{"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, make an effort to travel north. After that, pick up the fly larva from the floor of the kitchenette. And then, head south. Once you do that, place the fly larva into the spherical safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've entered a pantry.\nYou see an opened standard looking spherical safe close by. The spherical safe contains a type R passkey. You make out a type R chest. Now that's what I call TextWorld! You scan the room for a shelf, and you find a shelf. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nYou need an unblocked exit? You should try going north.\nYou are carrying: an apple and a spherical keycard.\n\nyour action: ", "response": "go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into spherical safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51599} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the passkey from the soap scented safe. Then, make absolutely sure that the locker is unlocked. After that, open the locker. Then, put the pair of pants into the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom.\nLook out! It's a- oh, never mind, it's just a locker. You bend down to tie your shoe. When you stand up, you notice a soap scented safe. The soap scented safe contains a passkey. You see a locked coffer.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a soap scented latchkey and a pair of pants.\n\nyour action: ", "response": "take passkey from soap scented safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert pair of pants into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52266} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to go west. With that over with, pick-up the shirt from the floor of the shower. Then, try to go east. And then, rest the shirt on the chair in the studio. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell, here we are in the studio. Okay, just remember what you're here to do, and everything will go great.\nYou can see a chest. You see a closed display, which looks standard, nearby. You see a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. On the chair you see a keycard. You make out a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though. Were you looking for an armchair? Because look over there, it's an armchair. The armchair is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can see a stand. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going west.\nThere is a folder on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take shirt<|im_end|>go east<|im_end|>put shirt on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51891} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the Canadian style passkey from the table inside the vault. Then, venture south. That done, make absolutely sure that the Canadian style safe is shut. And then, make sure that the Canadian style safe is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. A typical one.\nYou see a table. The table is ordinary. On the table you make out a Canadian style passkey. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the rack. You can see a shelf. But the thing hasn't got anything on it. You see a counter. You shudder, but continue examining the counter. Looks like someone's already been here and taken everything off it, though. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a sandwich on the floor.\nYou are carrying: a Comic Strip Calendar.\n\nyour action: ", "response": "take Canadian style passkey from table<|im_end|>go south<|im_end|>close Canadian style safe<|im_end|>lock Canadian style safe with Canadian style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50101} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go south. And then, open the box. Then, pick up the Quote of the Day Calendar from the box. Then, you can place the Quote of the Day Calendar inside the cabinet. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. A typical kind of place.\nYou can make out a formless safe. You see a gleam over in a corner, where you can see a safe.\nYou need an unblocked exit? You should try going south.\nThere is a latchkey and a monitor on the floor.\nYou are carrying: a fondue and a formless latchkey.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>insert Quote of the Day Calendar into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50851} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! First of all, you could, like, check that the locker inside the washroom is unlocked with the passkey. After that, ensure that the locker within the washroom is open. And then, pick up the towel from the locker. With the towel, put the towel into the case. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou find yourself in a washroom. A typical kind of place.\nYou can see an opened case nearby. The case is empty! This is the worst thing that could possibly happen, ever! You see a locked locker in the room. You can see a shelf. On the shelf you can make out a mat.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a melon, a passkey, a pair of headphones and a paper towel.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take towel from locker<|im_end|>insert towel into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50351} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! First of all, ensure that the safe is open. And then, take the keycard from the safe. Once you have taken the keycard, look and see that the locker is unlocked with the keycard. And then, open the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. An ordinary kind of place.\nYou can see a locker. You hear a noise behind you and spin around, but you can't see anything other than a safe. Make a note of this, you might have to put stuff on or in it later on. You make out a locked American chest right there by you.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a cauliflower and an American latchkey.\n\nyour action: ", "response": "open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50168} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the type B key from the basket. And then, unlock the type B locker inside the laundry place. After that, open the type B locker in the laundry place. Once you have opened the type B locker, you can deposit the broom into the type B locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. A typical kind of place.\nYou smell a pungent smell, and follow it to a type B locker. Now why would someone leave that there? You make out an opened basket. The basket contains a type B key. Huh, weird. You make out a non-euclidean locker. You can see a case.\nThere is an unblocked exit to the north.\nYou are carrying: a non-euclidean key, a broom, a sock and a shoe.\n\nyour action: ", "response": "take type B key from basket<|im_end|>unlock type B locker with type B key<|im_end|>open type B locker<|im_end|>insert broom into type B locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50126} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, assure that the Canadian chest inside the shower is ajar. And then, pick up the iron from the Canadian chest inside the shower. After taking the iron, ditch the iron on the floor of the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. A normal kind of place.\nYou see a case. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a table. You see a burger on the table. You rest your hand against a wall, but you miss the wall and fall onto a bowl. The bowl is usual. The bowl appears to be empty. You can see a platter. The platter is typical. But the thing is empty. Look out! It's a- oh, never mind, it's just a saucepan. Why don't you take a picture of it, it'll last longer! You see a worm on the saucepan.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a chocolate bar and a Canadian keycard.\n\nyour action: ", "response": "go south<|im_end|>open Canadian chest<|im_end|>take iron from Canadian chest<|im_end|>drop iron<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52085} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to check that the Microsoft style chest inside the lounge is unlocked with the Microsoft style keycard. After unlocking the Microsoft style chest, make sure that the Microsoft style chest inside the lounge is open. And then, pick up the laptop from the Microsoft style chest within the lounge. Once you have taken the laptop, ditch the laptop on the floor of the lounge. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've just shown up in a lounge. You begin to take stock of what's here.\nYou see a locked Microsoft style chest in the room. You make out a safe. You rest your hand against a wall, but you miss the wall and fall onto a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. But oh no! there's nothing on this piece of trash.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a passkey and a blanket on the floor.\nYou are carrying: a Microsoft style keycard.\n\nyour action: ", "response": "unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take laptop from Microsoft style chest<|im_end|>drop laptop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50026} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to pick up the key from the shelf in the shower. Then, unlock the chest with the key. After that, open the chest. After that, pick up the worm from the chest in the shower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A typical kind of place. The room is well lit.\nYou see a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Empty! What kind of nightmare TextWorld is this? You can make out a type 5 chest. You see a shelf. The shelf is typical. On the shelf you see a key. Were you looking for a table? Because look over there, it's a table. The table is standard. But the thing hasn't got anything on it. You think about smashing the table to bits, throwing the bits in a fire, etc, until you get bored.\nThere is an unblocked exit to the west.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "take key from shelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51469} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. Then, pick up the loaf of bread from the floor of the cubicle. And then, eat the loaf of bread. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've entered a shower.\nYou see a counter. But oh no! there's nothing on this piece of trash.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a honeydew and an apple on the floor.\nYou are carrying: a durian and a bug.\n\nyour action: ", "response": "go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50669} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, retrieve the latchkey from the shelf. And then, unlock the safe. After unlocking the safe, open the safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. A typical kind of place. You begin looking for stuff.\nOh, great. Here's a American style locker.\nYou need an unguarded exit? You should try going east.\nThere is an American style latchkey on the floor.\nYou are carrying: a Henderson's style key and a spork.\n\nyour action: ", "response": "go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51124} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the north. And then, lift the iron from the floor of the laundromat. Then, try to travel south. Next, you can insert the iron inside the Henderson's style box in the basement. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in an usual kind of place. That is to say, you're in a basement.\nYou make out an opened Henderson's style box in the room. The Henderson's style box is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. But the thing is empty, unfortunately.\nThere is an unblocked exit to the north.\nThere is a stick of butter, a Henderson's style latchkey, a bug and a scarf on the floor.\nYou are carrying: a cookie and a pair of headphones.\n\nyour action: ", "response": "go north<|im_end|>take iron<|im_end|>go south<|im_end|>insert iron into Henderson's style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50704} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. Once you get through with that, pick-up the American limited edition passkey from the floor of the studio. If you have got the American limited edition passkey, look and see that the American limited edition locker is unlocked. Then, ensure that the American limited edition locker is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. An usual one.\nLook over there! a suitcase. The suitcase is empty! What a waste of a day! You see a closed trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is normal. On the table you make out a banana. Oh wow! Is that what I think it is? It is! It's a shelf. Unfortunately, there isn't a thing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a legume on the floor.\nYou are carrying: a sandwich and a stick of butter.\n\nyour action: ", "response": "go south<|im_end|>take American limited edition passkey<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50686} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the fudge scented locker is unlocked. And then, open the fudge scented locker. After that, pick up the cashew from the fudge scented locker in the bedchamber. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou're now in a bedchamber. The room is well lit.\nYou can make out a locked fudge scented locker nearby. Oh wow! Is that what I think it is? It is! It's a safe. Oh, great. Here's a mantelpiece. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going north.\nThere is a sandwich on the floor.\nYou are carrying: a grape, a fudge scented keycard, a key and a manuscript.\n\nyour action: ", "response": "unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take cashew from fudge scented locker<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50501} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! First stop, pick up the Microsoft passkey from the floor of the shower. Then, check that the Microsoft locker within the shower is unlocked with the Microsoft passkey. After unlocking the Microsoft locker, open the Microsoft locker in the shower. And then, pick up the paper towel from the Microsoft locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nWere you looking for a Microsoft locker? Because look over there, it's a Microsoft locker. Oh wow! Is that what I think it is? It is! It's a trunk. The trunk contains an insect. Now that's what I call TextWorld! Hey, want to see a rack? Look over there, a rack. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a Microsoft passkey and a butterfly on the floor.\nYou are carrying: a broccoli.\n\nyour action: ", "response": "take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take paper towel from Microsoft locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51861} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the lavender scented chest inside the basement. After unlocking the lavender scented chest, ensure that the lavender scented chest is open. If you have pulled open the lavender scented chest, take the peanut from the lavender scented chest within the basement. And then, eat the peanut. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nHere we are in the basement.\nYou can make out a locked lavender scented chest nearby. You make out a stand. Unfortunately, there isn't a thing on it. You can see a counter. The counter is typical. The counter appears to be empty. Hm. Oh well You see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack appears to be empty.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a lavender scented key.\n\nyour action: ", "response": "unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take peanut from lavender scented chest<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51748} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, take a trip north. After that, retrieve the formless keycard from the floor of the lounge. If you can get your hands on the formless keycard, try to go south. After that, assure the formless chest is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nIf you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber.\nLook out! It's a- oh, never mind, it's just a formless chest. You make out a closed non-euclidean safe right there by you. Oh, great. Here's a formless locker. The formless locker is empty, what a horrible day!\nYou need an unguarded exit? You should try going north.\nThere is a loaf of bread on the floor.\nYou are carrying: a non-euclidean latchkey and a textbook.\n\nyour action: ", "response": "go north<|im_end|>take formless keycard<|im_end|>go south<|im_end|>lock formless chest with formless keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50715} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go east. Once you succeed at that, ensure that the locker is open. After that, retrieve the key from the locker inside the chamber. After that, lock the box in the chamber with the key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou have fallen into a bathroom. Not the bathroom you'd expect. No, this is a bathroom. You start to take note of what's in the room.\nYou see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you make out a mat. You can see a counter. But there isn't a thing on it. You think about smashing the counter to bits, throwing the bits in the dump, etc, until you get bored.\nYou need an unblocked exit? You should try going east.\nThere is a worm on the floor.\nYou are carrying: a grape and a keycard.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50011} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go east. After that, retrieve the cake scented keycard from the table. Then, assure that the cake scented box inside the basement is unlocked. And then, open the cake scented box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. A standard one.\nOh wow! Is that what I think it is? It is! It's a portmanteau. Empty! What kind of nightmare TextWorld is this? You can see a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "go east<|im_end|>take cake scented keycard from table<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50345} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to open the rectangular chest in the kitchen. Then, recover the soap scented passkey from the rectangular chest inside the kitchen. With the soap scented passkey, assure that the soap scented chest in the kitchen is unlocked with the soap scented passkey. After that, ensure that the soap scented chest within the kitchen is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just shown up in a kitchen. Let's see what's in here.\nYou see a locked soap scented chest. You rest your hand against a wall, but you miss the wall and fall onto a rectangular chest. You can see a TextWorld box. Something scurries by right in the corner of your eye. Probably nothing. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. On the shelf you can see a TextWorld keycard.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a candy bar, a rectangular keycard and a hat.\n\nyour action: ", "response": "open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50221} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. And then, pick up the keycard from the type A box. Having taken the keycard, try to venture south. And then, lock the chest inside the canteen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've entered a canteen.\nYou can see a closed chest. You make out a plate. The plate is usual. But the thing hasn't got anything on it. You make out a chair. The chair is standard. But the thing is empty.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a teaspoon on the floor.\nYou are carrying: a sandwich and a type A keycard.\n\nyour action: ", "response": "go north<|im_end|>take keycard from type A box<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51336} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, retrieve the type Q latchkey from the floor of the bedroom. If you can get your hands on the type Q latchkey, head south. And then, doublecheck that the type Q box in the lounge is unlocked with the type Q latchkey. And then, open the type Q box in the lounge. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just sauntered into a bedroom.\nYou can see a locked Henderson's chest here. Look over there! a non-euclidean locker.\nYou need an unguarded exit? You should try going south.\nThere is a type Q latchkey, a non-euclidean latchkey, a tablet and a nest of shrimp on the floor.\nYou are carrying: a key, a Henderson's keycard, a vacuum and a cloak.\n\nyour action: ", "response": "take type Q latchkey<|im_end|>go south<|im_end|>unlock type Q box with type Q latchkey<|im_end|>open type Q box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50323} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the cuboid latchkey from the box. And then, unlock the cuboid box inside the chamber. And then, make it so that the cuboid box in the chamber is ajar. And then, recover the cushion from the cuboid box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell I'll be, you are in the place we're calling the chamber. You can barely contain your excitement.\nYou can see a locked cuboid box close by. You can see an opened box close by. The box contains a cuboid latchkey. You can make out a safe. You can see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bookshelf! oh well.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a passkey and a non-euclidean latchkey.\n\nyour action: ", "response": "take cuboid latchkey from box<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cushion from cuboid box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52264} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the safe within the bedchamber is unlocked with the keycard. Then, ensure that the safe is open. Once you have opened the safe, retrieve the Microsoft style keycard from the safe within the bedchamber. And then, doublecheck that the Microsoft style locker is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nFancy seeing you here. Here, by the way, being the bedchamber.\nYou can see a Microsoft style locker. You scan the room for a safe, and you find a safe. You make out a box.\nThere is an unguarded exit to the north.\nYou are carrying: a keycard and a broom.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft style keycard from safe<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50393} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the worm from the floor of the cubicle. After that, make an attempt to go to the south. Then, make it so that the American safe is ajar. After that, insert the worm into the American safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. A standard kind of place.\nYou can make out a vanilla scented box. Look over there! a chair. Now why would someone leave that there? Unfortunately, there isn't a thing on it. You scan the room for a table, and you find a table. The table is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nThere is an unblocked exit to the south.\nThere is a cabbage, a vanilla scented key and a worm on the floor.\nYou are carrying: an American keycard and a blender.\n\nyour action: ", "response": "take worm<|im_end|>go south<|im_end|>open American safe<|im_end|>insert worm into American safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50545} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. With that done, open the chest. And then, take the binder from the chest. With the binder, rest the binder on the desk within the studio. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nWell, here we are in the cookery.\nYou can see a vanilla scented box. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a vanilla scented keycard on the floor.\nYou are carrying: a cucumber, a broom and a nest of puppies.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take binder from chest<|im_end|>put binder on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51995} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is your task for today. First, it would be great if you could attempt to take a trip south. Following that, look and see that the American safe is opened. After that, retrieve the TextWorld limited edition keycard from the American safe. And then, check that the TextWorld limited edition safe inside the chamber is unlocked with the TextWorld limited edition keycard. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou arrive in a laundromat. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a safe. Wow, check out the price tag that's still affixed to the safe! Fifty bucks! You can make out a closed cabinet.\nYou need an unguarded exit? You should try going south.\nThere is a key on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go south<|im_end|>open American safe<|im_end|>take TextWorld limited edition keycard from American safe<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52113} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the American style box. If you have pulled open the American style box, retrieve the book from the American style box. And then, make an effort to travel east. And then, place the book on the table in the pantry. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in a bedchamber.\nYou can see a closed American style box. You make out a locked fresh laundry scented box. Were you looking for a basket? Because look over there, it's a basket. You check the price tag that the basket's owner still hasn't taken off. 45 bucks? What a deal! You'll have to ask where they got this! The basket is empty! This is the worst thing that could possibly happen, ever! You make out a stand. You see a manuscript on the stand.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is an American style keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open American style box<|im_end|>take book from American style box<|im_end|>go east<|im_end|>put book on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50574} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First step, move north. Then, pick up the passkey from the type Q locker. After stealing the passkey, make an effort to go to the south. And then, doublecheck that the locker within the bedchamber is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in a bedchamber.\nYou can make out a closed locker in the room. You scan the room for a couch, and you find a couch. But the thing is empty, unfortunately. Hm. Oh well You can see a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a chocolate bar.\n\nyour action: ", "response": "go north<|im_end|>take passkey from type Q locker<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52168} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to go west. If you can succeed at that, take the cuboid key from the mantle. And then, go east. Then, unlock the cuboid box within the cookery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. A normal kind of place.\nYou can see a locked cuboid box, which looks normal, in the corner. Oh wow! Is that what I think it is? It is! It's a TextWorld style locker. You scan the room for a rack, and you find a rack. The rack is ordinary. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a carrot and a TextWorld style passkey.\n\nyour action: ", "response": "go west<|im_end|>take cuboid key from mantle<|im_end|>go east<|im_end|>unlock cuboid box with cuboid key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51968} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make it so that the chest is unlocked with the keycard. Then, open the chest inside the cookhouse. After that, take the candy bar from the chest. And then, eat the candy bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. A typical one. You can barely contain your excitement.\nYou can make out a locked chest right there by you. Oh, great. Here's a box. Look over there! a American style box. You wonder idly who left that here. You see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. You see a saucepan. The saucepan is usual. But the thing hasn't got anything on it.\nThere is an unguarded exit to the west.\nYou are carrying: a keycard, a passkey and an insect.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51695} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. With that accomplished, take the latchkey from the safe in the steam room. Then, move south. With that over with, unlock the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've entered a bedchamber. The room is well lit.\nYou see a locked chest close by. You can make out an opened box, which looks ordinary, right there by you. The box contains a shadfly. What's that over there? It looks like it's a locker.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a stick of butter and a passkey.\n\nyour action: ", "response": "go north<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51092} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the rectangular locker is unlocked. And then, ensure that the rectangular locker is open. After that, recover the napkin from the rectangular locker within the kitchenette. After that, you can put the napkin inside the cabinet. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. An usual kind of place. You begin to take stock of what's here.\nYou can make out an opened cabinet, which looks normal, close by. The cabinet is empty, what a horrible day! You see a rectangular locker. I mean, just wow! Isn't TextWorld just the best? You make out a cuboid locker. The cuboid locker is empty! This is the worst thing that could possibly happen, ever! You can make out a rack. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a cuboid latchkey and a coffee cup on the floor.\nYou are carrying: a rectangular latchkey, a mouse and a broom.\n\nyour action: ", "response": "unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take napkin from rectangular locker<|im_end|>insert napkin into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51938} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the TextWorld latchkey from the floor of the kitchen. After that, venture south. Okay, and then, unlock the TextWorld locker within the washroom with the TextWorld latchkey. Then, make sure that the TextWorld locker is opened. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. An ordinary kind of place.\nYou can see a closed spherical box in the room. You can see a shelf. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a TextWorld latchkey and a spherical passkey on the floor.\nYou are carrying: a cookie and a paper towel.\n\nyour action: ", "response": "take TextWorld latchkey<|im_end|>go south<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51812} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the non-euclidean safe in the studio is open. And then, retrieve the passkey from the non-euclidean safe. If you can get your hands on the passkey, unlock the safe in the studio. After that, look and see that the safe inside the studio is wide open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. A normal one. You begin looking for stuff.\nYou see a safe. You shudder, but continue examining the room. You see a gleam over in a corner, where you can see a non-euclidean safe.\nThere is an unguarded exit to the north.\nThere is a cookie and a pizza on the floor.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "open non-euclidean safe<|im_end|>take passkey from non-euclidean safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50490} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Next, recover the cuboid key from the safe. After that, try to head south. With that done, unlock the cuboid chest in the cubicle with the cuboid key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in the cubicle.\nYou can make out a locked cuboid chest. You see a gleam over in a corner, where you can see a cabinet. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is usual. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle appears to be empty.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a coffee cup and a mat.\n\nyour action: ", "response": "go north<|im_end|>take cuboid key from safe<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50286} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the key from the floor of the bedroom. If you can get your hands on the key, look and see that the chest is unlocked. After unlocking the chest, open the chest. Then, take the tv from the chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.\nA locked chest, which looks standard, is close by. You see a gleam over in a corner, where you can see a Canadian chest. You can see a locked spherical locker.\nYou need an unguarded exit? You should try going north.\nThere is a key and a laptop on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51358} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the coffee cup from the cabinet. Then, make an attempt to go east. Then, open the vanilla scented chest inside the attic. After opening the vanilla scented chest, you can place the coffee cup inside the vanilla scented chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just shown up in a cookhouse.\nYou make out a cabinet. The cabinet contains a coffee cup. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a chest. You can see an opened ordinary looking fridge in the room. The fridge is empty! This is the worst thing that could possibly happen, ever! You see a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a passkey on the floor.\nYou are carrying: a cd.\n\nyour action: ", "response": "take coffee cup from cabinet<|im_end|>go east<|im_end|>open vanilla scented chest<|im_end|>insert coffee cup into vanilla scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51632} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the passkey from the dresser in the sauna. If you can get your hands on the passkey, insert the passkey into the safe within the sauna's lock to unlock it. And then, make sure that the safe within the sauna is open. And then, recover the sponge from the safe inside the sauna. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou arrive in a sauna. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a locked safe in the room. You can make out a dresser. The dresser contains a passkey. Make a note of this, you might have to put stuff on or in it later on. You make out a locker.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey from dresser<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51976} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, doublecheck that the locker is open. Then, retrieve the chocolate bar from the locker. And then, eat the chocolate bar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A typical kind of place. You can barely contain your excitement.\nYou make out a locker. You see a TextWorld style box. You can make out a locked normal looking Microsoft style locker here. You scan the room, seeing a shelf. You see a TextWorld style passkey and a Microsoft style keycard on the shelf. You see a chair. The chair is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a carrot on the floor.\nYou are carrying: a licorice strip and a keycard.\n\nyour action: ", "response": "open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52394} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is your task for today. First off, attempt to move east. If you can accomplish that, recover the spherical latchkey from the shelf within the garage. Then, make absolutely sure that the spherical safe is unlocked with the spherical latchkey. After that, ensure that the spherical safe inside the garage is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. A standard kind of place.\nThere is an unguarded exit to the east.\nThere is a candy bar and a sandwich on the floor.\nYou are carrying: an apple.\n\nyour action: ", "response": "go east<|im_end|>take spherical latchkey from shelf<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52102} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the keycard from the box. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. And then, take the fork from the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nLook at that signboard! What does it say? It says Welcome to the cookhouse? Well that's cool.\nYou can make out a locked locker. You make out a box. The box contains a keycard and a passkey. You see a board. The board is typical. The board appears to be empty. You see a chair. The chair is usual. On the chair you see a burger.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a licorice strip and a gummy bear.\n\nyour action: ", "response": "take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52457} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. With that done, make absolutely sure that the locker inside the dish-pit is wide open. And then, take the worm from the locker. After that, sit the worm on the saucepan in the dish-pit. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just sauntered into a bedchamber.\nYou rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. You wonder idly who left that here. The mantelpiece is usual. Looks like someone's already been here and taken everything off it, though. You can make out a bookshelf. The bookshelf is standard. But the thing is empty, unfortunately.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a plant on the floor.\nYou are carrying: a keycard and a Cat Calendar.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>put worm on saucepan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51071} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the passkey from the shelf inside the chamber. After taking the passkey, attempt to take a trip east. With that over with, close the locker. After that, make sure that the locker inside the bedchamber is locked with the passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. An ordinary kind of place. You begin looking for stuff.\nYou can see a closed type O chest right there by you. You see a box. I mean, just wow! Isn't TextWorld just the best? The box is empty! What a waste of a day! You can see a shelf. The shelf is normal. On the shelf you can make out a passkey and a type O keycard.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is an onion on the floor.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "take passkey from shelf<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50166} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, pick up the passkey from the floor of the bedroom. And then, unlock the safe inside the bedroom with the passkey. And then, ensure that the safe is open. And then, take the laptop from the safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. A typical one. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a safe. You can make out a closed formless chest. You see an opened basket. The basket is empty, what a horrible day!\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a passkey and a formless latchkey on the floor.\nYou are carrying: an apple, a gummy bear, a pizza and a manuscript.\n\nyour action: ", "response": "take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50986} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the box in the cellar. After that, make sure that the box in the cellar is opened. After you have pulled open the box, retrieve the Henderson's keycard from the box. If you can get your hands on the Henderson's keycard, unlock the Henderson's box in the cellar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar. You begin looking for stuff.\nYou make out a locked Henderson's box, which looks standard, close by. Hey, want to see a box? Look over there, a box. Classic TextWorld. You see a rack. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying: a durian, a key, a teaspoon, a tablet and a tv.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50834} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the chest within the office. Having unlocked the chest, ensure that the chest is open. And then, recover the Cat Calendar from the chest within the office. With the Cat Calendar, rest the Cat Calendar on the table inside the office. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've just walked into an office.\nAs if things weren't amazing enough already, you can even see a chest. You see a table. You see a candy bar on the table. You can see a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. You rest your hand against a wall, but you miss the wall and fall onto an armchair. The armchair appears to be empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a passkey and a fly larva.\n\nyour action: ", "response": "unlock chest with passkey<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>put Cat Calendar on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52039} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to venture south. With that done, ensure that the safe is open. After that, pick up the keycard from the safe. And then, lock the box with the keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nWell, here we are in a cookery. Let's see what's in here.\nYou scan the room for a case, and you find a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a table? Look over there, a table. You wonder idly who left that here. On the table you see a burger. You scan the room for a rack, and you find a rack. The rack is standard. The rack appears to be empty.\nThere is an unguarded exit to the south.\nThere is a fondue on the floor.\nYou are carrying: a cashew and a stick of butter.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50372} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, retrieve the keycard from the board. After taking the keycard, unlock the box inside the scullery. After that, open the box inside the scullery. Then, take the insect from the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've entered a scullery.\nYou can see a locked usual looking box close by. You see an opened type 0 safe. The type 0 safe contains a type 0 keycard. Look out! It's a- oh, never mind, it's just a board. You see a keycard on the board. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. Unfortunately, there isn't a thing on it. Hm. Oh well\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a Microsoft style key.\n\nyour action: ", "response": "take keycard from board<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50564} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the binder from the floor of the study. With the binder, go south. Once you get through with that, doublecheck that the box is ajar. And then, you can place the binder inside the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nLook at you, bigshot, walking into a study like it isn't some huge deal. You begin looking for stuff.\nYou scan the room for a spherical safe, and you find a spherical safe.\nThere is an unguarded exit to the south.\nThere is a sandwich, a spherical latchkey and a binder on the floor.\nYou are carrying: a key, a keycard, a laptop and a bug.\n\nyour action: ", "response": "take binder<|im_end|>go south<|im_end|>open box<|im_end|>insert binder into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51403} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go south. Then, look and see that the locker within the studio is open. And then, take the keyboard from the locker. After that, toss the keyboard on the floor of the studio. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nLook around you. Take it all in. It's not every day someone gets to be in a vault.\nYou see a cabinet. The cabinet contains a golf tee! You scan the room, seeing a workbench. Looks like someone's already been here and taken everything off it, though.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a stick of butter, a key and a worm.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>drop keyboard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50491} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, open the locker in the dish-pit. And then, take the candy bar from the locker. And then, eat the candy bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just sauntered into a dish-pit. You start to take note of what's in the room.\nYou rest your hand against a wall, but you miss the wall and fall onto a locker. Wow, isn't TextWorld just the best? Hey, want to see a type 0 chest? Look over there, a type 0 chest. You make out a pan. You shudder, but continue examining the pan. The pan is standard. On the pan you make out a type 0 key. You can make out a counter. Make a note of this, you might have to put stuff on or in it later on. The counter appears to be empty.\nYou need an unguarded exit? You should try going east.\nThere is a key on the floor.\nYou are carrying: a pizza and a teaspoon.\n\nyour action: ", "response": "open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52169} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go north. Following that, pick-up the broom from the floor of the closet. And then, venture south. And then, put the broom on the shelf. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nLook around you. Take it all in. It's not every day someone gets to be in a basement.\nYou see a closed chest close by. You see a locked type N chest. You can see a toolbox. The toolbox is empty! What a waste of a day! You can make out an opened coffer. The coffer is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. On the shelf you can make out a type N passkey.\nThere is an unguarded exit to the north.\nYou are carrying: a legume and a passkey.\n\nyour action: ", "response": "go north<|im_end|>take broom<|im_end|>go south<|im_end|>put broom on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50038} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an effort to go to the north. And then, take the worm from the stand in the basement. And then, venture south. Then, you can put the worm inside the portmanteau in the parlor. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou've entered a parlor.\nYou can see a portmanteau. What a letdown! The portmanteau is empty! Were you looking for a locker? Because look over there, it's a locker. You can make out a mantle. Wow, isn't TextWorld just the best? The mantle is normal. On the mantle you make out a pillow.\nThere is an unguarded exit to the north.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take worm from stand<|im_end|>go south<|im_end|>insert worm into portmanteau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51760} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is how to play! First step, unlock the locker with the key. After that, doublecheck that the locker in the spare room is wide open. And then, pick up the worm from the locker within the spare room. Then, you can insert the worm into the toolbox. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've entered a spare room.\nYou can make out an opened normal looking toolbox close by. The toolbox is empty! This is the worst thing that could possibly happen, ever! You see a locked locker here. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is standard. However, the stand, like an empty stand, has nothing on it. Hm. Oh well You can see a workbench. You wonder idly who left that here. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a fondue and a lightbulb on the floor.\nYou are carrying: a pear, a key and a lampshade.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>insert worm into toolbox<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50829} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is your task for today. First of all, make an attempt to venture east. Okay, and then, open the cuboid locker. Then, retrieve the cuboid passkey from the cuboid locker. And then, make it so that the cuboid box is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. An usual kind of place.\nYou see an opened Microsoft limited edition locker. The Microsoft limited edition locker is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a shelf. But the thing hasn't got anything on it.\nThere is an unguarded exit to the east.\nYou are carrying: a stick of butter and a Microsoft limited edition passkey.\n\nyour action: ", "response": "go east<|im_end|>open cuboid locker<|im_end|>take cuboid passkey from cuboid locker<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51390} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip east. Next, ensure that the TextWorld limited edition safe is open. After you have opened the TextWorld limited edition safe, recover the mouse from the TextWorld limited edition safe within the study. After that, drop the mouse on the floor of the study. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nWell, here we are in a dish-pit.\nYou can see a closed rectangular locker.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a cashew and a gummy bear on the floor.\nYou are carrying: a strawberry, a cabbage and a rectangular latchkey.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld limited edition safe<|im_end|>take mouse from TextWorld limited edition safe<|im_end|>drop mouse<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50810} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. After that, doublecheck that the box is unlocked with the keycard. And then, ensure that the box within the washroom is open. Then, retrieve the butterfly from the box inside the washroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in a shower.\nYou can make out a locked cuboid safe right there by you. You can make out a closed cabinet close by.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a fondue on the floor.\nYou are carrying: a broccoli, a sandwich, a keycard and a cuboid passkey.\n\nyour action: ", "response": "go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52037} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the Microsoft style safe is open. After that, pick up the key from the Microsoft style safe inside the kitchenette. With the key, unlock the locker in the kitchenette. And then, assure that the locker in the kitchenette is ajar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nYou can see a locked locker. You see a Microsoft style safe. You can see a locked cabinet. You see a shelf. The shelf is standard. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a banana, a Microsoft style latchkey and a fly larva.\n\nyour action: ", "response": "open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51475} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go south. Then, retrieve the TextWorld key from the floor of the scullery. After that, unlock the TextWorld safe in the scullery. After that, make it so that the TextWorld safe is ajar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou have entered the most usual of all possible canteens. You can barely contain your excitement.\nYou see a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go south<|im_end|>take TextWorld key<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51412} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the Canadian limited edition latchkey from the shelf in the studio. And then, unlock the Canadian limited edition chest. And then, open the Canadian limited edition chest within the studio. Then, pick up the Quote of the Day Calendar from the Canadian limited edition chest inside the studio. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a Canadian limited edition chest. You make out a shelf. The shelf is ordinary. On the shelf you make out a Canadian limited edition latchkey.\nThere is an unguarded exit to the north.\nThere is a desktop computer on the floor.\nYou are carrying: a vacuum.\n\nyour action: ", "response": "take Canadian limited edition latchkey from shelf<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take Quote of the Day Calendar from Canadian limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51534} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the table. With the latchkey, unlock the chest inside the shower with the latchkey. Then, make absolutely sure that the chest is ajar. And then, retrieve the vacuum from the chest within the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a chest. You shudder, but continue examining the room. You smell an interesting smell, and follow it to a table. You see a latchkey on the table. You see a counter. The counter is normal. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a paper towel on the floor.\nYou are carrying: a sandwich and a huckleberry.\n\nyour action: ", "response": "take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52166} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to move west. And then, retrieve the laptop from the recliner in the bedroom. If you can get your hands on the laptop, travel east. After that, throw the laptop on the floor of the shower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've entered a shower. You can barely contain your excitement.\nYou see a locked Microsoft box in the corner. You see a board. The board is ordinary. But the thing hasn't got anything on it.\nThere is an unguarded exit to the west.\nThere is a Microsoft key on the floor.\nYou are carrying: a licorice strip and a glass.\n\nyour action: ", "response": "go west<|im_end|>take laptop from recliner<|im_end|>go east<|im_end|>drop laptop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51452} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! First thing I need you to do is to retrieve the rectangular passkey from the bowl. After that, travel south. After that, make absolutely sure that the rectangular chest inside the chamber is shut. Then, assure that the rectangular chest is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou're now in the dish-pit.\nYou make out a case. You can see a bowl. You see a stick of butter and a rectangular passkey on the bowl. I mean, just wow! Isn't TextWorld just the best?\nYou need an unguarded exit? You should try going south.\nThere is a nest of toads on the floor.\nYou are carrying: a melon, a broccoli, a textbook and a shadfly.\n\nyour action: ", "response": "take rectangular passkey from bowl<|im_end|>go south<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50716} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the lavender scented passkey from the dresser within the laundromat. And then, head south. If you can get through with that, make sure that the lavender scented chest is shut. Once you have closed the lavender scented chest, lock the lavender scented chest in the cookery with the lavender scented passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou arrive in a laundromat. An usual one.\nLook out! It's a- oh, never mind, it's just a dresser. The dresser contains a lavender scented passkey. Oh wow! Is that what I think it is? It is! It's a board. The board is typical. But the thing hasn't got anything on it.\nThere is an unguarded exit to the south.\nYou are carrying: a lampshade.\n\nyour action: ", "response": "take lavender scented passkey from dresser<|im_end|>go south<|im_end|>close lavender scented chest<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50913} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head north. After that, pick up the printer from the table. After that, take a trip south. With that over with, put the printer on the rack in the dish-pit. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit.\nYou hear a noise behind you and spin around, but you can't see anything other than a rack. But the thing hasn't got anything on it. Hm. Oh well You make out a board. The board is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? Were you looking for a saucepan? Because look over there, it's a saucepan. But oh no! there's nothing on this piece of garbage.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a candy bar, a sandwich and a passkey.\n\nyour action: ", "response": "go north<|im_end|>take printer from table<|im_end|>go south<|im_end|>put printer on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51701} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the formless keycard from the case. And then, make an effort to go east. Once you accomplish that, unlock the formless safe. Then, ensure that the formless safe is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A normal one.\nYou see an opened case. The case contains a formless keycard. You can make out an opened Microsoft style chest. The Microsoft style chest is empty, what a horrible day! You make out an opened trunk. The trunk is empty, what a horrible day!\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a Microsoft style key.\n\nyour action: ", "response": "take formless keycard from case<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52251} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the locker within the scullery. Then, pick up the pear from the locker. After that, eat the pear. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nLook at you, bigshot, walking into a scullery like it isn't some huge deal. You can barely contain your excitement.\nOh wow! Is that what I think it is? It is! It's a locker. Hmmm... what else, what else? You can make out a locked safe. Look over there! a plate. The plate is normal. But oh no! there's nothing on this piece of trash. You see a board. You wonder idly who left that here. But the thing is empty.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a berry and a keycard on the floor.\nYou are carrying: a fudge scented latchkey.\n\nyour action: ", "response": "open locker<|im_end|>take pear from locker<|im_end|>eat pear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50410} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, retrieve the passkey from the counter. And then, make an effort to travel south. With that over with, make sure that the chest in the dish-pit is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.\nYou can see a locked ordinary looking chest in the corner. You make out a American style safe.\nYou need an unblocked exit? You should try going north.\nThere is a bowl on the floor.\nYou are carrying: an American style passkey.\n\nyour action: ", "response": "go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52006} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could recover the type P key from the floor of the studio. And then, attempt to go to the east. After that, close the type P chest in the laundromat. And then, lock the type P chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just shown up in a studio. I guess you better just go and list everything you see here.\nYou can make out a American limited edition safe. You can make out a type 3 chest. You make out a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it. You see a chair. The chair appears to be empty.\nYou need an unblocked exit? You should try going east.\nThere is a type P key and an American limited edition key on the floor.\nYou are carrying: a type 3 key.\n\nyour action: ", "response": "take type P key<|im_end|>go east<|im_end|>close type P chest<|im_end|>lock type P chest with type P key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50983} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! Your first objective is to go to the north. Then, pick up the fork from the cabinet within the kitchenette. And then, take a trip south. After that, toss the fork on the floor of the kitchen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nWell, here we are in a kitchen. The room is well lit.\nWhat's that over there? It looks like it's a box. The box contains a passkey. You hear a noise behind you and spin around, but you can't see anything other than a rack. But oh no! there's nothing on this piece of garbage.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a whisk on the floor.\nYou are carrying: a sponge.\n\nyour action: ", "response": "go north<|im_end|>take fork from cabinet<|im_end|>go south<|im_end|>drop fork<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50078} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take the bug from the TextWorld limited edition locker within the studio. With the bug, take a trip south. Then, ensure that the box is open. Then, insert the bug inside the box inside the kitchenette. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nI just think it's great that you've just entered a studio.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition locker. You shudder, but continue examining the room. The TextWorld limited edition locker contains a stick of butter, a TextWorld limited edition latchkey, a bug and a book. You scan the room for a table, and you find a table. Wow, isn't TextWorld just the best? The table is ordinary. But the thing is empty.\nThere is an unguarded exit to the south.\nThere is a potato and an insect on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "take bug from TextWorld limited edition locker<|im_end|>go south<|im_end|>open box<|im_end|>insert bug into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51504} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to retrieve the non-euclidean key from the floor of the workshop. And then, make an effort to move south. After that, make sure that the non-euclidean safe within the kitchenette is unlocked with the non-euclidean key. After that, ensure that the non-euclidean safe is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see an opened cuboid chest here. The cuboid chest is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a desk. The desk is standard. On the desk you can see a cuboid latchkey. You can see an armchair. On the armchair you can see a potato and a legume. You shudder, but continue examining the room.\nThere is an unguarded exit to the south.\nThere is a non-euclidean key on the floor.\nYou are carrying: a honeydew.\n\nyour action: ", "response": "take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50125} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, try to go to the south. And then, pick-up the latchkey from the floor of the shower. After that, doublecheck that the box inside the shower is unlocked. After that, assure that the box is opened. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou are in a restroom. An usual one.\nYou scan the room, seeing a board. The board is ordinary. On the board you make out a sock.\nThere is an unblocked exit to the south.\nThere is a paper towel on the floor.\nYou are carrying: a shadfly and a pair of pants.\n\nyour action: ", "response": "go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51584} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! First off, open the chest. After that, retrieve the mop from the chest. Then, travel east. Then, deposit the mop on the floor of the salon. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in the shower.\nA closed chest is in the corner. You can make out a closed box nearby. Were you looking for a drawer? Because look over there, it's a drawer. There's something strange about this being here, but you can't put your finger on it. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\nyour action: ", "response": "open chest<|im_end|>take mop from chest<|im_end|>go east<|im_end|>drop mop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51141} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, move south. That done, take the cuboid keycard from the shelf in the bedroom. If you can get your hands on the cuboid keycard, make absolutely sure that the cuboid locker is unlocked with the cuboid keycard. And then, open the cuboid locker in the bedroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nI am obligated to announce that you are now in the cubicle. You begin to take stock of what's here.\nYou make out a bookshelf. You see a mouse on the bookshelf. Huh, weird. You see a mantle. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it. You see an armchair. The armchair is normal. Looks like someone's already been here and taken everything off it, though. You see a stand. The stand is typical. But there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a desktop computer.\n\nyour action: ", "response": "go south<|im_end|>take cuboid keycard from shelf<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51926} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to ensure that the rectangular locker is open. After that, take the key from the rectangular locker. With the key, doublecheck that the safe is unlocked. And then, ensure that the safe is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. An usual one. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked safe. You can see a closed rectangular locker right there by you. You can make out a spherical locker. You make out an opened standard looking drawer close by. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a stick of butter and a rectangular passkey.\n\nyour action: ", "response": "open rectangular locker<|im_end|>take key from rectangular locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50654} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! First stop, make an effort to go north. That done, recover the stick of butter from the box. If you can get your hands on the stick of butter, eat the stick of butter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. A standard one.\nYou can make out a closed typical looking display nearby. You can see a shelf. The shelf is typical. The shelf appears to be empty.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a mouse and a mug on the floor.\nYou are carrying: a gummy bear and a vanilla scented latchkey.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51767} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is your task for today. First off, make an attempt to head north. That done, recover the broom from the floor of the shower. After picking up the broom, venture south. After that, put the broom on the stand. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou are in a cellar. An ordinary kind of place.\nYou can see a trunk. The trunk contains a peanut and a fly larva. What's that over there? It looks like it's a coffer. The coffer is empty! What a waste of a day! You see a stand. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a legume, a pizza, a mat and a Comic Strip Calendar.\n\nyour action: ", "response": "go north<|im_end|>take broom<|im_end|>go south<|im_end|>put broom on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50214} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Next, ensure that the type M locker within the cookhouse is open. And then, recover the teaspoon from the type M locker inside the cookhouse. If you can get your hands on the teaspoon, put the teaspoon into the soap scented box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study.\nYou need an unblocked exit? You should try going south.\nThere is a loaf of bread and a Quote of the Day Calendar on the floor.\nYou are carrying: a peanut and a type M latchkey.\n\nyour action: ", "response": "go south<|im_end|>open type M locker<|im_end|>take teaspoon from type M locker<|im_end|>insert teaspoon into soap scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51463} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. After that, make it so that the type 6 box inside the spare room is unlocked. Then, ensure that the type 6 box is open. And then, pick up the shoe from the type 6 box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nAh, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.\nA locked spherical chest is right there by you. You can make out a dresser. You check the price tag that the dresser's owner still hasn't taken off. Three hundred big ones?! That's ridiculous! You know my pal, they work for the mayor? I'm sure my friend could get you one of those for 40 bucks! You can make out a shelf. But the thing hasn't got anything on it. You bend down to tie your shoe. When you stand up, you notice a couch. But the thing hasn't got anything on it. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a type 6 passkey, a spherical keycard and a teaspoon.\n\nyour action: ", "response": "go south<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take shoe from type 6 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52479} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could venture east. After that, unlock the locker within the scullery. And then, ensure that the locker is open. Then, pick up the coffee cup from the locker inside the scullery. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou hear a noise behind you and spin around, but you can't see anything other than a box. You can see a shelf. But the thing is empty, unfortunately. Hm. Oh well\nThere is an unblocked exit to the east.\nThere is a cookie on the floor.\nYou are carrying: a passkey, a keycard and an iron.\n\nyour action: ", "response": "go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52182} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head west. After that, pick-up the pair of headphones from the floor of the basement. Then, take a trip east. And then, rest the pair of headphones on the desk. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou're now in the bedchamber. The room is well lit.\nWere you looking for a type 4 safe? Because look over there, it's a type 4 safe. You see a spherical box. You scan the room, seeing a desk. The desk appears to be empty. Were you looking for a shelf? Because look over there, it's a shelf. But oh no! there's nothing on this piece of garbage. Hm. Oh well\nYou need an unblocked exit? You should try going west.\nThere is a type 4 key and a manuscript on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>put pair of headphones on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51802} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to head east. And then, ensure that the safe within the office is open. After that, retrieve the laptop from the safe. After taking the laptop, you can put the laptop into the trunk. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nWell, here we are in the attic.\nYou need an unguarded exit? You should try going east.\nThere is a loaf of bread and a hat on the floor.\nYou are carrying: a fondue, a candy bar and a stick of butter.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>insert laptop into trunk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51565} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the type 8 locker within the sauna is open. And then, retrieve the sponge from the type 8 locker. Then, attempt to venture east. After that, you can place the sponge inside the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've just shown up in a sauna. You start to take note of what's in the room.\nYou hear a noise behind you and spin around, but you can't see anything other than a type 8 locker. You see a American limited edition box. You can see a board. But the thing hasn't got anything on it. You see a bench. The bench is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a type 8 passkey and a shadfly.\n\nyour action: ", "response": "open type 8 locker<|im_end|>take sponge from type 8 locker<|im_end|>go east<|im_end|>insert sponge into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50237} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! First of all, travel west. With that accomplished, recover the controller from the floor of the chamber. And then, venture east. With that done, you can insert the controller inside the box within the restroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the restroom.\nYou can make out an opened box nearby. The box contains a keycard, a type 1 keycard and a shadfly. Wow, isn't TextWorld just the best? Look over there! a type 1 box. Huh, weird. The type 1 box is empty, what a horrible day!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a banana, a garlic clove and a sandwich.\n\nyour action: ", "response": "go west<|im_end|>take controller<|im_end|>go east<|im_end|>insert controller into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50877} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Your first objective is to head east. Then, ensure that the TextWorld style chest is open. After that, take the frisbee from the TextWorld style chest within the vault. After that, ditch the frisbee on the floor of the vault. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a standard kind of place. That is to say, you're in a shower. You can barely contain your excitement.\nYou can see a locked usual looking type 8 locker close by. You see a table. The table is normal. The table appears to be empty.\nThere is an unguarded exit to the east.\nThere is a legume and a type 8 latchkey on the floor.\nYou are carrying: a TextWorld style latchkey and a passkey.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld style chest<|im_end|>take frisbee from TextWorld style chest<|im_end|>drop frisbee<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51477} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture west. With that accomplished, pick up the key from the floor of the chamber. After that, make an attempt to go to the east. And then, lock the box inside the steam room. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nWell, here we are in the steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a box. Wow, isn't TextWorld just the best? You make out a closed American style safe. You make out a rack. However, the rack, like an empty rack, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a banana, a legume and a broom.\n\nyour action: ", "response": "go west<|im_end|>take key<|im_end|>go east<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52161} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. Then, look and see that the locker is unlocked. Once you have unlocked the locker, open the locker. After that, deposit the printer into the locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nI never took you for the sort of person who would show up in a shower, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see an opened box. The box is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a stick of butter and a sock on the floor.\nYou are carrying: a burger, a legume, a gummy bear, a keycard, a printer and an iron.\n\nyour action: ", "response": "go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert printer into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50142} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the Henderson's style locker is unlocked. After that, open the Henderson's style locker. After that, recover the candy bar from the Henderson's style locker within the recreation zone. After that, eat the candy bar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nWell, here we are in a recreation zone. You try to gain information on your surroundings by using a technique you call \"looking.\"\nHey, want to see a Henderson's style locker? Look over there, a Henderson's style locker. You can see a spherical safe. Classic TextWorld. Oh, great. Here's a box. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a carrot and a spherical passkey on the floor.\nYou are carrying: a cookie, a Henderson's style keycard, a broom and a worm.\n\nyour action: ", "response": "unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take candy bar from Henderson's style locker<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50217} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is how to play! First, it would be great if you could make an effort to venture east. And then, recover the keycard from the stand. Once you have taken the keycard, unlock the locker within the study. After unlocking the locker, make it so that the locker inside the study is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou're now in a vault.\nYou see a rectangular locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a cabinet. A cabinet... Is that really what you were looking for? The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a counter. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a rectangular passkey.\n\nyour action: ", "response": "go east<|im_end|>take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50007} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go west. Okay, and then, pick up the desktop computer from the stand. And then, take a trip east. And then, ditch the desktop computer on the floor of the scullery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou have fallen into a scullery. Not the scullery you'd expect. No, this is a scullery.\nYou can make out a cake scented box. You smell an awful smell, and follow it to a bowl. The bowl is standard. However, the bowl, like an empty bowl, has nothing on it. You can make out a table. Wow, isn't TextWorld just the best? The table is typical. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a sandwich, a fondue and a cake scented latchkey.\n\nyour action: ", "response": "go west<|im_end|>take desktop computer from stand<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51376} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to insert the type V key into the type V locker inside the office's lock to unlock it. And then, doublecheck that the type V locker in the office is opened. Then, take the pencil from the type V locker. Then, throw the pencil on the floor of the office. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office. You start to take note of what's in the room.\nYou can make out a locked type V locker. You hear a noise behind you and spin around, but you can't see anything other than a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a safe.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a peanut, a type V key, a key, a type 3 latchkey, a butterfly and a knife.\n\nyour action: ", "response": "unlock type V locker with type V key<|im_end|>open type V locker<|im_end|>take pencil from type V locker<|im_end|>drop pencil<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50121} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to head north. And then, recover the lamp from the bed in the bedchamber. And then, travel south. After that, drop the lamp on the floor of the dish-pit. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. An ordinary kind of place.\nYou can see a cabinet. You can't wait to tell the folks at home about this! The cabinet is empty! What a waste of a day! You can see an opened case. Empty! What kind of nightmare TextWorld is this?\nYou need an unguarded exit? You should try going north.\nThere is a cookie, a whisk and a bug on the floor.\nYou are carrying: a stick of butter, a tablet, a laptop and an insect.\n\nyour action: ", "response": "go north<|im_end|>take lamp from bed<|im_end|>go south<|im_end|>drop lamp<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51661} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the type 1 locker inside the playroom is unlocked with the type 1 keycard. And then, ensure that the type 1 locker is open. After pulling open the type 1 locker, recover the manuscript from the type 1 locker inside the playroom. And then, place the manuscript inside the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou arrive in a playroom. A normal one. I guess you better just go and list everything you see here.\nYou can make out an opened chest, which looks ordinary, in the corner. What a letdown! The chest is empty! You can see a type 1 locker. You see a gleam over in a corner, where you can see a box.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type 1 keycard.\n\nyour action: ", "response": "unlock type 1 locker with type 1 keycard<|im_end|>open type 1 locker<|im_end|>take manuscript from type 1 locker<|im_end|>insert manuscript into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52404} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to go to the north. And then, pick up the key from the floor of the office. After that, attempt to move south. After that, unlock the safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell, here we are in a study.\nYou scan the room, seeing a safe.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a formless passkey and a latchkey.\n\nyour action: ", "response": "go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52376} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, attempt to venture south. And then, open the box inside the kitchenette. After opening the box, pick up the cookie from the box in the kitchenette. And then, eat the cookie. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nWell, here we are in the sauna.\nYou see a locker.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a paper towel and a soap dispenser on the floor.\nYou are carrying: a cashew, a pizza and a key.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50186} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is how to play! First off, travel south. Once you get through with that, doublecheck that the safe within the shower is ajar. Then, take the chocolate bar from the safe in the shower. And then, eat the chocolate bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop.\nHey, want to see a type 2 safe? Look over there, a type 2 safe. The type 2 safe is empty! What a waste of a day! You can make out a mantle. On the mantle you can make out a type 2 key.\nThere is an unguarded exit to the south.\nYou are carrying: a sandwich, a carrot, a berry, a melon and a latchkey.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51258} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the locker inside the lounge is unlocked. Then, open the locker inside the lounge. And then, retrieve the rectangular keycard from the locker in the lounge. Then, unlock the rectangular locker inside the lounge with the rectangular keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nWell I'll be, you are in the place we're calling the lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a rectangular locker. There's something strange about this being here, but you can't put your finger on it. You can see a locked locker close by. You make out a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it. Hey, want to see a bookshelf? Look over there, a bookshelf. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the north.\nThere is a candy bar on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51366} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is your task for today. First, it would be great if you could unlock the cuboid safe. Then, ensure that the cuboid safe is open. Then, retrieve the butterfly from the cuboid safe. If you have picked up the butterfly, deposit the butterfly on the floor of the workshop. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou're now in the workshop.\nYou can make out a cuboid safe.\nYou need an unblocked exit? You should try going north.\nThere is a Cat Calendar and a mouse on the floor.\nYou are carrying: a cuboid latchkey, a passkey and a pair of headphones.\n\nyour action: ", "response": "unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take butterfly from cuboid safe<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50400} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! First step, recover the latchkey from the floor of the restroom. Then, try to go to the south. Then, unlock the box in the vault. After that, open the box within the vault. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou've just shown up in a restroom.\nYou see a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But the thing hasn't got anything on it. Hm. Oh well Were you looking for a table? Because look over there, it's a table. Unfortunately, there isn't a thing on it.\nThere is an unblocked exit to the south.\nThere is a latchkey, a keycard and a worm on the floor.\nYou are carrying: an insect and a paper towel.\n\nyour action: ", "response": "take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51986} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to ensure that the locker inside the sauna is open. And then, retrieve the iron from the locker. Then, move south. And then, sit the iron on the rack. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nWell, here we are in a sauna.\nYou see a closed locker. You can see an opened basket. The basket contains a soap dispenser. You wonder idly who left that here.\nYou need an unguarded exit? You should try going south.\nThere is a keycard on the floor.\nYou are carrying: a chocolate bar, a fondue and a Canadian key.\n\nyour action: ", "response": "open locker<|im_end|>take iron from locker<|im_end|>go south<|im_end|>put iron on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52313} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the latchkey from the floor of the recreation zone. Then, try to venture east. After that, unlock the safe with the latchkey. And then, assure that the safe is wide open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou make another one of your grand eccentric entrances into a recreation zone. The room is well lit.\nYou make out a suitcase. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. What a letdown! The suitcase is empty! You see a chest. You wonder idly who left that here. You make out a bed stand. The bed stand is normal. But the thing hasn't got anything on it. Hm. Oh well\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a stick of butter and a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50325} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, venture west. After that, retrieve the passkey from the stand. Then, travel east. With that done, unlock the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the kitchenette.\nYou see a locker. You can't wait to tell the folks at home about this! You see a safe. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a cuboid locker. The cuboid locker contains a cuboid keycard.\nThere is an unguarded exit to the west.\nYou are carrying: a keycard and a nest of grubs.\n\nyour action: ", "response": "go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51900} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip east. With that accomplished, pick up the type V keycard from the floor of the kitchen. And then, look and see that the type V box is unlocked. Once you have unlocked the type V box, doublecheck that the type V box is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell I'll be, you are in a place we're calling a study.\nYou can see a mantle. The mantle is typical. But oh no! there's nothing on this piece of garbage. You see a desk. The desk is ordinary. On the desk you can see a fondue. I mean, just wow! Isn't TextWorld just the best? You can make out a stand. The stand is ordinary. But oh no! there's nothing on this piece of junk. Hopefully, this discovery doesn't ruin your TextWorld experience!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a candy bar on the floor.\nYou are carrying: a licorice strip and a worm.\n\nyour action: ", "response": "go east<|im_end|>take type V keycard<|im_end|>unlock type V box with type V keycard<|im_end|>open type V box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52415} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! Your first objective is to make an attempt to head south. If you can get through with that, open the cuboid chest inside the shower. And then, take the passkey from the cuboid chest. If you can get your hands on the passkey, unlock the locker within the shower. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou are in a bar. A standard one.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a shoe.\n\nyour action: ", "response": "go south<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51840} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to make it so that the American locker is ajar. Once you have pulled open the American locker, take the folder from the American locker. Then, attempt to go east. Next, put the folder on the shelf inside the shower. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. An ordinary kind of place.\nYou make out a closed American locker. You can make out an opened cabinet in the corner. The cabinet is empty! This is the worst thing that could possibly happen, ever! You see a display. Make a note of this, you might have to put stuff on or in it later on. You see an armchair. But the thing is empty, unfortunately. Hm. Oh well You make out a table. However, the table, like an empty table, has nothing on it. You move on, clearly upset by your TextWorld experience. Oh, great. Here's a mantelpiece. The mantelpiece is standard. However, the mantelpiece, like an empty mantelpiece, has nothing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is an American key on the floor.\nYou are carrying: a cauliflower.\n\nyour action: ", "response": "open American locker<|im_end|>take folder from American locker<|im_end|>go east<|im_end|>put folder on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52422} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture east. Then, recover the passkey from the recliner. And then, insert the passkey into the box within the salon's lock to unlock it. After that, make absolutely sure that the box is ajar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A standard one.\nYou see a stand. On the stand you can make out a staple and a binder. You see an armchair. However, the armchair, like an empty armchair, has nothing on it.\nThere is an unblocked exit to the east.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "go east<|im_end|>take passkey from recliner<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52321} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the type O box inside the office. After that, recover the mug from the type O box. And then, make an attempt to venture south. With that accomplished, rest the mug on the counter inside the canteen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nI am sorry to announce that you are now in the office.\nYou see a closed type O box in the corner. You scan the room for a toolbox, and you find a toolbox. Classic TextWorld. The toolbox is empty, what a horrible day! You can see a chair. The chair is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an unblocked exit to the south.\nYou are carrying: a type O keycard.\n\nyour action: ", "response": "open type O box<|im_end|>take mug from type O box<|im_end|>go south<|im_end|>put mug on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52129} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. And then, pick up the latchkey from the table within the scullery. Then, look and see that the chest inside the scullery is unlocked with the latchkey. After that, ensure that the chest is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nAh, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out an opened toolbox. What a letdown! The toolbox is empty! You scan the room for a stand, and you find a stand. The stand is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the south.\nThere is a licorice strip and a printer on the floor.\nYou are carrying: a golf ball, a sock and a poem.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51675} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! First of all, you could, like, attempt to head north. And then, lift the keycard from the floor of the workshop. After you have got the keycard, head south. Then, lock the safe with the keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've entered a kitchenette.\nOh, great. Here's a safe. You see a cabinet. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a platter. Why don't you take a picture of it, it'll last longer! The platter is standard. On the platter you make out a teapot.\nThere is an unblocked exit to the north.\nThere is a licorice strip and a fondue on the floor.\nYou are carrying: a worm.\n\nyour action: ", "response": "go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52259} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the soap scented chest is wide open. Having opened the soap scented chest, recover the keycard from the soap scented chest in the study. And then, try to move south. Okay, and then, make it so that the chest in the garage is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou have fallen into the most normal of all possible studys.\nYou make out a closed soap scented chest here. You see a formless safe. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unblocked exit to the south.\nYou are carrying: a soap scented latchkey and a formless passkey.\n\nyour action: ", "response": "open soap scented chest<|im_end|>take keycard from soap scented chest<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51103} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, make an effort to head east. With that over with, unlock the locker. Then, doublecheck that the locker inside the scullery is open. After that, insert the tablet inside the locker inside the scullery. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. An usual one. You begin to take stock of what's in the room.\nYou see an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is typical. On the armchair you can make out a butterfly. Look out! It's a- oh, never mind, it's just a desk. But oh no! there's nothing on this piece of trash.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a mouse on the floor.\nYou are carrying: a sandwich, a loaf of bread, a stick of butter, a keycard, a tablet and a Cat Calendar.\n\nyour action: ", "response": "go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert tablet into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51922} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, make an attempt to move east. And then, unlock the type J safe in the shower with the type J keycard. And then, ensure that the type J safe in the shower is open. Once you have opened the type J safe, take the butterfly from the type J safe inside the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nI am so happy to announce that you are now in the launderette.\nYou can make out a locker. You can see an opened cabinet. What a letdown! The cabinet is empty! You can make out a drawer. The drawer is empty, what a horrible day!\nThere is an unguarded exit to the east.\nThere is a passkey and a sponge on the floor.\nYou are carrying: a type J keycard and a cane.\n\nyour action: ", "response": "go east<|im_end|>unlock type J safe with type J keycard<|im_end|>open type J safe<|im_end|>take butterfly from type J safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52328} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the poem from the locker. And then, make an attempt to take a trip east. With that over with, open the chest in the lounge. After that, insert the poem inside the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou find yourself in a playroom. You begin to take stock of what's in the room.\nYou make out a locker. There's something strange about this being here, but you can't put your finger on it. The locker contains a passkey, a latchkey and a poem. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a safe. You check the price tag glued to the safe. 10 bucks? What a deal! You'll have to ask where they got this!\nYou need an unguarded exit? You should try going east.\nThere is a lamp on the floor.\nYou are carrying: a key and a butterfly.\n\nyour action: ", "response": "take poem from locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert poem into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51593} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could pick up the fudge scented passkey from the floor of the closet. Then, try to travel east. Then, assure that the fudge scented safe is closed. And then, make it so the fudge scented safe inside the laundry place is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nWell I'll be, you are in the place we're calling the closet.\nYou rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a fudge scented passkey and a hat on the floor.\nYou are carrying: a rectangular passkey and a sponge.\n\nyour action: ", "response": "take fudge scented passkey<|im_end|>go east<|im_end|>close fudge scented safe<|im_end|>lock fudge scented safe with fudge scented passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50174} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is your task for today. First stop, unlock the non-euclidean box with the non-euclidean passkey. And then, ensure that the non-euclidean box inside the vault is open. Then, retrieve the Henderson's limited edition latchkey from the non-euclidean box in the vault. After that, unlock the Henderson's limited edition chest with the Henderson's limited edition latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've entered a vault. Okay, just remember what you're here to do, and everything will go great.\nOh, great. Here's a Henderson's limited edition chest. You shudder, but continue examining the room. You can see a non-euclidean box. You can see a closed toolbox. You can see a table. However, the table, like an empty table, has nothing on it. You see a shelf. The shelf is normal. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going west.\nYou are carrying: a licorice strip and a non-euclidean passkey.\n\nyour action: ", "response": "unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take Henderson's limited edition latchkey from non-euclidean box<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51361} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the locker inside the attic. Then, open the locker. After you have opened the locker, pick up the type R keycard from the locker. After taking the type R keycard, unlock the type R safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nAh, the attic. This is some kind of attic, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.\nYou can make out a locked type R safe close by. You can make out a locked locker. You see an opened trunk. The trunk is empty, what a horrible day! You see a stand. The stand is ordinary. But oh no! there's nothing on this piece of junk.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a latchkey and a soap scented keycard.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take type R keycard from locker<|im_end|>unlock type R safe with type R keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51142} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. After that, look and see that the chest in the sauna is unlocked with the passkey. Then, make absolutely sure that the chest within the sauna is wide open. And then, pick up the paper towel from the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a basement. A normal one. The room is well lit.\nYou can see a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is usual. On the workbench you can make out a candy bar. You see a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You can see a shelf. Now why would someone leave that there? The shelf is ordinary. But there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a licorice strip on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50172} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is your task for today. First of all, recover the type V keycard from the locker. After taking the type V keycard, attempt to move south. Then, make absolutely sure that the type V chest in the lounge is closed. And then, make sure that the type V chest inside the lounge is locked with the type V keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal.\nHey, want to see a locker? Look over there, a locker. The locker contains a type V keycard, so there's that. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is usual. Looks like someone's already been here and taken everything off it, though. You make out a bar. Now why would someone leave that there? The bar is typical. On the bar you make out a fly larva.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a passkey and a nest of ticks.\n\nyour action: ", "response": "take type V keycard from locker<|im_end|>go south<|im_end|>close type V chest<|im_end|>lock type V chest with type V keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51301} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to open the safe inside the study. And then, pick up the peanut from the safe in the study. After that, eat the peanut. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study.\nYou scan the room for a safe, and you find a safe. You can see a formless chest. You can see a stand. The stand is standard. But the thing is empty. Sometimes, just sometimes, TextWorld can just be the worst. You scan the room for a mantle, and you find a mantle. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a formless latchkey and a glove.\n\nyour action: ", "response": "open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50852} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, recover the type K latchkey from the display within the workshop. And then, head south. After that, close the type K chest. After that, lock the type K chest within the kitchen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell, here we are in the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out an opened display. The display contains a type K latchkey. The light flickers for a second, but nothing else happens. Look over there! a mantelpiece. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going south.\nThere is a gummy bear on the floor.\nYou are carrying: a licorice strip and a Microsoft style latchkey.\n\nyour action: ", "response": "take type K latchkey from display<|im_end|>go south<|im_end|>close type K chest<|im_end|>lock type K chest with type K latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51356} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. Then, open the safe. Then, recover the monitor from the safe. And then, you can deposit the monitor into the non-euclidean box inside the playroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. An usual kind of place.\nYou can see a closed chest nearby. You can see a board. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You make out a shelf. But the thing is empty.\nThere is an unblocked exit to the east.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>insert monitor into non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51919} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could look and see that the locker in the bedchamber is unlocked with the keycard. And then, ensure that the locker is open. After that, recover the worm from the locker in the bedchamber. If you can get your hands on the worm, put the worm on the couch inside the bedchamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWow! You're in a bedchamber.\nYou see a locked locker, which looks normal, in the corner. Oh wow! Is that what I think it is? It is! It's a dresser. You make out a couch. The couch is standard. On the couch you make out a gojiberry and a salad.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a keycard, a teapot and a book.\n\nyour action: ", "response": "unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>put worm on couch<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50740} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. Then, open the Canadian box. After that, recover the teaspoon from the Canadian box within the cookery. If you can get your hands on the teaspoon, you can deposit the teaspoon inside the case in the cookery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. A normal one.\nYou can see a stand. You see a desktop computer on the stand. You rest your hand against a wall, but you miss the wall and fall onto a desk. The desk is ordinary. But oh no! there's nothing on this piece of garbage. You make out a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the east.\nYou are carrying: a Canadian latchkey.\n\nyour action: ", "response": "go east<|im_end|>open Canadian box<|im_end|>take teaspoon from Canadian box<|im_end|>insert teaspoon into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51988} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the cuboid keycard from the counter in the closet. With the cuboid keycard, unlock the cuboid safe. And then, make it so that the cuboid safe in the closet is wide open. And then, take the lightbulb from the cuboid safe in the closet. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou are in a closet. A normal kind of place. You start to take note of what's in the room.\nYou make out a cuboid safe. You can see an opened safe. The safe contains a shirt. You can see a counter. You see a cuboid keycard, a fly larva and a nest of bats on the counter. You make out a shelf. Wow, isn't TextWorld just the best? But there isn't a thing on it.\nThere is an unblocked exit to the north.\nYou are carrying: a cashew.\n\nyour action: ", "response": "take cuboid keycard from counter<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take lightbulb from cuboid safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52135} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to unlock the Microsoft limited edition chest. After that, ensure that the Microsoft limited edition chest is open. Then, recover the frisbee from the Microsoft limited edition chest. Then, place the frisbee inside the safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou are in a closet. An usual kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a safe. Empty! What kind of nightmare TextWorld is this? You can see a locked Microsoft limited edition chest, which looks ordinary, in the room.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a Microsoft limited edition key, an Advent Calendar and a folder.\n\nyour action: ", "response": "unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take frisbee from Microsoft limited edition chest<|im_end|>insert frisbee into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51468} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, travel west. That done, retrieve the laptop from the bar inside the bedroom. And then, travel east. Once you finish that, rest the laptop on the pan inside the dish-pit. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou're now in the dish-pit.\nYou can make out a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is typical. On the pan you can see a keycard. You can see a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take laptop from bar<|im_end|>go east<|im_end|>put laptop on pan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50247} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to move west. And then, retrieve the type 2 keycard from the floor of the closet. After that, take a trip east. Okay, and then, doublecheck that the type 2 safe within the lounge is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the lounge. You begin to take stock of what's in the room.\nYou can make out a locked type 2 safe. You can see a closed cuboid box.\nThere is an unguarded exit to the west.\nThere is a cuboid key and a bug on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take type 2 keycard<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52263} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is your task for today. First, it would be great if you could unlock the box. And then, ensure that the box is open. And then, recover the worm from the box. After that, drop the worm on the floor of the garage. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. An ordinary kind of place. You begin to take stock of what's here.\nYou see a locked box. As if things weren't amazing enough already, you can even see a type 8 safe. You can see a closed type 1 box close by. If you haven't noticed it already, there seems to be something there by the wall, it's a table. You shudder, but continue examining the table. But there isn't a thing on it. Oh, great. Here's a stand. The stand is normal. But the thing is empty, unfortunately.\nYou need an unblocked exit? You should try going north.\nThere is a type 1 latchkey and a pair of pants on the floor.\nYou are carrying: a passkey and a type 8 passkey.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50863} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Here is your task for today. First stop, go west. And then, recover the book from the couch. And then, make an attempt to venture east. And then, deposit the book on the floor of the workshop. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou're now in the workshop.\nYou can see a stand. The stand is ordinary. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a stick of butter and a stapler on the floor.\nYou are carrying: a teaspoon and a synthesizer.\n\nyour action: ", "response": "go west<|im_end|>take book from couch<|im_end|>go east<|im_end|>drop book<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51975} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move south. Once you finish that, recover the key from the fridge in the kitchenette. And then, make sure that the safe inside the kitchenette is unlocked. After unlocking the safe, ensure that the safe is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've just sauntered into a bathroom.\nHey, want to see a counter? Look over there, a counter. The counter is ordinary. On the counter you see a butterfly.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a stick of butter and a shirt on the floor.\nYou are carrying: a coconut.\n\nyour action: ", "response": "go south<|im_end|>take key from fridge<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50022} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the glass from the floor of the dish-pit. After that, try to head east. And then, make it so that the Microsoft style box is opened. Then, put the glass inside the Microsoft style box inside the closet. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou are in a dish-pit. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a American chest. Make a note of this, you might have to put stuff on or in it later on. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. What a coincidence, weren't you just thinking about a chair? But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? Hey, want to see a saucepan? Look over there, a saucepan. The saucepan is ordinary. The saucepan appears to be empty.\nThere is an unguarded exit to the east.\nThere is an American passkey and a glass on the floor.\nYou are carrying: a Microsoft style key, a bug and a folder.\n\nyour action: ", "response": "take glass<|im_end|>go east<|im_end|>open Microsoft style box<|im_end|>insert glass into Microsoft style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50552} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could move west. With that accomplished, lift the poem from the floor of the chamber. If you can get your hands on the poem, head east. That done, place the poem on the shelf. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. A standard one. The room is well lit.\nYou see a shelf. You see a hat and a scarf on the shelf. You can make out a stand. The stand is usual. But the thing is empty. Hm. Oh well You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a carrot on the floor.\nYou are carrying: a type 2 key, a broom and a synthesizer.\n\nyour action: ", "response": "go west<|im_end|>take poem<|im_end|>go east<|im_end|>put poem on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50129} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move south. Then, ensure that the type L box is open. And then, retrieve the key from the type L box within the salon. And then, make it so that the locker within the salon is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. A standard kind of place.\nYou see a locked spherical box in the corner.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a broom on the floor.\nYou are carrying: a fondue, a type L latchkey, a keycard and a spherical latchkey.\n\nyour action: ", "response": "go south<|im_end|>open type L box<|im_end|>take key from type L box<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50350} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is your task for today. First off, make an effort to head west. Following that, recover the nest of earwigs from the desk. If you can get your hands on the nest of earwigs, make an effort to head east. Next, you can put the nest of earwigs into the cabinet within the washroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou are in a washroom. A typical one.\nYou can see an opened cabinet. The cabinet contains a legume. A cabinet... Is that really what you were looking for? You can see a rack. But oh no! there's nothing on this piece of trash.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an iron on the floor.\nYou are carrying: a sandwich and a cashew.\n\nyour action: ", "response": "go west<|im_end|>take nest of earwigs from desk<|im_end|>go east<|im_end|>insert nest of earwigs into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50918} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go to the south. And then, make sure that the locker inside the cookery is unlocked. And then, ensure that the locker is open. And then, pick up the whisk from the locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement. It seems to be pretty standard here. You begin to take stock of what's in the room.\nYou see a gleam over in a corner, where you can see a shelf. The shelf is standard. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a chocolate bar on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51450} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! First thing I need you to do is to travel south. After that, open the box. After that, recover the poem from the box. Then, place the poem on the bed in the parlor. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou find yourself in a bathroom. A normal kind of place.\nYou see a locked lavender scented box. You can see a closed rectangular chest. You bend down to tie your shoe. When you stand up, you notice a table. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!\nYou need an unguarded exit? You should try going south.\nThere is a lavender scented latchkey on the floor.\nYou are carrying: a latchkey and a rectangular key.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take poem from box<|im_end|>put poem on bed<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52098} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First stop, head east. Okay, and then, open the locker. And then, recover the sponge from the locker within the bathroom. After that, rest the sponge on the shelf inside the bathroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've just sauntered into a garage. You begin to take stock of what's in the room.\nYou see a crate. You shudder, but continue examining the room.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a banana, a key and a frisbee.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>put sponge on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50457} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! First thing I need you to do is to unlock the type 8 locker in the closet with the type 8 keycard. After unlocking the type 8 locker, make sure that the type 8 locker is wide open. After pulling open the type 8 locker, pick up the onion from the type 8 locker in the closet. After picking up the onion, eat the onion. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nOkay, so you're in a closet, cool, but is it normal? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a type 8 locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker contains a licorice strip. A locker... Is that really what you were looking for? You see a gleam over in a corner, where you can see a counter. But the thing is empty.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a worm on the floor.\nYou are carrying: a broccoli, a type 8 keycard and a whisk.\n\nyour action: ", "response": "unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take onion from type 8 locker<|im_end|>eat onion<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50778} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go west. Once you finish that, retrieve the sponge from the type 8 locker in the bathroom. And then, go east. And then, place the sponge on the mantelpiece within the office. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou have moved into the most standard of all possible offices. You begin looking for stuff.\nYou see a soap scented safe. You see a locked usual looking TextWorld chest nearby. You see a mantelpiece. The mantelpiece is usual. On the mantelpiece you see a TextWorld keycard.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a soap scented keycard.\n\nyour action: ", "response": "go west<|im_end|>take sponge from type 8 locker<|im_end|>go east<|im_end|>put sponge on mantelpiece<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52426} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First step, go west. And then, retrieve the passkey from the pan inside the cookery. Then, make an attempt to take a trip east. With that done, unlock the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A normal kind of place.\nAs if things weren't amazing enough already, you can even see a chest. You can make out a mantelpiece. You see an apple and a Cat Calendar on the mantelpiece.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a stick of butter and a sandwich.\n\nyour action: ", "response": "go west<|im_end|>take passkey from pan<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51454} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, take the mug from the fridge. And then, travel south. After that, make sure that the box in the spare room is opened. Then, you can insert the mug inside the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou scan the room, seeing a fridge. The fridge contains a stick of butter, a latchkey and a mug. You can see a safe. Huh, weird. You can make out a bowl. But there isn't a thing on it. It would have been so cool if there was stuff on the bowl.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a blender on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "take mug from fridge<|im_end|>go south<|im_end|>open box<|im_end|>insert mug into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52467} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go west. With that done, take the keycard from the counter within the attic. And then, take a trip east. And then, unlock the locker with the keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nI never took you for the sort of person who would show up in a steam room, but I guess I was wrong.\nYou see a locked locker right there by you. You make out a rack. The rack is usual. But the thing hasn't got anything on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a broom, a mop and a sponge on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50637} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the counter in the washroom. And then, go to the south. Once you get around to doing that, make it so that the safe is closed. If you have shut the safe, look and see the safe in the steam room is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've entered a washroom. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a locked cake scented chest. As if things weren't amazing enough already, you can even see a trunk. The light flickers for a second, but nothing else happens. What a letdown! The trunk is empty! You make out a counter. You see a latchkey on the counter. You can make out a shelf. The shelf appears to be empty.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a cake scented key on the floor.\nYou are carrying: a pizza and a teaspoon.\n\nyour action: ", "response": "take latchkey from counter<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52017} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip north. And then, pick-up the Comic Strip Calendar from the floor of the study. And then, travel south. And then, rest the Comic Strip Calendar on the table. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nLook at you, bigshot, walking into a studio like it isn't some huge deal.\nYou make out a box. You rest your hand against a wall, but you miss the wall and fall onto a formless box. Hmmm... what else, what else? You scan the room, seeing a table. On the table you see a keycard. You see a desk. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a cookie and a keyboard.\n\nyour action: ", "response": "go north<|im_end|>take Comic Strip Calendar<|im_end|>go south<|im_end|>put Comic Strip Calendar on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50805} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip north. Following that, lift the butterfly from the floor of the kitchen. After you have got the butterfly, venture south. Once you accomplish that, you can insert the butterfly into the suitcase. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou're now in a pantry. You begin to take stock of what's in the room.\nYou make out an opened suitcase. The suitcase contains an American style key! You make out a American style locker. You make out a stand. The stand is typical. On the stand you can make out a cane. You can make out a workbench. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a cookie.\n\nyour action: ", "response": "go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>insert butterfly into suitcase<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50661} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the type B passkey from the rectangular box in the bathroom. With the type B passkey, travel south. After that, make sure that the type B safe is shut. Then, Place the type B passkey into the type B safe to lock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou arrive in a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular box. The rectangular box contains a type B passkey.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a shirt on the floor.\nYou are carrying: a fondue, a loaf of bread and a rectangular keycard.\n\nyour action: ", "response": "take type B passkey from rectangular box<|im_end|>go south<|im_end|>close type B safe<|im_end|>lock type B safe with type B passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51792} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box. And then, make sure that the box in the salon is open. And then, pick up the keycard from the box. And then, assure the safe is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nWell how about that, you are in the place we're calling the salon.\nYou can see a closed safe. You see a locked box here.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a fondue, a coconut, a passkey and a keyboard.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50381} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel south. With that done, assure that the type 1 safe is unlocked with the type 1 passkey. After unlocking the type 1 safe, open the type 1 safe inside the steam room. And then, recover the shadfly from the type 1 safe inside the steam room. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. An ordinary kind of place.\nYou can see a vanilla scented locker. There's something strange about this thing being here, but you don't have time to worry about that now.\nYou need an unblocked exit? You should try going south.\nThere is a cane and a sock on the floor.\nYou are carrying: a type 1 passkey, a vanilla scented keycard and a glove.\n\nyour action: ", "response": "go south<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take shadfly from type 1 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50680} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to take the cuboid latchkey from the mantle. And then, unlock the cuboid locker in the office. After you have unlocked the cuboid locker, open the cuboid locker within the office. Then, recover the shadfly from the cuboid locker in the office. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou're now in an office.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a cuboid locker. You can see a bureau. The bureau is empty, what a horrible day! You make out a mantle. On the mantle you can see a cuboid latchkey. Were you looking for a stand? Because look over there, it's a stand. But oh no! there's nothing on this piece of garbage.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a fondue.\n\nyour action: ", "response": "take cuboid latchkey from mantle<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take shadfly from cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52352} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip east. And then, ensure that the non-euclidean chest inside the spare room is open. Then, pick up the durian from the non-euclidean chest within the spare room. After taking the durian, eat the durian. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. A normal one.\nYou can see a locker. You can make out a refrigerator. You bend down to tie your shoe. When you stand up, you notice a counter. Why don't you take a picture of it, it'll last longer! The counter is normal. The counter appears to be empty.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a non-euclidean keycard and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean chest<|im_end|>take durian from non-euclidean chest<|im_end|>eat durian<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51481} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound episode of TextWorld! Here is how to play! Your first objective is to take the keycard from the type 2 safe. And then, unlock the box. Then, open the box. After pulling open the box, pick up the glass from the box inside the cookhouse. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A typical kind of place.\nYou can see a box. An open type 2 safe is in the corner. The type 2 safe contains a keycard and a butterfly. You make out a chest. You see a table. But the thing is empty.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a type 2 key on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "take keycard from type 2 safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take glass from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51766} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could pick up the latchkey from the case. After that, check that the safe within the laundromat is unlocked with the latchkey. After that, open the safe inside the laundromat. After that, take the sock from the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nGuess what, you are in the place we're calling the laundromat.\nYou can make out a locked safe. An open case is right there by you. The case contains a latchkey. You see a gleam over in a corner, where you can see a shelf. But the thing is empty, unfortunately. You make out a table. The table is standard. However, the table, like an empty table, has nothing on it. This always happens!\nThere is an unguarded exit to the north.\nYou are carrying: a loaf of bread, a burger and a cuboid key.\n\nyour action: ", "response": "take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52276} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture west. Next, lift the pen from the floor of the study. And then, go to the east. With that accomplished, place the pen on the floor of the cookhouse. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. A typical one.\nWere you looking for a locker? Because look over there, it's a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a closed type 1 locker in the corner.\nYou need an unblocked exit? You should try going west.\nThere is a keycard on the floor.\nYou are carrying: a fondue, a berry, a type 1 latchkey and a bug.\n\nyour action: ", "response": "go west<|im_end|>take pen<|im_end|>go east<|im_end|>drop pen<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51920} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is your task for today. First step, make absolutely sure that the locker is unlocked with the latchkey. And then, make sure that the locker is ajar. And then, recover the passkey from the locker inside the shower. After that, lock the chest in the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just shown up in a shower.\nAs if things weren't amazing enough already, you can even see a chest. You shudder, but continue examining the room. You make out a locker. You make out a closed safe, which looks typical, in the corner.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51708} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to head south. Then, make it so that the TextWorld style safe inside the office is wide open. Then, take the passkey from the TextWorld style safe inside the office. After stealing the passkey, unlock the box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A standard one.\nYou see a table. The table appears to be empty. Hm. Oh well\nThere is an unblocked exit to the south.\nThere is a banana and a butterfly on the floor.\nYou are carrying: a peanut and a fly larva.\n\nyour action: ", "response": "go south<|im_end|>open TextWorld style safe<|im_end|>take passkey from TextWorld style safe<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51704} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! Your first objective is to attempt to venture south. And then, ensure that the chest within the sauna is open. And then, retrieve the chocolate bar from the chest within the sauna. And then, eat the chocolate bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. An usual kind of place.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a burger, a cashew and a mouse.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take chocolate bar from chest<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52290} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel north. Following that, take the sock from the counter in the shower. If you have taken the sock, make an effort to head south. And then, place the sock on the bed in the bedchamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. A standard kind of place.\nYou see a suitcase. Now why would someone leave that there? What a letdown! The suitcase is empty! You can see a bed. I guess it's true what they say, if you're looking for a bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a loaf of bread, a burger and a monitor on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go north<|im_end|>take sock from counter<|im_end|>go south<|im_end|>put sock on bed<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51485} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the TextWorld style safe is unlocked with the TextWorld style latchkey. Then, make sure that the TextWorld style safe is open. Then, pick up the key from the TextWorld style safe within the garage. After getting the key, unlock the chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. A normal kind of place.\nYou make out a chest. You see a locked TextWorld style safe. You can see a box. I mean, just wow! Isn't TextWorld just the best?\nYou need an unblocked exit? You should try going west.\nThere is a passkey on the floor.\nYou are carrying: a sandwich and a TextWorld style latchkey.\n\nyour action: ", "response": "unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take key from TextWorld style safe<|im_end|>unlock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50122} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the formless locker. Then, pick up the passkey from the formless locker in the recreation zone. After that, unlock the box within the recreation zone. After that, make absolutely sure that the box is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou arrive in a recreation zone. An ordinary kind of place.\nYou make out a box. You see a closed formless locker close by.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a cashew and a nest of kittens on the floor.\nYou are carrying: a formless latchkey and an insect.\n\nyour action: ", "response": "open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52358} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture west. With that over with, pick-up the pillow from the floor of the chamber. And then, move east. With that accomplished, ditch the pillow on the floor of the closet. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou are in a closet. A standard kind of place.\nYou see a safe. The light flickers for a second, but nothing else happens. You see a crate. Oh wow! Is that what I think it is? It is! It's a shelf. Looks like someone's already been here and taken everything off it, though. You see a stand. The stand is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going west.\nYou are carrying: a key.\n\nyour action: ", "response": "go west<|im_end|>take pillow<|im_end|>go east<|im_end|>drop pillow<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50195} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is how to play! Your first objective is to attempt to move north. Then, retrieve the stick of butter from the floor of the sauna. With the stick of butter, eat the stick of butter. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in a spare room. A normal one.\nYou see a TextWorld limited edition locker. You can make out an opened coffer in the corner. The coffer is empty, what a horrible day! You can make out an opened box in the corner. The box is empty! What a waste of a day! You see a workbench. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a cashew and a TextWorld limited edition passkey.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50332} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the American limited edition locker inside the attic with the American limited edition keycard. Then, open the American limited edition locker. Once you have opened the American limited edition locker, retrieve the TextWorld latchkey from the American limited edition locker within the attic. After that, doublecheck that the TextWorld safe is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've just shown up in an attic.\nYou can make out a TextWorld safe. Something scurries by right in the corner of your eye. Probably nothing. You see a American limited edition locker. You can make out a closed cuboid box here. You hear a noise behind you and spin around, but you can't see anything other than a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a sandwich and an American limited edition keycard.\n\nyour action: ", "response": "unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>take TextWorld latchkey from American limited edition locker<|im_end|>lock TextWorld safe with TextWorld latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51536} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First step, retrieve the cuboid key from the box. After taking the cuboid key, go to the east. After that, assure that the cuboid box is unlocked with the cuboid key. And then, ensure that the cuboid box in the laundry place is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. A standard kind of place.\nYou make out an opened box in the corner. The box contains a cuboid key. You make out a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it. Aw, and here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a grape and a passkey.\n\nyour action: ", "response": "take cuboid key from box<|im_end|>go east<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50282} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go north. And then, pick up the mug from the floor of the canteen. After that, make an attempt to take a trip south. Once you finish that, drop the mug on the floor of the vault. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. A typical one. You begin to take stock of what's here.\nYou make out a rectangular safe. What's that over there? It looks like it's a shelf. Looks like someone's already been here and taken everything off it, though.\nYou need an unblocked exit? You should try going north.\nThere is a sandwich and a rectangular latchkey on the floor.\nYou are carrying: a Canadian limited edition latchkey and a shadfly.\n\nyour action: ", "response": "go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52007} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move west. Following that, pick up the rectangular passkey from the stand in the attic. After that, attempt to go to the east. Okay, and then, Insert the rectangular passkey into the rectangular box inside the lounge to lock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the lounge.\nYou can make out a closed rectangular box. You make out a bed stand. But the thing is empty, unfortunately.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take rectangular passkey from stand<|im_end|>go east<|im_end|>lock rectangular box with rectangular passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52092} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest inside the cubicle is open. And then, take the worm from the chest. Then, move east. With that over with, place the worm on the table in the studio. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a chest. You can make out a locked locker here.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying: a legume, a peanut, a keycard and a shirt.\n\nyour action: ", "response": "open chest<|im_end|>take worm from chest<|im_end|>go east<|im_end|>put worm on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50155} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip east. Next, pick up the key from the case. With the key, make absolutely sure that the locker in the kitchenette is unlocked with the key. Then, ensure that the locker is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. A typical kind of place. Let's see what's in here.\nYou make out an opened formless chest in the room. What a letdown! The formless chest is empty! You can make out a recliner. The recliner appears to be empty.\nYou need an unguarded exit? You should try going east.\nThere is a monitor on the floor.\nYou are carrying: a formless latchkey.\n\nyour action: ", "response": "go east<|im_end|>take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52091} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First thing I need you to do is to make an attempt to go east. With that done, pick up the passkey from the rack within the closet. After that, unlock the locker. And then, make sure that the locker within the closet is opened. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou have moved into a workshop. Not the workshop you'd expect. No, this is a workshop. You start to take note of what's in the room.\nWhat's that over there? It looks like it's a safe. Hmmm... what else, what else? You see a toolbox. Wow, isn't TextWorld just the best?\nYou need an unblocked exit? You should try going east.\nYou are carrying: an apple, a cashew, a durian and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52019} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, move west. After that, retrieve the pen from the case in the studio. And then, move east. Then, you can deposit the pen inside the dresser. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou make out an opened dresser here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can see a closed spherical box here. You make out a shelf. Why don't you take a picture of it, it'll last longer! On the shelf you can make out a peanut.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a berry and a spherical key.\n\nyour action: ", "response": "go west<|im_end|>take pen from case<|im_end|>go east<|im_end|>insert pen into dresser<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51242} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the east. Once you do that, pick up the type 3 keycard from the pan inside the dish-pit. Then, make sure that the type 3 safe within the dish-pit is unlocked with the type 3 keycard. And then, ensure that the type 3 safe within the dish-pit is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out an opened box. The box contains a latchkey. Look out! It's a- oh, never mind, it's just a stand. The stand is usual. The stand appears to be empty.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a pair of headphones.\n\nyour action: ", "response": "go east<|im_end|>take type 3 keycard from pan<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50057} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the key into the locker inside the cubicle's lock to unlock it. And then, open the locker. Then, recover the pencil from the locker within the cubicle. After getting the pencil, you can deposit the pencil inside the display. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in a cubicle. Let's see what's in here.\nYou rest your hand against a wall, but you miss the wall and fall onto a display. The display contains a type 3 key and a stapler. You make out a locked locker. You make out a type 3 box.\nThere is an unblocked exit to the north.\nYou are carrying: a key, a latchkey and a sponge.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take pencil from locker<|im_end|>insert pencil into display<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52359} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the keycard from the floor of the office. After that, unlock the box. After you have unlocked the box, ensure that the box is open. After that, pick up the Comic Strip Calendar from the box within the office. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've seen better offices, but at least this one seems pretty normal.\nYou see a box. You see a safe. You can make out an opened ordinary looking toolbox right there by you. The toolbox is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a loaf of bread and a keycard on the floor.\nYou are carrying: a fondue and a vacuum.\n\nyour action: ", "response": "take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51032} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could make sure that the locker is opened. After that, take the formless keycard from the locker within the dish-pit. And then, head east. If you can manage that, make it so that the formless box within the garage is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal one. You begin to take stock of what's in the room.\nA closed locker is in the corner.\nYou need an unblocked exit? You should try going east.\nThere is a passkey, a fork and a butterfly on the floor.\nYou are carrying: an Advent Calendar.\n\nyour action: ", "response": "open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless box with formless keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50464} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move north. And then, retrieve the cd from the floor of the cubicle. After that, go to the south. Then, you can place the cd into the chest within the dish-pit. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've entered a dish-pit.\nYou see a chest. The chest contains a passkey. You can see an opened TextWorld style locker nearby. The TextWorld style locker contains a chocolate bar and a TextWorld style passkey. Now why would someone leave that there? You bend down to tie your shoe. When you stand up, you notice a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Hm. Oh well\nThere is an unblocked exit to the north.\nThere is a mug on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take cd<|im_end|>go south<|im_end|>insert cd into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51526} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type 5 locker. And then, ensure that the type 5 locker is open. Then, retrieve the shirt from the type 5 locker within the shower. And then, put the shirt on the rack. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A standard kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a locked type 5 locker. You scan the room, seeing a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a rack. On the rack you see a vacuum. What's that over there? It looks like it's a table. But the thing is empty, unfortunately.\nThere is an unguarded exit to the north.\nYou are carrying: a type 5 passkey, a golf tee and a shoe.\n\nyour action: ", "response": "unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take shirt from type 5 locker<|im_end|>put shirt on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50628} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go north. And then, pick up the latchkey from the type A box. After that, try to move south. And then, doublecheck that the locker in the lounge is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou are in a lounge. A typical one.\nYou make out a locked locker. You can make out a box. You shudder, but continue examining the room. You scan the room, seeing a mantelpiece. You shudder, but continue examining the mantelpiece. But there isn't a thing on it.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a fondue and a passkey.\n\nyour action: ", "response": "go north<|im_end|>take latchkey from type A box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50772} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, make sure that the Microsoft style box is ajar. After that, take the American limited edition key from the Microsoft style box inside the bedroom. Then, go to the south. Then, unlock the American limited edition box with the American limited edition key. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just shown up in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a closed Microsoft style box here. You make out a closed fudge scented chest. Oh, great. Here's a desk. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going south.\nThere is a Microsoft style keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open Microsoft style box<|im_end|>take American limited edition key from Microsoft style box<|im_end|>go south<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52052} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the passkey from the stand in the garage. After that, attempt to go to the east. After that, make sure that the box inside the steam room is closed. After that, lock the box in the steam room with the passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've entered a garage. You start to take note of what's in the room.\nYou see a locked chest. You can make out a stand. On the stand you see a sandwich, a passkey and a keycard. Wow! Just like in the movies!\nYou need an unblocked exit? You should try going east.\nYou are carrying: a cashew.\n\nyour action: ", "response": "take passkey from stand<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51119} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be good if you could lift the lavender scented key from the floor of the office. Then, make an effort to travel east. And then, unlock the lavender scented box. And then, make absolutely sure that the lavender scented box inside the sauna is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. A standard kind of place.\nYou make out a chest. You bend down to tie your shoe. When you stand up, you notice a stand. The stand appears to be empty.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a sandwich and a lavender scented key on the floor.\nYou are carrying: a type H latchkey, a latchkey, a shadfly and a lamp.\n\nyour action: ", "response": "take lavender scented key<|im_end|>go east<|im_end|>unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51261} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go to the west. Once you do that, retrieve the butterfly from the shelf in the bar. After getting the butterfly, head east. Next, ditch the butterfly on the floor of the bedchamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just sauntered into a bedchamber.\nYou make out an opened locker. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a box.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52431} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the chest is unlocked. Then, open the chest. After pulling open the chest, retrieve the sponge from the chest. And then, put the sponge on the rack. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou arrive in a restroom. An ordinary kind of place. You can barely contain your excitement.\nYou scan the room, seeing a chest. You can make out a Microsoft style safe. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. However, the rack, like an empty rack, has nothing on it. You can make out a table. However, the table, like an empty table, has nothing on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a latchkey and a pillow.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>put sponge on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51165} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take the passkey from the counter. After stealing the passkey, try to move east. Then, check that the safe within the garage is unlocked with the passkey. After that, ensure that the safe is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar.\nYou see a locked rectangular box, which looks ordinary, in the corner. What's that over there? It looks like it's a counter. On the counter you can see a passkey. Oh, great. Here's a workbench. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a rack. The rack is ordinary. The rack appears to be empty. You move on, clearly angry about your TextWorld experience.\nThere is an unblocked exit to the east.\nThere is a stick of butter on the floor.\nYou are carrying: a rectangular key and a mat.\n\nyour action: ", "response": "take passkey from counter<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50109} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the formless chest in the laundry place. And then, ensure that the formless chest is open. Once you have pulled open the formless chest, recover the candy bar from the formless chest within the laundry place. Then, eat the candy bar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou're now in the laundry place. You start to take note of what's in the room.\nYou make out a locked formless chest right there by you. You see an opened box right there by you. What a letdown! The box is empty! You see a safe. You wonder idly who left that here. The safe is empty! What a waste of a day!\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a sponge on the floor.\nYou are carrying: a formless latchkey.\n\nyour action: ", "response": "unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take candy bar from formless chest<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51320} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the type 1 box in the cookery. And then, ensure that the type 1 box within the cookery is open. After that, recover the passkey from the type 1 box in the cookery. Then, unlock the locker in the cookery. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou arrive in a cookery. A standard kind of place.\nYou see a locker. You see a locked usual looking type 1 box in the corner. You can make out an opened refrigerator. What a letdown! The refrigerator is empty!\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a gummy bear, a stick of butter, a peanut and a type 1 key.\n\nyour action: ", "response": "unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>take passkey from type 1 box<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51992} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to travel south. Next, make sure that the type Q box inside the laundry place is ajar. Then, take the peanut from the type Q box. If you can get your hands on the peanut, eat the peanut. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just sauntered into a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a gleam over in a corner, where you can see a platter. The platter is normal. On the platter you see a loaf of bread. You make out a pan. But oh no! there's nothing on this piece of garbage. Hm. Oh well\nYou need an unguarded exit? You should try going south.\nThere is a teacup on the floor.\nYou are carrying: a blanket and a coffee cup.\n\nyour action: ", "response": "go south<|im_end|>open type Q box<|im_end|>take peanut from type Q box<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51163} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. With that accomplished, pick up the keyboard from the shelf within the study. And then, travel east. Next, toss the keyboard on the floor of the shower. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell I'll be, you are in a place we're calling a shower.\nYou see a bench. However, the bench, like an empty bench, has nothing on it. Hm. Oh well\nYou need an unguarded exit? You should try going west.\nThere is a loaf of bread on the floor.\nYou are carrying: a salad, a lamp, a napkin and a bowl.\n\nyour action: ", "response": "go west<|im_end|>take keyboard from shelf<|im_end|>go east<|im_end|>drop keyboard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50864} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the vanilla scented keycard from the rectangular locker. After picking up the vanilla scented keycard, insert the vanilla scented keycard into the vanilla scented locker's lock to unlock it. After that, make absolutely sure that the vanilla scented locker is open. After that, retrieve the sponge from the vanilla scented locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou arrive in a sauna. A typical kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nWere you looking for a vanilla scented locker? Because look over there, it's a vanilla scented locker. You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker. The rectangular locker contains a vanilla scented keycard. You can make out a locked cabinet. You can make out a rack. Wow, isn't TextWorld just the best? The rack is typical. But the thing is empty, unfortunately. You can make out a table. But the thing hasn't got anything on it.\nThere is an unblocked exit to the north.\nYou are carrying: a rectangular keycard.\n\nyour action: ", "response": "take vanilla scented keycard from rectangular locker<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take sponge from vanilla scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51113} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to try to head west. If you can get through with that, pick up the keycard from the mantle in the cubicle. Then, make an effort to go east. Following that, make it so the chest is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nThis might come as a shock to you, but you've just come into a cookery. You try to gain information on your surroundings by using a technique you call \"looking.\"\nWere you looking for a chest? Because look over there, it's a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf! oh well. You make out a counter. Why don't you take a picture of it, it'll last longer! But the thing is empty. You bend down to tie your shoe. When you stand up, you notice a bowl. The bowl is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the west.\nThere is a glass on the floor.\nYou are carrying: a banana and a nest of spiders.\n\nyour action: ", "response": "go west<|im_end|>take keycard from mantle<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50835} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to head east. And then, ensure that the Microsoft locker inside the steam room is open. And then, pick up the keycard from the Microsoft locker in the steam room. If you can get your hands on the keycard, doublecheck that the chest within the steam room is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a standard kind of place. That is to say, you're in a studio. You begin to take stock of what's in the room.\nYou see a closed formless locker. Look over there! a suitcase. The suitcase is empty! What a waste of a day! You can make out a locked box. As if things weren't amazing enough already, you can even see a chair. The chair is ordinary. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou need an unblocked exit? You should try going east.\nThere is a mug on the floor.\nYou are carrying: a formless passkey.\n\nyour action: ", "response": "go east<|im_end|>open Microsoft locker<|im_end|>take keycard from Microsoft locker<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51857} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to take a trip west. Then, take the mop from the cabinet. And then, head east. That done, place the mop into the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nI just think it's great that you've just entered a kitchen.\nYou make out an opened chest. The chest is empty! What a waste of a day! You make out an opened fridge here. The fridge is empty! This is the worst thing that could possibly happen, ever! You make out a refrigerator. You wonder idly who left that here. The refrigerator contains a candy bar and a teaspoon. You can see an opened case. The case is empty! What a waste of a day! You see a bowl. Looks like someone's already been here and taken everything off it, though. You can see a plate. Wow, isn't TextWorld just the best? The plate is typical. But the thing is empty.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take mop from cabinet<|im_end|>go east<|im_end|>insert mop into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51757} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! Your first objective is to travel east. Then, look and see that the Henderson's style chest inside the dish-pit is unlocked with the Henderson's style latchkey. After that, look and see that the Henderson's style chest in the dish-pit is ajar. Then, pick up the teacup from the Henderson's style chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the scullery. I guess you better just go and list everything you see here.\nYou see a safe. There's something strange about this being here, but you can't put your finger on it. You see a chest. What a letdown! The chest is empty! You can see a platter. On the platter you can make out a keycard and a glass. There's something strange about this being here, but you can't put your finger on it. You can see a pan. The pan appears to be empty. Hm. Oh well\nYou need an unblocked exit? You should try going east.\nThere is a coffee cup on the floor.\nYou are carrying: a Henderson's style latchkey and a butterfly.\n\nyour action: ", "response": "go east<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take teacup from Henderson's style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52291} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Following that, retrieve the TextWorld limited edition latchkey from the coffer within the cellar. If you can get your hands on the TextWorld limited edition latchkey, make an attempt to head east. Then, assure that the TextWorld limited edition box within the kitchenette is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a TextWorld limited edition box. You make out an opened normal looking case close by. What a letdown! The case is empty! Look over there! a counter. The counter is ordinary. On the counter you make out a loaf of bread.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a fork on the floor.\nYou are carrying: a fondue and a lampshade.\n\nyour action: ", "response": "go west<|im_end|>take TextWorld limited edition latchkey from coffer<|im_end|>go east<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50676} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel south. Then, unlock the safe within the kitchen with the keycard. Then, doublecheck that the safe in the kitchen is wide open. Then, pick up the spoon from the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a pan. You see a legume on the pan. You can make out a saucepan. Wow, isn't TextWorld just the best? The saucepan is usual. The saucepan appears to be empty.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a salad on the floor.\nYou are carrying: a broccoli, a keycard, a cuboid keycard and a worm.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spoon from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51494} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the locker. And then, look and see that the locker is open. After pulling open the locker, take the loaf of bread from the locker within the sauna. And then, eat the loaf of bread. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a locked locker. You make out a counter. But there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a cookie, a latchkey and a fly larva.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51228} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move north. With that accomplished, take the butterfly from the American style safe in the canteen. After that, try to move south. And then, put the butterfly inside the display within the basement. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. An usual one.\nAn open display is here. The display contains a rectangular key. There's something strange about this being here, but you can't put your finger on it. You see a locked rectangular box.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a blanket.\n\nyour action: ", "response": "go north<|im_end|>take butterfly from American style safe<|im_end|>go south<|im_end|>insert butterfly into display<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52490} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, unlock the safe within the workshop. After unlocking the safe, assure that the safe is open. And then, retrieve the insect from the safe inside the workshop. And then, drop the insect on the floor of the workshop. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell how about that, you are in the place we're calling the workshop.\nYou see a gleam over in a corner, where you can see a safe. You see a box. The box is empty, what a horrible day!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a stick of butter and a key.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51210} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head west. With that over with, lift the plant from the floor of the chamber. After that, attempt to venture east. With that over with, throw the plant on the floor of the studio. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nLook around you. Take it all in. It's not every day someone gets to be in a studio. You begin to take stock of what's here.\nYou make out a closed type 3 safe nearby. What's that over there? It looks like it's a chest. You can see a shelf. Wow, isn't TextWorld just the best? You see a passkey on the shelf. Huh, weird.\nYou need an unblocked exit? You should try going west.\nThere is a stick of butter and a type 3 keycard on the floor.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50536} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, open the Canadian limited edition box. And then, take the fondue from the Canadian limited edition box within the kitchenette. After that, eat the fondue. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. A typical one.\nYou see a gleam over in a corner, where you can see a rack. The rack is ordinary. On the rack you make out a legume.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a stick of butter, a peanut and a napkin on the floor.\nYou are carrying: a chocolate bar and a frisbee.\n\nyour action: ", "response": "go south<|im_end|>open Canadian limited edition box<|im_end|>take fondue from Canadian limited edition box<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52056} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, take the type S passkey from the table. After that, go south. Once you succeed at that, look and see that the type S chest within the workshop is closed. And then, Put the type S passkey into the type S chest to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nWell I'll be, you are in a place we're calling a dish-pit.\nA locked usual looking fridge is right there by you. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is standard. On the table you make out a type S passkey. You scan the room, seeing a counter. The counter is usual. Unfortunately, there isn't a thing on it. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Canadian limited edition passkey and a teapot.\n\nyour action: ", "response": "take type S passkey from table<|im_end|>go south<|im_end|>close type S chest<|im_end|>lock type S chest with type S passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50792} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. Once you get through with that, unlock the locker. After unlocking the locker, open the locker. After you have opened the locker, pick up the book from the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou've just sauntered into a bar.\nOh, great. Here's a bench. The bench appears to be empty. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a latchkey, a mop and a broom.\n\nyour action: ", "response": "go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51446} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could attempt to go west. Okay, and then, pick up the fly larva from the recliner inside the bedchamber. After taking the fly larva, try to take a trip east. And then, put the fly larva into the chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. A standard one.\nYou make out an opened chest. The chest contains a rectangular latchkey. You see a closed rectangular box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a banana and a cuboid passkey.\n\nyour action: ", "response": "go west<|im_end|>take fly larva from recliner<|im_end|>go east<|im_end|>insert fly larva into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52322} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take the cuboid keycard from the Microsoft style chest. Then, make an attempt to travel south. And then, check that the cuboid safe in the bathroom is unlocked with the cuboid keycard. After that, look and see that the cuboid safe inside the bathroom is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nWell, here we are in a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a Microsoft style chest. The Microsoft style chest contains a cuboid keycard and a Microsoft style keycard. You make out a locked trunk close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a desk. The desk is usual. But the thing is empty, unfortunately.\nThere is an unguarded exit to the south.\nYou are carrying: a peanut and a butterfly.\n\nyour action: ", "response": "take cuboid keycard from Microsoft style chest<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51398} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could retrieve the latchkey from the workbench. And then, insert the latchkey into the box within the vault's lock to unlock it. After that, ensure that the box within the vault is open. And then, recover the glove from the box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've just shown up in a vault. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a box. Hey, want to see a type 3 box? Look over there, a type 3 box. Wow, isn't TextWorld just the best? You make out a spherical box. What a letdown! The spherical box is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You shudder, but continue examining the workbench. On the workbench you can make out a latchkey and a type 3 key.\nThere is an unguarded exit to the west.\nThere is a sandwich on the floor.\nYou are carrying: a cashew, a salad, a spherical passkey and an insect.\n\nyour action: ", "response": "take latchkey from workbench<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take glove from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50925} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the Canadian chest is unlocked. After that, ensure that the Canadian chest within the garage is open. Once you have pulled open the Canadian chest, take the golf club from the Canadian chest. After that, throw the golf club on the floor of the garage. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've just walked into a garage. You begin to take stock of what's in the room.\nYou can make out a locked Canadian chest. You can see a closed locker.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a glove on the floor.\nYou are carrying: a Canadian passkey.\n\nyour action: ", "response": "unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take golf club from Canadian chest<|im_end|>drop golf club<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50102} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First step, take a trip west. Then, lift the latchkey from the floor of the workshop. Then, try to take a trip east. Once you succeed at that, look and see the box is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou are in a dish-pit. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a closed box. You can make out an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! Oh wow! Is that what I think it is? It is! It's a spherical box, so there's that. You can make out a closed normal looking locker close by. You hear a noise behind you and spin around, but you can't see anything other than a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. You see a passkey and a teaspoon on the chair. Huh, weird.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a cauliflower and a spherical passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52143} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. Then, open the locker inside the shower. Then, retrieve the shadfly from the locker. And then, you can put the shadfly into the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nI just think it's great that you've just entered a shower.\nYou can see an opened chest right there by you. The chest is empty! This is the worst thing that could possibly happen, ever! You can make out a locker. You can see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You see a counter. Looks like someone's already been here and taken everything off it, though.\nThere is an unguarded exit to the west.\nThere is a sponge on the floor.\nYou are carrying: a key, a passkey and a top hat.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>insert shadfly into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51260} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to go to the north. Following that, pick up the non-euclidean passkey from the TextWorld limited edition box within the office. Then, try to take a trip south. Okay, and then, unlock the non-euclidean box inside the scullery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou find yourself in an ordinary kind of place. That is to say, you're in a scullery. I guess you better just go and list everything you see here.\nWhat's that over there? It looks like it's a non-euclidean box. Now that's what I call TextWorld! You can see a American limited edition safe. The American limited edition safe contains a bug. You see a locked fridge.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a cabbage and a banana.\n\nyour action: ", "response": "go north<|im_end|>take non-euclidean passkey from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51908} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to move west. And then, recover the blanket from the stand. And then, attempt to take a trip east. And then, sit the blanket on the shelf in the workshop. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. A typical one. You begin looking for stuff.\nYou see a type T safe. You can see a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. This always happens!\nYou need an unguarded exit? You should try going west.\nThere is a pen on the floor.\nYou are carrying: a cashew and a type T passkey.\n\nyour action: ", "response": "go west<|im_end|>take blanket from stand<|im_end|>go east<|im_end|>put blanket on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51648} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to take a trip west. Okay, and then, pick up the shadfly from the toolbox within the attic. If you can get your hands on the shadfly, move east. That done, place the shadfly on the bookshelf. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've just shown up in a study.\nYou make out a closed Henderson's limited edition box. You scan the room for a bookshelf, and you find a bookshelf. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a Henderson's limited edition latchkey, a manuscript and a hat.\n\nyour action: ", "response": "go west<|im_end|>take shadfly from toolbox<|im_end|>go east<|im_end|>put shadfly on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51837} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to assure that the formless safe is unlocked. Once you have unlocked the formless safe, open the formless safe within the restroom. After that, pick up the nest of kittens from the formless safe inside the restroom. Then, sit the nest of kittens on the shelf. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou've just sauntered into a restroom.\nOh wow! Is that what I think it is? It is! It's a formless safe. You can make out a cabinet. The cabinet is empty! What a waste of a day! You can see a shelf. The shelf is usual. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a honeydew and a sponge on the floor.\nYou are carrying: a fondue and a formless latchkey.\n\nyour action: ", "response": "unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take nest of kittens from formless safe<|im_end|>put nest of kittens on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51427} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the locker inside the canteen with the key. After unlocking the locker, ensure that the locker is open. After that, pick up the potato from the locker within the canteen. Then, eat the potato. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. An usual kind of place.\nYou can see a locked locker nearby. You can see a locked box. You can make out a counter. But the thing is empty.\nYou need an unguarded exit? You should try going north.\nThere is a cookie and a keycard on the floor.\nYou are carrying: a key and a fly larva.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take potato from locker<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50066} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, try to take a trip south. That done, ensure that the box in the cookhouse is open. And then, take the American passkey from the box within the cookhouse. After that, Place the American passkey into the American chest to lock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in a kitchenette.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a teaspoon on the floor.\nYou are carrying: a broccoli, a pear and a shadfly.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>lock American chest with American passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52483} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip south. With that over with, open the box in the study. Then, retrieve the cookie from the box. And then, eat the cookie. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just shown up in a bedroom. I guess you better just go and list everything you see here.\nYou make out a bench. The bench is standard. On the bench you make out a durian and a synthesizer.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a sandwich, a latchkey and a key.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52268} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the non-euclidean key from the floor of the canteen. After taking the non-euclidean key, unlock the non-euclidean locker within the canteen. After unlocking the non-euclidean locker, open the non-euclidean locker within the canteen. Having pulled open the non-euclidean locker, you can place the book inside the non-euclidean locker in the canteen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen.\nYou hear a noise behind you and spin around, but you can't see anything other than a non-euclidean locker. You check the price tag that the non-euclidean locker's owner still hasn't taken off. Sixty bucks?! That's ridiculous! I got this person, their aunt works for the internet, who could get you one of those for 90 bucks! You see a saucepan! The saucepan is standard. On the saucepan you can see a burger.\nYou need an unblocked exit? You should try going west.\nThere is a non-euclidean key and a teaspoon on the floor.\nYou are carrying: a type 8 latchkey and a book.\n\nyour action: ", "response": "take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>insert book into non-euclidean locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50396} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could attempt to go west. And then, recover the rectangular latchkey from the rack within the restroom. And then, go east. That done, make sure that the rectangular box within the shower is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a closed rectangular box. You make out a bench. The bench is usual. But the thing is empty.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a napkin and a binder.\n\nyour action: ", "response": "go west<|im_end|>take rectangular latchkey from rack<|im_end|>go east<|im_end|>lock rectangular box with rectangular latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51307} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to travel south. Then, ensure that the type P box is open. Then, retrieve the staple from the type P box. After that, place the staple on the stand inside the cubicle. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. A normal one. Let's see what's in here.\nYou scan the room for a safe, and you find a safe. Now why would someone leave that there?\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key and a shadfly.\n\nyour action: ", "response": "go south<|im_end|>open type P box<|im_end|>take staple from type P box<|im_end|>put staple on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51110} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the type 8 chest in the cookery is unlocked with the type 8 passkey. And then, ensure that the type 8 chest within the cookery is open. After that, pick up the Henderson's limited edition latchkey from the type 8 chest. Then, make it so that the Henderson's limited edition safe is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've entered a cookery.\nYou can see a closed Henderson's limited edition safe. You can see a type 8 chest. You see a refrigerator. Make a note of this, you might have to put stuff on or in it later on. The refrigerator is empty, what a horrible day!\nYou need an unblocked exit? You should try going west.\nYou are carrying: a type 8 passkey and a passkey.\n\nyour action: ", "response": "unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>take Henderson's limited edition latchkey from type 8 chest<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50419} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move south. If you can get around to doing that, make sure that the type F chest inside the spare room is opened. After opening the type F chest, recover the bug from the type F chest inside the spare room. If you can get your hands on the bug, you can insert the bug inside the formless box within the spare room. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. An usual kind of place. You begin to take stock of what's in the room.\nAn open normal looking display is in the room. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is ordinary. On the stand you can see a stapler.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a keyboard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open type F chest<|im_end|>take bug from type F chest<|im_end|>insert bug into formless box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50230} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go south. Then, ensure that the vanilla scented safe within the salon is open. And then, recover the shadfly from the vanilla scented safe. With the shadfly, you can insert the shadfly into the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've just walked into a cellar.\nYou see a rack. The rack is normal. On the rack you make out a sandwich and a honeydew. You can see a counter. You see a glove on the counter.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a butterfly on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open vanilla scented safe<|im_end|>take shadfly from vanilla scented safe<|im_end|>insert shadfly into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50128} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is how to play! First step, make it so that the fudge scented locker is unlocked. If you have unlocked the fudge scented locker, open the fudge scented locker. Having opened the fudge scented locker, retrieve the Canadian key from the fudge scented locker. After that, Place the Canadian key into the Canadian box in the parlor to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nIf you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the parlor.\nWhat's that over there? It looks like it's a Canadian box. You can't wait to tell the folks at home about this! You can see a locked fudge scented locker. You can see a box. Look out! It's a- oh, never mind, it's just a cuboid box. You rest your hand against a wall, but you miss the wall and fall onto a bar. On the bar you make out a cuboid key.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a fudge scented passkey.\n\nyour action: ", "response": "unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take Canadian key from fudge scented locker<|im_end|>lock Canadian box with Canadian key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52079} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to recover the type 1 keycard from the counter. After that, unlock the type 1 safe inside the pantry with the type 1 keycard. After that, make it so that the type 1 safe is wide open. And then, retrieve the shadfly from the type 1 safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've just sauntered into a pantry.\nYou can see a type 1 safe. You can see an opened box close by. The box is empty, what a horrible day! You see a rectangular safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a counter. You see a type 1 keycard on the counter, so there's that. You see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it.\nYou need an unguarded exit? You should try going west.\nThere is a latchkey on the floor.\nYou are carrying: a mouse.\n\nyour action: ", "response": "take type 1 keycard from counter<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>take shadfly from type 1 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51710} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, ensure that the locker is open. After that, recover the rectangular passkey from the locker in the salon. And then, unlock the rectangular chest. And then, make it so that the rectangular chest is ajar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou are in a salon. An usual one.\nWere you looking for a rectangular chest? Because look over there, it's a rectangular chest. There's something strange about this being here, but you can't put your finger on it. You can make out a closed usual looking locker in the room. You make out a bed stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bed stand. You see a bed. The bed is usual. But oh no! there's nothing on this piece of garbage.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a pear, a key and a butterfly.\n\nyour action: ", "response": "open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51828} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the type 4 locker. Then, doublecheck that the type 4 locker inside the sauna is opened. Having pulled open the type 4 locker, take the gummy bear from the type 4 locker. And then, eat the gummy bear. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou arrive in a sauna. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a type 4 locker. You can make out a closed cuboid box. You make out a table. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage. You see a counter. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!\nThere is an unguarded exit to the west.\nThere is a burger on the floor.\nYou are carrying: a type 4 keycard and a butterfly.\n\nyour action: ", "response": "unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take gummy bear from type 4 locker<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50853} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! First of all, you could, like, take the type Z keycard from the counter. With the type Z keycard, doublecheck that the type Z chest is unlocked. If you have unlocked the type Z chest, open the type Z chest within the cookhouse. And then, take the blender from the type Z chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just sauntered into a cookhouse. Okay, just remember what you're here to do, and everything will go great.\nYou can see a type Z chest. Were you looking for a counter? Because look over there, it's a counter. You see a type Z keycard on the counter. You can make out a pan. However, the pan, like an empty pan, has nothing on it.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a broom.\n\nyour action: ", "response": "take type Z keycard from counter<|im_end|>unlock type Z chest with type Z keycard<|im_end|>open type Z chest<|im_end|>take blender from type Z chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50502} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the non-euclidean passkey from the rack. With the non-euclidean passkey, unlock the non-euclidean chest in the bathroom. Then, ensure that the non-euclidean chest in the bathroom is open. And then, take the butterfly from the non-euclidean chest in the bathroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nOkay, so you're in a bathroom, cool, but is it usual? You better believe it is.\nYou see a locked non-euclidean chest in the corner. You see a gleam over in a corner, where you can see a non-euclidean box. You can make out a rack. You see a non-euclidean passkey on the rack. You can make out a counter. The counter is normal. But there isn't a thing on it. You make out a board. Unfortunately, there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a fly larva.\n\nyour action: ", "response": "take non-euclidean passkey from rack<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take butterfly from non-euclidean chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50152} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture west. And then, retrieve the peanut from the desk. And then, eat the peanut. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. A normal one. You begin looking for stuff.\nYou bend down to tie your shoe. When you stand up, you notice a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet? What a letdown! The cabinet is empty!\nYou need an unguarded exit? You should try going west.\nThere is a fly larva on the floor.\nYou are carrying: a fondue, a loaf of bread, a butterfly and a Quote of the Day Calendar.\n\nyour action: ", "response": "go west<|im_end|>take peanut from desk<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50825} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the cake scented chest is open. If you have opened the cake scented chest, pick up the key from the cake scented chest. After that, unlock the safe in the basement with the key. Then, doublecheck that the safe in the basement is wide open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've entered a basement.\nYou scan the room, seeing a safe. You smell an awful smell, and follow it to a cake scented chest. An open coffer is right there by you. The coffer contains a golf ball. Look out! It's a- oh, never mind, it's just a crate. A crate... Is that really what you were looking for?\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a cake scented passkey on the floor.\nYou are carrying: a pizza, a nest of earwigs and a paper towel.\n\nyour action: ", "response": "open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51252} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go east. After that, make sure that the safe is ajar. After that, take the paper towel from the safe inside the shower. Having got the paper towel, ditch the paper towel on the floor of the shower. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a gleam over in a corner, where you can see a refrigerator. Empty! What kind of nightmare TextWorld is this? You see a pan. The pan is normal. On the pan you can see a spork. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. The platter is usual. On the platter you can make out a fly larva. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a TextWorld limited edition passkey and a book.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50504} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move north. Once you finish that, retrieve the Canadian limited edition keycard from the floor of the office. Then, make an effort to take a trip south. And then, make sure that the Canadian limited edition locker inside the kitchenette is unlocked with the Canadian limited edition keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just walked into a kitchenette. The room is well lit.\nYou can see a Canadian limited edition locker. Wow, isn't TextWorld just the best? You can see a table. The table is usual. But the thing is empty, unfortunately. You smell an intriguing smell, and follow it to a pan. The pan is typical. On the pan you make out a nest of spiders. Something scurries by right in the corner of your eye. Probably nothing.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a stick of butter on the floor.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "go north<|im_end|>take Canadian limited edition keycard<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50201} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the floor of the kitchen. And then, make sure that the locker is unlocked. After that, ensure that the locker in the kitchen is open. And then, you can put the bug into the locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. A standard kind of place. You can barely contain your excitement.\nYou see a locked locker. You can see a cake scented locker. You see a gleam over in a corner, where you can see a bowl. But the thing is empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a passkey on the floor.\nYou are carrying: a loaf of bread, a licorice strip and a bug.\n\nyour action: ", "response": "take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50679} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the south. And then, look and see that the vanilla scented safe is open. Then, recover the whisk from the vanilla scented safe. After that, you can deposit the whisk inside the cabinet within the kitchen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nLook at you, bigshot, walking into a cubicle like it isn't some huge deal.\nYou can make out a shelf. The shelf is typical. But there isn't a thing on it. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece appears to be empty.\nThere is an unblocked exit to the south.\nThere is a mouse on the floor.\nYou are carrying: a peanut, a soap dispenser and a frisbee.\n\nyour action: ", "response": "go south<|im_end|>open vanilla scented safe<|im_end|>take whisk from vanilla scented safe<|im_end|>insert whisk into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51596} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the cuboid keycard from the bench. If you can get your hands on the cuboid keycard, assure that the cuboid safe is unlocked. Then, make absolutely sure that the cuboid safe within the laundry place is opened. Then, recover the iron from the cuboid safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've just shown up in a laundry place. You begin looking for stuff.\nYou make out a locked cuboid safe. You make out a drawer. What a letdown! The drawer is empty! What's that over there? It looks like it's a bench. You see a cuboid keycard and a sponge on the bench.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a keycard and a bug.\n\nyour action: ", "response": "take cuboid keycard from bench<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take iron from cuboid safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52162} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Microsoft limited edition chest inside the office. After that, ensure that the Microsoft limited edition chest is open. Then, take the telephone from the Microsoft limited edition chest in the office. Then, drop the telephone on the floor of the office. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nGuess what, you are in the place we're calling the office.\nYou make out a Microsoft limited edition chest. You can see a Henderson's style safe. The Henderson's style safe is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an armchair. But oh no! there's nothing on this piece of trash. You can make out a stand. What a coincidence, weren't you just thinking about a stand? The stand is usual. On the stand you can see a Henderson's style key.\nThere is an unguarded exit to the west.\nYou are carrying: a stick of butter, a Microsoft limited edition latchkey and a knife.\n\nyour action: ", "response": "unlock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition chest<|im_end|>take telephone from Microsoft limited edition chest<|im_end|>drop telephone<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52462} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture south. After that, ensure that the Microsoft limited edition chest inside the recreation zone is open. And then, pick up the laptop from the Microsoft limited edition chest inside the recreation zone. And then, rest the laptop on the mantelpiece in the recreation zone. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. A standard kind of place.\nYou see a type 1 locker. The type 1 locker contains a chocolate bar and a type 1 keycard.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a fondue, a pear and a mouse on the floor.\nYou are carrying: a potato.\n\nyour action: ", "response": "go south<|im_end|>open Microsoft limited edition chest<|im_end|>take laptop from Microsoft limited edition chest<|im_end|>put laptop on mantelpiece<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52165} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go north. If you can succeed at that, pick-up the legume from the floor of the steam room. Then, eat the legume. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou find yourself in a bathroom. An ordinary kind of place.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a chest. Look over there! a board. You see a sandwich on the board. I mean, just wow! Isn't TextWorld just the best? You can see a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the north.\nThere is a key on the floor.\nYou are carrying: a grape, a lavender scented key, a tv and a blender.\n\nyour action: ", "response": "go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50277} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. If you can accomplish that, recover the vacuum from the board. Then, attempt to go south. After that, deposit the vacuum on the floor of the cubicle. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in a cubicle.\nYou make out a American box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?\nThere is an unguarded exit to the north.\nThere is a stick of butter and a keyboard on the floor.\nYou are carrying: an American latchkey and a bug.\n\nyour action: ", "response": "go north<|im_end|>take vacuum from board<|im_end|>go south<|im_end|>drop vacuum<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50251} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! First step, pick up the passkey from the type R safe. After taking the passkey, try to venture east. And then, make sure that the safe is closed. And then, lock the safe in the attic. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see an opened type R safe. The type R safe contains a passkey. You see a locked rectangular chest.\nThere is an unguarded exit to the east.\nThere is a pear and a garlic clove on the floor.\nYou are carrying: a carrot, a strawberry, a type R key, a rectangular keycard and a butterfly.\n\nyour action: ", "response": "take passkey from type R safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52227} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! First step, venture south. Then, look and see that the type 7 locker is unlocked with the type 7 key. After unlocking the type 7 locker, open the type 7 locker within the laundromat. Then, retrieve the paper towel from the type 7 locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou are in a launderette. A standard kind of place.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a legume, a bug and a butterfly on the floor.\nYou are carrying: a type 7 key and a type 2 key.\n\nyour action: ", "response": "go south<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take paper towel from type 7 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51352} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is your task for today. First of all, try to move east. With that accomplished, recover the TextWorld limited edition key from the chest within the cookery. After that, check that the TextWorld limited edition box is unlocked with the TextWorld limited edition key. Then, ensure that the TextWorld limited edition box within the cookery is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've entered an attic. Let's see what's in here.\nYou can see a Henderson's chest. Hmmm... what else, what else?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is an onion and a Henderson's key on the floor.\nYou are carrying: a fly larva.\n\nyour action: ", "response": "go east<|im_end|>take TextWorld limited edition key from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52106} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the board. After that, unlock the chest with the latchkey. After that, ensure that the chest is open. After that, pick up the insect from the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just shown up in a kitchenette. You begin to take stock of what's in the room.\nYou see a locked chest, which looks typical, right there by you. You scan the room for a board, and you find a board. Why don't you take a picture of it, it'll last longer! You see a latchkey on the board. Were you looking for a plate? Because look over there, it's a plate. But the thing hasn't got anything on it. Hm. Oh well\nThere is an unguarded exit to the north.\nYou are carrying: a printer.\n\nyour action: ", "response": "take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52003} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the Microsoft key from the floor of the dish-pit. If you have picked up the Microsoft key, attempt to head east. After that, close the Microsoft chest in the cellar. And then, doublecheck the Microsoft chest within the cellar is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just walked into a dish-pit. You begin looking for stuff.\nYou see a gleam over in a corner, where you can see a cake scented chest. Is this what you came to TextWorld for? This... cake scented chest? You see an opened cabinet here. What a letdown! The cabinet is empty! You see a pan. What a coincidence, weren't you just thinking about a pan? The pan is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a Microsoft key and a cake scented latchkey on the floor.\nYou are carrying: a stick of butter and a key.\n\nyour action: ", "response": "take Microsoft key<|im_end|>go east<|im_end|>close Microsoft chest<|im_end|>lock Microsoft chest with Microsoft key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52362} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be great if you could go to the north. After that, recover the lightbulb from the toolbox. Then, attempt to travel south. After that, you can place the lightbulb inside the type 3 box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. An ordinary kind of place.\nAs if things weren't amazing enough already, you can even see a type 3 box. The type 3 box is empty! What a waste of a day!\nThere is an unblocked exit to the north.\nThere is a butterfly, a manuscript, a dvd and a tv on the floor.\nYou are carrying: a type 3 latchkey and a bug.\n\nyour action: ", "response": "go north<|im_end|>take lightbulb from toolbox<|im_end|>go south<|im_end|>insert lightbulb into type 3 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50343} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head east. And then, ensure that the chest inside the playroom is open. Then, take the blanket from the chest in the playroom. After that, rest the blanket on the bench. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell, here we are in the workshop.\nYou can make out a locked TextWorld safe. You make out a shelf. The shelf is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going east.\nYou are carrying: a latchkey and a TextWorld passkey.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>put blanket on bench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52307} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to travel west. And then, pick up the apple from the stand within the playroom. And then, eat the apple. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nWell I'll be, you are in the place we're calling the canteen.\nA closed typical looking chest is right there by you. You scan the room for a type M safe, and you find a type M safe.\nYou need an unguarded exit? You should try going west.\nThere is a garlic clove on the floor.\nYou are carrying: a latchkey and a type M passkey.\n\nyour action: ", "response": "go west<|im_end|>take apple from stand<|im_end|>eat apple<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50757} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the Henderson's keycard from the floor of the spare room. If you can get your hands on the Henderson's keycard, attempt to venture east. If you can do that, unlock the Henderson's box. And then, ensure that the Henderson's box in the chamber is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. An ordinary kind of place.\nYou can make out an opened chest close by. What a letdown! The chest is empty! Were you looking for a workbench? Because look over there, it's a workbench. But there isn't a thing on it. It would have been so cool if there was stuff on the workbench. You can see a table. But oh no! there's nothing on this piece of junk.\nThere is an unblocked exit to the east.\nThere is a Henderson's keycard and a key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take Henderson's keycard<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51077} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. With that accomplished, pick up the telephone from the floor of the workshop. Then, try to head east. And then, put the telephone on the rack. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou find yourself in a restroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a rack. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You make out a bench. The bench is normal. On the bench you can see a coconut and a fly larva.\nThere is an unguarded exit to the west.\nThere is a shirt on the floor.\nYou are carrying: a cashew, a scarf, a sock and an insect.\n\nyour action: ", "response": "go west<|im_end|>take telephone<|im_end|>go east<|im_end|>put telephone on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50528} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go south. Following that, pick-up the keycard from the floor of the launderette. Then, unlock the chest. Then, assure that the chest is opened. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. An ordinary kind of place.\nYou can see a locked locker. You can see a shelf. You see a passkey on the shelf.\nThere is an unblocked exit to the south.\nYou are carrying: a peanut and a tv.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52373} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the Canadian box is open. Then, pick up the fly larva from the Canadian box. If you can get your hands on the fly larva, attempt to head south. And then, place the fly larva on the bench. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou arrive in a lounge. A standard kind of place.\nYou hear a noise behind you and spin around, but you can't see anything other than a Canadian box. You can't wait to tell the folks at home about this! You scan the room, seeing a rectangular chest.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a Canadian passkey on the floor.\nYou are carrying: a rectangular latchkey.\n\nyour action: ", "response": "open Canadian box<|im_end|>take fly larva from Canadian box<|im_end|>go south<|im_end|>put fly larva on bench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51720} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First, it would be good if you could ensure that the formless locker is open. And then, take the potato from the formless locker in the shower. And then, eat the potato. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. I guess you better just go and list everything you see here.\nWere you looking for a formless locker? Because look over there, it's a formless locker.\nYou need an unblocked exit? You should try going south.\nThere is an onion, a cucumber, a formless latchkey and a sponge on the floor.\nYou are carrying: a nest of grubs and a tablet.\n\nyour action: ", "response": "open formless locker<|im_end|>take potato from formless locker<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52117} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, recover the TextWorld limited edition latchkey from the pan. After that, make absolutely sure that the TextWorld limited edition chest is unlocked. Then, make it so that the TextWorld limited edition chest in the kitchenette is opened. Then, recover the shadfly from the TextWorld limited edition chest in the kitchenette. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. A normal kind of place.\nYou scan the room, seeing a TextWorld limited edition chest. You see a chest. Hmmm... what else, what else? You see a pan. The pan is usual. On the pan you see a TextWorld limited edition latchkey. Hey, want to see a counter? Look over there, a counter. But oh no! there's nothing on this piece of garbage. This always happens!\nThere is an unguarded exit to the north.\nThere is a sandwich on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "take TextWorld limited edition latchkey from pan<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take shadfly from TextWorld limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51571} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel east. Once you succeed at that, recover the latchkey from the Microsoft locker in the launderette. After getting the latchkey, unlock the box within the launderette. After that, assure that the box in the launderette is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou've entered a parlor. You begin looking for stuff.\nYou see an opened chest. The chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going east.\nThere is a blanket on the floor.\nYou are carrying: a cane.\n\nyour action: ", "response": "go east<|im_end|>take latchkey from Microsoft locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51813} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! First stop, make an effort to go north. After that, pick-up the nest of spiders from the floor of the office. After that, try to venture south. With that over with, place the nest of spiders into the box inside the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just walked into a studio. Let's see what's in here.\nYou make out a box. The box contains a type 3 passkey. You make out a locked typical looking type 3 locker in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. You wonder idly who left that here. The cabinet is empty! What a waste of a day!\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a spherical latchkey, a bug and a teacup.\n\nyour action: ", "response": "go north<|im_end|>take nest of spiders<|im_end|>go south<|im_end|>insert nest of spiders into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51036} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture east. If you can manage that, ensure that the vanilla scented box within the salon is open. Then, recover the laptop from the vanilla scented box. Having taken the laptop, throw the laptop on the floor of the salon. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nAh, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin looking for stuff.\nYou make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe contains a burger. I mean, just wow! Isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a desk. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\nThere is an unguarded exit to the east.\nThere is a fondue on the floor.\nYou are carrying: a gummy bear, a grape, a pizza and a Cat Calendar.