Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to check that the Microsoft style chest inside the lounge is unlocked with the Microsoft style keycard. After unlocking the Microsoft style chest, make sure that the Microsoft style chest inside the lounge is open. And then, pick up the laptop from the Microsoft style chest within the lounge. Once you have taken the laptop, ditch the laptop on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You begin to take stock of what's here.
You see a locked Microsoft style chest in the room. You make out a safe. You rest your hand against a wall, but you miss the wall and fall onto a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a blanket on the floor.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take laptop from Microsoft style chest<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. Once you succeed at that, retrieve the burger from the shelf. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
There is a closed portal leading north. There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take burger from shelf<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. And then, go east. And then, make absolutely sure that the locker in the kitchenette is ajar. Then, recover the butterfly from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip east. With that accomplished, pick up the type V keycard from the floor of the kitchen. And then, look and see that the type V box is unlocked. Once you have unlocked the type V box, doublecheck that the type V box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in a place we're calling a study.
You can see a mantle. The mantle is typical. But oh no! there's nothing on this piece of garbage. You see a desk. The desk is ordinary. On the desk you can see a fondue. I mean, just wow! Isn't TextWorld just the best? You can make out a stand. The stand is ordinary. But oh no! there's nothing on this piece of junk. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: a licorice strip and a worm.

your action:

Response: go east<|im_end|>take type V keycard<|im_end|>unlock type V box with type V keycard<|im_end|>open type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the cabbage from the case. Then, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You scan the room for a case, and you find a case. The case contains a cabbage.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cabbage from case<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, try to head south. Okay, and then, go to the east. Once you get around to doing that, make an attempt to go to the north. And then, open the door inside the office. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
This is going to sound unbelievable, but you've just entered a cellar.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, take a trip west. Okay, and then, pick up the latchkey from the dresser within the recreation zone. After taking the latchkey, make an effort to take a trip south. And then, lock the locker within the shower with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
There is an open door leading north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from dresser<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the fudge scented latchkey from the mantle. With the fudge scented latchkey, check that the fudge scented safe is unlocked with the fudge scented latchkey. After unlocking the fudge scented safe, make it so that the fudge scented safe is open. After pulling open the fudge scented safe, recover the shadfly from the fudge scented safe in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. Let's see what's in here.
You see a locked fudge scented safe here. You can make out a mantle. The mantle is usual. On the mantle you can make out a fudge scented latchkey. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: take fudge scented latchkey from mantle<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take shadfly from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the TextWorld latchkey from the floor of the kitchen. After that, venture south. Okay, and then, unlock the TextWorld locker within the washroom with the TextWorld latchkey. Then, make sure that the TextWorld locker is opened. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place.
You can see a closed spherical box in the room. You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a TextWorld latchkey and a spherical passkey on the floor.
You are carrying: a cookie and a paper towel.

your action:

Response: take TextWorld latchkey<|im_end|>go south<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could travel east. With that over with, try to move south. Once you succeed at that, recover the pizza from the bench in the chamber. After that, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. The room is well lit.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>go south<|im_end|>take pizza from bench<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the gateway in the laundry place. After that, ensure that the gateway inside the laundry place is open. And then, head east. Following that, retrieve the tv from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
There is a closed gateway leading east. There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go south. After that, try to venture east. Okay, and then, go north. Then, pick up the cd from the box within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed gate leading north. There is an open gateway leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the Canadian locker in the spare room is unlocked with the Canadian passkey. After that, look and see that the Canadian locker is wide open. After you have opened the Canadian locker, take the keycard from the Canadian locker. After that, check that the passageway is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the spare room.
You see a Canadian locker.
There is a closed passageway leading south. There is a closed portal leading west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take keycard from Canadian locker<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to take a trip west. And then, ensure that the trunk is open. And then, pick up the paper towel from the trunk within the shower. And then, rest the paper towel on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take paper towel from trunk<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to take a trip north. Then, recover the sponge from the rack. Then, go south. And then, ditch the sponge on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one.
You scan the room, seeing a American style box. Make a note of this, you might have to put stuff on or in it later on. You can see a bed. But oh no! there's nothing on this piece of garbage. You can make out a bed stand. The bed stand is usual. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is an American style passkey on the floor.
You are carrying: a TextWorld latchkey.

your action:

Response: go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the cake scented safe. After you have unlocked the cake scented safe, ensure that the cake scented safe in the scullery is open. And then, pick up the whisk from the cake scented safe inside the scullery. Then, rest the whisk on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You see a locked cake scented safe. You see a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a coconut, a cake scented keycard, a sock and a bowl.

