase here. The suitcase is empty! What a waste of a day! You can make out a shelf. On the shelf you can make out a broccoli. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east.
There is a peanut on the floor.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>put laptop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip east. Next, pick up the key from the case. With the key, make absolutely sure that the locker in the kitchenette is unlocked with the key. Then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place. Let's see what's in here.
You make out an opened formless chest in the room. What a letdown! The formless chest is empty! You can make out a recliner. The recliner appears to be empty.
You need an unguarded exit? You should try going east.
There is a monitor on the floor.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the passkey from the trunk. Once you have taken the passkey, try to go east. With that over with, look and see that the chest in the bedchamber is unlocked with the passkey. And then, ensure that the chest in the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You see an opened trunk in the corner. The trunk contains a passkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head west. If you can get through with that, try to move south. Then, travel east. After that, make absolutely sure that the gate in the pantry is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go to the west. That done, recover the fondue from the rack inside the pantry. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
There is a cashew, a candy bar, a worm and a cd on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take fondue from rack<|im_end|>eat fondue<|im_end|>