Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to venture north. Then, recover the keyboard from the toolbox within the cubicle. And then, head south. Following that, place the keyboard inside the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery.
You can see an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an open gateway leading south. There is an open hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keyboard from toolbox<|im_end|>go south<|im_end|>insert keyboard into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the north. Then, recover the fly larva from the counter in the canteen. Then, go to the south. With that done, sit the fly larva on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a board. The board is typical. The board appears to be empty.
There is a closed hatch leading east. There is a closed passageway leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from counter<|im_end|>go south<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, venture south. After that, try to go south. Then, take a trip west. With that over with, make absolutely sure that the locker in the dish-pit is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the Canadian box is open. Then, pick up the fly larva from the Canadian box. If you can get your hands on the fly larva, attempt to head south. And then, place the fly larva on the bench. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian box. You can't wait to tell the folks at home about this! You scan the room, seeing a rectangular chest.
There is an exit to the south. Don't worry, it is unblocked.
There is a Canadian passkey on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: open Canadian box<|im_end|>take fly larva from Canadian box<|im_end|>go south<|im_end|>put fly larva on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, unlock the locker. Then, doublecheck that the locker is open. After that, pick up the latchkey from the locker within the shower. With the latchkey, lock the chest with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You smell a terrible smell, and follow it to a chest. You see a locked locker.
There is a closed portal leading east. There is a closed door leading west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be great if you could pick up the non-euclidean key from the stand. And then, doublecheck that the non-euclidean safe is unlocked. After that, ensure that the non-euclidean safe in the pantry is open. And then, pick up the cloak from the non-euclidean safe in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean safe. You can make out a display. You can't wait to tell the folks at home about this! The display contains a pair of pants. You wonder idly who left that here. You make out a stand. The stand is standard. On the stand you make out a berry and a non-euclidean key.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sandwich and a durian on the floor.
You are carrying: a cashew and a burger.

your action:

Response: take non-euclidean key from stand<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take cloak from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the box in the spare room with the passkey. Having unlocked the box, look and see that the box within the spare room is open. Then, recover the pair of headphones from the box in the spare room. After that, throw the pair of headphones on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the spare room.
Were you looking for a box? Because look over there, it's a box.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, take a trip north. Then, make an attempt to take a trip west. And then, travel south. Then, lift the shadfly from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could try to travel east. Then, open the non-euclidean box. After that, pick up the salad from the non-euclidean box. Then, eat the salad. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened coffer in the corner. The coffer is empty, what a horrible day! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You see a sandwich on the workbench, so there's that. Look over there! a rack. You can't really describe the rack besides that it's ordinary. The rack is ordinary. But the thing is empty, unfortunately. What's the point of an empty rack?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a hat on the floor.
You are carrying: a non-euclidean key and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take salad from non-euclidean box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to recover the pen from the chair in the studio. After that, make an attempt to head south. That done, doublecheck that the safe is open. And then, you can deposit the pen inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a spherical safe. You see a chair. On the chair you see a spherical passkey, a pen and a cd. You can make out a mantle. The mantle is usual. Unfortunately, there isn't a thing on it. You think about smashing the mantle to bits, throwing the bits into the garbage, etc, until you get bored. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is typical. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south.
You are carrying: a passkey and a paper towel.

your action:

Response: take pen from chair<|im_end|>go south<|im_end|>open safe<|im_end|>insert pen into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture south. Then, pick up the worm from the counter inside the basement. And then, try to take a trip east. Okay, and then, put the worm into the fridge inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
There is an open door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from counter<|im_end|>go east<|im_end|>insert worm into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. With that over with, retrieve the cauliflower from the cuboid chest within the workshop. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most typical of all possible bedrooms.
You see an opened non-euclidean safe. The non-euclidean safe contains a non-euclidean latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread and a synthesizer on the floor.
You are carrying: a stick of butter, a salad and a nest of beetles.

your action:

Response: go west<|im_end|>take cauliflower from cuboid chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the TextWorld style key into the TextWorld style safe's lock to unlock it. After that, open the TextWorld style safe in the cookhouse. After that, take the coffee cup from the TextWorld style safe. After taking the coffee cup, toss the coffee cup on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
Hey, want to see a TextWorld style safe? Look over there, a TextWorld style safe. You can see a locked usual looking cuboid safe in the corner. You make out a chair. Now why would someone leave that there? The chair is usual. But there isn't a thing on it. You move on, clearly upset with your TextWorld experience. You see a platter. The platter is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? As if things weren't amazing enough already, you can even see a plate. The plate is usual. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
There is a burger and a cuboid latchkey on the floor.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take coffee cup from TextWorld style safe<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to take a trip north. Once you finish that, recover the gummy bear from the floor of the cubicle. Then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place.
You make out a locker. Oh, great. Here's a shelf. Why don't you take a picture of it, it'll last longer! But the thing is empty. Hm. Oh well
You need an unblocked exit? You should try going north.
There is a scarf on the floor.
You are carrying: a keycard and an American limited edition passkey.

your action:

Response: go north<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture north. With that over with, travel west. Next, try to go south. And then, retrieve the Cat Calendar from the armchair in the office. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Cat Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, insert the type Z latchkey into the type Z box's lock to unlock it. Then, make it so that the type Z box is ajar. Then, retrieve the glove from the type Z box inside the basement. After that, you can place the glove into the safe within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You can see a safe. What a letdown! The safe is empty! You make out a locked type Z box. You see a closed type T box in the room. You can see a display. The display is empty, what a horrible day! You make out an opened suitcase here. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a shelf. The shelf is standard. The shelf appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type Z latchkey.

your action:

Response: unlock type Z box with type Z latchkey<|im_end|>open type Z box<|im_end|>take glove from type Z box<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, check that the Microsoft box is unlocked with the Microsoft keycard. Having unlocked the Microsoft box, make sure that the Microsoft box within the study is wide open. And then, retrieve the shadfly from the Microsoft box. If you can get your hands on the shadfly, you can deposit the shadfly inside the case within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. You start to take note of what's in the room.
Oh, great. Here's a case. The case is empty! What a waste of a day! You can see a locked Microsoft box nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take shadfly from Microsoft box<|im_end|>insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, try to go east. Then, pick up the pair of pants from the coffer inside the closet. If you can get your hands on the pair of pants, try to move west. With that done, insert the pair of pants into the case in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can see a case. The case is empty! What a waste of a day!
There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of pants from coffer<|im_end|>go west<|im_end|>insert pair of pants into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head north. With that accomplished, make an attempt to go to the east. And then, pick up the folder from the floor of the study. And then, place the folder on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a knife.

your action:

Response: go north<|im_end|>go east<|im_end|>take folder<|im_end|>put folder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go north. After that, pick up the glove from the workbench. After that, go to the south. And then, ditch the glove on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
You can see a display. The display is empty! This is the worst thing that could possibly happen, ever! You see a rack. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a lampshade and a pair of headphones on the floor.
You are carrying: a pear, a cookie, a licorice strip and a monitor.

your action:

Response: go north<|im_end|>take glove from workbench<|im_end|>go south<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to travel west. Then, pick up the sandwich from the shelf. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary kind of place. I guess you better just go and list everything you see here.
You make out a locker. Wow, isn't TextWorld just the best? You can make out a bed. You see a keycard on the bed. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the type C latchkey from the saucepan. And then, unlock the type C box in the scullery. And then, make absolutely sure that the type C box inside the scullery is open. After that, take the whisk from the type C box inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
This might come as a shock to you, but you've just moved into a scullery.
You can see a type C box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. On the saucepan you can see a type C latchkey and a bowl. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a counter. On the counter you can make out a pear.
There is an exit to the north. Don't worry, it is unblocked.
There is a banana on the floor.
You are carrying: a stick of butter and an American style keycard.

your action:

Response: take type C latchkey from saucepan<|im_end|>unlock type C box with type C latchkey<|im_end|>open type C box<|im_end|>take whisk from type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, unlock the type W safe. Then, assure that the type W safe in the cubicle is ajar. After that, recover the spherical keycard from the type W safe inside the cubicle. After taking the spherical keycard, make sure that the spherical locker is unlocked with the spherical keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked spherical locker close by. As if things weren't amazing enough already, you can even see a type W safe.
There is a closed portal leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type W keycard.

