Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. Okay, and then, pick up the lampshade from the floor of the attic. And then, travel east. Following that, you can insert the lampshade inside the box in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lampshade<|im_end|>go east<|im_end|>insert lampshade into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the butterfly from the floor of the playroom. And then, attempt to head east. After that, open the Canadian limited edition safe. And then, you can insert the butterfly inside the Canadian limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
A closed type I chest is right there by you. You can see an opened suitcase here. The suitcase is empty, what a horrible day!
There is an unguarded exit to the east.
There is a type I key and a butterfly on the floor.
You are carrying: a fondue, a garlic clove, a Canadian limited edition latchkey, a shadfly and an insect.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open Canadian limited edition safe<|im_end|>insert butterfly into Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. Then, make absolutely sure that the passageway is open. After opening the passageway, make an effort to go west. After that, rest the soap dispenser on the rack in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. You start to take note of what's in the room.
You see a toolbox.
There is an unblocked exit to the south.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>put soap dispenser on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. Then, ensure that the freezer in the dish-pit is open. Then, recover the type 1 latchkey from the freezer. And then, insert the type 1 latchkey into the type 1 locker inside the dish-pit's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take type 1 latchkey from freezer<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to move east. With that accomplished, make sure that the safe is unlocked with the key. And then, ensure that the safe is open. After that, recover the blanket from the safe within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal kind of place.
You can make out a box. You check the price tag that hangs off the box. Eighty big ones?! That's ridiculous! You ever meet my buddy, they work for the mayor? I'm sure my friend could get you one of those for 60 bucks! What a letdown! The box is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cabbage, a peanut, a key and a shadfly.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, travel south. And then, recover the passkey from the stand inside the lounge. With the passkey, make absolutely sure that the safe within the lounge is unlocked. And then, doublecheck that the safe in the lounge is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty standard here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 6 box. You see a counter. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 6 keycard and a scarf.

your action:

Response: go south<|im_end|>take passkey from stand<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. That done, take the American style passkey from the table. And then, try to go to the south. After that, insert the American style passkey into the American style box inside the cookhouse's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse. You begin to take stock of what's here.
You see a American style box. You can't wait to tell the folks at home about this!
There is an open gateway leading east. There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American style passkey from table<|im_end|>go south<|im_end|>unlock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to head south. With that over with, go to the east. If you can get around to doing that, take the lampshade from the toolbox. With the lampshade, deposit the lampshade on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go east<|im_end|>take lampshade from toolbox<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to doublecheck that the safe is unlocked. After that, ensure that the safe in the cookhouse is open. After pulling open the safe, pick up the bowl from the safe. With the bowl, you can put the bowl inside the case inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one.
You can make out an opened case. The case is empty! This is the worst thing that could possibly happen, ever! You can make out a locked safe nearby.
There is an open door leading north. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take bowl from safe<|im_end|>insert bowl into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, unlock the chest. After unlocking the chest, make sure that the chest in the office is ajar. If you have opened the chest, recover the cuboid passkey from the chest in the office. Then, lock the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed cuboid chest. You see a gleam over in a corner, where you can see a chest. You can see an opened locker in the room. The locker is empty! What a waste of a day! You make out a table. But the thing hasn't got anything on it. You make out a shelf. The shelf is normal. But oh no! there's nothing on this piece of trash. Silly shelf, silly, empty, good for nothing shelf.
There is an unguarded exit to the north.
You are carrying: a durian and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>lock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, doublecheck that the cabinet is opened. Then, take the American style key from the cabinet. If you can get your hands on the American style key, unlock the American style box in the cookhouse with the American style key. After that, open the American style box within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
You see a American style box. You see a closed cabinet.
There is a closed hatch leading east. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American style key from cabinet<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to head north. With that over with, pick up the latchkey from the rack within the cellar. After picking up the latchkey, make an effort to go to the south. After that, lock the chest with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You see a chest. Were you looking for a stand? Because look over there, it's a stand. But the thing is empty.
You need an unguarded exit? You should try going north.
There is a stick of butter and a legume on the floor.
You are carrying: a backup calendar.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the vanilla scented box. After that, make sure that the vanilla scented box is ajar. If you have pulled open the vanilla scented box, retrieve the cucumber from the vanilla scented box. And then, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You see a locked vanilla scented box. You can see a locker.
You need an unblocked exit? You should try going north.
There is a chocolate bar, a cashew and a key on the floor.
You are carrying: a vanilla scented passkey, a keycard, a spoon and a poem.

your action:

Response: unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take cucumber from vanilla scented box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. That done, unlock the formless chest. Then, assure that the formless chest is opened. And then, deposit the broom inside the formless chest inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can see a refrigerator. Look out! It's a- oh, never mind, it's just a counter. The counter is ordinary. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a cookie on the floor.
You are carrying: a cucumber, a sandwich, a formless latchkey, a passkey, a broom and a golf ball.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>insert broom into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, retrieve the cuboid keycard from the floor of the canteen. Then, head east. That done, check that the cuboid chest is unlocked with the cuboid keycard. After that, ensure that the cuboid chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty normal here. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
There is a cuboid keycard on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the key from the table. After that, assure that the box inside the study is unlocked. And then, ensure that the box is open. After pulling open the box, retrieve the butterfly from the box in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You make out a locked box. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The cabinet contains a Comic Strip Calendar. You can see a table. On the table you can see a key. You can't wait to tell the folks at home about this! You see an armchair. The armchair is typical. On the armchair you can make out an insect.
There is an unguarded exit to the west.
You are carrying: a glove.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make it so that the chest is unlocked. After that, assure that the chest within the salon is opened. After that, take the cookie from the chest. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the salon.
You make out a locked chest.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cookie from chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the tv from the shelf. Then, attempt to go south. After that, make absolutely sure that the type 5 safe is open. Then, place the tv inside the type 5 safe in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in a place we're calling a bedchamber. You start to take note of what's in the room.
Oh, great. Here's a shelf. Why don't you take a picture of it, it'll last longer! The shelf is usual. On the shelf you can see a tv. What's that over there? It looks like it's a mantle. You wonder idly who left that here. However, the mantle, like an empty mantle, has nothing on it. You see a bar. Wow, isn't TextWorld just the best? The bar is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a desk. The desk is ordinary. The desk appears to be empty. Oh! Why couldn't there just be stuff on it? Hey, want to see a recliner? Look over there, a recliner. The recliner is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 5 passkey.

your action:

Response: take tv from shelf<|im_end|>go south<|im_end|>open type 5 safe<|im_end|>insert tv into type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the north. Okay, and then, recover the broom from the rack inside the launderette. After that, attempt to travel south. Okay, and then, put the broom on the armchair in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
This just in- You, in the studio.
You can make out a closed safe in the corner. You can see an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is usual. On the armchair you see a keycard. You bend down to tie your shoe. When you stand up, you notice a chair. The chair is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can see a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take broom from rack<|im_end|>go south<|im_end|>put broom on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to make an attempt to go to the east. And then, ensure that the chest in the cubicle is open. Then, retrieve the pencil from the chest in the cubicle. And then, place the pencil on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You can barely contain your excitement.
You make out a locked type C box. You can see a board. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard, a passkey and a type C passkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take pencil from chest<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head north. After that, pick up the printer from the table. After that, take a trip south. With that over with, put the printer on the rack in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
You hear a noise behind you and spin around, but you can't see anything other than a rack. But the thing hasn't got anything on it. Hm. Oh well You make out a board. The board is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? Were you looking for a saucepan? Because look over there, it's a saucepan. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going north.
You are carrying: a candy bar, a sandwich and a passkey.

your action:

Response: go north<|im_end|>take printer from table<|im_end|>go south<|im_end|>put printer on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, recover the spherical passkey from the floor of the chamber. Then, move east. And then, make it so that the spherical gateway inside the cubicle is shut. Then, Place the spherical passkey into the spherical gateway within the cubicle to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You have walked into a chamber. Not the chamber you'd expect. No, this is a chamber. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
There is a spherical passkey on the floor.
You are carrying: a broom.

your action:

Response: take spherical passkey<|im_end|>go east<|im_end|>close spherical gateway<|im_end|>lock spherical gateway with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the soap scented locker is opened. After that, pick up the type 6 passkey from the soap scented locker inside the attic. Then, move south. Then, lock the type 6 chest with the type 6 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
You can make out a soap scented locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a type M locker. You can see a workbench. On the workbench you make out a type M latchkey.
There is an exit to the south. Don't worry, it is unguarded.
There is a soap scented keycard on the floor.
You are carrying: a cabbage.

your action:

Response: open soap scented locker<|im_end|>take type 6 passkey from soap scented locker<|im_end|>go south<|im_end|>lock type 6 chest with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel west. That done, try to go south. Then, make an attempt to go east. Then, take the fly larva from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You have moved into the most usual of all possible laundry places. You begin looking for stuff.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip north. And then, recover the stick of butter from the TextWorld style locker in the recreation zone. If you have taken the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed locker. You can make out an opened TextWorld limited edition safe nearby. The TextWorld limited edition safe is empty! What a waste of a day! You can see a coffer. You make out a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it.
You need an unguarded exit? You should try going north.
There is a TextWorld limited edition keycard on the floor.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take stick of butter from TextWorld style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, try to go east. And then, retrieve the latchkey from the desk inside the bedroom. After picking up the latchkey, look and see that the box is unlocked with the latchkey. Then, open the box. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have moved into the most standard of all possible cookhouses.
You can make out an opened case. The case contains a fondue and a coffee cup. You can see a pan. The pan is ordinary. However, the pan, like an empty pan, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a tv and a pillow.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to travel north. With that over with, make an effort to go north. Then, make an attempt to venture east. And then, make sure that the chest inside the scullery is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You can barely contain your excitement.
You need an unguarded exit? You should try going north.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be good if you could make an attempt to take a trip east. With that accomplished, go to the south. If you can accomplish that, go to the west. And then, take the whisk from the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take whisk from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Then, recover the desktop computer from the floor of the studio. After that, make an effort to move east. That done, rest the desktop computer on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it.
There is a closed portal leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take desktop computer<|im_end|>go east<|im_end|>put desktop computer on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to take a trip south. With that done, retrieve the passkey from the trunk inside the garage. Once you have picked up the passkey, take a trip south. With that over with, lock the box in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from trunk<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, try to go to the west. With that done, head north. Then, travel east. Then, retrieve the tv from the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
There is a closed door leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a book on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box. And then, assure that the box inside the vault is open. After that, pick up the lightbulb from the box. And then, deposit the lightbulb on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the east. Following that, retrieve the Henderson's style latchkey from the bench inside the washroom. And then, insert the Henderson's style latchkey into the Henderson's style box within the washroom's lock to unlock it. And then, open the Henderson's style box in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. The room is well lit.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style latchkey from bench<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. With that done, pick-up the TextWorld passkey from the floor of the sauna. Then, go to the south. Then, insert the TextWorld passkey into the TextWorld safe within the shower's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld safe, so there's that. You can see a locked safe. You make out a drawer. You make out a board. The board appears to be empty. It would have been so cool if there was stuff on the board. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a broccoli and a key.

your action:

Response: go north<|im_end|>take TextWorld passkey<|im_end|>go south<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip north. With that accomplished, recover the cuboid latchkey from the floor of the attic. And then, attempt to move south. Then, unlock the cuboid safe within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid safe. As if things weren't amazing enough already, you can even see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the north.
There is a sandwich on the floor.
You are carrying: a keycard and a paper towel.

your action:

Response: go north<|im_end|>take cuboid latchkey<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip south. Okay, and then, ensure that the type 9 safe within the bathroom is open. And then, retrieve the broom from the type 9 safe. Then, rest the broom on the shelf in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
You make out a desk! The desk is normal. The desk appears to be empty. You make out a mantle. The mantle is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: a tablet.

your action:

Response: go south<|im_end|>open type 9 safe<|im_end|>take broom from type 9 safe<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cauliflower.

Here is your interactions so far:
current state: You are now in the washroom.
You have entered a washroom. Not the washroom you'd expect. No, this is a washroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel west. Then, make an effort to travel south. And then, try to move east. Next, retrieve the folder from the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take folder from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, try to move west. And then, recover the cookie from the floor of the basement. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You make out an opened safe. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard and a keyboard on the floor.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, open the chest. After that, retrieve the mop from the chest. Then, travel east. Then, deposit the mop on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
A closed chest is in the corner. You can make out a closed box nearby. Were you looking for a drawer? Because look over there, it's a drawer. There's something strange about this being here, but you can't put your finger on it. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take mop from chest<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be great if you could travel west. That done, pick up the formless keycard from the counter. After that, try to venture east. After that, Put the formless keycard into the formless chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see a formless chest. You can make out a table. The table is ordinary. But there isn't a thing on it. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is typical. On the rack you make out a sock. You can make out a bench. The bench is typical. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless keycard from counter<|im_end|>go east<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could go to the east. Then, pick up the passkey from the dresser. After getting the passkey, travel south. And then, doublecheck that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it standard? You better believe it is.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the safe within the chamber is unlocked. After that, ensure that the safe within the chamber is open. After that, pick up the key from the safe. And then, lock the gateway in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a safe? Look over there, a safe.
There is a closed gateway leading east. There is a closed gate leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to go west. Then, venture south. Following that, make an effort to travel east. With that done, open the type 4 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed hatch leading south. There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the cuboid box. And then, open the cuboid box. And then, retrieve the fudge scented keycard from the cuboid box in the cubicle. Then, insert the fudge scented keycard into the fudge scented locker within the cubicle's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
You scan the room for a fudge scented locker, and you find a fudge scented locker. You see a locked cuboid box. You scan the room for a case, and you find a case. There's something strange about this being here, but you can't put your finger on it. The case is empty! This is the worst thing that could possibly happen, ever! Were you looking for a mantle? Because look over there, it's a mantle. The mantle is ordinary. On the mantle you can make out a mouse.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take fudge scented keycard from cuboid box<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the chest within the garage. Once you have opened the chest, retrieve the cane from the chest in the garage. With the cane, try to go east. That done, place the cane inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place.
You make out a closed chest. You can see a workbench. The workbench is typical. But the thing is empty, unfortunately. You swear loudly.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American limited edition keycard and a passkey.

