Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture west. With that over with, retrieve the Microsoft limited edition latchkey from the floor of the playroom. And then, make an effort to take a trip east. Then, lock the Microsoft limited edition chest within the restroom with the Microsoft limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. Let's see what's in here.
You can make out a Microsoft limited edition chest. What's that over there? It looks like it's a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see an opened dresser. The dresser is empty, what a horrible day! You can make out a rack. You see a cookie on the rack. Wow! Just like in the movies!
You need an unblocked exit? You should try going west.
There is a durian and a sponge on the floor.
You are carrying: a garlic clove, a keycard and a cushion.

your action:

Response: go west<|im_end|>take Microsoft limited edition latchkey<|im_end|>go east<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture south. With that done, make an attempt to go east. That done, head north. Then, make it so that the case inside the dish-pit is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take a trip west. Then, lift the broccoli from the floor of the launderette. And then, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in an ordinary kind of place. That is to say, you're in a studio. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest in the corner. You see a closed safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a candy bar, a cauliflower and a key.

your action:

Response: go west<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, make an attempt to go to the east. Following that, pick-up the vanilla scented keycard from the floor of the bedchamber. And then, make absolutely sure that the vanilla scented chest inside the bedchamber is unlocked. And then, ensure that the vanilla scented chest in the bedchamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it typical? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed box nearby.
You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying: an apple, a salad, a mug, an insect and a sponge.

your action:

Response: go east<|im_end|>take vanilla scented keycard<|im_end|>unlock vanilla scented chest with vanilla scented keycard<|im_end|>open vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, lift the butterfly from the floor of the shower. If you can get your hands on the butterfly, move east. Then, ensure that the cabinet within the canteen is open. And then, you can put the butterfly inside the cabinet inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. Then, open the Canadian box. After that, recover the teaspoon from the Canadian box within the cookery. If you can get your hands on the teaspoon, you can deposit the teaspoon inside the case in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You can see a stand. You see a desktop computer on the stand. You rest your hand against a wall, but you miss the wall and fall onto a desk. The desk is ordinary. But oh no! there's nothing on this piece of garbage. You make out a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
You are carrying: a Canadian latchkey.

your action:

Response: go east<|im_end|>open Canadian box<|im_end|>take teaspoon from Canadian box<|im_end|>insert teaspoon into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the TextWorld style passageway in the playroom. Then, make it so that the TextWorld style passageway is wide open. And then, go south. And then, retrieve the insect from the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
There is a closed TextWorld style passageway leading south. There is an open gateway leading east.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style passageway with TextWorld style key<|im_end|>open TextWorld style passageway<|im_end|>go south<|im_end|>take insect from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, try to move south. With that accomplished, go east. If you can do that, venture north. After that, pick-up the worm from the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a workbench. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is a closed hatch leading east. There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to travel east. And then, head south. If you can accomplish that, go to the south. And then, retrieve the mug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, take the passkey from the shelf inside the study. After that, attempt to go south. If you can do that, make absolutely sure that the box inside the office is unlocked. Then, look and see that the box inside the office is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see an opened display, which looks typical, nearby. The display is empty, what a horrible day! You see a shelf. The shelf is ordinary. On the shelf you can make out a passkey. There's something strange about this thing being here, but you don't have time to worry about that now. Look out! It's a- oh, never mind, it's just a desk. However, the desk, like an empty desk, has nothing on it.
There is an unblocked exit to the south.
There is a sandwich, a potato and a fly larva on the floor.
You are carrying: a spherical keycard.

your action:

