Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. And then, take the rectangular key from the Microsoft chest. And then, check that the rectangular safe within the restroom is unlocked with the rectangular key. And then, open the rectangular safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
You make out a stand. The stand is normal. On the stand you see a stick of butter. What's that over there? It looks like it's a table. The table appears to be empty. You make a mental note to not get your hopes up the next time you see a table in a room. You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger, a tablet and a golf tee.

your action:

Response: go east<|im_end|>take rectangular key from Microsoft chest<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, attempt to travel south. And then, take the sponge from the table inside the launderette. After that, make an effort to go east. With that accomplished, drop the sponge on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is an open gateway leading north. There is an open passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from table<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, unlock the rectangular locker in the bathroom. And then, assure that the rectangular locker is ajar. And then, take the mop from the rectangular locker within the bathroom. Then, sit the mop on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one.
You see a locked normal looking rectangular locker here. You see a rack. The rack is ordinary. The rack appears to be empty. You can make out a bench. The bench is standard. But the thing is empty. What's the point of an empty bench?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sponge on the floor.
You are carrying: a rectangular key, a nest of ticks and an insect.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take mop from rectangular locker<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, retrieve the non-euclidean passkey from the chest. If you have got the non-euclidean passkey, go to the south. Then, unlock the non-euclidean safe. And then, ensure that the non-euclidean safe inside the restroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You see an opened chest right there by you. The chest contains a loaf of bread and a non-euclidean passkey. You see a platter. The platter is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cucumber, a fondue, a Henderson's style passkey, a fly larva and a coffee cup.

your action:

Response: take non-euclidean passkey from chest<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. Following that, make an effort to go south. Then, recover the legume from the board. After taking the legume, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take legume from board<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to move south. Once you do that, pick up the printer from the floor of the studio. And then, make an attempt to go to the west. And then, you can insert the printer inside the safe within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a spork.

your action:

Response: go south<|im_end|>take printer<|im_end|>go west<|im_end|>insert printer into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel east. Next, retrieve the type 0 latchkey from the floor of the restroom. After that, unlock the type 0 chest in the restroom. And then, make absolutely sure that the type 0 chest inside the restroom is ajar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You can make out a rack. But there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a gummy bear, a broccoli and a spoon on the floor.
You are carrying: a sandwich and a cd.

your action:

Response: go east<|im_end|>take type 0 latchkey<|im_end|>unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could take the formless passkey from the refrigerator. If you can get your hands on the formless passkey, unlock the formless chest. Then, ensure that the formless chest inside the cookery is open. And then, take the blender from the formless chest within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You see a formless chest. You can see a refrigerator. The refrigerator contains a cashew, a fondue and a formless passkey. You see a fridge. You check the price tag that hangs off the fridge. 35 bucks? What a deal! You'll have to ask where they got this! You make out a chair. The chair is normal. On the chair you make out a kettle.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broccoli.

your action:

Response: take formless passkey from refrigerator<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take blender from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the bug from the rack inside the garage. After that, try to move south. After that, open the safe within the attic. And then, put the bug into the safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a rack. On the rack you can see a gummy bear and a bug. You can make out a workbench. Make a note of this, you might have to put stuff on or in it later on. The workbench is usual. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue and a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>go south<|im_end|>open safe<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, move west. And then, head south. With that over with, pick-up the rectangular latchkey from the floor of the office. After that, lock the rectangular safe with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could move west. And then, recover the candy bar from the refrigerator within the cookery. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
You make out a box. You make out a Henderson's box. You see a table. What a great pairing of adjectives and nouns! The table is ordinary. But the thing hasn't got anything on it. Hm. Oh well
You need an unblocked exit? You should try going west.
There is a burger and an onion on the floor.
You are carrying: a key and a shadfly.

your action:

Response: go west<|im_end|>take candy bar from refrigerator<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. Once you get through with that, unlock the locker. After unlocking the locker, open the locker. After you have opened the locker, pick up the book from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
Oh, great. Here's a bench. The bench appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey, a mop and a broom.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the spherical box inside the bedchamber. Then, ensure that the spherical box inside the bedchamber is open. Once you have opened the spherical box, take the textbook from the spherical box inside the bedchamber. If you have taken the textbook, put the textbook on the couch inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You make out a spherical box. You can make out a safe. Now why would someone leave that there? You make out a couch. The couch is normal. On the couch you can make out a cushion.
There is an unguarded exit to the north.
There is a sandwich and a licorice strip on the floor.
You are carrying: a spherical passkey, a key and a golf club.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take textbook from spherical box<|im_end|>put textbook on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the fudge scented keycard from the floor of the workshop. Then, make an effort to move east. With that accomplished, make absolutely sure that the fudge scented locker is shut. After that, look and see that the fudge scented locker is locked with the fudge scented keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
There is a fudge scented keycard on the floor.
You are carrying: a fondue, a fly larva and a Cat Calendar.

your action:

Response: take fudge scented keycard<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go east. If you can succeed at that, assure that the non-euclidean locker is open. After you have opened the non-euclidean locker, retrieve the legume from the non-euclidean locker inside the kitchenette. After that, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a bed. But the thing hasn't got anything on it. Hm. Oh well You can make out a bar. The bar is ordinary. On the bar you make out a pillow. Wow! Just like in the movies!
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a stick of butter, a non-euclidean latchkey, a tv, a bowl and a shadfly.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take legume from non-euclidean locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the west. Then, pick-up the butterfly from the floor of the kitchenette. After that, head east. If you can succeed at that, sit the butterfly on the board within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You have stumbled into a shower. Not the shower you'd expect. No, this is a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed box. You can make out a board. Why don't you take a picture of it, it'll last longer! The board is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a bench. Unfortunately, there isn't a thing on it. Hey, want to see a table? Look over there, a table. The table is normal. But the thing is empty.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the key from the floor of the launderette. After that, unlock the safe inside the launderette with the key. Then, ensure that the safe inside the launderette is open. After pulling open the safe, recover the sock from the safe inside the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian limited edition safe.
You need an unblocked exit? You should try going west.
There is a key and a sponge on the floor.
You are carrying: a gummy bear, a keycard, a bug and a laptop.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, take a trip north. Following that, attempt to move west. Next, retrieve the type 8 passkey from the rack in the shower. After getting the type 8 passkey, insert the type 8 passkey into the type 8 gate's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take type 8 passkey from rack<|im_end|>unlock type 8 gate with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, make an effort to head north. After that, go west. And then, attempt to go to the north. With that over with, make it so that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it ordinary? You better believe it is.
There is an open portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, you could, like, take the type Z keycard from the counter. With the type Z keycard, doublecheck that the type Z chest is unlocked. If you have unlocked the type Z chest, open the type Z chest within the cookhouse. And then, take the blender from the type Z chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. Okay, just remember what you're here to do, and everything will go great.
You can see a type Z chest. Were you looking for a counter? Because look over there, it's a counter. You see a type Z keycard on the counter. You can make out a pan. However, the pan, like an empty pan, has nothing on it.
You need an unblocked exit? You should try going west.
You are carrying: a broom.

your action:

Response: take type Z keycard from counter<|im_end|>unlock type Z chest with type Z keycard<|im_end|>open type Z chest<|im_end|>take blender from type Z chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go to the south. After that, recover the keycard from the trunk. And then, look and see that the safe is unlocked. And then, assure that the safe in the laundromat is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've seen better bars, but at least this one seems pretty typical.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from trunk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could take a trip west. With that over with, recover the Henderson's limited edition keycard from the counter. And then, make sure that the Henderson's limited edition safe is unlocked. Then, ensure that the Henderson's limited edition safe inside the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You have entered a sauna. Not the sauna you'd expect. No, this is a sauna. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard from counter<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to take a trip west. After that, pick up the whisk from the counter. And then, attempt to go east. That done, you can insert the whisk into the safe inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe. Now why would someone leave that there? The safe contains a keycard. Were you looking for a couch? Because look over there, it's a couch. You see a peanut on the couch. Wow! Just like in the movies! You make out a recliner. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take whisk from counter<|im_end|>go east<|im_end|>insert whisk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the non-euclidean latchkey from the dresser within the laundry place. And then, look and see that the non-euclidean locker is unlocked. Then, make sure that the non-euclidean locker is open. After that, take the sponge from the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a non-euclidean locker. You can see an opened dresser. The dresser contains a non-euclidean latchkey. You see a gleam over in a corner, where you can see a safe. The safe contains a key. A safe... Is that really what you were looking for? Look over there! a locker. You can see a board. You see a paper towel on the board.
You need an unguarded exit? You should try going north.
You are carrying: a garlic clove and a licorice strip.

