Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that over with, look and see that the chest inside the laundry place is ajar. Having opened the chest, take the broom from the chest. And then, place the broom on the rack within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a pencil on the floor.
You are carrying: a fondue, a grape, a passkey, a shoe, a tv, a butterfly and a shadfly.

your action:

Response: go east<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move west. And then, retrieve the cd from the floor of the study. After that, make an attempt to take a trip east. And then, place the cd on the pan in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You begin looking for stuff.
You can see a pan. The pan is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an open hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd<|im_end|>go east<|im_end|>put cd on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to check that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker within the recreation zone. And then, take the latchkey from the cuboid locker. After that, insert the latchkey into the locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a locker. A locker... Is that really what you were looking for? As if things weren't amazing enough already, you can even see a cuboid locker. You can make out an opened normal looking dresser in the corner. The dresser is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a cuboid passkey and a fresh laundry scented passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the safe is unlocked. And then, open the safe. Then, take the monitor from the safe. Then, drop the monitor on the floor of the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You have walked into a bar. Not the bar you'd expect. No, this is a bar.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a shelf. What a coincidence, weren't you just thinking about a shelf? But oh no! there's nothing on this piece of junk. What's that over there? It looks like it's a recliner. However, the recliner, like an empty recliner, has nothing on it. It would have been so cool if there was stuff on the recliner.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sandwich, a passkey, a lightbulb, a scarf and a shadfly.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. After that, move south. After that, make an effort to travel east. After that, take the keyboard from the case inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You can barely contain your excitement.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to go west. With that over with, pick-up the shirt from the floor of the shower. Then, try to go east. And then, rest the shirt on the chair in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. Okay, just remember what you're here to do, and everything will go great.
You can see a chest. You see a closed display, which looks standard, nearby. You see a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. On the chair you see a keycard. You make out a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though. Were you looking for an armchair? Because look over there, it's an armchair. The armchair is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can see a stand. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>put shirt on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the box is open. After that, recover the telephone from the box. After taking the telephone, attempt to go south. With that done, ditch the telephone on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You make out a box. You make out a formless locker. Now that's what I call TextWorld! You make out an opened case. The case is empty, what a horrible day! You can see a locked Canadian limited edition safe here. You can see a safe. Wow, isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a burger, a formless passkey and a Canadian limited edition key on the floor.
You are carrying: a cookie and a latchkey.

your action:

Response: open box<|im_end|>take telephone from box<|im_end|>go south<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the latchkey from the type 4 safe in the bathroom. Then, doublecheck that the box inside the bathroom is unlocked. And then, ensure that the box is open. If you have pulled open the box, retrieve the iron from the box. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. I guess you better just go and list everything you see here.
A locked box is in the corner. You see a type 4 safe. The type 4 safe contains a latchkey. You make out a trunk. Empty! What kind of nightmare TextWorld is this? You make out a bench. The bench appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pizza and a type 4 passkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey from type 4 safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take iron from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the shadfly from the floor of the spare room. After that, attempt to go east. Okay, and then, make it so that the safe is wide open. And then, you can deposit the shadfly into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You can barely contain your excitement.
You see a closed type 5 locker close by. You can make out a non-euclidean safe. You smell a wretched smell, and follow it to a table. The table is standard. On the table you can see a non-euclidean passkey. You see a workbench. The workbench is typical. However, the workbench, like an empty workbench, has nothing on it.
There is an unguarded exit to the east.
There is a shadfly on the floor.
You are carrying: a fondue and a type 5 passkey.

your action:

Response: take shadfly<|im_end|>go east<|im_end|>open safe<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, doublecheck that the gateway within the scullery is unlocked. And then, open the gateway in the scullery. Then, make an attempt to travel east. After that, assure that the locker within the attic is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Of every scullery you could have sauntered into, you had to come round a standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading east. There is an open passageway leading south.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the north. And then, take the fork from the counter. After that, go south. And then, place the fork on the platter inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in an usual kind of place. That is to say, you're in a kitchen. The room is well lit.
You hear a noise behind you and spin around, but you can't see anything other than a platter. On the platter you see a ladle. You can see a bowl. The bowl is typical. But oh no! there's nothing on this piece of trash. You see a plate. On the plate you see a chocolate bar. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take fork from counter<|im_end|>go south<|im_end|>put fork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be a great idea if you could venture south. With that accomplished, open the locker. And then, take the stapler from the locker in the office. After picking up the stapler, you can insert the stapler into the safe within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. You start to take note of what's in the room.
There is an unguarded exit to the south.
There is a stick of butter on the floor.
You are carrying: a dvd, a Cat Calendar and a fly larva.

your action:

Response: go south<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>insert stapler into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could go to the east. And then, doublecheck that the spherical chest is unlocked. Then, doublecheck that the spherical chest is opened. After that, recover the teacup from the spherical chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place. You start to take note of what's in the room.
You make out a Microsoft style chest. Something scurries by right in the corner of your eye. Probably nothing. You see a closed chest close by.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a loaf of bread, a spherical key and a Microsoft style latchkey.

your action:

Response: go east<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take teacup from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, take a trip west. After that, retrieve the paper towel from the safe. With the paper towel, head east. And then, rest the paper towel on the shelf within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a shelf. But the thing is empty.
There is an open passageway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from safe<|im_end|>go east<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, move south. With that over with, make an effort to head east. Next, recover the Advent Calendar from the table. Then, place the Advent Calendar into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is a closed gateway leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Advent Calendar from table<|im_end|>insert Advent Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, make sure that the spherical safe within the pantry is opened. And then, retrieve the insect from the spherical safe. After that, place the insect on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
As if things weren't amazing enough already, you can even see a type 3 locker. You see a dresser.
There is an exit to the south. Don't worry, it is unblocked.
There is a type 3 passkey on the floor.
You are carrying: a spherical passkey and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head south. With that over with, try to go to the east. And then, pick-up the iron from the floor of the sauna. And then, place the iron into the safe in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take iron<|im_end|>insert iron into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go east. And then, look and see that the Canadian style box is ajar. After that, take the butterfly from the Canadian style box. Then, you can put the butterfly inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. Let's see what's in here.
You can make out a locker. The light flickers for a second, but nothing else happens. You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker. The rectangular locker contains a cookie. You make out a Henderson's limited edition locker.
There is an unguarded exit to the east.
There is a keycard and a rectangular latchkey on the floor.
You are carrying: a fondue and a Henderson's limited edition key.

your action:

Response: go east<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the formless box in the restroom is open. And then, recover the loaf of bread from the formless box in the restroom. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed formless box close by. You can make out a closed American limited edition locker. You see a closed Henderson's limited edition chest, which looks standard, close by.
You need an unguarded exit? You should try going east.
There is a worm on the floor.
You are carrying: a formless key, an American limited edition key and a Henderson's limited edition key.

your action:

Response: open formless box<|im_end|>take loaf of bread from formless box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the hatch. And then, make an effort to move east. That done, recover the soap scented key from the table within the kitchen. And then, unlock the soap scented door. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
There is a closed hatch leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take soap scented key from table<|im_end|>unlock soap scented door with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to head south. Then, recover the stick of butter from the stand inside the study. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in an usual kind of place. That is to say, you're in a kitchen.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>take stick of butter from stand<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, travel south. And then, head west. Then, venture north. Then, make it so that the freezer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've seen better playrooms, but at least this one seems pretty usual. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the spherical box. After that, look and see that the spherical box within the laundry place is open. Then, retrieve the broccoli from the spherical box inside the laundry place. After that, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard kind of place.
You see a spherical box. Now that's what I call TextWorld!
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take broccoli from spherical box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move north. And then, pick up the pillow from the bar. Then, go south. Okay, and then, throw the pillow on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest is empty! What a waste of a day! Oh, great. Here's a shelf. Make a note of this, you might have to put stuff on or in it later on. You see a coconut and a desktop computer on the shelf. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unguarded.
There is a blueberry and a butterfly on the floor.
You are carrying: a passkey, a Comic Strip Calendar and a lampshade.

