Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could attempt to go west. And then, recover the rectangular latchkey from the rack within the restroom. And then, go east. That done, make sure that the rectangular box within the shower is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed rectangular box. You make out a bench. The bench is usual. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a napkin and a binder.

your action:

Response: go west<|im_end|>take rectangular latchkey from rack<|im_end|>go east<|im_end|>lock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to recover the cuboid passkey from the floor of the canteen. After that, doublecheck that the cuboid locker inside the canteen is unlocked. Then, open the cuboid locker in the canteen. After you have pulled open the cuboid locker, retrieve the bowl from the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a cuboid locker. You shudder, but continue examining the room.
There is a closed door leading north. There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take bowl from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be a great idea if you could make an attempt to take a trip south. And then, travel east. Next, recover the butterfly from the table. After that, throw the butterfly on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
Here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is an open portal leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly from table<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. Then, pick up the latchkey from the platter. With the latchkey, make it so that the box within the cookery is unlocked. Then, look and see that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You can make out a locked cuboid safe close by. You can make out a locker.
There is an unguarded exit to the south.
You are carrying: a cuboid passkey and a keycard.

your action:

Response: go south<|im_end|>take latchkey from platter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, make absolutely sure that the door is unlocked. After unlocking the door, open the door. And then, go west. After that, make it so that the case within the canteen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading west. You need an unblocked exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, try to head north. Then, retrieve the hat from the floor of the attic. And then, make an effort to travel south. Then, deposit the hat into the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal one. Let's see what's in here.
You can make out an opened drawer, which looks normal, in the corner. The drawer contains a paper towel. There's something strange about this thing being here, but you don't have time to worry about that now. You see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You smell an interesting smell, and follow it to a bench. The bench is normal. However, the bench, like an empty bench, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take hat<|im_end|>go south<|im_end|>insert hat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. Okay, and then, retrieve the fresh laundry scented keycard from the basket. With the fresh laundry scented keycard, attempt to take a trip west. Then, Insert the fresh laundry scented keycard into the fresh laundry scented locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. You begin looking for stuff.
What's that over there? It looks like it's a fresh laundry scented locker.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented keycard from basket<|im_end|>go west<|im_end|>lock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to move north. Following that, retrieve the broom from the shelf within the spare room. And then, go to the south. Following that, you can place the broom into the coffer. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
You see a coffer. Empty! What kind of nightmare TextWorld is this? You can make out a closed locker close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. The chair is ordinary. But the thing is empty. You make a mental note to not get your hopes up the next time you see a chair in a room.
There is an unblocked exit to the north.
You are carrying: a candy bar, a fondue, a latchkey, a passkey and a tv.

your action:

Response: go north<|im_end|>take broom from shelf<|im_end|>go south<|im_end|>insert broom into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could go east. Then, try to move south. Then, recover the keycard from the floor of the studio. After you have got the keycard, doublecheck that the chest is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go east. Okay, and then, open the display. After that, take the pair of pants from the display inside the garage. Then, put the pair of pants on the counter inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take pair of pants from display<|im_end|>put pair of pants on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, look and see that the refrigerator inside the dish-pit is wide open. After that, recover the latchkey from the refrigerator. And then, insert the latchkey into the door's lock to unlock it. And then, ensure that the door is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. You start to take note of what's in the room.
You can see a closed refrigerator close by.
There is a closed passageway leading east. There is a closed portal leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to go to the west. And then, make an effort to go to the north. Then, unlock the hatch in the parlor with the key. Then, open the hatch inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a closed locker, which looks typical, right there by you.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the mantelpiece. Then, travel east. Then, check that the safe inside the parlor is unlocked with the keycard. And then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one.
You make out a dresser. Empty! What kind of nightmare TextWorld is this? You can see a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a keycard, a shadfly and a tv. You can make out a shelf. But the thing is empty, unfortunately. Hm. Oh well
There is an unguarded exit to the east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the south. And then, retrieve the keycard from the floor of the bedchamber. If you can get your hands on the keycard, look and see that the safe is unlocked. Then, doublecheck that the safe in the bedchamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom. You begin to take stock of what's in the room.
You can see a locked spherical locker. You make out a table. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a spherical passkey on the floor.
You are carrying: a Canadian limited edition key.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the basket is open. Then, retrieve the type 0 key from the basket. And then, unlock the type 0 door inside the laundromat. After that, open the type 0 door. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You have walked into the most typical of all possible laundromats. You start to take note of what's in the room.
You see a basket.
There is a closed type 0 door leading east. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take type 0 key from basket<|im_end|>unlock type 0 door with type 0 key<|im_end|>open type 0 door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, open the cake scented locker in the laundromat. After that, take the stick of butter from the cake scented locker. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. You begin to take stock of what's here.
You see a closed cake scented locker.
There is an unblocked exit to the east.
You are carrying: a cake scented passkey.