your action:

Response: unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take whisk from cake scented safe<|im_end|>put whisk on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the east. Then, take the cuboid latchkey from the stand inside the office. With the cuboid latchkey, attempt to head west. And then, unlock the cuboid chest inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're not going to believe this, but you've just entered a vault.
You can make out a locked cuboid chest.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from stand<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, move east. After that, ensure that the safe is open. After that, retrieve the pair of pants from the safe. Then, place the pair of pants on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. You begin to take stock of what's here.
You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and a paper towel on the floor.
You are carrying: a key, a shadfly and a sock.

your action:

Response: go east<|im_end|>open safe<|im_end|>take pair of pants from safe<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make an attempt to go to the west. Following that, make an effort to move south. And then, retrieve the cookie from the shelf in the basement. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take cookie from shelf<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head west. Following that, pick up the worm from the floor of the garage. After that, make an effort to go east. If you can succeed at that, you can put the worm inside the box in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. You can barely contain your excitement.
You smell an interesting smell, and follow it to a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a legume and a keycard. You can make out a locked non-euclidean safe. You can make out a shelf. You shudder, but continue examining the shelf. You see a non-euclidean keycard on the shelf. You bend down to tie your shoe. When you stand up, you notice a counter. The counter is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie and a passkey.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, look and see that the type I locker is open. And then, take the mouse from the type I locker. And then, head east. Following that, place the mouse inside the locker within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a type I locker. Huh, weird. You see a table. You wonder idly who left that here. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying: a durian, a Microsoft limited edition keycard and a type I latchkey.

your action:

Response: open type I locker<|im_end|>take mouse from type I locker<|im_end|>go east<|im_end|>insert mouse into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the cane from the table within the cellar. With the cane, attempt to take a trip west. With that over with, make an attempt to go south. And then, you can put the cane inside the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a table. The table is normal. On the table you can see a cane.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cane from table<|im_end|>go west<|im_end|>go south<|im_end|>insert cane into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Next, open the Canadian style chest inside the bedroom. Then, pick up the cuboid latchkey from the Canadian style chest. After that, make absolutely sure that the cuboid safe is locked with the cuboid latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place.
Hey, want to see a locker? Look over there, a locker. Huh, weird. The locker is empty, what a horrible day! What's that over there? It looks like it's a shelf. You see an insect on the shelf. You can see a bench. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
There is a passkey on the floor.
You are carrying: a durian and a paper towel.

your action:

Response: go south<|im_end|>open Canadian style chest<|im_end|>take cuboid latchkey from Canadian style chest<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an attempt to travel north. With that done, go to the east. And then, head south. After that, look and see that the passageway is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be fantastic if you could make an effort to go south. After that, take a trip east. Then, recover the worm from the floor of the pantry. After picking up the worm, insert the worm into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip west. With that over with, take a trip south. With that accomplished, retrieve the TextWorld limited edition latchkey from the shelf. If you have got the TextWorld limited edition latchkey, assure that the TextWorld limited edition chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take TextWorld limited edition latchkey from shelf<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. Then, recover the loaf of bread from the formless chest. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You make out a Canadian locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You can make out a workbench. On the workbench you make out a latchkey. You see a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a Canadian latchkey.

your action:

Response: go north<|im_end|>take loaf of bread from formless chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel west. Next, make an effort to venture south. With that accomplished, attempt to venture east. And then, make it so that the locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head north. Once you do that, try to take a trip east. After that, go south. And then, pick up the shadfly from the trunk in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move west. Following that, travel north. With that accomplished, travel east. After that, make it so that the cabinet inside the workshop is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookery. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. Okay, and then, try to take a trip south. With that over with, move west. Following that, pick up the frisbee from the cabinet within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have entered the most ordinary of all possible offices. You start to take note of what's in the room.
There is an open passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take frisbee from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to venture north. And then, take a trip east. Following that, make an effort to venture south. Then, take the shadfly from the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. Once you get through with that, pick-up the American limited edition passkey from the floor of the studio. If you have got the American limited edition passkey, look and see that the American limited edition locker is unlocked. Then, ensure that the American limited edition locker is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
Look over there! a suitcase. The suitcase is empty! What a waste of a day! You see a closed trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is normal. On the table you make out a banana. Oh wow! Is that what I think it is? It is! It's a shelf. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a sandwich and a stick of butter.

