Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture north. That done, make an attempt to move east. That done, try to travel south. And then, lift the nest of grubs from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Here we are in the kitchenette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture west. Then, go to the north. Then, retrieve the broom from the table in the sauna. And then, place the broom on the shelf inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take broom from table<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, try to venture south. And then, recover the pillow from the bench within the bedchamber. And then, go to the north. Once you manage that, toss the pillow on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
There is a closed hatch leading east. There is a closed passageway leading north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from bench<|im_end|>go north<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to travel west. If you can finish that, lift the whisk from the floor of the canteen. After that, head north. Following that, toss the whisk on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Look at that signboard! What does it say? It says Welcome to the launderette? Well that's cool. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying: a synthesizer.

your action:

Response: go west<|im_end|>take whisk<|im_end|>go north<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the American style key from the floor of the vault. After that, make it so that the American style chest in the vault is unlocked with the American style key. After you have unlocked the American style chest, make sure that the American style chest in the vault is opened. And then, retrieve the fly larva from the American style chest inside the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one. You can barely contain your excitement.
You make out a locked American style chest.
There is a closed door leading east. There is a closed portal leading west.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: take American style key<|im_end|>unlock American style chest with American style key<|im_end|>open American style chest<|im_end|>take fly larva from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to venture east. And then, attempt to travel south. With that accomplished, travel west. Okay, and then, make sure that the trunk inside the shower is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Next, look and see that the locker inside the bar is open. After that, retrieve the spherical latchkey from the locker. And then, make it so that the spherical box is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal.
You smell a fine smell, and follow it to a mantle. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a dvd on the floor.
You are carrying: a fresh laundry scented key and a mop.

your action:

Response: go east<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go south. After that, make sure that the safe inside the laundromat is open. After you have opened the safe, recover the potato from the safe within the laundromat. After that, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. You begin to take stock of what's in the room.
You can see a bookshelf. You wonder idly who left that here. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread, a stick of butter and a printer on the floor.
You are carrying: a licorice strip, a shadfly and a plant.

your action:

Response: go south<|im_end|>open safe<|im_end|>take potato from safe<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be good if you could go to the south. Next, make an effort to go east. With that over with, lift the passkey from the floor of the bedroom. After that, make it so that the box in the bedroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the restroom.
There is a closed hatch leading east. There is a closed portal leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. And then, take the latchkey from the shelf. And then, unlock the locker. After unlocking the locker, open the locker inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel south. And then, retrieve the keycard from the floor of the office. And then, unlock the chest. Then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You can barely contain your excitement.
There is an open gateway leading south. There is an unblocked exit to the north.
You are carrying: a durian.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go to the north. After that, make an effort to take a trip east. And then, pick-up the mouse from the floor of the cubicle. And then, place the mouse on the stand within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is an open gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mouse<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go east. That done, go north. And then, try to take a trip west. And then, ensure that the dresser inside the restroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, attempt to take a trip east. After that, ensure that the locker is open. And then, pick up the hat from the locker within the basement. Then, place the hat on the table within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take hat from locker<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, move east. Then, lift the latchkey from the floor of the cubicle. And then, check that the locker inside the cubicle is unlocked with the latchkey. Then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a normal kind of place. That is to say, you're in a steam room. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a shelf. But there isn't a thing on it. As if things weren't amazing enough already, you can even see a table. However, the table, like an empty table, has nothing on it. You swear loudly.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a Microsoft key, a key, a bug and a spoon.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel north. With that over with, retrieve the grape from the bed stand. Then, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty standard here.
You see a fudge scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. On the stand you see a cane and a pair of headphones.
There is an unblocked exit to the north.
There is a fondue, a fudge scented keycard and a lightbulb on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take grape from bed stand<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make sure that the cuboid box in the shower is unlocked with the cuboid latchkey. After that, open the cuboid box. After that, retrieve the mop from the cuboid box. Then, rest the mop on the counter in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. I guess you better just go and list everything you see here.
You scan the room, seeing a cuboid box. You can make out a counter. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take mop from cuboid box<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the type 5 keycard from the floor of the bedchamber. After that, unlock the type 5 safe. After unlocking the type 5 safe, make it so that the type 5 safe inside the bedchamber is wide open. Then, pick up the controller from the type 5 safe inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked type 5 safe nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 5 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 5 keycard<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>take controller from type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. Then, take a trip north. That done, attempt to take a trip west. That done, close the box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, recover the key from the floor of the laundromat. After stealing the key, doublecheck that the safe inside the laundromat is unlocked. After that, ensure that the safe is open. Once you have opened the safe, retrieve the paper towel from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. Now that's what I call TextWorld!
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. And then, retrieve the American limited edition key from the floor of the parlor. Then, check that the American limited edition chest inside the parlor is unlocked with the American limited edition key. Then, open the American limited edition chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in a place we're calling a sauna.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could head north. Next, go to the east. And then, try to head south. With that over with, doublecheck that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a fondue and a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the scullery. Then, unlock the safe inside the scullery. And then, ensure that the safe is open. And then, retrieve the teapot from the safe in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You make out a locked safe. You scan the room, seeing a cabinet. What a letdown! The cabinet is empty! You see a closed standard looking chest in the corner. Oh wow! Is that what I think it is? It is! It's a rack. But the thing hasn't got anything on it. Look out! It's a- oh, never mind, it's just a plate. The plate is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the plate! oh well.
You need an unguarded exit? You should try going west.
There is a keycard and a key on the floor.
You are carrying: a pizza, a legume and a butterfly.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, move east. With that accomplished, look and see that the formless safe is open. After that, pick up the butterfly from the formless safe inside the steam room. Then, you can put the butterfly into the chest within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
As if things weren't amazing enough already, you can even see a cabinet. You wonder idly who left that here. You can see a rack. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>open formless safe<|im_end|>take butterfly from formless safe<|im_end|>insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to venture west. Following that, retrieve the plant from the bookshelf. After that, make an effort to head south. And then, rest the plant on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant from bookshelf<|im_end|>go south<|im_end|>put plant on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the south. Next, open the safe in the canteen. After that, take the mug from the safe within the canteen. Then, place the mug on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Let's see what's in here.
You see an opened suitcase here. What a letdown! The suitcase is empty! You can make out a locked toolbox right there by you. You can make out a desk. You see a fondue on the desk.
There is an unblocked exit to the south.
There is a nest of ticks on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, retrieve the American style keycard from the mantelpiece. After that, unlock the American style locker within the cubicle. And then, ensure that the American style locker is open. After that, pick up the laptop from the American style locker within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle.
You can make out a locked American style locker. You make out an opened ordinary looking Canadian style safe here. Empty! What kind of nightmare TextWorld is this? You see a mantelpiece. Wow, isn't TextWorld just the best? On the mantelpiece you see an American style keycard and a Canadian style passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie, a berry and a mop.

your action:

Response: take American style keycard from mantelpiece<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take laptop from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the safe within the bedchamber is unlocked with the key. And then, ensure that the safe is open. After pulling open the safe, retrieve the Canadian style passkey from the safe in the bedchamber. After that, unlock the Canadian style chest inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked Canadian style chest. Hey, want to see a safe? Look over there, a safe. You make out a shelf. The shelf appears to be empty. You can make out a mantle. But oh no! there's nothing on this piece of trash. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Canadian style passkey from safe<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to venture south. And then, open the type W locker in the cubicle. After that, take the keycard from the type W locker within the cubicle. And then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
You make out a closed type 8 chest. You make out a locked chest.
You need an unblocked exit? You should try going south.
There is a type 8 passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type W locker<|im_end|>take keycard from type W locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the type M safe within the workshop with the type M keycard. And then, ensure that the type M safe inside the workshop is open. And then, retrieve the keyboard from the type M safe. Then, sit the keyboard on the chair within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked type M safe here. Were you looking for a chair? Because look over there, it's a chair. What a coincidence, weren't you just thinking about a chair? The chair is ordinary. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it? You scan the room, seeing a mantle. You wonder idly who left that here. However, the mantle, like an empty mantle, has nothing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. The shelf is ordinary. On the shelf you see a sandwich.
There is an unguarded exit to the north.
You are carrying: a broccoli, a stick of butter, a type M keycard, a Quote of the Day Calendar and a nest of bugs.

your action:

Response: unlock type M safe with type M keycard<|im_end|>open type M safe<|im_end|>take keyboard from type M safe<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, take the latchkey from the case in the dish-pit. After that, assure that the safe inside the dish-pit is unlocked. After that, make absolutely sure that the safe is ajar. After opening the safe, retrieve the napkin from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Huh, weird. An open case, which looks usual, is here. The case contains a latchkey. There's something strange about this being here, but you can't put your finger on it. Oh wow! Is that what I think it is? It is! It's a freezer. Were you looking for a table? Because look over there, it's a table. What a coincidence, weren't you just thinking about a table? The table is typical. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could venture east. After that, unlock the locker within the scullery. And then, ensure that the locker is open. Then, pick up the coffee cup from the locker inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a box. You can see a shelf. But the thing is empty, unfortunately. Hm. Oh well
There is an unblocked exit to the east.
There is a cookie on the floor.
You are carrying: a passkey, a keycard and an iron.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be good if you could head east. Once you manage that, ensure that the soap scented locker inside the bathroom is open. Then, pick up the sponge from the soap scented locker. Then, deposit the sponge inside the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
You scan the room, seeing a American box.
You need an unguarded exit? You should try going east.
You are carrying: a soap scented key, an American keycard and a paper towel.

your action:

Response: go east<|im_end|>open soap scented locker<|im_end|>take sponge from soap scented locker<|im_end|>insert sponge into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, unlock the passageway. After unlocking the passageway, assure that the passageway is wide open. After that, make an attempt to venture south. Okay, and then, take the controller from the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
There is a closed hatch leading north. There is a closed passageway leading south.
You are carrying: a latchkey.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take controller from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the plant from the floor of the salon. With the plant, attempt to head south. Following that, make sure that the type 3 safe is wide open. And then, you can place the plant into the type 3 safe in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a trunk. The trunk is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a shelf. Does this look like anything mentioned in the instructions? However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.
There is an exit to the south. Don't worry, it is unblocked.
There is a plant on the floor.
You are carrying: a cashew and a manuscript.

your action:

Response: take plant<|im_end|>go south<|im_end|>open type 3 safe<|im_end|>insert plant into type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head east. And then, make an attempt to head north. And then, venture west. Okay, and then, take the insect from the mantle in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take insect from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. With that done, travel west. With that done, open the coffer. Then, retrieve the shoe from the coffer inside the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin looking for stuff.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open coffer<|im_end|>take shoe from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, pick up the Canadian limited edition latchkey from the stand inside the study. And then, make an attempt to head east. Following that, make absolutely sure that the Canadian limited edition safe is closed. After that, lock the Canadian limited edition safe inside the office with the Canadian limited edition latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You can barely contain your excitement.
You can make out a stand. The stand is usual. On the stand you make out a licorice strip, a pear and a Canadian limited edition latchkey. You see a shelf. You see a laptop on the shelf.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a legume and a printer.

your action:

Response: take Canadian limited edition latchkey from stand<|im_end|>go east<|im_end|>close Canadian limited edition safe<|im_end|>lock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture south. Then, take a trip east. And then, retrieve the fly larva from the coffer. Having got the fly larva, rest the fly larva on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from coffer<|im_end|>put fly larva on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. And then, go north. After that, take a trip west. Next, close the cabinet in the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to take a trip south. Then, make sure that the American box inside the cookery is unlocked. Then, open the American box. Having pulled open the American box, recover the nest of bugs from the American box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
You see an opened crate here. The crate is empty, what a horrible day! You can make out a shelf. But there isn't a thing on it. Silly shelf, silly, empty, good for nothing shelf. You can make out a workbench. The workbench is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying: a carrot, an American passkey and an iron.

your action:

Response: go south<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take nest of bugs from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, attempt to go to the north. After that, take the chocolate bar from the counter. Then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. I guess you better just go and list everything you see here.
You see a locked chest. You smell an intriguing smell, and follow it to a refrigerator, so there's that. What a letdown! The refrigerator is empty! You can see a American chest. You can see an opened freezer. The freezer is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a key and an American key on the floor.
You are carrying: a gooseberry.

your action:

Response: go north<|im_end|>take chocolate bar from counter<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the west. Okay, and then, pick up the type H keycard from the floor of the bedroom. Then, unlock the type H locker in the bedroom. Then, open the type H locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type H keycard<|im_end|>unlock type H locker with type H keycard<|im_end|>open type H locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First stop, go to the south. Then, ensure that the chest is open. After that, take the top hat from the chest. After that, sit the top hat on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You can make out a table. The table is usual. On the table you can see a sponge. You shudder, but continue examining the room. Oh, great. Here's a bench. The bench is usual. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, head north. Then, retrieve the peanut from the floor of the dish-pit. After that, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse. Okay, just remember what you're here to do, and everything will go great.
You make out a box. You see a saucepan. What a coincidence, weren't you just thinking about a saucepan? You see a stick of butter on the saucepan. You can make out a board. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a latchkey and a monitor.

