Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. Once you finish that, assure that the box in the cubicle is opened. After that, pick up the cd from the box. After that, deposit the cd on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You have walked into a workshop. Not the workshop you'd expect. No, this is a workshop.
You make out a closed type 4 chest in the corner. You make out an opened case, which looks ordinary, in the corner. The case is empty! What a waste of a day! You can make out a shelf. You shudder, but continue examining the shelf. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying: a key and a type 4 keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take cd from box<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make absolutely sure that the non-euclidean gate is unlocked. Then, open the non-euclidean gate. After that, attempt to head south. If you can finish that, make absolutely sure that the non-euclidean gate is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is a closed non-euclidean gate leading south. There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a durian and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>close non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Once you do that, take the loaf of bread from the chest inside the kitchenette. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
There is an open gateway leading south. There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, take the keycard from the refrigerator. And then, insert the keycard into the chest's lock to unlock it. After unlocking the chest, ensure that the chest in the kitchenette is open. After that, retrieve the fly larva from the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You see a chest. The light flickers for a second, but nothing else happens. You see an opened refrigerator right there by you. The refrigerator contains a keycard and a glass. As if things weren't amazing enough already, you can even see a rack. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a cashew, a shoe and a shirt.

your action:

Response: take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the locker in the studio is unlocked. And then, ensure that the locker inside the studio is open. After pulling open the locker, retrieve the boysenberry from the locker inside the studio. With the boysenberry, eat the boysenberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You make out a locker. You make out a chest. Empty! What kind of nightmare TextWorld is this? You can make out a closed portmanteau in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a fondue, a stick of butter and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take boysenberry from locker<|im_end|>eat boysenberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to take a trip south. If you can get around to doing that, try to head west. Then, ensure that the dresser is open. Then, pick up the mop from the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a nest of bunnies.

your action:

Response: go south<|im_end|>go west<|im_end|>open dresser<|im_end|>take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the passkey from the workbench. And then, venture south. After that, insert the passkey into the locker in the cookery's lock to unlock it. Then, doublecheck that the locker in the cookery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet. You begin to take stock of what's here.
You make out a workbench. You see a chocolate bar, a passkey and a shadfly on the workbench. There's something strange about this being here, but you can't put your finger on it. You make out a table. Why don't you take a picture of it, it'll last longer! The table is standard. But the thing hasn't got anything on it. You see a stand. The stand appears to be empty. You make a mental note to not get your hopes up the next time you see a stand in a room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a spherical passkey.

your action:

Response: take passkey from workbench<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the safe within the office is unlocked. After you have unlocked the safe, make absolutely sure that the safe within the office is wide open. After you have pulled open the safe, recover the pencil from the safe inside the office. And then, insert the pencil inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
You can see an opened chest here. The chest contains a keycard. You can make out a locked safe right there by you. You smell an interesting smell, and follow it to a soap scented chest. You wonder idly who left that here.
There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying: a fondue, a burger and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take pencil from safe<|im_end|>insert pencil into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, doublecheck that the box is unlocked with the latchkey. And then, ensure that the box is open. After that, pick up the vacuum from the box. Then, put the vacuum on the bench inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. You can make out a trunk. The trunk is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. But the thing is empty, unfortunately. You can make out a rack. Unfortunately, there isn't a thing on it. Silly rack, silly, empty, good for nothing rack. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
There is a broom and a mop on the floor.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>put vacuum on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, insert the passkey into the box's lock to unlock it. After unlocking the box, open the box. After that, recover the fondue from the box. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place.
You see a locked box. You see a rectangular safe. You can see a workbench. The workbench is standard. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unguarded.
There is a rectangular latchkey on the floor.
You are carrying: a passkey and a bug.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to venture west. And then, attempt to travel south. After that, move east. And then, retrieve the teaspoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Of every vault you could have sauntered into, you had to walk into a standard one.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. Then, pick up the worm from the stand in the basement. And then, move east. That done, deposit the worm on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You can barely contain your excitement.
You can see a locked chest in the room. You make out a closed locker. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a keycard and a type R passkey.

your action:

