Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head north. Then, pick-up the laptop from the floor of the bedroom. And then, take a trip south. And then, place the laptop on the mantle inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a type U chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a chest. You can see a mantle. The mantle is standard. On the mantle you can see a burger and a key. Look over there! a stand. On the stand you can make out a type U latchkey and a nest of kittens. You shudder, but continue examining the room.
There is an unguarded exit to the north.
You are carrying: a carrot and a rectangular key.

your action:

Response: go north<|im_end|>take laptop<|im_end|>go south<|im_end|>put laptop on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. And then, pick up the keycard from the floor of the cookhouse. After that, doublecheck that the safe inside the cookhouse is unlocked with the keycard. Then, doublecheck that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal kind of place. You begin to take stock of what's here.
You can make out a TextWorld box. You can make out a stand. Now why would someone leave that there? The stand is usual. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a mantle. Why don't you take a picture of it, it'll last longer! You see a pillow on the mantle. Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is ordinary. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
There is a TextWorld passkey and a monitor on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go south. Following that, venture south. And then, travel east. Then, retrieve the napkin from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could retrieve the cookie from the trunk. If you can get your hands on the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place. The room is well lit.
You see an opened trunk. The trunk contains a cookie. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take cookie from trunk<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to check that the cake scented chest in the office is unlocked with the cake scented latchkey. After unlocking the cake scented chest, open the cake scented chest in the office. And then, take the passkey from the cake scented chest. After that, lock the safe in the office with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
A closed safe is close by. You can make out a cake scented chest.
There is a closed hatch leading east. There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying: a cake scented latchkey.

your action:

Response: unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to travel west. Then, pick up the shadfly from the shelf. With the shadfly, try to venture east. Next, place the shadfly into the locker in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a locker. The locker contains a staple. You can see a box. You make out a closed portmanteau close by. You can make out a chair. The chair appears to be empty. This always happens, here in TextWorld!
You need an unguarded exit? You should try going west.
There is a latchkey and a nest of grubs on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from shelf<|im_end|>go east<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel south. And then, try to go to the east. And then, take the stick of butter from the bench inside the bathroom. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter from bench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the formless keycard from the case. And then, make an effort to go east. Once you accomplish that, unlock the formless safe. Then, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You see an opened case. The case contains a formless keycard. You can make out an opened Microsoft style chest. The Microsoft style chest is empty, what a horrible day! You make out an opened trunk. The trunk is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: take formless keycard from case<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to go to the north. After that, take the coconut from the type N chest. And then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You have walked into a garage. Not the garage you'd expect. No, this is a garage.
You see a gleam over in a corner, where you can see a case. The case contains a burger. What's that over there? It looks like it's a counter. What a coincidence, weren't you just thinking about a counter? Looks like someone's already been here and taken everything off it, though. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take coconut from type N chest<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the formless safe in the studio. And then, ensure that the formless safe inside the studio is open. Then, recover the non-euclidean keycard from the formless safe. With the non-euclidean keycard, lock the non-euclidean chest with the non-euclidean keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You start to take note of what's in the room.
You can make out a closed non-euclidean chest close by. You can see a locked formless safe. You see a gleam over in a corner, where you can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed normal looking locker in the corner. You can make out an armchair. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a formless key and a latchkey.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take non-euclidean keycard from formless safe<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. Following that, retrieve the American limited edition key from the floor of the launderette. Then, assure that the American limited edition locker is unlocked. And then, open the American limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You can make out a suitcase. The suitcase contains a keycard. You make out a locked safe. You can make out a mantelpiece. The mantelpiece is standard. The mantelpiece appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a chocolate bar and a candy bar.

your action:

Response: go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Microsoft style locker in the vault. And then, look and see that the Microsoft style locker is open. After you have pulled open the Microsoft style locker, recover the keycard from the Microsoft style locker inside the vault. And then, check that the safe inside the vault is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. You see a Microsoft style locker. You hear a noise behind you and spin around, but you can't see anything other than a locker. You make out an opened trunk here. The trunk is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft style passkey and a spherical latchkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take keycard from Microsoft style locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, venture north. With that done, ensure that the trunk is open. After that, retrieve the passkey from the trunk inside the closet. If you can get your hands on the passkey, lock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You start to take note of what's in the room.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to lift the latchkey from the floor of the bedroom. And then, make sure that the safe is unlocked with the latchkey. And then, ensure that the safe is open. After that, pick up the pillow from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take pillow from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be a great idea if you could venture north. Once you accomplish that, retrieve the cuboid key from the chair. After that, try to head south. Following that, unlock the cuboid door with the cuboid key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed cuboid door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from chair<|im_end|>go south<|im_end|>unlock cuboid door with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel east. Following that, unlock the type 7 safe within the attic. Then, assure that the type 7 safe inside the attic is wide open. After that, take the scarf from the type 7 safe inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. You start to take note of what's in the room.
You can see a type A safe. You see a mantle. The mantle is ordinary. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east.
There is a chocolate bar and a type A keycard on the floor.
You are carrying: a type 7 keycard and a teaspoon.

your action:

Response: go east<|im_end|>unlock type 7 safe with type 7 keycard<|im_end|>open type 7 safe<|im_end|>take scarf from type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to go to the north. And then, head west. And then, recover the apple from the floor of the garage. And then, eat the apple. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Fancy seeing you here. Here, by the way, being the study.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a book.

your action:

Response: go north<|im_end|>go west<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go west. And then, lift the Quote of the Day Calendar from the floor of the office. And then, try to travel east. That done, put the Quote of the Day Calendar on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You begin to take stock of what's here.
A locked box is right there by you. You can see a stand. The stand is standard. But oh no! there's nothing on this piece of garbage. Hey, want to see a table? Look over there, a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with TextWorld. You can make out an armchair. The armchair is ordinary. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a sandwich and a keycard on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, insert the latchkey into the gate's lock to unlock it. Once you have unlocked the gate, open the gate. And then, head west. And then, pick-up the pair of pants from the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. And then, pick up the blender from the chair within the kitchenette. After that, take a trip east. With that over with, sit the blender on the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in an usual kind of place. That is to say, you're in a dish-pit.
You see a locked type K box, which looks typical, right there by you. An open case is in the room. What a letdown! The case is empty! You can make out a saucepan. The saucepan is standard. On the saucepan you can make out a napkin.
You need an unguarded exit? You should try going west.
There is a type K keycard on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take blender from chair<|im_end|>go east<|im_end|>put blender on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip west. And then, retrieve the latchkey from the stand. After stealing the latchkey, make an effort to move east. Next, unlock the chest with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
Were you looking for a chest? Because look over there, it's a chest. You can see a locked safe here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from stand<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the latchkey from the box within the chamber. Then, make an effort to take a trip south. Okay, and then, make an attempt to move east. Then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a box. Now that's what I call TextWorld! The box contains a latchkey.
There is an open door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from box<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the chest in the office. And then, make it so that the chest in the office is open. After that, take the passkey from the chest. If you have got the passkey, check that the locker inside the office is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. You can see a locked chest. You can see a Canadian locker. Hmmm... what else, what else?
There is an unblocked exit to the north.
You are carrying: a latchkey, a Canadian key, a formless passkey and a nest of ticks.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to move south. That done, recover the shirt from the table. After that, try to head north. And then, place the shirt on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>take shirt from table<|im_end|>go north<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel east. And then, travel south. Then, go to the south. And then, open the cabinet in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich and a scarf.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to venture west. Then, recover the passkey from the floor of the shower. If you can get your hands on the passkey, venture east. With that accomplished, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a box? Look over there, a box. You can see a closed Canadian limited edition locker. You make out a table. The table is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You make out a shelf. You wonder idly who left that here. The shelf is ordinary. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Canadian limited edition keycard on the floor.
You are carrying: a fondue, a worm and a golf club.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make sure that the safe inside the cellar is unlocked. Then, ensure that the safe in the cellar is open. Then, take the latchkey from the safe within the cellar. Having picked up the latchkey, insert the latchkey into the chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
I am required to announce that you are now in the cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked chest, which looks typical, here. You see a safe. You make out a American limited edition box.
You need an unblocked exit? You should try going west.
You are carrying: a pear and a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. Once you finish that, pick up the paper towel from the trunk within the steam room. Then, go east. With that done, place the paper towel on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in a place we're calling a bathroom.
You can make out a closed soap scented safe here. You can make out a cabinet. You wonder idly who left that here. You see a board. The board is ordinary. But the thing is empty.
There is an unguarded exit to the west.
There is a sandwich and a shirt on the floor.
You are carrying: a cookie and a soap scented keycard.

