Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take the passkey from the chair. After getting the passkey, assure that the safe is unlocked. After that, ensure that the safe in the canteen is open. After that, take the spork from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
You make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. The chair is normal. On the chair you see a passkey.
There is an open gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, ensure that the gate is open. Then, attempt to venture north. And then, take the loaf of bread from the cabinet within the studio. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
There is a closed gate leading north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go north<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to venture south. And then, ensure that the chest within the sauna is open. And then, retrieve the chocolate bar from the chest within the sauna. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger, a cashew and a mouse.

your action:

Response: go south<|im_end|>open chest<|im_end|>take chocolate bar from chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, take the cashew from the display. After picking up the cashew, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the garage.
You make out an opened standard looking display nearby. The display contains a cashew.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: take cashew from display<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to travel north. After that, go east. With that accomplished, go to the south. Next, ensure that the door within the recreation zone is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, attempt to take a trip north. After that, attempt to take a trip north. With that done, make an attempt to venture west. Then, open the portal inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. I guess you better just go and list everything you see here.
You can make out a locked safe in the corner.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, take a trip north. Then, retrieve the key from the floor of the garage. If you can get your hands on the key, travel south. With that done, doublecheck the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Of every bar you could have sauntered into, you had to show up in a standard one.
You can see a closed box nearby. You see a chest. The chest is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a mantle. The mantle is standard. The mantle appears to be empty. You see a bed. But the thing is empty, unfortunately. You see a couch. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the couch.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar and a whisk.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the non-euclidean portal in the cubicle with the non-euclidean latchkey. After you have unlocked the non-euclidean portal, make absolutely sure that the non-euclidean portal is ajar. After that, travel west. With that over with, make sure that the box is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty typical here.
There is a closed non-euclidean portal leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. Then, recover the glass from the bowl. And then, attempt to head west. Then, put the glass inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You can see a chest. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glass from bowl<|im_end|>go west<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Then, venture east. Then, recover the vacuum from the cabinet. After that, you can insert the vacuum inside the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take vacuum from cabinet<|im_end|>insert vacuum into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, move west. After that, take the keycard from the rack within the pantry. After getting the keycard, make an effort to go east. With that accomplished, lock the safe within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're not going to believe this, but you've just entered a cellar. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a closed rectangular locker. A closed usual looking box is in the room. You see a shelf. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, doublecheck that the locker is opened. Then, retrieve the passkey from the locker in the pantry. If you can get your hands on the passkey, travel east. With that done, assure that the safe is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. The room is well lit.
Look out! It's a- oh, never mind, it's just a locker. Wow, check out the price tag glued to the locker! Fifty big ones! You make out a counter. The counter is typical. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is a chocolate bar and a keycard on the floor.
You are carrying: a mat.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, move east. Once you finish that, retrieve the butterfly from the floor of the dish-pit. With the butterfly, take a trip south. And then, place the butterfly on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture south. And then, travel west. With that done, make an effort to travel south. Then, drop the worm on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You make out a table. You shudder, but continue examining the table. The table is standard. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a worm and a mug.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to retrieve the key from the stand in the workshop. After getting the key, head east. That done, look and see that the box inside the parlor is shut. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Let's see what's in here.
You can make out a closed type G box. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is standard. On the stand you can see a key.
There is an unblocked exit to the east.
You are carrying: a type G latchkey and a sock.

your action:

Response: take key from stand<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, make sure that the Microsoft limited edition chest is unlocked. After that, ensure that the Microsoft limited edition chest is open. After opening the Microsoft limited edition chest, pick up the type H key from the Microsoft limited edition chest within the chamber. Once you have got the type H key, lock the type H box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a type H box. You rest your hand against a wall, but you miss the wall and fall onto a Microsoft limited edition chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take type H key from Microsoft limited edition chest<|im_end|>lock type H box with type H key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move south. Once you finish that, recover the key from the fridge in the kitchenette. And then, make sure that the safe inside the kitchenette is unlocked. After unlocking the safe, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
Hey, want to see a counter? Look over there, a counter. The counter is ordinary. On the counter you see a butterfly.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter and a shirt on the floor.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>take key from fridge<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to go east. Next, take a trip south. That done, recover the cushion from the floor of the chamber. And then, you can put the cushion inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>go south<|im_end|>take cushion<|im_end|>insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Then, recover the book from the box. And then, attempt to move south. Then, deposit the book on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from box<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, recover the type E key from the trunk. Then, look and see that the type E safe inside the cellar is unlocked. After that, open the type E safe in the cellar. And then, you can insert the frisbee into the type E safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a type E safe. You shudder, but continue examining the room. You can make out a trunk. The trunk contains a type E key. You rest your hand against a wall, but you miss the wall and fall onto a crate. What a letdown! The crate is empty! You see a shelf. The shelf is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a berry on the floor.
You are carrying: a frisbee.