your action:

Response: unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take spherical keycard from type W safe<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the door inside the shower. After that, venture west. Then, make absolutely sure that the door inside the washroom is closed. Then, Insert the passkey into the door in the washroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You make a grand eccentric entrance into a shower.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a passkey and a bug.

your action:

Response: open door<|im_end|>go west<|im_end|>close door<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, lift the TextWorld limited edition latchkey from the floor of the shower. After that, try to move south. With that over with, unlock the TextWorld limited edition box. Then, open the TextWorld limited edition box within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You see an opened type 7 locker. The type 7 locker contains a type 7 keycard. You can see a locker.
There is an unguarded exit to the south.
There is a TextWorld limited edition latchkey and a latchkey on the floor.
You are carrying: a fondue and a tv.

your action:

Response: take TextWorld limited edition latchkey<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go east. With that done, pick up the passkey from the rack within the closet. After that, unlock the locker. And then, make sure that the locker within the closet is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You have moved into a workshop. Not the workshop you'd expect. No, this is a workshop. You start to take note of what's in the room.
What's that over there? It looks like it's a safe. Hmmm... what else, what else? You see a toolbox. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying: an apple, a cashew, a durian and a latchkey.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to go to the west. And then, recover the coconut from the table. Then, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one. Let's see what's in here.
You can see a type O box. You make out a counter. The counter is typical. On the counter you see a type O keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a shelf. The shelf is ordinary. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take coconut from table<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the spherical locker. After that, ensure that the spherical locker in the dish-pit is open. After that, pick up the fork from the spherical locker inside the dish-pit. And then, throw the fork on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a spherical locker. You can see a closed Microsoft limited edition chest in the corner. You can make out a chest. What a letdown! The chest is empty!
There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft limited edition passkey on the floor.
You are carrying: a peanut, a spherical latchkey and a type O passkey.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take fork from spherical locker<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. Then, open the locker inside the bathroom. Then, pick up the cashew from the locker within the bathroom. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. You can barely contain your excitement.
Were you looking for a locker? Because look over there, it's a locker.
There is a closed gate leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, attempt to take a trip north. And then, recover the mug from the floor of the kitchen. After that, move south. Following that, drop the mug on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You make out a cabinet. The cabinet is empty, what a horrible day! You make out a plate. Looks like someone's already been here and taken everything off it, though. Oh, great. Here's a board. The board is usual. The board appears to be empty. You can make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
You are carrying: a rectangular latchkey, a ladle and a nest of ticks.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to venture north. And then, pick-up the latchkey from the floor of the dish-pit. Then, travel south. With that done, lock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a closed locker. You can make out a box. Wow, check out the price tag on the box! Forty dollars! The box contains a stick of butter. You see a case. Empty! What kind of nightmare TextWorld is this? You make out a bowl. You shudder, but continue examining the bowl. But there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to travel east. After that, make an effort to venture south. With that accomplished, pick up the latchkey from the pan within the scullery. If you can get your hands on the latchkey, insert the latchkey into the portal within the scullery's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from pan<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make it so that the American limited edition locker is unlocked. After that, open the American limited edition locker. After you have pulled open the American limited edition locker, pick up the passkey from the American limited edition locker. After taking the passkey, make absolutely sure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You see a safe. A safe... Is that really what you were looking for? You see a American limited edition locker. You can see a TextWorld style safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, insert the latchkey into the gate's lock to unlock it. And then, open the gate in the basement. After opening the gate, make an attempt to move east. With that accomplished, doublecheck that the passageway is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just come into a basement. I guess you better just go and list everything you see here.
Hey, want to see a trunk? Look over there, a trunk.
There is a closed gate leading east. There is a closed portal leading north.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move west. Then, try to travel south. After that, retrieve the keycard from the stand in the office. And then, assure that the gateway in the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from stand<|im_end|>unlock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the type B box inside the studio is wide open. And then, take the key from the type B box. After getting the key, look and see that the locker is unlocked. And then, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You begin to take stock of what's in the room.
You can make out a locker. A closed type B box is here. You can make out an opened box. The box is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a garlic clove and a type B passkey on the floor.
You are carrying: a butterfly and a laptop.