your action:

Response: open cake scented locker<|im_end|>take stick of butter from cake scented locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go east. Then, move south. And then, go west. Then, lift the golf ball from the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
This just in- You, in the bathroom.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, insert the keycard into the chest's lock to unlock it. Then, open the chest within the kitchenette. Then, retrieve the rectangular passkey from the chest. And then, look and see that the rectangular chest in the kitchenette is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one. You begin to take stock of what's in the room.
You can make out a rectangular chest. Wow, isn't TextWorld just the best? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest, so there's that.
There is a closed portal leading east. There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel west. With that over with, recover the passkey from the cabinet in the cookhouse. After that, make an attempt to take a trip north. Once you accomplish that, make sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from cabinet<|im_end|>go north<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, look and see that the Canadian style safe is unlocked. After that, open the Canadian style safe. Once you have opened the Canadian style safe, pick up the burger from the Canadian style safe. After that, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You can make out a Canadian style safe. You can't wait to tell the folks at home about this! You make out an opened safe. The safe is empty, what a horrible day! You make out a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a grape, a Canadian style passkey and a book.

your action:

Response: unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take burger from Canadian style safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go north. Next, take a trip west. With that done, make an attempt to travel south. After that, recover the blanket from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, head south. With that done, pick up the key from the floor of the studio. And then, insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
Were you looking for a workbench? Because look over there, it's a workbench. However, the workbench, like an empty workbench, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a chocolate bar and a paper towel.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could pick up the keycard from the chest. And then, go west. That done, doublecheck that the box is shut. And then, lock the box with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal.
You see a chest. The chest contains a keycard, so there's that.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go west<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the TextWorld style box in the salon with the TextWorld style latchkey. And then, ensure that the TextWorld style box within the salon is open. And then, recover the vanilla scented latchkey from the TextWorld style box in the salon. After that, make absolutely sure that the vanilla scented locker within the salon is locked with the vanilla scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a vanilla scented locker. You bend down to tie your shoe. When you stand up, you notice a TextWorld style box.
There is an unguarded exit to the west.
There is a cucumber on the floor.
You are carrying: a TextWorld style latchkey and an American style key.

your action:

Response: unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take vanilla scented latchkey from TextWorld style box<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip north. And then, make it so that the fridge is open. And then, pick up the teaspoon from the fridge in the cookery. Then, place the teaspoon inside the chest within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take teaspoon from fridge<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the type Q chest is open. After that, take the sponge from the type Q chest inside the laundry place. If you can get your hands on the sponge, venture east. After that, throw the sponge on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
You see a type Q chest.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type Q passkey on the floor.
You are carrying nothing.

your action:

Response: open type Q chest<|im_end|>take sponge from type Q chest<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make sure that the chest in the recreation zone is unlocked. And then, make absolutely sure that the chest is open. After that, recover the cushion from the chest inside the recreation zone. After that, rest the cushion on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
You can make out a locked chest close by. You see a basket. The basket is empty! What a waste of a day! You can make out a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a couch. The couch is standard. On the couch you make out a shadfly.
There is an exit to the west. Don't worry, it is unblocked.
There is a textbook on the floor.
You are carrying: a latchkey, a sock and a bug.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>put cushion on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick-up the fudge scented key from the floor of the chamber. After picking up the fudge scented key, assure that the fudge scented safe is unlocked. Then, ensure that the fudge scented safe in the chamber is open. And then, recover the tablet from the fudge scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. You begin to take stock of what's in the room.
You can make out a fudge scented safe. You see a locked dresser. You make out a recliner. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the recliner.
You need an unblocked exit? You should try going north.
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take tablet from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. Then, retrieve the non-euclidean passkey from the floor of the bedroom. And then, make it so that the non-euclidean hatch within the bedroom is unlocked. After that, ensure that the non-euclidean hatch in the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. You start to take note of what's in the room.
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a nest of bats.

your action:

Response: go south<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>open non-euclidean hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the east. If you can do that, travel south. And then, recover the keycard from the floor of the washroom. And then, assure that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
There is an unguarded exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take a trip south. With that done, retrieve the Microsoft latchkey from the box. Then, insert the Microsoft latchkey into the Microsoft box inside the laundromat's lock to unlock it. And then, ensure that the Microsoft box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a laptop on the floor.
You are carrying: a burger, a cushion and a teapot.

your action:

Response: go south<|im_end|>take Microsoft latchkey from box<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the non-euclidean keycard from the spherical box in the steam room. After stealing the non-euclidean keycard, unlock the non-euclidean safe. Once you have unlocked the non-euclidean safe, open the non-euclidean safe within the steam room. Once you have pulled open the non-euclidean safe, take the broom from the non-euclidean safe within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked non-euclidean safe in the corner. You can see a spherical box. The spherical box contains a non-euclidean keycard and a latchkey. You make out a closed chest in the corner. You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from spherical box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take broom from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, move south. That done, venture west. Then, make an attempt to travel south. Next, pick-up the shoe from the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to head west. Then, retrieve the novel from the trunk. Then, try to go to the east. And then, you can insert the novel into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a fondue.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take novel from trunk<|im_end|>go east<|im_end|>insert novel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, pick up the type H latchkey from the trunk in the study. And then, doublecheck that the type H locker is unlocked with the type H latchkey. And then, assure that the type H locker within the study is opened. And then, take the telephone from the type H locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have moved into the most ordinary of all possible studys. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a type H locker. An open trunk is in the corner. The trunk contains a cauliflower and a type H latchkey. You can see a closed TextWorld box right there by you. You can see a locked box in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a TextWorld latchkey on the floor.
You are carrying: a key.

your action:

Response: take type H latchkey from trunk<|im_end|>unlock type H locker with type H latchkey<|im_end|>open type H locker<|im_end|>take telephone from type H locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to try to go north. And then, retrieve the latchkey from the floor of the basement. And then, make an attempt to go south. If you can manage that, insert the latchkey into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You smell an interesting smell, and follow it to a box. Now that's what I call TextWorld! You make out an opened rectangular safe, which looks standard, close by. The rectangular safe contains a rectangular keycard. Make a note of this, you might have to put stuff on or in it later on. You make out an opened type L chest. What a letdown! The type L chest is empty!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type L latchkey on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, retrieve the passkey from the counter. And then, make an effort to travel south. With that over with, make sure that the chest in the dish-pit is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.
You can see a locked ordinary looking chest in the corner. You make out a American style safe.
You need an unblocked exit? You should try going north.
There is a bowl on the floor.
You are carrying: an American style passkey.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the mantle inside the studio. After that, unlock the chest. After unlocking the chest, open the chest. And then, retrieve the worm from the chest in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can see a locked chest. You can see a closed type 8 safe in the corner. Were you looking for a mantle? Because look over there, it's a mantle. On the mantle you see a passkey and a keyboard. Wow! Just like in the movies! Hey, want to see a shelf? Look over there, a shelf. The shelf is standard. But there isn't a thing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a type 8 keycard.