your action:

Response: take type E key from trunk<|im_end|>unlock type E safe with type E key<|im_end|>open type E safe<|im_end|>insert frisbee into type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could go to the north. After that, recover the lightbulb from the toolbox. Then, attempt to travel south. After that, you can place the lightbulb inside the type 3 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a type 3 box. The type 3 box is empty! What a waste of a day!
There is an unblocked exit to the north.
There is a butterfly, a manuscript, a dvd and a tv on the floor.
You are carrying: a type 3 latchkey and a bug.

your action:

Response: go north<|im_end|>take lightbulb from toolbox<|im_end|>go south<|im_end|>insert lightbulb into type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move south. With that accomplished, make absolutely sure that the portal is opened. Once you have opened the portal, travel west. After that, make it so that the drawer is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to take a trip east. And then, make an effort to head north. Next, recover the iron from the rack in the shower. After that, sit the iron on the bench inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take iron from rack<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the Quote of the Day Calendar from the floor of the study. And then, attempt to take a trip east. After that, look and see that the suitcase in the lounge is ajar. After that, you can place the Quote of the Day Calendar inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is an exit to the east. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying: a chocolate bar.

your action:

Response: take Quote of the Day Calendar<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert Quote of the Day Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the non-euclidean passkey into the non-euclidean locker inside the cubicle's lock to unlock it. After that, open the non-euclidean locker inside the cubicle. After that, pick up the keycard from the non-euclidean locker in the cubicle. With the keycard, check that the box in the cubicle is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can see a locked typical looking box close by. You see a locked non-euclidean locker, which looks typical, close by.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, pick up the peanut from the stand within the cubicle. Then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You scan the room, seeing a basket. The basket contains a TextWorld latchkey. Wow, isn't TextWorld just the best? You see a box. A closed TextWorld safe is in the room.
You need an unguarded exit? You should try going west.
There is a passkey and a fly larva on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take peanut from stand<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go to the east. Then, pick up the type Z latchkey from the bench. After that, doublecheck that the type Z safe in the shower is unlocked with the type Z latchkey. And then, open the type Z safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You can see a closed type W safe. You see a locked display.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an onion, a type W key and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>take type Z latchkey from bench<|im_end|>unlock type Z safe with type Z latchkey<|im_end|>open type Z safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the key from the counter. With the key, unlock the box. Then, open the box. Then, you can deposit the shadfly inside the box in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You can see a locked box in the room. As if things weren't amazing enough already, you can even see a counter. The counter is typical. On the counter you can make out a key.
There is an unguarded exit to the west.
You are carrying: a coconut, a shadfly and a nest of bats.

your action:

Response: take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to move east. Following that, go to the south. And then, make an attempt to venture west. And then, make sure that the chest is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture east. That done, head south. And then, venture west. After that, recover the paper towel from the counter inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. You begin looking for stuff.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take paper towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to travel north. With that done, venture east. And then, lift the passkey from the floor of the cookhouse. And then, assure the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the chest is unlocked. After that, make sure that the chest is open. After that, take the TextWorld limited edition passkey from the chest within the cookery. Then, doublecheck that the TextWorld limited edition chest within the cookery is unlocked with the TextWorld limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
Hey, want to see a TextWorld limited edition chest? Look over there, a TextWorld limited edition chest. Now why would someone leave that there? You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld limited edition passkey from chest<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the key from the floor of the laundry place. After that, insert the key into the chest inside the laundry place's lock to unlock it. And then, ensure that the chest is open. And then, recover the shadfly from the chest within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked usual looking chest close by. You make out a locker.
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying: a broccoli, a latchkey and a sponge.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the safe within the salon is unlocked with the latchkey. After unlocking the safe, ensure that the safe is open. And then, pick up the plant from the safe. After that, deposit the plant into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the salon. You can barely contain your excitement.
You can make out a chest. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a safe.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the soap scented passkey from the floor of the bedchamber. And then, unlock the soap scented locker. After that, open the soap scented locker inside the bedchamber. After that, retrieve the insect from the soap scented locker. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can see a soap scented locker. You can see an opened type M locker. Empty! What kind of nightmare TextWorld is this? You make out a mantelpiece. You shudder, but continue examining the mantelpiece. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a soap scented passkey and a type M latchkey on the floor.
You are carrying: a stick of butter, a cookie and a tv.