your action:

Response: go west<|im_end|>take paper towel from trunk<|im_end|>go east<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to head north. And then, pick-up the nest of spiders from the floor of the studio. Then, attempt to move south. Then, throw the nest of spiders on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
I never took you for the sort of person who would show up in a basement, but I guess I was wrong.
There is a closed gate leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of spiders<|im_end|>go south<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, head east. Okay, and then, ensure that the type 6 box is open. After opening the type 6 box, recover the type 7 passkey from the type 6 box. After stealing the type 7 passkey, assure that the type 7 box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Comic Strip Calendar on the floor.
You are carrying: a type 6 key.

your action:

Response: go east<|im_end|>open type 6 box<|im_end|>take type 7 passkey from type 6 box<|im_end|>unlock type 7 box with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the box in the study is unlocked with the key. Then, open the box in the study. After that, take the nest of beetles from the box. Then, throw the nest of beetles on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You make out a box. You see a gleam over in a corner, where you can see a Henderson's limited edition box. What a letdown! The Henderson's limited edition box is empty! Oh wow! Is that what I think it is? It is! It's a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is usual. On the mantle you see an Advent Calendar. You can make out a mantelpiece. The mantelpiece is ordinary. But the thing hasn't got anything on it. You move on, clearly depressed by TextWorld.
There is an unguarded exit to the north.
There is a telephone on the floor.
You are carrying: a key and a Henderson's limited edition latchkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take nest of beetles from box<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to venture east. If you can finish that, recover the latchkey from the locker. After that, make absolutely sure that the box is unlocked. After that, open the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio. I guess you better just go and list everything you see here.
You can see a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. It would have been so cool if there was stuff on the chair. You can see a table. What a coincidence, weren't you just thinking about a table? The table is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: an apple and a cookie.

your action:

Response: go east<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go north. And then, open the suitcase. After that, retrieve the loaf of bread from the suitcase. If you have got the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open suitcase<|im_end|>take loaf of bread from suitcase<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, venture west. Then, take the binder from the shelf inside the cubicle. And then, try to venture east. And then, drop the binder on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. Okay, just remember what you're here to do, and everything will go great.
You make out an opened bureau. The bureau is empty! What a waste of a day! You see a table. The table is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the west.
There is a cookie on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take binder from shelf<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to head north. Once you do that, recover the binder from the cuboid safe. Then, head south. And then, place the binder on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a coffer. You scan the room for a table, and you find a table. The table is usual. On the table you can make out a grape. Look out! It's a- oh, never mind, it's just a bookshelf. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bookshelf.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cuboid keycard and a TextWorld latchkey.

your action:

Response: go north<|im_end|>take binder from cuboid safe<|im_end|>go south<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, travel west. After that, retrieve the passkey from the floor of the cellar. Then, unlock the safe. Then, open the safe inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel west. Next, recover the keycard from the floor of the bedchamber. After that, go east. With that over with, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place.
You can see a locked chest nearby.
There is a closed door leading south. There is an open hatch leading west.
You are carrying: a nest of bats.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip west. And then, retrieve the spherical passkey from the floor of the salon. After picking up the spherical passkey, make an attempt to move east. Then, make it so that the spherical locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom.
You see a spherical locker. You can make out a bed. The bed appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go west. And then, retrieve the keycard from the floor of the studio. After taking the keycard, make an effort to take a trip east. Following that, check that the locker within the bedchamber is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You can make out a locker. You wonder idly who left that here. You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a tv. Make a note of this, you might have to put stuff on or in it later on. Oh wow! Is that what I think it is? It is! It's a desk. The desk is typical. But the thing is empty. This always happens!
There is an unblocked exit to the west.
There is a key and a tablet on the floor.
You are carrying: a nest of bats.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to take a trip north. That done, go to the east. Next, make an effort to move south. And then, rest the towel on the mantelpiece within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put towel on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go to the south. And then, make sure that the locker inside the cookery is unlocked. And then, ensure that the locker is open. And then, pick up the whisk from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty standard here. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a shelf. The shelf is standard. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to travel north. Once you get through with that, attempt to move east. With that done, make an effort to move south. Next, recover the paper towel from the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a knife.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, go to the west. And then, take the glass from the freezer inside the dish-pit. After that, make an attempt to go to the east. Then, place the glass inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place. The room is well lit.
You see an opened chest. The chest is empty, what a horrible day!
There is a closed passageway leading east. There is an open portal leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glass from freezer<|im_end|>go east<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, try to venture north. With that accomplished, make an effort to move north. Then, make an attempt to travel west. If you can get around to doing that, close the locker inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go to the south. If you can manage that, make an effort to take a trip east. And then, recover the lamp from the floor of the bedchamber. And then, place the lamp into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place. You begin to take stock of what's here.
There is a closed door leading west. There is an open portal leading east. There is an open hatch leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take lamp<|im_end|>insert lamp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, pick up the passkey from the platter in the kitchenette. Then, unlock the chest in the kitchenette. And then, open the chest in the kitchenette. After that, take the fork from the chest inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a platter. On the platter you see a passkey. Wow! Just like in the movies!
There is a closed door leading south. There is a closed portal leading west. You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from platter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to move west. And then, retrieve the laptop from the recliner in the bedroom. If you can get your hands on the laptop, travel east. After that, throw the laptop on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You can barely contain your excitement.
You see a locked Microsoft box in the corner. You see a board. The board is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
There is a Microsoft key on the floor.
You are carrying: a licorice strip and a glass.

your action:

Response: go west<|im_end|>take laptop from recliner<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to venture east. With that accomplished, retrieve the keycard from the Canadian limited edition safe in the scullery. Then, make it so that the box within the scullery is unlocked with the keycard. After that, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin to take stock of what's in the room.
You can see a locked typical looking safe in the corner.
You need an unblocked exit? You should try going east.
There is a sandwich on the floor.
You are carrying: a Canadian limited edition passkey, a non-euclidean latchkey, a passkey, a laptop and a frisbee.

your action:

Response: go east<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to unlock the door. After that, ensure that the door in the garage is open. Then, make an effort to go to the south. With that done, make sure that the door is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
There is a closed gate leading north. There is a closed door leading south.
You are carrying: a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take the type 9 key from the Canadian limited edition locker in the cookery. After that, unlock the type 9 chest. After that, assure that the type 9 chest is open. And then, recover the ladle from the type 9 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked type 9 chest. An open normal looking Canadian limited edition locker is in the corner. The Canadian limited edition locker contains a type 9 key and a fork. You see a pan. You shudder, but continue examining the pan. But the thing hasn't got anything on it. Hm. Oh well Oh, great. Here's a board. The board is normal. On the board you can see a coffee cup.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 9 key from Canadian limited edition locker<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take ladle from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move north. Then, recover the nest of beetles from the bench within the salon. Then, make an attempt to travel south. After that, deposit the nest of beetles on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one.
You see a box. You shudder, but continue examining the room. You can see a stand. The stand is standard. On the stand you can see a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a lampshade on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of beetles from bench<|im_end|>go south<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to travel south. Following that, lift the TextWorld style keycard from the floor of the restroom. Then, insert the TextWorld style keycard into the TextWorld style safe's lock to unlock it. And then, open the TextWorld style safe in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. The room is well lit.
You can make out a rack. Wow, isn't TextWorld just the best? On the rack you can make out a garlic clove.
There is an unblocked exit to the south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the fly larva from the cabinet in the cookhouse. Then, take a trip north. And then, go to the north. Once you get through with that, deposit the fly larva on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room is well lit.
You make out a cabinet. The cabinet contains a fly larva. You shudder, but continue examining the room. Were you looking for a case? Because look over there, it's a case. What a letdown! The case is empty!
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to travel east. That done, make an attempt to go north. With that over with, travel west. Next, recover the desktop computer from the shelf within the study. That's it!

Here is your interactions so far:
current state: You are now in the basement.
I am honoured to announce that you are now in the basement. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take desktop computer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the type H latchkey from the bed stand. After that, travel east. That done, insert the type H latchkey into the type H safe's lock to unlock it. After that, open the type H safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You begin to take stock of what's in the room.
You can make out a box. Now that's what I call TextWorld! What's that over there? It looks like it's a bed stand. The bed stand is normal. On the bed stand you make out a fondue and a type H latchkey.
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a gummy bear.

your action:

Response: take type H latchkey from bed stand<|im_end|>go east<|im_end|>unlock type H safe with type H latchkey<|im_end|>open type H safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the formless box with the formless latchkey. And then, make it so that the formless box is opened. After pulling open the formless box, recover the napkin from the formless box inside the cookhouse. Having got the napkin, you can insert the napkin into the chest in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You scan the room for a chest, and you find a chest. The chest contains a cashew. Make a note of this, you might have to put stuff on or in it later on. As if things weren't amazing enough already, you can even see a formless box. You can see a closed normal looking case in the room. You bend down to tie your shoe. When you stand up, you notice a bowl. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless latchkey, a whisk and a novel.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take napkin from formless box<|im_end|>insert napkin into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to move south. Following that, make an effort to travel east. And then, make an attempt to move south. After that, ensure that the TextWorld limited edition locker in the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at that board! What does it say? It says Welcome to the study? Well that's cool.
There is an open door leading east. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. With that over with, recover the keycard from the shelf. And then, take a trip north. And then, doublecheck that the chest within the dish-pit is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong.
Look over there! a chest.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>go north<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the soap scented safe within the playroom is unlocked with the soap scented passkey. And then, look and see that the soap scented safe in the playroom is ajar. And then, pick up the keycard from the soap scented safe. After that, check that the box in the playroom is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just entered a playroom. You begin looking for stuff.
You can make out a locked box. Were you looking for a soap scented safe? Because look over there, it's a soap scented safe.
You need an unblocked exit? You should try going north.
There is a pizza on the floor.
You are carrying: a soap scented passkey and a pencil.

your action:

Response: unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to venture west. After that, make an effort to take a trip north. After that, go to the east. After that, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is a closed portal leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could venture west. After that, lift the passkey from the floor of the recreation zone. And then, attempt to move east. Okay, and then, assure that the locker within the bedchamber is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
Oh, great. Here's a locker. Were you looking for a fresh laundry scented box? Because look over there, it's a fresh laundry scented box. I mean, just wow! Isn't TextWorld just the best? You can make out a locked dresser in the corner.
There is an unblocked exit to the west.
There is a cashew and a plant on the floor.
You are carrying: a chocolate bar, a fresh laundry scented passkey and a shadfly.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box is unlocked with the passkey. And then, make it so that the box in the washroom is opened. After that, take the formless keycard from the box. After that, make absolutely sure that the formless locker within the washroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place.
You can make out a formless locker. Look out! It's a- oh, never mind, it's just a box. What a great pairing of adjectives and nouns! You see a table. The table is standard. The table appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey, a keycard, a tv and a sponge.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take formless keycard from box<|im_end|>unlock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the type 1 locker inside the playroom is unlocked with the type 1 keycard. And then, ensure that the type 1 locker is open. After pulling open the type 1 locker, recover the manuscript from the type 1 locker inside the playroom. And then, place the manuscript inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one. I guess you better just go and list everything you see here.
You can make out an opened chest, which looks ordinary, in the corner. What a letdown! The chest is empty! You can see a type 1 locker. You see a gleam over in a corner, where you can see a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 1 keycard.

your action:

Response: unlock type 1 locker with type 1 keycard<|im_end|>open type 1 locker<|im_end|>take manuscript from type 1 locker<|im_end|>insert manuscript into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, move east. Then, attempt to head north. After that, attempt to move west. Following that, take the mop from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mop from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, recover the non-euclidean passkey from the floor of the scullery. After that, take a trip east. Following that, doublecheck that the non-euclidean safe is unlocked. After that, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cabbage, a stick of butter and a non-euclidean passkey on the floor.
You are carrying: a loaf of bread, a cuboid passkey and a butterfly.

your action:

Response: take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the keycard from the mantelpiece in the bedroom. And then, venture east. Next, doublecheck that the chest is closed. Then, look and see that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a mantelpiece. On the mantelpiece you can make out a keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture south. Then, open the box inside the kitchenette. And then, recover the kettle from the box. After that, rest the kettle on the platter inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
A decrepit signboard tells you that you are now in the dish-pit.
You make out a pan. The pan is ordinary. On the pan you make out a durian. Hmmm... what else, what else? You see a shelf. The shelf appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread and a whisk on the floor.
You are carrying: a shoe.

your action:

Response: go south<|im_end|>open box<|im_end|>take kettle from box<|im_end|>put kettle on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. With that done, attempt to head south. Once you finish that, attempt to venture west. And then, close the cabinet in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of pants.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the American style key from the dresser inside the playroom. After that, head south. Then, unlock the American style locker. And then, open the American style locker in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical one.
You can see a dresser. The dresser contains an American style key. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take American style key from dresser<|im_end|>go south<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head south. If you can get around to doing that, make an attempt to go to the west. And then, doublecheck that the type X safe is unlocked with the type X latchkey. Then, open the type X safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a type X latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock type X safe with type X latchkey<|im_end|>open type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the rectangular key from the rack inside the shower. Then, assure that the rectangular box inside the shower is unlocked with the rectangular key. And then, ensure that the rectangular box is open. And then, pick up the broom from the rectangular box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You make out a locked rectangular box. You can see a box. As if things weren't amazing enough already, you can even see a rack. The rack is normal. On the rack you can see a rectangular key, a keycard and a sponge.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: take rectangular key from rack<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take broom from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture east. And then, make absolutely sure that the locker is open. And then, take the candy bar from the locker. With the candy bar, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
Oh wow! Is that what I think it is? It is! It's a rectangular chest. You can see a shelf. The shelf is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an apple and a rectangular keycard on the floor.
You are carrying: a stick of butter and a monitor.

your action:

Response: go east<|im_end|>open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the type W keycard from the floor of the sauna. Then, insert the type W keycard into the type W chest in the sauna's lock to unlock it. And then, doublecheck that the type W chest is ajar. And then, recover the mat from the type W chest in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place.
You can see a type W chest. You make out a locked Microsoft chest. You make out a counter. You wonder idly who left that here. The counter is usual. Unfortunately, there isn't a thing on it. You think about smashing the counter to bits, throwing the bits into a pit, etc, until you get bored.
You need an unblocked exit? You should try going west.
There is a type W keycard and a paper towel on the floor.
You are carrying: a banana and a Microsoft key.

