Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go to the west. After that, pick-up the latchkey from the floor of the cookhouse. After you have taken the latchkey, make an attempt to venture north. Once you do that, insert the latchkey into the safe in the studio's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle. You begin looking for stuff.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the safe in the dish-pit with the passkey. And then, ensure that the safe within the dish-pit is open. After opening the safe, pick up the cucumber from the safe. And then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Here we are in the dish-pit.
You see a safe. Wow, isn't TextWorld just the best? You can make out a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. The shelf is typical. On the shelf you can make out a chocolate bar. You see a saucepan. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take cucumber from safe<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. And then, recover the teacup from the bowl inside the canteen. And then, attempt to head south. With that done, put the teacup on the board in the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a board. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the board! oh well.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from bowl<|im_end|>go south<|im_end|>put teacup on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the type 7 locker is wide open. After that, pick up the key from the type 7 locker in the office. Then, travel east. With that done, insert the key into the locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's here.
You can see a type 7 locker. You can make out a rectangular chest. Now why would someone leave that there? The rectangular chest is empty, what a horrible day!
You need an unguarded exit? You should try going east.
There is a type 7 key on the floor.
You are carrying: a loaf of bread and a rectangular keycard.

your action:

Response: open type 7 locker<|im_end|>take key from type 7 locker<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could attempt to go west. With that done, recover the fly larva from the floor of the cookhouse. And then, make an effort to go east. And then, place the fly larva on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a chest. You see a fridge. The fridge is empty! What a waste of a day! You make out a shelf. The shelf is ordinary. On the shelf you see a mug, so there's that.
There is an unblocked exit to the west.
You are carrying: a cookie and a latchkey.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First stop, make an attempt to venture south. Following that, recover the key from the chest. And then, go north. Okay, and then, make sure that the passageway is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
There is a closed door leading north. There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take key from chest<|im_end|>go north<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an effort to venture west. Then, recover the loaf of bread from the floor of the laundry place. If you can get your hands on the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, doublecheck that the safe within the vault is unlocked. Then, doublecheck that the safe in the vault is open. Once you have pulled open the safe, pick up the sandwich from the safe. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've seen better vaults, but at least this one seems pretty standard.
You bend down to tie your shoe. When you stand up, you notice a safe. You check the price tag that the safe's owner still hasn't taken off. Sixty bucks?! That's ridiculous! You know my pal, they work for a company? I'm sure my friend could get you one of those for 80 bucks!
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, assure that the box is unlocked. After unlocking the box, open the box. After that, pick up the shadfly from the box. And then, toss the shadfly on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere.
You see a box. You wonder idly who left that here. You make out a closed American style chest in the corner. You see a rack. However, the rack, like an empty rack, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Then, try to travel east. That done, go to the north. After that, pick up the mouse from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, recover the spherical latchkey from the bowl. After that, unlock the spherical box inside the cookhouse. Then, ensure that the spherical box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You can make out a Canadian style locker. You wonder idly who left that here.
There is an exit to the south. Don't worry, it is unblocked.
There is a durian on the floor.
You are carrying: a Canadian style passkey and a staple.

your action:

Response: go south<|im_end|>take spherical latchkey from bowl<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, take a trip east. After that, retrieve the Microsoft style passkey from the floor of the shower. After that, make absolutely sure that the Microsoft style safe is unlocked. And then, open the Microsoft style safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the formless safe inside the workshop with the formless passkey. After that, ensure that the formless safe within the workshop is open. After that, take the telephone from the formless safe inside the workshop. After you have picked up the telephone, place the telephone into the box in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. The room is well lit.
You see a box. The box contains a latchkey. You make out a formless safe. Hmmm... what else, what else? You can make out a shelf. On the shelf you make out an Advent Calendar. You can make out a stand. The stand is typical. The stand appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless passkey.

your action:

Response: unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take telephone from formless safe<|im_end|>insert telephone into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. With that accomplished, open the suitcase in the cubicle. Then, pick up the latchkey from the suitcase inside the cubicle. And then, unlock the safe inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. You begin to take stock of what's here.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be great if you could recover the passkey from the floor of the cookhouse. With the passkey, assure that the safe is unlocked with the passkey. And then, ensure that the safe within the cookhouse is open. After that, pick up the spork from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You make out a safe. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, ensure that the type 2 chest inside the steam room is open. After that, retrieve the key from the type 2 chest inside the steam room. With the key, doublecheck that the safe is unlocked with the key. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard one.
You can see a safe. You see a type 2 chest. Now that's what I call TextWorld! You scan the room for a cabinet, and you find a cabinet. The cabinet contains a sponge. Classic TextWorld. You can see a shelf. But the thing is empty, unfortunately. You think about smashing the shelf to bits, throwing the bits into the garbage, etc, until you get bored. You make out a table. The table is usual. The table appears to be empty.
You need an unblocked exit? You should try going north.
There is a type 2 keycard and a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: open type 2 chest<|im_end|>take key from type 2 chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go west. With that over with, retrieve the butterfly from the rack within the vault. Then, venture east. Then, place the butterfly on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a mantle. The mantle is standard. But oh no! there's nothing on this piece of junk. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from rack<|im_end|>go east<|im_end|>put butterfly on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go to the west. And then, attempt to go south. With that accomplished, ensure that the safe is open. And then, insert the novel into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can make out a bar. The bar appears to be empty.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a novel.

your action:

Response: go west<|im_end|>go south<|im_end|>open safe<|im_end|>insert novel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the Microsoft style box in the canteen is open. And then, recover the keycard from the Microsoft style box. After that, unlock the locker. If you have unlocked the locker, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked typical looking locker is in the room. You scan the room, seeing a Microsoft style box. An open fridge is nearby. The fridge is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a pan. The pan is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the pan! oh well.
You need an unguarded exit? You should try going north.
There is a Microsoft style keycard and a kettle on the floor.
You are carrying: a fondue.

your action:

Response: open Microsoft style box<|im_end|>take keycard from Microsoft style box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Canadian limited edition locker in the cookery. And then, open the Canadian limited edition locker. After pulling open the Canadian limited edition locker, take the loaf of bread from the Canadian limited edition locker in the cookery. Then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You start to take note of what's in the room.
You can make out a Canadian limited edition locker.
There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take loaf of bread from Canadian limited edition locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the Canadian limited edition latchkey from the workbench. After that, make absolutely sure that the Canadian limited edition locker is unlocked. And then, open the Canadian limited edition locker. Then, retrieve the nest of grubs from the Canadian limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a Canadian limited edition locker. You make out a workbench. The workbench is standard. On the workbench you make out a Canadian limited edition latchkey.
There is a closed hatch leading east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition latchkey from workbench<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take nest of grubs from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, open the locker. And then, pick up the Cat Calendar from the locker. After getting the Cat Calendar, venture east. With that done, place the Cat Calendar on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You see a closed locker. You can see a bureau. Classic TextWorld. What a letdown! The bureau is empty!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a licorice strip and a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take Cat Calendar from locker<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, try to go to the north. And then, attempt to take a trip east. Then, head south. Then, look and see that the cabinet is opened. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, assure that the fudge scented safe in the office is unlocked. Then, look and see that the fudge scented safe in the office is opened. After opening the fudge scented safe, pick up the staple from the fudge scented safe. With the staple, rest the staple on the bookshelf inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You can make out a fudge scented safe. You see a closed ordinary looking bureau nearby. You see a bookshelf. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a Cat Calendar on the floor.
You are carrying: a gummy bear, a fudge scented latchkey and a poem.

your action:

Response: unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take staple from fudge scented safe<|im_end|>put staple on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the cuboid key from the floor of the laundry place. And then, unlock the cuboid locker in the laundry place. After unlocking the cuboid locker, doublecheck that the cuboid locker is open. Having opened the cuboid locker, retrieve the sponge from the cuboid locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You make out a locked usual looking cuboid locker in the room. You hear a noise behind you and spin around, but you can't see anything other than a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cuboid key on the floor.
You are carrying: a key and a nest of beetles.

your action:

Response: take cuboid key<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take sponge from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the safe in the garage is open. Then, pick up the cuboid latchkey from the safe. And then, unlock the cuboid box with the cuboid latchkey. And then, ensure that the cuboid box is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You can make out a cuboid box. You can see a closed safe close by. You can make out a table. The table is ordinary. On the table you can see a frisbee. Wow! Just like in the movies!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: open safe<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, take a trip west. And then, take the broom from the board within the sauna. Then, travel east. Following that, sit the broom on the table inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a table, and you find a table. The table is normal. But there isn't a thing on it.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to take a trip east. Next, go south. With that done, move west. Then, lock the rectangular safe inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an open door leading south. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the gate is open. And then, make an attempt to head south. And then, make an attempt to go to the east. And then, recover the fork from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You begin to take stock of what's here.
There is a closed gateway leading east. There is a closed gate leading south.
You are carrying: a loaf of bread.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the key from the suitcase within the study. After picking up the key, head north. With that done, take a trip east. After that, check that the chest is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You see a suitcase. The suitcase contains a key.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture north. And then, venture east. Then, take the key from the basket. And then, lock the safe in the recreation zone with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You have moved into the most normal of all possible canteens.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from basket<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the basket within the shower. And then, take the paper towel from the basket in the shower. And then, make an effort to venture north. And then, put the paper towel on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a closed basket in the room.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take paper towel from basket<|im_end|>go north<|im_end|>put paper towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to unlock the Microsoft locker with the Microsoft latchkey. And then, make sure that the Microsoft locker is open. Then, recover the latchkey from the Microsoft locker. Then, lock the chest with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can see a chest. What's that over there? It looks like it's a Microsoft locker. You check the price tag that's still affixed to the Microsoft locker. 55 bucks? What a deal! You'll have to ask where they got this! You see an opened trunk right there by you. Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower and a Microsoft latchkey.

your action:

Response: unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make sure that the soap scented locker is unlocked with the soap scented keycard. And then, ensure that the soap scented locker is open. After that, recover the laptop from the soap scented locker inside the bedchamber. With the laptop, sit the laptop on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place.
You can make out a locked soap scented locker. You make out a shelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take laptop from soap scented locker<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, recover the passkey from the Canadian limited edition safe. Once you have taken the passkey, head south. Okay, and then, close the box. After that, make absolutely sure that the box in the chamber is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You start to take note of what's in the room.
You make out an opened Canadian limited edition safe, which looks standard, in the room. The Canadian limited edition safe contains a passkey. You can make out a toolbox. The toolbox is empty! What a waste of a day! What's that over there? It looks like it's a table. You see a Canadian limited edition passkey on the table. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: take passkey from Canadian limited edition safe<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could try to travel north. Once you get through with that, pick-up the iron from the floor of the shower. After picking up the iron, move south. Once you get through with that, drop the iron on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You can make out a desk. However, the desk, like an empty desk, has nothing on it. It would have been so cool if there was stuff on the desk.
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich and a legume on the floor.
You are carrying: a salad, a loaf of bread and a rectangular key.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Then, retrieve the passkey from the dresser. And then, try to go south. With that over with, doublecheck that the box in the attic is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
You see a box. You can see a chest. Hey, want to see a stand? Look over there, a stand. But the thing is empty, unfortunately. You see a counter. The counter is normal. However, the counter, like an empty counter, has nothing on it. Silly counter, silly, empty, good for nothing counter. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is typical. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a keycard and an American key.

your action:

Response: go north<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could go north. And then, venture east. And then, recover the fly larva from the rack. And then, place the fly larva on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
There is an open hatch leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fly larva from rack<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. Once you finish that, pick up the TextWorld style key from the mantelpiece inside the playroom. If you can get your hands on the TextWorld style key, unlock the TextWorld style portal in the playroom. And then, make absolutely sure that the TextWorld style portal inside the playroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You have fallen into the most ordinary of all possible showers. You begin to take stock of what's here.
There is an unblocked exit to the east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style key from mantelpiece<|im_end|>unlock TextWorld style portal with TextWorld style key<|im_end|>open TextWorld style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture north. With that accomplished, pick up the bug from the floor of the cubicle. After that, go to the south. Then, ditch the bug on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery.
You can see a fridge. The fridge is empty, what a horrible day! You make out a pan. However, the pan, like an empty pan, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a stick of butter on the floor.
You are carrying: a cashew, a chocolate bar, a loaf of bread and a glass.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel south. Then, recover the key from the type 7 safe. Then, make absolutely sure that the box is unlocked. Then, make sure that the box within the spare room is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a non-euclidean safe. What a letdown! The non-euclidean safe is empty! You see a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of trash. You can make out a desk. However, the desk, like an empty desk, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a non-euclidean keycard on the floor.
You are carrying: a fondue, a cashew and a legume.

your action:

Response: go south<|im_end|>take key from type 7 safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head west. With that over with, take the towel from the Microsoft style locker. With the towel, try to head east. With that over with, sit the towel on the desk within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
As if things weren't amazing enough already, you can even see a suitcase. The suitcase contains an insect. You see a Microsoft chest. You wonder idly who left that here. You see a desk. The desk is standard. But oh no! there's nothing on this piece of junk. You can make out a stand. But the thing hasn't got anything on it. Hm. Oh well Look over there! a bookshelf. You see a Microsoft latchkey on the bookshelf.
You need an unblocked exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take towel from Microsoft style locker<|im_end|>go east<|im_end|>put towel on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Henderson's limited edition door inside the dish-pit is unlocked with the Henderson's limited edition latchkey. After that, look and see that the Henderson's limited edition door is ajar. Then, attempt to move west. Then, assure that the chest inside the cookery is shut. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed Henderson's limited edition door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition door with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition door<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, head south. Then, take a trip east. And then, retrieve the cucumber from the floor of the canteen. And then, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go east. And then, make an attempt to move north. And then, make an effort to head north. Then, retrieve the paper towel from the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Wow! You're in a cellar.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take paper towel from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to travel west. After that, pick up the insect from the crate inside the garage. After that, travel south. With that done, you can deposit the insect inside the toolbox within the study. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from crate<|im_end|>go south<|im_end|>insert insect into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to travel south. Then, doublecheck that the type 0 chest inside the launderette is open. And then, recover the vacuum from the type 0 chest. And then, toss the vacuum on the floor of the launderette. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You can barely contain your excitement.
Were you looking for a formless chest? Because look over there, it's a formless chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 0 keycard and a formless keycard.

your action:

Response: go south<|im_end|>open type 0 chest<|im_end|>take vacuum from type 0 chest<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to take a trip north. After that, pick up the Microsoft passkey from the floor of the kitchen. After that, venture south. If you can do that, doublecheck that the Microsoft safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You begin to take stock of what's in the room.
You scan the room for a Microsoft safe, and you find a Microsoft safe. You shudder, but continue examining the room. You see a closed Microsoft limited edition box. You can make out a shelf. But the thing is empty. It would have been so cool if there was stuff on the shelf.
There is an unblocked exit to the north.
You are carrying: a Microsoft limited edition key and a passkey.

your action:

Response: go north<|im_end|>take Microsoft passkey<|im_end|>go south<|im_end|>lock Microsoft safe with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to go south. Then, attempt to go east. After that, lift the keycard from the floor of the bar. After getting the keycard, check that the locker is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the locker inside the garage. And then, make absolutely sure that the locker in the garage is open. Then, recover the broom from the locker inside the garage. And then, place the broom on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place. The room is well lit.
You see a locker. A locker... Is that really what you were looking for? Look out! It's a- oh, never mind, it's just a suitcase. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is typical. On the stand you see a carrot, a fondue and a shoe. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
There is a top hat on the floor.
You are carrying: a passkey, a Henderson's style latchkey and a fly larva.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First, it would be a great idea if you could venture north. Then, take the lightbulb from the spherical locker. Then, try to venture south. That done, put the lightbulb on the platter in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one.
You make out a type 9 locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a platter. But there isn't a thing on it. Hey, want to see a pan? Look over there, a pan. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a garlic clove, a cauliflower, a fork and a spork on the floor.
You are carrying: a type 9 passkey.

your action:

Response: go north<|im_end|>take lightbulb from spherical locker<|im_end|>go south<|im_end|>put lightbulb on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the type 3 passkey from the crate within the pantry. If you can get your hands on the type 3 passkey, venture east. After that, make sure that the type 3 safe is closed. After that, Place the type 3 passkey into the type 3 safe inside the studio to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. The room is well lit.
You can make out an opened crate here. The crate contains a type 3 passkey. You can make out a locker. The locker is empty, what a horrible day! You make out a chest. The chest is empty, what a horrible day!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take type 3 passkey from crate<|im_end|>go east<|im_end|>close type 3 safe<|im_end|>lock type 3 safe with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, try to head north. Then, pick up the type 0 latchkey from the floor of the office. After picking up the type 0 latchkey, venture south. With that over with, look and see that the type 0 chest is locked with the type 0 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
You can see a type 0 chest. You hear a noise behind you and spin around, but you can't see anything other than a box. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is usual. But there isn't a thing on it. You see a workbench. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying: a fondue, a key and an Advent Calendar.

your action:

Response: go north<|im_end|>take type 0 latchkey<|im_end|>go south<|im_end|>lock type 0 chest with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, try to venture north. If you can get through with that, make an effort to go east. If you can succeed at that, make an attempt to take a trip south. And then, pick up the nest of insects from the trunk in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of insects from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the Canadian passkey from the display inside the vault. After taking the Canadian passkey, head east. With that accomplished, lock the Canadian locker within the salon with the Canadian passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
This is going to sound unbelievable, but you've just entered a salon. You can barely contain your excitement.
You scan the room, seeing a Canadian locker. Were you looking for a coffer? Because look over there, it's a coffer. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a mantle. The mantle is usual. On the mantle you can see a butterfly. Oh wow! Is that what I think it is? It is! It's a bench. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
There is a manuscript on the floor.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>take Canadian passkey from display<|im_end|>go east<|im_end|>lock Canadian locker with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel south. Once you get around to doing that, attempt to venture east. After that, pick-up the passkey from the floor of the laundry place. And then, assure that the gateway in the laundry place is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to go to the east. After that, make sure that the safe is ajar. And then, pick up the Microsoft limited edition key from the safe. After that, unlock the Microsoft limited edition locker within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Microsoft limited edition key from safe<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. And then, pick-up the keycard from the floor of the chamber. And then, unlock the safe within the chamber. If you have unlocked the safe, open the safe in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in an usual kind of place. That is to say, you're in a spare room.
You can see a closed Microsoft limited edition locker. You can make out an opened display here. The display is empty, what a horrible day!
There is an unblocked exit to the south.
There is a frisbee on the floor.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, make an attempt to go to the south. Next, take a trip east. With that over with, make an effort to travel south. And then, pick up the sponge from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You can barely contain your excitement.
Oh, great. Here's a table. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the rectangular locker is unlocked. After that, ensure that the rectangular locker is open. After that, take the butterfly from the rectangular locker. Then, put the butterfly on the desk within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You can see a rectangular locker. You can see a desk. You see a stick of butter on the desk. You make out a shelf. You can't really describe the shelf besides that it's ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the type 2 key from the floor of the shower. After taking the type 2 key, unlock the type 2 chest in the shower. And then, ensure that the type 2 chest is open. And then, pick up the mop from the type 2 chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the shower.
Oh, great. Here's a type 2 chest. You see a spherical locker. You can see a table. The table is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
There is a type 2 key and a spherical latchkey on the floor.
You are carrying: a worm.

your action:

Response: take type 2 key<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take mop from type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the non-euclidean locker with the non-euclidean key. After that, make absolutely sure that the non-euclidean locker inside the pantry is wide open. After opening the non-euclidean locker, pick up the golf club from the non-euclidean locker. And then, put the golf club on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You begin to take stock of what's in the room.
Look over there! a non-euclidean locker. As if things weren't amazing enough already, you can even see a rack. The rack is usual. The rack appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take golf club from non-euclidean locker<|im_end|>put golf club on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to head east. And then, attempt to venture north. Once you do that, pick up the teaspoon from the floor of the cookery. And then, you can place the teaspoon into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take teaspoon<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. Once you get around to doing that, recover the passkey from the floor of the lounge. After that, venture east. Then, make sure that the box inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You see a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. And then, take a trip south. With that over with, attempt to venture east. And then, pick-up the bowl from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You start to take note of what's in the room.
There is a closed passageway leading south. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the non-euclidean safe within the kitchenette with the non-euclidean latchkey. Then, ensure that the non-euclidean safe is open. Once you have opened the non-euclidean safe, retrieve the worm from the non-euclidean safe within the kitchenette. And then, put the worm on the plate inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You begin to take stock of what's here.
You can make out a locked non-euclidean safe close by. You see a plate. You see a shadfly on the plate. You scan the room, seeing a pan. The pan is usual. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take worm from non-euclidean safe<|im_end|>put worm on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, venture south. Next, recover the nest of beetles from the box in the recreation zone. Then, try to venture east. And then, drop the nest of beetles on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of beetles from box<|im_end|>go east<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an effort to go east. And then, go south. And then, take a trip west. Then, pick up the nest of kittens from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
There is an open portal leading south. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of kittens from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. After that, lift the fudge scented key from the floor of the dish-pit. After that, unlock the fudge scented door inside the dish-pit. After that, ensure that the fudge scented door is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented key<|im_end|>unlock fudge scented door with fudge scented key<|im_end|>open fudge scented door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to recover the type 3 keycard from the bureau. Then, make an effort to go to the east. That done, make absolutely sure that the type 3 locker is shut. And then, doublecheck that the type 3 locker within the spare room is locked with the type 3 keycard. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can see an opened bureau. The bureau contains a type 3 keycard. You check the price tag glued to the bureau. A hundred bucks?! That's ridiculous! I got this person who works for a company who could get you one of those for 95 bucks!
There is an unblocked exit to the east.
There is a pizza on the floor.
You are carrying: an apple and a nest of toads.