Response: take passkey from shelf<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the south. And then, recover the Microsoft style latchkey from the shelf in the salon. And then, check that the Microsoft style chest is unlocked with the Microsoft style latchkey. And then, open the Microsoft style chest in the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a pan. The pan is normal. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take Microsoft style latchkey from shelf<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be good if you could head south. After that, take a trip south. Then, recover the type R latchkey from the floor of the playroom. After that, Put the type R latchkey into the type R door in the playroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You begin looking for stuff.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take type R latchkey<|im_end|>lock type R door with type R latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, head west. After that, take the soap dispenser from the drawer inside the laundromat. Then, make an attempt to take a trip east. And then, put the soap dispenser on the plate within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened formless safe. The formless safe contains a formless key. You see a type B chest. If you haven't noticed it already, there seems to be something there by the wall, it's a plate. Make a note of this, you might have to put stuff on or in it later on. The plate is usual. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience! You see a shelf. You wonder idly who left that here. The shelf is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You make out a saucepan. The saucepan is normal. On the saucepan you can make out a blender.
You need an unguarded exit? You should try going west.
You are carrying: a type B passkey.

your action:

Response: go west<|im_end|>take soap dispenser from drawer<|im_end|>go east<|im_end|>put soap dispenser on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, open the chest inside the kitchen. And then, retrieve the ladle from the chest in the kitchen. Then, go east. After that, rest the ladle on the pan. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual kind of place.
You make out a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take ladle from chest<|im_end|>go east<|im_end|>put ladle on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could venture west. Once you do that, head north. After that, make it so that the Microsoft limited edition locker within the workshop is wide open. After that, retrieve the Advent Calendar from the Microsoft limited edition locker in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. The room is well lit.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>open Microsoft limited edition locker<|im_end|>take Advent Calendar from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip south. And then, recover the keycard from the table inside the dish-pit. Then, insert the keycard into the box in the dish-pit's lock to unlock it. And then, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a TextWorld limited edition chest. The TextWorld limited edition chest is empty! This is the worst thing that could possibly happen, ever! You can see a stand! The stand is normal. On the stand you see a stapler. You can make out a desk. On the desk you see a printer.
You need an unblocked exit? You should try going south.
You are carrying: a TextWorld limited edition keycard and a disk.

your action:

Response: go south<|im_end|>take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to attempt to travel south. Then, pick up the key from the Microsoft locker in the garage. And then, unlock the box with the key. After that, open the box in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
A crooked board tells you that you are now in the workshop. You start to take note of what's in the room.
You can make out a shelf. You see a fly larva on the shelf.
There is an exit to the south. Don't worry, it is unguarded.
There is a pizza, a legume and a laptop on the floor.
You are carrying: a sandwich, a burger, a Microsoft key and a cloak.

your action:

Response: go south<|im_end|>take key from Microsoft locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel south. And then, attempt to venture west. And then, make an attempt to travel north. If you can do that, pick up the shadfly from the chest inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the key from the table. And then, assure that the safe is unlocked. And then, make absolutely sure that the safe within the office is opened. And then, retrieve the printer from the safe within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked safe right there by you. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You see a licorice strip and a key on the table.
There is an exit to the north. Don't worry, it is unblocked.
There is a Cat Calendar on the floor.
You are carrying: a raspberry.

your action:

Response: take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move east. After that, take a trip south. Next, make an attempt to travel west. With that over with, sit the dvd on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a dvd.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>put dvd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head west. And then, recover the bug from the case within the canteen. Then, attempt to go to the east. With that done, sit the bug on the stand inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You see a coffer. You see a stand. You see a burger, a pillow and a plant on the stand.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich and a book on the floor.
You are carrying: a mop.

your action:

Response: go west<|im_end|>take bug from case<|im_end|>go east<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the key from the floor of the sauna. And then, attempt to head east. Next, unlock the gate in the spare room. And then, assure that the gate is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an open portal leading east. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a cauliflower.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip south. Then, go east. Then, pick-up the garlic clove from the floor of the restroom. After stealing the garlic clove, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go north. After that, take the rectangular key from the box within the cubicle. With the rectangular key, attempt to take a trip south. And then, lock the rectangular locker within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a rectangular locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a locked cuboid chest. You can make out a locked dresser, which looks typical, in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue and a lampshade.

your action:

