Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. And then, attempt to head south. And then, make an effort to go west. Then, recover the keyboard from the display within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take keyboard from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. And then, lift the shirt from the floor of the shower. And then, make an effort to venture east. Once you manage that, put the shirt on the stand within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You make out a locker. You can make out a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You see a stand. On the stand you can see a candy bar and a Comic Strip Calendar.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. And then, take the insect from the type O locker within the lounge. And then, venture south. And then, place the insect on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You see a locked safe. You can see a locked refrigerator in the corner. You see a table. However, the table, like an empty table, has nothing on it. Hopefully this doesn't make you too upset. You see a plate. The plate is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
There is a fondue and a passkey on the floor.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>take insect from type O locker<|im_end|>go south<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make sure that the locker inside the kitchen is unlocked. And then, ensure that the locker is open. And then, take the bowl from the locker within the kitchen. And then, throw the bowl on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You begin looking for stuff.
You see a locker. Make a note of this, you might have to put stuff on or in it later on. You can see a chest. You make out a table. But the thing is empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take bowl from locker<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the Microsoft latchkey from the counter in the laundromat. And then, insert the Microsoft latchkey into the Microsoft safe inside the laundromat's lock to unlock it. And then, ensure that the Microsoft safe is open. And then, take the butterfly from the Microsoft safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in the place we're calling the laundromat.
You can make out a locked Microsoft safe here. You can see a counter. The counter is standard. On the counter you can see a Microsoft latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broccoli on the floor.
You are carrying: a sock and a frisbee.

your action:

Response: take Microsoft latchkey from counter<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take butterfly from Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. Okay, and then, ensure that the spherical locker is open. Then, take the cushion from the spherical locker within the recreation zone. Then, put the cushion on the bed stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower.
You can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You make out a shelf. You shudder, but continue examining the shelf. The shelf is standard. On the shelf you can see a paper towel. You make out a board. The board is normal. The board appears to be empty. You make out a bench. The bench is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
You are carrying: a desktop computer.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take cushion from spherical locker<|im_end|>put cushion on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to go to the south. Then, make an effort to travel east. And then, go to the north. And then, recover the paper towel from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is a closed portal leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip west. With that done, pick-up the stick of butter from the floor of the steam room. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gate leading east. There is an open gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could look and see that the locker is unlocked. And then, open the locker. And then, recover the monitor from the locker. And then, rest the monitor on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You make out a locker. Now that's what I call TextWorld! You can make out a locked Microsoft safe nearby. You can see a dresser. Oh wow! Is that what I think it is? It is! It's a recliner. The recliner is usual. But oh no! there's nothing on this piece of garbage. You can see a bookshelf. The bookshelf is usual. On the bookshelf you can see a Microsoft passkey.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>put monitor on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an attempt to take a trip north. With that done, go east. That done, go south. And then, take the lampshade from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the closet.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lampshade from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go north. Okay, and then, make an attempt to move east. After that, attempt to travel south. Then, close the locker within the closet. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to travel east. Okay, and then, pick up the type 4 latchkey from the trunk inside the pantry. After that, unlock the type 4 chest. Then, open the type 4 chest in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
There is a closed door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey from trunk<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, look and see that the safe in the bedroom is open. And then, take the tablet from the safe inside the bedroom. After that, head east. That done, place the tablet inside the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You can barely contain your excitement.
Oh, great. Here's a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying: a salad and a latchkey.

your action:

Response: open safe<|im_end|>take tablet from safe<|im_end|>go east<|im_end|>insert tablet into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make sure that the locker in the office is open. Then, recover the butterfly from the locker inside the office. After that, take a trip east. Once you get around to doing that, put the butterfly on the rack in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office.
You see a closed locker.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, travel south. That done, ensure that the chest in the workshop is open. After pulling open the chest, recover the candy bar from the chest within the workshop. And then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked box nearby. You make out an armchair. But the thing is empty. Oh! Why couldn't there just be stuff on it? You make out a desk. The desk is usual. But the thing is empty, unfortunately. You see a stand. The stand is normal. But the thing hasn't got anything on it. You see a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a potato on the floor.
You are carrying: a latchkey and a key.

your action:

Response: go south<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move south. Once you get around to doing that, travel south. If you can get through with that, move east. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an open door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to open the type 0 safe inside the cubicle. Then, retrieve the Canadian style passkey from the type 0 safe in the cubicle. After that, try to travel east. Then, check that the Canadian style box is unlocked with the Canadian style passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
What's that over there? It looks like it's a type 0 safe. You can see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 0 key and an iron.

