Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move north. If you can manage that, attempt to move east. Then, look and see that the safe is opened. And then, recover the laptop from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to check that the formless locker is unlocked with the formless keycard. And then, make it so that the formless locker is wide open. And then, recover the worm from the formless locker. After that, sit the worm on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
You can make out a locked formless locker, which looks usual, in the room. You can see a safe. You make out a stand. The stand is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying: a formless keycard, a fudge scented key and an iron.

your action:

Response: unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take worm from formless locker<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to make an effort to venture west. After that, try to go south. Then, go east. And then, make absolutely sure that the chest inside the cellar is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. Let's see what's in here.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to open the rectangular chest in the kitchen. Then, recover the soap scented passkey from the rectangular chest inside the kitchen. With the soap scented passkey, assure that the soap scented chest in the kitchen is unlocked with the soap scented passkey. After that, ensure that the soap scented chest within the kitchen is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. Let's see what's in here.
You see a locked soap scented chest. You rest your hand against a wall, but you miss the wall and fall onto a rectangular chest. You can see a TextWorld box. Something scurries by right in the corner of your eye. Probably nothing. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. On the shelf you can see a TextWorld keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar, a rectangular keycard and a hat.

your action:

Response: open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to go to the south. And then, pick-up the latchkey from the floor of the shower. After that, doublecheck that the box inside the shower is unlocked. After that, assure that the box is opened. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one.
You scan the room, seeing a board. The board is ordinary. On the board you make out a sock.
There is an unblocked exit to the south.
There is a paper towel on the floor.
You are carrying: a shadfly and a pair of pants.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, unlock the spherical locker in the cookhouse. Then, make it so that the spherical locker is ajar. Having opened the spherical locker, retrieve the latchkey from the spherical locker within the cookhouse. And then, unlock the chest in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Of every cookhouse you could have walked into, you had to walk into a standard one.
You can see a chest. You can see a locked spherical locker in the corner. You see a refrigerator. You make out a shelf. The shelf is usual. But the thing is empty.
You need an unblocked exit? You should try going north.
You are carrying: a pear and a spherical passkey.

your action:

Response: unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, make an attempt to head north. That done, recover the broom from the floor of the shower. After picking up the broom, venture south. After that, put the broom on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You can see a trunk. The trunk contains a peanut and a fly larva. What's that over there? It looks like it's a coffer. The coffer is empty! What a waste of a day! You see a stand. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a legume, a pizza, a mat and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, try to move south. With that accomplished, make an effort to go east. After that, recover the spork from the floor of the kitchen. Then, place the spork on the shelf in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>take spork<|im_end|>put spork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take a trip south. Following that, open the box inside the laundry place. Then, retrieve the worm from the box. And then, you can place the worm inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse. The room is well lit.
You see a TextWorld box. Empty! What kind of nightmare TextWorld is this? You can see a chest. Wow, check out the price tag that hangs off the chest! Ninety big ones! You can see a platter. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a TextWorld latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. And then, travel south. With that done, attempt to head east. Then, pick-up the nest of caterpillars from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a nest of toads.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. And then, take the cauliflower from the cabinet within the dish-pit. And then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cauliflower from cabinet<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, pick-up the latchkey from the floor of the canteen. If you can get your hands on the latchkey, make an attempt to go west. And then, unlock the gate with the latchkey. Once you have unlocked the gate, ensure that the gate is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is a closed door leading north. There is an open hatch leading west.
There is a latchkey on the floor.
You are carrying: a licorice strip.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make it so that the American locker is ajar. Once you have pulled open the American locker, take the folder from the American locker. Then, attempt to go east. Next, put the folder on the shelf inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
You make out a closed American locker. You can make out an opened cabinet in the corner. The cabinet is empty! This is the worst thing that could possibly happen, ever! You see a display. Make a note of this, you might have to put stuff on or in it later on. You see an armchair. But the thing is empty, unfortunately. Hm. Oh well You make out a table. However, the table, like an empty table, has nothing on it. You move on, clearly upset by your TextWorld experience. Oh, great. Here's a mantelpiece. The mantelpiece is standard. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American key on the floor.
You are carrying: a cauliflower.

your action:

Response: open American locker<|im_end|>take folder from American locker<|im_end|>go east<|im_end|>put folder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to go to the west. Then, pick up the peanut from the chest. After stealing the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You make out an opened case. The case is empty! What a waste of a day! You see a closed box close by. You make out a closed American style safe, which looks normal, in the corner.
You need an unguarded exit? You should try going west.
There is a latchkey and an American style keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the type Q keycard from the counter. After that, make an attempt to take a trip east. With that over with, close the type Q safe within the salon. And then, doublecheck that the type Q safe is locked with the type Q keycard. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You can barely contain your excitement.
You make out a counter. On the counter you make out a fondue and a type Q keycard, so there's that. You can see a bench. Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an unguarded exit to the east.
You are carrying: an insect.

your action:

Response: take type Q keycard from counter<|im_end|>go east<|im_end|>close type Q safe<|im_end|>lock type Q safe with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, venture west. And then, attempt to venture south. After that, take a trip south. And then, pick-up the butterfly from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, retrieve the cuboid key from the box. After taking the cuboid key, go to the east. After that, assure that the cuboid box is unlocked with the cuboid key. And then, ensure that the cuboid box in the laundry place is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You make out an opened box in the corner. The box contains a cuboid key. You make out a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a grape and a passkey.

your action:

Response: take cuboid key from box<|im_end|>go east<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the bench within the shower. If you can get your hands on the key, check that the chest is unlocked with the key. And then, make it so that the chest in the shower is wide open. And then, retrieve the towel from the chest inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You see a chest. You can make out a closed Henderson's style box right there by you. You make out a bench. The bench is normal. On the bench you can make out a key, a Henderson's style passkey and a fly larva. It doesn't get more TextWorld than this! You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can make out a loaf of bread. You make out a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a broccoli.

your action:

Response: take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to go south. Then, pick up the keycard from the floor of the chamber. If you can get your hands on the keycard, try to head north. Once you finish that, unlock the portal inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place.
There is a closed portal leading west. You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the rectangular latchkey from the floor of the recreation zone. Then, make absolutely sure that the rectangular safe in the recreation zone is unlocked with the rectangular latchkey. And then, ensure that the rectangular safe is open. And then, pick up the tv from the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. I guess you better just go and list everything you see here.
You can see a rectangular safe.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take tv from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the glass from the floor of the scullery. And then, make an attempt to head east. Once you succeed at that, attempt to venture north. Then, put the glass into the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>go east<|im_end|>go north<|im_end|>insert glass into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture east. After that, check that the Henderson's limited edition safe within the workshop is unlocked with the Henderson's limited edition passkey. After that, doublecheck that the Henderson's limited edition safe inside the workshop is ajar. Then, you can put the whisk into the Henderson's limited edition safe in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's limited edition passkey and a whisk.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>insert whisk into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to head west. If you can succeed at that, recover the fondue from the floor of the dish-pit. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You can see a workbench. The workbench is typical. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
You are carrying: a burger, a mop and a worm.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an effort to travel south. Following that, try to travel east. After that, pick up the rectangular passkey from the toolbox. With the rectangular passkey, doublecheck that the rectangular chest in the cellar is locked with the rectangular passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular passkey from toolbox<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the keycard from the board. After taking the keycard, unlock the box inside the scullery. After that, open the box inside the scullery. Then, take the insect from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a locked usual looking box close by. You see an opened type 0 safe. The type 0 safe contains a type 0 keycard. Look out! It's a- oh, never mind, it's just a board. You see a keycard on the board. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. Unfortunately, there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: take keycard from board<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the nest of puppies from the dresser. And then, travel north. Once you get through with that, go east. After that, rest the nest of puppies on the pan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can make out an opened dresser. The dresser contains a nest of puppies.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take nest of puppies from dresser<|im_end|>go north<|im_end|>go east<|im_end|>put nest of puppies on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, move west. If you can succeed at that, make an effort to take a trip north. After that, attempt to take a trip east. After that, close the suitcase inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First, it would be great if you could move south. And then, ensure that the portal is open. Having opened the portal, make an attempt to go east. And then, look and see that the coffer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You need an unguarded exit? You should try going south.
You are carrying: a cucumber.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to go to the north. Following that, move east. And then, take a trip south. Then, ensure that the trunk within the shower is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a table. But there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the formless latchkey from the bed. After that, move south. And then, make sure that the formless locker is unlocked. And then, ensure that the formless locker inside the cubicle is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened standard looking box nearby. The box is empty! What a waste of a day! You make out a bed. The bed is ordinary. On the bed you can see a formless latchkey.
You need an unguarded exit? You should try going south.
There is a laptop on the floor.
You are carrying: a TextWorld key and a bowl.

your action:

Response: take formless latchkey from bed<|im_end|>go south<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the safe in the shower. Then, make absolutely sure that the chest within the shower is unlocked with the latchkey. Once you have unlocked the chest, ensure that the chest is open. After that, take the sponge from the chest in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You have stumbled into the most usual of all possible showers. The room is well lit.
You can see a chest. You see a safe. Classic TextWorld. The safe contains a latchkey. There's something strange about this being here, but you can't put your finger on it. You can make out a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though. You can see a board. The board is ordinary. But the thing hasn't got anything on it. What's the point of an empty board?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, try to head north. After that, move east. And then, attempt to travel south. Next, close the portmanteau within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the TextWorld passkey from the basket inside the recreation zone. And then, unlock the TextWorld chest. Then, ensure that the TextWorld chest is open. After pulling open the TextWorld chest, retrieve the worm from the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone. You begin looking for stuff.
You see a TextWorld chest. You can make out an opened basket. The basket contains a TextWorld passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld passkey from basket<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take worm from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. And then, ensure that the portal inside the pantry is open. After that, make an effort to travel west. With that accomplished, close the gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You have moved into a playroom. Not the playroom you'd expect. No, this is a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the safe within the sauna is unlocked. Then, ensure that the safe inside the sauna is open. Then, retrieve the spherical passkey from the safe within the sauna. Once you have taken the spherical passkey, unlock the spherical passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere.
You can see a locked safe here.
There is a closed spherical passageway leading east. There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical passageway with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the key from the portmanteau. After that, unlock the safe inside the workshop. Having unlocked the safe, assure that the safe within the workshop is open. And then, take the Advent Calendar from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
Were you looking for a safe? Because look over there, it's a safe. Were you looking for a portmanteau? Because look over there, it's a portmanteau. The portmanteau contains a key. Wow, isn't TextWorld just the best? Oh, great. Here's a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. You can see a shelf. The shelf is usual. But oh no! there's nothing on this piece of garbage. You make out a desk. The desk is ordinary. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a nest of beetles on the floor.
You are carrying: a Microsoft passkey and an iron.

your action:

Response: take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, try to venture south. If you can succeed at that, try to go west. And then, take the cookie from the dresser within the shower. After that, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cookie from dresser<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, pick up the key from the floor of the steam room. If you can get your hands on the key, try to move south. Once you do that, venture east. Then, make absolutely sure that the locker inside the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a key and a vacuum on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. And then, ensure that the TextWorld limited edition safe is open. And then, recover the sock from the TextWorld limited edition safe inside the closet. And then, ditch the sock on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You bend down to tie your shoe. When you stand up, you notice a Henderson's style locker. The Henderson's style locker contains a latchkey, a Henderson's style key and a controller. You can make out a box. Is this it? Is this what you came to TextWorld to see? a box? The box is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a plant on the floor.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: go south<|im_end|>open TextWorld limited edition safe<|im_end|>take sock from TextWorld limited edition safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to take a trip east. And then, make it so that the TextWorld style box is open. And then, recover the key from the TextWorld style box inside the lounge. After that, look and see the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. You begin to take stock of what's in the room.
You scan the room, seeing a cabinet. The cabinet contains a spherical key and a latchkey. You can see a closed spherical chest. Hey, want to see a safe? Look over there, a safe. You can make out a workbench. But the thing is empty. It would have been so cool if there was stuff on the workbench.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an apple on the floor.
You are carrying: a controller.

your action:

Response: go east<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to head east. And then, open the safe inside the studio. And then, pick up the Comic Strip Calendar from the safe within the studio. Having taken the Comic Strip Calendar, put the Comic Strip Calendar on the desk within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>put Comic Strip Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to head north. If you can finish that, head east. Then, head south. And then, pick up the mat from the cabinet in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel south. Then, go to the east. And then, pick up the Quote of the Day Calendar from the mantle in the study. If you can get your hands on the Quote of the Day Calendar, rest the Quote of the Day Calendar on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from mantle<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the gate is ajar. And then, go west. Okay, and then, retrieve the cookie from the floor of the chamber. After taking the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. It seems to be pretty normal here.
There is a closed gate leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a butterfly.

your action:

Response: open gate<|im_end|>go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the latchkey from the mantelpiece in the cubicle. Then, attempt to move east. Then, make it so that the chest within the closet is shut. After that, lock the chest within the closet with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
Were you looking for a rectangular safe? Because look over there, it's a rectangular safe. Look over there! a mantelpiece. Why don't you take a picture of it, it'll last longer! You see a latchkey on the mantelpiece. Now that's what I call TextWorld! You make out a stand. But there isn't a thing on it. You see a bookshelf. On the bookshelf you see a potato.
There is an unblocked exit to the east.
You are carrying: a rectangular key.

