Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, venture west. And then, recover the mouse from the mantle within the office. Then, travel east. Once you manage that, rest the mouse on the table within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one.
You scan the room, seeing a box, so there's that. Empty! What kind of nightmare TextWorld is this? You see a table. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table. You can make out a bowl. The bowl is typical. The bowl appears to be empty. What's that over there? It looks like it's a plate. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take mouse from mantle<|im_end|>go east<|im_end|>put mouse on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go west. That done, travel south. Then, take a trip east. With that accomplished, pick up the nest of spiders from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading south. There is an open hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of spiders from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could head north. And then, travel east. Then, pick up the pillow from the floor of the chamber. After you have taken the pillow, put the pillow inside the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take pillow<|im_end|>insert pillow into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the formless chest in the laundry place. And then, ensure that the formless chest is open. Once you have pulled open the formless chest, recover the candy bar from the formless chest within the laundry place. Then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place. You start to take note of what's in the room.
You make out a locked formless chest right there by you. You see an opened box right there by you. What a letdown! The box is empty! You see a safe. You wonder idly who left that here. The safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: a formless latchkey.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take candy bar from formless chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, unlock the chest inside the kitchen. After that, open the chest within the kitchen. After opening the chest, take the bug from the chest. Then, deposit the bug on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You can make out a locked chest. You can make out a counter. The counter is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! Hey, want to see a bowl? Look over there, a bowl! The bowl is usual. The bowl appears to be empty.
There is an unblocked exit to the north.
There is a gummy bear and a stick of butter on the floor.
You are carrying: a latchkey and a blender.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the safe with the passkey. And then, open the safe in the shower. After that, retrieve the fudge scented keycard from the safe within the shower. And then, doublecheck that the fudge scented chest is unlocked with the fudge scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. Let's see what's in here.
Oh, great. Here's a fudge scented chest. You bend down to tie your shoe. When you stand up, you notice a safe. You make out a locker.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a passkey and a blanket.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take fudge scented keycard from safe<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go east. After that, make absolutely sure that the non-euclidean locker is unlocked. Then, make absolutely sure that the non-euclidean locker is open. After that, you can place the sponge into the non-euclidean locker inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition safe. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cashew, a non-euclidean key, a Henderson's limited edition keycard and a sponge.

your action:

Response: go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>insert sponge into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to move east. After that, take a trip south. And then, take the sponge from the rack inside the steam room. And then, rest the sponge on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take sponge from rack<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, recover the latchkey from the Microsoft limited edition chest within the shower. Having taken the latchkey, make it so that the chest is unlocked. And then, look and see that the chest inside the shower is open. After that, take the sponge from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a chest. Oh, great. Here's a Microsoft limited edition chest. The Microsoft limited edition chest contains a latchkey. You can make out a closed locker. You see a bench. The bench is normal. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft limited edition key on the floor.
You are carrying: a garlic clove, a peanut and a keycard.

your action:

Response: take latchkey from Microsoft limited edition chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to take a trip west. After that, retrieve the pair of pants from the counter inside the closet. And then, venture east. With that done, put the pair of pants on the bookshelf in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You scan the room for a bookshelf, and you find a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is normal. But oh no! there's nothing on this piece of garbage.
There is a closed door leading south. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of pants from counter<|im_end|>go east<|im_end|>put pair of pants on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the spoon from the floor of the cookery. After that, venture east. Then, travel south. And then, deposit the spoon on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one.
You see a platter. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the south.
There is a spoon on the floor.
You are carrying: a pear.

your action:

Response: take spoon<|im_end|>go east<|im_end|>go south<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture east. Then, recover the passkey from the recliner. And then, insert the passkey into the box within the salon's lock to unlock it. After that, make absolutely sure that the box is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You see a stand. On the stand you can make out a staple and a binder. You see an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an unblocked exit to the east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take passkey from recliner<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. With that accomplished, head north. And then, take the TextWorld style key from the rack within the washroom. And then, unlock the TextWorld style chest in the washroom with the TextWorld style key. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld style key from rack<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to travel south. Once you accomplish that, move east. After that, go north. Then, close the box in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture east. With that accomplished, try to take a trip south. Following that, take a trip west. And then, pick up the bug from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You make out a closed fridge.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to move south. Then, take the cd from the box within the workshop. Then, attempt to head north. Next, place the cd into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You start to take note of what's in the room.
An open chest is in the room. The chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd from box<|im_end|>go north<|im_end|>insert cd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the south. Following that, make an effort to move east. And then, recover the paper towel from the rack inside the laundromat. Then, sit the paper towel on the table in the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from rack<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to move east. With that accomplished, travel south. With that done, try to go to the south. Following that, recover the golf tee from the rack within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take golf tee from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go south. Next, venture west. Once you get around to doing that, take the mop from the board. Then, you can place the mop into the drawer in the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop from board<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to move north. Then, go to the east. If you can get through with that, pick up the binder from the portmanteau in the workshop. And then, rest the binder on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take binder from portmanteau<|im_end|>put binder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the south. Next, attempt to venture east. And then, make an attempt to go north. With that done, take the cloak from the suitcase within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
A crooked notice tells you that you are now in the vault.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cloak from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the spherical door within the restroom is unlocked with the spherical passkey. After that, open the spherical door in the restroom. After that, make an attempt to take a trip south. Okay, and then, retrieve the novel from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in a place we're calling a restroom.
There is a closed passageway leading east. There is a closed spherical door leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical door with spherical passkey<|im_end|>open spherical door<|im_end|>go south<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the key from the formless safe inside the canteen. After that, check that the chest inside the canteen is unlocked with the key. Once you have unlocked the chest, ensure that the chest within the canteen is open. After you have opened the chest, recover the bowl from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the canteen.
You make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a formless safe. The formless safe contains a key. You scan the room for a box, and you find a box. You can make out a shelf. The shelf is ordinary. On the shelf you see a latchkey. You can see a plate. But the thing is empty.
You need an unblocked exit? You should try going west.
You are carrying: a formless passkey.

your action:

Response: take key from formless safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, recover the passkey from the Microsoft box. And then, go to the south. That done, unlock the chest in the salon with the passkey. After you have unlocked the chest, open the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft box. The Microsoft box contains a passkey. You can make out a locked rectangular box.
You need an unblocked exit? You should try going south.
There is a sandwich and a Microsoft latchkey on the floor.
You are carrying: a banana, a stick of butter, a rectangular key and a mop.

your action:

Response: take passkey from Microsoft box<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to move west. Once you succeed at that, recover the key from the bar. If you can get your hands on the key, unlock the locker within the bedchamber. Once you have unlocked the locker, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. You begin looking for stuff.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from bar<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the case. After pulling open the case, take the passkey from the case. After that, check that the chest inside the steam room is unlocked with the passkey. After you have unlocked the chest, open the chest within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a chest. You can see a case.
There is a closed hatch leading east. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take passkey from case<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head north. Next, pick-up the manuscript from the floor of the salon. And then, travel south. Then, throw the manuscript on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You can make out a type F safe. You can see a shelf. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying: a gummy bear and a type F passkey.

your action:

Response: go north<|im_end|>take manuscript<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip west. And then, go north. Then, attempt to head east. After that, lift the butterfly from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the fresh laundry scented key from the floor of the washroom. After you have got the fresh laundry scented key, unlock the fresh laundry scented safe inside the washroom. Then, assure that the fresh laundry scented safe is wide open. And then, recover the mop from the fresh laundry scented safe inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. You begin to take stock of what's here.
You make out a locked fresh laundry scented safe. You make out a counter. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. The bench is normal. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a fresh laundry scented key on the floor.
You are carrying: a candy bar.

your action:

Response: take fresh laundry scented key<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take mop from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. After that, make absolutely sure that the display in the workshop is ajar. After that, retrieve the Advent Calendar from the display. Then, you can place the Advent Calendar into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take Advent Calendar from display<|im_end|>insert Advent Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to travel east. And then, ensure that the bureau is open. And then, retrieve the worm from the bureau. And then, toss the worm on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take worm from bureau<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, make an effort to move south. After that, make sure that the safe in the studio is ajar. After opening the safe, pick up the Quote of the Day Calendar from the safe in the studio. Then, you can put the Quote of the Day Calendar into the Microsoft chest in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You make out a chest. Hmmm... what else, what else? The chest contains a latchkey. You see an opened refrigerator. What a letdown! The refrigerator is empty! You see a board. The board is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the board.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a backup calendar.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Quote of the Day Calendar from safe<|im_end|>insert Quote of the Day Calendar into Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel north. With that accomplished, venture east. With that done, travel south. Following that, recover the staple from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the fresh laundry scented chest is open. Then, recover the fresh laundry scented key from the fresh laundry scented chest. If you can get your hands on the fresh laundry scented key, close the fresh laundry scented chest inside the garage. Then, make absolutely sure that the fresh laundry scented chest within the garage is locked with the fresh laundry scented key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
You can make out a closed fresh laundry scented chest right there by you.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open fresh laundry scented chest<|im_end|>take fresh laundry scented key from fresh laundry scented chest<|im_end|>close fresh laundry scented chest<|im_end|>lock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to go east. After that, pick up the gummy bear from the floor of the parlor. If you can get your hands on the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. Then, pick-up the passkey from the floor of the kitchenette. With the passkey, make sure that the gate in the kitchenette is unlocked with the passkey. After unlocking the gate, assure that the gate inside the kitchenette is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. After that, ensure that the safe is open. And then, take the cookie from the safe within the bathroom. After stealing the cookie, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
Oh, great. Here's a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is normal. On the mantelpiece you make out a backup calendar. Wow! Just like in the movies! You make out a desk. On the desk you make out a grape.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, open the door. Then, go to the west. Following that, ensure that the locker is open. And then, you can insert the bug inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
There is a closed gateway leading south. There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a latchkey and a bug.

your action:

Response: open door<|im_end|>go west<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to take a trip south. Following that, open the locker in the washroom. If you have opened the locker, retrieve the paper towel from the locker. Having got the paper towel, sit the paper towel on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is an unguarded exit to the south.
There is a coffee cup on the floor.
You are carrying: a latchkey and a poem.

your action:

Response: go south<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make sure that the formless safe in the canteen is unlocked. And then, ensure that the formless safe within the canteen is open. And then, retrieve the spoon from the formless safe in the canteen. If you can get your hands on the spoon, deposit the spoon on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can see a formless safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a closed TextWorld style chest. You make out a cabinet. The cabinet is empty! What a waste of a day! You make out a locked usual looking locker close by.
There is an unblocked exit to the west.
There is a gummy bear and a fly larva on the floor.
You are carrying: a formless key and a TextWorld style passkey.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take spoon from formless safe<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, doublecheck that the Henderson's gate within the kitchen is unlocked with the Henderson's passkey. Then, ensure that the Henderson's gate inside the kitchen is open. After opening the Henderson's gate, move west. Following that, doublecheck that the Henderson's gate in the steam room is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
There is a closed passageway leading north. There is a closed Henderson's gate leading west.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's gate with Henderson's passkey<|im_end|>open Henderson's gate<|im_end|>go west<|im_end|>close Henderson's gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to go west. And then, retrieve the fondue from the mantelpiece. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin to take stock of what's here.
There is an open gateway leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from mantelpiece<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip west. And then, make an attempt to move south. With that accomplished, pick-up the latchkey from the floor of the bathroom. And then, lock the safe in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
There is an open portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture south. And then, move west. Then, pick up the non-euclidean latchkey from the bed stand. After getting the non-euclidean latchkey, unlock the non-euclidean box within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the office.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take non-euclidean latchkey from bed stand<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to venture south. And then, attempt to head east. Okay, and then, venture north. Okay, and then, recover the sponge from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
There is a closed portal leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel south. After that, recover the keyboard from the mantelpiece inside the studio. After that, make an attempt to go east. Once you do that, place the keyboard into the refrigerator within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keyboard from mantelpiece<|im_end|>go east<|im_end|>insert keyboard into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean passkey from the floor of the chamber. With the non-euclidean passkey, doublecheck that the non-euclidean locker inside the chamber is unlocked. After unlocking the non-euclidean locker, open the non-euclidean locker within the chamber. Then, take the cd from the non-euclidean locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You see a locked non-euclidean locker. You see a locked locker in the room. You can make out a safe. You make out a mantle. Now why would someone leave that there? The mantle is normal. On the mantle you can make out a keycard. Now that's what I call TextWorld!
There is an unblocked exit to the west.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take cd from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the keycard from the floor of the studio. And then, make an attempt to move south. Okay, and then, unlock the box. And then, make sure that the box within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a closed Henderson's safe. You see a rectangular safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard and a Henderson's passkey on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the rectangular safe with the rectangular passkey. After unlocking the rectangular safe, assure that the rectangular safe inside the canteen is ajar. And then, take the knife from the rectangular safe. After that, place the knife into the cabinet in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've seen better canteens, but at least this one seems pretty standard. Let's see what's in here.
You see an opened cabinet here. The cabinet contains a latchkey. A locked normal looking rectangular safe is nearby. Oh, great. Here's a chest. You can see a closed freezer. Oh, great. Here's a counter. You shudder, but continue examining the counter. The counter is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take knife from rectangular safe<|im_end|>insert knife into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, try to venture east. After that, pick up the spherical latchkey from the armchair within the cubicle. Once you have taken the spherical latchkey, make absolutely sure that the spherical locker in the cubicle is unlocked with the spherical latchkey. And then, look and see that the spherical locker is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin looking for stuff.
You see a closed chest.
There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying: a pear and a glove.