your action:

Response: go north<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to unlock the Microsoft limited edition chest. After that, ensure that the Microsoft limited edition chest is open. Then, recover the frisbee from the Microsoft limited edition chest. Then, place the frisbee inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You bend down to tie your shoe. When you stand up, you notice a safe. Empty! What kind of nightmare TextWorld is this? You can see a locked Microsoft limited edition chest, which looks ordinary, in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a Microsoft limited edition key, an Advent Calendar and a folder.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take frisbee from Microsoft limited edition chest<|im_end|>insert frisbee into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, unlock the formless hatch with the formless latchkey. After that, open the formless hatch. After that, move east. Then, make it so that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place.
There is a closed formless hatch leading east. You need an unguarded exit? You should try going north.
You are carrying: a formless latchkey and a cloak.

your action:

Response: unlock formless hatch with formless latchkey<|im_end|>open formless hatch<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be great if you could try to venture east. After that, ensure that the Microsoft style safe is open. After pulling open the Microsoft style safe, retrieve the rectangular latchkey from the Microsoft style safe in the studio. After that, make it so that the rectangular locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Oh wow! Is that what I think it is? It is! It's a chair. The chair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a laptop and a folder on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft style safe<|im_end|>take rectangular latchkey from Microsoft style safe<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go south. Next, pick up the apple from the floor of the canteen. And then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip north. And then, attempt to travel west. Okay, and then, take the latchkey from the counter inside the scullery. If you can get your hands on the latchkey, make absolutely sure that the locker within the scullery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You start to take note of what's in the room.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, ensure that the gateway is open. After that, attempt to travel south. After that, try to go west. And then, open the door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. I guess you better just go and list everything you see here.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel west. After that, venture south. Then, try to head south. After that, close the display in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, recover the spherical key from the desk. After that, travel east. Once you finish that, look and see that the spherical locker is closed. After that, make absolutely sure the spherical locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a desk. You see a coconut and a spherical key on the desk. You can see a bed. The bed is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well You smell an intriguing smell, and follow it to a couch. The couch is normal. However, the couch, like an empty couch, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
There is a chocolate bar and a candy bar on the floor.
You are carrying: a peanut and a rectangular passkey.

your action:

Response: take spherical key from desk<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to venture south. And then, take the cake scented key from the table. Then, unlock the cake scented chest. And then, open the cake scented chest in the study. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.
You can see a freezer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the south.
There is a loaf of bread, a blender and a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented key from table<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, pick up the keycard from the mantelpiece. And then, insert the keycard into the safe in the bedchamber's lock to unlock it. After that, make sure that the safe in the bedchamber is ajar. Then, you can put the insect into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. You scan the room for a mantelpiece, and you find a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? On the mantelpiece you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: take keycard from mantelpiece<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head north. With that over with, lift the potato from the floor of the garage. And then, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
Hey, want to see a box? Look over there, a box. I mean, just wow! Isn't TextWorld just the best? What a letdown! The box is empty! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a cauliflower.

your action:

Response: go north<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could go north. Then, take a trip north. That done, attempt to go to the east. And then, retrieve the blender from the table inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take blender from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the trunk. After you have opened the trunk, retrieve the Henderson's limited edition keycard from the trunk in the cellar. After that, travel west. Once you manage that, lock the Henderson's limited edition door. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've seen better cellars, but at least this one seems pretty standard.
You see a closed trunk in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's limited edition keycard from trunk<|im_end|>go west<|im_end|>lock Henderson's limited edition door with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to travel east. Then, assure that the chest within the garage is unlocked with the passkey. After that, ensure that the chest in the garage is open. After that, pick up the worm from the chest inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to travel east. With that done, move south. Okay, and then, pick up the Comic Strip Calendar from the toolbox. And then, sit the Comic Strip Calendar on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. The room is well lit.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Comic Strip Calendar from toolbox<|im_end|>put Comic Strip Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to move south. Okay, and then, attempt to venture west. After that, take the keycard from the bench in the shower. Then, make absolutely sure that the chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from bench<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. That done, ensure that the Henderson's limited edition safe is open. And then, take the chocolate bar from the Henderson's limited edition safe. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You make out a closed fridge in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a grape, a teapot and a shadfly.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take chocolate bar from Henderson's limited edition safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to venture east. With that accomplished, travel south. That done, pick up the cashew from the floor of the salon. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a glass.

