Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make absolutely sure that the gateway is unlocked. And then, open the gateway. Then, go west. And then, ensure that the dresser is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
I am obligated to announce that you are now in the cookery. You can barely contain your excitement.
There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to travel south. Then, unlock the type E safe with the type E keycard. Then, open the type E safe within the kitchenette. Then, take the fork from the type E safe. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
You see a chest. You see a gleam over in a corner, where you can see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the south.
You are carrying: a legume, a type E keycard, a keycard and a shirt.

your action:

Response: go south<|im_end|>unlock type E safe with type E keycard<|im_end|>open type E safe<|im_end|>take fork from type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to recover the key from the toolbox. After that, make an effort to travel south. Following that, head west. Next, look and see that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty ordinary here.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox. The toolbox contains a key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from toolbox<|im_end|>go south<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. With that over with, ensure that the chest is open. After that, recover the synthesizer from the chest inside the bedchamber. If you can get your hands on the synthesizer, sit the synthesizer on the stand inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You can make out a closed type 2 box nearby. You can make out a counter. The counter is usual. On the counter you make out a type 2 passkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>put synthesizer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, move south. Once you accomplish that, take a trip west. Then, attempt to move north. Then, make it so that the portmanteau is closed. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one.
There is an open hatch leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
There is a controller on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the safe within the salon with the key. And then, ensure that the safe is open. Then, retrieve the loaf of bread from the safe. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. You wonder idly who left that here. You can see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a bed stand. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a laptop on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to head west. With that done, attempt to go to the north. And then, retrieve the type Z keycard from the floor of the restroom. After picking up the type Z keycard, make absolutely sure that the type Z passageway inside the restroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a grape.

your action:

Response: go west<|im_end|>go north<|im_end|>take type Z keycard<|im_end|>unlock type Z passageway with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the lamp from the recliner. Then, make an effort to travel east. After that, open the TextWorld limited edition safe in the chamber. After pulling open the TextWorld limited edition safe, you can put the lamp inside the TextWorld limited edition safe in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You see a recliner. You see a peanut and a lamp on the recliner. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is ordinary. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a sandwich and a TextWorld limited edition keycard.

your action:

Response: take lamp from recliner<|im_end|>go east<|im_end|>open TextWorld limited edition safe<|im_end|>insert lamp into TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be good if you could attempt to travel north. And then, venture east. And then, attempt to move south. And then, recover the teacup from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take teacup from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the type 4 box is open. And then, pick up the cuboid latchkey from the type 4 box. And then, take a trip south. Once you get through with that, lock the cuboid box inside the bedchamber with the cuboid latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
You make out a type 4 box. You can see a TextWorld locker. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unblocked.
There is a TextWorld passkey on the floor.
You are carrying: a stick of butter, a cauliflower, a type 4 latchkey and a nest of beetles.

your action:

Response: open type 4 box<|im_end|>take cuboid latchkey from type 4 box<|im_end|>go south<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the spherical passkey from the pan within the dish-pit. And then, check that the spherical box inside the dish-pit is unlocked with the spherical passkey. After that, assure that the spherical box is opened. And then, retrieve the teapot from the spherical box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Let's see what's in here.
You can see a spherical box. Wow, isn't TextWorld just the best? You can see a spherical chest. You can see a pan. The pan is ordinary. On the pan you can see a spherical passkey, a spherical key and a teacup. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying: a garlic clove and a loaf of bread.

your action:

Response: take spherical passkey from pan<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take teapot from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could try to move south. Then, head west. And then, recover the keycard from the bed in the bedroom. After taking the keycard, Deposit the keycard into the gate within the bedroom to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from bed<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to go to the south. After that, head east. Following that, take the keycard from the toolbox. With the keycard, look and see that the hatch is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from toolbox<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the American style box. If you have pulled open the American style box, retrieve the book from the American style box. And then, make an effort to travel east. And then, place the book on the table in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can see a closed American style box. You make out a locked fresh laundry scented box. Were you looking for a basket? Because look over there, it's a basket. You check the price tag that the basket's owner still hasn't taken off. 45 bucks? What a deal! You'll have to ask where they got this! The basket is empty! This is the worst thing that could possibly happen, ever! You make out a stand. You see a manuscript on the stand.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American style keycard on the floor.
You are carrying nothing.

your action:

Response: open American style box<|im_end|>take book from American style box<|im_end|>go east<|im_end|>put book on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to head west. And then, pick-up the bug from the floor of the restroom. And then, travel south. And then, place the bug into the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one.
There is an open gate leading west. There is an unblocked exit to the north.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take bug<|im_end|>go south<|im_end|>insert bug into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the gate in the studio. And then, attempt to move west. Then, attempt to go north. And then, take the pencil from the table inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a hat.

your action:

Response: open gate<|im_end|>go west<|im_end|>go north<|im_end|>take pencil from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, make sure that the type 7 chest within the closet is unlocked. After that, ensure that the type 7 chest within the closet is open. And then, recover the shadfly from the type 7 chest. If you can get your hands on the shadfly, deposit the shadfly on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
This might come as a shock to you, but you've just stumbled into a closet. You can barely contain your excitement.
You make out a type 7 chest. You see a locker. Hmmm... what else, what else? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is typical. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying: a cauliflower, a garlic clove, a type 7 latchkey and a fudge scented latchkey.

your action:

Response: unlock type 7 chest with type 7 latchkey<|im_end|>open type 7 chest<|im_end|>take shadfly from type 7 chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to ensure that the cake scented box in the chamber is open. After you have pulled open the cake scented box, pick up the keycard from the cake scented box. If you can get your hands on the keycard, travel east. And then, Insert the keycard into the box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Wow! You're in a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a cake scented box. You see a dresser. You can make out a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is normal. But oh no! there's nothing on this piece of junk. Silly bookshelf, silly, empty, good for nothing bookshelf.
You need an unguarded exit? You should try going east.
You are carrying: a sandwich and a cake scented key.

your action:

Response: open cake scented box<|im_end|>take keycard from cake scented box<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. Then, take the Canadian limited edition keycard from the shelf. After that, attempt to take a trip east. Then, unlock the Canadian limited edition portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
There is a closed Canadian limited edition portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition keycard from shelf<|im_end|>go east<|im_end|>unlock Canadian limited edition portal with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go west. Then, recover the worm from the basket in the recreation zone. Then, make an attempt to venture east. Okay, and then, put the worm into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You start to take note of what's in the room.
You make out a box. There's something about an object in a room that's just so... TextWorld. The box contains a legume, so there's that. You can see a workbench. On the workbench you see a bug. Wow! Just like in the movies! Oh, great. Here's a table. On the table you make out a candy bar and a frisbee.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take worm from basket<|im_end|>go east<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. Then, pick up the shadfly from the table within the vault. And then, travel south. Next, sit the shadfly on the chair within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You bend down to tie your shoe. When you stand up, you notice a safe. You see a box. You make out a chair. The chair is standard. On the chair you make out a fondue. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
There is a keycard and a latchkey on the floor.
You are carrying: a printer.

your action:

Response: go north<|im_end|>take shadfly from table<|im_end|>go south<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head west. Following that, recover the teaspoon from the chest. After taking the teaspoon, attempt to move east. And then, toss the teaspoon on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You begin looking for stuff.
You can see a stand. The stand is usual. On the stand you make out a controller. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a gummy bear and a kiwi.

your action:

Response: go west<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be a great idea if you could pick up the keycard from the chest in the kitchen. After that, make an attempt to travel east. With that done, check that the gateway in the dish-pit is unlocked with the keycard. And then, look and see that the gateway in the dish-pit is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You can see an opened chest nearby. The chest contains a keycard. Hmm. You always thought you'd be more excited to see a chest in a room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move north. With that done, take the shoe from the workbench. Then, make an effort to travel east. After that, you can insert the shoe into the safe inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shoe from workbench<|im_end|>go east<|im_end|>insert shoe into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the butterfly from the box. After that, move west. And then, make an attempt to venture north. Okay, and then, sit the butterfly on the bowl. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. It seems to be pretty standard here.
You can make out an opened box here. The box contains a butterfly.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take butterfly from box<|im_end|>go west<|im_end|>go north<|im_end|>put butterfly on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. And then, make an attempt to take a trip east. Then, recover the butterfly from the rack. And then, put the butterfly inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have moved into the most usual of all possible recreation zones. You begin to take stock of what's here.
There is a closed gate leading east. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly from rack<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to move north. Once you manage that, move east. Once you accomplish that, take a trip south. With that over with, pick up the disk from the armchair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take disk from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an effort to take a trip west. And then, take a trip north. Then, head east. Okay, and then, recover the worm from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to venture west. Then, recover the latchkey from the shelf. If you have picked up the latchkey, make an effort to head north. Okay, and then, make sure the passageway within the cubicle is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>go north<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. With that over with, open the box. And then, take the pizza from the box in the bar. After that, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
You see a non-euclidean safe. The non-euclidean safe contains a burger. Now why would someone leave that there? You can make out a workbench. You shudder, but continue examining the workbench. The workbench is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going east.
There is an apple on the floor.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the keycard from the floor of the salon. And then, insert the keycard into the safe inside the salon's lock to unlock it. After that, open the safe within the salon. After that, recover the plant from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe. As if things weren't amazing enough already, you can even see a bed stand. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a stick of butter, a cucumber, a peanut and a sandwich.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move north. With that done, pick up the chocolate bar from the floor of the sauna. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked safe close by. You can make out a closed box, which looks ordinary, in the room. You see a board. However, the board, like an empty board, has nothing on it. You make out a table. You shudder, but continue examining the table. The table is ordinary. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.
There is an exit to the north. Don't worry, it is unblocked.
There is a key and a butterfly on the floor.
You are carrying: a gummy bear and a keycard.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could travel west. After that, make an effort to go to the north. And then, go east. After that, recover the sock from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take sock from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the TextWorld style locker. And then, make absolutely sure that the TextWorld style locker in the sauna is open. Then, retrieve the passkey from the TextWorld style locker. And then, Insert the passkey into the gate to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
You can see a locked TextWorld style locker.
There is a closed gate leading east. There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take passkey from TextWorld style locker<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to go north. After that, pick up the printer from the Henderson's chest inside the workshop. And then, travel south. After that, toss the printer on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
Oh, great. Here's a chest. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a bed. The bed is usual. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a butterfly on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take printer from Henderson's chest<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip south. After that, go east. After that, pick up the type 2 keycard from the floor of the playroom. And then, unlock the type 2 locker with the type 2 keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
There is a closed portal leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 2 keycard<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move east. And then, doublecheck that the box is opened. After that, retrieve the keyboard from the box. After that, sit the keyboard on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>put keyboard on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, venture east. Next, make an attempt to go to the south. If you can do that, pick up the shadfly from the box. With the shadfly, place the shadfly inside the trunk within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take shadfly from box<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, look and see that the fresh laundry scented safe is unlocked. After unlocking the fresh laundry scented safe, ensure that the fresh laundry scented safe in the bedroom is open. Then, take the cake scented keycard from the fresh laundry scented safe in the bedroom. With the cake scented keycard, lock the cake scented locker within the bedroom with the cake scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a cake scented locker. You make out a locked fresh laundry scented safe. You can make out a closed locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented latchkey, a folder and a laptop.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take cake scented keycard from fresh laundry scented safe<|im_end|>lock cake scented locker with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go north. Then, pick up the worm from the floor of the bedroom. Then, make an attempt to go south. And then, sit the worm on the table in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a fresh laundry scented box. You can see a table. The table is ordinary. On the table you can make out a lampshade. You make out a counter. The counter is standard. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a glove on the floor.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the canteen. Then, venture east. After that, close the safe inside the launderette. And then, Place the keycard into the safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Empty! What kind of nightmare TextWorld is this? You make out a non-euclidean locker. A non-euclidean locker... Is that really what you were looking for? You make out a rack. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it? Hey, want to see a shelf? Look over there, a shelf. The shelf is normal. But the thing is empty, unfortunately. This always happens!
You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying: a legume, a sandwich, a passkey and a non-euclidean passkey.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. After that, venture south. Then, travel south. That done, make sure that the locker within the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal one.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Next, travel east. Then, attempt to travel north. And then, retrieve the napkin from the case. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a pencil.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take napkin from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to move east. Then, make sure that the locker inside the study is opened. And then, retrieve the Quote of the Day Calendar from the locker within the study. After that, put the Quote of the Day Calendar inside the non-euclidean box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette. Okay, just remember what you're here to do, and everything will go great.
You see a locked Canadian style locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a Canadian style passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Quote of the Day Calendar from locker<|im_end|>insert Quote of the Day Calendar into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make an attempt to go to the east. And then, take the rectangular keycard from the mantle in the chamber. And then, look and see that the rectangular chest in the chamber is unlocked. And then, open the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
You can make out a rack. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew and a nest of bugs.

your action:

Response: go east<|im_end|>take rectangular keycard from mantle<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip north. And then, head east. With that over with, lift the mug from the floor of the scullery. With the mug, put the mug into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mug<|im_end|>insert mug into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the type G safe. And then, open the type G safe. And then, recover the towel from the type G safe. And then, place the towel on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the steam room.
You scan the room for a type G safe, and you find a type G safe. You see a box. You make out a counter. However, the counter, like an empty counter, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying: a gummy bear and a type G keycard.