Response: go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. After that, take the Henderson's latchkey from the shelf within the kitchen. And then, attempt to go to the north. Then, insert the Henderson's latchkey into the Henderson's chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office. You can barely contain your excitement.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's latchkey from shelf<|im_end|>go north<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. With that over with, open the locker in the cookery. Then, pick up the shadfly from the locker. And then, throw the shadfly on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into a typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type J safe. You make out a rack. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter, a type J latchkey and a lightbulb.

your action:

Response: go east<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, doublecheck that the portal is open. After that, venture west. Then, make sure that the coffer in the bedroom is wide open. After that, retrieve the laptop from the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
There is a closed hatch leading north. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take laptop from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head south. After that, pick-up the frisbee from the floor of the spare room. And then, go to the east. Next, place the frisbee inside the TextWorld locker in the office. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee<|im_end|>go east<|im_end|>insert frisbee into TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go east. Once you manage that, doublecheck that the box is ajar. After that, retrieve the fondue from the box in the studio. With the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You make out a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. You can see a stand. The stand is standard. Unfortunately, there isn't a thing on it. You can see a mantle. There's something about an object in a room that's just so... TextWorld. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cabbage, a salad, a key and a mat.

your action:

Response: go east<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could venture east. That done, doublecheck that the Microsoft limited edition safe in the kitchenette is opened. After opening the Microsoft limited edition safe, retrieve the teacup from the Microsoft limited edition safe. And then, rest the teacup on the rack inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a refrigerator.
You need an unblocked exit? You should try going east.
There is a bowl on the floor.
You are carrying: a peanut and a backup calendar.

your action:

Response: go east<|im_end|>open Microsoft limited edition safe<|im_end|>take teacup from Microsoft limited edition safe<|im_end|>put teacup on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, travel east. Then, take the rectangular keycard from the armchair in the cubicle. After that, move west. After that, lock the rectangular chest in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
You make out a closed usual looking rectangular chest right there by you.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from armchair<|im_end|>go west<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the bowl from the board inside the cookhouse. After getting the bowl, venture north. After that, make an effort to head east. Then, you can deposit the bowl inside the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You see a board. Make a note of this, you might have to put stuff on or in it later on. You see a bowl on the board.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take bowl from board<|im_end|>go north<|im_end|>go east<|im_end|>insert bowl into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture south. And then, doublecheck that the cuboid safe is opened. After that, pick up the spherical passkey from the cuboid safe. After that, unlock the spherical chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You can barely contain your excitement.
You see a closed locker. If you haven't noticed it already, there seems to be something there by the wall, it's a box. Now why would someone leave that there?
You need an unguarded exit? You should try going south.
There is a latchkey and a cd on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take spherical passkey from cuboid safe<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, try to go to the south. And then, recover the printer from the floor of the studio. After that, rest the printer on the shelf inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
There is a closed gateway leading east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take printer<|im_end|>put printer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take the passkey from the trunk inside the basement. And then, assure that the locker inside the basement is unlocked with the passkey. After you have unlocked the locker, make sure that the locker within the basement is ajar. After opening the locker, retrieve the shirt from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am pleased to announce that you are now in the basement.
You make out a locked locker here. You can see an opened trunk. The trunk contains a passkey. There's something strange about this being here, but you can't put your finger on it. You can make out an opened toolbox, which looks standard, nearby. The toolbox is empty! What a waste of a day! You make out a closed display.
You need an unguarded exit? You should try going north.
You are carrying: a frisbee.

your action:

