Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, look and see that the drawer is ajar. If you have pulled open the drawer, retrieve the spherical keycard from the drawer in the sauna. After getting the spherical keycard, take a trip east. Okay, and then, check that the spherical safe inside the workshop is unlocked with the spherical keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a normal kind of place. That is to say, you're in a sauna. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a drawer. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take spherical keycard from drawer<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to take a trip east. Next, recover the TextWorld key from the floor of the closet. After that, unlock the TextWorld locker in the closet. And then, open the TextWorld locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
You can make out a counter. On the counter you make out a teapot. You can make out a pan. The pan appears to be empty. It would have been so cool if there was stuff on the pan.
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and an insect on the floor.
You are carrying: a fondue, a sandwich and a chocolate bar.

your action:

Response: go east<|im_end|>take TextWorld key<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, unlock the Canadian limited edition safe. Then, look and see that the Canadian limited edition safe in the shower is ajar. Then, take the salad from the Canadian limited edition safe. After picking up the salad, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
A locked Canadian limited edition safe is in the corner. A locked box, which looks typical, is in the room.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue and a sponge on the floor.
You are carrying: a sandwich, a Canadian limited edition passkey, a latchkey and a napkin.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take salad from Canadian limited edition safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head east. After that, unlock the safe within the bar. After that, ensure that the safe within the bar is open. Once you have opened the safe, retrieve the shadfly from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to travel east. Then, make an effort to go to the south. Following that, recover the iron from the dresser within the launderette. With the iron, drop the iron on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take iron from dresser<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to retrieve the TextWorld limited edition passkey from the chair. After that, check that the TextWorld limited edition chest within the office is unlocked with the TextWorld limited edition passkey. After that, doublecheck that the TextWorld limited edition chest inside the office is wide open. After opening the TextWorld limited edition chest, take the keyboard from the TextWorld limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld limited edition chest. There's something strange about this thing being here, but you don't have time to worry about that now. Hey, want to see a chair? Look over there, a chair. The chair is normal. On the chair you see a TextWorld limited edition passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey from chair<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take keyboard from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to venture east. And then, venture north. Then, try to travel west. If you can accomplish that, pick up the napkin from the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel west. Okay, and then, make an attempt to venture north. After that, pick up the cauliflower from the display inside the spare room. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cauliflower from display<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to make an effort to head north. If you can finish that, venture east. Next, recover the keycard from the cabinet within the cookery. With the keycard, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the locker inside the salon. And then, retrieve the type N passkey from the locker in the salon. With the type N passkey, doublecheck that the type N hatch in the salon is unlocked with the type N passkey. After that, ensure that the type N hatch within the salon is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one. You start to take note of what's in the room.
You see a locker.
There is a closed hatch leading north. There is a closed type N hatch leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type N passkey from locker<|im_end|>unlock type N hatch with type N passkey<|im_end|>open type N hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. Next, make absolutely sure that the chest within the chamber is opened. And then, recover the keycard from the chest in the chamber. Then, unlock the portal within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You make another one of your grand eccentric entrances into a spare room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, pick up the passkey from the rack inside the spare room. And then, insert the passkey into the safe in the spare room's lock to unlock it. Then, look and see that the safe in the spare room is wide open. And then, take the nest of spiders from the safe within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You can make out a locked safe. You scan the room, seeing a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a rack. The rack is normal. On the rack you can make out a stick of butter and a passkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, an American style latchkey and a broom.

your action:

Response: take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of spiders from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to head west. Okay, and then, pick up the monitor from the suitcase within the bedroom. And then, go east. And then, you can place the monitor into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from suitcase<|im_end|>go east<|im_end|>insert monitor into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head south. Next, make an effort to go to the east. With that over with, make an effort to go to the north. With that done, pick up the paper towel from the bench within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, make sure that the gate is unlocked. Then, open the gate. And then, try to venture west. Then, make sure that the fridge is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying: a gummy bear and a key.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the box. After that, ensure that the box inside the pantry is open. Then, pick up the Canadian latchkey from the box within the pantry. If you can get your hands on the Canadian latchkey, lock the Canadian safe with the Canadian latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a Canadian safe. You wonder idly who left that here. You can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian latchkey from box<|im_end|>lock Canadian safe with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, take a trip east. With that accomplished, pick up the latchkey from the floor of the attic. And then, check that the door is unlocked with the latchkey. After that, open the door. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the gateway inside the attic is ajar. After pulling open the gateway, go to the south. After that, recover the insect from the floor of the cellar. After that, you can insert the insect inside the crate within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading north. There is a closed gateway leading south.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, pick-up the type F passkey from the floor of the office. Then, go to the east. Then, assure that the type F locker is closed. And then, lock the type F locker with the type F passkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You make out a locked chest close by. Look out! It's a- oh, never mind, it's just a bookshelf. On the bookshelf you can make out a licorice strip. You can see a table. The table is usual. Looks like someone's already been here and taken everything off it, though. You swear loudly.
There is an exit to the east. Don't worry, it is unguarded.
There is a carrot and a type F passkey on the floor.
You are carrying: a stick of butter, a key and a cushion.