\n\nyour action: ", "response": "go east<|im_end|>open vanilla scented box<|im_end|>take laptop from vanilla scented box<|im_end|>drop laptop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52229} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel west. Then, pick up the licorice strip from the pan in the canteen. Then, eat the licorice strip. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. It seems to be pretty typical here.\nYou make out a plate. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a garlic clove, a spoon and a coffee cup on the floor.\nYou are carrying: a chocolate bar, a nest of earwigs and a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take licorice strip from pan<|im_end|>eat licorice strip<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50204} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the rectangular locker in the salon with the rectangular key. Then, ensure that the rectangular locker within the salon is open. After opening the rectangular locker, take the pillow from the rectangular locker. And then, throw the pillow on the floor of the salon. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou are in a salon. A standard kind of place.\nYou can make out a locked rectangular locker, which looks usual, right there by you. You can make out a chest. Oh wow! Is that what I think it is? It is! It's a bed stand. On the bed stand you make out a latchkey and a cushion. You see a bed. I guess it's true what they say, if you're looking for a bed, go to TextWorld. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a novel on the floor.\nYou are carrying: a rectangular key and a shadfly.\n\nyour action: ", "response": "unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take pillow from rectangular locker<|im_end|>drop pillow<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51278} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. Then, ensure that the type 2 safe is open. Then, recover the insect from the type 2 safe. After that, put the insect on the table inside the scullery. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A normal one. You begin to take stock of what's here.\nYou scan the room for a safe, and you find a safe. You make out a bowl. The bowl is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the south.\nYou are carrying: a type 2 keycard and a key.\n\nyour action: ", "response": "go south<|im_end|>open type 2 safe<|im_end|>take insect from type 2 safe<|im_end|>put insect on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50482} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, take a trip east. And then, unlock the box in the kitchenette. Then, open the box inside the kitchenette. Then, pick up the bowl from the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement.\nYou can make out an opened coffer, which looks ordinary, in the corner. The coffer is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is normal. On the stand you make out a cashew. You can make out a counter. The counter is normal. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the east.\nYou are carrying: a grape, a stick of butter, a passkey and a Quote of the Day Calendar.\n\nyour action: ", "response": "go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bowl from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50415} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to take a trip west. That done, recover the soap scented latchkey from the floor of the workshop. After that, make an attempt to head east. Following that, make absolutely sure that the soap scented safe within the cookery is unlocked with the soap scented latchkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nWell, here we are in a cookery.\nYou can see a soap scented safe. You can make out a box. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? You make out a saucepan. The saucepan is usual. But the thing hasn't got anything on it. You swear loudly. You can see a table. The table is ordinary. But the thing is empty. You see a rack. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a knife and a stapler.\n\nyour action: ", "response": "go west<|im_end|>take soap scented latchkey<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50960} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is your task for today. First stop, retrieve the key from the shelf inside the launderette. Then, unlock the chest with the key. And then, ensure that the chest is open. Then, recover the paper towel from the chest inside the launderette. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nFancy seeing you here. Here, by the way, being the launderette.\nYou bend down to tie your shoe. When you stand up, you notice a chest. You make out a shelf. You see a key on the shelf. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. But there isn't a thing on it. You can see a table. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a garlic clove.\n\nyour action: ", "response": "take key from shelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50384} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, recover the non-euclidean passkey from the floor of the scullery. After that, take a trip east. Following that, doublecheck that the non-euclidean safe is unlocked. After that, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. A normal one.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a cabbage, a stick of butter and a non-euclidean passkey on the floor.\nYou are carrying: a loaf of bread, a cuboid passkey and a butterfly.\n\nyour action: ", "response": "take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51709} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First step, go to the north. And then, recover the stick of butter from the bookshelf within the chamber. And then, eat the stick of butter. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. An usual one.\nYou can see a locked type W chest in the corner. You can see an opened dresser right there by you. What a letdown! The dresser is empty!\nThere is an unguarded exit to the north.\nYou are carrying: a burger, an apple, a type W passkey, a novel and a spork.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter from bookshelf<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50051} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the toolbox. And then, unlock the safe inside the cubicle with the key. And then, assure that the safe within the cubicle is ajar. After that, place the fly larva inside the safe inside the cubicle. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in a cubicle.\nYou see a locked safe. You see a toolbox. The toolbox contains a key. You see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? You see a keyboard on the mantelpiece.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a garlic clove, a loaf of bread, a fly larva and a nest of bats.\n\nyour action: ", "response": "take key from toolbox<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert fly larva into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52144} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, take the latchkey from the chair. With the latchkey, travel east. And then, close the box. And then, make sure the box in the steam room is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. You begin to take stock of what's here.\nYou see a closed formless locker. You can make out a locked suitcase. Were you looking for a chair? Because look over there, it's a chair. You see a latchkey and a formless passkey on the chair.\nThere is an unguarded exit to the east.\nThere is a broccoli on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey from chair<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50569} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. After that, retrieve the keycard from the floor of the closet. After that, doublecheck that the safe is unlocked. And then, open the safe inside the closet. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. An ordinary one.\nYou make out a platter. Why don't you take a picture of it, it'll last longer! The platter is standard. On the platter you see a legume. Oh, great. Here's a bowl. The bowl appears to be empty. Hm. Oh well\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a spherical key.\n\nyour action: ", "response": "go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50583} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is your task for today. First stop, try to venture east. Once you do that, make absolutely sure that the box is ajar. After that, recover the insect from the box. After you have got the insect, you can place the insect inside the cuboid chest in the lounge. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've just walked into a steam room.\nYou make out a shelf. The shelf is usual. But oh no! there's nothing on this piece of trash. You can see a board. On the board you see an iron.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a fondue and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into cuboid chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50394} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. Then, open the formless locker inside the chamber. After that, retrieve the key from the formless locker inside the chamber. If you can get your hands on the key, check that the safe is unlocked with the key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nI am sorry to announce that you are now in the basement. The room is well lit.\nWhat's that over there? It looks like it's a counter. You see a loaf of bread and a banana on the counter. You rest your hand against a wall, but you miss the wall and fall onto a rack. You wonder idly who left that here. The rack is ordinary. On the rack you see a hat. Classic TextWorld.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50977} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is your task for today. First off, venture south. With that over with, open the type L chest. Then, recover the candy bar from the type L chest inside the office. After that, eat the candy bar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell, here we are in the chamber. Let's see what's in here.\nYou see a closed chest.\nThere is an unblocked exit to the south.\nYou are carrying: a type L key and a pen.\n\nyour action: ", "response": "go south<|im_end|>open type L chest<|im_end|>take candy bar from type L chest<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51225} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the cuboid box within the spare room is unlocked. And then, open the cuboid box. And then, retrieve the fly larva from the cuboid box. And then, place the fly larva on the floor of the spare room. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've just shown up in a spare room.\nYou can see a cuboid box. You bend down to tie your shoe. When you stand up, you notice a locker.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a shadfly on the floor.\nYou are carrying: a legume, a candy bar, a cuboid passkey, a Henderson's latchkey and a bug.\n\nyour action: ", "response": "unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take fly larva from cuboid box<|im_end|>drop fly larva<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52374} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the lavender scented passkey from the locker. If you can get your hands on the lavender scented passkey, unlock the lavender scented safe inside the attic. After that, open the lavender scented safe. After opening the lavender scented safe, recover the hat from the lavender scented safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've just walked into an attic.\nYou can see a locked lavender scented safe in the room. You make out an opened locker in the corner. The locker contains a cabbage and a lavender scented passkey. You see a table. The table is ordinary. On the table you see an insect. You see a shelf. You wonder idly who left that here. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going north.\nThere is a stick of butter on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take lavender scented passkey from locker<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take hat from lavender scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51921} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the box inside the study is open. And then, pick up the passkey from the box in the study. After stealing the passkey, attempt to travel south. Okay, and then, make it so that the locker is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've just shown up in a study. You begin to take stock of what's in the room.\nYou can make out a box. Oh wow! Is that what I think it is? It is! It's a bookshelf. But there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a coconut on the floor.\nYou are carrying: a key and a bug.\n\nyour action: ", "response": "open box<|im_end|>take passkey from box<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51272} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make it so that the type V box in the parlor is unlocked. Then, make sure that the type V box is wide open. Then, retrieve the candy bar from the type V box. If you have got the candy bar, eat the candy bar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou've just walked into a parlor.\nYou make out a type V box. You shudder, but continue examining the room. You see a bar. On the bar you see a durian. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. The desk is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a sandwich and a shadfly on the floor.\nYou are carrying: a garlic clove, a type V latchkey and a worm.\n\nyour action: ", "response": "unlock type V box with type V latchkey<|im_end|>open type V box<|im_end|>take candy bar from type V box<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50930} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the locker is unlocked. And then, assure that the locker inside the shower is opened. Then, take the sponge from the locker. And then, drop the sponge on the floor of the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A standard one.\nYou make out a locker. Hey, want to see a counter? Look over there, a counter. Unfortunately, there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a stick of butter on the floor.\nYou are carrying: a keycard, a TextWorld passkey and a Comic Strip Calendar.\n\nyour action: ", "response": "unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51371} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, unlock the box. Then, ensure that the box within the studio is open. Then, recover the worm from the box in the studio. After that, put the worm on the chair. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. A typical one.\nYou can see a box. You can make out a chair. On the chair you can make out an insect. You see a table. The table is ordinary. The table appears to be empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a strawberry and a stapler on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock box with latchkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>put worm on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50179} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the spherical latchkey from the cabinet. If you have taken the spherical latchkey, attempt to head east. With that accomplished, close the spherical chest. And then, look and see that the spherical chest is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. A standard one.\nYou can see a cabinet. The cabinet contains a spherical latchkey. You can see a type 5 safe. You can see a table. You see a type 5 latchkey on the table.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a peanut, a loaf of bread, a banana and a shirt.\n\nyour action: ", "response": "take spherical latchkey from cabinet<|im_end|>go east<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50820} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First thing I need you to do is to insert the passkey into the safe's lock to unlock it. Once you have unlocked the safe, open the safe. Then, recover the non-euclidean key from the safe. After that, assure that the non-euclidean box within the washroom is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just walked into a washroom.\nYou can make out a non-euclidean box, so there's that. You see a gleam over in a corner, where you can see a safe. A closed formless box is here. Look over there! a bench. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the north.\nThere is a formless key and a soap dispenser on the floor.\nYou are carrying: an apple and a passkey.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take non-euclidean key from safe<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50194} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go west. Okay, and then, pick up the passkey from the rack. After that, make an attempt to venture east. And then, check that the locker is unlocked with the passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just walked into a shower. Let's see what's in here.\nYou can see a locked locker. If you haven't noticed it already, there seems to be something there by the wall, it's a box. You make out a Microsoft limited edition locker. The Microsoft limited edition locker contains a Microsoft limited edition key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked cabinet. You make out a table. The table is normal. But the thing hasn't got anything on it. Hm. Oh well\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a cookie on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50090} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the cuboid keycard from the bookshelf within the bedchamber. And then, look and see that the cuboid locker is unlocked. Then, ensure that the cuboid locker inside the bedchamber is open. Then, recover the cushion from the cuboid locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou arrive in a bedchamber. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.\nLook out! It's a- oh, never mind, it's just a cuboid locker. You see a portmanteau. The portmanteau contains a chocolate bar. Hmmm... what else, what else? You make out a bookshelf. On the bookshelf you can make out a cuboid keycard. You make out a stand. Unfortunately, there isn't a thing on it.\nYou need an unguarded exit? You should try going west.\nThere is a peanut on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take cuboid keycard from bookshelf<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take cushion from cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50923} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Following that, recover the formless passkey from the floor of the shower. If you have got the formless passkey, unlock the formless chest with the formless passkey. Then, assure that the formless chest is opened. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nOkay, so you're in a launderette, cool, but is it normal? You better believe it is.\nYou can make out a locked chest. You rest your hand against a wall, but you miss the wall and fall onto a drawer. You see a counter! You see a burger and a keycard on the counter.\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51912} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip south. After that, lift the keycard from the floor of the basement. And then, make absolutely sure that the box is unlocked. Then, look and see that the box within the basement is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. An usual one.\nYou can make out a Canadian box. You can see an opened chest. What a letdown! The chest is empty! You see a desk. Now why would someone leave that there? On the desk you make out a cashew and a latchkey.\nYou need an unblocked exit? You should try going south.\nThere is a Canadian key on the floor.\nYou are carrying: a binder.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51434} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to head north. Then, pick up the stapler from the chest. After that, head south. Following that, rest the stapler on the board. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou find yourself in a washroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a box. Were you looking for a board? Because look over there, it's a board. The board is usual. On the board you can make out a paper towel.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a passkey on the floor.\nYou are carrying: a sandwich, a latchkey and an American style passkey.\n\nyour action: ", "response": "go north<|im_end|>take stapler from chest<|im_end|>go south<|im_end|>put stapler on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50763} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! First of all, you could, like, retrieve the type J key from the stand within the attic. After that, unlock the type J chest within the attic. After unlocking the type J chest, make sure that the type J chest is wide open. Then, retrieve the broom from the type J chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a type J chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe! You make out a toolbox. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is usual. On the stand you can see a type J key. You can see a table. But there isn't a thing on it.\nThere is an unblocked exit to the west.\nThere is a loaf of bread on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type J key from stand<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>take broom from type J chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50413} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the safe within the workshop. And then, doublecheck that the chest in the workshop is unlocked with the key. And then, doublecheck that the chest within the workshop is ajar. After that, retrieve the mouse from the chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the workshop.\nLook over there! a chest. You see a safe. The safe contains a key. Classic TextWorld. What's that over there? It looks like it's a shelf. The shelf is usual. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50786} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel south. And then, open the box in the bedroom. And then, recover the legume from the box within the bedroom. And then, eat the legume. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nWell, here we are in the office.\nYou can see a type F box. The light flickers for a second, but nothing else happens.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a type F latchkey, a staple and a bug on the floor.\nYou are carrying: a fondue, a peanut and a type 5 keycard.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51628} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the canteen. Then, venture east. After that, close the safe inside the launderette. And then, Place the keycard into the safe to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. An ordinary one. You can barely contain your excitement.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box. Empty! What kind of nightmare TextWorld is this? You make out a non-euclidean locker. A non-euclidean locker... Is that really what you were looking for? You make out a rack. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it? Hey, want to see a shelf? Look over there, a shelf. The shelf is normal. But the thing is empty, unfortunately. This always happens!\nYou need an unblocked exit? You should try going east.\nThere is a keycard on the floor.\nYou are carrying: a legume, a sandwich, a passkey and a non-euclidean passkey.\n\nyour action: ", "response": "take keycard<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50206} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Following that, retrieve the licorice strip from the bench. Then, eat the licorice strip. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nI just think it's awesome that you're in a bathroom now. Okay, just remember what you're here to do, and everything will go great.\nYou make out a closed locker, which looks standard, right there by you. You make out a trunk. What a letdown! The trunk is empty! You see a chest.\nThere is an unguarded exit to the west.\nThere is a key and a latchkey on the floor.\nYou are carrying: a fly larva.\n\nyour action: ", "response": "go west<|im_end|>take licorice strip from bench<|im_end|>eat licorice strip<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50014} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the fresh laundry scented box. And then, open the fresh laundry scented box. Then, pick up the sandwich from the fresh laundry scented box in the pantry. Then, eat the sandwich. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nWell I'll be, you are in the place we're calling the pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can make out a fresh laundry scented box.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a candy bar, a fresh laundry scented key, a napkin, a monitor and a bowl.\n\nyour action: ", "response": "unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>take sandwich from fresh laundry scented box<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50285} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, make an attempt to venture south. Next, make it so that the Henderson's limited edition safe is ajar. After opening the Henderson's limited edition safe, pick up the key from the Henderson's limited edition safe inside the scullery. After that, unlock the box inside the scullery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. A typical kind of place. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a stick of butter, a sandwich and a laptop on the floor.\nYou are carrying: a cashew, a Henderson's limited edition keycard, a cuboid keycard and a spoon.\n\nyour action: ", "response": "go south<|im_end|>open Henderson's limited edition safe<|im_end|>take key from Henderson's limited edition safe<|im_end|>unlock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51439} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the key from the floor of the playroom. With the key, move south. With that done, unlock the box. Then, ensure that the box is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. A typical one.\nYou see a shelf. But the thing is empty. It would have been so cool if there was stuff on the shelf. You can make out a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it.\nYou need an unblocked exit? You should try going south.\nThere is a key and a tablet on the floor.\nYou are carrying: a passkey, a glass, a nest of caterpillars, a binder and a lamp.\n\nyour action: ", "response": "take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50258} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. With that over with, ensure that the locker is open. Then, retrieve the TextWorld limited edition latchkey from the locker. After that, look and see that the TextWorld limited edition locker is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nFancy seeing you here. Here, by the way, being the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a platter! The platter is standard. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. Look out! It's a- oh, never mind, it's just a shelf. The shelf is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf. You can make out a chair. The chair is ordinary. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. Look out! It's a- oh, never mind, it's just a board. You shudder, but continue examining the board. The board is ordinary. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a pear on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take TextWorld limited edition latchkey from locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51397} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to ensure that the box is open. And then, take the latchkey from the box. Then, make an effort to move east. Then, make sure that the safe in the office is locked with the latchkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nAh, the garage. This is some kind of garage, really great ordinary vibes in this place, a wonderful ordinary atmosphere.\nYou smell an awful smell, and follow it to a box. You can make out a trunk. You can make out a table. The table appears to be empty. This always happens, here in TextWorld!\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a potato and a key on the floor.\nYou are carrying: a soap dispenser.\n\nyour action: ", "response": "open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52125} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to head east. With that accomplished, ensure that the non-euclidean box in the office is open. And then, pick up the keyboard from the non-euclidean box in the office. With the keyboard, rest the keyboard on the chair. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nI am sorry to announce that you are now in the cellar. I guess you better just go and list everything you see here.\nYou bend down to tie your shoe. When you stand up, you notice a workbench. The workbench is typical. On the workbench you see a peanut and a scarf.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean box<|im_end|>take keyboard from non-euclidean box<|im_end|>put keyboard on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52334} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to retrieve the passkey from the non-euclidean chest. If you can get your hands on the passkey, move east. Then, close the safe. After closing the safe, lock the safe with the passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. An usual kind of place.\nYou can make out an opened normal looking non-euclidean chest nearby. The non-euclidean chest contains a passkey and a non-euclidean keycard. You can see a locked Henderson's limited edition box.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a cashew, a burger, a Henderson's limited edition key, a stapler and a bug.\n\nyour action: ", "response": "take passkey from non-euclidean chest<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52396} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an effort to move east. After that, look and see that the chest inside the garage is ajar. Then, retrieve the insect from the chest in the garage. And then, ditch the insect on the floor of the garage. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. An usual one. You start to take note of what's in the room.\nYou can see a formless safe. You can make out an opened box. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a locker. Oh wow! Is that what I think it is? It is! It's an armchair. The armchair is typical. On the armchair you can see a formless passkey.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a burger and a broom.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52418} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, recover the latchkey from the portmanteau. After that, make absolutely sure that the chest is unlocked with the latchkey. And then, make it so that the chest is open. After that, recover the cd from the chest within the study. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou scan the room, seeing a chest. You see a portmanteau. You shudder, but continue examining the room. The portmanteau contains a latchkey. Now that's what I call TextWorld! You see a cuboid chest. You wonder idly who left that here.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a golf tee.\n\nyour action: ", "response": "take latchkey from portmanteau<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51718} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is how to play! First stop, move west. Okay, and then, recover the textbook from the dresser. Then, make an attempt to move east. Next, put the textbook into the refrigerator. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've entered a scullery.\nWere you looking for a refrigerator? Because look over there, it's a refrigerator. Empty! What kind of nightmare TextWorld is this? Look over there! a box. You shudder, but continue examining the room. The box contains a passkey and a bowl. You can see a locked chest here. Oh wow! Is that what I think it is? It is! It's a saucepan. You see a keycard on the saucepan. Now that's what I call TextWorld!\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a non-euclidean key.\n\nyour action: ", "response": "go west<|im_end|>take textbook from dresser<|im_end|>go east<|im_end|>insert textbook into refrigerator<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50442} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, take the insect from the bookshelf. After that, make an attempt to head east. Following that, ensure that the formless chest is open. And then, you can deposit the insect into the formless chest in the study. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just shown up in a studio.\nA locked ordinary looking box is in the room. You can see a non-euclidean safe. Look over there! a bookshelf. Make a note of this, you might have to put stuff on or in it later on. On the bookshelf you can make out an insect. You see a mantle. The mantle is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? Look out! It's a- oh, never mind, it's just a mantelpiece. But there isn't a thing on it.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a latchkey and a non-euclidean key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take insect from bookshelf<|im_end|>go east<|im_end|>open formless chest<|im_end|>insert insect into formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50703} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip east. With that done, unlock the Canadian locker. And then, ensure that the Canadian locker is open. After that, take the fly larva from the Canadian locker inside the pantry. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A standard one.\nYou can see a fudge scented locker.\nYou need an unblocked exit? You should try going east.\nThere is a fudge scented passkey on the floor.\nYou are carrying: a Canadian keycard.\n\nyour action: ", "response": "go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take fly larva from Canadian locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50817} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to travel south. And then, retrieve the American style key from the counter. After taking the American style key, doublecheck that the American style locker is unlocked. Then, ensure that the American style locker within the shower is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've entered a kitchenette. You start to take note of what's in the room.\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you see a stick of butter.\nYou need an unguarded exit? You should try going south.\nThere is a cashew on the floor.\nYou are carrying: a loaf of bread, a latchkey and a tv.\n\nyour action: ", "response": "go south<|im_end|>take American style key from counter<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50436} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the passkey from the table inside the kitchen. And then, make absolutely sure that the chest within the kitchen is unlocked. Once you have unlocked the chest, open the chest inside the kitchen. After that, take the fly larva from the chest within the kitchen. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. A standard one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a chest. You see a spherical locker. You check the price tag that the spherical locker's owner still hasn't taken off. 80 bucks? What a deal! You'll have to ask where they got this! What's that over there? It looks like it's a table. The table is typical. On the table you can make out a passkey. You see a shelf. The shelf is usual. But the thing hasn't got anything on it. You can make out a saucepan. The saucepan is typical. But there isn't a thing on it. You scan the room, seeing a pan. The pan is standard. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a spherical latchkey on the floor.\nYou are carrying: a Henderson's limited edition passkey.\n\nyour action: ", "response": "take passkey from table<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51164} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the keycard from the safe. And then, make an effort to travel east. And then, doublecheck that the box within the studio is closed. Then, Deposit the keycard into the box inside the studio to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bar.\nYou can see a safe, so there's that. The safe contains a keycard and a textbook. You smell an intriguing smell, and follow it to a bed. Unfortunately, there isn't a thing on it.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a cuboid key, a latchkey and a worm.\n\nyour action: ", "response": "take keycard from safe<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51291} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the type H latchkey from the bed stand. After that, travel east. That done, insert the type H latchkey into the type H safe's lock to unlock it. After that, open the type H safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nLook around you. Take it all in. It's not every day someone gets to be in a salon. You begin to take stock of what's in the room.\nYou can make out a box. Now that's what I call TextWorld! What's that over there? It looks like it's a bed stand. The bed stand is normal. On the bed stand you make out a fondue and a type H latchkey.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "take type H latchkey from bed stand<|im_end|>go east<|im_end|>unlock type H safe with type H latchkey<|im_end|>open type H safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51016} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the soap scented safe is unlocked with the soap scented keycard. And then, open the soap scented safe inside the steam room. After you have pulled open the soap scented safe, retrieve the loaf of bread from the soap scented safe. And then, eat the loaf of bread. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. A normal kind of place.\nYou can see a locked soap scented safe in the room. You see a table. The table is usual. Looks like someone's already been here and taken everything off it, though.\nThere is an unguarded exit to the north.\nThere is a grape on the floor.\nYou are carrying: a cabbage, a soap scented keycard, a spherical key and a tablet.\n\nyour action: ", "response": "unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take loaf of bread from soap scented safe<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51269} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to unlock the formless safe in the studio. And then, ensure that the formless safe inside the studio is open. Then, recover the non-euclidean keycard from the formless safe. With the non-euclidean keycard, lock the non-euclidean chest with the non-euclidean keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A typical kind of place. You start to take note of what's in the room.\nYou can make out a closed non-euclidean chest close by. You can see a locked formless safe. You see a gleam over in a corner, where you can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed normal looking locker in the corner. You can make out an armchair. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a formless key and a latchkey.\n\nyour action: ", "response": "unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take non-euclidean keycard from formless safe<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50566} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the tv from the shelf. Then, attempt to go south. After that, make absolutely sure that the type 5 safe is open. Then, place the tv inside the type 5 safe in the vault. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell how about that, you are in a place we're calling a bedchamber. You start to take note of what's in the room.\nOh, great. Here's a shelf. Why don't you take a picture of it, it'll last longer! The shelf is usual. On the shelf you can see a tv. What's that over there? It looks like it's a mantle. You wonder idly who left that here. However, the mantle, like an empty mantle, has nothing on it. You see a bar. Wow, isn't TextWorld just the best? The bar is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a desk. The desk is ordinary. The desk appears to be empty. Oh! Why couldn't there just be stuff on it? Hey, want to see a recliner? Look over there, a recliner. The recliner is standard. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a type 5 passkey.\n\nyour action: ", "response": "take tv from shelf<|im_end|>go south<|im_end|>open type 5 safe<|im_end|>insert tv into type 5 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51357} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. And then, take the American limited edition key from the counter inside the kitchen. After that, try to venture east. Once you get around to doing that, check that the American limited edition box inside the restroom is unlocked with the American limited edition key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou are in a restroom. An ordinary one. Let's see what's in here.\nYou can see a locked American limited edition box in the room. You make out an opened trunk. The trunk contains a cashew. You rest your hand against a wall, but you miss the wall and fall onto a type B chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a shelf. You see a type B keycard on the shelf. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a board. The board is standard. Unfortunately, there isn't a thing on it.\nYou need an unguarded exit? You should try going west.\nThere is a paper towel on the floor.\nYou are carrying: a tablet.\n\nyour action: ", "response": "go west<|im_end|>take American limited edition key from counter<|im_end|>go east<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51063} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is how to play! First step, pick up the key from the safe. If you can get your hands on the key, unlock the chest in the playroom with the key. After that, ensure that the chest is open. After that, recover the tv from the chest within the playroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nFancy seeing you here. Here, by the way, being the playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a chest. You see a safe. The safe contains an apple and a key. Make a note of this, you might have to put stuff on or in it later on. You see a bench. But the thing hasn't got anything on it. Hm. Oh well You can make out a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a soap scented keycard.\n\nyour action: ", "response": "take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50111} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, take the key from the counter. After stealing the key, move south. After that, look and see that the locker inside the study is unlocked. Then, ensure that the locker inside the study is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou find yourself in an ordinary kind of place. That is to say, you're in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a counter. You see a gummy bear and a key on the counter. You see a stand. But the thing is empty.\nThere is an unguarded exit to the south.\nThere is a shoe on the floor.\nYou are carrying: a loaf of bread, a lampshade and a sponge.\n\nyour action: ", "response": "take key from counter<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50307} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, take a trip west. After that, retrieve the top hat from the workbench. And then, venture east. Then, rest the top hat on the table inside the pantry. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. A typical one.\nYou see a closed chest right there by you. You see a table. However, the table, like an empty table, has nothing on it. You see a counter. The counter is typical. On the counter you see a cashew.\nYou need an unblocked exit? You should try going west.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take top hat from workbench<|im_end|>go east<|im_end|>put top hat on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52445} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the cuboid keycard from the safe. Then, try to go east. Okay, and then, insert the cuboid keycard into the cuboid safe within the scullery's lock to unlock it. Then, make it so that the cuboid safe within the scullery is wide open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou make a grand eccentric entrance into a bedroom. You begin to take stock of what's here.\nYou can see an opened safe. The safe contains a cuboid keycard and a non-euclidean keycard. Wow, isn't TextWorld just the best? A closed non-euclidean box is in the corner.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a formless key and a key.\n\nyour action: ", "response": "take cuboid keycard from safe<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51515} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the passkey from the floor of the bedroom. Once you have got the passkey, attempt to head south. With that over with, make sure that the locker in the washroom is closed. Then, look and see the locker in the washroom is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nI never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You begin looking for stuff.\nYou see a safe. Now that's what I call TextWorld! You can make out an opened box. The box is empty! This is the worst thing that could possibly happen, ever! You can make out a bed stand. The bed stand is normal. The bed stand appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going south.\nThere is a cashew, a sandwich and a passkey on the floor.\nYou are carrying: a latchkey and an Advent Calendar.\n\nyour action: ", "response": "take passkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50602} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to head north. After that, pick up the fly larva from the safe. After that, move south. Okay, and then, you can place the fly larva into the cabinet. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nI am sorry to announce that you are now in the shower.\nYou can make out an opened cabinet. The cabinet is empty, what a horrible day! A locked box, which looks standard, is close by.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a soap dispenser on the floor.\nYou are carrying: a key and a knife.\n\nyour action: ", "response": "go north<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>insert fly larva into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52286} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. And then, retrieve the passkey from the counter. And then, go to the east. And then, doublecheck the chest in the dish-pit is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've entered a dish-pit.\nYou make out a closed chest in the room. You can make out a case. The case contains a burger. An open cabinet is right there by you. The cabinet is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is standard. But the thing is empty.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a napkin on the floor.\nYou are carrying: a peanut.\n\nyour action: ", "response": "go west<|im_end|>take passkey from counter<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51530} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, recover the type A passkey from the mantelpiece. If you can get your hands on the type A passkey, unlock the type A safe in the workshop. After unlocking the type A safe, open the type A safe in the workshop. If you have opened the type A safe, recover the Cat Calendar from the type A safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just shown up in a workshop.\nYou scan the room, seeing a type A safe. There's something strange about this thing being here, but you don't have time to worry about that now. An open toolbox, which looks typical, is in the corner. The toolbox is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is normal. On the mantelpiece you see a licorice strip and a type A passkey. You can see an armchair. The armchair is ordinary. On the armchair you see a fondue. Classic TextWorld.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a folder and a mouse on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type A passkey from mantelpiece<|im_end|>unlock type A safe with type A passkey<|im_end|>open type A safe<|im_end|>take Cat Calendar from type A safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50099} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. After that, recover the type I key from the desk. Then, look and see that the type I box is unlocked. Then, open the type I box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nA rusty board tells you that you are now in the laundry place.\nYou make out a closed standard looking safe in the room. Look over there! a Henderson's style box. You make out a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it? You can see a rack. The rack is ordinary. But oh no! there's nothing on this piece of junk. You swear loudly.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a latchkey and a blanket.\n\nyour action: ", "response": "go east<|im_end|>take type I key from desk<|im_end|>unlock type I box with type I key<|im_end|>open type I box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52067} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to recover the key from the saucepan in the canteen. And then, unlock the chest within the canteen. After unlocking the chest, ensure that the chest inside the canteen is open. Then, retrieve the spork from the chest inside the canteen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. A typical one.\nYou can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a spherical locker. You see a saucepan. You see a key on the saucepan. You see a bowl. You see a spherical key on the bowl. You can see a platter. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a fondue on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "take key from saucepan<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51889} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the type 7 locker within the kitchen. Then, assure that the type 7 locker is wide open. And then, retrieve the blender from the type 7 locker inside the kitchen. If you can get your hands on the blender, deposit the blender on the floor of the kitchen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just sauntered into a kitchen.\nYou make out a locked type 7 locker. You see an opened box. The box is empty, what a horrible day! As if things weren't amazing enough already, you can even see a Microsoft chest. You wonder idly who left that here.\nThere is an unguarded exit to the north.\nThere is a fondue on the floor.\nYou are carrying: a type 7 passkey, a key, a Microsoft latchkey, a Canadian style passkey and a keyboard.\n\nyour action: ", "response": "unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take blender from type 7 locker<|im_end|>drop blender<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51270} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to venture north. Okay, and then, pick-up the cucumber from the floor of the dish-pit. And then, eat the cucumber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've just walked into a scullery.\nYou can see a locked type 5 locker, which looks typical, in the room.\nYou need an unguarded exit? You should try going north.\nThere is a type 5 keycard and an insect on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50597} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First off, unlock the safe. Then, look and see that the safe in the scullery is wide open. Then, recover the teapot from the safe inside the scullery. After that, deposit the teapot on the floor of the scullery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nI am pleased to announce that you are now in the scullery.\nYou see a locked safe. You can see a counter. But oh no! there's nothing on this piece of junk.\nYou need an unguarded exit? You should try going west.\nThere is an insect and a teacup on the floor.\nYou are carrying: a latchkey, a worm and a knife.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>drop teapot<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51231} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the bug from the rack inside the garage. After that, try to move south. After that, open the safe within the attic. And then, put the bug into the safe inside the attic. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nWell, here we are in the garage. You begin to take stock of what's here.\nLook out! It's a- oh, never mind, it's just a rack. On the rack you can see a gummy bear and a bug. You can make out a workbench. Make a note of this, you might have to put stuff on or in it later on. The workbench is usual. But the thing is empty.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a fondue and a chocolate bar on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take bug from rack<|im_end|>go south<|im_end|>open safe<|im_end|>insert bug into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51554} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is your task for today. First of all, insert the American latchkey into the American safe's lock to unlock it. After that, ensure that the American safe is open. If you have opened the American safe, retrieve the sponge from the American safe inside the shower. Then, place the sponge on the floor of the shower. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American safe. You make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? You see a locked box. You make out a rack. Looks like someone's already been here and taken everything off it, though. Oh wow! Is that what I think it is? It is! It's a board. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a burger on the floor.\nYou are carrying: an American latchkey.\n\nyour action: ", "response": "unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take sponge from American safe<|im_end|>drop sponge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50685} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. And then, take the stapler from the mantelpiece. And then, head east. And then, put the stapler on the bench inside the bedchamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nI am sorry to announce that you are now in the bedchamber.\nYou can make out a closed soap scented box. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. On the bench you can make out a tablet. You can see a desk. You see a soap scented latchkey on the desk.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a carrot and a garlic clove on the floor.\nYou are carrying: a type 8 latchkey.\n\nyour action: ", "response": "go west<|im_end|>take stapler from mantelpiece<|im_end|>go east<|im_end|>put stapler on bench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50420} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! Your first objective is to recover the pen from the chair in the studio. After that, make an attempt to head south. That done, doublecheck that the safe is open. And then, you can deposit the pen inside the safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A standard one.\nYou see a spherical safe. You see a chair. On the chair you see a spherical passkey, a pen and a cd. You can make out a mantle. The mantle is usual. Unfortunately, there isn't a thing on it. You think about smashing the mantle to bits, throwing the bits into the garbage, etc, until you get bored. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is typical. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nYou need an unguarded exit? You should try going south.\nYou are carrying: a passkey and a paper towel.\n\nyour action: ", "response": "take pen from chair<|im_end|>go south<|im_end|>open safe<|im_end|>insert pen into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52023} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go east. Then, take the keycard from the shelf. With the keycard, make it so that the box within the garage is unlocked with the keycard. Then, open the box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just walked into a workshop. You can barely contain your excitement.\nYou see a suitcase.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a nest of shrimp on the floor.\nYou are carrying: a teapot.\n\nyour action: ", "response": "go east<|im_end|>take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50561} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could travel south. That done, recover the Canadian style key from the safe within the study. If you have picked up the Canadian style key, unlock the Canadian style safe with the Canadian style key. And then, ensure that the Canadian style safe inside the study is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. An ordinary one.\nYou can see a locked American limited edition locker. You make out a locked box close by.\nYou need an unguarded exit? You should try going south.\nThere is a loaf of bread and an American limited edition passkey on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "go south<|im_end|>take Canadian style key from safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51428} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. And then, take the lamp from the stand inside the playroom. After that, go east. After that, deposit the lamp on the floor of the laundry place. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. A normal kind of place.\nHey, want to see a Henderson's style chest? Look over there, a Henderson's style chest. What a letdown! The Henderson's style chest is empty! You can see a table. The table is ordinary. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a cashew and a carrot on the floor.\nYou are carrying: a sandwich, a loaf of bread, a stick of butter and a Henderson's style key.\n\nyour action: ", "response": "go west<|im_end|>take lamp from stand<|im_end|>go east<|im_end|>drop lamp<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52354} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be great if you could head south. After that, ensure that the chest inside the workshop is open. After that, pick up the Cat Calendar from the chest. After picking up the Cat Calendar, put the Cat Calendar on the stand. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nI never took you for the sort of person who would show up in a studio, but I guess I was wrong.\nYou can make out a TextWorld style chest. You make out a mantle. On the mantle you can make out a TextWorld style keycard. What's that over there? It looks like it's a bookshelf. The bookshelf is ordinary. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a cabbage on the floor.\nYou are carrying: a kettle and a tablet.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>put Cat Calendar on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51268} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, venture west. Then, take the binder from the shelf inside the cubicle. And then, try to venture east. And then, drop the binder on the floor of the study. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've just sauntered into a study. Okay, just remember what you're here to do, and everything will go great.\nYou make out an opened bureau. The bureau is empty! What a waste of a day! You see a table. The table is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nThere is an unblocked exit to the west.\nThere is a cookie on the floor.\nYou are carrying: a Quote of the Day Calendar.\n\nyour action: ", "response": "go west<|im_end|>take binder from shelf<|im_end|>go east<|im_end|>drop binder<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51876} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go south. Then, pick-up the TextWorld limited edition key from the floor of the kitchen. And then, unlock the TextWorld limited edition locker with the TextWorld limited edition key. After unlocking the TextWorld limited edition locker, look and see that the TextWorld limited edition locker inside the kitchen is ajar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou've just shown up in a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a locked cuboid chest in the corner.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a cuboid latchkey, a pencil and a glass.\n\nyour action: ", "response": "go south<|im_end|>take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51946} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel north. If you can accomplish that, lift the chocolate bar from the floor of the garage. If you have taken the chocolate bar, eat the chocolate bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone.\nYou see an opened safe. What a letdown! The safe is empty! You see a bench. The bench is normal. Unfortunately, there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a manuscript on the floor.\nYou are carrying: a rectangular keycard.\n\nyour action: ", "response": "go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51904} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be good if you could try to travel west. With that accomplished, pick up the keycard from the bar. And then, venture east. And then, doublecheck that the safe within the scullery is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in the scullery. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou scan the room for a safe, and you find a safe. You can see an opened cabinet here. The cabinet contains a gummy bear. You shudder, but continue examining the room. As if things weren't amazing enough already, you can even see a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever! You make out a rack. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? Hey, want to see a table? Look over there, a table. But the thing is empty. This always happens, here in TextWorld!\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50517} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head south. Next, make sure that the formless locker is unlocked. And then, ensure that the formless locker in the chamber is open. After that, recover the book from the formless locker in the chamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. A standard kind of place. You can barely contain your excitement.\nYou see a rack. You see a stick of butter and a cane on the rack.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a grape and a formless passkey.\n\nyour action: ", "response": "go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take book from formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50751} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, head east. Following that, open the chest. Then, retrieve the insect from the chest. After that, toss the insect on the floor of the office. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nI just think it's great that you've just entered a parlor. You try to gain information on your surroundings by using a technique you call \"looking.\"\nA closed Canadian style locker, which looks usual, is close by. You can make out a bed stand. The bed stand is normal. Looks like someone's already been here and taken everything off it, though. You make out a recliner. The recliner is typical. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a Canadian style latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51923} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move west. With that done, take the worm from the American safe in the sauna. Then, attempt to travel east. Then, drop the worm on the floor of the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. An usual kind of place. You begin to take stock of what's in the room.\nYou need an unguarded exit? You should try going west.\nThere is a loaf of bread, a book, a textbook and a blanket on the floor.\nYou are carrying: a cauliflower.\n\nyour action: ", "response": "go west<|im_end|>take worm from American safe<|im_end|>go east<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52220} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the cuboid locker. And then, ensure that the cuboid locker is open. Then, pick up the fondue from the cuboid locker in the workshop. After that, eat the fondue. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just sauntered into a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nA locked cuboid locker is here. You can make out a locked trunk here. You can make out a stand. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You can see a chair. On the chair you make out a desktop computer.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a cuboid passkey.\n\nyour action: ", "response": "unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take fondue from cuboid locker<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51106} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move south. That done, ensure that the locker inside the cubicle is open. Then, recover the printer from the locker in the cubicle. And then, put the printer on the chair. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. An ordinary kind of place.\nThere is an unblocked exit to the south.\nThere is a vacuum on the floor.\nYou are carrying: a pear, a raspberry and a type A keycard.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>put printer on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50671} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, take the keycard from the rack. After that, make an effort to travel east. And then, make absolutely sure that the safe is shut. After closing the safe, make absolutely sure the safe is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou rest your hand against a wall, but you miss the wall and fall onto a type 6 locker. The type 6 locker contains a type 6 key. You scan the room, seeing a rack. The rack is usual. On the rack you see a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a table. You see a soap dispenser on the table.\nThere is an unguarded exit to the east.\nYou are carrying nothing.\n\nyour action: ", "response": "take keycard from rack<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51122} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box is unlocked with the passkey. And then, make it so that the box in the washroom is opened. After that, take the formless keycard from the box. After that, make absolutely sure that the formless locker within the washroom is unlocked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou arrive in a washroom. An usual kind of place.\nYou can make out a formless locker. Look out! It's a- oh, never mind, it's just a box. What a great pairing of adjectives and nouns! You see a table. The table is standard. The table appears to be empty. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a passkey, a keycard, a tv and a sponge.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take formless keycard from box<|im_end|>unlock formless locker with formless keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50431} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the soap scented chest. And then, take the key from the soap scented chest. After that, make it so that the box is unlocked with the key. Then, make it so that the box in the workshop is opened. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nGuess what, you are in the place we're calling the workshop.\nYou see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh, great. Here's a soap scented chest. Now why would someone leave that there? You can see a closed type 5 safe here. Were you looking for a suitcase? Because look over there, it's a suitcase. The light flickers for a second, but nothing else happens. Oh, great. Here's a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. But the thing hasn't got anything on it. You move on, clearly furious with your TextWorld experience.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a soap scented keycard on the floor.\nYou are carrying: a broccoli, a type 5 latchkey and a sock.\n\nyour action: ", "response": "open soap scented chest<|im_end|>take key from soap scented chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52183} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First, it would be fantastic if you could lift the rectangular passkey from the floor of the restroom. If you can get your hands on the rectangular passkey, check that the rectangular safe within the restroom is unlocked with the rectangular passkey. And then, open the rectangular safe. And then, recover the mop from the rectangular safe within the restroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou arrive in a restroom. A typical kind of place.\nLook over there! a rectangular safe. You see an opened safe. What a letdown! The safe is empty! An open trunk is here. What a letdown! The trunk is empty! What's that over there? It looks like it's a rack. The rack is typical. On the rack you see a shadfly.\nThere is an unguarded exit to the north.\nThere is a rectangular passkey on the floor.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take mop from rectangular safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51629} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to venture east. If you can get around to doing that, assure that the American safe inside the study is opened. And then, recover the worm from the American safe within the study. If you can get your hands on the worm, rest the worm on the chair. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just shown up in a bedchamber. You begin to take stock of what's here.\nHey, want to see a mantelpiece? Look over there, a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Hm. Oh well You can see a desk. However, the desk, like an empty desk, has nothing on it. You move on, clearly angry about your TextWorld experience.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a pizza on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open American safe<|im_end|>take worm from American safe<|im_end|>put worm on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50382} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First step, make an attempt to head north. Okay, and then, recover the pair of headphones from the floor of the garage. If you can get your hands on the pair of headphones, make an effort to go to the south. After that, ditch the pair of headphones on the floor of the bedroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nIf you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a locked American chest.\nYou need an unblocked exit? You should try going north.\nThere is a licorice strip, an American passkey and a butterfly on the floor.\nYou are carrying: a fondue, a scarf and an insect.\n\nyour action: ", "response": "go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50333} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the key from the formless safe inside the canteen. After that, check that the chest inside the canteen is unlocked with the key. Once you have unlocked the chest, ensure that the chest within the canteen is open. After you have opened the chest, recover the bowl from the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nIf you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the canteen.\nYou make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a formless safe. The formless safe contains a key. You scan the room for a box, and you find a box. You can make out a shelf. The shelf is ordinary. On the shelf you see a latchkey. You can see a plate. But the thing is empty.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a formless passkey.\n\nyour action: ", "response": "take key from formless safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50695} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take the passkey from the trunk inside the basement. And then, assure that the locker inside the basement is unlocked with the passkey. After you have unlocked the locker, make sure that the locker within the basement is ajar. After opening the locker, retrieve the shirt from the locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nI am pleased to announce that you are now in the basement.\nYou make out a locked locker here. You can see an opened trunk. The trunk contains a passkey. There's something strange about this being here, but you can't put your finger on it. You can make out an opened toolbox, which looks standard, nearby. The toolbox is empty! What a waste of a day! You make out a closed display.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a frisbee.\n\nyour action: ", "response": "take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51435} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip north. Then, pick-up the passkey from the floor of the bedroom. Then, venture south. Then, assure that the locker inside the office is unlocked with the passkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office.\nYou can make out a locked locker. You see a locked safe.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a cashew, an onion, a latchkey, a shoe and a keyboard.\n\nyour action: ", "response": "go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50729} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is how to play! First of all, take a trip south. And then, look and see that the box is unlocked with the passkey. Having unlocked the box, ensure that the box is open. And then, put the insect into the box inside the bar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a steam room.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a sandwich on the floor.\nYou are carrying: a burger, a grape, a passkey, an insect and a scarf.\n\nyour action: ", "response": "go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert insect into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50743} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First step, make an effort to take a trip west. With that accomplished, retrieve the blender from the floor of the cookery. After that, move east. After that, throw the blender on the floor of the kitchen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've entered a kitchen.\nYou make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is normal. On the table you can see a keycard, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is normal. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a fly larva.\n\nyour action: ", "response": "go west<|im_end|>take blender<|im_end|>go east<|im_end|>drop blender<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51289} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to go to the south. Then, recover the spherical latchkey from the floor of the scullery. If you can get your hands on the spherical latchkey, check that the spherical safe in the scullery is unlocked with the spherical latchkey. Then, ensure that the spherical safe is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou have stumbled into the most typical of all possible basements.\nYou can make out a workbench. Looks like someone's already been here and taken everything off it, though. You think about smashing the workbench to bits, throwing the bits in the dump, etc, until you get bored.\nThere is an unguarded exit to the south.\nThere is a chocolate bar on the floor.\nYou are carrying: a controller.\n\nyour action: ", "response": "go south<|im_end|>take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50061} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to lift the key from the floor of the shower. And then, make an effort to venture south. With that done, doublecheck that the box inside the cubicle is closed. And then, doublecheck that the box is locked with the key. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. An usual one.\nYou make out a closed rectangular locker here. Were you looking for a type J safe? Because look over there, it's a type J safe. You smell an intriguing smell, and follow it to a board. On the board you see a rectangular passkey. Hey, want to see a table? Look over there, a table. The table is usual. However, the table, like an empty table, has nothing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a key and a type J latchkey on the floor.\nYou are carrying: a peanut.\n\nyour action: ", "response": "take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50753} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the safe within the basement is wide open. And then, retrieve the Microsoft limited edition key from the safe inside the basement. Then, assure that the Microsoft limited edition chest in the basement is unlocked with the Microsoft limited edition key. And then, ensure that the Microsoft limited edition chest is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nWell, here we are in the basement. You begin to take stock of what's in the room.\nYou can see a locked Microsoft limited edition chest. You see a closed safe. You see an opened locker. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a passkey, a vanilla scented latchkey and a sock.\n\nyour action: ", "response": "open safe<|im_end|>take Microsoft limited edition key from safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52343} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to try to go to the north. After that, retrieve the fondue from the counter within the restroom. After you have got the fondue, eat the fondue. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. An ordinary one.\nWhat's that over there? It looks like it's a Microsoft style locker. There's something strange about this being here, but you can't put your finger on it. You scan the room, seeing a safe. Now why would someone leave that there? You see a locked trunk.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a Microsoft style keycard and a lightbulb.\n\nyour action: ", "response": "go north<|im_end|>take fondue from counter<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50356} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First thing I need you to do is to venture south. Then, assure that the fudge scented safe inside the studio is wide open. Then, pick up the garlic clove from the fudge scented safe inside the studio. After that, eat the garlic clove. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just sauntered into a workshop. The room is well lit.\nYou can make out a chair. But the thing is empty, unfortunately. You can make out an armchair. The armchair is ordinary. But there isn't a thing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a Comic Strip Calendar on the floor.\nYou are carrying: a fudge scented keycard, a keycard, a bug and a shirt.\n\nyour action: ", "response": "go south<|im_end|>open fudge scented safe<|im_end|>take garlic clove from fudge scented safe<|im_end|>eat garlic clove<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51916} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Once you do that, ensure that the non-euclidean safe in the workshop is open. Once you have pulled open the non-euclidean safe, retrieve the Microsoft passkey from the non-euclidean safe. After stealing the Microsoft passkey, make absolutely sure that the Microsoft box is locked with the Microsoft passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. A normal one.\nYou can see an opened standard looking fridge close by. Empty! What kind of nightmare TextWorld is this? You see a table. On the table you make out a whisk.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a key.\n\nyour action: ", "response": "go south<|im_end|>open non-euclidean safe<|im_end|>take Microsoft passkey from non-euclidean safe<|im_end|>lock Microsoft box with Microsoft passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52430} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the east. Then, retrieve the type L key from the floor of the lounge. After picking up the type L key, assure that the type L chest is unlocked. And then, ensure that the type L chest is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A standard one.\nYou can make out a locked box.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a key, a vacuum and a sponge on the floor.\nYou are carrying: a licorice strip.\n\nyour action: ", "response": "go east<|im_end|>take type L key<|im_end|>unlock type L chest with type L key<|im_end|>open type L chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50897} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to go east. Okay, and then, unlock the locker. After that, look and see that the locker is open. Then, take the pen from the locker inside the study. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A typical kind of place. You start to take note of what's in the room.\nOh, great. Here's a shelf. But there isn't a thing on it. This always happens, here in TextWorld!\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying: a peanut and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50274} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move west. With that accomplished, retrieve the bug from the floor of the salon. After that, try to move east. Following that, throw the bug on the floor of the recreation zone. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone. A typical kind of place.\nYou can see a rectangular safe. You make out a chest. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a rectangular keycard on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50974} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, take a trip west. Then, pick up the printer from the armchair in the cubicle. Then, move east. Following that, you can put the printer inside the cuboid box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A normal one.\nHey, want to see a cuboid box? Look over there, a cuboid box. The cuboid box contains a licorice strip. There's something strange about this thing being here, but you don't have time to worry about that now. Were you looking for a rack? Because look over there, it's a rack. The rack is normal. On the rack you make out a sponge and a vacuum. Look out! It's a- oh, never mind, it's just a table. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a cuboid keycard.\n\nyour action: ", "response": "go west<|im_end|>take printer from armchair<|im_end|>go east<|im_end|>insert printer into cuboid box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50033} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel west. That done, lift the tv from the floor of the bedroom. And then, try to travel east. Then, sit the tv on the recliner inside the bar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nI am pleased to announce that you are now in the bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a chest. You can see a recliner. You see a keycard and a butterfly on the recliner.\nThere is an unblocked exit to the west.\nYou are carrying: a glass.\n\nyour action: ", "response": "go west<|im_end|>take tv<|im_end|>go east<|im_end|>put tv on recliner<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51312} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take the keycard from the suitcase. And then, unlock the box within the workshop. After that, open the box. And then, retrieve the Quote of the Day Calendar from the box within the workshop. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop.\nYou can make out a box. Now why would someone leave that there? You can see a suitcase. Wow, isn't TextWorld just the best? The suitcase contains a keycard. A suitcase... Is that really what you were looking for? You can see a rectangular locker. The rectangular locker is empty, what a horrible day! As if things weren't amazing enough already, you can even see a bureau. The bureau contains a rectangular latchkey. The light flickers for a second, but nothing else happens. You see a mantelpiece. The mantelpiece is usual. Unfortunately, there isn't a thing on it. You make out a table. But the thing is empty, unfortunately.\nThere is an unblocked exit to the north.\nYou are carrying: a fondue and a kettle.\n\nyour action: ", "response": "take keycard from suitcase<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52093} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make sure that the type O safe is unlocked with the type O key. After that, make sure that the type O safe is wide open. After pulling open the type O safe, retrieve the lampshade from the type O safe in the cellar. After that, drop the lampshade on the floor of the cellar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nWell, here we are in a cellar.\nYou hear a noise behind you and spin around, but you can't see anything other than a type O safe. You see a closed box in the room. You bend down to tie your shoe. When you stand up, you notice a shelf. But the thing is empty, unfortunately. You can see a counter. But the thing is empty.\nYou need an unblocked exit? You should try going west.\nThere is a berry and a sandwich on the floor.\nYou are carrying: a type O key and a latchkey.\n\nyour action: ", "response": "unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take lampshade from type O safe<|im_end|>drop lampshade<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50062} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to go east. With that over with, ensure that the box within the attic is open. After pulling open the box, take the fly larva from the box. After that, sit the fly larva on the counter in the attic. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. A standard kind of place.\nYou make out a safe. You make out a shelf. You see a keycard on the shelf. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a table. The table is ordinary. The table appears to be empty.\nThere is an unguarded exit to the east.\nYou are carrying: a legume and a printer.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>put fly larva on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52369} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to head east. With that over with, make absolutely sure that the box within the laundromat is unlocked. And then, ensure that the box in the laundromat is open. Having pulled open the box, take the sponge from the box in the laundromat. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've just shown up in a steam room.\nWere you looking for a Canadian limited edition chest? Because look over there, it's a Canadian limited edition chest. Were you looking for a trunk? Because look over there, it's a trunk. What a letdown! The trunk is empty!\nYou need an unblocked exit? You should try going east.\nThere is a butterfly on the floor.\nYou are carrying: a keycard, a type 4 latchkey, a Canadian limited edition latchkey and a nest of kittens.\n\nyour action: ", "response": "go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50054} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First stop, doublecheck that the box is unlocked with the latchkey. And then, ensure that the box is open. After that, pick up the vacuum from the box. Then, put the vacuum on the bench inside the laundromat. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a box. You can make out a trunk. The trunk is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. But the thing is empty, unfortunately. You can make out a rack. Unfortunately, there isn't a thing on it. Silly rack, silly, empty, good for nothing rack. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going west.\nThere is a broom and a mop on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock box with latchkey<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>put vacuum on bench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51700} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the key from the floor of the laundry place. After that, insert the key into the chest inside the laundry place's lock to unlock it. And then, ensure that the chest is open. And then, recover the shadfly from the chest within the laundry place. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've just shown up in a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked usual looking chest close by. You make out a locker.\nThere is an unblocked exit to the north.\nThere is a key on the floor.\nYou are carrying: a broccoli, a latchkey and a sponge.\n\nyour action: ", "response": "take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50542} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, make an attempt to move south. And then, ensure that the box is open. And then, retrieve the nest of spiders from the box. Then, put the nest of spiders inside the fresh laundry scented chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. A standard one.\nYou can see an opened cabinet close by. The cabinet is empty, what a horrible day!\nYou need an unblocked exit? You should try going south.\nYou are carrying: a sandwich, a licorice strip and an Advent Calendar.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take nest of spiders from box<|im_end|>insert nest of spiders into fresh laundry scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50076} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is how to play! First off, attempt to go south. With that over with, recover the passkey from the type 5 chest within the closet. And then, unlock the box within the closet with the passkey. Then, ensure that the box is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou're now in the attic.\nYou make out a coffer. You can make out a shelf. The shelf is usual. But there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a cabbage on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go south<|im_end|>take passkey from type 5 chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50037} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip east. And then, ensure that the chest is open. And then, recover the key from the chest. And then, lock the box inside the chamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. I guess you better just go and list everything you see here.\nYou scan the room, seeing a American style chest. A closed basket is here. You scan the room for a board, and you find a board. You see an American style keycard on the board.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50845} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Canadian limited edition keycard from the floor of the launderette. After that, make sure that the Canadian limited edition locker is unlocked. And then, assure that the Canadian limited edition locker is ajar. After opening the Canadian limited edition locker, recover the insect from the Canadian limited edition locker inside the launderette. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've just shown up in a launderette. You begin to take stock of what's in the room.\nYou hear a noise behind you and spin around, but you can't see anything other than a Canadian limited edition locker.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Canadian limited edition keycard on the floor.\nYou are carrying: a sandwich and a nest of toads.\n\nyour action: ", "response": "take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take insect from Canadian limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50498} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make sure that the locker inside the kitchen is unlocked. And then, ensure that the locker is open. And then, take the bowl from the locker within the kitchen. And then, throw the bowl on the floor of the kitchen. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just sauntered into a kitchen. You begin looking for stuff.\nYou see a locker. Make a note of this, you might have to put stuff on or in it later on. You can see a chest. You make out a table. But the thing is empty. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take bowl from locker<|im_end|>drop bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51756} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. With that accomplished, pick up the type 2 latchkey from the floor of the laundromat. Then, check that the type 2 locker inside the laundromat is unlocked with the type 2 latchkey. After that, open the type 2 locker inside the laundromat. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just walked into a kitchen. You can barely contain your excitement.\nYou can see a closed type 6 safe. You make out a plate. You see a loaf of bread and a type 6 latchkey on the plate.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a fondue and a knife on the floor.\nYou are carrying: a lampshade.\n\nyour action: ", "response": "go south<|im_end|>take type 2 latchkey<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>open type 2 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50697} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the Microsoft chest in the steam room is unlocked. Then, ensure that the Microsoft chest is open. And then, retrieve the loaf of bread from the Microsoft chest. If you can get your hands on the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nFancy seeing you here. Here, by the way, being the steam room.\nYou can make out a locked Microsoft chest in the corner.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a Microsoft passkey and a knife.\n\nyour action: ", "response": "unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take loaf of bread from Microsoft chest<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50887} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make it so that the Canadian style locker within the washroom is unlocked. After that, assure that the Canadian style locker in the washroom is opened. Then, take the mat from the Canadian style locker in the washroom. And then, place the mat inside the box inside the washroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've entered a washroom.\nWhat's that over there? It looks like it's a box. What a letdown! The box is empty! A locked Canadian style locker is in the room. You see a closed spherical locker. You see a locked cabinet.\nYou need an unblocked exit? You should try going north.\nThere is a potato on the floor.\nYou are carrying: a Canadian style passkey and a spherical latchkey.\n\nyour action: ", "response": "unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take mat from Canadian style locker<|im_end|>insert mat into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51833} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the type J key from the type 3 chest within the playroom. And then, make it so that the type J box is unlocked with the type J key. Then, open the type J box in the playroom. Then, pick up the insect from the type J box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou arrive in a playroom. An ordinary one.\nYou see a locked standard looking type J box close by. You see a type 3 chest. The type 3 chest contains a type J key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a box. What a letdown! The box is empty! You can see a locked normal looking locker nearby.\nThere is an unguarded exit to the west.\nThere is a keycard and a synthesizer on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type J key from type 3 chest<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>take insect from type J box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50720} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Your first objective is to make sure that the formless box is open. And then, retrieve the passkey from the formless box in the studio. And then, unlock the safe inside the studio with the passkey. And then, open the safe in the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nAh, the studio. This is some kind of studio, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.\nYou see a safe. You can make out a closed formless box here. You can see a chair! The chair is normal. On the chair you make out a loaf of bread, a Quote of the Day Calendar and a folder. Hey, want to see a mantle? Look over there, a mantle. Now why would someone leave that there? But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a formless keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open formless box<|im_end|>take passkey from formless box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50642} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, pick up the keycard from the display within the office. And then, attempt to venture south. And then, look and see that the box is shut. Then, lock the box within the shower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office.\nYou can see a display. The display contains a keycard. You see a closed non-euclidean box. As if things weren't amazing enough already, you can even see a shelf. The shelf is ordinary. On the shelf you make out a fondue. You can make out an armchair. But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a loaf of bread and a non-euclidean key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take keycard from display<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50348} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the attic. After stealing the keycard, check that the box in the attic is unlocked with the keycard. Then, open the box in the attic. Then, you can deposit the mop inside the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nWell, here we are in the attic. You begin to take stock of what's in the room.\nYou can see a box.\nThere is an unblocked exit to the north.\nThere is a keycard on the floor.\nYou are carrying: a grape, a rectangular keycard, an American limited edition keycard and a mop.\n\nyour action: ", "response": "take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert mop into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52115} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip south. With that over with, take the keycard from the stand in the attic. Then, check that the locker in the attic is unlocked with the keycard. And then, open the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. An usual one. The room is well lit.\nYou can make out a locked case, which looks typical, nearby. Look over there! a rack. The rack is normal. On the rack you can make out a spoon. Wow! Just like in the movies! You make out a counter. The counter is ordinary. On the counter you can make out a salad. Now that's what I call TextWorld! You can make out a plate. The plate is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50227} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the type G safe. And then, open the type G safe. And then, recover the towel from the type G safe. And then, place the towel on the counter. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the steam room.\nYou scan the room for a type G safe, and you find a type G safe. You see a box. You make out a counter. However, the counter, like an empty counter, has nothing on it.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a gummy bear and a type G keycard.\n\nyour action: ", "response": "unlock type G safe with type G keycard<|im_end|>open type G safe<|im_end|>take towel from type G safe<|im_end|>put towel on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51687} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. With that accomplished, open the safe. And then, retrieve the cloak from the safe inside the garage. And then, you can put the cloak into the Henderson's box inside the garage. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou arrive in a launderette. A standard one.\nYou see a rack. The rack is normal. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a bench. But the thing is empty. It would have been so cool if there was stuff on the bench. You see a counter. But there isn't a thing on it.\nThere is an unblocked exit to the east.\nYou are carrying: a peanut, a latchkey and a nest of puppies.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take cloak from safe<|im_end|>insert cloak into Henderson's box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50550} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid chest with the cuboid passkey. After that, make sure that the cuboid chest is ajar. Then, retrieve the disk from the cuboid chest. And then, rest the disk on the mantle inside the workshop. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just shown up in a workshop. You begin to take stock of what's in the room.\nYou make out a locked cuboid chest. You see a mantle. The mantle is typical. On the mantle you can see a chocolate bar and a Comic Strip Calendar.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a fondue and a telephone on the floor.\nYou are carrying: a cuboid passkey.\n\nyour action: ", "response": "unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take disk from cuboid chest<|im_end|>put disk on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50954} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to venture west. That done, lift the type 1 keycard from the floor of the basement. After that, move east. After that, check that the type 1 chest is unlocked with the type 1 keycard. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. An usual one.\nYou can see a locked normal looking type 1 chest close by. You can make out a box. You make out a locked locker in the corner. You can make out a locked fridge here.\nThere is an unblocked exit to the west.\nThere is a key on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "go west<|im_end|>take type 1 keycard<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51114} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! First of all, you could, like, try to travel east. Following that, ensure that the cuboid locker is open. And then, take the formless latchkey from the cuboid locker. After that, lock the formless chest inside the chamber with the formless latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nWell I'll be, you are in a place we're calling a recreation zone. You can barely contain your excitement.\nYou make out a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it? You smell a fine smell, and follow it to a bed stand. The bed stand is ordinary. On the bed stand you make out a dvd.\nYou need an unguarded exit? You should try going east.\nThere is a sandwich on the floor.\nYou are carrying: a cuboid keycard, a non-euclidean latchkey and a keycard.\n\nyour action: ", "response": "go east<|im_end|>open cuboid locker<|im_end|>take formless latchkey from cuboid locker<|im_end|>lock formless chest with formless latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50106} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to go to the south. And then, ensure that the Henderson's box is open. And then, pick up the Microsoft style keycard from the Henderson's box in the laundromat. Then, insert the Microsoft style keycard into the Microsoft style chest in the laundromat's lock to unlock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've just sauntered into a launderette.\nOh, great. Here's a counter. The counter appears to be empty. You smell an intriguing smell, and follow it to a bench. But oh no! there's nothing on this piece of junk. You see a board. Why don't you take a picture of it, it'll last longer! The board is usual. But the thing is empty, unfortunately.\nThere is an unblocked exit to the south.\nYou are carrying: a textbook.\n\nyour action: ", "response": "go south<|im_end|>open Henderson's box<|im_end|>take Microsoft style keycard from Henderson's box<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50513} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to recover the formless passkey from the case inside the kitchen. After that, unlock the formless box inside the kitchen. After that, open the formless box. And then, retrieve the kettle from the formless box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nI never took you for the sort of person who would show up in a kitchen, but I guess I was wrong.\nYou can make out a formless box. You shudder, but continue examining the room. You see an opened case. The case contains a formless passkey. You smell an interesting smell, and follow it to a pan. You see a coconut on the pan. You make out a plate. The plate appears to be empty. You see a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou need an unblocked exit? You should try going west.\nYou are carrying: a cauliflower and a cake scented latchkey.\n\nyour action: ", "response": "take formless passkey from case<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take kettle from formless box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52175} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to move west. And then, retrieve the type 5 latchkey from the floor of the attic. Having got the type 5 latchkey, venture east. Okay, and then, look and see that the type 5 locker is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. An usual one.\nLook over there! a type 5 locker. You can see a closed box in the room. A closed Canadian style locker is right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. On the counter you can see a key. You make out a table. The table is standard. On the table you can make out a Canadian style latchkey. Wow! Just like in the movies!\nThere is an unblocked exit to the west.\nThere is a sandwich on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take type 5 latchkey<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50759} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could insert the key into the box's lock to unlock it. Then, open the box. And then, retrieve the sandwich from the box within the scullery. And then, eat the sandwich. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nOkay, so you're in a scullery, cool, but is it normal? You better believe it is. I guess you better just go and list everything you see here.\nYou can see a locked box right there by you. You see a shelf. But the thing is empty. You can make out a chair. Make a note of this, you might have to put stuff on or in it later on. The chair is ordinary. The chair appears to be empty. You think about smashing the chair to bits, throwing the bits into the garbage, etc, until you get bored.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a stick of butter, a key and a sponge.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51007} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. After that, retrieve the key from the locker inside the parlor. And then, unlock the safe in the parlor. Then, look and see that the safe is wide open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. A normal kind of place. You begin looking for stuff.\nYou can see a rack. Wow, isn't TextWorld just the best? The rack is normal. But the thing hasn't got anything on it. This always happens! Were you looking for a bench? Because look over there, it's a bench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You see a board. The board is usual. But the thing is empty.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a gummy bear, a stick of butter and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51460} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to go to the east. And then, open the box. After that, recover the nest of bunnies from the box. With the nest of bunnies, sit the nest of bunnies on the pan in the dish-pit. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've entered a shower.\nYou see a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a American box.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a sandwich and an American latchkey on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take nest of bunnies from box<|im_end|>put nest of bunnies on pan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50808} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an effort to travel east. And then, ensure that the cuboid box is open. And then, recover the watermelon from the cuboid box. And then, eat the watermelon. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just walked into a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nHey, want to see a Microsoft safe? Look over there, a Microsoft safe!\nYou need an unblocked exit? You should try going east.\nYou are carrying: a cuboid keycard and a Microsoft latchkey.\n\nyour action: ", "response": "go east<|im_end|>open cuboid box<|im_end|>take watermelon from cuboid box<|im_end|>eat watermelon<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51838} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. After that, pick up the key from the locker. If you can get your hands on the key, unlock the chest within the playroom. And then, open the chest within the playroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in a kitchenette.\nYou see a closed TextWorld style locker here. You see a pan. You see a TextWorld style keycard on the pan. As if things weren't amazing enough already, you can even see a chair. You wonder idly who left that here. But the thing is empty, unfortunately.\nThere is an unguarded exit to the south.\nYou are carrying: a sponge and a paper towel.\n\nyour action: ", "response": "go south<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51556} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the safe is unlocked. And then, ensure that the safe is open. And then, retrieve the latchkey from the safe within the kitchen. With the latchkey, Insert the latchkey into the locker inside the kitchen to lock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locker. You can make out a locked safe right there by you. You make out a cabinet. The cabinet is empty! What a waste of a day!\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a cookie on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51883} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to check that the safe is unlocked with the key. And then, ensure that the safe is open. After that, take the type 3 key from the safe. Then, make it so that the type 3 locker is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault.\nYou can make out a locked type 3 locker. A locked safe is right there by you. You can make out a closed soap scented safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a potato on the floor.\nYou are carrying: a chocolate bar, a key and a TextWorld keycard.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take type 3 key from safe<|im_end|>unlock type 3 locker with type 3 key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52020} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could ensure that the dresser is open. After that, take the latchkey from the dresser. Then, unlock the locker. After unlocking the locker, doublecheck that the locker is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just sauntered into a bedchamber. The room is well lit.\nYou can see a locker. Now that's what I call TextWorld! You can see a closed ordinary looking dresser in the corner.\nThere is an unguarded exit to the north.\nYou are carrying: a Quote of the Day Calendar.\n\nyour action: ", "response": "open dresser<|im_end|>take latchkey from dresser<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51761} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. With that accomplished, doublecheck that the rectangular box inside the kitchen is wide open. And then, pick up the gummy bear from the rectangular box in the kitchen. And then, eat the gummy bear. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou've just shown up in a salon. You start to take note of what's in the room.\nYou see a closed type M chest right there by you. You can see a closed locker here. You can make out a bed. Wow, isn't TextWorld just the best? The bed is usual. But oh no! there's nothing on this piece of junk.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a cauliflower, a type M latchkey and a cd on the floor.\nYou are carrying: a tv.\n\nyour action: ", "response": "go east<|im_end|>open rectangular box<|im_end|>take gummy bear from rectangular box<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50185} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture south. And then, ensure that the chest within the sauna is open. Then, retrieve the paper towel from the chest. After you have picked up the paper towel, put the paper towel on the board. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou're now in the restroom.\nYou can see a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>put paper towel on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52068} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the non-euclidean latchkey from the dresser within the laundry place. And then, look and see that the non-euclidean locker is unlocked. Then, make sure that the non-euclidean locker is open. After that, take the sponge from the non-euclidean locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. A typical kind of place.\nYou rest your hand against a wall, but you miss the wall and fall onto a non-euclidean locker. You can see an opened dresser. The dresser contains a non-euclidean latchkey. You see a gleam over in a corner, where you can see a safe. The safe contains a key. A safe... Is that really what you were looking for? Look over there! a locker. You can see a board. You see a paper towel on the board.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a garlic clove and a licorice strip.\n\nyour action: ", "response": "take non-euclidean latchkey from dresser<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take sponge from non-euclidean locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51727} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, lift the spherical key from the floor of the shower. With the spherical key, unlock the spherical safe. Then, open the spherical safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. A normal kind of place. Let's see what's in here.\nYou hear a noise behind you and spin around, but you can't see anything other than a crate. You shudder, but continue examining the room. The crate contains a fondue and a pizza. You shudder, but continue examining the room.\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50215} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the latchkey from the counter. Then, travel east. And then, make it so that the locker within the bedchamber is shut. And then, lock the locker inside the bedchamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nWell, here we are in the basement.\nAn open American box is here. The American box contains a shadfly. Classic TextWorld. You can make out a counter. What a coincidence, weren't you just thinking about a counter? You see a latchkey and an American key on the counter.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a cashew.\n\nyour action: ", "response": "take latchkey from counter<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52231} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the type 0 latchkey from the safe inside the dish-pit. And then, assure that the type 0 locker is unlocked. Once you have unlocked the type 0 locker, assure that the type 0 locker is ajar. And then, you can place the textbook inside the type 0 locker inside the dish-pit. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just shown up in a dish-pit.\nYou make out a type 0 locker. You can make out an opened safe. The safe contains a type 0 latchkey, a latchkey and a spork. You can make out a chest. The chest is empty! What a waste of a day!\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a fondue and a fork on the floor.\nYou are carrying: a cookie, a pear and a textbook.\n\nyour action: ", "response": "take type 0 latchkey from safe<|im_end|>unlock type 0 locker with type 0 latchkey<|im_end|>open type 0 locker<|im_end|>insert textbook into type 0 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51805} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the west. Once you succeed at that, take the loaf of bread from the shelf. Then, eat the loaf of bread. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou find yourself in a playroom. An usual kind of place.\nYou make out a safe.\nThere is an unguarded exit to the west.\nThere is a pillow on the floor.\nYou are carrying: a cabbage, a type 4 passkey, a synthesizer and a butterfly.\n\nyour action: ", "response": "go west<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50292} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go north. With that over with, retrieve the butterfly from the Canadian safe. After that, go south. Then, place the butterfly on the shelf in the kitchenette. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just shown up in a kitchenette.\nYou make out a closed chest, which looks typical, right there by you. You can make out a locked locker, which looks ordinary, here. You can see a shelf. The shelf is typical. On the shelf you can make out a keycard and a teacup. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an unguarded exit to the north.\nThere is a key on the floor.\nYou are carrying: a book.\n\nyour action: ", "response": "go north<|im_end|>take butterfly from Canadian safe<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52270} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip south. Okay, and then, ensure that the type 9 safe within the bathroom is open. And then, retrieve the broom from the type 9 safe. Then, rest the broom on the shelf in the bathroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nWell, here we are in a lounge.\nYou make out a desk! The desk is normal. The desk appears to be empty. You make out a mantle. The mantle is normal. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a candy bar on the floor.\nYou are carrying: a tablet.\n\nyour action: ", "response": "go south<|im_end|>open type 9 safe<|im_end|>take broom from type 9 safe<|im_end|>put broom on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52312} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to unlock the locker in the bedchamber. After that, open the locker. Then, take the textbook from the locker. After that, sit the textbook on the bookshelf inside the bedchamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou arrive in a bedchamber. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked locker. You see a fudge scented locker. Oh wow! Is that what I think it is? It is! It's a bookshelf. Looks like someone's already been here and taken everything off it, though. This always happens! You see a desk. On the desk you can make out a fudge scented key.\nThere is an unblocked exit to the north.\nYou are carrying: a stick of butter and a latchkey.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50928} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, venture north. And then, pick up the fly larva from the floor of the shower. After you have got the fly larva, head south. And then, you can put the fly larva into the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. A standard one. I guess you better just go and list everything you see here.\nYou see a gleam over in a corner, where you can see a locker. The locker contains a keycard. You see a box. The box contains a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going north.\nThere is a burger on the floor.\nYou are carrying: a Cat Calendar, a knife and a worm.\n\nyour action: ", "response": "go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52239} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is how to play! First off, go to the east. Once you succeed at that, make sure that the Microsoft style box in the bedchamber is ajar. After that, retrieve the passkey from the Microsoft style box in the bedchamber. If you can get your hands on the passkey, insert the passkey into the locker within the bedchamber's lock to unlock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've entered a cubicle. You can barely contain your excitement.\nYou rest your hand against a wall, but you miss the wall and fall onto a trunk. Hmmm... what else, what else? The trunk contains a nest of puppies.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a candy bar, a sandwich and a gummy bear on the floor.\nYou are carrying: a legume.\n\nyour action: ", "response": "go east<|im_end|>open Microsoft style box<|im_end|>take passkey from Microsoft style box<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51362} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, check that the cake scented chest is unlocked with the cake scented keycard. And then, open the cake scented chest. And then, take the blanket from the cake scented chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've entered a cubicle.\nHey, want to see a mantle? Look over there, a mantle. The mantle is standard. But the thing is empty. What's the point of an empty mantle? You can make out an armchair. The armchair is normal. The armchair appears to be empty. It would have been so cool if there was stuff on the armchair. You hear a noise behind you and spin around, but you can't see anything other than a mantelpiece. Does this look like anything mentioned in the instructions? The mantelpiece appears to be empty.\nThere is an unguarded exit to the south.\nThere is a strawberry on the floor.\nYou are carrying: a sandwich and a cake scented keycard.\n\nyour action: ", "response": "go south<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take blanket from cake scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52399} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! First of all, make an attempt to move east. And then, unlock the locker. And then, doublecheck that the locker in the office is ajar. Once you have opened the locker, take the binder from the locker in the office. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A standard one. The room is well lit.\nYou can see an opened safe, which looks standard, in the corner. The safe contains a laptop. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. Looks like someone's already been here and taken everything off it, though. You see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. You see a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf appears to be empty. It would have been so cool if there was stuff on the bookshelf! oh well. You can make out an armchair. What a coincidence, weren't you just thinking about an armchair? However, the armchair, like an empty armchair, has nothing on it.\nThere is an unblocked exit to the east.\nThere is a mouse on the floor.\nYou are carrying: a raspberry and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take binder from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52498} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, retrieve the Microsoft style keycard from the rack. If you have picked up the Microsoft style keycard, look and see that the Microsoft style chest is unlocked with the Microsoft style keycard. Then, open the Microsoft style chest. Once you have pulled open the Microsoft style chest, take the shoe from the Microsoft style chest in the cellar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've just shown up in a cellar.\nAs if things weren't amazing enough already, you can even see a Microsoft style chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a crate. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a rack. You see a Microsoft style keycard on the rack.\nThere is an unguarded exit to the north.\nYou are carrying: a latchkey, a glove and a worm.\n\nyour action: ", "response": "take Microsoft style keycard from rack<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take shoe from Microsoft style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50533} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, check that the cuboid safe in the bedchamber is unlocked with the cuboid keycard. Having unlocked the cuboid safe, look and see that the cuboid safe is open. Then, recover the type I latchkey from the cuboid safe within the bedchamber. After that, assure that the type I chest within the bedchamber is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in the bedchamber.\nYou see a gleam over in a corner, where you can see a type I chest. You can see a locked cuboid safe. You make out a closed type G locker.\nYou need an unblocked exit? You should try going west.\nThere is a type G passkey on the floor.\nYou are carrying: a cabbage, a cuboid keycard and a mug.\n\nyour action: ", "response": "unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take type I latchkey from cuboid safe<|im_end|>lock type I chest with type I latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51991} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, attempt to go to the east. Then, pick-up the American latchkey from the floor of the cellar. After that, make absolutely sure that the American safe is unlocked. And then, ensure that the American safe in the cellar is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nI am sorry to announce that you are now in the bedroom. You start to take note of what's in the room.\nYou can see a locked trunk. You see a desk. The desk is ordinary. Looks like someone's already been here and taken everything off it, though. You make out a couch. The couch is standard. But there isn't a thing on it. You can make out a recliner. The recliner is normal. The recliner appears to be empty. You can make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately.\nYou need an unblocked exit? You should try going east.\nThere is a loaf of bread and a laptop on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go east<|im_end|>take American latchkey<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50065} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to move south. And then, open the chest within the cellar. And then, recover the pair of headphones from the chest. After that, insert the pair of headphones into the case. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nLook around you. Take it all in. It's not every day someone gets to be in a shower.\nYou see a trunk. Now that's what I call TextWorld! The trunk contains a legume. You can make out a closed TextWorld style locker here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset. What's that over there? It looks like it's a rack. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an unguarded exit to the south.\nThere is an iron on the floor.\nYou are carrying: a TextWorld style passkey and an insect.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>insert pair of headphones into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50304} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could head north. With that done, pick up the durian from the floor of the cookhouse. Then, eat the durian. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in an usual kind of place. That is to say, you're in a cubicle.\nYou bend down to tie your shoe. When you stand up, you notice a bureau. You can make out a bookshelf. The bookshelf is ordinary. But the thing is empty.\nThere is an unguarded exit to the north.\nYou are carrying: a burger.\n\nyour action: ", "response": "go north<|im_end|>take durian<|im_end|>eat durian<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52295} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to go to the north. And then, pick up the formless latchkey from the floor of the bedchamber. After that, head south. After that, look and see the formless locker is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nYou see a closed formless locker. You see a Henderson's style chest. You see a locked type 1 box right there by you. You see a locked locker. You can see a counter. But the thing is empty.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a type 9 latchkey and a broom.\n\nyour action: ", "response": "go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>lock formless locker with formless latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50520} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the formless safe. After that, open the formless safe. Then, pick up the hat from the formless safe. Then, put the hat on the table. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nAh, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere.\nYou see a locked formless safe close by. You can make out a soap scented locker. Make a note of this, you might have to put stuff on or in it later on. You see a table. The table is usual. On the table you can see a burger. There's something strange about this being here, but you can't put your finger on it. Were you looking for a rack? Because look over there, it's a rack. Unfortunately, there isn't a thing on it. Were you looking for a shelf? Because look over there, it's a shelf. You wonder idly who left that here. On the shelf you can see a legume. You shudder, but continue examining the room.\nThere is an unguarded exit to the north.\nThere is a soap scented key on the floor.\nYou are carrying: a licorice strip, a stick of butter and a formless keycard.\n\nyour action: ", "response": "unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take hat from formless safe<|im_end|>put hat on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51461} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go north. With that done, lift the key from the floor of the spare room. After that, go south. And then, unlock the locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've entered a lounge. You begin to take stock of what's here.\nYou can make out a locker. Hey, want to see a spherical box? Look over there, a spherical box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a spherical latchkey on the floor.\nYou are carrying: a gummy bear, a rectangular key, a worm, a desktop computer and a book.\n\nyour action: ", "response": "go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50336} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the spherical box. After opening the spherical box, take the vacuum from the spherical box. After getting the vacuum, attempt to head east. Okay, and then, place the vacuum on the stand. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou have walked into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.\nYou can see a closed spherical box, which looks usual, here. You see a chest! You see a table. The table is usual. But there isn't a thing on it. What's that over there? It looks like it's a board. The board is usual. The board appears to be empty. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going east.\nYou are carrying: a cookie and a spherical latchkey.\n\nyour action: ", "response": "open spherical box<|im_end|>take vacuum from spherical box<|im_end|>go east<|im_end|>put vacuum on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52186} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture west. Okay, and then, retrieve the stick of butter from the shelf. After that, eat the stick of butter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've just shown up in a spare room.\nWhat's that over there? It looks like it's a counter. Make a note of this, you might have to put stuff on or in it later on. However, the counter, like an empty counter, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a sock on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52241} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to take a trip south. After that, make absolutely sure that the cuboid box is opened. After you have pulled open the cuboid box, recover the tv from the cuboid box. And then, place the tv on the floor of the bedchamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou're now in the cellar. Okay, just remember what you're here to do, and everything will go great.\nYou make out a closed cabinet. You see a counter. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter! oh well.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a fondue, a pear and a frisbee on the floor.\nYou are carrying: a cuboid latchkey.\n\nyour action: ", "response": "go south<|im_end|>open cuboid box<|im_end|>take tv from cuboid box<|im_end|>drop tv<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52465} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! First of all, go to the east. Following that, pick-up the keycard from the floor of the vault. And then, unlock the locker inside the vault. Then, make absolutely sure that the locker within the vault is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou're now in a studio.\nYou can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a burger.\nThere is an unblocked exit to the east.\nThere is a peanut, a keyboard and a stapler on the floor.\nYou are carrying: a stick of butter, a legume and a worm.\n\nyour action: ", "response": "go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50316} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip south. With that done, unlock the safe with the latchkey. And then, ensure that the safe is open. After you have opened the safe, pick up the teacup from the safe within the cookhouse. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. An ordinary kind of place.\nYou see a type 6 box. The type 6 box is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a mug, a knife and a glass on the floor.\nYou are carrying: a fondue, a legume, a latchkey and a type 6 keycard.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51031} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First stop, pick-up the fudge scented key from the floor of the chamber. After picking up the fudge scented key, assure that the fudge scented safe is unlocked. Then, ensure that the fudge scented safe in the chamber is open. And then, recover the tablet from the fudge scented safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nAh, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. You begin to take stock of what's in the room.\nYou can make out a fudge scented safe. You see a locked dresser. You make out a recliner. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the recliner.\nYou need an unblocked exit? You should try going north.\nThere is a fudge scented key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take tablet from fudge scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50565} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that over with, look and see that the chest inside the laundry place is ajar. Having opened the chest, take the broom from the chest. And then, place the broom on the rack within the laundry place. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou're now in a studio.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a pencil on the floor.\nYou are carrying: a fondue, a grape, a passkey, a shoe, a tv, a butterfly and a shadfly.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50982} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First, it would be great if you could lift the keycard from the floor of the sauna. And then, go east. Following that, unlock the box with the keycard. After that, make it so that the box inside the laundry place is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nWell, here we are in the sauna.\nYou can see an opened rectangular chest nearby. The rectangular chest is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a counter. But there isn't a thing on it. You swear loudly.\nThere is an unblocked exit to the east.\nThere is a burger, a keycard and a rectangular latchkey on the floor.\nYou are carrying: a Comic Strip Calendar, a Cat Calendar and a napkin.\n\nyour action: ", "response": "take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52333} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! First, it would be great if you could venture west. And then, pick up the keycard from the table. After that, attempt to head east. With that done, Insert the keycard into the safe to lock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nWell how about that, you are in a place we're calling a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nOh wow! Is that what I think it is? It is! It's a safe. You make out a bench. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a stick of butter on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go west<|im_end|>take keycard from table<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51414} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, move north. With that accomplished, pick-up the mop from the floor of the washroom. Then, venture south. That done, rest the mop on the shelf in the bar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nOkay, so you're in a bar, cool, but is it ordinary? You better believe it is. The room is well lit.\nYou can see a shelf. The shelf is standard. On the shelf you can see a pillow. You make out a bed stand. The bed stand appears to be empty. You make a mental note to not get your hopes up the next time you see a bed stand in a room.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a cushion on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go north<|im_end|>take mop<|im_end|>go south<|im_end|>put mop on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50184} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the Henderson's style safe inside the bathroom is ajar. Then, pick up the lavender scented passkey from the Henderson's style safe. After taking the lavender scented passkey, insert the lavender scented passkey into the lavender scented locker's lock to unlock it. And then, assure that the lavender scented locker inside the bathroom is wide open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou find yourself in a bathroom.\nYou see a locked lavender scented locker. You see a Henderson's style safe. Classic TextWorld. You see an opened box. The box is empty! This is the worst thing that could possibly happen, ever!\nYou need an unguarded exit? You should try going north.\nYou are carrying: a berry, a grape, a Henderson's style latchkey and a glove.\n\nyour action: ", "response": "open Henderson's style safe<|im_end|>take lavender scented passkey from Henderson's style safe<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50009} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Okay, and then, pick-up the non-euclidean latchkey from the floor of the spare room. And then, unlock the non-euclidean box in the spare room. Then, open the non-euclidean box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou find yourself in a pantry. A typical kind of place. You start to take note of what's in the room.\nYou can see an opened case right there by you. What a letdown! The case is empty! As if things weren't amazing enough already, you can even see a box. Now that's what I call TextWorld!\nYou need an unguarded exit? You should try going east.\nThere is a keycard and a scarf on the floor.\nYou are carrying: a cranberry, a stick of butter and a sandwich.\n\nyour action: ", "response": "go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51010} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is how to play! First of all, venture west. With that done, take the pair of pants from the table within the spare room. After that, try to move east. With that accomplished, place the pair of pants on the armchair within the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nOkay, so you're in a study, cool, but is it normal? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a box. You hear a noise behind you and spin around, but you can't see anything other than an armchair. On the armchair you make out a keycard, so there's that. You make out a bookshelf. The bookshelf is standard. But there isn't a thing on it. Hopefully this doesn't make you too upset. You see a desk. The desk is typical. But oh no! there's nothing on this piece of garbage. You swear loudly.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a stapler, a shadfly and a backup calendar.\n\nyour action: ", "response": "go west<|im_end|>take pair of pants from table<|im_end|>go east<|im_end|>put pair of pants on armchair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50973} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to head west. And then, pick up the textbook from the floor of the bedchamber. Having got the textbook, go east. With that over with, toss the textbook on the floor of the parlor. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nAh, the parlor. This is some kind of parlor, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.\nYou rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty. Aw, here you were, all excited for there to be things on it!\nThere is an unguarded exit to the west.\nThere is a coconut on the floor.\nYou are carrying: a licorice strip, a sandwich, a gummy bear and a passkey.\n\nyour action: ", "response": "go west<|im_end|>take textbook<|im_end|>go east<|im_end|>drop textbook<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50790} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture west. After that, take the Comic Strip Calendar from the stand. After that, take a trip east. With that accomplished, you can put the Comic Strip Calendar inside the case. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nWell how about that, you are in the place we're calling the vault.\nWere you looking for a case? Because look over there, it's a case. A case... Is that really what you were looking for? The case contains a stick of butter and a peanut. The light flickers for a second, but nothing else happens. You can make out a closed box here. You scan the room, seeing a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. On the shelf you can make out a potato and a golf club.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take Comic Strip Calendar from stand<|im_end|>go east<|im_end|>insert Comic Strip Calendar into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52172} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, lift the Henderson's limited edition keycard from the floor of the sauna. Then, take a trip east. And then, make absolutely sure that the Henderson's limited edition safe within the bedroom is unlocked. After that, ensure that the Henderson's limited edition safe is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've entered a sauna.\nYou see a formless safe. You can make out a shelf. But there isn't a thing on it.\nYou need an unguarded exit? You should try going east.\nThere is a Henderson's limited edition keycard on the floor.\nYou are carrying: a formless latchkey.\n\nyour action: ", "response": "take Henderson's limited edition keycard<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50231} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. And then, retrieve the type A latchkey from the floor of the canteen. Then, unlock the type A chest. After that, doublecheck that the type A chest is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. A typical kind of place.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. You see a fondue on the bookshelf. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou need an unguarded exit? You should try going south.\nThere is a banana on the floor.\nYou are carrying: a cucumber and a gummy bear.\n\nyour action: ", "response": "go south<|im_end|>take type A latchkey<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52027} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, try to move south. With that accomplished, make sure that the Canadian chest is ajar. And then, take the keycard from the Canadian chest. Then, Deposit the keycard into the safe within the steam room to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A typical one.\nYou make out a bed stand. The bed stand is standard. On the bed stand you see a butterfly.\nYou need an unguarded exit? You should try going south.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open Canadian chest<|im_end|>take keycard from Canadian chest<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51496} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the safe within the salon with the key. And then, ensure that the safe is open. Then, retrieve the loaf of bread from the safe. With the loaf of bread, eat the loaf of bread. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou arrive in a salon. A normal kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a safe. You wonder idly who left that here. You can see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a bed stand. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nThere is a laptop on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51794} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is how to play! Your first objective is to travel north. With that over with, pick up the backup calendar from the case. And then, make an attempt to go to the south. And then, throw the backup calendar on the floor of the dish-pit. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just shown up in a dish-pit. You begin looking for stuff.\nWere you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. The lavender scented chest contains a lavender scented passkey and a teapot. You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a latchkey, a blender and a textbook.\n\nyour action: ", "response": "go north<|im_end|>take backup calendar from case<|im_end|>go south<|im_end|>drop backup calendar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52308} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could attempt to travel east. With that accomplished, make sure that the cuboid chest within the spare room is wide open. Then, recover the key from the cuboid chest within the spare room. Then, unlock the safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've entered an attic. You can barely contain your excitement.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a spherical safe.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a chocolate bar on the floor.\nYou are carrying: a cuboid key and a spherical passkey.\n\nyour action: ", "response": "go east<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51953} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel west. Okay, and then, lift the fudge scented latchkey from the floor of the pantry. After that, attempt to travel east. Then, assure that the fudge scented box inside the cubicle is locked with the fudge scented latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. An ordinary one. You can barely contain your excitement.\nYou can make out a fudge scented box. Look out! It's a- oh, never mind, it's just a non-euclidean locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a case. The case is empty, what a horrible day! You can see a mantle. The mantle is standard. The mantle appears to be empty. Look out! It's a- oh, never mind, it's just a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it. You swear loudly.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take fudge scented latchkey<|im_end|>go east<|im_end|>lock fudge scented box with fudge scented latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52329} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Here is your task for today. First off, attempt to take a trip north. And then, recover the mug from the floor of the kitchen. After that, move south. Following that, drop the mug on the floor of the dish-pit. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. A standard kind of place.\nYou make out a cabinet. The cabinet is empty, what a horrible day! You make out a plate. Looks like someone's already been here and taken everything off it, though. Oh, great. Here's a board. The board is usual. The board appears to be empty. You can make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the north.\nYou are carrying: a rectangular latchkey, a ladle and a nest of ticks.\n\nyour action: ", "response": "go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51001} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip north. If you can accomplish that, pick up the pair of pants from the shelf inside the pantry. And then, go south. And then, place the pair of pants on the mantelpiece inside the cubicle. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. An ordinary kind of place. You start to take note of what's in the room.\nYou make out a chest. Huh, weird. The chest is empty! What a waste of a day! You can see a mantelpiece. Why don't you take a picture of it, it'll last longer! On the mantelpiece you can see a latchkey. There's something strange about this being here, but you can't put your finger on it. You can make out a mantle. Make a note of this, you might have to put stuff on or in it later on. However, the mantle, like an empty mantle, has nothing on it. You think about smashing the mantle to bits, throwing the bits in a fire, etc, until you get bored. Look over there! a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a cloak.\n\nyour action: ", "response": "go north<|im_end|>take pair of pants from shelf<|im_end|>go south<|im_end|>put pair of pants on mantelpiece<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51639} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel north. If you can finish that, retrieve the sock from the rack in the pantry. Then, venture south. With that over with, drop the sock on the floor of the shower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in a shower.\nYou can make out a box. You wonder idly who left that here. You smell an awful smell, and follow it to a dresser. You make out a counter. The counter is typical. But the thing is empty. Look out! It's a- oh, never mind, it's just a table. You see a mop on the table.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "go north<|im_end|>take sock from rack<|im_end|>go south<|im_end|>drop sock<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52159} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Okay, and then, recover the paper towel from the floor of the laundry place. Then, make an attempt to move east. And then, sit the paper towel on the table. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou are in a restroom.\nYou see a type K safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You make out a table. But there isn't a thing on it. This always happens, here in TextWorld!\nYou need an unguarded exit? You should try going west.\nThere is a legume, a key and a butterfly on the floor.\nYou are carrying: a type K keycard and an Advent Calendar.\n\nyour action: ", "response": "go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>put paper towel on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51056} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. After that, lift the butterfly from the floor of the scullery. With the butterfly, try to go to the south. And then, deposit the butterfly inside the drawer. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou arrive in a bathroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nOh, great. Here's a drawer. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a cabinet. You can't wait to tell the folks at home about this! What a letdown! The cabinet is empty! You can make out a bench. But oh no! there's nothing on this piece of garbage. Look over there! a table. The table is usual. On the table you make out a vacuum. You can make out a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is normal. But the thing is empty, unfortunately. You make out a board. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!\nThere is an unblocked exit to the north.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>insert butterfly into drawer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51999} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move north. And then, recover the teapot from the floor of the cookery. After that, try to head south. With that done, toss the teapot on the floor of the cellar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a chest. Hey, want to see a table? Look over there, a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a cashew and an onion on the floor.\nYou are carrying: a gummy bear, a watermelon and a Comic Strip Calendar.\n\nyour action: ", "response": "go north<|im_end|>take teapot<|im_end|>go south<|im_end|>drop teapot<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50484} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is how to play! First off, check that the type P chest is unlocked with the type P key. Once you have unlocked the type P chest, open the type P chest within the cookery. And then, retrieve the cucumber from the type P chest inside the cookery. Then, eat the cucumber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou arrive in a cookery. You begin to take stock of what's in the room.\nYou make out a locked type P chest. You scan the room for a platter, and you find a platter. But the thing is empty. Silly platter, silly, empty, good for nothing platter.\nYou need an unguarded exit? You should try going west.\nThere is a garlic clove and a teacup on the floor.\nYou are carrying: a chocolate bar, a type P key, a bug and a book.\n\nyour action: ", "response": "unlock type P chest with type P key<|im_end|>open type P chest<|im_end|>take cucumber from type P chest<|im_end|>eat cucumber<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51871} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. That done, unlock the locker within the cellar. After unlocking the locker, make absolutely sure that the locker inside the cellar is opened. After pulling open the locker, retrieve the cane from the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. An ordinary one. I guess you better just go and list everything you see here.\nLook out! It's a- oh, never mind, it's just a Microsoft style safe. The Microsoft style safe contains a Microsoft style latchkey.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: an onion, a chocolate bar and a passkey.\n\nyour action: ", "response": "go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50549} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the type N passkey from the locker. After that, attempt to go to the south. And then, doublecheck that the type N box inside the basement is unlocked. And then, open the type N box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nWell, here we are in the pantry.\nYou see a locker. The locker contains a type N passkey and a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out an opened cabinet. What a letdown! The cabinet is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is typical. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going south.\nThere is a passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type N passkey from locker<|im_end|>go south<|im_end|>unlock type N box with type N passkey<|im_end|>open type N box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51627} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. Following that, retrieve the American limited edition key from the floor of the launderette. Then, assure that the American limited edition locker is unlocked. And then, open the American limited edition locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. A standard one.\nYou can make out a suitcase. The suitcase contains a keycard. You make out a locked safe. You can make out a mantelpiece. The mantelpiece is standard. The mantelpiece appears to be empty.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying: a chocolate bar and a candy bar.\n\nyour action: ", "response": "go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50276} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to venture south. And then, take the cake scented key from the table. Then, unlock the cake scented chest. And then, open the cake scented chest in the study. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.\nYou can see a freezer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The freezer is empty! This is the worst thing that could possibly happen, ever!\nThere is an unblocked exit to the south.\nThere is a loaf of bread, a blender and a butterfly on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take cake scented key from table<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51604} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go north. And then, take the sock from the Canadian limited edition safe within the cellar. If you can get your hands on the sock, make an effort to head south. Then, insert the sock inside the portmanteau within the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've just shown up in a chamber.\nYou make out an opened portmanteau. What a letdown! The portmanteau is empty! You can see a locked box. You make out a closed Henderson's style box.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a gummy bear and a Canadian limited edition keycard.\n\nyour action: ", "response": "go north<|im_end|>take sock from Canadian limited edition safe<|im_end|>go south<|im_end|>insert sock into portmanteau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50213} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First thing I need you to do is to go to the west. That done, recover the fondue from the rack inside the pantry. Then, eat the fondue. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've just shown up in an office. Okay, just remember what you're here to do, and everything will go great.\nYou need an unguarded exit? You should try going west.\nThere is a cashew, a candy bar, a worm and a cd on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go west<|im_end|>take fondue from rack<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51182} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. And then, pick-up the keycard from the floor of the chamber. And then, unlock the safe within the chamber. If you have unlocked the safe, open the safe in the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in an usual kind of place. That is to say, you're in a spare room.\nYou can see a closed Microsoft limited edition locker. You can make out an opened display here. The display is empty, what a horrible day!\nThere is an unblocked exit to the south.\nThere is a frisbee on the floor.\nYou are carrying: a Microsoft limited edition keycard.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50275} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. Then, look and see that the safe within the sauna is wide open. Then, recover the paper towel from the safe. If you can get your hands on the paper towel, place the paper towel on the floor of the sauna. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just walked into a workshop.\nYou make out a chest.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a cabbage and a passkey on the floor.\nYou are carrying: a sandwich, a legume and a fly larva.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52192} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to ensure that the American style safe is open. After pulling open the American style safe, retrieve the stick of butter from the American style safe. After that, eat the stick of butter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou arrive in a playroom. A normal one. I guess you better just go and list everything you see here.\nYou see a American style safe. Oh, great. Here's a desk. The desk is ordinary. The desk appears to be empty. It would have been so cool if there was stuff on the desk! oh well. If you haven't noticed it already, there seems to be something there by the wall, it's a bed. But the thing is empty. It would have been so cool if there was stuff on the bed.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a book on the floor.\nYou are carrying: an American style key.\n\nyour action: ", "response": "open American style safe<|im_end|>take stick of butter from American style safe<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52131} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the safe in the shower. Then, make absolutely sure that the chest within the shower is unlocked with the latchkey. Once you have unlocked the chest, ensure that the chest is open. After that, take the sponge from the chest in the shower. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou have stumbled into the most usual of all possible showers. The room is well lit.\nYou can see a chest. You see a safe. Classic TextWorld. The safe contains a latchkey. There's something strange about this being here, but you can't put your finger on it. You can make out a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though. You can see a board. The board is ordinary. But the thing hasn't got anything on it. What's the point of an empty board?\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a licorice strip.\n\nyour action: ", "response": "take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50149} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to go north. Next, pick up the Henderson's style latchkey from the board in the canteen. And then, move south. Following that, make it so that the Henderson's style safe is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. A normal one.\nYou can make out a Henderson's style safe. You make out a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The case is empty! You can make out a stand. The stand is standard. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the stand.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take Henderson's style latchkey from board<|im_end|>go south<|im_end|>lock Henderson's style safe with Henderson's style latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52355} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the formless locker inside the dish-pit is unlocked with the formless passkey. And then, ensure that the formless locker is open. And then, recover the glass from the formless locker. And then, rest the glass on the pan in the dish-pit. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nLook around you. Take it all in. It's not every day someone gets to be in a dish-pit.\nA locked formless locker is nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. You see a knife on the pan.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a berry on the floor.\nYou are carrying: a formless passkey.\n\nyour action: ", "response": "unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take glass from formless locker<|im_end|>put glass on pan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52081} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, open the American locker. Then, recover the pizza from the American locker inside the office. Then, eat the pizza. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office. You begin looking for stuff.\nYou can see a closed American locker.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a cashew, a candy bar, an American keycard and a butterfly.\n\nyour action: ", "response": "open American locker<|im_end|>take pizza from American locker<|im_end|>eat pizza<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50892} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move north. Following that, retrieve the keycard from the refrigerator. Then, move south. Then, lock the locker inside the study with the keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A standard kind of place.\nA closed locker is nearby. You can make out an opened safe. The safe contains a telephone. As if things weren't amazing enough already, you can even see a mantle. The mantle appears to be empty.\nThere is an unguarded exit to the north.\nThere is a laptop on the floor.\nYou are carrying: a non-euclidean key.\n\nyour action: ", "response": "go north<|im_end|>take keycard from refrigerator<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51658} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the type 3 box. Once you have pulled open the type 3 box, pick up the fondue from the type 3 box. After that, eat the fondue. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou've entered a laundromat.\nYou can make out a closed type 3 box. You see a board. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it? You scan the room for a rack, and you find a rack. But the thing is empty. You smell a terrible smell, and follow it to a shelf. The shelf is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a type 3 passkey.\n\nyour action: ", "response": "open type 3 box<|im_end|>take fondue from type 3 box<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52228} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, make an effort to venture west. Then, recover the passkey from the floor of the shower. If you can get your hands on the passkey, venture east. With that accomplished, unlock the box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou find yourself in a pantry. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.\nHey, want to see a box? Look over there, a box. You can see a closed Canadian limited edition locker. You make out a table. The table is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You make out a shelf. You wonder idly who left that here. The shelf is ordinary. But oh no! there's nothing on this piece of trash.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a Canadian limited edition keycard on the floor.\nYou are carrying: a fondue, a worm and a golf club.\n\nyour action: ", "response": "go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52142} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the shadfly from the floor of the spare room. After that, attempt to go east. Okay, and then, make it so that the safe is wide open. And then, you can deposit the shadfly into the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. A normal one. You can barely contain your excitement.\nYou see a closed type 5 locker close by. You can make out a non-euclidean safe. You smell a wretched smell, and follow it to a table. The table is standard. On the table you can see a non-euclidean passkey. You see a workbench. The workbench is typical. However, the workbench, like an empty workbench, has nothing on it.\nThere is an unguarded exit to the east.\nThere is a shadfly on the floor.\nYou are carrying: a fondue and a type 5 passkey.\n\nyour action: ", "response": "take shadfly<|im_end|>go east<|im_end|>open safe<|im_end|>insert shadfly into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50861} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the cuboid key from the floor of the bathroom. After getting the cuboid key, take a trip east. Okay, and then, assure that the cuboid chest is unlocked with the cuboid key. And then, ensure that the cuboid chest inside the studio is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the bathroom.\nYou bend down to tie your shoe. When you stand up, you notice a chest. You can make out a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You see a rack. You see a cucumber and a towel on the rack. You can make out a board. But oh no! there's nothing on this piece of trash. What's the point of an empty board?\nYou need an unblocked exit? You should try going east.\nThere is a cuboid key and a key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take cuboid key<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50004} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the rectangular safe. Then, make sure that the rectangular safe is opened. Then, take the Henderson's key from the rectangular safe within the parlor. And then, unlock the Henderson's box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou arrive in a parlor. An usual one.\nLook out! It's a- oh, never mind, it's just a Henderson's box. You make out a locked rectangular safe. You can make out a locked lavender scented box. You make out a mantle. However, the mantle, like an empty mantle, has nothing on it.\nYou need an unguarded exit? You should try going north.\nThere is a worm on the floor.\nYou are carrying: a broccoli, a cookie, a rectangular passkey and a fly larva.\n\nyour action: ", "response": "unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take Henderson's key from rectangular safe<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52261} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go south. And then, retrieve the keycard from the desk within the bedroom. After that, unlock the locker. And then, ensure that the locker in the bedroom is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've entered a washroom.\nAn open cabinet is in the corner. The cabinet is empty, what a horrible day! Hey, want to see a type H locker? Look over there, a type H locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Look over there! a table. The table is normal. But there isn't a thing on it.\nYou need an unguarded exit? You should try going south.\nThere is a fondue and a type H latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take keycard from desk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52346} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick up the passkey from the floor of the bedchamber. After you have picked up the passkey, move south. Once you get around to doing that, unlock the locker in the office. And then, open the locker inside the office. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. A normal kind of place.\nYou can make out a closed formless box close by. You see a formless chest. You see a bench. However, the bench, like an empty bench, has nothing on it. You smell an interesting smell, and follow it to a bed stand. Wow, isn't TextWorld just the best? The bed stand is normal. The bed stand appears to be empty. Oh, great. Here's a stand. Why don't you take a picture of it, it'll last longer! The stand is standard. On the stand you can make out a formless latchkey.\nYou need an unblocked exit? You should try going south.\nThere is a passkey and a formless key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50074} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the south. If you can finish that, look and see that the chest is opened. Having pulled open the chest, pick up the burger from the chest in the attic. After that, eat the burger. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nI just think it's great that you've just entered a steam room.\nYou bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition chest. Oh, great. Here's a board. You see a cashew, a stick of butter and a mop on the board. You see a bench. The bench is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going south.\nYou are carrying: a Henderson's limited edition latchkey and a frisbee.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51989} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! First thing I need you to do is to recover the key from the saucepan. After that, take a trip south. Then, insert the key into the locker's lock to unlock it. And then, open the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. An usual kind of place.\nYou can make out a saucepan. On the saucepan you see a key. You smell an interesting smell, and follow it to a plate. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a peanut on the floor.\nYou are carrying: a passkey and a shadfly.\n\nyour action: ", "response": "take key from saucepan<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52478} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to venture west. With that done, retrieve the Henderson's passkey from the counter. With the Henderson's passkey, travel east. Once you get through with that, unlock the Henderson's safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've entered a chamber. You start to take note of what's in the room.\nYou see a locked Henderson's safe. As if things weren't amazing enough already, you can even see a American box. You can see a American style box. The American style box is empty! This is the worst thing that could possibly happen, ever! You can make out a box. Huh, weird. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. But oh no! there's nothing on this piece of garbage.\nYou need an unblocked exit? You should try going west.\nThere is an American style passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take Henderson's passkey from counter<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52028} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to take a trip north. Then, pick up the Cat Calendar from the floor of the office. With the Cat Calendar, attempt to venture south. And then, you can put the Cat Calendar into the box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou're now in a parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can make out an opened box right there by you. The box contains a burger. You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going north.\nThere is a laptop on the floor.\nYou are carrying: a pizza.\n\nyour action: ", "response": "go north<|im_end|>take Cat Calendar<|im_end|>go south<|im_end|>insert Cat Calendar into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52064} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, you could, like, try to venture south. With that accomplished, ensure that the safe is open. And then, retrieve the iron from the safe. And then, place the iron on the floor of the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. A typical kind of place. You begin to take stock of what's here.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type R box. You see a toolbox. The toolbox contains a type N key. Wow, isn't TextWorld just the best? You can make out a type N chest. You rest your hand against a wall, but you miss the wall and fall onto a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a type R passkey on the floor.\nYou are carrying: a keycard and a Canadian style latchkey.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>drop iron<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50147} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is your task for today. First step, make an effort to take a trip west. Then, take the broccoli from the counter in the attic. If you can get your hands on the broccoli, eat the broccoli. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nWell, here we are in a garage. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a cabinet. You see a stand. But oh no! there's nothing on this piece of junk. You make out a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.\nThere is an unblocked exit to the west.\nThere is a worm on the floor.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "go west<|im_end|>take broccoli from counter<|im_end|>eat broccoli<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50371} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the latchkey from the floor of the restroom. If you have taken the latchkey, insert the latchkey into the safe inside the restroom's lock to unlock it. After you have unlocked the safe, ensure that the safe within the restroom is open. And then, recover the sponge from the safe within the restroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou find yourself in a restroom. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nAs if things weren't amazing enough already, you can even see a safe. You scan the room, seeing a locker. Oh, great. Here's a rack. However, the rack, like an empty rack, has nothing on it. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is usual. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a latchkey on the floor.\nYou are carrying: a sandwich and a fondue.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51847} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go east. And then, look and see that the Canadian style box is ajar. After that, take the butterfly from the Canadian style box. Then, you can put the butterfly inside the drawer. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. Let's see what's in here.\nYou can make out a locker. The light flickers for a second, but nothing else happens. You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker. The rectangular locker contains a cookie. You make out a Henderson's limited edition locker.\nThere is an unguarded exit to the east.\nThere is a keycard and a rectangular latchkey on the floor.\nYou are carrying: a fondue and a Henderson's limited edition key.\n\nyour action: ", "response": "go east<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>insert butterfly into drawer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52112} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to go to the west. And then, pick up the fondue from the floor of the kitchenette. Having got the fondue, eat the fondue. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've just walked into a basement.\nYou can make out a chest. You can make out a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it. You make out a table. The table appears to be empty.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a latchkey on the floor.\nYou are carrying: a chocolate bar, a salad, a licorice strip and a blanket.\n\nyour action: ", "response": "go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52466} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to head north. Following that, retrieve the paper towel from the floor of the laundry place. After getting the paper towel, make an effort to go to the south. After that, toss the paper towel on the floor of the closet. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. A standard kind of place.\nYou make out a locker. You can see a rack. But the thing hasn't got anything on it.\nThere is an unguarded exit to the north.\nThere is a latchkey and a pair of pants on the floor.\nYou are carrying: a salad, a legume, an American limited edition key and a bug.\n\nyour action: ", "response": "go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52040} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make sure that the Henderson's locker is unlocked. After that, ensure that the Henderson's locker is open. After that, retrieve the insect from the Henderson's locker in the shower. After that, place the insect on the shelf. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower.\nYou can make out a Henderson's locker. You shudder, but continue examining the room. You can make out a trunk. Something scurries by right in the corner of your eye. Probably nothing. Oh wow! Is that what I think it is? It is! It's a shelf. Now why would someone leave that there? The shelf is usual. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You make out a board. The board is normal. Looks like someone's already been here and taken everything off it, though. You can see a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a sandwich, a carrot and a Henderson's keycard.\n\nyour action: ", "response": "unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take insect from Henderson's locker<|im_end|>put insect on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50412} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the Canadian locker with the Canadian keycard. After that, doublecheck that the Canadian locker is open. If you have pulled open the Canadian locker, pick up the keycard from the Canadian locker. And then, make it so that the box is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A normal kind of place.\nYou can see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locked Canadian locker.\nYou need an unblocked exit? You should try going north.\nThere is a sandwich and a tv on the floor.\nYou are carrying: a Canadian keycard, a type C passkey and a keyboard.\n\nyour action: ", "response": "unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take keycard from Canadian locker<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50678} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, open the non-euclidean locker. And then, take the insect from the non-euclidean locker in the bedroom. After that, try to venture east. Once you manage that, throw the insect on the floor of the shower. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou're now in the bedroom. Okay, just remember what you're here to do, and everything will go great.\nYou make out a non-euclidean locker. You bend down to tie your shoe. When you stand up, you notice a chest. You can't wait to tell the folks at home about this!\nYou need an unblocked exit? You should try going east.\nYou are carrying: a candy bar, a non-euclidean key and a fork.\n\nyour action: ", "response": "open non-euclidean locker<|im_end|>take insect from non-euclidean locker<|im_end|>go east<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52000} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is how to play! First off, lift the non-euclidean key from the floor of the chamber. Then, check that the non-euclidean locker is unlocked with the non-euclidean key. If you have unlocked the non-euclidean locker, open the non-euclidean locker. And then, take the controller from the non-euclidean locker within the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou're now in a chamber.\nYou see a locked non-euclidean locker. You can see an opened chest. The chest contains a candy bar. You see a portmanteau.\nThere is an unguarded exit to the west.\nThere is a loaf of bread and a non-euclidean key on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take controller from non-euclidean locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51671} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Then, ensure that the Microsoft chest is open. After that, pick up the keycard from the Microsoft chest. And then, unlock the safe within the salon with the keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in the cubicle.\nYou see an armchair. The armchair is usual. Unfortunately, there isn't a thing on it.\nYou need an unguarded exit? You should try going south.\nThere is an elderberry on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open Microsoft chest<|im_end|>take keycard from Microsoft chest<|im_end|>unlock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50024} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. After that, lift the latchkey from the floor of the launderette. And then, assure that the locker is unlocked. After that, ensure that the locker is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've just walked into a vault.\nYou make out a spherical chest. Look out! It's a- oh, never mind, it's just a stand. Looks like someone's already been here and taken everything off it, though. You can make out a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a spherical latchkey on the floor.\nYou are carrying: a burger, a salad and a tv.\n\nyour action: ", "response": "go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50736} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to take a trip south. And then, pick-up the latchkey from the floor of the attic. And then, insert the latchkey into the box's lock to unlock it. And then, ensure that the box inside the attic is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the workshop. You begin looking for stuff.\nYou can make out a closed TextWorld locker. What's that over there? It looks like it's a stand. On the stand you can see a TextWorld keycard and a Cat Calendar. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a golf tee, a sock and a mop.\n\nyour action: ", "response": "go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51418} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, you could, like, retrieve the type V passkey from the floor of the laundry place. And then, unlock the type V locker. After that, open the type V locker. After that, pick up the insect from the type V locker in the laundry place. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou're now in the laundry place.\nYou see a locked type V locker right there by you. You see a locked safe close by. You can make out a shelf. Wow, isn't TextWorld just the best? On the shelf you can see a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a board. The board is ordinary. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nThere is a type V passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type V passkey<|im_end|>unlock type V locker with type V passkey<|im_end|>open type V locker<|im_end|>take insect from type V locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50816} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go west. Then, recover the worm from the basket in the recreation zone. Then, make an attempt to venture east. Okay, and then, put the worm into the box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou're now in the garage. You start to take note of what's in the room.\nYou make out a box. There's something about an object in a room that's just so... TextWorld. The box contains a legume, so there's that. You can see a workbench. On the workbench you see a bug. Wow! Just like in the movies! Oh, great. Here's a table. On the table you make out a candy bar and a frisbee.\nThere is an unblocked exit to the west.\nThere is a latchkey on the floor.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "go west<|im_end|>take worm from basket<|im_end|>go east<|im_end|>insert worm into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51892} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make an attempt to go to the east. And then, take the rectangular keycard from the mantle in the chamber. And then, look and see that the rectangular chest in the chamber is unlocked. And then, open the rectangular chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nLook around you. Take it all in. It's not every day someone gets to be in a dish-pit.\nYou can make out a rack. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a cashew and a nest of bugs.\n\nyour action: ", "response": "go east<|im_end|>take rectangular keycard from mantle<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50486} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to assure that the locker within the kitchenette is unlocked. And then, assure that the locker within the kitchenette is ajar. And then, take the licorice strip from the locker. And then, eat the licorice strip. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou make out a locked locker. You see a chest. What a letdown! The chest is empty! You see a fridge. What a letdown! The fridge is empty! You can make out a saucepan. Unfortunately, there isn't a thing on it. You make out a chair. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the chair.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a latchkey and a bug.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50240} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the east. Then, open the type Y box. Then, retrieve the grape from the type Y box. After that, eat the grape. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. An ordinary kind of place.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a cookie, a burger and a cloak on the floor.\nYou are carrying: a stick of butter, a loaf of bread and a potato.\n\nyour action: ", "response": "go east<|im_end|>open type Y box<|im_end|>take grape from type Y box<|im_end|>eat grape<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52246} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! Here is your task for today. First, it would be good if you could assure that the type Y safe is wide open. After that, take the carrot from the type Y safe within the cookery. Then, eat the carrot. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou arrive in a cookery. A typical kind of place. You begin to take stock of what's here.\nYou see a type Y safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an opened case. Empty! What kind of nightmare TextWorld is this?\nYou need an unguarded exit? You should try going east.\nThere is a type Y keycard and a coffee cup on the floor.\nYou are carrying: a potato and a scarf.\n\nyour action: ", "response": "open type Y safe<|im_end|>take carrot from type Y safe<|im_end|>eat carrot<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51395} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, pick up the cuboid key from the shelf in the closet. And then, attempt to head east. That done, unlock the cuboid locker inside the study. And then, ensure that the cuboid locker in the study is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nI just think it's great that you've just entered a closet. Okay, just remember what you're here to do, and everything will go great.\nYou can see a suitcase. The suitcase contains a loaf of bread. You can make out a shelf. On the shelf you can see a cuboid key. Hey, want to see a stand? Look over there, a stand. The stand is standard. The stand appears to be empty.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a gummy bear, a broom and a shadfly.\n\nyour action: ", "response": "take cuboid key from shelf<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51870} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move east. And then, retrieve the latchkey from the desk within the salon. After that, unlock the chest. And then, make sure that the chest is ajar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just shown up in a cookhouse.\nOh wow! Is that what I think it is? It is! It's a plate. The plate is standard. The plate appears to be empty. Hm. Oh well\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a burger and a fondue on the floor.\nYou are carrying: a cauliflower and a stick of butter.\n\nyour action: ", "response": "go east<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51574} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, attempt to go north. Then, pick up the loaf of bread from the suitcase. Then, eat the loaf of bread. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nI am sorry to announce that you are now in the laundromat.\nYou see a safe. You bend down to tie your shoe. When you stand up, you notice a spherical box. The spherical box contains an iron.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a passkey.\n\nyour action: ", "response": "go north<|im_end|>take loaf of bread from suitcase<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50308} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go south. And then, ensure that the box within the garage is open. Then, pick up the scarf from the box within the garage. Then, you can place the scarf into the locker inside the garage. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just walked into a bedchamber.\nYou can see an opened dresser. The dresser contains a pear. You see a cuboid box.\nThere is an unblocked exit to the south.\nThere is an apple on the floor.\nYou are carrying: a banana, a cuboid passkey and a towel.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take scarf from box<|im_end|>insert scarf into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52130} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could travel west. After that, take the sandwich from the bar in the bedroom. And then, eat the sandwich. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nOf every bathroom you could have walked into, you had to walk into a normal one.\nYou can see a box.\nThere is an unblocked exit to the west.\nThere is a broom on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go west<|im_end|>take sandwich from bar<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51105} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is your task for today. First step, ensure that the box in the office is open. And then, pick up the rectangular passkey from the box in the office. After that, unlock the rectangular safe inside the office. Then, make sure that the rectangular safe is ajar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a rectangular safe. You can see a closed box in the room. You can see a cake scented safe. The cake scented safe is empty! This is the worst thing that could possibly happen, ever! You can see a locked case.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a boysenberry and a loaf of bread.\n\nyour action: ", "response": "open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50880} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the chest in the cookhouse is unlocked. And then, open the chest in the cookhouse. After pulling open the chest, pick up the TextWorld limited edition keycard from the chest. Then, assure that the TextWorld limited edition chest is locked with the TextWorld limited edition keycard. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. An usual kind of place.\nYou see a TextWorld limited edition chest. You can see a chest. A closed spherical locker, which looks normal, is close by. An open case is nearby. The case is empty, what a horrible day! You make out a board. The board is standard. However, the board, like an empty board, has nothing on it. Hm. Oh well\nYou need an unblocked exit? You should try going north.\nYou are carrying: a sandwich, a coconut and a key.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52151} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is your task for today. First of all, assure that the Canadian chest inside the chamber is unlocked with the Canadian latchkey. And then, open the Canadian chest. Then, retrieve the formless passkey from the Canadian chest. After that, make sure that the formless box within the chamber is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nLook at that sign! What does it say? It says Welcome to the chamber? Well that's cool.\nYou see a closed formless box. Oh, great. Here's a Canadian chest. You make out a bed. But the thing is empty, unfortunately. You make out a stand. The stand is usual. Unfortunately, there isn't a thing on it. You think about smashing the stand to bits, throwing the bits into a pit, etc, until you get bored.\nThere is an unblocked exit to the north.\nYou are carrying: a burger and a Canadian latchkey.\n\nyour action: ", "response": "unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take formless passkey from Canadian chest<|im_end|>lock formless box with formless passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51738} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the west. Once you do that, recover the peanut from the recliner in the chamber. And then, eat the peanut. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh, great. Here's a cuboid locker. Something scurries by right in the corner of your eye. Probably nothing. You see a bed stand. The bed stand is standard. On the bed stand you can make out a cuboid passkey. Wow! Just like in the movies!\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a burger and a laptop on the floor.\nYou are carrying: a coconut, a latchkey and a printer.\n\nyour action: ", "response": "go west<|im_end|>take peanut from recliner<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52066} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. Then, pick up the lavender scented key from the mantle. Then, unlock the lavender scented safe. After unlocking the lavender scented safe, open the lavender scented safe within the bedroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell, here we are in the chamber.\nYou can make out a trunk. The trunk contains a shadfly. You make out a bench. You see a stick of butter and a loaf of bread on the bench. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a recliner. The recliner is normal. On the recliner you can make out a sandwich.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take lavender scented key from mantle<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50941} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the latchkey from the floor of the bedroom. After that, unlock the safe. After you have unlocked the safe, ensure that the safe is open. After that, take the insect from the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nOf every bedroom you could have walked into, you had to come round an ordinary one.\nYou can see a safe. You see an opened locker close by. The locker is empty, what a horrible day! You can see an opened type I safe right there by you. The type I safe contains a type I key.\nThere is an unguarded exit to the west.\nThere is a cookie and a latchkey on the floor.\nYou are carrying: a carrot.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50224} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to take a trip north. With that accomplished, retrieve the TextWorld limited edition key from the plate within the kitchenette. With the TextWorld limited edition key, try to go south. Following that, assure that the TextWorld limited edition locker is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou make out a locked TextWorld limited edition locker. What's that over there? It looks like it's a box. Were you looking for a rack? Because look over there, it's a rack. You shudder, but continue examining the rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. You can see a pan. However, the pan, like an empty pan, has nothing on it. You move on, clearly infuriated by your TextWorld experience.\nYou need an unblocked exit? You should try going north.\nThere is a key on the floor.\nYou are carrying: a loaf of bread and an onion.\n\nyour action: ", "response": "go north<|im_end|>take TextWorld limited edition key from plate<|im_end|>go south<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50309} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the non-euclidean safe is unlocked with the non-euclidean passkey. After unlocking the non-euclidean safe, ensure that the non-euclidean safe within the pantry is open. Then, recover the lightbulb from the non-euclidean safe within the pantry. Then, rest the lightbulb on the stand within the pantry. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've entered a pantry.\nYou see a non-euclidean safe. You can make out a stand. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the stand. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is typical. The shelf appears to be empty. Oh! Why couldn't there just be stuff on it? Look over there! a table. However, the table, like an empty table, has nothing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a cashew, a non-euclidean passkey and a mop.\n\nyour action: ", "response": "unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take lightbulb from non-euclidean safe<|im_end|>put lightbulb on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50626} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to move west. With that done, take the vacuum from the counter within the sauna. After taking the vacuum, travel east. After that, insert the vacuum into the safe in the pantry. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou find yourself in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou make out a safe. What a letdown! The safe is empty! You make out a closed formless chest.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a formless key on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "go west<|im_end|>take vacuum from counter<|im_end|>go east<|im_end|>insert vacuum into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51354} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to travel south. Then, pick up the Microsoft key from the chair. After stealing the Microsoft key, unlock the Microsoft box. And then, make sure that the Microsoft box is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop.\nWhat's that over there? It looks like it's a table. What a coincidence, weren't you just thinking about a table? The table is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well\nThere is an unblocked exit to the south.\nThere is a loaf of bread and a keyboard on the floor.\nYou are carrying: a cashew and a fly larva.\n\nyour action: ", "response": "go south<|im_end|>take Microsoft key from chair<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52314} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's limited edition locker in the dish-pit. And then, make absolutely sure that the Henderson's limited edition locker is opened. After that, recover the bowl from the Henderson's limited edition locker inside the dish-pit. After you have got the bowl, throw the bowl on the floor of the dish-pit. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou're now in a dish-pit. You start to take note of what's in the room.\nYou can see a Henderson's limited edition locker. Look over there! a chest. You make out a shelf. The shelf is typical. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a teacup on the floor.\nYou are carrying: a sandwich, a cauliflower, a Henderson's limited edition latchkey and a latchkey.\n\nyour action: ", "response": "unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take bowl from Henderson's limited edition locker<|im_end|>drop bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50305} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture south. And then, insert the formless passkey into the formless locker's lock to unlock it. Then, open the formless locker within the attic. After that, take the frisbee from the formless locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a locker. You shudder, but continue examining the room. You see a stand! However, the stand, like an empty stand, has nothing on it. Aw, here you were, all excited for there to be things on it! Oh, great. Here's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. You see a scarf on the shelf.\nThere is an unguarded exit to the south.\nThere is a cabbage on the floor.\nYou are carrying: a formless passkey and a key.\n\nyour action: ", "response": "go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take frisbee from formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52146} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. With that over with, take the broom from the board inside the laundry place. And then, head east. Okay, and then, place the broom on the table. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've entered a sauna.\nYou see a basket. Empty! What kind of nightmare TextWorld is this? You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of garbage. You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. This always happens! You can make out a bench. The bench is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a fondue on the floor.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51633} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! Your first objective is to make it so that the type 7 box within the spare room is unlocked. After that, make sure that the type 7 box is opened. And then, recover the lightbulb from the type 7 box within the spare room. Then, put the lightbulb on the stand within the spare room. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've entered a spare room.\nYou can see a locked usual looking type 7 box close by. You smell an intriguing smell, and follow it to a stand. The stand appears to be empty.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a shadfly on the floor.\nYou are carrying: a chocolate bar and a type 7 keycard.\n\nyour action: ", "response": "unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take lightbulb from type 7 box<|im_end|>put lightbulb on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52082} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to go to the west. Then, pick up the laptop from the mantle in the office. Then, make an attempt to take a trip east. After that, toss the laptop on the floor of the garage. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nLook around you. Take it all in. It's not every day someone gets to be in a garage. Let's see what's in here.\nYou can make out a type K box.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a pizza, a loaf of bread and a type K latchkey on the floor.\nYou are carrying: a gummy bear, a Canadian style keycard and a fly larva.\n\nyour action: ", "response": "go west<|im_end|>take laptop from mantle<|im_end|>go east<|im_end|>drop laptop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50378} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is your task for today. First off, go east. Okay, and then, look and see that the Henderson's style chest is wide open. After that, pick up the soap scented key from the Henderson's style chest. After that, insert the soap scented key into the soap scented locker within the study's lock to unlock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou arrive in a sauna. An ordinary kind of place.\nYou smell a terrible smell, and follow it to a board. The board is normal. But there isn't a thing on it. Hopefully this doesn't make you too upset. You can make out a bench. The bench is normal. On the bench you see a shadfly.\nThere is an unblocked exit to the east.\nThere is a nest of puppies on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open Henderson's style chest<|im_end|>take soap scented key from Henderson's style chest<|im_end|>unlock soap scented locker with soap scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51227} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. With that accomplished, ensure that the locker is open. After that, recover the ladle from the locker. And then, put the ladle into the freezer in the canteen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've just sauntered into a basement. You can barely contain your excitement.\nYou hear a noise behind you and spin around, but you can't see anything other than a American limited edition safe. Wow, isn't TextWorld just the best? You make out a closed TextWorld limited edition safe. Oh, great. Here's a toolbox.\nThere is an unblocked exit to the south.\nYou are carrying: an American limited edition latchkey.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>insert ladle into freezer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51274} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the formless passkey from the chest. And then, unlock the formless locker in the dish-pit. Then, open the formless locker inside the dish-pit. Then, recover the knife from the formless locker within the dish-pit. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nWell, here we are in the dish-pit.\nYou see a formless locker. You can make out a chest. Now why would someone leave that there? The chest contains a formless passkey and a key.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a mug on the floor.\nYou are carrying: a type B passkey, a teacup and a fly larva.\n\nyour action: ", "response": "take formless passkey from chest<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take knife from formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50297} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip south. Once you finish that, open the American limited edition chest inside the basement. After you have opened the American limited edition chest, pick up the passkey from the American limited edition chest inside the basement. And then, assure the box is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell, here we are in a laundry place. You begin to take stock of what's in the room.\nWere you looking for a shelf? Because look over there, it's a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it? You see a bench. You see an apple on the bench. You can make out a table. The table is usual. But oh no! there's nothing on this piece of junk. You can make out a board! The board is standard. But there isn't a thing on it. Hm. Oh well\nYou need an unblocked exit? You should try going south.\nYou are carrying: a potato and a loaf of bread.\n\nyour action: ", "response": "go south<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51088} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, attempt to go to the south. Once you get through with that, make it so that the chest within the attic is unlocked. And then, open the chest inside the attic. After that, recover the pair of headphones from the chest within the attic. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nThis is going to sound unbelievable, but you've just entered a cookery. You can barely contain your excitement.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a legume, a cabbage, a latchkey and a nest of caterpillars.\n\nyour action: ", "response": "go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51185} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be good if you could try to venture west. Then, take the keycard from the type 0 box within the cookhouse. After that, make an attempt to go east. That done, insert the keycard into the box within the recreation zone's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou arrive in a recreation zone. A typical one. Okay, just remember what you're here to do, and everything will go great.\nYou make out a box. You can make out a locked TextWorld limited edition chest. You can see a basket. The basket is empty! This is the worst thing that could possibly happen, ever! You can see a bench. But oh no! there's nothing on this piece of trash.