Response: take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move west. If you can get through with that, lift the cashew from the floor of the bedchamber. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
Oh, great. Here's a locker. I mean, just wow! Isn't TextWorld just the best? You see an opened chest, which looks ordinary, in the corner. Empty! What kind of nightmare TextWorld is this? You can make out a bed stand. What a coincidence, weren't you just thinking about a bed stand? But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a sandwich, a cuboid latchkey, a cloak and a worm.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip west. After that, take a trip south. And then, attempt to move east. Okay, and then, retrieve the cane from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
There is an open door leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head west. And then, recover the type 0 key from the chair. After that, go east. Following that, unlock the type 0 locker inside the chamber with the type 0 key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You see a type 0 locker.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 0 key from chair<|im_end|>go east<|im_end|>unlock type 0 locker with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, pick up the rectangular passkey from the shelf in the cookery. If you can get your hands on the rectangular passkey, unlock the rectangular chest. After unlocking the rectangular chest, open the rectangular chest. After that, retrieve the teaspoon from the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked rectangular chest right there by you. You see a chest. Huh, weird. You see a shelf. The shelf is standard. On the shelf you can make out a rectangular passkey and a latchkey.
You need an unblocked exit? You should try going west.
There is a teapot and a worm on the floor.
You are carrying: a berry.

your action:

Response: take rectangular passkey from shelf<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take teaspoon from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to insert the passkey into the box inside the pantry's lock to unlock it. Then, make sure that the box within the pantry is wide open. And then, recover the pair of pants from the box within the pantry. And then, sit the pair of pants on the workbench inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin looking for stuff.
You can make out a locked box. You see a workbench. The workbench is ordinary. The workbench appears to be empty. Hm. Oh well
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take pair of pants from box<|im_end|>put pair of pants on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. Following that, go to the east. Following that, ensure that the chest inside the shower is open. Having opened the chest, you can put the spoon inside the chest within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in a place we're calling a launderette.
You need an unblocked exit? You should try going north.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>open chest<|im_end|>insert spoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, go to the north. With that done, retrieve the blanket from the locker. After getting the blanket, make an attempt to venture south. And then, place the blanket inside the cabinet inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. Let's see what's in here.
What's that over there? It looks like it's a cabinet. The cabinet contains a loaf of bread. You bend down to tie your shoe. When you stand up, you notice a type 4 safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue and a type 4 key.

your action:

Response: go north<|im_end|>take blanket from locker<|im_end|>go south<|im_end|>insert blanket into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to take a trip east. And then, move south. With that over with, recover the butterfly from the table within the office. Then, you can deposit the butterfly into the bureau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take butterfly from table<|im_end|>insert butterfly into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, pick-up the Advent Calendar from the floor of the study. After that, try to move south. After that, deposit the Advent Calendar inside the type K box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type K box. The type K box contains a paper towel. You wonder idly who left that here. You smell a pungent smell, and follow it to a locker. The locker contains a keycard. Something scurries by right in the corner of your eye. Probably nothing. You can see a counter. The counter is typical. But there isn't a thing on it.
There is an unblocked exit to the north.
There is a stick of butter and a sponge on the floor.
You are carrying: a type K key.

your action:

Response: go north<|im_end|>take Advent Calendar<|im_end|>go south<|im_end|>insert Advent Calendar into type K box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel east. And then, attempt to travel south. With that over with, attempt to go west. After that, close the suitcase in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. The room is well lit.
Oh, great. Here's a mantelpiece. The mantelpiece is ordinary. But oh no! there's nothing on this piece of junk.
There is an open gate leading south. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, make sure that the box is unlocked. After that, assure that the box in the shower is ajar. Then, pick up the towel from the box. After that, drop the towel on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You make out a box. A locked cuboid chest, which looks standard, is right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue, a salad, a cuboid keycard and a mop on the floor.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take towel from box<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the keycard from the counter. After taking the keycard, make sure that the safe is unlocked. After that, make it so that the safe is wide open. Then, take the broom from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. You begin to take stock of what's in the room.
You make out a safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a locked type 8 chest. You can see a counter. Now why would someone leave that there? The counter is standard. On the counter you see a sandwich, a keycard and a type 8 key. You see a gleam over in a corner, where you can see a board. The board is standard. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a shelf. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, head north. After that, pick-up the mop from the floor of the laundry place. And then, move south. And then, drop the mop on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in a place we're calling a launderette.
You can see a closed type S safe. You make out a locked locker in the corner.
You need an unblocked exit? You should try going north.
You are carrying: a cashew, a licorice strip, a type S key, a latchkey, a key and a soap dispenser.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make it so that the Canadian limited edition door is unlocked. After that, look and see that the Canadian limited edition door inside the launderette is open. Then, make an attempt to go to the south. And then, pick up the controller from the safe. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place.
There is a closed Canadian limited edition door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition door with Canadian limited edition latchkey<|im_end|>open Canadian limited edition door<|im_end|>go south<|im_end|>take controller from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the east. With that over with, travel south. Once you finish that, pick up the potato from the floor of the scullery. Then, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Look around you. Take it all in. It's not every day someone gets to be in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, move north. Then, pick up the passkey from the type Q locker. After stealing the passkey, make an effort to go to the south. And then, doublecheck that the locker within the bedchamber is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can make out a closed locker in the room. You scan the room for a couch, and you find a couch. But the thing is empty, unfortunately. Hm. Oh well You can see a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take passkey from type Q locker<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the latchkey from the shelf in the study. After that, doublecheck that the box is unlocked. And then, make sure that the box in the study is open. After you have pulled open the box, take the laptop from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a box. You make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is normal. On the shelf you make out a latchkey and a cd.
There is an unguarded exit to the north.
You are carrying: a pizza and a keycard.