your action:

Response: take type F passkey<|im_end|>go east<|im_end|>close type F locker<|im_end|>lock type F locker with type F passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. With that accomplished, take the latchkey from the safe in the steam room. Then, move south. With that over with, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. The room is well lit.
You see a locked chest close by. You can make out an opened box, which looks ordinary, right there by you. The box contains a shadfly. What's that over there? It looks like it's a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a passkey.

your action:

Response: go north<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to move north. Then, take the TextWorld limited edition passkey from the bed within the bedchamber. If you can get your hands on the TextWorld limited edition passkey, venture south. Then, make absolutely sure that the TextWorld limited edition box within the cookhouse is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked TextWorld limited edition box is nearby. You see a refrigerator. You can't wait to tell the folks at home about this! The refrigerator is empty! What a waste of a day! You smell an awful smell, and follow it to a chair. You see a kettle on the chair. You see a platter. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a blanket.

your action:

Response: go north<|im_end|>take TextWorld limited edition passkey from bed<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, attempt to take a trip south. Once you do that, make an attempt to go to the west. Then, make an attempt to travel north. And then, recover the book from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an unblocked exit to the south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move west. With that accomplished, attempt to go north. Then, venture east. Okay, and then, pick-up the knife from the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could head north. With that done, pick up the durian from the floor of the cookhouse. Then, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in an usual kind of place. That is to say, you're in a cubicle.
You bend down to tie your shoe. When you stand up, you notice a bureau. You can make out a bookshelf. The bookshelf is ordinary. But the thing is empty.
There is an unguarded exit to the north.
You are carrying: a burger.

your action:

Response: go north<|im_end|>take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the safe inside the cubicle with the passkey. And then, ensure that the safe is open. After that, take the peanut from the safe in the cubicle. After picking up the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a safe! Were you looking for a cabinet? Because look over there, it's a cabinet. Oh wow! Is that what I think it is? It is! It's an armchair. Unfortunately, there isn't a thing on it. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is typical. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the west.
You are carrying: a cashew and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, try to travel east. If you can do that, make an effort to venture south. And then, recover the passkey from the dresser. After that, unlock the passageway within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from dresser<|im_end|>unlock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, try to head south. And then, take the Henderson's limited edition passkey from the case. If you can get your hands on the Henderson's limited edition passkey, make an effort to move north. After that, check that the Henderson's limited edition safe is unlocked with the Henderson's limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
Oh wow! Is that what I think it is? It is! It's a Henderson's limited edition safe. Now that's what I call TextWorld!
There is a closed gate leading east. There is an open door leading north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition passkey from case<|im_end|>go north<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the non-euclidean key from the floor of the canteen. After taking the non-euclidean key, unlock the non-euclidean locker within the canteen. After unlocking the non-euclidean locker, open the non-euclidean locker within the canteen. Having pulled open the non-euclidean locker, you can place the book inside the non-euclidean locker in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean locker. You check the price tag that the non-euclidean locker's owner still hasn't taken off. Sixty bucks?! That's ridiculous! I got this person, their aunt works for the internet, who could get you one of those for 90 bucks! You see a saucepan! The saucepan is standard. On the saucepan you can see a burger.
You need an unblocked exit? You should try going west.
There is a non-euclidean key and a teaspoon on the floor.
You are carrying: a type 8 latchkey and a book.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>insert book into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, recover the keycard from the chest in the shower. And then, move east. After that, close the locker. Then, make it so that the locker in the bedroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
You can see a chest. The chest contains a keycard and a mop. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a board. The board is ordinary. On the board you can make out a towel and a sponge. You can't wait to tell the folks at home about this! You see a shelf! The shelf appears to be empty. You swear loudly.
There is an unblocked exit to the east.
There is a burger on the floor.
You are carrying: a passkey.