your action:

Response: take passkey from mantle<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. And then, make it so that the cabinet is open. After that, recover the candy bar from the cabinet. If you can get your hands on the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take candy bar from cabinet<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, retrieve the passkey from the table. With the passkey, make an attempt to head east. And then, close the box in the attic. And then, lock the box with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You bend down to tie your shoe. When you stand up, you notice a crate, so there's that. Empty! What kind of nightmare TextWorld is this? You can see a closed usual looking Canadian limited edition locker close by. You make out a table. You see a passkey and a shirt on the table.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a scarf on the floor.
You are carrying: a licorice strip, a sandwich, a type 5 key and a Canadian limited edition keycard.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe with the passkey. If you have unlocked the safe, ensure that the safe is open. And then, take the worm from the safe within the parlor. After that, drop the worm on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal kind of place.
What's that over there? It looks like it's a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is normal. On the mantelpiece you make out a burger and a cashew.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: an onion, a passkey and a paper towel.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the passkey from the bar in the recreation zone. After that, look and see that the box within the recreation zone is unlocked. After that, open the box in the recreation zone. After that, take the dvd from the box in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have stumbled into the most standard of all possible recreation zones.
You see a box. You can make out a safe. The safe is empty, what a horrible day! You can see a bar. The bar is ordinary. On the bar you see a passkey. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. But there isn't a thing on it. It would have been so cool if there was stuff on the stand. You can make out a bookshelf. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sponge and a lampshade.

your action:

Response: take passkey from bar<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take dvd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. After that, open the type 2 safe inside the launderette. Then, retrieve the sponge from the type 2 safe in the launderette. Then, sit the sponge on the counter. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You begin to take stock of what's in the room.
You see a closed rectangular box. Oh wow! Is that what I think it is? It is! It's a board! But there isn't a thing on it. It would have been so cool if there was stuff on the board. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. However, the table, like an empty table, has nothing on it.
You need an unguarded exit? You should try going east.
There is a rectangular key on the floor.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>open type 2 safe<|im_end|>take sponge from type 2 safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go west. Then, try to head north. And then, pick up the paper towel from the box. With the paper towel, sit the paper towel on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take paper towel from box<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, retrieve the keycard from the stand. And then, insert the keycard into the box's lock to unlock it. After unlocking the box, open the box within the studio. And then, retrieve the mouse from the box within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room is well lit.
You make out a box. What's that over there? It looks like it's a Microsoft style box. There's something strange about this being here, but you can't put your finger on it. You see a case. Hmmm... what else, what else? The case is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a stand. The stand is standard. On the stand you see a keycard. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Microsoft style keycard and a pen on the floor.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take mouse from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Canadian style door in the office. Having unlocked the Canadian style door, ensure that the Canadian style door in the office is open. Then, make an attempt to venture west. After that, pick-up the broom from the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the office.
This just in- You, in the office. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. There is a closed Canadian style door leading west.
You are carrying: a Canadian style passkey and a fork.

your action:

Response: unlock Canadian style door with Canadian style passkey<|im_end|>open Canadian style door<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. With that done, attempt to venture east. Then, lift the passkey from the floor of the parlor. And then, lock the hatch in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to take a trip south. With that accomplished, open the chest. After that, retrieve the peanut from the chest inside the pantry. After picking up the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You make out a coffer.
You need an unguarded exit? You should try going south.
There is a licorice strip, a sandwich and a cushion on the floor.
You are carrying: an onion and a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head north. After that, take the cookie from the box inside the lounge. If you can get your hands on the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north.
There is a broccoli on the floor.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make it so that the Canadian locker is unlocked. Then, make sure that the Canadian locker within the garage is open. Once you have opened the Canadian locker, pick up the rectangular keycard from the Canadian locker. Then, lock the rectangular box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
You can make out a closed rectangular box. You see a locked Canadian locker, which looks typical, close by. You see a gleam over in a corner, where you can see a workbench. The workbench is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the workbench.
There is an unblocked exit to the north.
There is a stick of butter and a shirt on the floor.
You are carrying: a Canadian latchkey and a key.

