Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go to the west. Then, recover the key from the stand inside the spare room. And then, go to the east. Then, insert the key into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse. You can barely contain your excitement.
A locked box, which looks normal, is close by.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the Canadian chest within the office is unlocked. After that, make absolutely sure that the Canadian chest is opened. And then, take the Comic Strip Calendar from the Canadian chest inside the office. And then, toss the Comic Strip Calendar on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a locked Canadian chest, which looks normal, close by. You see a closed safe. You can see a mantle. What a coincidence, weren't you just thinking about a mantle? But the thing is empty.
There is an unguarded exit to the west.
You are carrying: a Canadian latchkey, a rectangular passkey, a keyboard, a broom and a Quote of the Day Calendar.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take Comic Strip Calendar from Canadian chest<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to retrieve the worm from the floor of the recreation zone. And then, take a trip east. And then, doublecheck that the suitcase is wide open. Then, you can deposit the worm into the suitcase within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert worm into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head south. Once you get around to doing that, take the American limited edition passkey from the rack. After picking up the American limited edition passkey, attempt to go to the north. Then, unlock the American limited edition locker with the American limited edition passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
Were you looking for a American limited edition locker? Because look over there, it's a American limited edition locker.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition passkey from rack<|im_end|>go north<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to venture west. With that done, pick-up the cane from the floor of the pantry. After that, attempt to go east. That done, place the cane on the board in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Wow! You're in a kitchen.
Oh wow! Is that what I think it is? It is! It's a type 6 safe. You hear a noise behind you and spin around, but you can't see anything other than a board. The board is typical. Looks like someone's already been here and taken everything off it, though. You can see a pan. The pan is ordinary. On the pan you can see a stick of butter. You shudder, but continue examining the room. You see a plate. Now why would someone leave that there? But oh no! there's nothing on this piece of junk. You can see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie and a type 6 keycard.

your action:

Response: go west<|im_end|>take cane<|im_end|>go east<|im_end|>put cane on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, move west. After that, retrieve the worm from the platter inside the cookhouse. After stealing the worm, try to go to the east. With that accomplished, drop the worm on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You can barely contain your excitement.
There is an unblocked exit to the west.
There is a loaf of bread and a broom on the floor.
You are carrying: a Henderson's limited edition key and a sponge.

your action:

Response: go west<|im_end|>take worm from platter<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could look and see that the gate is unlocked. After you have unlocked the gate, doublecheck that the gate within the scullery is ajar. And then, make an effort to venture west. And then, rest the ladle on the bench inside the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading south. There is a closed gate leading west.
You are carrying: a passkey and a ladle.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>put ladle on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, head north. Once you manage that, recover the broom from the workbench. And then, go south. Okay, and then, ditch the broom on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
You make out a counter. The counter is normal. On the counter you can make out a cookie. You make out a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is typical. But the thing is empty.
There is an unguarded exit to the north.
There is a gummy bear, a sponge and a mop on the floor.
You are carrying: a type 1 key.

your action:

Response: go north<|im_end|>take broom from workbench<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move south. And then, venture west. With that over with, retrieve the nest of kittens from the floor of the vault. After stealing the nest of kittens, you can deposit the nest of kittens inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take nest of kittens<|im_end|>insert nest of kittens into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, try to travel south. Then, open the portal in the parlor. And then, make an attempt to take a trip east. With that accomplished, throw the bug on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. I guess you better just go and list everything you see here.
You can make out a case. The case is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, go south. That done, retrieve the Canadian key from the floor of the attic. Then, unlock the Canadian locker with the Canadian key. And then, look and see that the Canadian locker within the attic is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place.
You make out an opened trunk. The trunk is empty! What a waste of a day! You see a gleam over in a corner, where you can see a type 4 safe. Wow, isn't TextWorld just the best? You can see a rack. The rack is standard. Unfortunately, there isn't a thing on it. You see a bench. The bench is usual. But the thing is empty. Hm. Oh well
There is an unblocked exit to the south.
There is a broom on the floor.
You are carrying: a type 4 key.

your action:

Response: go south<|im_end|>take Canadian key<|im_end|>unlock Canadian locker with Canadian key<|im_end|>open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move north. Then, recover the folder from the bookshelf. Then, move south. With that done, you can deposit the folder inside the chest in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an open door leading east. There is an open gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take folder from bookshelf<|im_end|>go south<|im_end|>insert folder into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the case is opened. And then, take the hat from the case within the basement. After that, move west. Once you do that, you can put the hat inside the refrigerator in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You can see a closed ordinary looking case in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take hat from case<|im_end|>go west<|im_end|>insert hat into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to try to venture east. And then, make an attempt to go to the south. Following that, try to move west. And then, make sure that the toolbox in the studio is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a coffee cup.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel north. Okay, and then, attempt to go east. And then, travel south. With that done, recover the printer from the chair inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You start to take note of what's in the room.
There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take printer from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go east. After that, retrieve the cake scented keycard from the table. Then, assure that the cake scented box inside the basement is unlocked. And then, open the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
Oh wow! Is that what I think it is? It is! It's a portmanteau. Empty! What kind of nightmare TextWorld is this? You can see a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take cake scented keycard from table<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go south. Then, take a trip west. Then, open the coffer in the garage. And then, pick up the fly larva from the coffer within the garage. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open coffer<|im_end|>take fly larva from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel north. After that, recover the keycard from the bowl. After that, try to take a trip south. With that over with, make it so that the box is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
A locked box is nearby. You see a locked rectangular safe. You see a type U chest. You can see an opened fridge in the room. The fridge is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is typical. The shelf appears to be empty. You see a board. The board is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a rectangular passkey on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take keycard from bowl<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go west. After that, try to head south. After that, try to take a trip east. Okay, and then, recover the nest of beetles from the mantle in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the passageway. And then, make an attempt to move north. With that accomplished, pick-up the latchkey from the floor of the kitchen. If you can get your hands on the latchkey, make absolutely sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed passageway leading north. There is an open gateway leading east.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. And then, pick up the lamp from the floor of the bedroom. Then, try to head east. Following that, put the lamp on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. Okay, just remember what you're here to do, and everything will go great.
You can make out a bookshelf. But the thing is empty, unfortunately. You move on, clearly furious with your TextWorld experience.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lamp<|im_end|>go east<|im_end|>put lamp on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to go west. And then, pick up the monitor from the dresser within the parlor. And then, attempt to travel east. That done, toss the monitor on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You can barely contain your excitement.
There is a closed gateway leading south. There is an open passageway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from dresser<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could make an effort to go north. Then, go to the east. Once you get through with that, make an attempt to go south. Following that, retrieve the tablet from the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You have stumbled into the most normal of all possible saunas.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the chest. And then, ensure that the chest within the laundry place is open. After that, retrieve the broom from the chest within the laundry place. And then, place the broom on the table. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
You can see a locked chest. As if things weren't amazing enough already, you can even see a table. But there isn't a thing on it. Were you looking for a board? Because look over there, it's a board. The board is ordinary. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying: a peanut and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to head east. With that done, make an attempt to take a trip north. Then, take a trip north. Okay, and then, unlock the type P gateway in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying: a loaf of bread and a type P passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>unlock type P gateway with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to go to the east. Okay, and then, open the box within the parlor. And then, recover the book from the box inside the parlor. And then, you can place the book into the safe inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You see a gleam over in a corner, where you can see a bed. The bed is usual. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going east.
There is a fondue and a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take book from box<|im_end|>insert book into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to go to the south. With that over with, recover the cuboid latchkey from the chair. Having taken the cuboid latchkey, go west. And then, lock the cuboid chest with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
There is an open hatch leading north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid latchkey from chair<|im_end|>go west<|im_end|>lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, go to the north. With that accomplished, move east. Next, pick up the rectangular latchkey from the floor of the pantry. Having got the rectangular latchkey, Deposit the rectangular latchkey into the rectangular door inside the pantry to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take rectangular latchkey<|im_end|>lock rectangular door with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could make an effort to move west. And then, lift the plant from the floor of the bedroom. And then, attempt to head east. After that, place the plant on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the coffer inside the attic is open. After that, retrieve the cane from the coffer. And then, venture west. After that, you can deposit the cane into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one.
You see a coffer.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cane from coffer<|im_end|>go west<|im_end|>insert cane into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to travel north. After that, pick up the fly larva from the floor of the kitchenette. And then, head south. Once you do that, place the fly larva into the spherical safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see an opened standard looking spherical safe close by. The spherical safe contains a type R passkey. You make out a type R chest. Now that's what I call TextWorld! You scan the room for a shelf, and you find a shelf. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: an apple and a spherical keycard.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, attempt to travel south. After that, take a trip south. With that accomplished, go to the east. Then, ditch the glass on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You need an unguarded exit? You should try going south.
There is a laptop on the floor.
You are carrying: a glass.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the American limited edition locker inside the attic with the American limited edition keycard. Then, open the American limited edition locker. Once you have opened the American limited edition locker, retrieve the TextWorld latchkey from the American limited edition locker within the attic. After that, doublecheck that the TextWorld safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You can make out a TextWorld safe. Something scurries by right in the corner of your eye. Probably nothing. You see a American limited edition locker. You can make out a closed cuboid box here. You hear a noise behind you and spin around, but you can't see anything other than a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich and an American limited edition keycard.