your action:

Response: take type W keycard<|im_end|>unlock type W chest with type W keycard<|im_end|>open type W chest<|im_end|>take mat from type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to make an effort to head west. Then, move south. And then, move east. With that over with, pick up the fly larva from the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
There is a closed portal leading east. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go south. With that done, make an attempt to venture west. If you can get through with that, take the formless passkey from the bench. After that, make absolutely sure that the formless safe is unlocked with the formless passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open passageway leading south. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take formless passkey from bench<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. Then, take the lamp from the box within the chamber. Then, make an attempt to take a trip east. And then, rest the lamp on the board. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can make out a board. What a coincidence, weren't you just thinking about a board? The board is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lamp from box<|im_end|>go east<|im_end|>put lamp on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip south. After that, make an attempt to venture east. Following that, take the carrot from the bench. If you have picked up the carrot, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed passageway leading north. There is an open portal leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take carrot from bench<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip north. Then, take the keycard from the chair. After that, venture south. After that, make it so the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one. You can barely contain your excitement.
You can make out a closed chest. You can make out a locked Canadian limited edition locker, which looks ordinary, here. You can see a platter. The platter is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
There is a stick of butter on the floor.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take keycard from chair<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, go to the west. And then, pick-up the latchkey from the floor of the garage. And then, make an attempt to head south. And then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move west. If you can finish that, pick up the cauliflower from the floor of the launderette. And then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, unlock the chest with the passkey. After that, open the chest. And then, pick up the butterfly from the chest inside the scullery. After that, rest the butterfly on the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
What's that over there? It looks like it's a chest. You can see a plate. The plate is typical. But oh no! there's nothing on this piece of junk. You can see a counter. The counter is ordinary. On the counter you can see a sandwich. You see a shelf. On the shelf you can make out a blender. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is standard. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, take a trip south. And then, look and see that the box is unlocked with the passkey. Having unlocked the box, ensure that the box is open. And then, put the insect into the box inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a burger, a grape, a passkey, an insect and a scarf.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. With that done, doublecheck that the passageway in the scullery is ajar. And then, venture west. If you can do that, close the gate in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You have entered the most ordinary of all possible bars. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a sock and a tablet.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, attempt to head south. And then, go west. And then, venture north. And then, recover the spoon from the cabinet within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, recover the TextWorld limited edition latchkey from the pan. After that, make absolutely sure that the TextWorld limited edition chest is unlocked. Then, make it so that the TextWorld limited edition chest in the kitchenette is opened. Then, recover the shadfly from the TextWorld limited edition chest in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You scan the room, seeing a TextWorld limited edition chest. You see a chest. Hmmm... what else, what else? You see a pan. The pan is usual. On the pan you see a TextWorld limited edition latchkey. Hey, want to see a counter? Look over there, a counter. But oh no! there's nothing on this piece of garbage. This always happens!
There is an unguarded exit to the north.
There is a sandwich on the floor.
You are carrying: a latchkey.

your action:

Response: take TextWorld limited edition latchkey from pan<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take shadfly from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could take a trip north. With that over with, lift the stick of butter from the floor of the cookery. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You make another one of your grand eccentric entrances into a basement.
You see a safe. Now that's what I call TextWorld! What a letdown! The safe is empty!
There is an unblocked exit to the north.
There is a gummy bear and a passkey on the floor.
You are carrying: a garlic clove, a fly larva, a tv and a mouse.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the Microsoft chest in the steam room is unlocked. Then, ensure that the Microsoft chest is open. And then, retrieve the loaf of bread from the Microsoft chest. If you can get your hands on the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You can make out a locked Microsoft chest in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft passkey and a knife.

your action:

Response: unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take loaf of bread from Microsoft chest<|im_end|>eat loaf of bread<|im_end|>