your action:

Response: take non-euclidean latchkey from dresser<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take sponge from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel east. And then, insert the keycard into the chest inside the cellar's lock to unlock it. And then, make sure that the chest is wide open. After that, you can place the Advent Calendar into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying: a keycard and an Advent Calendar.

your action:

Response: go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert Advent Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture east. After that, try to head north. With that accomplished, retrieve the nest of spiders from the counter. And then, place the nest of spiders on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an apple.

your action:

Response: go east<|im_end|>go north<|im_end|>take nest of spiders from counter<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, make an effort to head south. Then, assure that the chest is wide open. Then, pick up the vanilla scented keycard from the chest. And then, lock the vanilla scented box with the vanilla scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You can see a table. You shudder, but continue examining the table. The table is usual. On the table you make out an insect. It doesn't get more TextWorld than this! You can see a board. The board appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take vanilla scented keycard from chest<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go north. With that over with, retrieve the insect from the stand within the vault. Then, venture south. Then, place the insect on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You bend down to tie your shoe. When you stand up, you notice a desk. The desk is usual. On the desk you see a cashew. Look out! It's a- oh, never mind, it's just a mantle. The mantle is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a grape and a pencil on the floor.
You are carrying: a loaf of bread, an onion, a key and a frisbee.

your action:

Response: go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
There is a closed Canadian style hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a Canadian style passkey.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the type K passkey from the coffer within the cubicle. Then, travel west. And then, venture north. And then, unlock the type K box with the type K passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You make out an opened coffer in the room. The coffer contains a type K passkey. You shudder, but continue examining the room.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type K passkey from coffer<|im_end|>go west<|im_end|>go north<|im_end|>unlock type K box with type K passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the suitcase. Then, take the nest of earwigs from the suitcase. And then, make an effort to venture east. Then, sit the nest of earwigs on the stand within the attic. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A closed typical looking suitcase is here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take nest of earwigs from suitcase<|im_end|>go east<|im_end|>put nest of earwigs on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, retrieve the key from the rack in the shower. After that, travel east. Next, close the hatch. And then, assure the hatch is locked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in the place we're calling the shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a rack. Now why would someone leave that there? You see a key on the rack. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>close hatch<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. Then, move south. Following that, try to take a trip west. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to take a trip south. With that over with, retrieve the cucumber from the crate. And then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take cucumber from crate<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel north. With that accomplished, try to go east. And then, take the non-euclidean key from the shelf in the restroom. And then, make it so the non-euclidean safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take non-euclidean key from shelf<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to venture west. Next, pick up the Henderson's limited edition keycard from the floor of the lounge. With the Henderson's limited edition keycard, insert the Henderson's limited edition keycard into the Henderson's limited edition box within the lounge's lock to unlock it. After that, open the Henderson's limited edition box inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel south. Then, unlock the safe within the kitchen with the keycard. Then, doublecheck that the safe in the kitchen is wide open. Then, pick up the spoon from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a pan. You see a legume on the pan. You can make out a saucepan. Wow, isn't TextWorld just the best? The saucepan is usual. The saucepan appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a salad on the floor.
You are carrying: a broccoli, a keycard, a cuboid keycard and a worm.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spoon from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, go to the north. After that, retrieve the latchkey from the floor of the vault. After that, go south. And then, look and see that the chest within the bathroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom. Let's see what's in here.
You can make out a closed chest, which looks standard, here. You can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You bend down to tie your shoe. When you stand up, you notice a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is ordinary. However, the bench, like an empty bench, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, doublecheck that the rectangular locker inside the studio is unlocked. And then, ensure that the rectangular locker is open. After that, recover the fly larva from the rectangular locker inside the studio. And then, sit the fly larva on the stand within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see a rectangular locker. What's that over there? It looks like it's a box. You make out a closed normal looking chest nearby. You see a stand. The stand is standard. On the stand you make out a shadfly. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter, a rectangular passkey, a key, a whisk and a book.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take fly larva from rectangular locker<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip west. And then, make an effort to go to the north. Then, make an attempt to go east. And then, make sure that the toolbox in the attic is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an open gateway leading north. There is an unguarded exit to the east. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, head east. With that over with, venture south. And then, attempt to go to the west. Then, assure that the dresser inside the bedroom is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go north. Then, pick up the Advent Calendar from the mantelpiece within the workshop. After that, try to move south. Okay, and then, insert the Advent Calendar into the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You make out an opened safe in the room. The safe contains a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Advent Calendar from mantelpiece<|im_end|>go south<|im_end|>insert Advent Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to unlock the American chest. Then, open the American chest. Then, take the chocolate bar from the American chest in the spare room. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
You see a locked American chest. You see a stand. You see a sandwich and a cookie on the stand. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
There is a pair of pants and a hat on the floor.
You are carrying: an American key.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take chocolate bar from American chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, check that the cake scented chest is unlocked with the cake scented keycard. And then, open the cake scented chest. And then, take the blanket from the cake scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
Hey, want to see a mantle? Look over there, a mantle. The mantle is standard. But the thing is empty. What's the point of an empty mantle? You can make out an armchair. The armchair is normal. The armchair appears to be empty. It would have been so cool if there was stuff on the armchair. You hear a noise behind you and spin around, but you can't see anything other than a mantelpiece. Does this look like anything mentioned in the instructions? The mantelpiece appears to be empty.
There is an unguarded exit to the south.
There is a strawberry on the floor.
You are carrying: a sandwich and a cake scented keycard.

your action:

Response: go south<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take blanket from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. That done, travel south. After that, recover the cake scented latchkey from the floor of the scullery. Then, insert the cake scented latchkey into the cake scented gate's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take cake scented latchkey<|im_end|>unlock cake scented gate with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could head south. And then, assure that the gate is wide open. And then, attempt to venture east. And then, doublecheck that the gate is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. I guess you better just go and list everything you see here.
You see a cabinet. The cabinet is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, unlock the locker with the latchkey. After that, ensure that the locker inside the shower is open. Then, take the onion from the locker. After stealing the onion, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker.
There is a closed door leading east. There is a closed hatch leading west. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take onion from locker<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, try to head south. And then, make sure that the type 1 chest within the laundromat is opened. After that, recover the key from the type 1 chest. After that, look and see the locker inside the laundromat is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You can see a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty! What a waste of a day! You can see a table. But the thing is empty. You make out a rack. The rack is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 1 chest<|im_end|>take key from type 1 chest<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the south. And then, retrieve the teapot from the chest within the scullery. And then, make an effort to head east. Okay, and then, place the teapot on the table within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You begin to take stock of what's here.
There is an open hatch leading south. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot from chest<|im_end|>go east<|im_end|>put teapot on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move south. Next, pick up the carrot from the bench. And then, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take carrot from bench<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the cuboid keycard from the safe. Then, try to go east. Okay, and then, insert the cuboid keycard into the cuboid safe within the scullery's lock to unlock it. Then, make it so that the cuboid safe within the scullery is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom. You begin to take stock of what's here.
You can see an opened safe. The safe contains a cuboid keycard and a non-euclidean keycard. Wow, isn't TextWorld just the best? A closed non-euclidean box is in the corner.
You need an unblocked exit? You should try going east.
You are carrying: a formless key and a key.