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a TextWorld limited edition passkey and a manuscript on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go west<|im_end|>take keycard from type 0 box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51233} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, lift the key from the floor of the sauna. And then, travel east. And then, lock the chest with the key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou are in a parlor. An usual kind of place. The room is well lit.\nYou make out a closed chest. You can see a fudge scented chest. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? Look over there! a safe.\nThere is an unblocked exit to the west.\nYou are carrying: a cucumber, a fudge scented key and a worm.\n\nyour action: ", "response": "go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51531} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make it so that the type 3 chest is unlocked. After unlocking the type 3 chest, ensure that the type 3 chest inside the garage is open. After that, retrieve the latchkey from the type 3 chest inside the garage. Then, unlock the locker with the latchkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nAs if things weren't amazing enough already, you can even see a locker. You see a locked type 3 chest. You make out a closed box in the corner. You make out an opened safe close by. The safe is empty! What a waste of a day!\nThere is an unguarded exit to the west.\nYou are carrying: a type 3 latchkey and a keycard.\n\nyour action: ", "response": "unlock type 3 chest with type 3 latchkey<|im_end|>open type 3 chest<|im_end|>take latchkey from type 3 chest<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50328} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the keycard from the floor of the bedroom. And then, unlock the locker within the bedroom with the keycard. After that, ensure that the locker is open. After that, pick up the tv from the locker inside the bedroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nFancy seeing you here. Here, by the way, being the bedroom. The room is well lit.\nYou can see a locked locker. You make out a mantle. The mantle is normal. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a sandwich, a keycard and a book on the floor.\nYou are carrying: a tablet.\n\nyour action: ", "response": "take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51207} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move north. Then, retrieve the durian from the shelf within the pantry. After that, eat the durian. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've just shown up in a canteen. You start to take note of what's in the room.\nYou can make out a locked chest in the room. As if things weren't amazing enough already, you can even see a table. You see a loaf of bread on the table.\nYou need an unguarded exit? You should try going north.\nThere is a passkey on the floor.\nYou are carrying: a fork.\n\nyour action: ", "response": "go north<|im_end|>take durian from shelf<|im_end|>eat durian<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50617} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First thing I need you to do is to retrieve the key from the stand in the workshop. After getting the key, head east. That done, look and see that the box inside the parlor is shut. After that, lock the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop. Let's see what's in here.\nYou can make out a closed type G box. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is standard. On the stand you can see a key.\nThere is an unblocked exit to the east.\nYou are carrying: a type G latchkey and a sock.\n\nyour action: ", "response": "take key from stand<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51299} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is your task for today. First of all, make absolutely sure that the Canadian limited edition safe is unlocked with the Canadian limited edition latchkey. After that, doublecheck that the Canadian limited edition safe is wide open. After that, retrieve the passkey from the Canadian limited edition safe. After that, Place the passkey into the box to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nWell, here we are in the basement. I guess you better just go and list everything you see here.\nYou can make out a closed box. You can see a locked Canadian limited edition safe. As if things weren't amazing enough already, you can even see a stand. The stand is usual. On the stand you make out a broom.\nThere is an unblocked exit to the west.\nYou are carrying: a coconut, a Canadian limited edition latchkey and a non-euclidean key.\n\nyour action: ", "response": "unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take passkey from Canadian limited edition safe<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50947} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the formless passkey from the floor of the cookhouse. After taking the formless passkey, make it so that the formless locker inside the cookhouse is unlocked. After that, ensure that the formless locker within the cookhouse is open. After pulling open the formless locker, put the iron into the formless locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. An usual one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a formless locker. Make a note of this, you might have to put stuff on or in it later on. You make out a formless box.\nYou need an unguarded exit? You should try going north.\nThere is a legume and a formless passkey on the floor.\nYou are carrying: a formless latchkey, an iron and a backup calendar.\n\nyour action: ", "response": "take formless passkey<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>insert iron into formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52148} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, make sure that the spherical safe within the pantry is opened. And then, retrieve the insect from the spherical safe. After that, place the insect on the table. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nAh, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.\nAs if things weren't amazing enough already, you can even see a type 3 locker. You see a dresser.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a type 3 passkey on the floor.\nYou are carrying: a spherical passkey and a Quote of the Day Calendar.\n\nyour action: ", "response": "go south<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>put insect on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51823} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be fantastic if you could try to move west. And then, pick-up the cabbage from the floor of the studio. And then, eat the cabbage. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've just walked into a vault.\nWere you looking for a toolbox? Because look over there, it's a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nThere is an unblocked exit to the west.\nThere is a licorice strip on the floor.\nYou are carrying: a worm, an insect and a teapot.\n\nyour action: ", "response": "go west<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50156} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move north. With that done, pick up the chocolate bar from the floor of the sauna. And then, eat the chocolate bar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nWell, here we are in a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked safe close by. You can make out a closed box, which looks ordinary, in the room. You see a board. However, the board, like an empty board, has nothing on it. You make out a table. You shudder, but continue examining the table. The table is ordinary. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a key and a butterfly on the floor.\nYou are carrying: a gummy bear and a keycard.\n\nyour action: ", "response": "go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51773} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, unlock the formless box with the formless latchkey. And then, make it so that the formless box is opened. After pulling open the formless box, recover the napkin from the formless box inside the cookhouse. Having got the napkin, you can insert the napkin into the chest in the cookhouse. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just shown up in a cookhouse.\nYou scan the room for a chest, and you find a chest. The chest contains a cashew. Make a note of this, you might have to put stuff on or in it later on. As if things weren't amazing enough already, you can even see a formless box. You can see a closed normal looking case in the room. You bend down to tie your shoe. When you stand up, you notice a bowl. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a formless latchkey, a whisk and a novel.\n\nyour action: ", "response": "unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take napkin from formless box<|im_end|>insert napkin into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51533} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the sauna with the keycard. Having unlocked the safe, open the safe inside the sauna. And then, take the latchkey from the safe. After getting the latchkey, look and see that the chest inside the sauna is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've entered a sauna.\nYou can make out a chest. You can make out a safe. You see a drawer. Empty! What kind of nightmare TextWorld is this?\nYou need an unguarded exit? You should try going north.\nYou are carrying: a keycard, a passkey and a tv.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50784} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. Once you get around to doing that, check that the box in the playroom is unlocked with the key. Then, open the box. After that, recover the blanket from the box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just walked into a workshop. The room is well lit.\nYou can see a closed display.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a nest of ticks on the floor.\nYou are carrying: a coconut, a sandwich, a loaf of bread and a key.\n\nyour action: ", "response": "go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take blanket from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51054} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the latchkey from the fresh laundry scented safe within the chamber. Then, unlock the safe within the chamber. After that, open the safe. After opening the safe, retrieve the book from the safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A standard one.\nYou can see a safe. You see an opened fresh laundry scented safe in the room. The fresh laundry scented safe contains a latchkey. You see a bar. The bar is ordinary. On the bar you can see a gummy bear. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can make out a couch. The couch is usual. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a fresh laundry scented passkey on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "take latchkey from fresh laundry scented safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take book from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52493} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. And then, retrieve the ladle from the locker within the scullery. And then, place the ladle on the saucepan. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou find yourself in a standard kind of place. That is to say, you're in a scullery.\nYou can make out a locker. Hey, want to see a safe? Look over there, a safe. Now that's what I call TextWorld! You see a saucepan. You see a key and a shadfly on the saucepan.\nThere is an unblocked exit to the west.\nYou are carrying: a fondue, a passkey and a keycard.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>put ladle on saucepan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52181} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. If you can get through with that, take the top hat from the toolbox within the basement. After that, make an effort to move south. Then, place the top hat on the workbench within the spare room. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nWell, here we are in a spare room.\nYou make out a closed Microsoft chest. Hey, want to see a workbench? Look over there, a workbench. On the workbench you make out a Microsoft passkey. You smell a terrible smell, and follow it to a counter. Unfortunately, there isn't a thing on it. You scan the room for a table, and you find a table. The table is ordinary. But there isn't a thing on it.\nThere is an unguarded exit to the north.\nThere is a candy bar on the floor.\nYou are carrying: an apple, a cashew and a shadfly.\n\nyour action: ", "response": "go north<|im_end|>take top hat from toolbox<|im_end|>go south<|im_end|>put top hat on workbench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50656} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to make absolutely sure that the box is unlocked. After unlocking the box, ensure that the box within the washroom is open. And then, retrieve the keycard from the box in the washroom. And then, lock the safe in the washroom with the keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou are in a washroom. A typical kind of place.\nYou see a safe. You check the price tag on the safe. Ninety big ones?! That's ridiculous! You know, I know a person, they work out of the big city, who could get you one of those for 40 bucks! You can see a box. You can make out a type V safe. Wow, isn't TextWorld just the best? Were you looking for a dresser? Because look over there, it's a dresser. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a type V passkey on the floor.\nYou are carrying: a stick of butter, a key and a Canadian limited edition keycard.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51790} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Henderson's key from the safe. And then, go east. If you can get through with that, unlock the Henderson's chest. And then, open the Henderson's chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see an opened safe close by. The safe contains a Henderson's key.\nYou need an unblocked exit? You should try going east.\nThere is a peanut on the floor.\nYou are carrying: a key, a mat and a tv.\n\nyour action: ", "response": "take Henderson's key from safe<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52126} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, make it so that the American limited edition locker is unlocked with the American limited edition key. Then, open the American limited edition locker within the studio. And then, pick up the Quote of the Day Calendar from the American limited edition locker. And then, deposit the Quote of the Day Calendar into the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou make a grand eccentric entrance into a studio. You start to take note of what's in the room.\nYou can see a safe. The safe contains a loaf of bread. You can see a American limited edition locker. Oh, great. Here's a shelf. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying: an American limited edition key, a broom and a paper towel.\n\nyour action: ", "response": "unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take Quote of the Day Calendar from American limited edition locker<|im_end|>insert Quote of the Day Calendar into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50856} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, pick up the latchkey from the shelf. If you can get your hands on the latchkey, assure that the chest is unlocked. Then, ensure that the chest inside the cubicle is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've entered a kitchen.\nYou can make out a type S box. Hmmm... what else, what else? An open TextWorld limited edition safe is right there by you. The TextWorld limited edition safe is empty, what a horrible day! You make out a saucepan. Unfortunately, there isn't a thing on it. You make out a counter. However, the counter, like an empty counter, has nothing on it. You swear loudly.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a type S passkey on the floor.\nYou are carrying: a Cat Calendar.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from shelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51153} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is your task for today. First step, make sure that the TextWorld style chest is wide open. After that, recover the ladle from the TextWorld style chest. Having got the ladle, make an effort to head east. Once you get through with that, sit the ladle on the rack. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. An ordinary kind of place. You start to take note of what's in the room.\nYou can see a TextWorld style chest. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. Hmmm... what else, what else?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a TextWorld style latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open TextWorld style chest<|im_end|>take ladle from TextWorld style chest<|im_end|>go east<|im_end|>put ladle on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51378} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, make an attempt to venture south. After that, open the type N chest within the workshop. After that, recover the passkey from the type N chest inside the workshop. After that, lock the locker with the passkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou're now in the closet.\nYou can see a workbench. But there isn't a thing on it. Hm. Oh well\nYou need an unblocked exit? You should try going south.\nThere is a sandwich on the floor.\nYou are carrying: a type N passkey, a key and a Quote of the Day Calendar.\n\nyour action: ", "response": "go south<|im_end|>open type N chest<|im_end|>take passkey from type N chest<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51234} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip south. Then, pick up the latchkey from the shelf. Then, make sure that the safe is unlocked with the latchkey. Then, open the safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've entered a kitchen.\nWere you looking for a bowl? Because look over there, it's a bowl. The bowl is standard. But the thing is empty. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a sandwich on the floor.\nYou are carrying: a chocolate bar, a fondue, a vacuum and a novel.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50518} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is how to play! First stop, go to the south. Then, ensure that the chest is open. After that, take the top hat from the chest. After that, sit the top hat on the workbench. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. A standard kind of place.\nYou can make out a table. The table is usual. On the table you can see a sponge. You shudder, but continue examining the room. Oh, great. Here's a bench. The bench is usual. But the thing is empty, unfortunately.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>put top hat on workbench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50608} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel east. Then, take the passkey from the bowl in the dish-pit. If you have taken the passkey, insert the passkey into the chest within the dish-pit's lock to unlock it. After that, ensure that the chest in the dish-pit is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou make out a coffer. What a letdown! The coffer is empty! You see a box. The box is empty, what a horrible day! You make out a mantle. You wonder idly who left that here. The mantle appears to be empty. What's that over there? It looks like it's a couch. On the couch you make out a nest of bats. You can see a mantelpiece. The mantelpiece is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a stick of butter and a peanut.\n\nyour action: ", "response": "go east<|im_end|>take passkey from bowl<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52190} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the safe within the bedchamber is unlocked with the key. And then, ensure that the safe is open. After pulling open the safe, retrieve the Canadian style passkey from the safe in the bedchamber. After that, unlock the Canadian style chest inside the bedchamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked Canadian style chest. Hey, want to see a safe? Look over there, a safe. You make out a shelf. The shelf appears to be empty. You can make out a mantle. But oh no! there's nothing on this piece of trash. Hm. Oh well\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take Canadian style passkey from safe<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52205} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could go to the east. And then, doublecheck that the spherical chest is unlocked. Then, doublecheck that the spherical chest is opened. After that, recover the teacup from the spherical chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A standard kind of place. You start to take note of what's in the room.\nYou make out a Microsoft style chest. Something scurries by right in the corner of your eye. Probably nothing. You see a closed chest close by.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a loaf of bread, a spherical key and a Microsoft style latchkey.\n\nyour action: ", "response": "go east<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take teacup from spherical chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51129} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Once you get through with that, ensure that the type A safe is open. And then, pick up the key from the type A safe inside the steam room. After that, unlock the locker within the steam room with the key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nWell, here we are in the attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a closed cabinet.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a garlic clove and a hat on the floor.\nYou are carrying: a loaf of bread and a type 3 keycard.\n\nyour action: ", "response": "go south<|im_end|>open type A safe<|im_end|>take key from type A safe<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50192} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go to the east. With that done, ensure that the box is open. After that, retrieve the type G latchkey from the box inside the study. After that, unlock the type G locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou're now in a washroom.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a table. The table is standard. However, the table, like an empty table, has nothing on it.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a paper towel on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take type G latchkey from box<|im_end|>unlock type G locker with type G latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52002} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! Here is your task for today. First, it would be good if you could head east. If you can succeed at that, recover the keycard from the floor of the salon. Then, unlock the safe inside the salon. After that, ensure that the safe within the salon is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower.\nYou make out an opened box, which looks normal, in the corner. The box is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a board. The board is standard. On the board you make out a fondue.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a paper towel on the floor.\nYou are carrying: a berry and a tablet.\n\nyour action: ", "response": "go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50967} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to lift the key from the floor of the laundry place. Then, venture east. And then, check that the locker is unlocked with the key. Then, open the locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou are in a laundry place. A normal kind of place.\nYou can make out a safe. The light flickers for a second, but nothing else happens.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a pear, a berry and a key on the floor.\nYou are carrying: an onion and a keycard.\n\nyour action: ", "response": "take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52005} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the American style locker. After pulling open the American style locker, retrieve the mouse from the American style locker. After picking up the mouse, go to the east. Then, drop the mouse on the floor of the washroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A typical kind of place.\nYou can see a American style locker. Look over there! an armchair. The armchair is normal. But the thing hasn't got anything on it. You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is typical. On the mantelpiece you see a cookie. You can't wait to tell the folks at home about this!\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a peanut and a laptop on the floor.\nYou are carrying: a spherical key and an American style key.\n\nyour action: ", "response": "open American style locker<|im_end|>take mouse from American style locker<|im_end|>go east<|im_end|>drop mouse<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51140} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick-up the type G passkey from the floor of the chamber. Having got the type G passkey, insert the type G passkey into the type G chest inside the chamber's lock to unlock it. And then, ensure that the type G chest in the chamber is open. Then, pick up the pillow from the type G chest within the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nI am sorry to announce that you are now in the chamber.\nYou see a type G chest. You can see an opened dresser. What a letdown! The dresser is empty! You make out a closed non-euclidean safe in the room. You scan the room for a recliner, and you find a recliner. The recliner appears to be empty.\nThere is an unguarded exit to the north.\nThere is a type G passkey and a non-euclidean latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type G passkey<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take pillow from type G chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50439} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture south. Then, open the box inside the kitchenette. And then, recover the kettle from the box. After that, rest the kettle on the platter inside the kitchenette. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nA decrepit signboard tells you that you are now in the dish-pit.\nYou make out a pan. The pan is ordinary. On the pan you make out a durian. Hmmm... what else, what else? You see a shelf. The shelf appears to be empty.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a loaf of bread and a whisk on the floor.\nYou are carrying: a shoe.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take kettle from box<|im_end|>put kettle on platter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51335} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to go to the north. After that, recover the tablet from the floor of the recreation zone. And then, take a trip south. And then, put the tablet on the mantle inside the salon. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou arrive in a salon. An ordinary kind of place.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian safe. Hmmm... what else, what else? If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. But oh no! there's nothing on this piece of trash.\nYou need an unblocked exit? You should try going north.\nThere is a chocolate bar, a fondue and a Canadian keycard on the floor.\nYou are carrying: a bug.\n\nyour action: ", "response": "go north<|im_end|>take tablet<|im_end|>go south<|im_end|>put tablet on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51987} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip north. If you can get around to doing that, lift the cane from the floor of the garage. After that, try to head south. And then, put the cane into the safe inside the shower. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. An usual kind of place.\nLook over there! a safe. You can't wait to tell the folks at home about this! The safe contains a mop. You make out a counter. The counter is normal. However, the counter, like an empty counter, has nothing on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a keycard and a sponge on the floor.\nYou are carrying: a legume, a fresh laundry scented keycard, a fly larva and a frisbee.\n\nyour action: ", "response": "go north<|im_end|>take cane<|im_end|>go south<|im_end|>insert cane into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50503} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to retrieve the latchkey from the board in the sauna. Then, head east. After that, close the locker inside the steam room. Having shut the locker, lock the locker in the steam room with the latchkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the sauna.\nYou can make out a drawer. The drawer is empty! What a waste of a day! You can see a cabinet. You can see a board. The board is ordinary. On the board you can make out a latchkey and a broom.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a worm.\n\nyour action: ", "response": "take latchkey from board<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50985} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the keycard from the saucepan. And then, check that the locker within the dish-pit is unlocked with the keycard. And then, make absolutely sure that the locker in the dish-pit is ajar. After opening the locker, take the teaspoon from the locker within the dish-pit. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou have fallen into the most usual of all possible dish-pits. You begin to take stock of what's in the room.\nYou make out a locker. Classic TextWorld. What's that over there? It looks like it's a chest. The chest is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a saucepan. The saucepan is typical. On the saucepan you make out a keycard.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a golf ball.\n\nyour action: ", "response": "take keycard from saucepan<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51430} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture east. Okay, and then, lift the American style passkey from the floor of the cubicle. And then, unlock the American style locker within the cubicle. Then, ensure that the American style locker inside the cubicle is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've entered a bedchamber.\nYou can make out a chest. The chest is empty! What a waste of a day! You can see an opened trunk. The trunk is empty, what a horrible day! You make out a safe.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a peanut, a Henderson's style passkey and a bug.\n\nyour action: ", "response": "go east<|im_end|>take American style passkey<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52339} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to try to venture north. And then, recover the nest of ticks from the box. And then, take a trip south. If you can finish that, place the nest of ticks inside the safe in the workshop. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop.\nYou can see an opened safe. Empty! What kind of nightmare TextWorld is this?\nYou need an unguarded exit? You should try going north.\nThere is a burger, a cucumber, a butterfly and a Cat Calendar on the floor.\nYou are carrying: a sandwich, a cookie and a worm.\n\nyour action: ", "response": "go north<|im_end|>take nest of ticks from box<|im_end|>go south<|im_end|>insert nest of ticks into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52222} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip west. And then, retrieve the latchkey from the stand. After stealing the latchkey, make an effort to move east. Next, unlock the chest with the latchkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nWell, here we are in the salon.\nWere you looking for a chest? Because look over there, it's a chest. You can see a locked safe here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a cucumber on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take latchkey from stand<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51145} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, move east. Then, open the TextWorld limited edition safe within the cellar. After that, retrieve the cucumber from the TextWorld limited edition safe. If you can get your hands on the cucumber, eat the cucumber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just sauntered into a shower.\nLook out! It's a- oh, never mind, it's just a bench. The bench is ordinary. On the bench you can make out a paper towel. You make out a counter. The counter is ordinary. But the thing hasn't got anything on it. You can see a board. But there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a bug on the floor.\nYou are carrying: a TextWorld limited edition key and a shadfly.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld limited edition safe<|im_end|>take cucumber from TextWorld limited edition safe<|im_end|>eat cucumber<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50586} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. That done, ensure that the Canadian chest within the closet is open. Having opened the Canadian chest, recover the pair of headphones from the Canadian chest in the closet. And then, place the pair of headphones on the floor of the closet. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. A typical kind of place.\nYou can make out a cake scented locker. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a counter. You wonder idly who left that here. You see a cake scented key on the counter.\nThere is an unblocked exit to the south.\nYou are carrying: a candy bar, a controller and a synthesizer.\n\nyour action: ", "response": "go south<|im_end|>open Canadian chest<|im_end|>take pair of headphones from Canadian chest<|im_end|>drop pair of headphones<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51527} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel west. And then, retrieve the broccoli from the bed stand within the parlor. After that, eat the broccoli. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in the kitchenette.\nYou make out a box. Look over there! a board. The board is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a shelf! But the thing is empty.\nYou need an unblocked exit? You should try going west.\nThere is a latchkey on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "go west<|im_end|>take broccoli from bed stand<|im_end|>eat broccoli<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51572} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the Canadian passkey from the display inside the vault. After taking the Canadian passkey, head east. With that accomplished, lock the Canadian locker within the salon with the Canadian passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nThis is going to sound unbelievable, but you've just entered a salon. You can barely contain your excitement.\nYou scan the room, seeing a Canadian locker. Were you looking for a coffer? Because look over there, it's a coffer. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a mantle. The mantle is usual. On the mantle you can see a butterfly. Oh wow! Is that what I think it is? It is! It's a bench. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the west.\nThere is a manuscript on the floor.\nYou are carrying: a paper towel.\n\nyour action: ", "response": "go west<|im_end|>take Canadian passkey from display<|im_end|>go east<|im_end|>lock Canadian locker with Canadian passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50427} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. After that, retrieve the passkey from the formless locker. After that, take a trip south. Then, look and see that the locker is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a steam room. A standard kind of place.\nYou see a closed locker in the corner. You see a board. But the thing hasn't got anything on it.\nThere is an unguarded exit to the north.\nYou are carrying: a formless key.\n\nyour action: ", "response": "go north<|im_end|>take passkey from formless locker<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52141} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. With that done, pick up the Canadian style passkey from the table. After picking up the Canadian style passkey, try to take a trip east. Next, unlock the Canadian style locker within the workshop with the Canadian style passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nA locked Canadian style locker is here. If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. Oh, great. Here's an armchair. The armchair is normal. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a folder on the floor.\nYou are carrying: a legume and a bug.\n\nyour action: ", "response": "go west<|im_end|>take Canadian style passkey from table<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50339} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel east. After that, ensure that the type 1 locker is open. After that, recover the pillow from the type 1 locker within the bedchamber. And then, rest the pillow on the shelf inside the bedchamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nThis might come as a shock to you, but you've just walked into a kitchen.\nYou make out a safe. You shudder, but continue examining the room. You can make out a non-euclidean chest.\nYou need an unblocked exit? You should try going east.\nThere is a non-euclidean key on the floor.\nYou are carrying: a legume and a keycard.\n\nyour action: ", "response": "go east<|im_end|>open type 1 locker<|im_end|>take pillow from type 1 locker<|im_end|>put pillow on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52414} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to go north. Next, take the shadfly from the mantelpiece within the cubicle. After taking the shadfly, try to head south. With that accomplished, place the shadfly on the workbench. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou arrive in a spare room. An usual kind of place. I guess you better just go and list everything you see here.\nYou see a lavender scented locker. You wonder idly who left that here. You can see a workbench. The workbench is standard. On the workbench you can see a fondue. You make out a shelf. But the thing is empty.\nThere is an unguarded exit to the north.\nYou are carrying: a sandwich, a lavender scented keycard and a sponge.\n\nyour action: ", "response": "go north<|im_end|>take shadfly from mantelpiece<|im_end|>go south<|im_end|>put shadfly on workbench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50788} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, go to the south. After that, open the non-euclidean safe within the shower. Then, take the towel from the non-euclidean safe. And then, place the towel on the table within the shower. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nOf every workshop you could have sauntered into, you had to show up in an usual one. You begin to take stock of what's in the room.\nYou can make out a bookshelf. The bookshelf is standard. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a potato and a type Y keycard.\n\nyour action: ", "response": "go south<|im_end|>open non-euclidean safe<|im_end|>take towel from non-euclidean safe<|im_end|>put towel on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50718} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. If you can do that, make it so that the non-euclidean safe is open. After that, recover the grape from the non-euclidean safe. After that, eat the grape. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. An usual one.\nYou can make out a closed safe.\nThere is an unguarded exit to the south.\nThere is a sandwich, a butterfly and a blanket on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open non-euclidean safe<|im_end|>take grape from non-euclidean safe<|im_end|>eat grape<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50921} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture west. Then, retrieve the butterfly from the floor of the attic. Then, venture east. With that done, drop the butterfly on the floor of the salon. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou've just walked into a salon.\nYou can make out an opened trunk. The trunk contains a cuboid keycard. Something scurries by right in the corner of your eye. Probably nothing. You can see a closed cuboid box right there by you. You can make out a couch. The couch is usual. But there isn't a thing on it. You think about smashing the couch to bits, throwing the bits in the dump, etc, until you get bored.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a fondue on the floor.\nYou are carrying: a loaf of bread and a mop.\n\nyour action: ", "response": "go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50272} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the keycard from the chest inside the pantry. And then, unlock the locker within the pantry. After that, open the locker. And then, pick up the frisbee from the locker inside the pantry. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a locked locker. You see an opened chest. The chest contains a potato, a keycard and a passkey. You make out a stand. The stand is normal. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it! Look out! It's a- oh, never mind, it's just a shelf. What a coincidence, weren't you just thinking about a shelf? Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can see a counter. But the thing hasn't got anything on it.\nThere is an unguarded exit to the north.\nYou are carrying: a cuboid latchkey.\n\nyour action: ", "response": "take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51025} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to open the chest inside the laundromat. Then, pick up the nest of bugs from the chest. After taking the nest of bugs, make an attempt to travel east. Then, throw the nest of bugs on the floor of the vault. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nThis might come as a shock to you, but you've just fallen into a laundromat.\nYou can see a chest. You can't wait to tell the folks at home about this! You see a closed cake scented locker. You see a board. The board is usual. On the board you can see a stick of butter. You shudder, but continue examining the room.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a fondue and a Comic Strip Calendar.\n\nyour action: ", "response": "open chest<|im_end|>take nest of bugs from chest<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51345} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head west. Following that, pick up the worm from the floor of the garage. After that, make an effort to go east. If you can succeed at that, you can put the worm inside the box in the spare room. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nWell, here we are in a spare room. You can barely contain your excitement.\nYou smell an interesting smell, and follow it to a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a legume and a keycard. You can make out a locked non-euclidean safe. You can make out a shelf. You shudder, but continue examining the shelf. You see a non-euclidean keycard on the shelf. You bend down to tie your shoe. When you stand up, you notice a counter. The counter is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a cookie and a passkey.\n\nyour action: ", "response": "go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50540} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, make an attempt to venture west. After that, recover the blanket from the basket in the chamber. After that, attempt to go to the east. After that, rest the blanket on the bowl. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. A standard kind of place.\nLook over there! a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest is empty! This is the worst thing that could possibly happen, ever! You can make out a bowl. The bowl is normal. The bowl appears to be empty. This always happens, here in TextWorld! You scan the room, seeing a counter. Unfortunately, there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a stick of butter on the floor.\nYou are carrying: a fork.\n\nyour action: ", "response": "go west<|im_end|>take blanket from basket<|im_end|>go east<|im_end|>put blanket on bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51176} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. With that done, unlock the type 0 safe within the scullery with the type 0 keycard. Then, open the type 0 safe inside the scullery. And then, put the book into the type 0 safe within the scullery. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nWell, here we are in the office.\nYou need an unblocked exit? You should try going east.\nThere is a shadfly and a printer on the floor.\nYou are carrying: a potato, a type 0 keycard, a book, a Quote of the Day Calendar and a monitor.\n\nyour action: ", "response": "go east<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>insert book into type 0 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50167} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to head west. With that over with, retrieve the rectangular keycard from the floor of the chamber. With the rectangular keycard, attempt to head east. Then, make absolutely sure that the rectangular chest in the cookery is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just shown up in a cookery. You begin to take stock of what's here.\nYou can make out a closed rectangular chest. You see a closed freezer close by.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a legume, a key and a teacup.\n\nyour action: ", "response": "go west<|im_end|>take rectangular keycard<|im_end|>go east<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51567} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel west. After that, pick up the fondue from the portmanteau inside the cubicle. Then, eat the fondue. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've entered a cookhouse.\nAs if things weren't amazing enough already, you can even see a plate. You wonder idly who left that here. You see a bug on the plate. As if things weren't amazing enough already, you can even see a chair. The chair is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the chair! oh well. You hear a noise behind you and spin around, but you can't see anything other than a platter. The platter appears to be empty.\nYou need an unguarded exit? You should try going west.\nThere is a cucumber on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take fondue from portmanteau<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50161} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Your first objective is to try to move east. Once you get around to doing that, retrieve the non-euclidean passkey from the floor of the washroom. Then, look and see that the non-euclidean box inside the washroom is unlocked. And then, make absolutely sure that the non-euclidean box is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A standard one.\nYou see a formless box. You make out a type 5 locker. The type 5 locker is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Silly counter, silly, empty, good for nothing counter. Were you looking for a stand? Because look over there, it's a stand. Looks like someone's already been here and taken everything off it, though.\nThere is an unblocked exit to the east.\nThere is a formless keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50408} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, pick-up the Advent Calendar from the floor of the study. After that, try to move south. After that, deposit the Advent Calendar inside the type K box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou're now in a launderette.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type K box. The type K box contains a paper towel. You wonder idly who left that here. You smell a pungent smell, and follow it to a locker. The locker contains a keycard. Something scurries by right in the corner of your eye. Probably nothing. You can see a counter. The counter is typical. But there isn't a thing on it.\nThere is an unblocked exit to the north.\nThere is a stick of butter and a sponge on the floor.\nYou are carrying: a type K key.\n\nyour action: ", "response": "go north<|im_end|>take Advent Calendar<|im_end|>go south<|im_end|>insert Advent Calendar into type K box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51578} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick up the spherical keycard from the locker in the office. After that, look and see that the spherical safe in the office is unlocked. And then, look and see that the spherical safe inside the office is ajar. And then, retrieve the folder from the spherical safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office. You begin to take stock of what's in the room.\nYou see a locked spherical safe. You make out an opened locker, which looks ordinary, here. The locker contains a spherical keycard. You can't wait to tell the folks at home about this!\nThere is an unblocked exit to the north.\nYou are carrying: a cauliflower, a licorice strip, a berry, a latchkey and a staple.\n\nyour action: ", "response": "take spherical keycard from locker<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take folder from spherical safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51044} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be a great idea if you could take the key from the mantle. Then, attempt to go south. After that, close the chest. Then, assure that the chest inside the workshop is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou're now in an office. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a type F box. You can make out a portmanteau. The portmanteau is empty, what a horrible day! You see a mantle. Make a note of this, you might have to put stuff on or in it later on. The mantle is typical. On the mantle you can see a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an unblocked exit to the south.\nThere is a fondue on the floor.\nYou are carrying: a cabbage, a keycard, a type F key and a lightbulb.\n\nyour action: ", "response": "take key from mantle<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51818} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! First of all, you could, like, try to go south. And then, lift the TextWorld limited edition latchkey from the floor of the bedroom. After that, unlock the TextWorld limited edition locker inside the bedroom. Then, open the TextWorld limited edition locker in the bedroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. A standard one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out an opened safe in the room. Empty! What kind of nightmare TextWorld is this? You make out an opened toolbox in the room. The toolbox is empty, what a horrible day! You can see a counter. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. But oh no! there's nothing on this piece of junk.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take TextWorld limited edition latchkey<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51906} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is how to play! First of all, retrieve the latchkey from the trunk in the chamber. After that, insert the latchkey into the chest within the chamber's lock to unlock it. Then, ensure that the chest is open. After opening the chest, retrieve the tablet from the chest within the chamber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've just shown up in a chamber.\nYou make out a locked chest nearby. You can make out a trunk. The trunk contains a latchkey. You see a locked portmanteau. As if things weren't amazing enough already, you can even see a couch. The couch is normal. The couch appears to be empty.\nYou need an unguarded exit? You should try going west.\nThere is a gummy bear on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50691} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is how to play! First stop, retrieve the passkey from the case in the canteen. And then, make an attempt to head east. After that, close the chest inside the kitchen. And then, lock the chest with the passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've entered a canteen.\nYou can see a case. The case contains a passkey. You can see a board. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a salad.\n\nyour action: ", "response": "take passkey from case<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51882} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head north. After that, recover the TextWorld key from the bench. And then, go south. Then, insert the TextWorld key into the TextWorld safe within the bathroom's lock to unlock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nI am excited to announce that you are now in the bathroom.\nYou see a locked TextWorld safe. Hey, want to see a dresser? Look over there, a dresser! The dresser is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a box. Now why would someone leave that there?\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a sandwich, a Canadian style latchkey, a dvd and a disk.\n\nyour action: ", "response": "go north<|im_end|>take TextWorld key from bench<|im_end|>go south<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51996} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Here is your task for today. First stop, venture south. After that, ensure that the American style locker is open. And then, take the pillow from the American style locker in the chamber. After that, put the pillow on the recliner. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just walked into a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a Microsoft style safe. You see a locked locker.\nThere is an unblocked exit to the south.\nThere is a legume on the floor.\nYou are carrying: a Microsoft style passkey.\n\nyour action: ", "response": "go south<|im_end|>open American style locker<|im_end|>take pillow from American style locker<|im_end|>put pillow on recliner<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50087} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to head west. That done, retrieve the dvd from the mantelpiece. Then, go to the east. Okay, and then, deposit the dvd on the floor of the basement. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've just shown up in a basement.\nYou can make out a table. But the thing hasn't got anything on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a passkey, a glove and a bug.\n\nyour action: ", "response": "go west<|im_end|>take dvd from mantelpiece<|im_end|>go east<|im_end|>drop dvd<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50748} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the cuboid locker is open. Then, recover the glove from the cuboid locker inside the attic. After that, venture east. Okay, and then, deposit the glove inside the fridge. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a closed cuboid locker in the room. You see a suitcase. The suitcase is empty, what a horrible day! You smell an intriguing smell, and follow it to a crate. You can't wait to tell the folks at home about this! The crate contains a carrot and a latchkey. Now that's what I call TextWorld! You make out a chest.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a keycard and a cuboid passkey.\n\nyour action: ", "response": "open cuboid locker<|im_end|>take glove from cuboid locker<|im_end|>go east<|im_end|>insert glove into fridge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51656} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! First of all, you could, like, attempt to go to the east. With that done, ensure that the type 4 safe is open. And then, pick up the broom from the type 4 safe within the restroom. And then, place the broom on the table. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. Let's see what's in here.\nYou see a locked locker. A locked case is right there by you.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a latchkey, a key and a blender.\n\nyour action: ", "response": "go east<|im_end|>open type 4 safe<|im_end|>take broom from type 4 safe<|im_end|>put broom on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50765} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the American safe. Then, open the American safe inside the canteen. After that, recover the formless latchkey from the American safe. And then, doublecheck that the formless safe in the canteen is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen. A normal kind of place.\nYou scan the room for a formless safe, and you find a formless safe. Now why would someone leave that there? You can see a locked American safe. You see a chest. The chest is empty! What a waste of a day!\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a blender on the floor.\nYou are carrying: a loaf of bread, a burger and an American latchkey.\n\nyour action: ", "response": "unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take formless latchkey from American safe<|im_end|>lock formless safe with formless latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51950} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the bug from the table. And then, travel south. And then, ensure that the box is open. Then, you can put the bug inside the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just sauntered into a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a table. The table is typical. On the table you can see a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a board. The board is typical. But the thing is empty, unfortunately.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a nest of toads and an insect on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "take bug from table<|im_end|>go south<|im_end|>open box<|im_end|>insert bug into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51733} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, pick up the teacup from the refrigerator. And then, travel east. After that, ensure that the non-euclidean box inside the chamber is open. After that, place the teacup into the non-euclidean box within the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. A normal kind of place. You begin to take stock of what's in the room.\nHey, want to see a refrigerator? Look over there, a refrigerator. The refrigerator contains a pizza and a teacup. Now why would someone leave that there?\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a cucumber on the floor.\nYou are carrying: a non-euclidean latchkey.\n\nyour action: ", "response": "take teacup from refrigerator<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>insert teacup into non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52424} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the type F chest in the kitchen with the type F passkey. After you have unlocked the type F chest, make it so that the type F chest inside the kitchen is ajar. After opening the type F chest, recover the key from the type F chest. After that, unlock the locker within the kitchen with the key. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. An usual kind of place.\nYou can make out a locked locker nearby. You can make out a type F chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You shudder, but continue examining the table. The table is standard. On the table you can see a sandwich.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a knife on the floor.\nYou are carrying: a type F passkey.\n\nyour action: ", "response": "unlock type F chest with type F passkey<|im_end|>open type F chest<|im_end|>take key from type F chest<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52340} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, try to go to the west. And then, recover the coconut from the table. Then, eat the coconut. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. An ordinary one. Let's see what's in here.\nYou can see a type O box. You make out a counter. The counter is typical. On the counter you see a type O keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a shelf. The shelf is ordinary. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a passkey.\n\nyour action: ", "response": "go west<|im_end|>take coconut from table<|im_end|>eat coconut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52029} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to look and see that the type Z locker is unlocked. And then, make absolutely sure that the type Z locker is wide open. Then, take the coffee cup from the type Z locker. Then, toss the coffee cup on the floor of the kitchenette. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the kitchenette.\nLook out! It's a- oh, never mind, it's just a type Z locker. You can see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest is empty! This is the worst thing that could possibly happen, ever! You see an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! Were you looking for a fridge? Because look over there, it's a fridge. Empty! What kind of nightmare TextWorld is this? Were you looking for a board? Because look over there, it's a board. But the thing is empty.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cashew, a salad, a type Z latchkey and a lamp.\n\nyour action: ", "response": "unlock type Z locker with type Z latchkey<|im_end|>open type Z locker<|im_end|>take coffee cup from type Z locker<|im_end|>drop coffee cup<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51387} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Microsoft style locker in the vault. And then, look and see that the Microsoft style locker is open. After you have pulled open the Microsoft style locker, recover the keycard from the Microsoft style locker inside the vault. And then, check that the safe inside the vault is unlocked with the keycard. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a safe. You see a Microsoft style locker. You hear a noise behind you and spin around, but you can't see anything other than a locker. You make out an opened trunk here. The trunk is empty, what a horrible day!\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a Microsoft style passkey and a spherical latchkey.\n\nyour action: ", "response": "unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take keycard from Microsoft style locker<|im_end|>unlock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52057} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to take the latchkey from the rack inside the washroom. After that, insert the latchkey into the box within the washroom's lock to unlock it. And then, make absolutely sure that the box in the washroom is wide open. After pulling open the box, take the towel from the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou arrive in a washroom. An ordinary kind of place.\nYou make out a locked box. You can make out a safe. You smell a fine smell, and follow it to a rack. The rack is normal. On the rack you see a latchkey.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: a garlic clove and a vacuum.\n\nyour action: ", "response": "take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take towel from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50523} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an effort to venture south. And then, ensure that the box in the pantry is open. After that, take the worm from the box inside the pantry. And then, you can put the worm into the suitcase inside the pantry. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in a study. You can barely contain your excitement.\nOh wow! Is that what I think it is? It is! It's a non-euclidean box. The non-euclidean box is empty, what a horrible day! You see a table. Looks like someone's already been here and taken everything off it, though.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a non-euclidean keycard.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into suitcase<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50462} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. Following that, ensure that the fudge scented locker inside the lounge is open. Then, recover the passkey from the fudge scented locker in the lounge. And then, Deposit the passkey into the chest to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. An usual kind of place.\nYou see a closed Canadian style box.\nThere is an unguarded exit to the south.\nThere is a Canadian style key on the floor.\nYou are carrying: a fudge scented latchkey and a lampshade.\n\nyour action: ", "response": "go south<|im_end|>open fudge scented locker<|im_end|>take passkey from fudge scented locker<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52044} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could go to the south. And then, assure that the fresh laundry scented box is open. Then, retrieve the plant from the fresh laundry scented box within the bedchamber. And then, put the plant inside the portmanteau. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nWell, here we are in the vault.\nYou see a safe. You make out an opened chest nearby. Empty! What kind of nightmare TextWorld is this? You see a toolbox. You check the price tag glued to the toolbox. 70 bucks? What a deal! You'll have to ask where they got this! Look over there! a counter. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a fresh laundry scented keycard and a passkey.\n\nyour action: ", "response": "go south<|im_end|>open fresh laundry scented box<|im_end|>take plant from fresh laundry scented box<|im_end|>insert plant into portmanteau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50200} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is your task for today. First step, unlock the lavender scented safe within the vault. Then, make absolutely sure that the lavender scented safe is ajar. And then, pick up the Henderson's style passkey from the lavender scented safe within the vault. After that, check that the Henderson's style safe is unlocked with the Henderson's style passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. An usual one.\nYou see a Henderson's style safe. There's something strange about this being here, but you can't put your finger on it. You make out a locked lavender scented safe. You make out a shelf. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf. You see a workbench. What a great pairing of adjectives and nouns! Unfortunately, there isn't a thing on it. This always happens!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a worm on the floor.\nYou are carrying: a lavender scented passkey and a monitor.\n\nyour action: ", "response": "unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take Henderson's style passkey from lavender scented safe<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50243} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick-up the Henderson's latchkey from the floor of the laundry place. With the Henderson's latchkey, unlock the Henderson's safe with the Henderson's latchkey. Then, ensure that the Henderson's safe inside the laundry place is open. And then, recover the mop from the Henderson's safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell I'll be, you are in a place we're calling a laundry place.\nYou make out a Henderson's safe. Oh, great. Here's a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is ordinary. But the thing hasn't got anything on it. You move on, clearly upset with your TextWorld experience.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cauliflower, a Henderson's latchkey and a shirt on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take Henderson's latchkey<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take mop from Henderson's safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50376} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to go to the south. And then, insert the key into the chest in the scullery's lock to unlock it. And then, ensure that the chest within the scullery is open. And then, you can put the whisk into the chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic.\nYou make out an opened cabinet. The cabinet contains a cookie. You can see a suitcase. What a letdown! The suitcase is empty! You can see a table. The table is typical. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going south.\nThere is a golf ball on the floor.\nYou are carrying: a key, a passkey, a whisk and a bug.\n\nyour action: ", "response": "go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert whisk into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51737} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head south. And then, ensure that the Canadian style safe within the shower is open. Then, recover the broom from the Canadian style safe. Then, toss the broom on the floor of the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen. An usual one. I guess you better just go and list everything you see here.\nYou can see a locked safe. You smell an interesting smell, and follow it to a fridge.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a fondue, a key and a coffee cup on the floor.\nYou are carrying: a Canadian style keycard.\n\nyour action: ", "response": "go south<|im_end|>open Canadian style safe<|im_end|>take broom from Canadian style safe<|im_end|>drop broom<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52311} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, take the type 5 passkey from the counter. If you can get your hands on the type 5 passkey, make absolutely sure that the type 5 safe within the kitchenette is unlocked. After that, ensure that the type 5 safe inside the kitchenette is open. Then, take the teacup from the type 5 safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou are in a kitchenette. It seems to be pretty ordinary here.\nYou can see a type 5 safe. There's something strange about this being here, but you can't put your finger on it. You make out a closed box here. You make out a locked case. You see a counter. Wow, isn't TextWorld just the best? The counter is ordinary. On the counter you can see a type 5 passkey and a latchkey.\nThere is an unblocked exit to the west.\nYou are carrying: a glass.\n\nyour action: ", "response": "take type 5 passkey from counter<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take teacup from type 5 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50958} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to recover the Henderson's style latchkey from the bookshelf inside the chamber. Then, attempt to move east. Once you accomplish that, close the Henderson's style safe in the kitchen. And then, make it so that the Henderson's style safe within the kitchen is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell I'll be, you are in the place we're calling the chamber. You begin to take stock of what's here.\nYou can see a closed safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Why don't you take a picture of it, it'll last longer! The bookshelf is typical. On the bookshelf you can make out a Henderson's style latchkey. What's that over there? It looks like it's a mantle. On the mantle you see a stick of butter. You can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.\nYou need an unblocked exit? You should try going east.\nThere is a fondue and a passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take Henderson's style latchkey from bookshelf<|im_end|>go east<|im_end|>close Henderson's style safe<|im_end|>lock Henderson's style safe with Henderson's style latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51432} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head west. And then, take the manuscript from the recliner inside the chamber. After that, make an effort to head east. And then, rest the manuscript on the shelf in the playroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou find yourself in a playroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a shelf. Wow, isn't TextWorld just the best? The shelf is typical. On the shelf you can make out an onion. If you haven't noticed it already, there seems to be something there by the wall, it's a couch. You see a butterfly on the couch.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a plant on the floor.\nYou are carrying: a spoon.\n\nyour action: ", "response": "go west<|im_end|>take manuscript from recliner<|im_end|>go east<|im_end|>put manuscript on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51588} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an attempt to take a trip north. Then, retrieve the sponge from the rack. After that, head south. And then, you can put the sponge into the Henderson's limited edition chest inside the cookhouse. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. An ordinary kind of place.\nYou make out a Henderson's limited edition chest. Empty! What kind of nightmare TextWorld is this? Hey, want to see a locker? Look over there, a locker. You make out a plate. On the plate you make out a cookie.\nThere is an unblocked exit to the north.\nYou are carrying: a key and a Henderson's limited edition keycard.\n\nyour action: ", "response": "go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>insert sponge into Henderson's limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51915} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go south. And then, assure that the spherical locker is unlocked with the spherical keycard. After that, ensure that the spherical locker is open. After that, you can place the disk inside the spherical locker in the basement. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just walked into a kitchenette.\nYou can make out a American limited edition locker. You see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you see an American limited edition key and a teaspoon.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a spherical keycard, a key, a disk and a mouse.\n\nyour action: ", "response": "go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>insert disk into spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51030} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, insert the passkey into the locker's lock to unlock it. After you have unlocked the locker, open the locker within the vault. Having opened the locker, take the scarf from the locker within the vault. And then, ditch the scarf on the floor of the vault. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. An usual kind of place.\nYou see a locker. You can make out a table. But the thing hasn't got anything on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a passkey, a disk and a broom.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take scarf from locker<|im_end|>drop scarf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51978} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to travel north. After that, pick up the vanilla scented key from the floor of the bedchamber. And then, take a trip south. Okay, and then, assure that the vanilla scented chest inside the cubicle is unlocked with the vanilla scented key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just sauntered into a cubicle.\nYou scan the room, seeing a vanilla scented chest. You can see a box.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a nest of ticks.\n\nyour action: ", "response": "go north<|im_end|>take vanilla scented key<|im_end|>go south<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51777} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture north. And then, retrieve the book from the bookshelf within the salon. Then, make an effort to move south. With that over with, rest the book on the counter within the steam room. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou arrive in a steam room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can see a banana. There's something strange about this thing being here, but you don't have time to worry about that now. Oh wow! Is that what I think it is? It is! It's a board. The board is usual. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.\nThere is an unguarded exit to the north.\nThere is a shirt on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go north<|im_end|>take book from bookshelf<|im_end|>go south<|im_end|>put book on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51907} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go north. After that, take the rectangular key from the box within the cubicle. With the rectangular key, attempt to take a trip south. And then, lock the rectangular locker within the bedroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nGuess what, you are in the place we're calling the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a rectangular locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a locked cuboid chest. You can make out a locked dresser, which looks typical, in the corner.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a fondue and a lampshade.\n\nyour action: ", "response": "go north<|im_end|>take rectangular key from box<|im_end|>go south<|im_end|>lock rectangular locker with rectangular key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50576} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to attempt to travel west. With that over with, retrieve the keycard from the mantle within the bedchamber. After taking the keycard, try to go to the east. And then, lock the chest inside the workshop with the keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou're now in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a chest.\nYou need an unguarded exit? You should try going west.\nThere is a stick of butter, a folder and a keyboard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take keycard from mantle<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50512} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! First, it would be good if you could make an attempt to venture east. After that, retrieve the American limited edition passkey from the TextWorld limited edition safe in the canteen. Having got the American limited edition passkey, doublecheck that the American limited edition chest is unlocked with the American limited edition passkey. Then, ensure that the American limited edition chest inside the canteen is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in a scullery.\nYou make out a Microsoft safe. You can see a rectangular chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is standard. But oh no! there's nothing on this piece of junk. What's the point of an empty shelf?\nThere is an unblocked exit to the east.\nThere is a Microsoft passkey, a rectangular passkey and a teapot on the floor.\nYou are carrying: a TextWorld limited edition passkey.\n\nyour action: ", "response": "go east<|im_end|>take American limited edition passkey from TextWorld limited edition safe<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51866} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the vanilla scented latchkey from the chest. After stealing the vanilla scented latchkey, doublecheck that the vanilla scented chest in the chamber is unlocked. Then, ensure that the vanilla scented chest is open. After that, you can insert the shirt inside the vanilla scented chest inside the chamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nI am sorry to announce that you are now in the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a locked vanilla scented chest. You make out an opened chest. The chest contains a gummy bear and a vanilla scented latchkey. You can make out an opened portmanteau in the room. The portmanteau is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going north.\nYou are carrying: a keycard, a passkey, a Canadian limited edition latchkey and a shirt.\n\nyour action: ", "response": "take vanilla scented latchkey from chest<|im_end|>unlock vanilla scented chest with vanilla scented latchkey<|im_end|>open vanilla scented chest<|im_end|>insert shirt into vanilla scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51009} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, go to the north. And then, retrieve the passkey from the floor of the dish-pit. After you have taken the passkey, try to take a trip south. And then, check that the safe is unlocked with the passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou arrive in a steam room. A normal one. You start to take note of what's in the room.\nYou smell a sickening smell, and follow it to a safe. You can see a Henderson's box. You can make out a shelf. The shelf is ordinary. On the shelf you can make out a mop. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nThere is an unguarded exit to the north.\nYou are carrying: a stick of butter, a cookie and a Henderson's passkey.\n\nyour action: ", "response": "go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50755} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture east. And then, open the box within the scullery. After you have pulled open the box, take the bowl from the box. And then, put the bowl on the counter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. A normal one.\nYou see a closed chest. Were you looking for a locker? Because look over there, it's a locker.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take bowl from box<|im_end|>put bowl on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51621} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the latchkey from the locker. And then, look and see that the box is unlocked. After that, ensure that the box inside the basement is open. After pulling open the box, recover the nest of insects from the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've entered a basement.\nYou make out a box. Now that's what I call TextWorld! You make out a locker. The locker contains an apple, a latchkey and a worm. If you haven't noticed it already, there seems to be something there by the wall, it's a trunk. There's something strange about this being here, but you can't put your finger on it. What a letdown! The trunk is empty! You can see a table. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a top hat and a broom.\n\nyour action: ", "response": "take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of insects from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51913} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the safe is unlocked. And then, open the safe. Then, take the monitor from the safe. Then, drop the monitor on the floor of the bar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou have walked into a bar. Not the bar you'd expect. No, this is a bar.\nYou hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a shelf. What a coincidence, weren't you just thinking about a shelf? But oh no! there's nothing on this piece of junk. What's that over there? It looks like it's a recliner. However, the recliner, like an empty recliner, has nothing on it. It would have been so cool if there was stuff on the recliner.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a sandwich, a passkey, a lightbulb, a scarf and a shadfly.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>drop monitor<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50683} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is how to play! First stop, open the type 9 safe inside the closet. And then, recover the hat from the type 9 safe. And then, travel east. And then, rest the hat on the rack within the steam room. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nWell, here we are in a closet.\nA closed type 9 safe is in the room. A closed Microsoft style box, which looks usual, is close by. What's that over there? It looks like it's a shelf. Now why would someone leave that there? But oh no! there's nothing on this piece of trash. You move on, clearly furious with your TextWorld experience.\nYou need an unblocked exit? You should try going east.\nThere is a Microsoft style key on the floor.\nYou are carrying: a type 9 passkey, a vacuum and a disk.\n\nyour action: ", "response": "open type 9 safe<|im_end|>take hat from type 9 safe<|im_end|>go east<|im_end|>put hat on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51235} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be good if you could go to the east. Then, open the safe inside the spare room. After that, retrieve the broom from the safe. After that, drop the broom on the floor of the spare room. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just shown up in a kitchen. The room is well lit.\nYou need an unblocked exit? You should try going east.\nThere is a fork and a teapot on the floor.\nYou are carrying: a stick of butter, a keycard and a dvd.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50369} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. Then, pick up the shadfly from the table within the vault. And then, travel south. Next, sit the shadfly on the chair within the dish-pit. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nWell, here we are in a dish-pit.\nYou bend down to tie your shoe. When you stand up, you notice a safe. You see a box. You make out a chair. The chair is standard. On the chair you make out a fondue. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an unguarded exit to the north.\nThere is a keycard and a latchkey on the floor.\nYou are carrying: a printer.\n\nyour action: ", "response": "go north<|im_end|>take shadfly from table<|im_end|>go south<|im_end|>put shadfly on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51864} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the south. With that over with, ensure that the box inside the laundry place is open. And then, take the fondue from the box. And then, eat the fondue. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've just shown up in a closet.\nLook over there! a safe. You can't wait to tell the folks at home about this! The safe is empty! This is the worst thing that could possibly happen, ever! You see a stand. Looks like someone's already been here and taken everything off it, though. You see a workbench. The workbench is standard. But the thing hasn't got anything on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a keycard, a type Q key, a key and a knife.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50741} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! First step, try to take a trip west. With that over with, take the loaf of bread from the cabinet. Then, eat the loaf of bread. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've entered a cookery. You begin to take stock of what's in the room.\nYou can make out a closed chest close by. You can see a refrigerator. Empty! What kind of nightmare TextWorld is this? You can see a counter. The counter is usual. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset. You make out a chair. You shudder, but continue examining the chair. But the thing is empty. It would have been so cool if there was stuff on the chair.\nThere is an unguarded exit to the west.\nThere is a keycard on the floor.\nYou are carrying: a glove.\n\nyour action: ", "response": "go west<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52388} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, insert the cuboid key into the cuboid locker in the vault's lock to unlock it. After that, ensure that the cuboid locker within the vault is open. And then, retrieve the broom from the cuboid locker. If you can get your hands on the broom, throw the broom on the floor of the vault. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou have entered a vault. Not the vault you'd expect. No, this is a vault.\nYou can make out a cuboid locker. You see a closed spherical safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is an insect on the floor.\nYou are carrying: a cuboid key and a mug.\n\nyour action: ", "response": "unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take broom from cuboid locker<|im_end|>drop broom<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51705} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Your first objective is to make an attempt to move south. Then, ensure that the safe inside the scullery is open. Then, take the formless latchkey from the safe in the scullery. After stealing the formless latchkey, lock the formless locker with the formless latchkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. An ordinary kind of place. You begin looking for stuff.\nYou smell an intriguing smell, and follow it to a shelf. Wow, isn't TextWorld just the best? The shelf is standard. On the shelf you see a broom. You make out a rack. You wonder idly who left that here. The rack appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. Looks like someone's already been here and taken everything off it, though. Hm. Oh well\nThere is an unguarded exit to the south.\nThere is a paper towel on the floor.\nYou are carrying: a peanut and a latchkey.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>lock formless locker with formless latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50497} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First step, go to the south. Then, open the box within the cubicle. And then, recover the pizza from the box. Then, eat the pizza. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou're now in a bedchamber.\nWhat's that over there? It looks like it's a chest. You see a bar. The bar is usual. The bar appears to be empty.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: an apple, a latchkey, a key and a fork.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51865} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the box is unlocked with the passkey. Then, open the box. After that, take the laptop from the box. And then, ditch the laptop on the floor of the bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou find yourself in a bar. A normal one.\nYou hear a noise behind you and spin around, but you can't see anything other than a box. You scan the room for a couch, and you find a couch. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the couch. You bend down to tie your shoe. When you stand up, you notice a mantle. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a tablet on the floor.\nYou are carrying: a stick of butter, a passkey, a cuboid key and a paper towel.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>drop laptop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51681} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest is open. Then, pick up the keycard from the chest within the cubicle. With the keycard, make an attempt to take a trip east. And then, make it so that the locker in the basement is unlocked with the keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. A normal kind of place. Let's see what's in here.\nYou can make out a closed chest. Oh, great. Here's a table. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. But oh no! there's nothing on this piece of trash.\nYou need an unblocked exit? You should try going east.\nThere is a chocolate bar, a passkey and a pencil on the floor.\nYou are carrying: a salad and a worm.\n\nyour action: ", "response": "open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52378} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the Canadian chest within the office is unlocked. After that, make absolutely sure that the Canadian chest is opened. And then, take the Comic Strip Calendar from the Canadian chest inside the office. And then, toss the Comic Strip Calendar on the floor of the office. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nWell, here we are in the office.\nYou can see a locked Canadian chest, which looks normal, close by. You see a closed safe. You can see a mantle. What a coincidence, weren't you just thinking about a mantle? But the thing is empty.\nThere is an unguarded exit to the west.\nYou are carrying: a Canadian latchkey, a rectangular passkey, a keyboard, a broom and a Quote of the Day Calendar.\n\nyour action: ", "response": "unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take Comic Strip Calendar from Canadian chest<|im_end|>drop Comic Strip Calendar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52434} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. If you can finish that, take the passkey from the bed stand. And then, insert the passkey into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest in the bedroom is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A typical one.\nYou see a chair. Wow, isn't TextWorld just the best? The chair is standard. But oh no! there's nothing on this piece of junk.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying: a paper towel.\n\nyour action: ", "response": "go south<|im_end|>take passkey from bed stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50414} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. And then, look and see that the rectangular box in the shower is ajar. Then, pick up the loaf of bread from the rectangular box. And then, eat the loaf of bread. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. A normal kind of place.\nAn open cuboid chest is close by. The cuboid chest contains a passkey. You make out a locked box in the room. You can make out a rack. Unfortunately, there isn't a thing on it. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a licorice strip on the floor.\nYou are carrying: a rectangular passkey and a cuboid keycard.\n\nyour action: ", "response": "go south<|im_end|>open rectangular box<|im_end|>take loaf of bread from rectangular box<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51972} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the rectangular safe. And then, take the loaf of bread from the rectangular safe. And then, eat the loaf of bread. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've just shown up in a basement.\nYou make out a rectangular safe. You see a counter. The counter is usual. Unfortunately, there isn't a thing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a cookie, a sandwich and a golf ball.\n\nyour action: ", "response": "open rectangular safe<|im_end|>take loaf of bread from rectangular safe<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51500} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture south. With that accomplished, make it so that the Canadian limited edition safe is unlocked. After that, ensure that the Canadian limited edition safe within the dish-pit is open. After that, recover the bug from the Canadian limited edition safe within the dish-pit. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've just walked into an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a rectangular safe.\nThere is an unblocked exit to the south.\nThere is a butterfly on the floor.\nYou are carrying: a Canadian limited edition latchkey, a rectangular passkey and a worm.\n\nyour action: ", "response": "go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take bug from Canadian limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50303} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, pick up the peanut from the stand within the cubicle. Then, eat the peanut. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in a shower.\nYou scan the room, seeing a basket. The basket contains a TextWorld latchkey. Wow, isn't TextWorld just the best? You see a box. A closed TextWorld safe is in the room.\nYou need an unguarded exit? You should try going west.\nThere is a passkey and a fly larva on the floor.\nYou are carrying: a legume.\n\nyour action: ", "response": "go west<|im_end|>take peanut from stand<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50248} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the keycard from the bed. After stealing the keycard, travel east. And then, close the safe within the sauna. If you have closed the safe, Put the keycard into the safe to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've just shown up in a chamber. Okay, just remember what you're here to do, and everything will go great.\nYou make out an opened coffer nearby. The coffer is empty! This is the worst thing that could possibly happen, ever! You smell a wretched smell, and follow it to a bed. You shudder, but continue examining the bed. On the bed you make out a keycard. Hmmm... what else, what else? Were you looking for a stand? Because look over there, it's a stand! The stand is usual. On the stand you make out a pear.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a napkin.\n\nyour action: ", "response": "take keycard from bed<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50198} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the passkey from the saucepan. After that, travel east. Then, unlock the locker with the passkey. And then, ensure that the locker is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. A standard kind of place.\nYou can see a TextWorld style chest. Now that's what I call TextWorld! You can make out a saucepan. The saucepan is ordinary. On the saucepan you see a passkey, so there's that.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a TextWorld style passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey from saucepan<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51285} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, move south. If you can do that, make sure that the chest is opened. After opening the chest, pick up the Henderson's keycard from the chest in the bar. And then, insert the Henderson's keycard into the Henderson's locker's lock to unlock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've just walked into a basement.\nLook out! It's a- oh, never mind, it's just a box. You can make out a Canadian style box. The Canadian style box is empty, what a horrible day!\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52237} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, try to travel south. Then, lift the key from the floor of the pantry. After that, doublecheck that the box is unlocked with the key. Once you have unlocked the box, ensure that the box inside the pantry is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a rack. The rack is normal. Unfortunately, there isn't a thing on it.\nThere is an unguarded exit to the south.\nThere is a fondue on the floor.\nYou are carrying: a garlic clove and a broom.\n\nyour action: ", "response": "go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50622} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to attempt to go north. After that, retrieve the golf ball from the suitcase inside the cellar. After stealing the golf ball, take a trip south. And then, rest the golf ball on the shelf within the closet. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've entered a closet.\nWhat's that over there? It looks like it's a locker. You see a safe. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you can see a fondue and a keycard. You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is usual. But the thing hasn't got anything on it. Hm. Oh well\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take golf ball from suitcase<|im_end|>go south<|im_end|>put golf ball on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51449} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the safe inside the attic is open. And then, recover the passkey from the safe inside the attic. And then, go to the south. And then, look and see the chest is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nWell, here we are in an attic.\nYou see a safe! You see a locked American limited edition safe. You make out a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. This always happens, here in TextWorld!\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a cloak on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52349} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, pick up the synthesizer from the floor of the recreation zone. Then, head east. Then, drop the synthesizer on the floor of the lounge. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou are in a lounge. A normal kind of place.\nA closed safe is in the room. You bend down to tie your shoe. When you stand up, you notice a bookshelf. But the thing is empty, unfortunately. Look out! It's a- oh, never mind, it's just a recliner. Wow, isn't TextWorld just the best? The recliner is ordinary. However, the recliner, like an empty recliner, has nothing on it. You see a mantelpiece. But oh no! there's nothing on this piece of junk.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take synthesizer<|im_end|>go east<|im_end|>drop synthesizer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51133} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is how to play! First step, make an effort to head west. Next, pick up the tv from the chest inside the playroom. And then, take a trip east. With that accomplished, you can insert the tv into the basket. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou find yourself in a salon. A normal kind of place. You can barely contain your excitement.\nYou can see a basket. You can't wait to tell the folks at home about this! The basket contains a loaf of bread and a pillow. You can't wait to tell the folks at home about this! You see a box.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a fondue on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "go west<|im_end|>take tv from chest<|im_end|>go east<|im_end|>insert tv into basket<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52473} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to move east. Then, look and see that the non-euclidean box within the steam room is open. And then, recover the paper towel from the non-euclidean box. If you can get your hands on the paper towel, place the paper towel on the rack inside the steam room. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nWell, here we are in a canteen.\nYou make out a closed TextWorld style box. Hey, want to see a pan? Look over there, a pan. I guess it's true what they say, if you're looking for a pan, go to TextWorld. The pan is usual. But oh no! there's nothing on this piece of garbage.\nThere is an unguarded exit to the east.\nThere is a gummy bear and a TextWorld style keycard on the floor.\nYou are carrying: a cabbage and a non-euclidean keycard.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean box<|im_end|>take paper towel from non-euclidean box<|im_end|>put paper towel on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52403} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, move north. Then, pick up the latchkey from the bed. And then, try to move south. And then, check that the box is unlocked with the latchkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. An ordinary kind of place.\nYou see a locked box.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a carrot and a coconut on the floor.\nYou are carrying: a loaf of bread and a type 5 latchkey.\n\nyour action: ", "response": "go north<|im_end|>take latchkey from bed<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52419} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip east. With that done, pick up the keycard from the floor of the basement. Then, unlock the locker. If you have unlocked the locker, make it so that the locker is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou find yourself in a laundry place. A normal one.\nAs if things weren't amazing enough already, you can even see a basket. The basket is empty! What a waste of a day! You scan the room, seeing a board. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51281} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, make an effort to move west. And then, lift the insect from the floor of the office. And then, take a trip east. Then, put the insect inside the suitcase in the study. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. An usual one.\nYou can see a suitcase. The suitcase contains a sandwich. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The light flickers for a second, but nothing else happens. Hey, want to see a Microsoft style safe? Look over there, a Microsoft style safe. The light flickers for a second, but nothing else happens. You can make out a bureau.\nThere is an unguarded exit to the west.\nYou are carrying: a key and a worm.\n\nyour action: ", "response": "go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into suitcase<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52413} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel east. Next, retrieve the type 0 latchkey from the floor of the restroom. After that, unlock the type 0 chest in the restroom. And then, make absolutely sure that the type 0 chest inside the restroom is ajar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. An ordinary kind of place.\nYou can make out a rack. But there isn't a thing on it. You swear loudly.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a gummy bear, a broccoli and a spoon on the floor.\nYou are carrying: a sandwich and a cd.\n\nyour action: ", "response": "go east<|im_end|>take type 0 latchkey<|im_end|>unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50879} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! First of all, move north. If you can manage that, pick up the butterfly from the floor of the scullery. After getting the butterfly, make an effort to move south. And then, drop the butterfly on the floor of the bedchamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. You begin to take stock of what's here.\nYou bend down to tie your shoe. When you stand up, you notice a safe. The safe contains a cabbage. You can make out a closed locker.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50254} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the floor of the cellar. After picking up the passkey, make an attempt to head south. Then, unlock the locker inside the canteen with the passkey. Once you have unlocked the locker, doublecheck that the locker is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou are in a cellar. A typical kind of place.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft style box, so there's that. The Microsoft style box contains a Microsoft style keycard. Something scurries by right in the corner of your eye. Probably nothing. You bend down to tie your shoe. When you stand up, you notice a shelf. You wonder idly who left that here. The shelf is ordinary. But the thing is empty. It would have been so cool if there was stuff on the shelf! oh well.\nThere is an unguarded exit to the south.\nThere is a passkey and a bug on the floor.\nYou are carrying: a sandwich and a spoon.\n\nyour action: ", "response": "take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51941} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to take a trip north. Okay, and then, lift the book from the floor of the study. Then, take a trip south. With that over with, drop the book on the floor of the cellar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou find yourself in a cellar. An usual one.\nYou can see an opened suitcase close by. What a letdown! The suitcase is empty! You make out a Henderson's box.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a cashew, a Henderson's keycard, a passkey and a worm.\n\nyour action: ", "response": "go north<|im_end|>take book<|im_end|>go south<|im_end|>drop book<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52080} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the rectangular latchkey from the floor of the studio. And then, check that the rectangular chest within the studio is unlocked with the rectangular latchkey. Then, ensure that the rectangular chest within the studio is open. And then, pick up the Quote of the Day Calendar from the rectangular chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A standard kind of place. You can barely contain your excitement.\nYou make out a rectangular chest. You see an opened chest. The chest contains a loaf of bread, a keycard and a pen. You can make out a mantle. But the thing is empty, unfortunately. Hm. Oh well\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a golf ball and a worm.\n\nyour action: ", "response": "take rectangular latchkey<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Quote of the Day Calendar from rectangular chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52391} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. After that, unlock the Henderson's limited edition safe within the kitchenette with the Henderson's limited edition latchkey. If you have unlocked the Henderson's limited edition safe, open the Henderson's limited edition safe within the kitchenette. After that, take the glass from the Henderson's limited edition safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. A typical one.\nYou can see an opened freezer, which looks usual, in the corner. The freezer contains a loaf of bread. The light flickers for a second, but nothing else happens. You can see an opened cabinet. The cabinet is empty, what a horrible day!\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a sandwich and a Henderson's limited edition latchkey.\n\nyour action: ", "response": "go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take glass from Henderson's limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50655} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First stop, go north. And then, pick up the shadfly from the floor of the steam room. If you can get your hands on the shadfly, try to go south. Then, throw the shadfly on the floor of the bedchamber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just sauntered into a bedchamber. You start to take note of what's in the room.\nYou can see a suitcase. There's something strange about this being here, but you can't put your finger on it. The suitcase is empty, what a horrible day! Oh, great. Here's a chest. You make out a locked dresser.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a key and a laptop on the floor.\nYou are carrying: a glass.\n\nyour action: ", "response": "go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50650} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, travel south. And then, recover the passkey from the stand inside the lounge. With the passkey, make absolutely sure that the safe within the lounge is unlocked. And then, doublecheck that the safe in the lounge is ajar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou are in a bathroom. It seems to be pretty standard here.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 6 box. You see a counter. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a type 6 keycard and a scarf.\n\nyour action: ", "response": "go south<|im_end|>take passkey from stand<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50041} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head west. With that over with, take the towel from the Microsoft style locker. With the towel, try to head east. With that over with, sit the towel on the desk within the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell how about that, you are in a place we're calling a studio.\nAs if things weren't amazing enough already, you can even see a suitcase. The suitcase contains an insect. You see a Microsoft chest. You wonder idly who left that here. You see a desk. The desk is standard. But oh no! there's nothing on this piece of junk. You can make out a stand. But the thing hasn't got anything on it. Hm. Oh well Look over there! a bookshelf. You see a Microsoft latchkey on the bookshelf.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take towel from Microsoft style locker<|im_end|>go east<|im_end|>put towel on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52256} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, you could, like, take the keycard from the saucepan within the kitchenette. After getting the keycard, venture east. Once you manage that, unlock the chest with the keycard. After that, open the chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a Henderson's style safe. You make out a saucepan. The saucepan is standard. On the saucepan you can make out a keycard and a Henderson's style passkey. You can see a pan. I guess it's true what they say, if you're looking for a pan, go to TextWorld. But the thing is empty. You see a chair. The chair is ordinary. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a gojiberry and a TextWorld style key.\n\nyour action: ", "response": "take keycard from saucepan<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51692} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to look and see that the American style box is unlocked. Then, make it so that the American style box inside the office is open. And then, retrieve the latchkey from the American style box within the office. After that, check that the box within the office is unlocked with the latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou scan the room, seeing a box. You make out a American style box. I mean, just wow! Isn't TextWorld just the best? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Unfortunately, there isn't a thing on it. What's the point of an empty stand? You can make out an armchair. However, the armchair, like an empty armchair, has nothing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a fondue, an American style passkey and a towel.\n\nyour action: ", "response": "unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take latchkey from American style box<|im_end|>unlock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50267} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the keycard from the locker. After you have picked up the keycard, check that the box is unlocked with the keycard. After unlocking the box, doublecheck that the box is open. Then, retrieve the laptop from the box in the study. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've just walked into a study. The room is well lit.\nYou see a locked box. You make out a locker. The locker contains a keycard. The light flickers for a second, but nothing else happens.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a broccoli.\n\nyour action: ", "response": "take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take laptop from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51879} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, go to the south. Once you get around to doing that, open the locker. And then, retrieve the sandwich from the locker. After that, eat the sandwich. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A standard one.\nYou scan the room, seeing a chest. You make out a mantelpiece. You shudder, but continue examining the mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.\nThere is an unguarded exit to the south.\nThere is a latchkey on the floor.\nYou are carrying: a peanut, a keycard and a worm.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50510} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip south. And then, lift the lavender scented key from the floor of the scullery. Then, assure that the lavender scented locker within the scullery is unlocked. After that, assure that the lavender scented locker is wide open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou're now in a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nA closed type 1 box is in the room.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a fondue on the floor.\nYou are carrying: a type 1 keycard, a shadfly and a coffee cup.\n\nyour action: ", "response": "go south<|im_end|>take lavender scented key<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50249} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the non-euclidean box is unlocked. Then, ensure that the non-euclidean box within the studio is open. After that, pick up the laptop from the non-euclidean box. And then, sit the laptop on the desk in the studio. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWelcome to the studio.\nYou make out a non-euclidean box. You can't wait to tell the folks at home about this! You can make out a desk. Unfortunately, there isn't a thing on it. You can see a bookshelf. The bookshelf is typical. On the bookshelf you make out a keyboard. You shudder, but continue examining the room.\nThere is an unguarded exit to the north.\nThere is a cabbage on the floor.\nYou are carrying: a non-euclidean passkey, a rectangular latchkey and a poem.\n\nyour action: ", "response": "unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take laptop from non-euclidean box<|im_end|>put laptop on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51015} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to go north. Okay, and then, pick up the keyboard from the stand within the workshop. With the keyboard, head south. After that, place the keyboard on the floor of the washroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou arrive in a washroom. A typical kind of place.\nWhat's that over there? It looks like it's a chest. You see a shelf. But oh no! there's nothing on this piece of garbage. You make out a rack. Why don't you take a picture of it, it'll last longer! On the rack you can see a stick of butter. You see a board. The board is normal. On the board you see a latchkey. You see a counter. What a coincidence, weren't you just thinking about a counter? The counter is normal. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a candy bar on the floor.\nYou are carrying: a book.\n\nyour action: ", "response": "go north<|im_end|>take keyboard from stand<|im_end|>go south<|im_end|>drop keyboard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51697} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the counter inside the pantry. Then, unlock the locker in the pantry. And then, make sure that the locker is open. And then, pick up the fly larva from the locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nWell, here we are in the pantry.\nYou can see a locker. You make out a trunk. The trunk is empty! What a waste of a day! You scan the room for a counter, and you find a counter. The counter is usual. On the counter you can see a keycard. You make out a shelf. The shelf is typical. But oh no! there's nothing on this piece of trash.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a garlic clove.\n\nyour action: ", "response": "take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51385} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, check that the type 0 chest within the bedroom is unlocked with the type 0 latchkey. And then, ensure that the type 0 chest inside the bedroom is open. After that, pick up the cushion from the type 0 chest. After taking the cushion, put the cushion on the bed. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nI never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.\nWhat's that over there? It looks like it's a type 0 chest. As if things weren't amazing enough already, you can even see a bed. But oh no! there's nothing on this piece of trash. You can see a bar. But there isn't a thing on it. You move on, clearly furious with TextWorld. You see a bookshelf. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a cookie, a licorice strip, a type 0 latchkey and a latchkey.\n\nyour action: ", "response": "unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>take cushion from type 0 chest<|im_end|>put cushion on bed<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50177} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is how to play! First, it would be good if you could attempt to go east. After that, open the chest. And then, pick up the key from the chest. After that, make sure that the safe is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've entered a kitchen.\nYou see a Henderson's chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical safe. You can make out a platter. The platter is standard. On the platter you can make out a spherical passkey. Wow! Just like in the movies!\nThere is an unguarded exit to the east.\nThere is a durian on the floor.\nYou are carrying: a latchkey and a Henderson's latchkey.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50914} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the stand in the playroom. Having taken the passkey, make an attempt to travel east. Then, unlock the chest. And then, ensure that the chest within the dish-pit is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nA laminated board tells you that you are now in the playroom. You begin looking for stuff.\nYou can make out a stand. The stand is ordinary. On the stand you see a passkey and a laptop. Classic TextWorld.\nYou need an unguarded exit? You should try going east.\nThere is a manuscript on the floor.\nYou are carrying: a coconut.\n\nyour action: ", "response": "take passkey from stand<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50904} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the American limited edition chest is unlocked. Then, open the American limited edition chest. After that, pick up the fondue from the American limited edition chest. If you have got the fondue, eat the fondue. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou've just sauntered into a laundromat.\nYou see a American limited edition chest. You see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. The dresser is empty, what a horrible day! You see a safe. You scan the room, seeing a shelf. But the thing is empty. Hopefully this doesn't make you too upset.\nThere is an unguarded exit to the west.\nYou are carrying: a sandwich, an American limited edition latchkey and a keycard.\n\nyour action: ", "response": "unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take fondue from American limited edition chest<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52025} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the locker within the lounge. And then, recover the American limited edition latchkey from the locker in the lounge. After that, take a trip south. After that, make sure that the American limited edition locker inside the workshop is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nWell, here we are in the lounge.\nYou make out a locker. As if things weren't amazing enough already, you can even see a bookshelf. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is an apple and a key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52010} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the rectangular chest within the office is unlocked with the rectangular latchkey. After you have unlocked the rectangular chest, open the rectangular chest in the office. And then, retrieve the Advent Calendar from the rectangular chest in the office. And then, sit the Advent Calendar on the shelf. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office. You begin looking for stuff.\nWere you looking for a rectangular chest? Because look over there, it's a rectangular chest. You can see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You can see a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is usual. Unfortunately, there isn't a thing on it. Were you looking for a mantle? Because look over there, it's a mantle. But the thing is empty. You can make out a table. The table is typical. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going north.\nYou are carrying: a rectangular latchkey and a lightbulb.\n\nyour action: ", "response": "unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Advent Calendar from rectangular chest<|im_end|>put Advent Calendar on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52059} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, make sure that the safe inside the cellar is unlocked. Then, ensure that the safe in the cellar is open. Then, take the latchkey from the safe within the cellar. Having picked up the latchkey, insert the latchkey into the chest's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nI am required to announce that you are now in the cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a locked chest, which looks typical, here. You see a safe. You make out a American limited edition box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a pear and a keycard.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51448} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip north. After that, take the shirt from the crate inside the basement. And then, venture south. After that, throw the shirt on the floor of the cookery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nGuess what, you are in a place we're calling a cookery. I guess you better just go and list everything you see here.\nHey, want to see a case? Look over there, a case. What a letdown! The case is empty! You can make out a chair. The chair is standard. On the chair you make out a candy bar. What's that over there? It looks like it's a counter. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a counter in a room. You can make out a table. However, the table, like an empty table, has nothing on it.\nThere is an unguarded exit to the north.\nThere is a burger and a ladle on the floor.\nYou are carrying: an onion.\n\nyour action: ", "response": "go north<|im_end|>take shirt from crate<|im_end|>go south<|im_end|>drop shirt<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52491} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make sure that the chest inside the basement is unlocked. Then, ensure that the chest is open. And then, recover the top hat from the chest. Then, put the top hat on the stand in the basement. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nWell, here we are in a basement. Let's see what's in here.\nYou see a chest. You can make out a stand. But the thing hasn't got anything on it. You swear loudly. You make out a workbench. You wonder idly who left that here. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going north.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>put top hat on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52244} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the laptop from the fresh laundry scented locker. Then, move east. And then, assure that the vanilla scented box is opened. And then, you can place the laptop into the vanilla scented box in the dish-pit. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've entered a lounge.\nYou see a fresh laundry scented locker. Wow, isn't TextWorld just the best? The fresh laundry scented locker contains a laptop. You can make out a type 6 locker. You see a closed box right there by you.\nYou need an unblocked exit? You should try going east.\nThere is a type 6 keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take laptop from fresh laundry scented locker<|im_end|>go east<|im_end|>open vanilla scented box<|im_end|>insert laptop into vanilla scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52283} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move east. With that done, assure that the fudge scented safe within the attic is ajar. Then, pick up the pair of pants from the fudge scented safe. And then, throw the pair of pants on the floor of the attic. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've entered a spare room.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a fondue, a glass and a towel.\n\nyour action: ", "response": "go east<|im_end|>open fudge scented safe<|im_end|>take pair of pants from fudge scented safe<|im_end|>drop pair of pants<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50826} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Once you finish that, take the latchkey from the stand. After taking the latchkey, make absolutely sure that the box is unlocked. Then, doublecheck that the box is ajar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen. You start to take note of what's in the room.\nYou make out a cuboid locker. The cuboid locker is empty! This is the worst thing that could possibly happen, ever! You can make out a table. But the thing is empty.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a cuboid keycard.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50529} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to pick-up the passkey from the floor of the laundry place. If you can get your hands on the passkey, insert the passkey into the chest's lock to unlock it. Then, ensure that the chest is open. And then, retrieve the mat from the chest inside the laundry place. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell how about that, you are in the place we're calling the laundry place. You start to take note of what's in the room.\nA locked chest is here. If you haven't noticed it already, there seems to be something there by the wall, it's a American style chest. Now that's what I call TextWorld! Hey, want to see a shelf? Look over there, a shelf. But oh no! there's nothing on this piece of garbage. You move on, clearly upset with your TextWorld experience. Hey, want to see a table? Look over there, a table. The table is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a passkey and an iron on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50069} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. After that, ensure that the safe is open. And then, take the cookie from the safe within the bathroom. After stealing the cookie, eat the cookie. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've just walked into a study.\nOh, great. Here's a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is normal. On the mantelpiece you make out a backup calendar. Wow! Just like in the movies! You make out a desk. On the desk you make out a grape.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51853} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! First off, assure that the fresh laundry scented locker in the dish-pit is unlocked. Then, ensure that the fresh laundry scented locker is open. After pulling open the fresh laundry scented locker, take the fork from the fresh laundry scented locker. If you can get your hands on the fork, put the fork on the counter inside the dish-pit. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just walked into a dish-pit. Let's see what's in here.\nYou can see a locked fresh laundry scented locker close by. You see a counter. The counter is standard. On the counter you can make out a loaf of bread. It doesn't get more TextWorld than this! You can make out a board. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a fresh laundry scented keycard, an insect and a mop.\n\nyour action: ", "response": "unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take fork from fresh laundry scented locker<|im_end|>put fork on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52188} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to doublecheck that the type 8 locker in the chamber is unlocked. Once you have unlocked the type 8 locker, ensure that the type 8 locker within the chamber is open. Then, take the key from the type 8 locker inside the chamber. After that, lock the safe within the chamber with the key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWelcome to the chamber.\nYou see a safe. If you haven't noticed it already, there seems to be something there by the wall, it's a type 8 locker. You see a trunk.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a type 8 keycard and a keycard.\n\nyour action: ", "response": "unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take key from type 8 locker<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50118} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, make an attempt to take a trip south. After that, ensure that the locker within the basement is open. And then, retrieve the Microsoft limited edition keycard from the locker in the basement. And then, lock the Microsoft limited edition box inside the basement. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a board. You see a broom and a vacuum on the board. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh, great. Here's a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a potato and a keycard.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take Microsoft limited edition keycard from locker<|im_end|>lock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51511} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, doublecheck that the type U safe is unlocked. Then, open the type U safe inside the spare room. And then, retrieve the pear from the type U safe. After that, eat the pear. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in a standard kind of place. That is to say, you're in a spare room.\nYou scan the room, seeing a type U safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You can make out a table. You see a key and a lightbulb on the table. As if things weren't amazing enough already, you can even see a shelf. The shelf is typical. The shelf appears to be empty. Aw, and here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a cashew and a fly larva on the floor.\nYou are carrying: a type U keycard and a laptop.\n\nyour action: ", "response": "unlock type U safe with type U keycard<|im_end|>open type U safe<|im_end|>take pear from type U safe<|im_end|>eat pear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50711} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the safe. Then, ensure that the safe in the laundry place is open. And then, recover the vacuum from the safe in the laundry place. After that, put the vacuum inside the case. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. A standard one. You begin looking for stuff.\nYou can make out a case, so there's that. Empty! What kind of nightmare TextWorld is this? You see a safe. Now that's what I call TextWorld! You can see an opened dresser. The dresser is empty, what a horrible day!\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>insert vacuum into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51407} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the type 7 locker is wide open. After that, pick up the key from the type 7 locker in the office. Then, travel east. With that done, insert the key into the locker's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou're now in the office. You begin to take stock of what's here.\nYou can see a type 7 locker. You can make out a rectangular chest. Now why would someone leave that there? The rectangular chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going east.\nThere is a type 7 key on the floor.\nYou are carrying: a loaf of bread and a rectangular keycard.\n\nyour action: ", "response": "open type 7 locker<|im_end|>take key from type 7 locker<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50199} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is your task for today. Your first objective is to take a trip east. Next, pick up the non-euclidean latchkey from the floor of the parlor. With the non-euclidean latchkey, unlock the non-euclidean locker. Then, look and see that the non-euclidean locker is opened. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou've just shown up in a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a locked Henderson's limited edition box. You see a bench. Looks like someone's already been here and taken everything off it, though. You make out a rack. The rack is standard. The rack appears to be empty. You move on, clearly angry about TextWorld.\nThere is an unblocked exit to the east.\nThere is a chocolate bar on the floor.\nYou are carrying: a Henderson's limited edition latchkey.\n\nyour action: ", "response": "go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51364} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the north. And then, retrieve the non-euclidean keycard from the shelf. And then, make an attempt to head south. After that, make sure the non-euclidean box in the canteen is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nLook around you. Take it all in. It's not every day someone gets to be in a canteen. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a non-euclidean box.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a soap dispenser.\n\nyour action: ", "response": "go north<|im_end|>take non-euclidean keycard from shelf<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50900} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, move south. Following that, look and see that the safe in the cookery is unlocked with the passkey. And then, ensure that the safe inside the cookery is open. After that, take the whisk from the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the basement. You begin to take stock of what's in the room.\nYou can make out a Canadian limited edition chest. You see a TextWorld limited edition locker.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a loaf of bread, a Canadian limited edition passkey, a TextWorld limited edition latchkey and a hat on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50570} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. And then, retrieve the fly larva from the floor of the study. And then, go east. And then, you can insert the fly larva into the locker inside the kitchen. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. A typical one. You begin looking for stuff.\nYou can make out an opened usual looking locker here. The locker contains a keycard. You bend down to tie your shoe. When you stand up, you notice a safe. Wow, isn't TextWorld just the best?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a grape on the floor.\nYou are carrying: a sandwich, a key, a backup calendar, a worm and a fork.\n\nyour action: ", "response": "go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51109} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to travel east. After that, take the type 1 latchkey from the freezer within the cookhouse. After getting the type 1 latchkey, unlock the type 1 locker. Once you have unlocked the type 1 locker, ensure that the type 1 locker inside the cookhouse is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in the scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nOh wow! Is that what I think it is? It is! It's a Microsoft limited edition box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The Microsoft limited edition box contains a boysenberry, a Microsoft limited edition key and a ladle. You see a fridge. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this? You smell an awful smell, and follow it to a cabinet.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a cashew.\n\nyour action: ", "response": "go east<|im_end|>take type 1 latchkey from freezer<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51728} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! First stop, move east. Okay, and then, make it so that the formless locker within the bedroom is unlocked with the formless latchkey. And then, open the formless locker. Then, deposit the pair of headphones inside the formless locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. An ordinary one. You begin to take stock of what's here.\nYou can make out a locked American limited edition safe close by. You can see a board. But the thing is empty.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is an American limited edition latchkey on the floor.\nYou are carrying: a legume, a formless latchkey and a pair of headphones.\n\nyour action: ", "response": "go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>insert pair of headphones into formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50796} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to go to the south. After that, recover the passkey from the toolbox inside the workshop. With the passkey, insert the passkey into the box within the workshop's lock to unlock it. Then, ensure that the box in the workshop is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just shown up in a washroom.\nYou can see a fresh laundry scented box. You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a strawberry, a fondue and a fresh laundry scented passkey.\n\nyour action: ", "response": "go south<|im_end|>take passkey from toolbox<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50093} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, try to travel south. Then, retrieve the spherical passkey from the floor of the kitchenette. If you can get your hands on the spherical passkey, look and see that the spherical safe is unlocked with the spherical passkey. After unlocking the spherical safe, open the spherical safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nWell, here we are in the launderette.\nYou can see a rack. On the rack you see a fondue and an iron.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a printer and a Cat Calendar.\n\nyour action: ", "response": "go south<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51887} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. That done, unlock the Henderson's limited edition chest inside the cellar. Then, look and see that the Henderson's limited edition chest is open. And then, retrieve the glove from the Henderson's limited edition chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou are in a dish-pit. A typical kind of place. You can barely contain your excitement.\nWere you looking for a spherical chest? Because look over there, it's a spherical chest. You see a shelf. The shelf is usual. But there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a fondue and a spherical keycard on the floor.\nYou are carrying: a Henderson's limited edition key and a kettle.\n\nyour action: ", "response": "go south<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take glove from Henderson's limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51713} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. And then, open the cake scented box. And then, recover the legume from the cake scented box inside the washroom. And then, eat the legume. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. A standard kind of place.\nYou see a formless locker.\nThere is an unblocked exit to the south.\nThere is a loaf of bread on the floor.\nYou are carrying: a cake scented key, a formless keycard and a lampshade.\n\nyour action: ", "response": "go south<|im_end|>open cake scented box<|im_end|>take legume from cake scented box<|im_end|>eat legume<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50329} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to move south. And then, take the American limited edition latchkey from the mantle. Then, doublecheck that the American limited edition box is unlocked. And then, look and see that the American limited edition box within the salon is opened. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A normal one.\nYou can make out a closed box. You smell a great smell, and follow it to a counter. The counter is typical. The counter appears to be empty. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a cloak.\n\nyour action: ", "response": "go south<|im_end|>take American limited edition latchkey from mantle<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50337} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the rectangular locker. Then, ensure that the rectangular locker inside the kitchen is open. Once you have pulled open the rectangular locker, retrieve the loaf of bread from the rectangular locker. And then, eat the loaf of bread. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou make a grand eccentric entrance into a kitchen.\nYou can see a locked typical looking rectangular locker nearby. You can see a cabinet. You make out a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan is usual. The pan appears to be empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a rectangular passkey, a cake scented key and a cloak.\n\nyour action: ", "response": "unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take loaf of bread from rectangular locker<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50572} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! First of all, you could, like, make an effort to venture south. Then, open the TextWorld chest within the bedroom. And then, recover the keycard from the TextWorld chest. And then, make absolutely sure that the chest is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. A normal kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou scan the room, seeing a fudge scented chest. You make out a counter. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\nThere is an unguarded exit to the south.\nThere is a salad and a fudge scented key on the floor.\nYou are carrying: a TextWorld keycard and a key.\n\nyour action: ", "response": "go south<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51341} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Once you finish that, retrieve the potato from the cuboid locker inside the canteen. After that, eat the potato. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen.\nYou make out a bowl. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a counter. On the counter you make out a stick of butter.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a bug on the floor.\nYou are carrying: a cuboid latchkey and an insect.\n\nyour action: ", "response": "go west<|im_end|>take potato from cuboid locker<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50773} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the formless latchkey from the bed. After that, move south. And then, make sure that the formless locker is unlocked. And then, ensure that the formless locker inside the cubicle is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've entered a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out an opened standard looking box nearby. The box is empty! What a waste of a day! You make out a bed. The bed is ordinary. On the bed you can see a formless latchkey.\nYou need an unguarded exit? You should try going south.\nThere is a laptop on the floor.\nYou are carrying: a TextWorld key and a bowl.\n\nyour action: ", "response": "take formless latchkey from bed<|im_end|>go south<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51118} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move west. That done, pick up the controller from the floor of the chamber. With the controller, attempt to head east. And then, put the controller on the shelf. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study. Let's see what's in here.\nYou smell an interesting smell, and follow it to a suitcase. Make a note of this, you might have to put stuff on or in it later on. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. You see a durian on the shelf. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can make out a binder.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a bug on the floor.\nYou are carrying: an apple, a type M keycard, a fly larva and a butterfly.\n\nyour action: ", "response": "go west<|im_end|>take controller<|im_end|>go east<|im_end|>put controller on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52061} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the American box is opened. After that, pick up the stick of butter from the American box inside the office. And then, eat the stick of butter. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. A typical kind of place. I guess you better just go and list everything you see here.\nYou make out a closed American box in the corner. You can see an opened bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You make out a mantle. But the thing hasn't got anything on it. You scan the room for a bookshelf, and you find a bookshelf. Make a note of this, you might have to put stuff on or in it later on. You see a mouse on the bookshelf.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: an American latchkey.\n\nyour action: ", "response": "open American box<|im_end|>take stick of butter from American box<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50450} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture south. And then, ensure that the chest is open. Then, recover the whisk from the chest. After that, drop the whisk on the floor of the kitchenette. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou arrive in a scullery. A standard one.\nYou see a box. You can see a freezer. Huh, weird. The freezer contains a cuboid latchkey. Oh, great. Here's a cuboid chest. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?\nYou need an unblocked exit? You should try going south.\nThere is a shadfly on the floor.\nYou are carrying: a key and a latchkey.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>drop whisk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52458} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip west. Following that, retrieve the latchkey from the table within the kitchen. Then, go to the east. And then, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna.\nYou can make out a locked safe. Look out! It's a- oh, never mind, it's just a counter. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.\nYou need an unguarded exit? You should try going west.\nThere is a broom on the floor.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52105} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to go north. With that accomplished, pick-up the loaf of bread from the floor of the bedchamber. After that, eat the loaf of bread. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in the shower.\nYou bend down to tie your shoe. When you stand up, you notice a basket. You can't really describe the basket besides that it's normal. You see a shelf. But oh no! there's nothing on this piece of junk.\nThere is an unguarded exit to the north.\nYou are carrying: a sponge and a vacuum.\n\nyour action: ", "response": "go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52452} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to open the American box. After pulling open the American box, retrieve the fly larva from the American box. Then, travel south. Then, sit the fly larva on the stand in the office. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. A normal kind of place.\nLook over there! a American box.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: an American passkey.\n\nyour action: ", "response": "open American box<|im_end|>take fly larva from American box<|im_end|>go south<|im_end|>put fly larva on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51740} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, you could, like, look and see that the locker is ajar. Then, pick up the Canadian limited edition keycard from the locker within the office. After you have taken the Canadian limited edition keycard, move south. And then, unlock the Canadian limited edition chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou're now in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locker, so there's that. You see a TextWorld box. The light flickers for a second, but nothing else happens. You make out a cabinet. Look over there! a stand. But the thing is empty. You scan the room for a shelf, and you find a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is normal. But oh no! there's nothing on this piece of trash. You can make out a desk. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a key and a cushion.\n\nyour action: ", "response": "open locker<|im_end|>take Canadian limited edition keycard from locker<|im_end|>go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50322} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the Henderson's style locker is unlocked. And then, ensure that the Henderson's style locker inside the attic is open. After that, pick up the type 6 passkey from the Henderson's style locker. And then, doublecheck that the type 6 chest is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a type 6 chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a Henderson's style locker. You shudder, but continue examining the room. You scan the room, seeing a shelf. You can't really describe the shelf besides that it's normal. The shelf is normal. On the shelf you can see a fondue, a worm and a nest of spiders. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a Henderson's style passkey and a TextWorld limited edition passkey.\n\nyour action: ", "response": "unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take type 6 passkey from Henderson's style locker<|im_end|>lock type 6 chest with type 6 passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52202} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel south. Next, open the locker inside the laundry place. And then, take the keycard from the locker. After picking up the keycard, make absolutely sure that the chest in the laundry place is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou arrive in a spare room. An usual kind of place. You start to take note of what's in the room.\nYou rest your hand against a wall, but you miss the wall and fall onto a display. Oh wow! Is that what I think it is? It is! It's a stand. Now why would someone leave that there? The stand is usual. However, the stand, like an empty stand, has nothing on it.\nThere is an unguarded exit to the south.\nThere is a shadfly, a cane and a pair of headphones on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50391} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. With that accomplished, retrieve the printer from the armchair inside the cubicle. With the printer, head south. That done, ditch the printer on the floor of the workshop. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a typical kind of place. That is to say, you're in a workshop.\nYou can see a stand. The stand is usual. On the stand you see a pizza. There's something strange about this thing being here, but you don't have time to worry about that now. You see a table. But the thing is empty. Hm. Oh well Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. Unfortunately, there isn't a thing on it. What's the point of an empty bookshelf?\nYou need an unguarded exit? You should try going north.\nYou are carrying: a keycard, a tv and a bug.\n\nyour action: ", "response": "go north<|im_end|>take printer from armchair<|im_end|>go south<|im_end|>drop printer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51559} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the box is open. After that, recover the telephone from the box. After taking the telephone, attempt to go south. With that done, ditch the telephone on the floor of the basement. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nI am sorry to announce that you are now in the studio.\nYou make out a box. You make out a formless locker. Now that's what I call TextWorld! You make out an opened case. The case is empty, what a horrible day! You can see a locked Canadian limited edition safe here. You can see a safe. Wow, isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a burger, a formless passkey and a Canadian limited edition key on the floor.\nYou are carrying: a cookie and a latchkey.\n\nyour action: ", "response": "open box<|im_end|>take telephone from box<|im_end|>go south<|im_end|>drop telephone<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51751} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to move west. Once you do that, recover the licorice strip from the rectangular locker. And then, eat the licorice strip. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office.\nYou smell a pungent smell, and follow it to a TextWorld limited edition safe. You can make out a locker.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld limited edition keycard.\n\nyour action: ", "response": "go west<|im_end|>take licorice strip from rectangular locker<|im_end|>eat licorice strip<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50273} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to insert the passkey into the safe in the shower's lock to unlock it. And then, ensure that the safe within the shower is open. After pulling open the safe, retrieve the paper towel from the safe. With the paper towel, drop the paper towel on the floor of the shower. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nAh, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.\nYou see a safe. You see an opened dresser. The dresser is empty, what a horrible day! You can see a cabinet. The cabinet is empty, what a horrible day! You see a bench. You see an iron on the bench. You scan the room, seeing a rack. But the thing hasn't got anything on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a passkey and a teapot.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51311} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First stop, pick up the butterfly from the floor of the playroom. And then, attempt to head east. After that, open the Canadian limited edition safe. And then, you can insert the butterfly inside the Canadian limited edition safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou're now in the playroom.\nA closed type I chest is right there by you. You can see an opened suitcase here. The suitcase is empty, what a horrible day!\nThere is an unguarded exit to the east.\nThere is a type I key and a butterfly on the floor.\nYou are carrying: a fondue, a garlic clove, a Canadian limited edition latchkey, a shadfly and an insect.\n\nyour action: ", "response": "take butterfly<|im_end|>go east<|im_end|>open Canadian limited edition safe<|im_end|>insert butterfly into Canadian limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51954} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to take a trip north. With that done, pick up the passkey from the floor of the workshop. After getting the passkey, go south. And then, unlock the box within the lounge with the passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've entered a lounge. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a box. Now why would someone leave that there? Oh, great. Here's a type G safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a chest. You scan the room, seeing a couch. The couch is typical. But the thing is empty.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type G keycard on the floor.\nYou are carrying: a latchkey and a worm.\n\nyour action: ", "response": "go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52147} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the sock from the floor of the sauna. Then, make an attempt to venture east. Okay, and then, open the formless chest inside the kitchen. Then, you can deposit the sock into the formless chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nWell, here we are in a sauna.\nOh wow! Is that what I think it is? It is! It's a box. Wow, check out the price tag on the box! A hundred dollars! You can see a drawer. What a letdown! The drawer is empty! You make out a table. The table appears to be empty.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a sock and a mop on the floor.\nYou are carrying: a formless keycard and a passkey.\n\nyour action: ", "response": "take sock<|im_end|>go east<|im_end|>open formless chest<|im_end|>insert sock into formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51322} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to travel south. If you can get through with that, pick up the Microsoft style key from the workbench within the garage. Then, doublecheck that the Microsoft style locker is unlocked. If you have unlocked the Microsoft style locker, ensure that the Microsoft style locker within the garage is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou arrive in a scullery.\nYou make out a cuboid box. The cuboid box contains a chocolate bar and a cuboid latchkey. An open cabinet is in the corner. What a letdown! The cabinet is empty!\nThere is an unblocked exit to the south.\nYou are carrying: a broom.\n\nyour action: ", "response": "go south<|im_end|>take Microsoft style key from workbench<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50774} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel north. And then, retrieve the berry from the soap scented chest inside the bedroom. Then, eat the berry. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nWell, here we are in the garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou need an unblocked exit? You should try going north.\nThere is a stick of butter, a banana and a pear on the floor.\nYou are carrying: a passkey, a soap scented key, a TextWorld limited edition latchkey and a Quote of the Day Calendar.\n\nyour action: ", "response": "go north<|im_end|>take berry from soap scented chest<|im_end|>eat berry<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51607} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the box is unlocked with the keycard. After that, open the box. Then, recover the formless passkey from the box. Then, Deposit the formless passkey into the formless safe to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou find yourself in a bathroom. An usual one.\nOh wow! Is that what I think it is? It is! It's a formless safe. You can make out a locked box close by. You can see a closed locker close by.\nThere is an unblocked exit to the west.\nThere is a shirt on the floor.\nYou are carrying: a burger, a fondue, a keycard, a latchkey and a teacup.\n\nyour action: ", "response": "unlock box with keycard<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>lock formless safe with formless passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51750} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, take a trip west. Okay, and then, pick up the huckleberry from the desk. After that, eat the huckleberry. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A normal kind of place.\nYou scan the room for a chest, and you find a chest. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a burger and a bowl on the floor.\nYou are carrying: a gummy bear, a passkey, a fly larva and a broom.\n\nyour action: ", "response": "go west<|im_end|>take huckleberry from desk<|im_end|>eat huckleberry<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50049} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, check that the American style locker inside the cellar is unlocked with the American style keycard. After that, ensure that the American style locker is open. After you have pulled open the American style locker, recover the bug from the American style locker in the cellar. And then, you can place the bug inside the trunk. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou are in a cellar. An ordinary kind of place.\nYou see an opened trunk nearby. What a letdown! The trunk is empty! You smell a fine smell, and follow it to a American style locker. You see a safe. I mean, just wow! Isn't TextWorld just the best? You make out a rack. On the rack you make out a key.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a stick of butter and an American style keycard.\n\nyour action: ", "response": "unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take bug from American style locker<|im_end|>insert bug into trunk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51121} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. With that over with, check that the type C chest within the shower is unlocked with the type C passkey. After you have unlocked the type C chest, assure that the type C chest within the shower is wide open. And then, recover the towel from the type C chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou make another one of your grand eccentric entrances into a study.\nYou see a locker. You see a chair. Looks like someone's already been here and taken everything off it, though.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a type C passkey, a latchkey and a monitor.\n\nyour action: ", "response": "go east<|im_end|>unlock type C chest with type C passkey<|im_end|>open type C chest<|im_end|>take towel from type C chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50459} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the type 7 passkey from the dresser. Then, head south. If you can accomplish that, check that the type 7 locker within the bar is unlocked with the type 7 passkey. If you have unlocked the type 7 locker, ensure that the type 7 locker inside the bar is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. A normal one.\nYou make out an opened dresser. The dresser contains a type 7 passkey. You can make out a suitcase. You shudder, but continue examining the room.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a cookie.\n\nyour action: ", "response": "take type 7 passkey from dresser<|im_end|>go south<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50634} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to head north. With that over with, pick up the latchkey from the rack within the cellar. After picking up the latchkey, make an effort to go to the south. After that, lock the chest with the latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou are in a closet. An usual kind of place.\nYou see a chest. Were you looking for a stand? Because look over there, it's a stand. But the thing is empty.\nYou need an unguarded exit? You should try going north.\nThere is a stick of butter and a legume on the floor.\nYou are carrying: a backup calendar.\n\nyour action: ", "response": "go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50470} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Here is your task for today. First step, unlock the safe. Then, ensure that the safe is open. Then, pick up the blender from the safe inside the scullery. With the blender, place the blender on the floor of the scullery. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in a scullery. Let's see what's in here.\nWhat's that over there? It looks like it's a safe. You make out a plate. The plate appears to be empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a stick of butter and a sandwich on the floor.\nYou are carrying: a keycard, a Quote of the Day Calendar and a cushion.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>drop blender<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50848} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is your task for today. First of all, look and see that the TextWorld limited edition locker is open. If you have opened the TextWorld limited edition locker, retrieve the passkey from the TextWorld limited edition locker. If you can get your hands on the passkey, check that the locker in the steam room is unlocked with the passkey. And then, ensure that the locker is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. An ordinary kind of place.\nYou see a locked locker here. You can see a closed TextWorld limited edition locker, which looks standard, in the room. Oh, great. Here's a counter. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a type 1 latchkey.\n\nyour action: ", "response": "open TextWorld limited edition locker<|im_end|>take passkey from TextWorld limited edition locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50581} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the north. Okay, and then, recover the broom from the rack inside the launderette. After that, attempt to travel south. Okay, and then, put the broom on the armchair in the studio. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nThis just in- You, in the studio.\nYou can make out a closed safe in the corner. You can see an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is usual. On the armchair you see a keycard. You bend down to tie your shoe. When you stand up, you notice a chair. The chair is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can see a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go north<|im_end|>take broom from rack<|im_end|>go south<|im_end|>put broom on armchair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51784} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel east. Once you get around to doing that, make sure that the non-euclidean safe in the cookery is opened. And then, take the candy bar from the non-euclidean safe. After picking up the candy bar, eat the candy bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a basement. A standard one. You begin to take stock of what's here.\nYou can make out a locked formless box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid chest, so there's that. You see a counter. But oh no! there's nothing on this piece of junk.\nYou need an unblocked exit? You should try going east.\nThere is a formless latchkey on the floor.\nYou are carrying: a non-euclidean key and a nest of shrimp.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean safe<|im_end|>take candy bar from non-euclidean safe<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52109} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, take the American latchkey from the safe. If you can get your hands on the American latchkey, venture south. Then, make it so that the American safe within the pantry is closed. Once you have closed the American safe, lock the American safe with the American latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nYou see a safe. The safe contains an American latchkey and a latchkey. Wow, isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a trunk. Make a note of this, you might have to put stuff on or in it later on. The trunk is empty, what a horrible day! A closed suitcase is close by.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a cashew, a Microsoft limited edition latchkey and a spherical key.\n\nyour action: ", "response": "take American latchkey from safe<|im_end|>go south<|im_end|>close American safe<|im_end|>lock American safe with American latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50777} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is your task for today. First stop, make it so that the Canadian limited edition safe is unlocked. Then, ensure that the Canadian limited edition safe in the shower is open. After pulling open the Canadian limited edition safe, retrieve the potato from the Canadian limited edition safe. And then, eat the potato. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just walked into a shower. Okay, just remember what you're here to do, and everything will go great.\nYou rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. As if things weren't amazing enough already, you can even see a type 8 safe. You make out a rack. But the thing hasn't got anything on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a broccoli on the floor.\nYou are carrying: a cabbage, a Canadian limited edition passkey and a whisk.\n\nyour action: ", "response": "unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take potato from Canadian limited edition safe<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50593} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the soap scented safe in the chamber with the soap scented keycard. After that, make sure that the soap scented safe in the chamber is ajar. If you have pulled open the soap scented safe, recover the nest of ticks from the soap scented safe in the chamber. If you have got the nest of ticks, sit the nest of ticks on the shelf in the chamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nLook at you, bigshot, walking into a chamber like it isn't some huge deal. You begin looking for stuff.\nYou hear a noise behind you and spin around, but you can't see anything other than a soap scented safe. You can make out a closed usual looking TextWorld chest in the room. You see a shelf. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a mantelpiece. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the mantelpiece.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a fondue and a soap scented keycard.\n\nyour action: ", "response": "unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take nest of ticks from soap scented safe<|im_end|>put nest of ticks on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51101} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! First off, unlock the type 0 box. After that, ensure that the type 0 box in the canteen is open. Then, take the knife from the type 0 box. Once you have got the knife, ditch the knife on the floor of the canteen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nWell, here we are in a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a locked type 0 box. You make out a closed safe. You see a counter. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a latchkey on the floor.\nYou are carrying: a gummy bear, a type 0 key, a type S latchkey and a top hat.\n\nyour action: ", "response": "unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>take knife from type 0 box<|im_end|>drop knife<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50619} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the key from the floor of the closet. After that, look and see that the locker in the closet is unlocked. If you have unlocked the locker, look and see that the locker in the closet is opened. After that, pick up the bug from the locker in the closet. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. A typical kind of place.\nYou can make out a locked locker nearby. You can make out a rectangular box. Oh wow! Is that what I think it is? It is! It's a workbench. You see a potato on the workbench.\nThere is an unguarded exit to the west.\nThere is a key on the floor.\nYou are carrying: a coconut and a rectangular key.\n\nyour action: ", "response": "take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50779} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make it so that the box is unlocked. Then, ensure that the box is open. Then, recover the passkey from the box inside the laundry place. And then, check that the chest is unlocked with the passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the laundry place.\nYou can make out a locked chest. You smell an interesting smell, and follow it to a box. You make out a closed locker. You can make out a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a cashew, a keycard, an American limited edition latchkey and a paper towel.\n\nyour action: ", "response": "unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51512} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to take a trip south. With that accomplished, open the chest. After that, retrieve the peanut from the chest inside the pantry. After picking up the peanut, eat the peanut. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou're now in a chamber.\nYou make out a coffer.\nYou need an unguarded exit? You should try going south.\nThere is a licorice strip, a sandwich and a cushion on the floor.\nYou are carrying: an onion and a keycard.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51575} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, unlock the chest. And then, ensure that the chest inside the cookery is open. Then, pick up the passkey from the chest in the cookery. And then, unlock the safe within the cookery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. A normal one.\nYou can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a chest. You scan the room for a table, and you find a table. The table appears to be empty. It would have been so cool if there was stuff on the table. You can see a chair. The chair is normal. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You bend down to tie your shoe. When you stand up, you notice a counter. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the counter. You can make out a rack. You see a potato on the rack.\nThere is an unguarded exit to the west.\nThere is a spoon on the floor.\nYou are carrying: a keycard and a manuscript.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51672} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, retrieve the passkey from the table. With the passkey, make an attempt to head east. And then, close the box in the attic. And then, lock the box with the passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nWell, here we are in the garage.\nYou bend down to tie your shoe. When you stand up, you notice a crate, so there's that. Empty! What kind of nightmare TextWorld is this? You can see a closed usual looking Canadian limited edition locker close by. You make out a table. You see a passkey and a shirt on the table.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a scarf on the floor.\nYou are carrying: a licorice strip, a sandwich, a type 5 key and a Canadian limited edition keycard.\n\nyour action: ", "response": "take passkey from table<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51068} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go to the west. And then, pick up the type T passkey from the couch inside the bar. After that, attempt to venture east. Then, make sure that the type T locker within the spare room is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've entered a spare room.\nYou can make out a locked type T locker. You make out a vanilla scented locker. The vanilla scented locker contains a peanut. You wonder idly who left that here. You can make out a shelf! However, the shelf, like an empty shelf, has nothing on it. You swear loudly. You see a rack. The rack is typical. But there isn't a thing on it.\nThere is an unblocked exit to the west.\nYou are carrying: an apple and a vanilla scented keycard.\n\nyour action: ", "response": "go west<|im_end|>take type T passkey from couch<|im_end|>go east<|im_end|>unlock type T locker with type T passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52155} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head south. Okay, and then, make absolutely sure that the American chest inside the cubicle is ajar. And then, pick up the passkey from the American chest. After that, lock the box with the passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. An usual one.\nYou see a dresser.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is an onion and a fondue on the floor.\nYou are carrying: a loaf of bread, a formless latchkey and a desktop computer.\n\nyour action: ", "response": "go south<|im_end|>open American chest<|im_end|>take passkey from American chest<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50682} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip east. And then, retrieve the passkey from the chest within the attic. With the passkey, unlock the box inside the attic. After that, look and see that the box is opened. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. A standard one. You begin to take stock of what's in the room.\nYou scan the room for a refrigerator, and you find a refrigerator. What a letdown! The refrigerator is empty! You see a gleam over in a corner, where you can see a chair. You see a napkin on the chair. You see a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by TextWorld. Were you looking for a table? Because look over there, it's a table. Unfortunately, there isn't a thing on it.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52137} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, ensure that the box inside the bathroom is open. After opening the box, retrieve the pear from the box in the bathroom. After stealing the pear, eat the pear. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've just walked into a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a closed box.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a cashew, a legume, a keycard and a soap dispenser.\n\nyour action: ", "response": "open box<|im_end|>take pear from box<|im_end|>eat pear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52196} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, go south. That done, retrieve the Canadian key from the floor of the attic. Then, unlock the Canadian locker with the Canadian key. And then, look and see that the Canadian locker within the attic is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A standard kind of place.\nYou make out an opened trunk. The trunk is empty! What a waste of a day! You see a gleam over in a corner, where you can see a type 4 safe. Wow, isn't TextWorld just the best? You can see a rack. The rack is standard. Unfortunately, there isn't a thing on it. You see a bench. The bench is usual. But the thing is empty. Hm. Oh well\nThere is an unblocked exit to the south.\nThere is a broom on the floor.\nYou are carrying: a type 4 key.\n\nyour action: ", "response": "go south<|im_end|>take Canadian key<|im_end|>unlock Canadian locker with Canadian key<|im_end|>open Canadian locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52001} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to travel west. Then, recover the iron from the American limited edition safe inside the launderette. After you have taken the iron, move east. After that, you can deposit the iron into the coffer in the recreation zone. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou've entered a recreation zone. The room is well lit.\nYou make out an opened coffer. Empty! What kind of nightmare TextWorld is this? You see a formless box.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a formless key on the floor.\nYou are carrying: an American limited edition keycard.\n\nyour action: ", "response": "go west<|im_end|>take iron from American limited edition safe<|im_end|>go east<|im_end|>insert iron into coffer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52071} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. Then, take the keycard from the shelf within the cookery. After that, unlock the chest in the cookery. After unlocking the chest, ensure that the chest inside the cookery is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nGuess what, you are in a place we're calling a cookhouse.\nYou hear a noise behind you and spin around, but you can't see anything other than a counter. However, the counter, like an empty counter, has nothing on it. You can make out a saucepan. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a knife and a mug on the floor.\nYou are carrying: a stick of butter and an insect.\n\nyour action: ", "response": "go east<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50976} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, assure that the safe is unlocked. Then, ensure that the safe in the closet is open. After that, recover the bug from the safe. With the bug, you can deposit the bug into the case. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou're now in a closet.\nYou can make out an opened usual looking case right there by you. The case is empty, what a horrible day! You can see a locked safe. You can see a counter. But oh no! there's nothing on this piece of junk. Look out! It's a- oh, never mind, it's just a shelf. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a chocolate bar on the floor.\nYou are carrying: a keycard and a paper towel.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>insert bug into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52292} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to go east. And then, ensure that the safe is open. After that, pick up the cashew from the safe in the sauna. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement. An ordinary kind of place. You begin to take stock of what's in the room.\nLook out! It's a- oh, never mind, it's just a cuboid box. You make out a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a cuboid keycard and a golf club on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52035} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the spherical keycard from the cabinet. Then, make an effort to go to the east. That done, make sure that the spherical locker is closed. Then, Place the spherical keycard into the spherical locker to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nA well framed placard tells you that you are now in the kitchenette. The room is well lit.\nYou make out a cabinet. The cabinet contains a spherical keycard and a fudge scented keycard. Now why would someone leave that there? You bend down to tie your shoe. When you stand up, you notice a locker. You make out a closed usual looking fudge scented chest close by. You can see an opened fridge. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a keycard.\n\nyour action: ", "response": "take spherical keycard from cabinet<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51161} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the cuboid chest within the workshop. Then, retrieve the fresh laundry scented keycard from the cuboid chest. After that, travel east. Once you finish that, unlock the fresh laundry scented box with the fresh laundry scented keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in an usual kind of place. That is to say, you're in a workshop.\nYou make out a cuboid chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Now why would someone leave that there? But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bookshelf! oh well.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a cuboid keycard on the floor.\nYou are carrying: a legume.\n\nyour action: ", "response": "open cuboid chest<|im_end|>take fresh laundry scented keycard from cuboid chest<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51316} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the Canadian limited edition keycard into the Canadian limited edition locker within the steam room's lock to unlock it. Then, open the Canadian limited edition locker. Then, take the latchkey from the Canadian limited edition locker. If you can get your hands on the latchkey, make absolutely sure the locker is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou arrive in a steam room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nWere you looking for a locker? Because look over there, it's a locker. You can make out a locked typical looking Canadian limited edition locker in the room. Were you looking for a Microsoft limited edition safe? Because look over there, it's a Microsoft limited edition safe. The light flickers for a second, but nothing else happens.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a Canadian limited edition keycard, a Microsoft limited edition key and a cloak.\n\nyour action: ", "response": "unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50505} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is how to play! Your first objective is to make it so that the American limited edition chest inside the cubicle is unlocked. After unlocking the American limited edition chest, make it so that the American limited edition chest is wide open. And then, recover the burger from the American limited edition chest. And then, eat the burger. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a locked American limited edition chest, which looks ordinary, here. You see a cake scented locker.\nThere is an unblocked exit to the north.\nThere is a mouse on the floor.\nYou are carrying: a cauliflower, a fondue, an American limited edition passkey, a cake scented latchkey and a Microsoft style passkey.\n\nyour action: ", "response": "unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take burger from American limited edition chest<|im_end|>eat burger<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52300} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, take a trip north. Then, retrieve the key from the floor of the garage. If you can get your hands on the key, travel south. With that done, doublecheck the box is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nOf every bar you could have sauntered into, you had to show up in a standard one.\nYou can see a closed box nearby. You see a chest. The chest is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a mantle. The mantle is standard. The mantle appears to be empty. You see a bed. But the thing is empty, unfortunately. You see a couch. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the couch.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a chocolate bar and a whisk.\n\nyour action: ", "response": "go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50137} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, venture south. Then, open the chest within the garage. Then, pick up the fly larva from the chest in the garage. After stealing the fly larva, place the fly larva inside the case in the garage. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou've just shown up in a salon. You begin to take stock of what's in the room.\nHey, want to see a mantle? Look over there, a mantle. The mantle is standard. On the mantle you make out a pear.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a fondue on the floor.\nYou are carrying: a key, a sponge and an insect.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>insert fly larva into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51125} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to retrieve the keycard from the bookshelf. And then, try to take a trip east. Following that, close the safe. And then, look and see that the safe is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just shown up in a studio.\nYou make out an opened trunk. The trunk contains a fudge scented key. You see a locked fudge scented chest. You see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. On the bookshelf you make out a keycard. You can't wait to tell the folks at home about this!\nYou need an unguarded exit? You should try going east.\nYou are carrying: a paper towel.\n\nyour action: ", "response": "take keycard from bookshelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50745} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to travel east. And then, ensure that the locker is open. And then, retrieve the butterfly from the locker. And then, rest the butterfly on the table inside the study. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nOh, great. Here's a fridge. The fridge contains a spoon. You can see a refrigerator. What a letdown! The refrigerator is empty! You can make out a bowl. But the thing is empty, unfortunately. Look over there! a rack. The rack is normal. But oh no! there's nothing on this piece of trash. What's the point of an empty rack?\nThere is an unguarded exit to the east.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50994} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the type K safe is ajar. And then, recover the type 1 passkey from the type K safe inside the canteen. With the type 1 passkey, make absolutely sure that the type 1 chest is unlocked. And then, open the type 1 chest within the canteen. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the canteen.\nYou can make out a locked type 1 chest. You can make out a closed type K safe here. You see a gleam over in a corner, where you can see a plate. Looks like someone's already been here and taken everything off it, though. You move on, clearly angry about your TextWorld experience.\nThere is an unblocked exit to the west.\nYou are carrying: a type K latchkey and a soap scented passkey.\n\nyour action: ", "response": "open type K safe<|im_end|>take type 1 passkey from type K safe<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50609} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the lamp from the recliner. Then, make an effort to travel east. After that, open the TextWorld limited edition safe in the chamber. After pulling open the TextWorld limited edition safe, you can put the lamp inside the TextWorld limited edition safe in the chamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou're now in a recreation zone.\nYou see a recliner. You see a peanut and a lamp on the recliner. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is ordinary. Unfortunately, there isn't a thing on it.\nThere is an unblocked exit to the east.\nYou are carrying: a sandwich and a TextWorld limited edition keycard.\n\nyour action: ", "response": "take lamp from recliner<|im_end|>go east<|im_end|>open TextWorld limited edition safe<|im_end|>insert lamp into TextWorld limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51657} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First, it would be a great idea if you could pick up the passkey from the basket. Then, go to the south. After that, make sure that the chest inside the cubicle is shut. And then, assure that the chest inside the cubicle is locked with the passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. An ordinary kind of place.\nYou can see a basket. The basket contains a candy bar and a passkey. You make out a type 1 box. You can make out a couch. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a type 1 key, a teacup and a laptop.\n\nyour action: ", "response": "take passkey from basket<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50636} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to move north. Following that, retrieve the broom from the shelf within the spare room. And then, go to the south. Following that, you can place the broom into the coffer. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. A standard one.\nYou see a coffer. Empty! What kind of nightmare TextWorld is this? You can make out a closed locker close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. The chair is ordinary. But the thing is empty. You make a mental note to not get your hopes up the next time you see a chair in a room.\nThere is an unblocked exit to the north.\nYou are carrying: a candy bar, a fondue, a latchkey, a passkey and a tv.\n\nyour action: ", "response": "go north<|im_end|>take broom from shelf<|im_end|>go south<|im_end|>insert broom into coffer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50509} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the cuboid box. And then, open the cuboid box. And then, retrieve the fudge scented keycard from the cuboid box in the cubicle. Then, insert the fudge scented keycard into the fudge scented locker within the cubicle's lock to unlock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nWell I'll be, you are in a place we're calling a cubicle.\nYou scan the room for a fudge scented locker, and you find a fudge scented locker. You see a locked cuboid box. You scan the room for a case, and you find a case. There's something strange about this being here, but you can't put your finger on it. The case is empty! This is the worst thing that could possibly happen, ever! Were you looking for a mantle? Because look over there, it's a mantle. The mantle is ordinary. On the mantle you can make out a mouse.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a cuboid keycard.\n\nyour action: ", "response": "unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take fudge scented keycard from cuboid box<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51146} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could go north. And then, retrieve the vacuum from the floor of the shower. And then, move south. Then, deposit the vacuum on the floor of the studio. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. The room is well lit.\nYou can make out an opened cabinet. The cabinet contains a gummy bear, a stick of butter and a keyboard. You make out a closed normal looking case nearby.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a berry, a sandwich, a candy bar and a book.\n\nyour action: ", "response": "go north<|im_end|>take vacuum<|im_end|>go south<|im_end|>drop vacuum<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50699} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. Then, open the chest. And then, recover the latchkey from the chest within the workshop. And then, doublecheck that the box in the workshop is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a typical kind of place. That is to say, you're in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a sandwich on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51703} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip north. And then, recover the stick of butter from the TextWorld style locker in the recreation zone. If you have taken the stick of butter, eat the stick of butter. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. An ordinary one. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a closed locker. You can make out an opened TextWorld limited edition safe nearby. The TextWorld limited edition safe is empty! What a waste of a day! You can see a coffer. You make out a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it.\nYou need an unguarded exit? You should try going north.\nThere is a TextWorld limited edition keycard on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter from TextWorld style locker<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50159} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head south. And then, assure that the rectangular box is opened. After that, pick up the blanket from the rectangular box in the bar. Then, place the blanket on the couch. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. An usual kind of place.\nYou can make out a stand. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's a chair. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is an Advent Calendar on the floor.\nYou are carrying: a rectangular keycard.\n\nyour action: ", "response": "go south<|im_end|>open rectangular box<|im_end|>take blanket from rectangular box<|im_end|>put blanket on couch<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51859} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, you could, like, move west. With that accomplished, take the fly larva from the rack within the closet. If you can get your hands on the fly larva, try to head east. Once you do that, toss the fly larva on the floor of the workshop. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just sauntered into a workshop.\nYou can see a locked chest. You make out a locked ordinary looking trunk nearby. Hey, want to see a mantelpiece? Look over there, a mantelpiece. The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it.\nThere is an unguarded exit to the west.\nThere is a pear and a key on the floor.\nYou are carrying: a chocolate bar and a coffee cup.\n\nyour action: ", "response": "go west<|im_end|>take fly larva from rack<|im_end|>go east<|im_end|>drop fly larva<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51232} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head south. And then, ensure that the chest inside the laundromat is open. And then, retrieve the cauliflower from the chest within the laundromat. And then, eat the cauliflower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. A standard kind of place.\nYou make out a locked locker. You can make out a locked type W safe.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a latchkey and a type W latchkey on the floor.\nYou are carrying: a sandwich and a bug.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take cauliflower from chest<|im_end|>eat cauliflower<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50546} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the chest in the office. And then, make it so that the chest in the office is open. After that, take the passkey from the chest. If you have got the passkey, check that the locker inside the office is unlocked with the passkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nWell, here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locker. You can see a locked chest. You can see a Canadian locker. Hmmm... what else, what else?\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey, a Canadian key, a formless passkey and a nest of ticks.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50621} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the cuboid chest inside the workshop. After that, take the key from the cuboid chest inside the workshop. Once you have taken the key, venture south. And then, make sure that the chest is locked with the key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell, here we are in a workshop.\nWere you looking for a cuboid chest? Because look over there, it's a cuboid chest. Were you looking for a box? Because look over there, it's a box. What a letdown! The box is empty! You smell a pungent smell, and follow it to a chair. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid latchkey and an insect.\n\nyour action: ", "response": "open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>go south<|im_end|>lock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51956} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the box is unlocked with the keycard. After that, make sure that the box is wide open. Then, take the shadfly from the box. And then, ditch the shadfly on the floor of the garage. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A typical one.\nYou can make out a box. You scan the room for a workbench, and you find a workbench. The workbench is usual. Unfortunately, there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a lightbulb on the floor.\nYou are carrying: a fondue, a keycard and a towel.\n\nyour action: ", "response": "unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51667} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to lift the Canadian keycard from the floor of the studio. After that, attempt to venture east. And then, make sure that the Canadian chest within the launderette is shut. And then, make it so that the Canadian chest inside the launderette is locked with the Canadian keycard. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou have entered a studio. Not the studio you'd expect. No, this is a studio.\nYou can make out a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is normal. On the mantle you make out a nest of bugs.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a Canadian keycard and a telephone on the floor.\nYou are carrying: a loaf of bread and a cookie.\n\nyour action: ", "response": "take Canadian keycard<|im_end|>go east<|im_end|>close Canadian chest<|im_end|>lock Canadian chest with Canadian keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51277} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make it so that the cuboid safe is unlocked. After that, open the cuboid safe within the bedroom. Then, pick up the poem from the cuboid safe. After you have got the poem, place the poem on the floor of the bedroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. A standard kind of place.\nYou can see a cuboid safe. You can see a bar. The bar is standard. On the bar you see a sandwich. Wow! Just like in the movies! You make out a mantle. Now why would someone leave that there? The mantle is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!\nYou need an unguarded exit? You should try going north.\nThere is a laptop and a worm on the floor.\nYou are carrying: a cauliflower, a cuboid keycard and a teaspoon.\n\nyour action: ", "response": "unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take poem from cuboid safe<|im_end|>drop poem<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51799} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make it so that the TextWorld style chest is unlocked. After that, ensure that the TextWorld style chest inside the canteen is open. Then, pick up the type P keycard from the TextWorld style chest in the canteen. Then, Insert the type P keycard into the type P locker to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a type P locker. You see a TextWorld style chest. You make out an opened cabinet close by. Empty! What kind of nightmare TextWorld is this? You can make out a closed refrigerator close by. You see a bowl. But oh no! there's nothing on this piece of trash. Hm. Oh well\nThere is an unguarded exit to the north.\nYou are carrying: a TextWorld style key.\n\nyour action: ", "response": "unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take type P keycard from TextWorld style chest<|im_end|>lock type P locker with type P keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51881} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the chest within the garage. Once you have opened the chest, retrieve the cane from the chest in the garage. With the cane, try to go east. That done, place the cane inside the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. A normal kind of place.\nYou make out a closed chest. You can see a workbench. The workbench is typical. But the thing is empty, unfortunately. You swear loudly.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: an American limited edition keycard and a passkey.\n\nyour action: ", "response": "open chest<|im_end|>take cane from chest<|im_end|>go east<|im_end|>insert cane into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52084} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is how to play! First of all, you could, like, attempt to head south. And then, open the type 1 locker. And then, take the cd from the type 1 locker within the office. After getting the cd, throw the cd on the floor of the office. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou arrive in a spare room. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a fondue, a stick of butter and a lavender scented latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open type 1 locker<|im_end|>take cd from type 1 locker<|im_end|>drop cd<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51075} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, venture south. After that, ensure that the chest within the cellar is open. And then, recover the hat from the chest. And then, deposit the hat on the floor of the cellar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle.\nAs if things weren't amazing enough already, you can even see a mantle! The mantle is normal. On the mantle you can see a banana and a fly larva. You see a mantelpiece. The mantelpiece is standard. But there isn't a thing on it.\nYou need an unblocked exit? You should try going south.\nThere is a Quote of the Day Calendar on the floor.\nYou are carrying: a latchkey and a bug.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>drop hat<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51471} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld limited edition locker inside the chamber. After unlocking the TextWorld limited edition locker, doublecheck that the TextWorld limited edition locker inside the chamber is open. After that, take the type 4 latchkey from the TextWorld limited edition locker within the chamber. After that, make absolutely sure that the type 4 chest is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've seen better chambers, but at least this one seems pretty normal. You begin to take stock of what's here.\nYou make out a type 4 chest. Look over there! a TextWorld limited edition locker. Oh wow! Is that what I think it is? It is! It's a desk. The desk is standard. Unfortunately, there isn't a thing on it. You see a bed. The bed is normal. On the bed you can see a shadfly.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a legume on the floor.\nYou are carrying: a TextWorld limited edition key and a broom.\n\nyour action: ", "response": "unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take type 4 latchkey from TextWorld limited edition locker<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52301} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, unlock the box. And then, make sure that the box within the kitchenette is opened. If you have opened the box, pick up the shadfly from the box. And then, throw the shadfly on the floor of the kitchenette. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just walked into a kitchenette.\nWhat's that over there? It looks like it's a box. Look over there! a Microsoft limited edition chest.\nYou need an unguarded exit? You should try going north.\nThere is a legume and a Microsoft limited edition keycard on the floor.\nYou are carrying: a stick of butter, a passkey and a paper towel.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52128} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. Then, lift the soap dispenser from the floor of the laundry place. After that, make an effort to venture east. And then, place the soap dispenser on the stand. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nWell I'll be, you are in the place we're calling the attic. The room is well lit.\nYou smell a sickening smell, and follow it to a locker. Hey, want to see a stand? Look over there, a stand! The stand is normal. But there isn't a thing on it. You can see a counter. But the thing is empty.\nYou need an unguarded exit? You should try going west.\nThere is a keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take soap dispenser<|im_end|>go east<|im_end|>put soap dispenser on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50346} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to travel west. Then, pick up the sandwich from the shelf. After that, eat the sandwich. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou arrive in a lounge. An ordinary kind of place. I guess you better just go and list everything you see here.\nYou make out a locker. Wow, isn't TextWorld just the best? You can make out a bed. You see a keycard on the bed. There's something strange about this being here, but you can't put your finger on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a chocolate bar.\n\nyour action: ", "response": "go west<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50096} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could assure that the spherical locker is unlocked. After that, make sure that the spherical locker within the washroom is wide open. Then, take the broom from the spherical locker within the washroom. After that, you can insert the broom inside the formless locker inside the washroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just shown up in a washroom.\nAn open formless locker is right there by you. The formless locker contains an iron. Hmmm... what else, what else? You can see a spherical locker. You see a board. On the board you see a pizza. Classic TextWorld. You can make out a shelf. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of trash.\nYou need an unblocked exit? You should try going west.\nThere is a formless key on the floor.\nYou are carrying: a spherical keycard.\n\nyour action: ", "response": "unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take broom from spherical locker<|im_end|>insert broom into formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51381} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. Next, ensure that the TextWorld limited edition safe is open. After you have opened the TextWorld limited edition safe, pick up the peanut from the TextWorld limited edition safe. After you have taken the peanut, eat the peanut. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've just walked into a chamber.\nYou make out a Henderson's chest. You see a closed basket. You can see a bench. On the bench you see a Henderson's latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an unguarded exit to the east.\nYou are carrying: a salad, a bug and an insect.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld limited edition safe<|im_end|>take peanut from TextWorld limited edition safe<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50367} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, try to go west. Then, take the stick of butter from the trunk in the basement. And then, eat the stick of butter. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou have come into a washroom. Not the washroom you'd expect. No, this is a washroom.\nYou can see a closed locker. You see a bench. But the thing hasn't got anything on it. Hey, want to see a shelf? Look over there, a shelf. The shelf appears to be empty. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a salad and a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take stick of butter from trunk<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51502} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture south. And then, take the Canadian style latchkey from the bench. And then, make absolutely sure that the Canadian style locker inside the laundromat is unlocked. And then, ensure that the Canadian style locker within the laundromat is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've just sauntered into a lounge. I guess you better just go and list everything you see here.\nYou hear a noise behind you and spin around, but you can't see anything other than a bar. But oh no! there's nothing on this piece of junk.\nYou need an unguarded exit? You should try going south.\nThere is a cashew on the floor.\nYou are carrying: a type 0 keycard.\n\nyour action: ", "response": "go south<|im_end|>take Canadian style latchkey from bench<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50447} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First step, attempt to head east. And then, look and see that the type 7 safe inside the sauna is ajar. After that, recover the fly larva from the type 7 safe in the sauna. After you have taken the fly larva, put the fly larva on the rack. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. A normal one.\nYou can make out a locker. A locker... Is that really what you were looking for? The locker contains a key.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a spork on the floor.\nYou are carrying: a soap scented passkey, a Cat Calendar and a nest of kittens.\n\nyour action: ", "response": "go east<|im_end|>open type 7 safe<|im_end|>take fly larva from type 7 safe<|im_end|>put fly larva on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50028} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! First off, retrieve the bug from the safe inside the bedroom. Then, attempt to travel east. And then, ensure that the locker in the cellar is open. After opening the locker, deposit the bug into the locker in the cellar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. A typical kind of place. You begin looking for stuff.\nYou can see a safe. Now that's what I call TextWorld! The safe contains a chocolate bar and a bug. Hey, want to see a type B safe? Look over there, a type B safe. Look over there! a bench. But oh no! there's nothing on this piece of junk.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a type B keycard on the floor.\nYou are carrying: a keycard and a key.\n\nyour action: ", "response": "take bug from safe<|im_end|>go east<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51566} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to take a trip north. After that, recover the latchkey from the floor of the kitchenette. After taking the latchkey, make an attempt to go to the south. And then, doublecheck that the safe within the laundry place is locked with the latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've just shown up in a laundry place.\nYou make out a closed safe. You can make out a Henderson's safe. The Henderson's safe contains a Henderson's keycard and a key. You can see a box. You can see a counter. The counter is ordinary. But the thing is empty. You can make out a bench. Why don't you take a picture of it, it'll last longer! You see a cucumber on the bench.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50050} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the key from the stand inside the cellar. After that, unlock the box inside the cellar. And then, ensure that the box inside the cellar is open. Then, recover the bug from the box in the cellar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. A normal kind of place.\nYou see a box. You can see a locked cuboid box in the room. You see a stand. On the stand you can make out a licorice strip, a key and a cuboid passkey.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take bug from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52031} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head north. Once you accomplish that, recover the keycard from the floor of the dish-pit. Then, move south. Next, insert the keycard into the chest's lock to unlock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou're now in the kitchenette.\nYou bend down to tie your shoe. When you stand up, you notice a chest. You make out a case. Empty! What kind of nightmare TextWorld is this? You can make out a plate. The plate is standard. On the plate you can make out a teaspoon and a kettle.\nYou need an unguarded exit? You should try going north.\nThere is a loaf of bread on the floor.\nYou are carrying: a stick of butter and a textbook.\n\nyour action: ", "response": "go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50972} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the rectangular chest is unlocked. Then, open the rectangular chest. And then, recover the worm from the rectangular chest. If you can get your hands on the worm, you can put the worm into the trunk within the pantry. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. A typical kind of place.\nYou can make out an opened usual looking trunk here. The trunk is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a rectangular chest. You can make out a locked TextWorld style chest in the room. You see a rack. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter! oh well.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a rectangular passkey and a non-euclidean latchkey.\n\nyour action: ", "response": "unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take worm from rectangular chest<|im_end|>insert worm into trunk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50657} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to venture south. With that done, open the box within the launderette. After that, pick up the sponge from the box in the launderette. And then, put the sponge into the TextWorld limited edition box in the launderette. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just sauntered into a shower.\nA locked American chest is in the room. You can see a locked rectangular safe close by.\nThere is an unblocked exit to the south.\nThere is a rectangular keycard on the floor.\nYou are carrying: a gummy bear, an American passkey, an insect and a broom.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take sponge from box<|im_end|>insert sponge into TextWorld limited edition box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52038} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the key into the box's lock to unlock it. And then, open the box within the workshop. And then, recover the Canadian limited edition latchkey from the box inside the workshop. After that, insert the Canadian limited edition latchkey into the Canadian limited edition locker's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop.\nYou can see a Canadian limited edition locker. You can make out a box. You see a coffer. You make out a mantelpiece. Make a note of this, you might have to put stuff on or in it later on. The mantelpiece is typical. But the thing is empty.\nThere is an unblocked exit to the west.\nThere is a fly larva on the floor.\nYou are carrying: a fondue, a cauliflower, a peanut, a key and a bug.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take Canadian limited edition latchkey from box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50426} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel west. Then, recover the key from the non-euclidean locker inside the bedchamber. Then, make an effort to travel east. And then, insert the key into the safe's lock to unlock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou arrive in a spare room. An ordinary kind of place.\nYou can see a safe. Now why would someone leave that there? You rest your hand against a wall, but you miss the wall and fall onto a case. The light flickers for a second, but nothing else happens. The case is empty, what a horrible day! You make out a workbench. On the workbench you can make out a sandwich. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an unblocked exit to the west.\nYou are carrying: a peanut, a burger and a manuscript.\n\nyour action: ", "response": "go west<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51420} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the soap scented passkey from the floor of the bedchamber. And then, unlock the soap scented locker. After that, open the soap scented locker inside the bedchamber. After that, retrieve the insect from the soap scented locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in a bedchamber.\nYou can see a soap scented locker. You can see an opened type M locker. Empty! What kind of nightmare TextWorld is this? You make out a mantelpiece. You shudder, but continue examining the mantelpiece. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a soap scented passkey and a type M latchkey on the floor.\nYou are carrying: a stick of butter, a cookie and a tv.\n\nyour action: ", "response": "take soap scented passkey<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take insect from soap scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51294} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the non-euclidean safe within the kitchenette with the non-euclidean latchkey. Then, ensure that the non-euclidean safe is open. Once you have opened the non-euclidean safe, retrieve the worm from the non-euclidean safe within the kitchenette. And then, put the worm on the plate inside the kitchenette. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just sauntered into a kitchenette. You begin to take stock of what's here.\nYou can make out a locked non-euclidean safe close by. You see a plate. You see a shadfly on the plate. You scan the room, seeing a pan. The pan is usual. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a non-euclidean latchkey.\n\nyour action: ", "response": "unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take worm from non-euclidean safe<|im_end|>put worm on plate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50260} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the floor of the study. After that, insert the keycard into the box's lock to unlock it. After that, open the box. Then, retrieve the insect from the box in the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in the study.\nYou can see a locked box in the corner. You see a table. Now why would someone leave that there? The table is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table! oh well. You see a stand. You shudder, but continue examining the stand. The stand is normal. But the thing hasn't got anything on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a sandwich and a keycard on the floor.\nYou are carrying: a grape, a stick of butter and a broom.\n\nyour action: ", "response": "take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51441} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! First of all, make an effort to venture west. After that, lift the book from the floor of the study. After that, make an effort to head east. Once you get through with that, rest the book on the table. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've entered a vault.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. Huh, weird. You smell an intriguing smell, and follow it to a table. The table is typical. On the table you can make out a sandwich. Hmmm... what else, what else? You can see a stand. The stand is ordinary. On the stand you make out a burger.\nThere is an unblocked exit to the west.\nThere is a pear and a keycard on the floor.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "go west<|im_end|>take book<|im_end|>go east<|im_end|>put book on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52319} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First step, venture north. Then, recover the type D passkey from the floor of the workshop. Having picked up the type D passkey, try to head south. And then, lock the type D locker with the type D passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou arrive in a bar. A standard kind of place.\nYou can see a closed type D locker here. An open suitcase is in the corner. The suitcase contains a bug. I mean, just wow! Isn't TextWorld just the best? You can see a box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cauliflower and a passkey on the floor.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "go north<|im_end|>take type D passkey<|im_end|>go south<|im_end|>lock type D locker with type D passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52088} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the passkey from the shelf inside the attic. After that, unlock the box inside the attic. And then, assure that the box is opened. And then, take the butterfly from the box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in a typical kind of place. That is to say, you're in an attic.\nYou make out a locked box right there by you. You can make out a locked soap scented chest nearby. Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. On the shelf you see a passkey and a soap scented keycard.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a burger and a rectangular passkey.\n\nyour action: ", "response": "take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51440} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. Then, recover the passkey from the bench. After that, unlock the box within the bedroom. Then, open the box inside the bedroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nAh, the pantry. This is some kind of pantry, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.\nYou make out a suitcase. The suitcase contains a butterfly. You make out a table. The table is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table! oh well.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a salad on the floor.\nYou are carrying: a broccoli, a garlic clove and a lamp.\n\nyour action: ", "response": "go east<|im_end|>take passkey from bench<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50776} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! First, it would be a great idea if you could venture north. Then, take the lightbulb from the spherical locker. Then, try to venture south. That done, put the lightbulb on the platter in the canteen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. An usual one.\nYou make out a type 9 locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a platter. But there isn't a thing on it. Hey, want to see a pan? Look over there, a pan. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a garlic clove, a cauliflower, a fork and a spork on the floor.\nYou are carrying: a type 9 passkey.\n\nyour action: ", "response": "go north<|im_end|>take lightbulb from spherical locker<|im_end|>go south<|im_end|>put lightbulb on platter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52078} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Your first objective is to travel west. With that done, retrieve the type O latchkey from the table in the bathroom. And then, go east. Then, check that the type O box in the shower is unlocked with the type O latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell how about that, you are in a place we're calling a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou smell a great smell, and follow it to a type O box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an opened cabinet close by. What a letdown! The cabinet is empty!\nThere is an unblocked exit to the west.\nYou are carrying: a cashew, a gummy bear, a stick of butter and a printer.\n\nyour action: ", "response": "go west<|im_end|>take type O latchkey from table<|im_end|>go east<|im_end|>unlock type O box with type O latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51655} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to try to head south. With that accomplished, ensure that the non-euclidean chest is open. Then, take the sponge from the non-euclidean chest. If you can get your hands on the sponge, toss the sponge on the floor of the sauna. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou're now in the canteen.\nYou rest your hand against a wall, but you miss the wall and fall onto a Canadian style locker. What's that over there? It looks like it's a case. The case is empty! This is the worst thing that could possibly happen, ever! You see a chest.\nThere is an unblocked exit to the south.\nThere is a cauliflower and a mug on the floor.\nYou are carrying: a non-euclidean latchkey and a Canadian style passkey.\n\nyour action: ", "response": "go south<|im_end|>open non-euclidean chest<|im_end|>take sponge from non-euclidean chest<|im_end|>drop sponge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52288} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, try to go west. After that, lift the keycard from the floor of the studio. Having picked up the keycard, go east. After that, look and see that the locker is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've entered a canteen. You try to gain information on your surroundings by using a technique you call \"looking.\"\nHey, want to see a locker? Look over there, a locker. Oh wow! Is that what I think it is? It is! It's a fridge. You can't wait to tell the folks at home about this! The fridge contains a glass. Make a note of this, you might have to put stuff on or in it later on. You hear a noise behind you and spin around, but you can't see anything other than a bowl. The bowl is standard. But the thing is empty. You scan the room, seeing a table. Wow, isn't TextWorld just the best? The table is ordinary. Unfortunately, there isn't a thing on it. You see a board. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: an onion and a Quote of the Day Calendar.\n\nyour action: ", "response": "go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51187} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the TextWorld limited edition keycard from the case in the canteen. And then, try to travel east. Once you finish that, assure that the TextWorld limited edition locker within the sauna is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition locker inside the sauna is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. A standard kind of place.\nYou can make out a case. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The case contains a TextWorld limited edition keycard and a latchkey. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You see a safe. You can see a platter. The platter is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take TextWorld limited edition keycard from case<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52454} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First step, take the rectangular passkey from the saucepan inside the canteen. And then, try to move south. And then, insert the rectangular passkey into the rectangular locker's lock to unlock it. And then, doublecheck that the rectangular locker is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen. A typical kind of place. You start to take note of what's in the room.\nYou see a Canadian style chest. You make out a saucepan. The saucepan is typical. On the saucepan you can make out a rectangular passkey.\nYou need an unguarded exit? You should try going south.\nThere is a Canadian style latchkey, a teacup and a whisk on the floor.\nYou are carrying: a laptop.\n\nyour action: ", "response": "take rectangular passkey from saucepan<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50551} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to go to the east. After that, make it so that the chest is wide open. And then, pick up the pear from the chest. And then, eat the pear. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. An ordinary kind of place.\nYou see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a coffer. The coffer is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a trunk. I mean, just wow! Isn't TextWorld just the best? You see a shelf. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take pear from chest<|im_end|>eat pear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52294} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture north. Then, retrieve the blanket from the stand. And then, try to venture south. After that, place the blanket on the floor of the bedchamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. A standard kind of place.\nYou make out a closed Microsoft limited edition box. You can make out a locker. Hey, want to see a bed? Look over there, a bed. The bed is ordinary. On the bed you can make out a passkey. Now that's what I call TextWorld!\nThere is an unguarded exit to the north.\nThere is a Microsoft limited edition passkey on the floor.\nYou are carrying: an apple and a pen.\n\nyour action: ", "response": "go north<|im_end|>take blanket from stand<|im_end|>go south<|im_end|>drop blanket<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50299} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make sure that the safe in the laundromat is unlocked. After that, ensure that the safe is open. After that, retrieve the insect from the safe. Then, ditch the insect on the floor of the laundromat. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou've entered a laundromat. You can barely contain your excitement.\nYou make out a locked safe. You make out a bench. Unfortunately, there isn't a thing on it. You can make out a counter. Now why would someone leave that there? But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the west.\nThere is a licorice strip on the floor.\nYou are carrying: a pizza, a garlic clove and a keycard.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50591} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take the American limited edition passkey from the chest within the bar. Then, make sure that the American limited edition locker is unlocked. Then, make absolutely sure that the American limited edition locker is wide open. And then, recover the tv from the American limited edition locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou are in a bar. A standard kind of place.\nYou make out a locked American limited edition locker. You can see an opened chest. The chest contains an American limited edition passkey and a textbook. You make out a bookshelf. But there isn't a thing on it. What's the point of an empty bookshelf?\nThere is an unguarded exit to the north.\nThere is a cd on the floor.\nYou are carrying: a licorice strip, a latchkey and a sock.\n\nyour action: ", "response": "take American limited edition passkey from chest<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take tv from American limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51587} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the key from the floor of the workshop. Then, head south. And then, close the box within the office. Then, Put the key into the box within the office to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A typical one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is normal. But oh no! there's nothing on this piece of junk. You scan the room for a stand, and you find a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well\nYou need an unblocked exit? You should try going south.\nThere is a key on the floor.\nYou are carrying: an American style latchkey and a nest of kittens.\n\nyour action: ", "response": "take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51884} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, make an attempt to move north. With that over with, take the Canadian passkey from the safe. After that, attempt to take a trip south. Following that, unlock the Canadian safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've entered a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a Canadian safe. You see a board. The board is standard. On the board you see a broom. You bend down to tie your shoe. When you stand up, you notice a table. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?\nYou need an unblocked exit? You should try going north.\nThere is a legume on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go north<|im_end|>take Canadian passkey from safe<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52341} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to venture west. And then, retrieve the spherical keycard from the case. And then, head east. That done, unlock the spherical locker with the spherical keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. A typical one.\nA locked spherical locker is nearby. You can see a closed Henderson's limited edition chest close by.\nThere is an unblocked exit to the west.\nThere is a pen on the floor.\nYou are carrying: a burger.\n\nyour action: ", "response": "go west<|im_end|>take spherical keycard from case<|im_end|>go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50931} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. And then, pick-up the passkey from the floor of the kitchen. If you can get your hands on the passkey, make it so that the safe inside the kitchen is unlocked with the passkey. And then, ensure that the safe is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. A standard one. The room is well lit.\nYou make out an opened typical looking type E locker close by. The type E locker contains a mop.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a gummy bear, a stick of butter, a type E latchkey and a butterfly.\n\nyour action: ", "response": "go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51273} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the cake scented passkey from the TextWorld limited edition box inside the parlor. After that, check that the cake scented chest inside the parlor is unlocked with the cake scented passkey. Then, open the cake scented chest. After pulling open the cake scented chest, you can insert the nest of spiders inside the cake scented chest within the parlor. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou are in a parlor. A standard kind of place.\nYou make out a locked cake scented chest in the room. You see an opened TextWorld limited edition box. The TextWorld limited edition box contains a cake scented passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You hear a noise behind you and spin around, but you can't see anything other than a chest.\nThere is an unguarded exit to the west.\nThere is a TextWorld limited edition passkey on the floor.\nYou are carrying: a nest of spiders and a Cat Calendar.\n\nyour action: ", "response": "take cake scented passkey from TextWorld limited edition box<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>insert nest of spiders into cake scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51855} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be a great idea if you could venture west. After that, lift the passkey from the floor of the recreation zone. And then, attempt to move east. Okay, and then, assure that the locker within the bedchamber is locked with the passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in the bedchamber.\nOh, great. Here's a locker. Were you looking for a fresh laundry scented box? Because look over there, it's a fresh laundry scented box. I mean, just wow! Isn't TextWorld just the best? You can make out a locked dresser in the corner.\nThere is an unblocked exit to the west.\nThere is a cashew and a plant on the floor.\nYou are carrying: a chocolate bar, a fresh laundry scented passkey and a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50781} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head east. Next, ensure that the non-euclidean box within the laundromat is open. Then, recover the latchkey from the non-euclidean box inside the laundromat. And then, unlock the chest inside the laundromat. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. A typical kind of place.\nA locked rectangular box is here.\nYou need an unguarded exit? You should try going east.\nThere is a shadfly on the floor.\nYou are carrying: a pear, a non-euclidean key, a rectangular keycard, a frisbee and a Quote of the Day Calendar.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51645} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is how to play! First stop, doublecheck that the box is unlocked. Then, open the box inside the shower. After that, pick up the nest of shrimp from the box in the shower. And then, put the nest of shrimp inside the drawer. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're not going to believe this, but you've just entered a shower.\nYou can make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can see a locked box. You see a closed type J safe.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a loaf of bread and a type J passkey on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock box with keycard<|im_end|>open box<|im_end|>take nest of shrimp from box<|im_end|>insert nest of shrimp into drawer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52433} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First off, try to go east. After that, ensure that the type 6 chest in the cookery is open. If you have pulled open the type 6 chest, retrieve the insect from the type 6 chest. After that, drop the insect on the floor of the cookery. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nWell, here we are in the cookhouse. I guess you better just go and list everything you see here.\nYou see a Canadian safe.\nYou need an unguarded exit? You should try going east.\nThere is a loganberry, a Canadian keycard and a teacup on the floor.\nYou are carrying: a cookie, a berry, a type 6 passkey and a key.\n\nyour action: ", "response": "go east<|im_end|>open type 6 chest<|im_end|>take insect from type 6 chest<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52163} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. And then, pick up the stapler from the floor of the workshop. With the stapler, make an attempt to travel east. After that, deposit the stapler on the floor of the bathroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou're now in a bathroom. You can barely contain your excitement.\nYou see an opened Microsoft style chest. What a letdown! The Microsoft style chest is empty! You see a chest. As if things weren't amazing enough already, you can even see a table. The table is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well\nYou need an unguarded exit? You should try going west.\nThere is a Microsoft style passkey and a key on the floor.\nYou are carrying: a mug.\n\nyour action: ", "response": "go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52012} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, travel west. Next, take the sock from the counter. And then, make an effort to go to the east. Next, toss the sock on the floor of the garage. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A typical one.\nYou can see a closed box. You can see an opened Henderson's style locker. The Henderson's style locker is empty! What a waste of a day! Oh, great. Here's a rack. The rack is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a potato, a key and a Henderson's style keycard.\n\nyour action: ", "response": "go west<|im_end|>take sock from counter<|im_end|>go east<|im_end|>drop sock<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50010} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the vanilla scented safe inside the office. After that, open the vanilla scented safe inside the office. After that, take the folder from the vanilla scented safe within the office. Then, place the folder on the floor of the office. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nAh, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.\nYou can see a locked vanilla scented safe in the corner. You see a gleam over in a corner, where you can see a box. The box is empty! What a waste of a day! You make out a rectangular safe. You make out a safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a burger, a vanilla scented keycard, a rectangular latchkey, a latchkey and a keyboard.\n\nyour action: ", "response": "unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>take folder from vanilla scented safe<|im_end|>drop folder<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50359} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to move east. After that, look and see that the safe inside the scullery is ajar. And then, recover the Canadian limited edition passkey from the safe inside the scullery. And then, lock the Canadian limited edition locker within the scullery with the Canadian limited edition passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou've entered a parlor. You begin looking for stuff.\nAn open trunk is in the room. What a letdown! The trunk is empty! You make out a locker. The locker is empty, what a horrible day! You can see a dresser.\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take Canadian limited edition passkey from safe<|im_end|>lock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51560} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the rectangular passkey from the floor of the bedroom. Then, make sure that the rectangular locker inside the bedroom is unlocked. Having unlocked the rectangular locker, doublecheck that the rectangular locker is open. Having pulled open the rectangular locker, take the worm from the rectangular locker in the bedroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. A normal one.\nYou make out a rectangular locker. You shudder, but continue examining the room. You can see a locker. You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You scan the room for a dresser, and you find a dresser, so there's that. The dresser is empty! What a waste of a day! What's that over there? It looks like it's a shelf. Make a note of this, you might have to put stuff on or in it later on. However, the shelf, like an empty shelf, has nothing on it. Hm. Oh well\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a rectangular passkey and a keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take worm from rectangular locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51877} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be fantastic if you could go to the east. Then, pick up the type Z latchkey from the bench. After that, doublecheck that the type Z safe in the shower is unlocked with the type Z latchkey. And then, open the type Z safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. An ordinary kind of place.\nYou can see a closed type W safe. You see a locked display.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: an onion, a type W key and a Quote of the Day Calendar.\n\nyour action: ", "response": "go east<|im_end|>take type Z latchkey from bench<|im_end|>unlock type Z safe with type Z latchkey<|im_end|>open type Z safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52204} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel east. And then, unlock the TextWorld style box in the playroom. After you have unlocked the TextWorld style box, doublecheck that the TextWorld style box inside the playroom is ajar. After that, insert the nest of bugs inside the TextWorld style box inside the playroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've just walked into a basement.\nYou make out a chest. The chest is empty, what a horrible day! You can see an opened coffer, which looks normal, in the corner. The coffer is empty, what a horrible day! You see a Microsoft limited edition chest. You make out a workbench. You wonder idly who left that here. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a Microsoft limited edition keycard on the floor.\nYou are carrying: a stick of butter, a TextWorld style latchkey, a nest of bugs and a cd.\n\nyour action: ", "response": "go east<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>insert nest of bugs into TextWorld style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52036} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, insert the latchkey into the box inside the kitchenette's lock to unlock it. Having unlocked the box, open the box within the kitchenette. After that, recover the cauliflower from the box. With the cauliflower, eat the cauliflower. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place.\nYou can make out a box. What's that over there? It looks like it's a board. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a latchkey, a cuboid key and a vacuum.\n\nyour action: ", "response": "unlock box with latchkey<|im_end|>open box<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52164} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to venture north. And then, pick up the type 7 latchkey from the chest. And then, attempt to take a trip south. After that, Deposit the type 7 latchkey into the type 7 locker to lock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a closed type 7 locker in the corner. Look over there! a coffer. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this? You can make out a bed stand. But the thing hasn't got anything on it. You make out a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it.\nThere is an unguarded exit to the north.\nThere is a cashew on the floor.\nYou are carrying: a sock and a fork.\n\nyour action: ", "response": "go north<|im_end|>take type 7 latchkey from chest<|im_end|>go south<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51040} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go to the north. After that, pick-up the desktop computer from the floor of the cubicle. Then, attempt to move south. With that over with, drop the desktop computer on the floor of the pantry. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the pantry. The room is well lit.\nYou scan the room for a trunk, and you find a trunk. You wonder idly who left that here. The trunk is empty! What a waste of a day! Oh, great. Here's a shelf. The shelf is normal. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it! You make out a workbench. The workbench is typical. On the workbench you can see a golf club. You can make out a rack. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a pillow, a bug and a Cat Calendar.\n\nyour action: ", "response": "go north<|im_end|>take desktop computer<|im_end|>go south<|im_end|>drop desktop computer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51967} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to go east. With that accomplished, retrieve the type 4 key from the refrigerator. And then, doublecheck that the type 4 safe is unlocked. After that, open the type 4 safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. An ordinary one. I guess you better just go and list everything you see here.\nYou can make out a spherical box. You smell an intriguing smell, and follow it to a bed. Make a note of this, you might have to put stuff on or in it later on. The bed is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You see a bookshelf. You see a spherical keycard and a cd on the bookshelf. Oh wow! Is that what I think it is? It is! It's a desk. The desk is usual. Unfortunately, there isn't a thing on it. You make out a shelf. But there isn't a thing on it.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take type 4 key from refrigerator<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51290} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, head north. And then, recover the scarf from the shelf. After taking the scarf, try to travel south. With that over with, you can place the scarf into the case in the basement. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've entered a basement. I guess you better just go and list everything you see here.\nYou can see a case. What a letdown! The case is empty! You see a safe. The safe contains a key. You see a counter. But oh no! there's nothing on this piece of junk.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take scarf from shelf<|im_end|>go south<|im_end|>insert scarf into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50648} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is your task for today. First stop, travel north. And then, take the formless key from the safe within the washroom. After that, attempt to take a trip south. If you can accomplish that, check that the formless chest in the kitchenette is unlocked with the formless key. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've entered a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a locked formless chest right there by you. You make out a closed usual looking non-euclidean box nearby. You make out a freezer. You make out a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. Unfortunately, there isn't a thing on it.\nThere is an unblocked exit to the north.\nYou are carrying: a cauliflower, a key and a passkey.\n\nyour action: ", "response": "go north<|im_end|>take formless key from safe<|im_end|>go south<|im_end|>unlock formless chest with formless key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51239} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, unlock the safe inside the cubicle with the passkey. And then, ensure that the safe is open. After that, take the peanut from the safe in the cubicle. After picking up the peanut, eat the peanut. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nAh, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.\nYou see a safe! Were you looking for a cabinet? Because look over there, it's a cabinet. Oh wow! Is that what I think it is? It is! It's an armchair. Unfortunately, there isn't a thing on it. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is typical. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.\nThere is an unguarded exit to the west.\nYou are carrying: a cashew and a passkey.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50064} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the Canadian chest in the restroom is wide open. Once you have pulled open the Canadian chest, take the passkey from the Canadian chest. After picking up the passkey, check that the box is unlocked with the passkey. After that, ensure that the box is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nGuess what, you are in a place we're calling a restroom.\nLook over there! a box. You see a closed Canadian chest.\nThere is an unguarded exit to the north.\nYou are carrying: a fondue and a Canadian keycard.\n\nyour action: ", "response": "open Canadian chest<|im_end|>take passkey from Canadian chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51636} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the type 6 chest in the bedchamber. And then, recover the fudge scented latchkey from the type 6 chest. With the fudge scented latchkey, make an attempt to move east. Then, look and see that the fudge scented safe within the recreation zone is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. A normal one.\nYou rest your hand against a wall, but you miss the wall and fall onto a type 6 chest. You wonder idly who left that here.\nThere is an unblocked exit to the east.\nThere is a butterfly on the floor.\nYou are carrying: a cashew and a type 6 passkey.\n\nyour action: ", "response": "open type 6 chest<|im_end|>take fudge scented latchkey from type 6 chest<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52046} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go west. Then, pick-up the laptop from the floor of the study. After that, attempt to move east. And then, drop the laptop on the floor of the restroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou arrive in a restroom. A typical one.\nYou rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though. You make out a shelf. Unfortunately, there isn't a thing on it.\nYou need an unblocked exit? You should try going west.\nThere is a stick of butter, a strawberry, a nest of grubs and a mat on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50494} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, head north. With that done, lift the shadfly from the floor of the workshop. Then, travel south. Next, ditch the shadfly on the floor of the bathroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou are in a bathroom. A normal kind of place.\nYou see a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You scan the room for a board, and you find a board. The board is usual. The board appears to be empty. It would have been so cool if there was stuff on the board. You make out a bench. The bench appears to be empty. Hm. Oh well\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a pear, a desktop computer and a towel.\n\nyour action: ", "response": "go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52296} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to travel east. Following that, unlock the type 7 safe within the attic. Then, assure that the type 7 safe inside the attic is wide open. After that, take the scarf from the type 7 safe inside the attic. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. A standard one. You start to take note of what's in the room.\nYou can see a type A safe. You see a mantle. The mantle is ordinary. But the thing is empty. Aw, here you were, all excited for there to be things on it!\nYou need an unblocked exit? You should try going east.\nThere is a chocolate bar and a type A keycard on the floor.\nYou are carrying: a type 7 keycard and a teaspoon.\n\nyour action: ", "response": "go east<|im_end|>unlock type 7 safe with type 7 keycard<|im_end|>open type 7 safe<|im_end|>take scarf from type 7 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50872} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head west. Following that, recover the key from the shelf. After that, go east. And then, Insert the key into the locker to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. A standard one.\nYou can make out a closed locker. Oh wow! Is that what I think it is? It is! It's a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand. Oh wow! Is that what I think it is? It is! It's a counter. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>lock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50493} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the box in the cookhouse is unlocked. After that, ensure that the box in the cookhouse is open. Then, retrieve the worm from the box. After that, you can put the worm into the rectangular locker inside the cookhouse. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. A typical one. I guess you better just go and list everything you see here.\nYou can make out a rectangular locker. The rectangular locker contains an onion. You see a box. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a shelf. You wonder idly who left that here. But there isn't a thing on it. Hopefully this doesn't make you too upset.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: a loaf of bread, a keycard and a lamp.\n\nyour action: ", "response": "unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into rectangular locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52470} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the safe in the dish-pit with the passkey. And then, ensure that the safe within the dish-pit is open. After opening the safe, pick up the cucumber from the safe. And then, eat the cucumber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nHere we are in the dish-pit.\nYou see a safe. Wow, isn't TextWorld just the best? You can make out a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. The shelf is typical. On the shelf you can make out a chocolate bar. You see a saucepan. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a passkey.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take cucumber from safe<|im_end|>eat cucumber<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50993} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture west. Once you finish that, pick-up the manuscript from the floor of the bedchamber. Then, venture east. And then, rest the manuscript on the stand inside the studio. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. An ordinary kind of place.\nYou make out a box. Oh wow! Is that what I think it is? It is! It's a stand. On the stand you make out a keycard. You make out a bookshelf. Unfortunately, there isn't a thing on it. You scan the room for a mantle, and you find a mantle. Make a note of this, you might have to put stuff on or in it later on. The mantle is normal. Unfortunately, there isn't a thing on it.\nThere is an unblocked exit to the west.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>put manuscript on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50836} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! First of all, you could, like, go to the south. Then, open the box. After that, pick up the monitor from the box within the chamber. After that, drop the monitor on the floor of the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. An usual kind of place. Let's see what's in here.\nYou can make out a American limited edition locker. You bend down to tie your shoe. When you stand up, you notice a cuboid chest. You make out a locked cabinet, which looks normal, here.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is an American limited edition passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take monitor from box<|im_end|>drop monitor<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51696} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is your task for today. First step, take a trip east. With that over with, look and see that the Microsoft style safe is unlocked. Then, open the Microsoft style safe. After opening the Microsoft style safe, deposit the butterfly into the Microsoft style safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou're now in the lounge.\nLook over there! a box. You can see a bookshelf. But there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a fondue, a Microsoft style latchkey, a keycard, a butterfly and a lampshade.\n\nyour action: ", "response": "go east<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>insert butterfly into Microsoft style safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52489} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, travel south. Okay, and then, insert the American keycard into the American chest's lock to unlock it. After that, make absolutely sure that the American chest is open. And then, pick up the fly larva from the American chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou arrive in a lounge. A standard kind of place. The room is well lit.\nYou make out a chest. There's something strange about this being here, but you can't put your finger on it. The chest is empty! This is the worst thing that could possibly happen, ever! You make out a bed. But there isn't a thing on it.\nThere is an unblocked exit to the south.\nThere is a candy bar and a lamp on the floor.\nYou are carrying: an American keycard.\n\nyour action: ", "response": "go south<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take fly larva from American chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50870} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. After that, make it so that the safe inside the cubicle is open. Once you have pulled open the safe, pick up the Advent Calendar from the safe. With the Advent Calendar, insert the Advent Calendar inside the portmanteau within the cubicle. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A typical one.\nOh wow! Is that what I think it is? It is! It's a spherical locker. Classic TextWorld. You can make out a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a spherical passkey on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>insert Advent Calendar into portmanteau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50558} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make an attempt to go west. After that, retrieve the keycard from the board. If you can get your hands on the keycard, make an attempt to go east. Okay, and then, unlock the chest with the keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've just walked into an office.\nYou see a locked chest. You can see a locked locker. Hey, want to see a mantle? Look over there, a mantle! The mantle appears to be empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a mouse on the floor.\nYou are carrying: a glove.\n\nyour action: ", "response": "go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51787} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! First, it would be a great idea if you could recover the fresh laundry scented passkey from the floor of the cookhouse. If you have picked up the fresh laundry scented passkey, unlock the fresh laundry scented safe in the cookhouse. And then, assure that the fresh laundry scented safe is wide open. After that, pick up the teapot from the fresh laundry scented safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've entered a cookhouse. The room is well lit.\nYou see a locked fresh laundry scented safe nearby. You can make out a locked Canadian limited edition locker nearby. You see a safe. You can't wait to tell the folks at home about this! The safe contains a latchkey. You see a freezer. You can make out a pan. The pan appears to be empty.\nThere is an unblocked exit to the west.\nThere is a fresh laundry scented passkey on the floor.\nYou are carrying: a Canadian limited edition key.\n\nyour action: ", "response": "take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>open fresh laundry scented safe<|im_end|>take teapot from fresh laundry scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51442} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to travel west. That done, retrieve the butterfly from the mantelpiece in the recreation zone. And then, travel east. Next, put the butterfly on the platter inside the cookery. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou arrive in a cookery. An usual kind of place. Let's see what's in here.\nYou make out an opened lavender scented safe right there by you. Empty! What kind of nightmare TextWorld is this? You hear a noise behind you and spin around, but you can't see anything other than a platter. The platter is standard. On the platter you see a burger and a lavender scented key. You see a counter. But there isn't a thing on it. Hm. Oh well You can make out a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a salad and a spoon on the floor.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "go west<|im_end|>take butterfly from mantelpiece<|im_end|>go east<|im_end|>put butterfly on platter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52474} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head north. Next, pick-up the manuscript from the floor of the salon. And then, travel south. Then, throw the manuscript on the floor of the parlor. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou're now in a parlor.\nYou can make out a type F safe. You can see a shelf. But the thing is empty, unfortunately.\nThere is an unblocked exit to the north.\nYou are carrying: a gummy bear and a type F passkey.\n\nyour action: ", "response": "go north<|im_end|>take manuscript<|im_end|>go south<|im_end|>drop manuscript<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51616} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is how to play! First stop, move west. With that over with, take the pair of pants from the stand. After picking up the pair of pants, move east. After that, toss the pair of pants on the floor of the chamber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell, here we are in a chamber. You begin to take stock of what's in the room.\nYou make out a chest. There's something strange about this being here, but you can't put your finger on it.\nThere is an unblocked exit to the west.\nThere is a latchkey and a worm on the floor.\nYou are carrying: a fondue and a nest of puppies.\n\nyour action: ", "response": "go west<|im_end|>take pair of pants from stand<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52107} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest inside the salon is unlocked. After that, look and see that the chest is wide open. And then, retrieve the type G key from the chest within the salon. After that, make sure that the type G box within the salon is locked with the type G key. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou arrive in a salon. An usual one.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a type G box. You can make out a chest. You can make out a locked type 7 box.\nThere is an unblocked exit to the west.\nYou are carrying: a cookie, a stick of butter and a latchkey.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take type G key from chest<|im_end|>lock type G box with type G key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51960} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move east. Then, open the safe. And then, recover the backup calendar from the safe in the office. Then, toss the backup calendar on the floor of the office. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nWell, here we are in a closet.\nYou see a locked box here. What's that over there? It looks like it's a counter. The counter is ordinary. On the counter you can see a keycard.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: an apple, a cabbage, a ladle and a scarf.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>drop backup calendar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52375} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, look and see that the formless safe within the canteen is opened. And then, pick up the keycard from the formless safe. And then, insert the keycard into the safe's lock to unlock it. And then, make it so that the safe in the canteen is opened. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. It seems to be pretty usual here.\nYou see a safe. You can't wait to tell the folks at home about this! You can make out a closed formless safe. You see a closed locker.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a loaf of bread and a vanilla scented key.\n\nyour action: ", "response": "open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52368} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the American style keycard from the chest inside the laundry place. And then, make it so that the American style box inside the laundry place is unlocked. After unlocking the American style box, open the American style box inside the laundry place. And then, take the fly larva from the American style box inside the laundry place. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell how about that, you are in the place we're calling the laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked American style box. You make out a chest. The chest contains an American style keycard, an American limited edition key, a nest of bunnies and a nest of spiders. If you haven't noticed it already, there seems to be something there by the wall, it's a American limited edition chest.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a mat on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "take American style keycard from chest<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take fly larva from American style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50881} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First stop, assure that the locker inside the cellar is unlocked with the latchkey. Then, make sure that the locker in the cellar is open. And then, take the cauliflower from the locker. And then, eat the cauliflower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar.\nYou see a gleam over in a corner, where you can see a locker. You see a safe. Now why would someone leave that there? You can see a workbench. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a latchkey and a cane.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take cauliflower from locker<|im_end|>eat cauliflower<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52013} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the type W keycard from the floor of the sauna. Then, insert the type W keycard into the type W chest in the sauna's lock to unlock it. And then, doublecheck that the type W chest is ajar. And then, recover the mat from the type W chest in the sauna. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou arrive in a sauna. An ordinary kind of place.\nYou can see a type W chest. You make out a locked Microsoft chest. You make out a counter. You wonder idly who left that here. The counter is usual. Unfortunately, there isn't a thing on it. You think about smashing the counter to bits, throwing the bits into a pit, etc, until you get bored.\nYou need an unblocked exit? You should try going west.\nThere is a type W keycard and a paper towel on the floor.\nYou are carrying: a banana and a Microsoft key.\n\nyour action: ", "response": "take type W keycard<|im_end|>unlock type W chest with type W keycard<|im_end|>open type W chest<|im_end|>take mat from type W chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50083} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the keycard from the floor of the canteen. Once you have got the keycard, try to head east. Then, look and see that the chest is shut. If you have shut the chest, make it so the chest is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nThis might come as a shock to you, but you've just come into a canteen. I guess you better just go and list everything you see here.\nYou can make out a locker. You can see a pan. The pan is typical. But the thing is empty.\nThere is an unblocked exit to the east.\nThere is a cookie, a loaf of bread, a keycard and a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51474} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to head west. Then, pick up the sponge from the bench. After that, venture east. And then, toss the sponge on the floor of the canteen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nI am so happy to announce that you are now in the canteen.\nYou see a TextWorld limited edition locker. You see a closed chest. You can make out a rack! The rack is typical. However, the rack, like an empty rack, has nothing on it.\nThere is an unblocked exit to the west.\nThere is a fondue on the floor.\nYou are carrying: a TextWorld limited edition key and a passkey.\n\nyour action: ", "response": "go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>drop sponge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51085} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Henderson's style key from the stand inside the studio. After you have got the Henderson's style key, make it so that the Henderson's style locker within the studio is unlocked with the Henderson's style key. Then, open the Henderson's style locker in the studio. And then, retrieve the Quote of the Day Calendar from the Henderson's style locker within the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A typical kind of place. You begin to take stock of what's in the room.\nYou can make out a locked Henderson's style locker. You can make out a closed Henderson's box. You make out a locked trunk. Oh wow! Is that what I think it is? It is! It's a stand. On the stand you see a Henderson's style key. You can see a bookshelf. The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a garlic clove and a fudge scented keycard.\n\nyour action: ", "response": "take Henderson's style key from stand<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take Quote of the Day Calendar from Henderson's style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52335} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an attempt to go to the south. After that, take the formless key from the type F chest inside the bedchamber. After that, unlock the formless safe. And then, ensure that the formless safe in the bedchamber is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou find yourself in a salon. An ordinary one. You start to take note of what's in the room.\nYou make out a Canadian style box. The Canadian style box contains a cabbage and a Canadian style latchkey.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a grape on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take formless key from type F chest<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51694} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to move west. And then, retrieve the cookie from the recliner within the bedchamber. Then, eat the cookie. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. An usual one. Okay, just remember what you're here to do, and everything will go great.\nYou bend down to tie your shoe. When you stand up, you notice a counter. The counter is ordinary. On the counter you can make out a salad.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a sandwich on the floor.\nYou are carrying: a burger, a non-euclidean key and a printer.\n\nyour action: ", "response": "go west<|im_end|>take cookie from recliner<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51049} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! First, it would be great if you could pick up the spherical latchkey from the shelf inside the vault. And then, make absolutely sure that the spherical locker within the vault is unlocked with the spherical latchkey. And then, make absolutely sure that the spherical locker inside the vault is wide open. And then, take the shoe from the spherical locker within the vault. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nLook at that notice! What does it say? It says Welcome to the vault? Well that's cool. Let's see what's in here.\nYou can see a locked spherical locker. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is ordinary. On the shelf you can make out a spherical latchkey. Huh, weird. You see a stand. The stand is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You smell an intriguing smell, and follow it to a rack. The rack is normal. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a candy bar, a key and a sponge.\n\nyour action: ", "response": "take spherical latchkey from shelf<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take shoe from spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51090} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! First off, take a trip east. With that done, make sure that the chest is open. After opening the chest, retrieve the garlic clove from the chest in the spare room. If you can get your hands on the garlic clove, eat the garlic clove. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office.\nYou can make out an opened toolbox. What a letdown! The toolbox is empty! You make out an opened coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You can make out a mantelpiece. The mantelpiece is typical. The mantelpiece appears to be empty.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a cashew and a folder on the floor.\nYou are carrying: a durian.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take garlic clove from chest<|im_end|>eat garlic clove<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51265} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! First of all, unlock the rectangular locker in the bathroom. And then, assure that the rectangular locker is ajar. And then, take the mop from the rectangular locker within the bathroom. Then, sit the mop on the rack. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou are in a bathroom. A typical one.\nYou see a locked normal looking rectangular locker here. You see a rack. The rack is ordinary. The rack appears to be empty. You can make out a bench. The bench is standard. But the thing is empty. What's the point of an empty bench?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a sponge on the floor.\nYou are carrying: a rectangular key, a nest of ticks and an insect.\n\nyour action: ", "response": "unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take mop from rectangular locker<|im_end|>put mop on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52206} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be a great idea if you could travel west. After that, pick up the passkey from the stand. After that, move east. And then, check that the locker inside the sauna is unlocked with the passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nWell, here we are in a sauna.\nWhat's that over there? It looks like it's a locker. You see a closed Henderson's limited edition locker nearby. Hey, want to see a table? Look over there, a table. On the table you can see a candy bar. You see a shelf. The shelf is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nYou need an unblocked exit? You should try going west.\nYou are carrying: a Henderson's limited edition keycard and a coffee cup.\n\nyour action: ", "response": "go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50349} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! First of all, you could, like, take the type Q latchkey from the chair in the studio. And then, unlock the type Q safe. And then, open the type Q safe. Then, retrieve the folder from the type Q safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. An ordinary one. I guess you better just go and list everything you see here.\nYou can see a type Q safe! You smell a pungent smell, and follow it to a chair. You see a type Q latchkey on the chair. You see a stand. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a desk. Looks like someone's already been here and taken everything off it, though. Oh wow! Is that what I think it is? It is! It's a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.\nThere is an unblocked exit to the north.\nThere is a legume on the floor.\nYou are carrying: a sock.\n\nyour action: ", "response": "take type Q latchkey from chair<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>open type Q safe<|im_end|>take folder from type Q safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50055} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go to the south. Okay, and then, assure that the box in the salon is wide open. After that, retrieve the key from the box inside the salon. Then, unlock the chest with the key. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a closed fresh laundry scented locker. You scan the room for a safe, and you find a safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a carrot, a fresh laundry scented keycard and an insect on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51558} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! First stop, make an attempt to head west. With that done, retrieve the cashew from the shelf inside the basement. And then, eat the cashew. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nWell I'll be, you are in the place we're calling the restroom.\nYou rest your hand against a wall, but you miss the wall and fall onto a board. Looks like someone's already been here and taken everything off it, though. You see a bench. But the thing is empty. You can make out a table. But the thing hasn't got anything on it. Hey, want to see a counter? Look over there, a counter. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!\nYou need an unguarded exit? You should try going west.\nYou are carrying: a legume.\n\nyour action: ", "response": "go west<|im_end|>take cashew from shelf<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50045} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, take the keycard from the refrigerator. And then, insert the keycard into the chest's lock to unlock it. After unlocking the chest, ensure that the chest in the kitchenette is open. After that, retrieve the fly larva from the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou're now in a kitchenette.\nYou see a chest. The light flickers for a second, but nothing else happens. You see an opened refrigerator right there by you. The refrigerator contains a keycard and a glass. As if things weren't amazing enough already, you can even see a rack. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a cashew, a shoe and a shirt.\n\nyour action: ", "response": "take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50468} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make absolutely sure that the cuboid safe within the restroom is unlocked. Once you have unlocked the cuboid safe, ensure that the cuboid safe in the restroom is open. After that, recover the fly larva from the cuboid safe. And then, toss the fly larva on the floor of the restroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou are in a restroom. A typical one.\nYou can see a cuboid safe. You can see a table. Now why would someone leave that there? The table is normal. Looks like someone's already been here and taken everything off it, though.\nThere is an unblocked exit to the west.\nYou are carrying: a cuboid key, a TextWorld style latchkey, a passkey, a top hat and a folder.\n\nyour action: ", "response": "unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take fly larva from cuboid safe<|im_end|>drop fly larva<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52267} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take a trip west. Then, lift the broccoli from the floor of the launderette. And then, eat the broccoli. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in an ordinary kind of place. That is to say, you're in a studio. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a closed chest in the corner. You see a closed safe.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a candy bar, a cauliflower and a key.\n\nyour action: ", "response": "go west<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50138} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move north. And then, pick up the pillow from the bar. Then, go south. Okay, and then, throw the pillow on the floor of the workshop. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A typical one.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest is empty! What a waste of a day! Oh, great. Here's a shelf. Make a note of this, you might have to put stuff on or in it later on. You see a coconut and a desktop computer on the shelf. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a blueberry and a butterfly on the floor.\nYou are carrying: a passkey, a Comic Strip Calendar and a lampshade.\n\nyour action: ", "response": "go north<|im_end|>take pillow from bar<|im_end|>go south<|im_end|>drop pillow<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52053} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head south. After that, make absolutely sure that the box inside the bedchamber is unlocked. After that, open the box inside the bedchamber. After that, recover the lamp from the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou're now in an office. I guess you better just go and list everything you see here.\nYou can see a closed safe in the corner. You can see a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a melon and a keycard on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52455} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to move east. With that accomplished, make sure that the safe is unlocked with the key. And then, ensure that the safe is open. After that, recover the blanket from the safe within the chamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou arrive in a bar. A normal kind of place.\nYou can make out a box. You check the price tag that hangs off the box. Eighty big ones?! That's ridiculous! You ever meet my buddy, they work for the mayor? I'm sure my friend could get you one of those for 60 bucks! What a letdown! The box is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is normal. Unfortunately, there isn't a thing on it. Hm. Oh well\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a cabbage, a peanut, a key and a shadfly.\n\nyour action: ", "response": "go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50499} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, go west. And then, retrieve the keycard from the floor of the studio. After taking the keycard, make an effort to take a trip east. Following that, check that the locker within the bedchamber is unlocked with the keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. A normal one.\nYou can make out a locker. You wonder idly who left that here. You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a tv. Make a note of this, you might have to put stuff on or in it later on. Oh wow! Is that what I think it is? It is! It's a desk. The desk is typical. But the thing is empty. This always happens!\nThere is an unblocked exit to the west.\nThere is a key and a tablet on the floor.\nYou are carrying: a nest of bats.\n\nyour action: ", "response": "go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52176} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the key from the floor of the bedchamber. After taking the key, try to take a trip east. Then, make sure that the box is shut. After that, Insert the key into the box inside the washroom to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. An ordinary one.\nYou can make out a closed rectangular chest, which looks ordinary, nearby. You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a key and a rectangular key on the floor.\nYou are carrying: a bug.\n\nyour action: ", "response": "take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51363} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the cuboid box is open. And then, retrieve the tv from the cuboid box. And then, attempt to travel east. Then, sit the tv on the board within the launderette. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom.\nYou see a closed cuboid box nearby. You can see a chest.\nYou need an unguarded exit? You should try going east.\nThere is a cuboid key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open cuboid box<|im_end|>take tv from cuboid box<|im_end|>go east<|im_end|>put tv on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51875} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is your task for today. First of all, make absolutely sure that the chest within the workshop is unlocked with the keycard. Then, open the chest. After that, recover the cd from the chest. And then, place the cd on the shelf. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. A standard one.\nYou can see a locked chest close by. You can see a spherical box. You see a shelf. You see a spherical keycard on the shelf.\nThere is an unguarded exit to the north.\nYou are carrying: a licorice strip, a keycard and a Henderson's passkey.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>put cd on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50298} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, go to the north. With that done, retrieve the blanket from the locker. After getting the blanket, make an attempt to venture south. And then, place the blanket inside the cabinet inside the washroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just shown up in a washroom. Let's see what's in here.\nWhat's that over there? It looks like it's a cabinet. The cabinet contains a loaf of bread. You bend down to tie your shoe. When you stand up, you notice a type 4 safe.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a fondue and a type 4 key.\n\nyour action: ", "response": "go north<|im_end|>take blanket from locker<|im_end|>go south<|im_end|>insert blanket into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50031} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go north. Then, pick up the worm from the floor of the bedroom. Then, make an attempt to go south. And then, sit the worm on the table in the spare room. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou arrive in a spare room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou bend down to tie your shoe. When you stand up, you notice a fresh laundry scented box. You can see a table. The table is ordinary. On the table you can make out a lampshade. You make out a counter. The counter is standard. But the thing is empty.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a glove on the floor.\nYou are carrying: a fresh laundry scented latchkey.\n\nyour action: ", "response": "go north<|im_end|>take worm<|im_end|>go south<|im_end|>put worm on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50571} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to open the type 9 box. After that, pick up the cucumber from the type 9 box. If you have got the cucumber, eat the cucumber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've entered a scullery.\nAs if things weren't amazing enough already, you can even see a type 9 box. You can make out an opened usual looking case nearby. What a letdown! The case is empty! You can see a freezer. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a type 9 passkey.\n\nyour action: ", "response": "open type 9 box<|im_end|>take cucumber from type 9 box<|im_end|>eat cucumber<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51166} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go south. With that accomplished, recover the type 3 keycard from the floor of the cookhouse. And then, make it so that the type 3 locker in the cookhouse is unlocked. Then, open the type 3 locker inside the cookhouse. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place.\nYou scan the room, seeing a non-euclidean box. You can see a type 9 safe. You scan the room for a stand, and you find a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is an onion on the floor.\nYou are carrying: a non-euclidean keycard.\n\nyour action: ", "response": "go south<|im_end|>take type 3 keycard<|im_end|>unlock type 3 locker with type 3 keycard<|im_end|>open type 3 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51041} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is your task for today. First off, make an attempt to venture south. Once you finish that, ensure that the TextWorld safe in the vault is open. After that, pick up the chocolate bar from the TextWorld safe. Then, eat the chocolate bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An usual one.\nYou can make out a type P locker. You make out a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a board. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?\nYou need an unblocked exit? You should try going south.\nYou are carrying: a TextWorld passkey, a passkey, a type P keycard, a spoon, a shadfly and a keyboard.\n\nyour action: ", "response": "go south<|im_end|>open TextWorld safe<|im_end|>take chocolate bar from TextWorld safe<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51338} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the keycard from the floor of the studio. And then, make an attempt to move south. Okay, and then, unlock the box. And then, make sure that the box within the shower is wide open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've entered a studio.\nYou make out a closed Henderson's safe. You see a rectangular safe.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a keycard and a Henderson's passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51612} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, make an effort to go south. With that over with, pick up the Microsoft limited edition key from the bar. After that, insert the Microsoft limited edition key into the Microsoft limited edition safe inside the recreation zone's lock to unlock it. Then, assure that the Microsoft limited edition safe is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou arrive in a laundromat. A typical kind of place.\nYou make out an opened dresser. The dresser contains a shirt. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can see a table. The table appears to be empty. It would have been so cool if there was stuff on the table.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a burger and a cookie on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take Microsoft limited edition key from bar<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51940} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, you could, like, go east. If you can succeed at that, assure that the non-euclidean locker is open. After you have opened the non-euclidean locker, retrieve the legume from the non-euclidean locker inside the kitchenette. After that, eat the legume. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou're now in the bedroom.\nYou make out a bed. But the thing hasn't got anything on it. Hm. Oh well You can make out a bar. The bar is ordinary. On the bar you make out a pillow. Wow! Just like in the movies!\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a stick of butter, a non-euclidean latchkey, a tv, a bowl and a shadfly.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean locker<|im_end|>take legume from non-euclidean locker<|im_end|>eat legume<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51094} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to check that the locker in the canteen is unlocked with the key. After unlocking the locker, make it so that the locker is ajar. After that, retrieve the rectangular key from the locker. And then, doublecheck that the rectangular safe within the canteen is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've just shown up in a canteen.\nAs if things weren't amazing enough already, you can even see a rectangular safe. You can see a locked locker. You can see a rack. However, the rack, like an empty rack, has nothing on it. Hm. Oh well You make out a shelf. The shelf appears to be empty. You can make out a pan. But the thing hasn't got anything on it. Hm. Oh well\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: an onion and a key.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>unlock rectangular safe with rectangular key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52487} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to move north. With that over with, retrieve the chocolate bar from the bench. Then, eat the chocolate bar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've just shown up in a vault. The room is well lit.\nYou make out a safe. Now that's what I call TextWorld!\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a fondue and a keycard on the floor.\nYou are carrying: a sandwich, a worm and a fly larva.\n\nyour action: ", "response": "go north<|im_end|>take chocolate bar from bench<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51259} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. With that accomplished, doublecheck that the vanilla scented safe inside the parlor is wide open. Then, take the banana from the vanilla scented safe. After that, eat the banana. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. An ordinary kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a type 8 chest. You hear a noise behind you and spin around, but you can't see anything other than a shelf. Now why would someone leave that there? On the shelf you can see a grape. Hmmm... what else, what else? You see a pan. The pan is typical. The pan appears to be empty. It would have been so cool if there was stuff on the pan. You can make out a table. The table is ordinary. The table appears to be empty.\nThere is an unguarded exit to the south.\nThere is a type 8 key on the floor.\nYou are carrying: an apple.\n\nyour action: ", "response": "go south<|im_end|>open vanilla scented safe<|im_end|>take banana from vanilla scented safe<|im_end|>eat banana<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52156} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. Then, ensure that the formless safe is open. After that, pick up the type 0 latchkey from the formless safe. And then, make absolutely sure that the type 0 box inside the cubicle is unlocked with the type 0 latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a basement. An usual one.\nYou can see a workbench. On the workbench you can make out a legume.\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open formless safe<|im_end|>take type 0 latchkey from formless safe<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51296} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Your first objective is to insert the key into the safe's lock to unlock it. After that, open the safe inside the steam room. After pulling open the safe, take the passkey from the safe. Then, make sure that the locker in the steam room is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've entered a steam room.\nYou see a closed locker. You can make out a safe. I mean, just wow! Isn't TextWorld just the best? You see a non-euclidean box. Now why would someone leave that there?\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a coconut and a non-euclidean latchkey on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52136} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the American latchkey from the coffer in the garage. Then, venture east. With that done, close the American safe. Then, make absolutely sure that the American safe is locked with the American latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nI never took you for the sort of person who would show up in a garage, but I guess I was wrong. You start to take note of what's in the room.\nYou can make out an opened coffer. The coffer contains a fondue and an American latchkey. You can make out a shelf. The shelf is standard. On the shelf you see a loaf of bread and a sock.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a pencil.\n\nyour action: ", "response": "take American latchkey from coffer<|im_end|>go east<|im_end|>close American safe<|im_end|>lock American safe with American latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51742} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, travel south. Then, ensure that the non-euclidean locker within the washroom is open. Then, take the broom from the non-euclidean locker. And then, put the broom on the shelf within the washroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. An ordinary kind of place.\nYou make out a case. The case contains a melon.\nYou need an unguarded exit? You should try going south.\nThere is a teapot on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open non-euclidean locker<|im_end|>take broom from non-euclidean locker<|im_end|>put broom on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50638} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, you could, like, insert the key into the chest inside the restroom's lock to unlock it. After unlocking the chest, look and see that the chest within the restroom is ajar. After that, pick up the vacuum from the chest. Then, put the vacuum inside the cabinet. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou find yourself in a restroom. A typical kind of place. I guess you better just go and list everything you see here.\nYou see an opened cabinet. The cabinet is empty, what a horrible day! You make out a locked chest. You can see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a key and a plant.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>insert vacuum into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50404} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! First step, head east. Then, ensure that the box is open. After that, retrieve the binder from the box in the office. And then, place the binder on the mantle. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. An usual kind of place. You can barely contain your excitement.\nLook out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the east.\nYou are carrying: a burger, a latchkey, a fly larva and a worm.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take binder from box<|im_end|>put binder on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51436} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the cuboid locker is unlocked with the cuboid keycard. After unlocking the cuboid locker, ensure that the cuboid locker is open. After that, recover the latchkey from the cuboid locker within the workshop. After getting the latchkey, make sure that the safe is locked with the latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou're now in a workshop.\nYou can see a safe. Wow, isn't TextWorld just the best? You see a gleam over in a corner, where you can see a cuboid locker. You can see a closed fudge scented box, which looks standard, close by.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a fondue and a cuboid keycard.\n\nyour action: ", "response": "unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50508} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Next, pick up the Microsoft latchkey from the rack in the spare room. Once you have picked up the Microsoft latchkey, travel east. Then, make absolutely sure that the Microsoft chest is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've entered a scullery.\nHey, want to see a Microsoft chest? Look over there, a Microsoft chest. Oh, great. Here's a table. The table appears to be empty. Aw, here you were, all excited for there to be things on it! You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is normal. The counter appears to be empty. Oh, great. Here's a board. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You make out a platter. However, the platter, like an empty platter, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a chocolate bar on the floor.\nYou are carrying: a key and a spork.\n\nyour action: ", "response": "go west<|im_end|>take Microsoft latchkey from rack<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50058} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. Next, recover the Advent Calendar from the shelf. After that, travel east. With that over with, sit the Advent Calendar on the board. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nI am pleased to announce that you are now in the shower.\nYou smell an interesting smell, and follow it to a board. You see a durian, a cashew and a stick of butter on the board.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a sponge on the floor.\nYou are carrying: an onion, a broccoli and a formless key.\n\nyour action: ", "response": "go west<|im_end|>take Advent Calendar from shelf<|im_end|>go east<|im_end|>put Advent Calendar on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50968} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the south. After that, pick up the type 6 key from the floor of the workshop. After that, unlock the type 6 locker. And then, make sure that the type 6 locker is opened. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a normal kind of place. That is to say, you're in a cookery.\nYou make out a rack. Make a note of this, you might have to put stuff on or in it later on. You see a whisk on the rack.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a glass on the floor.\nYou are carrying: a bug.\n\nyour action: ", "response": "go south<|im_end|>take type 6 key<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52114} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to recover the blanket from the shelf inside the playroom. Then, try to go to the south. Following that, open the box in the bedroom. Then, you can put the blanket into the box inside the bedroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nWell I'll be, you are in a place we're calling a playroom. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a closed standard looking chest right there by you. You smell a fine smell, and follow it to a shelf. You see a latchkey, a blanket and a monitor on the shelf. You can see a bench. The bench is usual. But oh no! there's nothing on this piece of junk. You can make out a bookshelf. But oh no! there's nothing on this piece of garbage.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a pizza and a coffee cup.\n\nyour action: ", "response": "take blanket from shelf<|im_end|>go south<|im_end|>open box<|im_end|>insert blanket into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50614} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Here is your task for today. First stop, travel north. Then, retrieve the novel from the safe. And then, attempt to travel south. With that accomplished, toss the novel on the floor of the canteen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nI just think it's great that you've just entered a canteen.\nYou see a formless locker. There's something strange about this being here, but you can't put your finger on it.\nYou need an unblocked exit? You should try going north.\nThere is a burger and a formless passkey on the floor.\nYou are carrying: a berry, a key and a keycard.\n\nyour action: ", "response": "go north<|im_end|>take novel from safe<|im_end|>go south<|im_end|>drop novel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50785} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the passkey from the box within the cookery. Then, check that the safe within the cookery is unlocked with the passkey. Then, look and see that the safe in the cookery is opened. Then, take the kettle from the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a safe. You can make out an opened box. The box contains a passkey and a spoon. You can make out a closed Henderson's style locker. You can see a shelf. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a stick of butter, a Henderson's style passkey and a keyboard.\n\nyour action: ", "response": "take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51591} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the chest. And then, ensure that the chest within the laundry place is open. After that, retrieve the broom from the chest within the laundry place. And then, place the broom on the table. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou find yourself in a laundry place. A typical kind of place.\nYou can see a locked chest. As if things weren't amazing enough already, you can even see a table. But there isn't a thing on it. Were you looking for a board? Because look over there, it's a board. The board is ordinary. But the thing is empty, unfortunately.\nThere is an unblocked exit to the north.\nYou are carrying: a peanut and a keycard.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51594} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to look and see that the locker inside the attic is unlocked with the passkey. Then, open the locker in the attic. Then, recover the shadfly from the locker. Then, rest the shadfly on the counter. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. An ordinary kind of place.\nYou make out a locked locker. You can make out an opened toolbox. The toolbox is empty, what a horrible day! You can make out a closed rectangular box nearby. You can see a box. You make out a counter. The counter is typical. On the counter you make out a rectangular key.\nYou need an unguarded exit? You should try going west.\nThere is a frisbee on the floor.\nYou are carrying: a passkey and a latchkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>put shadfly on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52225} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture east. And then, open the chest in the cellar. After pulling open the chest, pick up the insect from the chest inside the cellar. If you can get your hands on the insect, put the insect on the counter. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nThere is an unguarded exit to the east.\nThere is an iron on the floor.\nYou are carrying: a sandwich and a peanut.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>put insect on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50046} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is your task for today. First step, attempt to head south. And then, doublecheck that the safe is ajar. Then, pick up the butterfly from the safe. After that, sit the butterfly on the board. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou are in a launderette. An usual kind of place. You begin to take stock of what's here.\nYou make out an opened cabinet. The cabinet is empty! What a waste of a day! Oh, great. Here's a table. The table is usual. However, the table, like an empty table, has nothing on it. What's that over there? It looks like it's a bench. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bench.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a frisbee.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51613} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the south. Then, make it so that the locker is ajar. After that, recover the non-euclidean passkey from the locker within the steam room. If you can get your hands on the non-euclidean passkey, assure that the non-euclidean safe is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal one.\nYou can see an opened Microsoft limited edition safe. The Microsoft limited edition safe contains a formless latchkey and a bowl. You make out a formless locker.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a Microsoft limited edition key.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52184} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip east. With that accomplished, open the box. And then, retrieve the mug from the box. With the mug, deposit the mug on the floor of the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nFancy seeing you here. Here, by the way, being the launderette.\nYou see a table! The table is standard. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going east.\nThere is a grape and a gummy bear on the floor.\nYou are carrying: a passkey, a lampshade and an insect.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take mug from box<|im_end|>drop mug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52429} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to attempt to take a trip east. With that accomplished, ensure that the type I chest inside the kitchen is open. Then, take the fork from the type I chest inside the kitchen. And then, rest the fork on the board within the kitchen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. An usual kind of place. You can barely contain your excitement.\nYou can make out an opened dresser close by. The dresser is empty! What a waste of a day! You make out a safe. You can't wait to tell the folks at home about this! Hey, want to see a chest? Look over there, a chest. Hmm. You always thought you'd be more excited to see a chest in a room. Empty! What kind of nightmare TextWorld is this? You can see a bed stand. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You scan the room for a recliner, and you find a recliner. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going east.\nThere is a chocolate bar, a coconut and a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open type I chest<|im_end|>take fork from type I chest<|im_end|>put fork on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52398} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. That done, retrieve the sponge from the floor of the shower. After that, attempt to take a trip east. Then, insert the sponge into the case. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A normal kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a case. The case is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a pizza and a latchkey. Now that's what I call TextWorld! You can see a trunk. The trunk is empty, what a horrible day!\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a stick of butter on the floor.\nYou are carrying: a loaf of bread, a rectangular latchkey and a paper towel.\n\nyour action: ", "response": "go west<|im_end|>take sponge<|im_end|>go east<|im_end|>insert sponge into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50768} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. Next, open the Henderson's style safe inside the kitchen. After pulling open the Henderson's style safe, retrieve the American passkey from the Henderson's style safe. And then, check that the American safe is unlocked with the American passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. An usual kind of place.\nYou make out a non-euclidean box. Now that's what I call TextWorld! You can make out a locked portmanteau.\nThere is an unblocked exit to the south.\nYou are carrying: a loaf of bread, a Henderson's style key and a non-euclidean keycard.\n\nyour action: ", "response": "go south<|im_end|>open Henderson's style safe<|im_end|>take American passkey from Henderson's style safe<|im_end|>unlock American safe with American passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50604} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the key from the rectangular safe. Then, insert the key into the chest's lock to unlock it. After that, open the chest. Then, take the mug from the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou're now in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a locked chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular safe. The rectangular safe contains a candy bar and a key. You can see a bowl. You wonder idly who left that here. However, the bowl, like an empty bowl, has nothing on it.\nThere is an unguarded exit to the north.\nYou are carrying: a fondue and a rectangular key.\n\nyour action: ", "response": "take key from rectangular safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51348} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move north. Then, recover the nest of beetles from the bench within the salon. Then, make an attempt to travel south. After that, deposit the nest of beetles on the floor of the vault. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. An usual one.\nYou see a box. You shudder, but continue examining the room. You can see a stand. The stand is standard. On the stand you can see a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a passkey and a lampshade on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take nest of beetles from bench<|im_end|>go south<|im_end|>drop nest of beetles<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52486} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, check that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest inside the laundromat is open. Then, take the broom from the chest. If you have picked up the broom, place the broom on the floor of the laundromat. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou find yourself in a laundromat. A normal one.\nYou make out a locked chest in the room. You can see a non-euclidean chest. You see a safe. You make out a board. The board is ordinary. However, the board, like an empty board, has nothing on it.\nThere is an unblocked exit to the west.\nYou are carrying: a passkey, a key and a textbook.\n\nyour action: ", "response": "unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>drop broom<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51365} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, recover the keycard from the floor of the salon. Then, insert the keycard into the locker inside the salon's lock to unlock it. After that, ensure that the locker inside the salon is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a locked Henderson's box in the room. You see a box.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a Henderson's key and a pair of headphones on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51255} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, retrieve the Henderson's passkey from the toolbox. After getting the Henderson's passkey, make it so that the Henderson's locker inside the studio is unlocked with the Henderson's passkey. After that, make it so that the Henderson's locker in the studio is wide open. And then, take the Comic Strip Calendar from the Henderson's locker in the studio. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell, here we are in a studio. The room is well lit.\nYou make out a locked Henderson's locker here. You make out a toolbox. The toolbox contains a Henderson's passkey. You see an opened cabinet nearby. What a letdown! The cabinet is empty! You can see a closed portmanteau.\nThere is an unblocked exit to the north.\nThere is a cucumber on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "take Henderson's passkey from toolbox<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take Comic Strip Calendar from Henderson's locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51541} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. After that, open the type 2 safe inside the launderette. Then, retrieve the sponge from the type 2 safe in the launderette. Then, sit the sponge on the counter. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou're now in a laundry place. You begin to take stock of what's in the room.\nYou see a closed rectangular box. Oh wow! Is that what I think it is? It is! It's a board! But there isn't a thing on it. It would have been so cool if there was stuff on the board. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. However, the table, like an empty table, has nothing on it.\nYou need an unguarded exit? You should try going east.\nThere is a rectangular key on the floor.\nYou are carrying: a paper towel.\n\nyour action: ", "response": "go east<|im_end|>open type 2 safe<|im_end|>take sponge from type 2 safe<|im_end|>put sponge on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50108} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the fudge scented box. And then, open the fudge scented box. And then, retrieve the Microsoft limited edition passkey from the fudge scented box inside the parlor. If you can get your hands on the Microsoft limited edition passkey, Place the Microsoft limited edition passkey into the Microsoft limited edition safe to lock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou find yourself in a parlor. A typical kind of place.\nWere you looking for a Microsoft limited edition safe? Because look over there, it's a Microsoft limited edition safe. You see a fudge scented box. Is this it? Is this what you came to TextWorld to see? a fudge scented box? You can see a bookshelf. The bookshelf is ordinary. But the thing is empty, unfortunately.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sandwich, a fondue, a fudge scented latchkey and a type 9 latchkey.\n\nyour action: ", "response": "unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take Microsoft limited edition passkey from fudge scented box<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52173} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the cake scented latchkey from the pan. If you can get your hands on the cake scented latchkey, head east. With that done, assure that the cake scented box is unlocked. And then, make it so that the cake scented box is wide open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A normal one.\nYou make out an opened type 2 locker. The type 2 locker is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a locker. The locker contains a latchkey. You make out a pan. The pan is usual. On the pan you see a cake scented latchkey. Huh, weird. As if things weren't amazing enough already, you can even see a saucepan. You shudder, but continue examining the saucepan. The saucepan is normal. But there isn't a thing on it. You scan the room for a rack, and you find a rack. The rack appears to be empty. You move on, clearly upset with your TextWorld experience.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a type 2 keycard on the floor.\nYou are carrying: a lavender scented latchkey.\n\nyour action: ", "response": "take cake scented latchkey from pan<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52236} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the type L key from the workbench in the basement. Then, make absolutely sure that the type L safe in the basement is unlocked. And then, ensure that the type L safe is open. Then, recover the frisbee from the type L safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a basement. An ordinary one.\nYou make out a type L safe, so there's that. You can make out a closed American safe. You make out a workbench. Wow, isn't TextWorld just the best? The workbench is standard. On the workbench you see a type L key. You see a stand. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a lightbulb on the floor.\nYou are carrying: an American keycard.\n\nyour action: ", "response": "take type L key from workbench<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>take frisbee from type L safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50220} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is your task for today. First step, make an attempt to move west. Following that, pick up the broom from the floor of the vault. After getting the broom, travel east. With that accomplished, drop the broom on the floor of the chamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A typical one.\nYou scan the room, seeing a safe. You smell an awful smell, and follow it to a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it! You can see a mantle. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nThere is a latchkey on the floor.\nYou are carrying: a type 3 key, a kettle and a bug.\n\nyour action: ", "response": "go west<|im_end|>take broom<|im_end|>go east<|im_end|>drop broom<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50698} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. That done, pick up the American limited edition keycard from the table in the kitchen. Then, unlock the American limited edition safe inside the kitchen. Then, make absolutely sure that the American limited edition safe in the kitchen is wide open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. A standard one.\nYou make out a cabinet. Huh, weird. What a letdown! The cabinet is empty! You see a desk. But the thing is empty. You can make out a chair. You see a Cat Calendar on the chair.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a fondue.\n\nyour action: ", "response": "go east<|im_end|>take American limited edition keycard from table<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52257} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, venture east. Then, check that the rectangular box inside the studio is unlocked with the rectangular key. And then, make sure that the rectangular box inside the studio is ajar. After that, take the keyboard from the rectangular box inside the studio. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. An ordinary kind of place. You start to take note of what's in the room.\nYou make out a box. You see a workbench. The workbench is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a keycard on the floor.\nYou are carrying: a rectangular key and a book.\n\nyour action: ", "response": "go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keyboard from rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50692} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the American limited edition key from the floor of the study. And then, travel south. After that, doublecheck that the American limited edition chest in the canteen is unlocked with the American limited edition key. After that, open the American limited edition chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A typical kind of place. You begin looking for stuff.\nYou need an unblocked exit? You should try going south.\nThere is a loaf of bread, a cashew, a pear, an American limited edition key and an Advent Calendar on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take American limited edition key<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51037} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First, it would be great if you could attempt to head west. And then, pick up the Microsoft latchkey from the shelf. After that, move east. After that, make absolutely sure that the Microsoft locker is unlocked with the Microsoft latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've entered a washroom. I guess you better just go and list everything you see here.\nYou can see a Microsoft locker. You see a gleam over in a corner, where you can see a locker. Huh, weird.\nThere is an unblocked exit to the west.\nThere is a shadfly on the floor.\nYou are carrying: a rectangular keycard and an Advent Calendar.\n\nyour action: ", "response": "go west<|im_end|>take Microsoft latchkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52428} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! First, it would be great if you could try to venture east. After that, ensure that the Microsoft style safe is open. After pulling open the Microsoft style safe, retrieve the rectangular latchkey from the Microsoft style safe in the studio. After that, make it so that the rectangular locker is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office.\nOh wow! Is that what I think it is? It is! It's a chair. The chair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a laptop and a folder on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open Microsoft style safe<|im_end|>take rectangular latchkey from Microsoft style safe<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52118} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. With that accomplished, take the sponge from the bench within the launderette. Once you have picked up the sponge, go to the east. Then, put the sponge on the stand. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou're now in a bedchamber.\nYou see a stand. Why don't you take a picture of it, it'll last longer! The stand is ordinary. The stand appears to be empty. Hm. Oh well You see a recliner. But the thing hasn't got anything on it. You move on, clearly infuriated by TextWorld. Were you looking for a bed stand? Because look over there, it's a bed stand. The bed stand is standard. But oh no! there's nothing on this piece of trash.\nThere is an unblocked exit to the west.\nThere is a worm on the floor.\nYou are carrying: an onion.\n\nyour action: ", "response": "go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51389} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! First off, venture west. Then, recover the key from the safe. With the key, travel east. And then, Deposit the key into the locker in the launderette to lock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou arrive in a launderette. A typical one.\nYou make out a locker. You make out a bench. The bench is standard. On the bench you see a paper towel. Hey, want to see a counter? Look over there, a counter. Looks like someone's already been here and taken everything off it, though. You think about smashing the counter to bits, throwing the bits in a fire, etc, until you get bored. You can see a board. The board is normal. But there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a sponge on the floor.\nYou are carrying: a cushion.\n\nyour action: ", "response": "go west<|im_end|>take key from safe<|im_end|>go east<|im_end|>lock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50752} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is your task for today. First thing I need you to do is to unlock the Henderson's style chest within the basement. And then, doublecheck that the Henderson's style chest in the basement is wide open. After that, pick up the American limited edition passkey from the Henderson's style chest in the basement. And then, lock the American limited edition safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a basement. A normal kind of place.\nYou can see a American limited edition safe. You see a Henderson's style chest!\nThere is an unguarded exit to the north.\nThere is a golf ball on the floor.\nYou are carrying: a gummy bear, a Henderson's style passkey, a TextWorld limited edition key, a ladle, a pair of pants and a folder.\n\nyour action: ", "response": "unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take American limited edition passkey from Henderson's style chest<|im_end|>lock American limited edition safe with American limited edition passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52464} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could retrieve the type 3 keycard from the suitcase within the bedchamber. After that, make sure that the type 3 box is unlocked. And then, doublecheck that the type 3 box is ajar. After you have opened the type 3 box, you can insert the nest of ticks into the type 3 box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. An usual one.\nYou can see a type 3 box. You see an opened suitcase. The suitcase contains a type 3 keycard and a passkey. Wow, isn't TextWorld just the best? You can make out a chest.\nThere is an unguarded exit to the north.\nYou are carrying: a nest of ticks, a bug and a folder.\n\nyour action: ", "response": "take type 3 keycard from suitcase<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>insert nest of ticks into type 3 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51963} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. And then, pick up the spherical keycard from the counter in the sauna. Then, make absolutely sure that the spherical locker is unlocked. And then, open the spherical locker within the sauna. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nOf every scullery you could have shown up in, you had to come round a typical one. You can barely contain your excitement.\nYou see a closed formless box. You can see a saucepan. The saucepan is ordinary. On the saucepan you make out a formless passkey.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a pizza.\n\nyour action: ", "response": "go south<|im_end|>take spherical keycard from counter<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51680} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to take the keycard from the board. Then, check that the safe is unlocked with the keycard. After that, ensure that the safe is open. After pulling open the safe, recover the sock from the safe within the shower. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. An usual kind of place. The room is well lit.\nYou can make out a locked safe. You can see a closed standard looking locker in the room. A locked box is in the room. You make out a locked cabinet. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. The board is typical. On the board you can see a keycard and a latchkey. You can see a shelf. The shelf is normal. On the shelf you see a key.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a grape.\n\nyour action: ", "response": "take keycard from board<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52207} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Then, recover the passkey from the recliner in the lounge. After that, check that the safe is unlocked with the passkey. And then, doublecheck that the safe inside the lounge is wide open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've entered a kitchenette.\nYou bend down to tie your shoe. When you stand up, you notice a TextWorld chest. Classic TextWorld. You can make out a box.\nYou need an unguarded exit? You should try going south.\nThere is a licorice strip, a TextWorld latchkey and a key on the floor.\nYou are carrying: a Henderson's latchkey.\n\nyour action: ", "response": "go south<|im_end|>take passkey from recliner<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52425} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel west. And then, pick up the keycard from the bar within the bedchamber. If you can get your hands on the keycard, go east. And then, assure that the chest is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. An usual kind of place.\nYou see a chest. Wow, isn't TextWorld just the best? Look over there! a table. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You can see a stand. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a Quote of the Day Calendar.\n\nyour action: ", "response": "go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50352} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the keycard from the coffer. And then, make sure that the locker is unlocked. Then, open the locker. After that, recover the tablet from the locker inside the chamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou bend down to tie your shoe. When you stand up, you notice a locker. You can see an opened coffer. The coffer contains a keycard.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a legume and a butterfly.\n\nyour action: ", "response": "take keycard from coffer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take tablet from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51003} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel east. That done, ensure that the rectangular safe is open. Then, pick up the teacup from the rectangular safe in the kitchenette. Then, toss the teacup on the floor of the kitchenette. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell, here we are in a study.\nYou can make out a fudge scented box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out an opened trunk. The trunk is empty! What a waste of a day!\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a candy bar and a disk on the floor.\nYou are carrying: a fudge scented keycard.\n\nyour action: ", "response": "go east<|im_end|>open rectangular safe<|im_end|>take teacup from rectangular safe<|im_end|>drop teacup<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50799} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Here is your task for today. First off, make it so that the Henderson's chest is unlocked with the Henderson's passkey. And then, ensure that the Henderson's chest in the shower is open. Having pulled open the Henderson's chest, take the paper towel from the Henderson's chest. Then, ditch the paper towel on the floor of the shower. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou have moved into a shower. Not the shower you'd expect. No, this is a shower.\nLook out! It's a- oh, never mind, it's just a Henderson's chest. You can make out a type B box. The type B box is empty! What a waste of a day! You make out a American box. The light flickers for a second, but nothing else happens.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is an American keycard on the floor.\nYou are carrying: a Henderson's passkey.\n\nyour action: ", "response": "unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take paper towel from Henderson's chest<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51684} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the type 3 locker within the lounge with the type 3 key. And then, ensure that the type 3 locker in the lounge is open. After that, retrieve the butterfly from the type 3 locker. After that, deposit the butterfly on the floor of the lounge. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nIf you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the lounge.\nYou can make out a locked type 3 locker here. You smell an interesting smell, and follow it to a rectangular locker. You shudder, but continue examining the room. You see a bookshelf. On the bookshelf you make out a cookie. You can see a bed stand! The bed stand is standard. On the bed stand you can see a cashew and a rectangular key.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a broccoli and a type 3 key.\n\nyour action: ", "response": "unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take butterfly from type 3 locker<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50392} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Here is how to play! First off, try to venture south. And then, ensure that the box within the workshop is open. Then, retrieve the American passkey from the box. With the American passkey, lock the American locker with the American passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nWell, here we are in a closet.\nYou make out an opened safe. The safe contains a key. You see a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. You swear loudly. Hey, want to see a table? Look over there, a table. Unfortunately, there isn't a thing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>lock American locker with American passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50598} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the chest inside the cubicle is unlocked with the passkey. After unlocking the chest, open the chest. Then, recover the potato from the chest in the cubicle. Then, eat the potato. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. The room is well lit.\nYou can see a locked chest.\nYou need an unguarded exit? You should try going west.\nThere is a cookie on the floor.\nYou are carrying: a loaf of bread, a passkey and a spherical keycard.\n\nyour action: ", "response": "unlock chest with passkey<|im_end|>open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50575} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the chair inside the kitchenette. And then, unlock the safe with the passkey. Then, ensure that the safe inside the kitchenette is open. Then, take the ladle from the safe in the kitchenette. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell how about that, you are in a place we're calling a kitchenette.\nYou scan the room, seeing a safe. You look at the price tag glued to the safe. Eighty dollars?! Where'd they buy this safe, some kind of expensive store? You can make out a chair. The chair is usual. On the chair you can see a passkey and a blender.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a napkin on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take ladle from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50705} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to take a trip north. After that, pick up the Microsoft passkey from the floor of the kitchen. After that, venture south. If you can do that, doublecheck that the Microsoft safe is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An usual one. You begin to take stock of what's in the room.\nYou scan the room for a Microsoft safe, and you find a Microsoft safe. You shudder, but continue examining the room. You see a closed Microsoft limited edition box. You can make out a shelf. But the thing is empty. It would have been so cool if there was stuff on the shelf.\nThere is an unblocked exit to the north.\nYou are carrying: a Microsoft limited edition key and a passkey.\n\nyour action: ", "response": "go north<|im_end|>take Microsoft passkey<|im_end|>go south<|im_end|>lock Microsoft safe with Microsoft passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51650} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to travel south. Then, unlock the type E safe with the type E keycard. Then, open the type E safe within the kitchenette. Then, take the fork from the type E safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. A standard one.\nYou see a chest. You see a gleam over in a corner, where you can see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the south.\nYou are carrying: a legume, a type E keycard, a keycard and a shirt.\n\nyour action: ", "response": "go south<|im_end|>unlock type E safe with type E keycard<|im_end|>open type E safe<|im_end|>take fork from type E safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50632} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Here is how to play! First stop, take a trip east. With that accomplished, make it so that the locker is opened. Then, take the loaf of bread from the locker inside the kitchenette. And then, eat the loaf of bread. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nI just think it's great that you've just entered a canteen. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can make out a closed rectangular safe nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. You shudder, but continue examining the platter. The platter is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the platter.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a rectangular key on the floor.\nYou are carrying: a huckleberry, a peanut, a sandwich, a chocolate bar and a passkey.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51245} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an effort to travel north. And then, recover the Microsoft limited edition key from the floor of the cubicle. After that, head south. Then, Place the Microsoft limited edition key into the Microsoft limited edition safe within the studio to lock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nI never took you for the sort of person who would show up in a studio, but I guess I was wrong.\nYou see a closed Microsoft limited edition safe. You can make out a bureau. What a letdown! The bureau is empty!\nThere is an unblocked exit to the north.\nThere is a strawberry and a berry on the floor.\nYou are carrying: a fondue and a disk.\n\nyour action: ", "response": "go north<|im_end|>take Microsoft limited edition key<|im_end|>go south<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52357} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go west. With that accomplished, retrieve the iron from the shelf inside the steam room. And then, move east. And then, you can put the iron into the locker in the studio. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nIf you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the studio.\nYou see a locker. The locker is empty, what a horrible day! You see a chair. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a legume on the floor.\nYou are carrying: a key and a napkin.\n\nyour action: ", "response": "go west<|im_end|>take iron from shelf<|im_end|>go east<|im_end|>insert iron into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50365} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is how to play! First of all, pick up the latchkey from the table. Then, attempt to go south. And then, close the locker within the studio. Then, lock the locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a box. You make out a table. You see a latchkey on the table. You see a counter. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going south.\nYou are carrying: a chocolate bar, a peanut and a passkey.\n\nyour action: ", "response": "take latchkey from table<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51721} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the type Z safe. After that, look and see that the type Z safe is opened. Then, take the book from the type Z safe in the bar. With the book, toss the book on the floor of the bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou arrive in a bar. A standard one. Let's see what's in here.\nLook over there! a type Z safe. Make a note of this, you might have to put stuff on or in it later on. You make out a locked American safe in the corner. You can see a stand. The stand is usual. On the stand you can see a pillow.\nYou need an unguarded exit? You should try going west.\nThere is an American passkey on the floor.\nYou are carrying: a candy bar, an apple and a type Z key.\n\nyour action: ", "response": "unlock type Z safe with type Z key<|im_end|>open type Z safe<|im_end|>take book from type Z safe<|im_end|>drop book<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51535} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, go to the east. With that over with, ensure that the American style box in the closet is open. And then, pick up the shadfly from the American style box in the closet. With the shadfly, drop the shadfly on the floor of the closet. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou are in a bathroom. An usual kind of place.\nYou make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can make out a bench. But there isn't a thing on it. Hm. Oh well\nYou need an unblocked exit? You should try going east.\nYou are carrying: a fondue, an American style key and a cuboid latchkey.\n\nyour action: ", "response": "go east<|im_end|>open American style box<|im_end|>take shadfly from American style box<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50301} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! Here is how to play! First, it would be fantastic if you could assure that the chest is unlocked. Then, look and see that the chest is ajar. And then, pick up the key from the chest in the kitchen. Then, Put the key into the safe inside the kitchen to lock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. An usual kind of place.\nYou make out a closed normal looking safe close by. You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You smell a hideous smell, and follow it to a counter. But the thing hasn't got anything on it. Hm. Oh well\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a salad on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50324} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the type 8 safe is unlocked with the type 8 keycard. And then, open the type 8 safe. Then, retrieve the passkey from the type 8 safe. After that, lock the box with the passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou're now in the bar. You try to gain information on your surroundings by using a technique you call \"looking.\"\nA closed box is close by. You see a locked type 8 safe.\nYou need an unblocked exit? You should try going west.\nThere is a peanut on the floor.\nYou are carrying: a type 8 keycard and a butterfly.\n\nyour action: ", "response": "unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take passkey from type 8 safe<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51208} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could take a trip north. With that over with, lift the stick of butter from the floor of the cookery. And then, eat the stick of butter. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou make another one of your grand eccentric entrances into a basement.\nYou see a safe. Now that's what I call TextWorld! What a letdown! The safe is empty!\nThere is an unblocked exit to the north.\nThere is a gummy bear and a passkey on the floor.\nYou are carrying: a garlic clove, a fly larva, a tv and a mouse.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51486} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the formless box in the restroom is open. And then, recover the loaf of bread from the formless box in the restroom. Then, eat the loaf of bread. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou find yourself in a restroom. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a closed formless box close by. You can make out a closed American limited edition locker. You see a closed Henderson's limited edition chest, which looks standard, close by.\nYou need an unguarded exit? You should try going east.\nThere is a worm on the floor.\nYou are carrying: a formless key, an American limited edition key and a Henderson's limited edition key.\n\nyour action: ", "response": "open formless box<|im_end|>take loaf of bread from formless box<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52041} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel south. And then, ensure that the box is open. Then, pick up the butterfly from the box inside the study. After that, place the butterfly on the mantle. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've entered a closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is an unguarded exit to the south.\nThere is a garlic clove and a shoe on the floor.\nYou are carrying: a burger.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>put butterfly on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50234} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, make an effort to go south. Okay, and then, assure that the safe in the pantry is opened. And then, take the non-euclidean passkey from the safe. If you have picked up the non-euclidean passkey, doublecheck that the non-euclidean chest is locked with the non-euclidean passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place. You start to take note of what's in the room.\nYou make out a box. You can't wait to tell the folks at home about this!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a burger, a passkey and a keycard.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take non-euclidean passkey from safe<|im_end|>lock non-euclidean chest with non-euclidean passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51902} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, go to the south. And then, pick up the lavender scented latchkey from the floor of the spare room. Then, insert the lavender scented latchkey into the lavender scented locker's lock to unlock it. And then, look and see that the lavender scented locker is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nWell, here we are in the cubicle.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. What a coincidence, weren't you just thinking about a table? Unfortunately, there isn't a thing on it. You can make out a mantelpiece. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a chocolate bar and a printer on the floor.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "go south<|im_end|>take lavender scented latchkey<|im_end|>unlock lavender scented locker with lavender scented latchkey<|im_end|>open lavender scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50358} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to go south. Then, retrieve the cuboid latchkey from the safe. And then, look and see that the cuboid box inside the studio is unlocked. And then, ensure that the cuboid box is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. An ordinary one.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a spoon on the floor.\nYou are carrying: a type C keycard, a blanket, a mouse and a bug.\n\nyour action: ", "response": "go south<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51548} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. Once you finish that, pick up the paper towel from the trunk within the steam room. Then, go east. With that done, place the paper towel on the board. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nGuess what, you are in a place we're calling a bathroom.\nYou can make out a closed soap scented safe here. You can make out a cabinet. You wonder idly who left that here. You see a board. The board is ordinary. But the thing is empty.\nThere is an unguarded exit to the west.\nThere is a sandwich and a shirt on the floor.\nYou are carrying: a cookie and a soap scented keycard.\n\nyour action: ", "response": "go west<|im_end|>take paper towel from trunk<|im_end|>go east<|im_end|>put paper towel on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51642} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the formless keycard from the floor of the laundromat. After that, take a trip east. If you can finish that, unlock the formless chest within the parlor with the formless keycard. And then, open the formless chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou're now in the laundromat.\nAs if things weren't amazing enough already, you can even see a box. As if things weren't amazing enough already, you can even see a board. The board is standard. On the board you can see a broom. You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But the thing hasn't got anything on it.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a stick of butter and a formless keycard on the floor.\nYou are carrying: a type T passkey and an iron.\n\nyour action: ", "response": "take formless keycard<|im_end|>go east<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52101} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. With that accomplished, doublecheck that the chest is wide open. And then, retrieve the telephone from the chest inside the studio. And then, sit the telephone on the armchair within the studio. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've entered a shower.\nYou can see a locked cuboid box. You can make out a bench. The bench is usual. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a cuboid passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take telephone from chest<|im_end|>put telephone on armchair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50965} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is how to play! First stop, make an attempt to go to the east. Following that, look and see that the cuboid chest is opened. After that, retrieve the loaf of bread from the cuboid chest. With the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou have fallen into the most typical of all possible chambers. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a Microsoft chest. You make out a closed portmanteau.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a cashew, a Microsoft key, a novel and a manuscript on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open cuboid chest<|im_end|>take loaf of bread from cuboid chest<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51630} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the shelf. And then, go to the east. Then, close the locker in the office. After that, look and see the locker is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nOf every chamber you could have walked into, you had to show up in an ordinary one.\nOh wow! Is that what I think it is? It is! It's a type 4 locker. Wow, check out the price tag that's still affixed to the type 4 locker! Three hundred big ones! You make out a shelf. The shelf is standard. On the shelf you can see a latchkey.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a type 4 passkey.\n\nyour action: ", "response": "take latchkey from shelf<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50916} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture north. After that, recover the insect from the floor of the chamber. If you have picked up the insect, go south. Once you manage that, deposit the insect inside the chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone. An ordinary kind of place.\nWhat's that over there? It looks like it's a chest. The chest contains a passkey.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a fondue and an onion on the floor.\nYou are carrying: a peanut and a fudge scented latchkey.\n\nyour action: ", "response": "go north<|im_end|>take insect<|im_end|>go south<|im_end|>insert insect into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52348} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the Microsoft style box in the canteen is open. And then, recover the keycard from the Microsoft style box. After that, unlock the locker. If you have unlocked the locker, ensure that the locker is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked typical looking locker is in the room. You scan the room, seeing a Microsoft style box. An open fridge is nearby. The fridge is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a pan. The pan is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the pan! oh well.\nYou need an unguarded exit? You should try going north.\nThere is a Microsoft style keycard and a kettle on the floor.\nYou are carrying: a fondue.\n\nyour action: ", "response": "open Microsoft style box<|im_end|>take keycard from Microsoft style box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50689} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an attempt to take a trip east. If you can accomplish that, lift the type A latchkey from the floor of the dish-pit. After that, unlock the type A safe with the type A latchkey. And then, open the type A safe in the dish-pit. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. It seems to be pretty ordinary here.\nYou can make out a non-euclidean locker. Now why would someone leave that there? The non-euclidean locker is empty! What a waste of a day! You make out a desk. The desk is typical. However, the desk, like an empty desk, has nothing on it. Aw, here you were, all excited for there to be things on it! What's that over there? It looks like it's a mantelpiece. The mantelpiece is normal. But the thing is empty. You make a mental note to not get your hopes up the next time you see a mantelpiece in a room.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a non-euclidean passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take type A latchkey<|im_end|>unlock type A safe with type A latchkey<|im_end|>open type A safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51583} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is how to play! First step, recover the keycard from the floor of the recreation zone. If you can get your hands on the keycard, make it so that the locker in the recreation zone is unlocked. And then, ensure that the locker is open. And then, pick up the dvd from the locker within the recreation zone. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou find yourself in a recreation zone. A standard one. The room is well lit.\nYou can see a locked typical looking locker in the room. You can see an opened basket. What a letdown! The basket is empty! You make out a bed. The bed appears to be empty.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a keycard on the floor.\nYou are carrying: a type Z passkey.\n\nyour action: ", "response": "take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take dvd from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50150} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, make sure that the locker inside the chamber is unlocked. After that, open the locker in the chamber. Then, take the loaf of bread from the locker inside the chamber. Then, eat the loaf of bread. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. An usual one.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. As if things weren't amazing enough already, you can even see a type T box. Oh wow! Is that what I think it is? It is! It's a box. The box is empty! What a waste of a day!\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a type T keycard and a key on the floor.\nYou are carrying: a passkey, a type P key and a golf ball.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50362} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel north. Once you finish that, pick up the broom from the floor of the attic. Then, attempt to travel south. And then, you can put the broom inside the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a basement. An ordinary one. Let's see what's in here.\nYou make out an opened safe. What a letdown! The safe is empty!\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a key and a hat on the floor.\nYou are carrying: a ladle.\n\nyour action: ", "response": "go north<|im_end|>take broom<|im_end|>go south<|im_end|>insert broom into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50899} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, go to the east. And then, doublecheck that the type 1 locker within the office is wide open. And then, retrieve the Comic Strip Calendar from the type 1 locker. And then, throw the Comic Strip Calendar on the floor of the office. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A typical kind of place. The room is well lit.\nYou can make out an opened box. The box contains a latchkey. A locked usual looking safe is nearby.\nYou need an unguarded exit? You should try going east.\nThere is a stick of butter on the floor.\nYou are carrying: a candy bar and a type 1 keycard.\n\nyour action: ", "response": "go east<|im_end|>open type 1 locker<|im_end|>take Comic Strip Calendar from type 1 locker<|im_end|>drop Comic Strip Calendar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50577} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the type Z chest in the cubicle. After that, assure that the type Z chest is wide open. After opening the type Z chest, recover the passkey from the type Z chest. With the passkey, unlock the box within the cubicle. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. A normal kind of place.\nYou make out a locked box. You scan the room for a type Z chest, and you find a type Z chest. As if things weren't amazing enough already, you can even see a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it.\nYou need an unblocked exit? You should try going west.\nThere is a sandwich and a burger on the floor.\nYou are carrying: a peanut, a type Z keycard, a keycard and a nest of bunnies.\n\nyour action: ", "response": "unlock type Z chest with type Z keycard<|im_end|>open type Z chest<|im_end|>take passkey from type Z chest<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52289} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture west. Then, retrieve the desktop computer from the locker. Then, make an attempt to travel east. Then, place the desktop computer on the floor of the canteen. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nIf you haven't noticed it already, there seems to be something there by the wall, it's a chest. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a cabbage and a key on the floor.\nYou are carrying: a durian and a frisbee.\n\nyour action: ", "response": "go west<|im_end|>take desktop computer from locker<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52387} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to assure that the soap scented box is unlocked. Then, open the soap scented box within the garage. Once you have opened the soap scented box, retrieve the burger from the soap scented box within the garage. After that, eat the burger. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. A typical kind of place.\nWere you looking for a soap scented box? Because look over there, it's a soap scented box. You see a cuboid locker. Now why would someone leave that there? You see a toolbox.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a soap scented passkey and a pair of pants.\n\nyour action: ", "response": "unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take burger from soap scented box<|im_end|>eat burger<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50039} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! First step, make an attempt to move west. Then, recover the soap dispenser from the floor of the laundry place. After picking up the soap dispenser, attempt to go to the east. And then, insert the soap dispenser inside the locker within the workshop. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nThis is going to sound unbelievable, but you've just entered a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can make out a locker. The locker is empty! What a waste of a day! An open display is right there by you. The display contains a key. Make a note of this, you might have to put stuff on or in it later on. Oh wow! Is that what I think it is? It is! It's a case. The case contains a fly larva! You make out a chest. You make out a table. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take soap dispenser<|im_end|>go east<|im_end|>insert soap dispenser into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52210} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! First off, if it's not too much trouble, I need you to check that the chest is unlocked with the key. Then, look and see that the chest is ajar. Then, recover the scarf from the chest inside the cellar. With the scarf, toss the scarf on the floor of the cellar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. A standard one.\nYou see a locked chest. You make out a locked usual looking non-euclidean box in the corner. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is normal. But the thing is empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a non-euclidean key and a cane on the floor.\nYou are carrying: a chocolate bar, a gummy bear and a key.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take scarf from chest<|im_end|>drop scarf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51332} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, make an attempt to travel west. If you can finish that, pick up the cashew from the floor of the cookery. And then, eat the cashew. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've entered an attic.\nYou make out a type J chest. You see a safe. What a letdown! The safe is empty! Were you looking for a rack? Because look over there, it's a rack. The rack is typical. The rack appears to be empty. You see a gleam over in a corner, where you can see a counter! The counter is usual. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a sandwich, a type J latchkey and a key.\n\nyour action: ", "response": "go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51370} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the keycard from the floor of the bar. After that, make an attempt to go to the south. Once you accomplish that, make sure that the chest is unlocked with the keycard. Then, ensure that the chest is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou arrive in a bar. A normal one.\nYou make out a locked locker nearby. Oh wow! Is that what I think it is? It is! It's a desk. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a keycard, a passkey and a textbook on the floor.\nYou are carrying: a cabbage, a licorice strip and a loaf of bread.\n\nyour action: ", "response": "take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50170} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the American style key from the floor of the washroom. And then, unlock the American style locker. After that, ensure that the American style locker is open. And then, pick up the soap dispenser from the American style locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've entered a washroom. You can barely contain your excitement.\nYou can see a locked American style locker. An open basket, which looks standard, is close by. The basket is empty! What a waste of a day! You see a table. But the thing is empty. It would have been so cool if there was stuff on the table.\nYou need an unguarded exit? You should try going north.\nThere is an American style key and a bug on the floor.\nYou are carrying: a cookie, a TextWorld style latchkey, a cushion and a tv.\n\nyour action: ", "response": "take American style key<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take soap dispenser from American style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51505} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to make it so that the Canadian locker is unlocked. Then, make sure that the Canadian locker within the garage is open. Once you have opened the Canadian locker, pick up the rectangular keycard from the Canadian locker. Then, lock the rectangular box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A normal kind of place.\nYou can make out a closed rectangular box. You see a locked Canadian locker, which looks typical, close by. You see a gleam over in a corner, where you can see a workbench. The workbench is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the workbench.\nThere is an unblocked exit to the north.\nThere is a stick of butter and a shirt on the floor.\nYou are carrying: a Canadian latchkey and a key.\n\nyour action: ", "response": "unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take rectangular keycard from Canadian locker<|im_end|>lock rectangular box with rectangular keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50438} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the key from the floor of the launderette. After that, unlock the safe inside the launderette with the key. Then, ensure that the safe inside the launderette is open. After pulling open the safe, recover the sock from the safe inside the launderette. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've entered a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian limited edition safe.\nYou need an unblocked exit? You should try going west.\nThere is a key and a sponge on the floor.\nYou are carrying: a gummy bear, a keycard, a bug and a laptop.\n\nyour action: ", "response": "take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51039} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the chest. Then, open the chest in the dish-pit. And then, retrieve the whisk from the chest. After that, sit the whisk on the pan. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nWell, here we are in a dish-pit.\nA locked chest, which looks ordinary, is right there by you. You bend down to tie your shoe. When you stand up, you notice a pan. The pan is usual. But there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a board. Now why would someone leave that there? However, the board, like an empty board, has nothing on it.\nYou need an unguarded exit? You should try going north.\nThere is a fondue on the floor.\nYou are carrying: a latchkey, a formless latchkey and a nest of grubs.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>put whisk on pan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50606} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the locker with the passkey. Then, open the locker. After pulling open the locker, retrieve the paper towel from the locker. And then, place the paper towel on the table. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locker. You make out an opened standard looking dresser in the room. The dresser is empty! This is the worst thing that could possibly happen, ever! You make out an opened typical looking safe right there by you. The safe is empty, what a horrible day! You can see a table. The table is typical. On the table you can see a keycard. You can see a rack. The rack is typical. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a fondue on the floor.\nYou are carrying: a grape, a passkey and a rectangular latchkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50103} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to go west. And then, lift the sponge from the floor of the shower. After picking up the sponge, take a trip east. With that done, insert the sponge into the chest in the bedchamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see an opened chest. The chest contains a cabbage and a stick of butter. Were you looking for a spherical locker? Because look over there, it's a spherical locker. There's something strange about this thing being here, but you don't have time to worry about that now.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a licorice strip on the floor.\nYou are carrying: a sandwich, a loaf of bread and a spherical keycard.\n\nyour action: ", "response": "go west<|im_end|>take sponge<|im_end|>go east<|im_end|>insert sponge into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50474} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move south. Once you manage that, take the passkey from the board in the cookhouse. After taking the passkey, unlock the safe within the cookhouse with the passkey. And then, ensure that the safe is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. A standard one. You begin to take stock of what's here.\nAn open locker is in the room. The locker is empty, what a horrible day! You make out a recliner. The recliner is standard. On the recliner you can make out a peanut.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a gummy bear and a licorice strip.\n\nyour action: ", "response": "go south<|im_end|>take passkey from board<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50912} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First thing I need you to do is to pick up the soap scented keycard from the chair in the cookhouse. If you can get your hands on the soap scented keycard, insert the soap scented keycard into the soap scented chest inside the cookhouse's lock to unlock it. And then, ensure that the soap scented chest within the cookhouse is open. And then, put the top hat inside the soap scented chest inside the cookhouse. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just walked into a cookhouse.\nYou can make out a locked soap scented chest. Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You can see an opened freezer, which looks ordinary, in the room. The freezer is empty! What a waste of a day! You can see a chair. You see a soap scented keycard and a TextWorld limited edition passkey on the chair.\nThere is an unblocked exit to the north.\nYou are carrying: a loaf of bread, a keycard and a top hat.\n\nyour action: ", "response": "take soap scented keycard from chair<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>insert top hat into soap scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51711} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the latchkey from the mantelpiece in the cubicle. Then, attempt to move east. Then, make it so that the chest within the closet is shut. After that, lock the chest within the closet with the latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. An usual one.\nWere you looking for a rectangular safe? Because look over there, it's a rectangular safe. Look over there! a mantelpiece. Why don't you take a picture of it, it'll last longer! You see a latchkey on the mantelpiece. Now that's what I call TextWorld! You make out a stand. But there isn't a thing on it. You see a bookshelf. On the bookshelf you see a potato.\nThere is an unblocked exit to the east.\nYou are carrying: a rectangular key.\n\nyour action: ", "response": "take latchkey from mantelpiece<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50242} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the type C passkey from the floor of the study. If you can get your hands on the type C passkey, take a trip south. Then, make it so that the type C box within the salon is shut. Then, lock the type C box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study.\nOh, great. Here's a box. The box is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto an armchair. What a coincidence, weren't you just thinking about an armchair? The armchair is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the armchair! oh well. You see a stand. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a chair. But the thing is empty. You can see a bookshelf. But the thing is empty.\nYou need an unblocked exit? You should try going south.\nThere is a type C passkey on the floor.\nYou are carrying: a pair of headphones.\n\nyour action: ", "response": "take type C passkey<|im_end|>go south<|im_end|>close type C box<|im_end|>lock type C box with type C passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50135} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go north. Then, pick up the Advent Calendar from the mantelpiece within the workshop. After that, try to move south. Okay, and then, insert the Advent Calendar into the safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nWell, here we are in a playroom.\nYou make out an opened safe in the room. The safe contains a latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a tv on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take Advent Calendar from mantelpiece<|im_end|>go south<|im_end|>insert Advent Calendar into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50732} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the locker in the studio is unlocked. And then, ensure that the locker inside the studio is open. After pulling open the locker, retrieve the boysenberry from the locker inside the studio. With the boysenberry, eat the boysenberry. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell, here we are in a studio.\nYou make out a locker. You make out a chest. Empty! What kind of nightmare TextWorld is this? You can make out a closed portmanteau in the room.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a keyboard on the floor.\nYou are carrying: a fondue, a stick of butter and a passkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take boysenberry from locker<|im_end|>eat boysenberry<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51846} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go south. With that accomplished, retrieve the rectangular passkey from the floor of the bedchamber. And then, make sure that the rectangular box is unlocked. And then, make absolutely sure that the rectangular box inside the bedchamber is opened. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nLook out! It's a- oh, never mind, it's just a locker. You can make out a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The case is empty, what a horrible day! You make out a refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go south<|im_end|>take rectangular passkey<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51985} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, venture west. After that, retrieve the rectangular keycard from the cabinet. And then, move east. Okay, and then, make sure the rectangular locker in the bar is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nI am so happy to announce that you are now in the bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a closed rectangular locker. You can make out a chest.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "go west<|im_end|>take rectangular keycard from cabinet<|im_end|>go east<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51896} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First stop, assure that the box within the playroom is unlocked. Then, ensure that the box is open. Then, recover the non-euclidean passkey from the box in the playroom. After stealing the non-euclidean passkey, Put the non-euclidean passkey into the non-euclidean chest to lock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. A typical kind of place.\nYou can make out a non-euclidean chest. You can make out a box. The light flickers for a second, but nothing else happens. You see a locked formless box. A locked portmanteau is right there by you.\nThere is an unguarded exit to the north.\nThere is a formless keycard on the floor.\nYou are carrying: a passkey and a key.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>lock non-euclidean chest with non-euclidean passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50182} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Then, retrieve the passkey from the dresser. And then, try to go south. With that over with, doublecheck that the box in the attic is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. A normal one.\nYou see a box. You can see a chest. Hey, want to see a stand? Look over there, a stand. But the thing is empty, unfortunately. You see a counter. The counter is normal. However, the counter, like an empty counter, has nothing on it. Silly counter, silly, empty, good for nothing counter. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is typical. Unfortunately, there isn't a thing on it.\nThere is an unblocked exit to the north.\nYou are carrying: a keycard and an American key.\n\nyour action: ", "response": "go north<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50600} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to go west. After that, retrieve the insect from the board in the laundromat. And then, try to travel east. That done, deposit the insect on the floor of the basement. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nLook at you, bigshot, walking into a basement like it isn't some huge deal.\nYou make out an opened locker here. The locker contains a keycard and a scarf.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a candy bar on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take insect from board<|im_end|>go east<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50002} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move west. And then, pick-up the nest of ticks from the floor of the cubicle. And then, take a trip east. With that accomplished, drop the nest of ticks on the floor of the restroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou've entered a restroom.\nOh, great. Here's a bench. The bench is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a cashew, a burger, a mop and a mat on the floor.\nYou are carrying: a lamp and a broom.\n\nyour action: ", "response": "go west<|im_end|>take nest of ticks<|im_end|>go east<|im_end|>drop nest of ticks<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51849} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to recover the type H keycard from the fridge. After that, make sure that the type H chest is unlocked. And then, ensure that the type H chest inside the dish-pit is open. Then, take the knife from the type H chest within the dish-pit. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nWell, here we are in a dish-pit.\nYou can see a type H chest. Now that's what I call TextWorld! You see a fridge. You can't wait to tell the folks at home about this! The fridge contains a type H keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a bug.\n\nyour action: ", "response": "take type H keycard from fridge<|im_end|>unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>take knife from type H chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51297} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound episode of TextWorld! Here is how to play! First stop, go to the north. After that, retrieve the latchkey from the floor of the vault. After that, go south. And then, look and see that the chest within the bathroom is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou're now in a bathroom. Let's see what's in here.\nYou can make out a closed chest, which looks standard, here. You can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You bend down to tie your shoe. When you stand up, you notice a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is ordinary. However, the bench, like an empty bench, has nothing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51247} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is your task for today. First of all, make an attempt to venture west. That done, take the insect from the case inside the canteen. And then, make an attempt to head east. After that, put the insect on the shelf in the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A normal one.\nWere you looking for a locker? Because look over there, it's a locker. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a sandwich, a cashew and a keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take insect from case<|im_end|>go east<|im_end|>put insect on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50629} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to move east. Next, ensure that the type 5 locker within the steam room is open. And then, take the key from the type 5 locker. After that, insert the key into the box's lock to unlock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nHere we are in the sauna.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a type 8 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a rack. You see a type 8 passkey on the rack. You see a gleam over in a corner, where you can see a bench. However, the bench, like an empty bench, has nothing on it. Hm. Oh well\nThere is an unblocked exit to the east.\nThere is a legume on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open type 5 locker<|im_end|>take key from type 5 locker<|im_end|>unlock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51218} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the fudge scented passkey from the shelf within the steam room. Then, check that the fudge scented box within the steam room is unlocked with the fudge scented passkey. After that, assure that the fudge scented box is wide open. And then, retrieve the shirt from the fudge scented box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou arrive in a steam room. An ordinary one. You begin looking for stuff.\nYou make out a fudge scented box. If you haven't noticed it already, there seems to be something there by the wall, it's a formless box, so there's that. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is ordinary. On the shelf you can make out a fudge scented passkey.\nYou need an unblocked exit? You should try going north.\nThere is an iron on the floor.\nYou are carrying: a burger, a formless key, a keycard and a broom.\n\nyour action: ", "response": "take fudge scented passkey from shelf<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>open fudge scented box<|im_end|>take shirt from fudge scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51589} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go south. With that over with, make it so that the locker is opened. After that, retrieve the cuboid key from the locker. After getting the cuboid key, doublecheck the cuboid chest within the cellar is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a basement. An ordinary kind of place.\nYou can see a locked chest.\nYou need an unguarded exit? You should try going south.\nThere is a cookie and a shadfly on the floor.\nYou are carrying: a burger, a durian and a passkey.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>lock cuboid chest with cuboid key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50319} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, head north. After that, lift the keycard from the floor of the laundry place. Then, go south. And then, lock the box with the keycard. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a steam room. A normal one.\nYou make out a closed box right there by you. You can see a locked spherical locker nearby. You make out a board. The board is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a loaf of bread, a stick of butter, a salad, a spherical latchkey and an American limited edition passkey.\n\nyour action: ", "response": "go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51005} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the blanket from the box in the salon. Once you have got the blanket, move south. Then, open the safe in the playroom. Then, deposit the blanket into the safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou've just shown up in a salon.\nYou see a box. The box contains a stick of butter and a blanket. You can see a Microsoft limited edition chest. You can see a recliner. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the south.\nThere is a Microsoft limited edition keycard on the floor.\nYou are carrying: a keycard and a passkey.\n\nyour action: ", "response": "take blanket from box<|im_end|>go south<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51305} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is how to play! First off, ensure that the Henderson's style safe inside the kitchen is open. After that, recover the keycard from the Henderson's style safe within the kitchen. With the keycard, doublecheck that the safe is unlocked with the keycard. Then, open the safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a safe. Look out! It's a- oh, never mind, it's just a Henderson's style safe. You make out a freezer. You make out a chair. But there isn't a thing on it.\nYou need an unblocked exit? You should try going north.\nThere is a fondue, a candy bar and a Henderson's style latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51097} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the key from the bench. After picking up the key, head east. Next, make absolutely sure that the safe is shut. And then, Place the key into the safe inside the scullery to lock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual one.\nYou can make out a chest. You shudder, but continue examining the room. You see a Canadian style locker. You bend down to tie your shoe. When you stand up, you notice a bench. On the bench you can see a key and a bug. You can make out a mantelpiece. The mantelpiece is typical. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a formless passkey and a Canadian style key.\n\nyour action: ", "response": "take key from bench<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50665} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! First stop, make an attempt to venture west. If you can get through with that, recover the cashew from the pan within the dish-pit. Once you have got the cashew, eat the cashew. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. A normal one.\nYou can see a shelf. The shelf is ordinary. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a licorice strip on the floor.\nYou are carrying: a garlic clove, a shoe and a poem.\n\nyour action: ", "response": "go west<|im_end|>take cashew from pan<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50885} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go to the west. With that done, retrieve the kettle from the floor of the scullery. Then, head east. With that over with, you can deposit the kettle into the cake scented chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou're now in the laundromat. You begin to take stock of what's here.\nYou can see a cake scented chest. The cake scented chest contains an insect. You see a locked locker.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a latchkey and a sock on the floor.\nYou are carrying: a chocolate bar, a cake scented passkey and a bug.\n\nyour action: ", "response": "go west<|im_end|>take kettle<|im_end|>go east<|im_end|>insert kettle into cake scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51555} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. Then, insert the formless keycard into the formless locker within the office's lock to unlock it. Then, open the formless locker. After that, deposit the nest of ticks into the formless locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just sauntered into a workshop.\nYou can make out a box. A box... Is that really what you were looking for? You can see a closed locker.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a formless keycard, a keycard, a nest of ticks and a pair of pants.\n\nyour action: ", "response": "go south<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>insert nest of ticks into formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51043} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, go to the west. And then, take the whisk from the chair. And then, go east. With that accomplished, you can place the whisk into the box within the cellar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nWell, here we are in the cellar.\nYou can make out an opened box in the corner. Empty! What kind of nightmare TextWorld is this? You see an opened suitcase. Empty! What kind of nightmare TextWorld is this? You can make out a closed cabinet. You can make out a counter. The counter is ordinary. But the thing is empty, unfortunately. You make out a table. You shudder, but continue examining the table. The table is normal. But the thing is empty. It would have been so cool if there was stuff on the table. You scan the room for a shelf, and you find a shelf. The shelf is standard. But the thing is empty, unfortunately. Hm. Oh well\nYou need an unguarded exit? You should try going west.\nYou are carrying: a key.\n\nyour action: ", "response": "go west<|im_end|>take whisk from chair<|im_end|>go east<|im_end|>insert whisk into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52087} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, take a trip south. With that accomplished, open the TextWorld style box within the attic. And then, pick up the butterfly from the TextWorld style box. Once you have picked up the butterfly, ditch the butterfly on the floor of the attic. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou're now in the cookhouse.\nYou see a locked TextWorld limited edition chest. You make out a pan. The pan is ordinary. On the pan you see a coffee cup, so there's that.\nThere is an unblocked exit to the south.\nThere is a peanut and a TextWorld limited edition keycard on the floor.\nYou are carrying: a TextWorld style latchkey.\n\nyour action: ", "response": "go south<|im_end|>open TextWorld style box<|im_end|>take butterfly from TextWorld style box<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52272} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! First, it would be good if you could go east. After that, ensure that the type 5 chest in the bathroom is open. And then, recover the sponge from the type 5 chest inside the bathroom. Then, sit the sponge on the rack. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in the kitchenette.\nYou smell an awful smell, and follow it to a cuboid safe. The light flickers for a second, but nothing else happens.\nThere is an unblocked exit to the east.\nThere is a sandwich on the floor.\nYou are carrying: a keycard and a cuboid passkey.\n\nyour action: ", "response": "go east<|im_end|>open type 5 chest<|im_end|>take sponge from type 5 chest<|im_end|>put sponge on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50696} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. Following that, recover the lightbulb from the locker. Then, make an attempt to go to the south. Then, toss the lightbulb on the floor of the spare room. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nI am obligated to announce that you are now in the spare room. You start to take note of what's in the room.\nYou can make out a safe. Empty! What kind of nightmare TextWorld is this? You can see a shelf. The shelf is normal. The shelf appears to be empty.\nYou need an unblocked exit? You should try going north.\nThere is a pair of headphones on the floor.\nYou are carrying: a cashew.\n\nyour action: ", "response": "go north<|im_end|>take lightbulb from locker<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50723} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is your task for today. Your first objective is to move west. Then, pick-up the keycard from the floor of the workshop. And then, make an attempt to go to the east. Then, check that the safe inside the cubicle is unlocked with the keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a safe. Now why would someone leave that there? You can make out a desk. The desk is ordinary. But the thing is empty, unfortunately. You scan the room for a stand, and you find a stand! But the thing is empty. You swear loudly. You can see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. The bookshelf is normal. But the thing is empty. You make out a mantelpiece. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou need an unblocked exit? You should try going west.\nYou are carrying: a nest of bats, a whisk and a nest of toads.\n\nyour action: ", "response": "go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52496} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the formless chest in the study is ajar. After that, take the latchkey from the formless chest within the study. After that, head south. After that, make sure that the chest is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a formless chest. You can make out a toolbox.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a formless key on the floor.\nYou are carrying: a burger and a cashew.\n\nyour action: ", "response": "open formless chest<|im_end|>take latchkey from formless chest<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51962} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to go east. That done, open the locker inside the kitchen. After you have pulled open the locker, pick up the TextWorld style passkey from the locker inside the kitchen. Then, look and see the TextWorld style safe inside the kitchen is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nI never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a rack. Wow, isn't TextWorld just the best? The rack appears to be empty.\nThere is an unguarded exit to the east.\nThere is a loaf of bread and a ladle on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take TextWorld style passkey from locker<|im_end|>lock TextWorld style safe with TextWorld style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52260} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! First, it would be great if you could attempt to venture north. Following that, take the formless latchkey from the box inside the chamber. After that, attempt to move south. And then, look and see that the formless chest within the garage is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. An usual one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a locked formless chest right there by you. You see a non-euclidean safe.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go north<|im_end|>take formless latchkey from box<|im_end|>go south<|im_end|>unlock formless chest with formless latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50812} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, recover the key from the floor of the attic. And then, venture south. If you can get around to doing that, doublecheck that the box is closed. After closing the box, lock the box within the cubicle. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nWell, here we are in the attic.\nYou can make out a closed locker right there by you.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a key and a passkey on the floor.\nYou are carrying: a candy bar, a TextWorld latchkey, a paper towel and a glass.\n\nyour action: ", "response": "take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50903} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! First of all, make an attempt to venture west. Then, retrieve the paper towel from the board inside the shower. And then, take a trip east. Okay, and then, rest the paper towel on the counter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've just sauntered into a garage.\nYou can see a locked crate here. Oh wow! Is that what I think it is? It is! It's a counter. However, the counter, like an empty counter, has nothing on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a broccoli on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take paper towel from board<|im_end|>go east<|im_end|>put paper towel on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50684} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to pick-up the rectangular latchkey from the floor of the bedroom. Then, venture south. With that accomplished, close the rectangular safe in the bedchamber. And then, assure that the rectangular safe in the bedchamber is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom.\nYou can see a recliner. You wonder idly who left that here. However, the recliner, like an empty recliner, has nothing on it. Aw, here you were, all excited for there to be things on it! Oh wow! Is that what I think it is? It is! It's a stand. The stand is normal. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You see a desk. The desk is normal. The desk appears to be empty. You swear loudly.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a rectangular latchkey and a novel on the floor.\nYou are carrying: a stick of butter and a backup calendar.\n\nyour action: ", "response": "take rectangular latchkey<|im_end|>go south<|im_end|>close rectangular safe<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52351} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the east. Then, ensure that the TextWorld limited edition safe is open. Then, take the shirt from the TextWorld limited edition safe inside the attic. Then, rest the shirt on the table. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out an armchair. You wonder idly who left that here. You see a fly larva and a pen on the armchair. You make out a bookshelf. But the thing is empty.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a TextWorld limited edition key, a broom and a kettle.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld limited edition safe<|im_end|>take shirt from TextWorld limited edition safe<|im_end|>put shirt on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50578} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take the latchkey from the bench inside the chamber. Then, go to the south. If you can get through with that, doublecheck that the safe within the bathroom is closed. After closing the safe, assure that the safe in the bathroom is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. A normal kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a chest. You hear a noise behind you and spin around, but you can't see anything other than a bench. On the bench you can make out a latchkey and a passkey. You can see a recliner. On the recliner you can see a novel. You see a stand. But the thing is empty, unfortunately. Hm. Oh well\nYou need an unblocked exit? You should try going south.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "take latchkey from bench<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51302} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First thing I need you to do is to insert the latchkey into the chest's lock to unlock it. After that, ensure that the chest is open. After pulling open the chest, retrieve the cushion from the chest. If you can get your hands on the cushion, throw the cushion on the floor of the recreation zone. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nI never took you for the sort of person who would show up in a recreation zone, but I guess I was wrong.\nYou can make out a locked chest. You see a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a licorice strip and a cauliflower on the floor.\nYou are carrying: a coconut and a latchkey.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>drop cushion<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50847} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, head north. And then, pick up the teaspoon from the floor of the kitchen. And then, go south. And then, place the teaspoon on the bookshelf within the cubicle. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. A typical kind of place. The room is well lit.\nYou can see a closed chest. You can make out a bookshelf. The bookshelf is typical. On the bookshelf you see a keycard. You can see a desk. But the thing is empty, unfortunately.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a legume and a formless latchkey.\n\nyour action: ", "response": "go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>put teaspoon on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50896} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel west. And then, recover the paper towel from the table within the laundromat. Then, take a trip east. After that, drop the paper towel on the floor of the pantry. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou're not going to believe this, but you've just entered a pantry.\nAs if things weren't amazing enough already, you can even see a trunk. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You see a worm on the workbench. You see a stand. The stand is normal. The stand appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a sandwich and a fondue.\n\nyour action: ", "response": "go west<|im_end|>take paper towel from table<|im_end|>go east<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50005} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, make it so that the non-euclidean box is ajar. And then, retrieve the tablet from the non-euclidean box within the lounge. Then, place the tablet on the bench. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou are in a lounge. I guess you better just go and list everything you see here.\nYou make out a locked non-euclidean box. You can see a Canadian limited edition box. You rest your hand against a wall, but you miss the wall and fall onto a locker. You hear a noise behind you and spin around, but you can't see anything other than a bench. The bench is normal. On the bench you can make out a key.\nYou need an unguarded exit? You should try going north.\nThere is a Canadian limited edition keycard on the floor.\nYou are carrying: a non-euclidean key.\n\nyour action: ", "response": "unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take tablet from non-euclidean box<|im_end|>put tablet on bench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50670} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the Henderson's style passkey from the floor of the scullery. And then, make absolutely sure that the Henderson's style chest is unlocked. After that, ensure that the Henderson's style chest is open. And then, retrieve the glass from the Henderson's style chest in the scullery. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou arrive in a scullery. An ordinary kind of place.\nWere you looking for a Henderson's style chest? Because look over there, it's a Henderson's style chest. You can make out a box. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. The shelf is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going west.\nThere is a Henderson's style passkey on the floor.\nYou are carrying: a melon, a top hat, a teaspoon and a book.\n\nyour action: ", "response": "take Henderson's style passkey<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take glass from Henderson's style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51717} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be a great idea if you could take the formless passkey from the refrigerator. If you can get your hands on the formless passkey, unlock the formless chest. Then, ensure that the formless chest inside the cookery is open. And then, take the blender from the formless chest within the cookery. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just walked into a cookery.\nYou see a formless chest. You can see a refrigerator. The refrigerator contains a cashew, a fondue and a formless passkey. You see a fridge. You check the price tag that hangs off the fridge. 35 bucks? What a deal! You'll have to ask where they got this! You make out a chair. The chair is normal. On the chair you make out a kettle.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a broccoli.\n\nyour action: ", "response": "take formless passkey from refrigerator<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take blender from formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50461} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the spherical passkey from the pan within the dish-pit. And then, check that the spherical box inside the dish-pit is unlocked with the spherical passkey. After that, assure that the spherical box is opened. And then, retrieve the teapot from the spherical box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've entered a dish-pit. Let's see what's in here.\nYou can see a spherical box. Wow, isn't TextWorld just the best? You can see a spherical chest. You can see a pan. The pan is ordinary. On the pan you can see a spherical passkey, a spherical key and a teacup. Now that's what I call TextWorld!\nThere is an unguarded exit to the west.\nYou are carrying: a garlic clove and a loaf of bread.\n\nyour action: ", "response": "take spherical passkey from pan<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take teapot from spherical box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50035} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the key from the floor of the spare room. And then, unlock the locker. Then, ensure that the locker is open. After that, take the broom from the locker within the spare room. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou're now in a spare room.\nA locked locker is close by. You scan the room for a American style locker, and you find a American style locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? You can see a shelf. You see a sandwich on the shelf. Huh, weird.\nThere is an unguarded exit to the north.\nThere is a key on the floor.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52306} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. And then, unlock the formless chest. And then, open the formless chest. After that, take the synthesizer from the formless chest inside the bedchamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a closed cuboid box, which looks usual, here. You make out a bench. On the bench you can see a worm.\nThere is an unguarded exit to the south.\nThere is a cuboid latchkey and a bug on the floor.\nYou are carrying: a candy bar and a formless keycard.\n\nyour action: ", "response": "go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take synthesizer from formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52500} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, make an effort to head south. Then, recover the keycard from the floor of the sauna. After stealing the keycard, make absolutely sure that the box is unlocked. After that, ensure that the box is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nWell, here we are in the cookery.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is standard. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf appears to be empty. What's that over there? It looks like it's a platter. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a loaf of bread and a mouse.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51949} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. And then, pick-up the rectangular keycard from the floor of the lounge. Then, doublecheck that the rectangular box in the lounge is unlocked. After that, open the rectangular box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place.\nYou can see a locker. You can make out a chair. Now why would someone leave that there? The chair is ordinary. On the chair you make out a cd.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a vacuum.\n\nyour action: ", "response": "go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52123} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the floor of the closet. And then, make it so that the box in the closet is unlocked. After unlocking the box, open the box inside the closet. And then, you can put the monitor into the box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nLook at that board! What does it say? It says Welcome to the closet? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nHey, want to see a box? Look over there, a box. Were you looking for a type 9 chest? Because look over there, it's a type 9 chest. You can see a rack. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a latchkey on the floor.\nYou are carrying: a type 9 keycard and a monitor.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert monitor into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50250} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the fresh laundry scented passkey from the box in the cubicle. Then, insert the fresh laundry scented passkey into the fresh laundry scented box within the cubicle's lock to unlock it. And then, look and see that the fresh laundry scented box inside the cubicle is open. After that, take the telephone from the fresh laundry scented box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nWell, here we are in the cubicle.\nYou see a fresh laundry scented box! You bend down to tie your shoe. When you stand up, you notice a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The box contains a fresh laundry scented passkey. You rest your hand against a wall, but you miss the wall and fall onto a bureau. The bureau is empty, what a horrible day! You can see a closed Henderson's style safe nearby.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a Henderson's style passkey and a Cat Calendar on the floor.\nYou are carrying: a folder and a dvd.\n\nyour action: ", "response": "take fresh laundry scented passkey from box<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take telephone from fresh laundry scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50865} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the west. Then, recover the insect from the platter in the dish-pit. And then, go east. Once you manage that, place the insect on the counter. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. An ordinary one. You start to take note of what's in the room.\nYou see a gleam over in a corner, where you can see a counter. The counter is typical. On the counter you make out a sponge. You make out a board. On the board you see a broom. You see a rack. But oh no! there's nothing on this piece of trash.\nYou need an unguarded exit? You should try going west.\nThere is a worm on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take insect from platter<|im_end|>go east<|im_end|>put insect on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51611} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! First thing I need you to do is to venture west. Then, retrieve the banana from the floor of the kitchenette. Then, eat the banana. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. It seems to be pretty standard here.\nYou can see a safe. Something scurries by right in the corner of your eye. Probably nothing.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a binder and a mouse on the floor.\nYou are carrying: a cashew, a latchkey, a Microsoft limited edition latchkey and a mop.\n\nyour action: ", "response": "go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51744} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the plant from the floor of the salon. With the plant, attempt to head south. Following that, make sure that the type 3 safe is wide open. And then, you can place the plant into the type 3 safe in the shower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou arrive in a salon. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou scan the room, seeing a trunk. The trunk is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a shelf. Does this look like anything mentioned in the instructions? However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a plant on the floor.\nYou are carrying: a cashew and a manuscript.\n\nyour action: ", "response": "take plant<|im_end|>go south<|im_end|>open type 3 safe<|im_end|>insert plant into type 3 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50721} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, make an effort to move north. Then, retrieve the stick of butter from the chair. With the stick of butter, eat the stick of butter. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nLook at you, bigshot, walking into a cookery like it isn't some huge deal.