your action:

Response: open type 0 safe<|im_end|>take Canadian style passkey from type 0 safe<|im_end|>go east<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the west. With that over with, pick up the blanket from the bed. With the blanket, venture east. After that, ditch the blanket on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You can see a locked safe nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cabbage and a keycard on the floor.
You are carrying: a type 1 passkey and a mouse.

your action:

Response: go west<|im_end|>take blanket from bed<|im_end|>go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to unlock the type 4 chest within the chamber with the type 4 key. And then, open the type 4 chest. After that, recover the type D keycard from the type 4 chest inside the chamber. And then, unlock the type D chest in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber.
As if things weren't amazing enough already, you can even see a type D chest. Something scurries by right in the corner of your eye. Probably nothing. You smell a fine smell, and follow it to a type 4 chest.
There is a closed door leading east. There is a closed passageway leading west.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take type D keycard from type 4 chest<|im_end|>unlock type D chest with type D keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. After that, retrieve the TextWorld limited edition key from the bowl. Then, make an effort to move west. Then, unlock the TextWorld limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have shown up in, you had to show up in a typical one. I guess you better just go and list everything you see here.
You see a locked TextWorld limited edition box.
There is a closed door leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from bowl<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the Henderson's style gateway within the washroom is unlocked with the Henderson's style passkey. Then, make sure that the Henderson's style gateway in the washroom is open. Once you have pulled open the Henderson's style gateway, travel east. If you can finish that, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
There is a closed Henderson's style gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style gateway with Henderson's style passkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move west. After that, retrieve the glass from the board in the scullery. And then, take a trip east. And then, throw the glass on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
Look over there! a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take glass from board<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go north. And then, take the rectangular latchkey from the cabinet within the washroom. Then, insert the rectangular latchkey into the rectangular box's lock to unlock it. After unlocking the rectangular box, make absolutely sure that the rectangular box is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from cabinet<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the south. With that accomplished, pick up the broom from the floor of the shower. After that, go south. Then, ditch the broom on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the shirt from the floor of the restroom. Then, travel north. After that, try to venture west. And then, deposit the shirt into the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>go north<|im_end|>go west<|im_end|>insert shirt into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. With that over with, take a trip south. Then, go east. With that over with, retrieve the printer from the armchair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take printer from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the type 7 latchkey from the rack. After picking up the type 7 latchkey, make an attempt to move south. That done, close the type 7 safe in the garage. After that, make absolutely sure that the type 7 safe within the garage is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You can make out an opened safe. What a letdown! The safe is empty! You hear a noise behind you and spin around, but you can't see anything other than a rack. Why don't you take a picture of it, it'll last longer! The rack is typical. On the rack you see a type 7 latchkey. You make out a counter. The counter is ordinary. But the thing is empty, unfortunately. Look over there! a workbench. On the workbench you can make out a watermelon. What's that over there? It looks like it's a stand. The stand is normal. On the stand you can see a latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pizza and a butterfly on the floor.
You are carrying nothing.

your action:

Response: take type 7 latchkey from rack<|im_end|>go south<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to venture west. If you can succeed at that, lift the burger from the floor of the cubicle. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
You can see a rack! The rack is normal. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a fork and a fly larva on the floor.
You are carrying: a grape, a banana, a licorice strip, a stick of butter, a glove and a bug.

your action:

Response: go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, try to travel east. Then, make sure that the safe is open. And then, recover the mop from the safe. And then, sit the mop on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, head east. That done, retrieve the key from the safe. And then, doublecheck that the box is unlocked. After unlocking the box, ensure that the box in the spare room is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You can see a American limited edition safe. The light flickers for a second, but nothing else happens. The American limited edition safe is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless latchkey and an American limited edition latchkey.

your action:

Response: go east<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to go east. With that done, take the fondue from the shelf. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. With that done, pick up the Canadian style passkey from the table. After picking up the Canadian style passkey, try to take a trip east. Next, unlock the Canadian style locker within the workshop with the Canadian style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked Canadian style locker is here. If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. Oh, great. Here's an armchair. The armchair is normal. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
There is a folder on the floor.
You are carrying: a legume and a bug.

your action:

Response: go west<|im_end|>take Canadian style passkey from table<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, make an attempt to venture west. Then, retrieve the paper towel from the board inside the shower. And then, take a trip east. Okay, and then, rest the paper towel on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You can see a locked crate here. Oh wow! Is that what I think it is? It is! It's a counter. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from board<|im_end|>go east<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head south. With that over with, pick up the American style latchkey from the rack. Then, go west. And then, Deposit the American style latchkey into the American style box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
There is an open passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American style latchkey from rack<|im_end|>go west<|im_end|>lock American style box with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the key from the bench. After picking up the key, head east. Next, make absolutely sure that the safe is shut. And then, Place the key into the safe inside the scullery to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
You can make out a chest. You shudder, but continue examining the room. You see a Canadian style locker. You bend down to tie your shoe. When you stand up, you notice a bench. On the bench you can see a key and a bug. You can make out a mantelpiece. The mantelpiece is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a formless passkey and a Canadian style key.

your action:

Response: take key from bench<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to pick-up the passkey from the floor of the vault. And then, doublecheck that the box is unlocked. And then, assure that the box in the vault is wide open. After pulling open the box, take the top hat from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Of every vault you could have walked into, you had to come round an ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a box, and you find a box. Now that's what I call TextWorld! Hey, want to see a locker? Look over there, a locker. You hear a noise behind you and spin around, but you can't see anything other than a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey and a latchkey on the floor.
You are carrying: a teacup and a blanket.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take top hat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make sure that the type 6 chest within the workshop is unlocked. And then, open the type 6 chest. And then, pick up the key from the type 6 chest. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You see a closed box. Oh, great. Here's a type 6 chest.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a type 6 keycard.

your action:

Response: unlock type 6 chest with type 6 keycard<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to move east. Then, make an effort to travel south. Following that, try to venture west. If you can manage that, open the chest inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
You can see a safe. Classic TextWorld. The safe contains an Advent Calendar.
There is an open portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. And then, try to take a trip west. Then, retrieve the shadfly from the rack. With the shadfly, sit the shadfly on the stand in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take shadfly from rack<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the safe in the chamber. Then, make it so that the safe in the chamber is opened. And then, take the butterfly from the safe in the chamber. Then, place the butterfly on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely normal.
Look over there! a safe. You wonder idly who left that here.
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. After that, go south. After that, move east. And then, close the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place. You begin looking for stuff.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. Following that, travel east. Once you finish that, retrieve the vacuum from the counter inside the washroom. Then, you can deposit the vacuum into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take vacuum from counter<|im_end|>insert vacuum into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, insert the cuboid keycard into the cuboid box in the bedroom's lock to unlock it. And then, doublecheck that the cuboid box is ajar. And then, retrieve the monitor from the cuboid box. After stealing the monitor, rest the monitor on the bed stand in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a cuboid box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a coffer. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You make out a bed stand. The bed stand is standard. The bed stand appears to be empty. What, you think everything in TextWorld should have stuff on it? You can see a bookshelf. The bookshelf is typical. But there isn't a thing on it. Were you looking for a recliner? Because look over there, it's a recliner. The recliner appears to be empty.
There is an unguarded exit to the west.
There is a textbook on the floor.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take monitor from cuboid box<|im_end|>put monitor on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, doublecheck that the locker is opened. And then, retrieve the tv from the locker. Then, ditch the tv on the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You see a stand. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it.
There is an unguarded exit to the east.
There is an insect on the floor.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. And then, make an attempt to go to the north. Okay, and then, take a trip west. And then, pick up the book from the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take book from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move north. And then, retrieve the latchkey from the trunk in the playroom. After that, make an effort to venture south. With that accomplished, doublecheck the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have sauntered into, you had to walk into a normal one.
A closed chest is in the corner.
There is a closed passageway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the passkey into the box's lock to unlock it. And then, ensure that the box is open. Then, recover the keycard from the box. If you can get your hands on the keycard, make sure that the door in the chamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box.
There is a closed door leading east. There is a closed portal leading north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the spherical gateway inside the recreation zone with the spherical keycard. After that, open the spherical gateway in the recreation zone. Then, try to move west. Following that, pick up the glove from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is a closed hatch leading north. There is a closed spherical gateway leading west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go west<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the chest is unlocked. After unlocking the chest, open the chest. After opening the chest, take the durian from the chest within the restroom. Then, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom.
You can see a chest.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could try to take a trip north. And then, pick-up the iron from the floor of the bathroom. And then, travel south. Then, rest the iron on the shelf in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a shelf. The shelf is normal. On the shelf you can make out a stick of butter. Now that's what I call TextWorld! Oh wow! Is that what I think it is? It is! It's a rack. The rack is usual. On the rack you make out a mop. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a table. The table is ordinary. The table appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to travel east. Okay, and then, pick up the key from the floor of the garage. And then, unlock the safe inside the garage. Then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a locked spherical safe here. You can make out a closed box in the corner.
There is an unblocked exit to the east.
There is a licorice strip, a gummy bear and a keycard on the floor.
You are carrying: a candy bar and a spherical latchkey.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel north. And then, pick-up the shirt from the floor of the spare room. And then, take a trip south. With that done, deposit the shirt on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
This basement you have just entered is definitely typical.
Were you looking for a Canadian style box? Because look over there, it's a Canadian style box. You see an opened normal looking box close by. The box is empty! What a waste of a day!
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a cauliflower, a licorice strip, a fondue, a Canadian style key and an iron.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture west. With that over with, pick-up the pillow from the floor of the chamber. And then, move east. With that accomplished, ditch the pillow on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
You see a safe. The light flickers for a second, but nothing else happens. You see a crate. Oh wow! Is that what I think it is? It is! It's a shelf. Looks like someone's already been here and taken everything off it, though. You see a stand. The stand is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take pillow<|im_end|>go east<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, make an effort to move north. Then, retrieve the stick of butter from the chair. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich, a whisk and a teacup on the floor.
You are carrying: a fondue and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take stick of butter from chair<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the box is open. After that, take the American limited edition keycard from the box. And then, make an effort to take a trip south. Then, look and see that the American limited edition locker in the study is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can see a box. You can't wait to tell the folks at home about this!
There is an unblocked exit to the south.
There is a stick of butter and a blender on the floor.
You are carrying: a latchkey and a binder.