Response: go north<|im_end|>take rectangular key from box<|im_end|>go south<|im_end|>lock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the gate in the chamber is wide open. And then, move west. And then, pick-up the shadfly from the floor of the canteen. Once you have taken the shadfly, deposit the shadfly into the cabinet within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
Oh, great. Here's a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>take shadfly<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the cuboid key from the shelf in the closet. And then, attempt to head east. That done, unlock the cuboid locker inside the study. And then, ensure that the cuboid locker in the study is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I just think it's great that you've just entered a closet. Okay, just remember what you're here to do, and everything will go great.
You can see a suitcase. The suitcase contains a loaf of bread. You can make out a shelf. On the shelf you can see a cuboid key. Hey, want to see a stand? Look over there, a stand. The stand is standard. The stand appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear, a broom and a shadfly.

your action:

Response: take cuboid key from shelf<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. Then, retrieve the paper towel from the floor of the shower. After getting the paper towel, try to take a trip south. Then, place the paper towel on the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the type O latchkey into the type O box inside the closet's lock to unlock it. After you have unlocked the type O box, open the type O box. And then, take the scarf from the type O box in the closet. And then, rest the scarf on the counter. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a type O box. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Unfortunately, there isn't a thing on it. You move on, clearly depressed by TextWorld.
There is a closed passageway leading east. There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a type O latchkey.

your action:

Response: unlock type O box with type O latchkey<|im_end|>open type O box<|im_end|>take scarf from type O box<|im_end|>put scarf on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. After that, take the key from the type G chest. After stealing the key, attempt to take a trip east. With that over with, unlock the safe with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the bedchamber.
You make out a locked safe. You make out a closed spherical chest in the corner. Look out! It's a- oh, never mind, it's just a desk. However, the desk, like an empty desk, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a banana and an onion.

your action:

Response: go west<|im_end|>take key from type G chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go north. And then, head west. Okay, and then, venture south. And then, make sure that the American limited edition chest within the canteen is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a coffer.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the cuboid passkey from the rectangular box. And then, attempt to move south. That done, assure that the cuboid locker is unlocked. And then, make sure that the cuboid locker within the workshop is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. I guess you better just go and list everything you see here.
You see a rectangular box. The rectangular box contains a cuboid passkey. There's something strange about this being here, but you can't put your finger on it. You see a table. What a coincidence, weren't you just thinking about a table? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey from rectangular box<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the passkey from the floor of the bedroom. Once you have got the passkey, attempt to head south. With that over with, make sure that the locker in the washroom is closed. Then, look and see the locker in the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You begin looking for stuff.
You see a safe. Now that's what I call TextWorld! You can make out an opened box. The box is empty! This is the worst thing that could possibly happen, ever! You can make out a bed stand. The bed stand is normal. The bed stand appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a cashew, a sandwich and a passkey on the floor.
You are carrying: a latchkey and an Advent Calendar.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the latchkey from the floor of the bedroom. And then, make an attempt to move west. After that, insert the latchkey into the safe inside the studio's lock to unlock it. After that, ensure that the safe within the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move south. Then, head east. With that accomplished, pick-up the sponge from the floor of the launderette. And then, place the sponge inside the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to go south. And then, go east. With that done, pick up the tablet from the desk. After that, ditch the tablet on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely usual.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Cat Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>take tablet from desk<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take the cuboid latchkey from the mantle. And then, unlock the cuboid locker in the office. After you have unlocked the cuboid locker, open the cuboid locker within the office. Then, recover the shadfly from the cuboid locker in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid locker. You can see a bureau. The bureau is empty, what a horrible day! You make out a mantle. On the mantle you can see a cuboid latchkey. Were you looking for a stand? Because look over there, it's a stand. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: take cuboid latchkey from mantle<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take shadfly from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Then, recover the laptop from the cabinet. And then, attempt to move west. Then, rest the laptop on the shelf within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from cabinet<|im_end|>go west<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the passageway. Then, attempt to venture north. That done, make an effort to go west. After that, look and see that the door within the office is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading north. There is a closed gate leading south.
You are carrying: a spork and a butterfly.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the cuboid locker is unlocked with the cuboid keycard. After unlocking the cuboid locker, ensure that the cuboid locker is open. After that, recover the latchkey from the cuboid locker within the workshop. After getting the latchkey, make sure that the safe is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You can see a safe. Wow, isn't TextWorld just the best? You see a gleam over in a corner, where you can see a cuboid locker. You can see a closed fudge scented box, which looks standard, close by.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. Next, pick up the synthesizer from the mantelpiece. After picking up the synthesizer, attempt to move south. Okay, and then, rest the synthesizer on the mantle within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study. The room is well lit.
You can make out a mantle. The mantle is ordinary. The mantle appears to be empty. It would have been so cool if there was stuff on the mantle. You make out a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst. You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take synthesizer from mantelpiece<|im_end|>go south<|im_end|>put synthesizer on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, recover the Canadian limited edition key from the rack. And then, assure that the Canadian limited edition safe is unlocked with the Canadian limited edition key. And then, ensure that the Canadian limited edition safe is open. Then, take the broom from the Canadian limited edition safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You bend down to tie your shoe. When you stand up, you notice a Canadian limited edition safe. You check the price tag that hangs off the Canadian limited edition safe. 10 bucks? What a deal! You'll have to ask where they got this! You can see a closed chest close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is typical. On the rack you make out a Canadian limited edition key and a key. You can't wait to tell the folks at home about this! You scan the room for a counter, and you find a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it.
There is an unblocked exit to the west.
You are carrying: a raspberry.