your action:

Response: go east<|im_end|>take spherical latchkey from armchair<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip south. After that, travel west. Then, pick-up the keycard from the floor of the study. With the keycard, look and see that the chest inside the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You see a desk. Looks like someone's already been here and taken everything off it, though. You think about smashing the desk to bits, throwing the bits into the garbage, etc, until you get bored.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to travel south. And then, try to venture east. Okay, and then, retrieve the paper towel from the basket within the laundry place. After that, you can insert the paper towel into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from basket<|im_end|>insert paper towel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could make an effort to head north. Then, lift the type 1 key from the floor of the office. And then, make sure that the type 1 box is unlocked. After you have unlocked the type 1 box, ensure that the type 1 box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unblocked exit to the north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take type 1 key<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go north. That done, head east. And then, retrieve the spherical keycard from the floor of the bedchamber. After taking the spherical keycard, check that the spherical box within the bedchamber is unlocked with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
There is an unguarded exit to the north.
There is a pair of pants on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take spherical keycard<|im_end|>unlock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, pick-up the American style keycard from the floor of the bar. And then, go to the east. That done, make sure that the American style chest in the washroom is unlocked with the American style keycard. After unlocking the American style chest, ensure that the American style chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can make out an opened portmanteau in the corner. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is standard. On the stand you see a peanut and a pizza.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an American style keycard on the floor.
You are carrying: a fondue, a Comic Strip Calendar and a mug.

your action:

Response: take American style keycard<|im_end|>go east<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the rectangular locker. And then, ensure that the rectangular locker in the sauna is open. Then, take the broom from the rectangular locker. Then, sit the broom on the table within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
You can see a rectangular locker. What's that over there? It looks like it's a table. The table is normal. But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a table in a room.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take broom from rectangular locker<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to go north. And then, attempt to travel east. Then, recover the stapler from the toolbox in the study. Then, you can place the stapler inside the box. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong. The room is well lit.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take stapler from toolbox<|im_end|>insert stapler into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the TextWorld chest is unlocked. After that, make sure that the TextWorld chest is opened. And then, recover the worm from the TextWorld chest within the sauna. And then, rest the worm on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
I just think it's awesome that you're in a sauna now. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked standard looking TextWorld chest close by. You can see a closed box, which looks usual, right there by you. You make out a Henderson's limited edition locker. You can make out a table! The table is usual. The table appears to be empty. You see a rack. The rack is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying: a TextWorld key and a Henderson's limited edition passkey.

your action:

Response: unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take worm from TextWorld chest<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel west. And then, recover the lightbulb from the floor of the spare room. After that, make an effort to travel south. Once you accomplish that, you can insert the lightbulb inside the cabinet within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go south<|im_end|>insert lightbulb into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to go north. Then, take the type B passkey from the stand within the salon. And then, make an effort to take a trip south. After that, unlock the type B locker within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You see a locked type B locker. You can see a counter. The counter is typical. But the thing hasn't got anything on it. You can make out a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it. You see a table. However, the table, like an empty table, has nothing on it. You swear loudly.
You need an unguarded exit? You should try going north.
There is a legume on the floor.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>take type B passkey from stand<|im_end|>go south<|im_end|>unlock type B locker with type B passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to assure that the formless safe is unlocked. Once you have unlocked the formless safe, open the formless safe within the restroom. After that, pick up the nest of kittens from the formless safe inside the restroom. Then, sit the nest of kittens on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
Oh wow! Is that what I think it is? It is! It's a formless safe. You can make out a cabinet. The cabinet is empty! What a waste of a day! You can see a shelf. The shelf is usual. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a honeydew and a sponge on the floor.
You are carrying: a fondue and a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take nest of kittens from formless safe<|im_end|>put nest of kittens on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to try to go to the south. Next, move east. Following that, recover the key from the table. And then, look and see that the hatch within the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from table<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to head north. After that, attempt to venture east. With that over with, venture south. And then, look and see that the trunk is shut. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a locked crate.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, retrieve the rectangular key from the locker in the spare room. After stealing the rectangular key, check that the rectangular box inside the spare room is unlocked with the rectangular key. After unlocking the rectangular box, assure that the rectangular box in the spare room is open. And then, you can place the coffee cup inside the rectangular box within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rectangular box. You make out an opened locker in the room. The locker contains a rectangular key. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: take rectangular key from locker<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>insert coffee cup into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. After that, move south. And then, close the type 4 locker. Then, look and see that the type 4 locker in the bedchamber is locked with the type 4 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere.
There is an open portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 4 passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>close type 4 locker<|im_end|>lock type 4 locker with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel north. And then, attempt to take a trip north. After that, take the Canadian style keycard from the desk inside the office. If you can get your hands on the Canadian style keycard, unlock the Canadian style box with the Canadian style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a typical kind of place. That is to say, you're in a workshop. You begin to take stock of what's here.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take Canadian style keycard from desk<|im_end|>unlock Canadian style box with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel east. Next, open the locker in the attic. Once you have pulled open the locker, recover the carrot from the locker within the attic. And then, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle.
You bend down to tie your shoe. When you stand up, you notice a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. As if things weren't amazing enough already, you can even see a stand. Now why would someone leave that there? On the stand you can see a passkey, a Quote of the Day Calendar, a printer and a Cat Calendar.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a chocolate bar and a butterfly.

your action:

Response: go east<|im_end|>open locker<|im_end|>take carrot from locker<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the cabinet within the cubicle is open. And then, retrieve the cd from the cabinet inside the cubicle. If you can get your hands on the cd, make an effort to head north. And then, toss the cd on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
You can make out a closed cabinet.
There is an unblocked exit to the north.
You are carrying: a cabbage.

your action:

Response: open cabinet<|im_end|>take cd from cabinet<|im_end|>go north<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head west. Then, go to the south. With that over with, doublecheck that the cake scented box is closed. Then, lock the cake scented box with the cake scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cake scented passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>close cake scented box<|im_end|>lock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. And then, retrieve the fly larva from the floor of the study. And then, go east. And then, you can insert the fly larva into the locker inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. You begin looking for stuff.
You can make out an opened usual looking locker here. The locker contains a keycard. You bend down to tie your shoe. When you stand up, you notice a safe. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a grape on the floor.
You are carrying: a sandwich, a key, a backup calendar, a worm and a fork.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to travel east. Then, make sure that the safe is ajar. And then, take the shadfly from the safe inside the basement. Then, put the shadfly into the trunk inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cookie, a stick of butter and a whisk on the floor.
You are carrying: a kiwi.

your action:

Response: go east<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could head south. And then, ensure that the fresh laundry scented chest in the canteen is open. And then, retrieve the gummy bear from the fresh laundry scented chest in the canteen. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You can barely contain your excitement.
You can make out an opened TextWorld style chest here. The TextWorld style chest contains a sock. You can see a locked crate. Oh, great. Here's a rack. The rack is ordinary. On the rack you make out a TextWorld style key.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: go south<|im_end|>open fresh laundry scented chest<|im_end|>take gummy bear from fresh laundry scented chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go east. Following that, look and see that the coffer is ajar. Then, pick up the keycard from the coffer in the spare room. After that, look and see that the safe is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take keycard from coffer<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, open the chest in the bedroom. And then, take the passkey from the chest in the bedroom. Then, venture east. After that, make sure the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, make sure that the fresh laundry scented safe in the bedroom is unlocked. And then, make it so that the fresh laundry scented safe inside the bedroom is ajar. After that, take the tv from the fresh laundry scented safe within the bedroom. Then, throw the tv on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You start to take note of what's in the room.
You can see a fresh laundry scented safe. You scan the room, seeing a bookshelf. Now why would someone leave that there? The bookshelf is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bookshelf.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a fresh laundry scented keycard and a formless passkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take tv from fresh laundry scented safe<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the formless box. Then, retrieve the insect from the formless box in the studio. Then, make an effort to go south. That done, toss the insect on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it typical? You better believe it is. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a formless box. You make out a locked safe close by. You scan the room for a desk, and you find a desk. Now why would someone leave that there? The desk is ordinary. On the desk you see a watermelon. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless latchkey and a bug.