your action:

Response: unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take rectangular keycard from Canadian locker<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the west. Once you succeed at that, take the loaf of bread from the shelf. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual kind of place.
You make out a safe.
There is an unguarded exit to the west.
There is a pillow on the floor.
You are carrying: a cabbage, a type 4 passkey, a synthesizer and a butterfly.

your action:

Response: go west<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to travel north. Then, pick up the keycard from the chair. And then, move south. And then, make sure the chest inside the attic is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Look at that notice! What does it say? It says Welcome to the attic? Well that's cool.
You make out a closed chest. You can make out a locked Microsoft style safe, which looks ordinary, in the room. You make out a shelf. The shelf is standard. On the shelf you can make out a peanut. Wow! Just like in the movies! Look out! It's a- oh, never mind, it's just a table. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying: a type 1 latchkey.

your action:

Response: go north<|im_end|>take keycard from chair<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel east. Following that, try to venture north. After that, travel west. With that done, make absolutely sure that the chest is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You scan the room for a chair, and you find a chair. The chair is usual. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the spherical box inside the steam room is open. Once you have opened the spherical box, recover the burger from the spherical box in the steam room. With the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place.
You make out a closed spherical box. You see a board. The board is normal. On the board you can see a loaf of bread.
You need an unblocked exit? You should try going south.
There is a cashew, a sandwich and a spherical latchkey on the floor.
You are carrying: a legume and a garlic clove.

your action:

Response: open spherical box<|im_end|>take burger from spherical box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move south. Then, make absolutely sure that the American box in the office is opened. After that, take the binder from the American box. After that, sit the binder on the chair within the office. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a desk. The desk is usual. Unfortunately, there isn't a thing on it. This always happens!
There is an unguarded exit to the south.
There is a legume on the floor.
You are carrying: a garlic clove and a butterfly.

your action:

Response: go south<|im_end|>open American box<|im_end|>take binder from American box<|im_end|>put binder on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the key from the floor of the spare room. And then, unlock the locker. Then, ensure that the locker is open. After that, take the broom from the locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
A locked locker is close by. You scan the room for a American style locker, and you find a American style locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? You can see a shelf. You see a sandwich on the shelf. Huh, weird.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying: a stick of butter.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make sure that the chest inside the basement is unlocked. Then, ensure that the chest is open. And then, recover the top hat from the chest. Then, put the top hat on the stand in the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. Let's see what's in here.
You see a chest. You can make out a stand. But the thing hasn't got anything on it. You swear loudly. You make out a workbench. You wonder idly who left that here. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>put top hat on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move south. After that, retrieve the towel from the safe in the washroom. After that, travel east. That done, sit the towel on the bench in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. It seems to be pretty usual here.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take towel from safe<|im_end|>go east<|im_end|>put towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. And then, try to travel west. Then, retrieve the latchkey from the desk. After that, make absolutely sure that the chest within the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. Next, ensure that the trunk in the office is open. And then, retrieve the keycard from the trunk in the office. With the keycard, doublecheck the gate in the office is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture west. After that, retrieve the rectangular keycard from the cabinet. And then, move east. Okay, and then, make sure the rectangular locker in the bar is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
I am so happy to announce that you are now in the bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed rectangular locker. You can make out a chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take rectangular keycard from cabinet<|im_end|>go east<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to move west. After that, pick-up the type U passkey from the floor of the parlor. After that, go to the east. Then, unlock the type U locker in the lounge with the type U passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type U locker. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type U passkey<|im_end|>go east<|im_end|>unlock type U locker with type U passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move west. That done, pick up the controller from the floor of the chamber. With the controller, attempt to head east. And then, put the controller on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. Let's see what's in here.
You smell an interesting smell, and follow it to a suitcase. Make a note of this, you might have to put stuff on or in it later on. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. You see a durian on the shelf. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can make out a binder.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bug on the floor.
You are carrying: an apple, a type M keycard, a fly larva and a butterfly.