your action:

Response: unlock type G safe with type G keycard<|im_end|>open type G safe<|im_end|>take towel from type G safe<|im_end|>put towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go east. After that, travel south. Then, head west. Once you get around to doing that, look and see that the cabinet inside the bathroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You see a fridge. You check the price tag glued to the fridge. 85 bucks? What a deal! You'll have to ask where they got this! Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to venture north. After that, make an effort to travel east. And then, move south. With that over with, lift the book from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have walked into, you had to show up in an usual one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to travel south. Next, venture east. With that over with, recover the cuboid latchkey from the coffer inside the bedroom. With the cuboid latchkey, lock the cuboid box with the cuboid latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin looking for stuff.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid latchkey from coffer<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to venture north. And then, recover the sandwich from the board. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You make out an opened rectangular box. The rectangular box contains a rectangular keycard.
You need an unguarded exit? You should try going north.
There is a butterfly on the floor.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take sandwich from board<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the east. And then, venture south. Then, venture south. Then, retrieve the shadfly from the trunk in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, move west. Then, retrieve the backup calendar from the toolbox within the cubicle. And then, attempt to take a trip east. With that accomplished, sit the backup calendar on the bar within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a locker. Huh, weird. What's that over there? It looks like it's a rectangular chest. The rectangular chest contains a novel. If you haven't noticed it already, there seems to be something there by the wall, it's a bar. The bar is normal. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a potato, a latchkey, a rectangular key and a cloak.

your action:

Response: go west<|im_end|>take backup calendar from toolbox<|im_end|>go east<|im_end|>put backup calendar on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could attempt to venture east. Then, open the TextWorld chest within the studio. Then, recover the latchkey from the TextWorld chest within the studio. With the latchkey, Place the latchkey into the safe in the studio to lock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. The room is well lit.
You see a stand. On the stand you can see a tv. Oh wow! Is that what I think it is? It is! It's a bar. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a spoon.

your action:

Response: go east<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture west. And then, retrieve the Quote of the Day Calendar from the portmanteau. Then, make an effort to move east. With that over with, throw the Quote of the Day Calendar on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom.
There is an open portal leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from portmanteau<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. Then, insert the formless keycard into the formless locker within the office's lock to unlock it. Then, open the formless locker. After that, deposit the nest of ticks into the formless locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a box. A box... Is that really what you were looking for? You can see a closed locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless keycard, a keycard, a nest of ticks and a pair of pants.

your action:

Response: go south<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>insert nest of ticks into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the key from the floor of the closet. After that, look and see that the locker in the closet is unlocked. If you have unlocked the locker, look and see that the locker in the closet is opened. After that, pick up the bug from the locker in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You can make out a locked locker nearby. You can make out a rectangular box. Oh wow! Is that what I think it is? It is! It's a workbench. You see a potato on the workbench.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying: a coconut and a rectangular key.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the vanilla scented door. After that, make absolutely sure that the vanilla scented door within the shower is opened. If you have opened the vanilla scented door, attempt to go north. And then, pick up the lightbulb from the cabinet inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
There is a closed vanilla scented door leading north. There is an open gateway leading east.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented door with vanilla scented passkey<|im_end|>open vanilla scented door<|im_end|>go north<|im_end|>take lightbulb from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the Henderson's style locker is unlocked. And then, ensure that the Henderson's style locker inside the attic is open. After that, pick up the type 6 passkey from the Henderson's style locker. And then, doublecheck that the type 6 chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 6 chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a Henderson's style locker. You shudder, but continue examining the room. You scan the room, seeing a shelf. You can't really describe the shelf besides that it's normal. The shelf is normal. On the shelf you can see a fondue, a worm and a nest of spiders. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey and a TextWorld limited edition passkey.

your action:

Response: unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take type 6 passkey from Henderson's style locker<|im_end|>lock type 6 chest with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, make absolutely sure that the lavender scented safe in the canteen is unlocked. Then, doublecheck that the lavender scented safe inside the canteen is ajar. Then, pick up the latchkey from the lavender scented safe within the canteen. And then, make it so that the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one.
You see a box. You can make out a locked standard looking lavender scented safe close by. You can make out a rectangular box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a garlic clove on the floor.
You are carrying: a lavender scented key and a rectangular latchkey.

your action:

Response: unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>take latchkey from lavender scented safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, lift the American limited edition latchkey from the floor of the spare room. Then, make it so that the American limited edition safe is unlocked. After unlocking the American limited edition safe, look and see that the American limited edition safe inside the spare room is opened. After opening the American limited edition safe, you can put the pillow into the American limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
You can make out a locked American limited edition safe in the corner.
You need an unblocked exit? You should try going west.
There is an American limited edition latchkey on the floor.
You are carrying: a pillow, a coffee cup, a teaspoon and a glove.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>insert pillow into American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, pick up the passkey from the chest. After that, insert the passkey into the box inside the bar's lock to unlock it. And then, make sure that the box is open. Then, pick up the blanket from the box. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You can see a box. You smell a wretched smell, and follow it to a chest. The chest contains a passkey. You shudder, but continue examining the room.
There is a closed hatch leading east. There is a closed gate leading north. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take blanket from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to go to the south. With that accomplished, make an effort to head west. Then, head north. Following that, take the spoon from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spoon from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, attempt to go east. Then, recover the keycard from the floor of the bedchamber. Then, unlock the locker. And then, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's awesome that you're in a cookery now. You start to take note of what's in the room.
You can see an opened refrigerator. The refrigerator contains a fondue, a salad and a gummy bear. You see a saucepan. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east.
There is a loaf of bread on the floor.
You are carrying: a spherical latchkey and a plant.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to travel east. And then, ensure that the locker is open. And then, retrieve the butterfly from the locker. And then, rest the butterfly on the table inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
Oh, great. Here's a fridge. The fridge contains a spoon. You can see a refrigerator. What a letdown! The refrigerator is empty! You can make out a bowl. But the thing is empty, unfortunately. Look over there! a rack. The rack is normal. But oh no! there's nothing on this piece of trash. What's the point of an empty rack?
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, check that the soap scented box is unlocked with the soap scented latchkey. Then, make sure that the soap scented box is wide open. And then, retrieve the cookie from the soap scented box. After that, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You make out a locked standard looking soap scented box nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take cookie from soap scented box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go west. And then, retrieve the Comic Strip Calendar from the locker. If you can get your hands on the Comic Strip Calendar, try to travel east. After that, put the Comic Strip Calendar on the rack in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal kind of place.
You make out a rack. Does this look like anything mentioned in the instructions? You see a paper towel on the rack. Hmmm... what else, what else? Were you looking for a table? Because look over there, it's a table. Now why would someone leave that there? The table is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from locker<|im_end|>go east<|im_end|>put Comic Strip Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the keycard from the board. And then, assure that the chest is unlocked. And then, ensure that the chest is open. Then, pick up the bowl from the chest inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You make out a locked chest. You can see a board. You see a keycard on the board. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north.
There is a peanut on the floor.
You are carrying: a TextWorld latchkey and a bug.

your action:

Response: take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the key from the floor of the kitchenette. With the key, look and see that the locker is unlocked. Then, make absolutely sure that the locker is wide open. After that, retrieve the teacup from the locker in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You make another one of your grand eccentric entrances into a kitchenette.
Oh wow! Is that what I think it is? It is! It's a locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the portal within the office is opened. Then, attempt to head south. After that, pick up the Henderson's keycard from the floor of the cubicle. And then, make absolutely sure that the Henderson's chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. You begin looking for stuff.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take Henderson's keycard<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move west. And then, pick-up the nest of ticks from the floor of the cubicle. And then, take a trip east. With that accomplished, drop the nest of ticks on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
Oh, great. Here's a bench. The bench is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew, a burger, a mop and a mat on the floor.
You are carrying: a lamp and a broom.

your action:

Response: go west<|im_end|>take nest of ticks<|im_end|>go east<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the latchkey from the box. Then, unlock the chest with the latchkey. Then, make sure that the chest within the shower is opened. After that, take the towel from the chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You make out a locked typical looking chest right there by you. You bend down to tie your shoe. When you stand up, you notice a box. The box contains a latchkey. If you haven't noticed it already, there seems to be something there by the wall, it's a drawer. Huh, weird. The drawer contains a type 2 passkey. What's that over there? It looks like it's a type 2 chest. You can see a counter. You shudder, but continue examining the counter. You see a cookie on the counter.
You need an unguarded exit? You should try going north.
There is a chocolate bar on the floor.
You are carrying: a spherical latchkey.

your action:

Response: take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, check that the door is unlocked with the key. After that, make it so that the door in the workshop is wide open. And then, make an attempt to go to the south. And then, pick-up the pair of pants from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is a closed passageway leading north. There is a closed door leading south.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the American chest inside the laundromat with the American keycard. And then, ensure that the American chest inside the laundromat is open. And then, recover the soap scented keycard from the American chest in the laundromat. Then, make it so that the soap scented locker is unlocked with the soap scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You make out a soap scented locker. You can see a American chest. You see a closed formless chest in the corner. You can see a shelf. Wow, isn't TextWorld just the best? The shelf is normal. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going north.
There is a paper towel on the floor.
You are carrying: a stick of butter and an American keycard.

your action:

Response: unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take soap scented keycard from American chest<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, lift the butterfly from the floor of the spare room. Then, make an attempt to move east. Okay, and then, make absolutely sure that the type G locker within the cookery is ajar. After you have pulled open the type G locker, put the butterfly into the type G locker inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is normal. On the rack you can see a scarf. You see a table. The table is typical. Looks like someone's already been here and taken everything off it, though. You make out a counter. Looks like someone's already been here and taken everything off it, though. You can see a shelf. The shelf appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
There is a fondue and a butterfly on the floor.
You are carrying: a latchkey and a shirt.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open type G locker<|im_end|>insert butterfly into type G locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel south. And then, make an effort to take a trip east. And then, take the Quote of the Day Calendar from the mantle. And then, insert the Quote of the Day Calendar into the toolbox within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the washroom.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from mantle<|im_end|>insert Quote of the Day Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go west. Following that, recover the keycard from the freezer. With the keycard, take a trip east. After that, doublecheck the box within the cubicle is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. Let's see what's in here.
You can see a closed box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from freezer<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an effort to take a trip west. If you can accomplish that, retrieve the worm from the floor of the laundry place. If you can get your hands on the worm, go to the east. Okay, and then, place the worm on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You make out a freezer. You can make out a counter. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? You see a plate. The plate is ordinary. On the plate you see a spork.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the type E box with the type E passkey. Then, look and see that the type E box within the cookhouse is open. After that, recover the Canadian limited edition keycard from the type E box. And then, unlock the Canadian limited edition box inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a Canadian limited edition box. If you haven't noticed it already, there seems to be something there by the wall, it's a type E box. Look over there! a cabinet.
There is an exit to the west. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a type E passkey and a keycard.

your action:

Response: unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take Canadian limited edition keycard from type E box<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to move east. Then, pick up the vanilla scented key from the floor of the pantry. If you have got the vanilla scented key, check that the vanilla scented safe within the pantry is unlocked with the vanilla scented key. After unlocking the vanilla scented safe, ensure that the vanilla scented safe within the pantry is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened chest. The chest contains a passkey. You can see a closed box.
There is an exit to the east. Don't worry, it is unguarded.
There is a broom and a scarf on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go north. Next, pick up the chocolate bar from the floor of the cookery. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. With that over with, pick-up the teacup from the floor of the kitchen. And then, go to the east. With that done, put the teacup on the table within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You make out a table. The table is ordinary. On the table you can make out a knife. You can see a board. On the board you can see a nest of beetles. You see a rack. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a cane.

your action:

Response: go west<|im_end|>take teacup<|im_end|>go east<|im_end|>put teacup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go east. And then, take a trip south. If you can do that, recover the grape from the coffer. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great typical vibes in this place, a wonderful typical atmosphere. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take grape from coffer<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Then, lift the keycard from the floor of the pantry. And then, make an effort to go to the south. Then, make absolutely sure that the locker within the kitchen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You can see a pan. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
There is a banana on the floor.
You are carrying: a candy bar, a cushion and a ladle.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make it so that the cabinet is wide open. And then, pick up the berry from the cabinet. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in the place we're calling the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a cabinet.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take berry from cabinet<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head west. With that over with, lift the plant from the floor of the chamber. After that, attempt to venture east. With that over with, throw the plant on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio. You begin to take stock of what's here.
You make out a closed type 3 safe nearby. What's that over there? It looks like it's a chest. You can see a shelf. Wow, isn't TextWorld just the best? You see a passkey on the shelf. Huh, weird.
You need an unblocked exit? You should try going west.
There is a stick of butter and a type 3 keycard on the floor.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be fantastic if you could make an attempt to venture south. Then, make an effort to go west. And then, retrieve the passkey from the counter in the shower. Then, Deposit the passkey into the box inside the shower to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from counter<|im_end|>lock box with passkey<|im_end|>