your action:

Response: go south<|im_end|>take American limited edition passkey<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the cookery.
Look at that board! What does it say? It says Welcome to the cookery? Well that's cool.
There is a closed door leading south. There is a closed portal leading west.
You are carrying: a cabbage and a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, doublecheck that the Canadian safe inside the basement is unlocked. Then, assure that the Canadian safe in the basement is wide open. After you have opened the Canadian safe, take the key from the Canadian safe inside the basement. With the key, unlock the gate with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a Canadian safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go north. And then, take the sock from the Canadian limited edition safe within the cellar. If you can get your hands on the sock, make an effort to head south. Then, insert the sock inside the portmanteau within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out an opened portmanteau. What a letdown! The portmanteau is empty! You can see a locked box. You make out a closed Henderson's style box.
There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a gummy bear and a Canadian limited edition keycard.

your action:

Response: go north<|im_end|>take sock from Canadian limited edition safe<|im_end|>go south<|im_end|>insert sock into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to travel west. With that accomplished, recover the cuboid latchkey from the table. And then, head south. Then, assure that the cuboid safe is unlocked with the cuboid latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid latchkey from table<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to make an effort to venture south. With that done, attempt to head east. And then, ensure that the drawer is open. Then, pick up the broom from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open drawer<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. If you can succeed at that, try to move south. After that, pick up the pear from the mantelpiece inside the bedchamber. After that, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've seen better showers, but at least this one seems pretty ordinary.
There is a closed gateway leading west. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take pear from mantelpiece<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move west. Then, head north. Then, travel east. Following that, pick up the knife from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take knife from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be good if you could pick up the latchkey from the floor of the attic. After that, make an effort to go to the south. That done, close the safe in the study. After that, make sure that the safe in the study is locked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place.
A closed chest is close by. You make out a counter. You see a fly larva on the counter.
There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey and a broom on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, head east. Okay, and then, open the locker. And then, recover the sponge from the locker within the bathroom. After that, rest the sponge on the shelf inside the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's in the room.
You see a crate. You shudder, but continue examining the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a banana, a key and a frisbee.

your action:

Response: go east<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. Okay, and then, recover the sponge from the table. After that, try to head east. And then, ditch the sponge on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
You scan the room for a rectangular safe, and you find a rectangular safe. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a stand. The stand is usual. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular keycard on the floor.
You are carrying: a berry.

your action:

Response: go west<|im_end|>take sponge from table<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. And then, retrieve the dvd from the floor of the salon. If you can get your hands on the dvd, attempt to head east. With that over with, toss the dvd on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the chamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a fudge scented locker. The fudge scented locker contains a fudge scented passkey. Wow, isn't TextWorld just the best? You can make out a bed stand. The bed stand is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying: a Cat Calendar and a golf club.

your action:

Response: go west<|im_end|>take dvd<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go east. And then, open the type V safe. After opening the type V safe, recover the Henderson's limited edition key from the type V safe within the chamber. If you can get your hands on the Henderson's limited edition key, make absolutely sure that the Henderson's limited edition box is locked with the Henderson's limited edition key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. I guess you better just go and list everything you see here.
You see a coffer. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You can make out a counter. But the thing is empty.
There is an unblocked exit to the east.
There is a lightbulb on the floor.
You are carrying: a type V passkey and a latchkey.

your action:

Response: go east<|im_end|>open type V safe<|im_end|>take Henderson's limited edition key from type V safe<|im_end|>lock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to go south. Then, retrieve the cuboid latchkey from the safe. And then, look and see that the cuboid box inside the studio is unlocked. And then, ensure that the cuboid box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
There is a spoon on the floor.
You are carrying: a type C keycard, a blanket, a mouse and a bug.

your action:

Response: go south<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to head west. After that, head north. With that accomplished, recover the American key from the pan inside the cookery. After taking the American key, lock the American locker inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take American key from pan<|im_end|>lock American locker with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, go to the west. With that done, pick up the type V passkey from the counter. And then, make an effort to venture east. And then, make sure that the type V locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
Were you looking for a type V locker? Because look over there, it's a type V locker. You make out an opened locker close by. The locker contains a top hat. You can make out a safe. You check the price tag that the safe's owner still hasn't taken off. 15 bucks? What a deal! You'll have to ask where they got this! The safe contains a scarf. Classic TextWorld.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take type V passkey from counter<|im_end|>go east<|im_end|>lock type V locker with type V passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. With that over with, ensure that the type 2 chest is open. Then, pick up the keycard from the type 2 chest inside the bedroom. After stealing the keycard, unlock the locker within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
Were you looking for a Canadian limited edition locker? Because look over there, it's a Canadian limited edition locker. You can see an opened portmanteau. What a letdown! The portmanteau is empty! Were you looking for a mantle? Because look over there, it's a mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. This always happens, here in TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 2 passkey and a Canadian limited edition keycard.