your action:

Response: open type B box<|im_end|>take key from type B box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. And then, pick up the latchkey from the table within the scullery. Then, look and see that the chest inside the scullery is unlocked with the latchkey. After that, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out an opened toolbox. What a letdown! The toolbox is empty! You scan the room for a stand, and you find a stand. The stand is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
There is a licorice strip and a printer on the floor.
You are carrying: a golf ball, a sock and a poem.

your action:

Response: go south<|im_end|>take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to try to venture east. Following that, recover the non-euclidean keycard from the shelf in the canteen. Then, unlock the non-euclidean safe in the canteen. Then, ensure that the non-euclidean safe is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one. You begin looking for stuff.
There is an open passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from shelf<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, head east. If you can do that, ensure that the hatch in the sauna is open. After you have opened the hatch, travel north. Then, assure that the portal inside the spare room is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to recover the key from the saucepan in the canteen. And then, unlock the chest within the canteen. After unlocking the chest, ensure that the chest inside the canteen is open. Then, retrieve the spork from the chest inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a spherical locker. You see a saucepan. You see a key on the saucepan. You see a bowl. You see a spherical key on the bowl. You can see a platter. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a latchkey.

your action:

Response: take key from saucepan<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, ensure that the fresh laundry scented locker is open. And then, recover the scarf from the fresh laundry scented locker. After that, try to go to the south. And then, place the scarf on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed fresh laundry scented locker close by. You can make out a Microsoft style chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a fresh laundry scented keycard and a nest of spiders.

your action:

Response: open fresh laundry scented locker<|im_end|>take scarf from fresh laundry scented locker<|im_end|>go south<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture south. And then, ensure that the chest within the sauna is open. Then, retrieve the paper towel from the chest. After you have picked up the paper towel, put the paper towel on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You can see a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could attempt to go west. Okay, and then, pick up the fly larva from the recliner inside the bedchamber. After taking the fly larva, try to take a trip east. And then, put the fly larva into the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out an opened chest. The chest contains a rectangular latchkey. You see a closed rectangular box.
You need an unblocked exit? You should try going west.
You are carrying: a banana and a cuboid passkey.

your action:

Response: go west<|im_end|>take fly larva from recliner<|im_end|>go east<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, travel south. Okay, and then, insert the American keycard into the American chest's lock to unlock it. After that, make absolutely sure that the American chest is open. And then, pick up the fly larva from the American chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard kind of place. The room is well lit.
You make out a chest. There's something strange about this being here, but you can't put your finger on it. The chest is empty! This is the worst thing that could possibly happen, ever! You make out a bed. But there isn't a thing on it.
There is an unblocked exit to the south.
There is a candy bar and a lamp on the floor.
You are carrying: an American keycard.

your action:

Response: go south<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take fly larva from American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, try to venture west. And then, take the soap dispenser from the counter inside the restroom. Then, go to the east. And then, put the soap dispenser on the bookshelf inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. I guess you better just go and list everything you see here.
You can see a suitcase. The suitcase is empty! What a waste of a day! An open chest is close by. The chest contains a keycard and a Cat Calendar. You see a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You see a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take soap dispenser from counter<|im_end|>go east<|im_end|>put soap dispenser on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be a great idea if you could venture west. And then, pick up the paper towel from the floor of the washroom. If you can get your hands on the paper towel, try to go to the east. And then, insert the paper towel inside the fridge within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened fridge in the room. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the cuboid box. And then, open the cuboid box in the washroom. Then, recover the cookie from the cuboid box. With the cookie, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Here we are in the washroom.
You make out a cuboid box.
There is a closed passageway leading east. There is an unblocked exit to the west.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take cookie from cuboid box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go east. Once you succeed at that, ensure that the locker is open. After that, retrieve the key from the locker inside the chamber. After that, lock the box in the chamber with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You have fallen into a bathroom. Not the bathroom you'd expect. No, this is a bathroom. You start to take note of what's in the room.
You see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you make out a mat. You can see a counter. But there isn't a thing on it. You think about smashing the counter to bits, throwing the bits in the dump, etc, until you get bored.
You need an unblocked exit? You should try going east.
There is a worm on the floor.
You are carrying: a grape and a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, make an effort to travel south. After that, take a trip south. With that accomplished, move east. If you can accomplish that, pick up the broom from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one.
You can make out a trunk.
There is a closed portal leading east. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the rectangular locker in the salon with the rectangular key. Then, ensure that the rectangular locker within the salon is open. After opening the rectangular locker, take the pillow from the rectangular locker. And then, throw the pillow on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard kind of place.
You can make out a locked rectangular locker, which looks usual, right there by you. You can make out a chest. Oh wow! Is that what I think it is? It is! It's a bed stand. On the bed stand you make out a latchkey and a cushion. You see a bed. I guess it's true what they say, if you're looking for a bed, go to TextWorld. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a novel on the floor.
You are carrying: a rectangular key and a shadfly.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take pillow from rectangular locker<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the south. And then, check that the chest is unlocked with the key. Then, ensure that the chest within the cookhouse is open. And then, pick up the mug from the chest. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out an opened dresser in the room. The dresser is empty, what a horrible day! Look over there! a board. The board is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
There is a broom, a paper towel and an iron on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. Next, make an attempt to go to the east. And then, attempt to venture south. And then, ensure that the case within the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a garlic clove on the floor.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move west. Okay, and then, attempt to go to the north. Then, try to go east. After that, doublecheck that the cabinet in the workshop is closed. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. Let's see what's in here.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to venture west. That done, open the portal within the workshop. And then, make an effort to move south. And then, take the cane from the case in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portal<|im_end|>go south<|im_end|>take cane from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, venture east. Then, check that the rectangular box inside the studio is unlocked with the rectangular key. And then, make sure that the rectangular box inside the studio is ajar. After that, take the keyboard from the rectangular box inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place. You start to take note of what's in the room.
You make out a box. You see a workbench. The workbench is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a rectangular key and a book.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keyboard from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to open the non-euclidean box within the bedroom. And then, take the fondue from the non-euclidean box. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You start to take note of what's in the room.
You make out a closed non-euclidean box in the room. You make out a bench. The bench is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a non-euclidean key on the floor.
You are carrying: a latchkey, a keycard and a novel.

your action:

Response: open non-euclidean box<|im_end|>take fondue from non-euclidean box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. With that over with, recover the cashew from the counter in the attic. With the cashew, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You can see a closed display.
There is a closed passageway leading north. There is a closed door leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew from counter<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, open the trunk. And then, take the Henderson's latchkey from the trunk. After taking the Henderson's latchkey, assure that the Henderson's chest is unlocked with the Henderson's latchkey. And then, make sure that the Henderson's chest in the workshop is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty ordinary here. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a Henderson's chest. You see a gleam over in a corner, where you can see a trunk.
There is a closed door leading south. There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's latchkey from trunk<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. If you can get around to doing that, make an effort to go to the west. After that, pick up the key from the cabinet. After that, assure that the gateway within the studio is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from cabinet<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, make absolutely sure that the gateway is open. After that, make an effort to venture south. And then, go south. After that, retrieve the glove from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go south<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the safe is unlocked with the latchkey. Then, open the safe. Then, retrieve the passkey from the safe. After taking the passkey, make it so that the gate is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
You can make out a safe.
There is a closed door leading east. There is a closed gate leading west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, insert the latchkey into the chest's lock to unlock it. And then, ensure that the chest within the vault is open. After that, take the fly larva from the chest. Once you have taken the fly larva, put the fly larva on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one. Okay, just remember what you're here to do, and everything will go great.
You make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed spherical box in the corner. You smell a sickening smell, and follow it to a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. You think about smashing the rack to bits, throwing the bits into a pit, etc, until you get bored. You scan the room for a stand, and you find a stand. The stand is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. The shelf appears to be empty.
There is an unblocked exit to the west.
There is a spherical passkey on the floor.
You are carrying: a latchkey and a shirt.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, make an effort to venture east. If you can get through with that, ensure that the fridge is open. After that, pick up the nest of puppies from the fridge inside the cookhouse. After that, place the nest of puppies on the plate within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take nest of puppies from fridge<|im_end|>put nest of puppies on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture west. Next, lift the pen from the floor of the study. And then, go to the east. With that accomplished, place the pen on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
Were you looking for a locker? Because look over there, it's a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a closed type 1 locker in the corner.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a fondue, a berry, a type 1 latchkey and a bug.