your action:

Response: take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could doublecheck that the formless safe is open. And then, pick up the banana from the formless safe inside the kitchenette. After that, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
A closed formless safe is in the corner. You can make out a closed non-euclidean locker, which looks standard, in the room. You can make out a freezer.
You need an unguarded exit? You should try going south.
You are carrying: a potato, a latchkey and a formless key.

your action:

Response: open formless safe<|im_end|>take banana from formless safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip north. With that over with, head west. After that, make an attempt to go to the south. And then, pick-up the teaspoon from the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to move south. With that accomplished, open the type 4 chest within the scullery. After pulling open the type 4 chest, pick up the nest of bunnies from the type 4 chest. After picking up the nest of bunnies, put the nest of bunnies on the plate within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You can see a non-euclidean safe. You see a gleam over in a corner, where you can see a counter. The counter is usual. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>open type 4 chest<|im_end|>take nest of bunnies from type 4 chest<|im_end|>put nest of bunnies on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head north. Once you get around to doing that, head west. And then, ensure that the case in the laundry place is open. And then, take the fly larva from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>open case<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, venture south. Okay, and then, make an attempt to go to the east. Once you accomplish that, pick up the passkey from the floor of the canteen. And then, doublecheck that the box inside the canteen is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the gateway within the attic is open. After that, attempt to travel west. Following that, take the butterfly from the mantle. Once you have got the butterfly, toss the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
There is a closed gateway leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take butterfly from mantle<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the locker with the passkey. And then, make absolutely sure that the locker is open. Then, recover the American style latchkey from the locker inside the study. And then, assure that the American style locker inside the study is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You can barely contain your excitement.
You see a American style locker. Is this it? Is this what you came to TextWorld to see? a American style locker? You make out a locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a chest. The chest is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a suitcase. The suitcase contains a keyboard.
There is an exit to the north. Don't worry, it is unblocked.
There is a cauliflower, a legume and a key on the floor.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take American style latchkey from locker<|im_end|>lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, move west. After that, retrieve the pen from the case in the studio. And then, move east. Then, you can deposit the pen inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out an opened dresser here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can see a closed spherical box here. You make out a shelf. Why don't you take a picture of it, it'll last longer! On the shelf you can make out a peanut.
You need an unguarded exit? You should try going west.
You are carrying: a berry and a spherical key.

your action:

Response: go west<|im_end|>take pen from case<|im_end|>go east<|im_end|>insert pen into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the east. And then, move south. After that, make an attempt to head east. After that, close the dresser in the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a strawberry.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, head south. Then, make an effort to head west. And then, pick up the shadfly from the floor of the basement. And then, rest the shadfly on the counter within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one. Let's see what's in here.
You can see a rack. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box. And then, make sure that the box in the salon is open. And then, pick up the keycard from the box. And then, assure the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
You can see a closed safe. You see a locked box here.
You need an unguarded exit? You should try going west.
You are carrying: a fondue, a coconut, a passkey and a keyboard.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to head north. Following that, recover the spherical passkey from the table within the sauna. If you have got the spherical passkey, take a trip south. With that accomplished, lock the spherical locker within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You can make out a spherical locker. You can see a closed box here. You can see a shelf. On the shelf you can see a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a key and a cane.