your action:

Response: go west<|im_end|>take controller<|im_end|>go east<|im_end|>put controller on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the Canadian chest is unlocked. After that, ensure that the Canadian chest within the garage is open. Once you have pulled open the Canadian chest, take the golf club from the Canadian chest. After that, throw the golf club on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You begin to take stock of what's in the room.
You can make out a locked Canadian chest. You can see a closed locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a glove on the floor.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take golf club from Canadian chest<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to take a trip north. Then, pick-up the fork from the floor of the dish-pit. If you have picked up the fork, go to the south. That done, place the fork into the safe in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
An open typical looking safe is close by. The safe contains a passkey. Classic TextWorld. You can see an opened dresser. What a letdown! The dresser is empty! You make out a table. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it! You see a bench. The bench appears to be empty. You swear loudly. You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. On the counter you can see a chocolate bar.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cookie, a coconut and a spork.

your action:

Response: go north<|im_end|>take fork<|im_end|>go south<|im_end|>insert fork into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. With that accomplished, take the sponge from the bench within the launderette. Once you have picked up the sponge, go to the east. Then, put the sponge on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You see a stand. Why don't you take a picture of it, it'll last longer! The stand is ordinary. The stand appears to be empty. Hm. Oh well You see a recliner. But the thing hasn't got anything on it. You move on, clearly infuriated by TextWorld. Were you looking for a bed stand? Because look over there, it's a bed stand. The bed stand is standard. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the west.
There is a worm on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to go to the south. And then, insert the key into the chest in the scullery's lock to unlock it. And then, ensure that the chest within the scullery is open. And then, you can put the whisk into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic.
You make out an opened cabinet. The cabinet contains a cookie. You can see a suitcase. What a letdown! The suitcase is empty! You can see a table. The table is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going south.
There is a golf ball on the floor.
You are carrying: a key, a passkey, a whisk and a bug.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the hatch. Then, try to head west. Then, close the type 0 locker in the laundry place. Then, lock the type 0 locker within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading north. There is a closed hatch leading west.
You are carrying: a type 0 latchkey and a shoe.

your action:

Response: open hatch<|im_end|>go west<|im_end|>close type 0 locker<|im_end|>lock type 0 locker with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel west. And then, pick up the keycard from the bar within the bedchamber. If you can get your hands on the keycard, go east. And then, assure that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place.
You see a chest. Wow, isn't TextWorld just the best? Look over there! a table. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You can see a stand. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. That done, make sure that the gate inside the closet is ajar. Then, head south. After that, make it so that the gate is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. Let's see what's in here.
There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head south. Once you get through with that, travel west. And then, make an attempt to head north. After that, retrieve the sponge from the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
There is a closed door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, unlock the locker with the key. After that, doublecheck that the locker in the spare room is wide open. And then, pick up the worm from the locker within the spare room. Then, you can insert the worm into the toolbox. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can make out an opened normal looking toolbox close by. The toolbox is empty! This is the worst thing that could possibly happen, ever! You see a locked locker here. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is standard. However, the stand, like an empty stand, has nothing on it. Hm. Oh well You can see a workbench. You wonder idly who left that here. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue and a lightbulb on the floor.
You are carrying: a pear, a key and a lampshade.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>insert worm into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, insert the key into the door within the bedroom's lock to unlock it. After that, ensure that the door in the bedroom is open. And then, make an attempt to go to the east. Okay, and then, close the door in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. You need an unguarded exit? You should try going north.
You are carrying: a key and a laptop.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to venture west. Then, venture south. That done, head east. And then, look and see that the case is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
There is a closed door leading south. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, make sure that the type O safe within the parlor is open. Having opened the type O safe, retrieve the butterfly from the type O safe in the parlor. If you can get your hands on the butterfly, make an attempt to travel east. After that, you can place the butterfly into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can make out a closed type O safe. Oh wow! Is that what I think it is? It is! It's a recliner. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. You move on, clearly angry about TextWorld.
There is an unblocked exit to the east.
You are carrying: a type O passkey.