your action:

Response: take cuboid keycard from safe<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture east. After that, venture south. And then, attempt to go to the west. After that, lift the paper towel from the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You have fallen into a bar. Not the bar you'd expect. No, this is a bar. The room is well lit.
There is an unblocked exit to the east. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture north. Following that, open the portal. And then, go west. Then, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to move north. With that over with, retrieve the chocolate bar from the bench. Then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. The room is well lit.
You make out a safe. Now that's what I call TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
There is a fondue and a keycard on the floor.
You are carrying: a sandwich, a worm and a fly larva.

your action:

Response: go north<|im_end|>take chocolate bar from bench<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the Henderson's chest within the sauna with the Henderson's key. Then, look and see that the Henderson's chest is opened. Having opened the Henderson's chest, recover the passkey from the Henderson's chest. With the passkey, insert the passkey into the safe in the sauna's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one. The room is well lit.
You can see a locked safe right there by you. You scan the room, seeing a Henderson's chest.
There is an unblocked exit to the west.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take passkey from Henderson's chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to pick up the latchkey from the American limited edition safe. If you can get your hands on the latchkey, make an attempt to go south. And then, make it so that the safe in the bedroom is unlocked. And then, make it so that the safe in the bedroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a American limited edition safe, so there's that. The American limited edition safe contains a latchkey and a synthesizer. I mean, just wow! Isn't TextWorld just the best? You make out a Microsoft limited edition safe. Is this what you came to TextWorld for? This... Microsoft limited edition safe? The Microsoft limited edition safe contains a Microsoft limited edition passkey and an American limited edition keycard. The light flickers for a second, but nothing else happens. Look over there! a bar. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying: a cauliflower and a textbook.

your action:

Response: take latchkey from American limited edition safe<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip south. Then, venture east. After that, take the teapot from the fridge. Then, put the teapot on the bowl within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take teapot from fridge<|im_end|>put teapot on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip east. If you can do that, venture north. Okay, and then, make an attempt to take a trip west. And then, open the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place. The room is well lit.
You can see a bed stand. The bed stand is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a potato.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move north. Next, recover the type T passkey from the platter in the scullery. Then, move south. After that, make it so that the type T chest is locked with the type T passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a gleam over in a corner, where you can see a type T chest. You rest your hand against a wall, but you miss the wall and fall onto a board. You see a worm and a sponge on the board.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take type T passkey from platter<|im_end|>go south<|im_end|>lock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, look and see that the rectangular locker within the parlor is opened. And then, take the candy bar from the rectangular locker. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
You can make out a closed rectangular locker. You see a dresser. The dresser is empty! What a waste of a day! You see a stand. On the stand you can make out a durian.
There is an unblocked exit to the east.
There is a cabbage and a rectangular latchkey on the floor.
You are carrying: a blender, a mop, a nest of bunnies and an insect.

your action:

Response: open rectangular locker<|im_end|>take candy bar from rectangular locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, ensure that the chest is open. And then, take the type 7 latchkey from the chest. Then, check that the type 7 box is unlocked with the type 7 latchkey. And then, ensure that the type 7 box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty ordinary here.
You can see a locked type 7 box. You can make out a chest. You can see a closed Canadian locker.
You need an unguarded exit? You should try going west.
You are carrying: a keycard, a Canadian keycard and a shadfly.

your action:

Response: open chest<|im_end|>take type 7 latchkey from chest<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, make an attempt to go to the south. With that done, travel west. Okay, and then, take the backup calendar from the cabinet inside the studio. And then, you can place the backup calendar inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take backup calendar from cabinet<|im_end|>insert backup calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the key from the floor of the chamber. Having picked up the key, venture east. After that, unlock the chest inside the washroom. And then, open the chest. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber. Let's see what's in here.
You need an unblocked exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip west. And then, ensure that the trunk within the steam room is open. And then, pick up the formless passkey from the trunk within the steam room. Then, make absolutely sure that the formless chest within the steam room is unlocked with the formless passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take formless passkey from trunk<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel south. After that, make it so that the chest inside the bedroom is ajar. Then, take the type 2 latchkey from the chest in the bedroom. With the type 2 latchkey, make absolutely sure the type 2 safe inside the bedroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin to take stock of what's in the room.
You can make out an opened suitcase here. The suitcase contains a garlic clove.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>open chest<|im_end|>take type 2 latchkey from chest<|im_end|>lock type 2 safe with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture east. If you can manage that, ensure that the vanilla scented box within the salon is open. Then, recover the laptop from the vanilla scented box. Having taken the laptop, throw the laptop on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin looking for stuff.
You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe contains a burger. I mean, just wow! Isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a desk. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
There is a fondue on the floor.
You are carrying: a gummy bear, a grape, a pizza and a Cat Calendar.

your action:

Response: go east<|im_end|>open vanilla scented box<|im_end|>take laptop from vanilla scented box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go west. And then, take the passkey from the case in the spare room. Having taken the passkey, go to the east. If you can succeed at that, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You begin looking for stuff.
You see a locked locker. You can make out a locked type P safe close by.
There is an unblocked exit to the west.
You are carrying: a type P key.

your action:

Response: go west<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, assure that the gateway is unlocked. After unlocking the gateway, ensure that the gateway is open. And then, try to take a trip east. After that, lift the fly larva from the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the washroom.
There is a closed gateway leading east. There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip north. And then, make an effort to move west. And then, attempt to move south. Then, doublecheck that the chest within the salon is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head west. Next, recover the Comic Strip Calendar from the stand. And then, try to go east. Then, you can insert the Comic Strip Calendar into the portmanteau inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You make out a portmanteau. The portmanteau is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from stand<|im_end|>go east<|im_end|>insert Comic Strip Calendar into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could pick up the fudge scented passkey from the floor of the closet. Then, try to travel east. Then, assure that the fudge scented safe is closed. And then, make it so the fudge scented safe inside the laundry place is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in the place we're calling the closet.
You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fudge scented passkey and a hat on the floor.
You are carrying: a rectangular passkey and a sponge.

your action:

Response: take fudge scented passkey<|im_end|>go east<|im_end|>close fudge scented safe<|im_end|>lock fudge scented safe with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to insert the type 1 passkey into the type 1 safe's lock to unlock it. And then, make sure that the type 1 safe in the salon is ajar. Then, retrieve the bug from the type 1 safe. If you can get your hands on the bug, you can deposit the bug into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
This might come as a shock to you, but you've just moved into a salon.
You can see an opened chest here. The chest is empty, what a horrible day! You make out a locked normal looking type 1 safe right there by you.
There is an unguarded exit to the west.
You are carrying: a type 1 passkey.

your action:

Response: unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take bug from type 1 safe<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take the key from the safe in the office. After that, insert the key into the chest's lock to unlock it. Then, ensure that the chest in the office is open. And then, pick up the bug from the chest inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can make out a locked chest, which looks typical, right there by you. You see a safe. The safe contains a key. You can see a shelf. On the shelf you can see a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an attempt to go to the south. Okay, and then, retrieve the passkey from the locker within the workshop. After you have taken the passkey, make an attempt to move east. Then, check that the box is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an open portal leading east. There is an open hatch leading north. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. And then, take the stapler from the mantelpiece. And then, head east. And then, put the stapler on the bench inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You can make out a closed soap scented box. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. On the bench you can make out a tablet. You can see a desk. You see a soap scented latchkey on the desk.
There is an exit to the west. Don't worry, it is unguarded.
There is a carrot and a garlic clove on the floor.
You are carrying: a type 8 latchkey.

your action:

Response: go west<|im_end|>take stapler from mantelpiece<|im_end|>go east<|im_end|>put stapler on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel south. And then, ensure that the box is open. Then, pick up the butterfly from the box inside the study. After that, place the butterfly on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
There is a garlic clove and a shoe on the floor.
You are carrying: a burger.

