Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. With that done, recover the fly larva from the mantle. After that, try to head east. After that, drop the fly larva on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
Hey, want to see a platter? Look over there, a platter. The platter is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a key.

your action:

Response: go west<|im_end|>take fly larva from mantle<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the east. Then, make an attempt to go to the south. Then, venture west. After that, recover the shirt from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the key from the portmanteau. Then, unlock the chest within the workshop with the key. Then, open the chest. If you have pulled open the chest, recover the folder from the chest inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You bend down to tie your shoe. When you stand up, you notice a chest. You can make out a portmanteau. The portmanteau contains a key.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from portmanteau<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the formless latchkey from the trunk in the cubicle. Then, check that the formless safe is unlocked with the formless latchkey. And then, make sure that the formless safe within the cubicle is ajar. Having opened the formless safe, recover the keyboard from the formless safe inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You make out a locked formless safe here. You make out a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The trunk contains a formless latchkey. Wow, isn't TextWorld just the best?
There is a closed gate leading east. There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take formless latchkey from trunk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take keyboard from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go west. Then, go to the south. And then, take a trip east. Okay, and then, retrieve the broom from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the floor of the kitchen. And then, make sure that the locker is unlocked. After that, ensure that the locker in the kitchen is open. And then, you can put the bug into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You can barely contain your excitement.
You see a locked locker. You can see a cake scented locker. You see a gleam over in a corner, where you can see a bowl. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a loaf of bread, a licorice strip and a bug.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Then, lift the non-euclidean passkey from the floor of the workshop. After that, make an attempt to take a trip east. That done, lock the non-euclidean locker within the cookery with the non-euclidean passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. You can barely contain your excitement.
You see a non-euclidean locker.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. With that done, retrieve the American keycard from the bowl. Then, go to the east. Then, lock the American box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed American box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American keycard from bowl<|im_end|>go east<|im_end|>lock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, insert the non-euclidean key into the non-euclidean gateway in the workshop's lock to unlock it. And then, ensure that the non-euclidean gateway is open. And then, make an attempt to travel east. With that accomplished, lift the sponge from the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. I guess you better just go and list everything you see here.
There is a closed non-euclidean gateway leading east. There is an unblocked exit to the north.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the Henderson's keycard from the floor of the spare room. If you can get your hands on the Henderson's keycard, attempt to venture east. If you can do that, unlock the Henderson's box. And then, ensure that the Henderson's box in the chamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You can make out an opened chest close by. What a letdown! The chest is empty! Were you looking for a workbench? Because look over there, it's a workbench. But there isn't a thing on it. It would have been so cool if there was stuff on the workbench. You can see a table. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the east.
There is a Henderson's keycard and a key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's keycard<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, try to go west. After that, lift the keycard from the floor of the studio. Having picked up the keycard, go east. After that, look and see that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a locker? Look over there, a locker. Oh wow! Is that what I think it is? It is! It's a fridge. You can't wait to tell the folks at home about this! The fridge contains a glass. Make a note of this, you might have to put stuff on or in it later on. You hear a noise behind you and spin around, but you can't see anything other than a bowl. The bowl is standard. But the thing is empty. You scan the room, seeing a table. Wow, isn't TextWorld just the best? The table is ordinary. Unfortunately, there isn't a thing on it. You see a board. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an onion and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the staple from the case. If you can get your hands on the staple, make an effort to go south. Then, ensure that the box is open. And then, you can put the staple inside the box in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You can see an opened case, which looks typical, nearby. The case contains a staple and a Quote of the Day Calendar. Look over there! a portmanteau. Wow, isn't TextWorld just the best? The portmanteau is empty, what a horrible day! You make out a mantelpiece. You see a cd on the mantelpiece. You scan the room for a mantle, and you find a mantle. The mantle is usual. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it! You can make out an armchair. You wonder idly who left that here. The armchair is normal. The armchair appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a broom.

your action:

Response: take staple from case<|im_end|>go south<|im_end|>open box<|im_end|>insert staple into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, go to the east. Following that, pick-up the keycard from the floor of the vault. And then, unlock the locker inside the vault. Then, make absolutely sure that the locker within the vault is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a burger.
There is an unblocked exit to the east.
There is a peanut, a keyboard and a stapler on the floor.
You are carrying: a stick of butter, a legume and a worm.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the locker is unlocked. Then, ensure that the locker inside the recreation zone is open. After that, recover the key from the locker in the recreation zone. After that, make sure that the safe in the recreation zone is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You see a safe. You can see a locked locker. You see a gleam over in a corner, where you can see a type M locker. You see a dresser! Look out! It's a- oh, never mind, it's just a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a passkey, a type M passkey and a ladle.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, take a trip south. After that, move south. Once you get through with that, make an effort to go east. Following that, look and see that the trunk is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture south. Then, open the Henderson's style box. If you have pulled open the Henderson's style box, take the key from the Henderson's style box inside the closet. And then, look and see that the chest within the closet is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You can barely contain your excitement.
You can see a locked box in the corner. You can see a chair. The chair is standard. But the thing is empty. You see a stand. The stand is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a lavender scented keycard and a bug.

your action:

Response: go south<|im_end|>open Henderson's style box<|im_end|>take key from Henderson's style box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, unlock the box with the passkey. And then, doublecheck that the box is ajar. Then, pick up the banana from the box inside the chamber. Then, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. You begin to take stock of what's here.
You see a locked box. You can see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. Empty! What kind of nightmare TextWorld is this? Were you looking for a couch? Because look over there, it's a couch. You see a grape on the couch.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take banana from box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, make an effort to head west. Once you accomplish that, pick up the backup calendar from the case within the workshop. And then, move east. And then, throw the backup calendar on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Welcome to the washroom.
You can see a board. The board is standard. On the board you can see a loaf of bread, a paper towel, a shadfly and an insect.
There is an exit to the west. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying: a fondue and a type H key.

your action:

Response: go west<|im_end|>take backup calendar from case<|im_end|>go east<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, head north. And then, pick up the latchkey from the rack. After that, make an effort to head south. After that, look and see the safe inside the closet is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take the keycard from the rack. After taking the keycard, assure that the box in the sauna is unlocked with the keycard. If you have unlocked the box, ensure that the box in the sauna is open. And then, pick up the bug from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into a normal one. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a box. What's that over there? It looks like it's a rack. You see a keycard on the rack.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to go north. Then, make an effort to move east. With that accomplished, retrieve the grape from the floor of the chamber. And then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. Next, move south. That done, try to take a trip west. Following that, recover the lampshade from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You can see a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move east. And then, go to the south. With that over with, make an attempt to go to the west. And then, make absolutely sure that the drawer inside the launderette is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. The room is well lit.
There is a closed hatch leading west. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
There is a pizza on the floor.
You are carrying: a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the floor of the study. And then, check that the chest is unlocked with the latchkey. Once you have unlocked the chest, make absolutely sure that the chest is open. And then, retrieve the cd from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place. I guess you better just go and list everything you see here.
You can make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a formless chest. You see a locked Canadian style locker.
There is an unguarded exit to the north.
There is a banana, a peanut and a latchkey on the floor.
You are carrying: a candy bar, a formless passkey and a spherical keycard.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the key from the rack in the steam room. With the key, try to take a trip east. And then, unlock the locker. Then, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You have walked into a steam room. Not the steam room you'd expect. No, this is a steam room.
You hear a noise behind you and spin around, but you can't see anything other than a case. The case is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a rack. The rack is normal. On the rack you see a key.
You need an unguarded exit? You should try going east.
There is a kiwi and a cashew on the floor.
You are carrying: an onion and a Microsoft style key.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. That done, pick-up the vacuum from the floor of the steam room. After that, attempt to go to the east. Once you manage that, you can place the vacuum into the chest within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You shudder, but continue examining the room. What a letdown! The chest is empty! You see an opened standard looking fridge in the room. The fridge contains a keycard. You see a locked box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a loaf of bread and a bug on the floor.
You are carrying: a TextWorld limited edition keycard and a tv.

your action:

Response: go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>insert vacuum into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to move west. Then, pick-up the keycard from the floor of the workshop. And then, make an attempt to go to the east. Then, check that the safe inside the cubicle is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe. Now why would someone leave that there? You can make out a desk. The desk is ordinary. But the thing is empty, unfortunately. You scan the room for a stand, and you find a stand! But the thing is empty. You swear loudly. You can see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. The bookshelf is normal. But the thing is empty. You make out a mantelpiece. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying: a nest of bats, a whisk and a nest of toads.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, pick-up the Henderson's passkey from the floor of the studio. With the Henderson's passkey, go to the south. With that done, make sure that the Henderson's chest is closed. After closing the Henderson's chest, make it so that the Henderson's chest is locked with the Henderson's passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You can make out a safe. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going south.
There is a Henderson's passkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's passkey<|im_end|>go south<|im_end|>close Henderson's chest<|im_end|>lock Henderson's chest with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First stop, make an effort to move south. With that accomplished, make absolutely sure that the box in the recreation zone is ajar. After that, take the key from the box in the recreation zone. Then, doublecheck that the chest in the recreation zone is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You can make out a portmanteau! The portmanteau is empty, what a horrible day! You make out a couch. The couch is usual. On the couch you make out a tv, a shadfly and an insect. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a candy bar and a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go south. Once you succeed at that, travel east. Once you get around to doing that, take the loaf of bread from the case. After you have got the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am excited to announce that you are now in the kitchenette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: an elderberry.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from case<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First step, unlock the lavender scented safe within the vault. Then, make absolutely sure that the lavender scented safe is ajar. And then, pick up the Henderson's style passkey from the lavender scented safe within the vault. After that, check that the Henderson's style safe is unlocked with the Henderson's style passkey. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You see a Henderson's style safe. There's something strange about this being here, but you can't put your finger on it. You make out a locked lavender scented safe. You make out a shelf. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf. You see a workbench. What a great pairing of adjectives and nouns! Unfortunately, there isn't a thing on it. This always happens!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a worm on the floor.
You are carrying: a lavender scented passkey and a monitor.

your action:

Response: unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take Henderson's style passkey from lavender scented safe<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the portal is unlocked. And then, open the portal. Then, move east. And then, lock the TextWorld safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You make another one of your grand eccentric entrances into a kitchen.
There is a closed portal leading east. There is a closed hatch leading south.
You are carrying: a TextWorld passkey and a passkey.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>lock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel west. Then, pick up the licorice strip from the pan in the canteen. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here.
You make out a plate. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.
There is an exit to the west. Don't worry, it is unblocked.
There is a garlic clove, a spoon and a coffee cup on the floor.
You are carrying: a chocolate bar, a nest of earwigs and a shadfly.

your action:

Response: go west<|im_end|>take licorice strip from pan<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head east. Then, try to take a trip north. With that accomplished, head west. After that, recover the butterfly from the chair within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have walked into a recreation zone. Not the recreation zone you'd expect. No, this is a recreation zone. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip south. After that, try to take a trip south. With that done, venture west. With that done, ensure that the hatch inside the garage is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying: a printer.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head west. After that, pick-up the pair of headphones from the floor of the basement. Then, take a trip east. And then, rest the pair of headphones on the desk. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. The room is well lit.
Were you looking for a type 4 safe? Because look over there, it's a type 4 safe. You see a spherical box. You scan the room, seeing a desk. The desk appears to be empty. Were you looking for a shelf? Because look over there, it's a shelf. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You need an unblocked exit? You should try going west.
There is a type 4 key and a manuscript on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>put pair of headphones on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Once you accomplish that, make an effort to head east. After that, travel south. Then, recover the telephone from the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take telephone from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, pick-up the keycard from the floor of the cookhouse. After that, attempt to head south. And then, assure that the box is closed. Then, make absolutely sure the box inside the spare room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. I guess you better just go and list everything you see here.
Look over there! a chest. The chest is empty! This is the worst thing that could possibly happen, ever! Look over there! a cabinet. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this? You can see an opened freezer. The freezer is empty, what a horrible day! You make out a shelf. However, the shelf, like an empty shelf, has nothing on it. You see a table. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a legume, a candy bar and a keycard on the floor.
You are carrying: a stick of butter and a latchkey.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be fantastic if you could open the box. Then, retrieve the keycard from the box. And then, make an effort to take a trip south. After that, check that the chest is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You see a box. You can make out a locked typical looking safe in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. After that, pick-up the worm from the floor of the laundry place. After that, make an effort to travel west. And then, toss the worm on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm<|im_end|>go west<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an effort to travel east. And then, make absolutely sure that the safe is opened. After opening the safe, recover the latchkey from the safe within the steam room. And then, make it so that the box inside the steam room is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an open portal leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to head west. Then, take a trip south. After that, attempt to venture east. Then, recover the Quote of the Day Calendar from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an open gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, unlock the locker inside the laundromat. After that, ensure that the locker is open. Then, retrieve the worm from the locker inside the laundromat. And then, deposit the worm on the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You can make out a locker. You make out a fudge scented chest. You make out a shelf. But oh no! there's nothing on this piece of junk. You see a table. But there isn't a thing on it. It would have been so cool if there was stuff on the table. You see a gleam over in a corner, where you can see a bench. But the thing is empty, unfortunately. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a broccoli, a passkey and a fudge scented latchkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an effort to go to the north. That done, make an effort to take a trip west. With that accomplished, pick up the key from the locker within the salon. After that, make sure that the door is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from locker<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. With that accomplished, make an effort to travel north. Then, make an attempt to travel east. After that, doublecheck that the refrigerator in the cookery is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. Following that, recover the lightbulb from the locker. Then, make an attempt to go to the south. Then, toss the lightbulb on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
I am obligated to announce that you are now in the spare room. You start to take note of what's in the room.
You can make out a safe. Empty! What kind of nightmare TextWorld is this? You can see a shelf. The shelf is normal. The shelf appears to be empty.
You need an unblocked exit? You should try going north.
There is a pair of headphones on the floor.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take lightbulb from locker<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could open the safe. After pulling open the safe, pick up the type Y key from the safe in the cellar. After that, head east. After that, look and see that the type Y safe within the sauna is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You can make out a display. Look out! It's a- oh, never mind, it's just a counter. But there isn't a thing on it.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: open safe<|im_end|>take type Y key from safe<|im_end|>go east<|im_end|>unlock type Y safe with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to venture west. And then, recover the keycard from the recliner within the lounge. And then, head east. Then, insert the keycard into the chest inside the bedchamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. Let's see what's in here.
You see a locked typical looking chest close by. You can see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? The mantelpiece is standard. But the thing is empty, unfortunately. Hm. Oh well You can see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. The bookshelf is standard. The bookshelf appears to be empty. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pillow and a dvd on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from recliner<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, look and see that the portal is ajar. After that, take a trip west. Next, retrieve the formless key from the freezer. And then, unlock the formless box in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading west. There is an open door leading south.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take formless key from freezer<|im_end|>unlock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. And then, unlock the locker with the key. And then, doublecheck that the locker is ajar. And then, retrieve the pair of headphones from the locker in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a loaf of bread and a peanut on the floor.
You are carrying: a chocolate bar, a cashew, a key and a shadfly.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to travel west. Then, recover the iron from the American limited edition safe inside the launderette. After you have taken the iron, move east. After that, you can deposit the iron into the coffer in the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. The room is well lit.
You make out an opened coffer. Empty! What kind of nightmare TextWorld is this? You see a formless box.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: an American limited edition keycard.

your action:

Response: go west<|im_end|>take iron from American limited edition safe<|im_end|>go east<|im_end|>insert iron into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to venture west. Then, move north. And then, try to go east. Then, take the laptop from the box inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the box in the bedroom is ajar. After that, retrieve the cd from the box in the bedroom. After that, make an effort to head east. After that, rest the cd on the couch inside the bar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a closed box close by.
There is an unguarded exit to the east.
You are carrying: a formless latchkey and a key.

your action:

Response: open box<|im_end|>take cd from box<|im_end|>go east<|im_end|>put cd on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an effort to go to the west. And then, pick up the keycard from the bed stand. And then, attempt to go to the east. With that over with, check that the box is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a locked box. You can see a bookshelf. The bookshelf is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mouse on the floor.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. If you can get through with that, pick-up the Comic Strip Calendar from the floor of the office. After that, go to the south. Then, place the Comic Strip Calendar into the suitcase within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
An open suitcase is here. The suitcase is empty, what a horrible day! You see an opened display in the corner. What a letdown! The display is empty! You can see a closed locker. You can make out a locked coffer.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take Comic Strip Calendar<|im_end|>go south<|im_end|>insert Comic Strip Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Next, ensure that the coffer is open. And then, retrieve the Comic Strip Calendar from the coffer in the workshop. Then, put the Comic Strip Calendar on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have come into a kitchenette. Not the kitchenette you'd expect. No, this is a kitchenette. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take Comic Strip Calendar from coffer<|im_end|>put Comic Strip Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, take a trip east. And then, retrieve the Henderson's key from the stand. After that, doublecheck that the Henderson's safe in the bedchamber is unlocked with the Henderson's key. After that, open the Henderson's safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
Hey, want to see a chest? Look over there, a chest. What a letdown! The chest is empty! As if things weren't amazing enough already, you can even see a bench. Make a note of this, you might have to put stuff on or in it later on. You see a plant on the bench. You can make out a desk. Unfortunately, there isn't a thing on it. You can see a couch. Looks like someone's already been here and taken everything off it, though. You see a bed. The bed is normal. The bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take Henderson's key from stand<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, take a trip west. And then, retrieve the cane from the trunk inside the cellar. Then, head east. Okay, and then, drop the cane on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a mantle. You see a fly larva on the mantle.
There is an exit to the west. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a hat.