your action:

Response: unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>take TextWorld latchkey from American limited edition locker<|im_end|>lock TextWorld safe with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the south. If you can get around to doing that, recover the Microsoft style key from the floor of the dish-pit. And then, unlock the Microsoft style chest. After unlocking the Microsoft style chest, open the Microsoft style chest in the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style key<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the type 4 key from the recliner within the bedroom. After that, make absolutely sure that the type 4 safe is unlocked. And then, doublecheck that the type 4 safe within the bedroom is opened. After pulling open the type 4 safe, take the tablet from the type 4 safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a type 4 safe. You see a recliner. What a coincidence, weren't you just thinking about a recliner? The recliner is normal. On the recliner you can see a type 4 key. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading east. There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type 4 key from recliner<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take tablet from type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the type 4 keycard from the board inside the laundromat. Then, make it so that the type 4 chest is unlocked with the type 4 keycard. After you have unlocked the type 4 chest, make absolutely sure that the type 4 chest inside the laundromat is wide open. After pulling open the type 4 chest, recover the insect from the type 4 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal one.
You can see a locked type 4 chest. You see a locked spherical safe here. You make out a board. On the board you see a type 4 keycard. Were you looking for a shelf? Because look over there, it's a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a spherical passkey and a sponge on the floor.
You are carrying: a peanut and a passkey.

your action:

Response: take type 4 keycard from board<|im_end|>unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take insect from type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. And then, head west. Next, ensure that the spherical box is open. After that, recover the fly larva from the spherical box in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>open spherical box<|im_end|>take fly larva from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head east. After that, pick up the keycard from the desk. After getting the keycard, unlock the chest in the study. Having unlocked the chest, open the chest in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. And then, attempt to move west. If you can do that, make sure that the chest is open. Once you have opened the chest, take the shoe from the chest. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to move south. And then, open the chest within the cellar. And then, recover the pair of headphones from the chest. After that, insert the pair of headphones into the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
You see a trunk. Now that's what I call TextWorld! The trunk contains a legume. You can make out a closed TextWorld style locker here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset. What's that over there? It looks like it's a rack. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is an iron on the floor.
You are carrying: a TextWorld style passkey and an insect.

your action:

Response: go south<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>insert pair of headphones into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to move west. With that accomplished, pick up the butterfly from the stand within the closet. After you have picked up the butterfly, make an effort to take a trip east. Then, you can insert the butterfly inside the spherical chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You hear a noise behind you and spin around, but you can't see anything other than a spherical chest. The spherical chest contains a cabbage and a strawberry. You make out a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: go west<|im_end|>take butterfly from stand<|im_end|>go east<|im_end|>insert butterfly into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to move south. Then, make an attempt to venture east. Then, travel north. Next, pick-up the Comic Strip Calendar from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed passageway leading east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to go to the south. If you can do that, try to head east. After that, retrieve the towel from the counter in the shower. And then, deposit the towel on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take towel from counter<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could make an effort to go to the south. With that done, recover the passkey from the floor of the chamber. If you can get your hands on the passkey, attempt to go to the north. After that, doublecheck that the hatch is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it ordinary? You better believe it is.
There is a closed passageway leading east. There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the Microsoft limited edition gate with the Microsoft limited edition passkey. Then, ensure that the Microsoft limited edition gate within the chamber is open. Then, go south. And then, open the chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed Microsoft limited edition gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a burger and a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition gate with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gate<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the key from the floor of the study. Then, go south. After that, close the box. After that, make it so that the box within the kitchen is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see an opened type 2 chest here. The type 2 chest contains a stick of butter. If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going south.
There is a key and a type 2 keycard on the floor.
You are carrying: a monitor.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to attempt to head north. Then, take the stick of butter from the stand in the garage. With the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from stand<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the gateway. After that, take a trip west. Once you get around to doing that, make an attempt to venture south. Following that, close the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary one.
There is a closed gate leading south. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, make an effort to travel east. With that done, assure that the non-euclidean chest inside the launderette is ajar. After that, take the key from the non-euclidean chest. And then, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You see a stand. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a cabbage and a top hat on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip east. Then, open the cabinet in the attic. Then, take the keycard from the cabinet. And then, lock the box inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You start to take note of what's in the room.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could go north. If you can do that, recover the cookie from the board. And then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading west. There is an open portal leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cookie from board<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the chest inside the cubicle is unlocked with the passkey. After unlocking the chest, open the chest. Then, recover the potato from the chest in the cubicle. Then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. The room is well lit.
You can see a locked chest.
You need an unguarded exit? You should try going west.
There is a cookie on the floor.
You are carrying: a loaf of bread, a passkey and a spherical keycard.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to go south. And then, make absolutely sure that the locker within the studio is ajar. After that, pick up the keycard from the locker. After that, assure that the safe inside the studio is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You make a grand eccentric entrance into a garage.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to travel south. And then, move east. Once you do that, recover the golf club from the floor of the closet. After that, rest the golf club on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. The room is well lit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take golf club<|im_end|>put golf club on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to move south. Okay, and then, make an effort to head east. After that, retrieve the nest of grubs from the table. Having taken the nest of grubs, rest the nest of grubs on the chair in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
There is an open passageway leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take nest of grubs from table<|im_end|>put nest of grubs on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, assure that the safe is unlocked. Then, look and see that the safe within the attic is ajar. And then, take the shadfly from the safe within the attic. And then, throw the shadfly on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a safe. You shudder, but continue examining the room.
There is a closed passageway leading north. There is an open door leading west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move north. With that accomplished, take the butterfly from the American style safe in the canteen. After that, try to move south. And then, put the butterfly inside the display within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
An open display is here. The display contains a rectangular key. There's something strange about this being here, but you can't put your finger on it. You see a locked rectangular box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a blanket.

your action:

Response: go north<|im_end|>take butterfly from American style safe<|im_end|>go south<|im_end|>insert butterfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. With that accomplished, retrieve the butterfly from the bench. Then, attempt to travel east. With that done, put the butterfly on the rack inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You start to take note of what's in the room.
You see an opened dresser. The dresser contains a peanut. You see a rack. The rack is ordinary. On the rack you see a garlic clove and a stick of butter. Hmmm... what else, what else?
You need an unguarded exit? You should try going west.
There is a sponge on the floor.
You are carrying: a loganberry.

your action:

Response: go west<|im_end|>take butterfly from bench<|im_end|>go east<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip west. With that over with, take the mouse from the bookshelf within the office. Then, go east. Then, place the mouse on the plate within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
This is going to sound unbelievable, but you've just entered a cookery.
You see a locked American box in the room. You see a plate. You see a stick of butter on the plate.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American latchkey.

your action:

Response: go west<|im_end|>take mouse from bookshelf<|im_end|>go east<|im_end|>put mouse on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to move west. If you can accomplish that, attempt to go to the south. After that, attempt to venture east. After that, make it so that the trunk inside the garage is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal. The room is well lit.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, move north. Then, recover the fly larva from the floor of the sauna. Then, make an effort to move south. Then, you can put the fly larva inside the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can see a fridge. The fridge is empty! What a waste of a day! You can see a type X chest. You see a cabinet. The cabinet contains a fondue. You see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. What's the point of an empty counter?
There is an unblocked exit to the north.
There is a ladle on the floor.
You are carrying: a type X passkey and an iron.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to take a trip east. Next, pick up the non-euclidean latchkey from the floor of the parlor. With the non-euclidean latchkey, unlock the non-euclidean locker. Then, look and see that the non-euclidean locker is opened. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked Henderson's limited edition box. You see a bench. Looks like someone's already been here and taken everything off it, though. You make out a rack. The rack is standard. The rack appears to be empty. You move on, clearly angry about TextWorld.
There is an unblocked exit to the east.
There is a chocolate bar on the floor.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make absolutely sure that the door is ajar. After that, try to venture north. With that accomplished, attempt to go east. With that accomplished, close the gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room is well lit.
There is a closed door leading north. There is a closed gate leading south.
You are carrying: a cranberry.

your action:

Response: open door<|im_end|>go north<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to go west. After that, go north. After that, recover the peanut from the mantelpiece inside the playroom. Then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take peanut from mantelpiece<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to travel west. Then, lift the formless key from the floor of the attic. After that, unlock the formless chest with the formless key. After unlocking the formless chest, open the formless chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless key<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel south. Okay, and then, go south. If you can get around to doing that, head east. Once you get through with that, pick up the paper towel from the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to venture east. Then, open the cuboid safe. After that, take the licorice strip from the cuboid safe. After you have picked up the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
A closed chest is right there by you. You make out a chair. Looks like someone's already been here and taken everything off it, though. You can see a bookshelf. The bookshelf is usual. The bookshelf appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is ordinary. However, the table, like an empty table, has nothing on it.
You need an unguarded exit? You should try going east.
There is a pizza and a laptop on the floor.
You are carrying: a cuboid key, a key and a shirt.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take licorice strip from cuboid safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to recover the type 1 keycard from the counter. After that, unlock the type 1 safe inside the pantry with the type 1 keycard. After that, make it so that the type 1 safe is wide open. And then, retrieve the shadfly from the type 1 safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You can see a type 1 safe. You can see an opened box close by. The box is empty, what a horrible day! You see a rectangular safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a counter. You see a type 1 keycard on the counter, so there's that. You see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a mouse.

your action:

Response: take type 1 keycard from counter<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>take shadfly from type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go east. After that, open the display inside the cellar. Then, recover the key from the display in the cellar. Having taken the key, assure that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take key from display<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the gateway is unlocked with the passkey. After that, ensure that the gateway is open. And then, move east. Once you succeed at that, pick-up the tv from the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, make sure that the non-euclidean box is unlocked. And then, ensure that the non-euclidean box within the canteen is open. Then, recover the ladle from the non-euclidean box. Then, you can insert the ladle inside the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You start to take note of what's in the room.
You scan the room, seeing a case. The case contains a key. You can see a locked non-euclidean box close by. You can make out a locked locker right there by you. You can see a rack. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard, a spork and a fork.

your action:

Response: unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take ladle from non-euclidean box<|im_end|>insert ladle into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to try to travel south. Following that, try to travel west. With that over with, retrieve the type 3 latchkey from the chest in the bedroom. After getting the type 3 latchkey, make it so that the type 3 box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You begin looking for stuff.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 3 latchkey from chest<|im_end|>unlock type 3 box with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to move west. If you can get through with that, retrieve the laptop from the recliner within the salon. After picking up the laptop, attempt to go south. Then, drop the laptop on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from recliner<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head west. With that accomplished, head north. After that, take the keycard from the freezer in the kitchenette. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from freezer<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, make an attempt to take a trip north. With that done, go east. With that over with, recover the tablet from the floor of the chamber. Then, sit the tablet on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take tablet<|im_end|>put tablet on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. That done, retrieve the sponge from the floor of the shower. After that, attempt to take a trip east. Then, insert the sponge into the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a case. The case is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a pizza and a latchkey. Now that's what I call TextWorld! You can see a trunk. The trunk is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a loaf of bread, a rectangular latchkey and a paper towel.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>insert sponge into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel north. Then, make an effort to travel east. Okay, and then, retrieve the stapler from the floor of the study. Then, put the stapler on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take stapler<|im_end|>put stapler on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. And then, make sure that the type K chest is unlocked with the type K keycard. Having unlocked the type K chest, ensure that the type K chest within the bedroom is open. And then, recover the cushion from the type K chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You can make out a chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a type K keycard.