your action:

Response: take type 3 keycard from bureau<|im_end|>go east<|im_end|>close type 3 locker<|im_end|>lock type 3 locker with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, venture east. With that over with, open the box. And then, take the durian from the box. After stealing the durian, eat the durian. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You have entered the most normal of all possible washrooms.
You can make out a locker. You can make out a non-euclidean locker. You can make out an opened cabinet right there by you. The cabinet is empty! What a waste of a day!
You need an unblocked exit? You should try going east.
There is a key and an iron on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>open box<|im_end|>take durian from box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, attempt to venture north. Then, try to take a trip west. Then, make absolutely sure that the box is closed. And then, doublecheck that the box inside the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, try to go south. Then, make an effort to venture east. If you can succeed at that, retrieve the latchkey from the stand in the studio. And then, lock the box within the studio with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from stand<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture south. If you can get around to doing that, make an effort to go to the east. Once you succeed at that, move north. Next, close the trunk inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip west. And then, take the berry from the shelf in the spare room. After that, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take berry from shelf<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the latchkey from the floor of the cookhouse. If you can get your hands on the latchkey, unlock the chest within the cookhouse with the latchkey. Then, open the chest in the cookhouse. Then, take the kettle from the chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You smell a hideous smell, and follow it to a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker is empty, what a horrible day! You see a gleam over in a corner, where you can see a fridge.
There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a berry and a key.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. Okay, and then, try to venture east. That done, pick up the fondue from the floor of the chamber. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
There is an open hatch leading north. There is an open portal leading west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker is open. And then, pick up the shadfly from the locker within the canteen. After picking up the shadfly, throw the shadfly on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You can make out a locked locker. You make out a closed cabinet nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a latchkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could travel south. That done, recover the Canadian style key from the safe within the study. If you have picked up the Canadian style key, unlock the Canadian style safe with the Canadian style key. And then, ensure that the Canadian style safe inside the study is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You can see a locked American limited edition locker. You make out a locked box close by.
You need an unguarded exit? You should try going south.
There is a loaf of bread and an American limited edition passkey on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>take Canadian style key from safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to go to the west. And then, pick up the fondue from the floor of the kitchenette. Having got the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can make out a chest. You can make out a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it. You make out a table. The table appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a chocolate bar, a salad, a licorice strip and a blanket.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to venture south. And then, try to go west. That done, travel north. Then, ensure that the coffer is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, assure that the safe is unlocked. Then, ensure that the safe in the closet is open. After that, recover the bug from the safe. With the bug, you can deposit the bug into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You can make out an opened usual looking case right there by you. The case is empty, what a horrible day! You can see a locked safe. You can see a counter. But oh no! there's nothing on this piece of junk. Look out! It's a- oh, never mind, it's just a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a keycard and a paper towel.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to venture east. Then, pick up the TextWorld style keycard from the portmanteau. Then, unlock the TextWorld style box. After that, ensure that the TextWorld style box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard from portmanteau<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go west. With that done, take the keycard from the counter within the attic. And then, take a trip east. And then, unlock the locker with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong.
You see a locked locker right there by you. You make out a rack. The rack is usual. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a broom, a mop and a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the type W safe is open. After that, pick up the passkey from the type W safe in the launderette. If you can get your hands on the passkey, make an attempt to go to the east. Then, assure that the safe in the bedchamber is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Look around you. Take it all in. It's not every day someone gets to be in a launderette.
You smell a fine smell, and follow it to a type W safe. You can see an opened case. What a letdown! The case is empty! What's that over there? It looks like it's a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going east.
You are carrying: a type W keycard and a sponge.

your action:

Response: open type W safe<|im_end|>take passkey from type W safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to take a trip south. And then, go to the east. Then, move north. Next, take the insect from the shelf within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the workshop.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, insert the spherical passkey into the spherical box in the kitchenette's lock to unlock it. And then, ensure that the spherical box is open. After you have pulled open the spherical box, pick up the keycard from the spherical box. Then, unlock the safe within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You make out a safe. You make out a locked spherical box close by.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock safe with keycard<|im_end|>