your action:

Response: open box<|im_end|>take American limited edition keycard from box<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to open the type F safe. And then, retrieve the nest of toads from the type F safe inside the cellar. And then, go to the south. If you can succeed at that, put the nest of toads on the table in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the cellar.
You can see a type F safe, so there's that. You can see a box. Look out! It's a- oh, never mind, it's just a rack. Now why would someone leave that there? You see a cucumber on the rack.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a passkey, a type F key and a scarf.

your action:

Response: open type F safe<|im_end|>take nest of toads from type F safe<|im_end|>go south<|im_end|>put nest of toads on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take a trip east. Following that, open the cake scented locker. Then, recover the latchkey from the cake scented locker. Then, lock the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You make out a locked formless locker right there by you. You can see a freezer. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a counter. You see a mug on the counter. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>open cake scented locker<|im_end|>take latchkey from cake scented locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to recover the Henderson's style latchkey from the bookshelf inside the chamber. Then, attempt to move east. Once you accomplish that, close the Henderson's style safe in the kitchen. And then, make it so that the Henderson's style safe within the kitchen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber. You begin to take stock of what's here.
You can see a closed safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Why don't you take a picture of it, it'll last longer! The bookshelf is typical. On the bookshelf you can make out a Henderson's style latchkey. What's that over there? It looks like it's a mantle. On the mantle you see a stick of butter. You can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.
You need an unblocked exit? You should try going east.
There is a fondue and a passkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from bookshelf<|im_end|>go east<|im_end|>close Henderson's style safe<|im_end|>lock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the non-euclidean latchkey from the spherical box in the launderette. And then, insert the non-euclidean latchkey into the non-euclidean locker inside the launderette's lock to unlock it. And then, open the non-euclidean locker in the launderette. After that, take the sock from the non-euclidean locker within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the launderette.
You can make out a locked non-euclidean locker. An open spherical box is nearby. The spherical box contains a non-euclidean latchkey. Now that's what I call TextWorld! You can make out an opened lavender scented safe. The lavender scented safe is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
There is a broccoli on the floor.
You are carrying: a lavender scented passkey, a spherical latchkey and a monitor.

your action:

Response: take non-euclidean latchkey from spherical box<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take sock from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take the soap scented passkey from the cabinet. After that, make sure that the soap scented box is unlocked. Then, ensure that the soap scented box inside the sauna is open. And then, pick up the sponge from the soap scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place. You begin to take stock of what's here.
You see a locked soap scented box here. You can make out a cabinet. The cabinet contains a soap scented passkey.
There is a closed door leading east. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: take soap scented passkey from cabinet<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take sponge from soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, head south. With that done, head east. With that accomplished, retrieve the cabbage from the board. And then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cabbage from board<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, unlock the box in the attic with the key. Then, ensure that the box within the attic is open. Then, retrieve the golf tee from the box in the attic. Then, deposit the golf tee into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
You make out an opened chest right there by you. The chest is empty! This is the worst thing that could possibly happen, ever! You see a box, so there's that. You scan the room, seeing a trunk. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a hat on the floor.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take golf tee from box<|im_end|>insert golf tee into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the formless gate. After that, ensure that the formless gate is open. Having opened the formless gate, take a trip north. With that done, open the cabinet inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is a closed formless gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a formless key.