your action:

Response: open chest<|im_end|>take cane from chest<|im_end|>go east<|im_end|>insert cane into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to open the refrigerator. After that, retrieve the Canadian style key from the refrigerator inside the kitchen. After getting the Canadian style key, unlock the Canadian style door with the Canadian style key. And then, assure that the Canadian style door within the kitchen is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in the place we're calling the kitchen.
You can make out a closed refrigerator close by.
There is a closed Canadian style door leading east. There is a closed door leading west.
You are carrying: a keyboard.

your action:

Response: open refrigerator<|im_end|>take Canadian style key from refrigerator<|im_end|>unlock Canadian style door with Canadian style key<|im_end|>open Canadian style door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to go to the east. Then, move south. With that accomplished, take the banana from the portmanteau in the recreation zone. After that, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take banana from portmanteau<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, you could, like, head south. Then, travel west. After that, venture north. Following that, retrieve the worm from the freezer inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open passageway leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take worm from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the blanket from the box in the salon. Once you have got the blanket, move south. Then, open the safe in the playroom. Then, deposit the blanket into the safe. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You see a box. The box contains a stick of butter and a blanket. You can see a Microsoft limited edition chest. You can see a recliner. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
There is a Microsoft limited edition keycard on the floor.
You are carrying: a keycard and a passkey.

your action:

Response: take blanket from box<|im_end|>go south<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to take a trip east. Then, look and see that the cabinet inside the shower is wide open. After that, take the mop from the cabinet. And then, deposit the mop on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
There is an unguarded exit to the east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take mop from cabinet<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, lift the potato from the floor of the garage. After taking the potato, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one. You begin to take stock of what's here.
There is an open door leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, pick up the nest of spiders from the coffer inside the lounge. After that, travel east. Okay, and then, go to the south. After that, insert the nest of spiders into the dresser inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. I guess you better just go and list everything you see here.
You can make out a coffer. The coffer contains a nest of spiders!
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take nest of spiders from coffer<|im_end|>go east<|im_end|>go south<|im_end|>insert nest of spiders into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move north. Then, retrieve the durian from the shelf within the pantry. After that, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You start to take note of what's in the room.
You can make out a locked chest in the room. As if things weren't amazing enough already, you can even see a table. You see a loaf of bread on the table.
You need an unguarded exit? You should try going north.
There is a passkey on the floor.
You are carrying: a fork.

your action:

Response: go north<|im_end|>take durian from shelf<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel south. If you can get through with that, make an effort to travel east. If you can accomplish that, lift the cd from the floor of the chamber. After that, place the cd on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cd<|im_end|>put cd on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, unlock the rectangular gate with the rectangular passkey. After that, ensure that the rectangular gate is open. Then, go to the north. With that done, pick up the printer from the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
There is a closed door leading east. There is a closed rectangular gate leading north.
You are carrying: a pizza and a rectangular passkey.

your action:

Response: unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go north<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to move west. After that, recover the broom from the bench in the bathroom. After stealing the broom, try to go to the east. After that, put the broom into the suitcase in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You begin looking for stuff.
You can make out an opened suitcase, which looks ordinary, here. The suitcase is empty, what a horrible day!
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from bench<|im_end|>go east<|im_end|>insert broom into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could take a trip west. With that done, pick up the type E key from the floor of the office. And then, unlock the type E chest in the office. And then, open the type E chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type E key<|im_end|>unlock type E chest with type E key<|im_end|>open type E chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to move south. Then, travel east. With that done, close the TextWorld limited edition locker. After that, make sure that the TextWorld limited edition locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest. And then, take the mop from the chest in the launderette. After that, attempt to travel west. If you can get around to doing that, deposit the mop on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take mop from chest<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the type 4 keycard from the rack in the closet. If you can get your hands on the type 4 keycard, make an effort to move east. And then, close the type 4 safe. After that, doublecheck that the type 4 safe inside the bar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a rack. Now why would someone leave that there? The rack is ordinary. On the rack you can see a type 4 keycard. You can't wait to tell the folks at home about this!
There is an unblocked exit to the east.
There is a pair of pants on the floor.
You are carrying: a keycard.

your action:

Response: take type 4 keycard from rack<|im_end|>go east<|im_end|>close type 4 safe<|im_end|>lock type 4 safe with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, recover the key from the cabinet. Then, unlock the locker inside the kitchenette. Having unlocked the locker, make absolutely sure that the locker is wide open. And then, retrieve the spoon from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just fallen into a kitchenette.
You can see a locked normal looking locker close by. You see a cabinet. The cabinet contains a key and a type T key. There's something strange about this being here, but you can't put your finger on it. A closed type T box, which looks ordinary, is in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to take a trip east. With that done, retrieve the fresh laundry scented latchkey from the floor of the washroom. And then, unlock the fresh laundry scented locker. And then, ensure that the fresh laundry scented locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is normal. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a cauliflower, a novel and a nest of bunnies on the floor.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head east. Then, open the chest. After that, retrieve the soap dispenser from the chest. With the soap dispenser, place the soap dispenser into the cake scented chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
You can make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take soap dispenser from chest<|im_end|>insert soap dispenser into cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to venture west. And then, retrieve the spherical keycard from the case. And then, head east. That done, unlock the spherical locker with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
A locked spherical locker is nearby. You can see a closed Henderson's limited edition chest close by.
There is an unblocked exit to the west.
There is a pen on the floor.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take spherical keycard from case<|im_end|>go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the gate is unlocked. After that, assure that the gate is wide open. And then, travel west. Once you succeed at that, make sure that the basket is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. The room is well lit.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a broccoli and a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture east. And then, try to take a trip north. With that accomplished, attempt to venture west. Then, pick up the worm from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make absolutely sure that the rectangular safe in the garage is unlocked. And then, ensure that the rectangular safe inside the garage is open. And then, take the shirt from the rectangular safe. Then, rest the shirt on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
Oh, great. Here's a rectangular safe. You can make out a box. Huh, weird. The box is empty, what a horrible day! You scan the room, seeing a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. You wonder idly who left that here. But the thing is empty, unfortunately. You move on, clearly furious with TextWorld.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a rectangular latchkey, a key and a butterfly.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take shirt from rectangular safe<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, retrieve the staple from the mantelpiece in the study. Then, go west. After that, you can place the staple into the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am required to announce that you are now in the studio. I guess you better just go and list everything you see here.
There is an open door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take staple from mantelpiece<|im_end|>go west<|im_end|>insert staple into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to head south. Then, open the chest inside the studio. After that, take the desktop computer from the chest in the studio. And then, ditch the desktop computer on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You see a locked type 9 box. You see a bed. The bed is ordinary. However, the bed, like an empty bed, has nothing on it. Oh, great. Here's a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. It would have been so cool if there was stuff on the mantelpiece.
You need an unblocked exit? You should try going south.
There is a loaf of bread on the floor.
You are carrying: a sandwich and a type 9 keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take desktop computer from chest<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. Next, take the keycard from the counter inside the cookhouse. And then, head west. And then, lock the box in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Oh wow! Is that what I think it is? It is! It's a box.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from counter<|im_end|>go west<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, move north. With that accomplished, go to the east. And then, go to the south. Next, lift the shoe from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
There is a closed door leading east. There is an open gate leading south. You need an unguarded exit? You should try going north.
You are carrying: a sock.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, attempt to go to the west. Then, go to the north. After that, ensure that the safe is open. And then, place the pillow inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a pillow.

your action:

Response: go west<|im_end|>go north<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, recover the key from the floor of the office. After that, make an effort to travel east. Then, unlock the box. If you have unlocked the box, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a closed Canadian style box.
There is an unguarded exit to the east.
There is a key and a Canadian style keycard on the floor.
You are carrying: a stick of butter and a nest of insects.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, unlock the type 0 box. After that, ensure that the type 0 box in the canteen is open. Then, take the knife from the type 0 box. Once you have got the knife, ditch the knife on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked type 0 box. You make out a closed safe. You see a counter. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a gummy bear, a type 0 key, a type S latchkey and a top hat.