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a sandwich, a whisk and a teacup on the floor.\nYou are carrying: a fondue and a Quote of the Day Calendar.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter from chair<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50596} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is your task for today. First of all, doublecheck that the rectangular locker inside the studio is unlocked. And then, ensure that the rectangular locker is open. After that, recover the fly larva from the rectangular locker inside the studio. And then, sit the fly larva on the stand within the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just shown up in a studio.\nYou see a rectangular locker. What's that over there? It looks like it's a box. You make out a closed normal looking chest nearby. You see a stand. The stand is standard. On the stand you make out a shadfly. Something scurries by right in the corner of your eye. Probably nothing.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a stick of butter, a rectangular passkey, a key, a whisk and a book.\n\nyour action: ", "response": "unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take fly larva from rectangular locker<|im_end|>put fly larva on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52219} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is how to play! First off, ensure that the chest within the spare room is open. And then, recover the key from the chest. And then, make an effort to move south. With that done, doublecheck that the locker within the shower is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nFancy seeing you here. Here, by the way, being the spare room.\nOh, great. Here's a chest. You can see a stand. On the stand you see an insect.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a keycard and a poem.\n\nyour action: ", "response": "open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50302} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture south. Then, open the cuboid locker within the chamber. Then, recover the tablet from the cuboid locker within the chamber. After that, rest the tablet on the shelf within the chamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. An ordinary one. You begin to take stock of what's here.\nYou make out an opened portmanteau. The portmanteau is empty! What a waste of a day!\nThere is an unguarded exit to the south.\nThere is a fondue and a tv on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open cuboid locker<|im_end|>take tablet from cuboid locker<|im_end|>put tablet on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50488} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to take a trip east. That done, recover the latchkey from the floor of the bedroom. Then, insert the latchkey into the chest's lock to unlock it. After that, open the chest inside the bedroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nGuess what, you are in a place we're calling a restroom. You begin looking for stuff.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a peanut, a tablet and a mug.\n\nyour action: ", "response": "go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51747} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the Henderson's style keycard from the toolbox. If you can get your hands on the Henderson's style keycard, assure that the Henderson's style chest is unlocked. After that, ensure that the Henderson's style chest inside the study is open. After pulling open the Henderson's style chest, retrieve the butterfly from the Henderson's style chest inside the study. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in a study. You begin to take stock of what's in the room.\nYou can make out a locked Henderson's style chest. You make out an opened toolbox. The toolbox contains a cookie and a Henderson's style keycard.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a keyboard on the floor.\nYou are carrying: a passkey, a nest of insects and a towel.\n\nyour action: ", "response": "take Henderson's style keycard from toolbox<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take butterfly from Henderson's style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52440} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to travel south. With that accomplished, open the chest. Then, retrieve the mug from the chest. Then, throw the mug on the floor of the cubicle. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've just shown up in a closet. I guess you better just go and list everything you see here.\nYou see a table. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a glove on the floor.\nYou are carrying: a fondue, a potato, a pear, a keycard, a sponge, a book and a shadfly.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>drop mug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51640} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the non-euclidean keycard from the spherical box in the steam room. After stealing the non-euclidean keycard, unlock the non-euclidean safe. Once you have unlocked the non-euclidean safe, open the non-euclidean safe within the steam room. Once you have pulled open the non-euclidean safe, take the broom from the non-euclidean safe within the steam room. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a locked non-euclidean safe in the corner. You can see a spherical box. The spherical box contains a non-euclidean keycard and a latchkey. You make out a closed chest in the corner. You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter appears to be empty.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take non-euclidean keycard from spherical box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take broom from non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50354} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Next, ensure that the box in the workshop is open. After you have opened the box, retrieve the binder from the box. And then, place the binder into the safe inside the workshop. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nI am obligated to announce that you are now in the canteen.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a freezer. I mean, just wow! Isn't TextWorld just the best? The freezer is empty! What a waste of a day!\nThere is an unblocked exit to the south.\nYou are carrying: a passkey.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take binder from box<|im_end|>insert binder into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50927} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the spherical box is open. And then, retrieve the keycard from the spherical box in the bar. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. After you have unlocked the locker, ensure that the locker is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou find yourself in a bar. A standard one.\nYou see a locked locker. You can see a spherical box. You can see a bookshelf. The bookshelf is normal. On the bookshelf you can make out a cucumber. As if things weren't amazing enough already, you can even see a recliner. But the thing is empty. You can make out a bed. However, the bed, like an empty bed, has nothing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a spherical key.\n\nyour action: ", "response": "open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51028} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is your task for today. First step, make an attempt to go to the north. After that, pick-up the lampshade from the floor of the closet. Then, try to move south. Then, throw the lampshade on the floor of the shower. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A standard kind of place.\nYou see a chest. You can make out a counter. The counter is typical. On the counter you can make out a fondue and a mop. You scan the room for a shelf, and you find a shelf. But oh no! there's nothing on this piece of junk.\nThere is an unguarded exit to the north.\nThere is a keycard on the floor.\nYou are carrying: a type M keycard.\n\nyour action: ", "response": "go north<|im_end|>take lampshade<|im_end|>go south<|im_end|>drop lampshade<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51405} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, travel west. Then, retrieve the loaf of bread from the bench. And then, eat the loaf of bread. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. A typical one.\nYou make out a counter. But the thing is empty. It would have been so cool if there was stuff on the counter! oh well. You make out a table. The table is usual. Looks like someone's already been here and taken everything off it, though.\nThere is an unblocked exit to the west.\nThere is a licorice strip on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go west<|im_end|>take loaf of bread from bench<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51282} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the type Q keycard from the counter. After that, make an attempt to take a trip east. With that over with, close the type Q safe within the salon. And then, doublecheck that the type Q safe is locked with the type Q keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou're now in the steam room. You can barely contain your excitement.\nYou make out a counter. On the counter you make out a fondue and a type Q keycard, so there's that. You can see a bench. Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a shelf. However, the shelf, like an empty shelf, has nothing on it.\nThere is an unguarded exit to the east.\nYou are carrying: an insect.\n\nyour action: ", "response": "take type Q keycard from counter<|im_end|>go east<|im_end|>close type Q safe<|im_end|>lock type Q safe with type Q keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50992} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move north. Okay, and then, take the ladle from the board in the kitchenette. If you can get your hands on the ladle, make an effort to take a trip south. Then, toss the ladle on the floor of the bathroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've entered a bathroom.\nYou bend down to tie your shoe. When you stand up, you notice a locker. You see a Canadian style safe.\nThere is an unguarded exit to the north.\nThere is a key and a Canadian style latchkey on the floor.\nYou are carrying: a cashew, a stick of butter, a passkey and a mug.\n\nyour action: ", "response": "go north<|im_end|>take ladle from board<|im_end|>go south<|im_end|>drop ladle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50019} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. Okay, and then, assure that the chest is opened. And then, recover the nest of bugs from the chest. After that, you can put the nest of bugs inside the portmanteau. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've entered a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a trunk. Oh wow! Is that what I think it is? It is! It's a rack. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a gummy bear, a key and a teapot.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take nest of bugs from chest<|im_end|>insert nest of bugs into portmanteau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51464} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the formless latchkey from the mantelpiece inside the playroom. With the formless latchkey, make sure that the formless locker inside the playroom is unlocked with the formless latchkey. Then, open the formless locker. And then, recover the nest of bats from the formless locker in the playroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou arrive in a playroom. An usual one.\nYou can see a formless locker. Oh wow! Is that what I think it is? It is! It's a chest! You can see a mantelpiece. On the mantelpiece you can see a formless latchkey and a passkey.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a legume and a plant on the floor.\nYou are carrying: a shirt.\n\nyour action: ", "response": "take formless latchkey from mantelpiece<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take nest of bats from formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52108} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture east. Okay, and then, unlock the safe. And then, open the safe. Then, recover the blanket from the safe in the bedroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou're now in the steam room.\nYou see an opened non-euclidean box. The non-euclidean box is empty! This is the worst thing that could possibly happen, ever! You can see a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now. The cabinet contains a non-euclidean latchkey.\nYou need an unblocked exit? You should try going east.\nThere is a vacuum on the floor.\nYou are carrying: a fondue, a cabbage, a cashew, a passkey and a nest of caterpillars.\n\nyour action: ", "response": "go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50978} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to check that the formless locker is unlocked with the formless keycard. And then, make it so that the formless locker is wide open. And then, recover the worm from the formless locker. After that, sit the worm on the stand. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. A normal one.\nYou can make out a locked formless locker, which looks usual, in the room. You can see a safe. You make out a stand. The stand is normal. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a cookie on the floor.\nYou are carrying: a formless keycard, a fudge scented key and an iron.\n\nyour action: ", "response": "unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take worm from formless locker<|im_end|>put worm on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52097} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Here is how to play! First off, venture west. And then, recover the mouse from the mantle within the office. Then, travel east. Once you manage that, rest the mouse on the table within the dish-pit. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. An ordinary one.\nYou scan the room, seeing a box, so there's that. Empty! What kind of nightmare TextWorld is this? You see a table. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table. You can make out a bowl. The bowl is typical. The bowl appears to be empty. What's that over there? It looks like it's a plate. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go west<|im_end|>take mouse from mantle<|im_end|>go east<|im_end|>put mouse on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51683} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make sure that the TextWorld limited edition locker is unlocked. Then, ensure that the TextWorld limited edition locker is open. And then, retrieve the type X keycard from the TextWorld limited edition locker inside the kitchen. And then, make absolutely sure that the type X locker within the kitchen is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've entered a kitchen.\nYou smell a lovely smell, and follow it to a type X locker. You can see a TextWorld limited edition locker. Look over there! a refrigerator. The refrigerator is empty, what a horrible day! You can make out a locked freezer. You see a bowl. The bowl is typical. However, the bowl, like an empty bowl, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unblocked exit to the north.\nYou are carrying: a TextWorld limited edition passkey.\n\nyour action: ", "response": "unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take type X keycard from TextWorld limited edition locker<|im_end|>unlock type X locker with type X keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51617} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, make an attempt to go east. And then, ensure that the Microsoft style box is open. After opening the Microsoft style box, pick up the banana from the Microsoft style box. With the banana, eat the banana. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just shown up in a cookery.\nYou see a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. As if things weren't amazing enough already, you can even see a saucepan. But oh no! there's nothing on this piece of junk. You swear loudly.\nThere is an unblocked exit to the east.\nThere is a coffee cup and a kettle on the floor.\nYou are carrying: a fudge scented passkey.\n\nyour action: ", "response": "go east<|im_end|>open Microsoft style box<|im_end|>take banana from Microsoft style box<|im_end|>eat banana<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51654} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could try to head south. Then, retrieve the latchkey from the mantelpiece. And then, assure that the safe in the salon is unlocked. And then, make sure that the safe is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in a spare room. It seems to be pretty usual here.\nYou can see an opened display here. What a letdown! The display is empty!\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a legume on the floor.\nYou are carrying: a burger, a desktop computer and a nest of kittens.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from mantelpiece<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50409} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make it so that the rectangular locker is unlocked with the rectangular keycard. And then, ensure that the rectangular locker is open. Then, take the cake scented passkey from the rectangular locker. After that, unlock the cake scented box within the shower. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell how about that, you are in a place we're calling a shower.\nYou can make out a cake scented box. You make out a rectangular locker. You can see a table. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the west.\nYou are carrying: a rectangular keycard, a sock and a tv.\n\nyour action: ", "response": "unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take cake scented passkey from rectangular locker<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50312} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make it so that the non-euclidean safe in the studio is opened. Then, retrieve the worm from the non-euclidean safe. With the worm, go to the south. If you can manage that, ditch the worm on the floor of the kitchenette. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nI am excited to announce that you are now in the studio.\nYou can make out a closed typical looking non-euclidean safe nearby. You can make out a chest. You can make out a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. You can make out a table. The table is usual. But there isn't a thing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a non-euclidean keycard, a key, a dvd and a printer.\n\nyour action: ", "response": "open non-euclidean safe<|im_end|>take worm from non-euclidean safe<|im_end|>go south<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52232} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, make sure that the Microsoft chest within the sauna is unlocked with the Microsoft keycard. Having unlocked the Microsoft chest, ensure that the Microsoft chest is open. And then, pick up the cuboid latchkey from the Microsoft chest within the sauna. Then, doublecheck that the cuboid safe is locked with the cuboid latchkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. A typical kind of place. I guess you better just go and list everything you see here.\nYou can make out a closed cuboid safe. Were you looking for a Microsoft chest? Because look over there, it's a Microsoft chest. A closed type L locker is here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is typical. Unfortunately, there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a Microsoft keycard, a type L key and a printer.\n\nyour action: ", "response": "unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take cuboid latchkey from Microsoft chest<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51120} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the latchkey from the box. With the latchkey, unlock the chest within the chamber. After that, ensure that the chest is open. And then, retrieve the textbook from the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nAh, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere.\nOh wow! Is that what I think it is? It is! It's a chest. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a box. The light flickers for a second, but nothing else happens. The box contains a latchkey. I mean, just wow! Isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is typical. The mantle appears to be empty. You scan the room for a shelf, and you find a shelf. However, the shelf, like an empty shelf, has nothing on it.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a peanut and a butterfly.\n\nyour action: ", "response": "take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51064} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an effort to venture west. Then, recover the loaf of bread from the floor of the laundry place. If you can get your hands on the loaf of bread, eat the loaf of bread. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou are in a washroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a sponge on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50888} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Then, make sure that the rectangular chest is ajar. And then, pick up the key from the rectangular chest. Having taken the key, lock the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell how about that, you are in a place we're calling a chamber.\nYou rest your hand against a wall, but you miss the wall and fall onto a type 7 box.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a type 7 keycard.\n\nyour action: ", "response": "go south<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>lock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51860} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel east. Next, open the locker in the attic. Once you have pulled open the locker, recover the carrot from the locker within the attic. And then, eat the carrot. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nLook around you. Take it all in. It's not every day someone gets to be in a cubicle.\nYou bend down to tie your shoe. When you stand up, you notice a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. As if things weren't amazing enough already, you can even see a stand. Now why would someone leave that there? On the stand you can see a passkey, a Quote of the Day Calendar, a printer and a Cat Calendar.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a chocolate bar and a butterfly.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take carrot from locker<|im_end|>eat carrot<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50380} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound episode of TextWorld! First off, make an effort to go north. After that, recover the nest of bunnies from the plate. After that, attempt to move south. With that over with, place the nest of bunnies on the mantelpiece in the cubicle. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is ordinary. But the thing is empty, unfortunately. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Wow, isn't TextWorld just the best? The stand is normal. But there isn't a thing on it. You scan the room for a bookshelf, and you find a bookshelf. The bookshelf is usual. On the bookshelf you can see a potato. You can see a table. The table is typical. But oh no! there's nothing on this piece of junk. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You shudder, but continue examining the mantle. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a stick of butter and a non-euclidean key.\n\nyour action: ", "response": "go north<|im_end|>take nest of bunnies from plate<|im_end|>go south<|im_end|>put nest of bunnies on mantelpiece<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52446} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to open the Canadian limited edition chest. After that, retrieve the insect from the Canadian limited edition chest inside the office. After that, make an effort to go to the south. And then, sit the insect on the rack. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. An usual kind of place. You start to take note of what's in the room.\nYou make out a closed Canadian limited edition chest.\nYou need an unguarded exit? You should try going south.\nThere is a burger on the floor.\nYou are carrying: a Canadian limited edition key and a laptop.\n\nyour action: ", "response": "open Canadian limited edition chest<|im_end|>take insect from Canadian limited edition chest<|im_end|>go south<|im_end|>put insect on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50453} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, check that the rectangular box inside the parlor is unlocked with the rectangular key. And then, ensure that the rectangular box in the parlor is open. Having pulled open the rectangular box, recover the laptop from the rectangular box. Then, place the laptop on the floor of the parlor. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou are in a parlor. You can barely contain your excitement.\nYou can make out a rectangular box. Now why would someone leave that there? You can make out a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Empty! What kind of nightmare TextWorld is this? You can make out a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a loaf of bread, a grape, a cucumber and a rectangular key.\n\nyour action: ", "response": "unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take laptop from rectangular box<|im_end|>drop laptop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50448} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could try to take a trip north. And then, pick-up the iron from the floor of the bathroom. And then, travel south. Then, rest the iron on the shelf in the laundry place. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've entered a laundry place.\nYou see a shelf. The shelf is normal. On the shelf you can make out a stick of butter. Now that's what I call TextWorld! Oh wow! Is that what I think it is? It is! It's a rack. The rack is usual. On the rack you make out a mop. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a table. The table is ordinary. The table appears to be empty.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a mouse.\n\nyour action: ", "response": "go north<|im_end|>take iron<|im_end|>go south<|im_end|>put iron on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50556} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. Then, pick up the latchkey from the floor of the cookery. Having got the latchkey, go to the south. Next, unlock the locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nWell I'll be, you are in a place we're calling a bedroom. The room is well lit.\nYou can make out a locked locker. You bend down to tie your shoe. When you stand up, you notice a bookshelf. But oh no! there's nothing on this piece of garbage. You can make out a stand. But the thing is empty. Aw, here you were, all excited for there to be things on it! You see a couch. Now why would someone leave that there? The couch is standard. On the couch you see a sandwich. Oh, great. Here's a bed. What a great pairing of adjectives and nouns! The bed is normal. However, the bed, like an empty bed, has nothing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50878} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! First stop, take a trip south. And then, make absolutely sure that the safe within the canteen is open. Then, take the spherical passkey from the safe. Then, check that the spherical safe in the canteen is unlocked with the spherical passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. An usual one.\nWhat's that over there? It looks like it's a shelf. On the shelf you can make out a spork. You can't wait to tell the folks at home about this!\nYou need an unguarded exit? You should try going south.\nThere is a chocolate bar and a cookie on the floor.\nYou are carrying: a worm.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical safe with spherical passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52461} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the type U locker inside the bedchamber with the type U keycard. And then, open the type U locker within the bedchamber. Then, pick up the spherical key from the type U locker. And then, make it so that the spherical chest in the bedchamber is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in a bedchamber.\nYou can make out a locked spherical chest. Look over there! a type U locker. Oh, great. Here's a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the mantle! oh well.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a type U keycard.\n\nyour action: ", "response": "unlock type U locker with type U keycard<|im_end|>open type U locker<|im_end|>take spherical key from type U locker<|im_end|>unlock spherical chest with spherical key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51433} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Here is how to play! First off, try to move west. And then, recover the cookie from the floor of the basement. Then, eat the cookie. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box. You make out an opened safe. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a keycard and a keyboard on the floor.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50594} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, go south. After that, retrieve the keycard from the box. Then, unlock the safe. After you have unlocked the safe, open the safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've entered a bathroom. Okay, just remember what you're here to do, and everything will go great.\nAn open normal looking rectangular locker is close by. The rectangular locker is empty! What a waste of a day!\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a rectangular latchkey and a keyboard.\n\nyour action: ", "response": "go south<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50702} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to take a trip west. After that, pick up the whisk from the counter. And then, attempt to go east. That done, you can insert the whisk into the safe inside the salon. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nAh, the salon. This is some kind of salon, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a safe. Now why would someone leave that there? The safe contains a keycard. Were you looking for a couch? Because look over there, it's a couch. You see a peanut on the couch. Wow! Just like in the movies! You make out a recliner. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take whisk from counter<|im_end|>go east<|im_end|>insert whisk into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50618} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to attempt to venture east. After that, pick up the keycard from the floor of the kitchen. Once you have picked up the keycard, insert the keycard into the chest's lock to unlock it. After that, make absolutely sure that the chest is opened. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou've seen better salons, but at least this one seems pretty typical. You begin looking for stuff.\nYou can make out a safe. You check the price tag that the safe's owner still hasn't taken off. Forty bucks?! That's ridiculous! You ever meet my pal, they work for the government? I'm sure my friend could get you one of those for 55 bucks! Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a bookshelf. The bookshelf is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You make out a shelf. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. You make out a bed. The bed is typical. But the thing is empty. You can make out a desk. But oh no! there's nothing on this piece of trash.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is an insect on the floor.\nYou are carrying: a garlic clove and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52124} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to ensure that the cake scented box in the chamber is open. After you have pulled open the cake scented box, pick up the keycard from the cake scented box. If you can get your hands on the keycard, travel east. And then, Insert the keycard into the box to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWow! You're in a chamber. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a cake scented box. You see a dresser. You can make out a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is normal. But oh no! there's nothing on this piece of junk. Silly bookshelf, silly, empty, good for nothing bookshelf.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a sandwich and a cake scented key.\n\nyour action: ", "response": "open cake scented box<|im_end|>take keycard from cake scented box<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51771} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the latchkey from the type 4 safe in the bathroom. Then, doublecheck that the box inside the bathroom is unlocked. And then, ensure that the box is open. If you have pulled open the box, retrieve the iron from the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou arrive in a bathroom. I guess you better just go and list everything you see here.\nA locked box is in the corner. You see a type 4 safe. The type 4 safe contains a latchkey. You make out a trunk. Empty! What kind of nightmare TextWorld is this? You make out a bench. The bench appears to be empty.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a pizza and a type 4 passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey from type 4 safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take iron from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51205} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. After that, ensure that the box inside the study is open. Then, recover the nest of beetles from the box. Then, place the nest of beetles on the mantelpiece inside the study. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nWell, here we are in a closet. You begin looking for stuff.\nYou can make out a counter. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a latchkey and a type 5 keycard.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take nest of beetles from box<|im_end|>put nest of beetles on mantelpiece<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52383} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to go north. If you can accomplish that, retrieve the chocolate bar from the type W locker inside the recreation zone. After that, eat the chocolate bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. A typical one.\nYou see a safe. You can see a closed usual looking toolbox in the room.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a key and a scarf.\n\nyour action: ", "response": "go north<|im_end|>take chocolate bar from type W locker<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50222} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the box inside the cubicle. Then, pick up the printer from the box in the cubicle. And then, attempt to head south. And then, you can put the printer into the chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle.\nYou see a box. Now that's what I call TextWorld! You see a gleam over in a corner, where you can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is ordinary. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You scan the room, seeing a stand. The stand is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: an onion, a chocolate bar and a latchkey.\n\nyour action: ", "response": "open box<|im_end|>take printer from box<|im_end|>go south<|im_end|>insert printer into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50907} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Canadian style locker is unlocked with the Canadian style keycard. And then, ensure that the Canadian style locker inside the shower is open. And then, take the pear from the Canadian style locker inside the shower. Once you have taken the pear, eat the pear. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A normal one.\nYou make out a locked Canadian style locker. You make out a locked box.\nThere is an unguarded exit to the north.\nYou are carrying: a candy bar, a burger, a Canadian style keycard, a fly larva and a nest of earwigs.\n\nyour action: ", "response": "unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>take pear from Canadian style locker<|im_end|>eat pear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50803} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the south. Next, open the non-euclidean chest within the bedroom. And then, recover the spherical key from the non-euclidean chest. And then, lock the spherical chest in the bedroom with the spherical key. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou arrive in a cookery. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a kettle on the floor.\nYou are carrying: a non-euclidean key and a key.\n\nyour action: ", "response": "go south<|im_end|>open non-euclidean chest<|im_end|>take spherical key from non-euclidean chest<|im_end|>lock spherical chest with spherical key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50115} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! Your first objective is to pick up the formless latchkey from the suitcase. If you can get your hands on the formless latchkey, make sure that the formless box inside the office is unlocked with the formless latchkey. Then, make it so that the formless box is opened. And then, place the insect inside the formless box within the office. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. An ordinary kind of place.\nYou can see a locked formless box. You see a suitcase. The suitcase contains a formless latchkey and a latchkey. You bend down to tie your shoe. When you stand up, you notice a chest. What a letdown! The chest is empty! You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. You swear loudly. As if things weren't amazing enough already, you can even see a mantle. But the thing is empty. Oh, great. Here's an armchair. The armchair is normal. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a keycard and an insect.\n\nyour action: ", "response": "take formless latchkey from suitcase<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>insert insect into formless box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52076} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Next, lift the American style keycard from the floor of the vault. After that, check that the American style box is unlocked with the American style keycard. After that, open the American style box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou are in a lounge. A normal one. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a suitcase. Empty! What kind of nightmare TextWorld is this? You make out a locked trunk. You rest your hand against a wall, but you miss the wall and fall onto a bench. But there isn't a thing on it.\nYou need an unguarded exit? You should try going south.\nThere is a poem on the floor.\nYou are carrying: a synthesizer.\n\nyour action: ", "response": "go south<|im_end|>take American style keycard<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51254} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to recover the key from the saucepan. And then, try to take a trip east. With that over with, close the box. And then, make it so the box is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nWell, here we are in the canteen. You begin to take stock of what's here.\nYou see a non-euclidean box. Hmmm... what else, what else? You can make out a saucepan. You see a grape, a key and a non-euclidean keycard on the saucepan.\nYou need an unguarded exit? You should try going east.\nThere is a cashew on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take key from saucepan<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51676} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, ensure that the safe within the cubicle is open. After pulling open the safe, recover the keyboard from the safe. After that, drop the keyboard on the floor of the cubicle. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou make another one of your grand eccentric entrances into a scullery. You begin to take stock of what's in the room.\nYou make out a locked TextWorld chest. You see a plate! Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a bowl. Wow, isn't TextWorld just the best? The bowl is usual. On the bowl you can see a TextWorld key. I mean, just wow! Isn't TextWorld just the best? You see a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a keycard and a novel.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take keyboard from safe<|im_end|>drop keyboard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51276} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, ensure that the chest in the kitchenette is open. After that, take the carrot from the chest. After that, eat the carrot. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. A standard kind of place. You can barely contain your excitement.\nYou can see a cake scented locker. You can make out a bed. The bed is standard. On the bed you make out a peanut.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a latchkey and a cake scented keycard.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take carrot from chest<|im_end|>eat carrot<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51520} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the chest is unlocked. And then, ensure that the chest is open. After pulling open the chest, take the blanket from the chest. With the blanket, toss the blanket on the floor of the recreation zone. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone. An usual kind of place.\nYou make out a chest. You can make out a cuboid safe. You can make out a locked spherical box.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cucumber, a broccoli, a garlic clove, a latchkey, a cuboid key and a disk.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>drop blanket<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50811} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to go to the north. Then, recover the coconut from the shelf. After you have picked up the coconut, eat the coconut. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. An usual kind of place.\nYou make out a closed box. You can make out a rack. The rack is normal. On the rack you see a sandwich and a passkey.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a golf tee on the floor.\nYou are carrying: a cushion.\n\nyour action: ", "response": "go north<|im_end|>take coconut from shelf<|im_end|>eat coconut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51734} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the locker inside the cookhouse. And then, pick up the ladle from the locker in the cookhouse. And then, attempt to go south. Next, you can place the ladle inside the type H box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a locker. You see a table. The table is standard. Unfortunately, there isn't a thing on it. You can see a platter. The platter is usual. But oh no! there's nothing on this piece of junk. You swear loudly.\nThere is an unblocked exit to the south.\nThere is a latchkey on the floor.\nYou are carrying: a cashew.\n\nyour action: ", "response": "open locker<|im_end|>take ladle from locker<|im_end|>go south<|im_end|>insert ladle into type H box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52336} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. That done, look and see that the spherical safe within the cellar is opened. After that, recover the insect from the spherical safe in the cellar. After that, sit the insect on the table. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou're now in the dish-pit.\nYou can see a locker. You scan the room, seeing a rack. Why don't you take a picture of it, it'll last longer! But the thing is empty. You move on, clearly angry about TextWorld. You make out a saucepan. The saucepan appears to be empty. You move on, clearly upset by TextWorld. You make out a counter. However, the counter, like an empty counter, has nothing on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a sandwich on the floor.\nYou are carrying: a spherical latchkey and a keycard.\n\nyour action: ", "response": "go south<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>put insect on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52395} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, venture east. Okay, and then, assure that the TextWorld style safe within the bedchamber is opened. Then, recover the book from the TextWorld style safe within the bedchamber. After picking up the book, sit the book on the couch inside the bedchamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just walked into a cookhouse.\nYou can see a closed normal looking Canadian style locker right there by you. You see a freezer.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a fondue and a Canadian style key.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld style safe<|im_end|>take book from TextWorld style safe<|im_end|>put book on couch<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51423} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could check that the chest within the study is unlocked with the keycard. After unlocking the chest, ensure that the chest is open. After that, retrieve the Comic Strip Calendar from the chest. With the Comic Strip Calendar, put the Comic Strip Calendar on the desk. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. An ordinary kind of place.\nYou can make out a locked chest. You make out a closed trunk close by. You can see a desk. The desk is ordinary. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a stick of butter, a gummy bear, a fondue and a keycard.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take Comic Strip Calendar from chest<|im_end|>put Comic Strip Calendar on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50873} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Then, lift the keycard from the floor of the pantry. And then, make an effort to go to the south. Then, make absolutely sure that the locker within the kitchen is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. A typical kind of place. I guess you better just go and list everything you see here.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. You can see a pan. But there isn't a thing on it. Hm. Oh well\nYou need an unblocked exit? You should try going north.\nThere is a banana on the floor.\nYou are carrying: a candy bar, a cushion and a ladle.\n\nyour action: ", "response": "go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51856} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the fudge scented keycard from the floor of the shower. And then, move east. And then, close the fudge scented box in the chamber. After that, look and see that the fudge scented box within the chamber is locked with the fudge scented keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just walked into a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a cabinet. The cabinet contains a type 9 keycard. Were you looking for a type 9 chest? Because look over there, it's a type 9 chest.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a fudge scented keycard, a towel and a bug on the floor.\nYou are carrying: a cookie and a keycard.\n\nyour action: ", "response": "take fudge scented keycard<|im_end|>go east<|im_end|>close fudge scented box<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51788} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to take a trip north. Then, recover the sponge from the rack. Then, go south. And then, ditch the sponge on the floor of the lounge. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou are in a lounge. A standard one.\nYou scan the room, seeing a American style box. Make a note of this, you might have to put stuff on or in it later on. You can see a bed. But oh no! there's nothing on this piece of garbage. You can make out a bed stand. The bed stand is usual. But the thing is empty.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is an American style passkey on the floor.\nYou are carrying: a TextWorld latchkey.\n\nyour action: ", "response": "go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>drop sponge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51177} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to recover the Henderson's style keycard from the floor of the canteen. After that, unlock the Henderson's style box. Then, open the Henderson's style box in the canteen. If you have opened the Henderson's style box, you can deposit the binder into the Henderson's style box within the canteen. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've entered a canteen.\nOh, great. Here's a Henderson's style box. You can make out a fudge scented safe. As if things weren't amazing enough already, you can even see a freezer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The freezer is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a Henderson's style keycard and a fudge scented key on the floor.\nYou are carrying: a potato and a binder.\n\nyour action: ", "response": "take Henderson's style keycard<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>insert binder into Henderson's style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52332} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the passkey from the Microsoft style safe within the office. With the passkey, travel east. Then, look and see that the safe is closed. And then, lock the safe in the attic. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nWell, here we are in an office.\nYou can see a Microsoft style safe. The Microsoft style safe contains a passkey and a Microsoft style key. You can see a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. The stand appears to be empty.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey from Microsoft style safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52212} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, move north. Then, recover the fly larva from the floor of the sauna. Then, make an effort to move south. Then, you can put the fly larva inside the fridge. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've just walked into a canteen.\nYou can see a fridge. The fridge is empty! What a waste of a day! You can see a type X chest. You see a cabinet. The cabinet contains a fondue. You see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. What's the point of an empty counter?\nThere is an unblocked exit to the north.\nThere is a ladle on the floor.\nYou are carrying: a type X passkey and an iron.\n\nyour action: ", "response": "go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into fridge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51723} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. And then, take the worm from the bed stand. After that, take a trip east. Following that, you can place the worm into the locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell, here we are in a chamber.\nYou can make out an opened locker. The locker is empty, what a horrible day! You make out a closed typical looking spherical locker in the corner. You can make out a bed. You shudder, but continue examining the bed. The bed is ordinary. On the bed you make out a stick of butter. You can see a couch. The couch appears to be empty. You move on, clearly upset by your TextWorld experience. You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the west.\nYou are carrying: a spherical latchkey.\n\nyour action: ", "response": "go west<|im_end|>take worm from bed stand<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51981} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move south. After that, ensure that the locker within the cookery is open. Then, retrieve the fly larva from the locker in the cookery. Then, put the fly larva on the saucepan inside the cookery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in a shower.\nHey, want to see a shelf? Look over there, a shelf. On the shelf you see a nest of ticks. Something scurries by right in the corner of your eye. Probably nothing.\nYou need an unblocked exit? You should try going south.\nThere is a broom and a mop on the floor.\nYou are carrying: a sandwich and a keycard.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>put fly larva on saucepan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51087} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. And then, retrieve the dvd from the floor of the salon. If you can get your hands on the dvd, attempt to head east. With that over with, toss the dvd on the floor of the chamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the chamber.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a fudge scented locker. The fudge scented locker contains a fudge scented passkey. Wow, isn't TextWorld just the best? You can make out a bed stand. The bed stand is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going west.\nThere is a fondue on the floor.\nYou are carrying: a Cat Calendar and a golf club.\n\nyour action: ", "response": "go west<|im_end|>take dvd<|im_end|>go east<|im_end|>drop dvd<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50077} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to retrieve the spherical keycard from the mantle inside the chamber. Then, venture south. If you can accomplish that, make absolutely sure that the spherical locker within the shower is unlocked with the spherical keycard. And then, make absolutely sure that the spherical locker is wide open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell how about that, you are in the place we're calling the chamber.\nYou make out an opened locker. What a letdown! The locker is empty! You make out a formless box. You see a mantle. What a coincidence, weren't you just thinking about a mantle? You see a cashew, a spherical keycard, a formless latchkey and a textbook on the mantle.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take spherical keycard from mantle<|im_end|>go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51369} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! Your first objective is to make an attempt to move south. If you can succeed at that, open the box. And then, take the American passkey from the box. And then, insert the American passkey into the American chest in the cookery's lock to unlock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've just walked into a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nThere is an unblocked exit to the south.\nThere is a cauliflower on the floor.\nYou are carrying: a teacup and a golf ball.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>unlock American chest with American passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51455} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to take a trip east. Following that, unlock the box. And then, open the box. After that, pick up the coffee cup from the box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou arrive in a parlor. A typical kind of place.\nYou smell a lovely smell, and follow it to a Henderson's limited edition locker, so there's that. You can make out a chest! You can see a bench. But the thing is empty, unfortunately.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a sandwich, a loaf of bread, a salad, a passkey, a Henderson's limited edition passkey and a laptop.\n\nyour action: ", "response": "go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take coffee cup from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51431} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. After that, doublecheck that the box in the spare room is wide open. Then, recover the lightbulb from the box in the spare room. And then, deposit the lightbulb on the floor of the spare room. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit.\nYou see a spherical locker. As if things weren't amazing enough already, you can even see a rack. Why don't you take a picture of it, it'll last longer! You see a stick of butter on the rack. There's something strange about this being here, but you can't put your finger on it. You can see a platter. But the thing is empty, unfortunately.\nThere is an unguarded exit to the east.\nThere is a nest of puppies on the floor.\nYou are carrying: a key, a type Y key, a spherical latchkey and a broom.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>drop lightbulb<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51844} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the key from the floor of the office. Once you have got the key, unlock the safe. And then, ensure that the safe in the office is open. After that, take the desktop computer from the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a safe. You can make out a Microsoft limited edition chest. You make out a bookshelf. The bookshelf is ordinary. But there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a cd.\n\nyour action: ", "response": "take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50966} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. Okay, and then, open the chest. And then, recover the laptop from the chest. Then, sit the laptop on the bed stand inside the chamber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou arrive in a salon. A typical kind of place.\nYou make out an opened suitcase here. The suitcase is empty! What a waste of a day! You can make out a shelf. On the shelf you can make out a broccoli. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the east.\nThere is a peanut on the floor.\nYou are carrying: a teacup.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>put laptop on bed stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50794} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! First step, make an attempt to take a trip east. Then, open the formless safe. And then, take the Cat Calendar from the formless safe. And then, ditch the Cat Calendar on the floor of the workshop. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the cubicle.\nYou see a locked non-euclidean safe, which looks ordinary, nearby.\nYou need an unguarded exit? You should try going east.\nThere is a stick of butter and a non-euclidean latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open formless safe<|im_end|>take Cat Calendar from formless safe<|im_end|>drop Cat Calendar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51603} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture north. And then, pick up the pair of pants from the cabinet. Then, take a trip south. Then, place the pair of pants on the counter inside the washroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nAh, the washroom. This is some kind of washroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. Let's see what's in here.\nYou scan the room for a counter, and you find a counter. But the thing is empty, unfortunately. Hm. Oh well You make out a shelf. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. You swear loudly. You can make out a bench! The bench is standard. On the bench you make out a garlic clove.\nThere is an unguarded exit to the north.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "go north<|im_end|>take pair of pants from cabinet<|im_end|>go south<|im_end|>put pair of pants on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51111} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head east. With that over with, retrieve the Microsoft style latchkey from the chair in the office. Then, check that the Microsoft style chest in the office is unlocked with the Microsoft style latchkey. And then, ensure that the Microsoft style chest is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou've entered a parlor. The room is well lit.\nYou see a recliner. The recliner is standard. But oh no! there's nothing on this piece of garbage. You can see a couch. The couch is standard. But the thing is empty. You make out a shelf. But oh no! there's nothing on this piece of trash.\nThere is an unblocked exit to the east.\nThere is a durian on the floor.\nYou are carrying: a candy bar and a spherical keycard.\n\nyour action: ", "response": "go east<|im_end|>take Microsoft style latchkey from chair<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52347} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is your task for today. First off, move west. And then, recover the fly larva from the floor of the pantry. After stealing the fly larva, try to move east. Then, rest the fly larva on the mantle. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just shown up in a workshop.\nYou make out a mantle. The mantle is standard. On the mantle you can see an insect, a pen and a mouse. You smell a pungent smell, and follow it to a chair. But the thing is empty. You see a desk. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? Look over there! a shelf. But there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a worm.\n\nyour action: ", "response": "go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52217} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is how to play! First off, make an effort to travel east. With that done, assure that the non-euclidean chest inside the launderette is ajar. After that, take the key from the non-euclidean chest. And then, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You see a stand. Unfortunately, there isn't a thing on it.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a cabbage and a top hat on the floor.\nYou are carrying: a non-euclidean key.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50113} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, you could, like, move west. After that, retrieve the worm from the platter inside the cookhouse. After stealing the worm, try to go to the east. With that accomplished, drop the worm on the floor of the basement. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've entered a basement. You can barely contain your excitement.\nThere is an unblocked exit to the west.\nThere is a loaf of bread and a broom on the floor.\nYou are carrying: a Henderson's limited edition key and a sponge.\n\nyour action: ", "response": "go west<|im_end|>take worm from platter<|im_end|>go east<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51243} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to look and see that the Canadian box is unlocked. And then, open the Canadian box within the launderette. And then, take the passkey from the Canadian box inside the launderette. After that, unlock the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou are in a launderette. An ordinary kind of place. You start to take note of what's in the room.\nYou make out a locked locker in the corner. You see a Canadian box. You wonder idly who left that here. You can make out a vanilla scented chest. Wow, check out the price tag glued to the vanilla scented chest! Forty big ones! You can make out a table. The table is typical. But the thing is empty, unfortunately. This always happens! You can see a rack. The rack is usual. But oh no! there's nothing on this piece of trash. This always happens, here in TextWorld!\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a Canadian key, a vanilla scented latchkey and a vacuum.\n\nyour action: ", "response": "unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take passkey from Canadian box<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51979} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the Microsoft limited edition chest is ajar. If you have opened the Microsoft limited edition chest, pick up the latchkey from the Microsoft limited edition chest inside the closet. Having picked up the latchkey, doublecheck that the box is unlocked with the latchkey. After you have unlocked the box, ensure that the box within the closet is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've just shown up in a closet.\nYou see a box. You scan the room, seeing a Microsoft limited edition chest. You make out a chest. The chest is empty, what a horrible day! You see a table. The table is typical. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset. You make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is standard. However, the rack, like an empty rack, has nothing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a pizza and an apple on the floor.\nYou are carrying: a top hat.\n\nyour action: ", "response": "open Microsoft limited edition chest<|im_end|>take latchkey from Microsoft limited edition chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50595} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the passkey from the chest. And then, unlock the safe with the passkey. After that, ensure that the safe is open. Then, retrieve the fork from the safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the kitchenette. You begin looking for stuff.\nYou can make out a safe. Wow, isn't TextWorld just the best? You can see an opened chest nearby. The chest contains a passkey. You make out an opened locker. Empty! What kind of nightmare TextWorld is this? You bend down to tie your shoe. When you stand up, you notice a board. The board is ordinary. The board appears to be empty.\nThere is an unguarded exit to the north.\nThere is a broccoli and a latchkey on the floor.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51653} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the box inside the kitchenette is ajar. If you have opened the box, retrieve the spherical keycard from the box within the kitchenette. After that, try to take a trip east. Once you accomplish that, check that the spherical locker in the study is unlocked with the spherical keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in a kitchenette.\nYou can make out a box. You see a locked standard looking case close by.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a salad and a key.\n\nyour action: ", "response": "open box<|im_end|>take spherical keycard from box<|im_end|>go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51178} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to move north. And then, pick-up the loaf of bread from the floor of the steam room. Then, eat the loaf of bread. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a type 9 locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Hey, want to see a bench? Look over there, a bench. The bench is ordinary. On the bench you make out a passkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is an onion and a candy bar on the floor.\nYou are carrying: a sandwich, a fondue and a type 9 passkey.\n\nyour action: ", "response": "go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50522} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the latchkey from the floor of the pantry. And then, check that the box inside the pantry is unlocked with the latchkey. Then, make sure that the box in the pantry is ajar. After that, take the golf ball from the box within the pantry. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nLook around you. Take it all in. It's not every day someone gets to be in a pantry. The room is well lit.\nYou can see a locked box in the corner. You can see a TextWorld limited edition box. You make out a locked non-euclidean chest.\nYou need an unblocked exit? You should try going north.\nThere is a latchkey and a non-euclidean key on the floor.\nYou are carrying: a TextWorld limited edition passkey and a keycard.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52094} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture north. With that accomplished, pick up the bug from the floor of the cubicle. After that, go to the south. Then, ditch the bug on the floor of the scullery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nWell how about that, you are in the place we're calling the scullery.\nYou can see a fridge. The fridge is empty, what a horrible day! You make out a pan. However, the pan, like an empty pan, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the north.\nThere is a stick of butter on the floor.\nYou are carrying: a cashew, a chocolate bar, a loaf of bread and a glass.\n\nyour action: ", "response": "go north<|im_end|>take bug<|im_end|>go south<|im_end|>drop bug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51743} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to move north. With that accomplished, retrieve the shadfly from the floor of the cookery. And then, attempt to venture south. Then, rest the shadfly on the mantelpiece within the workshop. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell, here we are in a workshop. You start to take note of what's in the room.\nYou can make out a safe. Oh wow! Is that what I think it is? It is! It's a mantelpiece. The mantelpiece is typical. On the mantelpiece you can make out a key.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a broom.\n\nyour action: ", "response": "go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>put shadfly on mantelpiece<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50283} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head west. Then, pick up the butterfly from the floor of the scullery. After that, go to the east. With that accomplished, ditch the butterfly on the floor of the chamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell, here we are in a chamber.\nYou see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You see a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch. Were you looking for a stand? Because look over there, it's a stand. The stand is normal. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.\nThere is an unblocked exit to the west.\nThere is a durian on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51186} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel north. And then, pick up the cookie from the bench in the bathroom. And then, eat the cookie. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a coffer. The coffer contains a cabbage.\nThere is an unblocked exit to the north.\nThere is a butterfly on the floor.\nYou are carrying: an apple and a durian.\n\nyour action: ", "response": "go north<|im_end|>take cookie from bench<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50844} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an effort to move north. If you can succeed at that, retrieve the cookie from the recliner. After that, eat the cookie. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. An ordinary one.\nA locked type 6 safe, which looks standard, is right there by you.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a cucumber and a durian on the floor.\nYou are carrying: a type 6 keycard, a paper towel and a butterfly.\n\nyour action: ", "response": "go north<|im_end|>take cookie from recliner<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50953} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the south. Next, open the safe in the canteen. After that, take the mug from the safe within the canteen. Then, place the mug on the floor of the canteen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've just shown up in a study. Let's see what's in here.\nYou see an opened suitcase here. What a letdown! The suitcase is empty! You can make out a locked toolbox right there by you. You can make out a desk. You see a fondue on the desk.\nThere is an unblocked exit to the south.\nThere is a nest of ticks on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>drop mug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50672} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is how to play! First stop, move east. With that done, open the American limited edition box. And then, take the passkey from the American limited edition box inside the closet. And then, lock the chest within the closet. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou arrive in a launderette. An ordinary kind of place.\nYou see a safe, so there's that. The safe is empty, what a horrible day! You see a closed Henderson's limited edition chest. You can make out a table. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a gummy bear and a Henderson's limited edition latchkey on the floor.\nYou are carrying: a sponge.\n\nyour action: ", "response": "go east<|im_end|>open American limited edition box<|im_end|>take passkey from American limited edition box<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50211} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! Here is how to play! First, it would be good if you could retrieve the latchkey from the floor of the chamber. And then, unlock the box. Then, make sure that the box inside the chamber is wide open. Then, recover the lamp from the box within the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a locked box. You see a portmanteau. The portmanteau is empty! What a waste of a day! You can see a bar. You shudder, but continue examining the bar. The bar is standard. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going north.\nThere is a latchkey and a dvd on the floor.\nYou are carrying: a formless passkey and a keycard.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50363} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. Then, pick up the key from the floor of the launderette. After that, take a trip east. If you can do that, Insert the key into the chest in the laundry place to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a standard kind of place. That is to say, you're in a laundry place. Let's see what's in here.\nYou can make out a chest. Make a note of this, you might have to put stuff on or in it later on. An open drawer is here. The drawer is empty! What a waste of a day! You can see a cabinet. Huh, weird. The cabinet contains a butterfly. You see a type N locker.\nThere is an unblocked exit to the west.\nYou are carrying: a lightbulb.\n\nyour action: ", "response": "go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50818} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, doublecheck that the safe within the attic is unlocked. After that, make it so that the safe within the attic is ajar. Then, pick up the non-euclidean keycard from the safe inside the attic. And then, make absolutely sure that the non-euclidean box within the attic is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the attic.\nYou see a non-euclidean box. You see a locked safe right there by you. Oh, great. Here's a Microsoft safe. What's that over there? It looks like it's a counter! The counter appears to be empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a Microsoft key and a lampshade on the floor.\nYou are carrying: a stick of butter and a latchkey.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51466} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick-up the Microsoft style key from the floor of the salon. And then, unlock the Microsoft style box in the salon. And then, make it so that the Microsoft style box within the salon is ajar. Having opened the Microsoft style box, retrieve the butterfly from the Microsoft style box in the salon. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou find yourself in a salon. An usual kind of place.\nYou make out a Microsoft style box. You scan the room, seeing a mantle. The mantle is normal. However, the mantle, like an empty mantle, has nothing on it. You move on, clearly infuriated by your TextWorld experience. You rest your hand against a wall, but you miss the wall and fall onto a recliner. Wow, isn't TextWorld just the best? But the thing is empty. What's the point of an empty recliner?\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Microsoft style key and a book on the floor.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "take Microsoft style key<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take butterfly from Microsoft style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51909} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! First, it would be good if you could insert the Henderson's key into the Henderson's box in the recreation zone's lock to unlock it. Then, ensure that the Henderson's box within the recreation zone is open. Then, pick up the legume from the Henderson's box within the recreation zone. Then, eat the legume. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou've just walked into a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a Henderson's box. You make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you see an onion and a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing. Hey, want to see a bar? Look over there, a bar. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the west.\nThere is a worm on the floor.\nYou are carrying: a cucumber, a cashew and a Henderson's key.\n\nyour action: ", "response": "unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take legume from Henderson's box<|im_end|>eat legume<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50952} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the cd from the bureau within the workshop. After that, attempt to go south. Okay, and then, ensure that the box is open. Then, place the cd into the box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. A typical one. Okay, just remember what you're here to do, and everything will go great.\nYou can see an opened bureau. The bureau contains a cd. You see a locked locker, which looks usual, close by. You can make out a mantelpiece. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going south.\nYou are carrying: a licorice strip, a lavender scented key, a keycard and an Advent Calendar.\n\nyour action: ", "response": "take cd from bureau<|im_end|>go south<|im_end|>open box<|im_end|>insert cd into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52140} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. With that over with, pick-up the teacup from the floor of the kitchen. And then, go to the east. With that done, put the teacup on the table within the dish-pit. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just walked into a dish-pit.\nYou make out a table. The table is ordinary. On the table you can make out a knife. You can see a board. On the board you can see a nest of beetles. You see a rack. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a cane.\n\nyour action: ", "response": "go west<|im_end|>take teacup<|im_end|>go east<|im_end|>put teacup on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52318} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, take a trip east. Following that, open the cake scented locker. Then, recover the latchkey from the cake scented locker. Then, lock the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. A standard one.\nYou make out a locked formless locker right there by you. You can see a freezer. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a counter. You see a mug on the counter. Something scurries by right in the corner of your eye. Probably nothing.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a formless passkey.\n\nyour action: ", "response": "go east<|im_end|>open cake scented locker<|im_end|>take latchkey from cake scented locker<|im_end|>lock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50271} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go to the north. With that over with, pick up the sandwich from the bureau. And then, eat the sandwich. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell, here we are in the studio.\nYou can make out a safe. I mean, just wow! Isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a mantle. On the mantle you make out a printer.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a stick of butter, a potato and a spoon.\n\nyour action: ", "response": "go north<|im_end|>take sandwich from bureau<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51663} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, head north. Once you finish that, pick up the insect from the rack. After that, make an attempt to head south. Then, rest the insect on the desk. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou see a locked type B box in the room. You can see a Henderson's style chest. You rest your hand against a wall, but you miss the wall and fall onto a desk. On the desk you make out a Henderson's style key.\nThere is an unguarded exit to the north.\nThere is a type B passkey and a cushion on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go north<|im_end|>take insect from rack<|im_end|>go south<|im_end|>put insect on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52208} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture east. Once you accomplish that, retrieve the type 4 keycard from the floor of the bedroom. And then, make sure that the type 4 box is unlocked. Once you have unlocked the type 4 box, ensure that the type 4 box is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've entered a basement. You begin to take stock of what's in the room.\nYou can see an opened toolbox here. What a letdown! The toolbox is empty!\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a gooseberry, an insect and a shoe on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take type 4 keycard<|im_end|>unlock type 4 box with type 4 keycard<|im_end|>open type 4 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50327} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, attempt to go to the north. After that, take the chocolate bar from the counter. Then, eat the chocolate bar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. A standard kind of place. I guess you better just go and list everything you see here.\nYou see a locked chest. You smell an intriguing smell, and follow it to a refrigerator, so there's that. What a letdown! The refrigerator is empty! You can see a American chest. You can see an opened freezer. The freezer is empty, what a horrible day!\nYou need an unguarded exit? You should try going north.\nThere is a key and an American key on the floor.\nYou are carrying: a gooseberry.\n\nyour action: ", "response": "go north<|im_end|>take chocolate bar from counter<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50728} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick-up the staple from the floor of the office. After that, go to the east. Next, open the Canadian limited edition locker in the chamber. And then, insert the staple inside the Canadian limited edition locker within the chamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nI am sorry to announce that you are now in the office.\nA locked locker is here. You see a stand. But the thing is empty, unfortunately.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a staple on the floor.\nYou are carrying: a carrot, a Canadian limited edition passkey, a keycard and a blanket.\n\nyour action: ", "response": "take staple<|im_end|>go east<|im_end|>open Canadian limited edition locker<|im_end|>insert staple into Canadian limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51754} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. With that accomplished, retrieve the butterfly from the bench. Then, attempt to travel east. With that done, put the butterfly on the rack inside the laundry place. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell, here we are in the laundry place. You start to take note of what's in the room.\nYou see an opened dresser. The dresser contains a peanut. You see a rack. The rack is ordinary. On the rack you see a garlic clove and a stick of butter. Hmmm... what else, what else?\nYou need an unguarded exit? You should try going west.\nThere is a sponge on the floor.\nYou are carrying: a loganberry.\n\nyour action: ", "response": "go west<|im_end|>take butterfly from bench<|im_end|>go east<|im_end|>put butterfly on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50287} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the non-euclidean passkey from the floor of the shower. After that, look and see that the non-euclidean safe is unlocked. After unlocking the non-euclidean safe, ensure that the non-euclidean safe inside the shower is open. And then, retrieve the shadfly from the non-euclidean safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. An usual one. I guess you better just go and list everything you see here.\nYou can see a non-euclidean safe. You make out a Canadian style safe. Hmmm... what else, what else? You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. Hopefully this doesn't make you too upset.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a non-euclidean passkey on the floor.\nYou are carrying: a gummy bear, a Canadian style key, a type G key and a Cat Calendar.\n\nyour action: ", "response": "take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take shadfly from non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52342} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the TextWorld style key into the TextWorld style safe's lock to unlock it. After that, open the TextWorld style safe in the cookhouse. After that, take the coffee cup from the TextWorld style safe. After taking the coffee cup, toss the coffee cup on the floor of the cookhouse. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nHey, want to see a TextWorld style safe? Look over there, a TextWorld style safe. You can see a locked usual looking cuboid safe in the corner. You make out a chair. Now why would someone leave that there? The chair is usual. But there isn't a thing on it. You move on, clearly upset with your TextWorld experience. You see a platter. The platter is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? As if things weren't amazing enough already, you can even see a plate. The plate is usual. But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the north.\nThere is a burger and a cuboid latchkey on the floor.\nYou are carrying: a TextWorld style key.\n\nyour action: ", "response": "unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take coffee cup from TextWorld style safe<|im_end|>drop coffee cup<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51331} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the safe is unlocked. After that, look and see that the safe in the chamber is opened. And then, recover the novel from the safe. Then, deposit the novel inside the type 8 box inside the chamber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell, here we are in the chamber.\nYou can make out a type 8 box. The type 8 box is empty! What a waste of a day! You see a locked safe. You make out an opened suitcase in the corner. What a letdown! The suitcase is empty! An open trunk is in the room. The trunk is empty, what a horrible day!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a pear on the floor.\nYou are carrying: a latchkey and a type 8 passkey.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take novel from safe<|im_end|>insert novel into type 8 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52287} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the box in the bedroom is ajar. After that, retrieve the cd from the box in the bedroom. After that, make an effort to head east. After that, rest the cd on the couch inside the bar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've entered a bedroom. I guess you better just go and list everything you see here.\nYou can see a closed box close by.\nThere is an unguarded exit to the east.\nYou are carrying: a formless latchkey and a key.\n\nyour action: ", "response": "open box<|im_end|>take cd from box<|im_end|>go east<|im_end|>put cd on couch<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51033} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, head west. After that, take the soap dispenser from the drawer inside the laundromat. Then, make an attempt to take a trip east. And then, put the soap dispenser on the plate within the canteen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened formless safe. The formless safe contains a formless key. You see a type B chest. If you haven't noticed it already, there seems to be something there by the wall, it's a plate. Make a note of this, you might have to put stuff on or in it later on. The plate is usual. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience! You see a shelf. You wonder idly who left that here. The shelf is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You make out a saucepan. The saucepan is normal. On the saucepan you can make out a blender.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a type B passkey.\n\nyour action: ", "response": "go west<|im_end|>take soap dispenser from drawer<|im_end|>go east<|im_end|>put soap dispenser on plate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50321} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the key from the counter. With the key, unlock the box. Then, open the box. Then, you can deposit the shadfly inside the box in the steam room. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nWell, here we are in the steam room.\nYou can see a locked box in the room. As if things weren't amazing enough already, you can even see a counter. The counter is typical. On the counter you can make out a key.\nThere is an unguarded exit to the west.\nYou are carrying: a coconut, a shadfly and a nest of bats.\n\nyour action: ", "response": "take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert shadfly into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52252} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the TextWorld style box in the salon with the TextWorld style latchkey. And then, ensure that the TextWorld style box within the salon is open. And then, recover the vanilla scented latchkey from the TextWorld style box in the salon. After that, make absolutely sure that the vanilla scented locker within the salon is locked with the vanilla scented latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou've just sauntered into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a vanilla scented locker. You bend down to tie your shoe. When you stand up, you notice a TextWorld style box.\nThere is an unguarded exit to the west.\nThere is a cucumber on the floor.\nYou are carrying: a TextWorld style latchkey and an American style key.\n\nyour action: ", "response": "unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take vanilla scented latchkey from TextWorld style box<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52249} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to take a trip west. Following that, pick up the plant from the floor of the chamber. If you can get your hands on the plant, make an effort to head east. After that, you can place the plant into the spherical chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen. An ordinary kind of place.\nYou can see a spherical chest. What a letdown! The spherical chest is empty! You make out a closed box. If you haven't noticed it already, there seems to be something there by the wall, it's a bowl. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!\nThere is an unblocked exit to the west.\nThere is a key and a spherical key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take plant<|im_end|>go east<|im_end|>insert plant into spherical chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52122} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the passkey from the bar in the recreation zone. After that, look and see that the box within the recreation zone is unlocked. After that, open the box in the recreation zone. After that, take the dvd from the box in the recreation zone. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou have stumbled into the most standard of all possible recreation zones.\nYou see a box. You can make out a safe. The safe is empty, what a horrible day! You can see a bar. The bar is ordinary. On the bar you see a passkey. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. But there isn't a thing on it. It would have been so cool if there was stuff on the stand. You can make out a bookshelf. But the thing hasn't got anything on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a sponge and a lampshade.\n\nyour action: ", "response": "take passkey from bar<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take dvd from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51483} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is your task for today. First off, go to the east. With that done, unlock the box. After you have unlocked the box, ensure that the box is open. And then, retrieve the Cat Calendar from the box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nOh wow! Is that what I think it is? It is! It's a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You make out a mantelpiece. You see a textbook and a monitor on the mantelpiece.\nYou need an unguarded exit? You should try going east.\nThere is a pillow on the floor.\nYou are carrying: a keycard and a knife.\n\nyour action: ", "response": "go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51998} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. With that done, ensure that the safe in the salon is open. After that, recover the bug from the safe. Then, put the bug on the desk inside the salon. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've just walked into a canteen.\nYou can see a chair. The chair is typical. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a loaf of bread and a knife on the floor.\nYou are carrying: a cookie, a cashew, a chocolate bar and a passkey.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>put bug on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51570} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the scullery. Then, unlock the safe inside the scullery. And then, ensure that the safe is open. And then, retrieve the teapot from the safe in the scullery. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. A normal one.\nYou make out a locked safe. You scan the room, seeing a cabinet. What a letdown! The cabinet is empty! You see a closed standard looking chest in the corner. Oh wow! Is that what I think it is? It is! It's a rack. But the thing hasn't got anything on it. Look out! It's a- oh, never mind, it's just a plate. The plate is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the plate! oh well.\nYou need an unguarded exit? You should try going west.\nThere is a keycard and a key on the floor.\nYou are carrying: a pizza, a legume and a butterfly.\n\nyour action: ", "response": "take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51324} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move south. Then, look and see that the fudge scented box is opened. After that, recover the type 7 latchkey from the fudge scented box. If you have taken the type 7 latchkey, make it so that the type 7 locker is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou are in a bar. A typical one.\nHey, want to see a bookshelf? Look over there, a bookshelf. The bookshelf is usual. On the bookshelf you see an apple. You see a shelf. But the thing is empty, unfortunately. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a recliner. Why don't you take a picture of it, it'll last longer! The recliner is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the recliner.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open fudge scented box<|im_end|>take type 7 latchkey from fudge scented box<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52022} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. With that over with, retrieve the cauliflower from the cuboid chest within the workshop. After that, eat the cauliflower. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou have walked into the most typical of all possible bedrooms.\nYou see an opened non-euclidean safe. The non-euclidean safe contains a non-euclidean latchkey.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a loaf of bread and a synthesizer on the floor.\nYou are carrying: a stick of butter, a salad and a nest of beetles.\n\nyour action: ", "response": "go west<|im_end|>take cauliflower from cuboid chest<|im_end|>eat cauliflower<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51522} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, unlock the American style box. After you have unlocked the American style box, open the American style box. And then, retrieve the rectangular passkey from the American style box. And then, make sure that the rectangular safe is unlocked with the rectangular passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just sauntered into a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked rectangular safe. You see a gleam over in a corner, where you can see a American style box! You see a shelf. The shelf is usual. On the shelf you can see a binder. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an unguarded exit to the north.\nYou are carrying: an American style latchkey and a shadfly.\n\nyour action: ", "response": "unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take rectangular passkey from American style box<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50146} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to move east. And then, ensure that the soap scented chest is open. Then, pick up the non-euclidean passkey from the soap scented chest. After that, insert the non-euclidean passkey into the non-euclidean locker inside the parlor's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've entered a cubicle.\nYou hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is normal. On the stand you see a berry.\nYou need an unguarded exit? You should try going east.\nThere is a fondue, a cucumber and a pen on the floor.\nYou are carrying: a licorice strip.\n\nyour action: ", "response": "go east<|im_end|>open soap scented chest<|im_end|>take non-euclidean passkey from soap scented chest<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51319} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Next, open the Canadian style chest inside the bedroom. Then, pick up the cuboid latchkey from the Canadian style chest. After that, make absolutely sure that the cuboid safe is locked with the cuboid latchkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou arrive in a bedchamber. A standard kind of place.\nHey, want to see a locker? Look over there, a locker. Huh, weird. The locker is empty, what a horrible day! What's that over there? It looks like it's a shelf. You see an insect on the shelf. You can see a bench. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going south.\nThere is a passkey on the floor.\nYou are carrying: a durian and a paper towel.\n\nyour action: ", "response": "go south<|im_end|>open Canadian style chest<|im_end|>take cuboid latchkey from Canadian style chest<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51894} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, retrieve the non-euclidean keycard from the locker. After that, take a trip south. Then, close the non-euclidean chest. After that, lock the non-euclidean chest inside the basement. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou've entered a laundromat. You begin to take stock of what's in the room.\nAn open standard looking locker is right there by you. The locker contains a non-euclidean keycard and a fudge scented keycard. Oh, great. Here's a fudge scented safe. You see a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. Silly rack, silly, empty, good for nothing rack. You see a bench. The bench is usual. But the thing is empty, unfortunately. This always happens!\nYou need an unguarded exit? You should try going south.\nThere is a passkey on the floor.\nYou are carrying: a broccoli and a bug.\n\nyour action: ", "response": "take non-euclidean keycard from locker<|im_end|>go south<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51424} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move north. With that done, take the ladle from the bowl. Then, travel south. And then, rest the ladle on the mantle inside the playroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou've just sauntered into a playroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou rest your hand against a wall, but you miss the wall and fall onto a mantle. Wow, isn't TextWorld just the best? On the mantle you can make out a butterfly. You can see a bar. The bar is typical. On the bar you can make out an apple and a nest of spiders. There's something strange about this being here, but you can't put your finger on it. You make out a bench. The bench is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take ladle from bowl<|im_end|>go south<|im_end|>put ladle on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50653} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to go north. After that, pick up the printer from the Henderson's chest inside the workshop. And then, travel south. After that, toss the printer on the floor of the chamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell, here we are in the chamber.\nOh, great. Here's a chest. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a bed. The bed is usual. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going north.\nThere is a butterfly on the floor.\nYou are carrying: a bug.\n\nyour action: ", "response": "go north<|im_end|>take printer from Henderson's chest<|im_end|>go south<|im_end|>drop printer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50495} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to pick-up the passkey from the floor of the vault. And then, doublecheck that the box is unlocked. And then, assure that the box in the vault is wide open. After pulling open the box, take the top hat from the box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nOf every vault you could have walked into, you had to come round an ordinary one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou scan the room for a box, and you find a box. Now that's what I call TextWorld! Hey, want to see a locker? Look over there, a locker. You hear a noise behind you and spin around, but you can't see anything other than a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a passkey and a latchkey on the floor.\nYou are carrying: a teacup and a blanket.\n\nyour action: ", "response": "take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take top hat from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50666} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Your first objective is to move north. That done, retrieve the hat from the floor of the spare room. After that, venture south. Then, sit the hat on the rack. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a closed chest. You can see a rack. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with your TextWorld experience. You scan the room for a shelf, and you find a shelf. On the shelf you see a passkey.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cashew on the floor.\nYou are carrying: a coconut.\n\nyour action: ", "response": "go north<|im_end|>take hat<|im_end|>go south<|im_end|>put hat on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50971} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the American limited edition key from the safe. And then, venture south. With that accomplished, make absolutely sure that the American limited edition chest within the spare room is shut. And then, lock the American limited edition chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just sauntered into a kitchen.\nWere you looking for a safe? Because look over there, it's a safe. The safe contains an American limited edition key and a bowl. You can make out a shelf. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf. As if things weren't amazing enough already, you can even see a table. But the thing is empty, unfortunately. You see a counter. You wonder idly who left that here. The counter is typical. But the thing is empty.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a gummy bear on the floor.\nYou are carrying: a key and a lightbulb.\n\nyour action: ", "response": "take American limited edition key from safe<|im_end|>go south<|im_end|>close American limited edition chest<|im_end|>lock American limited edition chest with American limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50882} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the fudge scented latchkey from the mantle. With the fudge scented latchkey, check that the fudge scented safe is unlocked with the fudge scented latchkey. After unlocking the fudge scented safe, make it so that the fudge scented safe is open. After pulling open the fudge scented safe, recover the shadfly from the fudge scented safe in the studio. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou're now in a studio. Let's see what's in here.\nYou see a locked fudge scented safe here. You can make out a mantle. The mantle is usual. On the mantle you can make out a fudge scented latchkey. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a mouse.\n\nyour action: ", "response": "take fudge scented latchkey from mantle<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take shadfly from fudge scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51731} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is your task for today. First off, pick-up the type F passkey from the floor of the office. Then, go to the east. Then, assure that the type F locker is closed. And then, lock the type F locker with the type F passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. A typical kind of place.\nYou make out a locked chest close by. Look out! It's a- oh, never mind, it's just a bookshelf. On the bookshelf you can make out a licorice strip. You can see a table. The table is usual. Looks like someone's already been here and taken everything off it, though. You swear loudly.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a carrot and a type F passkey on the floor.\nYou are carrying: a stick of butter, a key and a cushion.\n\nyour action: ", "response": "take type F passkey<|im_end|>go east<|im_end|>close type F locker<|im_end|>lock type F locker with type F passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52316} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make it so that the safe inside the lounge is unlocked. And then, ensure that the safe is open. After that, pick up the key from the safe. After that, lock the chest within the lounge with the key. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou arrive in a lounge. An usual one.\nYou can see a closed chest. You can see a locked safe nearby. You can make out a mantle. Why don't you take a picture of it, it'll last longer! The mantle is normal. On the mantle you see a cushion. You scan the room, seeing a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of garbage. Hm. Oh well\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a latchkey, a Canadian limited edition latchkey and a paper towel.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50889} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, make absolutely sure that the type 5 safe is opened. After that, pick up the keycard from the type 5 safe. After that, travel east. And then, look and see that the chest inside the restroom is unlocked with the keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou arrive in a scullery.\nYou make out a type 5 safe. Oh wow! Is that what I think it is? It is! It's a refrigerator.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a boysenberry, a type 5 passkey and a spork.\n\nyour action: ", "response": "open type 5 safe<|im_end|>take keycard from type 5 safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52160} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take the key from the armchair in the workshop. And then, unlock the box within the workshop. After that, open the box. And then, recover the staple from the box inside the workshop. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a box. You can make out a locked chest. You scan the room for an armchair, and you find an armchair. On the armchair you see a key. You can see a mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?\nYou need an unblocked exit? You should try going west.\nThere is a candy bar and a cd on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "take key from armchair<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take staple from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50891} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! First of all, unlock the box. After you have unlocked the box, open the box inside the launderette. Once you have opened the box, retrieve the worm from the box inside the launderette. After that, throw the worm on the floor of the launderette. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've just walked into a launderette.\nYou see a box.\nYou need an unblocked exit? You should try going north.\nThere is an iron, a broom and a sponge on the floor.\nYou are carrying: a gummy bear, a key and a shadfly.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50165} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type 2 chest within the pantry with the type 2 key. And then, ensure that the type 2 chest is open. After opening the type 2 chest, recover the stick of butter from the type 2 chest within the pantry. Then, eat the stick of butter. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. An ordinary one.\nYou can see a locked type 2 chest in the room. You see a rack. However, the rack, like an empty rack, has nothing on it. You see a counter. However, the counter, like an empty counter, has nothing on it. You see a table. You see a golf tee on the table.\nThere is an unblocked exit to the west.\nThere is a fly larva on the floor.\nYou are carrying: a type 2 key.\n\nyour action: ", "response": "unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take stick of butter from type 2 chest<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50290} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker is open. And then, pick up the shadfly from the locker within the canteen. After picking up the shadfly, throw the shadfly on the floor of the canteen. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. A normal one.\nYou can make out a locked locker. You make out a closed cabinet nearby.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a passkey and a latchkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51819} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. Then, recover the laptop from the floor of the bedroom. And then, make an effort to travel east. And then, ditch the laptop on the floor of the cookhouse. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just shown up in a cookhouse. You begin to take stock of what's in the room.\nOh, great. Here's a locker. You see a pan. The pan is normal. On the pan you can see a cucumber.\nThere is an unblocked exit to the west.\nThere is a latchkey on the floor.\nYou are carrying: a burger, a loaf of bread and a Henderson's latchkey.\n\nyour action: ", "response": "go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51755} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, travel east. Then, make absolutely sure that the type I locker is ajar. And then, recover the Microsoft style keycard from the type I locker in the kitchenette. After taking the Microsoft style keycard, insert the Microsoft style keycard into the Microsoft style box in the kitchenette's lock to unlock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just walked into a cookhouse.\nYou can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a latchkey, a stapler and a pencil.\n\nyour action: ", "response": "go east<|im_end|>open type I locker<|im_end|>take Microsoft style keycard from type I locker<|im_end|>unlock Microsoft style box with Microsoft style keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50289} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could go to the south. And then, lift the passkey from the floor of the washroom. And then, check that the chest is unlocked with the passkey. If you have unlocked the chest, make sure that the chest is opened. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A typical kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a crate. You can see a workbench. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can see a shelf. Now why would someone leave that there? The shelf is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou need an unblocked exit? You should try going south.\nThere is a chocolate bar on the floor.\nYou are carrying: a cane.\n\nyour action: ", "response": "go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51411} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the formless locker in the closet. With the passkey, check that the chest in the closet is unlocked with the passkey. After that, open the chest. And then, retrieve the pair of headphones from the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. An usual one.\nYou see a gleam over in a corner, where you can see a chest. You can make out an opened formless locker right there by you. The formless locker contains a passkey. Make a note of this, you might have to put stuff on or in it later on.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a gummy bear, a burger and a formless passkey on the floor.\nYou are carrying: a glass.\n\nyour action: ", "response": "take passkey from formless locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50981} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Here is how to play! First of all, insert the type 0 passkey into the type 0 locker within the scullery's lock to unlock it. After that, doublecheck that the type 0 locker is wide open. After pulling open the type 0 locker, retrieve the keycard from the type 0 locker within the scullery. And then, make it so the chest in the scullery is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nLook at that notice! What does it say? It says Welcome to the scullery? Well that's cool. Let's see what's in here.\nYou can make out a closed chest, which looks ordinary, in the room. You can make out a locked type 0 locker nearby. You see a closed cake scented locker here. You rest your hand against a wall, but you miss the wall and fall onto a plate. However, the plate, like an empty plate, has nothing on it. Look out! It's a- oh, never mind, it's just a table. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a sandwich and a cake scented keycard on the floor.\nYou are carrying: a type 0 passkey.\n\nyour action: ", "response": "unlock type 0 locker with type 0 passkey<|im_end|>open type 0 locker<|im_end|>take keycard from type 0 locker<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52153} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the Henderson's style key from the table. And then, unlock the Henderson's style locker with the Henderson's style key. After unlocking the Henderson's style locker, open the Henderson's style locker. After that, you can put the iron inside the Henderson's style locker in the steam room. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've just shown up in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a Henderson's style locker. You can make out a Canadian style chest. A Canadian style chest... Is that really what you were looking for? You make out a table. Now why would someone leave that there? The table is typical. On the table you make out a Henderson's style key. You see a rack. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a legume on the floor.\nYou are carrying: a Canadian style key, an iron and a coffee cup.\n\nyour action: ", "response": "take Henderson's style key from table<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>insert iron into Henderson's style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51552} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the shelf. With the latchkey, travel east. Following that, doublecheck that the box within the workshop is shut. Then, lock the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nI just think it's awesome that you're in a steam room now.\nYou can make out a shelf. Now why would someone leave that there? On the shelf you make out a cashew and a latchkey. You can make out a bench. On the bench you can make out a berry.\nThere is an unguarded exit to the east.\nThere is a sandwich on the floor.\nYou are carrying: a type 5 latchkey.\n\nyour action: ", "response": "take latchkey from shelf<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51409} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, travel north. With that done, pick-up the key from the floor of the study. After that, go to the south. Okay, and then, assure that the safe is unlocked with the key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A normal kind of place.\nYou see a safe. Look over there! a rack. The rack is typical. Unfortunately, there isn't a thing on it. This always happens!\nYou need an unblocked exit? You should try going north.\nThere is a mop on the floor.\nYou are carrying: a cookie, a chocolate bar and a bug.\n\nyour action: ", "response": "go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50840} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip west. After that, recover the keyboard from the floor of the studio. And then, make an attempt to venture east. And then, deposit the keyboard into the TextWorld limited edition safe in the workshop. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nAh, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.\nYou can make out an opened TextWorld limited edition safe. The TextWorld limited edition safe contains a TextWorld limited edition passkey and a backup calendar.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a fondue and a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>insert keyboard into TextWorld limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51707} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip south. And then, make sure that the locker is open. And then, pick up the insect from the locker within the salon. Then, you can place the insect into the type N chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just sauntered into a cubicle. You begin to take stock of what's in the room.\nYou can make out an opened toolbox here. Empty! What kind of nightmare TextWorld is this? Look over there! a chair. You see an Advent Calendar on the chair. You make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a sandwich on the floor.\nYou are carrying: a grape and a type N passkey.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>insert insect into type N chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51487} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, head south. After that, open the Henderson's box in the steam room. And then, pick up the cashew from the Henderson's box inside the steam room. Then, eat the cashew. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've entered a canteen. You start to take note of what's in the room.\nYou make out a locked box nearby. Look out! It's a- oh, never mind, it's just a locker.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a latchkey, a keycard, a telephone and a soap dispenser.\n\nyour action: ", "response": "go south<|im_end|>open Henderson's box<|im_end|>take cashew from Henderson's box<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51928} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip west. That done, recover the Cat Calendar from the floor of the study. And then, move east. That done, ditch the Cat Calendar on the floor of the cubicle. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a safe. The safe contains a keycard and a fly larva. You make out a desk. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can see an armchair. The armchair is normal. However, the armchair, like an empty armchair, has nothing on it. Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. This always happens! You see a mantelpiece. But the thing is empty.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a whisk.\n\nyour action: ", "response": "go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51283} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to venture east. With that done, unlock the rectangular box inside the kitchenette. Then, make sure that the rectangular box is opened. And then, recover the fly larva from the rectangular box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. It seems to be pretty normal here. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked box. You see a closed trunk nearby.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a fondue, a cookie, a sandwich, a rectangular latchkey and a key.\n\nyour action: ", "response": "go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take fly larva from rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50631} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, take a trip north. And then, pick up the pair of headphones from the shelf. Then, go south. Following that, deposit the pair of headphones on the floor of the shower. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in a shower. Let's see what's in here.\nYou see a locker. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. You see an apple and a passkey on the counter.\nThere is an unblocked exit to the north.\nYou are carrying: a sandwich and a cookie.\n\nyour action: ", "response": "go north<|im_end|>take pair of headphones from shelf<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51067} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is how to play! First off, travel north. After that, recover the monitor from the mantle. And then, go south. After that, place the monitor on the floor of the bedchamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell I'll be, you are in the place we're calling the bedchamber.\nYou see a gleam over in a corner, where you can see a bench. The bench is ordinary. On the bench you can make out a loaf of bread. You can see a stand. The stand is standard. On the stand you can see a blackberry, so there's that.\nThere is an unblocked exit to the north.\nThere is a grape on the floor.\nYou are carrying: a cookie and a lampshade.\n\nyour action: ", "response": "go north<|im_end|>take monitor from mantle<|im_end|>go south<|im_end|>drop monitor<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50212} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, check that the locker is unlocked with the keycard. Then, ensure that the locker is open. Then, pick up the golf tee from the locker. After getting the golf tee, insert the golf tee inside the Microsoft style box inside the garage. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. A typical kind of place.\nYou see a Microsoft style box. The Microsoft style box contains a Microsoft style key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going west.\nThere is a loaf of bread, a key and a shoe on the floor.\nYou are carrying: a cookie and a keycard.\n\nyour action: ", "response": "unlock locker with keycard<|im_end|>open locker<|im_end|>take golf tee from locker<|im_end|>insert golf tee into Microsoft style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52480} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, attempt to go to the north. Then, recover the vanilla scented keycard from the floor of the office. Then, travel south. That done, make sure the vanilla scented locker is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nWhat's that over there? It looks like it's a vanilla scented locker. You can make out a fudge scented box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a licorice strip on the floor.\nYou are carrying: a legume and a disk.\n\nyour action: ", "response": "go north<|im_end|>take vanilla scented keycard<|im_end|>go south<|im_end|>lock vanilla scented locker with vanilla scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51670} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go to the east. After that, make sure that the Canadian limited edition locker in the cubicle is wide open. After that, take the formless passkey from the Canadian limited edition locker in the cubicle. After that, check that the formless safe within the cubicle is unlocked with the formless passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a standard kind of place. That is to say, you're in a spare room. Okay, just remember what you're here to do, and everything will go great.\nYou see a gleam over in a corner, where you can see a type X locker. You can see an opened type N locker. What a letdown! The type N locker is empty! You can see a locked display in the room.\nThere is an unblocked exit to the east.\nThere is a type X passkey on the floor.\nYou are carrying: a Canadian limited edition key and a shirt.\n\nyour action: ", "response": "go east<|im_end|>open Canadian limited edition locker<|im_end|>take formless passkey from Canadian limited edition locker<|im_end|>unlock formless safe with formless passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50758} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the iron from the board. And then, travel south. That done, ensure that the Microsoft limited edition safe is open. And then, put the iron inside the Microsoft limited edition safe inside the studio. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou're now in the restroom.\nYou make out a board. You see an iron on the board. Now that's what I call TextWorld! You make out a counter. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a grape, a loaf of bread and a shirt on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take iron from board<|im_end|>go south<|im_end|>open Microsoft limited edition safe<|im_end|>insert iron into Microsoft limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50662} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. And then, ensure that the TextWorld limited edition safe is open. And then, recover the sock from the TextWorld limited edition safe inside the closet. And then, ditch the sock on the floor of the closet. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. A typical one.\nYou bend down to tie your shoe. When you stand up, you notice a Henderson's style locker. The Henderson's style locker contains a latchkey, a Henderson's style key and a controller. You can make out a box. Is this it? Is this what you came to TextWorld to see? a box? The box is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a plant on the floor.\nYou are carrying: a TextWorld limited edition passkey.\n\nyour action: ", "response": "go south<|im_end|>open TextWorld limited edition safe<|im_end|>take sock from TextWorld limited edition safe<|im_end|>drop sock<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52344} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go to the west. Following that, lift the tablet from the floor of the bedchamber. And then, venture east. And then, ditch the tablet on the floor of the recreation zone. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone. A standard one.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a loaf of bread, a fondue and a plant on the floor.\nYou are carrying: a grape, a broccoli and a nest of puppies.\n\nyour action: ", "response": "go west<|im_end|>take tablet<|im_end|>go east<|im_end|>drop tablet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50256} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First stop, move south. And then, take the American limited edition keycard from the bookshelf. And then, make absolutely sure that the American limited edition locker in the studio is unlocked. After unlocking the American limited edition locker, open the American limited edition locker in the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou have fallen into the most typical of all possible studys.\nLook over there! a chest! You can make out a closed TextWorld box in the corner.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a peanut on the floor.\nYou are carrying: a latchkey and a TextWorld latchkey.\n\nyour action: ", "response": "go south<|im_end|>take American limited edition keycard from bookshelf<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50850} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. Then, check that the chest inside the steam room is unlocked with the passkey. After that, ensure that the chest within the steam room is open. After that, retrieve the sponge from the chest in the steam room. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've just shown up in an office.\nYou can see a box. You can see a bookshelf. The bookshelf is normal. On the bookshelf you can see a nest of puppies.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a passkey, a nest of insects and a cloak.\n\nyour action: ", "response": "go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50330} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. If you can manage that, retrieve the type 3 keycard from the bed. After you have taken the type 3 keycard, go south. Then, lock the type 3 box in the sauna. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou're now in the sauna. You begin to take stock of what's here.\nA closed type 3 box is right there by you. You make out a type N box. You can make out a type F chest. You can see a case. Now why would someone leave that there?\nThere is an unblocked exit to the north.\nThere is a type F keycard on the floor.\nYou are carrying: a type N passkey.\n\nyour action: ", "response": "go north<|im_end|>take type 3 keycard from bed<|im_end|>go south<|im_end|>lock type 3 box with type 3 keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50357} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, make an effort to head east. And then, doublecheck that the safe within the bedroom is unlocked. After you have unlocked the safe, make sure that the safe inside the bedroom is open. After pulling open the safe, recover the blanket from the safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou arrive in a salon. An ordinary kind of place.\nWhat's that over there? It looks like it's a rectangular box. You see an opened portmanteau here. Empty! What kind of nightmare TextWorld is this?\nThere is an unblocked exit to the east.\nYou are carrying: a fondue, a cauliflower, a key, a rectangular latchkey and a paper towel.\n\nyour action: ", "response": "go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52026} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, recover the spherical latchkey from the bowl. After that, unlock the spherical box inside the cookhouse. Then, ensure that the spherical box is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. A typical kind of place.\nYou can make out a Canadian style locker. You wonder idly who left that here.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a durian on the floor.\nYou are carrying: a Canadian style passkey and a staple.\n\nyour action: ", "response": "go south<|im_end|>take spherical latchkey from bowl<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50562} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is your task for today. First off, go west. That done, retrieve the passkey from the stand. If you have got the passkey, take a trip east. Then, lock the box with the passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou find yourself in a pantry. An usual kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a closed box in the room. You make out an opened suitcase in the corner. The suitcase is empty, what a horrible day!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a shadfly on the floor.\nYou are carrying: a honeydew, a durian and a Henderson's latchkey.\n\nyour action: ", "response": "go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50487} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go to the south. Once you manage that, open the non-euclidean locker inside the bedroom. And then, pick up the latchkey from the non-euclidean locker. If you can get your hands on the latchkey, lock the chest inside the bedroom with the latchkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nA rusty placard tells you that you are now in the office. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a stand. But the thing hasn't got anything on it. You can make out a table. The table appears to be empty.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a peanut and a non-euclidean keycard.\n\nyour action: ", "response": "go south<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>lock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50646} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head east. After that, open the type 1 chest. And then, retrieve the monitor from the type 1 chest. And then, throw the monitor on the floor of the chamber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou find yourself in a parlor. A standard kind of place.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a grape and a cashew on the floor.\nYou are carrying: a burger, a sandwich, an apple, a type 1 key, a mouse and an iron.\n\nyour action: ", "response": "go east<|im_end|>open type 1 chest<|im_end|>take monitor from type 1 chest<|im_end|>drop monitor<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51170} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is how to play! First, it would be good if you could head east. Once you manage that, ensure that the soap scented locker inside the bathroom is open. Then, pick up the sponge from the soap scented locker. Then, deposit the sponge inside the locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. A standard one.\nYou scan the room, seeing a American box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a soap scented key, an American keycard and a paper towel.\n\nyour action: ", "response": "go east<|im_end|>open soap scented locker<|im_end|>take sponge from soap scented locker<|im_end|>insert sponge into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50268} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, move west. Following that, take the mop from the box. And then, travel east. After that, sit the mop on the board in the laundry place. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell, here we are in a laundry place.\nYou can make out a board. The board is usual. But the thing is empty. It would have been so cool if there was stuff on the board. You can make out a table. You see a broom on the table.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a soap dispenser.\n\nyour action: ", "response": "go west<|im_end|>take mop from box<|im_end|>go east<|im_end|>put mop on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50313} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, insert the key into the safe's lock to unlock it. Then, open the safe within the studio. After that, recover the passkey from the safe inside the studio. And then, make it so that the box is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just walked into a studio.\nYou can see a closed box. You can make out a locked safe here. You can make out an opened coffer. The coffer contains a loaf of bread. You make out a cabinet. You can make out a desk. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52120} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the American chest inside the laundromat with the American keycard. And then, ensure that the American chest inside the laundromat is open. And then, recover the soap scented keycard from the American chest in the laundromat. Then, make it so that the soap scented locker is unlocked with the soap scented keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. A normal kind of place.\nYou make out a soap scented locker. You can see a American chest. You see a closed formless chest in the corner. You can see a shelf. Wow, isn't TextWorld just the best? The shelf is normal. Unfortunately, there isn't a thing on it.\nYou need an unblocked exit? You should try going north.\nThere is a paper towel on the floor.\nYou are carrying: a stick of butter and an American keycard.\n\nyour action: ", "response": "unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take soap scented keycard from American chest<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51758} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to check that the type L safe within the cookhouse is unlocked with the type L latchkey. Then, make sure that the type L safe is open. Then, pick up the shadfly from the type L safe. After that, you can place the shadfly inside the fridge inside the cookhouse. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou're now in the cookhouse. You start to take note of what's in the room.\nOh wow! Is that what I think it is? It is! It's a fridge. What a letdown! The fridge is empty! You can see a locked typical looking type L safe right there by you. Were you looking for a board? Because look over there, it's a board. However, the board, like an empty board, has nothing on it. Aw, and here you were, all excited for there to be things on it! Oh, great. Here's a plate. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going north.\nYou are carrying: a type L latchkey, a rectangular keycard and a mop.\n\nyour action: ", "response": "unlock type L safe with type L latchkey<|im_end|>open type L safe<|im_end|>take shadfly from type L safe<|im_end|>insert shadfly into fridge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50229} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! First step, assure that the box is unlocked. After unlocking the box, open the box. After that, pick up the shadfly from the box. And then, toss the shadfly on the floor of the steam room. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere.\nYou see a box. You wonder idly who left that here. You make out a closed American style chest in the corner. You see a rack. However, the rack, like an empty rack, has nothing on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a passkey.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50868} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! First, it would be a great idea if you could venture south. With that accomplished, open the locker. And then, take the stapler from the locker in the office. After picking up the stapler, you can insert the stapler into the safe within the office. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. You start to take note of what's in the room.\nThere is an unguarded exit to the south.\nThere is a stick of butter on the floor.\nYou are carrying: a dvd, a Cat Calendar and a fly larva.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>insert stapler into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50839} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, venture east. After that, look and see that the box inside the shower is wide open. Then, take the insect from the box in the shower. And then, you can put the insect inside the cabinet within the shower. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. A typical kind of place.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. The drawer contains a cashew and a latchkey. You see a chest.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51835} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, head south. After that, ensure that the box within the salon is open. After you have pulled open the box, pick up the vanilla scented key from the box inside the salon. And then, lock the vanilla scented safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nLook around you. Take it all in. It's not every day someone gets to be in a workshop.\nYou make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a vanilla scented box. You can make out a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a vanilla scented passkey and an insect.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>lock vanilla scented safe with vanilla scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50318} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Here is your task for today. First of all, make an attempt to go to the east. Following that, pick-up the vanilla scented keycard from the floor of the bedchamber. And then, make absolutely sure that the vanilla scented chest inside the bedchamber is unlocked. And then, ensure that the vanilla scented chest in the bedchamber is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nOkay, so you're in a cookery, cool, but is it typical? You better believe it is. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a closed box nearby.\nYou need an unblocked exit? You should try going east.\nThere is a keycard on the floor.\nYou are carrying: an apple, a salad, a mug, an insect and a sponge.\n\nyour action: ", "response": "go east<|im_end|>take vanilla scented keycard<|im_end|>unlock vanilla scented chest with vanilla scented keycard<|im_end|>open vanilla scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52330} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the Henderson's style safe in the shower is open. And then, recover the TextWorld style keycard from the Henderson's style safe inside the shower. And then, move east. And then, make absolutely sure that the TextWorld style box in the lounge is unlocked with the TextWorld style keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An ordinary one. You begin to take stock of what's here.\nYou see a closed Henderson's style safe. You can make out an opened dresser here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a counter. Unfortunately, there isn't a thing on it. You smell a lovely smell, and follow it to a table. The table is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a Henderson's style key on the floor.\nYou are carrying: a pear and a nest of kittens.\n\nyour action: ", "response": "open Henderson's style safe<|im_end|>take TextWorld style keycard from Henderson's style safe<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50430} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head south. After that, open the chest. And then, retrieve the cuboid passkey from the chest. With the cuboid passkey, look and see the cuboid locker inside the office is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A normal one. Let's see what's in here.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a stapler on the floor.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51934} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! First of all, you could, like, go to the west. With that done, retrieve the key from the workbench. After that, try to venture east. Then, unlock the chest within the laundry place. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou're now in the laundry place.\nYou can see a chest. You see a locked American limited edition safe. You see a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf. You rest your hand against a wall, but you miss the wall and fall onto a bench. However, the bench, like an empty bench, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the west.\nThere is a legume on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take key from workbench<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50360} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the rectangular chest within the canteen. If you have unlocked the rectangular chest, ensure that the rectangular chest within the canteen is open. After that, recover the glass from the rectangular chest. After you have taken the glass, drop the glass on the floor of the canteen. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou're not going to believe this, but you've just entered a canteen.\nYou can make out a rectangular chest. You make out a pan. The pan is normal. On the pan you make out a banana.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a rectangular keycard.\n\nyour action: ", "response": "unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take glass from rectangular chest<|im_end|>drop glass<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52372} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. And then, pick up the legume from the toolbox. After that, eat the legume. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou're now in a playroom.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is ordinary. On the bed you can see a tv.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a laptop on the floor.\nYou are carrying: a fork and a shirt.\n\nyour action: ", "response": "go west<|im_end|>take legume from toolbox<|im_end|>eat legume<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50020} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the keycard from the board. And then, assure that the chest is unlocked. And then, ensure that the chest is open. Then, pick up the bowl from the chest inside the kitchen. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just sauntered into a kitchen.\nYou make out a locked chest. You can see a board. You see a keycard on the board. Now that's what I call TextWorld!\nYou need an unblocked exit? You should try going north.\nThere is a peanut on the floor.\nYou are carrying: a TextWorld latchkey and a bug.\n\nyour action: ", "response": "take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51872} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is your task for today. First stop, venture west. And then, pick up the American style key from the fudge scented locker within the shower. And then, make an effort to head east. Following that, unlock the American style locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nWell, here we are in the parlor.\nYou can see a American style locker. Look over there! a bed stand. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a peanut on the floor.\nYou are carrying: a legume.\n\nyour action: ", "response": "go west<|im_end|>take American style key from fudge scented locker<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51678} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go to the south. And then, ensure that the safe is open. And then, retrieve the cashew from the safe. And then, eat the cashew. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower.\nYou can see a locked rectangular chest. You see a table. But the thing is empty. You can see a bench. The bench is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. You shudder, but continue examining the rack. The rack is normal. But there isn't a thing on it. What's that over there? It looks like it's a board. The board is normal. But there isn't a thing on it.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a broccoli, a passkey and a rectangular keycard.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50471} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the formless box. Then, retrieve the insect from the formless box in the studio. Then, make an effort to go south. That done, toss the insect on the floor of the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nOkay, so you're in a studio, cool, but is it typical? You better believe it is. You begin to take stock of what's in the room.\nYou rest your hand against a wall, but you miss the wall and fall onto a formless box. You make out a locked safe close by. You scan the room for a desk, and you find a desk. Now why would someone leave that there? The desk is ordinary. On the desk you see a watermelon. You can't wait to tell the folks at home about this!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a formless latchkey and a bug.\n\nyour action: ", "response": "open formless box<|im_end|>take insect from formless box<|im_end|>go south<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52293} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to attempt to go west. With that over with, recover the passkey from the safe inside the garage. After that, make an effort to venture east. Next, look and see that the locker inside the spare room is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nWell I'll be, you are in the place we're calling the spare room.\nYou can make out a locker. You see a gleam over in a corner, where you can see a type T chest. The type T chest contains a type T passkey. The light flickers for a second, but nothing else happens. You see a stand. However, the stand, like an empty stand, has nothing on it.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52317} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head south. And then, retrieve the keycard from the rack. And then, check that the locker is unlocked with the keycard. After that, ensure that the locker within the shower is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. An ordinary kind of place.\nYou make out a locked cake scented locker. You make out an opened crate. The crate is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a stand. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a loaf of bread and a cake scented latchkey.\n\nyour action: ", "response": "go south<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50677} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could attempt to go west. With that done, recover the fly larva from the floor of the cookhouse. And then, make an effort to go east. And then, place the fly larva on the shelf. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've just shown up in a scullery. You can barely contain your excitement.\nLook out! It's a- oh, never mind, it's just a chest. You see a fridge. The fridge is empty! What a waste of a day! You make out a shelf. The shelf is ordinary. On the shelf you see a mug, so there's that.\nThere is an unblocked exit to the west.\nYou are carrying: a cookie and a latchkey.\n\nyour action: ", "response": "go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51930} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to head east. And then, ensure that the rectangular chest is open. Then, pick up the fly larva from the rectangular chest. Then, toss the fly larva on the floor of the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. A standard kind of place.\nYou can make out a American safe. The American safe contains an American key, so there's that. Hey, want to see a freezer? Look over there, a freezer. Hmmm... what else, what else? The freezer is empty! What a waste of a day!\nYou need an unguarded exit? You should try going east.\nYou are carrying: a rectangular passkey.\n\nyour action: ", "response": "go east<|im_end|>open rectangular chest<|im_end|>take fly larva from rectangular chest<|im_end|>drop fly larva<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50933} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head south. Then, retrieve the rectangular keycard from the suitcase. And then, insert the rectangular keycard into the rectangular box's lock to unlock it. And then, open the rectangular box within the cellar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.\nYou can make out a safe. You can make out a bowl. The bowl is usual. But there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a latchkey on the floor.\nYou are carrying: a type M passkey and a pair of headphones.\n\nyour action: ", "response": "go south<|im_end|>take rectangular keycard from suitcase<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50278} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the cake scented keycard from the type 4 chest in the restroom. With the cake scented keycard, assure that the cake scented chest within the restroom is unlocked. After that, open the cake scented chest. After that, take the insect from the cake scented chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou have entered a restroom. Not the restroom you'd expect. No, this is a restroom.\nYou can see a cake scented chest. You can see an opened type 4 chest. The type 4 chest contains a cake scented keycard. You can make out a bench. The bench is normal. On the bench you make out a pear. You can make out a board. On the board you can make out a type 4 latchkey.\nYou need an unblocked exit? You should try going north.\nYou are carrying: an iron and a ladle.\n\nyour action: ", "response": "take cake scented keycard from type 4 chest<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take insect from cake scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52298} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move west. With that over with, pick up the cashew from the floor of the cookhouse. And then, eat the cashew. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou find yourself in a standard kind of place. That is to say, you're in a laundromat. You can barely contain your excitement.\nYou see a closed Canadian style locker.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a cucumber, a Canadian style passkey and a fly larva on the floor.\nYou are carrying: a fondue and a banana.\n\nyour action: ", "response": "go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50203} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go south. After that, check that the type T chest is unlocked with the type T passkey. And then, assure that the type T chest inside the kitchenette is open. And then, you can put the desktop computer into the type T chest inside the kitchenette. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can make out a cuboid locker.\nThere is an unguarded exit to the south.\nThere is a cuboid key, a nest of caterpillars and a bug on the floor.\nYou are carrying: a type T passkey, a desktop computer, a keyboard and a pen.\n\nyour action: ", "response": "go south<|im_end|>unlock type T chest with type T passkey<|im_end|>open type T chest<|im_end|>insert desktop computer into type T chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51808} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is how to play! First of all, insert the cuboid keycard into the cuboid box in the bedroom's lock to unlock it. And then, doublecheck that the cuboid box is ajar. And then, retrieve the monitor from the cuboid box. After stealing the monitor, rest the monitor on the bed stand in the bedroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just walked into a bedroom.\nYou make out a cuboid box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a coffer. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You make out a bed stand. The bed stand is standard. The bed stand appears to be empty. What, you think everything in TextWorld should have stuff on it? You can see a bookshelf. The bookshelf is typical. But there isn't a thing on it. Were you looking for a recliner? Because look over there, it's a recliner. The recliner appears to be empty.\nThere is an unguarded exit to the west.\nThere is a textbook on the floor.\nYou are carrying: a cuboid keycard.\n\nyour action: ", "response": "unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take monitor from cuboid box<|im_end|>put monitor on bed stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51513} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to go to the south. Following that, recover the Canadian limited edition keycard from the floor of the washroom. And then, assure that the Canadian limited edition chest is unlocked. And then, open the Canadian limited edition chest within the washroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've just walked into a study.\nYou see a chest. The chest is empty, what a horrible day! You can make out a mantelpiece. On the mantelpiece you make out an Advent Calendar. Look out! It's a- oh, never mind, it's just a desk. The desk is typical. But the thing is empty, unfortunately.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying: a fondue and a kettle.\n\nyour action: ", "response": "go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51060} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. And then, ensure that the Microsoft limited edition locker within the studio is open. And then, take the passkey from the Microsoft limited edition locker. With the passkey, unlock the box with the passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office.\nYou can make out a desk. The desk appears to be empty.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a grape on the floor.\nYou are carrying: a napkin.\n\nyour action: ", "response": "go south<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51781} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the synthesizer from the type G locker inside the salon. If you can get your hands on the synthesizer, travel east. Following that, make absolutely sure that the locker inside the spare room is opened. Then, put the synthesizer into the locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou have fallen into the most ordinary of all possible salons. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out an opened type G locker. The type G locker contains a type G key and a synthesizer. You can see an opened dresser. The dresser is empty! What a waste of a day! You can make out a bar. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a peanut on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "take synthesizer from type G locker<|im_end|>go east<|im_end|>open locker<|im_end|>insert synthesizer into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51885} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the box inside the shower is unlocked. If you have unlocked the box, make it so that the box in the shower is opened. After that, recover the vacuum from the box. Once you have got the vacuum, toss the vacuum on the floor of the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An usual one.\nYou can make out a box. You can make out a rectangular box. Oh, great. Here's a TextWorld style safe. Look over there! a shelf. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a nest of spiders on the floor.\nYou are carrying: a latchkey and a TextWorld style keycard.\n\nyour action: ", "response": "unlock box with latchkey<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>drop vacuum<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50236} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go north. Then, pick-up the candy bar from the floor of the office. If you can get your hands on the candy bar, eat the candy bar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just shown up in a studio.\nYou smell an interesting smell, and follow it to a cabinet. The cabinet is empty! What a waste of a day! You make out an armchair. But the thing is empty, unfortunately. Hm. Oh well What's that over there? It looks like it's a mantle. The mantle is normal. But the thing is empty. Hm. Oh well\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a licorice strip and a shadfly.\n\nyour action: ", "response": "go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50235} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to travel east. If you can succeed at that, ensure that the locker is open. And then, take the shadfly from the locker inside the cubicle. And then, ditch the shadfly on the floor of the cubicle. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nLook at that board! What does it say? It says Welcome to the workshop? Well that's cool.\nWhat's that over there? It looks like it's a desk. The desk is ordinary. On the desk you can see a staple. Now that's what I call TextWorld!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a salad.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51192} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! First off, pick up the keycard from the floor of the cellar. Then, unlock the locker in the cellar with the keycard. Then, ensure that the locker is open. After that, retrieve the top hat from the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nThis cellar you have just entered is definitely ordinary.\nYou make out a locked locker. You see a crate.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a rectangular passkey and a cloak.\n\nyour action: ", "response": "take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take top hat from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52024} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! First, it would be fantastic if you could unlock the safe. After that, open the safe inside the studio. Then, recover the TextWorld keycard from the safe in the studio. After taking the TextWorld keycard, make absolutely sure the TextWorld chest is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've entered a studio.\nA closed TextWorld chest is in the corner. A locked safe, which looks typical, is in the room. You can see a mantle. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You can make out a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!\nThere is an unguarded exit to the west.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld keycard from safe<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51489} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, open the Microsoft style box within the cookery. After that, recover the licorice strip from the Microsoft style box. If you can get your hands on the licorice strip, eat the licorice strip. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou're now in the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a closed Microsoft style box. You can make out a saucepan. The saucepan is standard. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a cookie, a Microsoft style latchkey and a bowl on the floor.\nYou are carrying: a loaf of bread and a grape.\n\nyour action: ", "response": "open Microsoft style box<|im_end|>take licorice strip from Microsoft style box<|im_end|>eat licorice strip<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50710} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! First off, make an effort to move south. After that, make sure that the safe in the studio is ajar. After opening the safe, pick up the Quote of the Day Calendar from the safe in the studio. Then, you can put the Quote of the Day Calendar into the Microsoft chest in the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen. A standard kind of place.\nYou make out a chest. Hmmm... what else, what else? The chest contains a latchkey. You see an opened refrigerator. What a letdown! The refrigerator is empty! You see a board. The board is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the board.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a backup calendar.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take Quote of the Day Calendar from safe<|im_end|>insert Quote of the Day Calendar into Microsoft chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52427} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to travel west. With that over with, pick up the peanut from the floor of the steam room. And then, eat the peanut. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. A typical kind of place. Let's see what's in here.\nYou see a closed chest.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a blender on the floor.\nYou are carrying: a loaf of bread, a melon, a cloak and a sponge.\n\nyour action: ", "response": "go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50944} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could try to go to the east. Then, retrieve the passkey from the counter within the canteen. After that, make absolutely sure that the chest is unlocked. And then, open the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou find yourself in a cellar. An ordinary one.\nYou make out a American limited edition box. You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is standard. Unfortunately, there isn't a thing on it.\nYou need an unblocked exit? You should try going east.\nThere is a cookie and an American limited edition keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51686} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, ensure that the safe is open. Then, recover the cauliflower from the safe. Then, eat the cauliflower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou're now in a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a closed safe. Look over there! a bench. The bench is normal. But the thing hasn't got anything on it. This always happens!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a passkey, a kettle, a towel, a fly larva and a soap dispenser.\n\nyour action: ", "response": "open safe<|im_end|>take cauliflower from safe<|im_end|>eat cauliflower<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50479} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. With that done, recover the fly larva from the mantle. After that, try to head east. After that, drop the fly larva on the floor of the kitchen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. A normal one.\nHey, want to see a platter? Look over there, a platter. The platter is usual. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a fondue and a key.\n\nyour action: ", "response": "go west<|im_end|>take fly larva from mantle<|im_end|>go east<|im_end|>drop fly larva<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51384} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the passkey from the stand. With the passkey, go east. That done, make absolutely sure that the chest is unlocked with the passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. An usual one.\nYou see a locked chest. You can make out a closed normal looking formless box here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is standard. On the rack you make out a glass.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a sandwich and a formless passkey.\n\nyour action: ", "response": "go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51017} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. And then, pick up the stick of butter from the mantelpiece within the bedchamber. After that, eat the stick of butter. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nI just think it's awesome that you're in a dish-pit now.\nWere you looking for a locker? Because look over there, it's a locker. You can see an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a counter. What a great pairing of adjectives and nouns! The counter is standard. But there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a latchkey on the floor.\nYou are carrying: a berry, a loaf of bread and a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take stick of butter from mantelpiece<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50717} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the fudge scented passkey from the floor of the garage. And then, try to head east. Following that, assure that the fudge scented locker is shut. Then, make absolutely sure that the fudge scented locker is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. An usual kind of place.\nYou hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a grape, a fudge scented passkey and an insect on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take fudge scented passkey<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50043} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move east. If you can manage that, make sure that the formless chest within the cookery is ajar. And then, pick up the spork from the formless chest. Then, you can place the spork into the freezer. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. A standard one.\nOh wow! Is that what I think it is? It is! It's a toolbox. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You make out a locker. Oh, great. Here's a shelf. On the shelf you see a cookie.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open formless chest<|im_end|>take spork from formless chest<|im_end|>insert spork into freezer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52047} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the box. And then, take the fondue from the box. After stealing the fondue, eat the fondue. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've entered a canteen. You begin looking for stuff.\nOh wow! Is that what I think it is? It is! It's a box. There's something strange about this being here, but you can't put your finger on it. You can see a safe. The safe contains a keycard. Now that's what I call TextWorld! You see a lavender scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. The saucepan is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the saucepan. You see a gleam over in a corner, where you can see a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nThere is an unguarded exit to the south.\nThere is a ladle on the floor.\nYou are carrying: a key and a lavender scented key.\n\nyour action: ", "response": "open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50310} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the key from the floor of the kitchen. And then, check that the box is unlocked with the key. And then, assure that the box is wide open. After opening the box, recover the teacup from the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou're now in the kitchen. I guess you better just go and list everything you see here.\nYou make out a locked box here. You scan the room, seeing a formless locker.\nThere is an unblocked exit to the north.\nThere is a fondue, a key and a formless latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52460} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. Then, doublecheck that the safe is unlocked with the keycard. Then, ensure that the safe is open. Then, recover the lamp from the safe within the bedchamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've entered a laundry place. You start to take note of what's in the room.\nThere is an unguarded exit to the east.\nYou are carrying: a loganberry, a keycard, a tv and a printer.\n\nyour action: ", "response": "go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lamp from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51375} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to try to go north. And then, retrieve the latchkey from the floor of the basement. And then, make an attempt to go south. If you can manage that, insert the latchkey into the box's lock to unlock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nWell, here we are in the laundromat.\nYou smell an interesting smell, and follow it to a box. Now that's what I call TextWorld! You make out an opened rectangular safe, which looks standard, close by. The rectangular safe contains a rectangular keycard. Make a note of this, you might have to put stuff on or in it later on. You make out an opened type L chest. What a letdown! The type L chest is empty!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a type L latchkey on the floor.\nYou are carrying: a bug.\n\nyour action: ", "response": "go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51194} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! Here is your task for today. First of all, assure that the fudge scented safe in the office is unlocked. Then, look and see that the fudge scented safe in the office is opened. After opening the fudge scented safe, pick up the staple from the fudge scented safe. With the staple, rest the staple on the bookshelf inside the office. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. A typical one.\nYou can make out a fudge scented safe. You see a closed ordinary looking bureau nearby. You see a bookshelf. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going west.\nThere is a Cat Calendar on the floor.\nYou are carrying: a gummy bear, a fudge scented latchkey and a poem.\n\nyour action: ", "response": "unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take staple from fudge scented safe<|im_end|>put staple on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51852} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, venture north. After that, pick-up the cane from the floor of the spare room. And then, travel south. And then, throw the cane on the floor of the cubicle. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. The room is well lit.\nYou can see a display. The display contains a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a sandwich, a chocolate bar, a cookie, a key, a lampshade and a shirt.\n\nyour action: ", "response": "go north<|im_end|>take cane<|im_end|>go south<|im_end|>drop cane<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51712} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, ensure that the spherical box inside the steam room is open. Once you have opened the spherical box, recover the burger from the spherical box in the steam room. With the burger, eat the burger. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou arrive in a steam room. An ordinary kind of place.\nYou make out a closed spherical box. You see a board. The board is normal. On the board you can see a loaf of bread.\nYou need an unblocked exit? You should try going south.\nThere is a cashew, a sandwich and a spherical latchkey on the floor.\nYou are carrying: a legume and a garlic clove.\n\nyour action: ", "response": "open spherical box<|im_end|>take burger from spherical box<|im_end|>eat burger<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50855} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the mantle inside the studio. After that, unlock the chest. After unlocking the chest, open the chest. And then, retrieve the worm from the chest in the studio. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou're now in a studio.\nYou can see a locked chest. You can see a closed type 8 safe in the corner. Were you looking for a mantle? Because look over there, it's a mantle. On the mantle you see a passkey and a keyboard. Wow! Just like in the movies! Hey, want to see a shelf? Look over there, a shelf. The shelf is standard. But there isn't a thing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a chocolate bar on the floor.\nYou are carrying: a type 8 keycard.\n\nyour action: ", "response": "take passkey from mantle<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51343} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the spherical chest is unlocked with the spherical passkey. Then, open the spherical chest in the shower. And then, take the mat from the spherical chest in the shower. After that, you can place the mat inside the basket in the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the shower. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out an opened basket in the room. The basket contains a paper towel. Is this it? Is this what you came to TextWorld to see? a basket? You can see a spherical chest. You bend down to tie your shoe. When you stand up, you notice a rack. The rack is typical. Unfortunately, there isn't a thing on it. Hm. Oh well You make out a shelf. However, the shelf, like an empty shelf, has nothing on it.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a burger, a coconut and a spherical passkey.\n\nyour action: ", "response": "unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take mat from spherical chest<|im_end|>insert mat into basket<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51175} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, make an attempt to head north. Following that, recover the spherical passkey from the table within the sauna. If you have got the spherical passkey, take a trip south. With that accomplished, lock the spherical locker within the bathroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou arrive in a bathroom.\nYou can make out a spherical locker. You can see a closed box here. You can see a shelf. On the shelf you can see a latchkey.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying: a key and a cane.\n\nyour action: ", "response": "go north<|im_end|>take spherical passkey from table<|im_end|>go south<|im_end|>lock spherical locker with spherical passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50023} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, make an effort to travel east. Then, recover the type K key from the display. After picking up the type K key, unlock the type K chest inside the pantry. After that, open the type K chest in the pantry. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've entered an attic.\nYou see a locker.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a pear, a passkey and a sock on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take type K key from display<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52152} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head west. Following that, recover the teaspoon from the chest. After taking the teaspoon, attempt to move east. And then, toss the teaspoon on the floor of the bedroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. An ordinary kind of place. You begin looking for stuff.\nYou can see a stand. The stand is usual. On the stand you make out a controller. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a grape on the floor.\nYou are carrying: a gummy bear and a kiwi.\n\nyour action: ", "response": "go west<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51936} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the workshop. Then, make absolutely sure that the locker within the workshop is unlocked with the keycard. And then, open the locker in the workshop. After that, take the printer from the locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou're now in a workshop.\nYou make out a locked locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is normal. On the stand you see a shadfly. You can see a mantelpiece. You see a cookie on the mantelpiece.\nYou need an unblocked exit? You should try going west.\nThere is a keycard on the floor.\nYou are carrying: a stick of butter, a laptop and a ladle.\n\nyour action: ", "response": "take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50962} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the chest with the latchkey. And then, open the chest in the chamber. After pulling open the chest, recover the plant from the chest. And then, throw the plant on the floor of the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell how about that, you are in a place we're calling a chamber. Okay, just remember what you're here to do, and everything will go great.\nYou can see a locked chest. You make out a closed locker.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a stick of butter on the floor.\nYou are carrying: a cashew and a latchkey.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>drop plant<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52411} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to try to head east. Then, assure that the TextWorld limited edition chest is opened. After that, pick up the lamp from the TextWorld limited edition chest. If you can get your hands on the lamp, sit the lamp on the stand. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou're now in the workshop.\nYou see a locked spherical box nearby. You can make out a closed TextWorld style chest in the room.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a key, a spherical key and a TextWorld style latchkey.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld limited edition chest<|im_end|>take lamp from TextWorld limited edition chest<|im_end|>put lamp on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50557} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the safe in the bedchamber is unlocked. After that, make it so that the safe inside the bedchamber is wide open. And then, take the nest of caterpillars from the safe within the bedchamber. And then, deposit the nest of caterpillars on the floor of the bedchamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. A typical kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a safe. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a recliner. The recliner is normal. But the thing is empty. Hm. Oh well You can make out a bookshelf. But the thing hasn't got anything on it.\nThere is an unblocked exit to the west.\nYou are carrying: a passkey and a pair of headphones.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of caterpillars from safe<|im_end|>drop nest of caterpillars<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51782} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the American style keycard from the type G box. Then, unlock the American style box in the shower. After that, assure that the American style box in the shower is wide open. Having opened the American style box, retrieve the soap dispenser from the American style box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A normal kind of place.\nYou can make out a locked American style box. You can see an opened type G box, which looks typical, nearby. The type G box contains an American style keycard and a vacuum. You check the price tag glued to the type G box. Seventy big ones?! That's ridiculous! I have a friend who could get you one of those for 60 bucks! You can see a trunk. The trunk is empty, what a horrible day!\nThere is an unblocked exit to the west.\nThere is a type G passkey on the floor.\nYou are carrying: a candy bar, a latchkey and a book.\n\nyour action: ", "response": "take American style keycard from type G box<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take soap dispenser from American style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52471} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. Once you finish that, assure that the box in the cubicle is opened. After that, pick up the cd from the box. After that, deposit the cd on the floor of the cubicle. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou have walked into a workshop. Not the workshop you'd expect. No, this is a workshop.\nYou make out a closed type 4 chest in the corner. You make out an opened case, which looks ordinary, in the corner. The case is empty! What a waste of a day! You can make out a shelf. You shudder, but continue examining the shelf. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a butterfly on the floor.\nYou are carrying: a key and a type 4 keycard.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take cd from box<|im_end|>drop cd<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52127} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, you could, like, check that the rectangular box is unlocked with the rectangular keycard. And then, ensure that the rectangular box inside the study is open. And then, recover the mouse from the rectangular box. And then, place the mouse inside the suitcase. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in the study.\nYou can make out a suitcase. The light flickers for a second, but nothing else happens. The suitcase is empty! This is the worst thing that could possibly happen, ever! You make out a rectangular box. You can make out a closed type P locker.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a rectangular keycard and a knife.\n\nyour action: ", "response": "unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take mouse from rectangular box<|im_end|>insert mouse into suitcase<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51148} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to assure that the lavender scented safe is unlocked. After that, make it so that the lavender scented safe is ajar. Then, pick up the insect from the lavender scented safe within the cubicle. After getting the insect, put the insect on the mantle inside the cubicle. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in the cubicle. You can barely contain your excitement.\nYou can see a locked lavender scented safe in the corner. You scan the room, seeing a safe. Hmmm... what else, what else? You see a mantle. The mantle is standard. On the mantle you can see a key. There's something strange about this being here, but you can't put your finger on it. You make out a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. On the chair you can make out a pen and a nest of caterpillars. You make out a table. However, the table, like an empty table, has nothing on it. Hm. Oh well\nYou need an unblocked exit? You should try going north.\nYou are carrying: a lavender scented latchkey.\n\nyour action: ", "response": "unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take insect from lavender scented safe<|im_end|>put insect on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50727} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the vanilla scented passkey from the Microsoft safe. And then, unlock the vanilla scented box. Then, open the vanilla scented box within the kitchenette. After that, pick up the coffee cup from the vanilla scented box within the kitchenette. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.\nYou see a vanilla scented box. Make a note of this, you might have to put stuff on or in it later on. You see a Microsoft safe. The Microsoft safe contains a vanilla scented passkey. Huh, weird. You make out a closed Henderson's style safe. You smell an interesting smell, and follow it to a chair. The chair is ordinary. On the chair you can make out a Henderson's style keycard.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a bug.\n\nyour action: ", "response": "take vanilla scented passkey from Microsoft safe<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take coffee cup from vanilla scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51897} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to open the type F safe. And then, retrieve the nest of toads from the type F safe inside the cellar. And then, go to the south. If you can succeed at that, put the nest of toads on the table in the shower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the cellar.\nYou can see a type F safe, so there's that. You can see a box. Look out! It's a- oh, never mind, it's just a rack. Now why would someone leave that there? You see a cucumber on the rack.\nYou need an unblocked exit? You should try going south.\nThere is a key on the floor.\nYou are carrying: a passkey, a type F key and a scarf.\n\nyour action: ", "response": "open type F safe<|im_end|>take nest of toads from type F safe<|im_end|>go south<|im_end|>put nest of toads on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51099} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is your task for today. First step, make absolutely sure that the safe within the scullery is wide open. After that, take the glass from the safe. After taking the glass, attempt to move east. And then, deposit the glass on the floor of the closet. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in the scullery.\nYou can see a closed safe nearby. You can see a saucepan. The saucepan is normal. Looks like someone's already been here and taken everything off it, though. You see a gleam over in a corner, where you can see a rack. But there isn't a thing on it.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a passkey, a broom, a printer and a cushion.\n\nyour action: ", "response": "open safe<|im_end|>take glass from safe<|im_end|>go east<|im_end|>drop glass<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52235} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel south. Then, recover the key from the type 7 safe. Then, make absolutely sure that the box is unlocked. Then, make sure that the box within the spare room is ajar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just walked into a bedroom. You can barely contain your excitement.\nYou bend down to tie your shoe. When you stand up, you notice a non-euclidean safe. What a letdown! The non-euclidean safe is empty! You see a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of trash. You can make out a desk. However, the desk, like an empty desk, has nothing on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a non-euclidean keycard on the floor.\nYou are carrying: a fondue, a cashew and a legume.\n\nyour action: ", "response": "go south<|im_end|>take key from type 7 safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52243} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. Then, recover the poem from the desk in the salon. With the poem, attempt to go to the east. Then, put the poem on the bookshelf inside the workshop. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. An usual one.\nLook out! It's a- oh, never mind, it's just a type V box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room for a bookshelf, and you find a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is standard. But there isn't a thing on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a loaf of bread, a type V passkey, a novel and a pencil.\n\nyour action: ", "response": "go west<|im_end|>take poem from desk<|im_end|>go east<|im_end|>put poem on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51685} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. After that, recover the iron from the floor of the laundromat. With the iron, attempt to go to the south. After that, you can place the iron inside the dresser. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just shown up in a bedroom.\nYou see an opened dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a Canadian limited edition locker. You can make out an opened locker in the corner. The locker is empty! This is the worst thing that could possibly happen, ever! You can make out a couch. The couch is usual. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Canadian limited edition latchkey on the floor.\nYou are carrying: a nest of shrimp.\n\nyour action: ", "response": "go north<|im_end|>take iron<|im_end|>go south<|im_end|>insert iron into dresser<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52384} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick up the key from the bookshelf within the workshop. With the key, assure that the safe is unlocked. Then, look and see that the safe within the workshop is open. Then, take the binder from the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A standard kind of place.\nYou can make out a locked safe here. Were you looking for a bookshelf? Because look over there, it's a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is usual. On the bookshelf you can make out a key. You can see a table. Why don't you take a picture of it, it'll last longer! The table is typical. But the thing hasn't got anything on it. Look out! It's a- oh, never mind, it's just an armchair. The armchair is standard. Unfortunately, there isn't a thing on it. Silly armchair, silly, empty, good for nothing armchair.\nYou need an unguarded exit? You should try going west.\nThere is a nest of kittens on the floor.\nYou are carrying: a tv.\n\nyour action: ", "response": "take key from bookshelf<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51346} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! First stop, try to venture east. After that, pick up the spherical latchkey from the armchair within the cubicle. Once you have taken the spherical latchkey, make absolutely sure that the spherical locker in the cubicle is unlocked with the spherical latchkey. And then, look and see that the spherical locker is ajar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've just sauntered into an attic. You begin looking for stuff.\nYou see a closed chest.\nThere is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying: a pear and a glove.\n\nyour action: ", "response": "go east<|im_end|>take spherical latchkey from armchair<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52111} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to venture south. And then, open the type W locker in the cubicle. After that, take the keycard from the type W locker within the cubicle. And then, lock the locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nFancy seeing you here. Here, by the way, being the cookhouse.\nYou make out a closed type 8 chest. You make out a locked chest.\nYou need an unblocked exit? You should try going south.\nThere is a type 8 passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open type W locker<|im_end|>take keycard from type W locker<|im_end|>lock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50067} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! First thing I need you to do is to try to head north. Okay, and then, pick up the printer from the stand. And then, make an attempt to go to the south. With that accomplished, sit the printer on the couch within the bedroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. A typical kind of place. Let's see what's in here.\nYou scan the room for a couch, and you find a couch. Why don't you take a picture of it, it'll last longer! But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going north.\nThere is a pear on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take printer from stand<|im_end|>go south<|im_end|>put printer on couch<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50787} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Then, ensure that the locker inside the office is open. Having opened the locker, pick up the key from the locker inside the office. And then, make it so that the chest is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've entered a bathroom.\nYou can see a shelf. The shelf is ordinary. On the shelf you can make out a chocolate bar.\nThere is an unguarded exit to the east.\nThere is a salad on the floor.\nYou are carrying: a burger, a peanut, a cashew and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50467} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the north. And then, take the fork from the counter. After that, go south. And then, place the fork on the platter inside the kitchen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in an usual kind of place. That is to say, you're in a kitchen. The room is well lit.\nYou hear a noise behind you and spin around, but you can't see anything other than a platter. On the platter you see a ladle. You can see a bowl. The bowl is typical. But oh no! there's nothing on this piece of trash. You see a plate. On the plate you see a chocolate bar. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go north<|im_end|>take fork from counter<|im_end|>go south<|im_end|>put fork on platter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50712} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the box is unlocked. And then, open the box within the study. And then, pick up the insect from the box within the study. Then, ditch the insect on the floor of the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study.\nYou can see a box. You can make out an opened display. The display contains a stick of butter. You can see a locked TextWorld style chest. You can see a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately. Hm. Oh well Hey, want to see an armchair? Look over there, an armchair. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a burger on the floor.\nYou are carrying: a grape and a passkey.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51836} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is your task for today. First off, head south. With that done, doublecheck that the type 4 safe in the cookery is wide open. After opening the type 4 safe, pick up the kettle from the type 4 safe. After stealing the kettle, sit the kettle on the chair. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nIf you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the workshop.\nYou see a trunk. Empty! What kind of nightmare TextWorld is this? You make out a closed portmanteau. You can make out an armchair. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the armchair.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a stick of butter and a folder on the floor.\nYou are carrying: a type 4 key.\n\nyour action: ", "response": "go south<|im_end|>open type 4 safe<|im_end|>take kettle from type 4 safe<|im_end|>put kettle on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52481} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! First off, go to the west. Then, pick-up the hat from the floor of the spare room. Then, move east. And then, rest the hat on the table. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. An ordinary kind of place. You can barely contain your excitement.\nLook out! It's a- oh, never mind, it's just a table. The table is normal. On the table you make out a cucumber. You bend down to tie your shoe. When you stand up, you notice a bowl. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bowl. You see a pan. However, the pan, like an empty pan, has nothing on it. It would have been so cool if there was stuff on the pan.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a loaf of bread, a cauliflower and a blender.\n\nyour action: ", "response": "go west<|im_end|>take hat<|im_end|>go east<|im_end|>put hat on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51729} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could take the latchkey from the chest. After that, try to take a trip east. Then, assure that the box is shut. After that, Place the latchkey into the box in the recreation zone to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in a spare room. It seems to be pretty ordinary here. You can barely contain your excitement.\nOh, great. Here's a chest. The chest contains a latchkey. You can see a workbench. Looks like someone's already been here and taken everything off it, though. Silly workbench, silly, empty, good for nothing workbench.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a stick of butter and a carrot.\n\nyour action: ", "response": "take latchkey from chest<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50116} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move north. With that accomplished, retrieve the Canadian latchkey from the table. After that, try to take a trip south. And then, check that the Canadian chest within the shower is unlocked with the Canadian latchkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just sauntered into a shower. The room is well lit.\nHey, want to see a Canadian chest? Look over there, a Canadian chest. You see a shelf. The shelf is normal. On the shelf you make out a paper towel. You can see a bench. The bench is usual. On the bench you can see a gummy bear. Oh, great. Here's a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. But oh no! there's nothing on this piece of trash.\nYou need an unblocked exit? You should try going north.\nThere is a vacuum on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take Canadian latchkey from table<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52265} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture north. Following that, pick up the cookie from the case. And then, eat the cookie. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. A normal one.\nYou need an unguarded exit? You should try going north.\nThere is a burger, a cashew and a fly larva on the floor.\nYou are carrying: a fondue, a stick of butter, a cake scented passkey and a frisbee.\n\nyour action: ", "response": "go north<|im_end|>take cookie from case<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50883} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the latchkey from the American style locker within the laundry place. After getting the latchkey, unlock the box in the laundry place with the latchkey. And then, assure that the box within the laundry place is ajar. Then, you can deposit the mop into the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nI am honoured to announce that you are now in the laundry place.\nYou can see a box. You make out a American style locker. The American style locker contains a latchkey and a broom. You see a board. The board is ordinary. The board appears to be empty. It would have been so cool if there was stuff on the board. You make out a rack. Why don't you take a picture of it, it'll last longer! The rack is standard. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a durian and a mop.\n\nyour action: ", "response": "take latchkey from American style locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert mop into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50832} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to move north. And then, recover the hat from the rack within the attic. Then, take a trip south. Next, sit the hat on the shelf. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. An usual kind of place.\nLook over there! a Henderson's box. You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is typical. Unfortunately, there isn't a thing on it.\nThere is an unguarded exit to the north.\nThere is a Henderson's latchkey and a vacuum on the floor.\nYou are carrying: a pear and a Comic Strip Calendar.\n\nyour action: ", "response": "go north<|im_end|>take hat from rack<|im_end|>go south<|im_end|>put hat on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51965} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the floor of the study. And then, check that the chest is unlocked with the latchkey. Once you have unlocked the chest, make absolutely sure that the chest is open. And then, retrieve the cd from the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. An usual kind of place. I guess you better just go and list everything you see here.\nYou can make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a formless chest. You see a locked Canadian style locker.\nThere is an unguarded exit to the north.\nThere is a banana, a peanut and a latchkey on the floor.\nYou are carrying: a candy bar, a formless passkey and a spherical keycard.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51652} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip north. With that over with, pick up the key from the cuboid box. After that, make an attempt to head south. If you can manage that, unlock the safe in the chamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. An ordinary one.\nYou see a locked safe here. You can make out a recliner. On the recliner you can make out a durian.\nYou need an unblocked exit? You should try going north.\nThere is a peanut on the floor.\nYou are carrying: a cuboid latchkey and a butterfly.\n\nyour action: ", "response": "go north<|im_end|>take key from cuboid box<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51224} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to venture west. Then, pick-up the bowl from the floor of the dish-pit. Then, head east. Then, deposit the bowl on the floor of the bar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou have stumbled into a bar. Not the bar you'd expect. No, this is a bar.\nWere you looking for a box? Because look over there, it's a box. You can see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out a stand. The stand is usual. Unfortunately, there isn't a thing on it. Oh, great. Here's a desk. Looks like someone's already been here and taken everything off it, though.\nYou need an unblocked exit? You should try going west.\nThere is a keycard on the floor.\nYou are carrying: a broccoli, a soap dispenser and a pillow.\n\nyour action: ", "response": "go west<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50218} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! First thing I need you to do is to head south. Then, retrieve the type 9 keycard from the floor of the recreation zone. Then, check that the type 9 box inside the recreation zone is unlocked with the type 9 keycard. Then, ensure that the type 9 box within the recreation zone is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in a shower. The room is well lit.\nYou see a closed safe right there by you. You make out a board. The board is usual. Unfortunately, there isn't a thing on it. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a cashew, a pear and an iron on the floor.\nYou are carrying: a latchkey and a folder.\n\nyour action: ", "response": "go south<|im_end|>take type 9 keycard<|im_end|>unlock type 9 box with type 9 keycard<|im_end|>open type 9 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51669} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, retrieve the American limited edition key from the floor of the office. And then, make absolutely sure that the American limited edition safe is unlocked. Then, open the American limited edition safe. And then, pick up the stapler from the American limited edition safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nAh, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.\nYou scan the room, seeing a American limited edition safe, so there's that. You make out a locker. Empty! What kind of nightmare TextWorld is this?\nYou need an unblocked exit? You should try going west.\nThere is an American limited edition key and a passkey on the floor.\nYou are carrying: a lamp and a tablet.\n\nyour action: ", "response": "take American limited edition key<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take stapler from American limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51937} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the type H locker in the lounge is open. Then, pick up the elderberry from the type H locker. With the elderberry, eat the elderberry. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nWell, here we are in a lounge. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a closed type H locker. You can see a spherical box. Classic TextWorld. You can see a closed suitcase. You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle is usual. On the mantle you can see a butterfly.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a type H latchkey on the floor.\nYou are carrying: a Canadian key.\n\nyour action: ", "response": "open type H locker<|im_end|>take elderberry from type H locker<|im_end|>eat elderberry<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51246} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, look and see that the safe in the bedroom is open. And then, take the tablet from the safe inside the bedroom. After that, head east. That done, place the tablet inside the case. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. You can barely contain your excitement.\nOh, great. Here's a safe.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a legume on the floor.\nYou are carrying: a salad and a latchkey.\n\nyour action: ", "response": "open safe<|im_end|>take tablet from safe<|im_end|>go east<|im_end|>insert tablet into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51179} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to travel east. Then, make sure that the safe is ajar. And then, take the shadfly from the safe inside the basement. Then, put the shadfly into the trunk inside the basement. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just walked into a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is typical. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a cookie, a stick of butter and a whisk on the floor.\nYou are carrying: a kiwi.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into trunk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50902} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip south. And then, recover the keycard from the table inside the dish-pit. Then, insert the keycard into the box in the dish-pit's lock to unlock it. And then, open the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office.\nYou make out a TextWorld limited edition chest. The TextWorld limited edition chest is empty! This is the worst thing that could possibly happen, ever! You can see a stand! The stand is normal. On the stand you see a stapler. You can make out a desk. On the desk you see a printer.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a TextWorld limited edition keycard and a disk.\n\nyour action: ", "response": "go south<|im_end|>take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50279} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, ensure that the fresh laundry scented locker is open. And then, recover the scarf from the fresh laundry scented locker. After that, try to go to the south. And then, place the scarf on the floor of the closet. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a closed fresh laundry scented locker close by. You can make out a Microsoft style chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a sandwich on the floor.\nYou are carrying: a fresh laundry scented keycard and a nest of spiders.\n\nyour action: ", "response": "open fresh laundry scented locker<|im_end|>take scarf from fresh laundry scented locker<|im_end|>go south<|im_end|>drop scarf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50451} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to move north. Then, lift the passkey from the floor of the shower. After getting the passkey, travel south. With that over with, insert the passkey into the safe's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nWell, here we are in a scullery. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a locked safe right there by you. You can make out a American limited edition safe.