Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to venture north. And then, recover the worm from the stand. And then, attempt to go south. Next, sit the worm on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
Look over there! a table. The table is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can see a pan. Wow, isn't TextWorld just the best? The pan is usual. On the pan you make out a garlic clove and a spork. You can see a shelf. But the thing hasn't got anything on it. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. You shudder, but continue examining the rack. The rack is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take worm from stand<|im_end|>go south<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, pick up the shadfly from the suitcase inside the cubicle. If you can get your hands on the shadfly, make an attempt to move south. And then, go east. After that, ditch the shadfly on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. You start to take note of what's in the room.
You see an opened suitcase, which looks standard, nearby. The suitcase contains a shadfly.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take shadfly from suitcase<|im_end|>go south<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to venture east. And then, attempt to head north. And then, retrieve the lightbulb from the floor of the basement. And then, place the lightbulb on the stand in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take lightbulb<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid chest with the cuboid passkey. After that, make sure that the cuboid chest is ajar. Then, retrieve the disk from the cuboid chest. And then, rest the disk on the mantle inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You begin to take stock of what's in the room.
You make out a locked cuboid chest. You see a mantle. The mantle is typical. On the mantle you can see a chocolate bar and a Comic Strip Calendar.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue and a telephone on the floor.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take disk from cuboid chest<|im_end|>put disk on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the non-euclidean passkey from the floor of the shower. After that, look and see that the non-euclidean safe is unlocked. After unlocking the non-euclidean safe, ensure that the non-euclidean safe inside the shower is open. And then, retrieve the shadfly from the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. I guess you better just go and list everything you see here.
You can see a non-euclidean safe. You make out a Canadian style safe. Hmmm... what else, what else? You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unblocked.
There is a non-euclidean passkey on the floor.
You are carrying: a gummy bear, a Canadian style key, a type G key and a Cat Calendar.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take shadfly from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. And then, look and see that the rectangular box in the shower is ajar. Then, pick up the loaf of bread from the rectangular box. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
An open cuboid chest is close by. The cuboid chest contains a passkey. You make out a locked box in the room. You can make out a rack. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a rectangular passkey and a cuboid keycard.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take loaf of bread from rectangular box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the keycard from the shelf inside the kitchenette. And then, unlock the box in the kitchenette. And then, look and see that the box is wide open. After pulling open the box, recover the fly larva from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one.
You can make out a box. Wow, isn't TextWorld just the best? You make out a cabinet, so there's that. You make out a shelf. The shelf is normal. On the shelf you make out a keycard. You shudder, but continue examining the room. You scan the room for a board, and you find a board. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
There is a grape and a teapot on the floor.
You are carrying: a sandwich and a latchkey.

your action:

Response: take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make sure that the door is open. Then, venture east. Following that, retrieve the non-euclidean passkey from the floor of the kitchen. After that, unlock the non-euclidean passageway with the non-euclidean passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I am pleased to announce that you are now in the study. You start to take note of what's in the room.
There is a closed door leading east. There is a closed gate leading south.
You are carrying: a laptop.

your action:

Response: open door<|im_end|>go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean passageway with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, unlock the TextWorld style safe in the shower. Then, open the TextWorld style safe. Then, pick up the keycard from the TextWorld style safe. If you can get your hands on the keycard, assure the hatch is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld style safe.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the gateway in the recreation zone is open. Then, travel north. After that, recover the cookie from the floor of the kitchen. After that, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place. You can barely contain your excitement.
There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a binder.

your action:

Response: open gateway<|im_end|>go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. And then, take a trip west. Then, take the Microsoft latchkey from the stand. After stealing the Microsoft latchkey, look and see the Microsoft portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Microsoft latchkey from stand<|im_end|>lock Microsoft portal with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head south. With that over with, go to the west. Once you accomplish that, recover the pen from the display in the workshop. Then, sit the pen on the armchair inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take pen from display<|im_end|>put pen on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. Then, retrieve the lightbulb from the floor of the spare room. And then, make an attempt to move east. With that done, place the lightbulb on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
You see a cabinet. Empty! What kind of nightmare TextWorld is this? You see a dresser.
You need an unguarded exit? You should try going west.
You are carrying: a candy bar and a type 5 passkey.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to take a trip west. Okay, and then, travel south. After that, make an attempt to go east. And then, look and see that the gate is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, take a trip east. After that, ensure that the hatch is open. After that, try to take a trip north. With that done, make it so that the safe in the kitchenette is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could move west. With that accomplished, lift the poem from the floor of the chamber. If you can get your hands on the poem, head east. That done, place the poem on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. The room is well lit.
You see a shelf. You see a hat and a scarf on the shelf. You can make out a stand. The stand is usual. But the thing is empty. Hm. Oh well You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a carrot on the floor.
You are carrying: a type 2 key, a broom and a synthesizer.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>put poem on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the locker. Once you have unlocked the locker, ensure that the locker is open. Once you have opened the locker, take the nest of earwigs from the locker inside the pantry. After that, drop the nest of earwigs on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You start to take note of what's in the room.
You make out a locked locker nearby.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take nest of earwigs from locker<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Following that, retrieve the TextWorld limited edition latchkey from the coffer within the cellar. If you can get your hands on the TextWorld limited edition latchkey, make an attempt to head east. Then, assure that the TextWorld limited edition box within the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a TextWorld limited edition box. You make out an opened normal looking case close by. What a letdown! The case is empty! Look over there! a counter. The counter is ordinary. On the counter you make out a loaf of bread.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fork on the floor.
You are carrying: a fondue and a lampshade.

your action:

Response: go west<|im_end|>take TextWorld limited edition latchkey from coffer<|im_end|>go east<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. Okay, and then, travel south. Once you accomplish that, pick up the peanut from the floor of the pantry. After taking the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar and an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go west. And then, pick up the key from the table in the spare room. And then, make an attempt to head east. Okay, and then, unlock the locker within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place. You begin to take stock of what's here.
You see a locker. Classic TextWorld. You rest your hand against a wall, but you miss the wall and fall onto a box. You shudder, but continue examining the room. You can make out an opened refrigerator. The refrigerator contains a ladle, so there's that. You smell an awful smell, and follow it to a shelf. The shelf is normal. But the thing is empty. It would have been so cool if there was stuff on the shelf.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head west. After that, make an effort to move south. And then, try to head east. That done, pick up the coffee cup from the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make it so that the type 7 box within the spare room is unlocked. After that, make sure that the type 7 box is opened. And then, recover the lightbulb from the type 7 box within the spare room. Then, put the lightbulb on the stand within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a locked usual looking type 7 box close by. You smell an intriguing smell, and follow it to a stand. The stand appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a shadfly on the floor.
You are carrying: a chocolate bar and a type 7 keycard.

your action:

Response: unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take lightbulb from type 7 box<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, retrieve the teacup from the floor of the scullery. With the teacup, make an attempt to head south. And then, open the locker. And then, insert the teacup inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. Okay, just remember what you're here to do, and everything will go great.
You make out a closed TextWorld style box.
There is an unguarded exit to the south.
There is a TextWorld style passkey and a teacup on the floor.
You are carrying: a candy bar, a passkey, a shadfly and a ladle.

your action:

Response: take teacup<|im_end|>go south<|im_end|>open locker<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, attempt to venture south. Then, pick-up the keycard from the floor of the bedchamber. Then, insert the keycard into the locker's lock to unlock it. After that, ensure that the locker inside the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You start to take note of what's in the room.
You can see a box. You make out a closed case. You can make out a pan. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the box. After that, open the box within the bar. Then, take the pillow from the box in the bar. Then, put the pillow inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The safe is empty, what a horrible day! Look over there! a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key, a type I keycard and a laptop.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take pillow from box<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to take a trip north. And then, recover the butterfly from the rack. Then, attempt to venture west. Okay, and then, insert the butterfly inside the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from rack<|im_end|>go west<|im_end|>insert butterfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to take a trip west. Then, go to the south. After that, try to go to the east. With that accomplished, pick up the cd from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cd from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the formless chest within the chamber. Once you have pulled open the formless chest, take the licorice strip from the formless chest. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. I guess you better just go and list everything you see here.
You see a closed formless chest. You make out a bookshelf. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty. You can see a bar. On the bar you see a monitor. You see a gleam over in a corner, where you can see a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a durian and a formless keycard on the floor.
You are carrying: a carrot and a latchkey.

your action:

Response: open formless chest<|im_end|>take licorice strip from formless chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture west. And then, make absolutely sure that the coffer is opened. After you have opened the coffer, pick up the nest of spiders from the coffer. Then, insert the nest of spiders into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take nest of spiders from coffer<|im_end|>insert nest of spiders into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that done, make an attempt to go to the south. With that over with, pick up the passkey from the bureau. After that, look and see that the safe is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from bureau<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could head east. And then, recover the fudge scented keycard from the table. And then, make sure that the fudge scented box within the basement is unlocked. And then, ensure that the fudge scented box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can make out a safe. You make out a shelf. Looks like someone's already been here and taken everything off it, though. You move on, clearly done caring about your TextWorld experience. You scan the room for a board, and you find a board. The board is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east.
There is a durian on the floor.
You are carrying: a passkey and a mop.

your action:

Response: go east<|im_end|>take fudge scented keycard from table<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the spherical latchkey from the floor of the basement. With the spherical latchkey, unlock the spherical locker with the spherical latchkey. Then, make absolutely sure that the spherical locker in the basement is wide open. If you have opened the spherical locker, pick up the fly larva from the spherical locker inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. The room is well lit.
What's that over there? It looks like it's a spherical locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a box. You wonder idly who left that here. You rest your hand against a wall, but you miss the wall and fall onto a rack. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a chocolate bar, a spherical latchkey and a keycard on the floor.
You are carrying: a sandwich, a pizza and a printer.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take fly larva from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, make sure that the formless chest within the canteen is unlocked. Then, ensure that the formless chest is open. Then, take the Microsoft latchkey from the formless chest. With the Microsoft latchkey, lock the Microsoft safe with the Microsoft latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. The room is well lit.
You can make out a Microsoft safe. You see a locked formless chest.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take Microsoft latchkey from formless chest<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. Then, open the locker inside the shower. Then, retrieve the shadfly from the locker. And then, you can put the shadfly into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's great that you've just entered a shower.
You can see an opened chest right there by you. The chest is empty! This is the worst thing that could possibly happen, ever! You can make out a locker. You can see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You see a counter. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
There is a sponge on the floor.
You are carrying: a key, a passkey and a top hat.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, ensure that the box in the playroom is open. And then, retrieve the laptop from the box within the playroom. If you have taken the laptop, make an effort to travel north. With that over with, place the laptop on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Guess what, you are in a place we're calling a playroom.
You see a box. Is this it? Is this what you came to TextWorld to see? a box?
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: open box<|im_end|>take laptop from box<|im_end|>go north<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, take the rectangular latchkey from the chair. And then, look and see that the rectangular chest within the dish-pit is unlocked. After that, open the rectangular chest inside the dish-pit. And then, retrieve the glass from the rectangular chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You can see a rectangular chest. Classic TextWorld. You make out a chair! The chair is normal. On the chair you can make out a licorice strip, a durian and a rectangular latchkey. You see a table. The table appears to be empty. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying: a burger, a key and a lamp.

your action:

Response: take rectangular latchkey from chair<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take glass from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture south. With that done, attempt to move south. Next, pick up the TextWorld passkey from the floor of the shower. After that, unlock the TextWorld box with the TextWorld passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a staple.

your action:

Response: go south<|im_end|>go south<|im_end|>take TextWorld passkey<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the gateway with the keycard. After that, ensure that the gateway is open. After you have pulled open the gateway, try to travel south. Then, make it so that the gateway inside the canteen is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is a closed gateway leading south.
You are carrying: a keycard.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, retrieve the key from the shelf inside the launderette. Then, unlock the chest with the key. And then, ensure that the chest is open. Then, recover the paper towel from the chest inside the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Fancy seeing you here. Here, by the way, being the launderette.
You bend down to tie your shoe. When you stand up, you notice a chest. You make out a shelf. You see a key on the shelf. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. But there isn't a thing on it. You can see a table. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: take key from shelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to go to the south. Then, recover the spherical latchkey from the floor of the scullery. If you can get your hands on the spherical latchkey, check that the spherical safe in the scullery is unlocked with the spherical latchkey. Then, ensure that the spherical safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You have stumbled into the most typical of all possible basements.
You can make out a workbench. Looks like someone's already been here and taken everything off it, though. You think about smashing the workbench to bits, throwing the bits in the dump, etc, until you get bored.
There is an unguarded exit to the south.
There is a chocolate bar on the floor.
You are carrying: a controller.

your action:

Response: go south<|im_end|>take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to venture west. Then, make an attempt to head south. And then, try to venture east. Okay, and then, look and see that the case is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel south. Then, travel east. Next, recover the tv from the basket inside the recreation zone. Then, rest the tv on the mantle within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take tv from basket<|im_end|>put tv on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to take a trip east. That done, recover the latchkey from the floor of the bedroom. Then, insert the latchkey into the chest's lock to unlock it. After that, open the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in a place we're calling a restroom. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a peanut, a tablet and a mug.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, make an effort to go to the west. After that, retrieve the insect from the floor of the laundry place. If you can get your hands on the insect, make an attempt to go south. And then, place the insect on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
There is a closed door leading south. There is an open hatch leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to venture south. And then, take a trip east. And then, unlock the lavender scented safe in the workshop. After that, ensure that the lavender scented safe within the workshop is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a lavender scented passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip west. Then, retrieve the printer from the desk inside the office. And then, attempt to move east. Okay, and then, you can deposit the printer into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You begin to take stock of what's in the room.
What's that over there? It looks like it's a box. What a letdown! The box is empty! You rest your hand against a wall, but you miss the wall and fall onto a table. The table is usual. On the table you make out a candy bar.
You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a type 8 latchkey and a plant.

your action:

Response: go west<|im_end|>take printer from desk<|im_end|>go east<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, pick-up the Microsoft limited edition keycard from the floor of the cellar. After getting the Microsoft limited edition keycard, check that the Microsoft limited edition box inside the cellar is unlocked with the Microsoft limited edition keycard. Then, ensure that the Microsoft limited edition box is open. After that, take the golf ball from the Microsoft limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You can make out a Microsoft limited edition box. You can make out a safe. The safe is empty! What a waste of a day! You can make out an opened chest. The chest is empty, what a horrible day! You see a stand. The stand is standard. On the stand you make out a cashew and a passkey. As if things weren't amazing enough already, you can even see a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it.
There is an unguarded exit to the north.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take golf ball from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the type K safe is ajar. And then, recover the type 1 passkey from the type K safe inside the canteen. With the type 1 passkey, make absolutely sure that the type 1 chest is unlocked. And then, open the type 1 chest within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the canteen.
You can make out a locked type 1 chest. You can make out a closed type K safe here. You see a gleam over in a corner, where you can see a plate. Looks like someone's already been here and taken everything off it, though. You move on, clearly angry about your TextWorld experience.
There is an unblocked exit to the west.
You are carrying: a type K latchkey and a soap scented passkey.

your action:

Response: open type K safe<|im_end|>take type 1 passkey from type K safe<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go to the south. And then, make it so that the gateway within the kitchenette is open. Then, make an effort to go to the east. Following that, assure that the cabinet inside the kitchen is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could try to head south. Then, retrieve the latchkey from the mantelpiece. And then, assure that the safe in the salon is unlocked. And then, make sure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty usual here.
You can see an opened display here. What a letdown! The display is empty!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a legume on the floor.
You are carrying: a burger, a desktop computer and a nest of kittens.

your action:

Response: go south<|im_end|>take latchkey from mantelpiece<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the American style locker. After pulling open the American style locker, retrieve the mouse from the American style locker. After picking up the mouse, go to the east. Then, drop the mouse on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
You can see a American style locker. Look over there! an armchair. The armchair is normal. But the thing hasn't got anything on it. You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is typical. On the mantelpiece you see a cookie. You can't wait to tell the folks at home about this!
There is an exit to the east. Don't worry, it is unguarded.
There is a peanut and a laptop on the floor.
You are carrying: a spherical key and an American style key.

your action:

Response: open American style locker<|im_end|>take mouse from American style locker<|im_end|>go east<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Canadian style passkey into the Canadian style door's lock to unlock it. And then, look and see that the Canadian style door is open. After opening the Canadian style door, make an attempt to go west. Then, open the portal. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed Canadian style door leading west. There is an open hatch leading south.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style door with Canadian style passkey<|im_end|>open Canadian style door<|im_end|>go west<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go east. Following that, try to head north. Once you finish that, retrieve the cashew from the floor of the cubicle. And then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in the place we're calling the spare room.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. And then, retrieve the type 4 key from the board. After you have picked up the type 4 key, unlock the type 4 box inside the restroom with the type 4 key. Then, ensure that the type 4 box is open. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place.
You can make out a rack. The rack is normal. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the rack. You see a gleam over in a corner, where you can see a counter. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a keycard and a tablet.

