Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture east. After that, retrieve the pen from the suitcase inside the office. After that, travel north. After that, you can put the pen into the case inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pen from suitcase<|im_end|>go north<|im_end|>insert pen into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take a trip west. And then, retrieve the bug from the bed. After that, travel south. With that accomplished, drop the bug on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a typical kind of place. That is to say, you're in a playroom.
There is a closed hatch leading north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from bed<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the east. With that accomplished, assure that the box inside the cellar is wide open. Once you have pulled open the box, pick up the shirt from the box within the cellar. Then, ditch the shirt on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a spherical box. Make a note of this, you might have to put stuff on or in it later on. You make out a plate. The plate is normal. But oh no! there's nothing on this piece of junk. You can see a bowl. The bowl is typical. On the bowl you can see a spherical passkey. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the east.
You are carrying: a cashew and a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take shirt from box<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could pick up the key from the workbench. After that, insert the key into the box's lock to unlock it. And then, make it so that the box is wide open. If you have opened the box, recover the insect from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it standard? You better believe it is.
Look over there! a box. You can't wait to tell the folks at home about this! You can make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now. The chest is empty, what a horrible day! You see a locked safe. You bend down to tie your shoe. When you stand up, you notice a workbench. On the workbench you make out a key. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a keycard and a mug.

your action:

Response: take key from workbench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the north. Next, ensure that the box within the chamber is open. After that, pick up the manuscript from the box in the chamber. And then, rest the manuscript on the bed stand inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>put manuscript on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make sure that the spherical chest inside the salon is unlocked. Then, make it so that the spherical chest within the salon is ajar. Once you have pulled open the spherical chest, retrieve the key from the spherical chest. And then, unlock the box with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
This salon you have just entered is definitely ordinary.
You can make out a box. You make out a locked ordinary looking spherical chest nearby.
There is a closed door leading north. There is a closed gate leading south. There is a closed portal leading west.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move south. Then, make an attempt to go west. After that, doublecheck that the rectangular chest is closed. After that, make absolutely sure that the rectangular chest in the shower is locked with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture north. After that, recover the onion from the floor of the attic. And then, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. The room is well lit.
As if things weren't amazing enough already, you can even see a desk. The desk is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar, a type G passkey and a backup calendar.

your action:

Response: go north<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the safe is unlocked. After that, look and see that the safe in the chamber is opened. And then, recover the novel from the safe. Then, deposit the novel inside the type 8 box inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out a type 8 box. The type 8 box is empty! What a waste of a day! You see a locked safe. You make out an opened suitcase in the corner. What a letdown! The suitcase is empty! An open trunk is in the room. The trunk is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pear on the floor.
You are carrying: a latchkey and a type 8 passkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take novel from safe<|im_end|>insert novel into type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the south. Then, make it so that the locker is ajar. After that, recover the non-euclidean passkey from the locker within the steam room. If you can get your hands on the non-euclidean passkey, assure that the non-euclidean safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
You can see an opened Microsoft limited edition safe. The Microsoft limited edition safe contains a formless latchkey and a bowl. You make out a formless locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Microsoft limited edition key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture south. If you can manage that, open the Microsoft limited edition safe. And then, take the sandwich from the Microsoft limited edition safe. With the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard one. Let's see what's in here.
You see a workbench. The workbench is typical. But oh no! there's nothing on this piece of junk. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is usual. On the shelf you can make out a nest of puppies. Classic TextWorld. You can see a counter. The counter is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion, a Microsoft limited edition latchkey and a towel.

your action:

Response: go south<|im_end|>open Microsoft limited edition safe<|im_end|>take sandwich from Microsoft limited edition safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to make an attempt to move east. With that accomplished, open the case. Then, take the cuboid latchkey from the case in the spare room. And then, unlock the cuboid safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take cuboid latchkey from case<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. After that, retrieve the key from the locker inside the parlor. And then, unlock the safe in the parlor. Then, look and see that the safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place. You begin looking for stuff.
You can see a rack. Wow, isn't TextWorld just the best? The rack is normal. But the thing hasn't got anything on it. This always happens! Were you looking for a bench? Because look over there, it's a bench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You see a board. The board is usual. But the thing is empty.
You need an unguarded exit? You should try going east.
You are carrying: a gummy bear, a stick of butter and a latchkey.

your action:

Response: go east<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Once you get around to doing that, make an effort to go east. And then, attempt to go to the south. Then, lift the sponge from the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head south. Then, retrieve the keycard from the rack. And then, make absolutely sure that the safe in the canteen is unlocked. After unlocking the safe, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. However, the shelf, like an empty shelf, has nothing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. On the workbench you see a candy bar. You can't wait to tell the folks at home about this! You make out a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the American limited edition chest is unlocked. Then, open the American limited edition chest. After that, pick up the fondue from the American limited edition chest. If you have got the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You see a American limited edition chest. You see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. The dresser is empty, what a horrible day! You see a safe. You scan the room, seeing a shelf. But the thing is empty. Hopefully this doesn't make you too upset.
There is an unguarded exit to the west.
You are carrying: a sandwich, an American limited edition latchkey and a keycard.

your action:

Response: unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take fondue from American limited edition chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip south. And then, make absolutely sure that the passageway is open. And then, make an attempt to go to the south. Then, make absolutely sure that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue and a nest of bats.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go east. If you can succeed at that, head south. With that accomplished, retrieve the keycard from the coffer. Then, Put the keycard into the safe within the salon to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from coffer<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to head north. With that accomplished, make an attempt to venture east. After that, go south. With that done, recover the bug from the cabinet inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move east. After that, open the type 7 safe. And then, take the insect from the type 7 safe in the office. And then, place the insect on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a closed locker.
There is an unguarded exit to the east.
There is a sandwich and an iron on the floor.
You are carrying: a type 7 latchkey and a latchkey.

your action:

Response: go east<|im_end|>open type 7 safe<|im_end|>take insect from type 7 safe<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, try to venture north. And then, try to venture west. With that done, attempt to head south. And then, pick up the scarf from the counter within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You can see a shelf. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take scarf from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the coffee cup from the cabinet. Then, make an attempt to go east. Then, open the vanilla scented chest inside the attic. After opening the vanilla scented chest, you can place the coffee cup inside the vanilla scented chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You make out a cabinet. The cabinet contains a coffee cup. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a chest. You can see an opened ordinary looking fridge in the room. The fridge is empty! This is the worst thing that could possibly happen, ever! You see a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a cd.

your action:

Response: take coffee cup from cabinet<|im_end|>go east<|im_end|>open vanilla scented chest<|im_end|>insert coffee cup into vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel east. And then, make an effort to go south. Then, make an effort to venture west. After that, ensure that the drawer in the shower is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, head south. With that done, lift the mop from the floor of the laundromat. And then, head east. If you can get through with that, rest the mop on the shelf inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop<|im_end|>go east<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make sure that the chest is wide open. After that, take the pair of pants from the chest. After that, head east. With that accomplished, rest the pair of pants on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
What's that over there? It looks like it's a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a shelf. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately. Hm. Oh well You make out a rack. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going east.
There is a key and a lightbulb on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take pair of pants from chest<|im_end|>go east<|im_end|>put pair of pants on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, retrieve the type Q latchkey from the floor of the bedroom. If you can get your hands on the type Q latchkey, head south. And then, doublecheck that the type Q box in the lounge is unlocked with the type Q latchkey. And then, open the type Q box in the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a locked Henderson's chest here. Look over there! a non-euclidean locker.
You need an unguarded exit? You should try going south.
There is a type Q latchkey, a non-euclidean latchkey, a tablet and a nest of shrimp on the floor.
You are carrying: a key, a Henderson's keycard, a vacuum and a cloak.

your action:

Response: take type Q latchkey<|im_end|>go south<|im_end|>unlock type Q box with type Q latchkey<|im_end|>open type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the formless gateway inside the bathroom is unlocked with the formless key. After that, doublecheck that the formless gateway within the bathroom is wide open. Then, make an effort to venture north. Then, doublecheck that the bureau in the studio is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one.
There is a closed gate leading east. There is a closed formless gateway leading north.
You are carrying: a formless key.

your action:

Response: unlock formless gateway with formless key<|im_end|>open formless gateway<|im_end|>go north<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, travel north. With that accomplished, pick up the key from the toolbox. Then, move south. And then, make it so that the box is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You make out a closed box right there by you.
You need an unblocked exit? You should try going north.
There is a garlic clove and a spork on the floor.
You are carrying: a strawberry.

your action:

Response: go north<|im_end|>take key from toolbox<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the passkey from the soap scented safe. Then, make absolutely sure that the locker is unlocked. After that, open the locker. Then, put the pair of pants into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
Look out! It's a- oh, never mind, it's just a locker. You bend down to tie your shoe. When you stand up, you notice a soap scented safe. The soap scented safe contains a passkey. You see a locked coffer.
You need an unguarded exit? You should try going west.
You are carrying: a soap scented latchkey and a pair of pants.