your action:

Response: go north<|im_end|>take spherical passkey from table<|im_end|>go south<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. And then, ensure that the Microsoft style locker is open. Having pulled open the Microsoft style locker, recover the key from the Microsoft style locker. And then, unlock the locker with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can make out a basket. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a box. You wonder idly who left that here.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a latchkey, a keyboard and a cane.

your action:

Response: go south<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. That done, pick up the spherical keycard from the floor of the studio. After that, go to the north. Okay, and then, unlock the spherical safe inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
You make out a spherical safe. Hmmm... what else, what else?
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical keycard<|im_end|>go north<|im_end|>unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel east. If you can accomplish that, try to head north. Then, move west. Following that, recover the pair of headphones from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the Canadian style passageway. After that, make absolutely sure that the Canadian style passageway is open. Then, go south. And then, take the mat from the shelf within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
There is a closed Canadian style passageway leading south. There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style passageway with Canadian style keycard<|im_end|>open Canadian style passageway<|im_end|>go south<|im_end|>take mat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be great if you could head south. If you can do that, retrieve the latchkey from the table. Then, look and see that the chest is unlocked. And then, ensure that the chest within the bathroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. You start to take note of what's in the room.
You can make out a closed non-euclidean safe nearby. You can see a cake scented safe. You can make out a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked.
There is a cake scented passkey on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture north. Following that, take the printer from the chair. Then, attempt to head south. Then, place the printer into the fudge scented safe within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
You see an opened fudge scented safe. Empty! What kind of nightmare TextWorld is this? You can see a locked American limited edition safe nearby. As if things weren't amazing enough already, you can even see a table. The table appears to be empty. Hopefully this doesn't make you too upset. Were you looking for a stand? Because look over there, it's a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a fudge scented passkey on the floor.
You are carrying: an American limited edition passkey.

your action:

Response: go north<|im_end|>take printer from chair<|im_end|>go south<|im_end|>insert printer into fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to ensure that the formless safe inside the closet is open. After that, retrieve the pair of headphones from the formless safe. Then, make an effort to go east. And then, put the pair of headphones inside the portmanteau within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You see a formless safe. You make out a box. The light flickers for a second, but nothing else happens. You can see a closed crate, which looks standard, close by.
There is an unblocked exit to the east.
There is a formless latchkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: open formless safe<|im_end|>take pair of headphones from formless safe<|im_end|>go east<|im_end|>insert pair of headphones into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the floor of the parlor. If you can get your hands on the latchkey, make it so that the locker is unlocked with the latchkey. Then, open the locker within the parlor. After that, pick up the blanket from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
You smell an intriguing smell, and follow it to a locker.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to travel west. If you can succeed at that, retrieve the nest of bats from the floor of the bathroom. Then, move east. Then, sit the nest of bats on the rack. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. You see a paper towel on the rack. You see a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mouse, a pen and a fork.

your action:

Response: go west<|im_end|>take nest of bats<|im_end|>go east<|im_end|>put nest of bats on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the safe is unlocked. After that, ensure that the safe within the shower is open. After that, recover the sandwich from the safe. After that, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
Hey, want to see a safe? Look over there, a safe. You make out a board. The board appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter, a fondue and a mop on the floor.
You are carrying: a loaf of bread, a passkey, a type X key and a frisbee.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the Microsoft style latchkey from the floor of the chamber. If you can get your hands on the Microsoft style latchkey, unlock the Microsoft style locker with the Microsoft style latchkey. After that, make sure that the Microsoft style locker is wide open. After that, pick up the book from the Microsoft style locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You make out a locked Microsoft style locker, which looks standard, here.
You need an unblocked exit? You should try going west.
There is a Microsoft style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take book from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip west. That done, recover the spork from the floor of the cookhouse. After that, make an attempt to head east. That done, place the spork on the saucepan inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen.
You make out an opened freezer. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a saucepan. The saucepan is standard. But the thing is empty, unfortunately. You see a pan. The pan is usual. On the pan you see a kettle.
There is an unguarded exit to the west.
You are carrying: a huckleberry, a gummy bear and a book.