your action:

Response: go east<|im_end|>open type 2 chest<|im_end|>take keycard from type 2 chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to head south. Then, make an attempt to move east. And then, pick up the coffee cup from the pan inside the cookhouse. And then, you can put the coffee cup into the chest in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is a closed portal leading north. There is an unguarded exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take coffee cup from pan<|im_end|>insert coffee cup into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the key from the floor of the bedroom. If you can get your hands on the key, look and see that the chest is unlocked. After unlocking the chest, open the chest. Then, take the tv from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
A locked chest, which looks standard, is close by. You see a gleam over in a corner, where you can see a Canadian chest. You can see a locked spherical locker.
You need an unguarded exit? You should try going north.
There is a key and a laptop on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the gate inside the office is opened. After that, try to take a trip east. Then, retrieve the hat from the floor of the cellar. After that, deposit the hat into the safe in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty normal here.
There is a closed gate leading east. There is a closed hatch leading south.
You are carrying: a loaf of bread.

your action:

Response: open gate<|im_end|>go east<|im_end|>take hat<|im_end|>insert hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, pick up the type K key from the floor of the cubicle. After that, unlock the type K safe with the type K key. After that, ensure that the type K safe within the cubicle is open. Then, retrieve the telephone from the type K safe in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. Let's see what's in here.
You can see a locked type K safe.
There is a closed gateway leading north. There is a closed hatch leading west.
There is a type K key on the floor.
You are carrying nothing.

your action:

Response: take type K key<|im_end|>unlock type K safe with type K key<|im_end|>open type K safe<|im_end|>take telephone from type K safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip north. Then, ensure that the hatch is open. And then, travel east. Next, pick up the bug from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going north.
You are carrying: a golf ball.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, head north. And then, recover the kettle from the floor of the scullery. If you have picked up the kettle, attempt to move south. If you can get around to doing that, sit the kettle on the shelf in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a safe. You make out a shelf. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
You are carrying: a stick of butter, a chocolate bar, a cushion and a worm.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>put kettle on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to insert the key into the safe's lock to unlock it. After that, open the safe inside the steam room. After pulling open the safe, take the passkey from the safe. Then, make sure that the locker in the steam room is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a closed locker. You can make out a safe. I mean, just wow! Isn't TextWorld just the best? You see a non-euclidean box. Now why would someone leave that there?
There is an exit to the west. Don't worry, it is unguarded.
There is a coconut and a non-euclidean latchkey on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. After that, make it so that the safe inside the cubicle is open. Once you have pulled open the safe, pick up the Advent Calendar from the safe. With the Advent Calendar, insert the Advent Calendar inside the portmanteau within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
Oh wow! Is that what I think it is? It is! It's a spherical locker. Classic TextWorld. You can make out a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.
There is an exit to the south. Don't worry, it is unblocked.
There is a spherical passkey on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>insert Advent Calendar into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel west. Then, pick up the Quote of the Day Calendar from the shelf inside the office. And then, attempt to travel east. And then, toss the Quote of the Day Calendar on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from shelf<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, go to the south. Once you accomplish that, make an attempt to take a trip south. After that, make an effort to move west. And then, close the coffer. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an open passageway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the west. Okay, and then, try to take a trip north. And then, recover the licorice strip from the counter. If you can get your hands on the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take licorice strip from counter<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. After that, pick up the key from the locker. If you can get your hands on the key, unlock the chest within the playroom. And then, open the chest within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You see a closed TextWorld style locker here. You see a pan. You see a TextWorld style keycard on the pan. As if things weren't amazing enough already, you can even see a chair. You wonder idly who left that here. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
You are carrying: a sponge and a paper towel.

your action:

Response: go south<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the cake scented box inside the lounge with the cake scented latchkey. And then, ensure that the cake scented box is open. Then, retrieve the TextWorld style passkey from the cake scented box within the lounge. Then, assure that the TextWorld style locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a TextWorld style locker. You make out a locked cake scented box in the room. You make out a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an unguarded exit to the west.
There is a candy bar on the floor.
You are carrying: a chocolate bar, a carrot, a sandwich and a cake scented latchkey.