your action:

Response: take passkey from soap scented safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert pair of pants into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip east. Next, recover the TextWorld style key from the stand inside the pantry. And then, make sure that the TextWorld style chest is unlocked with the TextWorld style key. Then, open the TextWorld style chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style key from stand<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Next, recover the top hat from the workbench in the spare room. Then, try to go west. If you can manage that, ditch the top hat on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
There is a closed gateway leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take top hat from workbench<|im_end|>go west<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go west. Okay, and then, pick up the desktop computer from the stand. And then, take a trip east. And then, ditch the desktop computer on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into a scullery. Not the scullery you'd expect. No, this is a scullery.
You can make out a cake scented box. You smell an awful smell, and follow it to a bowl. The bowl is standard. However, the bowl, like an empty bowl, has nothing on it. You can make out a table. Wow, isn't TextWorld just the best? The table is typical. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich, a fondue and a cake scented latchkey.

your action:

Response: go west<|im_end|>take desktop computer from stand<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, unlock the box. Then, ensure that the box within the studio is open. Then, recover the worm from the box in the studio. After that, put the worm on the chair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You can see a box. You can make out a chair. On the chair you can make out an insect. You see a table. The table is ordinary. The table appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a strawberry and a stapler on the floor.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>put worm on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could make it so that the chest is unlocked. Then, open the chest within the bedroom. After that, pick up the keycard from the chest. And then, doublecheck that the portal is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
You make out a chest.
There is a closed portal leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to assure that the locker within the kitchenette is unlocked. And then, assure that the locker within the kitchenette is ajar. And then, take the licorice strip from the locker. And then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked locker. You see a chest. What a letdown! The chest is empty! You see a fridge. What a letdown! The fridge is empty! You can make out a saucepan. Unfortunately, there isn't a thing on it. You make out a chair. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the chair.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey and a bug.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the soap scented key from the refrigerator. And then, move south. With that over with, close the soap scented locker inside the pantry. Then, lock the soap scented locker within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have shown up in, you had to saunter into a normal one.
You bend down to tie your shoe. When you stand up, you notice a refrigerator. The refrigerator contains a soap scented key. You make out a non-euclidean locker.
There is an unblocked exit to the south.
There is a non-euclidean key on the floor.
You are carrying: a passkey and a synthesizer.

your action:

Response: take soap scented key from refrigerator<|im_end|>go south<|im_end|>close soap scented locker<|im_end|>lock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could try to go to the east. Then, retrieve the passkey from the counter within the canteen. After that, make absolutely sure that the chest is unlocked. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one.
You make out a American limited edition box. You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is standard. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a cookie and an American limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to venture west. Next, make an attempt to travel south. And then, travel east. And then, take the monitor from the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
There is an open passageway leading south. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an apple.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take monitor from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip north. After that, make an attempt to head west. And then, recover the glass from the floor of the cookery. And then, rest the glass on the table within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. Let's see what's in here.
You see a shelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take glass<|im_end|>put glass on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. Once you accomplish that, make an attempt to move south. That done, move east. With that over with, recover the butterfly from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
There is a closed portal leading north. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture north. After that, recover the tablet from the recliner. After that, make an attempt to venture south. And then, toss the tablet on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You make out a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
There is a closed door leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tablet from recliner<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, open the door within the kitchenette. Then, attempt to travel west. Once you accomplish that, retrieve the key from the floor of the dish-pit. Then, look and see that the box is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed gate leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the fresh laundry scented locker inside the vault is open. And then, pick up the soap scented key from the fresh laundry scented locker inside the vault. If you can get your hands on the soap scented key, make an attempt to take a trip east. With that over with, insert the soap scented key into the soap scented safe within the recreation zone's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
You see a closed fresh laundry scented locker. You can make out a toolbox.
There is an unblocked exit to the east.
You are carrying: a melon, a gummy bear and a fresh laundry scented keycard.

your action:

Response: open fresh laundry scented locker<|im_end|>take soap scented key from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make absolutely sure that the Canadian style box is unlocked. After that, open the Canadian style box. After that, recover the lampshade from the Canadian style box in the spare room. After stealing the lampshade, drop the lampshade on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
A locked standard looking Canadian style box is here. You can see a rack. You wonder idly who left that here. The rack appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a cane on the floor.
You are carrying: a loaf of bread, a cashew, a pizza, a Canadian style key and a tv.