your action:

Response: take Canadian limited edition key from rack<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take broom from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to take a trip south. Next, venture south. With that accomplished, venture east. Following that, look and see that the safe is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, travel east. If you can get around to doing that, retrieve the American limited edition keycard from the table in the studio. And then, go to the west. With that accomplished, lock the American limited edition locker within the washroom with the American limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
As if things weren't amazing enough already, you can even see a American limited edition locker.
There is a closed passageway leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition keycard from table<|im_end|>go west<|im_end|>lock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, head west. Then, pick up the insect from the shelf. After that, go east. That done, place the insect on the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a platter. The platter is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You see a saucepan. The saucepan is normal. On the saucepan you see a pear.
You need an unblocked exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>put insect on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be a great idea if you could head east. After that, venture south. After that, assure that the freezer is opened. And then, retrieve the insect from the freezer inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open freezer<|im_end|>take insect from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to check that the rectangular chest is unlocked with the rectangular latchkey. Then, look and see that the rectangular chest is ajar. Then, pick up the mouse from the rectangular chest within the studio. With the mouse, place the mouse on the chair inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You make out a locked rectangular chest, which looks usual, here. You see a chair. The chair appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. Wow, isn't TextWorld just the best? The desk is ordinary. On the desk you make out a sandwich.
You need an unguarded exit? You should try going west.
You are carrying: a rectangular latchkey and a pair of pants.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take mouse from rectangular chest<|im_end|>put mouse on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture east. And then, recover the banana from the case in the laundromat. Then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take banana from case<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head north. And then, travel north. After that, look and see that the cabinet is wide open. And then, recover the paper towel from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the TextWorld box is open. And then, pick up the cake scented keycard from the TextWorld box within the shower. And then, unlock the cake scented locker within the shower. Then, open the cake scented locker within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
Were you looking for a cake scented locker? Because look over there, it's a cake scented locker. You see a closed TextWorld box. Look over there! a table. However, the table, like an empty table, has nothing on it. You make out a shelf. The shelf is typical. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a TextWorld latchkey on the floor.
You are carrying: a scarf.

your action:

Response: open TextWorld box<|im_end|>take cake scented keycard from TextWorld box<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the American style key from the floor of the washroom. And then, unlock the American style locker. After that, ensure that the American style locker is open. And then, pick up the soap dispenser from the American style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You can barely contain your excitement.
You can see a locked American style locker. An open basket, which looks standard, is close by. The basket is empty! What a waste of a day! You see a table. But the thing is empty. It would have been so cool if there was stuff on the table.
You need an unguarded exit? You should try going north.
There is an American style key and a bug on the floor.
You are carrying: a cookie, a TextWorld style latchkey, a cushion and a tv.

your action:

Response: take American style key<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take soap dispenser from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the safe inside the studio is unlocked. And then, make absolutely sure that the safe inside the studio is ajar. Then, take the worm from the safe in the studio. Then, place the worm inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's here.
You see a locker. You shudder, but continue examining the room. The locker contains a banana. There's something strange about this being here, but you can't put your finger on it. You can make out a safe. You make out a rectangular box. Oh wow! Is that what I think it is? It is! It's a trunk.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the TextWorld limited edition chest within the bedchamber is unlocked. After unlocking the TextWorld limited edition chest, open the TextWorld limited edition chest in the bedchamber. After that, retrieve the fresh laundry scented keycard from the TextWorld limited edition chest. And then, unlock the fresh laundry scented locker inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a fresh laundry scented locker. You can make out a TextWorld limited edition chest.
There is a closed gateway leading east. There is a closed hatch leading west.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take fresh laundry scented keycard from TextWorld limited edition chest<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. With that accomplished, make an attempt to go to the east. That done, recover the cookie from the rack. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
A well framed board tells you that you are now in the scullery.
There is an open door leading east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cookie from rack<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. And then, travel south. With that done, take the fork from the platter. Then, place the fork on the bowl inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fork from platter<|im_end|>put fork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. Next, make it so that the safe within the workshop is unlocked. Then, make it so that the safe is open. After that, take the fly larva from the safe within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a spherical locker. Hey, want to see a counter? Look over there, a counter. You see a napkin and a spork on the counter. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey, a key and a spherical latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to travel south. Next, make sure that the type Q box inside the laundry place is ajar. Then, take the peanut from the type Q box. If you can get your hands on the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a platter. The platter is normal. On the platter you see a loaf of bread. You make out a pan. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You need an unguarded exit? You should try going south.
There is a teacup on the floor.
You are carrying: a blanket and a coffee cup.

your action:

Response: go south<|im_end|>open type Q box<|im_end|>take peanut from type Q box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to go to the west. Then, recover the cd from the portmanteau in the bar. After that, make an effort to travel east. And then, place the cd on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd from portmanteau<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the gateway is ajar. Then, make an effort to head east. With that over with, ensure that the suitcase inside the bedchamber is open. And then, retrieve the tv from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
There is a closed gateway leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>open suitcase<|im_end|>take tv from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to go to the north. And then, pick up the formless latchkey from the floor of the bedchamber. After that, head south. After that, look and see the formless locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a closed formless locker. You see a Henderson's style chest. You see a locked type 1 box right there by you. You see a locked locker. You can see a counter. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 latchkey and a broom.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>lock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go to the north. With that over with, pick up the sandwich from the bureau. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a safe. I mean, just wow! Isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a mantle. On the mantle you make out a printer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter, a potato and a spoon.

your action:

Response: go north<|im_end|>take sandwich from bureau<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to go south. Next, open the passageway. After that, go west. With that accomplished, insert the insect into the freezer within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>insert insect into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, make an attempt to venture south. That done, open the portal. Then, try to travel west. Next, take the telephone from the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>take telephone from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, you could, like, check that the locker inside the washroom is unlocked with the passkey. After that, ensure that the locker within the washroom is open. And then, pick up the towel from the locker. With the towel, put the towel into the case. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place.
You can see an opened case nearby. The case is empty! This is the worst thing that could possibly happen, ever! You see a locked locker in the room. You can see a shelf. On the shelf you can make out a mat.
You need an unblocked exit? You should try going north.
You are carrying: a melon, a passkey, a pair of headphones and a paper towel.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take towel from locker<|im_end|>insert towel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel north. If you can accomplish that, lift the chocolate bar from the floor of the garage. If you have taken the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone.
You see an opened safe. What a letdown! The safe is empty! You see a bench. The bench is normal. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a manuscript on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, go west. Next, recover the keycard from the floor of the study. With the keycard, go to the east. Following that, lock the locker with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a locker.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an attempt to go south. That done, make sure that the passageway is opened. After that, move east. Once you get through with that, recover the pillow from the bed inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am obligated to announce that you are now in the kitchen.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>take pillow from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip north. After that, retrieve the formless keycard from the floor of the lounge. If you can get your hands on the formless keycard, try to go south. After that, assure the formless chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber.
Look out! It's a- oh, never mind, it's just a formless chest. You make out a closed non-euclidean safe right there by you. Oh, great. Here's a formless locker. The formless locker is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a non-euclidean latchkey and a textbook.

your action:

Response: go north<|im_end|>take formless keycard<|im_end|>go south<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the passkey from the bureau in the studio. After that, make an effort to go to the south. After that, close the chest inside the scullery. After that, doublecheck that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a bureau. The bureau contains a passkey! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The box is empty! This is the worst thing that could possibly happen, ever! You can see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. Hm. Oh well What's that over there? It looks like it's a shelf. The shelf is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from bureau<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go to the east. After that, attempt to head south. Then, make an attempt to travel west. If you can manage that, retrieve the mop from the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cloak.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the passageway. Then, make an attempt to move west. With that done, recover the cane from the floor of the basement. After getting the cane, put the cane on the table inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
There is a closed passageway leading west. There is an open door leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take cane<|im_end|>put cane on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture west. And then, make an attempt to go south. Then, make an effort to go east. Then, take the Comic Strip Calendar from the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. After that, recover the iron from the floor of the laundromat. With the iron, attempt to go to the south. After that, you can place the iron inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see an opened dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a Canadian limited edition locker. You can make out an opened locker in the corner. The locker is empty! This is the worst thing that could possibly happen, ever! You can make out a couch. The couch is usual. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Canadian limited edition latchkey on the floor.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>insert iron into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to head east. And then, ensure that the Microsoft locker inside the steam room is open. And then, pick up the keycard from the Microsoft locker in the steam room. If you can get your hands on the keycard, doublecheck that the chest within the steam room is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a standard kind of place. That is to say, you're in a studio. You begin to take stock of what's in the room.
You see a closed formless locker. Look over there! a suitcase. The suitcase is empty! What a waste of a day! You can make out a locked box. As if things weren't amazing enough already, you can even see a chair. The chair is ordinary. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east.
There is a mug on the floor.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>open Microsoft locker<|im_end|>take keycard from Microsoft locker<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. And then, retrieve the keycard from the workbench inside the closet. Then, look and see that the locker is unlocked. After that, ensure that the locker inside the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You scan the room for a bookshelf, and you find a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You can make out an armchair! The armchair is normal. The armchair appears to be empty. Hopefully this doesn't make you too upset. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. On the chair you can make out a loaf of bread. You scan the room, seeing a mantelpiece. The mantelpiece is standard. The mantelpiece appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the east.
You are carrying: a fondue and a bug.

your action:

Response: go east<|im_end|>take keycard from workbench<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the spherical box in the bathroom is ajar. After that, retrieve the mat from the spherical box inside the bathroom. Having taken the mat, travel east. And then, rest the mat on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
I never took you for the sort of person who would show up in a bathroom, but I guess I was wrong.
You can see a spherical box. Huh, weird.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a worm on the floor.
You are carrying: a spherical keycard and a staple.

your action:

Response: open spherical box<|im_end|>take mat from spherical box<|im_end|>go east<|im_end|>put mat on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. Following that, head east. If you can succeed at that, go to the north. After that, pick-up the broom from the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the rectangular locker is unlocked. And then, ensure that the rectangular locker is open. After that, recover the napkin from the rectangular locker within the kitchenette. After that, you can put the napkin inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. You begin to take stock of what's here.
You can make out an opened cabinet, which looks normal, close by. The cabinet is empty, what a horrible day! You see a rectangular locker. I mean, just wow! Isn't TextWorld just the best? You make out a cuboid locker. The cuboid locker is empty! This is the worst thing that could possibly happen, ever! You can make out a rack. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cuboid latchkey and a coffee cup on the floor.
You are carrying: a rectangular latchkey, a mouse and a broom.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take napkin from rectangular locker<|im_end|>insert napkin into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to travel north. Following that, retrieve the passkey from the floor of the bedchamber. And then, unlock the gateway. Then, open the gateway within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room is well lit.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the Henderson's style locker is unlocked. After that, open the Henderson's style locker. After that, recover the candy bar from the Henderson's style locker within the recreation zone. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a Henderson's style locker? Look over there, a Henderson's style locker. You can see a spherical safe. Classic TextWorld. Oh, great. Here's a box. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a carrot and a spherical passkey on the floor.
You are carrying: a cookie, a Henderson's style keycard, a broom and a worm.

your action:

Response: unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take candy bar from Henderson's style locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel east. Then, make an effort to venture south. Then, make an effort to go west. Next, assure that the freezer within the cookhouse is closed. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in an ordinary kind of place. That is to say, you're in a studio. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could travel west. Then, recover the printer from the floor of the workshop. If you can get your hands on the printer, go east. With that done, deposit the printer into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You see a suitcase. The suitcase contains a sandwich. You can make out a couch. On the couch you make out a cushion. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a bar. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a textbook. You can't wait to tell the folks at home about this! You see a desk. The desk appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take printer<|im_end|>go east<|im_end|>insert printer into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to go to the south. Then, doublecheck that the non-euclidean safe is open. And then, pick up the desktop computer from the non-euclidean safe. And then, you can deposit the desktop computer inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You see a locked type W locker in the corner. You see a closed locker. Were you looking for a shelf? Because look over there, it's a shelf. Wow, isn't TextWorld just the best? The shelf is usual. Unfortunately, there isn't a thing on it. You make out a saucepan. The saucepan appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a type W latchkey on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take desktop computer from non-euclidean safe<|im_end|>insert desktop computer into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to unlock the spherical portal with the spherical latchkey. After that, ensure that the spherical portal is open. After that, head west. Then, make it so that the spherical portal in the spare room is closed. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place.
There is a closed spherical portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich and a spherical latchkey.

your action:

Response: unlock spherical portal with spherical latchkey<|im_end|>open spherical portal<|im_end|>go west<|im_end|>close spherical portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could open the box. And then, pick up the insect from the box. Then, take a trip east. And then, deposit the insect into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna.
You can see a closed box in the corner. You make out a locked safe, which looks usual, in the corner.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a keycard and an iron on the floor.
You are carrying: a stick of butter.

your action:

Response: open box<|im_end|>take insect from box<|im_end|>go east<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to head east. And then, go to the north. And then, take a trip west. Then, pick up the fly larva from the portmanteau within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room. You start to take note of what's in the room.
There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take fly larva from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the laptop from the fresh laundry scented locker. Then, move east. And then, assure that the vanilla scented box is opened. And then, you can place the laptop into the vanilla scented box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You see a fresh laundry scented locker. Wow, isn't TextWorld just the best? The fresh laundry scented locker contains a laptop. You can make out a type 6 locker. You see a closed box right there by you.
You need an unblocked exit? You should try going east.
There is a type 6 keycard on the floor.
You are carrying nothing.

your action:

Response: take laptop from fresh laundry scented locker<|im_end|>go east<|im_end|>open vanilla scented box<|im_end|>insert laptop into vanilla scented box<|im_end|>