your action:

Response: go north<|im_end|>take pillow from bar<|im_end|>go south<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture south. Then, venture west. And then, take the Canadian keycard from the shelf inside the kitchen. If you can get your hands on the Canadian keycard, lock the Canadian chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian keycard from shelf<|im_end|>lock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the portal in the closet is opened. And then, try to go north. Following that, recover the key from the floor of the laundry place. Then, unlock the chest in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
There is a closed portal leading north. There is a closed gateway leading south.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go north<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, ensure that the gate is open. After pulling open the gate, attempt to move west. After that, pick-up the sock from the floor of the cellar. Then, rest the sock on the counter within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading north. There is a closed gate leading west.
You are carrying: a laptop.

your action:

Response: open gate<|im_end|>go west<|im_end|>take sock<|im_end|>put sock on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the locker is unlocked with the latchkey. After that, ensure that the locker inside the bedroom is open. And then, take the worm from the locker inside the bedroom. And then, deposit the worm on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a locked locker close by. You rest your hand against a wall, but you miss the wall and fall onto a bed stand. The bed stand is standard. On the bed stand you can see a novel.
There is an unblocked exit to the north.
There is a loaf of bread on the floor.
You are carrying: a latchkey, a keyboard and a controller.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, take the passkey from the stand inside the basement. Then, attempt to venture north. And then, try to go east. Next, look and see that the chest within the washroom is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a stand! The stand is ordinary. On the stand you see a passkey. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>go north<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to move north. And then, pick-up the loaf of bread from the floor of the steam room. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a type 9 locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Hey, want to see a bench? Look over there, a bench. The bench is ordinary. On the bench you make out a passkey.
There is an exit to the north. Don't worry, it is unguarded.
There is an onion and a candy bar on the floor.
You are carrying: a sandwich, a fondue and a type 9 passkey.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the west. And then, pick-up the spork from the floor of the kitchenette. After that, venture east. Once you finish that, toss the spork on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You scan the room for a counter, and you find a counter. The counter is typical. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a grape, a legume and a loaf of bread on the floor.
You are carrying: a fondue and a chocolate bar.

your action:

Response: go west<|im_end|>take spork<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head south. And then, try to move east. And then, go to the north. Next, retrieve the disk from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make it so that the American limited edition locker inside the kitchenette is unlocked. After that, assure that the American limited edition locker is opened. Then, recover the spork from the American limited edition locker inside the kitchenette. After that, deposit the spork on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You can see a locked American limited edition locker. As if things weren't amazing enough already, you can even see a pan. The pan is usual. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread, a fondue, a stick of butter and a mug on the floor.
You are carrying: a legume and an American limited edition latchkey.

your action:

Response: unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take spork from American limited edition locker<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the key from the table inside the restroom. With the key, check that the box is unlocked with the key. After that, ensure that the box is open. Then, retrieve the shadfly from the box inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
You can see a locked box. You see a table. You see a key on the table. Hmmm... what else, what else?
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to move south. And then, pick up the whisk from the freezer in the canteen. If you can get your hands on the whisk, move north. With that accomplished, rest the whisk on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look at that sign! What does it say? It says Welcome to the basement? Well that's cool.
You can make out a shelf. The shelf is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk from freezer<|im_end|>go north<|im_end|>put whisk on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. With that over with, make an effort to take a trip east. After that, go to the south. Next, recover the book from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've seen better lounges, but at least this one seems pretty standard.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a binder.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take book from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, insert the spherical keycard into the spherical safe within the vault's lock to unlock it. After that, make absolutely sure that the spherical safe is ajar. Then, take the pair of headphones from the spherical safe in the vault. Then, you can put the pair of headphones into the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You make out a display. The display is empty, what a horrible day! You can make out a locked spherical safe.
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take pair of headphones from spherical safe<|im_end|>insert pair of headphones into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel south. Next, open the spherical chest. Then, take the fly larva from the spherical chest. After that, put the fly larva on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You can make out a chest. A chest... Is that really what you were looking for? You can see an opened portmanteau in the corner. The portmanteau is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is normal. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
There is a fondue and a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take fly larva from spherical chest<|im_end|>put fly larva on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move west. With that accomplished, retrieve the butterfly from the floor of the office. After picking up the butterfly, move east. Then, you can deposit the butterfly inside the refrigerator in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out an opened typical looking refrigerator in the corner. What a letdown! The refrigerator is empty! You scan the room, seeing a table. The table is typical. On the table you can see a teaspoon. What's that over there? It looks like it's a bowl. The bowl is typical. The bowl appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spork on the floor.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the TextWorld style keycard from the stand in the cubicle. Then, unlock the TextWorld style locker in the cubicle. And then, ensure that the TextWorld style locker within the cubicle is open. Then, recover the bug from the TextWorld style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You can barely contain your excitement.
Hey, want to see a TextWorld style locker? Look over there, a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a stand. The stand is normal. On the stand you make out a TextWorld style keycard.
There is a closed hatch leading east. There is a closed door leading south. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from stand<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take bug from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to go south. Next, retrieve the legume from the freezer in the kitchen. Then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take legume from freezer<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to look and see that the American style box is unlocked. Then, make it so that the American style box inside the office is open. And then, retrieve the latchkey from the American style box within the office. After that, check that the box within the office is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a box. You make out a American style box. I mean, just wow! Isn't TextWorld just the best? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Unfortunately, there isn't a thing on it. What's the point of an empty stand? You can make out an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue, an American style passkey and a towel.

your action:

Response: unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take latchkey from American style box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could move south. With that over with, take the Canadian limited edition key from the shelf in the bathroom. After that, go to the north. With that done, Place the Canadian limited edition key into the Canadian limited edition passageway to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed Canadian limited edition passageway leading east. There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition key from shelf<|im_end|>go north<|im_end|>lock Canadian limited edition passageway with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could venture north. Okay, and then, pick up the type D key from the floor of the kitchenette. Then, make an effort to head south. Once you accomplish that, unlock the type D locker with the type D key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place. You can barely contain your excitement.
You can see a type D locker. Classic TextWorld.
There is a closed gate leading east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take type D key<|im_end|>go south<|im_end|>unlock type D locker with type D key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture south. After that, move east. Next, retrieve the sandwich from the bench. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich from bench<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel south. That done, open the locker. Then, retrieve the Microsoft style latchkey from the locker. After that, assure that the Microsoft style locker is unlocked with the Microsoft style latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it standard? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a chest. The chest is empty! What a waste of a day! You make out a recliner. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a salad on the floor.
You are carrying: a keycard and a kettle.

your action:

Response: go south<|im_end|>open locker<|im_end|>take Microsoft style latchkey from locker<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the box. After that, pick up the passkey from the box within the cookhouse. Once you have taken the passkey, make it so that the box in the cookhouse is closed. After that, make it so that the box is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make a grand eccentric entrance into a cookhouse. Okay, just remember what you're here to do, and everything will go great.
You can see a box.
There is a closed portal leading south. There is a closed gate leading west.
You are carrying: a coffee cup.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head west. Next, pick up the cauliflower from the workbench. Then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
You can see a counter. The counter is normal. On the counter you see a pair of pants. You see a shelf. But the thing is empty. You see a rack. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You need an unblocked exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take cauliflower from workbench<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick-up the passkey from the floor of the bar. With the passkey, take a trip east. With that over with, close the locker inside the bedroom. After closing the locker, make absolutely sure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. The room is well lit.
Look out! It's a- oh, never mind, it's just a recliner. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the recliner.
You need an unblocked exit? You should try going east.
There is a passkey on the floor.
You are carrying: a stick of butter, a cauliflower and a bowl.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the west. With that accomplished, pick up the key from the mantle in the office. After you have got the key, travel east. Next, look and see that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You can make out a chest. You make out a Microsoft chest. The Microsoft chest contains a cauliflower and a broom.
You need an unguarded exit? You should try going west.
There is a Microsoft passkey on the floor.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take key from mantle<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First thing I need you to do is to recover the American keycard from the floor of the office. And then, check that the American box inside the office is unlocked with the American keycard. And then, open the American box inside the office. And then, pick up the staple from the American box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked American box close by. You can see an opened coffer in the room. The coffer is empty, what a horrible day! You can see a chair. The chair is typical. But the thing hasn't got anything on it. You can see a stand. The stand is ordinary. On the stand you see a shadfly. You can make out a table. The table is ordinary. Unfortunately, there isn't a thing on it. Oh, great. Here's a shelf. But oh no! there's nothing on this piece of trash. You can make out a bookshelf. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
There is an American keycard on the floor.
You are carrying: a laptop.

your action:

Response: take American keycard<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>take staple from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the passkey from the display in the pantry. Then, go to the east. After that, doublecheck that the safe inside the cookery is unlocked with the passkey. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You see a gleam over in a corner, where you can see a display. The display contains a passkey.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from display<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to travel east. Once you succeed at that, take the passkey from the workbench within the attic. And then, unlock the hatch. And then, open the hatch inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You need an unblocked exit? You should try going east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take passkey from workbench<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to move south. And then, ensure that the box is open. And then, retrieve the nest of spiders from the box. Then, put the nest of spiders inside the fresh laundry scented chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
You can see an opened cabinet close by. The cabinet is empty, what a horrible day!
You need an unblocked exit? You should try going south.
You are carrying: a sandwich, a licorice strip and an Advent Calendar.

your action:

Response: go south<|im_end|>open box<|im_end|>take nest of spiders from box<|im_end|>insert nest of spiders into fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to recover the key from the saucepan. After that, take a trip south. Then, insert the key into the locker's lock to unlock it. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You can make out a saucepan. On the saucepan you see a key. You smell an interesting smell, and follow it to a plate. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a passkey and a shadfly.

your action:

Response: take key from saucepan<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, attempt to venture west. Next, recover the staple from the floor of the cubicle. And then, try to move east. And then, drop the staple on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture north. Once you get around to doing that, attempt to take a trip west. And then, recover the nest of beetles from the platter inside the scullery. Then, insert the nest of beetles into the cabinet inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take nest of beetles from platter<|im_end|>insert nest of beetles into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move south. Then, recover the type U keycard from the locker in the kitchen. With the type U keycard, unlock the type U box inside the kitchen with the type U keycard. Then, doublecheck that the type U box is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can see a mantelpiece. On the mantelpiece you see a printer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the south.
There is a telephone on the floor.
You are carrying: a candy bar, a paper towel and a cane.

your action:

Response: go south<|im_end|>take type U keycard from locker<|im_end|>unlock type U box with type U keycard<|im_end|>open type U box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could make an attempt to travel west. And then, look and see that the dresser is ajar. Then, recover the mop from the dresser in the laundromat. After taking the mop, place the mop on the table inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This office you have just entered is definitely standard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take mop from dresser<|im_end|>put mop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. Once you manage that, open the lavender scented chest within the closet. Then, retrieve the Microsoft limited edition keycard from the lavender scented chest. With the Microsoft limited edition keycard, assure that the Microsoft limited edition safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
You make out a locked box.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a desktop computer on the floor.
You are carrying: a peanut and a passkey.

your action:

Response: go south<|im_end|>open lavender scented chest<|im_end|>take Microsoft limited edition keycard from lavender scented chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture east. And then, head south. Then, pick up the blanket from the stand. Then, you can deposit the blanket inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take blanket from stand<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the TextWorld locker. And then, open the TextWorld locker. After opening the TextWorld locker, pick up the kiwi from the TextWorld locker in the shower. And then, eat the kiwi. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a TextWorld locker.
There is an open gate leading east. There is an open door leading west.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take kiwi from TextWorld locker<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First stop, go to the east. After that, take the loaf of bread from the stand in the basement. Once you have got the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed portal leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take loaf of bread from stand<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could go to the south. And then, assure that the fresh laundry scented box is open. Then, retrieve the plant from the fresh laundry scented box within the bedchamber. And then, put the plant inside the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You see a safe. You make out an opened chest nearby. Empty! What kind of nightmare TextWorld is this? You see a toolbox. You check the price tag glued to the toolbox. 70 bucks? What a deal! You'll have to ask where they got this! Look over there! a counter. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fresh laundry scented keycard and a passkey.

your action:

Response: go south<|im_end|>open fresh laundry scented box<|im_end|>take plant from fresh laundry scented box<|im_end|>insert plant into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, unlock the chest with the key. Then, open the chest inside the spare room. After that, pick up the cashew from the chest in the spare room. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. Okay, just remember what you're here to do, and everything will go great.
You see a locked chest close by. You make out a safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
There is a stick of butter and a cane on the floor.
You are carrying: a key, a rectangular latchkey and a vacuum.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. After that, pick up the passkey from the bar in the salon. If you can get your hands on the passkey, make an effort to head south. With that accomplished, make absolutely sure that the locker in the workshop is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out a closed locker here.
There is a closed door leading west. There is an open gateway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bar<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. And then, retrieve the passkey from the counter. And then, go to the east. And then, doublecheck the chest in the dish-pit is locked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a closed chest in the room. You can make out a case. The case contains a burger. An open cabinet is right there by you. The cabinet is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is standard. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a napkin on the floor.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick-up the passkey from the floor of the laundry place. If you can get your hands on the passkey, insert the passkey into the chest's lock to unlock it. Then, ensure that the chest is open. And then, retrieve the mat from the chest inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place. You start to take note of what's in the room.
A locked chest is here. If you haven't noticed it already, there seems to be something there by the wall, it's a American style chest. Now that's what I call TextWorld! Hey, want to see a shelf? Look over there, a shelf. But oh no! there's nothing on this piece of garbage. You move on, clearly upset with your TextWorld experience. Hey, want to see a table? Look over there, a table. The table is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey and an iron on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the stick of butter from the shelf within the vault. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a shelf. On the shelf you can see a stick of butter. You can't wait to tell the folks at home about this!
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a blueberry on the floor.
You are carrying nothing.

your action:

Response: take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the west. With that done, pick up the nest of toads from the floor of the basement. And then, attempt to head east. If you can manage that, you can place the nest of toads inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
An open suitcase is close by. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of toads<|im_end|>go east<|im_end|>insert nest of toads into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture north. And then, open the passageway inside the bedchamber. Once you have opened the passageway, attempt to travel east. After that, retrieve the teapot from the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
There is an exit to the north. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take teapot from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. Then, travel south. Okay, and then, move east. And then, open the basket inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick up the spherical keycard from the locker in the office. After that, look and see that the spherical safe in the office is unlocked. And then, look and see that the spherical safe inside the office is ajar. And then, retrieve the folder from the spherical safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
You see a locked spherical safe. You make out an opened locker, which looks ordinary, here. The locker contains a spherical keycard. You can't wait to tell the folks at home about this!
There is an unblocked exit to the north.
You are carrying: a cauliflower, a licorice strip, a berry, a latchkey and a staple.

your action:

Response: take spherical keycard from locker<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take folder from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the type 3 box. If you can get your hands on the passkey, unlock the chest. Then, make it so that the chest is ajar. And then, put the nest of ticks inside the chest inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can see a chest. You can make out a type 3 box. The type 3 box contains a passkey and a type 3 key. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. What a letdown! The refrigerator is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a nest of ticks, a sock and a whisk.

your action:

Response: take passkey from type 3 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert nest of ticks into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, recover the key from the cabinet inside the steam room. Then, unlock the locker inside the steam room. After that, open the locker. After that, you can insert the mop inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room.
You can make out a locked locker nearby. You can see an opened cabinet. The cabinet contains a key. You see a board. The board is usual. On the board you make out a mat.
You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying: a mop and a mug.

your action:

Response: take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert mop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to head east. After that, recover the mop from the bench. After that, attempt to move west. Then, place the mop into the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the studio.
You can see a display. What a letdown! The display is empty!
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from bench<|im_end|>go west<|im_end|>insert mop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head east. After that, pick-up the latchkey from the floor of the washroom. After that, make an attempt to take a trip west. And then, unlock the chest within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. You try to gain information on your surroundings by using a technique you call "looking."
A locked chest is nearby. You can see a table. You shudder, but continue examining the table. The table is standard. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.
There is a closed passageway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, lift the latchkey from the floor of the bedroom. Then, check that the chest is unlocked with the latchkey. After that, open the chest. And then, pick up the dvd from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked chest. Hey, want to see a box? Look over there, a box. The box contains a book. You wonder idly who left that here. You see a closed type Z safe.
There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey and a passkey on the floor.
You are carrying: a burger, a type Z passkey and a frisbee.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go to the east. After that, venture north. If you can get through with that, take the spherical latchkey from the stand in the basement. If you have picked up the spherical latchkey, lock the spherical chest with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take spherical latchkey from stand<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the type Z chest is unlocked. Then, ensure that the type Z chest within the salon is open. Then, retrieve the passkey from the type Z chest. Then, make it so that the box is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
You see a locked box. You can make out a locked type Z chest. You see a non-euclidean chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a non-euclidean key on the floor.
You are carrying: a type Z key.

your action:

Response: unlock type Z chest with type Z key<|im_end|>open type Z chest<|im_end|>take passkey from type Z chest<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip south. And then, lift the keycard from the floor of the cubicle. After getting the keycard, move west. Next, unlock the safe with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
There is an unblocked exit to the north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, head south. After that, ensure that the box within the salon is open. After you have pulled open the box, pick up the vanilla scented key from the box inside the salon. And then, lock the vanilla scented safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a vanilla scented box. You can make out a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a vanilla scented passkey and an insect.

your action:

Response: go south<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>lock vanilla scented safe with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head north. And then, recover the Canadian latchkey from the suitcase. And then, head south. That done, look and see the Canadian chest in the cellar is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar.
You see a gleam over in a corner, where you can see a Canadian chest.
There is a closed portal leading east. There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian latchkey from suitcase<|im_end|>go south<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Once you manage that, take a trip east. Once you get through with that, pick up the Quote of the Day Calendar from the shelf. With the Quote of the Day Calendar, place the Quote of the Day Calendar on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from shelf<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. Then, go to the south. Then, head west. And then, retrieve the frisbee from the rack inside the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. You start to take note of what's in the room.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take frisbee from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. And then, open the TextWorld limited edition safe in the sauna. Then, recover the lavender scented passkey from the TextWorld limited edition safe. After that, insert the lavender scented passkey into the lavender scented chest in the sauna's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place.
You see a closed box in the room. You see a rack. The rack is usual. On the rack you make out a legume and a key. You see a counter. The counter appears to be empty.
There is an unblocked exit to the east.
There is a loaf of bread on the floor.
You are carrying: a cashew and a TextWorld limited edition latchkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take lavender scented passkey from TextWorld limited edition safe<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>