your action:

Response: go west<|im_end|>take pen<|im_end|>go east<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to go west. Once you finish that, pick up the type J key from the suitcase. Then, look and see that the type J chest within the cubicle is unlocked. After unlocking the type J chest, ensure that the type J chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type J key from suitcase<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the glass from the floor of the dish-pit. After that, try to head east. And then, make it so that the Microsoft style box is opened. Then, put the glass inside the Microsoft style box inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a American chest. Make a note of this, you might have to put stuff on or in it later on. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. What a coincidence, weren't you just thinking about a chair? But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? Hey, want to see a saucepan? Look over there, a saucepan. The saucepan is ordinary. The saucepan appears to be empty.
There is an unguarded exit to the east.
There is an American passkey and a glass on the floor.
You are carrying: a Microsoft style key, a bug and a folder.

your action:

Response: take glass<|im_end|>go east<|im_end|>open Microsoft style box<|im_end|>insert glass into Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to go east. And then, ensure that the safe is open. After that, pick up the cashew from the safe in the sauna. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a cuboid box. You make out a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cuboid keycard and a golf club on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture east. With that over with, pick up the key from the floor of the cookhouse. And then, head west. And then, assure that the door within the kitchenette is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed portal leading south. There is a closed door leading west. There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head west. If you can do that, retrieve the rectangular keycard from the floor of the kitchenette. After that, make absolutely sure that the rectangular portal within the kitchenette is unlocked. After that, ensure that the rectangular portal within the kitchenette is open. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard one.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a potato and a sandwich.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>unlock rectangular portal with rectangular keycard<|im_end|>open rectangular portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, check that the cuboid box in the washroom is unlocked with the cuboid latchkey. Then, doublecheck that the cuboid box is ajar. And then, take the American style latchkey from the cuboid box. With the American style latchkey, lock the American style box within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You make a grand eccentric entrance into a washroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style box. You can make out a locked cuboid box in the room. You see a locked locker here. A locked typical looking non-euclidean box is in the corner. You see a counter. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take American style latchkey from cuboid box<|im_end|>lock American style box with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go to the east. Okay, and then, recover the type 3 key from the chest. And then, unlock the type 3 safe. Then, ensure that the type 3 safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
You see a closed TextWorld locker. If you haven't noticed it already, there seems to be something there by the wall, it's a type V locker. Oh, great. Here's a table. The table is standard. On the table you see a TextWorld keycard.
You need an unguarded exit? You should try going east.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 key from chest<|im_end|>unlock type 3 safe with type 3 key<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to move north. Then, lift the passkey from the floor of the shower. After getting the passkey, travel south. With that over with, insert the passkey into the safe's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked safe right there by you. You can make out a American limited edition safe.
There is an exit to the north. Don't worry, it is unblocked.
There is an American limited edition passkey and a blender on the floor.
You are carrying: a fondue and a fly larva.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move west. Next, travel south. And then, make an effort to take a trip east. Next, lift the spoon from the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
There is a closed door leading south. There is an open passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, check that the TextWorld style locker is unlocked with the TextWorld style key. Then, ensure that the TextWorld style locker is open. Having opened the TextWorld style locker, pick up the tablet from the TextWorld style locker. After that, deposit the tablet into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place. You begin to take stock of what's in the room.
You can make out a box. Empty! What kind of nightmare TextWorld is this? You can make out a locked TextWorld style locker. An open suitcase is nearby. The suitcase is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked.
There is a novel and a monitor on the floor.
You are carrying: a licorice strip, a TextWorld style key, a bug and a desktop computer.