your action:

Response: take soap scented passkey<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take insect from soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. With that over with, venture south. Then, lift the type 7 latchkey from the floor of the restroom. And then, Place the type 7 latchkey into the type 7 chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You make out a chair. The chair is normal. But there isn't a thing on it.
There is an open hatch leading east. There is an open door leading west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 7 latchkey<|im_end|>lock type 7 chest with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the passkey from the table inside the kitchen. And then, make absolutely sure that the chest within the kitchen is unlocked. Once you have unlocked the chest, open the chest inside the kitchen. After that, take the fly larva from the chest within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. You see a spherical locker. You check the price tag that the spherical locker's owner still hasn't taken off. 80 bucks? What a deal! You'll have to ask where they got this! What's that over there? It looks like it's a table. The table is typical. On the table you can make out a passkey. You see a shelf. The shelf is usual. But the thing hasn't got anything on it. You can make out a saucepan. The saucepan is typical. But there isn't a thing on it. You scan the room, seeing a pan. The pan is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: take passkey from table<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go south. After that, make an effort to venture east. Next, retrieve the cookie from the couch. With the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cookie from couch<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, look and see that the formless box is unlocked. After that, make it so that the formless box inside the bedchamber is ajar. Then, retrieve the type 2 keycard from the formless box. Then, make sure the type 2 chest within the bedchamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedchamber. You begin to take stock of what's here.
You scan the room for a type 2 chest, and you find a type 2 chest. You rest your hand against a wall, but you miss the wall and fall onto a formless box. If you haven't noticed it already, there seems to be something there by the wall, it's a chest. You can make out a desk. The desk is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion and a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take type 2 keycard from formless box<|im_end|>lock type 2 chest with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. And then, open the safe. Then, retrieve the worm from the safe. With the worm, place the worm on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture east. Then, move north. Once you get around to doing that, retrieve the shadfly from the counter. Then, you can put the shadfly inside the crate. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take shadfly from counter<|im_end|>insert shadfly into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. And then, pick up the cd from the stand. Then, venture south. With that over with, put the cd on the table inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place. You begin to take stock of what's here.
You make out a closed box in the room. You can make out a table. The table is usual. On the table you can make out a laptop. Hey, want to see an armchair? Look over there, an armchair. You shudder, but continue examining the armchair. You see a legume on the armchair.
There is an unblocked exit to the north.
There is a latchkey and a worm on the floor.
You are carrying: an apple, a durian and a fly larva.

your action:

Response: go north<|im_end|>take cd from stand<|im_end|>go south<|im_end|>put cd on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could open the door within the kitchenette. Having pulled open the door, take a trip east. And then, take the keycard from the chair within the dish-pit. After that, assure that the portal in the dish-pit is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>take keycard from chair<|im_end|>lock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could recover the type P key from the floor of the studio. And then, attempt to go to the east. After that, close the type P chest in the laundromat. And then, lock the type P chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. I guess you better just go and list everything you see here.
You can make out a American limited edition safe. You can make out a type 3 chest. You make out a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it. You see a chair. The chair appears to be empty.
You need an unblocked exit? You should try going east.
There is a type P key and an American limited edition key on the floor.
You are carrying: a type 3 key.

your action:

Response: take type P key<|im_end|>go east<|im_end|>close type P chest<|im_end|>lock type P chest with type P key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. After that, go to the east. Then, take a trip south. With that accomplished, recover the coffee cup from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. The room is well lit.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take coffee cup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make sure that the type O safe is unlocked with the type O key. After that, make sure that the type O safe is wide open. After pulling open the type O safe, retrieve the lampshade from the type O safe in the cellar. After that, drop the lampshade on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You hear a noise behind you and spin around, but you can't see anything other than a type O safe. You see a closed box in the room. You bend down to tie your shoe. When you stand up, you notice a shelf. But the thing is empty, unfortunately. You can see a counter. But the thing is empty.
You need an unblocked exit? You should try going west.
There is a berry and a sandwich on the floor.
You are carrying: a type O key and a latchkey.