your action:

Response: unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>take knife from type 0 box<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, ensure that the box inside the bathroom is open. After opening the box, retrieve the pear from the box in the bathroom. After stealing the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed box.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cashew, a legume, a keycard and a soap dispenser.

your action:

Response: open box<|im_end|>take pear from box<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to take a trip north. Next, make an effort to move east. Following that, try to move south. And then, pick up the broom from the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a bowl.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go west. Once you finish that, retrieve the sponge from the type 8 locker in the bathroom. And then, go east. And then, place the sponge on the mantelpiece within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You have moved into the most standard of all possible offices. You begin looking for stuff.
You see a soap scented safe. You see a locked usual looking TextWorld chest nearby. You see a mantelpiece. The mantelpiece is usual. On the mantelpiece you see a TextWorld keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a soap scented keycard.

your action:

Response: go west<|im_end|>take sponge from type 8 locker<|im_end|>go east<|im_end|>put sponge on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. Okay, and then, retrieve the nest of caterpillars from the Canadian locker. Once you have got the nest of caterpillars, make an attempt to take a trip east. After that, place the nest of caterpillars on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You can see a closed locker. Look out! It's a- oh, never mind, it's just a bar. You see a fondue, a coconut and a keycard on the bar. You make out a desk. The desk is usual. On the desk you make out a sandwich.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Canadian keycard.

your action:

Response: go west<|im_end|>take nest of caterpillars from Canadian locker<|im_end|>go east<|im_end|>drop nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the locker within the scullery. Then, pick up the pear from the locker. After that, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a locker. Hmmm... what else, what else? You can make out a locked safe. Look over there! a plate. The plate is normal. But oh no! there's nothing on this piece of trash. You see a board. You wonder idly who left that here. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a berry and a keycard on the floor.
You are carrying: a fudge scented latchkey.

your action:

Response: open locker<|im_end|>take pear from locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go to the south. If you can finish that, attempt to take a trip west. Then, retrieve the pair of headphones from the floor of the spare room. With the pair of headphones, you can deposit the pair of headphones into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in the place we're calling the basement.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take pair of headphones<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to take a trip north. That done, recover the frisbee from the stand within the basement. And then, try to travel south. Then, put the frisbee into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. The room is well lit.
You see an opened box. The box is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take frisbee from stand<|im_end|>go south<|im_end|>insert frisbee into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, you could, like, try to head west. Then, venture south. Then, head east. After that, open the Canadian locker inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a Canadian passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to travel west. With that done, recover the keycard from the floor of the cookery. After that, make an effort to go east. And then, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You see a box. Make a note of this, you might have to put stuff on or in it later on. A closed trunk is here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the shoe from the crate. After that, go north. Then, make an effort to take a trip east. Then, place the shoe on the desk in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one.
You can see an opened normal looking crate in the corner. The crate contains a shoe.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take shoe from crate<|im_end|>go north<|im_end|>go east<|im_end|>put shoe on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to travel south. After that, open the box. After that, recover the poem from the box. Then, place the poem on the bed in the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place.
You see a locked lavender scented box. You can see a closed rectangular chest. You bend down to tie your shoe. When you stand up, you notice a table. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south.
There is a lavender scented latchkey on the floor.
You are carrying: a latchkey and a rectangular key.

your action:

Response: go south<|im_end|>open box<|im_end|>take poem from box<|im_end|>put poem on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make it so that the box is unlocked. Then, ensure that the box is open. Then, recover the passkey from the box inside the laundry place. And then, check that the chest is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the laundry place.
You can make out a locked chest. You smell an interesting smell, and follow it to a box. You make out a closed locker. You can make out a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew, a keycard, an American limited edition latchkey and a paper towel.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the floor of the cellar. After picking up the passkey, make an attempt to head south. Then, unlock the locker inside the canteen with the passkey. Once you have unlocked the locker, doublecheck that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft style box, so there's that. The Microsoft style box contains a Microsoft style keycard. Something scurries by right in the corner of your eye. Probably nothing. You bend down to tie your shoe. When you stand up, you notice a shelf. You wonder idly who left that here. The shelf is ordinary. But the thing is empty. It would have been so cool if there was stuff on the shelf! oh well.
There is an unguarded exit to the south.
There is a passkey and a bug on the floor.
You are carrying: a sandwich and a spoon.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>