your action:

Response: take latchkey from mantelpiece<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the rectangular safe. And then, take the loaf of bread from the rectangular safe. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You make out a rectangular safe. You see a counter. The counter is usual. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a cookie, a sandwich and a golf ball.

your action:

Response: open rectangular safe<|im_end|>take loaf of bread from rectangular safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip south. And then, make an attempt to venture east. After that, pick up the bug from the display. Having picked up the bug, you can put the bug inside the toolbox inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom. You start to take note of what's in the room.
There is a closed portal leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from display<|im_end|>insert bug into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. After that, retrieve the keycard from the floor of the closet. After that, doublecheck that the safe is unlocked. And then, open the safe inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
You make out a platter. Why don't you take a picture of it, it'll last longer! The platter is standard. On the platter you see a legume. Oh, great. Here's a bowl. The bowl appears to be empty. Hm. Oh well
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick-up the Microsoft style key from the floor of the salon. And then, unlock the Microsoft style box in the salon. And then, make it so that the Microsoft style box within the salon is ajar. Having opened the Microsoft style box, retrieve the butterfly from the Microsoft style box in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place.
You make out a Microsoft style box. You scan the room, seeing a mantle. The mantle is normal. However, the mantle, like an empty mantle, has nothing on it. You move on, clearly infuriated by your TextWorld experience. You rest your hand against a wall, but you miss the wall and fall onto a recliner. Wow, isn't TextWorld just the best? But the thing is empty. What's the point of an empty recliner?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft style key and a book on the floor.
You are carrying: a candy bar.

your action:

Response: take Microsoft style key<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take butterfly from Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel south. With that done, assure that the type 1 safe is unlocked with the type 1 passkey. After unlocking the type 1 safe, open the type 1 safe inside the steam room. And then, recover the shadfly from the type 1 safe inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can see a vanilla scented locker. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going south.
There is a cane and a sock on the floor.
You are carrying: a type 1 passkey, a vanilla scented keycard and a glove.

your action:

Response: go south<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take shadfly from type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be good if you could venture north. Okay, and then, make it so that the locker within the parlor is wide open. After that, take the laptop from the locker. Once you have got the laptop, throw the laptop on the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture north. And then, take the passkey from the mantelpiece in the studio. Then, assure that the safe within the studio is unlocked. After that, make it so that the safe within the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from mantelpiece<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, go to the east. That done, travel north. And then, make an attempt to take a trip west. With that accomplished, make sure that the safe is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a hat.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the TextWorld limited edition locker is unlocked with the TextWorld limited edition passkey. And then, make sure that the TextWorld limited edition locker is ajar. Then, take the frisbee from the TextWorld limited edition locker inside the closet. And then, put the frisbee on the stand in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You make out a locked TextWorld limited edition locker. You see an opened normal looking cabinet in the corner. What a letdown! The cabinet is empty! You make out a toolbox. The toolbox is empty! What a waste of a day! You can see a closed chest nearby. You make out a stand. The stand is normal. On the stand you make out a keycard and a top hat. Oh wow! Is that what I think it is? It is! It's a workbench. You wonder idly who left that here. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a shirt on the floor.
You are carrying: a sandwich and a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take frisbee from TextWorld limited edition locker<|im_end|>put frisbee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head west. And then, take the manuscript from the recliner inside the chamber. After that, make an effort to head east. And then, rest the manuscript on the shelf in the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a shelf. Wow, isn't TextWorld just the best? The shelf is typical. On the shelf you can make out an onion. If you haven't noticed it already, there seems to be something there by the wall, it's a couch. You see a butterfly on the couch.
There is an exit to the west. Don't worry, it is unblocked.
There is a plant on the floor.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take manuscript from recliner<|im_end|>go east<|im_end|>put manuscript on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the Canadian safe within the kitchenette. Then, take the mug from the Canadian safe in the kitchenette. With the mug, go to the east. If you can finish that, sit the mug on the board in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. Let's see what's in here.
You make out a closed Canadian safe. You can see a bowl. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian passkey.

your action:

Response: open Canadian safe<|im_end|>take mug from Canadian safe<|im_end|>go east<|im_end|>put mug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move south. Okay, and then, retrieve the Henderson's limited edition key from the bookshelf. And then, make an effort to take a trip north. And then, make sure the Henderson's limited edition safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one.
Oh, great. Here's a Henderson's limited edition safe.
There is a closed gate leading west. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition key from bookshelf<|im_end|>go north<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to go west. Following that, pick up the paper towel from the board within the shower. And then, venture east. After that, put the paper towel on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere.
You make out an opened chest. The chest is empty! What a waste of a day! You see a fresh laundry scented box. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. On the bookshelf you see a fresh laundry scented passkey. You can see a shelf. Now why would someone leave that there? The shelf is typical. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key and a whisk.

your action:

Response: go west<|im_end|>take paper towel from board<|im_end|>go east<|im_end|>put paper towel on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be great if you could move east. After that, move north. After that, pick up the Henderson's key from the chest within the lounge. And then, doublecheck that the Henderson's chest inside the lounge is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in the place we're calling the restroom.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's key from chest<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to pick up the key from the shelf in the shower. Then, unlock the chest with the key. After that, open the chest. After that, pick up the worm from the chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. The room is well lit.
You see a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Empty! What kind of nightmare TextWorld is this? You can make out a type 5 chest. You see a shelf. The shelf is typical. On the shelf you see a key. Were you looking for a table? Because look over there, it's a table. The table is standard. But the thing hasn't got anything on it. You think about smashing the table to bits, throwing the bits in a fire, etc, until you get bored.
There is an unblocked exit to the west.
You are carrying: a stick of butter.

your action:

Response: take key from shelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Then, make an attempt to go south. Once you succeed at that, pick up the broom from the drawer. And then, put the broom on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take broom from drawer<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the shelf. With the latchkey, travel east. Following that, doublecheck that the box within the workshop is shut. Then, lock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now.
You can make out a shelf. Now why would someone leave that there? On the shelf you make out a cashew and a latchkey. You can make out a bench. On the bench you can make out a berry.
There is an unguarded exit to the east.
There is a sandwich on the floor.
You are carrying: a type 5 latchkey.

your action:

Response: take latchkey from shelf<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go to the west. And then, retrieve the latchkey from the bench within the shower. And then, make an attempt to travel east. And then, lock the safe with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can make out a closed safe.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bench<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the portal. Then, take a trip south. And then, take the cashew from the mantle inside the recreation zone. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a pair of headphones.

your action:

Response: open portal<|im_end|>go south<|im_end|>take cashew from mantle<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip south. And then, make sure that the locker is open. And then, pick up the insect from the locker within the salon. Then, you can place the insect into the type N chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's in the room.
You can make out an opened toolbox here. Empty! What kind of nightmare TextWorld is this? Look over there! a chair. You see an Advent Calendar on the chair. You make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a grape and a type N passkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>insert insect into type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head south. After that, check that the safe in the basement is unlocked with the passkey. And then, ensure that the safe is open. After you have pulled open the safe, you can put the book inside the safe in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual one.
You see a spherical box. What a letdown! The spherical box is empty! You can see a shelf. The shelf is typical. On the shelf you can see a spherical latchkey.
You need an unguarded exit? You should try going south.
There is a sponge on the floor.
You are carrying: a durian, a cashew, a coconut, a passkey and a book.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert book into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip west. And then, make an effort to move south. Then, try to go to the south. Next, retrieve the bug from the portmanteau in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take bug from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take a trip north. With that over with, move east. If you can succeed at that, move south. And then, make it so that the Canadian locker is unlocked with the Canadian key. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a Canadian key.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock Canadian locker with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move north. With that accomplished, make an effort to travel east. Then, pick up the Advent Calendar from the portmanteau. And then, place the Advent Calendar on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Advent Calendar from portmanteau<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, you could, like, try to go south. If you can accomplish that, venture east. After that, retrieve the key from the fridge inside the kitchen. After you have got the key, make it so that the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're not going to believe this, but you've just entered a canteen.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from fridge<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to venture east. With that accomplished, travel north. And then, make absolutely sure that the spherical box in the workshop is closed. And then, lock the spherical box within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>close spherical box<|im_end|>lock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. After that, retrieve the paper towel from the rack inside the washroom. After that, take a trip south. If you can succeed at that, deposit the paper towel on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Okay, just remember what you're here to do, and everything will go great.
You see a locked bureau. You make out a mantle. Looks like someone's already been here and taken everything off it, though. You can see an armchair. However, the armchair, like an empty armchair, has nothing on it. You see a chair. The chair is typical. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a cuboid passkey.

your action:

Response: go north<|im_end|>take paper towel from rack<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to take a trip west. Then, take the mop from the cabinet. And then, head east. That done, place the mop into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's great that you've just entered a kitchen.
You make out an opened chest. The chest is empty! What a waste of a day! You make out an opened fridge here. The fridge is empty! This is the worst thing that could possibly happen, ever! You make out a refrigerator. You wonder idly who left that here. The refrigerator contains a candy bar and a teaspoon. You can see an opened case. The case is empty! What a waste of a day! You see a bowl. Looks like someone's already been here and taken everything off it, though. You can see a plate. Wow, isn't TextWorld just the best? The plate is typical. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from cabinet<|im_end|>go east<|im_end|>insert mop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head south. After that, open the safe. After that, pick up the glass from the safe within the cookery. And then, place the glass on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place.
You see a cabinet. Empty! What kind of nightmare TextWorld is this? You can make out an opened dresser nearby. The dresser is empty, what a horrible day! You can see a rack. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unguarded.
There is a cucumber and a nest of kittens on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>put glass on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. After that, head east. With that accomplished, try to go to the north. With that done, retrieve the mat from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading east. There is a closed gate leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take mat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. After that, open the portmanteau in the workshop. And then, retrieve the cashew from the portmanteau in the workshop. Once you have taken the cashew, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You begin looking for stuff.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take cashew from portmanteau<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, recover the Canadian limited edition key from the floor of the kitchen. Then, make it so that the Canadian limited edition chest is unlocked. After that, make it so that the Canadian limited edition chest is open. And then, recover the fork from the Canadian limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
You see a gleam over in a corner, where you can see a Canadian limited edition chest. You make out a chest. Now that's what I call TextWorld! You see a locked freezer right there by you. Oh, great. Here's a shelf. The shelf is ordinary. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a Canadian limited edition key on the floor.
You are carrying: a stick of butter, a passkey, a frisbee and a Comic Strip Calendar.

your action:

Response: take Canadian limited edition key<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take fork from Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, you could, like, attempt to head south. And then, open the type 1 locker. And then, take the cd from the type 1 locker within the office. After getting the cd, throw the cd on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue, a stick of butter and a lavender scented latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 1 locker<|im_end|>take cd from type 1 locker<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be good if you could go to the east. Then, open the safe inside the spare room. After that, retrieve the broom from the safe. After that, drop the broom on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. The room is well lit.
You need an unblocked exit? You should try going east.
There is a fork and a teapot on the floor.
You are carrying: a stick of butter, a keycard and a dvd.

your action:

Response: go east<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Then, venture north. If you can finish that, attempt to travel east. After that, close the cabinet inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could unlock the hatch inside the cookery. Then, assure that the hatch inside the cookery is opened. After that, make an effort to venture east. And then, pick up the tablet from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
This might come as a shock to you, but you've just moved into a cookery.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go south. With that accomplished, retrieve the rectangular passkey from the floor of the bedchamber. And then, make sure that the rectangular box is unlocked. And then, make absolutely sure that the rectangular box inside the bedchamber is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a locker. You can make out a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The case is empty, what a horrible day! You make out a refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the type I keycard from the toolbox in the study. And then, unlock the type I safe. After that, open the type I safe. Then, take the Quote of the Day Calendar from the type I safe in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can see a type I safe. You can make out a toolbox. The toolbox contains a type I keycard.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type I keycard from toolbox<|im_end|>unlock type I safe with type I keycard<|im_end|>open type I safe<|im_end|>take Quote of the Day Calendar from type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, take a trip south. Then, open the chest within the pantry. After that, take the shadfly from the chest. And then, drop the shadfly on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can see a bench. On the bench you make out a sponge. You see a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
You are carrying: a Microsoft limited edition passkey, a desktop computer and an insect.

your action:

Response: go south<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the key into the gate within the recreation zone's lock to unlock it. And then, open the gate. And then, travel west. After that, open the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to pick up the type Y latchkey from the bureau inside the workshop. And then, insert the type Y latchkey into the type Y safe in the workshop's lock to unlock it. After unlocking the type Y safe, assure that the type Y safe is open. Then, take the cd from the type Y safe inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. The room is well lit.
What's that over there? It looks like it's a type Y safe. You make out an opened bureau nearby. The bureau contains a type Y latchkey!
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: take type Y latchkey from bureau<|im_end|>unlock type Y safe with type Y latchkey<|im_end|>open type Y safe<|im_end|>take cd from type Y safe<|im_end|>