your action:

Response: unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take lampshade from type O safe<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the Canadian limited edition latchkey from the shelf in the studio. And then, unlock the Canadian limited edition chest. And then, open the Canadian limited edition chest within the studio. Then, pick up the Quote of the Day Calendar from the Canadian limited edition chest inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a Canadian limited edition chest. You make out a shelf. The shelf is ordinary. On the shelf you make out a Canadian limited edition latchkey.
There is an unguarded exit to the north.
There is a desktop computer on the floor.
You are carrying: a vacuum.

your action:

Response: take Canadian limited edition latchkey from shelf<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take Quote of the Day Calendar from Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, open the American locker. Then, recover the pizza from the American locker inside the office. Then, eat the pizza. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
You can see a closed American locker.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cashew, a candy bar, an American keycard and a butterfly.

your action:

Response: open American locker<|im_end|>take pizza from American locker<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, make an attempt to move south. Okay, and then, insert the type 6 latchkey into the type 6 chest inside the office's lock to unlock it. After unlocking the type 6 chest, doublecheck that the type 6 chest within the office is wide open. After that, recover the disk from the type 6 chest inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one. The room is well lit.
You see a type 0 chest. Empty! What kind of nightmare TextWorld is this? You can see a table. On the table you can see a shoe. Oh, great. Here's a stand. The stand is ordinary. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 6 latchkey, a type 0 keycard, a shirt and a glass.

your action:

Response: go south<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take disk from type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the chest inside the sauna. After that, open the chest. Then, pick up the broom from the chest within the sauna. If you can get your hands on the broom, put the broom on the shelf within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a locked chest, which looks typical, here. You hear a noise behind you and spin around, but you can't see anything other than a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But there isn't a thing on it.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to travel south. And then, retrieve the American style key from the counter. After taking the American style key, doublecheck that the American style locker is unlocked. Then, ensure that the American style locker within the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you see a stick of butter.
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying: a loaf of bread, a latchkey and a tv.

your action:

Response: go south<|im_end|>take American style key from counter<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an attempt to head east. And then, take the latchkey from the chair inside the workshop. If you have got the latchkey, attempt to head west. With that over with, unlock the passageway inside the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
There is a closed passageway leading west. There is an open door leading south. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take latchkey from chair<|im_end|>go west<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, take a trip west. Then, pick up the printer from the armchair in the cubicle. Then, move east. Following that, you can put the printer inside the cuboid box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
Hey, want to see a cuboid box? Look over there, a cuboid box. The cuboid box contains a licorice strip. There's something strange about this thing being here, but you don't have time to worry about that now. Were you looking for a rack? Because look over there, it's a rack. The rack is normal. On the rack you make out a sponge and a vacuum. Look out! It's a- oh, never mind, it's just a table. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid keycard.

your action:

Response: go west<|im_end|>take printer from armchair<|im_end|>go east<|im_end|>insert printer into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip west. Following that, recover the carrot from the floor of the parlor. After that, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You can see a locked non-euclidean box in the room.
There is an exit to the west. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a salad, a non-euclidean key, a latchkey and a shadfly.

your action:

Response: go west<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head south. Then, take a trip east. Then, pick up the keycard from the floor of the bedchamber. Once you have picked up the keycard, unlock the chest inside the bedchamber with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an effort to venture south. And then, ensure that the box in the pantry is open. After that, take the worm from the box inside the pantry. And then, you can put the worm into the suitcase inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a non-euclidean box. The non-euclidean box is empty, what a horrible day! You see a table. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, travel north. Then, retrieve the novel from the safe. And then, attempt to travel south. With that accomplished, toss the novel on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's great that you've just entered a canteen.
You see a formless locker. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going north.
There is a burger and a formless passkey on the floor.
You are carrying: a berry, a key and a keycard.

your action:

Response: go north<|im_end|>take novel from safe<|im_end|>go south<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel north. After that, make an effort to take a trip east. Once you get around to doing that, make absolutely sure that the box within the cookery is closed. Then, make it so that the box is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to travel south. With that accomplished, open the chest. Then, retrieve the mug from the chest. Then, throw the mug on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. I guess you better just go and list everything you see here.
You see a table. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a glove on the floor.
You are carrying: a fondue, a potato, a pear, a keycard, a sponge, a book and a shadfly.

your action:

Response: go south<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to pick up the key from the bench within the salon. If you can get your hands on the key, unlock the locker within the salon with the key. After that, open the locker. After that, pick up the laptop from the locker inside the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
I never took you for the sort of person who would show up in a salon, but I guess I was wrong. Okay, just remember what you're here to do, and everything will go great.
You can make out a locker. As if things weren't amazing enough already, you can even see a Canadian box. There's something strange about this being here, but you can't put your finger on it. You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is normal. On the bench you can see a key, a Canadian keycard and a butterfly. You see a bed. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
You are carrying: a stick of butter.

your action:

Response: take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go west. After that, take the fudge scented latchkey from the rack in the basement. And then, travel east. And then, make absolutely sure that the fudge scented chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can make out a closed fudge scented chest close by.
There is a closed portal leading east. There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented latchkey from rack<|im_end|>go east<|im_end|>lock fudge scented chest with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. And then, ensure that the Microsoft limited edition locker within the studio is open. And then, take the passkey from the Microsoft limited edition locker. With the passkey, unlock the box with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a desk. The desk appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a grape on the floor.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. And then, retrieve the latchkey from the chair within the dish-pit. Then, head west. Then, doublecheck the box inside the kitchenette is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a box.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from chair<|im_end|>go west<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip south. With that done, unlock the safe with the latchkey. And then, ensure that the safe is open. After you have opened the safe, pick up the teacup from the safe within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You see a type 6 box. The type 6 box is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a mug, a knife and a glass on the floor.
You are carrying: a fondue, a legume, a latchkey and a type 6 keycard.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to venture north. With that accomplished, attempt to take a trip west. And then, take a trip south. Following that, pick up the bug from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You try to gain information on your surroundings by using a technique you call "looking."
There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make it so that the safe in the bedchamber is opened. After that, pick up the loaf of bread from the safe inside the bedchamber. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You can make out a closed safe in the room. As if things weren't amazing enough already, you can even see a desk. The desk is standard. On the desk you can make out a nest of grubs. You see a bed stand. But oh no! there's nothing on this piece of junk. This always happens, here in TextWorld! Hey, want to see a recliner? Look over there, a recliner. The recliner is standard. But the thing is empty. You can make out a couch. The couch is typical. However, the couch, like an empty couch, has nothing on it. Aw, here you were, all excited for there to be things on it! You can make out a bookshelf. Now why would someone leave that there? However, the bookshelf, like an empty bookshelf, has nothing on it.
You need an unguarded exit? You should try going south.
You are carrying: a cabbage, a passkey and a monitor.

your action:

Response: open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move east. Once you manage that, unlock the cuboid box within the study. If you have unlocked the cuboid box, open the cuboid box. And then, retrieve the bug from the cuboid box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You see a desk. You see a fondue and a plant on the desk. You scan the room, seeing a bed. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying: a cuboid keycard.

your action:

Response: go east<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take bug from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to venture west. Okay, and then, lift the keycard from the floor of the garage. After that, head east. Okay, and then, assure that the safe in the scullery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a safe.
There is a closed hatch leading north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to head south. Next, take the latchkey from the case. Then, unlock the chest. After you have unlocked the chest, ensure that the chest in the laundromat is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a safe. Hmmm... what else, what else? Oh wow! Is that what I think it is? It is! It's a bench. The bench is normal. On the bench you see a key. Classic TextWorld. You make out a rack. The rack is usual. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be great if you could make an effort to venture east. And then, recover the keycard from the stand. Once you have taken the keycard, unlock the locker within the study. After unlocking the locker, make it so that the locker inside the study is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You see a rectangular locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a cabinet. A cabinet... Is that really what you were looking for? The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a counter. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: go east<|im_end|>take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, pick-up the cd from the floor of the lounge. After that, travel south. And then, deposit the cd into the case within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd<|im_end|>go south<|im_end|>insert cd into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, take the Canadian limited edition key from the safe inside the bedroom. After that, move south. That done, close the Canadian limited edition safe. And then, Insert the Canadian limited edition key into the Canadian limited edition safe inside the basement to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can make out an opened safe. The safe contains a Canadian limited edition key. There's something strange about this being here, but you can't put your finger on it. You can make out an opened dresser. The dresser contains a cookie.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from safe<|im_end|>go south<|im_end|>close Canadian limited edition safe<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could travel west. After that, take the sandwich from the bar in the bedroom. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have walked into, you had to walk into a normal one.
You can see a box.
There is an unblocked exit to the west.
There is a broom on the floor.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take sandwich from bar<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go south. And then, head east. Following that, recover the American limited edition keycard from the floor of the basement. With the American limited edition keycard, lock the American limited edition chest within the basement with the American limited edition keycard. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>take American limited edition keycard<|im_end|>lock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an effort to move east. After that, look and see that the chest inside the garage is ajar. Then, retrieve the insect from the chest in the garage. And then, ditch the insect on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. You start to take note of what's in the room.
You can see a formless safe. You can make out an opened box. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a locker. Oh wow! Is that what I think it is? It is! It's an armchair. The armchair is typical. On the armchair you can see a formless passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger and a broom.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, travel west. Then, lift the Microsoft limited edition passkey from the floor of the chamber. After that, make an effort to head east. After that, unlock the Microsoft limited edition portal. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in an usual kind of place. That is to say, you're in a scullery.
There is a closed Microsoft limited edition portal leading east. There is an unblocked exit to the west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey<|im_end|>go east<|im_end|>unlock Microsoft limited edition portal with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, move west. And then, lift the scarf from the floor of the attic. And then, attempt to go to the east. And then, insert the scarf inside the basket. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place.
You make out an opened basket here. The basket contains a book. You check the price tag that the basket's owner still hasn't taken off. Thirty bucks?! That's ridiculous! You know what, I've got a person, their uncle works for a company, who could get you one of those for 20 bucks! A locked chest is nearby. You can see a bench. The bench appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a key and a mouse.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>insert scarf into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the fresh laundry scented box. And then, open the fresh laundry scented box. Then, pick up the sandwich from the fresh laundry scented box in the pantry. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well I'll be, you are in the place we're calling the pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a fresh laundry scented box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a candy bar, a fresh laundry scented key, a napkin, a monitor and a bowl.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>take sandwich from fresh laundry scented box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, lift the American style keycard from the floor of the kitchenette. And then, make it so that the American style chest in the kitchenette is unlocked. And then, assure that the American style chest within the kitchenette is wide open. Then, recover the ladle from the American style chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a American style chest.
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style keycard on the floor.
You are carrying nothing.

your action:

Response: take American style keycard<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take ladle from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture west. Next, make an effort to move north. After that, attempt to take a trip east. With that accomplished, take the fly larva from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First step, make an effort to take a trip west. Then, venture south. Then, travel east. And then, close the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed portal leading south. There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to venture west. Then, ensure that the trunk is open. If you have pulled open the trunk, recover the fly larva from the trunk. If you have got the fly larva, place the fly larva on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take fly larva from trunk<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the key from the floor of the bedchamber. After taking the key, try to take a trip east. Then, make sure that the box is shut. After that, Insert the key into the box inside the washroom to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You can make out a closed rectangular chest, which looks ordinary, nearby. You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key and a rectangular key on the floor.
You are carrying: a bug.

your action:

Response: take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. And then, make an attempt to take a trip west. Then, venture south. After that, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Cat Calendar and a pencil.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. Okay, and then, pick up the type A latchkey from the workbench inside the cellar. If you have got the type A latchkey, make an effort to head west. And then, doublecheck that the type A box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You see a type A box.
There is a closed hatch leading north. There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type A latchkey from workbench<|im_end|>go west<|im_end|>unlock type A box with type A latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. And then, pick up the spherical keycard from the counter in the sauna. Then, make absolutely sure that the spherical locker is unlocked. And then, open the spherical locker within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Of every scullery you could have shown up in, you had to come round a typical one. You can barely contain your excitement.
You see a closed formless box. You can see a saucepan. The saucepan is ordinary. On the saucepan you make out a formless passkey.
You need an unguarded exit? You should try going south.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>take spherical keycard from counter<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>