your action:

Response: unlock formless gate with formless key<|im_end|>open formless gate<|im_end|>go north<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. Then, make an effort to go to the east. After that, recover the type 1 keycard from the floor of the studio. And then, doublecheck that the type 1 box in the studio is locked with the type 1 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 1 keycard<|im_end|>lock type 1 box with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could try to venture west. After that, head south. And then, recover the American passkey from the floor of the scullery. After that, lock the American box inside the scullery with the American passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one. You start to take note of what's in the room.
There is a closed gate leading north. There is an open gateway leading west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>go south<|im_end|>take American passkey<|im_end|>lock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel north. And then, recover the shadfly from the bookshelf in the cubicle. After stealing the shadfly, go south. With that done, you can place the shadfly inside the chest within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just stumbled into a workshop.
You bend down to tie your shoe. When you stand up, you notice a chest. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a chocolate bar, a grape, a latchkey and a book.

your action:

Response: go north<|im_end|>take shadfly from bookshelf<|im_end|>go south<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, look and see that the passageway is open. After that, make an attempt to travel north. And then, try to take a trip east. Once you finish that, assure that the fridge is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
A laminated board tells you that you are now in the salon.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go east<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture west. Then, head south. And then, make an attempt to go to the east. Then, open the coffer within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. After that, go to the east. Then, recover the latchkey from the bureau. And then, make it so that the passageway within the cubicle is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from bureau<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to assure that the soap scented box is unlocked. Then, open the soap scented box within the garage. Once you have opened the soap scented box, retrieve the burger from the soap scented box within the garage. After that, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
Were you looking for a soap scented box? Because look over there, it's a soap scented box. You see a cuboid locker. Now why would someone leave that there? You see a toolbox.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented passkey and a pair of pants.

your action:

Response: unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take burger from soap scented box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to venture east. After that, attempt to travel south. And then, travel west. After that, doublecheck that the suitcase is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. You can barely contain your excitement.
You can see a bookshelf. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to head east. Then, ensure that the TextWorld style chest is open. After that, take the frisbee from the TextWorld style chest within the vault. After that, ditch the frisbee on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a standard kind of place. That is to say, you're in a shower. You can barely contain your excitement.
You can see a locked usual looking type 8 locker close by. You see a table. The table is normal. The table appears to be empty.
There is an unguarded exit to the east.
There is a legume and a type 8 latchkey on the floor.
You are carrying: a TextWorld style latchkey and a passkey.

your action:

Response: go east<|im_end|>open TextWorld style chest<|im_end|>take frisbee from TextWorld style chest<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, unlock the box. After you have unlocked the box, open the box inside the launderette. Once you have opened the box, retrieve the worm from the box inside the launderette. After that, throw the worm on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You see a box.
You need an unblocked exit? You should try going north.
There is an iron, a broom and a sponge on the floor.
You are carrying: a gummy bear, a key and a shadfly.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could pick up the keycard from the counter inside the cookhouse. Then, check that the locker is unlocked with the keycard. After that, assure that the locker inside the cookhouse is ajar. And then, retrieve the spoon from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You can see a locker. You see a locked chest. You can see a counter. The counter is standard. On the counter you can see a stick of butter and a keycard.
There is an unguarded exit to the west.
There is a cauliflower on the floor.
You are carrying: a pizza, a latchkey and a Canadian limited edition key.

your action:

Response: take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, make an effort to venture south. That done, retrieve the non-euclidean passkey from the armchair inside the workshop. And then, insert the non-euclidean passkey into the non-euclidean chest inside the workshop's lock to unlock it. And then, ensure that the non-euclidean chest inside the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked spherical box. You see an opened safe nearby. The safe is empty! What a waste of a day! A closed toolbox is here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a spherical latchkey and a key on the floor.
You are carrying: a pizza and a soap dispenser.

your action:

Response: go south<|im_end|>take non-euclidean passkey from armchair<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move east. With that over with, make it so that the cake scented safe is wide open. Once you have opened the cake scented safe, take the mop from the cake scented safe. Having got the mop, drop the mop on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece appears to be empty. You make out a bookshelf. The bookshelf is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cake scented latchkey, a paper towel and a cushion.

your action:

Response: go east<|im_end|>open cake scented safe<|im_end|>take mop from cake scented safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could take the key from the chest. Then, attempt to go to the west. And then, make it so that the safe within the cubicle is unlocked. Having unlocked the safe, ensure that the safe within the cubicle is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest. The chest contains a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the chest is unlocked with the latchkey. After that, ensure that the chest within the attic is open. After that, pick up the sandwich from the chest within the attic. If you can get your hands on the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. You can make out a Canadian style chest. The Canadian style chest contains a Canadian style passkey. You can make out an opened trunk. What a letdown! The trunk is empty!
You need an unguarded exit? You should try going north.
There is a nest of caterpillars on the floor.
You are carrying: a latchkey and a manuscript.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, head north. After that, lift the keycard from the floor of the laundry place. Then, go south. And then, lock the box with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You make out a closed box right there by you. You can see a locked spherical locker nearby. You make out a board. The board is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread, a stick of butter, a salad, a spherical latchkey and an American limited edition passkey.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, check that the box within the kitchen is unlocked with the keycard. And then, open the box. Then, retrieve the spoon from the box. Then, put the spoon on the pan in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. You begin to take stock of what's in the room.
You see a locked box, which looks standard, in the corner. You make out a pan. You shudder, but continue examining the pan. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take spoon from box<|im_end|>put spoon on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, try to travel north. Next, retrieve the nest of grubs from the stand in the vault. If you can get your hands on the nest of grubs, make an effort to venture south. Then, deposit the nest of grubs on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
You scan the room for a chest, and you find a chest. The chest contains a Henderson's style key. You can make out a closed Henderson's style box nearby. You can make out a chair. The chair is typical. On the chair you see a stick of butter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take nest of grubs from stand<|im_end|>go south<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the passkey from the cabinet. If you can get your hands on the passkey, attempt to go east. Then, make sure that the locker is shut. And then, make sure that the locker inside the dish-pit is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
You see a cabinet. The cabinet contains a passkey. You make out a locked TextWorld style locker, which looks normal, here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cashew and a TextWorld style keycard on the floor.
You are carrying: a cane.

your action:

Response: take passkey from cabinet<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, move east. And then, doublecheck that the locker in the cookery is wide open. After that, take the spoon from the locker within the cookery. After that, drop the spoon on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. The room is well lit.
You make out a safe, so there's that. You smell an awful smell, and follow it to a chair. The chair is usual. On the chair you can make out a keycard.
You need an unblocked exit? You should try going east.
You are carrying: a cuboid passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the rectangular gateway in the office is unlocked with the rectangular key. And then, assure that the rectangular gateway is ajar. After that, try to go south. With that over with, pick-up the shirt from the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
There is a closed rectangular gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular gateway with rectangular key<|im_end|>open rectangular gateway<|im_end|>go south<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to go to the north. Then, recover the coconut from the shelf. After you have picked up the coconut, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You make out a closed box. You can make out a rack. The rack is normal. On the rack you see a sandwich and a passkey.
There is an exit to the north. Don't worry, it is unblocked.
There is a golf tee on the floor.
You are carrying: a cushion.

your action:

Response: go north<|im_end|>take coconut from shelf<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to go north. Okay, and then, pick up the keyboard from the stand within the workshop. With the keyboard, head south. After that, place the keyboard on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
What's that over there? It looks like it's a chest. You see a shelf. But oh no! there's nothing on this piece of garbage. You make out a rack. Why don't you take a picture of it, it'll last longer! On the rack you can see a stick of butter. You see a board. The board is normal. On the board you see a latchkey. You see a counter. What a coincidence, weren't you just thinking about a counter? The counter is normal. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a candy bar on the floor.
You are carrying: a book.

your action:

Response: go north<|im_end|>take keyboard from stand<|im_end|>go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. And then, take the type 7 keycard from the safe. After that, head east. After that, insert the type 7 keycard into the type 7 box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You see a type 7 box. Oh wow! Is that what I think it is? It is! It's a Henderson's style safe. You can make out a closed locker. You can see a workbench. The workbench is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a keycard and a worm.

your action:

Response: go west<|im_end|>take type 7 keycard from safe<|im_end|>go east<|im_end|>unlock type 7 box with type 7 keycard<|im_end|>