your action:

Response: go south<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>put butterfly on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture north. And then, retrieve the book from the bookshelf within the salon. Then, make an effort to move south. With that over with, rest the book on the counter within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can see a banana. There's something strange about this thing being here, but you don't have time to worry about that now. Oh wow! Is that what I think it is? It is! It's a board. The board is usual. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the north.
There is a shirt on the floor.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take book from bookshelf<|im_end|>go south<|im_end|>put book on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to take a trip east. Then, try to move north. With that over with, recover the cashew from the floor of the scullery. If you can get your hands on the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
There is a closed door leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, try to move south. With that accomplished, make sure that the Canadian chest is ajar. And then, take the keycard from the Canadian chest. Then, Deposit the keycard into the safe within the steam room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You make out a bed stand. The bed stand is standard. On the bed stand you see a butterfly.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take keycard from Canadian chest<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make absolutely sure that the passageway is unlocked. Then, open the passageway inside the attic. After that, go to the east. If you can get around to doing that, ditch the monitor on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
I just think it's great that you've just entered an attic.
There is a closed passageway leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey, a monitor and a coffee cup.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, travel north. After that, recover the monitor from the mantle. And then, go south. After that, place the monitor on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in the place we're calling the bedchamber.
You see a gleam over in a corner, where you can see a bench. The bench is ordinary. On the bench you can make out a loaf of bread. You can see a stand. The stand is standard. On the stand you can see a blackberry, so there's that.
There is an unblocked exit to the north.
There is a grape on the floor.
You are carrying: a cookie and a lampshade.

your action:

Response: go north<|im_end|>take monitor from mantle<|im_end|>go south<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, retrieve the American limited edition key from the floor of the office. And then, make absolutely sure that the American limited edition safe is unlocked. Then, open the American limited edition safe. And then, pick up the stapler from the American limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You scan the room, seeing a American limited edition safe, so there's that. You make out a locker. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going west.
There is an American limited edition key and a passkey on the floor.
You are carrying: a lamp and a tablet.

your action:

Response: take American limited edition key<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take stapler from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, check that the safe is unlocked with the passkey. Then, make it so that the safe in the bedroom is ajar. And then, take the type S keycard from the safe. With the type S keycard, make sure that the type S box in the bedroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
You make out a type S box. You see a safe. You can see an opened box. Empty! What kind of nightmare TextWorld is this? Hey, want to see a couch? Look over there, a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch. You can see a bed stand. The bed stand is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type S keycard from safe<|im_end|>unlock type S box with type S keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to venture south. Okay, and then, go to the west. With that done, attempt to travel south. Next, retrieve the frisbee from the toolbox within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin looking for stuff.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take frisbee from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the formless locker inside the dish-pit is unlocked with the formless passkey. And then, ensure that the formless locker is open. And then, recover the glass from the formless locker. And then, rest the glass on the pan in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
A locked formless locker is nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. You see a knife on the pan.
There is an exit to the north. Don't worry, it is unblocked.
There is a berry on the floor.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take glass from formless locker<|im_end|>put glass on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest inside the laundromat is open. And then, pick up the fly larva from the chest in the laundromat. After that, go south. After that, place the fly larva on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
A closed chest is right there by you.
There is an unblocked exit to the south.
There is a peanut, a candy bar and a broom on the floor.
You are carrying: a key and a teapot.

your action:

Response: open chest<|im_end|>take fly larva from chest<|im_end|>go south<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical chest in the attic. After that, open the spherical chest. After you have pulled open the spherical chest, pick up the latchkey from the spherical chest. And then, make sure that the chest is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. You can barely contain your excitement.
You can see a locked chest. Oh, great. Here's a spherical chest. You can see an opened non-euclidean locker, which looks typical, here. The non-euclidean locker contains a non-euclidean keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a peanut and a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock chest with latchkey<|im_end|>