your action:

Response: unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take lampshade from Canadian style box<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the Henderson's style safe in the shower is open. And then, recover the TextWorld style keycard from the Henderson's style safe inside the shower. And then, move east. And then, make absolutely sure that the TextWorld style box in the lounge is unlocked with the TextWorld style keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You begin to take stock of what's here.
You see a closed Henderson's style safe. You can make out an opened dresser here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a counter. Unfortunately, there isn't a thing on it. You smell a lovely smell, and follow it to a table. The table is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
There is a Henderson's style key on the floor.
You are carrying: a pear and a nest of kittens.

your action:

Response: open Henderson's style safe<|im_end|>take TextWorld style keycard from Henderson's style safe<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel south. After that, try to venture south. With that done, try to move west. Then, pick-up the bowl from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the cellar. You begin looking for stuff.
There is an unblocked exit to the south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip east. And then, unlock the box in the kitchenette. Then, open the box inside the kitchenette. Then, pick up the bowl from the box. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You can make out an opened coffer, which looks ordinary, in the corner. The coffer is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is normal. On the stand you make out a cashew. You can make out a counter. The counter is normal. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
You are carrying: a grape, a stick of butter, a passkey and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bowl from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, unlock the American style box. After you have unlocked the American style box, open the American style box. And then, retrieve the rectangular passkey from the American style box. And then, make sure that the rectangular safe is unlocked with the rectangular passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked rectangular safe. You see a gleam over in a corner, where you can see a American style box! You see a shelf. The shelf is usual. On the shelf you can see a binder. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
You are carrying: an American style latchkey and a shadfly.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take rectangular passkey from American style box<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, make an effort to take a trip west. Then, take the broccoli from the counter in the attic. If you can get your hands on the broccoli, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a cabinet. You see a stand. But oh no! there's nothing on this piece of junk. You make out a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.
There is an unblocked exit to the west.
There is a worm on the floor.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>take broccoli from counter<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, check that the type 0 chest within the bedroom is unlocked with the type 0 latchkey. And then, ensure that the type 0 chest inside the bedroom is open. After that, pick up the cushion from the type 0 chest. After taking the cushion, put the cushion on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
What's that over there? It looks like it's a type 0 chest. As if things weren't amazing enough already, you can even see a bed. But oh no! there's nothing on this piece of trash. You can see a bar. But there isn't a thing on it. You move on, clearly furious with TextWorld. You see a bookshelf. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie, a licorice strip, a type 0 latchkey and a latchkey.

your action:

Response: unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>take cushion from type 0 chest<|im_end|>put cushion on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to check that the safe is unlocked with the key. And then, ensure that the safe is open. After that, take the type 3 key from the safe. Then, make it so that the type 3 locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You can make out a locked type 3 locker. A locked safe is right there by you. You can make out a closed soap scented safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato on the floor.
You are carrying: a chocolate bar, a key and a TextWorld keycard.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type 3 key from safe<|im_end|>unlock type 3 locker with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the fresh laundry scented key from the stand in the workshop. And then, travel east. If you can manage that, unlock the fresh laundry scented safe in the dish-pit. After unlocking the fresh laundry scented safe, ensure that the fresh laundry scented safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You can make out a locked safe in the corner. You see a locked box. You see a stand. You wonder idly who left that here. You see a fresh laundry scented key on the stand. You hear a noise behind you and spin around, but you can't see anything other than an armchair. The armchair is typical. The armchair appears to be empty. You bend down to tie your shoe. When you stand up, you notice a chair. The chair is usual. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the chair.
You need an unblocked exit? You should try going east.
There is a passkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented key from stand<|im_end|>go east<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to go north. Next, pick up the Henderson's style latchkey from the board in the canteen. And then, move south. Following that, make it so that the Henderson's style safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one.
You can make out a Henderson's style safe. You make out a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The case is empty! You can make out a stand. The stand is standard. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the stand.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's style latchkey from board<|im_end|>go south<|im_end|>lock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, recover the keycard from the floor of the recreation zone. If you can get your hands on the keycard, make it so that the locker in the recreation zone is unlocked. And then, ensure that the locker is open. And then, pick up the dvd from the locker within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. The room is well lit.
You can see a locked typical looking locker in the room. You can see an opened basket. What a letdown! The basket is empty! You make out a bed. The bed appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a type Z passkey.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take dvd from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to venture south. After that, take a trip west. Next, doublecheck that the type 5 door is shut. And then, lock the type 5 door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is an open door leading south.
You are carrying: a type 5 keycard and a mouse.