your action:

Response: open type O safe<|im_end|>take butterfly from type O safe<|im_end|>go east<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the cuboid keycard from the bench. If you can get your hands on the cuboid keycard, assure that the cuboid safe is unlocked. Then, make absolutely sure that the cuboid safe within the laundry place is opened. Then, recover the iron from the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You begin looking for stuff.
You make out a locked cuboid safe. You make out a drawer. What a letdown! The drawer is empty! What's that over there? It looks like it's a bench. You see a cuboid keycard and a sponge on the bench.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard and a bug.

your action:

Response: take cuboid keycard from bench<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take iron from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, attempt to go to the south. After that, head east. Then, take the glass from the freezer. And then, rest the glass on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take glass from freezer<|im_end|>put glass on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the box. And then, ensure that the box inside the canteen is open. If you have opened the box, retrieve the cake scented keycard from the box in the canteen. Having got the cake scented keycard, Insert the cake scented keycard into the cake scented chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen.
You make out a closed cake scented chest close by. Were you looking for a box? Because look over there, it's a box.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>lock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, ensure that the case is open. And then, pick up the passkey from the case. After you have taken the passkey, move east. After that, insert the passkey into the locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a case.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could make sure that the locker is opened. After that, take the formless keycard from the locker within the dish-pit. And then, head east. If you can manage that, make it so that the formless box within the garage is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. You begin to take stock of what's in the room.
A closed locker is in the corner.
You need an unblocked exit? You should try going east.
There is a passkey, a fork and a butterfly on the floor.
You are carrying: an Advent Calendar.

your action:

Response: open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip north. After that, take the shirt from the crate inside the basement. And then, venture south. After that, throw the shirt on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in a place we're calling a cookery. I guess you better just go and list everything you see here.
Hey, want to see a case? Look over there, a case. What a letdown! The case is empty! You can make out a chair. The chair is standard. On the chair you make out a candy bar. What's that over there? It looks like it's a counter. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a counter in a room. You can make out a table. However, the table, like an empty table, has nothing on it.
There is an unguarded exit to the north.
There is a burger and a ladle on the floor.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take shirt from crate<|im_end|>go south<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the safe. After unlocking the safe, make sure that the safe within the cookery is ajar. After that, recover the teaspoon from the safe. And then, you can insert the teaspoon into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a safe. You make out a board. Unfortunately, there isn't a thing on it. You make out a plate. The plate is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut, a loaf of bread, a passkey and a TextWorld style latchkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, attempt to take a trip east. Okay, and then, make it so that the chest inside the cubicle is closed. Then, lock the chest with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading east. There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to head south. Then, attempt to travel east. After that, pick up the nest of ticks from the bookshelf inside the study. And then, place the nest of ticks on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go east<|im_end|>take nest of ticks from bookshelf<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. With that accomplished, make an attempt to take a trip south. And then, take the Henderson's limited edition keycard from the bureau. And then, Insert the Henderson's limited edition keycard into the Henderson's limited edition hatch to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make another one of your grand eccentric entrances into a bedchamber.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Henderson's limited edition keycard from bureau<|im_end|>lock Henderson's limited edition hatch with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the north. If you can get around to doing that, pick-up the cuboid key from the floor of the cellar. And then, insert the cuboid key into the cuboid box's lock to unlock it. Then, doublecheck that the cuboid box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
There is a closed door leading south. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>