your action:

Response: go west<|im_end|>take cane from trunk<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, recover the spherical latchkey from the chair inside the studio. And then, move south. Then, look and see that the spherical chest within the dish-pit is closed. And then, look and see that the spherical chest inside the dish-pit is locked with the spherical latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You have entered the most standard of all possible studios.
You make out a bureau. What a letdown! The bureau is empty! You can make out a chair. You see a spherical latchkey on the chair.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a mop.

your action:

Response: take spherical latchkey from chair<|im_end|>go south<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could unlock the spherical gateway. And then, ensure that the spherical gateway is open. After that, head east. And then, drop the worm on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
There is a closed spherical gateway leading east. There is a closed hatch leading north.
You are carrying: a spherical keycard and a worm.

your action:

Response: unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could venture south. Then, go east. Then, try to travel north. And then, retrieve the book from the bureau inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take book from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to retrieve the keycard from the rectangular box. After that, make an effort to move south. After that, make sure that the safe in the washroom is closed. And then, Put the keycard into the safe inside the washroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You see a rectangular box. Something scurries by right in the corner of your eye. Probably nothing. The rectangular box contains a keycard and a rectangular latchkey.
You need an unblocked exit? You should try going south.
There is a legume on the floor.
You are carrying: a loaf of bread.

your action:

Response: take keycard from rectangular box<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel north. After that, pick-up the hat from the floor of the vault. After that, go to the south. After that, you can place the hat into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place. You can barely contain your excitement.
You see an opened cabinet. The cabinet is empty, what a horrible day! You see a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You can see a locked TextWorld safe, which looks standard, in the room. You see a board. You see a TextWorld passkey on the board.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a whisk.

your action:

Response: go north<|im_end|>take hat<|im_end|>go south<|im_end|>insert hat into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel south. If you can finish that, travel east. With that accomplished, take the fly larva from the fridge. With the fly larva, ditch the fly larva on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from fridge<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the rectangular chest within the office is unlocked with the rectangular latchkey. After you have unlocked the rectangular chest, open the rectangular chest in the office. And then, retrieve the Advent Calendar from the rectangular chest in the office. And then, sit the Advent Calendar on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
Were you looking for a rectangular chest? Because look over there, it's a rectangular chest. You can see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You can see a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is usual. Unfortunately, there isn't a thing on it. Were you looking for a mantle? Because look over there, it's a mantle. But the thing is empty. You can make out a table. The table is typical. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a rectangular latchkey and a lightbulb.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Advent Calendar from rectangular chest<|im_end|>put Advent Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box with the passkey. And then, open the box. After that, recover the lampshade from the box in the garage. With the lampshade, ditch the lampshade on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a box, and you find a box. You see a workbench. The workbench is standard. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pair of pants on the floor.
You are carrying: an apple, a passkey and a ladle.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to take the passkey from the bar. If you can get your hands on the passkey, go to the east. Then, insert the passkey into the box's lock to unlock it. And then, look and see that the box inside the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a closed locker in the corner. You can make out a bar. You see a passkey and a worm on the bar.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key and a nest of beetles on the floor.
You are carrying: a licorice strip.

your action:

Response: take passkey from bar<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, go south. After that, make an effort to move south. After that, try to go west. Then, pick-up the shoe from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an attempt to go to the east. Then, open the Canadian style locker in the cellar. Having opened the Canadian style locker, retrieve the pair of headphones from the Canadian style locker in the cellar. If you have taken the pair of headphones, rest the pair of headphones on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty ordinary here. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a Canadian style keycard.

your action:

Response: go east<|im_end|>open Canadian style locker<|im_end|>take pair of headphones from Canadian style locker<|im_end|>put pair of headphones on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go south. And then, go west. Okay, and then, head north. After that, retrieve the teaspoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
There is a closed door leading west. There is an open gateway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick-up the Henderson's key from the floor of the office. And then, make absolutely sure that the Henderson's chest inside the office is unlocked with the Henderson's key. After unlocking the Henderson's chest, ensure that the Henderson's chest is open. Then, take the shadfly from the Henderson's chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a Henderson's chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a locked type 7 safe.
There is an unguarded exit to the north.
There is a stick of butter and a Henderson's key on the floor.
You are carrying: a type 7 passkey and a vanilla scented latchkey.