your action:

Response: go east<|im_end|>go south<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, unlock the door with the passkey. After that, look and see that the door inside the steam room is ajar. After opening the door, make an effort to travel north. Then, look and see that the safe is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You make out a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading east. There is a closed door leading north.
You are carrying: a passkey.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to move west. Then, pick up the rectangular keycard from the rack. After that, unlock the rectangular box inside the spare room. And then, open the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
There is a closed portal leading south. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular keycard from rack<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could try to move west. And then, pick-up the cabbage from the floor of the studio. And then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
Were you looking for a toolbox? Because look over there, it's a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a worm, an insect and a teapot.

your action:

Response: go west<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that accomplished, pick up the Canadian passkey from the floor of the bedchamber. Then, head north. That done, make sure the Canadian box is locked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian passkey<|im_end|>go north<|im_end|>lock Canadian box with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to move east. And then, open the non-euclidean box in the cellar. And then, retrieve the sandwich from the non-euclidean box. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a stick of butter, a chocolate bar, a cookie and a manuscript.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take sandwich from non-euclidean box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to travel south. Next, insert the Canadian limited edition key into the Canadian limited edition locker's lock to unlock it. Then, ensure that the Canadian limited edition locker is open. Then, pick up the book from the Canadian limited edition locker within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You make out an opened trunk. The trunk is empty, what a horrible day! You see a coffer. The light flickers for a second, but nothing else happens. The coffer is empty! What a waste of a day! You can make out an armchair. The armchair is normal. But the thing is empty.
There is an unguarded exit to the south.
There is an onion, a bug and a folder on the floor.
You are carrying: a legume, a Canadian limited edition key and a broom.

your action:

Response: go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take book from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an attempt to venture east. And then, attempt to go to the north. Then, move west. If you can get through with that, pick up the folder from the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take folder from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture east. With that done, retrieve the Microsoft style passkey from the chair within the study. After that, try to venture west. After that, make it so that the Microsoft style safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place.
You make out a locked standard looking Microsoft style safe in the corner.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style passkey from chair<|im_end|>go west<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go south. Okay, and then, make sure that the gate is opened. Then, make an effort to move west. And then, make sure that the portal within the chamber is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is an open gateway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey and a book.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>unlock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take the bug from the TextWorld limited edition locker within the studio. With the bug, take a trip south. Then, ensure that the box is open. Then, insert the bug inside the box inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition locker. You shudder, but continue examining the room. The TextWorld limited edition locker contains a stick of butter, a TextWorld limited edition latchkey, a bug and a book. You scan the room for a table, and you find a table. Wow, isn't TextWorld just the best? The table is ordinary. But the thing is empty.
There is an unguarded exit to the south.
There is a potato and an insect on the floor.
You are carrying: a passkey.

your action:

Response: take bug from TextWorld limited edition locker<|im_end|>go south<|im_end|>open box<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the lavender scented safe within the garage. Having opened the lavender scented safe, pick up the key from the lavender scented safe. After that, try to venture east. With that over with, make it so the safe within the pantry is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a lavender scented safe. You can see a locked spherical safe, which looks ordinary, in the corner. You can see an opened suitcase. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the east.
There is a spherical passkey on the floor.
You are carrying: a lavender scented passkey.

your action:

Response: open lavender scented safe<|im_end|>take key from lavender scented safe<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. And then, go north. Once you do that, make an attempt to move east. Then, recover the shadfly from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
There is a closed gate leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip south. That done, try to go to the west. After that, pick up the Cat Calendar from the mantelpiece. After that, place the Cat Calendar inside the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
There is an open hatch leading south. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Cat Calendar from mantelpiece<|im_end|>insert Cat Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip south. Then, venture east. And then, pick up the teaspoon from the case. After that, throw the teaspoon on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take teaspoon from case<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Next, make it so that the TextWorld limited edition box within the playroom is open. After opening the TextWorld limited edition box, take the insect from the TextWorld limited edition box within the playroom. And then, drop the insect on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
You make out a locked standard looking box in the room. You see a safe. You see a board. The board is normal. On the board you make out a banana, a loaf of bread and a paper towel.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key and a worm on the floor.
You are carrying: a synthesizer.