your action:

Response: open formless box<|im_end|>take insect from formless box<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First step, venture north. And then, go to the east. After that, take a trip south. After that, close the portal in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open portal leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, travel west. Then, recover the keycard from the floor of the study. After that, unlock the hatch with the keycard. And then, doublecheck that the hatch within the study is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one.
You need an unguarded exit? You should try going west.
You are carrying: a strawberry.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the rectangular safe. Then, make sure that the rectangular safe is opened. Then, take the Henderson's key from the rectangular safe within the parlor. And then, unlock the Henderson's box. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
Look out! It's a- oh, never mind, it's just a Henderson's box. You make out a locked rectangular safe. You can make out a locked lavender scented box. You make out a mantle. However, the mantle, like an empty mantle, has nothing on it.
You need an unguarded exit? You should try going north.
There is a worm on the floor.
You are carrying: a broccoli, a cookie, a rectangular passkey and a fly larva.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take Henderson's key from rectangular safe<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel north. And then, attempt to take a trip west. And then, try to move south. And then, pick-up the top hat from the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip north. Then, go to the north. Then, head east. Then, recover the Quote of the Day Calendar from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take Quote of the Day Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move south. If you can get around to doing that, make sure that the type F chest inside the spare room is opened. After opening the type F chest, recover the bug from the type F chest inside the spare room. If you can get your hands on the bug, you can insert the bug inside the formless box within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. You begin to take stock of what's in the room.
An open normal looking display is in the room. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is ordinary. On the stand you can see a stapler.
There is an exit to the south. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type F chest<|im_end|>take bug from type F chest<|im_end|>insert bug into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to retrieve the latchkey from the board in the sauna. Then, head east. After that, close the locker inside the steam room. Having shut the locker, lock the locker in the steam room with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the sauna.
You can make out a drawer. The drawer is empty! What a waste of a day! You can see a cabinet. You can see a board. The board is ordinary. On the board you can make out a latchkey and a broom.
You need an unguarded exit? You should try going east.
You are carrying: a worm.

your action:

Response: take latchkey from board<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to make an effort to go south. Then, try to head east. Once you get around to doing that, pick up the controller from the recliner. If you have got the controller, you can insert the controller into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
There is an open passageway leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take controller from recliner<|im_end|>insert controller into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. Then, recover the worm from the American box. If you can get your hands on the worm, attempt to travel south. That done, toss the worm on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. You begin to take stock of what's here.
There is a closed gateway leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an American latchkey.

your action:

Response: go north<|im_end|>take worm from American box<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make it so that the cabinet is opened. And then, take the teaspoon from the cabinet within the kitchen. Then, attempt to travel east. Next, insert the teaspoon inside the crate in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You start to take note of what's in the room.
What's that over there? It looks like it's a cabinet.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take teaspoon from cabinet<|im_end|>go east<|im_end|>insert teaspoon into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move south. Then, look and see that the fudge scented box is opened. After that, recover the type 7 latchkey from the fudge scented box. If you have taken the type 7 latchkey, make it so that the type 7 locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
Hey, want to see a bookshelf? Look over there, a bookshelf. The bookshelf is usual. On the bookshelf you see an apple. You see a shelf. But the thing is empty, unfortunately. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a recliner. Why don't you take a picture of it, it'll last longer! The recliner is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the recliner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fudge scented box<|im_end|>take type 7 latchkey from fudge scented box<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, go to the east. Following that, recover the printer from the toolbox in the cubicle. If you can get your hands on the printer, make an attempt to take a trip west. Then, you can deposit the printer inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
You see a box. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from toolbox<|im_end|>go west<|im_end|>insert printer into box<|im_end|>