your action:

Response: unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take TextWorld style passkey from cake scented box<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to travel west. After that, retrieve the tv from the safe. With the tv, venture east. That done, sit the tv on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a chair. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from safe<|im_end|>go east<|im_end|>put tv on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, take the insect from the bookshelf. After that, make an attempt to head east. Following that, ensure that the formless chest is open. And then, you can deposit the insect into the formless chest in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
A locked ordinary looking box is in the room. You can see a non-euclidean safe. Look over there! a bookshelf. Make a note of this, you might have to put stuff on or in it later on. On the bookshelf you can make out an insect. You see a mantle. The mantle is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? Look out! It's a- oh, never mind, it's just a mantelpiece. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a latchkey and a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take insect from bookshelf<|im_end|>go east<|im_end|>open formless chest<|im_end|>insert insect into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move west. If you can succeed at that, lift the key from the floor of the washroom. Once you have got the key, take a trip east. And then, make absolutely sure that the locker within the lounge is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
A locked locker is here. You make out a type 1 locker. A type 1 locker... Is that really what you were looking for? You scan the room, seeing a bar. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue, a sandwich and a Henderson's keycard.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go to the north. Next, pick up the nest of grubs from the chair within the kitchenette. And then, go east. And then, deposit the nest of grubs inside the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of grubs from chair<|im_end|>go east<|im_end|>insert nest of grubs into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, try to move north. With that over with, lift the shirt from the floor of the vault. And then, attempt to head south. And then, you can deposit the shirt into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place. You start to take note of what's in the room.
You can make out a chest. The chest contains a keycard. What's that over there? It looks like it's a box. The light flickers for a second, but nothing else happens. You can see a locker. You bend down to tie your shoe. When you stand up, you notice a platter. The platter is ordinary. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a peanut, a latchkey, a key and a spork.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the Henderson's style safe inside the bathroom is ajar. Then, pick up the lavender scented passkey from the Henderson's style safe. After taking the lavender scented passkey, insert the lavender scented passkey into the lavender scented locker's lock to unlock it. And then, assure that the lavender scented locker inside the bathroom is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom.
You see a locked lavender scented locker. You see a Henderson's style safe. Classic TextWorld. You see an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going north.
You are carrying: a berry, a grape, a Henderson's style latchkey and a glove.

your action:

Response: open Henderson's style safe<|im_end|>take lavender scented passkey from Henderson's style safe<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the box is unlocked. And then, open the box within the study. And then, pick up the insect from the box within the study. Then, ditch the insect on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a box. You can make out an opened display. The display contains a stick of butter. You can see a locked TextWorld style chest. You can see a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately. Hm. Oh well Hey, want to see an armchair? Look over there, an armchair. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a burger on the floor.
You are carrying: a grape and a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. Next, go to the south. After that, open the cabinet in the shower. Then, retrieve the worm from the cabinet in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take worm from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. And then, attempt to venture south. After that, make an effort to take a trip east. Then, recover the tv from the bench in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tv from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the type 7 passkey from the dresser. Then, head south. If you can accomplish that, check that the type 7 locker within the bar is unlocked with the type 7 passkey. If you have unlocked the type 7 locker, ensure that the type 7 locker inside the bar is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You make out an opened dresser. The dresser contains a type 7 passkey. You can make out a suitcase. You shudder, but continue examining the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: take type 7 passkey from dresser<|im_end|>go south<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, retrieve the type J key from the stand within the attic. After that, unlock the type J chest within the attic. After unlocking the type J chest, make sure that the type J chest is wide open. Then, retrieve the broom from the type J chest. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a type J chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe! You make out a toolbox. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is usual. On the stand you can see a type J key. You can see a table. But there isn't a thing on it.
There is an unblocked exit to the west.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: take type J key from stand<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>take broom from type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel south. After that, unlock the box inside the cookery. After that, ensure that the box is open. Then, retrieve the bowl from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Look over there! a mantelpiece. You see a key and a novel on the mantelpiece.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a worm on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bowl from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, look and see that the fudge scented locker in the kitchenette is unlocked. Then, open the fudge scented locker. And then, pick up the blender from the fudge scented locker. After that, throw the blender on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You can barely contain your excitement.
You see a fudge scented locker.
There is a closed gate leading east. There is a closed door leading west. You need an unblocked exit? You should try going south.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take blender from fudge scented locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. And then, check that the soap scented chest within the laundry place is unlocked with the soap scented keycard. Then, doublecheck that the soap scented chest in the laundry place is wide open. Then, pick up the sock from the soap scented chest in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a bench. The bench is normal. The bench appears to be empty. Hm. Oh well Oh wow! Is that what I think it is? It is! It's a table. You wonder idly who left that here. The table is typical. On the table you see a paper towel. Classic TextWorld.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a soap scented keycard and an insect.