your action:

Response: unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take tablet from TextWorld style locker<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, travel west. And then, recover the bug from the floor of the garage. And then, move south. And then, throw the bug on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a sponge and a worm.

your action:

Response: go west<|im_end|>take bug<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the Henderson's limited edition latchkey from the desk inside the study. After that, try to go east. And then, make it so that the Henderson's limited edition box is unlocked. After that, look and see that the Henderson's limited edition box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
What's that over there? It looks like it's a vanilla scented chest. Huh, weird. The vanilla scented chest is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is usual. On the desk you can make out a Henderson's limited edition latchkey.
There is an unblocked exit to the east.
There is a vanilla scented latchkey on the floor.
You are carrying: an insect.

your action:

Response: take Henderson's limited edition latchkey from desk<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. Then, try to move east. With that done, recover the paper towel from the case. Then, throw the paper towel on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
There is a closed portal leading east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from case<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, make an effort to travel east. Then, go north. If you can get around to doing that, make an effort to head west. Once you get through with that, close the coffer in the salon. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could pick up the type 7 latchkey from the saucepan in the canteen. If you can get your hands on the type 7 latchkey, make an attempt to go west. Okay, and then, make it so that the type 7 gate within the basement is unlocked. And then, open the type 7 gate within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. Okay, just remember what you're here to do, and everything will go great.
You can make out a saucepan. On the saucepan you make out a type 7 latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 7 latchkey from saucepan<|im_end|>go west<|im_end|>unlock type 7 gate with type 7 latchkey<|im_end|>open type 7 gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go north. And then, pick up the insect from the floor of the shower. After that, attempt to go to the south. Following that, rest the insect on the stand in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Look at that signboard! What does it say? It says Welcome to the garage? Well that's cool.
You make out a locked type 8 safe nearby. You see a gleam over in a corner, where you can see a cabinet. You scan the room for a stand, and you find a stand. The stand is usual. But the thing is empty. It would have been so cool if there was stuff on the stand. You can make out a rack. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack.
You need an unguarded exit? You should try going north.
There is a type 8 key on the floor.
You are carrying: a formless passkey and a laptop.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture west. With that done, pick up the shadfly from the locker. After you have picked up the shadfly, move east. Then, rest the shadfly on the desk inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a display. The display is empty, what a horrible day! You see a gleam over in a corner, where you can see a desk. But the thing hasn't got anything on it. You make out a table. Does this look like anything mentioned in the instructions? You see a stick of butter on the table.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a garlic clove, a keycard and a scarf.

your action:

Response: go west<|im_end|>take shadfly from locker<|im_end|>go east<|im_end|>put shadfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, look and see that the portmanteau within the salon is opened. After that, recover the sandwich from the portmanteau inside the salon. After stealing the sandwich, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You can make out a closed portmanteau right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a laptop.

your action:

Response: open portmanteau<|im_end|>take sandwich from portmanteau<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the type J gateway within the workshop. After unlocking the type J gateway, make absolutely sure that the type J gateway is opened. After pulling open the type J gateway, make an attempt to travel east. And then, recover the bug from the table. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
There is a closed type J gateway leading east. There is a closed gate leading north.
You are carrying: a type J key.

your action:

Response: unlock type J gateway with type J key<|im_end|>open type J gateway<|im_end|>go east<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the passkey from the rack within the closet. Then, unlock the locker. And then, open the locker within the closet. Then, take the butterfly from the locker inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room is well lit.
You can see a locked locker. You make out an opened case. Empty! What kind of nightmare TextWorld is this? Look over there! a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is typical. On the rack you can see a fondue, a passkey and a glove.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Henderson's limited edition key and a mop.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to unlock the door in the chamber. And then, ensure that the door is open. And then, go to the south. After that, recover the printer from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is a closed gateway leading east. There is a closed door leading south.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take printer<|im_end|>