your action:

Response: go south<|im_end|>go west<|im_end|>close type 5 door<|im_end|>lock type 5 door with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. With that accomplished, doublecheck that the chest is wide open. And then, retrieve the telephone from the chest inside the studio. And then, sit the telephone on the armchair within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a locked cuboid box. You can make out a bench. The bench is usual. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take telephone from chest<|im_end|>put telephone on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, travel west. Following that, pick up the key from the floor of the vault. Then, look and see that the hatch in the vault is unlocked. Then, ensure that the hatch in the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make sure that the box is unlocked. And then, ensure that the box is open. After that, pick up the bowl from the box in the scullery. If you have picked up the bowl, throw the bowl on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You make out a case. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a shelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
You are carrying: a key and a passkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take bowl from box<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the latchkey from the portmanteau within the study. And then, unlock the box. And then, open the box in the study. And then, pick up the Comic Strip Calendar from the box. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
A locked box is here. You see an opened portmanteau in the corner. The portmanteau contains a latchkey.
There is a closed passageway leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the legume.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to venture west. Then, recover the type 8 key from the shelf within the kitchenette. Then, go east. Then, lock the type 8 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place. You start to take note of what's in the room.
You make out a closed type 8 box right there by you. You see a locker. You can see an opened case close by. The case is empty! This is the worst thing that could possibly happen, ever! You can see an opened fridge in the corner. The fridge is empty! What a waste of a day!
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take type 8 key from shelf<|im_end|>go east<|im_end|>lock type 8 box with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Once you manage that, pick up the shadfly from the chair within the studio. And then, make an attempt to venture east. With that done, toss the shadfly on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.
You can make out a locked formless box. You can see a locked spherical locker. You make out a bookshelf. You see a formless keycard on the bookshelf. You can make out a mantelpiece. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
There is a spherical key and a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from chair<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to venture north. That done, make an effort to go east. And then, make an effort to travel south. And then, pick up the butterfly from the portmanteau within the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great standard vibes in this place, a wonderful standard atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, try to head west. With that over with, pick up the spherical passkey from the coffer. And then, go to the south. Okay, and then, make absolutely sure that the spherical gate in the spare room is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You begin to take stock of what's here.
There is an open gate leading north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey from coffer<|im_end|>go south<|im_end|>lock spherical gate with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, unlock the safe. Then, ensure that the safe is open. Then, pick up the blender from the safe inside the scullery. With the blender, place the blender on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. Let's see what's in here.
What's that over there? It looks like it's a safe. You make out a plate. The plate appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter and a sandwich on the floor.
You are carrying: a keycard, a Quote of the Day Calendar and a cushion.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move south. With that over with, go to the west. And then, try to venture north. And then, make sure that the portal is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, check that the non-euclidean box is unlocked with the non-euclidean passkey. Then, assure that the non-euclidean box in the sauna is wide open. After that, recover the keycard from the non-euclidean box in the sauna. With the keycard, lock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a safe. A locked non-euclidean box is close by. You make out a cabinet. The cabinet is empty! What a waste of a day! You see a counter. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a key.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip west. Following that, retrieve the latchkey from the table within the kitchen. Then, go to the east. And then, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
You can make out a locked safe. Look out! It's a- oh, never mind, it's just a counter. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going west.
There is a broom on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, take a trip east. Then, recover the latchkey from the formless locker in the kitchen. If you can get your hands on the latchkey, unlock the locker in the kitchen with the latchkey. Then, ensure that the locker inside the kitchen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
There is a pillow and a laptop on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from formless locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, attempt to head north. With that accomplished, pick up the laptop from the mantle. And then, attempt to take a trip south. After that, place the laptop inside the trunk in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a trunk. The light flickers for a second, but nothing else happens. The trunk contains a broom. You see a table. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a sock on the floor.
You are carrying: a kiwi and a folder.

your action:

Response: go north<|im_end|>take laptop from mantle<|im_end|>go south<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the safe with the key. And then, make it so that the safe is wide open. And then, pick up the pair of headphones from the safe in the spare room. Then, you can place the pair of headphones inside the suitcase inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You have fallen into a spare room. Not the spare room you'd expect. No, this is a spare room. You begin to take stock of what's in the room.
You can see an opened suitcase right there by you. The suitcase contains a type R passkey and a sock. A locked safe is in the room. You see a locked type R safe. You see a closed coffer, which looks ordinary, in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>insert pair of headphones into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to venture west. After that, retrieve the mug from the floor of the cubicle. Then, head east. And then, toss the mug on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You scan the room, seeing a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The locker contains a loaf of bread, a key and a worm. Oh, great. Here's a cabinet. Oh wow! Is that what I think it is? It is! It's a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard and a top hat.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the fresh laundry scented passkey from the box in the cubicle. Then, insert the fresh laundry scented passkey into the fresh laundry scented box within the cubicle's lock to unlock it. And then, look and see that the fresh laundry scented box inside the cubicle is open. After that, take the telephone from the fresh laundry scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You see a fresh laundry scented box! You bend down to tie your shoe. When you stand up, you notice a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The box contains a fresh laundry scented passkey. You rest your hand against a wall, but you miss the wall and fall onto a bureau. The bureau is empty, what a horrible day! You can see a closed Henderson's style safe nearby.
There is an exit to the north. Don't worry, it is unblocked.
There is a Henderson's style passkey and a Cat Calendar on the floor.
You are carrying: a folder and a dvd.

your action:

Response: take fresh laundry scented passkey from box<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take telephone from fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture south. With that accomplished, venture east. That done, make absolutely sure that the fridge is open. After that, recover the spoon from the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. You begin to take stock of what's in the room.
There is a closed passageway leading east. There is a closed door leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open fridge<|im_end|>take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. Then, head east. Then, recover the pear from the counter within the shower. After that, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pear from counter<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick-up the cd from the floor of the workshop. Then, go west. And then, go to the south. Then, rest the cd on the chair in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
There is an exit to the west. Don't worry, it is unblocked.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>go west<|im_end|>go south<|im_end|>put cd on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. If you can finish that, recover the cuboid key from the cabinet. Then, check that the cuboid safe in the shower is unlocked with the cuboid key. And then, look and see that the cuboid safe within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from cabinet<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. With that over with, go to the south. With that done, head east. And then, lift the Cat Calendar from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the door is open. After that, make an effort to travel west. Following that, take the non-euclidean latchkey from the bed inside the lounge. And then, look and see the non-euclidean safe within the lounge is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take non-euclidean latchkey from bed<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the hatch. Then, ensure that the hatch is open. And then, venture east. That done, close the refrigerator in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
There is a closed hatch leading east. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the east. After that, lift the type A latchkey from the floor of the salon. Then, doublecheck that the type A box inside the salon is unlocked. And then, open the type A box in the salon. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a case. You see a gleam over in a corner, where you can see a board. On the board you can see a paper towel. You see a gleam over in a corner, where you can see a bench. Why don't you take a picture of it, it'll last longer! You see a chocolate bar and a licorice strip on the bench.
There is an unguarded exit to the east.
You are carrying: a legume and a pair of pants.

your action:

Response: go east<|im_end|>take type A latchkey<|im_end|>unlock type A box with type A latchkey<|im_end|>open type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, attempt to venture south. Next, head east. After that, check that the Microsoft chest inside the vault is unlocked with the Microsoft latchkey. After you have unlocked the Microsoft chest, make sure that the Microsoft chest within the vault is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Microsoft latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go south. And then, head east. Then, head north. And then, doublecheck that the trunk is ajar. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's in the room.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the American box is opened. After that, pick up the stick of butter from the American box inside the office. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. I guess you better just go and list everything you see here.
You make out a closed American box in the corner. You can see an opened bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You make out a mantle. But the thing hasn't got anything on it. You scan the room for a bookshelf, and you find a bookshelf. Make a note of this, you might have to put stuff on or in it later on. You see a mouse on the bookshelf.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American latchkey.

your action:

Response: open American box<|im_end|>take stick of butter from American box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to open the gate within the bedchamber. And then, make an effort to go north. And then, go to the north. Then, retrieve the worm from the refrigerator in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You can barely contain your excitement.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go north<|im_end|>go north<|im_end|>take worm from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the cabinet inside the canteen is open. And then, recover the formless latchkey from the cabinet inside the canteen. And then, insert the formless latchkey into the formless portal's lock to unlock it. After that, open the formless portal within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. The room is well lit.
You can see a closed cabinet.
There is a closed formless portal leading east. There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take formless latchkey from cabinet<|im_end|>unlock formless portal with formless latchkey<|im_end|>open formless portal<|im_end|>