your action:

Response: go south<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take sock from soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the latchkey from the counter. Then, travel east. And then, make it so that the locker within the bedchamber is shut. And then, lock the locker inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
An open American box is here. The American box contains a shadfly. Classic TextWorld. You can make out a counter. What a coincidence, weren't you just thinking about a counter? You see a latchkey and an American key on the counter.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cashew.

your action:

Response: take latchkey from counter<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to insert the passkey into the safe's lock to unlock it. Once you have unlocked the safe, open the safe. Then, recover the non-euclidean key from the safe. After that, assure that the non-euclidean box within the washroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
You can make out a non-euclidean box, so there's that. You see a gleam over in a corner, where you can see a safe. A closed formless box is here. Look over there! a bench. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
There is a formless key and a soap dispenser on the floor.
You are carrying: an apple and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take non-euclidean key from safe<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, attempt to go south. With that over with, recover the passkey from the type 5 chest within the closet. And then, unlock the box within the closet with the passkey. Then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You make out a coffer. You can make out a shelf. The shelf is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cabbage on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take passkey from type 5 chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the locker is unlocked with the key. Then, ensure that the locker in the office is open. Once you have pulled open the locker, pick up the keyboard from the locker within the office. Then, place the keyboard on the table in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You see a locker. You see a table. The table is standard. On the table you can see a printer. You scan the room, seeing an armchair. The armchair is normal. But the thing is empty.
There is an unblocked exit to the north.
You are carrying: a key and a glass.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>put keyboard on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to travel east. Then, look and see that the Henderson's style chest inside the dish-pit is unlocked with the Henderson's style latchkey. After that, look and see that the Henderson's style chest in the dish-pit is ajar. Then, pick up the teacup from the Henderson's style chest. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the scullery. I guess you better just go and list everything you see here.
You see a safe. There's something strange about this being here, but you can't put your finger on it. You see a chest. What a letdown! The chest is empty! You can see a platter. On the platter you can make out a keycard and a glass. There's something strange about this being here, but you can't put your finger on it. You can see a pan. The pan appears to be empty. Hm. Oh well
You need an unblocked exit? You should try going east.
There is a coffee cup on the floor.
You are carrying: a Henderson's style latchkey and a butterfly.

your action:

Response: go east<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take teacup from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make sure that the type 6 hatch is unlocked. After that, open the type 6 hatch in the workshop. After that, make an attempt to venture east. And then, close the type 6 hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
There is a closed type 6 hatch leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 6 passkey.

your action:

Response: unlock type 6 hatch with type 6 passkey<|im_end|>open type 6 hatch<|im_end|>go east<|im_end|>close type 6 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the passkey from the stand. With the passkey, go east. That done, make absolutely sure that the chest is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You see a locked chest. You can make out a closed normal looking formless box here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is standard. On the rack you make out a glass.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a formless passkey.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the latchkey from the trunk in the garage. And then, check that the locker is unlocked with the latchkey. After that, open the locker within the garage. And then, retrieve the bug from the locker within the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a locker. You see a trunk. The trunk contains a latchkey.
There is a closed gate leading north. There is an unblocked exit to the east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to travel west. Next, take the apple from the locker inside the bedchamber. Then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a toolbox. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. You see a sandwich on the stand. You see a shelf. You see a cucumber and a laptop on the shelf.
There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>take apple from locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the type I gate in the garage. If you have unlocked the type I gate, make sure that the type I gate within the garage is wide open. After that, take a trip south. After that, retrieve the mug from the board in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place. You can barely contain your excitement.
There is a closed type I gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type I passkey.

your action:

Response: unlock type I gate with type I passkey<|im_end|>open type I gate<|im_end|>go south<|im_end|>take mug from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be fantastic if you could move north. With that over with, go to the west. Then, recover the iron from the cabinet. After that, drop the iron on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
This kitchen you have just entered is definitely usual. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take iron from cabinet<|im_end|>drop iron<|im_end|>