your action:

Response: go west<|im_end|>take spork<|im_end|>go east<|im_end|>put spork on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the keycard from the floor of the canteen. Once you have got the keycard, try to head east. Then, look and see that the chest is shut. If you have shut the chest, make it so the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just come into a canteen. I guess you better just go and list everything you see here.
You can make out a locker. You can see a pan. The pan is typical. But the thing is empty.
There is an unblocked exit to the east.
There is a cookie, a loaf of bread, a keycard and a latchkey on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to attempt to go to the south. After that, insert the formless keycard into the formless chest's lock to unlock it. After unlocking the formless chest, ensure that the formless chest in the spare room is open. Then, recover the cane from the formless chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever! You can see a vanilla scented locker. You wonder idly who left that here. You can see a bookshelf. The bookshelf is typical. On the bookshelf you can see an insect. You see a mantelpiece. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the mantelpiece. You see a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a vanilla scented latchkey and a pencil on the floor.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take cane from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest within the bedroom is open. And then, take the passkey from the chest within the bedroom. After that, make absolutely sure that the box is unlocked. Then, make absolutely sure that the box within the bedroom is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You can see a locked box in the room. Were you looking for a chest? Because look over there, it's a chest.
There is a closed passageway leading north. There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip south. If you can accomplish that, look and see that the door in the spare room is ajar. And then, go west. After that, doublecheck that the door is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great standard vibes in this place, a wonderful standard atmosphere.
There is an unguarded exit to the south.
You are carrying: a mug.

your action:

Response: go south<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, try to travel east. Following that, ensure that the cuboid locker is open. And then, take the formless latchkey from the cuboid locker. After that, lock the formless chest inside the chamber with the formless latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well I'll be, you are in a place we're calling a recreation zone. You can barely contain your excitement.
You make out a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it? You smell a fine smell, and follow it to a bed stand. The bed stand is ordinary. On the bed stand you make out a dvd.
You need an unguarded exit? You should try going east.
There is a sandwich on the floor.
You are carrying: a cuboid keycard, a non-euclidean latchkey and a keycard.

your action:

Response: go east<|im_end|>open cuboid locker<|im_end|>take formless latchkey from cuboid locker<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the cuboid passkey from the stand within the attic. And then, unlock the cuboid box in the attic. And then, open the cuboid box inside the attic. After that, place the glove into the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. I guess you better just go and list everything you see here.
You make out a cuboid box. Wow, isn't TextWorld just the best? You make out a stand. On the stand you make out a cuboid passkey.
There is a closed hatch leading east. There is an open gate leading west.
You are carrying: a glove.

your action:

Response: take cuboid passkey from stand<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>insert glove into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could venture north. And then, recover the keycard from the chest. After stealing the keycard, venture south. Then, look and see that the box is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
You see a box.
There is an open gate leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from chest<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to venture south. And then, open the type M locker in the recreation zone. Then, recover the type L latchkey from the type M locker within the recreation zone. After that, doublecheck the type L box in the recreation zone is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
You can make out a locked locker in the corner.
There is an exit to the south. Don't worry, it is unguarded.
There is a latchkey and an insect on the floor.
You are carrying: a cane.

your action:

Response: go south<|im_end|>open type M locker<|im_end|>take type L latchkey from type M locker<|im_end|>lock type L box with type L latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, assure that the door is open. After that, make an attempt to travel east. After that, pick-up the bug from the floor of the steam room. Having picked up the bug, place the bug on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading east. There is a closed gate leading north.
You are carrying: a tv.

your action:

Response: open door<|im_end|>go east<|im_end|>take bug<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to attempt to move east. Following that, try to head south. Then, pick up the latchkey from the floor of the pantry. After that, unlock the chest with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You make out a mantle. The mantle is normal. The mantle appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to insert the keycard into the box's lock to unlock it. And then, ensure that the box is open. After you have opened the box, retrieve the latchkey from the box. And then, lock the locker in the cookhouse with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place. Let's see what's in here.
You can see a closed locker. You hear a noise behind you and spin around, but you can't see anything other than a box. You make out a chest.
You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar, a keycard, a mop and a soap dispenser.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go south. After that, ensure that the hatch is open. And then, head south. Then, take the shadfly from the stand inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're not going to believe this, but you've just entered a dish-pit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go south<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to move south. If you can finish that, lift the stick of butter from the floor of the recreation zone. After you have picked up the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You make out a display. Is this what you came to TextWorld for? This... display? The display is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading north. There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move west. And then, pick up the tablet from the mantle. After that, make an effort to move south. Okay, and then, put the tablet on the mantelpiece inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from mantle<|im_end|>go south<|im_end|>put tablet on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the safe in the laundromat is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. After that, pick up the worm from the safe. After taking the worm, you can insert the worm inside the type R locker inside the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a type R locker. The type R locker is empty! This is the worst thing that could possibly happen, ever! You make out a safe. Classic TextWorld. You can see a cabinet.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard and a type R latchkey.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>insert worm into type R locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, go east. And then, take the key from the stand inside the studio. And then, insert the key into the locker inside the studio's lock to unlock it. And then, ensure that the locker inside the studio is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
Oh wow! Is that what I think it is? It is! It's a safe. Now that's what I call TextWorld!
You need an unblocked exit? You should try going east.
You are carrying: a coffee cup, an iron and a shirt.

your action:

Response: go east<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, lift the cuboid latchkey from the floor of the bedroom. After that, move west. And then, doublecheck that the cuboid box in the chamber is unlocked. And then, ensure that the cuboid box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is a closed passageway leading north. There is an open hatch leading west. You need an unguarded exit? You should try going south.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go west<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip east. And then, retrieve the passkey from the chest within the attic. With the passkey, unlock the box inside the attic. After that, look and see that the box is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You begin to take stock of what's in the room.
You scan the room for a refrigerator, and you find a refrigerator. What a letdown! The refrigerator is empty! You see a gleam over in a corner, where you can see a chair. You see a napkin on the chair. You see a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by TextWorld. Were you looking for a table? Because look over there, it's a table. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the spherical box. And then, make absolutely sure that the spherical box inside the laundry place is wide open. And then, retrieve the sponge from the spherical box inside the laundry place. After that, throw the sponge on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
I just think it's great that you've just entered a laundry place.
You can see a locked spherical box. You see a locked cuboid safe.
There is an exit to the west. Don't worry, it is unguarded.
There is a mop on the floor.
You are carrying: a spherical latchkey and a cuboid keycard.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take sponge from spherical box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. With that accomplished, retrieve the printer from the armchair inside the cubicle. With the printer, head south. That done, ditch the printer on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a typical kind of place. That is to say, you're in a workshop.
You can see a stand. The stand is usual. On the stand you see a pizza. There's something strange about this thing being here, but you don't have time to worry about that now. You see a table. But the thing is empty. Hm. Oh well Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. Unfortunately, there isn't a thing on it. What's the point of an empty bookshelf?
You need an unguarded exit? You should try going north.
You are carrying: a keycard, a tv and a bug.

your action:

Response: go north<|im_end|>take printer from armchair<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go to the west. Then, lift the bowl from the floor of the kitchen. If you can get your hands on the bowl, attempt to venture east. Then, place the bowl inside the box in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You see a gleam over in a corner, where you can see a box. The box is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a soap scented safe. Huh, weird. The soap scented safe is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
There is a burger, a latchkey and a soap scented passkey on the floor.
You are carrying: an American keycard and a laptop.

your action:

Response: go west<|im_end|>take bowl<|im_end|>go east<|im_end|>insert bowl into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the portal is unlocked with the key. Then, ensure that the portal within the scullery is open. After you have pulled open the portal, make an attempt to go west. With that done, take the broom from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery.
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>take broom from stand<|im_end|>