your action:

Response: take Henderson's key<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take shadfly from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture east. Then, go south. And then, retrieve the American limited edition latchkey from the stand inside the garage. And then, make it so that the American limited edition chest in the garage is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take American limited edition latchkey from stand<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the Microsoft chest is unlocked with the Microsoft keycard. And then, ensure that the Microsoft chest is open. Then, retrieve the fondue from the Microsoft chest. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You have come into a playroom. Not the playroom you'd expect. No, this is a playroom.
Oh wow! Is that what I think it is? It is! It's a Microsoft chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take fondue from Microsoft chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go north. Next, make an effort to take a trip east. With that done, retrieve the paper towel from the drawer inside the steam room. Then, sit the paper towel on the rack in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take paper towel from drawer<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, attempt to move south. With that accomplished, check that the safe in the restroom is unlocked with the passkey. After that, look and see that the safe in the restroom is wide open. Then, pick up the sponge from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. The bench is normal. On the bench you can make out a grape, a mop and a fly larva. You can see a shelf. The shelf appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a licorice strip, a chocolate bar and a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make an effort to go to the east. Then, make sure that the chest is ajar. And then, pick up the monitor from the chest within the bedchamber. Then, place the monitor into the type 6 locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a type L passkey and a TextWorld style keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>insert monitor into type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the portmanteau. After that, make an attempt to head east. With that over with, close the chest. And then, make it so that the chest is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the parlor.
If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. Hmmm... what else, what else? The portmanteau contains a latchkey. You see an opened trunk. The trunk contains a book. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: take latchkey from portmanteau<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to go east. Then, doublecheck that the type Y box is opened. After that, retrieve the keycard from the type Y box in the steam room. After getting the keycard, insert the keycard into the locker inside the steam room's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an unblocked exit to the east.
There is a fondue and a keyboard on the floor.
You are carrying: a cucumber, a legume, a type Y keycard, a vanilla scented keycard and a teapot.

your action:

Response: go east<|im_end|>open type Y box<|im_end|>take keycard from type Y box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head north. Following that, venture west. And then, retrieve the cantaloupe from the floor of the chamber. And then, eat the cantaloupe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go west<|im_end|>take cantaloupe<|im_end|>eat cantaloupe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to go south. After that, make an attempt to go to the south. If you can accomplish that, venture east. And then, assure that the dresser in the bar is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a stick of butter and a stapler.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the rectangular locker inside the kitchenette with the rectangular key. And then, ensure that the rectangular locker is open. After that, pick up the apple from the rectangular locker. With the apple, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. Let's see what's in here.
You can make out a rectangular locker. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take apple from rectangular locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, go to the west. After that, pick-up the loaf of bread from the floor of the bedchamber. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the formless passkey from the chest. And then, unlock the formless locker in the dish-pit. Then, open the formless locker inside the dish-pit. Then, recover the knife from the formless locker within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You see a formless locker. You can make out a chest. Now why would someone leave that there? The chest contains a formless passkey and a key.
There is an exit to the north. Don't worry, it is unguarded.
There is a mug on the floor.
You are carrying: a type B passkey, a teacup and a fly larva.

your action:

Response: take formless passkey from chest<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take knife from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, unlock the TextWorld chest. Then, make sure that the TextWorld chest within the study is ajar. After that, retrieve the book from the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
There is a burger and a loaf of bread on the floor.
You are carrying: a TextWorld latchkey, a key, a cd and a paper towel.

your action:

Response: go south<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>take book from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest is open. Then, pick up the keycard from the chest within the cubicle. With the keycard, make an attempt to take a trip east. And then, make it so that the locker in the basement is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. Let's see what's in here.
You can make out a closed chest. Oh, great. Here's a table. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going east.
There is a chocolate bar, a passkey and a pencil on the floor.
You are carrying: a salad and a worm.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move east. With that accomplished, make an attempt to venture north. Then, pick up the key from the couch within the salon. And then, make it so the locker within the salon is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from couch<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Once you succeed at that, take the key from the chest. Then, move north. With that done, look and see that the gateway is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
There is a closed hatch leading east. There is a closed gateway leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take key from chest<|im_end|>go north<|im_end|>lock gateway with key<|im_end|>