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is an American limited edition passkey and a blender on the floor.\nYou are carrying: a fondue and a fly larva.\n\nyour action: ", "response": "go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50951} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the cake scented latchkey from the type 6 safe. After that, insert the cake scented latchkey into the cake scented locker's lock to unlock it. After that, ensure that the cake scented locker is open. Then, retrieve the golf ball from the cake scented locker within the closet. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. A typical kind of place. I guess you better just go and list everything you see here.\nYou scan the room, seeing a cake scented locker. You see a gleam over in a corner, where you can see a type 6 safe. The type 6 safe contains a cake scented latchkey.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a type 6 keycard and an insect on the floor.\nYou are carrying: a fondue.\n\nyour action: ", "response": "take cake scented latchkey from type 6 safe<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take golf ball from cake scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51330} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. After that, make sure that the TextWorld chest within the office is wide open. Then, recover the stapler from the TextWorld chest inside the office. And then, place the stapler on the floor of the office. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou arrive in a bathroom.\nYou make out a type 3 locker.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a shirt and a mop on the floor.\nYou are carrying: a chocolate bar, a TextWorld keycard, a type 3 key and a novel.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld chest<|im_end|>take stapler from TextWorld chest<|im_end|>drop stapler<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51651} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the Henderson's style keycard from the floor of the studio. After picking up the Henderson's style keycard, check that the Henderson's style chest is unlocked with the Henderson's style keycard. After you have unlocked the Henderson's style chest, doublecheck that the Henderson's style chest inside the studio is opened. After that, take the binder from the Henderson's style chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. An usual one.\nYou can see a Henderson's style chest. You make out a toolbox.\nThere is an unblocked exit to the west.\nThere is a Henderson's style keycard on the floor.\nYou are carrying: a burger and a mop.\n\nyour action: ", "response": "take Henderson's style keycard<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take binder from Henderson's style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50269} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Next, look and see that the locker inside the bar is open. After that, retrieve the spherical latchkey from the locker. And then, make it so that the spherical box is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nLook at you, bigshot, walking into a playroom like it isn't some huge deal.\nYou smell a fine smell, and follow it to a mantle. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a dvd on the floor.\nYou are carrying: a fresh laundry scented key and a mop.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical box with spherical latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50110} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to assure that the fresh laundry scented box is wide open. And then, retrieve the keycard from the fresh laundry scented box. After that, unlock the box with the keycard. And then, ensure that the box in the study is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. A normal kind of place. The room is well lit.\nA locked box is close by. You can see a closed fresh laundry scented box in the room. You can make out a locked cuboid locker. You bend down to tie your shoe. When you stand up, you notice a TextWorld style locker.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a stick of butter on the floor.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "open fresh laundry scented box<|im_end|>take keycard from fresh laundry scented box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50970} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! First step, venture south. Then, unlock the safe inside the attic with the keycard. And then, open the safe. And then, pick up the lampshade from the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've just shown up in a steam room.\nYou hear a noise behind you and spin around, but you can't see anything other than a type F box. There's something strange about this being here, but you can't put your finger on it. You can make out a closed box right there by you.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a fondue on the floor.\nYou are carrying: a keycard, a type F latchkey, a bowl and a plant.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52469} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. And then, make sure that the safe in the bedchamber is ajar. And then, retrieve the nest of beetles from the safe in the bedchamber. And then, drop the nest of beetles on the floor of the bedchamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. An ordinary kind of place.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a candy bar and a broccoli.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take nest of beetles from safe<|im_end|>drop nest of beetles<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51850} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, ensure that the type 2 chest inside the steam room is open. After that, retrieve the key from the type 2 chest inside the steam room. With the key, doublecheck that the safe is unlocked with the key. Then, open the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a steam room. A standard one.\nYou can see a safe. You see a type 2 chest. Now that's what I call TextWorld! You scan the room for a cabinet, and you find a cabinet. The cabinet contains a sponge. Classic TextWorld. You can see a shelf. But the thing is empty, unfortunately. You think about smashing the shelf to bits, throwing the bits into the garbage, etc, until you get bored. You make out a table. The table is usual. The table appears to be empty.\nYou need an unblocked exit? You should try going north.\nThere is a type 2 keycard and a soap dispenser on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open type 2 chest<|im_end|>take key from type 2 chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50580} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First, it would be great if you could make an effort to travel west. Then, retrieve the lavender scented key from the rack in the bathroom. After that, move east. If you can get around to doing that, check that the lavender scented chest is unlocked with the lavender scented key. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've entered a shower.\nOh, great. Here's a lavender scented chest. Wow, isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition box.\nThere is an unguarded exit to the west.\nYou are carrying: a Henderson's limited edition latchkey and a passkey.\n\nyour action: ", "response": "go west<|im_end|>take lavender scented key from rack<|im_end|>go east<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51722} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could pick up the passkey from the cabinet within the bathroom. After that, unlock the box. After that, make sure that the box is open. After that, you can put the monitor inside the box inside the bathroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've just shown up in a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a locked box in the corner. You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet contains a passkey. Make a note of this, you might have to put stuff on or in it later on. You make out a spherical locker. You smell a pungent smell, and follow it to a rack. But oh no! there's nothing on this piece of trash. You make out a bench. Why don't you take a picture of it, it'll last longer! The bench is normal. The bench appears to be empty.\nThere is an unguarded exit to the west.\nYou are carrying: a monitor and a pair of headphones.\n\nyour action: ", "response": "take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert monitor into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52381} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, head south. After that, open the American style locker within the office. After that, take the gummy bear from the American style locker inside the office. With the gummy bear, eat the gummy bear. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. A typical kind of place.\nYou can make out a closed Microsoft style chest here. You can see a case. The case is empty, what a horrible day! You see a locked display.\nYou need an unblocked exit? You should try going south.\nThere is a Microsoft style key on the floor.\nYou are carrying: a chocolate bar.\n\nyour action: ", "response": "go south<|im_end|>open American style locker<|im_end|>take gummy bear from American style locker<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50652} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to head west. Then, pick-up the peanut from the floor of the sauna. Then, eat the peanut. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in the shower.\nYou see a closed Henderson's safe in the corner. You can see a rack. What a great pairing of adjectives and nouns! On the rack you see a Henderson's passkey.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a chocolate bar and a vacuum on the floor.\nYou are carrying: a loaf of bread and a watermelon.\n\nyour action: ", "response": "go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51947} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the type 7 latchkey from the rack. After picking up the type 7 latchkey, make an attempt to move south. That done, close the type 7 safe in the garage. After that, make absolutely sure that the type 7 safe within the garage is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou are in a cellar. An ordinary kind of place.\nYou can make out an opened safe. What a letdown! The safe is empty! You hear a noise behind you and spin around, but you can't see anything other than a rack. Why don't you take a picture of it, it'll last longer! The rack is typical. On the rack you see a type 7 latchkey. You make out a counter. The counter is ordinary. But the thing is empty, unfortunately. Look over there! a workbench. On the workbench you can make out a watermelon. What's that over there? It looks like it's a stand. The stand is normal. On the stand you can see a latchkey.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a pizza and a butterfly on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type 7 latchkey from rack<|im_end|>go south<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51598} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move west. Then, retrieve the fork from the platter. And then, go east. With that accomplished, you can place the fork into the case inside the dish-pit. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou are in a dish-pit. An usual kind of place.\nYou can make out a case. Empty! What kind of nightmare TextWorld is this? You make out a locked type 9 chest close by. You can see an opened refrigerator. What a letdown! The refrigerator is empty!\nThere is an unguarded exit to the west.\nThere is a fondue and a type 9 latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take fork from platter<|im_end|>go east<|im_end|>insert fork into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51622} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is how to play! First stop, move east. With that over with, retrieve the American limited edition key from the table. And then, unlock the American limited edition safe in the dish-pit. After that, open the American limited edition safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou're now in the office.\nYou can make out a stand. The stand is ordinary. But the thing is empty. You can see a mantle. Unfortunately, there isn't a thing on it. You see an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. But the thing hasn't got anything on it. You scan the room, seeing a desk. You shudder, but continue examining the desk. The desk is normal. On the desk you see a printer.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take American limited edition key from table<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50085} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to go east. Then, recover the rectangular keycard from the fridge in the kitchenette. Then, insert the rectangular keycard into the rectangular safe's lock to unlock it. After unlocking the rectangular safe, assure that the rectangular safe is wide open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a shelf. The shelf is usual. On the shelf you see a worm.\nYou need an unguarded exit? You should try going east.\nThere is a stick of butter, an apple and a fly larva on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take rectangular keycard from fridge<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51149} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First stop, try to head west. And then, pick up the berry from the counter. Then, eat the berry. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. A typical kind of place.\nYou make out a locker. The light flickers for a second, but nothing else happens. You bend down to tie your shoe. When you stand up, you notice a stand. The stand appears to be empty.\nThere is an unguarded exit to the west.\nThere is a cashew on the floor.\nYou are carrying: a gummy bear, a latchkey and a worm.\n\nyour action: ", "response": "go west<|im_end|>take berry from counter<|im_end|>eat berry<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50003} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the chest with the latchkey. Then, doublecheck that the chest is open. After that, retrieve the TextWorld limited edition latchkey from the chest within the parlor. And then, lock the TextWorld limited edition box inside the parlor with the TextWorld limited edition latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou are in a parlor. A standard one.\nYou see a TextWorld limited edition box. The light flickers for a second, but nothing else happens. You can make out a locked chest here. You see a bar. The bar is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can see a shelf. The shelf is normal. On the shelf you see a cabbage.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a sandwich, a latchkey and a golf club.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld limited edition latchkey from chest<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51288} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! First off, take a trip north. After that, pick up the shadfly from the platter. And then, go south. That done, deposit the shadfly on the floor of the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A typical kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a coffer. You make out a desk. The desk is usual. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You make out a table. However, the table, like an empty table, has nothing on it. Aw, and here you were, all excited for there to be things on it!\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a sandwich and a loaf of bread.\n\nyour action: ", "response": "go north<|im_end|>take shadfly from platter<|im_end|>go south<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50469} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the cuboid locker in the cookery. With the keycard, check that the safe within the cookery is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. After that, retrieve the knife from the safe inside the cookery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nWell, here we are in the cookery.\nYou can see a safe. Hmmm... what else, what else? You see a gleam over in a corner, where you can see a cuboid locker. The cuboid locker contains a keycard. Hey, want to see a case? Look over there, a case. Look out! It's a- oh, never mind, it's just a rack. But there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a kettle on the floor.\nYou are carrying: a key, a fly larva and a bug.\n\nyour action: ", "response": "take keycard from cuboid locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take knife from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50612} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! First step, unlock the cake scented locker. After that, look and see that the cake scented locker in the laundry place is wide open. And then, pick up the mop from the cake scented locker. After that, place the mop on the counter inside the laundry place. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've entered a laundry place.\nYou see a cake scented locker. A closed safe is in the room. You see a counter. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the counter. You can make out a rack. The rack is usual. The rack appears to be empty.\nYou need an unguarded exit? You should try going north.\nThere is a keycard on the floor.\nYou are carrying: an apple, a stick of butter, a cake scented latchkey and a frisbee.\n\nyour action: ", "response": "unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take mop from cake scented locker<|im_end|>put mop on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50373} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to travel west. Then, pick up the shadfly from the shelf. With the shadfly, try to venture east. Next, place the shadfly into the locker in the cubicle. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nOh wow! Is that what I think it is? It is! It's a locker. The locker contains a staple. You can see a box. You make out a closed portmanteau close by. You can make out a chair. The chair appears to be empty. This always happens, here in TextWorld!\nYou need an unguarded exit? You should try going west.\nThere is a latchkey and a nest of grubs on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take shadfly from shelf<|im_end|>go east<|im_end|>insert shadfly into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52021} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. With that done, pick up the key from the display. If you have got the key, check that the chest inside the cubicle is unlocked with the key. After that, open the chest inside the cubicle. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nWell I'll be, you are in a place we're calling a parlor.\nOh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. Unfortunately, there isn't a thing on it. Look out! It's a- oh, never mind, it's just a bar. The bar is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the bar! oh well.\nYou need an unguarded exit? You should try going south.\nThere is a chocolate bar on the floor.\nYou are carrying: a burger and a novel.\n\nyour action: ", "response": "go south<|im_end|>take key from display<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51647} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Your first objective is to pick up the latchkey from the suitcase. Then, make it so that the box within the cellar is unlocked with the latchkey. After that, ensure that the box is open. After that, pick up the shirt from the box inside the cellar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. A typical kind of place.\nYou make out a box. You wonder idly who left that here. You scan the room, seeing a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The suitcase contains a latchkey. You shudder, but continue examining the room. You make out a workbench. Unfortunately, there isn't a thing on it.\nThere is an unblocked exit to the north.\nYou are carrying: a key.\n\nyour action: ", "response": "take latchkey from suitcase<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51503} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an effort to go to the west. With that accomplished, pick-up the fresh laundry scented keycard from the floor of the attic. Then, head east. After that, unlock the fresh laundry scented box in the cellar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou find yourself in a cellar. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou make out a locked fresh laundry scented box right there by you. You can make out a locked type E safe.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a cookie on the floor.\nYou are carrying: an apple and a type E keycard.\n\nyour action: ", "response": "go west<|im_end|>take fresh laundry scented keycard<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51830} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, lift the latchkey from the floor of the bedroom. Then, check that the chest is unlocked with the latchkey. After that, open the chest. And then, pick up the dvd from the chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. A standard one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a locked chest. Hey, want to see a box? Look over there, a box. The box contains a book. You wonder idly who left that here. You see a closed type Z safe.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a latchkey and a passkey on the floor.\nYou are carrying: a burger, a type Z passkey and a frisbee.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50605} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an effort to take a trip west. If you can accomplish that, retrieve the worm from the floor of the laundry place. If you can get your hands on the worm, go to the east. Okay, and then, place the worm on the counter. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place.\nYou make out a freezer. You can make out a counter. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? You see a plate. The plate is ordinary. On the plate you see a spork.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a stick of butter on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50527} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the north. Okay, and then, retrieve the fly larva from the cuboid box within the studio. After that, head south. Then, toss the fly larva on the floor of the bedroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nWell, here we are in the bedroom. Let's see what's in here.\nLook out! It's a- oh, never mind, it's just a basket. The basket is empty! What a waste of a day! You make out a bed stand. The bed stand is normal. On the bed stand you can make out a tablet. Huh, weird. You make out a couch. The couch is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well\nYou need an unblocked exit? You should try going north.\nYou are carrying: a cuboid latchkey and a mop.\n\nyour action: ", "response": "go north<|im_end|>take fly larva from cuboid box<|im_end|>go south<|im_end|>drop fly larva<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50368} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the south. Okay, and then, retrieve the Microsoft style passkey from the floor of the study. Then, assure that the Microsoft style box is unlocked with the Microsoft style passkey. And then, doublecheck that the Microsoft style box is ajar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop. You begin looking for stuff.\nYou see a box.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a passkey on the floor.\nYou are carrying: a pear, a legume and a Canadian key.\n\nyour action: ", "response": "go south<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51058} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go west. And then, lift the Quote of the Day Calendar from the floor of the office. And then, try to travel east. That done, put the Quote of the Day Calendar on the stand. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. A standard one. You begin to take stock of what's here.\nA locked box is right there by you. You can see a stand. The stand is standard. But oh no! there's nothing on this piece of garbage. Hey, want to see a table? Look over there, a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with TextWorld. You can make out an armchair. The armchair is ordinary. But there isn't a thing on it.\nYou need an unguarded exit? You should try going west.\nThere is a sandwich and a keycard on the floor.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>put Quote of the Day Calendar on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51624} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, insert the cake scented keycard into the cake scented box in the cellar's lock to unlock it. After unlocking the cake scented box, ensure that the cake scented box is open. After that, retrieve the golf ball from the cake scented box inside the cellar. After that, deposit the golf ball into the chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou're now in the cellar.\nYou make out an opened chest. The chest contains a butterfly. Now that's what I call TextWorld! You can see a cake scented box. You make out a stand. The stand is standard. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a worm on the floor.\nYou are carrying: a cake scented keycard.\n\nyour action: ", "response": "unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take golf ball from cake scented box<|im_end|>insert golf ball into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50158} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip west. Then, pick up the worm from the Canadian chest. Then, make an effort to head east. Then, place the worm on the floor of the bedchamber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou're now in the bedchamber.\nYou can make out an opened suitcase, which looks usual, right there by you. Empty! What kind of nightmare TextWorld is this? You see a locked safe.\nYou need an unguarded exit? You should try going west.\nThere is a key on the floor.\nYou are carrying: a Canadian key.\n\nyour action: ", "response": "go west<|im_end|>take worm from Canadian chest<|im_end|>go east<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51388} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Next, recover the fondue from the bookshelf inside the workshop. And then, eat the fondue. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've entered a garage.\nYou can see an opened non-euclidean chest, which looks typical, close by. The non-euclidean chest contains a non-euclidean key. You bend down to tie your shoe. When you stand up, you notice a counter. You wonder idly who left that here. You see a lightbulb on the counter. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a chocolate bar, a spork, a butterfly, a paper towel and a disk.\n\nyour action: ", "response": "go west<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50726} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, recover the Canadian limited edition key from the floor of the kitchen. Then, make it so that the Canadian limited edition chest is unlocked. After that, make it so that the Canadian limited edition chest is open. And then, recover the fork from the Canadian limited edition chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. A typical one.\nYou see a gleam over in a corner, where you can see a Canadian limited edition chest. You make out a chest. Now that's what I call TextWorld! You see a locked freezer right there by you. Oh, great. Here's a shelf. The shelf is ordinary. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a Canadian limited edition key on the floor.\nYou are carrying: a stick of butter, a passkey, a frisbee and a Comic Strip Calendar.\n\nyour action: ", "response": "take Canadian limited edition key<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take fork from Canadian limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51803} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, make an effort to head south. Then, assure that the chest is wide open. Then, pick up the vanilla scented keycard from the chest. And then, lock the vanilla scented box with the vanilla scented keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've entered a steam room. The room is well lit.\nYou can see a table. You shudder, but continue examining the table. The table is usual. On the table you make out an insect. It doesn't get more TextWorld than this! You can see a board. The board appears to be empty.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a sponge on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take vanilla scented keycard from chest<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50935} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head east. Once you do that, ensure that the safe in the cubicle is open. After that, pick up the gummy bear from the safe inside the cubicle. If you can get your hands on the gummy bear, eat the gummy bear. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. A normal one.\nYou make out a closed non-euclidean locker, which looks ordinary, in the room.\nYou need an unguarded exit? You should try going east.\nThere is a pizza, a non-euclidean passkey and a Comic Strip Calendar on the floor.\nYou are carrying: a candy bar, a latchkey, a teaspoon and an Advent Calendar.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52258} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, head south. After that, check that the safe in the basement is unlocked with the passkey. And then, ensure that the safe is open. After you have pulled open the safe, you can put the book inside the safe in the basement. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou find yourself in a laundromat. An usual one.\nYou see a spherical box. What a letdown! The spherical box is empty! You can see a shelf. The shelf is typical. On the shelf you can see a spherical latchkey.\nYou need an unguarded exit? You should try going south.\nThere is a sponge on the floor.\nYou are carrying: a durian, a cashew, a coconut, a passkey and a book.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert book into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51845} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! First, it would be great if you could attempt to move north. With that over with, take the nest of bunnies from the board. If you can get your hands on the nest of bunnies, move south. That done, place the nest of bunnies on the counter in the vault. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've entered a vault.\nYou can make out an opened chest. The chest is empty, what a horrible day! Look over there! a type C locker. You see a counter. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a pear, a type C keycard and an American style latchkey.\n\nyour action: ", "response": "go north<|im_end|>take nest of bunnies from board<|im_end|>go south<|im_end|>put nest of bunnies on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51964} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip west. That done, recover the spork from the floor of the cookhouse. After that, make an attempt to head east. That done, place the spork on the saucepan inside the canteen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nI am sorry to announce that you are now in the canteen.\nYou make out an opened freezer. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a saucepan. The saucepan is standard. But the thing is empty, unfortunately. You see a pan. The pan is usual. On the pan you see a kettle.\nThere is an unguarded exit to the west.\nYou are carrying: a huckleberry, a gummy bear and a book.\n\nyour action: ", "response": "go west<|im_end|>take spork<|im_end|>go east<|im_end|>put spork on saucepan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50910} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. If you can succeed at that, take the sandwich from the drawer within the laundry place. Then, eat the sandwich. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou've just walked into a recreation zone.\nYou can make out a locked box. You make out a Microsoft limited edition locker. Empty! What kind of nightmare TextWorld is this? You see a stand. You wonder idly who left that here. The stand is typical. However, the stand, like an empty stand, has nothing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a latchkey and a Microsoft limited edition passkey on the floor.\nYou are carrying: a gummy bear and a paper towel.\n\nyour action: ", "response": "go north<|im_end|>take sandwich from drawer<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51406} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, move south. Okay, and then, doublecheck that the safe in the study is wide open. And then, retrieve the type 6 passkey from the safe. Then, unlock the type 6 box with the type 6 passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. A standard kind of place.\nYou see a gleam over in a corner, where you can see a non-euclidean locker! What a letdown! The non-euclidean locker is empty! You bend down to tie your shoe. When you stand up, you notice a type X chest.\nYou need an unblocked exit? You should try going south.\nThere is a non-euclidean latchkey on the floor.\nYou are carrying: a berry and a type X key.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take type 6 passkey from safe<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50724} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! First off, travel north. With that accomplished, pick up the key from the toolbox. Then, move south. And then, make it so that the box is locked with the key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. A normal kind of place.\nYou make out a closed box right there by you.\nYou need an unblocked exit? You should try going north.\nThere is a garlic clove and a spork on the floor.\nYou are carrying: a strawberry.\n\nyour action: ", "response": "go north<|im_end|>take key from toolbox<|im_end|>go south<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51662} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to head west. Then, retrieve the novel from the trunk. Then, try to go to the east. And then, you can insert the novel into the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. An ordinary kind of place. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a fondue.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a latchkey on the floor.\nYou are carrying: a coffee cup.\n\nyour action: ", "response": "go west<|im_end|>take novel from trunk<|im_end|>go east<|im_end|>insert novel into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50800} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the chest within the cubicle. After that, retrieve the Cat Calendar from the chest. Then, try to go to the south. And then, you can deposit the Cat Calendar into the trunk. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've entered a cubicle.\nYou bend down to tie your shoe. When you stand up, you notice a chest. You can see a closed locker. You see a mantle. The mantle is standard. However, the mantle, like an empty mantle, has nothing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a broccoli and a keycard on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "open chest<|im_end|>take Cat Calendar from chest<|im_end|>go south<|im_end|>insert Cat Calendar into trunk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50397} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! First stop, recover the passkey from the shelf in the bedroom. And then, make an effort to move east. And then, make absolutely sure that the safe is closed. Then, lock the safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. A standard one.\nYou scan the room for a shelf, and you find a shelf. The shelf is standard. On the shelf you see a passkey. Classic TextWorld. Hey, want to see a bed stand? Look over there, a bed stand. On the bed stand you make out a pear. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a gummy bear and a keyboard.\n\nyour action: ", "response": "take passkey from shelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52356} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the safe within the office is unlocked. After you have unlocked the safe, make absolutely sure that the safe within the office is wide open. After you have pulled open the safe, recover the pencil from the safe inside the office. And then, insert the pencil inside the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office. I guess you better just go and list everything you see here.\nYou can see an opened chest here. The chest contains a keycard. You can make out a locked safe right there by you. You smell an interesting smell, and follow it to a soap scented chest. You wonder idly who left that here.\nThere is an unblocked exit to the north.\nThere is a gummy bear on the floor.\nYou are carrying: a fondue, a burger and a latchkey.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take pencil from safe<|im_end|>insert pencil into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51858} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the chest within the kitchenette is opened. After that, recover the passkey from the chest. Then, insert the passkey into the locker within the kitchenette's lock to unlock it. And then, doublecheck that the locker inside the kitchenette is opened. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nYou make out a locker. Is this it? Is this what you came to TextWorld to see? a locker? A closed chest is in the corner. You can see an opened case. The case is empty, what a horrible day! You see a bowl. You wonder idly who left that here. The bowl is normal. On the bowl you make out a gummy bear. You smell an interesting smell, and follow it to a platter. The platter is standard. But the thing is empty. You hear a noise behind you and spin around, but you can't see anything other than a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!\nThere is an unguarded exit to the north.\nThere is a keycard on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52324} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. After that, unlock the box. Then, ensure that the box is open. After that, take the knife from the box in the kitchen. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nWell, here we are in a pantry. You begin to take stock of what's in the room.\nYou make out a locked cabinet, which looks ordinary, in the corner. You make out a workbench. However, the workbench, like an empty workbench, has nothing on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a latchkey and a nest of spiders.\n\nyour action: ", "response": "go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50034} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take the passkey from the table. After taking the passkey, attempt to take a trip east. Following that, look and see that the safe in the steam room is shut. Then, lock the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou've just sauntered into a restroom. The room is well lit.\nYou can see a locked Henderson's style box. Oh, great. Here's a table. On the table you can see a passkey and an iron.\nYou need an unguarded exit? You should try going east.\nThere is a Henderson's style keycard on the floor.\nYou are carrying: a vacuum.\n\nyour action: ", "response": "take passkey from table<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51006} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, recover the keycard from the board. If you can get your hands on the keycard, check that the box is unlocked with the keycard. Then, open the box. After that, you can put the knife inside the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou find yourself in a washroom. An ordinary one. You can barely contain your excitement.\nA locked box is here. You see a rectangular chest. Now that's what I call TextWorld! What a letdown! The rectangular chest is empty! You can make out a board. The board is standard. On the board you can make out a keycard. Now that's what I call TextWorld!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a peanut on the floor.\nYou are carrying: a rectangular passkey, a formless key and a knife.\n\nyour action: ", "response": "take keycard from board<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert knife into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50383} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head south. Then, retrieve the keycard from the rack. And then, make absolutely sure that the safe in the canteen is unlocked. After unlocking the safe, ensure that the safe is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've entered a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a shelf. However, the shelf, like an empty shelf, has nothing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. On the workbench you see a candy bar. You can't wait to tell the folks at home about this! You make out a table. The table is usual. However, the table, like an empty table, has nothing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50025} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to travel west. With that accomplished, pick-up the insect from the floor of the canteen. After you have got the insect, make an attempt to venture east. That done, deposit the insect inside the portmanteau. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou arrive in a recreation zone. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out an opened portmanteau close by. The portmanteau is empty! What a waste of a day! You can see a locked formless box, which looks standard, close by. You see a bar. You see a garlic clove and a formless passkey on the bar.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into portmanteau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50399} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel west. After that, pick up the mug from the floor of the dish-pit. And then, head east. Once you do that, sit the mug on the bookshelf. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A standard kind of place. You begin to take stock of what's in the room.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. The bookshelf is normal. On the bookshelf you can make out a bug. Classic TextWorld. You can make out a desk. The desk is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You see a chair. The chair is standard. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a coconut on the floor.\nYou are carrying: a glove.\n\nyour action: ", "response": "go west<|im_end|>take mug<|im_end|>go east<|im_end|>put mug on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52034} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is your task for today. First stop, unlock the safe within the chamber. After that, make absolutely sure that the safe is opened. After opening the safe, retrieve the manuscript from the safe. With the manuscript, you can insert the manuscript into the box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. An ordinary kind of place.\nYou scan the room, seeing a box. There's something strange about this being here, but you can't put your finger on it. The box contains a type M latchkey and a latchkey. You see a locked safe, which looks standard, here. Look out! It's a- oh, never mind, it's just a type M safe.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a pizza and a passkey.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>insert manuscript into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50690} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to move west. Next, recover the scarf from the stand inside the pantry. Then, attempt to go east. And then, you can place the scarf inside the locker inside the cubicle. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. An usual one.\nYou can see an opened locker. The locker contains a key. There's something strange about this thing being here, but you don't have time to worry about that now. You see a bookshelf. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a Quote of the Day Calendar on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take scarf from stand<|im_end|>go east<|im_end|>insert scarf into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50988} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, make an effort to move north. And then, retrieve the gummy bear from the board. With the gummy bear, eat the gummy bear. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou have entered a cubicle. Not the cubicle you'd expect. No, this is a cubicle. You can barely contain your excitement.\nYou can make out a box.\nYou need an unblocked exit? You should try going north.\nThere is a key on the floor.\nYou are carrying: a loaf of bread, a cauliflower, a pillow and a poem.\n\nyour action: ", "response": "go north<|im_end|>take gummy bear from board<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50860} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, check that the chest inside the scullery is unlocked with the key. Then, open the chest. After that, pick up the fondue from the chest. And then, eat the fondue. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou find yourself in a scullery. An usual kind of place.\nA locked chest is in the corner. You can see an opened freezer. The freezer is empty, what a horrible day! You make out a table. On the table you can make out a carrot.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a honeydew, a key, a formless key and a golf ball.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51493} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make sure that the cuboid box in the shower is unlocked with the cuboid latchkey. After that, open the cuboid box. After that, retrieve the mop from the cuboid box. Then, rest the mop on the counter in the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just shown up in a shower. I guess you better just go and list everything you see here.\nYou scan the room, seeing a cuboid box. You can make out a counter. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a sandwich on the floor.\nYou are carrying: a cuboid latchkey.\n\nyour action: ", "response": "unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take mop from cuboid box<|im_end|>put mop on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50842} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. And then, ensure that the box within the studio is open. After that, pick up the kiwi from the box in the studio. Then, eat the kiwi. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just shown up in a shower.\nYou bend down to tie your shoe. When you stand up, you notice a chest. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. But there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey and a fly larva on the floor.\nYou are carrying: a fondue, a vacuum and an iron.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take kiwi from box<|im_end|>eat kiwi<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52299} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head north. With that accomplished, pick up the paper towel from the type 9 safe. Then, try to go to the south. With that over with, drop the paper towel on the floor of the washroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nAh, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou scan the room, seeing a bench. The bench is ordinary. On the bench you make out a broom.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a type 9 latchkey and a type V key.\n\nyour action: ", "response": "go north<|im_end|>take paper towel from type 9 safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50403} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the key from the table. And then, assure that the safe is unlocked. And then, make absolutely sure that the safe within the office is opened. And then, retrieve the printer from the safe within the office. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a locked safe right there by you. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You see a licorice strip and a key on the table.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a Cat Calendar on the floor.\nYou are carrying: a raspberry.\n\nyour action: ", "response": "take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50673} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound episode of TextWorld! First of all, unlock the chest. After unlocking the chest, make sure that the chest in the office is ajar. If you have opened the chest, recover the cuboid passkey from the chest in the office. Then, lock the cuboid chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a closed cuboid chest. You see a gleam over in a corner, where you can see a chest. You can see an opened locker in the room. The locker is empty! What a waste of a day! You make out a table. But the thing hasn't got anything on it. You make out a shelf. The shelf is normal. But oh no! there's nothing on this piece of trash. Silly shelf, silly, empty, good for nothing shelf.\nThere is an unguarded exit to the north.\nYou are carrying: a durian and a passkey.\n\nyour action: ", "response": "unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>lock cuboid chest with cuboid passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50909} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, unlock the vanilla scented box. After that, make sure that the vanilla scented box is ajar. If you have pulled open the vanilla scented box, retrieve the cucumber from the vanilla scented box. And then, eat the cucumber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nWell, here we are in a kitchen.\nYou see a locked vanilla scented box. You can see a locker.\nYou need an unblocked exit? You should try going north.\nThere is a chocolate bar, a cashew and a key on the floor.\nYou are carrying: a vanilla scented passkey, a keycard, a spoon and a poem.\n\nyour action: ", "response": "unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take cucumber from vanilla scented box<|im_end|>eat cucumber<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52406} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! First stop, pick up the formless passkey from the safe. After stealing the formless passkey, go to the east. Next, close the formless chest. After that, doublecheck that the formless chest in the playroom is locked with the formless passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement. A normal kind of place. You begin looking for stuff.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe contains a grape and a formless passkey. You can make out a rack. The rack is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it? You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench appears to be empty.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take formless passkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50098} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick-up the passkey from the floor of the bar. With the passkey, take a trip east. With that over with, close the locker inside the bedroom. After closing the locker, make absolutely sure that the locker is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou find yourself in a bar. An usual kind of place. The room is well lit.\nLook out! It's a- oh, never mind, it's just a recliner. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the recliner.\nYou need an unblocked exit? You should try going east.\nThere is a passkey on the floor.\nYou are carrying: a stick of butter, a cauliflower and a bowl.\n\nyour action: ", "response": "take passkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51546} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the Henderson's limited edition passkey from the pan in the kitchen. Then, make sure that the Henderson's limited edition locker is unlocked. After that, assure that the Henderson's limited edition locker is ajar. And then, take the kettle from the Henderson's limited edition locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou're now in the kitchen.\nYou see a locked Henderson's limited edition locker, which looks ordinary, nearby. You see a locker. The light flickers for a second, but nothing else happens. As if things weren't amazing enough already, you can even see a pan. You see a Henderson's limited edition passkey on the pan. You can make out a counter. The counter is standard. But the thing is empty. You make out a chair. Wow, isn't TextWorld just the best? The chair is typical. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a key, a shoe and a blanket.\n\nyour action: ", "response": "take Henderson's limited edition passkey from pan<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take kettle from Henderson's limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51263} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the locker is ajar. And then, pick up the keycard from the locker. After stealing the keycard, go east. Once you accomplish that, Put the keycard into the box to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. A normal one.\nYou can see a closed locker here. You see a safe. You can see a counter. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a candy bar, a key and a latchkey on the floor.\nYou are carrying: a cauliflower.\n\nyour action: ", "response": "open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51682} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel north. With that done, take the mat from the Canadian limited edition safe. After that, take a trip south. And then, ditch the mat on the floor of the cubicle. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nWell how about that, you are in the place we're calling the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a locked cuboid box. You make out a table. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table! oh well. You see a gleam over in a corner, where you can see a stand. Now why would someone leave that there? The stand is usual. The stand appears to be empty. Hm. Oh well\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a peanut and a cuboid latchkey.\n\nyour action: ", "response": "go north<|im_end|>take mat from Canadian limited edition safe<|im_end|>go south<|im_end|>drop mat<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50295} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. And then, take the type 7 keycard from the safe. After that, head east. After that, insert the type 7 keycard into the type 7 box's lock to unlock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a type 7 box. Oh wow! Is that what I think it is? It is! It's a Henderson's style safe. You can make out a closed locker. You can see a workbench. The workbench is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the west.\nYou are carrying: a keycard and a worm.\n\nyour action: ", "response": "go west<|im_end|>take type 7 keycard from safe<|im_end|>go east<|im_end|>unlock type 7 box with type 7 keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50288} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could travel east. Then, pick up the keycard from the floor of the cubicle. If you can get your hands on the keycard, unlock the chest within the cubicle. Then, make it so that the chest within the cubicle is wide open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou have walked into the most normal of all possible bedrooms.\nYou can see a Henderson's style box! You can see an opened suitcase. The suitcase contains a loaf of bread and a synthesizer. You wonder idly who left that here.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a sandwich, a Henderson's style passkey and a laptop.\n\nyour action: ", "response": "go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51447} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the soap scented safe within the playroom is unlocked with the soap scented passkey. And then, look and see that the soap scented safe in the playroom is ajar. And then, pick up the keycard from the soap scented safe. After that, check that the box in the playroom is unlocked with the keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nThis might come as a shock to you, but you've just entered a playroom. You begin looking for stuff.\nYou can make out a locked box. Were you looking for a soap scented safe? Because look over there, it's a soap scented safe.\nYou need an unblocked exit? You should try going north.\nThere is a pizza on the floor.\nYou are carrying: a soap scented passkey and a pencil.\n\nyour action: ", "response": "unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52033} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First off, insert the cuboid keycard into the cuboid locker within the bedroom's lock to unlock it. After that, open the cuboid locker in the bedroom. Then, take the laptop from the cuboid locker in the bedroom. And then, put the laptop on the recliner. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nWell, here we are in the bedroom.\nYou see a locked cuboid locker. You see a recliner. What a great pairing of adjectives and nouns! You see an insect on the recliner.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a burger, a peanut, a fondue, a garlic clove, a cuboid keycard, a passkey and a pen.\n\nyour action: ", "response": "unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take laptop from cuboid locker<|im_end|>put laptop on recliner<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50991} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Your first objective is to unlock the chest. Then, look and see that the chest within the bathroom is open. Then, pick up the insect from the chest within the bathroom. After that, place the insect on the table in the bathroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nWell, here we are in a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a locked chest, which looks standard, in the room. You make out a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a table. You shudder, but continue examining the table. But the thing is empty, unfortunately. You can see a counter. On the counter you see a fondue. You can make out a shelf. Now why would someone leave that there? But oh no! there's nothing on this piece of trash.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a keycard, a key and a top hat.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>put insect on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51419} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move south. And then, recover the latchkey from the desk in the workshop. Then, check that the chest is unlocked with the latchkey. If you have unlocked the chest, ensure that the chest is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nWell, here we are in the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a closed Canadian safe. You make out a TextWorld style safe.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a Canadian latchkey and a monitor.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52400} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the spherical box inside the bedchamber. Then, ensure that the spherical box inside the bedchamber is open. Once you have opened the spherical box, take the textbook from the spherical box inside the bedchamber. If you have taken the textbook, put the textbook on the couch inside the bedchamber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. An ordinary kind of place.\nYou make out a spherical box. You can make out a safe. Now why would someone leave that there? You make out a couch. The couch is normal. On the couch you can make out a cushion.\nThere is an unguarded exit to the north.\nThere is a sandwich and a licorice strip on the floor.\nYou are carrying: a spherical passkey, a key and a golf club.\n\nyour action: ", "response": "unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take textbook from spherical box<|im_end|>put textbook on couch<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51609} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to recover the non-euclidean key from the chest. Then, look and see that the non-euclidean safe within the studio is unlocked with the non-euclidean key. Then, doublecheck that the non-euclidean safe is ajar. And then, retrieve the pencil from the non-euclidean safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A normal kind of place.\nYou smell an awful smell, and follow it to a non-euclidean safe. You can see an opened chest in the corner. The chest contains a non-euclidean key. You can see a stand. You see a desktop computer on the stand.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a mouse on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "take non-euclidean key from chest<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take pencil from non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50905} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, make an attempt to travel east. Once you finish that, ensure that the fudge scented box within the canteen is open. After that, pick up the cuboid key from the fudge scented box in the canteen. Having taken the cuboid key, Place the cuboid key into the cuboid box to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place.\nYou see an opened portmanteau in the corner. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice an armchair. Why don't you take a picture of it, it'll last longer! However, the armchair, like an empty armchair, has nothing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "go east<|im_end|>open fudge scented box<|im_end|>take cuboid key from fudge scented box<|im_end|>lock cuboid box with cuboid key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51155} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture west. With that over with, retrieve the Microsoft limited edition latchkey from the floor of the playroom. And then, make an effort to take a trip east. Then, lock the Microsoft limited edition chest within the restroom with the Microsoft limited edition latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou've just walked into a restroom. Let's see what's in here.\nYou can make out a Microsoft limited edition chest. What's that over there? It looks like it's a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see an opened dresser. The dresser is empty, what a horrible day! You can make out a rack. You see a cookie on the rack. Wow! Just like in the movies!\nYou need an unblocked exit? You should try going west.\nThere is a durian and a sponge on the floor.\nYou are carrying: a garlic clove, a keycard and a cushion.\n\nyour action: ", "response": "go west<|im_end|>take Microsoft limited edition latchkey<|im_end|>go east<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51158} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! First off, take the rectangular latchkey from the chair. And then, look and see that the rectangular chest within the dish-pit is unlocked. After that, open the rectangular chest inside the dish-pit. And then, retrieve the glass from the rectangular chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. An ordinary kind of place.\nYou can see a rectangular chest. Classic TextWorld. You make out a chair! The chair is normal. On the chair you can make out a licorice strip, a durian and a rectangular latchkey. You see a table. The table appears to be empty. Aw, and here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a cashew on the floor.\nYou are carrying: a burger, a key and a lamp.\n\nyour action: ", "response": "take rectangular latchkey from chair<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take glass from rectangular chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50831} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, try to take a trip south. And then, take the latchkey from the plate. After that, make absolutely sure that the locker is unlocked. And then, make it so that the locker is wide open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou are in a dish-pit. I guess you better just go and list everything you see here.\nLook over there! a chest. The chest contains a spoon. You make out a bowl. But there isn't a thing on it. You can see a board. The board is typical. But the thing hasn't got anything on it. Silly board, silly, empty, good for nothing board. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. However, the counter, like an empty counter, has nothing on it. Hopefully this doesn't make you too upset.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from plate<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51279} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move north. After that, retrieve the loaf of bread from the rack inside the scullery. After you have picked up the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou have come into the most standard of all possible salons. You try to gain information on your surroundings by using a technique you call \"looking.\"\nWhat's that over there? It looks like it's a mantelpiece. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a monitor and a tv on the floor.\nYou are carrying: a candy bar, a paper towel and a blanket.\n\nyour action: ", "response": "go north<|im_end|>take loaf of bread from rack<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50987} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, move east. After that, ensure that the safe is open. After that, retrieve the pair of pants from the safe. Then, place the pair of pants on the floor of the vault. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a steam room. An usual one. You begin to take stock of what's here.\nYou can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a stick of butter and a paper towel on the floor.\nYou are carrying: a key, a shadfly and a sock.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take pair of pants from safe<|im_end|>drop pair of pants<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50849} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the type 3 passkey from the crate within the pantry. If you can get your hands on the type 3 passkey, venture east. After that, make sure that the type 3 safe is closed. After that, Place the type 3 passkey into the type 3 safe inside the studio to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. The room is well lit.\nYou can make out an opened crate here. The crate contains a type 3 passkey. You can make out a locker. The locker is empty, what a horrible day! You make out a chest. The chest is empty, what a horrible day!\nThere is an unguarded exit to the east.\nYou are carrying nothing.\n\nyour action: ", "response": "take type 3 passkey from crate<|im_end|>go east<|im_end|>close type 3 safe<|im_end|>lock type 3 safe with type 3 passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52240} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move east. With that over with, make it so that the cake scented safe is wide open. Once you have opened the cake scented safe, take the mop from the cake scented safe. Having got the mop, drop the mop on the floor of the bathroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. A typical kind of place.\nYou see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece appears to be empty. You make out a bookshelf. The bookshelf is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a cake scented latchkey, a paper towel and a cushion.\n\nyour action: ", "response": "go east<|im_end|>open cake scented safe<|im_end|>take mop from cake scented safe<|im_end|>drop mop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51959} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to take a trip south. With that over with, ensure that the locker in the study is open. Then, pick up the shadfly from the locker in the study. And then, ditch the shadfly on the floor of the study. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in the shower.\nYou see a chest. I mean, just wow! Isn't TextWorld just the best? You can make out a dresser. The dresser is empty, what a horrible day!\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a key, a fork and a sponge.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52476} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go west. And then, take the passkey from the case in the spare room. Having taken the passkey, go to the east. If you can succeed at that, unlock the locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou're now in a garage. You begin looking for stuff.\nYou see a locked locker. You can make out a locked type P safe close by.\nThere is an unblocked exit to the west.\nYou are carrying: a type P key.\n\nyour action: ", "response": "go west<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51752} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Then, retrieve the sponge from the box in the laundromat. Then, take a trip east. Then, put the sponge on the mantelpiece in the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nThis might come as a shock to you, but you've just entered a studio.\nYou can make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. You make out a chair. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going west.\nYou are carrying: a candy bar and a broccoli.\n\nyour action: ", "response": "go west<|im_end|>take sponge from box<|im_end|>go east<|im_end|>put sponge on mantelpiece<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51065} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 4 passkey from the floor of the cookhouse. With the type 4 passkey, try to go to the south. That done, make absolutely sure that the type 4 locker is unlocked. Then, ensure that the type 4 locker in the canteen is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. A typical one. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a counter. You see a carrot on the counter. You can make out a table. The table appears to be empty. You can make out a chair. The chair is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an unblocked exit to the south.\nThere is a type 4 passkey on the floor.\nYou are carrying: a coconut and a grape.\n\nyour action: ", "response": "take type 4 passkey<|im_end|>go south<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51079} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the latchkey from the floor of the cookhouse. If you can get your hands on the latchkey, unlock the chest within the cookhouse with the latchkey. Then, open the chest in the cookhouse. Then, take the kettle from the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nWell, here we are in the cookhouse.\nYou smell a hideous smell, and follow it to a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker is empty, what a horrible day! You see a gleam over in a corner, where you can see a fridge.\nThere is an unblocked exit to the north.\nThere is a latchkey on the floor.\nYou are carrying: a berry and a key.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50144} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel west. That done, pick up the shadfly from the chest. After that, head east. After that, toss the shadfly on the floor of the cubicle. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. You start to take note of what's in the room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\nThere is an unguarded exit to the west.\nThere is a loaf of bread and a pen on the floor.\nYou are carrying: a Canadian limited edition latchkey and a pair of headphones.\n\nyour action: ", "response": "go west<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51021} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to take the passkey from the bar. If you can get your hands on the passkey, go to the east. Then, insert the passkey into the box's lock to unlock it. And then, look and see that the box inside the workshop is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. A typical one.\nYou see a closed locker in the corner. You can make out a bar. You see a passkey and a worm on the bar.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a key and a nest of beetles on the floor.\nYou are carrying: a licorice strip.\n\nyour action: ", "response": "take passkey from bar<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51480} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to travel west. Next, take the apple from the locker inside the bedchamber. Then, eat the apple. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've just shown up in an office. Let's see what's in here.\nLook out! It's a- oh, never mind, it's just a toolbox. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. You see a sandwich on the stand. You see a shelf. You see a cucumber and a laptop on the shelf.\nThere is an unguarded exit to the west.\nYou are carrying: a coconut.\n\nyour action: ", "response": "go west<|im_end|>take apple from locker<|im_end|>eat apple<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51237} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the Canadian safe within the kitchenette. Then, take the mug from the Canadian safe in the kitchenette. With the mug, go to the east. If you can finish that, sit the mug on the board in the cookhouse. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. A normal kind of place. Let's see what's in here.\nYou make out a closed Canadian safe. You can see a bowl. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a Canadian passkey.\n\nyour action: ", "response": "open Canadian safe<|im_end|>take mug from Canadian safe<|im_end|>go east<|im_end|>put mug on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51264} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to venture east. With that accomplished, retrieve the keycard from the Canadian limited edition safe in the scullery. Then, make it so that the box within the scullery is unlocked with the keycard. After that, ensure that the box is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've entered a canteen. You begin to take stock of what's in the room.\nYou can see a locked typical looking safe in the corner.\nYou need an unblocked exit? You should try going east.\nThere is a sandwich on the floor.\nYou are carrying: a Canadian limited edition passkey, a non-euclidean latchkey, a passkey, a laptop and a frisbee.\n\nyour action: ", "response": "go east<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52062} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, move west. And then, lift the scarf from the floor of the attic. And then, attempt to go to the east. And then, insert the scarf inside the basket. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou find yourself in a recreation zone. A normal kind of place.\nYou make out an opened basket here. The basket contains a book. You check the price tag that the basket's owner still hasn't taken off. Thirty bucks?! That's ridiculous! You know what, I've got a person, their uncle works for a company, who could get you one of those for 20 bucks! A locked chest is nearby. You can see a bench. The bench appears to be empty.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a sandwich, a key and a mouse.\n\nyour action: ", "response": "go west<|im_end|>take scarf<|im_end|>go east<|im_end|>insert scarf into basket<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51253} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the box is open. After that, take the American limited edition keycard from the box. And then, make an effort to take a trip south. Then, look and see that the American limited edition locker in the study is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a box. You can't wait to tell the folks at home about this!\nThere is an unblocked exit to the south.\nThere is a stick of butter and a blender on the floor.\nYou are carrying: a latchkey and a binder.\n\nyour action: ", "response": "open box<|im_end|>take American limited edition keycard from box<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50541} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is how to play! First off, attempt to travel east. With that accomplished, insert the keycard into the safe in the bathroom's lock to unlock it. After unlocking the safe, make absolutely sure that the safe in the bathroom is opened. Then, retrieve the sponge from the safe in the bathroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nOf every shower you could have walked into, you had to saunter into an ordinary one.\nYou make out a locked chest in the room. You see a cuboid box. You can't wait to tell the folks at home about this!\nYou need an unblocked exit? You should try going east.\nThere is a key on the floor.\nYou are carrying: a keycard, a cuboid key and an Advent Calendar.\n\nyour action: ", "response": "go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50181} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! First stop, unlock the type W safe within the closet with the type W keycard. Then, assure that the type W safe is opened. After that, take the butterfly from the type W safe. And then, you can deposit the butterfly inside the safe within the closet. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nWell, here we are in a closet.\nYou make out a safe. The safe contains a sock. You can see a locked type W safe. Oh, great. Here's a shelf. The shelf is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can see a counter. However, the counter, like an empty counter, has nothing on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a candy bar on the floor.\nYou are carrying: a type W keycard and a passkey.\n\nyour action: ", "response": "unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take butterfly from type W safe<|im_end|>insert butterfly into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52242} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, pick up the passkey from the rack inside the spare room. And then, insert the passkey into the safe in the spare room's lock to unlock it. Then, look and see that the safe in the spare room is wide open. And then, take the nest of spiders from the safe within the spare room. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nWell, here we are in a spare room.\nYou can make out a locked safe. You scan the room, seeing a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a rack. The rack is normal. On the rack you can make out a stick of butter and a passkey. There's something strange about this being here, but you can't put your finger on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a chocolate bar, an American style latchkey and a broom.\n\nyour action: ", "response": "take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of spiders from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50407} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! First of all, try to head north. Then, pick up the type 0 latchkey from the floor of the office. After picking up the type 0 latchkey, venture south. With that over with, look and see that the type 0 chest is locked with the type 0 latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. An usual one.\nYou can see a type 0 chest. You hear a noise behind you and spin around, but you can't see anything other than a box. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is usual. But there isn't a thing on it. You see a workbench. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a fondue, a key and an Advent Calendar.\n\nyour action: ", "response": "go north<|im_end|>take type 0 latchkey<|im_end|>go south<|im_end|>lock type 0 chest with type 0 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52171} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. And then, open the TextWorld limited edition safe in the sauna. Then, recover the lavender scented passkey from the TextWorld limited edition safe. After that, insert the lavender scented passkey into the lavender scented chest in the sauna's lock to unlock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou find yourself in a cellar. A normal kind of place.\nYou see a closed box in the room. You see a rack. The rack is usual. On the rack you make out a legume and a key. You see a counter. The counter appears to be empty.\nThere is an unblocked exit to the east.\nThere is a loaf of bread on the floor.\nYou are carrying: a cashew and a TextWorld limited edition latchkey.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld limited edition safe<|im_end|>take lavender scented passkey from TextWorld limited edition safe<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50402} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the keycard from the recliner in the playroom. If you can get your hands on the keycard, unlock the safe. After unlocking the safe, open the safe. And then, pick up the plant from the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. It seems to be pretty usual here. The room is well lit.\nYou can see a safe. Oh wow! Is that what I think it is? It is! It's a basket! You rest your hand against a wall, but you miss the wall and fall onto a recliner. On the recliner you can make out a cucumber, a stick of butter and a keycard. You shudder, but continue examining the room.\nThere is an unblocked exit to the west.\nYou are carrying: a mug and a blanket.\n\nyour action: ", "response": "take keycard from recliner<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52364} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an attempt to head south. And then, look and see that the cuboid safe is wide open. Then, recover the latchkey from the cuboid safe within the cookhouse. Then, insert the latchkey into the box's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nOf every cookery you could have shown up in, you had to saunter into a normal one.\nYou can see a counter. The counter is typical. On the counter you see a broccoli. You make out a saucepan. But the thing is empty.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a teacup on the floor.\nYou are carrying: a cuboid keycard.\n\nyour action: ", "response": "go south<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50017} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, make an attempt to head east. Then, open the box inside the basement. If you have opened the box, take the golf ball from the box inside the basement. Then, deposit the golf ball on the floor of the basement. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've just shown up in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a gleam over in a corner, where you can see a safe. The safe contains a peanut and a keycard. You can see a closed type 6 chest. You can see a table. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a type 6 latchkey and a glass.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>drop golf ball<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50223} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, take the formless keycard from the bench in the bedroom. And then, unlock the formless safe in the bedroom with the formless keycard. After that, ensure that the formless safe is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nWell, here we are in a salon.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a candy bar, a legume and a controller on the floor.\nYou are carrying: a cushion.\n\nyour action: ", "response": "go south<|im_end|>take formless keycard from bench<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50141} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. That done, retrieve the sandwich from the stand. Then, eat the sandwich. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just walked into a studio. You can barely contain your excitement.\nYou hear a noise behind you and spin around, but you can't see anything other than a locker. Wow, isn't TextWorld just the best? The locker contains a key. What's that over there? It looks like it's a shelf. However, the shelf, like an empty shelf, has nothing on it. Look out! It's a- oh, never mind, it's just a mantle. The mantle is standard. But the thing is empty, unfortunately. Hm. Oh well\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a worm on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take sandwich from stand<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50395} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, go to the south. Then, lift the formless latchkey from the floor of the study. If you have picked up the formless latchkey, make it so that the formless locker is unlocked. And then, ensure that the formless locker is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou are in a closet. A typical one.\nYou see a chest. The chest is empty, what a horrible day!\nYou need an unblocked exit? You should try going south.\nThere is a cane and a lightbulb on the floor.\nYou are carrying: a teapot.\n\nyour action: ", "response": "go south<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50539} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. With that over with, ensure that the chest is open. After that, recover the synthesizer from the chest inside the bedchamber. If you can get your hands on the synthesizer, sit the synthesizer on the stand inside the bedchamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've just walked into a cellar.\nYou can make out a closed type 2 box nearby. You can make out a counter. The counter is usual. On the counter you make out a type 2 passkey.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>put synthesizer on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50780} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the key from the floor of the kitchenette. After taking the key, attempt to venture south. Then, unlock the box in the cookery with the key. Then, make it so that the box is wide open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. A standard one.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a key on the floor.\nYou are carrying: an onion.\n\nyour action: ", "response": "take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50830} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go north. Following that, pick up the berry from the stand. And then, eat the berry. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. A normal one.\nHey, want to see a American limited edition box? Look over there, a American limited edition box. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a safe.\nThere is an unguarded exit to the north.\nThere is a keycard and a nest of bugs on the floor.\nYou are carrying: an American limited edition keycard.\n\nyour action: ", "response": "go north<|im_end|>take berry from stand<|im_end|>eat berry<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50624} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the stand within the recreation zone. After that, doublecheck that the box within the recreation zone is unlocked. After that, look and see that the box inside the recreation zone is wide open. Then, retrieve the nest of insects from the box inside the recreation zone. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou've entered a recreation zone.\nYou can make out a box. Is this it? Is this what you came to TextWorld to see? a box? You can make out a stand. You see a keycard and a blanket on the stand. You make out a bookshelf. The bookshelf is typical. But the thing is empty. Hm. Oh well You can make out a bed stand. The bed stand is typical. But there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a type N key and an iron.\n\nyour action: ", "response": "take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take nest of insects from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51329} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to venture south. And then, unlock the safe. Once you have unlocked the safe, make it so that the safe inside the chamber is ajar. After pulling open the safe, retrieve the tv from the safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A normal one.\nYou make out a locker. The locker contains a shadfly. Look over there! a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it.\nYou need an unblocked exit? You should try going south.\nThere is a burger and a cookie on the floor.\nYou are carrying: a stick of butter, a passkey, a latchkey and a teacup.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51601} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go to the north. With that done, pick up the cuboid keycard from the floor of the pantry. Then, make an attempt to go south. After that, make it so that the cuboid chest is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just walked into a kitchen.\nYou can see a cuboid chest. You see a case. The case contains a butterfly.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a grape, a mop and a fly larva.\n\nyour action: ", "response": "go north<|im_end|>take cuboid keycard<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50466} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the type C latchkey from the saucepan. And then, unlock the type C box in the scullery. And then, make absolutely sure that the type C box inside the scullery is open. After that, take the whisk from the type C box inside the scullery. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nThis might come as a shock to you, but you've just moved into a scullery.\nYou can see a type C box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. On the saucepan you can see a type C latchkey and a bowl. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a counter. On the counter you can make out a pear.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a banana on the floor.\nYou are carrying: a stick of butter and an American style keycard.\n\nyour action: ", "response": "take type C latchkey from saucepan<|im_end|>unlock type C box with type C latchkey<|im_end|>open type C box<|im_end|>take whisk from type C box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52303} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, open the spherical chest. After opening the spherical chest, recover the keycard from the spherical chest. After that, head south. After that, Put the keycard into the safe in the bedchamber to lock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A standard kind of place. The room is well lit.\nYou can make out a closed spherical chest in the room. You see a bench. The bench is typical. But there isn't a thing on it. Hey, want to see a table? Look over there, a table. But there isn't a thing on it. You can make out a shelf. But the thing is empty.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying: a spherical keycard.\n\nyour action: ", "response": "open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50370} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. And then, recover the mug from the stand. Then, make an attempt to venture east. Okay, and then, place the mug into the locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the office. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see an opened locker right there by you. The locker contains a keycard. What's that over there? It looks like it's a case. The case is empty, what a horrible day! What's that over there? It looks like it's a American safe.\nThere is an unblocked exit to the west.\nThere is a cucumber on the floor.\nYou are carrying: an American passkey and a nest of bats.\n\nyour action: ", "response": "go west<|im_end|>take mug from stand<|im_end|>go east<|im_end|>insert mug into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50797} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could try to travel east. Then, open the non-euclidean box. After that, pick up the salad from the non-euclidean box. Then, eat the salad. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nI am sorry to announce that you are now in the garage. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened coffer in the corner. The coffer is empty, what a horrible day! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You see a sandwich on the workbench, so there's that. Look over there! a rack. You can't really describe the rack besides that it's ordinary. The rack is ordinary. But the thing is empty, unfortunately. What's the point of an empty rack?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a hat on the floor.\nYou are carrying: a non-euclidean key and a Quote of the Day Calendar.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean box<|im_end|>take salad from non-euclidean box<|im_end|>eat salad<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52016} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel east. And then, recover the keycard from the saucepan inside the kitchen. If you can get your hands on the keycard, unlock the chest. After that, make sure that the chest in the kitchen is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've entered a closet.\nYou see a suitcase. The suitcase contains a worm. You can make out a closed type T locker in the room. You can make out a locked display. You can see a table. Unfortunately, there isn't a thing on it. You can see a stand. The stand is typical. But the thing is empty. Hopefully this doesn't make you too upset.\nThere is an unblocked exit to the east.\nThere is a type T key on the floor.\nYou are carrying: a cabbage.\n\nyour action: ", "response": "go east<|im_end|>take keycard from saucepan<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51126} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could retrieve the Henderson's style key from the bench in the shower. Then, insert the Henderson's style key into the Henderson's style locker's lock to unlock it. Then, assure that the Henderson's style locker in the shower is wide open. And then, pick up the insect from the Henderson's style locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A standard one.\nYou can see a locked Henderson's style locker. You see a locked trunk in the corner. You can see a bench. The bench is ordinary. On the bench you see a Henderson's style key. It doesn't get more TextWorld than this! You scan the room for a board, and you find a board. What a coincidence, weren't you just thinking about a board? But the thing hasn't got anything on it. It would have been so cool if there was stuff on the board.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a soap dispenser on the floor.\nYou are carrying: a licorice strip, a fondue and a glove.\n\nyour action: ", "response": "take Henderson's style key from bench<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take insect from Henderson's style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52472} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the spherical key from the table. Then, try to venture south. That done, doublecheck that the spherical chest is unlocked. And then, ensure that the spherical chest is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou are in a kitchenette. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. You see a spherical key on the table.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a napkin, a worm and a ladle on the floor.\nYou are carrying: a strawberry.\n\nyour action: ", "response": "take spherical key from table<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52438} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to venture west. Then, take the insect from the shelf inside the bedchamber. And then, go to the east. After that, place the insect on the table. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've just shown up in a spare room.\nYou can see a box. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is standard. On the table you see a keycard and a lampshade. Hmmm... what else, what else?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a formless passkey.\n\nyour action: ", "response": "go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>put insect on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50389} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make sure that the chest is wide open. After that, take the pair of pants from the chest. After that, head east. With that accomplished, rest the pair of pants on the plate. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou're now in a basement.\nWhat's that over there? It looks like it's a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a shelf. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately. Hm. Oh well You make out a rack. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.\nYou need an unblocked exit? You should try going east.\nThere is a key and a lightbulb on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open chest<|im_end|>take pair of pants from chest<|im_end|>go east<|im_end|>put pair of pants on plate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51425} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to travel south. Then, pick up the latchkey from the armchair in the office. After that, unlock the safe inside the office. Then, make it so that the safe in the office is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in a study.\nOh wow! Is that what I think it is? It is! It's a Canadian chest. You smell an intriguing smell, and follow it to a chair. But there isn't a thing on it.\nYou need an unblocked exit? You should try going south.\nThere is a cabbage, a sandwich, a Canadian latchkey and a laptop on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from armchair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51550} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the bench within the shower. If you can get your hands on the key, check that the chest is unlocked with the key. And then, make it so that the chest in the shower is wide open. And then, retrieve the towel from the chest inside the shower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. An usual one.\nYou see a chest. You can make out a closed Henderson's style box right there by you. You make out a bench. The bench is normal. On the bench you can make out a key, a Henderson's style passkey and a fly larva. It doesn't get more TextWorld than this! You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can make out a loaf of bread. You make out a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a broccoli.\n\nyour action: ", "response": "take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51540} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move east. With that accomplished, check that the lavender scented box within the cookery is unlocked with the lavender scented latchkey. And then, doublecheck that the lavender scented box inside the cookery is wide open. And then, recover the mug from the lavender scented box within the cookery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just sauntered into a bedchamber.\nYou need an unblocked exit? You should try going east.\nThere is a licorice strip, a cushion and a novel on the floor.\nYou are carrying: a fondue, a berry, a lavender scented latchkey and a keycard.\n\nyour action: ", "response": "go east<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take mug from lavender scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50709} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the type L box in the bedroom is open. After that, pick up the Microsoft latchkey from the type L box. After that, try to head south. Following that, unlock the Microsoft safe in the pantry with the Microsoft latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just walked into a bedroom.\nYou see a closed type L box. You see a stand. But the thing is empty, unfortunately.\nThere is an unblocked exit to the south.\nYou are carrying: a type L latchkey and a butterfly.\n\nyour action: ", "response": "open type L box<|im_end|>take Microsoft latchkey from type L box<|im_end|>go south<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50770} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! First step, doublecheck that the Henderson's limited edition chest is opened. And then, pick up the tv from the Henderson's limited edition chest. And then, try to take a trip south. With that accomplished, sit the tv on the rack within the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nIf you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the chamber. The room is well lit.\nYou bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a Henderson's limited edition key on the floor.\nYou are carrying: a book.\n\nyour action: ", "response": "open Henderson's limited edition chest<|im_end|>take tv from Henderson's limited edition chest<|im_end|>go south<|im_end|>put tv on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51605} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, make an attempt to go west. And then, recover the keycard from the table within the steam room. And then, head east. And then, insert the keycard into the box's lock to unlock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. A normal one.\nYou can see a box. A closed safe is here.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a legume on the floor.\nYou are carrying: a latchkey and a mug.\n\nyour action: ", "response": "go west<|im_end|>take keycard from table<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51382} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the spherical passkey from the box inside the washroom. And then, make an effort to take a trip south. Once you get around to doing that, unlock the spherical chest within the spare room. Then, make it so that the spherical chest is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou're now in the washroom.\nYou see an opened box close by. The box contains a spherical passkey and a keycard. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But there isn't a thing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a sponge on the floor.\nYou are carrying: an Advent Calendar.\n\nyour action: ", "response": "take spherical passkey from box<|im_end|>go south<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50515} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, attempt to move south. With that accomplished, check that the safe in the restroom is unlocked with the passkey. After that, look and see that the safe in the restroom is wide open. Then, pick up the sponge from the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou are in a bathroom. An ordinary one.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. The bench is normal. On the bench you can make out a grape, a mop and a fly larva. You can see a shelf. The shelf appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a paper towel on the floor.\nYou are carrying: a licorice strip, a chocolate bar and a passkey.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52055} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. And then, ensure that the fudge scented locker is open. Then, retrieve the non-euclidean key from the fudge scented locker within the cubicle. After that, make absolutely sure that the non-euclidean box within the cubicle is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou're now in the closet.\nYou see a box, so there's that. You see a shelf. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a pizza, a legume, a salad and a fudge scented key.\n\nyour action: ", "response": "go east<|im_end|>open fudge scented locker<|im_end|>take non-euclidean key from fudge scented locker<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52119} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the safe in the laundromat is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. After that, pick up the worm from the safe. After taking the worm, you can insert the worm inside the type R locker inside the laundromat. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou find yourself in a laundromat. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a type R locker. The type R locker is empty! This is the worst thing that could possibly happen, ever! You make out a safe. Classic TextWorld. You can see a cabinet.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a keycard and a type R latchkey.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>insert worm into type R locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51313} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is your task for today. First of all, attempt to go to the west. And then, take the cuboid latchkey from the workbench inside the closet. And then, make an attempt to go east. And then, unlock the cuboid safe within the cookery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've entered a cookery. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a cuboid safe. You see a closed locker. You see an opened TextWorld safe. Empty! What kind of nightmare TextWorld is this?\nThere is an unguarded exit to the west.\nYou are carrying: a burger and a teapot.\n\nyour action: ", "response": "go west<|im_end|>take cuboid latchkey from workbench<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50489} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could go to the south. Once you get around to doing that, assure that the Microsoft locker within the garage is open. Then, take the coconut from the Microsoft locker. And then, eat the coconut. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A typical kind of place.\nYou can make out a spherical box. There's something strange about this being here, but you can't put your finger on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a stick of butter and a spherical latchkey.\n\nyour action: ", "response": "go south<|im_end|>open Microsoft locker<|im_end|>take coconut from Microsoft locker<|im_end|>eat coconut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50320} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest in the steam room. And then, doublecheck that the chest is wide open. After that, recover the iron from the chest. Then, put the iron into the safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a steam room. A normal one.\nYou can make out a safe. A safe... Is that really what you were looking for? What a letdown! The safe is empty! You see a chest. You make out a bench. On the bench you see a licorice strip.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a vacuum on the floor.\nYou are carrying: a potato and a key.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>insert iron into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51618} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to venture west. Then, take the keycard from the safe within the chamber. Then, venture east. And then, doublecheck that the chest is unlocked with the keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked chest. If you haven't noticed it already, there seems to be something there by the wall, it's a desk. You see a potato on the desk. You make out a stand. But there isn't a thing on it.\nThere is an unguarded exit to the west.\nThere is a keyboard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50815} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the safe in the cubicle is unlocked with the keycard. And then, open the safe. After that, pick up the desktop computer from the safe inside the cubicle. Once you have picked up the desktop computer, place the desktop computer on the chair within the cubicle. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just shown up in a cubicle.\nYou make out a safe. You see a locked portmanteau. You can see a chair. You shudder, but continue examining the chair. The chair is standard. But the thing is empty, unfortunately. You see a shelf. The shelf is ordinary. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst. You see an armchair. Now why would someone leave that there? The armchair is typical. But there isn't a thing on it. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a candy bar on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>put desktop computer on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51688} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the latchkey from the floor of the office. And then, take a trip east. That done, unlock the locker within the cookery. After that, ensure that the locker in the cookery is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou make a grand eccentric entrance into an office.\nLook out! It's a- oh, never mind, it's just a mantle. The mantle is ordinary. But the thing is empty, unfortunately. You can make out a stand. The stand is ordinary. The stand appears to be empty. You see a bookshelf. But the thing is empty. You make out a table. But the thing is empty, unfortunately.\nThere is an unblocked exit to the east.\nThere is a stick of butter and a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51196} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could look and see that the locker is unlocked. And then, open the locker. And then, recover the monitor from the locker. And then, rest the monitor on the recliner. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nWell, here we are in a bedroom.\nYou make out a locker. Now that's what I call TextWorld! You can make out a locked Microsoft safe nearby. You can see a dresser. Oh wow! Is that what I think it is? It is! It's a recliner. The recliner is usual. But oh no! there's nothing on this piece of garbage. You can see a bookshelf. The bookshelf is usual. On the bookshelf you can see a Microsoft passkey.\nThere is an unblocked exit to the west.\nYou are carrying: a passkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>put monitor on recliner<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50915} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. After that, insert the Canadian style passkey into the Canadian style chest's lock to unlock it. Then, make absolutely sure that the Canadian style chest in the dish-pit is ajar. After that, pick up the teaspoon from the Canadian style chest within the dish-pit. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a salad, a Canadian style passkey and a cane.\n\nyour action: ", "response": "go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take teaspoon from Canadian style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50100} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the locker is unlocked. Then, ensure that the locker inside the recreation zone is open. After that, recover the key from the locker in the recreation zone. After that, make sure that the safe in the recreation zone is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone. A normal one.\nYou see a safe. You can see a locked locker. You see a gleam over in a corner, where you can see a type M locker. You see a dresser! Look out! It's a- oh, never mind, it's just a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going north.\nYou are carrying: a passkey, a type M passkey and a ladle.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51848} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. And then, lift the shirt from the floor of the shower. And then, make an effort to venture east. Once you manage that, put the shirt on the stand within the studio. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A typical kind of place.\nYou make out a locker. You can make out a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You see a stand. On the stand you can see a candy bar and a Comic Strip Calendar.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go west<|im_end|>take shirt<|im_end|>go east<|im_end|>put shirt on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51137} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! First, it would be great if you could go to the east. With that over with, open the type 9 locker within the launderette. And then, recover the soap dispenser from the type 9 locker. If you can get your hands on the soap dispenser, deposit the soap dispenser inside the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nLook at you, bigshot, walking into a bedroom like it isn't some huge deal.\nYou need an unguarded exit? You should try going east.\nThere is a broccoli, a stick of butter, a carrot and a cantaloupe on the floor.\nYou are carrying: a sandwich and a key.\n\nyour action: ", "response": "go east<|im_end|>open type 9 locker<|im_end|>take soap dispenser from type 9 locker<|im_end|>insert soap dispenser into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52449} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could travel north. After that, retrieve the cloak from the floor of the attic. Then, take a trip south. Next, toss the cloak on the floor of the studio. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see an opened standard looking locker close by. The locker contains a peanut. Now that's what I call TextWorld!\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a stick of butter on the floor.\nYou are carrying: a carrot.\n\nyour action: ", "response": "go north<|im_end|>take cloak<|im_end|>go south<|im_end|>drop cloak<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52167} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the type B box inside the studio is wide open. And then, take the key from the type B box. After getting the key, look and see that the locker is unlocked. And then, ensure that the locker is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. An ordinary one. You begin to take stock of what's in the room.\nYou can make out a locker. A closed type B box is here. You can make out an opened box. The box is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nThere is a garlic clove and a type B passkey on the floor.\nYou are carrying: a butterfly and a laptop.\n\nyour action: ", "response": "open type B box<|im_end|>take key from type B box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52011} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First thing I need you to do is to venture north. And then, pick-up the latchkey from the floor of the dish-pit. Then, travel south. With that done, lock the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. A normal one. Okay, just remember what you're here to do, and everything will go great.\nYou see a closed locker. You can make out a box. Wow, check out the price tag on the box! Forty dollars! The box contains a stick of butter. You see a case. Empty! What kind of nightmare TextWorld is this? You make out a bowl. You shudder, but continue examining the bowl. But there isn't a thing on it.\nThere is an unguarded exit to the north.\nYou are carrying: a worm.\n\nyour action: ", "response": "go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52420} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the board within the washroom. Then, unlock the chest within the washroom with the keycard. And then, open the chest. Then, pick up the mat from the chest within the washroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou arrive in a washroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked chest. You smell a hideous smell, and follow it to a cabinet. Empty! What kind of nightmare TextWorld is this? You can see a locker. You make out a safe. The safe is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a board. The board is usual. On the board you can see a keycard and a latchkey. It doesn't get more TextWorld than this! You see a counter. What a coincidence, weren't you just thinking about a counter? But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.\nYou need an unblocked exit? You should try going north.\nThere is a cookie on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52230} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! First off, take a trip south. Then, ensure that the type 0 locker inside the shower is open. Then, take the key from the type 0 locker. And then, make absolutely sure that the safe is locked with the key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou have stumbled into the most usual of all possible offices.\nWhat's that over there? It looks like it's an armchair. The armchair is normal. On the armchair you make out an insect.\nThere is an unguarded exit to the south.\nThere is a salad and a pizza on the floor.\nYou are carrying: a type 0 latchkey.\n\nyour action: ", "response": "go south<|im_end|>open type 0 locker<|im_end|>take key from type 0 locker<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52402} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, look and see that the formless safe is unlocked. After that, make it so that the formless safe is opened. After you have opened the formless safe, pick up the bug from the formless safe. And then, rest the bug on the bench. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou find yourself in a laundry place. An ordinary kind of place.\nYou make out a formless safe. The light flickers for a second, but nothing else happens. You see a bench. The bench is ordinary. But there isn't a thing on it. You can see a rack. Why don't you take a picture of it, it'll last longer! The rack is standard. Looks like someone's already been here and taken everything off it, though.\nThere is an unblocked exit to the west.\nYou are carrying: a cookie, a formless keycard, a shirt and a scarf.\n\nyour action: ", "response": "unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take bug from formless safe<|im_end|>put bug on bench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52248} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! First of all, you could, like, pick up the rectangular passkey from the shelf in the cookery. If you can get your hands on the rectangular passkey, unlock the rectangular chest. After unlocking the rectangular chest, open the rectangular chest. After that, retrieve the teaspoon from the rectangular chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked rectangular chest right there by you. You see a chest. Huh, weird. You see a shelf. The shelf is standard. On the shelf you can make out a rectangular passkey and a latchkey.\nYou need an unblocked exit? You should try going west.\nThere is a teapot and a worm on the floor.\nYou are carrying: a berry.\n\nyour action: ", "response": "take rectangular passkey from shelf<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take teaspoon from rectangular chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51328} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to venture south. Then, unlock the safe inside the pantry with the key. And then, doublecheck that the safe is open. After that, take the shoe from the safe inside the pantry. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nAh, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can see a cuboid chest.\nYou need an unguarded exit? You should try going south.\nThere is a backup calendar on the floor.\nYou are carrying: a sandwich, a burger, a key, a keycard and a cuboid latchkey.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51635} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is your task for today. First stop, take a trip east. And then, ensure that the safe is open. Then, pick up the loaf of bread from the safe in the spare room. If you can get your hands on the loaf of bread, eat the loaf of bread. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou arrive in a lounge. An ordinary one.\nYou see a closed chest, which looks standard, close by. You make out a stand. However, the stand, like an empty stand, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a bed. You shudder, but continue examining the bed. The bed is usual. But oh no! there's nothing on this piece of trash.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a gummy bear and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52200} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, take a trip east. And then, retrieve the Henderson's key from the stand. After that, doublecheck that the Henderson's safe in the bedchamber is unlocked with the Henderson's key. After that, open the Henderson's safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nWell I'll be, you are in the place we're calling the parlor.\nHey, want to see a chest? Look over there, a chest. What a letdown! The chest is empty! As if things weren't amazing enough already, you can even see a bench. Make a note of this, you might have to put stuff on or in it later on. You see a plant on the bench. You can make out a desk. Unfortunately, there isn't a thing on it. You can see a couch. Looks like someone's already been here and taken everything off it, though. You see a bed. The bed is normal. The bed appears to be empty. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a berry.\n\nyour action: ", "response": "go east<|im_end|>take Henderson's key from stand<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51832} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is how to play! First of all, assure that the Canadian style box is unlocked. Then, make it so that the Canadian style box is open. Then, pick up the TextWorld style passkey from the Canadian style box. Then, look and see the TextWorld style chest inside the office is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nGuess what, you are in the place we're calling the office.\nWere you looking for a TextWorld style chest? Because look over there, it's a TextWorld style chest. Hmmm... what else, what else? You can see a locked Canadian style box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a durian and a Canadian style latchkey.\n\nyour action: ", "response": "unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take TextWorld style passkey from Canadian style box<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51059} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, unlock the cake scented box inside the lounge with the cake scented latchkey. And then, ensure that the cake scented box is open. Then, retrieve the TextWorld style passkey from the cake scented box within the lounge. Then, assure that the TextWorld style locker is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou find yourself in a lounge. A standard one. Okay, just remember what you're here to do, and everything will go great.\nWhat's that over there? It looks like it's a TextWorld style locker. You make out a locked cake scented box in the room. You make out a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.\nThere is an unguarded exit to the west.\nThere is a candy bar on the floor.\nYou are carrying: a chocolate bar, a carrot, a sandwich and a cake scented latchkey.\n\nyour action: ", "response": "unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take TextWorld style passkey from cake scented box<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50127} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go south. Then, retrieve the type F passkey from the desk in the lounge. And then, check that the type F safe within the lounge is unlocked with the type F passkey. After that, assure that the type F safe is ajar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nWell how about that, you are in a place we're calling a canteen.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a cashew on the floor.\nYou are carrying: a pizza.\n\nyour action: ", "response": "go south<|im_end|>take type F passkey from desk<|im_end|>unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50086} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the non-euclidean keycard from the chair within the dish-pit. Then, make an attempt to take a trip south. And then, doublecheck that the non-euclidean safe in the bar is shut. After that, lock the non-euclidean safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. A standard one.\nLook out! It's a- oh, never mind, it's just a box. What a letdown! The box is empty! You make out a chair. On the chair you make out a non-euclidean keycard and a keycard, so there's that. You smell a terrible smell, and follow it to a table. You shudder, but continue examining the table. The table is usual. But there isn't a thing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take non-euclidean keycard from chair<|im_end|>go south<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50435} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip west. Then, pick up the fudge scented latchkey from the pan. And then, try to move east. And then, look and see that the fudge scented chest is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a fudge scented chest.\nYou need an unblocked exit? You should try going west.\nThere is a stick of butter on the floor.\nYou are carrying: a gummy bear, a latchkey, a butterfly and a knife.\n\nyour action: ", "response": "go west<|im_end|>take fudge scented latchkey from pan<|im_end|>go east<|im_end|>lock fudge scented chest with fudge scented latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50444} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go south. With that done, make it so that the type I box is wide open. And then, recover the stick of butter from the type I box in the recreation zone. And then, eat the stick of butter. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nI just think it's great that you've just entered a shower.\nYou can make out a table. But there isn't a thing on it. You make out a board. Unfortunately, there isn't a thing on it.\nYou need an unblocked exit? You should try going south.\nThere is an iron on the floor.\nYou are carrying: a pizza and a chocolate bar.\n\nyour action: ", "response": "go south<|im_end|>open type I box<|im_end|>take stick of butter from type I box<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52145} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the key from the safe. After getting the key, unlock the locker inside the vault. After that, ensure that the locker is open. And then, retrieve the fly larva from the locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. A normal one.\nYou see a locker. You can make out an opened safe close by. The safe contains a key and a Henderson's limited edition key. You see a closed Henderson's limited edition locker. You make out a locked formless locker.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a lampshade.\n\nyour action: ", "response": "take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51903} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is your task for today. First step, recover the type E key from the trunk. Then, look and see that the type E safe inside the cellar is unlocked. After that, open the type E safe in the cellar. And then, you can insert the frisbee into the type E safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou are in a cellar. A standard kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a type E safe. You shudder, but continue examining the room. You can make out a trunk. The trunk contains a type E key. You rest your hand against a wall, but you miss the wall and fall onto a crate. What a letdown! The crate is empty! You see a shelf. The shelf is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a berry on the floor.\nYou are carrying: a frisbee.\n\nyour action: ", "response": "take type E key from trunk<|im_end|>unlock type E safe with type E key<|im_end|>open type E safe<|im_end|>insert frisbee into type E safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51108} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go north. If you can accomplish that, recover the sock from the counter in the bathroom. After that, travel south. With that accomplished, deposit the sock on the floor of the kitchen. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. An ordinary kind of place. You begin looking for stuff.\nYou see a closed vanilla scented safe. You can make out a locker. You see a board. You see a keycard on the board.\nYou need an unguarded exit? You should try going north.\nThere is a vanilla scented latchkey, a coffee cup and a mug on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take sock from counter<|im_end|>go south<|im_end|>drop sock<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51614} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the spherical box. And then, make absolutely sure that the spherical box inside the laundry place is wide open. And then, retrieve the sponge from the spherical box inside the laundry place. After that, throw the sponge on the floor of the laundry place. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nI just think it's great that you've just entered a laundry place.\nYou can see a locked spherical box. You see a locked cuboid safe.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a mop on the floor.\nYou are carrying: a spherical latchkey and a cuboid keycard.\n\nyour action: ", "response": "unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take sponge from spherical box<|im_end|>drop sponge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51659} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! First off, make absolutely sure that the lavender scented safe in the canteen is unlocked. Then, doublecheck that the lavender scented safe inside the canteen is ajar. Then, pick up the latchkey from the lavender scented safe within the canteen. And then, make it so that the box is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. A standard one.\nYou see a box. You can make out a locked standard looking lavender scented safe close by. You can make out a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a garlic clove on the floor.\nYou are carrying: a lavender scented key and a rectangular latchkey.\n\nyour action: ", "response": "unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>take latchkey from lavender scented safe<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52450} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the type 4 keycard from the rack in the closet. If you can get your hands on the type 4 keycard, make an effort to move east. And then, close the type 4 safe. After that, doublecheck that the type 4 safe inside the bar is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nGuess what, you are in the place we're calling the closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nWhat's that over there? It looks like it's a rack. Now why would someone leave that there? The rack is ordinary. On the rack you can see a type 4 keycard. You can't wait to tell the folks at home about this!\nThere is an unblocked exit to the east.\nThere is a pair of pants on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "take type 4 keycard from rack<|im_end|>go east<|im_end|>close type 4 safe<|im_end|>lock type 4 safe with type 4 keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51355} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! Your first objective is to unlock the Henderson's safe. After that, make sure that the Henderson's safe in the canteen is opened. After that, take the teapot from the Henderson's safe. Then, place the teapot on the rack within the canteen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've just sauntered into a canteen.\nYou see a Henderson's safe. You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a vanilla scented safe. Were you looking for a rack? Because look over there, it's a rack. The rack is normal. The rack appears to be empty. It would have been so cool if there was stuff on the rack.\nYou need an unblocked exit? You should try going north.\nThere is a latchkey on the floor.\nYou are carrying: a Henderson's passkey, a vanilla scented key and a mouse.\n\nyour action: ", "response": "unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take teapot from Henderson's safe<|im_end|>put teapot on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50950} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the keycard from the shelf inside the kitchenette. And then, unlock the box in the kitchenette. And then, look and see that the box is wide open. After pulling open the box, recover the fly larva from the box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou are in a kitchenette. An usual one.\nYou can make out a box. Wow, isn't TextWorld just the best? You make out a cabinet, so there's that. You make out a shelf. The shelf is normal. On the shelf you make out a keycard. You shudder, but continue examining the room. You scan the room for a board, and you find a board. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!\nThere is an unguarded exit to the north.\nThere is a grape and a teapot on the floor.\nYou are carrying: a sandwich and a latchkey.\n\nyour action: ", "response": "take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50514} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the safe inside the studio is unlocked with the key. Then, open the safe inside the studio. And then, recover the TextWorld limited edition keycard from the safe within the studio. If you can get your hands on the TextWorld limited edition keycard, assure that the TextWorld limited edition chest inside the studio is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell, here we are in a studio.\nYou see a locked TextWorld limited edition chest. You make out a locked safe in the room. You see a TextWorld style locker.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a salad and a key.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld limited edition keycard from safe<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52323} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the key from the floor of the cellar. After that, head east. That done, make sure that the safe in the workshop is closed. And then, doublecheck that the safe inside the workshop is locked with the key. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou are in a cellar. An ordinary kind of place. The room is well lit.\nYou can make out a rack. On the rack you make out a frisbee.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a key and a lampshade on the floor.\nYou are carrying: a burger and a nest of bats.\n\nyour action: ", "response": "take key<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50926} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go east. Once you manage that, doublecheck that the box is ajar. After that, retrieve the fondue from the box in the studio. With the fondue, eat the fondue. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. An usual one.\nYou make out a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. You can see a stand. The stand is standard. Unfortunately, there isn't a thing on it. You can see a mantle. There's something about an object in a room that's just so... TextWorld. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a cabbage, a salad, a key and a mat.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51868} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to take a trip east. And then, make it so that the TextWorld style box is open. And then, recover the key from the TextWorld style box inside the lounge. After that, look and see the box is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou find yourself in a cellar. A standard one. You begin to take stock of what's in the room.\nYou scan the room, seeing a cabinet. The cabinet contains a spherical key and a latchkey. You can see a closed spherical chest. Hey, want to see a safe? Look over there, a safe. You can make out a workbench. But the thing is empty. It would have been so cool if there was stuff on the workbench.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is an apple on the floor.\nYou are carrying: a controller.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50901} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! First step, move east. After that, pick up the formless latchkey from the Canadian style box. After getting the formless latchkey, unlock the formless safe with the formless latchkey. And then, make absolutely sure that the formless safe is wide open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower.\nYou bend down to tie your shoe. When you stand up, you notice a locker. Oh, great. Here's a rack. The rack is ordinary. On the rack you can see a sponge.\nYou need an unblocked exit? You should try going east.\nThere is a passkey on the floor.\nYou are carrying: a loaf of bread and a cashew.\n\nyour action: ", "response": "go east<|im_end|>take formless latchkey from Canadian style box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50616} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the Canadian limited edition box inside the dish-pit. Having opened the Canadian limited edition box, retrieve the worm from the Canadian limited edition box. With the worm, move east. And then, place the worm on the armchair. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. An ordinary kind of place.\nYou see a Canadian limited edition box. Hey, want to see a safe? Look over there, a safe. You can see a locked refrigerator. You see a table. The table appears to be empty.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a whisk on the floor.\nYou are carrying: a loaf of bread and a Canadian limited edition key.\n\nyour action: ", "response": "open Canadian limited edition box<|im_end|>take worm from Canadian limited edition box<|im_end|>go east<|im_end|>put worm on armchair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51317} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. Then, pick up the latchkey from the platter. With the latchkey, make it so that the box within the cookery is unlocked. Then, look and see that the box is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. An ordinary one.\nYou can make out a locked cuboid safe close by. You can make out a locker.\nThere is an unguarded exit to the south.\nYou are carrying: a cuboid passkey and a keycard.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from platter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50627} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, recover the key from the floor of the shower. After that, head south. And then, make absolutely sure that the box inside the office is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a closed box, which looks normal, here. You make out a cuboid locker. Now that's what I call TextWorld! You can make out a locked spherical chest.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a cuboid latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52410} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to take a trip south. Then, make sure that the American box inside the cookery is unlocked. Then, open the American box. Having pulled open the American box, recover the nest of bugs from the American box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement. A typical kind of place.\nYou see an opened crate here. The crate is empty, what a horrible day! You can make out a shelf. But there isn't a thing on it. Silly shelf, silly, empty, good for nothing shelf. You can make out a workbench. The workbench is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going south.\nThere is a cashew on the floor.\nYou are carrying: a carrot, an American passkey and an iron.\n\nyour action: ", "response": "go south<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take nest of bugs from American box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51051} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could recover the spherical keycard from the freezer in the kitchen. And then, make an attempt to take a trip east. And then, close the spherical safe. And then, make it so that the spherical safe is locked with the spherical keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in a kitchen. An usual kind of place.\nYou can make out an opened freezer here. The freezer contains a spherical keycard and a latchkey. You can make out a locked chest. You see a fridge. You see a gleam over in a corner, where you can see a pan. However, the pan, like an empty pan, has nothing on it. You make a mental note to not get your hopes up the next time you see a pan in a room.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a sandwich on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take spherical keycard from freezer<|im_end|>go east<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51689} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the cuboid passkey from the rectangular box. And then, attempt to move south. That done, assure that the cuboid locker is unlocked. And then, make sure that the cuboid locker within the workshop is ajar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've just sauntered into a cookhouse. I guess you better just go and list everything you see here.\nYou see a rectangular box. The rectangular box contains a cuboid passkey. There's something strange about this being here, but you can't put your finger on it. You see a table. What a coincidence, weren't you just thinking about a table? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a fondue and a rectangular keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take cuboid passkey from rectangular box<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50241} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head east. Then, open the Henderson's style chest within the shower. Then, recover the paper towel from the Henderson's style chest inside the shower. If you can get your hands on the paper towel, you can put the paper towel inside the drawer within the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. It seems to be pretty normal here.\nLook over there! a locker.\nThere is an unguarded exit to the east.\nThere is a backup calendar on the floor.\nYou are carrying: a sponge and a Comic Strip Calendar.\n\nyour action: ", "response": "go east<|im_end|>open Henderson's style chest<|im_end|>take paper towel from Henderson's style chest<|im_end|>insert paper towel into drawer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50475} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel east. If you can do that, open the locker in the study. Once you have opened the locker, retrieve the nest of spiders from the locker. After that, ditch the nest of spiders on the floor of the study. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. A normal kind of place.\nYou see a fudge scented box. The fudge scented box contains an insect. You shudder, but continue examining the room. You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented chest.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a burger, a latchkey, a fudge scented latchkey and a fresh laundry scented keycard.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take nest of spiders from locker<|im_end|>drop nest of spiders<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50326} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel north. And then, take the gummy bear from the shelf. Having taken the gummy bear, eat the gummy bear. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. A normal one.\nOh, great. Here's a chair. The chair is ordinary. But the thing is empty, unfortunately.\nThere is an unguarded exit to the north.\nThere is a sandwich on the floor.\nYou are carrying: a fondue and a cuboid passkey.\n\nyour action: ", "response": "go north<|im_end|>take gummy bear from shelf<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51590} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, look and see that the safe is unlocked. Then, make sure that the safe is opened. After that, recover the sandwich from the safe. And then, eat the sandwich. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A typical one.\nYou can see a locked safe. You can see an opened dresser here. The dresser is empty, what a horrible day!\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is an iron on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50105} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make an effort to travel east. Following that, open the spherical box. Then, retrieve the monitor from the spherical box. And then, place the monitor on the floor of the recreation zone. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a normal kind of place. That is to say, you're in a study.\nLook over there! a stand. The stand is normal. On the stand you can see a cashew.\nYou need an unblocked exit? You should try going east.\nThere is a grape, a nest of earwigs, a Comic Strip Calendar and an Advent Calendar on the floor.\nYou are carrying: a fondue, a spherical passkey and a glove.\n\nyour action: ", "response": "go east<|im_end|>open spherical box<|im_end|>take monitor from spherical box<|im_end|>drop monitor<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52049} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, unlock the locker inside the laundromat. After that, ensure that the locker is open. Then, retrieve the worm from the locker inside the laundromat. And then, deposit the worm on the floor of the laundromat. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. A normal kind of place.\nYou can make out a locker. You make out a fudge scented chest. You make out a shelf. But oh no! there's nothing on this piece of junk. You see a table. But there isn't a thing on it. It would have been so cool if there was stuff on the table. You see a gleam over in a corner, where you can see a bench. But the thing is empty, unfortunately. Hm. Oh well\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a broccoli, a passkey and a fudge scented latchkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51408} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! First step, travel north. After that, pick up the broom from the counter. Once you have got the broom, take a trip south. After that, you can insert the broom inside the box within the basement. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. A standard one. You begin looking for stuff.\nYou see an opened usual looking box nearby. The box contains a key, so there's that. You can see a rack. There's something about an object in a room that's just so... TextWorld. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a stand. But the thing hasn't got anything on it.\nThere is an unguarded exit to the north.\nYou are carrying: a potato and a peanut.\n\nyour action: ", "response": "go north<|im_end|>take broom from counter<|im_end|>go south<|im_end|>insert broom into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52331} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Once you manage that, pick up the shadfly from the chair within the studio. And then, make an attempt to venture east. With that done, toss the shadfly on the floor of the study. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.\nYou can make out a locked formless box. You can see a locked spherical locker. You make out a bookshelf. You see a formless keycard on the bookshelf. You can make out a mantelpiece. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going west.\nThere is a spherical key and a telephone on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take shadfly from chair<|im_end|>go east<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50016} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. And then, pick up the binder from the floor of the workshop. With the binder, head south. And then, place the binder on the shelf inside the lounge. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nWell, here we are in a lounge. You start to take note of what's in the room.\nYou see a type 1 locker. You see a shelf. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it? You see a recliner. You see a type 1 latchkey and a laptop on the recliner. You can see a stand. The stand is usual. But the thing is empty. You move on, clearly done caring about your TextWorld experience.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go north<|im_end|>take binder<|im_end|>go south<|im_end|>put binder on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50245} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. Following that, pick up the rectangular key from the floor of the steam room. With the rectangular key, unlock the rectangular box with the rectangular key. After that, open the rectangular box in the steam room. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. An ordinary kind of place.\nYou see a chest. You can make out a bench. Make a note of this, you might have to put stuff on or in it later on. The bench is standard. But oh no! there's nothing on this piece of garbage. This always happens, here in TextWorld!\nYou need an unguarded exit? You should try going south.\nThere is a coconut, a keycard and an insect on the floor.\nYou are carrying: a monitor.\n\nyour action: ", "response": "go south<|im_end|>take rectangular key<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51927} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture west. That done, pick up the candy bar from the box. After stealing the candy bar, eat the candy bar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. An ordinary kind of place.\nYou can see a formless chest. You see a mantelpiece. Unfortunately, there isn't a thing on it. You swear loudly.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a formless key on the floor.\nYou are carrying: a legume, a coconut, a Microsoft latchkey, a pillow and a bug.\n\nyour action: ", "response": "go west<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51778} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, attempt to move east. Then, open the type 9 locker. And then, pick up the nest of bugs from the type 9 locker. And then, drop the nest of bugs on the floor of the canteen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. An usual one.\nA locked safe is right there by you. You see a rack. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty, unfortunately. This always happens!\nYou need an unblocked exit? You should try going east.\nThere is a key on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open type 9 locker<|im_end|>take nest of bugs from type 9 locker<|im_end|>drop nest of bugs<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50160} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. Then, pick up the sock from the spherical chest in the shower. Once you have taken the sock, attempt to head east. After that, place the sock on the stand in the closet. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've just sauntered into a closet. Let's see what's in here.\nYou bend down to tie your shoe. When you stand up, you notice a stand. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it! You make out a counter. You see a candy bar on the counter.\nYou need an unguarded exit? You should try going west.\nThere is a broom on the floor.\nYou are carrying: a loaf of bread and a spherical key.\n\nyour action: ", "response": "go west<|im_end|>take sock from spherical chest<|im_end|>go east<|im_end|>put sock on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52485} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move south. And then, make it so that the rectangular safe is unlocked. After that, ensure that the rectangular safe in the sauna is open. After opening the rectangular safe, insert the worm into the rectangular safe inside the sauna. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. A standard kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nIf you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going south.\nThere is a teapot on the floor.\nYou are carrying: a legume, a stick of butter, a rectangular keycard, a worm, a Quote of the Day Calendar and an insect.\n\nyour action: ", "response": "go south<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>insert worm into rectangular safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50838} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. Then, pick up the worm from the stand in the basement. And then, move east. That done, deposit the worm on the floor of the bedchamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just walked into a bedchamber. You can barely contain your excitement.\nYou can see a locked chest in the room. You make out a closed locker. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf appears to be empty. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying: a keycard and a type R passkey.\n\nyour action: ", "response": "go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50476} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. Following that, recover the Henderson's style passkey from the desk. After that, insert the Henderson's style passkey into the Henderson's style chest inside the lounge's lock to unlock it. After unlocking the Henderson's style chest, ensure that the Henderson's style chest in the lounge is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. An usual kind of place.\nYou make out a mantle. You see a synthesizer on the mantle.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a blanket and a shirt.\n\nyour action: ", "response": "go east<|im_end|>take Henderson's style passkey from desk<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50145} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the passkey from the bed stand within the parlor. If you can get your hands on the passkey, go to the south. After that, make sure that the safe is shut. Having shut the safe, Insert the passkey into the safe to lock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou've entered a parlor.\nYou make out a locked box close by. You can see a bed stand. You see a passkey on the bed stand.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a key and a shadfly on the floor.\nYou are carrying: a gojiberry.\n\nyour action: ", "response": "take passkey from bed stand<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52310} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the cuboid key from the floor of the laundry place. And then, unlock the cuboid locker in the laundry place. After unlocking the cuboid locker, doublecheck that the cuboid locker is open. Having opened the cuboid locker, retrieve the sponge from the cuboid locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've entered a laundry place.\nYou make out a locked usual looking cuboid locker in the room. You hear a noise behind you and spin around, but you can't see anything other than a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cuboid key on the floor.\nYou are carrying: a key and a nest of beetles.\n\nyour action: ", "response": "take cuboid key<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take sponge from cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51181} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! First of all, you could, like, pick up the passkey from the table within the garage. And then, go to the south. If you can manage that, check that the safe in the bedchamber is unlocked with the passkey. After that, ensure that the safe is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. It seems to be pretty normal here. You begin looking for stuff.\nYou rest your hand against a wall, but you miss the wall and fall onto a table. You see a passkey on the table. Were you looking for a workbench? Because look over there, it's a workbench. But the thing hasn't got anything on it. Oh, great. Here's a rack! But there isn't a thing on it. Hm. Oh well You see a counter. The counter is normal. But the thing is empty. This always happens! You make out a shelf. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though.\nThere is an unblocked exit to the south.\nYou are carrying: an apple and a bug.\n\nyour action: ", "response": "take passkey from table<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50841} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the locker is unlocked with the latchkey. After that, ensure that the locker inside the bedroom is open. And then, take the worm from the locker inside the bedroom. And then, deposit the worm on the floor of the bedroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. A normal one.\nYou see a locked locker close by. You rest your hand against a wall, but you miss the wall and fall onto a bed stand. The bed stand is standard. On the bed stand you can see a novel.\nThere is an unblocked exit to the north.\nThere is a loaf of bread on the floor.\nYou are carrying: a latchkey, a keyboard and a controller.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51257} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the rectangular locker is unlocked. After that, ensure that the rectangular locker is open. After that, take the butterfly from the rectangular locker. Then, put the butterfly on the desk within the office. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. An ordinary kind of place.\nYou can see a rectangular locker. You can see a desk. You see a stick of butter on the desk. You make out a shelf. You can't really describe the shelf besides that it's ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a rectangular latchkey.\n\nyour action: ", "response": "unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>put butterfly on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51391} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to check that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker within the recreation zone. And then, take the latchkey from the cuboid locker. After that, insert the latchkey into the locker's lock to unlock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou rest your hand against a wall, but you miss the wall and fall onto a locker. A locker... Is that really what you were looking for? As if things weren't amazing enough already, you can even see a cuboid locker. You can make out an opened normal looking dresser in the corner. The dresser is empty! What a waste of a day!\nYou need an unguarded exit? You should try going west.\nYou are carrying: a cuboid passkey and a fresh laundry scented passkey.\n\nyour action: ", "response": "unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52484} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is how to play! First of all, go to the south. With that over with, pick up the passkey from the bookshelf inside the workshop. If you can get your hands on the passkey, check that the chest is unlocked with the passkey. Then, make absolutely sure that the chest is opened. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. An ordinary one.\nYou make out a portmanteau. What a letdown! The portmanteau is empty! Look over there! a locker. You can make out an armchair. But the thing is empty. You make out a chair! The chair is normal. On the chair you make out a stick of butter and a key. Wow! Just like in the movies!\nThere is an unguarded exit to the south.\nYou are carrying: a formless key.\n\nyour action: ", "response": "go south<|im_end|>take passkey from bookshelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52494} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First thing I need you to do is to insert the keycard into the box's lock to unlock it. And then, ensure that the box is open. After you have opened the box, retrieve the latchkey from the box. And then, lock the locker in the cookhouse with the latchkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. An usual kind of place. Let's see what's in here.\nYou can see a closed locker. You hear a noise behind you and spin around, but you can't see anything other than a box. You make out a chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a chocolate bar, a keycard, a mop and a soap dispenser.\n\nyour action: ", "response": "unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50645} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, travel west. If you can accomplish that, lift the vanilla scented passkey from the floor of the studio. And then, move east. Then, unlock the vanilla scented chest in the bedchamber with the vanilla scented passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber. The room is well lit.\nYou can make out a vanilla scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box. There's something strange about this being here, but you can't put your finger on it. You see a type N chest.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a broccoli, a spherical keycard and a sponge.\n\nyour action: ", "response": "go west<|im_end|>take vanilla scented passkey<|im_end|>go east<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50139} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound episode of TextWorld! Here is how to play! First of all, open the cake scented box. After opening the cake scented box, take the cloak from the cake scented box inside the basement. If you can get your hands on the cloak, take a trip east. With that over with, insert the cloak inside the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nWell, here we are in the basement. I guess you better just go and list everything you see here.\nYou can make out a cake scented box. You make out a locked suitcase.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a passkey, a cake scented latchkey and a mouse.\n\nyour action: ", "response": "open cake scented box<|im_end|>take cloak from cake scented box<|im_end|>go east<|im_end|>insert cloak into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52051} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture east. Once you do that, look and see that the TextWorld limited edition safe is open. After that, retrieve the backup calendar from the TextWorld limited edition safe inside the cubicle. And then, rest the backup calendar on the shelf. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've entered a closet.\nYou can make out an opened locker, which looks usual, nearby. The locker contains a durian, a keycard and a key. The light flickers for a second, but nothing else happens. Hey, want to see a chest? Look over there, a chest.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld limited edition safe<|im_end|>take backup calendar from TextWorld limited edition safe<|im_end|>put backup calendar on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50639} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture west. And then, take the golf ball from the rack. And then, venture east. That done, deposit the golf ball on the floor of the closet. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nI never took you for the sort of person who would show up in a closet, but I guess I was wrong.\nYou make out a box. Wow, isn't TextWorld just the best? You can see a shelf. But there isn't a thing on it. This always happens! You scan the room for a workbench, and you find a workbench! The workbench is standard. On the workbench you make out a worm. Hey, want to see a table? Look over there, a table. The table is usual. On the table you can make out a top hat. You see a stand. Now why would someone leave that there? The stand is usual. But the thing is empty.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go west<|im_end|>take golf ball from rack<|im_end|>go east<|im_end|>drop golf ball<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50163} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head south. After that, open the safe. After that, pick up the glass from the safe within the cookery. And then, place the glass on the pan. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've just sauntered into a laundry place.\nYou see a cabinet. Empty! What kind of nightmare TextWorld is this? You can make out an opened dresser nearby. The dresser is empty, what a horrible day! You can see a rack. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a cucumber and a nest of kittens on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>put glass on pan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50133} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to head north. Then, pick up the shirt from the table in the cellar. If you can get your hands on the shirt, head south. After that, toss the shirt on the floor of the closet. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou are in a closet. A standard one.\nYou make out an opened chest. What a letdown! The chest is empty! Oh, great. Here's a crate. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Make a note of this, you might have to put stuff on or in it later on. But oh no! there's nothing on this piece of garbage. You can make out a workbench. On the workbench you see a lampshade.\nThere is an unguarded exit to the north.\nYou are carrying: a durian and a key.\n\nyour action: ", "response": "go north<|im_end|>take shirt from table<|im_end|>go south<|im_end|>drop shirt<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51933} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. Once you finish that, lift the latchkey from the floor of the vault. With the latchkey, unlock the locker inside the vault. After that, make absolutely sure that the locker is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou're now in a bedroom.\nWhat's that over there? It looks like it's a Canadian locker. Look over there! a desk. The desk is ordinary. On the desk you can see a Canadian key and a manuscript. Hey, want to see a couch? Look over there, a couch. But there isn't a thing on it. You can make out a recliner. The recliner is usual. But the thing hasn't got anything on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51416} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move north. Then, pick up the latchkey from the chair. And then, attempt to go to the south. Once you manage that, make sure that the locker is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just shown up in a washroom.\nYou make out a locked locker. An open drawer is in the corner. What a letdown! The drawer is empty! You see an opened non-euclidean box. The non-euclidean box is empty! This is the worst thing that could possibly happen, ever! You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? Look over there! a basket. The basket contains a non-euclidean passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a cucumber.\n\nyour action: ", "response": "go north<|im_end|>take latchkey from chair<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50945} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is how to play! First off, recover the keycard from the chest in the shower. And then, move east. After that, close the locker. Then, make it so that the locker in the bedroom is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An ordinary kind of place.\nYou can see a chest. The chest contains a keycard and a mop. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a board. The board is ordinary. On the board you can make out a towel and a sponge. You can't wait to tell the folks at home about this! You see a shelf! The shelf appears to be empty. You swear loudly.\nThere is an unblocked exit to the east.\nThere is a burger on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "take keycard from chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52032} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the rectangular chest inside the pantry is unlocked. Having unlocked the rectangular chest, make sure that the rectangular chest is open. After that, take the soap scented passkey from the rectangular chest within the pantry. And then, assure that the soap scented safe is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou find yourself in a normal kind of place. That is to say, you're in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a locked soap scented safe close by. You make out a locked rectangular chest. You can make out a closed Henderson's limited edition box.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a Henderson's limited edition passkey on the floor.\nYou are carrying: a potato, a rectangular latchkey and a formless passkey.\n\nyour action: ", "response": "unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51610} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, travel west. With that accomplished, pick up the non-euclidean passkey from the floor of the workshop. With the non-euclidean passkey, go to the east. After that, unlock the non-euclidean chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. An usual kind of place.\nYou make out a locked non-euclidean chest. You see a locked rectangular chest here. You make out a locked case, which looks ordinary, here. You can make out a stand. The stand is typical. The stand appears to be empty. What's that over there? It looks like it's a counter. You shudder, but continue examining the counter. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a stick of butter and a rectangular key.\n\nyour action: ", "response": "go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50130} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to go to the north. After that, take the coconut from the type N chest. And then, eat the coconut. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou have walked into a garage. Not the garage you'd expect. No, this is a garage.\nYou see a gleam over in a corner, where you can see a case. The case contains a burger. What's that over there? It looks like it's a counter. What a coincidence, weren't you just thinking about a counter? Looks like someone's already been here and taken everything off it, though. You move on, clearly infuriated by your TextWorld experience.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a passkey.\n\nyour action: ", "response": "go north<|im_end|>take coconut from type N chest<|im_end|>eat coconut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50070} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, look and see that the Canadian style safe is unlocked. After that, open the Canadian style safe. Once you have opened the Canadian style safe, pick up the burger from the Canadian style safe. After that, eat the burger. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. A typical one.\nYou can make out a Canadian style safe. You can't wait to tell the folks at home about this! You make out an opened safe. The safe is empty, what a horrible day! You make out a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a grape, a Canadian style passkey and a book.\n\nyour action: ", "response": "unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take burger from Canadian style safe<|im_end|>eat burger<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50942} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! First step, go east. After that, open the safe in the cellar. And then, take the keycard from the safe within the cellar. Then, make absolutely sure that the locker is unlocked with the keycard. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou make a grand eccentric entrance into a chamber.\nHey, want to see a type 7 safe? Look over there, a type 7 safe. Something scurries by right in the corner of your eye. Probably nothing. The type 7 safe is empty! What a waste of a day! Were you looking for a bench? Because look over there, it's a bench. The bench is standard. On the bench you can make out a peanut.\nYou need an unblocked exit? You should try going east.\nThere is a worm on the floor.\nYou are carrying: a type 7 keycard and a tv.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50012} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick-up the Henderson's key from the floor of the office. And then, make absolutely sure that the Henderson's chest inside the office is unlocked with the Henderson's key. After unlocking the Henderson's chest, ensure that the Henderson's chest is open. Then, take the shadfly from the Henderson's chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. A normal one.\nYou rest your hand against a wall, but you miss the wall and fall onto a Henderson's chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a locked type 7 safe.\nThere is an unguarded exit to the north.\nThere is a stick of butter and a Henderson's key on the floor.\nYou are carrying: a type 7 passkey and a vanilla scented latchkey.\n\nyour action: ", "response": "take Henderson's key<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take shadfly from Henderson's chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50668} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First step, travel east. And then, retrieve the key from the table within the workshop. And then, unlock the safe in the workshop. Having unlocked the safe, doublecheck that the safe in the workshop is wide open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. A normal kind of place. Let's see what's in here.\nYou can make out a closed TextWorld safe. Look over there! a bench. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is usual. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the mantle.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a berry on the floor.\nYou are carrying: a legume, a banana and a TextWorld keycard.\n\nyour action: ", "response": "go east<|im_end|>take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50073} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, attempt to venture north. Next, pick-up the shadfly from the floor of the basement. Once you have picked up the shadfly, go to the south. With that accomplished, throw the shadfly on the floor of the sauna. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. An ordinary kind of place.\nAn open box is in the room. The box contains a cabbage. You make out a spherical safe! The spherical safe is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. You can make out a rack. The rack is normal. On the rack you make out a spherical passkey. You can make out a board. The board is typical. But oh no! there's nothing on this piece of trash.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a butterfly on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51932} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, try to travel north. Then, pick up the keycard from the chair. And then, move south. And then, make sure the chest inside the attic is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nLook at that notice! What does it say? It says Welcome to the attic? Well that's cool.\nYou make out a closed chest. You can make out a locked Microsoft style safe, which looks ordinary, in the room. You make out a shelf. The shelf is standard. On the shelf you can make out a peanut. Wow! Just like in the movies! Look out! It's a- oh, never mind, it's just a table. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a Microsoft style passkey on the floor.\nYou are carrying: a type 1 latchkey.\n\nyour action: ", "response": "go north<|im_end|>take keycard from chair<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51602} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! First, it would be good if you could recover the soap scented latchkey from the case inside the sauna. And then, travel east. After that, unlock the soap scented locker. And then, open the soap scented locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou make another one of your grand eccentric entrances into a sauna. You start to take note of what's in the room.\nYou can make out a case. The case contains a soap scented latchkey. The light flickers for a second, but nothing else happens. You see a shelf. The shelf appears to be empty. What's the point of an empty shelf? You can see a counter. The counter is usual. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the counter.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a sponge on the floor.\nYou are carrying: a fondue.\n\nyour action: ", "response": "take soap scented latchkey from case<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51050} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, go to the north. After that, take the nest of ticks from the chest. And then, try to venture south. If you can manage that, put the nest of ticks inside the box within the recreation zone. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone. A normal kind of place. You begin looking for stuff.\nYou can see a box. The box contains a garlic clove and a blanket.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a latchkey and a lavender scented keycard.\n\nyour action: ", "response": "go north<|im_end|>take nest of ticks from chest<|im_end|>go south<|im_end|>insert nest of ticks into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50687} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, you could, like, take a trip south. With that done, retrieve the Microsoft latchkey from the box. Then, insert the Microsoft latchkey into the Microsoft box inside the laundromat's lock to unlock it. And then, ensure that the Microsoft box is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell, here we are in a workshop.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a laptop on the floor.\nYou are carrying: a burger, a cushion and a teapot.\n\nyour action: ", "response": "go south<|im_end|>take Microsoft latchkey from box<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51286} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip north. With that accomplished, recover the cuboid latchkey from the floor of the attic. And then, attempt to move south. Then, unlock the cuboid safe within the scullery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've just shown up in a scullery. The room is well lit.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a cuboid safe. As if things weren't amazing enough already, you can even see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nThere is an unblocked exit to the north.\nThere is a sandwich on the floor.\nYou are carrying: a keycard and a paper towel.\n\nyour action: ", "response": "go north<|im_end|>take cuboid latchkey<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51724} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, venture west. That done, retrieve the butterfly from the floor of the canteen. After that, go to the east. Following that, toss the butterfly on the floor of the cookery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just shown up in a cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nLook out! It's a- oh, never mind, it's just a type O locker. As if things weren't amazing enough already, you can even see a saucepan. But oh no! there's nothing on this piece of junk.\nYou need an unguarded exit? You should try going west.\nThere is a type O passkey on the floor.\nYou are carrying: a lingonberry.\n\nyour action: ", "response": "go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50481} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to take a trip east. With that done, retrieve the fresh laundry scented latchkey from the floor of the washroom. And then, unlock the fresh laundry scented locker. And then, ensure that the fresh laundry scented locker is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. You begin to take stock of what's in the room.\nYou rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is normal. But there isn't a thing on it.\nThere is an unblocked exit to the east.\nThere is a cauliflower, a novel and a nest of bunnies on the floor.\nYou are carrying: a vacuum.\n\nyour action: ", "response": "go east<|im_end|>take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52371} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the TextWorld style latchkey from the floor of the scullery. If you have taken the TextWorld style latchkey, venture east. With that done, close the TextWorld style chest. After that, make absolutely sure that the TextWorld style chest is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. An ordinary kind of place. Let's see what's in here.\nYou see a box. You make out a chest. The chest is empty! What a waste of a day! You can see a table. The table is ordinary. On the table you make out a nest of bunnies. You make out a chair. But the thing is empty. Aw, here you were, all excited for there to be things on it!\nThere is an unguarded exit to the east.\nThere is a TextWorld style latchkey, a passkey and a bowl on the floor.\nYou are carrying: a grape.\n\nyour action: ", "response": "take TextWorld style latchkey<|im_end|>go east<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51586} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go west. And then, retrieve the Comic Strip Calendar from the locker. If you can get your hands on the Comic Strip Calendar, try to travel east. After that, put the Comic Strip Calendar on the rack in the laundry place. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou find yourself in a laundry place. A normal kind of place.\nYou make out a rack. Does this look like anything mentioned in the instructions? You see a paper towel on the rack. Hmmm... what else, what else? Were you looking for a table? Because look over there, it's a table. Now why would someone leave that there? The table is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "go west<|im_end|>take Comic Strip Calendar from locker<|im_end|>go east<|im_end|>put Comic Strip Calendar on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52149} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, check that the safe is unlocked with the passkey. Then, make it so that the safe in the bedroom is ajar. And then, take the type S keycard from the safe. With the type S keycard, make sure that the type S box in the bedroom is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just sauntered into a bedroom. You start to take note of what's in the room.\nYou make out a type S box. You see a safe. You can see an opened box. Empty! What kind of nightmare TextWorld is this? Hey, want to see a couch? Look over there, a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch. You can see a bed stand. The bed stand is typical. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a fondue and a passkey.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take type S keycard from safe<|im_end|>unlock type S box with type S keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52075} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First thing I need you to do is to head south. Then, look and see that the type E box is opened. Then, take the blanket from the type E box within the lounge. If you can get your hands on the blanket, you can deposit the blanket inside the coffer. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou're now in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a case. The case is empty! What a waste of a day! You make out a spherical locker. You see a chair! The chair is standard. On the chair you can see a cookie and an Advent Calendar. Huh, weird.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a type E key and a spherical passkey.\n\nyour action: ", "response": "go south<|im_end|>open type E box<|im_end|>take blanket from type E box<|im_end|>insert blanket into coffer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51774} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to travel west. If you can succeed at that, retrieve the nest of bats from the floor of the bathroom. Then, move east. Then, sit the nest of bats on the rack. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in the shower. I guess you better just go and list everything you see here.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a rack. You see a paper towel on the rack. You see a shelf. However, the shelf, like an empty shelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a mouse, a pen and a fork.\n\nyour action: ", "response": "go west<|im_end|>take nest of bats<|im_end|>go east<|im_end|>put nest of bats on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52475} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the safe is unlocked. Then, open the safe within the cookhouse. Then, take the shadfly from the safe in the cookhouse. If you can get your hands on the shadfly, ditch the shadfly on the floor of the cookhouse. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou see a locked safe. You can make out a closed lavender scented locker. You see a counter! But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a peanut, a keycard and a lavender scented key.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52281} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, travel south. Next, open the spherical chest. Then, take the fly larva from the spherical chest. After that, put the fly larva on the plate. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber.\nYou can make out a chest. A chest... Is that really what you were looking for? You can see an opened portmanteau in the corner. The portmanteau is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is normal. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a fondue and a key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open spherical chest<|im_end|>take fly larva from spherical chest<|im_end|>put fly larva on plate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50824} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the American chest is unlocked. And then, look and see that the American chest is wide open. After that, pick up the folder from the American chest inside the workshop. If you can get your hands on the folder, deposit the folder into the bureau inside the workshop. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell I'll be, you are in the place we're calling the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a bureau. What a letdown! The bureau is empty! You see a locked American chest in the corner. You can make out a desk. However, the desk, like an empty desk, has nothing on it. Hm. Oh well\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a fondue, an American key and a tablet.\n\nyour action: ", "response": "unlock American chest with American key<|im_end|>open American chest<|im_end|>take folder from American chest<|im_end|>insert folder into bureau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51564} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the fresh laundry scented locker inside the vault is open. And then, pick up the soap scented key from the fresh laundry scented locker inside the vault. If you can get your hands on the soap scented key, make an attempt to take a trip east. With that over with, insert the soap scented key into the soap scented safe within the recreation zone's lock to unlock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nI am sorry to announce that you are now in the vault.\nYou see a closed fresh laundry scented locker. You can make out a toolbox.\nThere is an unblocked exit to the east.\nYou are carrying: a melon, a gummy bear and a fresh laundry scented keycard.\n\nyour action: ", "response": "open fresh laundry scented locker<|im_end|>take soap scented key from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51074} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head north. With that over with, lift the potato from the floor of the garage. And then, eat the potato. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nGuess what, you are in a place we're calling a steam room.\nHey, want to see a box? Look over there, a box. I mean, just wow! Isn't TextWorld just the best? What a letdown! The box is empty! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing is empty.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a fondue on the floor.\nYou are carrying: a cauliflower.\n\nyour action: ", "response": "go north<|im_end|>take potato<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51236} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head south. And then, open the box inside the bar. Then, recover the bug from the box within the bar. After that, sit the bug on the stand. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou arrive in a washroom. An ordinary kind of place.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a mop on the floor.\nYou are carrying: a keycard and a synthesizer.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50932} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to pick up the mug from the safe within the studio. And then, make an effort to venture east. After that, open the type 2 chest. After pulling open the type 2 chest, you can place the mug into the type 2 chest inside the chamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. An ordinary one.\nYou scan the room for a safe, and you find a safe. The safe contains a passkey and a mug. You see a shelf. The shelf is normal. But the thing is empty.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a loaf of bread, a gummy bear, a type 2 latchkey and a Cat Calendar.\n\nyour action: ", "response": "take mug from safe<|im_end|>go east<|im_end|>open type 2 chest<|im_end|>insert mug into type 2 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51811} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Following that, doublecheck that the chest inside the lounge is open. After pulling open the chest, recover the passkey from the chest within the lounge. Then, look and see that the box is unlocked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just shown up in a kitchenette.\nYou see a locked vanilla scented safe, which looks typical, nearby. You can see a pan. The pan is ordinary. But there isn't a thing on it. You see a rack. The rack appears to be empty. What's the point of an empty rack?\nYou need an unblocked exit? You should try going east.\nThere is a vanilla scented keycard and a worm on the floor.\nYou are carrying: a synthesizer.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52397} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the fresh laundry scented key from the floor of the washroom. After you have got the fresh laundry scented key, unlock the fresh laundry scented safe inside the washroom. Then, assure that the fresh laundry scented safe is wide open. And then, recover the mop from the fresh laundry scented safe inside the washroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou arrive in a washroom. You begin to take stock of what's here.\nYou make out a locked fresh laundry scented safe. You make out a counter. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. The bench is normal. But the thing is empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a fresh laundry scented key on the floor.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "take fresh laundry scented key<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take mop from fresh laundry scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51180} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could try to go north. Then, retrieve the sandwich from the floor of the cubicle. Then, eat the sandwich. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. A standard one.\nYou make out a locker. Empty! What kind of nightmare TextWorld is this? Hey, want to see a chest? Look over there, a chest. You can make out a locked basket here.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a passkey and a keycard on the floor.\nYou are carrying: a Cat Calendar.\n\nyour action: ", "response": "go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50823} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the passkey from the bureau in the studio. After that, make an effort to go to the south. After that, close the chest inside the scullery. After that, doublecheck that the chest is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A typical one.\nYou rest your hand against a wall, but you miss the wall and fall onto a bureau. The bureau contains a passkey! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The box is empty! This is the worst thing that could possibly happen, ever! You can see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. Hm. Oh well What's that over there? It looks like it's a shelf. The shelf is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!\nYou need an unblocked exit? You should try going south.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey from bureau<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51553} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is how to play! First stop, travel east. After that, doublecheck that the type L box in the washroom is opened. And then, pick up the mat from the type L box within the washroom. After that, put the mat on the table inside the washroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. A typical kind of place.\nYou hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is usual. On the stand you make out a sock.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a pizza, a sandwich and a type L key.\n\nyour action: ", "response": "go east<|im_end|>open type L box<|im_end|>take mat from type L box<|im_end|>put mat on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50548} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to pick-up the type M key from the floor of the sauna. And then, doublecheck that the type M locker in the sauna is unlocked with the type M key. After that, ensure that the type M locker is open. Once you have pulled open the type M locker, put the bug into the type M locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou arrive in a sauna. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a type M locker. Hmmm... what else, what else? Look out! It's a- oh, never mind, it's just a board. You see a gummy bear on the board. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. This always happens!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type M key and a soap dispenser on the floor.\nYou are carrying: a cabbage, a peanut and a bug.\n\nyour action: ", "response": "take type M key<|im_end|>unlock type M locker with type M key<|im_end|>open type M locker<|im_end|>insert bug into type M locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50573} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is how to play! First of all, pick up the key from the rack inside the laundromat. Once you have taken the key, unlock the chest. After that, assure that the chest within the laundromat is wide open. After that, you can deposit the bug inside the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nWell, here we are in the laundromat.\nYou see a locked chest. You make out a rack. On the rack you can see a key. You can make out a bench. Looks like someone's already been here and taken everything off it, though.\nYou need an unguarded exit? You should try going west.\nThere is a broccoli on the floor.\nYou are carrying: a bug and a vacuum.\n\nyour action: ", "response": "take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert bug into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51525} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical chest in the attic. After that, open the spherical chest. After you have pulled open the spherical chest, pick up the latchkey from the spherical chest. And then, make sure that the chest is unlocked with the latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. An usual kind of place. You can barely contain your excitement.\nYou can see a locked chest. Oh, great. Here's a spherical chest. You can see an opened non-euclidean locker, which looks typical, here. The non-euclidean locker contains a non-euclidean keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a stick of butter, a peanut and a spherical passkey.\n\nyour action: ", "response": "unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50449} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to travel north. Okay, and then, retrieve the spork from the chest inside the kitchen. Then, move south. And then, you can deposit the spork inside the locker within the scullery. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou have fallen into a scullery. Not the scullery you'd expect. No, this is a scullery.\nYou can see an opened standard looking locker in the room. The locker is empty, what a horrible day! You can see a closed American style locker, which looks normal, close by. You can see a plate. You see a latchkey on the plate. You see a pan. The pan is usual. But oh no! there's nothing on this piece of garbage. You see a table. You see an American style keycard on the table.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "go north<|im_end|>take spork from chest<|im_end|>go south<|im_end|>insert spork into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51943} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the locker inside the workshop is unlocked with the keycard. Then, make sure that the locker is ajar. After that, retrieve the telephone from the locker within the workshop. After that, toss the telephone on the floor of the workshop. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWelcome to the workshop.\nYou make out a locker. You can see a locked safe close by. You see a stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can make out a mantle. The mantle is typical. Looks like someone's already been here and taken everything off it, though. Silly mantle, silly, empty, good for nothing mantle.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock locker with keycard<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>drop telephone<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51842} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head south. After that, ensure that the type 8 box inside the shower is open. Then, pick up the passkey from the type 8 box. After that, unlock the chest within the shower. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just sauntered into a workshop.\nYou see a vanilla scented safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nYou need an unguarded exit? You should try going south.\nThere is a vanilla scented passkey on the floor.\nYou are carrying: a nest of grubs.\n\nyour action: ", "response": "go south<|im_end|>open type 8 box<|im_end|>take passkey from type 8 box<|im_end|>unlock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51262} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the Microsoft style locker is unlocked with the Microsoft style latchkey. Then, open the Microsoft style locker. After that, retrieve the gummy bear from the Microsoft style locker within the dish-pit. After picking up the gummy bear, eat the gummy bear. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nIf you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the dish-pit.\nYou see a locked Microsoft style locker. You can see a chair. The chair is standard. But the thing is empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a legume on the floor.\nYou are carrying: a Microsoft style latchkey and a tv.\n\nyour action: ", "response": "unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take gummy bear from Microsoft style locker<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50048} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, recover the passkey from the Canadian limited edition safe. Once you have taken the passkey, head south. Okay, and then, close the box. After that, make absolutely sure that the box in the chamber is locked with the passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. A standard kind of place. You start to take note of what's in the room.\nYou make out an opened Canadian limited edition safe, which looks standard, in the room. The Canadian limited edition safe contains a passkey. You can make out a toolbox. The toolbox is empty! What a waste of a day! What's that over there? It looks like it's a table. You see a Canadian limited edition passkey on the table. Something scurries by right in the corner of your eye. Probably nothing.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a burger.\n\nyour action: ", "response": "take passkey from Canadian limited edition safe<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50735} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! First off, recover the Henderson's key from the cabinet. After stealing the Henderson's key, make an effort to go to the south. Okay, and then, unlock the Henderson's chest in the garage with the Henderson's key. Then, open the Henderson's chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. An ordinary one. The room is well lit.\nYou make out a cabinet! The cabinet contains a Henderson's key. You can make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. The bowl is usual. On the bowl you can see a burger.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a tablet.\n\nyour action: ", "response": "take Henderson's key from cabinet<|im_end|>go south<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52361} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest inside the laundromat is open. And then, pick up the fly larva from the chest in the laundromat. After that, go south. After that, place the fly larva on the stand. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou've entered a laundromat.\nA closed chest is right there by you.\nThere is an unblocked exit to the south.\nThere is a peanut, a candy bar and a broom on the floor.\nYou are carrying: a key and a teapot.\n\nyour action: ", "response": "open chest<|im_end|>take fly larva from chest<|im_end|>go south<|im_end|>put fly larva on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51814} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First of all, take a trip east. Then, recover the latchkey from the formless locker in the kitchen. If you can get your hands on the latchkey, unlock the locker in the kitchen with the latchkey. Then, ensure that the locker inside the kitchen is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. An ordinary one.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a pillow and a laptop on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take latchkey from formless locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52463} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! First thing I need you to do is to unlock the Microsoft locker with the Microsoft latchkey. And then, make sure that the Microsoft locker is open. Then, recover the latchkey from the Microsoft locker. Then, lock the chest with the latchkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou're now in the garage.\nYou can see a chest. What's that over there? It looks like it's a Microsoft locker. You check the price tag that's still affixed to the Microsoft locker. 55 bucks? What a deal! You'll have to ask where they got this! You see an opened trunk right there by you. Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a cauliflower and a Microsoft latchkey.\n\nyour action: ", "response": "unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>lock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50157} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. That done, ensure that the Microsoft chest in the attic is open. Then, take the vanilla scented key from the Microsoft chest. After you have taken the vanilla scented key, lock the vanilla scented chest inside the attic. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a fridge. There's something about an object in a room that's just so... TextWorld. The fridge is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a cucumber and a spork on the floor.\nYou are carrying: a rectangular key.\n\nyour action: ", "response": "go east<|im_end|>open Microsoft chest<|im_end|>take vanilla scented key from Microsoft chest<|im_end|>lock vanilla scented chest with vanilla scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50524} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to travel east. Then, make it so that the safe in the bathroom is wide open. After that, take the fly larva from the safe. Then, put the fly larva on the counter. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. You can barely contain your excitement.\nYou make out a formless chest! You see a closed box. Hey, want to see a stand? Look over there, a stand. You wonder idly who left that here. But oh no! there's nothing on this piece of trash.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a key and a formless latchkey.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51213} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the Henderson's style locker. After that, open the Henderson's style locker. After that, take the fly larva from the Henderson's style locker. Having taken the fly larva, you can put the fly larva into the safe inside the washroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou are in a washroom. It seems to be pretty normal here.\nYou see an opened safe close by. What a letdown! The safe is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's style locker. As if things weren't amazing enough already, you can even see a box. You smell an intriguing smell, and follow it to a bench. Now why would someone leave that there? The bench is usual. The bench appears to be empty. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. But the thing hasn't got anything on it.\nThere is an unguarded exit to the north.\nYou are carrying: a candy bar, a grape, a Henderson's style keycard and a nest of caterpillars.\n\nyour action: ", "response": "unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take fly larva from Henderson's style locker<|im_end|>insert fly larva into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50560} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. Next, pick up the loaf of bread from the armchair within the office. After you have taken the loaf of bread, eat the loaf of bread. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. A standard kind of place.\nYou see a locked portmanteau. You see a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a pen on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take loaf of bread from armchair<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50013} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is your task for today. First off, check that the fresh laundry scented safe within the lounge is unlocked with the fresh laundry scented latchkey. After you have unlocked the fresh laundry scented safe, ensure that the fresh laundry scented safe is open. Then, recover the pizza from the fresh laundry scented safe. With the pizza, eat the pizza. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've just shown up in a lounge. You start to take note of what's in the room.\nYou can see a fresh laundry scented safe. There's something strange about this being here, but you can't put your finger on it. You can make out a closed type 1 box in the room.\nYou need an unguarded exit? You should try going north.\nThere is a type 1 keycard on the floor.\nYou are carrying: a fresh laundry scented latchkey and a spork.\n\nyour action: ", "response": "unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take pizza from fresh laundry scented safe<|im_end|>eat pizza<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51082} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to venture south. And then, open the type M locker in the recreation zone. Then, recover the type L latchkey from the type M locker within the recreation zone. After that, doublecheck the type L box in the recreation zone is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. An ordinary kind of place.\nYou can make out a locked locker in the corner.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a latchkey and an insect on the floor.\nYou are carrying: a cane.\n\nyour action: ", "response": "go south<|im_end|>open type M locker<|im_end|>take type L latchkey from type M locker<|im_end|>lock type L box with type L latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50416} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel north. After that, recover the keycard from the bowl. After that, try to take a trip south. With that over with, make it so that the box is unlocked with the keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've entered a cookery.\nA locked box is nearby. You see a locked rectangular safe. You see a type U chest. You can see an opened fridge in the room. The fridge is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is typical. The shelf appears to be empty. You see a board. The board is normal. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a rectangular passkey on the floor.\nYou are carrying: a Comic Strip Calendar.\n\nyour action: ", "response": "go north<|im_end|>take keycard from bowl<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51334} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel south. After that, unlock the box inside the cookery. After that, ensure that the box is open. Then, retrieve the bowl from the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou've just sauntered into a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a locker. Look over there! a mantelpiece. You see a key and a novel on the mantelpiece.