your action:

Response: take keycard from chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. Next, take the passkey from the bookshelf. Then, attempt to go south. Then, make sure that the chest in the basement is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look at that notice! What does it say? It says Welcome to the basement? Well that's cool. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a chest. You wonder idly who left that here. You make out a fresh laundry scented box. You can't wait to tell the folks at home about this! You can make out a stand. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand! oh well.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fresh laundry scented key.

your action:

Response: go north<|im_end|>take passkey from bookshelf<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the locker inside the canteen with the key. After unlocking the locker, ensure that the locker is open. After that, pick up the potato from the locker within the canteen. Then, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You can see a locked locker nearby. You can see a locked box. You can make out a counter. But the thing is empty.
You need an unguarded exit? You should try going north.
There is a cookie and a keycard on the floor.
You are carrying: a key and a fly larva.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take potato from locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to retrieve the passkey from the non-euclidean chest. If you can get your hands on the passkey, move east. Then, close the safe. After closing the safe, lock the safe with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place.
You can make out an opened normal looking non-euclidean chest nearby. The non-euclidean chest contains a passkey and a non-euclidean keycard. You can see a locked Henderson's limited edition box.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew, a burger, a Henderson's limited edition key, a stapler and a bug.

your action:

Response: take passkey from non-euclidean chest<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the coconut from the floor of the parlor. And then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying nothing.

your action:

Response: take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. Then, recover the keyboard from the suitcase in the office. After that, move south. Okay, and then, deposit the keyboard inside the type 2 chest in the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You can make out an opened type 2 chest. The type 2 chest is empty! What a waste of a day! You can make out a recliner. The recliner appears to be empty. You see a bed. Unfortunately, there isn't a thing on it. You can make out a bar. The bar is ordinary. The bar appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 2 key.

your action:

Response: go north<|im_end|>take keyboard from suitcase<|im_end|>go south<|im_end|>insert keyboard into type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to make sure that the suitcase in the cubicle is wide open. After you have opened the suitcase, recover the passkey from the suitcase. After that, make it so that the safe inside the cubicle is unlocked. And then, look and see that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You see a safe. I mean, just wow! Isn't TextWorld just the best? You make out a suitcase. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the American style latchkey from the rack. If you can get your hands on the American style latchkey, make it so that the American style box is unlocked. After that, open the American style box inside the shower. And then, pick up the paper towel from the American style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style box. You see a rack. The rack is normal. On the rack you see an American style latchkey.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style latchkey from rack<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take paper towel from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, retrieve the pillow from the safe inside the bedchamber. Then, go north. Then, head west. And then, deposit the pillow on the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
As if things weren't amazing enough already, you can even see a safe. The light flickers for a second, but nothing else happens. The safe contains a pillow. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: take pillow from safe<|im_end|>go north<|im_end|>go west<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel west. And then, recover the paper towel from the table within the laundromat. Then, take a trip east. After that, drop the paper towel on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You're not going to believe this, but you've just entered a pantry.
As if things weren't amazing enough already, you can even see a trunk. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You see a worm on the workbench. You see a stand. The stand is normal. The stand appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a fondue.

your action:

Response: go west<|im_end|>take paper towel from table<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the east. And then, ensure that the trunk within the bathroom is open. And then, take the iron from the trunk. And then, place the iron on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
There is an open gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take iron from trunk<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the pencil from the floor of the studio. After that, move south. Next, attempt to take a trip west. Then, you can put the pencil into the locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: take pencil<|im_end|>go south<|im_end|>go west<|im_end|>insert pencil into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. After that, pick up the lavender scented key from the floor of the cellar. After that, make an effort to venture south. Okay, and then, look and see the lavender scented locker inside the office is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a lavender scented locker! You see an opened display nearby. The display contains a binder.
There is an unblocked exit to the north.
You are carrying: a candy bar, a legume and a paper towel.

your action:

Response: go north<|im_end|>take lavender scented key<|im_end|>go south<|im_end|>lock lavender scented locker with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to go to the south. With that done, make an effort to take a trip west. And then, retrieve the nest of spiders from the drawer. After that, ditch the nest of spiders on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
There is an open hatch leading north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take nest of spiders from drawer<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to check that the type L safe within the cookhouse is unlocked with the type L latchkey. Then, make sure that the type L safe is open. Then, pick up the shadfly from the type L safe. After that, you can place the shadfly inside the fridge inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a fridge. What a letdown! The fridge is empty! You can see a locked typical looking type L safe right there by you. Were you looking for a board? Because look over there, it's a board. However, the board, like an empty board, has nothing on it. Aw, and here you were, all excited for there to be things on it! Oh, great. Here's a plate. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a type L latchkey, a rectangular keycard and a mop.