your action:

Response: go east<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take cushion from type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. That done, pick up the key from the bookshelf. After that, unlock the chest. And then, make it so that the chest within the study is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You make out a closed spherical safe. You see a closed fridge.
There is an unguarded exit to the east.
There is a peanut and a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could go to the south. And then, lift the passkey from the floor of the washroom. And then, check that the chest is unlocked with the passkey. If you have unlocked the chest, make sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a crate. You can see a workbench. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can see a shelf. Now why would someone leave that there? The shelf is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a chocolate bar on the floor.
You are carrying: a cane.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip south. And then, make an attempt to head east. Then, try to move south. Once you finish that, pick up the lightbulb from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a cucumber.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take lightbulb from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to try to venture west. And then, make an attempt to venture south. After that, go to the east. Once you manage that, recover the worm from the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, venture east. Okay, and then, assure that the TextWorld style safe within the bedchamber is opened. Then, recover the book from the TextWorld style safe within the bedchamber. After picking up the book, sit the book on the couch inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can see a closed normal looking Canadian style locker right there by you. You see a freezer.
You need an unguarded exit? You should try going east.
You are carrying: a fondue and a Canadian style key.

your action:

Response: go east<|im_end|>open TextWorld style safe<|im_end|>take book from TextWorld style safe<|im_end|>put book on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to head south. Following that, pick up the passkey from the rack in the washroom. After getting the passkey, travel north. Okay, and then, lock the safe within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
I just think it's awesome that you're in a spare room now.
You can see a closed safe.
There is a closed gate leading west. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from rack<|im_end|>go north<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture north. After that, travel east. And then, make an effort to go south. Then, make it so that the chest is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
There is a closed door leading east. There is a closed hatch leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head south. And then, ensure that the chest inside the laundromat is open. And then, retrieve the cauliflower from the chest within the laundromat. And then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You make out a locked locker. You can make out a locked type W safe.
There is an exit to the south. Don't worry, it is unguarded.
There is a latchkey and a type W latchkey on the floor.
You are carrying: a sandwich and a bug.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cauliflower from chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type 1 passkey from the safe. With the type 1 passkey, make it so that the type 1 box inside the bathroom is unlocked with the type 1 passkey. Then, make absolutely sure that the type 1 box is wide open. Then, you can insert the staple into the type 1 box in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
Hey, want to see a type 1 box? Look over there, a type 1 box. An open safe is nearby. The safe contains a type 1 passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a staple.

your action:

Response: take type 1 passkey from safe<|im_end|>unlock type 1 box with type 1 passkey<|im_end|>open type 1 box<|im_end|>insert staple into type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the cabinet. Then, try to venture south. Okay, and then, attempt to move west. After that, look and see the box in the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You make another one of your grand eccentric entrances into a sauna.
You can make out an opened cabinet. The cabinet contains a latchkey. Wow, isn't TextWorld just the best?
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go south<|im_end|>go west<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head north. Then, pick up the stapler from the chest. After that, head south. Following that, rest the stapler on the board. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box. Were you looking for a board? Because look over there, it's a board. The board is usual. On the board you can make out a paper towel.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a sandwich, a latchkey and an American style passkey.

your action:

Response: go north<|im_end|>take stapler from chest<|im_end|>go south<|im_end|>put stapler on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move south. And then, take the American limited edition keycard from the bookshelf. And then, make absolutely sure that the American limited edition locker in the studio is unlocked. After unlocking the American limited edition locker, open the American limited edition locker in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have fallen into the most typical of all possible studys.
Look over there! a chest! You can make out a closed TextWorld box in the corner.
There is an exit to the south. Don't worry, it is unguarded.
There is a peanut on the floor.
You are carrying: a latchkey and a TextWorld latchkey.

your action:

Response: go south<|im_end|>take American limited edition keycard from bookshelf<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>