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a worm on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bowl from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50455} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to head south. Okay, and then, recover the Microsoft key from the shelf within the cubicle. After that, insert the Microsoft key into the Microsoft locker in the cubicle's lock to unlock it. After that, open the Microsoft locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou're now in an office.\nYou see a closed box close by. You make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately.\nThere is an unguarded exit to the south.\nThere is a cookie, a loaf of bread, a passkey and a stapler on the floor.\nYou are carrying: a stick of butter and a binder.\n\nyour action: ", "response": "go south<|im_end|>take Microsoft key from shelf<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50917} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. With that done, pick up the butterfly from the floor of the pantry. And then, go to the south. Then, place the butterfly on the table in the cubicle. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou rest your hand against a wall, but you miss the wall and fall onto a table. Now why would someone leave that there? The table is normal. But the thing hasn't got anything on it. You see a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is usual. However, the mantle, like an empty mantle, has nothing on it. It would have been so cool if there was stuff on the mantle. You make out a stand. The stand appears to be empty. You make out a chair. The chair appears to be empty.\nThere is an unguarded exit to the north.\nThere is a burger on the floor.\nYou are carrying: a formless keycard, a glass and a towel.\n\nyour action: ", "response": "go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51730} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. And then, pick up the blender from the chair within the kitchenette. After that, take a trip east. With that over with, sit the blender on the saucepan. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in an usual kind of place. That is to say, you're in a dish-pit.\nYou see a locked type K box, which looks typical, right there by you. An open case is in the room. What a letdown! The case is empty! You can make out a saucepan. The saucepan is standard. On the saucepan you can make out a napkin.\nYou need an unguarded exit? You should try going west.\nThere is a type K keycard on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "go west<|im_end|>take blender from chair<|im_end|>go east<|im_end|>put blender on saucepan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52063} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, head north. Once you manage that, recover the broom from the workbench. And then, go south. Okay, and then, ditch the broom on the floor of the sauna. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nThis is going to sound unbelievable, but you've just entered a sauna.\nYou make out a counter. The counter is normal. On the counter you can make out a cookie. You make out a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is typical. But the thing is empty.\nThere is an unguarded exit to the north.\nThere is a gummy bear, a sponge and a mop on the floor.\nYou are carrying: a type 1 key.\n\nyour action: ", "response": "go north<|im_end|>take broom from workbench<|im_end|>go south<|im_end|>drop broom<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51595} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Then, ensure that the type 1 box is open. After that, pick up the kettle from the type 1 box in the scullery. And then, put the kettle into the freezer within the scullery. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nI am sorry to announce that you are now in the garage.\nYou can see a formless safe. You can make out a table. On the table you can make out a formless passkey.\nThere is an unguarded exit to the south.\nThere is a peanut on the floor.\nYou are carrying: a type 7 passkey.\n\nyour action: ", "response": "go south<|im_end|>open type 1 box<|im_end|>take kettle from type 1 box<|im_end|>insert kettle into freezer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51585} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the non-euclidean passkey into the non-euclidean locker inside the cubicle's lock to unlock it. After that, open the non-euclidean locker inside the cubicle. After that, pick up the keycard from the non-euclidean locker in the cubicle. With the keycard, check that the box in the cubicle is unlocked with the keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nWell, here we are in the cubicle.\nYou can see a locked typical looking box close by. You see a locked non-euclidean locker, which looks typical, close by.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a sandwich and a non-euclidean passkey.\n\nyour action: ", "response": "unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50385} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move south. That done, open the safe. After that, recover the shadfly from the safe inside the restroom. And then, place the shadfly on the floor of the restroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've just sauntered into a chamber.\nYou make out an opened basket right there by you. Empty! What kind of nightmare TextWorld is this? You make out a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand. You rest your hand against a wall, but you miss the wall and fall onto a mantle. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a sandwich on the floor.\nYou are carrying: an apple, a fondue and a tablet.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50175} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, insert the Canadian limited edition key into the Canadian limited edition chest inside the bedroom's lock to unlock it. Having unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest is open. And then, take the chocolate bar from the Canadian limited edition chest. If you can get your hands on the chocolate bar, eat the chocolate bar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou make a grand eccentric entrance into a bedroom.\nYou can see a Canadian limited edition chest. I mean, just wow! Isn't TextWorld just the best? A closed ordinary looking TextWorld style chest is here. You make out a Henderson's locker. There's something strange about this being here, but you can't put your finger on it. Oh wow! Is that what I think it is? It is! It's a stand. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a TextWorld style passkey on the floor.\nYou are carrying: a Canadian limited edition key.\n\nyour action: ", "response": "unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take chocolate bar from Canadian limited edition chest<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51528} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to head north. And then, recover the spoon from the floor of the dish-pit. And then, go to the south. After that, sit the spoon on the chair. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. A normal one.\nYou can make out a locked cake scented locker. You make out a chair. On the chair you make out a sandwich, a cake scented keycard and a kettle. You make out a table. But the thing hasn't got anything on it. Hm. Oh well\nYou need an unguarded exit? You should try going north.\nYou are carrying: an insect.\n\nyour action: ", "response": "go north<|im_end|>take spoon<|im_end|>go south<|im_end|>put spoon on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51401} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the Microsoft safe inside the office is unlocked with the Microsoft latchkey. Having unlocked the Microsoft safe, open the Microsoft safe within the office. After opening the Microsoft safe, take the mug from the Microsoft safe in the office. If you have picked up the mug, deposit the mug on the floor of the office. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. An ordinary one.\nYou make out a Microsoft safe.\nYou need an unblocked exit? You should try going north.\nThere is a book on the floor.\nYou are carrying: a durian, a burger and a Microsoft latchkey.\n\nyour action: ", "response": "unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take mug from Microsoft safe<|im_end|>drop mug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50421} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! First step, move east. Then, ensure that the rectangular safe is open. And then, recover the mug from the rectangular safe in the cookery. And then, sit the mug on the plate. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou're now in the kitchenette. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out an opened case. The case contains a fork. You can see a type 2 safe.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a spoon on the floor.\nYou are carrying: a type 2 latchkey.\n\nyour action: ", "response": "go east<|im_end|>open rectangular safe<|im_end|>take mug from rectangular safe<|im_end|>put mug on plate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50036} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, insert the key into the box's lock to unlock it. Then, make it so that the box is opened. And then, recover the book from the box in the cubicle. With the book, place the book inside the locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in a cubicle.\nYou can make out an opened locker in the room. The locker is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a box. As if things weren't amazing enough already, you can even see a chair! Unfortunately, there isn't a thing on it. You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a cookie and a keycard on the floor.\nYou are carrying: a key and a dvd.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take book from box<|im_end|>insert book into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51308} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, move north. Then, recover the tablet from the box in the bedroom. After that, take a trip south. Next, throw the tablet on the floor of the chamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nI am required to announce that you are now in the chamber. You begin looking for stuff.\nHey, want to see a couch? Look over there, a couch. The couch is normal. On the couch you can make out a fondue and a pillow.\nThere is an unguarded exit to the north.\nThere is a sandwich on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take tablet from box<|im_end|>go south<|im_end|>drop tablet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50454} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Here is your task for today. First step, move east. And then, doublecheck that the locker in the cookery is wide open. After that, take the spoon from the locker within the cookery. After that, drop the spoon on the floor of the cookery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nWell, here we are in a scullery. The room is well lit.\nYou make out a safe, so there's that. You smell an awful smell, and follow it to a chair. The chair is usual. On the chair you can make out a keycard.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a cuboid passkey.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>drop spoon<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50821} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the study. With the passkey, venture east. Once you get around to doing that, unlock the safe. And then, open the safe inside the kitchenette. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a chest. Something scurries by right in the corner of your eye. Probably nothing. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is ordinary. But the thing is empty. You can make out a stand. The stand is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nThere is an unblocked exit to the east.\nThere is a passkey on the floor.\nYou are carrying: a cucumber, a sandwich, a burger, a latchkey and a nest of bats.\n\nyour action: ", "response": "take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51608} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the safe is unlocked. After that, ensure that the safe within the shower is open. After that, recover the sandwich from the safe. After that, eat the sandwich. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just walked into a shower.\nHey, want to see a safe? Look over there, a safe. You make out a board. The board appears to be empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a stick of butter, a fondue and a mop on the floor.\nYou are carrying: a loaf of bread, a passkey, a type X key and a frisbee.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52132} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the latchkey from the locker within the shower. With the latchkey, move south. And then, close the box in the salon. And then, look and see that the box is locked with the latchkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A typical one.\nYou make out an opened locker. The locker contains a latchkey and a keycard. You bend down to tie your shoe. When you stand up, you notice a counter. You shudder, but continue examining the counter. The counter is typical. On the counter you can see a shirt. There's something strange about this thing being here, but you don't have time to worry about that now.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a sandwich, a lavender scented latchkey and a glove.\n\nyour action: ", "response": "take latchkey from locker<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50922} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to take a trip east. Next, recover the TextWorld key from the floor of the closet. After that, unlock the TextWorld locker in the closet. And then, open the TextWorld locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nI just think it's great that you've just entered a cookery.\nYou can make out a counter. On the counter you make out a teapot. You can make out a pan. The pan appears to be empty. It would have been so cool if there was stuff on the pan.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a stick of butter and an insect on the floor.\nYou are carrying: a fondue, a sandwich and a chocolate bar.\n\nyour action: ", "response": "go east<|im_end|>take TextWorld key<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52421} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip south. Then, ensure that the box in the workshop is open. Then, take the laptop from the box within the workshop. And then, insert the laptop inside the trunk. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.\nYou make out an opened refrigerator right there by you. The refrigerator is empty! What a waste of a day!\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a licorice strip on the floor.\nYou are carrying: a fondue.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take laptop from box<|im_end|>insert laptop into trunk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51197} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel west. With that done, pick up the keycard from the shelf within the bedroom. And then, attempt to go to the east. That done, lock the chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. A typical kind of place. I guess you better just go and list everything you see here.\nLook out! It's a- oh, never mind, it's just a chest. You see a type V safe. The type V safe contains a type V latchkey. You can make out a desk. But there isn't a thing on it.\nThere is an unblocked exit to the west.\nYou are carrying: a sandwich, a Microsoft latchkey and a bug.\n\nyour action: ", "response": "go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52238} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could open the safe. After pulling open the safe, pick up the type Y key from the safe in the cellar. After that, head east. After that, look and see that the type Y safe within the sauna is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou're now in a cellar. Let's see what's in here.\nYou hear a noise behind you and spin around, but you can't see anything other than a safe. You can make out a display. Look out! It's a- oh, never mind, it's just a counter. But there isn't a thing on it.\nThere is an unguarded exit to the east.\nYou are carrying: a key.\n\nyour action: ", "response": "open safe<|im_end|>take type Y key from safe<|im_end|>go east<|im_end|>unlock type Y safe with type Y key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52199} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could pick-up the latchkey from the floor of the workshop. After stealing the latchkey, unlock the box in the workshop. If you have unlocked the box, make it so that the box is opened. After that, insert the kettle inside the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell, here we are in the workshop.\nYou can see a box. You can make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet is empty! What a waste of a day! You can make out a closed locker.\nThere is an unguarded exit to the north.\nThere is a chocolate bar and a latchkey on the floor.\nYou are carrying: a burger and a kettle.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert kettle into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50375} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is how to play! First off, go to the west. With that done, pick up the type V passkey from the counter. And then, make an effort to venture east. And then, make sure that the type V locker is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou arrive in a closet. An ordinary one.\nWere you looking for a type V locker? Because look over there, it's a type V locker. You make out an opened locker close by. The locker contains a top hat. You can make out a safe. You check the price tag that the safe's owner still hasn't taken off. 15 bucks? What a deal! You'll have to ask where they got this! The safe contains a scarf. Classic TextWorld.\nYou need an unguarded exit? You should try going west.\nThere is a key on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "go west<|im_end|>take type V passkey from counter<|im_end|>go east<|im_end|>lock type V locker with type V passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51022} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be great if you could recover the latchkey from the floor of the kitchen. After getting the latchkey, make an effort to head east. After that, unlock the box in the bedroom. And then, open the box in the bedroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've entered a kitchen.\nYou make out a lavender scented safe. You can see a shelf. You see a lavender scented keycard on the shelf.\nThere is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50584} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, take a trip west. Then, lift the butterfly from the floor of the kitchen. After that, make an attempt to travel east. After that, drop the butterfly on the floor of the workshop. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. An usual one.\nYou can make out a locker. You can make out a stand. The stand is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You make out a shelf. But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the west.\nYou are carrying: a key.\n\nyour action: ", "response": "go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51250} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, doublecheck that the locker is opened. Then, retrieve the passkey from the locker in the pantry. If you can get your hands on the passkey, travel east. With that done, assure that the safe is unlocked with the passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. An ordinary one. The room is well lit.\nLook out! It's a- oh, never mind, it's just a locker. Wow, check out the price tag glued to the locker! Fifty big ones! You make out a counter. The counter is typical. But the thing is empty, unfortunately.\nYou need an unblocked exit? You should try going east.\nThere is a chocolate bar and a keycard on the floor.\nYou are carrying: a mat.\n\nyour action: ", "response": "open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50134} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. And then, pick up the keycard from the floor of the cookhouse. After that, doublecheck that the safe inside the cookhouse is unlocked with the keycard. Then, doublecheck that the safe is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou are in a parlor. A normal kind of place. You begin to take stock of what's here.\nYou can make out a TextWorld box. You can make out a stand. Now why would someone leave that there? The stand is usual. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a mantle. Why don't you take a picture of it, it'll last longer! You see a pillow on the mantle. Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is ordinary. But the thing is empty, unfortunately.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a TextWorld passkey and a monitor on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52215} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean passkey from the floor of the chamber. With the non-euclidean passkey, doublecheck that the non-euclidean locker inside the chamber is unlocked. After unlocking the non-euclidean locker, open the non-euclidean locker within the chamber. Then, take the cd from the non-euclidean locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've just shown up in a chamber.\nYou see a locked non-euclidean locker. You see a locked locker in the room. You can make out a safe. You make out a mantle. Now why would someone leave that there? The mantle is normal. On the mantle you can make out a keycard. Now that's what I call TextWorld!\nThere is an unblocked exit to the west.\nThere is a non-euclidean passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take cd from non-euclidean locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50311} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest. And then, ensure that the chest is open. Then, retrieve the vanilla scented latchkey from the chest. And then, lock the vanilla scented box with the vanilla scented latchkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. A normal one.\nYou see a vanilla scented box. You can't wait to tell the folks at home about this! You make out a locked chest close by. You see a closed safe. You can make out a table. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out an armchair. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a latchkey on the floor.\nYou are carrying: a passkey, a vanilla scented keycard and a worm.\n\nyour action: ", "response": "unlock chest with passkey<|im_end|>open chest<|im_end|>take vanilla scented latchkey from chest<|im_end|>lock vanilla scented box with vanilla scented latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51396} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is how to play! First step, try to venture west. After that, retrieve the key from the floor of the studio. With the key, make an effort to travel east. With that done, unlock the chest with the key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou arrive in an ordinary kind of place. That is to say, you're in a kitchen. The room is well lit.\nYou can see a chest. You make out a non-euclidean chest. Hmmm... what else, what else? You can see a Canadian style safe.\nThere is an unguarded exit to the west.\nYou are carrying: a legume, a non-euclidean passkey and a nest of shrimp.\n\nyour action: ", "response": "go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51623} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the type 0 box within the scullery is unlocked. Then, ensure that the type 0 box is open. And then, pick up the non-euclidean latchkey from the type 0 box in the scullery. Then, look and see that the non-euclidean locker is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've entered a scullery.\nLook out! It's a- oh, never mind, it's just a non-euclidean locker. Classic TextWorld. A locked type 0 box is close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. There's something strange about this thing being here, but you don't have time to worry about that now. The chest contains a key and a teapot. There's something strange about this thing being here, but you don't have time to worry about that now. You see a board. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a salad and a type 0 latchkey.\n\nyour action: ", "response": "unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take non-euclidean latchkey from type 0 box<|im_end|>lock non-euclidean locker with non-euclidean latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51519} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to try to head south. Then, open the chest inside the studio. After that, take the desktop computer from the chest in the studio. And then, ditch the desktop computer on the floor of the studio. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. A standard one.\nYou see a locked type 9 box. You see a bed. The bed is ordinary. However, the bed, like an empty bed, has nothing on it. Oh, great. Here's a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. It would have been so cool if there was stuff on the mantelpiece.\nYou need an unblocked exit? You should try going south.\nThere is a loaf of bread on the floor.\nYou are carrying: a sandwich and a type 9 keycard.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take desktop computer from chest<|im_end|>drop desktop computer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50681} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the cuboid chest. Then, try to go south. Following that, look and see that the chest is shut. And then, make sure that the chest within the vault is locked with the latchkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a gleam over in a corner, where you can see a cuboid chest. Make a note of this, you might have to put stuff on or in it later on. The cuboid chest contains an onion and a latchkey. You can make out a stand. Why don't you take a picture of it, it'll last longer! The stand is typical. On the stand you can see a loaf of bread.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a licorice strip and a cuboid passkey on the floor.\nYou are carrying: a tablet.\n\nyour action: ", "response": "take latchkey from cuboid chest<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52245} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to recover the type 3 keycard from the bureau. Then, make an effort to go to the east. That done, make absolutely sure that the type 3 locker is shut. And then, doublecheck that the type 3 locker within the spare room is locked with the type 3 keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just shown up in a cubicle.\nYou can see an opened bureau. The bureau contains a type 3 keycard. You check the price tag glued to the bureau. A hundred bucks?! That's ridiculous! I got this person who works for a company who could get you one of those for 95 bucks!\nThere is an unblocked exit to the east.\nThere is a pizza on the floor.\nYou are carrying: an apple and a nest of toads.\n\nyour action: ", "response": "take type 3 keycard from bureau<|im_end|>go east<|im_end|>close type 3 locker<|im_end|>lock type 3 locker with type 3 keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51325} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the locker is unlocked with the key. Then, ensure that the locker in the office is open. Once you have pulled open the locker, pick up the keyboard from the locker within the office. Then, place the keyboard on the table in the office. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. A standard one.\nYou see a locker. You see a table. The table is standard. On the table you can see a printer. You scan the room, seeing an armchair. The armchair is normal. But the thing is empty.\nThere is an unblocked exit to the north.\nYou are carrying: a key and a glass.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>put keyboard on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51620} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! First of all, recover the latchkey from the Microsoft limited edition chest within the shower. Having taken the latchkey, make it so that the chest is unlocked. And then, look and see that the chest inside the shower is open. After that, take the sponge from the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in a shower.\nYou see a chest. Oh, great. Here's a Microsoft limited edition chest. The Microsoft limited edition chest contains a latchkey. You can make out a closed locker. You see a bench. The bench is normal. But the thing hasn't got anything on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a Microsoft limited edition key on the floor.\nYou are carrying: a garlic clove, a peanut and a keycard.\n\nyour action: ", "response": "take latchkey from Microsoft limited edition chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50635} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! Here is your task for today. First step, take the Canadian limited edition key from the safe inside the bedroom. After that, move south. That done, close the Canadian limited edition safe. And then, Insert the Canadian limited edition key into the Canadian limited edition safe inside the basement to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. A typical one.\nYou can make out an opened safe. The safe contains a Canadian limited edition key. There's something strange about this being here, but you can't put your finger on it. You can make out an opened dresser. The dresser contains a cookie.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a lamp on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take Canadian limited edition key from safe<|im_end|>go south<|im_end|>close Canadian limited edition safe<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52099} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the TextWorld box is open. And then, pick up the cake scented keycard from the TextWorld box within the shower. And then, unlock the cake scented locker within the shower. Then, open the cake scented locker within the shower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An usual one.\nWere you looking for a cake scented locker? Because look over there, it's a cake scented locker. You see a closed TextWorld box. Look over there! a table. However, the table, like an empty table, has nothing on it. You make out a shelf. The shelf is typical. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a TextWorld latchkey on the floor.\nYou are carrying: a scarf.\n\nyour action: ", "response": "open TextWorld box<|im_end|>take cake scented keycard from TextWorld box<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51935} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. Then, recover the formless latchkey from the floor of the chamber. And then, look and see that the formless safe in the chamber is unlocked. After that, ensure that the formless safe is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. A standard kind of place. The room is well lit.\nYou see a safe. You see a Canadian limited edition chest. You rest your hand against a wall, but you miss the wall and fall onto a board. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go east<|im_end|>take formless latchkey<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51080} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the chest is unlocked with the latchkey. After that, ensure that the chest within the attic is open. After that, pick up the sandwich from the chest within the attic. If you can get your hands on the sandwich, eat the sandwich. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a chest. You can make out a Canadian style chest. The Canadian style chest contains a Canadian style passkey. You can make out an opened trunk. What a letdown! The trunk is empty!\nYou need an unguarded exit? You should try going north.\nThere is a nest of caterpillars on the floor.\nYou are carrying: a latchkey and a manuscript.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51169} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture north. Following that, take the printer from the chair. Then, attempt to head south. Then, place the printer into the fudge scented safe within the vault. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. A normal one.\nYou see an opened fudge scented safe. Empty! What kind of nightmare TextWorld is this? You can see a locked American limited edition safe nearby. As if things weren't amazing enough already, you can even see a table. The table appears to be empty. Hopefully this doesn't make you too upset. Were you looking for a stand? Because look over there, it's a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well\nThere is an unblocked exit to the north.\nThere is a fudge scented passkey on the floor.\nYou are carrying: an American limited edition passkey.\n\nyour action: ", "response": "go north<|im_end|>take printer from chair<|im_end|>go south<|im_end|>insert printer into fudge scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52154} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Then, open the TextWorld style safe. And then, recover the bug from the TextWorld style safe. With the bug, rest the bug on the counter. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nThis might come as a shock to you, but you've just moved into a shower. The room is well lit.\nA locked type 3 box, which looks typical, is close by.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a TextWorld style key, a type 3 passkey, a sock and a sponge.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld style safe<|im_end|>take bug from TextWorld style safe<|im_end|>put bug on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51368} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First off, pick up the type J keycard from the table within the cookery. With the type J keycard, take a trip east. Okay, and then, make it so that the type J chest in the attic is closed. And then, make it so that the type J chest is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. A standard one.\nYou scan the room, seeing a box. You can make out a locked chest. Were you looking for a table? Because look over there, it's a table. On the table you can see a coconut and a type J keycard.\nThere is an unblocked exit to the east.\nYou are carrying: a passkey and a worm.\n\nyour action: ", "response": "take type J keycard from table<|im_end|>go east<|im_end|>close type J chest<|im_end|>lock type J chest with type J keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50760} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to recover the keycard from the floor of the shower. Then, insert the keycard into the box's lock to unlock it. Then, open the box in the shower. And then, retrieve the sponge from the box in the shower. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've entered a shower.\nYou see a locked box. You see a fudge scented box. The light flickers for a second, but nothing else happens. The fudge scented box is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a legume and a keycard on the floor.\nYou are carrying: a banana, a kiwi, a fudge scented latchkey and a tv.\n\nyour action: ", "response": "take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52262} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. Then, take the tv from the bed in the salon. Then, head east. With that over with, place the tv on the shelf. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou find yourself in a recreation zone. A typical one.\nYou rest your hand against a wall, but you miss the wall and fall onto a shelf. Now why would someone leave that there? The shelf is normal. On the shelf you see a novel. What's that over there? It looks like it's a recliner. You see a berry on the recliner. You make out a couch. The couch is normal. Unfortunately, there isn't a thing on it. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a chocolate bar on the floor.\nYou are carrying: a salad and a rectangular keycard.\n\nyour action: ", "response": "go west<|im_end|>take tv from bed<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51353} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to venture north. And then, pick up the mug from the floor of the office. After that, make an effort to travel south. With that done, place the mug on the desk. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell, here we are in the study. You begin looking for stuff.\nYou can make out a desk. The desk is normal. On the desk you can see a fly larva. Oh wow! Is that what I think it is? It is! It's a shelf. You see an insect on the shelf. Something scurries by right in the corner of your eye. Probably nothing. You make out a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is typical. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's an armchair. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going north.\nThere is a mouse on the floor.\nYou are carrying: a nest of shrimp.\n\nyour action: ", "response": "go north<|im_end|>take mug<|im_end|>go south<|im_end|>put mug on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52326} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, lift the American limited edition latchkey from the floor of the spare room. Then, make it so that the American limited edition safe is unlocked. After unlocking the American limited edition safe, look and see that the American limited edition safe inside the spare room is opened. After opening the American limited edition safe, you can put the pillow into the American limited edition safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in a spare room. An usual kind of place.\nYou can make out a locked American limited edition safe in the corner.\nYou need an unblocked exit? You should try going west.\nThere is an American limited edition latchkey on the floor.\nYou are carrying: a pillow, a coffee cup, a teaspoon and a glove.\n\nyour action: ", "response": "take American limited edition latchkey<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>insert pillow into American limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51597} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to unlock the rectangular locker inside the bedchamber with the rectangular keycard. After that, open the rectangular locker. And then, recover the fondue from the rectangular locker. Then, eat the fondue. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. A standard kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a locked rectangular locker. You see a lavender scented locker. You scan the room, seeing a mantle. The mantle is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a worm on the floor.\nYou are carrying: a rectangular keycard and a lavender scented passkey.\n\nyour action: ", "response": "unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take fondue from rectangular locker<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51201} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the type 9 keycard from the floor of the office. If you have got the type 9 keycard, head south. Then, close the type 9 locker in the cookhouse. Then, look and see the type 9 locker within the cookhouse is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nWell, here we are in the office.\nYou can make out a trunk. You can make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a type 9 keycard on the floor.\nYou are carrying: a burger and a keyboard.\n\nyour action: ", "response": "take type 9 keycard<|im_end|>go south<|im_end|>close type 9 locker<|im_end|>lock type 9 locker with type 9 keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50473} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the Henderson's passkey from the floor of the bathroom. After that, look and see that the Henderson's chest within the bathroom is unlocked. After that, make sure that the Henderson's chest within the bathroom is ajar. After pulling open the Henderson's chest, pick up the broom from the Henderson's chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nI never took you for the sort of person who would show up in a bathroom, but I guess I was wrong. You begin to take stock of what's here.\nYou can make out a locked Henderson's chest in the corner. You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of trash.\nYou need an unblocked exit? You should try going west.\nThere is a Henderson's passkey on the floor.\nYou are carrying: a type B key, a sponge, a mop and a lamp.\n\nyour action: ", "response": "take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take broom from Henderson's chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50730} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, pick up the latchkey from the box. Then, unlock the chest with the latchkey. Then, make sure that the chest within the shower is opened. After that, take the towel from the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A normal kind of place.\nYou make out a locked typical looking chest right there by you. You bend down to tie your shoe. When you stand up, you notice a box. The box contains a latchkey. If you haven't noticed it already, there seems to be something there by the wall, it's a drawer. Huh, weird. The drawer contains a type 2 passkey. What's that over there? It looks like it's a type 2 chest. You can see a counter. You shudder, but continue examining the counter. You see a cookie on the counter.\nYou need an unguarded exit? You should try going north.\nThere is a chocolate bar on the floor.\nYou are carrying: a spherical latchkey.\n\nyour action: ", "response": "take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51542} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go east. And then, open the type V safe. After opening the type V safe, recover the Henderson's limited edition key from the type V safe within the chamber. If you can get your hands on the Henderson's limited edition key, make absolutely sure that the Henderson's limited edition box is locked with the Henderson's limited edition key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've just shown up in a spare room. I guess you better just go and list everything you see here.\nYou see a coffer. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You can make out a counter. But the thing is empty.\nThere is an unblocked exit to the east.\nThere is a lightbulb on the floor.\nYou are carrying: a type V passkey and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open type V safe<|im_end|>take Henderson's limited edition key from type V safe<|im_end|>lock Henderson's limited edition box with Henderson's limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50246} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, head east. Okay, and then, ensure that the type 6 box is open. After opening the type 6 box, recover the type 7 passkey from the type 6 box. After stealing the type 7 passkey, assure that the type 7 box is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. A normal one. The room is well lit.\nYou rest your hand against a wall, but you miss the wall and fall onto a shelf. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a Comic Strip Calendar on the floor.\nYou are carrying: a type 6 key.\n\nyour action: ", "response": "go east<|im_end|>open type 6 box<|im_end|>take type 7 passkey from type 6 box<|im_end|>unlock type 7 box with type 7 passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51160} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. After that, make it so that the soap scented safe within the study is opened. After pulling open the soap scented safe, recover the stapler from the soap scented safe within the study. After that, place the stapler on the stand. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a typical kind of place. That is to say, you're in a closet.\nYou make out a suitcase. Huh, weird. The suitcase contains a salad. Huh, weird. You make out a closed toolbox here.\nThere is an unguarded exit to the east.\nYou are carrying: a worm and a teaspoon.\n\nyour action: ", "response": "go east<|im_end|>open soap scented safe<|im_end|>take stapler from soap scented safe<|im_end|>put stapler on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50948} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is how to play! First stop, unlock the chest inside the study. And then, open the chest within the study. And then, pick up the mouse from the chest inside the study. And then, ditch the mouse on the floor of the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nLook at you, bigshot, walking into a study like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nOh, great. Here's a chest. You can make out a formless locker. You scan the room for a desk, and you find a desk. But the thing is empty, unfortunately.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a key and a glass.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>drop mouse<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51557} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, pick-up the keycard from the floor of the cookhouse. After that, attempt to head south. And then, assure that the box is closed. Then, make absolutely sure the box inside the spare room is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've entered a cookhouse. I guess you better just go and list everything you see here.\nLook over there! a chest. The chest is empty! This is the worst thing that could possibly happen, ever! Look over there! a cabinet. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this? You can see an opened freezer. The freezer is empty, what a horrible day! You make out a shelf. However, the shelf, like an empty shelf, has nothing on it. You see a table. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a legume, a candy bar and a keycard on the floor.\nYou are carrying: a stick of butter and a latchkey.\n\nyour action: ", "response": "take keycard<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51886} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, look and see that the formless box is unlocked. After that, make it so that the formless box inside the bedchamber is ajar. Then, retrieve the type 2 keycard from the formless box. Then, make sure the type 2 chest within the bedchamber is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedchamber. You begin to take stock of what's here.\nYou scan the room for a type 2 chest, and you find a type 2 chest. You rest your hand against a wall, but you miss the wall and fall onto a formless box. If you haven't noticed it already, there seems to be something there by the wall, it's a chest. You can make out a desk. The desk is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: an onion and a formless key.\n\nyour action: ", "response": "unlock formless box with formless key<|im_end|>open formless box<|im_end|>take type 2 keycard from formless box<|im_end|>lock type 2 chest with type 2 keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50733} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture south. If you can manage that, open the Microsoft limited edition safe. And then, take the sandwich from the Microsoft limited edition safe. With the sandwich, eat the sandwich. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. A standard one. Let's see what's in here.\nYou see a workbench. The workbench is typical. But oh no! there's nothing on this piece of junk. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is usual. On the shelf you can make out a nest of puppies. Classic TextWorld. You can see a counter. The counter is usual. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: an onion, a Microsoft limited edition latchkey and a towel.\n\nyour action: ", "response": "go south<|im_end|>open Microsoft limited edition safe<|im_end|>take sandwich from Microsoft limited edition safe<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51467} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move north. With that done, take the American latchkey from the stand. Then, go to the south. Then, insert the American latchkey into the American locker's lock to unlock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've just sauntered into an attic.\nYou can see a American locker.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a candy bar, a nest of bats and a pair of pants on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "go north<|im_end|>take American latchkey from stand<|im_end|>go south<|im_end|>unlock American locker with American latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51229} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the latchkey from the shelf in the study. After that, doublecheck that the box is unlocked. And then, make sure that the box in the study is open. After you have pulled open the box, take the laptop from the box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study.\nYou can make out a box. You make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is normal. On the shelf you make out a latchkey and a cd.\nThere is an unguarded exit to the north.\nYou are carrying: a pizza and a keycard.\n\nyour action: ", "response": "take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50196} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, head north. Then, take the printer from the desk. After you have taken the printer, make an attempt to take a trip south. Then, place the printer on the bowl inside the kitchen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in an ordinary kind of place. That is to say, you're in a kitchen.\nYou hear a noise behind you and spin around, but you can't see anything other than a bowl. The bowl is typical. On the bowl you can make out a nest of toads and a teapot. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan is standard. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a teaspoon on the floor.\nYou are carrying: a durian.\n\nyour action: ", "response": "go north<|im_end|>take printer from desk<|im_end|>go south<|im_end|>put printer on bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51677} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, pick up the type B latchkey from the mantelpiece inside the cubicle. If you can get your hands on the type B latchkey, unlock the type B locker within the cubicle. If you have unlocked the type B locker, open the type B locker inside the cubicle. Then, deposit the butterfly into the type B locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nI am obligated to announce that you are now in the cubicle.\nYou make out a type B locker. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a type B latchkey. You can see a desk. Now why would someone leave that there? The desk is standard. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!\nYou need an unguarded exit? You should try going north.\nYou are carrying: a butterfly, a fly larva and a paper towel.\n\nyour action: ", "response": "take type B latchkey from mantelpiece<|im_end|>unlock type B locker with type B latchkey<|im_end|>open type B locker<|im_end|>insert butterfly into type B locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50465} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, ensure that the box inside the kitchen is open. After that, pick up the potato from the box in the kitchen. And then, eat the potato. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. An ordinary kind of place.\nYou can make out a box. An open chest, which looks ordinary, is in the corner. The chest is empty! This is the worst thing that could possibly happen, ever!\nYou need an unblocked exit? You should try going south.\nThere is a passkey on the floor.\nYou are carrying: an iron and a whisk.\n\nyour action: ", "response": "open box<|im_end|>take potato from box<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50615} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! First thing I need you to do is to unlock the American chest. Then, open the American chest. Then, take the chocolate bar from the American chest in the spare room. And then, eat the chocolate bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. An usual one.\nYou see a locked American chest. You see a stand. You see a sandwich and a cookie on the stand. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a pair of pants and a hat on the floor.\nYou are carrying: an American key.\n\nyour action: ", "response": "unlock American chest with American key<|im_end|>open American chest<|im_end|>take chocolate bar from American chest<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51665} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel north. With that over with, retrieve the grape from the bed stand. Then, eat the grape. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. It seems to be pretty standard here.\nYou see a fudge scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. On the stand you see a cane and a pair of headphones.\nThere is an unblocked exit to the north.\nThere is a fondue, a fudge scented keycard and a lightbulb on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take grape from bed stand<|im_end|>eat grape<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51203} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, you could, like, go to the east. And then, make absolutely sure that the rectangular safe is wide open. After that, retrieve the keycard from the rectangular safe. After that, make it so that the locker within the spare room is locked with the keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. A standard kind of place.\nYou smell a wretched smell, and follow it to a counter. You wonder idly who left that here. The counter appears to be empty. Hm. Oh well You see a rack. The rack is normal. Unfortunately, there isn't a thing on it.\nThere is an unblocked exit to the east.\nThere is a butterfly on the floor.\nYou are carrying: a cookie.\n\nyour action: ", "response": "go east<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>lock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50432} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could venture east. That done, doublecheck that the Microsoft limited edition safe in the kitchenette is opened. After opening the Microsoft limited edition safe, retrieve the teacup from the Microsoft limited edition safe. And then, rest the teacup on the rack inside the kitchenette. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just shown up in a cookery.\nYou see a refrigerator.\nYou need an unblocked exit? You should try going east.\nThere is a bowl on the floor.\nYou are carrying: a peanut and a backup calendar.\n\nyour action: ", "response": "go east<|im_end|>open Microsoft limited edition safe<|im_end|>take teacup from Microsoft limited edition safe<|im_end|>put teacup on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51563} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is how to play! First off, attempt to venture east. Then, open the non-euclidean locker in the recreation zone. After that, recover the book from the non-euclidean locker within the recreation zone. Then, sit the book on the bed stand inside the recreation zone. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The box is empty, what a horrible day!\nYou need an unguarded exit? You should try going east.\nThere is a fondue and a loaf of bread on the floor.\nYou are carrying: a non-euclidean key.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean locker<|im_end|>take book from non-euclidean locker<|im_end|>put book on bed stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51873} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to pick up the American style key from the mantelpiece. And then, attempt to take a trip east. Then, check that the American style box is unlocked with the American style key. After that, make sure that the American style box is ajar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou've just shown up in a salon. You begin looking for stuff.\nYou can make out a safe. The safe is empty, what a horrible day! You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can see an American style key. Wow! Just like in the movies! You smell an awful smell, and follow it to a bed stand. But the thing is empty, unfortunately. You can see a shelf. But the thing hasn't got anything on it.\nThere is an unguarded exit to the east.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "take American style key from mantelpiece<|im_end|>go east<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51078} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the Henderson's limited edition latchkey from the desk inside the study. After that, try to go east. And then, make it so that the Henderson's limited edition box is unlocked. After that, look and see that the Henderson's limited edition box is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. A standard one.\nWhat's that over there? It looks like it's a vanilla scented chest. Huh, weird. The vanilla scented chest is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is usual. On the desk you can make out a Henderson's limited edition latchkey.\nThere is an unblocked exit to the east.\nThere is a vanilla scented latchkey on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "take Henderson's limited edition latchkey from desk<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51905} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is your task for today. First stop, attempt to take a trip south. Then, open the soap scented locker within the restroom. Once you have pulled open the soap scented locker, pick up the paper towel from the soap scented locker. After that, drop the paper towel on the floor of the restroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou arrive in a playroom. A normal one.\nYou can make out a locked non-euclidean safe, which looks typical, nearby. You bend down to tie your shoe. When you stand up, you notice a mantle. The mantle is usual. On the mantle you make out a cushion.\nYou need an unguarded exit? You should try going south.\nThere is a non-euclidean keycard and a blanket on the floor.\nYou are carrying: a soap scented latchkey and a vanilla scented keycard.\n\nyour action: ", "response": "go south<|im_end|>open soap scented locker<|im_end|>take paper towel from soap scented locker<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50674} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to move east. Then, make sure that the locker inside the study is opened. And then, retrieve the Quote of the Day Calendar from the locker within the study. After that, put the Quote of the Day Calendar inside the non-euclidean box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've just sauntered into a launderette. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked Canadian style locker.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a Canadian style passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take Quote of the Day Calendar from locker<|im_end|>insert Quote of the Day Calendar into non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50446} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the box is unlocked. Then, ensure that the box in the playroom is open. After that, retrieve the poem from the box inside the playroom. After that, throw the poem on the floor of the playroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nWell how about that, you are in the place we're calling the playroom.\nYou can see a box! You can see a desk. But the thing hasn't got anything on it. You see a gleam over in a corner, where you can see a recliner. The recliner is normal. On the recliner you can see a candy bar. You make out a bookshelf. The bookshelf is ordinary. But the thing is empty.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take poem from box<|im_end|>drop poem<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50920} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the key from the bench within the sauna. After that, make it so that the box is unlocked with the key. And then, make sure that the box is wide open. After you have pulled open the box, retrieve the sponge from the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. A standard kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a box. You can't wait to tell the folks at home about this! You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You can see a bench. You wonder idly who left that here. On the bench you make out a key and a soap dispenser. Oh, great. Here's a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a board. You wonder idly who left that here. The board is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an unblocked exit to the north.\nThere is a cashew on the floor.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "take key from bench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51955} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go west. Once you finish that, retrieve the Quote of the Day Calendar from the mantelpiece in the study. Then, attempt to go to the east. Then, put the Quote of the Day Calendar on the table. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. An usual kind of place.\nYou see a Microsoft style box! You can see a table. On the table you see a stick of butter. You make out a pan. The pan is usual. On the pan you can see a Microsoft style keycard. You can see a plate. The plate is usual. But oh no! there's nothing on this piece of trash. What's the point of an empty plate?\nYou need an unguarded exit? You should try going west.\nYou are carrying: a tablet.\n\nyour action: ", "response": "go west<|im_end|>take Quote of the Day Calendar from mantelpiece<|im_end|>go east<|im_end|>put Quote of the Day Calendar on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51810} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to take a trip south. Following that, open the locker in the washroom. If you have opened the locker, retrieve the paper towel from the locker. Having got the paper towel, sit the paper towel on the counter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just sauntered into a kitchen.\nThere is an unguarded exit to the south.\nThere is a coffee cup on the floor.\nYou are carrying: a latchkey and a poem.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50585} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be good if you could pick up the keycard from the counter inside the cookhouse. Then, check that the locker is unlocked with the keycard. After that, assure that the locker inside the cookhouse is ajar. And then, retrieve the spoon from the locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou're now in a cookhouse.\nYou can see a locker. You see a locked chest. You can see a counter. The counter is standard. On the counter you can see a stick of butter and a keycard.\nThere is an unguarded exit to the west.\nThere is a cauliflower on the floor.\nYou are carrying: a pizza, a latchkey and a Canadian limited edition key.\n\nyour action: ", "response": "take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51501} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is how to play! First step, venture west. Next, lift the keycard from the floor of the kitchenette. And then, try to travel east. Then, insert the keycard into the box inside the workshop's lock to unlock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. An ordinary kind of place.\nYou see a box. I mean, just wow! Isn't TextWorld just the best? You can see a closed safe here. Look out! It's a- oh, never mind, it's just a stand. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. But there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51199} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is how to play! First, it would be great if you could venture south. Next, make it so that the safe within the bedchamber is unlocked. After that, make absolutely sure that the safe within the bedchamber is open. Having opened the safe, retrieve the monitor from the safe in the bedchamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've just shown up in an office.\nYou see a closed locker here. You see a type O chest. You can make out a case.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a passkey and a type O latchkey on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51961} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, unlock the Henderson's style chest with the Henderson's style passkey. If you have unlocked the Henderson's style chest, open the Henderson's style chest within the closet. Then, take the keycard from the Henderson's style chest. If you can get your hands on the keycard, unlock the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nWell, here we are in the closet.\nYou can make out a chest. You see a Henderson's style chest. You make out a workbench. On the workbench you see a golf tee. You can make out a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it.\nYou need an unguarded exit? You should try going west.\nThere is a fondue and a pair of headphones on the floor.\nYou are carrying: a Henderson's style passkey.\n\nyour action: ", "response": "unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52178} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, take the butterfly from the locker within the study. If you can get your hands on the butterfly, head east. Then, open the TextWorld style chest. Once you have opened the TextWorld style chest, put the butterfly inside the TextWorld style chest in the spare room. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. A typical one.\nYou rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a butterfly. You scan the room for a suitcase, and you find a suitcase. Now that's what I call TextWorld! Hey, want to see a desk? Look over there, a desk. The desk is ordinary. But the thing is empty. Aw, here you were, all excited for there to be things on it! You make out a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? But oh no! there's nothing on this piece of junk. Hm. Oh well\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a licorice strip on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take butterfly from locker<|im_end|>go east<|im_end|>open TextWorld style chest<|im_end|>insert butterfly into TextWorld style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52073} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, unlock the safe. After that, look and see that the safe is opened. After that, retrieve the vacuum from the safe. After that, toss the vacuum on the floor of the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in the shower.\nYou scan the room for a safe, and you find a safe. You can see an opened formless locker. The formless locker is empty, what a horrible day! You can see a table. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a formless key and a sponge on the floor.\nYou are carrying: a loaf of bread, a sandwich and a latchkey.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>drop vacuum<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50582} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! First, it would be great if you could travel west. That done, pick up the formless keycard from the counter. After that, try to venture east. After that, Put the formless keycard into the formless chest to lock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A normal kind of place.\nYou see a formless chest. You can make out a table. The table is ordinary. But there isn't a thing on it. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is typical. On the rack you make out a sock. You can make out a bench. The bench is typical. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a mop on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take formless keycard from counter<|im_end|>go east<|im_end|>lock formless chest with formless keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51212} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go north. That done, recover the stick of butter from the board. Then, eat the stick of butter. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou're not going to believe this, but you've just entered a parlor. I guess you better just go and list everything you see here.\nAs if things weren't amazing enough already, you can even see a type Z box.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a fly larva on the floor.\nYou are carrying: a fondue, a type Z keycard and a tablet.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter from board<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50189} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the TextWorld limited edition chest is open. And then, take the stapler from the TextWorld limited edition chest inside the study. And then, head east. And then, place the stapler on the floor of the bedroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You see a table. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a Comic Strip Calendar on the floor.\nYou are carrying: a TextWorld limited edition keycard.\n\nyour action: ", "response": "open TextWorld limited edition chest<|im_end|>take stapler from TextWorld limited edition chest<|im_end|>go east<|im_end|>drop stapler<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50228} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, attempt to take a trip west. Then, recover the Henderson's keycard from the floor of the bathroom. After that, venture east. After that, lock the Henderson's safe with the Henderson's keycard. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nThis pantry you have just entered is definitely usual. You begin to take stock of what's here.\nYou can see a closed Henderson's safe. You can see a rack. Unfortunately, there isn't a thing on it.\nYou need an unguarded exit? You should try going west.\nThere is a sandwich, a stick of butter and a lightbulb on the floor.\nYou are carrying: an apple and a cookie.\n\nyour action: ", "response": "go west<|im_end|>take Henderson's keycard<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52499} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is your task for today. Your first objective is to attempt to go to the south. After that, insert the formless keycard into the formless chest's lock to unlock it. After unlocking the formless chest, ensure that the formless chest in the spare room is open. Then, recover the cane from the formless chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've entered a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever! You can see a vanilla scented locker. You wonder idly who left that here. You can see a bookshelf. The bookshelf is typical. On the bookshelf you can see an insect. You see a mantelpiece. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the mantelpiece. You see a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou need an unblocked exit? You should try going south.\nThere is a vanilla scented latchkey and a pencil on the floor.\nYou are carrying: a formless keycard.\n\nyour action: ", "response": "go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take cane from formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50208} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, head west. Then, pick up the insect from the shelf. After that, go east. That done, place the insect on the platter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou find yourself in a scullery. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a platter. The platter is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You see a saucepan. The saucepan is normal. On the saucepan you see a pear.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>put insect on platter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50869} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the non-euclidean keycard from the cabinet. And then, travel south. After that, unlock the non-euclidean chest within the spare room. And then, look and see that the non-euclidean chest within the spare room is wide open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nWell, here we are in the cookhouse.\nYou make out an opened cabinet here. The cabinet contains a fondue, a non-euclidean keycard and a bowl. You scan the room for a fridge, and you find a fridge. What a letdown! The fridge is empty! You make out a plate. Unfortunately, there isn't a thing on it. You see a chair. But the thing is empty.\nYou need an unguarded exit? You should try going south.\nThere is a legume on the floor.\nYou are carrying: a golf tee.\n\nyour action: ", "response": "take non-euclidean keycard from cabinet<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50893} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, retrieve the American style keycard from the mantle. After that, try to take a trip south. Then, insert the American style keycard into the American style safe's lock to unlock it. Then, open the American style safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nFancy seeing you here. Here, by the way, being the chamber.\nYou can make out an opened chest close by. The chest contains a durian. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You see a mantle. The mantle is standard. On the mantle you can make out an American style keycard and a tablet.\nYou need an unguarded exit? You should try going south.\nThere is a dvd on the floor.\nYou are carrying: a key and a teaspoon.\n\nyour action: ", "response": "take American style keycard from mantle<|im_end|>go south<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50296} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is how to play! First of all, head east. That done, retrieve the key from the safe. And then, doublecheck that the box is unlocked. After unlocking the box, ensure that the box in the spare room is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. An usual one.\nYou can see a American limited edition safe. The light flickers for a second, but nothing else happens. The American limited edition safe is empty! What a waste of a day!\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a formless latchkey and an American limited edition latchkey.\n\nyour action: ", "response": "go east<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52216} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is your task for today. First thing I need you to do is to recover the American keycard from the floor of the office. And then, check that the American box inside the office is unlocked with the American keycard. And then, open the American box inside the office. And then, pick up the staple from the American box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. A normal kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked American box close by. You can see an opened coffer in the room. The coffer is empty, what a horrible day! You can see a chair. The chair is typical. But the thing hasn't got anything on it. You can see a stand. The stand is ordinary. On the stand you see a shadfly. You can make out a table. The table is ordinary. Unfortunately, there isn't a thing on it. Oh, great. Here's a shelf. But oh no! there's nothing on this piece of trash. You can make out a bookshelf. But the thing is empty, unfortunately.\nThere is an unguarded exit to the west.\nThere is an American keycard on the floor.\nYou are carrying: a laptop.\n\nyour action: ", "response": "take American keycard<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>take staple from American box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51035} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the locker within the launderette is unlocked with the latchkey. And then, make it so that the locker is wide open. After that, take the butterfly from the locker within the launderette. With the butterfly, drop the butterfly on the floor of the launderette. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've seen better launderettes, but at least this one seems pretty normal.\nYou can see a locker. You make out a box. Huh, weird. Were you looking for a table? Because look over there, it's a table. The table is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You make out a bench. Looks like someone's already been here and taken everything off it, though.\nYou need an unblocked exit? You should try going west.\nThere is a keycard on the floor.\nYou are carrying: a latchkey, a cushion and a tablet.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51791} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the type M safe. And then, pick up the passkey from the type M safe inside the steam room. And then, unlock the safe. And then, ensure that the safe is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nWell, here we are in the steam room.\nYou can see a safe. You see a closed type M safe. You see a shelf. However, the shelf, like an empty shelf, has nothing on it. Aw, here you were, all excited for there to be things on it! You see a gleam over in a corner, where you can see a counter. You wonder idly who left that here. However, the counter, like an empty counter, has nothing on it.\nThere is an unguarded exit to the west.\nThere is a type M passkey and a paper towel on the floor.\nYou are carrying: a cashew, a banana, a plant and a monitor.\n\nyour action: ", "response": "open type M safe<|im_end|>take passkey from type M safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50210} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is how to play! First step, recover the key from the cabinet inside the steam room. Then, unlock the locker inside the steam room. After that, open the locker. After that, you can insert the mop inside the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou arrive in a steam room.\nYou can make out a locked locker nearby. You can see an opened cabinet. The cabinet contains a key. You see a board. The board is usual. On the board you make out a mat.\nYou need an unblocked exit? You should try going west.\nThere is a fondue on the floor.\nYou are carrying: a mop and a mug.\n\nyour action: ", "response": "take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert mop into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50658} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to go east. Then, open the Canadian limited edition locker within the parlor. Once you have pulled open the Canadian limited edition locker, retrieve the passkey from the Canadian limited edition locker. After getting the passkey, make sure the safe inside the parlor is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A typical one.\nYou can make out a case. The case is empty! What a waste of a day! You can make out a closed Henderson's safe. You bend down to tie your shoe. When you stand up, you notice a chair. You see a Henderson's keycard on the chair.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "go east<|im_end|>open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50610} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to move west. With that accomplished, pick up the butterfly from the stand within the closet. After you have picked up the butterfly, make an effort to take a trip east. Then, you can insert the butterfly inside the spherical chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nWell, here we are in the scullery.\nYou hear a noise behind you and spin around, but you can't see anything other than a spherical chest. The spherical chest contains a cabbage and a strawberry. You make out a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is ordinary. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a spherical key.\n\nyour action: ", "response": "go west<|im_end|>take butterfly from stand<|im_end|>go east<|im_end|>insert butterfly into spherical chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51026} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. Okay, and then, recover the sponge from the table. After that, try to head east. And then, ditch the sponge on the floor of the basement. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement.\nYou scan the room for a rectangular safe, and you find a rectangular safe. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a stand. The stand is usual. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a rectangular keycard on the floor.\nYou are carrying: a berry.\n\nyour action: ", "response": "go west<|im_end|>take sponge from table<|im_end|>go east<|im_end|>drop sponge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52009} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the locker in the basement with the key. After that, make absolutely sure that the locker is opened. And then, recover the spherical key from the locker. If you can get your hands on the spherical key, lock the spherical box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a typical kind of place. That is to say, you're in a basement.\nLook over there! a spherical box. You can see a locked standard looking locker close by. You see a suitcase. The suitcase is empty, what a horrible day!\nThere is an unguarded exit to the north.\nYou are carrying: a cookie, a broccoli, a stick of butter, a key and a Quote of the Day Calendar.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>lock spherical box with spherical key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50477} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could attempt to venture east. Then, open the TextWorld chest within the studio. Then, recover the latchkey from the TextWorld chest within the studio. With the latchkey, Place the latchkey into the safe in the studio to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've just walked into a chamber. The room is well lit.\nYou see a stand. On the stand you can see a tv. Oh wow! Is that what I think it is? It is! It's a bar. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a stick of butter and a spoon.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51497} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the keycard from the counter inside the closet. Then, unlock the chest inside the closet. After that, open the chest. And then, pick up the top hat from the chest in the closet. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. A typical kind of place.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a chest. Hmm. You always thought you'd be more excited to see a chest in a room. You see a closed trunk. You see a counter. The counter is ordinary. On the counter you can make out a keycard. You see a workbench. The workbench is usual. The workbench appears to be empty.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a paper towel and a binder.\n\nyour action: ", "response": "take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51399} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to check that the box in the chamber is unlocked with the keycard. Then, open the box. Then, take the worm from the box. After stealing the worm, insert the worm into the portmanteau. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. An ordinary one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nIf you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. The portmanteau is empty! What a waste of a day! You make out a box. You make out a locked cuboid safe here.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a gummy bear, a pizza, a keycard and a cuboid keycard.\n\nyour action: ", "response": "unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into portmanteau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51495} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to go to the north. And then, take the passkey from the refrigerator. Then, go south. After that, lock the chest with the passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nI never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong. You begin looking for stuff.\nYou bend down to tie your shoe. When you stand up, you notice a chest.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a key.\n\nyour action: ", "response": "go north<|im_end|>take passkey from refrigerator<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50063} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the fudge scented keycard from the floor of the workshop. Then, make an effort to move east. With that accomplished, make absolutely sure that the fudge scented locker is shut. After that, look and see that the fudge scented locker is locked with the fudge scented keycard. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. A typical one. You begin to take stock of what's in the room.\nYou need an unblocked exit? You should try going east.\nThere is a fudge scented keycard on the floor.\nYou are carrying: a fondue, a fly larva and a Cat Calendar.\n\nyour action: ", "response": "take fudge scented keycard<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50719} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the type Z safe is unlocked with the type Z keycard. Then, open the type Z safe in the washroom. And then, pick up the cuboid latchkey from the type Z safe within the washroom. Once you have taken the cuboid latchkey, make sure that the cuboid locker is unlocked with the cuboid latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nI never took you for the sort of person who would show up in a washroom, but I guess I was wrong.\nYou can see a cuboid locker. There's something strange about this being here, but you can't put your finger on it. You see a gleam over in a corner, where you can see a type Z safe. You see an opened chest. The chest contains a keycard.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a type Z keycard and a passkey.\n\nyour action: ", "response": "unlock type Z safe with type Z keycard<|im_end|>open type Z safe<|im_end|>take cuboid latchkey from type Z safe<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51249} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go to the west. And then, pick up the stick of butter from the soap scented box. Then, eat the stick of butter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. A normal kind of place.\nYou make out a locked safe. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is typical. But the thing is empty. Silly bookshelf, silly, empty, good for nothing bookshelf.\nYou need an unguarded exit? You should try going west.\nThere is a key on the floor.\nYou are carrying: a napkin.\n\nyour action: ", "response": "go west<|im_end|>take stick of butter from soap scented box<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50782} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. Then, lift the novel from the floor of the bedroom. After that, travel east. Next, you can insert the novel inside the TextWorld limited edition locker in the studio. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou see a TextWorld limited edition locker. The TextWorld limited edition locker contains a cookie and a cashew. You can see a closed spherical chest.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a garlic clove on the floor.\nYou are carrying: a TextWorld limited edition passkey and a spherical passkey.\n\nyour action: ", "response": "go west<|im_end|>take novel<|im_end|>go east<|im_end|>insert novel into TextWorld limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50187} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is how to play! First step, retrieve the latchkey from the bed stand. Having taken the latchkey, look and see that the box in the salon is unlocked with the latchkey. After unlocking the box, open the box within the salon. After that, take the insect from the box within the salon. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nThis might come as a shock to you, but you've just come into a salon.\nYou can make out a locked box here. You make out a bed stand. The bed stand is typical. On the bed stand you make out a fondue and a latchkey. Wow! Just like in the movies! You make out a stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nThere is an unblocked exit to the north.\nYou are carrying: a monitor and a lamp.\n\nyour action: ", "response": "take latchkey from bed stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51220} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. After that, take the passkey from the stand. Then, check that the box inside the spare room is unlocked with the passkey. Then, assure that the box within the spare room is opened. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just walked into a bedroom. You begin to take stock of what's in the room.\nYou see a gleam over in a corner, where you can see a couch. The couch appears to be empty.\nYou need an unguarded exit? You should try going south.\nThere is a pizza on the floor.\nYou are carrying: a laptop.\n\nyour action: ", "response": "go south<|im_end|>take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51793} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the formless box in the bedroom is open. And then, retrieve the passkey from the formless box inside the bedroom. After that, go to the east. Then, make it so that the locker in the launderette is unlocked with the passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. An usual one.\nYou can make out a closed formless box right there by you. You can see a type 8 locker. You scan the room for a bed, and you find a bed. The bed appears to be empty. What, you think everything in TextWorld should have stuff on it? You bend down to tie your shoe. When you stand up, you notice a bed stand. Looks like someone's already been here and taken everything off it, though. You make out a couch. The couch is usual. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a formless key on the floor.\nYou are carrying: a type 8 keycard.\n\nyour action: ", "response": "open formless box<|im_end|>take passkey from formless box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52417} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First, it would be fantastic if you could take a trip west. And then, pick up the Cat Calendar from the stand in the workshop. After that, make an attempt to go east. If you can get around to doing that, deposit the Cat Calendar into the cabinet in the study. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. An usual kind of place. You start to take note of what's in the room.\nYou can make out an opened cabinet, which looks normal, close by. The cabinet is empty! What a waste of a day! You can make out a chest. Classic TextWorld. You scan the room for a bookshelf, and you find a bookshelf. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a folder on the floor.\nYou are carrying: a keycard, a plant, a worm and a ladle.\n\nyour action: ", "response": "go west<|im_end|>take Cat Calendar from stand<|im_end|>go east<|im_end|>insert Cat Calendar into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51072} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go west. After that, take the keyboard from the type E safe. And then, take a trip east. After that, place the keyboard on the floor of the playroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. A normal one.\nYou bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. But the thing hasn't got anything on it. You can see a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a pear, a burger and a textbook on the floor.\nYou are carrying: a carrot and a type E latchkey.\n\nyour action: ", "response": "go west<|im_end|>take keyboard from type E safe<|im_end|>go east<|im_end|>drop keyboard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51002} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the iron from the locker. After that, head east. After that, make sure that the spherical box in the sauna is ajar. After that, you can deposit the iron into the spherical box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell how about that, you are in the place we're calling the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a gleam over in a corner, where you can see a locker. The locker contains an iron, so there's that. You can make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But the thing is empty, unfortunately. You see a table. The table is ordinary. On the table you can see a keycard. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying: a formless passkey.\n\nyour action: ", "response": "take iron from locker<|im_end|>go east<|im_end|>open spherical box<|im_end|>insert iron into spherical box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52014} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First, it would be a great idea if you could head east. And then, recover the fudge scented keycard from the table. And then, make sure that the fudge scented box within the basement is unlocked. And then, ensure that the fudge scented box is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've entered a laundry place.\nYou can make out a safe. You make out a shelf. Looks like someone's already been here and taken everything off it, though. You move on, clearly done caring about your TextWorld experience. You scan the room for a board, and you find a board. The board is standard. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going east.\nThere is a durian on the floor.\nYou are carrying: a passkey and a mop.\n\nyour action: ", "response": "go east<|im_end|>take fudge scented keycard from table<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50091} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip west. Following that, recover the carrot from the floor of the parlor. After that, eat the carrot. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. A typical one.\nYou can see a locked non-euclidean box in the room.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a pair of headphones on the floor.\nYou are carrying: a salad, a non-euclidean key, a latchkey and a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50688} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! First thing I need you to do is to venture south. With that done, open the box. And then, recover the worm from the box in the closet. And then, rest the worm on the table within the closet. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. A typical one. I guess you better just go and list everything you see here.\nYou can make out a closed chest in the room.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a coffee cup, a glass and a kettle on the floor.\nYou are carrying: a key and a printer.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>put worm on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50588} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the north. Then, recover the loaf of bread from the floor of the study. With the loaf of bread, eat the loaf of bread. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou're now in the bathroom. You begin to take stock of what's here.\nYou see a type 8 chest. You bend down to tie your shoe. When you stand up, you notice a rack. But oh no! there's nothing on this piece of junk. Look out! It's a- oh, never mind, it's just a counter. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going north.\nThere is a type 8 latchkey on the floor.\nYou are carrying: a Cat Calendar and a shoe.\n\nyour action: ", "response": "go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51824} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! First off, lift the butterfly from the floor of the spare room. Then, make an attempt to move east. Okay, and then, make absolutely sure that the type G locker within the cookery is ajar. After you have pulled open the type G locker, put the butterfly into the type G locker inside the cookery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou're now in the spare room. You start to take note of what's in the room.\nYou rest your hand against a wall, but you miss the wall and fall onto a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is normal. On the rack you can see a scarf. You see a table. The table is typical. Looks like someone's already been here and taken everything off it, though. You make out a counter. Looks like someone's already been here and taken everything off it, though. You can see a shelf. The shelf appears to be empty.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a fondue and a butterfly on the floor.\nYou are carrying: a latchkey and a shirt.\n\nyour action: ", "response": "take butterfly<|im_end|>go east<|im_end|>open type G locker<|im_end|>insert butterfly into type G locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51156} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the nest of toads from the pan. After taking the nest of toads, venture east. Following that, ensure that the Microsoft style chest within the bar is open. After that, put the nest of toads inside the Microsoft style chest in the bar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nI am sorry to announce that you are now in the kitchenette.\nYou make out a closed TextWorld chest in the corner. You make out a pan. The pan is normal. On the pan you can make out a nest of toads and a kettle.\nThere is an unguarded exit to the east.\nThere is a licorice strip and a TextWorld key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take nest of toads from pan<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>insert nest of toads into Microsoft style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50492} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, move east. After that, ensure that the safe inside the parlor is open. After pulling open the safe, pick up the cd from the safe. Having picked up the cd, place the cd into the box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. A standard kind of place.\nOh wow! Is that what I think it is? It is! It's a drawer. You look at the price tag that's still affixed to the drawer. Forty bucks?! Where'd they buy this drawer, some kind of expensive place? The drawer is empty! This is the worst thing that could possibly happen, ever! You see a shelf. On the shelf you can see a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unblocked exit to the east.\nThere is a candy bar on the floor.\nYou are carrying: a carrot, a stick of butter and a Cat Calendar.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>insert cd into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51699} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the mantelpiece. Then, travel east. Then, check that the safe inside the parlor is unlocked with the keycard. And then, open the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou find yourself in a salon. An usual one.\nYou make out a dresser. Empty! What kind of nightmare TextWorld is this? You can see a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a keycard, a shadfly and a tv. You can make out a shelf. But the thing is empty, unfortunately. Hm. Oh well\nThere is an unguarded exit to the east.\nThere is a stick of butter on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take keycard from mantelpiece<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50030} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to go to the south. With that accomplished, take the type 7 key from the table inside the steam room. Then, unlock the type 7 box in the steam room. Then, ensure that the type 7 box in the steam room is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've entered a spare room.\nYou can see a closed type 3 safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a fondue and a legume on the floor.\nYou are carrying: a candy bar and a type 3 keycard.\n\nyour action: ", "response": "go south<|im_end|>take type 7 key from table<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51966} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the non-euclidean key from the board in the steam room. After that, head south. Once you manage that, make absolutely sure that the non-euclidean chest is unlocked. And then, make it so that the non-euclidean chest in the office is opened. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou're now in a steam room. The room is well lit.\nYou make out a board. You see a non-euclidean key and a worm on the board.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a loaf of bread and a towel on the floor.\nYou are carrying: a fondue and a paper towel.\n\nyour action: ", "response": "take non-euclidean key from board<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50092} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the key from the bowl. If you can get your hands on the key, assure that the box is unlocked with the key. After you have unlocked the box, open the box. And then, retrieve the teacup from the box in the canteen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen. An usual kind of place.\nYou make out a locked box. You make out a closed Henderson's limited edition safe in the corner. You can see a Canadian limited edition locker. You smell an awful smell, and follow it to a bowl. You see a key and a Henderson's limited edition passkey on the bowl, so there's that.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a Canadian limited edition key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take key from bowl<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52447} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to venture east. And then, doublecheck that the type C box is ajar. And then, recover the key from the type C box in the sauna. Then, Insert the key into the chest to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've just walked into a bathroom.\nYou smell an interesting smell, and follow it to a Henderson's style box. The Henderson's style box contains a vacuum.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is an iron on the floor.\nYou are carrying: a chocolate bar, a Henderson's style latchkey and a tv.\n\nyour action: ", "response": "go east<|im_end|>open type C box<|im_end|>take key from type C box<|im_end|>lock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50547} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First step, recover the spherical latchkey from the counter inside the shower. If you have picked up the spherical latchkey, unlock the spherical locker in the shower. After that, make absolutely sure that the spherical locker inside the shower is ajar. And then, take the sponge from the spherical locker in the shower. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in the shower. You start to take note of what's in the room.\nYou can see a locked spherical locker in the room. You can see a cabinet. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You can see a counter. The counter is normal. On the counter you can make out a spherical latchkey, a worm and a broom. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is standard. But the thing is empty, unfortunately. You see a shelf. The shelf is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You see a gleam over in a corner, where you can see a rack. The rack is typical. The rack appears to be empty.\nThere is an unguarded exit to the north.\nYou are carrying: a tv and a top hat.\n\nyour action: ", "response": "take spherical latchkey from counter<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take sponge from spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52271} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, check that the cuboid box is unlocked with the cuboid passkey. And then, open the cuboid box. After that, pick up the top hat from the cuboid box. And then, throw the top hat on the floor of the basement. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou're now in the basement.\nYou make out a cuboid box. Something scurries by right in the corner of your eye. Probably nothing.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a pizza on the floor.\nYou are carrying: a loaf of bread, a stick of butter and a cuboid passkey.\n\nyour action: ", "response": "unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take top hat from cuboid box<|im_end|>drop top hat<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51359} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, unlock the safe with the passkey. And then, open the safe in the shower. After that, retrieve the fudge scented keycard from the safe within the shower. And then, doublecheck that the fudge scented chest is unlocked with the fudge scented keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just shown up in a shower. Let's see what's in here.\nOh, great. Here's a fudge scented chest. You bend down to tie your shoe. When you stand up, you notice a safe. You make out a locker.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying: a passkey and a blanket.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take fudge scented keycard from safe<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51600} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is your task for today. First of all, travel east. With that done, ensure that the chest in the playroom is open. After that, take the burger from the chest. After that, eat the burger. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A typical kind of place.\nYou scan the room, seeing a Henderson's style safe.\nThere is an unblocked exit to the east.\nThere is a banana and a Henderson's style keycard on the floor.\nYou are carrying: a latchkey and a scarf.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51776} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, take a trip north. Then, take the spork from the refrigerator within the dish-pit. And then, make an effort to venture south. Following that, deposit the spork into the freezer inside the kitchen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You can make out an opened chest in the corner. The chest is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a broccoli.\n\nyour action: ", "response": "go north<|im_end|>take spork from refrigerator<|im_end|>go south<|im_end|>insert spork into freezer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50379} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head west. Next, pick up the cauliflower from the workbench. Then, eat the cauliflower. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. A normal one.\nYou can see a counter. The counter is normal. On the counter you see a pair of pants. You see a shelf. But the thing is empty. You see a rack. Looks like someone's already been here and taken everything off it, though. You swear loudly.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a sponge.\n\nyour action: ", "response": "go west<|im_end|>take cauliflower from workbench<|im_end|>eat cauliflower<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51215} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be great if you could pick up the non-euclidean key from the stand. And then, doublecheck that the non-euclidean safe is unlocked. After that, ensure that the non-euclidean safe in the pantry is open. And then, pick up the cloak from the non-euclidean safe in the pantry. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou're now in a pantry.\nYou hear a noise behind you and spin around, but you can't see anything other than a non-euclidean safe. You can make out a display. You can't wait to tell the folks at home about this! The display contains a pair of pants. You wonder idly who left that here. You make out a stand. The stand is standard. On the stand you make out a berry and a non-euclidean key.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a sandwich and a durian on the floor.\nYou are carrying: a cashew and a burger.\n\nyour action: ", "response": "take non-euclidean key from stand<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take cloak from non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52495} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound episode of TextWorld! Your first objective is to pick up the Henderson's limited edition key from the floor of the chamber. Then, unlock the Henderson's limited edition box inside the chamber. After that, ensure that the Henderson's limited edition box is open. And then, retrieve the novel from the Henderson's limited edition box within the chamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. A typical kind of place.\nYou can see a locked Henderson's limited edition box right there by you. You see an opened chest nearby. Empty! What kind of nightmare TextWorld is this? You can see a couch. But there isn't a thing on it. Look out! It's a- oh, never mind, it's just a bar. But the thing is empty, unfortunately.\nThere is an unguarded exit to the north.\nThere is a Henderson's limited edition key on the floor.\nYou are carrying: a pencil and a coffee cup.\n\nyour action: ", "response": "take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take novel from Henderson's limited edition box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52443} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the type 4 keycard from the board inside the laundromat. Then, make it so that the type 4 chest is unlocked with the type 4 keycard. After you have unlocked the type 4 chest, make absolutely sure that the type 4 chest inside the laundromat is wide open. After pulling open the type 4 chest, recover the insect from the type 4 chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou arrive in a laundromat. A normal one.\nYou can see a locked type 4 chest. You see a locked spherical safe here. You make out a board. On the board you see a type 4 keycard. Were you looking for a shelf? Because look over there, it's a shelf. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a spherical passkey and a sponge on the floor.\nYou are carrying: a peanut and a passkey.\n\nyour action: ", "response": "take type 4 keycard from board<|im_end|>unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take insect from type 4 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51851} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the east. With that accomplished, assure that the box inside the cellar is wide open. Once you have pulled open the box, pick up the shirt from the box within the cellar. Then, ditch the shirt on the floor of the cellar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou see a spherical box. Make a note of this, you might have to put stuff on or in it later on. You make out a plate. The plate is normal. But oh no! there's nothing on this piece of junk. You can see a bowl. The bowl is typical. On the bowl you can see a spherical passkey. There's something strange about this being here, but you can't put your finger on it.\nThere is an unblocked exit to the east.\nYou are carrying: a cashew and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take shirt from box<|im_end|>drop shirt<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50151} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the latchkey from the floor of the cellar. After that, make an attempt to go south. With that over with, look and see that the box inside the pantry is closed. And then, lock the box with the latchkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar. You can barely contain your excitement.\nYou can make out a rack. The rack appears to be empty.\nYou need an unblocked exit? You should try going south.\nThere is a gummy bear, a cabbage, a latchkey and a pair of pants on the floor.\nYou are carrying: a broccoli, a sandwich and a scarf.\n\nyour action: ", "response": "take latchkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52110} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Your first objective is to unlock the type U locker in the canteen. If you have unlocked the type U locker, ensure that the type U locker within the canteen is open. And then, take the passkey from the type U locker inside the canteen. After that, check that the box within the canteen is unlocked with the passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nA decrepit board tells you that you are now in the canteen. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a box. Huh, weird. A locked type U locker is here. Were you looking for a Canadian style chest? Because look over there, it's a Canadian style chest. You can see a chest. The chest is empty, what a horrible day! You make out a freezer. The freezer is empty! What a waste of a day! Look over there! a shelf. However, the shelf, like an empty shelf, has nothing on it. You think about smashing the shelf to bits, throwing the bits in a fire, etc, until you get bored. You smell an interesting smell, and follow it to a pan. The pan is normal. But oh no! there's nothing on this piece of trash. You swear loudly.\nYou need an unblocked exit? You should try going north.\nThere is a Canadian style key on the floor.\nYou are carrying: a type U key.\n\nyour action: ", "response": "unlock type U locker with type U key<|im_end|>open type U locker<|im_end|>take passkey from type U locker<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52437} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go east. Then, ensure that the box is open. And then, take the sponge from the box within the washroom. And then, toss the sponge on the floor of the washroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've entered a bathroom. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a closed soap scented safe. Hey, want to see a shelf? Look over there, a shelf. The shelf is usual. But the thing is empty. What's the point of an empty shelf?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a paper towel on the floor.\nYou are carrying: a passkey and a soap scented passkey.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50094} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! First thing I need you to do is to make an attempt to go to the east. And then, ensure that the chest in the cubicle is open. Then, retrieve the pencil from the chest in the cubicle. And then, place the pencil on the floor of the cubicle. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nWell, here we are in a cookhouse. You can barely contain your excitement.\nYou make out a locked type C box. You can see a board. But the thing is empty.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a keycard, a passkey and a type C passkey.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take pencil from chest<|im_end|>drop pencil<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51377} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an attempt to move north. And then, pick up the keycard from the counter. Then, make an attempt to go to the south. Okay, and then, doublecheck that the chest is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou have come into a chamber. Not the chamber you'd expect. No, this is a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a closed chest. You can see a basket. Empty! What kind of nightmare TextWorld is this?\nYou need an unblocked exit? You should try going north.\nThere is a cushion on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51568} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, head south. With that done, pick up the key from the floor of the studio. And then, insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. A standard kind of place.\nWere you looking for a workbench? Because look over there, it's a workbench. However, the workbench, like an empty workbench, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a chocolate bar and a paper towel.\n\nyour action: ", "response": "go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51820} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the box in the study is unlocked with the key. Then, open the box in the study. After that, take the nest of beetles from the box. Then, throw the nest of beetles on the floor of the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in the study.\nYou make out a box. You see a gleam over in a corner, where you can see a Henderson's limited edition box. What a letdown! The Henderson's limited edition box is empty! Oh wow! Is that what I think it is? It is! It's a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is usual. On the mantle you see an Advent Calendar. You can make out a mantelpiece. The mantelpiece is ordinary. But the thing hasn't got anything on it. You move on, clearly depressed by TextWorld.\nThere is an unguarded exit to the north.\nThere is a telephone on the floor.\nYou are carrying: a key and a Henderson's limited edition latchkey.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take nest of beetles from box<|im_end|>drop nest of beetles<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51127} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to take a trip north. Then, pick-up the fork from the floor of the dish-pit. If you have picked up the fork, go to the south. That done, place the fork into the safe in the steam room. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou arrive in a steam room. A typical one.\nAn open typical looking safe is close by. The safe contains a passkey. Classic TextWorld. You can see an opened dresser. What a letdown! The dresser is empty! You make out a table. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it! You see a bench. The bench appears to be empty. You swear loudly. You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. On the counter you can see a chocolate bar.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a cookie, a coconut and a spork.\n\nyour action: ", "response": "go north<|im_end|>take fork<|im_end|>go south<|im_end|>insert fork into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52015} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. After that, take the iron from the board in the restroom. And then, head east. That done, you can put the iron into the box within the recreation zone. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nHere we are in the recreation zone. Let's see what's in here.\nOh, great. Here's a box. The box is empty! This is the worst thing that could possibly happen, ever!\nYou need an unguarded exit? You should try going west.\nThere is a fondue on the floor.\nYou are carrying: a Comic Strip Calendar.\n\nyour action: ", "response": "go west<|im_end|>take iron from board<|im_end|>go east<|im_end|>insert iron into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51333} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! First stop, try to head south. Following that, ensure that the safe is open. And then, retrieve the type 3 passkey from the safe. Then, assure that the type 3 box is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nI just think it's great that you've just entered a cookery.\nWere you looking for a locker? Because look over there, it's a locker. The locker contains a non-euclidean key. You can see a non-euclidean box. Something scurries by right in the corner of your eye. Probably nothing. You see a chair. The chair is normal. But the thing is empty.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cookie, a key and a keycard.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take type 3 passkey from safe<|im_end|>lock type 3 box with type 3 passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50603} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, recover the key from the cabinet. Then, unlock the locker inside the kitchenette. Having unlocked the locker, make absolutely sure that the locker is wide open. And then, retrieve the spoon from the locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nThis might come as a shock to you, but you've just fallen into a kitchenette.\nYou can see a locked normal looking locker close by. You see a cabinet. The cabinet contains a key and a type T key. There's something strange about this being here, but you can't put your finger on it. A closed type T box, which looks ordinary, is in the room.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51383} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! First off, go to the south. And then, recover the type 7 keycard from the rack within the bathroom. After you have picked up the type 7 keycard, unlock the type 7 chest. Then, make it so that the type 7 chest is opened. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nWell, here we are in a canteen.\nYou see a box. The light flickers for a second, but nothing else happens. You see a gleam over in a corner, where you can see a American limited edition locker. Hey, want to see a platter? Look over there, a platter. Now why would someone leave that there? On the platter you make out a keycard. You can see a board. The board is ordinary. On the board you can make out an American limited edition keycard. Huh, weird. Oh, great. Here's a counter. However, the counter, like an empty counter, has nothing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a teacup on the floor.\nYou are carrying: a bug.\n\nyour action: ", "response": "go south<|im_end|>take type 7 keycard from rack<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50663} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. And then, doublecheck that the safe inside the bedchamber is ajar. And then, retrieve the onion from the safe inside the bedchamber. With the onion, eat the onion. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. An usual one.\nOh, great. Here's a plate. But oh no! there's nothing on this piece of garbage. You can see a shelf. On the shelf you see a fondue. Classic TextWorld.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a nest of insects and a book.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take onion from safe<|im_end|>eat onion<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51576} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to move west. That done, retrieve the fly larva from the floor of the garage. After that, take a trip east. After that, you can deposit the fly larva into the Henderson's limited edition chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou're now in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see an opened Henderson's limited edition chest. The Henderson's limited edition chest contains a butterfly. You make out a fridge. The fridge is empty! What a waste of a day! You can make out a plate. But the thing is empty. You can make out a saucepan. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. It would have been so cool if there was stuff on the saucepan.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a Henderson's limited edition passkey and a mouse.\n\nyour action: ", "response": "go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into Henderson's limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52386} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go to the west. And then, take the burger from the mantle in the recreation zone. And then, eat the burger. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've just shown up in a vault. You begin to take stock of what's here.\nYou can make out a trunk.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying: a cashew.\n\nyour action: ", "response": "go west<|im_end|>take burger from mantle<|im_end|>eat burger<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50225} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to unlock the safe with the keycard. And then, assure that the safe is ajar. And then, take the key from the safe. And then, unlock the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nI am excited to announce that you are now in the studio.\nYou see a box. You can see a safe.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a fondue, a stick of butter and a keyboard on the floor.\nYou are carrying: a loganberry, a keycard, a glass and an insect.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52360} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head east. And then, open the cake scented safe. And then, take the formless keycard from the cake scented safe in the studio. Then, insert the formless keycard into the formless chest within the studio's lock to unlock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A typical one. Let's see what's in here.\nAn open case is in the corner. The case is empty! What a waste of a day! You can see a rack. You see a licorice strip, a paper towel and a shadfly on the rack. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a cake scented latchkey and a pair of pants.\n\nyour action: ", "response": "go east<|im_end|>open cake scented safe<|im_end|>take formless keycard from cake scented safe<|im_end|>unlock formless chest with formless keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50537} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, make an attempt to go to the east. With that over with, assure that the safe is wide open. After that, pick up the fondue from the safe. And then, eat the fondue. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A standard kind of place.\nA locked chest, which looks typical, is in the room. You can make out a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is typical. On the mantelpiece you make out a burger.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a latchkey, a rectangular latchkey and a key.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51499} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, try to venture west. And then, take the soap dispenser from the counter inside the restroom. Then, go to the east. And then, put the soap dispenser on the bookshelf inside the cubicle. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. A standard kind of place. I guess you better just go and list everything you see here.\nYou can see a suitcase. The suitcase is empty! What a waste of a day! An open chest is close by. The chest contains a keycard and a Cat Calendar. You see a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You see a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a worm.\n\nyour action: ", "response": "go west<|im_end|>take soap dispenser from counter<|im_end|>go east<|im_end|>put soap dispenser on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50294} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! Here is how to play! First of all, try to go north. And then, recover the insect from the table. Then, head south. With that over with, you can deposit the insect into the spherical locker within the laundromat. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. A normal kind of place.\nYou can make out an opened standard looking spherical locker close by. The spherical locker contains an iron. You can see a locked box. You can make out a rack. But the thing is empty, unfortunately. You swear loudly.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a legume and a stick of butter on the floor.\nYou are carrying: a passkey and a spherical passkey.\n\nyour action: ", "response": "go north<|im_end|>take insect from table<|im_end|>go south<|im_end|>insert insect into spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51150} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that done, recover the candy bar from the floor of the attic. Then, eat the candy bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in a scullery. You can barely contain your excitement.\nAn open box, which looks usual, is in the room. Empty! What kind of nightmare TextWorld is this? Hey, want to see a pan? Look over there, a pan. You see a keycard on the pan. You see a counter. The counter is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a bug.\n\nyour action: ", "response": "go west<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51367} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! Your first objective is to try to take a trip west. Then, pick up the potato from the shelf inside the shower. With the potato, eat the potato. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just walked into a bedchamber.\nYou see a locked safe. You can make out a closed locker. You can see a bench. You see a grape on the bench. You see a couch. The couch is standard. On the couch you can make out a passkey. You see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. You see a keycard on the desk.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take potato from shelf<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51619} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! First thing I need you to do is to assure that the non-euclidean box is wide open. After that, recover the butterfly from the non-euclidean box within the playroom. With the butterfly, attempt to go south. Okay, and then, put the butterfly on the shelf within the bedroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou arrive in a playroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nOh, great. Here's a non-euclidean box. There's something strange about this being here, but you can't put your finger on it. You scan the room for a locker, and you find a locker. You can see a bed. The bed is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unblocked exit to the south.\nYou are carrying: a pizza and a non-euclidean passkey.\n\nyour action: ", "response": "open non-euclidean box<|im_end|>take butterfly from non-euclidean box<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50798} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the chest. And then, open the chest. After you have pulled open the chest, recover the teapot from the chest. After stealing the teapot, place the teapot on the chair inside the canteen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. A standard one. You begin looking for stuff.\nYou can see a chest. The light flickers for a second, but nothing else happens. You make out a refrigerator. The refrigerator contains a teaspoon. You can see a fridge. You can make out a chair. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a key and a fresh laundry scented key.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>put teapot on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52385} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First step, retrieve the passkey from the bench in the shower. Then, insert the passkey into the locker's lock to unlock it. And then, doublecheck that the locker is wide open. Then, take the shadfly from the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nI never took you for the sort of person who would show up in a shower, but I guess I was wrong. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a dresser. Now why would someone leave that there? The dresser is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a box. You see a bench. The bench is usual. On the bench you can see a passkey. Huh, weird.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey from bench<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51561} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the Henderson's limited edition latchkey from the desk. Then, unlock the Henderson's limited edition chest with the Henderson's limited edition latchkey. And then, open the Henderson's limited edition chest. And then, recover the Quote of the Day Calendar from the Henderson's limited edition chest within the cubicle. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just walked into a cubicle. You can barely contain your excitement.\nYou make out a locked Henderson's limited edition chest. You make out a toolbox. The toolbox contains a cashew and a key. You bend down to tie your shoe. When you stand up, you notice a box. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is usual. On the desk you can make out a Henderson's limited edition latchkey. You see an armchair. The armchair is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the west.\nYou are carrying: a candy bar and a burger.\n\nyour action: ", "response": "take Henderson's limited edition latchkey from desk<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Quote of the Day Calendar from Henderson's limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51091} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture south. And then, make sure that the safe within the laundry place is wide open. Then, recover the key from the safe inside the laundry place. And then, doublecheck that the box within the laundry place is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just walked into a workshop.\nYou scan the room for a mantle, and you find a mantle. On the mantle you can see a sandwich. Wow! Just like in the movies!\nYou need an unblocked exit? You should try going south.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51280} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the south. Then, pick-up the spherical latchkey from the floor of the kitchenette. And then, unlock the spherical chest in the kitchenette. After that, doublecheck that the spherical chest inside the kitchenette is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou're now in the cookery.\nYou need an unguarded exit? You should try going south.\nThere is a ladle and a spoon on the floor.\nYou are carrying: a rectangular keycard, a broom and a synthesizer.\n\nyour action: ", "response": "go south<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50771} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to attempt to move south. With that done, unlock the Henderson's chest inside the study with the Henderson's latchkey. After that, ensure that the Henderson's chest is open. And then, retrieve the Quote of the Day Calendar from the Henderson's chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio.\nYou smell an intriguing smell, and follow it to a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The trunk is empty, what a horrible day! You make out a locked coffer, which looks usual, close by. You smell a great smell, and follow it to an armchair. The armchair is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the south.\nYou are carrying: a cookie, a Henderson's latchkey and a pillow.\n\nyour action: ", "response": "go south<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take Quote of the Day Calendar from Henderson's chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52284} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, go east. And then, take the key from the stand inside the studio. And then, insert the key into the locker inside the studio's lock to unlock it. And then, ensure that the locker inside the studio is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle.\nOh wow! Is that what I think it is? It is! It's a safe. Now that's what I call TextWorld!\nYou need an unblocked exit? You should try going east.\nYou are carrying: a coffee cup, an iron and a shirt.\n\nyour action: ", "response": "go east<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50789} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to recover the key from the portmanteau. Then, look and see that the safe in the workshop is unlocked with the key. Then, ensure that the safe is open. If you have opened the safe, pick up the stapler from the safe within the workshop. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A typical kind of place. You begin looking for stuff.\nYou see a safe. Classic TextWorld. You see a portmanteau. The portmanteau contains a key and a binder. You shudder, but continue examining the room. You see a closed locker.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a chocolate bar and a passkey.\n\nyour action: ", "response": "take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50114} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture south. With that accomplished, ensure that the box is open. After that, retrieve the loaf of bread from the box. And then, eat the loaf of bread. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou make a grand eccentric entrance into a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a cabinet. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a counter. But the thing is empty. It would have been so cool if there was stuff on the counter.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a fondue, a cashew and an Advent Calendar.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52255} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the safe inside the kitchen is unlocked with the passkey. And then, ensure that the safe in the kitchen is open. Then, pick up the coffee cup from the safe inside the kitchen. And then, toss the coffee cup on the floor of the kitchen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just walked into a kitchen. You begin to take stock of what's here.\nYou see a gleam over in a corner, where you can see a safe. You make out a case. The case is empty! What a waste of a day!\nThere is an unblocked exit to the north.\nThere is a blender on the floor.\nYou are carrying: a licorice strip, a stick of butter, a passkey and a glass.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take coffee cup from safe<|im_end|>drop coffee cup<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50969} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the type 8 safe within the cellar is unlocked with the type 8 latchkey. After that, doublecheck that the type 8 safe in the cellar is wide open. And then, take the fondue from the type 8 safe in the cellar. After you have got the fondue, eat the fondue. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar.\nYou can make out a locked type 8 safe. You see a locked TextWorld safe. You make out a workbench. On the workbench you can make out a shadfly. There's something strange about this being here, but you can't put your finger on it.\nYou need an unguarded exit? You should try going north.\nThere is a berry and a TextWorld keycard on the floor.\nYou are carrying: a stick of butter, a cabbage and a type 8 latchkey.\n\nyour action: ", "response": "unlock type 8 safe with type 8 latchkey<|im_end|>open type 8 safe<|im_end|>take fondue from type 8 safe<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51944} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel west. And then, take the non-euclidean latchkey from the Canadian limited edition box within the shower. After taking the non-euclidean latchkey, venture east. Then, Deposit the non-euclidean latchkey into the non-euclidean chest to lock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've entered a closet. I guess you better just go and list everything you see here.\nYou can see a non-euclidean chest. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a strawberry, a pear and a nest of kittens on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take non-euclidean latchkey from Canadian limited edition box<|im_end|>go east<|im_end|>lock non-euclidean chest with non-euclidean latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50898} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel north. Then, retrieve the rectangular passkey from the floor of the steam room. And then, attempt to go to the south. Then, make it so that the rectangular box inside the basement is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've entered a basement.\nWere you looking for a rectangular box? Because look over there, it's a rectangular box. You can see a cabinet. The cabinet is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a type 6 safe.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a garlic clove on the floor.\nYou are carrying: a sandwich, a type 6 latchkey and a frisbee.\n\nyour action: ", "response": "go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51462} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is your task for today. First off, ensure that the chest is open. And then, take the type 7 latchkey from the chest. Then, check that the type 7 box is unlocked with the type 7 latchkey. And then, ensure that the type 7 box is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. It seems to be pretty ordinary here.\nYou can see a locked type 7 box. You can make out a chest. You can see a closed Canadian locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a keycard, a Canadian keycard and a shadfly.\n\nyour action: ", "response": "open chest<|im_end|>take type 7 latchkey from chest<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51826} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the knife from the Canadian style chest in the kitchenette. And then, make an effort to head east. Next, open the locker in the washroom. And then, put the knife inside the locker inside the washroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. An ordinary one. I guess you better just go and list everything you see here.\nYou see an opened Canadian style chest here. The Canadian style chest contains a knife. You see a Henderson's box. I mean, just wow! Isn't TextWorld just the best? You can see a freezer. What a great pairing of adjectives and nouns! The freezer is empty, what a horrible day!\nYou need an unblocked exit? You should try going east.\nYou are carrying: a latchkey, a key and a Henderson's latchkey.\n\nyour action: ", "response": "take knife from Canadian style chest<|im_end|>go east<|im_end|>open locker<|im_end|>insert knife into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50939} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move east. Then, recover the key from the floor of the steam room. And then, unlock the box within the steam room. After that, open the box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nWell how about that, you are in the place we're calling the salon.\nYou can see a shelf. The shelf is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a couch. The couch is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? Were you looking for a desk? Because look over there, it's a desk. What a coincidence, weren't you just thinking about a desk? The desk is normal. But there isn't a thing on it.\nThere is an unblocked exit to the east.\nThere is a pillow and an insect on the floor.\nYou are carrying: a disk.\n\nyour action: ", "response": "go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51303} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the keycard from the floor of the bedroom. If you can get your hands on the keycard, move south. With that over with, close the locker. And then, make it so that the locker inside the cellar is locked with the keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. A typical kind of place.\nYou see an opened box right there by you. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a suitcase. The light flickers for a second, but nothing else happens. The suitcase is empty! What a waste of a day! You can see a recliner. But the thing is empty. Aw, and here you were, all excited for there to be things on it!\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a keycard and a tv on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "take keycard<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51606} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, attempt to travel south. After that, assure that the fresh laundry scented locker inside the chamber is wide open. After pulling open the fresh laundry scented locker, recover the book from the fresh laundry scented locker inside the chamber. Then, sit the book on the bar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. A standard kind of place.\nYou make out a locked chest. You make out a saucepan. The saucepan is normal. On the saucepan you see an apple.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a cookie and a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open fresh laundry scented locker<|im_end|>take book from fresh laundry scented locker<|im_end|>put book on bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50793} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, pick up the keycard from the armchair. After you have taken the keycard, make absolutely sure that the safe is unlocked with the keycard. Then, ensure that the safe is open. After that, pick up the backup calendar from the safe in the office. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. A normal kind of place. I guess you better just go and list everything you see here.\nYou can make out a locked safe. You can make out a type 2 chest. You make out an opened case. The case is empty, what a horrible day! You can make out a toolbox, so there's that. You can see an armchair. The armchair is normal. On the armchair you see a keycard and a type 2 key.\nThere is an unblocked exit to the west.\nYou are carrying: an apple and a cranberry.\n\nyour action: ", "response": "take keycard from armchair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52096} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the west. With that over with, pick up the blanket from the bed. With the blanket, venture east. After that, ditch the blanket on the floor of the closet. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nWell, here we are in a closet.\nYou can see a locked safe nearby.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a cabbage and a keycard on the floor.\nYou are carrying: a type 1 passkey and a mouse.\n\nyour action: ", "response": "go west<|im_end|>take blanket from bed<|im_end|>go east<|im_end|>drop blanket<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50749} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go south. After that, lift the rectangular keycard from the floor of the basement. After that, doublecheck that the rectangular box is unlocked with the rectangular keycard. Then, open the rectangular box in the basement. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. An usual kind of place. You begin to take stock of what's here.\nYou can make out a closed type 8 safe, which looks normal, nearby.\nThere is an unguarded exit to the south.\nThere is a type 8 latchkey on the floor.\nYou are carrying: a vanilla scented key and a printer.\n\nyour action: ", "response": "go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51102} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to check that the rectangular chest is unlocked with the rectangular latchkey. Then, look and see that the rectangular chest is ajar. Then, pick up the mouse from the rectangular chest within the studio. With the mouse, place the mouse on the chair inside the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A normal kind of place.\nYou make out a locked rectangular chest, which looks usual, here. You see a chair. The chair appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. Wow, isn't TextWorld just the best? The desk is ordinary. On the desk you make out a sandwich.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a rectangular latchkey and a pair of pants.\n\nyour action: ", "response": "unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take mouse from rectangular chest<|im_end|>put mouse on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50706} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel north. With that accomplished, retrieve the American key from the table. If you can get your hands on the American key, take a trip south. Once you succeed at that, make it so that the American locker in the laundromat is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nLook at you, bigshot, walking into a laundromat like it isn't some huge deal.\nYou see a locked American locker right there by you. You make out a closed TextWorld style safe here. You make out a board. The board is standard. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a counter. You see a shirt on the counter.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a TextWorld style keycard and a key.\n\nyour action: ", "response": "go north<|im_end|>take American key from table<|im_end|>go south<|im_end|>unlock American locker with American key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50744} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go to the east. After that, ensure that the box is open. Once you have pulled open the box, pick up the coconut from the box within the study. Then, eat the coconut. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou find yourself in a pantry. An ordinary one.\nYou see a safe. The light flickers for a second, but nothing else happens. The safe contains a latchkey. You can see a chest. The chest contains a shoe. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is usual. On the shelf you make out a chocolate bar. You shudder, but continue examining the room.\nThere is an unguarded exit to the east.\nYou are carrying: a keycard and a key.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take coconut from box<|im_end|>eat coconut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52297} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel north. After that, pick up the monitor from the chest. If you can get your hands on the monitor, go south. With that accomplished, rest the monitor on the chair inside the canteen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. You can barely contain your excitement.\nYou make out a chair. Unfortunately, there isn't a thing on it. Oh, great. Here's a bowl. But the thing hasn't got anything on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take monitor from chest<|im_end|>go south<|im_end|>put monitor on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50018} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the locker is unlocked with the latchkey. After that, make sure that the locker inside the cellar is opened. After that, take the non-euclidean latchkey from the locker inside the cellar. Then, assure that the non-euclidean chest within the cellar is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou make a grand eccentric entrance into a cellar. You can barely contain your excitement.\nYou see a gleam over in a corner, where you can see a non-euclidean chest! You can make out a locked locker here. You can see a Canadian style locker. Huh, weird. You make out a table. But the thing hasn't got anything on it. Hm. Oh well You can see a shelf. Wow, isn't TextWorld just the best? The shelf is standard. But oh no! there's nothing on this piece of trash.\nYou need an unguarded exit? You should try going north.\nThere is a Canadian style passkey on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50553} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! First thing I need you to do is to lift the passkey from the floor of the kitchenette. And then, head east. And then, make sure that the box within the scullery is unlocked with the passkey. And then, ensure that the box in the scullery is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou are in a kitchenette. An ordinary kind of place. You can barely contain your excitement.\nYou can see a closed cabinet right there by you. You make out a chair. Wow, isn't TextWorld just the best? The chair is standard. On the chair you can make out a shadfly. You can make out a table. The table is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table! oh well. You see a gleam over in a corner, where you can see a rack. But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the east.\nThere is a sandwich and a passkey on the floor.\nYou are carrying: a worm.\n\nyour action: ", "response": "take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50908} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is your task for today. First off, check that the non-euclidean box is unlocked with the non-euclidean passkey. Then, assure that the non-euclidean box in the sauna is wide open. After that, recover the keycard from the non-euclidean box in the sauna. With the keycard, lock the safe with the keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've just sauntered into a sauna. You start to take note of what's in the room.\nOh wow! Is that what I think it is? It is! It's a safe. A locked non-euclidean box is close by. You make out a cabinet. The cabinet is empty! What a waste of a day! You see a counter. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a non-euclidean passkey and a key.\n\nyour action: ", "response": "unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50162} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. After that, open the spherical safe in the chamber. Then, recover the loaf of bread from the spherical safe inside the chamber. And then, eat the loaf of bread. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nWell, here we are in a kitchen. Let's see what's in here.\nYou can see an opened box. The box contains a blender. You can make out a rack. The rack is usual. On the rack you make out a gummy bear. Now that's what I call TextWorld! You can make out a table. Unfortunately, there isn't a thing on it.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a stick of butter and a keycard.\n\nyour action: ", "response": "go south<|im_end|>open spherical safe<|im_end|>take loaf of bread from spherical safe<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50809} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Your first objective is to make an attempt to venture south. That done, look and see that the type Z locker within the cellar is opened. And then, recover the American limited edition key from the type Z locker in the cellar. Once you have taken the American limited edition key, insert the American limited edition key into the American limited edition locker's lock to unlock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou're now in a laundromat. You start to take note of what's in the room.\nYou make out a case. The case is empty! What a waste of a day! Oh, great. Here's a rack. What a coincidence, weren't you just thinking about a rack? The rack is normal. On the rack you can make out a butterfly. Oh, great. Here's a counter. You see a stick of butter on the counter. There's something strange about this being here, but you can't put your finger on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a nest of beetles.\n\nyour action: ", "response": "go south<|im_end|>open type Z locker<|im_end|>take American limited edition key from type Z locker<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50169} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture north. With that over with, pick up the passkey from the floor of the bedroom. And then, make an attempt to venture south. After that, make absolutely sure that the locker in the vault is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. A normal kind of place.\nYou can see a locked normal looking locker right there by you. What's that over there? It looks like it's a safe.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a burger and a keycard.\n\nyour action: ", "response": "go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51057} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. Once you manage that, open the lavender scented chest within the closet. Then, retrieve the Microsoft limited edition keycard from the lavender scented chest. With the Microsoft limited edition keycard, assure that the Microsoft limited edition safe is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop. You begin looking for stuff.\nYou make out a locked box.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a desktop computer on the floor.\nYou are carrying: a peanut and a passkey.\n\nyour action: ", "response": "go south<|im_end|>open lavender scented chest<|im_end|>take Microsoft limited edition keycard from lavender scented chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50044} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an effort to go to the west. And then, pick up the keycard from the bed stand. And then, attempt to go to the east. With that over with, check that the box is unlocked with the keycard. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. A standard kind of place.\nYou make out a locked box. You can see a bookshelf. The bookshelf is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a mouse on the floor.\nYou are carrying: a banana.\n\nyour action: ", "response": "go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52353} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip north. Once you accomplish that, recover the dvd from the mantelpiece in the salon. If you can get your hands on the dvd, try to travel south. With that done, rest the dvd on the counter. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a counter. The counter is ordinary. The counter appears to be empty. You make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack! oh well. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. Unfortunately, there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a licorice strip on the floor.\nYou are carrying: a carrot and a nest of shrimp.\n\nyour action: ", "response": "go north<|im_end|>take dvd from mantelpiece<|im_end|>go south<|im_end|>put dvd on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51151} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, go to the west. After that, retrieve the soap dispenser from the bench. And then, move east. Next, drop the soap dispenser on the floor of the spare room. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've entered a spare room.\nYou make out a box. The box is empty! What a waste of a day! You make out a shelf. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a key.\n\nyour action: ", "response": "go west<|im_end|>take soap dispenser from bench<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51539} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to open the American chest. After that, recover the key from the American chest within the sauna. And then, go to the east. And then, Deposit the key into the safe to lock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nWell, here we are in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nA closed ordinary looking American chest is right there by you. A locked cabinet is in the room.\nThere is an unblocked exit to the east.\nThere is a mop on the floor.\nYou are carrying: a cookie, an American keycard and a coffee cup.\n\nyour action: ", "response": "open American chest<|im_end|>take key from American chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51638} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the table. If you can get your hands on the latchkey, make an effort to travel south. And then, make sure that the safe is unlocked with the latchkey. Then, make absolutely sure that the safe inside the spare room is wide open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou are in a closet. A normal kind of place.\nYou can make out a table. On the table you can make out a latchkey and a worm. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a potato, a tablet, a coffee cup and a shirt.\n\nyour action: ", "response": "take latchkey from table<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50047} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, recover the keycard from the locker. After that, doublecheck that the chest within the pantry is unlocked. And then, make absolutely sure that the chest within the pantry is wide open. And then, deposit the shirt inside the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the pantry.\nYou can make out a locked chest. You make out an opened locker. The locker contains a keycard. Wow, check out the price tag that hangs off the locker! Two hundred dollars! You see an opened ordinary looking safe nearby. The safe is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a workbench. The workbench is normal. However, the workbench, like an empty workbench, has nothing on it. It would have been so cool if there was stuff on the workbench.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a nest of caterpillars on the floor.\nYou are carrying: a key, a shirt and a textbook.\n\nyour action: ", "response": "take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert shirt into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51117} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! First off, travel south. Next, recover the type E passkey from the cuboid safe. Then, unlock the type E box. And then, doublecheck that the type E box within the cookery is ajar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nOf every sauna you could have shown up in, you had to walk into a typical one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a table. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a board. The board is standard. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a stick of butter and an iron on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go south<|im_end|>take type E passkey from cuboid safe<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51445} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, unlock the spherical locker in the cookhouse. Then, make it so that the spherical locker is ajar. Having opened the spherical locker, retrieve the latchkey from the spherical locker within the cookhouse. And then, unlock the chest in the cookhouse. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nOf every cookhouse you could have walked into, you had to walk into a standard one.\nYou can see a chest. You can see a locked spherical locker in the corner. You see a refrigerator. You make out a shelf. The shelf is usual. But the thing is empty.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a pear and a spherical passkey.\n\nyour action: ", "response": "unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50984} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! First of all, you could, like, doublecheck that the locker is unlocked with the key. Then, make absolutely sure that the locker within the washroom is wide open. And then, recover the latchkey from the locker within the washroom. And then, lock the safe within the washroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just walked into a washroom. I guess you better just go and list everything you see here.\nYou make out a safe. You make out a locker. You can see a locked chest. You can make out an opened trunk close by. The trunk is empty, what a horrible day!\nThere is an unguarded exit to the north.\nThere is a pizza on the floor.\nYou are carrying: a key and a ladle.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50643} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. With that done, take the tv from the recliner. After that, try to venture east. After that, sit the tv on the table. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. An ordinary kind of place.\nYou can make out a table. However, the table, like an empty table, has nothing on it. You can make out a counter. The counter is typical. But the thing is empty, unfortunately. Oh wow! Is that what I think it is? It is! It's a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a lampshade on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take tv from recliner<|im_end|>go east<|im_end|>put tv on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50120} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. Once you get through with that, recover the passkey from the table in the steam room. And then, go to the east. Following that, doublecheck that the safe within the bedchamber is unlocked with the passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. A standard one.\nYou can see a safe. Look out! It's a- oh, never mind, it's just a mantle. The mantle is usual. But oh no! there's nothing on this piece of trash.\nThere is an unguarded exit to the west.\nYou are carrying: a potato and a mug.\n\nyour action: ", "response": "go west<|im_end|>take passkey from table<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50183} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, head west. With that accomplished, retrieve the tablet from the stand within the salon. If you can get your hands on the tablet, travel east. And then, insert the tablet into the case in the garage. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou have stumbled into a garage. Not the garage you'd expect. No, this is a garage.\nYou see a case. The case contains a peanut! You see a crate. The crate contains a lightbulb. You make out an opened ordinary looking toolbox nearby. The toolbox is empty, what a horrible day! You can see a table. Now why would someone leave that there? The table is ordinary. But the thing is empty, unfortunately.\nYou need an unblocked exit? You should try going west.\nThere is a broom on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take tablet from stand<|im_end|>go east<|im_end|>insert tablet into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52197} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. If you can manage that, retrieve the book from the stand. And then, venture south. If you can do that, drop the book on the floor of the bar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou are in a bar. An usual kind of place. Let's see what's in here.\nYou make out a bed. But there isn't a thing on it. You move on, clearly depressed by your TextWorld experience.\nThere is an unblocked exit to the north.\nThere is a peanut and a cashew on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take book from stand<|im_end|>go south<|im_end|>drop book<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50255} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, you could, like, recover the Canadian limited edition key from the rack. And then, assure that the Canadian limited edition safe is unlocked with the Canadian limited edition key. And then, ensure that the Canadian limited edition safe is open. Then, take the broom from the Canadian limited edition safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou're now in the basement.\nYou bend down to tie your shoe. When you stand up, you notice a Canadian limited edition safe. You check the price tag that hangs off the Canadian limited edition safe. 10 bucks? What a deal! You'll have to ask where they got this! You can see a closed chest close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is typical. On the rack you make out a Canadian limited edition key and a key. You can't wait to tell the folks at home about this! You scan the room for a counter, and you find a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it.\nThere is an unblocked exit to the west.\nYou are carrying: a raspberry.\n\nyour action: ", "response": "take Canadian limited edition key from rack<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take broom from Canadian limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50347} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! First off, venture south. If you can get through with that, pick up the latchkey from the floor of the parlor. And then, assure that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. An ordinary one.\nLook out! It's a- oh, never mind, it's just a box. There's something strange about this thing being here, but you don't have time to worry about that now. You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You can make out a bench. The bench is ordinary. But the thing is empty. You move on, clearly infuriated by your TextWorld experience.\nThere is an unblocked exit to the south.\nThere is a loaf of bread on the floor.\nYou are carrying: a keycard and an insect.\n\nyour action: ", "response": "go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51096} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the spherical locker. After that, ensure that the spherical locker in the dish-pit is open. After that, pick up the fork from the spherical locker inside the dish-pit. And then, throw the fork on the floor of the dish-pit. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've entered a dish-pit.\nYou see a spherical locker. You can see a closed Microsoft limited edition chest in the corner. You can make out a chest. What a letdown! The chest is empty!\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a Microsoft limited edition passkey on the floor.\nYou are carrying: a peanut, a spherical latchkey and a type O passkey.\n\nyour action: ", "response": "unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take fork from spherical locker<|im_end|>drop fork<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51147} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to take a trip south. Then, ensure that the safe is open. Then, recover the keycard from the safe. Then, look and see that the box within the shower is locked with the keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nWell how about that, you are in a place we're calling a launderette. You begin to take stock of what's here.\nYou make out a formless chest.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a formless passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50659} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. And then, ensure that the Microsoft style locker is open. Having pulled open the Microsoft style locker, recover the key from the Microsoft style locker. And then, unlock the locker with the key. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just shown up in a washroom.\nYou can make out a basket. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a box. You wonder idly who left that here.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying: a latchkey, a keyboard and a cane.\n\nyour action: ", "response": "go south<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52226} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the type 3 box. If you can get your hands on the passkey, unlock the chest. Then, make it so that the chest is ajar. And then, put the nest of ticks inside the chest inside the dish-pit. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou're now in the dish-pit.\nYou can see a chest. You can make out a type 3 box. The type 3 box contains a passkey and a type 3 key. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. What a letdown! The refrigerator is empty!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a nest of ticks, a sock and a whisk.\n\nyour action: ", "response": "take passkey from type 3 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert nest of ticks into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52280} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the type S key from the floor of the pantry. If you can get your hands on the type S key, make it so that the type S safe inside the pantry is unlocked. Having unlocked the type S safe, look and see that the type S safe is wide open. After that, retrieve the worm from the type S safe inside the pantry. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. An usual kind of place.\nYou can make out a locked type S safe. You can make out a rectangular safe. You can't really describe the rectangular safe besides that it's standard. What a letdown! The rectangular safe is empty! You make out a rack. The rack appears to be empty. You see a table. The table is ordinary. On the table you can see a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing. Oh, great. Here's a counter. The counter is normal. But oh no! there's nothing on this piece of trash.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a type S key and a rectangular keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type S key<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take worm from type S safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50511} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to make it so that the cuboid box within the basement is unlocked. Then, assure that the cuboid box inside the basement is opened. Then, take the loaf of bread from the cuboid box in the basement. After that, eat the loaf of bread. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've seen better basements, but at least this one seems pretty usual. The room is well lit.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid box. Is this it? Is this what you came to TextWorld to see? a cuboid box? You smell an intriguing smell, and follow it to a box. You scan the room, seeing a table. You see a top hat on the table. There's something strange about this thing being here, but you don't have time to worry about that now.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a latchkey and a bug on the floor.\nYou are carrying: a cuboid passkey.\n\nyour action: ", "response": "unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take loaf of bread from cuboid box<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52211} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, check that the Microsoft box is unlocked with the Microsoft keycard. Having unlocked the Microsoft box, make sure that the Microsoft box within the study is wide open. And then, retrieve the shadfly from the Microsoft box. If you can get your hands on the shadfly, you can deposit the shadfly inside the case within the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A typical one. You start to take note of what's in the room.\nOh, great. Here's a case. The case is empty! What a waste of a day! You can see a locked Microsoft box nearby.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a Microsoft keycard.\n\nyour action: ", "response": "unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take shadfly from Microsoft box<|im_end|>insert shadfly into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50107} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the formless latchkey from the locker. And then, unlock the formless box with the formless latchkey. And then, open the formless box within the chamber. After that, pick up the cd from the formless box inside the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou scan the room, seeing a formless box. You shudder, but continue examining the room. You see a locker. You can't wait to tell the folks at home about this! The locker contains a formless latchkey. Now that's what I call TextWorld! You make out a bed stand. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. You can make out a bar. You see a keycard on the bar. You can make out a shelf. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "take formless latchkey from locker<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cd from formless box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52448} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! First thing I need you to do is to venture north. And then, recover the worm from the stand. And then, attempt to go south. Next, sit the worm on the table. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen.\nLook over there! a table. The table is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can see a pan. Wow, isn't TextWorld just the best? The pan is usual. On the pan you make out a garlic clove and a spork. You can see a shelf. But the thing hasn't got anything on it. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. You shudder, but continue examining the rack. The rack is standard. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go north<|im_end|>take worm from stand<|im_end|>go south<|im_end|>put worm on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51267} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be fantastic if you could recover the keycard from the counter in the kitchenette. Then, go to the east. Next, close the box in the cookery. After that, make it so that the box is locked with the keycard. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWow! You're in a kitchenette.\nWhat's that over there? It looks like it's a counter. On the counter you see a keycard. You make out a bowl. Make a note of this, you might have to put stuff on or in it later on. On the bowl you make out a sandwich. I mean, just wow! Isn't TextWorld just the best? You make out a plate. The plate is normal. But the thing hasn't got anything on it. You can make out a table. Unfortunately, there isn't a thing on it.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a fondue, a controller and a nest of earwigs.\n\nyour action: ", "response": "take keycard from counter<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50478} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, go south. After that, make sure that the safe inside the laundromat is open. After you have opened the safe, recover the potato from the safe within the laundromat. After that, eat the potato. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nLook at you, bigshot, walking into a workshop like it isn't some huge deal. You begin to take stock of what's in the room.\nYou can see a bookshelf. You wonder idly who left that here. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a loaf of bread, a stick of butter and a printer on the floor.\nYou are carrying: a licorice strip, a shadfly and a plant.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take potato from safe<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51053} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the type F locker is open. And then, pick up the peanut from the type F locker. After that, eat the peanut. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just walked into a cubicle.\nYou make out a closed normal looking type F locker in the room. You make out a Henderson's limited edition safe. Make a note of this, you might have to put stuff on or in it later on. Look out! It's a- oh, never mind, it's just an armchair. Why don't you take a picture of it, it'll last longer! The armchair is usual. But the thing hasn't got anything on it. Hm. Oh well\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a type F latchkey, a Henderson's limited edition passkey and a binder on the floor.\nYou are carrying: a shadfly and a cloak.\n\nyour action: ", "response": "open type F locker<|im_end|>take peanut from type F locker<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50433} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to travel south. After that, unlock the Microsoft limited edition locker. After that, ensure that the Microsoft limited edition locker within the vault is open. Then, pick up the worm from the Microsoft limited edition locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou arrive in a bedchamber. A standard kind of place.\nHey, want to see a dresser? Look over there, a dresser. Empty! What kind of nightmare TextWorld is this? You make out an opened portmanteau nearby. The portmanteau is empty! What a waste of a day!\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a Microsoft limited edition keycard and a keyboard.\n\nyour action: ", "response": "go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take worm from Microsoft limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51219} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! First step, make an attempt to go to the west. And then, recover the fudge scented passkey from the bookshelf. Then, travel east. Then, lock the fudge scented safe within the chamber with the fudge scented passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've entered a chamber.\nYou see a fudge scented safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out an opened trunk right there by you. The trunk is empty, what a horrible day! You make out a closed type 5 locker.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a type 5 keycard.\n\nyour action: ", "response": "go west<|im_end|>take fudge scented passkey from bookshelf<|im_end|>go east<|im_end|>lock fudge scented safe with fudge scented passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51342} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the type 4 safe inside the basement is open. And then, retrieve the nest of grubs from the type 4 safe within the basement. And then, try to go to the south. After that, rest the nest of grubs on the desk within the playroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. An ordinary kind of place.\nLook over there! a type 4 safe. You shudder, but continue examining the room. You make out an opened display nearby. The display is empty, what a horrible day! You see a gleam over in a corner, where you can see a rack. The rack is usual. However, the rack, like an empty rack, has nothing on it. You scan the room for a counter, and you find a counter. On the counter you see a burger. Wow! Just like in the movies!\nThere is an unblocked exit to the south.\nThere is a fondue and a type 4 passkey on the floor.\nYou are carrying: an Advent Calendar.\n\nyour action: ", "response": "open type 4 safe<|im_end|>take nest of grubs from type 4 safe<|im_end|>go south<|im_end|>put nest of grubs on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51783} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to venture south. And then, open the type H chest within the playroom. After pulling open the type H chest, recover the keycard from the type H chest within the playroom. And then, unlock the safe inside the playroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement. A typical kind of place.\nYou can see a box.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a cashew, a type H passkey and a passkey.\n\nyour action: ", "response": "go south<|im_end|>open type H chest<|im_end|>take keycard from type H chest<|im_end|>unlock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51797} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the type E box with the type E passkey. Then, look and see that the type E box within the cookhouse is open. After that, recover the Canadian limited edition keycard from the type E box. And then, unlock the Canadian limited edition box inside the cookhouse. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou're now in a cookhouse.\nYou make out a Canadian limited edition box. If you haven't noticed it already, there seems to be something there by the wall, it's a type E box. Look over there! a cabinet.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a bug on the floor.\nYou are carrying: a type E passkey and a keycard.\n\nyour action: ", "response": "unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take Canadian limited edition keycard from type E box<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50306} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could try to take a trip east. With that accomplished, look and see that the box inside the office is opened. After that, recover the folder from the box within the office. After that, sit the folder on the desk in the office. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell, here we are in the chamber. You begin to take stock of what's in the room.\nYou need an unguarded exit? You should try going east.\nThere is a shadfly on the floor.\nYou are carrying: a pizza and a lamp.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take folder from box<|im_end|>put folder on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51221} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make an effort to go to the east. Then, make sure that the chest is ajar. And then, pick up the monitor from the chest within the bedchamber. Then, place the monitor into the type 6 locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou find yourself in a bathroom. A normal one.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a type L passkey and a TextWorld style keycard.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>insert monitor into type 6 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51173} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is how to play! First of all, attempt to go east. Then, recover the keycard from the floor of the bedchamber. Then, unlock the locker. And then, ensure that the locker is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nI just think it's awesome that you're in a cookery now. You start to take note of what's in the room.\nYou can see an opened refrigerator. The refrigerator contains a fondue, a salad and a gummy bear. You see a saucepan. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the east.\nThere is a loaf of bread on the floor.\nYou are carrying: a spherical latchkey and a plant.\n\nyour action: ", "response": "go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50601} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the Microsoft passkey from the Henderson's box. After picking up the Microsoft passkey, unlock the Microsoft locker. Once you have unlocked the Microsoft locker, make sure that the Microsoft locker inside the closet is open. Then, take the hat from the Microsoft locker inside the closet. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou have walked into the most usual of all possible closets. You begin looking for stuff.\nYou can see a locked Microsoft locker. You make out a Henderson's box. Something scurries by right in the corner of your eye. Probably nothing. The Henderson's box contains a Microsoft passkey and a Henderson's key. Oh wow! Is that what I think it is? It is! It's a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The chest contains a glove. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a stand. The stand appears to be empty.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take Microsoft passkey from Henderson's box<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take hat from Microsoft locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51631} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the keycard from the floor of the canteen. After that, doublecheck that the safe inside the canteen is unlocked. If you have unlocked the safe, open the safe in the canteen. Then, take the blender from the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nIf you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the canteen. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked normal looking safe right there by you. You make out an opened Canadian style safe. The Canadian style safe is empty! This is the worst thing that could possibly happen, ever! You see a closed ordinary looking freezer nearby.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a keycard and a Canadian style keycard on the floor.\nYou are carrying: a sandwich, a fondue and a burger.\n\nyour action: ", "response": "take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50555} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the cake scented safe. After you have unlocked the cake scented safe, ensure that the cake scented safe in the scullery is open. And then, pick up the whisk from the cake scented safe inside the scullery. Then, rest the whisk on the rack. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. A normal one.\nYou see a locked cake scented safe. You see a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a coconut, a cake scented keycard, a sock and a bowl.\n\nyour action: ", "response": "unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take whisk from cake scented safe<|im_end|>put whisk on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51271} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move south. After that, pick up the non-euclidean latchkey from the counter in the basement. Then, look and see that the non-euclidean box in the basement is unlocked. After that, open the non-euclidean box within the basement. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nThis might come as a shock to you, but you've just entered a garage.\nYou can make out a closed chest. You can make out a workbench. The workbench is typical. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key and an insect.\n\nyour action: ", "response": "go south<|im_end|>take non-euclidean latchkey from counter<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51973} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the type L keycard from the chest inside the vault. After getting the type L keycard, make it so that the type L locker is unlocked with the type L keycard. Then, ensure that the type L locker is open. After that, pick up the glove from the type L locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. An usual kind of place. The room is well lit.\nYou can see a locked type L locker. You see a chest. The chest contains a type L keycard. Now that's what I call TextWorld! You see a workbench. The workbench is typical. But the thing is empty. You bend down to tie your shoe. When you stand up, you notice a table. The table is typical. Looks like someone's already been here and taken everything off it, though. What's the point of an empty table?\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a sponge and a vacuum.\n\nyour action: ", "response": "take type L keycard from chest<|im_end|>unlock type L locker with type L keycard<|im_end|>open type L locker<|im_end|>take glove from type L locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52189} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First step, take the type 9 key from the Canadian limited edition locker in the cookery. After that, unlock the type 9 chest. After that, assure that the type 9 chest is open. And then, recover the ladle from the type 9 chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can make out a locked type 9 chest. An open normal looking Canadian limited edition locker is in the corner. The Canadian limited edition locker contains a type 9 key and a fork. You see a pan. You shudder, but continue examining the pan. But the thing hasn't got anything on it. Hm. Oh well Oh, great. Here's a board. The board is normal. On the board you can see a coffee cup.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "take type 9 key from Canadian limited edition locker<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take ladle from type 9 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50148} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. And then, pick up the worm from the rack. And then, make an attempt to travel south. Next, place the worm on the mantelpiece. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. An ordinary one.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a safe. You make out a mantelpiece. But the thing is empty, unfortunately.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a cucumber, a key and a vacuum.\n\nyour action: ", "response": "go north<|im_end|>take worm from rack<|im_end|>go south<|im_end|>put worm on mantelpiece<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51925} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to go to the north. Then, take the latchkey from the cuboid chest. And then, attempt to go south. Okay, and then, make sure that the box is unlocked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell, here we are in a study.\nYou can make out a box. Hmmm... what else, what else? You make out a closed coffer. You can make out a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. You make out an armchair. Now why would someone leave that there? But the thing is empty.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a stapler on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take latchkey from cuboid chest<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51402} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, retrieve the non-euclidean passkey from the chest. If you have got the non-euclidean passkey, go to the south. Then, unlock the non-euclidean safe. And then, ensure that the non-euclidean safe inside the restroom is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. An ordinary kind of place.\nYou see an opened chest right there by you. The chest contains a loaf of bread and a non-euclidean passkey. You see a platter. The platter is normal. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a cucumber, a fondue, a Henderson's style passkey, a fly larva and a coffee cup.\n\nyour action: ", "response": "take non-euclidean passkey from chest<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52048} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go to the west. Then, lift the bowl from the floor of the kitchen. If you can get your hands on the bowl, attempt to venture east. Then, place the bowl inside the box in the laundromat. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. A normal kind of place.\nYou see a gleam over in a corner, where you can see a box. The box is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a soap scented safe. Huh, weird. The soap scented safe is empty! What a waste of a day!\nYou need an unblocked exit? You should try going west.\nThere is a burger, a latchkey and a soap scented passkey on the floor.\nYou are carrying: an American keycard and a laptop.\n\nyour action: ", "response": "go west<|im_end|>take bowl<|im_end|>go east<|im_end|>insert bowl into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51899} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could travel south. Then, retrieve the latchkey from the counter. And then, look and see that the chest within the shower is unlocked with the latchkey. After that, open the chest within the shower. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nIf you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the dish-pit.\nYou see a saucepan. But oh no! there's nothing on this piece of trash. Hm. Oh well You see a platter. Unfortunately, there isn't a thing on it. You can see a board! The board is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nYou need an unblocked exit? You should try going south.\nThere is a whisk and a glass on the floor.\nYou are carrying: a backup calendar.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51426} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the locker is open. And then, retrieve the cucumber from the locker inside the cookery. Having taken the cucumber, eat the cucumber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nAh, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou can make out a closed locker, which looks ordinary, nearby. You can see a Henderson's limited edition chest. Huh, weird. You make out a bowl. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a keycard on the floor.\nYou are carrying: a Henderson's limited edition key.\n\nyour action: ", "response": "open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51715} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the safe. After unlocking the safe, make sure that the safe within the cookery is ajar. After that, recover the teaspoon from the safe. And then, you can insert the teaspoon into the chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a chest. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a safe. You make out a board. Unfortunately, there isn't a thing on it. You make out a plate. The plate is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a peanut, a loaf of bread, a passkey and a TextWorld style latchkey.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>insert teaspoon into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51107} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is your task for today. First of all, make sure that the safe is ajar. And then, retrieve the melon from the safe. After that, eat the melon. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a normal kind of place. That is to say, you're in a cubicle.\nLook over there! a safe. Make a note of this, you might have to put stuff on or in it later on. You can make out an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You can see a closed bureau in the room.\nYou need an unguarded exit? You should try going east.\nThere is a cashew and a key on the floor.\nYou are carrying: a cookie, a TextWorld style latchkey and a pillow.\n\nyour action: ", "response": "open safe<|im_end|>take melon from safe<|im_end|>eat melon<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50075} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, take the non-euclidean passkey from the fridge in the cookery. Then, look and see that the non-euclidean safe within the cookery is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean safe is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've just sauntered into a steam room.\nYou make out a locked box. You see an opened cabinet. The cabinet contains a sandwich and a butterfly. You can see a rack. The rack is standard. The rack appears to be empty.\nYou need an unblocked exit? You should try going south.\nThere is a fondue and a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take non-euclidean passkey from fridge<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51509} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, go south. Then, take the keycard from the locker in the closet. And then, make absolutely sure that the box in the closet is unlocked. Then, ensure that the box is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nOkay, so you're in a cookery, cool, but is it ordinary? You better believe it is.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You make out a platter. The platter is ordinary. But the thing is empty. It would have been so cool if there was stuff on the platter! oh well. You see a plate. On the plate you can see a passkey.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a spherical keycard.\n\nyour action: ", "response": "go south<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50244} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the Microsoft style box is opened. Then, pick up the latchkey from the Microsoft style box within the scullery. Then, venture east. Then, insert the latchkey into the safe's lock to unlock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in the scullery.\nYou can see a closed Microsoft style box. Hey, want to see a case? Look over there, a case. The case contains a butterfly.\nYou need an unblocked exit? You should try going east.\nThere is a worm on the floor.\nYou are carrying: a type B key and a Microsoft style passkey.\n\nyour action: ", "response": "open Microsoft style box<|im_end|>take latchkey from Microsoft style box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52103} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, ensure that the TextWorld chest is open. And then, recover the keycard from the TextWorld chest inside the spare room. After that, make an effort to travel south. Then, unlock the safe with the keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. An usual kind of place.\nYou can make out a closed standard looking TextWorld chest close by. As if things weren't amazing enough already, you can even see a Canadian style box. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed chest close by.\nYou need an unblocked exit? You should try going south.\nThere is a TextWorld passkey on the floor.\nYou are carrying: a coffee cup and a nest of caterpillars.\n\nyour action: ", "response": "open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51518} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, attempt to head north. With that accomplished, pick up the laptop from the mantle. And then, attempt to take a trip south. After that, place the laptop inside the trunk in the cellar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar.\nYou can make out a trunk. The light flickers for a second, but nothing else happens. The trunk contains a broom. You see a table. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going north.\nThere is a sock on the floor.\nYou are carrying: a kiwi and a folder.\n\nyour action: ", "response": "go north<|im_end|>take laptop from mantle<|im_end|>go south<|im_end|>insert laptop into trunk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50270} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip north. Then, take the stick of butter from the box. With the stick of butter, eat the stick of butter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. A normal kind of place.\nYou can make out a Henderson's limited edition chest.\nYou need an unguarded exit? You should try going north.\nThere is a Henderson's limited edition key and a shirt on the floor.\nYou are carrying: a legume and a cashew.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52223} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical locker. After that, open the spherical locker in the vault. After that, take the pair of pants from the spherical locker. After that, put the pair of pants on the stand within the vault. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nA rusty signboard tells you that you are now in the vault.\nYou can make out a locked spherical locker. Oh wow! Is that what I think it is? It is! It's a coffer. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is ordinary. But oh no! there's nothing on this piece of trash. You can make out a shelf. You wonder idly who left that here. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is an unguarded exit to the west.\nThere is a cashew on the floor.\nYou are carrying: a spherical latchkey, a mug and a spork.\n\nyour action: ", "response": "unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pair of pants from spherical locker<|im_end|>put pair of pants on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51008} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, make sure that the box is unlocked. After that, assure that the box in the shower is ajar. Then, pick up the towel from the box. After that, drop the towel on the floor of the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A typical one.\nYou make out a box. A locked cuboid chest, which looks standard, is right there by you.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a fondue, a salad, a cuboid keycard and a mop on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take towel from box<|im_end|>drop towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50827} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to head west. And then, pick up the broom from the board. After taking the broom, attempt to venture east. With that done, sit the broom on the shelf within the launderette. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nWell, here we are in the launderette. I guess you better just go and list everything you see here.\nYou can see a fudge scented box. Classic TextWorld. The fudge scented box contains a shirt. You can make out a trunk. The trunk contains a fly larva. You see a shelf. The shelf is standard. On the shelf you see a fudge scented key. It doesn't get more TextWorld than this!\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a sandwich and a Henderson's key.\n\nyour action: ", "response": "go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50233} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the formless chest within the chamber. Once you have pulled open the formless chest, take the licorice strip from the formless chest. Then, eat the licorice strip. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've entered a chamber. I guess you better just go and list everything you see here.\nYou see a closed formless chest. You make out a bookshelf. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty. You can see a bar. On the bar you see a monitor. You see a gleam over in a corner, where you can see a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a durian and a formless keycard on the floor.\nYou are carrying: a carrot and a latchkey.\n\nyour action: ", "response": "open formless chest<|im_end|>take licorice strip from formless chest<|im_end|>eat licorice strip<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50949} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make sure that the locker is unlocked. After that, make sure that the locker is opened. And then, retrieve the keycard from the locker within the vault. With the keycard, insert the keycard into the safe's lock to unlock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nA locked safe is close by. You can make out a locker. You can see a locked chest. You can make out a counter. The counter is typical. The counter appears to be empty.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a fondue and a passkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51970} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make sure that the box is unlocked. And then, ensure that the box is open. After that, pick up the bowl from the box in the scullery. If you have picked up the bowl, throw the bowl on the floor of the scullery. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've entered a scullery.\nYou see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You make out a case. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a shelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the north.\nYou are carrying: a key and a passkey.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take bowl from box<|im_end|>drop bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51765} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. That done, pick up the keycard from the shelf inside the cellar. Then, make it so that the safe within the cellar is unlocked. Then, ensure that the safe is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've entered an attic.\nYou can make out a rack. Wow, isn't TextWorld just the best? However, the rack, like an empty rack, has nothing on it. Look out! It's a- oh, never mind, it's just a table. Unfortunately, there isn't a thing on it.\nThere is an unblocked exit to the south.\nThere is a legume on the floor.\nYou are carrying: a peanut.\n\nyour action: ", "response": "go south<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52072} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First stop, venture west. With that accomplished, pick up the cloak from the floor of the cellar. After that, venture east. And then, you can put the cloak into the toolbox. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in a spare room. A standard one.\nYou can make out a toolbox! The toolbox is empty, what a horrible day! You can see a chest. The chest contains a keycard. You make out a box. You can make out a locked Henderson's locker.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a Henderson's key, a key and a type W key.\n\nyour action: ", "response": "go west<|im_end|>take cloak<|im_end|>go east<|im_end|>insert cloak into toolbox<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52423} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, insert the latchkey into the chest's lock to unlock it. And then, ensure that the chest within the vault is open. After that, take the fly larva from the chest. Once you have taken the fly larva, put the fly larva on the rack. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. A normal one. Okay, just remember what you're here to do, and everything will go great.\nYou make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed spherical box in the corner. You smell a sickening smell, and follow it to a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. You think about smashing the rack to bits, throwing the bits into a pit, etc, until you get bored. You scan the room for a stand, and you find a stand. The stand is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. The shelf appears to be empty.\nThere is an unblocked exit to the west.\nThere is a spherical passkey on the floor.\nYou are carrying: a latchkey and a shirt.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>put fly larva on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50766} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the key from the floor of the attic. Having picked up the key, unlock the chest within the attic. After unlocking the chest, ensure that the chest inside the attic is open. And then, recover the cane from the chest inside the attic. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. A standard kind of place. The room is well lit.\nYou can make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a counter. The counter appears to be empty.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key, a hat and a cloak on the floor.\nYou are carrying: a berry and a broom.\n\nyour action: ", "response": "take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51086} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to open the type 0 safe inside the cubicle. Then, retrieve the Canadian style passkey from the type 0 safe in the cubicle. After that, try to travel east. Then, check that the Canadian style box is unlocked with the Canadian style passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in a cubicle.\nWhat's that over there? It looks like it's a type 0 safe. You can see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. But the thing is empty.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a type 0 key and an iron.\n\nyour action: ", "response": "open type 0 safe<|im_end|>take Canadian style passkey from type 0 safe<|im_end|>go east<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50713} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, make sure that the locker in the laundromat is unlocked. Then, make it so that the locker is opened. After opening the locker, take the mop from the locker within the laundromat. And then, you can put the mop into the cabinet. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. An ordinary kind of place. Let's see what's in here.