your action:

Response: go east<|im_end|>open TextWorld limited edition box<|im_end|>take insect from TextWorld limited edition box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, take the type 5 passkey from the counter. If you can get your hands on the type 5 passkey, make absolutely sure that the type 5 safe within the kitchenette is unlocked. After that, ensure that the type 5 safe inside the kitchenette is open. Then, take the teacup from the type 5 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty ordinary here.
You can see a type 5 safe. There's something strange about this being here, but you can't put your finger on it. You make out a closed box here. You make out a locked case. You see a counter. Wow, isn't TextWorld just the best? The counter is ordinary. On the counter you can see a type 5 passkey and a latchkey.
There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: take type 5 passkey from counter<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take teacup from type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the formless locker. Then, pick up the passkey from the formless locker in the recreation zone. After that, unlock the box within the recreation zone. After that, make absolutely sure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
You make out a box. You see a closed formless locker close by.
There is an exit to the north. Don't worry, it is unguarded.
There is a cashew and a nest of kittens on the floor.
You are carrying: a formless latchkey and an insect.

your action:

Response: open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Then, take the teaspoon from the pan. Then, make an attempt to go east. Next, place the teaspoon on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
There is a closed portal leading east. There is an unguarded exit to the west.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teaspoon from pan<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture north. And then, pick up the fly larva from the floor of the shower. After you have got the fly larva, head south. And then, you can put the fly larva into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a locker. The locker contains a keycard. You see a box. The box contains a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
There is a burger on the floor.
You are carrying: a Cat Calendar, a knife and a worm.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the American style passkey from the floor of the garage. And then, venture south. And then, close the American style safe. Then, make it so that the American style safe inside the playroom is locked with the American style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You can see a spherical box. You can see a table. The table is typical. On the table you see a spherical passkey. Classic TextWorld.
There is an exit to the south. Don't worry, it is unblocked.
There is an American style passkey and a frisbee on the floor.
You are carrying nothing.

your action:

Response: take American style passkey<|im_end|>go south<|im_end|>close American style safe<|im_end|>lock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the soap scented chest is wide open. Having opened the soap scented chest, recover the keycard from the soap scented chest in the study. And then, try to move south. Okay, and then, make it so that the chest in the garage is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You have fallen into the most normal of all possible studys.
You make out a closed soap scented chest here. You see a formless safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the south.
You are carrying: a soap scented latchkey and a formless passkey.

your action:

Response: open soap scented chest<|im_end|>take keycard from soap scented chest<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip east. After that, lift the backup calendar from the floor of the office. Then, travel south. After that, put the backup calendar on the bed in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual kind of place.
You make out a recliner. The recliner is standard. But oh no! there's nothing on this piece of junk. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take backup calendar<|im_end|>go south<|im_end|>put backup calendar on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, venture south. Then, attempt to go south. With that over with, take a trip west. Okay, and then, recover the tv from the shelf within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take tv from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, venture east. Okay, and then, try to take a trip south. Then, pick up the keycard from the counter. If you can get your hands on the keycard, make absolutely sure that the locker within the cookery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the locker is open. After that, recover the rectangular passkey from the locker in the salon. And then, unlock the rectangular chest. And then, make it so that the rectangular chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
Were you looking for a rectangular chest? Because look over there, it's a rectangular chest. There's something strange about this being here, but you can't put your finger on it. You can make out a closed usual looking locker in the room. You make out a bed stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bed stand. You see a bed. The bed is usual. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going west.
You are carrying: a pear, a key and a butterfly.

your action:

Response: open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move south. If you can get around to doing that, make absolutely sure that the locker inside the bedroom is ajar. After that, retrieve the synthesizer from the locker. After that, deposit the synthesizer on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You begin to take stock of what's here.
Look over there! a rectangular safe. You see a box. Is this it? Is this what you came to TextWorld to see? a box? You see a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. You see a rectangular passkey on the stand. Now that's what I call TextWorld! Look out! It's a- oh, never mind, it's just a workbench. The workbench is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying: an insect.

your action:

Response: go south<|im_end|>open locker<|im_end|>take synthesizer from locker<|im_end|>drop synthesizer<|im_end|>