your action:

Response: go south<|im_end|>take type 4 key from board<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the south. Then, pick-up the spherical latchkey from the floor of the kitchenette. And then, unlock the spherical chest in the kitchenette. After that, doublecheck that the spherical chest inside the kitchenette is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You need an unguarded exit? You should try going south.
There is a ladle and a spoon on the floor.
You are carrying: a rectangular keycard, a broom and a synthesizer.

your action:

Response: go south<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip south. Next, retrieve the melon from the floor of the cubicle. If you can get your hands on the melon, eat the melon. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. I guess you better just go and list everything you see here.
There is a closed gateway leading east. There is a closed gate leading north. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take melon<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to travel north. And then, make an attempt to take a trip west. And then, go to the south. And then, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look at that notice! What does it say? It says Welcome to the shower? Well that's cool.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the non-euclidean passkey from the rack. With the non-euclidean passkey, unlock the non-euclidean chest in the bathroom. Then, ensure that the non-euclidean chest in the bathroom is open. And then, take the butterfly from the non-euclidean chest in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Okay, so you're in a bathroom, cool, but is it usual? You better believe it is.
You see a locked non-euclidean chest in the corner. You see a gleam over in a corner, where you can see a non-euclidean box. You can make out a rack. You see a non-euclidean passkey on the rack. You can make out a counter. The counter is normal. But there isn't a thing on it. You make out a board. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: take non-euclidean passkey from rack<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take butterfly from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to attempt to go south. Then, lift the type 1 key from the floor of the basement. Then, unlock the type 1 safe within the basement. And then, open the type 1 safe inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 1 key<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go to the north. Okay, and then, pick-up the fly larva from the floor of the launderette. After that, make an attempt to go south. With that accomplished, rest the fly larva on the table within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a type 2 box. Make a note of this, you might have to put stuff on or in it later on. You make out a chest. What a letdown! The chest is empty! You see a table. The table is ordinary. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
There is a butterfly and a frisbee on the floor.
You are carrying: a type 2 passkey and a shirt.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to go to the south. Okay, and then, ensure that the portal is open. Then, make an attempt to take a trip east. Following that, close the basket within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
There is an open gate leading south. There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Following that, retrieve the licorice strip from the bench. Then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now. Okay, just remember what you're here to do, and everything will go great.
You make out a closed locker, which looks standard, right there by you. You make out a trunk. What a letdown! The trunk is empty! You see a chest.
There is an unguarded exit to the west.
There is a key and a latchkey on the floor.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take licorice strip from bench<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the fresh laundry scented gate inside the closet. Then, look and see that the fresh laundry scented gate is opened. After that, venture south. After that, close the fresh laundry scented gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
There is a closed fresh laundry scented gate leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented key.

your action:

Response: unlock fresh laundry scented gate with fresh laundry scented key<|im_end|>open fresh laundry scented gate<|im_end|>go south<|im_end|>close fresh laundry scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. After that, ensure that the locker is open. Then, retrieve the peanut from the locker. With the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take peanut from locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the north. Then, make an effort to travel west. After that, venture south. With that over with, ensure that the non-euclidean chest within the bar is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move east. Then, pick-up the Henderson's style passkey from the floor of the canteen. Then, check that the Henderson's style locker in the canteen is unlocked with the Henderson's style passkey. After that, open the Henderson's style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
Look over there! a Canadian style box. You hear a noise behind you and spin around, but you can't see anything other than a coffer. The coffer is empty! What a waste of a day! You see a dresser. The dresser is empty! What a waste of a day!
You need an unblocked exit? You should try going east.
There is a grape, a Canadian style key and a laptop on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style passkey<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make it so that the gate is wide open. Then, go east. With that over with, pick-up the spork from the floor of the cookhouse. After that, place the spork on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go east<|im_end|>take spork<|im_end|>put spork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to head north. And then, attempt to venture west. With that done, venture south. Okay, and then, lift the stapler from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick-up the passkey from the floor of the cubicle. With the passkey, make an attempt to move east. If you can manage that, check that the safe inside the office is unlocked with the passkey. After that, open the safe within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. With that done, open the portal in the cookery. Then, make an attempt to go to the north. After that, close the dresser. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go north<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could go north. Then, go north. Following that, make an attempt to venture east. If you can finish that, retrieve the cushion from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take cushion from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to move south. That done, ensure that the refrigerator is open. After that, retrieve the fresh laundry scented key from the refrigerator inside the cookery. Then, unlock the fresh laundry scented safe inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take fresh laundry scented key from refrigerator<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head south. With that over with, travel south. Okay, and then, travel east. If you can succeed at that, make it so that the box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the restroom. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, pick up the keycard from the shelf. After that, check that the chest is unlocked with the keycard. After unlocking the chest, open the chest in the bathroom. Then, take the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You can see a chest. Make a note of this, you might have to put stuff on or in it later on. You can make out a shelf. You see a keycard on the shelf.
There is a closed gateway leading east. There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go east. After that, go to the south. If you can succeed at that, go to the west. Next, retrieve the pen from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pen from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to attempt to go south. Then, go to the east. Okay, and then, lift the monitor from the floor of the bedroom. And then, insert the monitor into the Canadian style chest in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take monitor<|im_end|>insert monitor into Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First, it would be great if you could ensure that the gateway in the sauna is open. Then, move east. With that over with, retrieve the potato from the floor of the laundromat. Then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to pick up the American style key from the mantelpiece. And then, attempt to take a trip east. Then, check that the American style box is unlocked with the American style key. After that, make sure that the American style box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You begin looking for stuff.
You can make out a safe. The safe is empty, what a horrible day! You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can see an American style key. Wow! Just like in the movies! You smell an awful smell, and follow it to a bed stand. But the thing is empty, unfortunately. You can see a shelf. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
You are carrying: a candy bar.

your action:

Response: take American style key from mantelpiece<|im_end|>go east<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Following that, recover the formless passkey from the floor of the shower. If you have got the formless passkey, unlock the formless chest with the formless passkey. Then, assure that the formless chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Okay, so you're in a launderette, cool, but is it normal? You better believe it is.
You can make out a locked chest. You rest your hand against a wall, but you miss the wall and fall onto a drawer. You see a counter! You see a burger and a keycard on the counter.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move south. Then, go to the east. Following that, assure that the display in the attic is ajar. And then, pick up the insect from the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>open display<|im_end|>take insect from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Next, pick up the Microsoft latchkey from the rack in the spare room. Once you have picked up the Microsoft latchkey, travel east. Then, make absolutely sure that the Microsoft chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Hey, want to see a Microsoft chest? Look over there, a Microsoft chest. Oh, great. Here's a table. The table appears to be empty. Aw, here you were, all excited for there to be things on it! You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is normal. The counter appears to be empty. Oh, great. Here's a board. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You make out a platter. However, the platter, like an empty platter, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying: a key and a spork.

your action:

Response: go west<|im_end|>take Microsoft latchkey from rack<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip east. With that done, pick up the keycard from the floor of the basement. Then, unlock the locker. If you have unlocked the locker, make it so that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one.
As if things weren't amazing enough already, you can even see a basket. The basket is empty! What a waste of a day! You scan the room, seeing a board. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the key from the rack inside the shower. After that, check that the safe is unlocked with the key. Then, make it so that the safe is wide open. After that, take the iron from the safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You make out a safe. An open locker is close by. The locker is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a rack. The rack is ordinary. On the rack you make out a key and a passkey. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. But oh no! there's nothing on this piece of trash. As if things weren't amazing enough already, you can even see a table. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cane.

your action:

Response: take key from rack<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, travel west. Then, attempt to head north. And then, retrieve the kettle from the platter. And then, put the kettle on the saucepan in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Look at that notice! What does it say? It says Welcome to the shower? Well that's cool.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take kettle from platter<|im_end|>put kettle on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, lift the fly larva from the floor of the vault. And then, make an attempt to head east. And then, ensure that the cabinet is open. Then, place the fly larva inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel east. Then, make an effort to venture south. Okay, and then, make an effort to head west. After that, lift the mop from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You begin looking for stuff.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, try to travel south. Once you manage that, pick up the shirt from the shelf. If you can get your hands on the shirt, make an attempt to take a trip west. And then, deposit the shirt into the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from shelf<|im_end|>go west<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the loaf of bread from the plate. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a plate. You see a loaf of bread on the plate. Hmmm... what else, what else?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take loaf of bread from plate<|im_end|>eat loaf of bread<|im_end|>