your action:

Response: unlock type L safe with type L latchkey<|im_end|>open type L safe<|im_end|>take shadfly from type L safe<|im_end|>insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to venture west. That done, lift the type 1 keycard from the floor of the basement. After that, move east. After that, check that the type 1 chest is unlocked with the type 1 keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
You can see a locked normal looking type 1 chest close by. You can make out a box. You make out a locked locker in the corner. You can make out a locked fridge here.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take type 1 keycard<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, move north. Next, make an effort to move east. And then, pick up the stapler from the display. After that, ditch the stapler on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You start to take note of what's in the room.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take stapler from display<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip south. And then, recover the potato from the chair inside the canteen. Then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in a place we're calling a washroom.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take potato from chair<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head west. Once you get around to doing that, take the golf club from the safe in the pantry. After taking the golf club, take a trip east. Once you do that, ditch the golf club on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have sauntered into, you had to walk into a typical one.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take golf club from safe<|im_end|>go east<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the west. And then, try to go to the north. If you can get around to doing that, retrieve the sandwich from the counter. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You need an unblocked exit? You should try going west.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take sandwich from counter<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to pick up the latchkey from the suitcase. Then, make it so that the box within the cellar is unlocked with the latchkey. After that, ensure that the box is open. After that, pick up the shirt from the box inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You make out a box. You wonder idly who left that here. You scan the room, seeing a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The suitcase contains a latchkey. You shudder, but continue examining the room. You make out a workbench. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: take latchkey from suitcase<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to head north. And then, try to move east. And then, head south. And then, pick up the insect from the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying: a golf tee.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the north. And then, lift the tv from the floor of the bar. And then, make an effort to head south. After that, you can deposit the tv into the box within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. The room is well lit.
You can see an opened box. Empty! What kind of nightmare TextWorld is this? You make out an opened bureau close by. The bureau contains a cookie. Classic TextWorld. You can make out an opened safe. The safe contains a Quote of the Day Calendar. You see a table. The table is ordinary. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a nest of bats.

your action:

Response: go north<|im_end|>take tv<|im_end|>go south<|im_end|>insert tv into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to move south. That done, make sure that the hatch in the launderette is wide open. And then, try to head east. Okay, and then, open the cabinet in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head west. With that over with, make an attempt to go to the north. That done, go to the east. Then, close the chest in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
You make out a saucepan. You shudder, but continue examining the saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to venture south. And then, try to head west. That done, retrieve the butterfly from the bookshelf in the chamber. With the butterfly, place the butterfly on the bench inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. I guess you better just go and list everything you see here.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take butterfly from bookshelf<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to travel south. If you can get through with that, pick up the Microsoft style key from the workbench within the garage. Then, doublecheck that the Microsoft style locker is unlocked. If you have unlocked the Microsoft style locker, ensure that the Microsoft style locker within the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
You make out a cuboid box. The cuboid box contains a chocolate bar and a cuboid latchkey. An open cabinet is in the corner. What a letdown! The cabinet is empty!
There is an unblocked exit to the south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>take Microsoft style key from workbench<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the Henderson's keycard from the chest. And then, take a trip south. And then, close the Henderson's locker. And then, assure that the Henderson's locker within the office is locked with the Henderson's keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You can make out an opened chest in the room. The chest contains a Henderson's keycard and a Quote of the Day Calendar. You make out a locker. I mean, just wow! Isn't TextWorld just the best? The locker contains a latchkey and a passkey. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the south.
You are carrying: a sandwich.

your action:

Response: take Henderson's keycard from chest<|im_end|>go south<|im_end|>close Henderson's locker<|im_end|>lock Henderson's locker with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, move east. After that, check that the box is unlocked with the passkey. And then, open the box. After that, take the glass from the box inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
There is an unguarded exit to the east.
There is an insect on the floor.
You are carrying: a fondue, a berry, a legume, a loaf of bread and a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to head west. And then, check that the safe is unlocked with the key. Then, ensure that the safe in the study is open. And then, pick up the desktop computer from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, recover the nest of ticks from the table. Once you have picked up the nest of ticks, head south. After that, attempt to move west. With that accomplished, rest the nest of ticks on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You start to take note of what's in the room.
You make out a table. You see a nest of ticks on the table.
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take nest of ticks from table<|im_end|>go south<|im_end|>go west<|im_end|>put nest of ticks on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the portal is open. Then, move south. If you can do that, take the broom from the safe in the attic. Then, toss the broom on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely usual.
There is a closed hatch leading east. There is a closed portal leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel north. Okay, and then, take the passkey from the rack. And then, go south. After that, insert the passkey into the locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You see a locked locker, which looks ordinary, here. You make out a bookshelf. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bookshelf. You see a stand. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
There is a kiwi on the floor.
You are carrying: a cucumber and a garlic clove.

your action:

Response: go north<|im_end|>take passkey from rack<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, make an attempt to move west. Following that, pick up the broom from the floor of the vault. After getting the broom, travel east. With that accomplished, drop the broom on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You scan the room, seeing a safe. You smell an awful smell, and follow it to a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it! You can see a mantle. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a type 3 key, a kettle and a bug.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go south. And then, retrieve the keycard from the desk within the bedroom. After that, unlock the locker. And then, ensure that the locker in the bedroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
An open cabinet is in the corner. The cabinet is empty, what a horrible day! Hey, want to see a type H locker? Look over there, a type H locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Look over there! a table. The table is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
There is a fondue and a type H latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from desk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to travel north. With that accomplished, lift the shoe from the floor of the pantry. After taking the shoe, go to the south. Next, throw the shoe on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. Let's see what's in here.
You can see a type E chest. You can make out a chest.
There is an exit to the north. Don't worry, it is unguarded.
There is a salad on the floor.
You are carrying: a type E keycard.

your action:

Response: go north<|im_end|>take shoe<|im_end|>go south<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to recover the key from the saucepan. And then, try to take a trip east. With that over with, close the box. And then, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You begin to take stock of what's here.
You see a non-euclidean box. Hmmm... what else, what else? You can make out a saucepan. You see a grape, a key and a non-euclidean keycard on the saucepan.
You need an unguarded exit? You should try going east.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make it so that the non-euclidean safe in the studio is opened. Then, retrieve the worm from the non-euclidean safe. With the worm, go to the south. If you can manage that, ditch the worm on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I am excited to announce that you are now in the studio.
You can make out a closed typical looking non-euclidean safe nearby. You can make out a chest. You can make out a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. You can make out a table. The table is usual. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean keycard, a key, a dvd and a printer.

your action:

Response: open non-euclidean safe<|im_end|>take worm from non-euclidean safe<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be fantastic if you could pick up the rectangular keycard from the floor of the playroom. If you can get your hands on the rectangular keycard, travel south. Then, head west. Next, look and see that the rectangular box in the kitchenette is unlocked with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>go south<|im_end|>go west<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the counter inside the pantry. Then, unlock the locker in the pantry. And then, make sure that the locker is open. And then, pick up the fly larva from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You can see a locker. You make out a trunk. The trunk is empty! What a waste of a day! You scan the room for a counter, and you find a counter. The counter is usual. On the counter you can see a keycard. You make out a shelf. The shelf is typical. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove.

your action:

Response: take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be great if you could make sure that the gateway within the studio is ajar. And then, venture east. With that done, venture south. And then, close the case within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You make out a cabinet.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a coffee cup.

your action:

Response: open gateway<|im_end|>go east<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could go to the north. After that, take a trip east. With that done, retrieve the berry from the floor of the kitchenette. And then, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, venture north. Then, take the folder from the stand inside the studio. After getting the folder, make an effort to take a trip south. After that, throw the folder on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You can make out a bookshelf. The bookshelf appears to be empty. What, you think everything in TextWorld should have stuff on it? If you haven't noticed it already, there seems to be something there by the wall, it's a couch. The couch is usual. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the north.
There is a potato and a pizza on the floor.
You are carrying: a blanket, a sponge and a kettle.

your action:

Response: go north<|im_end|>take folder from stand<|im_end|>go south<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to move north. Following that, recover the mug from the coffer. Then, try to head south. Okay, and then, sit the mug on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can see a desk. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from coffer<|im_end|>go south<|im_end|>put mug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to try to take a trip west. Then, pick up the potato from the shelf inside the shower. With the potato, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a locked safe. You can make out a closed locker. You can see a bench. You see a grape on the bench. You see a couch. The couch is standard. On the couch you can make out a passkey. You see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. You see a keycard on the desk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take potato from shelf<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the gate inside the vault is open. Then, attempt to go west. That done, retrieve the insect from the shelf inside the office. After that, toss the insect on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. The room is well lit.
You smell an intriguing smell, and follow it to a rack. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>take insect from shelf<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, take a trip west. After that, retrieve the top hat from the workbench. And then, venture east. Then, rest the top hat on the table inside the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
You see a closed chest right there by you. You see a table. However, the table, like an empty table, has nothing on it. You see a counter. The counter is typical. On the counter you see a cashew.
You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take top hat from workbench<|im_end|>go east<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, travel south. Then, ensure that the non-euclidean locker within the washroom is open. Then, take the broom from the non-euclidean locker. And then, put the broom on the shelf within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You make out a case. The case contains a melon.
You need an unguarded exit? You should try going south.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take broom from non-euclidean locker<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture east. Okay, and then, lift the American style passkey from the floor of the cubicle. And then, unlock the American style locker within the cubicle. Then, ensure that the American style locker inside the cubicle is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a chest. The chest is empty! What a waste of a day! You can see an opened trunk. The trunk is empty, what a horrible day! You make out a safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a peanut, a Henderson's style passkey and a bug.

your action:

Response: go east<|im_end|>take American style passkey<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the key from the counter. After stealing the key, move south. After that, look and see that the locker inside the study is unlocked. Then, ensure that the locker inside the study is open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in an ordinary kind of place. That is to say, you're in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a counter. You see a gummy bear and a key on the counter. You see a stand. But the thing is empty.
There is an unguarded exit to the south.
There is a shoe on the floor.
You are carrying: a loaf of bread, a lampshade and a sponge.

your action:

Response: take key from counter<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's limited edition locker in the dish-pit. And then, make absolutely sure that the Henderson's limited edition locker is opened. After that, recover the bowl from the Henderson's limited edition locker inside the dish-pit. After you have got the bowl, throw the bowl on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You start to take note of what's in the room.
You can see a Henderson's limited edition locker. Look over there! a chest. You make out a shelf. The shelf is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a teacup on the floor.
You are carrying: a sandwich, a cauliflower, a Henderson's limited edition latchkey and a latchkey.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take bowl from Henderson's limited edition locker<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move north. Then, make an effort to go to the east. Then, try to take a trip south. Then, make absolutely sure that the dresser in the laundry place is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the north. With that done, go west. Then, attempt to go south. Then, make it so that the drawer inside the laundry place is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You make out a desk. But oh no! there's nothing on this piece of garbage. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. And then, retrieve the type A latchkey from the floor of the canteen. Then, unlock the type A chest. After that, doublecheck that the type A chest is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. You see a fondue on the bookshelf. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going south.
There is a banana on the floor.
You are carrying: a cucumber and a gummy bear.

your action:

Response: go south<|im_end|>take type A latchkey<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. After that, make sure that the TextWorld chest within the office is wide open. Then, recover the stapler from the TextWorld chest inside the office. And then, place the stapler on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You make out a type 3 locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a shirt and a mop on the floor.
You are carrying: a chocolate bar, a TextWorld keycard, a type 3 key and a novel.

your action:

Response: go east<|im_end|>open TextWorld chest<|im_end|>take stapler from TextWorld chest<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could move south. And then, take the laptop from the desk. And then, attempt to venture west. And then, insert the laptop inside the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from desk<|im_end|>go west<|im_end|>insert laptop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture east. And then, open the chest in the cellar. After pulling open the chest, pick up the insect from the chest inside the cellar. If you can get your hands on the insect, put the insect on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
There is an iron on the floor.
You are carrying: a sandwich and a peanut.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to head west. With that over with, retrieve the rectangular keycard from the floor of the chamber. With the rectangular keycard, attempt to head east. Then, make absolutely sure that the rectangular chest in the cookery is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. You begin to take stock of what's here.
You can make out a closed rectangular chest. You see a closed freezer close by.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume, a key and a teacup.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>go east<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, try to travel north. Next, take a trip west. And then, retrieve the coffee cup from the rack. And then, place the coffee cup on the table in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take coffee cup from rack<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to try to venture east. That done, attempt to go to the south. Following that, head west. Then, take the teacup from the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. You begin to take stock of what's in the room.
There is a closed gate leading south. There is an open portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teacup from refrigerator<|im_end|>