\nYou see a gleam over in a corner, where you can see a cabinet. The cabinet contains a loaf of bread. You make out a locked locker. You can make out a case. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a vacuum on the floor.\nYou are carrying: a cucumber and a passkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>insert mop into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52195} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to venture west. Then, recover the type 8 key from the shelf within the kitchenette. Then, go east. Then, lock the type 8 box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place. You start to take note of what's in the room.\nYou make out a closed type 8 box right there by you. You see a locker. You can see an opened case close by. The case is empty! This is the worst thing that could possibly happen, ever! You can see an opened fridge in the corner. The fridge is empty! What a waste of a day!\nThere is an unblocked exit to the west.\nThere is a latchkey on the floor.\nYou are carrying: a cookie.\n\nyour action: ", "response": "go west<|im_end|>take type 8 key from shelf<|im_end|>go east<|im_end|>lock type 8 box with type 8 key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50521} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make sure that the formless safe in the canteen is unlocked. And then, ensure that the formless safe within the canteen is open. And then, retrieve the spoon from the formless safe in the canteen. If you can get your hands on the spoon, deposit the spoon on the floor of the canteen. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nWell, here we are in a canteen.\nYou can see a formless safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a closed TextWorld style chest. You make out a cabinet. The cabinet is empty! What a waste of a day! You make out a locked usual looking locker close by.\nThere is an unblocked exit to the west.\nThere is a gummy bear and a fly larva on the floor.\nYou are carrying: a formless key and a TextWorld style passkey.\n\nyour action: ", "response": "unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take spoon from formless safe<|im_end|>drop spoon<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51674} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, try to go to the west. And then, pick-up the salad from the floor of the vault. With the salad, eat the salad. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. A typical one.\nYou see a locked chest in the room.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a stick of butter on the floor.\nYou are carrying: a sandwich, a banana, a latchkey and a shoe.\n\nyour action: ", "response": "go west<|im_end|>take salad<|im_end|>eat salad<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52090} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to travel east. If you can do that, assure that the spherical locker is unlocked. After you have unlocked the spherical locker, ensure that the spherical locker is open. After that, recover the scarf from the spherical locker inside the closet. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou find yourself in a lounge. A standard one.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a burger and a pillow on the floor.\nYou are carrying: a spherical passkey, a fly larva and a synthesizer.\n\nyour action: ", "response": "go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take scarf from spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51863} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. After that, retrieve the latchkey from the stand inside the vault. With the latchkey, insert the latchkey into the box's lock to unlock it. Then, make it so that the box is ajar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. An usual kind of place.\nThere is an unblocked exit to the south.\nThere is a backup calendar and a mouse on the floor.\nYou are carrying: a loaf of bread, a cauliflower, a banana and an Advent Calendar.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51198} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the safe is unlocked with the key. Then, ensure that the safe is open. Then, retrieve the mouse from the safe within the studio. And then, toss the mouse on the floor of the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. An usual one.\nYou see a locked safe. Oh wow! Is that what I think it is? It is! It's a soap scented chest. What a letdown! The soap scented chest is empty!\nThere is an unblocked exit to the north.\nThere is a stapler on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>drop mouse<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50538} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. Then, lift the Microsoft limited edition passkey from the floor of the scullery. And then, make absolutely sure that the Microsoft limited edition chest is unlocked. And then, open the Microsoft limited edition chest within the scullery. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nOkay, so you're in a pantry, cool, but is it standard? You better believe it is. The room is well lit.\nYou can make out a workbench. Why don't you take a picture of it, it'll last longer! The workbench is standard. On the workbench you see a bug.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is an elderberry on the floor.\nYou are carrying: a burger, a pear and a type 0 passkey.\n\nyour action: ", "response": "go east<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50460} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the Microsoft latchkey from the counter in the laundromat. And then, insert the Microsoft latchkey into the Microsoft safe inside the laundromat's lock to unlock it. And then, ensure that the Microsoft safe is open. And then, take the butterfly from the Microsoft safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nWell I'll be, you are in the place we're calling the laundromat.\nYou can make out a locked Microsoft safe here. You can see a counter. The counter is standard. On the counter you can see a Microsoft latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a broccoli on the floor.\nYou are carrying: a sock and a frisbee.\n\nyour action: ", "response": "take Microsoft latchkey from counter<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take butterfly from Microsoft safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52213} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture north. If you can accomplish that, lift the bug from the floor of the kitchen. After getting the bug, venture south. That done, insert the bug inside the drawer. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nThis might come as a shock to you, but you've just entered a washroom.\nYou can see an opened drawer. The drawer contains a key. Is this it? Is this what you came to TextWorld to see? a drawer? You can make out a locked locker, which looks normal, nearby. You make out an opened box. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a type 2 passkey.\n\nyour action: ", "response": "go north<|im_end|>take bug<|im_end|>go south<|im_end|>insert bug into drawer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51479} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could move west. And then, recover the candy bar from the refrigerator within the cookery. And then, eat the candy bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. An usual one.\nYou make out a box. You make out a Henderson's box. You see a table. What a great pairing of adjectives and nouns! The table is ordinary. But the thing hasn't got anything on it. Hm. Oh well\nYou need an unblocked exit? You should try going west.\nThere is a burger and an onion on the floor.\nYou are carrying: a key and a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take candy bar from refrigerator<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50989} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the floor of the lounge. And then, make absolutely sure that the safe is unlocked. After that, open the safe inside the lounge. And then, recover the tablet from the safe within the lounge. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've entered a lounge. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked safe nearby. You make out a locked type T safe. You can see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. You see a couch. What a coincidence, weren't you just thinking about a couch? But the thing is empty, unfortunately.\nThere is an unguarded exit to the west.\nThere is a broccoli and a keycard on the floor.\nYou are carrying: a type T key and a TextWorld limited edition key.\n\nyour action: ", "response": "take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51521} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First stop, unlock the box. Then, open the box. Then, retrieve the peanut from the box. If you can get your hands on the peanut, eat the peanut. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou are in a laundromat. A typical kind of place. The room is well lit.\nYou can make out a locked box here. You can make out a formless box. You can make out a shelf. The shelf is usual. The shelf appears to be empty.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an iron and a mop on the floor.\nYou are carrying: a cauliflower, a key and a formless latchkey.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take peanut from box<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51116} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box with the passkey. And then, open the box. After that, recover the lampshade from the box in the garage. With the lampshade, ditch the lampshade on the floor of the garage. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've just sauntered into a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou scan the room for a box, and you find a box. You see a workbench. The workbench is standard. But oh no! there's nothing on this piece of garbage.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a pair of pants on the floor.\nYou are carrying: an apple, a passkey and a ladle.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>drop lampshade<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51626} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. If you can get through with that, pick-up the Comic Strip Calendar from the floor of the office. After that, go to the south. Then, place the Comic Strip Calendar into the suitcase within the study. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. An ordinary kind of place.\nAn open suitcase is here. The suitcase is empty, what a horrible day! You see an opened display in the corner. What a letdown! The display is empty! You can see a closed locker. You can make out a locked coffer.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go north<|im_end|>take Comic Strip Calendar<|im_end|>go south<|im_end|>insert Comic Strip Calendar into suitcase<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50675} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the latchkey from the cuboid safe within the cookhouse. And then, venture south. Then, check that the safe is unlocked with the latchkey. And then, open the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nWell, here we are in a cookhouse. Let's see what's in here.\nYou make out an opened normal looking cuboid safe right there by you. The cuboid safe contains a latchkey. You see a pan. The pan is ordinary. On the pan you make out a cabbage and a glass. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a cuboid key and a teaspoon on the floor.\nYou are carrying: an apple and a fly larva.\n\nyour action: ", "response": "take latchkey from cuboid safe<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52233} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to attempt to travel south. Then, pick up the key from the Microsoft locker in the garage. And then, unlock the box with the key. After that, open the box in the garage. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nA crooked board tells you that you are now in the workshop. You start to take note of what's in the room.\nYou can make out a shelf. You see a fly larva on the shelf.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a pizza, a legume and a laptop on the floor.\nYou are carrying: a sandwich, a burger, a Microsoft key and a cloak.\n\nyour action: ", "response": "go south<|im_end|>take key from Microsoft locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50081} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make absolutely sure that the rectangular locker is unlocked with the rectangular latchkey. After that, ensure that the rectangular locker within the bathroom is open. Then, take the broom from the rectangular locker in the bathroom. And then, drop the broom on the floor of the bathroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou find yourself in a bathroom. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a locked rectangular locker. Were you looking for a shelf? Because look over there, it's a shelf. But the thing hasn't got anything on it.\nThere is an unblocked exit to the west.\nThere is a sock on the floor.\nYou are carrying: a rectangular latchkey.\n\nyour action: ", "response": "unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take broom from rectangular locker<|im_end|>drop broom<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50975} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, take a trip east. And then, retrieve the non-euclidean passkey from the floor of the scullery. And then, unlock the non-euclidean safe with the non-euclidean passkey. And then, open the non-euclidean safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a rectangular locker. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a board. You wonder idly who left that here. The board is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the board.\nThere is an unblocked exit to the east.\nYou are carrying: a sandwich, a rectangular key, a sock and a poem.\n\nyour action: ", "response": "go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51543} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, move south. After that, make it so that the formless box is opened. Then, retrieve the passkey from the formless box. After you have taken the passkey, lock the chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in a spare room.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is standard. On the stand you can make out a carrot and an insect. I mean, just wow! Isn't TextWorld just the best?\nThere is an unblocked exit to the south.\nThere is a frisbee on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open formless box<|im_end|>take passkey from formless box<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50961} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go west. And then, recover the nest of insects from the table. After picking up the nest of insects, go to the east. And then, sit the nest of insects on the shelf inside the steam room. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nOf every steam room you could have walked into, you had to saunter into a typical one. You start to take note of what's in the room.\nLook out! It's a- oh, never mind, it's just a shelf. You wonder idly who left that here. The shelf is standard. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? Look over there! a board. But the thing is empty. Hm. Oh well You see a counter. The counter is normal. But there isn't a thing on it.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "go west<|im_end|>take nest of insects from table<|im_end|>go east<|im_end|>put nest of insects on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51081} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could lift the key from the floor of the cookhouse. If you can get your hands on the key, assure that the locker is unlocked. After unlocking the locker, doublecheck that the locker is opened. Then, take the shadfly from the locker within the cookhouse. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard one.\nYou can make out a locker. Make a note of this, you might have to put stuff on or in it later on. You can see a table. The table appears to be empty. You can make out a pan. Why don't you take a picture of it, it'll last longer! The pan is ordinary. But the thing is empty. This always happens!\nYou need an unblocked exit? You should try going west.\nThere is a key on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51796} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the fresh laundry scented locker in the studio. And then, ensure that the fresh laundry scented locker is open. After pulling open the fresh laundry scented locker, retrieve the latchkey from the fresh laundry scented locker. After that, make absolutely sure that the locker is locked with the latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. An ordinary one. You begin looking for stuff.\nYou can make out a closed locker. A locked fresh laundry scented locker, which looks standard, is right there by you. You see a Microsoft limited edition box. Something scurries by right in the corner of your eye. Probably nothing. You make out a stand. On the stand you make out a Microsoft limited edition key. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a carrot on the floor.\nYou are carrying: a fresh laundry scented keycard and a type M passkey.\n\nyour action: ", "response": "unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take latchkey from fresh laundry scented locker<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50783} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head west. Following that, pick up the nest of earwigs from the table inside the kitchen. If you can get your hands on the nest of earwigs, go east. And then, drop the nest of earwigs on the floor of the chamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nLook around you. Take it all in. It's not every day someone gets to be in a chamber. Okay, just remember what you're here to do, and everything will go great.\nLook over there! a box. What a letdown! The box is empty! Were you looking for a mantle? Because look over there, it's a mantle. You see a cd on the mantle.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a salad and an apple.\n\nyour action: ", "response": "go west<|im_end|>take nest of earwigs from table<|im_end|>go east<|im_end|>drop nest of earwigs<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51457} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could move north. And then, pick up the plant from the floor of the playroom. Then, venture south. And then, put the plant on the counter within the attic. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a locker. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this? You see a coffer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter is ordinary. Looks like someone's already been here and taken everything off it, though. You see a workbench. The workbench is standard. But there isn't a thing on it. You can make out a rack. The rack is usual. But there isn't a thing on it. You can see a shelf. But there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go north<|im_end|>take plant<|im_end|>go south<|im_end|>put plant on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51660} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go east. After that, open the non-euclidean locker within the washroom. And then, recover the latchkey from the non-euclidean locker. After that, unlock the locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou arrive in a typical kind of place. That is to say, you're in a steam room.\nYou can see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!\nYou need an unguarded exit? You should try going east.\nThere is a stick of butter and a broom on the floor.\nYou are carrying: a non-euclidean key and a frisbee.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52366} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker in the canteen. Then, take the shadfly from the locker. After that, sit the shadfly on the plate inside the canteen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou arrive in a canteen. A standard one.\nYou can make out a locker. You hear a noise behind you and spin around, but you can't see anything other than a plate. But there isn't a thing on it. Were you looking for a board? Because look over there, it's a board. You see a napkin on the board.\nThere is an unblocked exit to the west.\nThere is a chocolate bar on the floor.\nYou are carrying: a cashew, a key and an American style keycard.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>put shadfly on plate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50425} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is how to play! First stop, unlock the cuboid locker inside the kitchen. After that, make sure that the cuboid locker within the kitchen is ajar. And then, retrieve the Henderson's key from the cuboid locker inside the kitchen. And then, make it so that the Henderson's chest in the kitchen is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a locked Henderson's chest, which looks normal, in the corner. You make out a locked typical looking cuboid locker in the room. You scan the room, seeing a case. Empty! What kind of nightmare TextWorld is this? You see an opened fridge. The fridge is empty, what a horrible day! You can make out a shelf. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a cuboid latchkey.\n\nyour action: ", "response": "unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Henderson's key from cuboid locker<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50344} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is how to play! First step, attempt to go to the south. After that, ensure that the box is open. And then, retrieve the worm from the box within the cellar. After that, place the worm into the toolbox. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nI am sorry to announce that you are now in the sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid locker.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a cuboid passkey on the floor.\nYou are carrying: a stick of butter and a bowl.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into toolbox<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51831} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the key from the stand inside the closet. And then, unlock the locker inside the closet. After that, ensure that the locker within the closet is open. And then, take the bug from the locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou arrive in a closet. A typical one.\nYou see a locker. You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is standard. On the stand you can make out a key.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\nyour action: ", "response": "take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50725} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is your task for today. First of all, make sure that the type O safe within the parlor is open. Having opened the type O safe, retrieve the butterfly from the type O safe in the parlor. If you can get your hands on the butterfly, make an attempt to travel east. After that, you can place the butterfly into the box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nWell, here we are in the parlor.\nYou can make out a closed type O safe. Oh wow! Is that what I think it is? It is! It's a recliner. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. You move on, clearly angry about TextWorld.\nThere is an unblocked exit to the east.\nYou are carrying: a type O passkey.\n\nyour action: ", "response": "open type O safe<|im_end|>take butterfly from type O safe<|im_end|>go east<|im_end|>insert butterfly into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50859} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! First off, if it's not too much trouble, I need you to recover the cuboid keycard from the coffer. Then, make an effort to take a trip east. Okay, and then, make absolutely sure that the cuboid safe within the kitchenette is shut. After shutting the cuboid safe, lock the cuboid safe with the cuboid keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in a study. The room is well lit.\nYou can make out an opened ordinary looking coffer close by. The coffer contains a chocolate bar, a legume and a cuboid keycard.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a spherical keycard and a scarf.\n\nyour action: ", "response": "take cuboid keycard from coffer<|im_end|>go east<|im_end|>close cuboid safe<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52254} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move east. With that done, ensure that the box within the shower is open. After that, retrieve the pizza from the box. After that, eat the pizza. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell, here we are in the studio. You can barely contain your excitement.\nYou can make out a spherical safe. You can see a closed non-euclidean safe. You can see a closed locker. You see a desk. On the desk you see a non-euclidean passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou need an unguarded exit? You should try going east.\nThere is a mouse on the floor.\nYou are carrying: a spherical passkey.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51159} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! Here is your task for today. First stop, recover the spherical key from the desk. After that, travel east. Once you finish that, look and see that the spherical locker is closed. After that, make absolutely sure the spherical locker is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nAs if things weren't amazing enough already, you can even see a desk. You see a coconut and a spherical key on the desk. You can see a bed. The bed is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well You smell an intriguing smell, and follow it to a couch. The couch is normal. However, the couch, like an empty couch, has nothing on it. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going east.\nThere is a chocolate bar and a candy bar on the floor.\nYou are carrying: a peanut and a rectangular passkey.\n\nyour action: ", "response": "take spherical key from desk<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51451} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to venture west. And then, recover the keycard from the recliner within the lounge. And then, head east. Then, insert the keycard into the chest inside the bedchamber's lock to unlock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou arrive in a bedchamber. A normal one. Let's see what's in here.\nYou see a locked typical looking chest close by. You can see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? The mantelpiece is standard. But the thing is empty, unfortunately. Hm. Oh well You can see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. The bookshelf is standard. The bookshelf appears to be empty. Hm. Oh well\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a pillow and a dvd on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take keycard from recliner<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52407} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the non-euclidean safe is unlocked. Then, open the non-euclidean safe. Then, pick up the lampshade from the non-euclidean safe. And then, throw the lampshade on the floor of the vault. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nOkay, so you're in a vault, cool, but is it ordinary? You better believe it is.\nYou can see a locked non-euclidean safe. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Wow, isn't TextWorld just the best? On the counter you can see a worm.\nYou need an unblocked exit? You should try going west.\nThere is a fondue and a shoe on the floor.\nYou are carrying: a licorice strip, a chocolate bar, a burger and a non-euclidean latchkey.\n\nyour action: ", "response": "unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lampshade from non-euclidean safe<|im_end|>drop lampshade<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50543} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be good if you could unlock the box in the kitchen with the keycard. Then, ensure that the box is open. Having pulled open the box, retrieve the napkin from the box inside the kitchen. And then, place the napkin inside the freezer. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. An usual one.\nYou see an opened freezer. The freezer is empty! What a waste of a day! You see a box. Something scurries by right in the corner of your eye. Probably nothing. You can see a case. The case is empty, what a horrible day! You make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. Unfortunately, there isn't a thing on it. Hm. Oh well\nThere is an unblocked exit to the north.\nThere is a broccoli and a pizza on the floor.\nYou are carrying: a fondue and a keycard.\n\nyour action: ", "response": "unlock box with keycard<|im_end|>open box<|im_end|>take napkin from box<|im_end|>insert napkin into freezer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50496} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is how to play! First, it would be great if you could head south. If you can do that, retrieve the latchkey from the table. Then, look and see that the chest is unlocked. And then, ensure that the chest within the bathroom is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. A standard one. You start to take note of what's in the room.\nYou can make out a closed non-euclidean safe nearby. You can see a cake scented safe. You can make out a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a cake scented passkey on the floor.\nYou are carrying: a non-euclidean key.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52218} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go south. With that accomplished, unlock the box. After unlocking the box, doublecheck that the box is opened. Then, recover the poem from the box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've entered a dish-pit. I guess you better just go and list everything you see here.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a key on the floor.\nYou are carrying: a sandwich, a legume, a latchkey and a keycard.\n\nyour action: ", "response": "go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take poem from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50259} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move west. After that, retrieve the glass from the board in the scullery. And then, take a trip east. And then, throw the glass on the floor of the bedchamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in a bedchamber.\nLook over there! a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?\nYou need an unblocked exit? You should try going west.\nThere is a keycard on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go west<|im_end|>take glass from board<|im_end|>go east<|im_end|>drop glass<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50998} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the keycard from the floor of the salon. And then, insert the keycard into the safe inside the salon's lock to unlock it. After that, open the safe within the salon. After that, recover the plant from the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nLook around you. Take it all in. It's not every day someone gets to be in a salon. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a locked safe. As if things weren't amazing enough already, you can even see a bed stand. But the thing is empty, unfortunately.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a stick of butter, a cucumber, a peanut and a sandwich.\n\nyour action: ", "response": "take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51241} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, unlock the safe. After that, assure that the safe is open. After that, take the towel from the safe within the laundromat. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've just walked into a bathroom.\nYou see a bench. The bench is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bench! oh well.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a sandwich, an apple, a cashew and a sponge on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take towel from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51691} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, go to the north. After that, retrieve the fly larva from the floor of the shower. And then, try to move south. If you can finish that, toss the fly larva on the floor of the chamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou find yourself in a chamber. A standard one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nAn open locker is here. The locker contains a book. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh wow! Is that what I think it is? It is! It's a bed. You see a nest of kittens on the bed. There's something strange about this being here, but you can't put your finger on it. You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a recliner. You see a tablet on the recliner.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>drop fly larva<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50630} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head south. With that done, make absolutely sure that the formless locker is ajar. Then, recover the latchkey from the formless locker within the cellar. With the latchkey, make it so that the box in the cellar is locked with the latchkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A typical kind of place. You begin to take stock of what's in the room.\nYou smell a fine smell, and follow it to a rectangular chest. You can make out a bench. The bench is normal. But the thing is empty. Hm. Oh well\nYou need an unguarded exit? You should try going south.\nThere is a fondue, a durian and a paper towel on the floor.\nYou are carrying: a rectangular keycard.\n\nyour action: ", "response": "go south<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51634} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move east. Then, open the non-euclidean locker within the bedroom. And then, recover the butterfly from the non-euclidean locker. And then, put the butterfly on the desk within the bedroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nLook around you. Take it all in. It's not every day someone gets to be in a washroom. Okay, just remember what you're here to do, and everything will go great.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a loaf of bread, a burger, a candy bar, a durian and a paper towel on the floor.\nYou are carrying: a non-euclidean latchkey.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean locker<|im_end|>take butterfly from non-euclidean locker<|im_end|>put butterfly on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52050} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, travel north. Okay, and then, take the passkey from the rack. And then, go south. After that, insert the passkey into the locker's lock to unlock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A typical one.\nYou see a locked locker, which looks ordinary, here. You make out a bookshelf. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bookshelf. You see a stand. But there isn't a thing on it.\nYou need an unblocked exit? You should try going north.\nThere is a kiwi on the floor.\nYou are carrying: a cucumber and a garlic clove.\n\nyour action: ", "response": "go north<|im_end|>take passkey from rack<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50894} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the north. And then, lift the tv from the floor of the bar. And then, make an effort to head south. After that, you can deposit the tv into the box within the studio. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou're now in a studio. The room is well lit.\nYou can see an opened box. Empty! What kind of nightmare TextWorld is this? You make out an opened bureau close by. The bureau contains a cookie. Classic TextWorld. You can make out an opened safe. The safe contains a Quote of the Day Calendar. You see a table. The table is ordinary. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a stick of butter and a nest of bats.\n\nyour action: ", "response": "go north<|im_end|>take tv<|im_end|>go south<|im_end|>insert tv into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51974} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture north. Then, pick-up the pair of headphones from the floor of the pantry. And then, go south. Then, you can insert the pair of headphones inside the crate within the basement. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nI am sorry to announce that you are now in the basement. The room is well lit.\nYou can make out a crate. The crate contains a stick of butter and a cookie. You can make out a locked typical looking type 5 safe nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is ordinary. On the rack you can see a chocolate bar.\nThere is an unguarded exit to the north.\nYou are carrying: a peanut, a type 5 keycard, a paper towel and a teacup.\n\nyour action: ", "response": "go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>insert pair of headphones into crate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50801} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick-up the spherical latchkey from the floor of the workshop. And then, move east. After that, insert the spherical latchkey into the spherical locker's lock to unlock it. After that, ensure that the spherical locker is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nThis might come as a shock to you, but you've just stumbled into a workshop.\nYou make out a mantelpiece. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You make out a table. The table is usual. But the thing is empty. It would have been so cool if there was stuff on the table.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a spherical latchkey on the floor.\nYou are carrying: a licorice strip, a legume and a key.\n\nyour action: ", "response": "take spherical latchkey<|im_end|>go east<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51869} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move north. If you can finish that, take the plant from the bench inside the bedroom. If you have got the plant, try to go to the south. And then, ditch the plant on the floor of the dish-pit. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a locked lavender scented safe in the corner. You make out a cabinet, so there's that. You make out a bowl. On the bowl you make out a lavender scented keycard. You can see a rack. However, the rack, like an empty rack, has nothing on it.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take plant from bench<|im_end|>go south<|im_end|>drop plant<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51997} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to move east. If you can succeed at that, recover the American key from the bar. Then, insert the American key into the American safe inside the chamber's lock to unlock it. And then, make sure that the American safe in the chamber is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. A normal one.\nYou make out a cabinet. The cabinet contains a Microsoft key, so there's that. You can see a Microsoft safe. You can make out a bowl. The bowl is normal. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a blender on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take American key from bar<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51465} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First stop, make an effort to travel south. Next, insert the Canadian limited edition key into the Canadian limited edition locker's lock to unlock it. Then, ensure that the Canadian limited edition locker is open. Then, pick up the book from the Canadian limited edition locker within the workshop. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A normal kind of place.\nYou make out an opened trunk. The trunk is empty, what a horrible day! You see a coffer. The light flickers for a second, but nothing else happens. The coffer is empty! What a waste of a day! You can make out an armchair. The armchair is normal. But the thing is empty.\nThere is an unguarded exit to the south.\nThere is an onion, a bug and a folder on the floor.\nYou are carrying: a legume, a Canadian limited edition key and a broom.\n\nyour action: ", "response": "go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take book from Canadian limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50281} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go east. After that, look and see that the Canadian style box within the parlor is ajar. And then, pick up the butterfly from the Canadian style box inside the parlor. If you can get your hands on the butterfly, deposit the butterfly on the floor of the parlor. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. A normal kind of place.\nYou see a stand. Wow, isn't TextWorld just the best? The stand is standard. On the stand you can see a bug and a Quote of the Day Calendar.\nThere is an unblocked exit to the east.\nThere is a loaf of bread on the floor.\nYou are carrying: a sandwich and a Canadian style latchkey.\n\nyour action: ", "response": "go east<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51809} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the keycard from the floor of the bedroom. Then, travel south. Then, check that the safe within the office is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just sauntered into a bedroom.\nYou can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a mantelpiece. The mantelpiece is normal. On the mantelpiece you can make out a peanut and a blanket. You can see a bench. But the thing hasn't got anything on it. Were you looking for a mantle? Because look over there, it's a mantle. However, the mantle, like an empty mantle, has nothing on it. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a keycard, a passkey and a cushion on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51804} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. Okay, and then, retrieve the nest of caterpillars from the Canadian locker. Once you have got the nest of caterpillars, make an attempt to take a trip east. After that, place the nest of caterpillars on the floor of the salon. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou're now in the salon.\nYou can see a closed locker. Look out! It's a- oh, never mind, it's just a bar. You see a fondue, a coconut and a keycard on the bar. You make out a desk. The desk is usual. On the desk you make out a sandwich.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a Canadian keycard.\n\nyour action: ", "response": "go west<|im_end|>take nest of caterpillars from Canadian locker<|im_end|>go east<|im_end|>drop nest of caterpillars<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50762} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the key from the rack inside the shower. After that, check that the safe is unlocked with the key. Then, make it so that the safe is wide open. After that, take the iron from the safe inside the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. An ordinary kind of place.\nYou make out a safe. An open locker is close by. The locker is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a rack. The rack is ordinary. On the rack you make out a key and a passkey. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. But oh no! there's nothing on this piece of trash. As if things weren't amazing enough already, you can even see a table. Looks like someone's already been here and taken everything off it, though. Hm. Oh well\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a cane.\n\nyour action: ", "response": "take key from rack<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52058} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. That done, pick-up the vacuum from the floor of the steam room. After that, attempt to go to the east. Once you manage that, you can place the vacuum into the chest within the cookery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. A typical one.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You shudder, but continue examining the room. What a letdown! The chest is empty! You see an opened standard looking fridge in the room. The fridge contains a keycard. You see a locked box.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a loaf of bread and a bug on the floor.\nYou are carrying: a TextWorld limited edition keycard and a tv.\n\nyour action: ", "response": "go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>insert vacuum into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51994} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. Next, make it so that the safe within the workshop is unlocked. Then, make it so that the safe is open. After that, take the fly larva from the safe within the workshop. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou're now in the kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a spherical locker. Hey, want to see a counter? Look over there, a counter. You see a napkin and a spork on the counter. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a latchkey, a key and a spherical latchkey.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50667} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the west. Once you get through with that, pick-up the pear from the floor of the kitchen. After that, eat the pear. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou arrive in a spare room.\nYou see a locker. You wonder idly who left that here. The locker contains a chocolate bar. Wow, check out the price tag that hangs off the locker! A hundred big ones! Oh, great. Here's a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. Aw, here you were, all excited for there to be things on it!\nThere is an unguarded exit to the west.\nThere is a loaf of bread, a keycard and a glove on the floor.\nYou are carrying: a soap dispenser.\n\nyour action: ", "response": "go west<|im_end|>take pear<|im_end|>eat pear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52086} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go south. That done, make absolutely sure that the type L box is ajar. Then, retrieve the lavender scented keycard from the type L box. And then, Deposit the lavender scented keycard into the lavender scented locker within the study to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nWell how about that, you are in the place we're calling the bedroom. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a safe. You rest your hand against a wall, but you miss the wall and fall onto a coffer. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a gummy bear and a keycard on the floor.\nYou are carrying: a type L key and a fork.\n\nyour action: ", "response": "go south<|im_end|>open type L box<|im_end|>take lavender scented keycard from type L box<|im_end|>lock lavender scented locker with lavender scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50437} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to attempt to go west. And then, recover the Canadian limited edition keycard from the floor of the steam room. With the Canadian limited edition keycard, try to take a trip east. After that, check that the Canadian limited edition chest in the shower is unlocked with the Canadian limited edition keycard. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A standard kind of place. The room is well lit.\nYou can make out a locked Canadian limited edition chest. You scan the room for a drawer, and you find a drawer. The drawer contains a broom. You can make out a counter. But there isn't a thing on it. Hm. Oh well\nYou need an unblocked exit? You should try going west.\nYou are carrying: a cucumber, a book and a mop.\n\nyour action: ", "response": "go west<|im_end|>take Canadian limited edition keycard<|im_end|>go east<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51491} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. Okay, and then, pick up the passkey from the chair in the dish-pit. Once you have got the passkey, make an attempt to go east. After that, lock the box with the passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've just sauntered into a pantry. You can barely contain your excitement.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You see a table. Why don't you take a picture of it, it'll last longer! You see a broom on the table.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a carrot, a butterfly and a keyboard.\n\nyour action: ", "response": "go west<|im_end|>take passkey from chair<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50937} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is your task for today. First, it would be good if you could check that the fudge scented chest inside the chamber is unlocked with the fudge scented passkey. After that, make it so that the fudge scented chest in the chamber is opened. And then, take the latchkey from the fudge scented chest inside the chamber. Then, unlock the safe inside the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A standard one.\nYou can see a locked safe. You can make out a fudge scented chest. You make out a bar. But there isn't a thing on it. Silly bar, silly, empty, good for nothing bar.\nYou need an unguarded exit? You should try going north.\nThere is a laptop on the floor.\nYou are carrying: a fudge scented passkey and a mug.\n\nyour action: ", "response": "unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take latchkey from fudge scented chest<|im_end|>unlock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50807} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture east. After that, open the locker. And then, pick up the latchkey from the locker inside the bedchamber. Then, check that the safe inside the bedchamber is unlocked with the latchkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. It seems to be pretty usual here. You can barely contain your excitement.\nYou see a closed cabinet right there by you. Look over there! a counter. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You can make out a saucepan. But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going east.\nYou are carrying: a key and a pen.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51038} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, pick-up the Microsoft limited edition keycard from the floor of the cellar. After getting the Microsoft limited edition keycard, check that the Microsoft limited edition box inside the cellar is unlocked with the Microsoft limited edition keycard. Then, ensure that the Microsoft limited edition box is open. After that, take the golf ball from the Microsoft limited edition box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. A typical one.\nYou can make out a Microsoft limited edition box. You can make out a safe. The safe is empty! What a waste of a day! You can make out an opened chest. The chest is empty, what a horrible day! You see a stand. The stand is standard. On the stand you make out a cashew and a passkey. As if things weren't amazing enough already, you can even see a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it.\nThere is an unguarded exit to the north.\nThere is a Microsoft limited edition keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take golf ball from Microsoft limited edition box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51898} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the box inside the basement is unlocked. After that, doublecheck that the box is open. And then, recover the pair of headphones from the box within the basement. Then, ditch the pair of headphones on the floor of the basement. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nI am sorry to announce that you are now in the basement.\nYou can make out a box. There's something about an object in a room that's just so... TextWorld. You can make out a shelf. But the thing is empty, unfortunately. Hm. Oh well You make out a workbench. The workbench is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a cookie, a sandwich and a latchkey.\n\nyour action: ", "response": "unlock box with latchkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50398} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, travel east. Okay, and then, ensure that the TextWorld safe within the launderette is open. And then, retrieve the stick of butter from the TextWorld safe. After you have got the stick of butter, eat the stick of butter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A normal one.\nYou can make out a soap scented locker. Huh, weird.\nYou need an unguarded exit? You should try going east.\nThere is a fondue on the floor.\nYou are carrying: a soap scented key and a lightbulb.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld safe<|im_end|>take stick of butter from TextWorld safe<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52170} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the box in the playroom is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the manuscript from the box inside the playroom. And then, ditch the manuscript on the floor of the playroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nI am stoked to announce that you are now in the playroom.\nYou see a locked box. You make out a locked Microsoft box right there by you. You see a recliner. The recliner is normal. On the recliner you can see a Microsoft passkey. You can't wait to tell the folks at home about this! You can see a stand. On the stand you can see a burger.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a dvd on the floor.\nYou are carrying: a latchkey, a worm and a controller.\n\nyour action: ", "response": "unlock box with latchkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>drop manuscript<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52377} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Henderson's limited edition passkey into the Henderson's limited edition box's lock to unlock it. After unlocking the Henderson's limited edition box, make it so that the Henderson's limited edition box inside the study is opened. After that, retrieve the shadfly from the Henderson's limited edition box. With the shadfly, sit the shadfly on the bookshelf. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a Henderson's limited edition box. You can make out a locker. You see a bookshelf. The bookshelf is standard. On the bookshelf you can see a latchkey. Were you looking for a chair? Because look over there, it's a chair. The chair is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a sandwich, a Henderson's limited edition passkey and a Henderson's style key.\n\nyour action: ", "response": "unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take shadfly from Henderson's limited edition box<|im_end|>put shadfly on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50386} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be fantastic if you could move north. Once you finish that, recover the latchkey from the mantelpiece. And then, go to the south. Following that, doublecheck that the chest within the vault is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. An ordinary kind of place.\nYou see a chest. Classic TextWorld. Oh, great. Here's a TextWorld safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is usual. On the shelf you can see a bug. Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a peanut on the floor.\nYou are carrying: a TextWorld keycard.\n\nyour action: ", "response": "go north<|im_end|>take latchkey from mantelpiece<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52492} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make absolutely sure that the Canadian style box is unlocked. After that, open the Canadian style box. After that, recover the lampshade from the Canadian style box in the spare room. After stealing the lampshade, drop the lampshade on the floor of the spare room. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've entered a spare room.\nA locked standard looking Canadian style box is here. You can see a rack. You wonder idly who left that here. The rack appears to be empty. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a cane on the floor.\nYou are carrying: a loaf of bread, a cashew, a pizza, a Canadian style key and a tv.\n\nyour action: ", "response": "unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take lampshade from Canadian style box<|im_end|>drop lampshade<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50756} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! First of all, you could, like, try to head south. And then, make sure that the type 1 chest within the laundromat is opened. After that, recover the key from the type 1 chest. After that, look and see the locker inside the laundromat is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou arrive in a restroom. An ordinary kind of place.\nYou can see a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty! What a waste of a day! You can see a table. But the thing is empty. You make out a rack. The rack is normal. But the thing is empty, unfortunately.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open type 1 chest<|im_end|>take key from type 1 chest<|im_end|>lock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52100} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel west. After that, recover the latchkey from the counter inside the cookhouse. After that, travel east. And then, lock the safe within the restroom with the latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou are in a restroom. A typical one.\nYou can see a safe. You make out a locked Canadian style chest. A closed chest is here. You can make out an opened dresser nearby. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a board. The board is standard. The board appears to be empty.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a sandwich on the floor.\nYou are carrying: a Canadian style passkey, a passkey and a butterfly.\n\nyour action: ", "response": "go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50534} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. And then, make sure that the type K chest is unlocked with the type K keycard. Having unlocked the type K chest, ensure that the type K chest within the bedroom is open. And then, recover the cushion from the type K chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a basement. An usual kind of place.\nYou can make out a chest.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a passkey on the floor.\nYou are carrying: a type K keycard.\n\nyour action: ", "response": "go east<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take cushion from type K chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50592} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip north. With that done, lift the keycard from the floor of the cubicle. After that, go to the south. If you can succeed at that, unlock the box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. An usual kind of place.\nYou can make out a locked box right there by you. You can make out a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! An open cabinet is nearby. Empty! What kind of nightmare TextWorld is this? Look over there! a fridge. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a pan. The pan is normal. On the pan you can see a legume.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51456} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, look and see that the TextWorld locker is unlocked. Having unlocked the TextWorld locker, ensure that the TextWorld locker is open. After that, pick up the ladle from the TextWorld locker. After you have got the ladle, put the ladle on the table. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou find yourself in a scullery. A standard kind of place.\nYou make out a TextWorld locker. You make out an opened safe close by. The safe is empty! What a waste of a day! You can make out a locked case in the corner. What's that over there? It looks like it's a table. But the thing is empty. You scan the room for a platter, and you find a platter. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the platter.\nThere is an unguarded exit to the west.\nThere is a passkey and a whisk on the floor.\nYou are carrying: a loaf of bread and a TextWorld latchkey.\n\nyour action: ", "response": "unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take ladle from TextWorld locker<|im_end|>put ladle on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51800} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. With that over with, look and see that the locker is opened. Then, take the latchkey from the locker. Then, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou are in a lounge. It seems to be pretty standard here. You begin to take stock of what's in the room.\nYou make out a desk. But the thing hasn't got anything on it. This always happens, here in TextWorld!\nYou need an unguarded exit? You should try going south.\nYou are carrying: a keycard and a Henderson's limited edition passkey.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50620} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the keycard from the floor of the cubicle. Once you have picked up the keycard, head east. After that, make sure that the chest within the cookery is shut. After that, Insert the keycard into the chest to lock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the cubicle.\nYou can see a Microsoft limited edition locker. Hmmm... what else, what else? You see a mantelpiece. On the mantelpiece you see an apple and a Microsoft limited edition passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou need an unguarded exit? You should try going east.\nThere is a keycard on the floor.\nYou are carrying: a legume, a potato and a type O keycard.\n\nyour action: ", "response": "take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50957} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. And then, ensure that the box is open. And then, take the latchkey from the box. Having got the latchkey, unlock the locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nOkay, so you're in a studio, cool, but is it normal? You better believe it is. You start to take note of what's in the room.\nOh wow! Is that what I think it is? It is! It's a desk. However, the desk, like an empty desk, has nothing on it. You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is typical. On the chair you can see a legume.\nThere is an unguarded exit to the south.\nYou are carrying: a broccoli.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51517} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to go north. Then, take the type B passkey from the stand within the salon. And then, make an effort to take a trip south. After that, unlock the type B locker within the canteen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've just shown up in a canteen.\nYou see a locked type B locker. You can see a counter. The counter is typical. But the thing hasn't got anything on it. You can make out a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it. You see a table. However, the table, like an empty table, has nothing on it. You swear loudly.\nYou need an unguarded exit? You should try going north.\nThere is a legume on the floor.\nYou are carrying: a tablet.\n\nyour action: ", "response": "go north<|im_end|>take type B passkey from stand<|im_end|>go south<|im_end|>unlock type B locker with type B passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52042} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the latchkey from the trunk inside the bedchamber. After stealing the latchkey, make it so that the chest in the bedchamber is unlocked with the latchkey. And then, open the chest inside the bedchamber. After that, retrieve the cushion from the chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. An ordinary one.\nYou make out a locked chest. You see an opened trunk right there by you. The trunk contains a latchkey.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a cashew and a tv on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51327} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! Here is your task for today. First step, venture south. Following that, ensure that the locker is open. After that, retrieve the passkey from the locker. And then, unlock the box within the salon. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. A typical one.\nAs if things weren't amazing enough already, you can even see a cuboid safe. The cuboid safe contains a chocolate bar. You shudder, but continue examining the room. You make out a mantle. What a coincidence, weren't you just thinking about a mantle? But the thing is empty, unfortunately.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a keycard and a cuboid keycard.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52488} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to go to the south. And then, recover the Microsoft style latchkey from the shelf in the salon. And then, check that the Microsoft style chest is unlocked with the Microsoft style latchkey. And then, open the Microsoft style chest in the salon. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in the scullery. You start to take note of what's in the room.\nYou hear a noise behind you and spin around, but you can't see anything other than a pan. The pan is normal. But oh no! there's nothing on this piece of trash.\nThere is an unguarded exit to the south.\nYou are carrying: a fly larva.\n\nyour action: ", "response": "go south<|im_end|>take Microsoft style latchkey from shelf<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51042} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the TextWorld style locker in the salon. After unlocking the TextWorld style locker, ensure that the TextWorld style locker inside the salon is open. After that, take the peanut from the TextWorld style locker. After that, eat the peanut. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou make a grand eccentric entrance into a salon.\nYou hear a noise behind you and spin around, but you can't see anything other than a TextWorld style locker. Hmmm... what else, what else? You hear a noise behind you and spin around, but you can't see anything other than a bar. The bar is typical. But the thing is empty. You see a bed. The bed is normal. But the thing is empty.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a sandwich, a blanket and a shadfly on the floor.\nYou are carrying: an onion, a legume, a stick of butter and a TextWorld style keycard.\n\nyour action: ", "response": "unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take peanut from TextWorld style locker<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51977} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the safe within the basement. After opening the safe, take the frisbee from the safe. And then, head east. And then, sit the frisbee on the shelf within the spare room. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've entered a basement.\nYou can make out a safe.\nYou need an unblocked exit? You should try going east.\nThere is a passkey and a bug on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open safe<|im_end|>take frisbee from safe<|im_end|>go east<|im_end|>put frisbee on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51323} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, recover the shirt from the shelf in the bathroom. Once you have got the shirt, try to venture east. With that over with, open the rectangular box. And then, place the shirt into the rectangular box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've just walked into a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a shelf. The shelf is normal. On the shelf you see a berry and a shirt. You can make out a bench. The bench is typical. But there isn't a thing on it.\nYou need an unblocked exit? You should try going east.\nThere is a salad on the floor.\nYou are carrying: a stick of butter and a rectangular latchkey.\n\nyour action: ", "response": "take shirt from shelf<|im_end|>go east<|im_end|>open rectangular box<|im_end|>insert shirt into rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50651} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, attempt to go west. Then, pick-up the paper towel from the floor of the steam room. After picking up the paper towel, make an effort to venture east. With that done, you can deposit the paper towel inside the type X safe inside the cookhouse. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. A typical kind of place.\nAs if things weren't amazing enough already, you can even see a type X safe. The type X safe contains a type X passkey and a fly larva. You can make out an opened chest in the room. The chest contains a latchkey. Classic TextWorld. You make out a refrigerator.\nYou need an unguarded exit? You should try going west.\nThere is a kettle on the floor.\nYou are carrying: a pencil.\n\nyour action: ", "response": "go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into type X safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51034} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go west. And then, pick up the key from the table in the spare room. And then, make an attempt to head east. Okay, and then, unlock the locker within the kitchen. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A typical kind of place. You begin to take stock of what's here.\nYou see a locker. Classic TextWorld. You rest your hand against a wall, but you miss the wall and fall onto a box. You shudder, but continue examining the room. You can make out an opened refrigerator. The refrigerator contains a ladle, so there's that. You smell an awful smell, and follow it to a shelf. The shelf is normal. But the thing is empty. It would have been so cool if there was stuff on the shelf.\nThere is an unblocked exit to the west.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52279} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. That done, ensure that the Henderson's limited edition safe is open. And then, take the chocolate bar from the Henderson's limited edition safe. And then, eat the chocolate bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. An ordinary kind of place.\nYou make out a closed fridge in the corner.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a loaf of bread, a grape, a teapot and a shadfly.\n\nyour action: ", "response": "go south<|im_end|>open Henderson's limited edition safe<|im_end|>take chocolate bar from Henderson's limited edition safe<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51171} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! Here is your task for today. First off, attempt to head west. With that accomplished, take the fly larva from the desk inside the cubicle. After that, make an effort to travel east. And then, deposit the fly larva on the floor of the lounge. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou arrive in a lounge. An usual one.\nThere is an unblocked exit to the west.\nThere is a burger, a stick of butter and a monitor on the floor.\nYou are carrying: a butterfly and a broom.\n\nyour action: ", "response": "go west<|im_end|>take fly larva from desk<|im_end|>go east<|im_end|>drop fly larva<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50895} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! First, it would be great if you could unlock the American limited edition box inside the pantry. And then, open the American limited edition box. And then, pick up the shirt from the American limited edition box within the pantry. And then, you can put the shirt into the locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou find yourself in a pantry. A normal kind of place.\nYou make out a locker. The light flickers for a second, but nothing else happens. The locker contains a type Q key and a key. You can see a American limited edition box. A locked type Q box is in the corner. You can see a closed chest right there by you.\nYou need an unguarded exit? You should try going west.\nThere is a cane on the floor.\nYou are carrying: an American limited edition keycard.\n\nyour action: ", "response": "unlock American limited edition box with American limited edition keycard<|im_end|>open American limited edition box<|im_end|>take shirt from American limited edition box<|im_end|>insert shirt into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51055} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. Then, open the locker in the launderette. Once you have pulled open the locker, pick up the key from the locker. Then, lock the safe with the key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou arrive in a steam room. A normal one.\nYou make out a closed case in the room.\nYou need an unguarded exit? You should try going east.\nThere is a fondue and a broom on the floor.\nYou are carrying: a passkey and a cd.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51189} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be great if you could make absolutely sure that the fresh laundry scented box is unlocked with the fresh laundry scented key. Then, open the fresh laundry scented box inside the laundromat. After that, retrieve the sandwich from the fresh laundry scented box. And then, eat the sandwich. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou've just sauntered into a laundromat.\nYou hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented box. There's something strange about this thing being here, but you don't have time to worry about that now. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet is empty! What a waste of a day! You can see a closed case. You can see a shelf. But there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a legume on the floor.\nYou are carrying: a fresh laundry scented key and a passkey.\n\nyour action: ", "response": "unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>take sandwich from fresh laundry scented box<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52104} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. Okay, and then, ensure that the spherical locker is open. Then, take the cushion from the spherical locker within the recreation zone. Then, put the cushion on the bed stand. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou make another one of your grand eccentric entrances into a shower.\nYou can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You make out a shelf. You shudder, but continue examining the shelf. The shelf is standard. On the shelf you can see a paper towel. You make out a board. The board is normal. The board appears to be empty. You make out a bench. The bench is ordinary. But the thing hasn't got anything on it.\nThere is an unguarded exit to the east.\nYou are carrying: a desktop computer.\n\nyour action: ", "response": "go east<|im_end|>open spherical locker<|im_end|>take cushion from spherical locker<|im_end|>put cushion on bed stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51644} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head south. With that done, open the safe. And then, recover the folder from the safe. After that, sit the folder on the stand within the studio. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou arrive in a sauna. Let's see what's in here.\nYou make out a type V box. Hmmm... what else, what else? You make out a closed formless chest.\nYou need an unguarded exit? You should try going south.\nThere is a peanut and a formless keycard on the floor.\nYou are carrying: a type V keycard.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>put folder on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52065} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, pick up the keycard from the stand in the bedchamber. After that, check that the box is unlocked with the keycard. After that, open the box inside the bedchamber. After that, pick up the novel from the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just shown up in a bedchamber.\nYou can see a box. You see a non-euclidean box. What a letdown! The non-euclidean box is empty! What's that over there? It looks like it's a safe. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is typical. On the stand you can make out a keycard. There's something strange about this being here, but you can't put your finger on it.\nThere is an unguarded exit to the west.\nThere is a fondue on the floor.\nYou are carrying: a non-euclidean latchkey, a tv and a telephone.\n\nyour action: ", "response": "take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take novel from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52121} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to venture east. If you can finish that, recover the latchkey from the locker. After that, make absolutely sure that the box is unlocked. After that, open the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou're not going to believe this, but you've just entered a studio. I guess you better just go and list everything you see here.\nYou can see a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. It would have been so cool if there was stuff on the chair. You can see a table. What a coincidence, weren't you just thinking about a table? The table is normal. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a stick of butter on the floor.\nYou are carrying: an apple and a cookie.\n\nyour action: ", "response": "go east<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50708} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, ensure that the safe is open. After that, take the worm from the safe inside the cookhouse. With the worm, throw the worm on the floor of the cookhouse. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nGuess what, you are in the place we're calling the cookery.\nYou can make out a chest. You shudder, but continue examining the room. You scan the room for a pan, and you find a pan. But the thing hasn't got anything on it. You see a table. However, the table, like an empty table, has nothing on it.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a pear, a keycard and a ladle on the floor.\nYou are carrying: a Henderson's limited edition latchkey.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51394} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to make an attempt to go to the north. Then, recover the latchkey from the floor of the studio. Then, make an effort to move south. With that over with, Put the latchkey into the chest within the bedchamber to lock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nA well framed notice tells you that you are now in the bedchamber. You can barely contain your excitement.\nOh wow! Is that what I think it is? It is! It's a chest. You see a locked type 4 chest here.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a burger, a coconut and a telephone.\n\nyour action: ", "response": "go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51191} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, you could, like, go to the south. With that done, take the keycard from the couch. Once you have picked up the keycard, unlock the locker. And then, ensure that the locker is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou are in a bathroom.\nYou can make out a bench. You wonder idly who left that here. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's a counter. The counter is usual. But oh no! there's nothing on this piece of trash. Hm. Oh well\nThere is an unguarded exit to the south.\nThere is a huckleberry on the floor.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "go south<|im_end|>take keycard from couch<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50649} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, take the Henderson's keycard from the chest. And then, take a trip south. And then, close the Henderson's locker. And then, assure that the Henderson's locker within the office is locked with the Henderson's keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place.\nYou can make out an opened chest in the room. The chest contains a Henderson's keycard and a Quote of the Day Calendar. You make out a locker. I mean, just wow! Isn't TextWorld just the best? The locker contains a latchkey and a passkey. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unguarded exit to the south.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "take Henderson's keycard from chest<|im_end|>go south<|im_end|>close Henderson's locker<|im_end|>lock Henderson's locker with Henderson's keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50341} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. And then, ensure that the box in the sauna is open. After opening the box, recover the paper towel from the box within the sauna. If you can get your hands on the paper towel, drop the paper towel on the floor of the sauna. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nLook around you. Take it all in. It's not every day someone gets to be in a kitchen. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a locked chest. You make out a cabinet. You can see a pan. But oh no! there's nothing on this piece of trash.\nThere is an unguarded exit to the east.\nThere is a sandwich, a latchkey, a fly larva and a teacup on the floor.\nYou are carrying: a passkey and a soap dispenser.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52365} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, head north. After that, pick-up the mop from the floor of the laundry place. And then, move south. And then, drop the mop on the floor of the launderette. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nGuess what, you are in a place we're calling a launderette.\nYou can see a closed type S safe. You make out a locked locker in the corner.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a cashew, a licorice strip, a type S key, a latchkey, a key and a soap dispenser.\n\nyour action: ", "response": "go north<|im_end|>take mop<|im_end|>go south<|im_end|>drop mop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51011} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head south. With that accomplished, ensure that the type M box within the shower is open. After opening the type M box, pick up the insect from the type M box. And then, place the insect on the bench inside the shower. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see an opened cabinet close by. What a letdown! The cabinet is empty! You can see a locked refrigerator.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a sponge.\n\nyour action: ", "response": "go south<|im_end|>open type M box<|im_end|>take insect from type M box<|im_end|>put insect on bench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51545} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to venture east. Then, open the cuboid safe. After that, take the licorice strip from the cuboid safe. After you have picked up the licorice strip, eat the licorice strip. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've entered a cubicle.\nA closed chest is right there by you. You make out a chair. Looks like someone's already been here and taken everything off it, though. You can see a bookshelf. The bookshelf is usual. The bookshelf appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is ordinary. However, the table, like an empty table, has nothing on it.\nYou need an unguarded exit? You should try going east.\nThere is a pizza and a laptop on the floor.\nYou are carrying: a cuboid key, a key and a shirt.\n\nyour action: ", "response": "go east<|im_end|>open cuboid safe<|im_end|>take licorice strip from cuboid safe<|im_end|>eat licorice strip<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50664} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the north. With that done, pick up the fresh laundry scented key from the floor of the washroom. If you have picked up the fresh laundry scented key, try to venture south. With that over with, insert the fresh laundry scented key into the fresh laundry scented chest's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. A typical kind of place.\nYou rest your hand against a wall, but you miss the wall and fall onto a fresh laundry scented chest. You make out a stand. You shudder, but continue examining the stand. However, the stand, like an empty stand, has nothing on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is an apple on the floor.\nYou are carrying: a loaf of bread and a telephone.\n\nyour action: ", "response": "go north<|im_end|>take fresh laundry scented key<|im_end|>go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50589} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to go south. With that over with, pick-up the type N passkey from the floor of the vault. After that, make absolutely sure that the type N safe inside the vault is unlocked with the type N passkey. After that, make absolutely sure that the type N safe within the vault is wide open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A standard kind of place.\nYou can make out a dresser. What a letdown! The dresser is empty!\nThere is an unblocked exit to the south.\nThere is a pizza and a broom on the floor.\nYou are carrying: a cookie, a bug and a fly larva.\n\nyour action: ", "response": "go south<|im_end|>take type N passkey<|im_end|>unlock type N safe with type N passkey<|im_end|>open type N safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51507} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the type 7 locker in the dish-pit is open. Then, take the mug from the type 7 locker within the dish-pit. After that, go to the south. And then, place the mug on the rack within the shower. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou are in an ordinary kind of place. That is to say, you're in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a type 7 locker. You can see a bowl. You shudder, but continue examining the bowl. The bowl is normal. On the bowl you can see a coconut.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a type 7 keycard on the floor.\nYou are carrying: a legume and an insect.\n\nyour action: ", "response": "open type 7 locker<|im_end|>take mug from type 7 locker<|im_end|>go south<|im_end|>put mug on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51573} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move south. That done, retrieve the key from the counter. After that, unlock the safe. Once you have unlocked the safe, open the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've just shown up in a pantry. You begin looking for stuff.\nYou see an opened American chest. The American chest contains an American keycard and a fly larva. Oh wow! Is that what I think it is? It is! It's a table. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it! You can make out a shelf. The shelf is standard. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a shelf in a room. You can see a stand. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a burger on the floor.\nYou are carrying: a sock.\n\nyour action: ", "response": "go south<|im_end|>take key from counter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51304} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel north. And then, recover the shadfly from the bookshelf in the cubicle. After stealing the shadfly, go south. With that done, you can place the shadfly inside the chest within the workshop. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nThis might come as a shock to you, but you've just stumbled into a workshop.\nYou bend down to tie your shoe. When you stand up, you notice a chest. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a chocolate bar, a grape, a latchkey and a book.\n\nyour action: ", "response": "go north<|im_end|>take shadfly from bookshelf<|im_end|>go south<|im_end|>insert shadfly into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51193} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that over with, recover the sponge from the drawer. And then, head east. Okay, and then, put the sponge on the stand. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. A standard kind of place. Let's see what's in here.\nYou can see a stand. What a coincidence, weren't you just thinking about a stand? The stand is ordinary. On the stand you can make out a glove. You can make out a table. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the table.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: a lampshade and a keyboard.\n\nyour action: ", "response": "go west<|im_end|>take sponge from drawer<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51822} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the rectangular safe with the rectangular passkey. After unlocking the rectangular safe, assure that the rectangular safe inside the canteen is ajar. And then, take the knife from the rectangular safe. After that, place the knife into the cabinet in the canteen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've seen better canteens, but at least this one seems pretty standard. Let's see what's in here.\nYou see an opened cabinet here. The cabinet contains a latchkey. A locked normal looking rectangular safe is nearby. Oh, great. Here's a chest. You can see a closed freezer. Oh, great. Here's a counter. You shudder, but continue examining the counter. The counter is usual. Unfortunately, there isn't a thing on it. Hm. Oh well\nYou need an unblocked exit? You should try going west.\nYou are carrying: a rectangular passkey.\n\nyour action: ", "response": "unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take knife from rectangular safe<|im_end|>insert knife into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51580} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, go south. And then, look and see that the locker inside the workshop is unlocked. After unlocking the locker, look and see that the locker is ajar. And then, recover the keyboard from the locker inside the workshop. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nWell, here we are in a cubicle. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going south.\nThere is a durian and a fondue on the floor.\nYou are carrying: a carrot, a latchkey and a Canadian style keycard.\n\nyour action: ", "response": "go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50202} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. Next, pick up the synthesizer from the mantelpiece. After picking up the synthesizer, attempt to move south. Okay, and then, rest the synthesizer on the mantle within the study. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell how about that, you are in the place we're calling the study. The room is well lit.\nYou can make out a mantle. The mantle is ordinary. The mantle appears to be empty. It would have been so cool if there was stuff on the mantle. You make out a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst. You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.\nThere is an unguarded exit to the north.\nThere is a Quote of the Day Calendar on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take synthesizer from mantelpiece<|im_end|>go south<|im_end|>put synthesizer on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50611} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that accomplished, pick up the TextWorld style keycard from the stand in the study. And then, travel east. Next, make it so that the TextWorld style safe in the cellar is unlocked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. A normal one.\nA locked TextWorld style safe is close by. You scan the room, seeing a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.\nYou need an unblocked exit? You should try going west.\nThere is a top hat on the floor.\nYou are carrying: a licorice strip, a cashew and a stick of butter.\n\nyour action: ", "response": "go west<|im_end|>take TextWorld style keycard from stand<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51746} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. And then, ensure that the cuboid box is open. After that, pick up the latchkey from the cuboid box. With the latchkey, check that the safe in the canteen is unlocked with the latchkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just sauntered into a studio. The room is well lit.\nYou can see a desk. Now why would someone leave that there? The desk is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the desk. Hey, want to see a bookshelf? Look over there, a bookshelf. You shudder, but continue examining the bookshelf. On the bookshelf you see a Quote of the Day Calendar. You can see a chair. But the thing is empty, unfortunately. What's the point of an empty chair?\nYou need an unblocked exit? You should try going east.\nThere is a stick of butter on the floor.\nYou are carrying: a burger and a cuboid latchkey.\n\nyour action: ", "response": "go east<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>unlock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51437} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Your first objective is to venture west. After that, retrieve the mug from the floor of the cubicle. Then, head east. And then, toss the mug on the floor of the studio. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've entered a studio.\nYou scan the room, seeing a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The locker contains a loaf of bread, a key and a worm. Oh, great. Here's a cabinet. Oh wow! Is that what I think it is? It is! It's a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a keycard and a top hat.\n\nyour action: ", "response": "go west<|im_end|>take mug<|im_end|>go east<|im_end|>drop mug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51373} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could attempt to take a trip east. Following that, ensure that the locker within the garage is open. Once you have pulled open the locker, pick up the bug from the locker. Then, place the bug on the workbench. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. You begin looking for stuff.\nYou see a type 7 chest. You wonder idly who left that here. You make out a table. The table is standard. On the table you can make out an insect.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a type 7 latchkey on the floor.\nYou are carrying: a laptop.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>put bug on workbench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50997} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. Then, make it so that the chest is wide open. And then, recover the butterfly from the chest. Then, sit the butterfly on the shelf. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou're now in a garage. Okay, just remember what you're here to do, and everything will go great.\nA locked formless box is nearby.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a formless latchkey and a shirt on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50262} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the type 8 locker in the bedroom is unlocked. After that, ensure that the type 8 locker within the bedroom is open. And then, recover the latchkey from the type 8 locker. Then, unlock the box with the latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. A normal one.\nYou make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What's that over there? It looks like it's a type 8 locker. An open formless chest is right there by you. The formless chest is empty! This is the worst thing that could possibly happen, ever! You can make out a bar. Now why would someone leave that there? The bar is typical. Unfortunately, there isn't a thing on it. You swear loudly.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a type 8 passkey, a tv and a coffee cup.\n\nyour action: ", "response": "unlock type 8 locker with type 8 passkey<|im_end|>open type 8 locker<|im_end|>take latchkey from type 8 locker<|im_end|>unlock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51579} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip east. And then, take the latchkey from the locker within the shower. With the latchkey, make absolutely sure that the chest is unlocked with the latchkey. And then, ensure that the chest within the shower is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just walked into a studio.\nYou can see an opened case. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a stand. But there isn't a thing on it.\nYou need an unblocked exit? You should try going east.\nThere is a cd on the floor.\nYou are carrying: a pizza and an apple.\n\nyour action: ", "response": "go east<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50293} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the passkey from the workbench. And then, venture south. After that, insert the passkey into the locker in the cookery's lock to unlock it. Then, doublecheck that the locker in the cookery is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nGuess what, you are in the place we're calling the closet. You begin to take stock of what's here.\nYou make out a workbench. You see a chocolate bar, a passkey and a shadfly on the workbench. There's something strange about this being here, but you can't put your finger on it. You make out a table. Why don't you take a picture of it, it'll last longer! The table is standard. But the thing hasn't got anything on it. You see a stand. The stand appears to be empty. You make a mental note to not get your hopes up the next time you see a stand in a room.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a spherical passkey.\n\nyour action: ", "response": "take passkey from workbench<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51785} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the type Z chest is unlocked. Then, ensure that the type Z chest within the salon is open. Then, retrieve the passkey from the type Z chest. Then, make it so that the box is unlocked with the passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou've just sauntered into a salon.\nYou see a locked box. You can make out a locked type Z chest. You see a non-euclidean chest.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a non-euclidean key on the floor.\nYou are carrying: a type Z key.\n\nyour action: ", "response": "unlock type Z chest with type Z key<|im_end|>open type Z chest<|im_end|>take passkey from type Z chest<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51562} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the TextWorld limited edition locker is unlocked with the TextWorld limited edition passkey. And then, make sure that the TextWorld limited edition locker is ajar. Then, take the frisbee from the TextWorld limited edition locker inside the closet. And then, put the frisbee on the stand in the closet. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nAh, the closet. This is some kind of closet, really great ordinary vibes in this place, a wonderful ordinary atmosphere.\nYou make out a locked TextWorld limited edition locker. You see an opened normal looking cabinet in the corner. What a letdown! The cabinet is empty! You make out a toolbox. The toolbox is empty! What a waste of a day! You can see a closed chest nearby. You make out a stand. The stand is normal. On the stand you make out a keycard and a top hat. Oh wow! Is that what I think it is? It is! It's a workbench. You wonder idly who left that here. But the thing hasn't got anything on it. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a shirt on the floor.\nYou are carrying: a sandwich and a TextWorld limited edition passkey.\n\nyour action: ", "response": "unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take frisbee from TextWorld limited edition locker<|im_end|>put frisbee on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50008} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, move south. After that, insert the Canadian limited edition key into the Canadian limited edition chest's lock to unlock it. And then, ensure that the Canadian limited edition chest is open. Then, you can put the paper towel into the Canadian limited edition chest in the laundry place. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nWell how about that, you are in the place we're calling the laundromat.\nYou see a locked cuboid box right there by you. Look out! It's a- oh, never mind, it's just a board. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a cuboid keycard on the floor.\nYou are carrying: a stick of butter, a Canadian limited edition key and a paper towel.\n\nyour action: ", "response": "go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>insert paper towel into Canadian limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51152} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, assure that the safe within the chamber is unlocked. Then, ensure that the safe within the chamber is open. And then, recover the gummy bear from the safe in the chamber. Then, eat the gummy bear. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've entered a chamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a locked safe in the corner. You make out a couch. The couch is usual. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going north.\nThere is a blanket on the floor.\nYou are carrying: a keycard, a book and a sponge.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51725} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the key from the floor of the dish-pit. And then, assure that the safe is unlocked. And then, make sure that the safe is opened. Then, pick up the mug from the safe in the dish-pit. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see a locked safe right there by you. You can see a closed spherical chest. You make out a closed fresh laundry scented chest in the room. You rest your hand against a wall, but you miss the wall and fall onto a type 9 box. You hear a noise behind you and spin around, but you can't see anything other than a chair. The chair is usual. On the chair you make out a fresh laundry scented key.\nYou need an unblocked exit? You should try going west.\nThere is a key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52302} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, move west. If you can do that, pick up the worm from the stand. After that, venture east. After that, ditch the worm on the floor of the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A standard one.\nYou make out a closed safe here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a fondue. As if things weren't amazing enough already, you can even see an armchair. But the thing hasn't got anything on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying: a latchkey, an American style key and a lightbulb.\n\nyour action: ", "response": "go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51806} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the formless safe inside the workshop with the formless passkey. After that, ensure that the formless safe within the workshop is open. After that, take the telephone from the formless safe inside the workshop. After you have picked up the telephone, place the telephone into the box in the workshop. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. An usual one. The room is well lit.\nYou see a box. The box contains a latchkey. You make out a formless safe. Hmmm... what else, what else? You can make out a shelf. On the shelf you make out an Advent Calendar. You can make out a stand. The stand is typical. The stand appears to be empty.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a formless passkey.\n\nyour action: ", "response": "unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take telephone from formless safe<|im_end|>insert telephone into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51735} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the west. And then, retrieve the sandwich from the floor of the pantry. Then, eat the sandwich. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. An usual kind of place.\nYou see a safe. You see a Henderson's limited edition locker. You see a table. The table appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a chocolate bar, a latchkey and a Henderson's limited edition passkey.\n\nyour action: ", "response": "go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51360} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go north. With that done, retrieve the keycard from the floor of the spare room. Once you have got the keycard, go south. With that accomplished, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. A typical kind of place.\nYou smell a hideous smell, and follow it to a safe. You see a desk. But the thing is empty. You see a table. On the table you see a fly larva. Now that's what I call TextWorld!\nThere is an unblocked exit to the north.\nThere is a mug on the floor.\nYou are carrying: a fondue and a key.\n\nyour action: ", "response": "go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51749} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, head north. Then, retrieve the peanut from the floor of the dish-pit. After that, eat the peanut. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nFancy seeing you here. Here, by the way, being the cookhouse. Okay, just remember what you're here to do, and everything will go great.\nYou make out a box. You see a saucepan. What a coincidence, weren't you just thinking about a saucepan? You see a stick of butter on the saucepan. You can make out a board. Unfortunately, there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying: a latchkey and a monitor.\n\nyour action: ", "response": "go north<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50579} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First thing I need you to do is to travel east. Then, open the locker inside the shower. If you have opened the locker, take the bug from the locker. After that, put the bug inside the chest in the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nOf every dish-pit you could have sauntered into, you had to show up in a standard one.\nYou can see a refrigerator. You wonder idly who left that here. The refrigerator contains a spork. You see a gleam over in a corner, where you can see a board. The board is standard. On the board you see a legume. I mean, just wow! Isn't TextWorld just the best?\nThere is an unblocked exit to the east.\nYou are carrying: a peanut.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>insert bug into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51625} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture north. Following that, pick up the cuboid key from the fudge scented chest. And then, venture south. And then, insert the cuboid key into the cuboid chest in the spare room's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. A standard one. You begin looking for stuff.\nYou can make out a locked cuboid chest. You see a locked type A chest. You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a key.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a type A key, a fudge scented latchkey and an insect.\n\nyour action: ", "response": "go north<|im_end|>take cuboid key from fudge scented chest<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52203} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the Microsoft box inside the salon is opened. And then, pick up the American style key from the Microsoft box inside the salon. And then, doublecheck that the American style locker within the salon is unlocked with the American style key. After that, doublecheck that the American style locker is wide open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nYou've entered a salon.\nYou can see a locked American style locker here. You can make out a Microsoft box. You can see a mantelpiece. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a bed stand. You see a novel and a laptop on the bed stand. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a desk. However, the desk, like an empty desk, has nothing on it.\nYou need an unguarded exit? You should try going west.\nThere is a Microsoft key on the floor.\nYou are carrying: a Microsoft limited edition latchkey and a tv.\n\nyour action: ", "response": "open Microsoft box<|im_end|>take American style key from Microsoft box<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51004} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. And then, ensure that the locker inside the bathroom is open. Then, pick up the butterfly from the locker within the bathroom. Having got the butterfly, sit the butterfly on the counter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou have fallen into the most usual of all possible scullerys. I guess you better just go and list everything you see here.\nYou make out a locked chest, which looks standard, in the room. You see a board. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a loaf of bread and a latchkey on the floor.\nYou are carrying: a coconut, a key and a worm.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52209} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the spherical chest. And then, pick up the rectangular passkey from the spherical chest. If you can get your hands on the rectangular passkey, unlock the rectangular box with the rectangular passkey. After unlocking the rectangular box, open the rectangular box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop.\nYou can see a locked rectangular box. You make out a closed spherical chest. Look out! It's a- oh, never mind, it's just a desk. But oh no! there's nothing on this piece of garbage.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a spherical passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open spherical chest<|im_end|>take rectangular passkey from spherical chest<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52221} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to venture south. With that over with, look and see that the type C locker is ajar. Then, retrieve the spherical key from the type C locker. Then, unlock the spherical locker with the spherical key. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou find yourself in a scullery. An ordinary kind of place. You begin looking for stuff.\nYou can make out a locked box close by. You make out a saucepan. You see a keycard and a bug on the saucepan.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a teacup on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open type C locker<|im_end|>take spherical key from type C locker<|im_end|>unlock spherical locker with spherical key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50795} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the Microsoft style locker is open. After that, retrieve the boysenberry from the Microsoft style locker. If you can get your hands on the boysenberry, eat the boysenberry. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. A normal kind of place.\nYou can make out a closed Microsoft style locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition box.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a Microsoft style keycard on the floor.\nYou are carrying: a non-euclidean passkey.\n\nyour action: ", "response": "open Microsoft style locker<|im_end|>take boysenberry from Microsoft style locker<|im_end|>eat boysenberry<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52337} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the American limited edition chest. After that, retrieve the passkey from the American limited edition chest. If you can get your hands on the passkey, travel east. Then, make absolutely sure that the chest within the study is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou rest your hand against a wall, but you miss the wall and fall onto a American limited edition chest. You make out a couch. Now why would someone leave that there? You see a nest of bugs on the couch. You make out a recliner. Unfortunately, there isn't a thing on it.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a candy bar and an American limited edition keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52018} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the key from the portmanteau. After that, unlock the safe inside the workshop. Having unlocked the safe, assure that the safe within the workshop is open. And then, take the Advent Calendar from the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou're now in a workshop.\nWere you looking for a safe? Because look over there, it's a safe. Were you looking for a portmanteau? Because look over there, it's a portmanteau. The portmanteau contains a key. Wow, isn't TextWorld just the best? Oh, great. Here's a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. You can see a shelf. The shelf is usual. But oh no! there's nothing on this piece of garbage. You make out a desk. The desk is ordinary. But the thing is empty.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a nest of beetles on the floor.\nYou are carrying: a Microsoft passkey and an iron.\n\nyour action: ", "response": "take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51209} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the spherical chest is open. And then, take the key from the spherical chest within the launderette. After that, unlock the locker with the key. After unlocking the locker, make sure that the locker inside the launderette is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nAh, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a locked locker, which looks standard, in the room. You make out a closed spherical chest. Hey, want to see a shelf? Look over there, a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you see a sponge. You can make out a board. But oh no! there's nothing on this piece of trash. What's that over there? It looks like it's a counter. Why don't you take a picture of it, it'll last longer! On the counter you can make out a mop.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a spherical key and a vacuum on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open spherical chest<|im_end|>take key from spherical chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50480} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is how to play! First stop, recover the passkey from the Microsoft box. And then, go to the south. That done, unlock the chest in the salon with the passkey. After you have unlocked the chest, open the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou've just walked into a laundromat.\nYou hear a noise behind you and spin around, but you can't see anything other than a Microsoft box. The Microsoft box contains a passkey. You can make out a locked rectangular box.\nYou need an unblocked exit? You should try going south.\nThere is a sandwich and a Microsoft latchkey on the floor.\nYou are carrying: a banana, a stick of butter, a rectangular key and a mop.\n\nyour action: ", "response": "take passkey from Microsoft box<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52370} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. Then, retrieve the worm from the floor of the studio. And then, travel east. Following that, rest the worm on the counter. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nWell, here we are in a bathroom.\nHey, want to see a counter? Look over there, a counter. The counter is ordinary. But the thing is empty.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a licorice strip and a paper towel on the floor.\nYou are carrying: a cookie and a fly larva.\n\nyour action: ", "response": "go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51476} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, make sure that the box within the bedroom is opened. Then, pick up the passkey from the box. Then, head east. And then, unlock the chest within the parlor. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a box!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a chocolate bar and a key on the floor.\nYou are carrying: a laptop.\n\nyour action: ", "response": "open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50209} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the north. And then, take the garlic clove from the mantelpiece within the study. Then, eat the garlic clove. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou're now in the vault. You can barely contain your excitement.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. You see a workbench. The workbench is typical. However, the workbench, like an empty workbench, has nothing on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a stick of butter and a cashew.\n\nyour action: ", "response": "go north<|im_end|>take garlic clove from mantelpiece<|im_end|>eat garlic clove<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50544} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the north. Then, retrieve the berry from the floor of the attic. If you can get your hands on the berry, eat the berry. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. An usual kind of place. You begin to take stock of what's in the room.\nYou rest your hand against a wall, but you miss the wall and fall onto a toolbox. The toolbox is empty! What a waste of a day! You can make out a type W safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a counter. The counter is ordinary. On the counter you make out a fondue. You see a gleam over in a corner, where you can see a rack. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the north.\nThere is a type W key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take berry<|im_end|>eat berry<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50388} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head north. Next, lift the shadfly from the floor of the vault. And then, try to go to the south. And then, place the shadfly on the floor of the spare room. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nAh, the spare room. This is some kind of spare room, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see an opened box. The box contains a broccoli. You make out a stand. Why don't you take a picture of it, it'll last longer! The stand is normal. However, the stand, like an empty stand, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. The workbench is typical. On the workbench you make out a butterfly.\nThere is an unguarded exit to the north.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50401} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move west. If you can get through with that, lift the cashew from the floor of the bedchamber. Then, eat the cashew. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. An usual kind of place.\nOh, great. Here's a locker. I mean, just wow! Isn't TextWorld just the best? You see an opened chest, which looks ordinary, in the corner. Empty! What kind of nightmare TextWorld is this? You can make out a bed stand. What a coincidence, weren't you just thinking about a bed stand? But oh no! there's nothing on this piece of garbage.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a passkey on the floor.\nYou are carrying: a sandwich, a cuboid latchkey, a cloak and a worm.\n\nyour action: ", "response": "go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51392} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the type X key from the box in the bar. After that, move east. And then, make absolutely sure that the type X safe is shut. Then, doublecheck that the type X safe inside the chamber is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou are in a bar. A typical one.\nYou can see a box. Wow, isn't TextWorld just the best? The box contains a stick of butter, a type X key and a keycard. You see an opened coffer. The coffer is empty! What a waste of a day!\nThere is an unblocked exit to the east.\nThere is a novel and a lamp on the floor.\nYou are carrying: a printer and a laptop.\n\nyour action: ", "response": "take type X key from box<|im_end|>go east<|im_end|>close type X safe<|im_end|>lock type X safe with type X key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51188} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. After that, take the key from the type G chest. After stealing the key, attempt to take a trip east. With that over with, unlock the safe with the key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nIf you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the bedchamber.\nYou make out a locked safe. You make out a closed spherical chest in the corner. Look out! It's a- oh, never mind, it's just a desk. However, the desk, like an empty desk, has nothing on it. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a banana and an onion.\n\nyour action: ", "response": "go west<|im_end|>take key from type G chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52008} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the Henderson's passkey from the floor of the pantry. After that, check that the Henderson's chest is unlocked with the Henderson's passkey. Having unlocked the Henderson's chest, open the Henderson's chest. Then, pick up the pair of headphones from the Henderson's chest inside the pantry. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou find yourself in a pantry. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a Henderson's chest. You see a box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a Henderson's passkey and a latchkey on the floor.\nYou are carrying: a peanut.\n\nyour action: ", "response": "take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take pair of headphones from Henderson's chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51200} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move east. After that, open the type 7 safe. And then, take the insect from the type 7 safe in the office. And then, place the insect on the stand. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou've entered a launderette.\nYou can see a closed locker.\nThere is an unguarded exit to the east.\nThere is a sandwich and an iron on the floor.\nYou are carrying: a type 7 latchkey and a latchkey.\n\nyour action: ", "response": "go east<|im_end|>open type 7 safe<|im_end|>take insect from type 7 safe<|im_end|>put insect on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50434} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is your task for today. First stop, venture south. Then, ensure that the box inside the workshop is open. After that, pick up the carrot from the box. After that, eat the carrot. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office.\nYou see a TextWorld style safe. Something scurries by right in the corner of your eye. Probably nothing. You can make out a stand. The stand is usual. On the stand you can see a fly larva.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a cookie and a TextWorld style keycard on the floor.\nYou are carrying: a loaf of bread, a peanut and a cabbage.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51532} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. Then, lift the American style key from the floor of the office. And then, unlock the American style box. Then, doublecheck that the American style box is ajar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. A standard kind of place.\nYou can make out a cake scented box. There's something strange about this being here, but you can't put your finger on it. You can make out a closed Henderson's locker. Look over there! a rack. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying: a chocolate bar, a cake scented passkey, a Henderson's passkey and a printer.\n\nyour action: ", "response": "go south<|im_end|>take American style key<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51895} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to attempt to go south. After that, assure that the chest is wide open. And then, recover the rectangular keycard from the chest within the washroom. Then, check that the rectangular box inside the washroom is unlocked with the rectangular keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. A normal one. Let's see what's in here.\nYou can make out a closed Canadian chest.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a stick of butter, a Canadian passkey and a worm on the floor.\nYou are carrying: a latchkey and a shirt.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50938} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, check that the chest is unlocked with the key. Then, ensure that the chest within the canteen is open. After that, recover the American limited edition key from the chest. Then, lock the American limited edition locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou're now in the canteen. You begin looking for stuff.\nYou can see a American limited edition locker. Look over there! a chest. You smell an interesting smell, and follow it to a plate. The plate is normal. However, the plate, like an empty plate, has nothing on it. Hey, want to see a bowl? Look over there, a bowl. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going west.\nYou are carrying: a banana, a cashew, a key, a coffee cup and a sponge.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take American limited edition key from chest<|im_end|>lock American limited edition locker with American limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51453} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! First of all, unlock the chest inside the kitchen. After that, open the chest within the kitchen. After opening the chest, take the bug from the chest. Then, deposit the bug on the floor of the kitchen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou are in a kitchen. An ordinary kind of place.\nYou can make out a locked chest. You can make out a counter. The counter is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! Hey, want to see a bowl? Look over there, a bowl! The bowl is usual. The bowl appears to be empty.\nThere is an unblocked exit to the north.\nThere is a gummy bear and a stick of butter on the floor.\nYou are carrying: a latchkey and a blender.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50123} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go south. After that, open the Canadian style box. And then, take the butterfly from the Canadian style box within the cellar. After that, sit the butterfly on the table inside the cellar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nLook around you. Take it all in. It's not every day someone gets to be in a basement. I guess you better just go and list everything you see here.\nYou see a gleam over in a corner, where you can see a shelf. What a great pairing of adjectives and nouns! You see a bug on the shelf. As if things weren't amazing enough already, you can even see a counter. The counter is typical. The counter appears to be empty.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a fondue, a legume and a chocolate bar on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>put butterfly on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52325} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could unlock the safe in the shower. Then, ensure that the safe inside the shower is open. And then, recover the type U key from the safe. Then, look and see that the type U safe is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a gleam over in a corner, where you can see a type U safe. You can make out a locked safe in the room. Look over there! a board. Unfortunately, there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take type U key from safe<|im_end|>unlock type U safe with type U key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51014} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to move east. And then, open the non-euclidean box in the cellar. And then, retrieve the sandwich from the non-euclidean box. After that, eat the sandwich. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nWell, here we are in a restroom. Let's see what's in here.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a stick of butter, a chocolate bar, a cookie and a manuscript.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean box<|im_end|>take sandwich from non-euclidean box<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50804} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, open the locker inside the bathroom. After that, take the Microsoft style key from the locker. After that, go south. With that done, make sure that the Microsoft style safe is unlocked with the Microsoft style key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou are in a bathroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a locker. You can't wait to tell the folks at home about this! You see a trunk. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You can see a rack. The rack is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a latchkey, a keycard, a knife and a fly larva.\n\nyour action: ", "response": "open locker<|im_end|>take Microsoft style key from locker<|im_end|>go south<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50021} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to go west. After that, retrieve the fly larva from the rack. Then, go east. With that accomplished, you can insert the fly larva into the locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. A normal one.\nYou can see a locker. The locker contains a loaf of bread and a cauliflower. You can see a stand! The stand is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can see a table. But the thing hasn't got anything on it. You bend down to tie your shoe. When you stand up, you notice a counter. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a peanut and a passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take fly larva from rack<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50265} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to unlock the box inside the study. After that, open the box within the study. And then, pick up the Canadian limited edition keycard from the box. Then, unlock the Canadian limited edition locker in the study. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a locked Canadian limited edition locker. You can make out a box. You see a bureau. You shudder, but continue examining the room. The bureau is empty, what a horrible day!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a burger and a latchkey.\n\nyour action: ", "response": "unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition keycard from box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52194} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to insert the type K passkey into the type K safe's lock to unlock it. And then, make it so that the type K safe is opened. And then, pick up the printer from the type K safe inside the office. Then, you can deposit the printer into the box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nFancy seeing you here. Here, by the way, being the office. The room is well lit.\nYou can see an opened box close by. The box is empty! This is the worst thing that could possibly happen, ever! You see a type K safe. You can't wait to tell the folks at home about this!\nYou need an unblocked exit? You should try going west.\nYou are carrying: a durian, a carrot, a type K passkey, a latchkey and a frisbee.\n\nyour action: ", "response": "unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take printer from type K safe<|im_end|>insert printer into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51315} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. After that, recover the burger from the Henderson's locker in the study. If you can get your hands on the burger, eat the burger. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nAh, the workshop. This is some kind of workshop, really great typical vibes in this place, a wonderful typical atmosphere. You begin looking for stuff.\nYou smell an intriguing smell, and follow it to a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!\nThere is an unguarded exit to the west.\nThere is a loaf of bread, an onion and a coconut on the floor.\nYou are carrying: a fly larva.\n\nyour action: ", "response": "go west<|im_end|>take burger from Henderson's locker<|im_end|>eat burger<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50112} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! First stop, check that the soap scented locker within the workshop is unlocked with the soap scented keycard. And then, make sure that the soap scented locker is open. After that, recover the bug from the soap scented locker. After that, throw the bug on the floor of the workshop. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou arrive in a workshop. You begin to take stock of what's here.\nYou hear a noise behind you and spin around, but you can't see anything other than a soap scented locker. You see a non-euclidean safe. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a shelf. You shudder, but continue examining the shelf. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the west.\nYou are carrying: a gummy bear, a soap scented keycard, a non-euclidean passkey, a keycard, a fly larva and a kettle.\n\nyour action: ", "response": "unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take bug from soap scented locker<|im_end|>drop bug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51980} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move north. After that, pick up the stick of butter from the locker inside the cookery. With the stick of butter, eat the stick of butter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou have come into a steam room. Not the steam room you'd expect. No, this is a steam room. You start to take note of what's in the room.\nYou can see a counter. On the counter you see a gummy bear and an iron. You see a bench. The bench is standard. The bench appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. You see a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it.\nThere is an unguarded exit to the north.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50738} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is how to play! First of all, travel south. That done, ensure that the chest in the workshop is open. After pulling open the chest, recover the candy bar from the chest within the workshop. And then, eat the candy bar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a locked box nearby. You make out an armchair. But the thing is empty. Oh! Why couldn't there just be stuff on it? You make out a desk. The desk is usual. But the thing is empty, unfortunately. You see a stand. The stand is normal. But the thing hasn't got anything on it. You see a table. The table is normal. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a potato on the floor.\nYou are carrying: a latchkey and a key.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52187} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Your first objective is to pick up the latchkey from the American limited edition safe. If you can get your hands on the latchkey, make an attempt to go south. And then, make it so that the safe in the bedroom is unlocked. And then, make it so that the safe in the bedroom is ajar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nLook at you, bigshot, walking into a parlor like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a American limited edition safe, so there's that. The American limited edition safe contains a latchkey and a synthesizer. I mean, just wow! Isn't TextWorld just the best? You make out a Microsoft limited edition safe. Is this what you came to TextWorld for? This... Microsoft limited edition safe? The Microsoft limited edition safe contains a Microsoft limited edition passkey and an American limited edition keycard. The light flickers for a second, but nothing else happens. Look over there! a bar. But there isn't a thing on it.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a cauliflower and a textbook.\n\nyour action: ", "response": "take latchkey from American limited edition safe<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52224} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could try to go to the east. And then, insert the type F key into the type F chest in the scullery's lock to unlock it. And then, ensure that the type F chest is open. Then, recover the spoon from the type F chest within the scullery. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just sauntered into a washroom.\nAn open ordinary looking cabinet is close by. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. You can make out a bench. However, the bench, like an empty bench, has nothing on it.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a legume, a type F key, a keyboard and a whisk.\n\nyour action: ", "response": "go east<|im_end|>unlock type F chest with type F key<|im_end|>open type F chest<|im_end|>take spoon from type F chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51952} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to take a trip east. If you can get around to doing that, ensure that the spherical safe is open. And then, retrieve the latchkey from the spherical safe. And then, Insert the latchkey into the safe to lock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've just shown up in an office.\nYou can see an opened cabinet. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a staple on the floor.\nYou are carrying: a fondue, a gummy bear and a sock.\n\nyour action: ", "response": "go east<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51027} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, recover the Henderson's passkey from the floor of the laundry place. After that, look and see that the Henderson's chest in the laundry place is unlocked. After that, ensure that the Henderson's chest is open. Then, pick up the fly larva from the Henderson's chest inside the laundry place. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell, here we are in a laundry place. You begin looking for stuff.\nYou can make out a locked Henderson's chest. You can make out a table! Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a legume, a Henderson's passkey and a shadfly on the floor.\nYou are carrying: a fondue.\n\nyour action: ", "response": "take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take fly larva from Henderson's chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50361} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, insert the Henderson's key into the Henderson's safe in the bedchamber's lock to unlock it. And then, ensure that the Henderson's safe is open. Then, pick up the blanket from the Henderson's safe in the bedchamber. And then, place the blanket on the floor of the bedchamber. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. Okay, just remember what you're here to do, and everything will go great.\nA locked usual looking Henderson's safe is nearby. You see a closed typical looking chest close by. You make out a recliner. But the thing hasn't got anything on it. You can make out a stand. The stand is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a licorice strip, a Henderson's key, a keycard and a shadfly.\n\nyour action: ", "response": "unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take blanket from Henderson's safe<|im_end|>drop blanket<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50843} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. And then, recover the keycard from the floor of the attic. After picking up the keycard, unlock the box inside the attic with the keycard. And then, open the box in the attic. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou arrive in a scullery. A typical one.\nYou bend down to tie your shoe. When you stand up, you notice a rack. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!\nYou need an unblocked exit? You should try going south.\nThere is a salad and a fondue on the floor.\nYou are carrying: a stick of butter and a textbook.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50032} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the spherical latchkey from the floor of the basement. With the spherical latchkey, unlock the spherical locker with the spherical latchkey. Then, make absolutely sure that the spherical locker in the basement is wide open. If you have opened the spherical locker, pick up the fly larva from the spherical locker inside the basement. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nAh, the basement. This is some kind of basement, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. The room is well lit.\nWhat's that over there? It looks like it's a spherical locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a box. You wonder idly who left that here. You rest your hand against a wall, but you miss the wall and fall onto a rack. But the thing hasn't got anything on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a chocolate bar, a spherical latchkey and a keycard on the floor.\nYou are carrying: a sandwich, a pizza and a printer.\n\nyour action: ", "response": "take spherical latchkey<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take fly larva from spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51716} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is your task for today. First step, recover the Henderson's limited edition latchkey from the table inside the study. And then, check that the Henderson's limited edition locker within the study is unlocked with the Henderson's limited edition latchkey. After unlocking the Henderson's limited edition locker, open the Henderson's limited edition locker within the study. Then, recover the desktop computer from the Henderson's limited edition locker inside the study. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell, here we are in the study.\nYou make out a locked Henderson's limited edition locker. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is usual. On the table you can see a Henderson's limited edition latchkey and a shadfly. You see a bookshelf. The bookshelf is typical. On the bookshelf you make out a bug.\nThere is an unguarded exit to the north.\nThere is a fly larva on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take Henderson's limited edition latchkey from table<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take desktop computer from Henderson's limited edition locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50239} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could make an attempt to travel north. And then, retrieve the rectangular passkey from the bed. After taking the rectangular passkey, venture south. With that accomplished, assure the rectangular safe in the kitchenette is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nGuess what, you are in a place we're calling a kitchenette.\nLook over there! a rectangular safe. You can make out a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cabinet contains a cashew. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed chest.\nThere is an unblocked exit to the north.\nYou are carrying: a Canadian key and a paper towel.\n\nyour action: ", "response": "go north<|im_end|>take rectangular passkey from bed<|im_end|>go south<|im_end|>lock rectangular safe with rectangular passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51444} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the safe. Then, recover the apple from the safe in the basement. And then, eat the apple. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement.\nYou make out a closed safe nearby. You see a cuboid safe.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a burger on the floor.\nYou are carrying: a chocolate bar and a keycard.\n\nyour action: ", "response": "open safe<|im_end|>take apple from safe<|im_end|>eat apple<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51582} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. And then, take the bug from the shelf within the pantry. And then, try to go to the east. With that accomplished, you can insert the bug into the locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou're now in an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a locker! What a letdown! The locker is empty! What's that over there? It looks like it's a type 8 box. You hear a noise behind you and spin around, but you can't see anything other than a rack. You see a worm on the rack.\nThere is an unblocked exit to the west.\nThere is a type 8 keycard on the floor.\nYou are carrying: a fondue, a legume, a keycard and a manuscript.\n\nyour action: ", "response": "go west<|im_end|>take bug from shelf<|im_end|>go east<|im_end|>insert bug into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50791} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the east. After that, doublecheck that the type U chest within the studio is unlocked. And then, open the type U chest. Then, retrieve the mouse from the type U chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nThis might come as a shock to you, but you've just stumbled into a recreation zone. Let's see what's in here.\nYou make out a closed type H locker nearby. You make out a bench. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.\nYou need an unblocked exit? You should try going east.\nThere is a type H passkey on the floor.\nYou are carrying: a type U key.\n\nyour action: ", "response": "go east<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take mouse from type U chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51093} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. Okay, and then, lift the bug from the floor of the sauna. With the bug, head east. After that, place the bug on the floor of the kitchenette. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou are in a kitchenette. An ordinary kind of place.\nYou make out a locker. The locker is empty! What a waste of a day! You see a gleam over in a corner, where you can see a type 7 safe.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a licorice strip, a cookie, a passkey and a type 7 passkey.\n\nyour action: ", "response": "go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51020} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is how to play! First stop, head north. And then, pick-up the passkey from the floor of the laundry place. Then, make an effort to travel south. If you can manage that, make absolutely sure that the chest is locked with the passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nA well framed placard tells you that you are now in the workshop.\nYou make out a chest. You make out a TextWorld limited edition box. Empty! What kind of nightmare TextWorld is this?\nThere is an unguarded exit to the north.\nThere is a fly larva on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50291} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, move west. That done, pick up the passkey from the TextWorld box. And then, venture east. Then, make sure that the safe is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou arrive in a restroom. An usual kind of place.\nYou smell a fine smell, and follow it to a safe. Oh wow! Is that what I think it is? It is! It's a board. The board is standard. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou need an unblocked exit? You should try going west.\nYou are carrying: a chocolate bar and a licorice strip.\n\nyour action: ", "response": "go west<|im_end|>take passkey from TextWorld box<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51516} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First, it would be fantastic if you could open the box. Then, retrieve the keycard from the box. And then, make an effort to take a trip south. After that, check that the chest is unlocked with the keycard. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop.\nYou see a box. You can make out a locked typical looking safe in the room.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a latchkey on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52382} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make it so that the American limited edition locker is unlocked. After that, open the American limited edition locker. After you have pulled open the American limited edition locker, pick up the passkey from the American limited edition locker. After taking the passkey, make absolutely sure that the safe is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. A normal kind of place.\nYou see a safe. A safe... Is that really what you were looking for? You see a American limited edition locker. You can see a TextWorld style safe. The light flickers for a second, but nothing else happens.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: an American limited edition passkey.\n\nyour action: ", "response": "unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>unlock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50068} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could assure that the Microsoft style box is ajar. Then, retrieve the cabbage from the Microsoft style box in the bedchamber. After you have got the cabbage, eat the cabbage. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just walked into a bedchamber.\nYou can make out a Microsoft style box. Classic TextWorld. You can make out a locked formless safe, which looks typical, close by. You can make out a formless box. What's that over there? It looks like it's a shelf. The shelf is usual. But the thing hasn't got anything on it.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a Microsoft style key and a formless key on the floor.\nYou are carrying: a peanut and a broom.\n\nyour action: ", "response": "open Microsoft style box<|im_end|>take cabbage from Microsoft style box<|im_end|>eat cabbage<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51438} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to venture east. That done, make sure that the non-euclidean chest in the kitchen is wide open. After that, take the key from the non-euclidean chest. With the key, look and see that the locker is unlocked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A normal one.\nYou can make out a locked TextWorld locker in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is usual. But oh no! there's nothing on this piece of garbage.\nYou need an unguarded exit? You should try going east.\nThere is a TextWorld key on the floor.\nYou are carrying: an onion, a broccoli and a non-euclidean latchkey.\n\nyour action: ", "response": "go east<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50252} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, take the passkey from the shelf inside the study. After that, attempt to go south. If you can do that, make absolutely sure that the box inside the office is unlocked. Then, look and see that the box inside the office is wide open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study.\nYou see an opened display, which looks typical, nearby. The display is empty, what a horrible day! You see a shelf. The shelf is ordinary. On the shelf you can make out a passkey. There's something strange about this thing being here, but you don't have time to worry about that now. Look out! It's a- oh, never mind, it's just a desk. However, the desk, like an empty desk, has nothing on it.\nThere is an unblocked exit to the south.\nThere is a sandwich, a potato and a fly larva on the floor.\nYou are carrying: a spherical keycard.\n\nyour action: ", "response": "take passkey from shelf<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51506} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! First of all, unlock the chest with the passkey. After that, open the chest. And then, pick up the butterfly from the chest inside the scullery. After that, rest the butterfly on the plate. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. A standard one.\nWhat's that over there? It looks like it's a chest. You can see a plate. The plate is typical. But oh no! there's nothing on this piece of junk. You can see a counter. The counter is ordinary. On the counter you can see a sandwich. You see a shelf. On the shelf you can make out a blender. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is standard. But the thing is empty.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a pear and a passkey.\n\nyour action: ", "response": "unlock chest with passkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on plate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52069} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, venture south. Then, pick up the key from the desk inside the studio. After that, unlock the locker. After that, ensure that the locker within the studio is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A standard kind of place. You start to take note of what's in the room.\nYou can see a stand. On the stand you can see a carrot.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is an apple on the floor.\nYou are carrying: a gummy bear, a fondue and a Comic Strip Calendar.\n\nyour action: ", "response": "go south<|im_end|>take key from desk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51190} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. After that, retrieve the laptop from the mantle inside the recreation zone. Then, make an effort to take a trip south. Then, place the laptop on the rack within the attic. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. A typical one.\nYou make out a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it. Hopefully this doesn't make you too upset.\nYou need an unguarded exit? You should try going north.\nThere is a cauliflower and a loaf of bread on the floor.\nYou are carrying: a garlic clove and a golf ball.\n\nyour action: ", "response": "go north<|im_end|>take laptop from mantle<|im_end|>go south<|im_end|>put laptop on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50042} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. And then, pick up the cd from the stand. Then, venture south. With that over with, put the cd on the table inside the workshop. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. A standard kind of place. You begin to take stock of what's here.\nYou make out a closed box in the room. You can make out a table. The table is usual. On the table you can make out a laptop. Hey, want to see an armchair? Look over there, an armchair. You shudder, but continue examining the armchair. You see a legume on the armchair.\nThere is an unblocked exit to the north.\nThere is a latchkey and a worm on the floor.\nYou are carrying: an apple, a durian and a fly larva.\n\nyour action: ", "response": "go north<|im_end|>take cd from stand<|im_end|>go south<|im_end|>put cd on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52180} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is how to play! First of all, make an effort to take a trip north. Next, retrieve the shoe from the floor of the basement. And then, make an attempt to go to the south. And then, place the shoe on the saucepan in the cookery. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nI never took you for the sort of person who would show up in a cookery, but I guess I was wrong. You can barely contain your excitement.\nOh, great. Here's a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. There's something about an object in a room that's just so... TextWorld. You see a candy bar and a stick of butter on the saucepan.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a latchkey on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go north<|im_end|>take shoe<|im_end|>go south<|im_end|>put shoe on saucepan<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52269} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! First off, attempt to go north. And then, retrieve the whisk from the counter inside the kitchenette. Then, go south. If you can accomplish that, throw the whisk on the floor of the cubicle. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in a cubicle.\nYou can make out a coffer. The coffer is empty, what a horrible day!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a salad and a banana on the floor.\nYou are carrying: a fondue, a latchkey and a paper towel.\n\nyour action: ", "response": "go north<|im_end|>take whisk from counter<|im_end|>go south<|im_end|>drop whisk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50040} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. Then, ensure that the locker inside the cubicle is open. Once you have pulled open the locker, take the pencil from the locker within the cubicle. After that, ditch the pencil on the floor of the cubicle. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. An usual kind of place.\nYou see a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Looks like someone's already been here and taken everything off it, though. You can make out a chair. The chair is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an unblocked exit to the north.\nYou are carrying: a cashew and a latchkey.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take pencil from locker<|im_end|>drop pencil<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51136} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to head east. After that, doublecheck that the lavender scented box within the canteen is ajar. Then, retrieve the fresh laundry scented keycard from the lavender scented box inside the canteen. And then, lock the fresh laundry scented safe inside the canteen. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just shown up in a studio.\nYou can make out a desk. But the thing hasn't got anything on it.\nThere is an unguarded exit to the east.\nThere is a salad on the floor.\nYou are carrying: a sandwich and an apple.\n\nyour action: ", "response": "go east<|im_end|>open lavender scented box<|im_end|>take fresh laundry scented keycard from lavender scented box<|im_end|>lock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50813} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! Your first objective is to unlock the American limited edition box. After unlocking the American limited edition box, open the American limited edition box inside the cellar. Then, recover the shirt from the American limited edition box. Then, toss the shirt on the floor of the cellar. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've entered a cellar. Let's see what's in here.\nYou can make out a American limited edition box. You can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. On the shelf you can see a gummy bear.\nYou need an unblocked exit? You should try going north.\nThere is a cookie on the floor.\nYou are carrying: an American limited edition passkey and a fly larva.\n\nyour action: ", "response": "unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take shirt from American limited edition box<|im_end|>drop shirt<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50946} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the locker in the cellar is opened. And then, recover the top hat from the locker. After that, make an attempt to move south. And then, deposit the top hat on the floor of the kitchen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cellar.\nYou can make out a closed locker. You can see a locked trunk here. Look out! It's a- oh, never mind, it's just a table. The table is ordinary. Unfortunately, there isn't a thing on it. You see a shelf. You shudder, but continue examining the shelf. The shelf is normal. But oh no! there's nothing on this piece of garbage. As if things weren't amazing enough already, you can even see a counter. But the thing is empty. Hm. Oh well\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a latchkey, a key and a synthesizer.\n\nyour action: ", "response": "open locker<|im_end|>take top hat from locker<|im_end|>go south<|im_end|>drop top hat<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50052} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's limited edition box. And then, open the Henderson's limited edition box. After opening the Henderson's limited edition box, take the book from the Henderson's limited edition box. And then, sit the book on the bed stand within the playroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou arrive in a playroom. A standard kind of place.\nYou can make out a Henderson's limited edition box. You make out a type H chest. Make a note of this, you might have to put stuff on or in it later on. You can see a bed stand. The bed stand is typical. On the bed stand you can see a type H key.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a sandwich, an apple and a Henderson's limited edition latchkey.\n\nyour action: ", "response": "unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take book from Henderson's limited edition box<|im_end|>put book on bed stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52305} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the TextWorld limited edition safe inside the office is unlocked. After unlocking the TextWorld limited edition safe, open the TextWorld limited edition safe. After that, retrieve the telephone from the TextWorld limited edition safe. Then, place the telephone on the floor of the office. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. An ordinary kind of place.\nA locked TextWorld limited edition safe is in the corner. You can see a locked chest nearby. You can see an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. The armchair is typical. Unfortunately, there isn't a thing on it. Oh, great. Here's a stand. The stand is typical. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the stand.\nThere is an unguarded exit to the north.\nThere is a keycard on the floor.\nYou are carrying: a TextWorld limited edition key.\n\nyour action: ", "response": "unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take telephone from TextWorld limited edition safe<|im_end|>drop telephone<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52435} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. And then, unlock the rectangular locker inside the laundry place with the rectangular latchkey. After that, open the rectangular locker. Then, recover the butterfly from the rectangular locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou have come into the most normal of all possible pantrys.\nYou rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. This always happens, here in TextWorld!\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a fondue, a rectangular latchkey, a mug, a shirt, a bug and a Quote of the Day Calendar.\n\nyour action: ", "response": "go south<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50739} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make absolutely sure that the Microsoft style box is unlocked with the Microsoft style keycard. Then, open the Microsoft style box within the canteen. And then, pick up the bowl from the Microsoft style box. Then, toss the bowl on the floor of the canteen. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong.\nYou smell a hideous smell, and follow it to a Microsoft style box. You can make out a fridge. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The fridge is empty! This is the worst thing that could possibly happen, ever!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a Microsoft style keycard, a shirt and a sponge.\n\nyour action: ", "response": "unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take bowl from Microsoft style box<|im_end|>drop bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50625} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture east. Then, make it so that the Microsoft limited edition box inside the studio is opened. Then, retrieve the passkey from the Microsoft limited edition box in the studio. After that, make absolutely sure that the box is unlocked with the passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An ordinary kind of place.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's limited edition chest. You can make out a locked chest.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a latchkey on the floor.\nYou are carrying: a Microsoft limited edition latchkey and a Henderson's limited edition passkey.\n\nyour action: ", "response": "go east<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51206} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could go south. And then, recover the passkey from the armchair. Having taken the passkey, insert the passkey into the chest's lock to unlock it. Then, assure that the chest is opened. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou are in a lounge. An ordinary kind of place.\nYou see a locker. Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Hm. Oh well Hey, want to see a bar? Look over there, a bar. You see a textbook on the bar.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>take passkey from armchair<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51300} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting session of TextWorld! First of all, attempt to venture south. With that done, make sure that the safe is open. After pulling open the safe, take the spherical passkey from the safe. After that, unlock the spherical safe within the canteen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou're now in the kitchen. Okay, just remember what you're here to do, and everything will go great.\nWere you looking for a counter? Because look over there, it's a counter. On the counter you make out a sandwich and a shadfly.\nYou need an unblocked exit? You should try going south.\nThere is a fondue and a teaspoon on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical safe with spherical passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52379} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go south. With that done, make it so that the box is ajar. And then, retrieve the passkey from the box within the study. And then, unlock the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou are in a dish-pit. A normal kind of place.\nYou can make out an opened chest. The chest contains a non-euclidean latchkey. If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean box. Oh, great. Here's a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf! Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You can make out a platter. You shudder, but continue examining the platter. The platter is standard. But the thing is empty.\nThere is an unguarded exit to the south.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52077} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to head east. And then, insert the Henderson's key into the Henderson's box within the office's lock to unlock it. Then, look and see that the Henderson's box is wide open. And then, recover the worm from the Henderson's box in the office. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou're now in the scullery. You begin to take stock of what's here.\nYou can see a closed chest.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a coffee cup and a shadfly on the floor.\nYou are carrying: a stick of butter, a Henderson's key and a keycard.\n\nyour action: ", "response": "go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take worm from Henderson's box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50567} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to attempt to travel south. After that, assure that the box inside the studio is ajar. After that, retrieve the latchkey from the box. After that, make it so that the locker is unlocked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou arrive in a laundry place. An usual one. You begin to take stock of what's here.\nYou can make out an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!\nYou need an unguarded exit? You should try going south.\nYou are carrying: a staple, a ladle and a broom.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50884} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest inside the bedroom is open. After that, retrieve the tv from the chest. Then, try to move east. Then, place the tv on the floor of the scullery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nI am sorry to announce that you are now in the bedroom. I guess you better just go and list everything you see here.\nYou can make out a closed chest. You can make out a bed. The bed is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bed. You can see a bookshelf. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a latchkey and a butterfly.\n\nyour action: ", "response": "open chest<|im_end|>take tv from chest<|im_end|>go east<|im_end|>drop tv<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50443} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, you could, like, pick up the latchkey from the cabinet. After that, unlock the locker in the bathroom with the latchkey. After that, make it so that the locker in the bathroom is open. Then, recover the iron from the locker in the bathroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou are in a bathroom. An usual one.\nYou can see a locked usual looking locker right there by you. You make out an opened cabinet in the room. The cabinet contains a latchkey and a butterfly. You see a Canadian limited edition box. You shudder, but continue examining the room. Look over there! a board. The board is typical. Unfortunately, there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a legume and a Canadian limited edition passkey.\n\nyour action: ", "response": "take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52380} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move south. Then, make absolutely sure that the American box in the office is opened. After that, take the binder from the American box. After that, sit the binder on the chair within the office. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou find yourself in a lounge. An usual kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a desk. The desk is usual. Unfortunately, there isn't a thing on it. This always happens!\nThere is an unguarded exit to the south.\nThere is a legume on the floor.\nYou are carrying: a garlic clove and a butterfly.\n\nyour action: ", "response": "go south<|im_end|>open American box<|im_end|>take binder from American box<|im_end|>put binder on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51646} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. And then, pick up the keycard from the table. And then, make it so that the chest is unlocked. And then, open the chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nOf every kitchenette you could have sauntered into, you had to come round a normal one.\nYou make out a TextWorld style chest. You can see a cabinet. What a letdown! The cabinet is empty! You scan the room for a board, and you find a board! The board is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a cashew, a carrot, a loaf of bread, a TextWorld style keycard and a glove.\n\nyour action: ", "response": "go east<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50335} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, lift the laptop from the floor of the bedroom. Then, go south. If you can do that, open the cuboid box within the workshop. Once you have pulled open the cuboid box, you can place the laptop into the cuboid box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. An ordinary one. I guess you better just go and list everything you see here.\nYou see a type Q chest. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a cauliflower and a laptop on the floor.\nYou are carrying: a type Q latchkey and a broom.\n\nyour action: ", "response": "take laptop<|im_end|>go south<|im_end|>open cuboid box<|im_end|>insert laptop into cuboid box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51131} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make it so that the chest in the bar is ajar. After pulling open the chest, recover the latchkey from the chest within the bar. If you can get your hands on the latchkey, take a trip south. And then, make absolutely sure that the locker within the workshop is locked with the latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nLook around you. Take it all in. It's not every day someone gets to be in a bar.\nWhat's that over there? It looks like it's a chest. You make out a type 0 chest. There's something strange about this being here, but you can't put your finger on it. You can see a recliner. On the recliner you see an onion.\nYou need an unguarded exit? You should try going south.\nThere is a banana and a key on the floor.\nYou are carrying: a type 0 latchkey and a worm.\n\nyour action: ", "response": "open chest<|im_end|>take latchkey from chest<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51211} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the locker inside the attic. Once you have unlocked the locker, open the locker in the attic. Then, retrieve the non-euclidean key from the locker. Then, make absolutely sure the non-euclidean box is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've entered an attic.\nYou scan the room, seeing a non-euclidean box. Is this what you came to TextWorld for? This... non-euclidean box? You can see a locked locker. You make out a rectangular locker. The rectangular locker contains a banana. Wow, isn't TextWorld just the best? You can make out a shelf. The shelf is typical. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a passkey and a rectangular passkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51321} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the Microsoft style key from the locker within the kitchenette. Then, unlock the Microsoft style chest in the kitchenette. After unlocking the Microsoft style chest, doublecheck that the Microsoft style chest within the kitchenette is ajar. And then, take the whisk from the Microsoft style chest inside the kitchenette. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. A typical one.\nYou can make out a locked Microsoft style chest here. You make out an opened locker. The locker contains a Microsoft style key. You can make out a closed spherical safe right there by you.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a cookie and a spherical keycard on the floor.\nYou are carrying: a fondue.\n\nyour action: ", "response": "take Microsoft style key from locker<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take whisk from Microsoft style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50819} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to venture west. Once you finish that, pick up the candy bar from the mantelpiece within the workshop. Then, eat the candy bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nWell, here we are in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nHey, want to see a locker? Look over there, a locker. You bend down to tie your shoe. When you stand up, you notice a board. The board is normal. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nYou need an unguarded exit? You should try going west.\nThere is a latchkey and a paper towel on the floor.\nYou are carrying: a sponge and a nest of bunnies.\n\nyour action: ", "response": "go west<|im_end|>take candy bar from mantelpiece<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50866} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to go north. After that, pick up the glove from the workbench. After that, go to the south. And then, ditch the glove on the floor of the basement. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou arrive in a basement. A normal one.\nYou can see a display. The display is empty! This is the worst thing that could possibly happen, ever! You see a rack. Looks like someone's already been here and taken everything off it, though. Hm. Oh well\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a lampshade and a pair of headphones on the floor.\nYou are carrying: a pear, a cookie, a licorice strip and a monitor.\n\nyour action: ", "response": "go north<|im_end|>take glove from workbench<|im_end|>go south<|im_end|>drop glove<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51223} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First, it would be a great idea if you could travel south. And then, open the formless locker. And then, recover the spoon from the formless locker in the kitchenette. If you can get your hands on the spoon, deposit the spoon inside the chest inside the kitchenette. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou arrive in a bathroom. An ordinary kind of place. You begin to take stock of what's here.\nYou make out an opened drawer. The drawer contains a broom and a sponge. You can make out a American style locker. Something scurries by right in the corner of your eye. Probably nothing. You see a gleam over in a corner, where you can see a rack. However, the rack, like an empty rack, has nothing on it. You move on, clearly upset by TextWorld.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is an American style latchkey and a shirt on the floor.\nYou are carrying: a fork.\n\nyour action: ", "response": "go south<|im_end|>open formless locker<|im_end|>take spoon from formless locker<|im_end|>insert spoon into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51275} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel north. And then, pick-up the shirt from the floor of the spare room. And then, take a trip south. With that done, deposit the shirt on the floor of the basement. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nThis basement you have just entered is definitely typical.\nWere you looking for a Canadian style box? Because look over there, it's a Canadian style box. You see an opened normal looking box close by. The box is empty! What a waste of a day!\nThere is an unguarded exit to the north.\nThere is a latchkey on the floor.\nYou are carrying: a cauliflower, a licorice strip, a fondue, a Canadian style key and an iron.\n\nyour action: ", "response": "go north<|im_end|>take shirt<|im_end|>go south<|im_end|>drop shirt<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52468} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, pick up the American style keycard from the case within the closet. With the American style keycard, make absolutely sure that the American style locker is unlocked. Then, open the American style locker in the closet. After that, take the shirt from the American style locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. A normal one.\nYou can see a locked American style locker here. You can see a case. Huh, weird. The case contains an American style keycard. You see a locked type V safe. You can make out a table. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a type V latchkey.\n\nyour action: ", "response": "take American style keycard from case<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take shirt from American style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51753} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, you could, like, check that the chest is unlocked with the keycard. After unlocking the chest, open the chest. After pulling open the chest, pick up the golf club from the chest. And then, place the golf club on the floor of the garage. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A normal one.\nYou can see a chest. You see a rack. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a fondue, a keycard and a napkin.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>drop golf club<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50568} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the box. Then, pick up the fudge scented latchkey from the box. After that, go to the south. With that over with, check that the fudge scented safe is unlocked with the fudge scented latchkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nFancy seeing you here. Here, by the way, being the cookhouse.\nYou smell a wretched smell, and follow it to a box.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a passkey and a fork on the floor.\nYou are carrying: a teaspoon.\n\nyour action: ", "response": "open box<|im_end|>take fudge scented latchkey from box<|im_end|>go south<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50456} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is how to play! First stop, make an effort to move south. With that accomplished, make absolutely sure that the box in the recreation zone is ajar. After that, take the key from the box in the recreation zone. Then, doublecheck that the chest in the recreation zone is unlocked with the key. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've just sauntered into a chamber.\nYou can make out a portmanteau! The portmanteau is empty, what a horrible day! You make out a couch. The couch is usual. On the couch you make out a tv, a shadfly and an insect. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a fondue on the floor.\nYou are carrying: a candy bar and a keycard.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50353} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go east. And then, retrieve the passkey from the counter. And then, check that the locker in the bathroom is unlocked with the passkey. And then, open the locker within the bathroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nThis might come as a shock to you, but you've just stumbled into a studio.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a stick of butter on the floor.\nYou are carrying: a bug, a teaspoon, a glove and a keyboard.\n\nyour action: ", "response": "go east<|im_end|>take passkey from counter<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52436} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First of all, move east. Then, lift the latchkey from the floor of the cubicle. And then, check that the locker inside the cubicle is unlocked with the latchkey. Then, open the locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a normal kind of place. That is to say, you're in a steam room. You begin to take stock of what's here.\nOh wow! Is that what I think it is? It is! It's a shelf. But there isn't a thing on it. As if things weren't amazing enough already, you can even see a table. However, the table, like an empty table, has nothing on it. You swear loudly.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a sandwich on the floor.\nYou are carrying: a Microsoft key, a key, a bug and a spoon.\n\nyour action: ", "response": "go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52214} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! First of all, make an attempt to take a trip south. Once you accomplish that, make absolutely sure that the rectangular box within the kitchen is wide open. After opening the rectangular box, take the mug from the rectangular box. Having picked up the mug, throw the mug on the floor of the kitchen. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nThis might come as a shock to you, but you've just walked into a chamber. You try to gain information on your surroundings by using a technique you call \"looking.\"\nOh, great. Here's a coffer. Now that's what I call TextWorld! The coffer contains a key. You can see an opened safe. The safe contains a tablet. You can make out a bed. The bed is standard. However, the bed, like an empty bed, has nothing on it. You can see a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a burger.\n\nyour action: ", "response": "go south<|im_end|>open rectangular box<|im_end|>take mug from rectangular box<|im_end|>drop mug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52367} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, attempt to go to the east. If you can finish that, retrieve the key from the rack. After picking up the key, doublecheck that the chest is unlocked. Then, open the chest within the sauna. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nWell, here we are in a kitchen.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a fondue, a stick of butter, a teapot, a teaspoon and a kettle on the floor.\nYou are carrying: a pizza and a Canadian limited edition passkey.\n\nyour action: ", "response": "go east<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50531} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to try to venture north. Following that, pick up the butterfly from the table. And then, travel south. With that done, sit the butterfly on the stand. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nThis might come as a shock to you, but you've just moved into an office.\nYou see an opened chest. The chest is empty, what a horrible day! Were you looking for a stand? Because look over there, it's a stand. The stand is typical. But the thing hasn't got anything on it. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. But there isn't a thing on it. You can make out a mantelpiece. The mantelpiece appears to be empty. You see a bookshelf. The bookshelf is standard. But there isn't a thing on it.\nThere is an unblocked exit to the north.\nYou are carrying: a keycard, a fork and a nest of bugs.\n\nyour action: ", "response": "go north<|im_end|>take butterfly from table<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51762} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to move east. Next, recover the passkey from the shelf in the office. After taking the passkey, unlock the locker in the office. And then, open the locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've entered an attic.\nYou can see a type 2 chest. You can see a type U box.\nThere is an unguarded exit to the east.\nYou are carrying: a type 2 latchkey.\n\nyour action: ", "response": "go east<|im_end|>take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50532} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! Your first objective is to open the lavender scented safe within the garage. Having opened the lavender scented safe, pick up the key from the lavender scented safe. After that, try to venture east. With that over with, make it so the safe within the pantry is locked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. An usual one. Okay, just remember what you're here to do, and everything will go great.\nYou make out a lavender scented safe. You can see a locked spherical safe, which looks ordinary, in the corner. You can see an opened suitcase. Empty! What kind of nightmare TextWorld is this?\nThere is an unblocked exit to the east.\nThere is a spherical passkey on the floor.\nYou are carrying: a lavender scented passkey.\n\nyour action: ", "response": "open lavender scented safe<|im_end|>take key from lavender scented safe<|im_end|>go east<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52408} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, unlock the Canadian limited edition safe. Then, look and see that the Canadian limited edition safe in the shower is ajar. Then, take the salad from the Canadian limited edition safe. After picking up the salad, eat the salad. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in a shower.\nA locked Canadian limited edition safe is in the corner. A locked box, which looks typical, is in the room.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a fondue and a sponge on the floor.\nYou are carrying: a sandwich, a Canadian limited edition passkey, a latchkey and a napkin.\n\nyour action: ", "response": "unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take salad from Canadian limited edition safe<|im_end|>eat salad<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50979} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head north. After that, take the cookie from the box inside the lounge. If you can get your hands on the cookie, eat the cookie. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've entered a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nThere is an unguarded exit to the north.\nThere is a broccoli on the floor.\nYou are carrying: an onion.\n\nyour action: ", "response": "go north<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51244} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is how to play! First of all, take a trip south. That done, recover the American limited edition latchkey from the floor of the chamber. And then, unlock the American limited edition box. Then, ensure that the American limited edition box inside the chamber is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've entered a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nWhat's that over there? It looks like it's a rack. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a rack in a room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a fondue, a garlic clove and a bug on the floor.\nYou are carrying: a cookie, a fly larva, a stapler and a poem.\n\nyour action: ", "response": "go south<|im_end|>take American limited edition latchkey<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50633} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. After that, assure that the locker in the cubicle is opened. After that, take the pen from the locker within the cubicle. After that, put the pen on the stand. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've just sauntered into a lounge. You begin to take stock of what's here.\nYou make out a locked box nearby. You can see a bookshelf. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. You swear loudly.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a lamp on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>put pen on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51000} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the key from the armchair in the office. Having picked up the key, make it so that the safe within the office is unlocked. After that, assure that the safe is open. Then, you can deposit the teapot inside the safe in the office. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou arrive in an office. An ordinary kind of place. You begin looking for stuff.\nYou see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an armchair. You see a fondue, a key and a backup calendar on the armchair, so there's that.\nThere is an unguarded exit to the west.\nThere is a fly larva on the floor.\nYou are carrying: a cookie, a stick of butter, a passkey and a teapot.\n\nyour action: ", "response": "take key from armchair<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert teapot into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51204} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. With that accomplished, recover the folder from the cabinet in the office. After that, try to head east. With that done, put the folder on the table. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell, here we are in the laundry place.\nYou can make out a closed safe in the corner. You can see a table. The table is usual. On the table you can make out a passkey.\nThere is an unblocked exit to the west.\nYou are carrying: a desktop computer and a tv.\n\nyour action: ", "response": "go west<|im_end|>take folder from cabinet<|im_end|>go east<|im_end|>put folder on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52390} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Here is how to play! First stop, check that the TextWorld style locker is unlocked with the TextWorld style key. Then, ensure that the TextWorld style locker is open. Having opened the TextWorld style locker, pick up the tablet from the TextWorld style locker. After that, deposit the tablet into the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou arrive in a bedchamber. A standard kind of place. You begin to take stock of what's in the room.\nYou can make out a box. Empty! What kind of nightmare TextWorld is this? You can make out a locked TextWorld style locker. An open suitcase is nearby. The suitcase is empty, what a horrible day!\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a novel and a monitor on the floor.\nYou are carrying: a licorice strip, a TextWorld style key, a bug and a desktop computer.\n\nyour action: ", "response": "unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take tablet from TextWorld style locker<|im_end|>insert tablet into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50775} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move south. With that over with, open the Canadian chest. After that, recover the blender from the Canadian chest inside the kitchenette. And then, deposit the blender into the case. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nA laminated signboard tells you that you are now in the scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a safe, so there's that. You make out a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You move on, clearly infuriated by your TextWorld experience. You see a gleam over in a corner, where you can see a chair. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You can make out a bowl. Now why would someone leave that there? The bowl is ordinary. The bowl appears to be empty. You swear loudly.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a chocolate bar, a Canadian keycard, a key and a paper towel.\n\nyour action: ", "response": "go south<|im_end|>open Canadian chest<|im_end|>take blender from Canadian chest<|im_end|>insert blender into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50964} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the key from the type 0 locker. After that, insert the key into the chest inside the washroom's lock to unlock it. And then, make absolutely sure that the chest is open. Then, pick up the sock from the chest in the washroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou find yourself in a washroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nA locked chest is right there by you. You see a type 0 locker. The type 0 locker contains a key and a type 0 key. You shudder, but continue examining the room. You make out a closed case in the room. You smell an awful smell, and follow it to a board. Looks like someone's already been here and taken everything off it, though.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a napkin and a laptop.\n\nyour action: ", "response": "take key from type 0 locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50919} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Next, make it so that the TextWorld limited edition box within the playroom is open. After opening the TextWorld limited edition box, take the insect from the TextWorld limited edition box within the playroom. And then, drop the insect on the floor of the playroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower.\nYou make out a locked standard looking box in the room. You see a safe. You see a board. The board is normal. On the board you make out a banana, a loaf of bread and a paper towel.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a key and a worm on the floor.\nYou are carrying: a synthesizer.\n\nyour action: ", "response": "go east<|im_end|>open TextWorld limited edition box<|im_end|>take insect from TextWorld limited edition box<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50029} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, look and see that the rectangular locker within the parlor is opened. And then, take the candy bar from the rectangular locker. Then, eat the candy bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou find yourself in a parlor. A standard kind of place.\nYou can make out a closed rectangular locker. You see a dresser. The dresser is empty! What a waste of a day! You see a stand. On the stand you can make out a durian.\nThere is an unblocked exit to the east.\nThere is a cabbage and a rectangular latchkey on the floor.\nYou are carrying: a blender, a mop, a nest of bunnies and an insect.\n\nyour action: ", "response": "open rectangular locker<|im_end|>take candy bar from rectangular locker<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51673} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the latchkey from the shelf. If you can get your hands on the latchkey, unlock the safe inside the bedroom. Then, make sure that the safe within the bedroom is open. After that, take the manuscript from the safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou're now in a bedroom.\nYou see a safe. You see a shelf. The shelf is ordinary. On the shelf you can see a latchkey. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is typical. But the thing hasn't got anything on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a butterfly, a sponge and a frisbee.\n\nyour action: ", "response": "take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51484} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the latchkey from the American locker. Then, make absolutely sure that the safe within the study is unlocked with the latchkey. And then, open the safe. Then, retrieve the nest of spiders from the safe within the study. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell how about that, you are in the place we're calling the study.\nYou can make out a safe. You make out an opened American locker nearby. The American locker contains a latchkey, a stapler, an Advent Calendar and a Cat Calendar.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a cauliflower.\n\nyour action: ", "response": "take latchkey from American locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take nest of spiders from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52043} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Canadian latchkey from the table inside the steam room. Then, check that the Canadian chest in the steam room is unlocked with the Canadian latchkey. Then, open the Canadian chest inside the steam room. After that, take the shirt from the Canadian chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. A standard kind of place.\nYou can see a Canadian chest. Is this what you came to TextWorld for? This... Canadian chest? You see an opened cabinet nearby. What a letdown! The cabinet is empty! An open drawer is in the room. The drawer is empty, what a horrible day! What's that over there? It looks like it's a table. The table is usual. On the table you see a fondue and a Canadian latchkey. Classic TextWorld.\nThere is an unguarded exit to the west.\nYou are carrying: a pear and a Quote of the Day Calendar.\n\nyour action: ", "response": "take Canadian latchkey from table<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take shirt from Canadian chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50990} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the staple from the case. If you can get your hands on the staple, make an effort to go south. Then, ensure that the box is open. And then, you can put the staple inside the box in the cookery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. A normal kind of place.\nYou can see an opened case, which looks typical, nearby. The case contains a staple and a Quote of the Day Calendar. Look over there! a portmanteau. Wow, isn't TextWorld just the best? The portmanteau is empty, what a horrible day! You make out a mantelpiece. You see a cd on the mantelpiece. You scan the room for a mantle, and you find a mantle. The mantle is usual. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it! You can make out an armchair. You wonder idly who left that here. The armchair is normal. The armchair appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key and a broom.\n\nyour action: ", "response": "take staple from case<|im_end|>go south<|im_end|>open box<|im_end|>insert staple into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50647} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, check that the cuboid box in the washroom is unlocked with the cuboid latchkey. Then, doublecheck that the cuboid box is ajar. And then, take the American style latchkey from the cuboid box. With the American style latchkey, lock the American style box within the washroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou make a grand eccentric entrance into a washroom.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a American style box. You can make out a locked cuboid box in the room. You see a locked locker here. A locked typical looking non-euclidean box is in the corner. You see a counter. But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the west.\nThere is a latchkey on the floor.\nYou are carrying: a cuboid latchkey.\n\nyour action: ", "response": "unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take American style latchkey from cuboid box<|im_end|>lock American style box with American style latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51815} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move west. If you can succeed at that, lift the key from the floor of the washroom. Once you have got the key, take a trip east. And then, make absolutely sure that the locker within the lounge is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've entered a lounge.\nA locked locker is here. You make out a type 1 locker. A type 1 locker... Is that really what you were looking for? You scan the room, seeing a bar. Looks like someone's already been here and taken everything off it, though. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a fondue, a sandwich and a Henderson's keycard.\n\nyour action: ", "response": "go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50364} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! First off, move west. Then, retrieve the backup calendar from the toolbox within the cubicle. And then, attempt to take a trip east. With that accomplished, sit the backup calendar on the bar within the bedroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nAh, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.\nYou make out a locker. Huh, weird. What's that over there? It looks like it's a rectangular chest. The rectangular chest contains a novel. If you haven't noticed it already, there seems to be something there by the wall, it's a bar. The bar is normal. Unfortunately, there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a potato, a latchkey, a rectangular key and a cloak.\n\nyour action: ", "response": "go west<|im_end|>take backup calendar from toolbox<|im_end|>go east<|im_end|>put backup calendar on bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51817} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! First off, make absolutely sure that the safe in the laundry place is unlocked. After that, ensure that the safe is open. Once you have opened the safe, pick up the nest of insects from the safe. Then, toss the nest of insects on the floor of the laundry place. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou've just shown up in a laundry place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a safe. Huh, weird. You see an opened Canadian chest. The Canadian chest is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a bench. But the thing hasn't got anything on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a Canadian passkey on the floor.\nYou are carrying: a cashew, a key and a keycard.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take nest of insects from safe<|im_end|>drop nest of insects<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51062} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to head east. Then, pick up the fudge scented keycard from the bed stand. Then, check that the fudge scented safe within the bedroom is unlocked with the fudge scented keycard. And then, make absolutely sure that the fudge scented safe in the bedroom is wide open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou're now in the washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook over there! a dresser. The dresser is empty! What a waste of a day! You see a board. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the east.\nThere is a paper towel on the floor.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "go east<|im_end|>take fudge scented keycard from bed stand<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51238} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is how to play! First stop, insert the passkey into the box's lock to unlock it. After unlocking the box, open the box. After that, recover the fondue from the box. And then, eat the fondue. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou arrive in a closet. A normal kind of place.\nYou see a locked box. You see a rectangular safe. You can see a workbench. The workbench is standard. But oh no! there's nothing on this piece of garbage.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a passkey and a bug.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50694} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that over with, retrieve the sandwich from the box. After that, eat the sandwich. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. A normal one. You can barely contain your excitement.\nOh wow! Is that what I think it is? It is! It's a safe. What's that over there? It looks like it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going west.\nThere is a cloak on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go west<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50390} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the west. With that accomplished, pick up the key from the mantle in the office. After you have got the key, travel east. Next, look and see that the chest is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nWell, here we are in a steam room.\nYou can make out a chest. You make out a Microsoft chest. The Microsoft chest contains a cauliflower and a broom.\nYou need an unguarded exit? You should try going west.\nThere is a Microsoft passkey on the floor.\nYou are carrying: a spoon.\n\nyour action: ", "response": "go west<|im_end|>take key from mantle<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50607} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, move west. After that, take the keycard from the rack within the pantry. After getting the keycard, make an effort to go east. With that accomplished, lock the safe within the cellar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou're not going to believe this, but you've just entered a cellar. You begin looking for stuff.\nYou hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a closed rectangular locker. A closed usual looking box is in the room. You see a shelf. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a gummy bear on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50263} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! First of all, you could, like, open the type 0 safe inside the pantry. After that, take the fly larva from the type 0 safe in the pantry. And then, try to go to the east. After that, put the fly larva on the rack. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. An usual kind of place. You can barely contain your excitement.\nYou can see a closed type 0 safe. You can make out a locked Henderson's limited edition chest.\nYou need an unguarded exit? You should try going east.\nThere is a Henderson's limited edition latchkey and a shadfly on the floor.\nYou are carrying: a sandwich and a type 0 key.\n\nyour action: ", "response": "open type 0 safe<|im_end|>take fly larva from type 0 safe<|im_end|>go east<|im_end|>put fly larva on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51052} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, unlock the chest with the key. Then, open the chest inside the spare room. After that, pick up the cashew from the chest in the spare room. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've entered a spare room. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked chest close by. You make out a safe. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an unblocked exit to the west.\nThere is a stick of butter and a cane on the floor.\nYou are carrying: a key, a rectangular latchkey and a vacuum.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51458} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the fly larva from the floor of the steam room. After that, try to venture south. And then, open the non-euclidean chest. After pulling open the non-euclidean chest, you can deposit the fly larva into the non-euclidean chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've entered a steam room. The room is well lit.\nYou see a closed normal looking locker close by.\nThere is an unguarded exit to the south.\nThere is a fly larva, a shadfly and a paper towel on the floor.\nYou are carrying: a non-euclidean latchkey and a key.\n\nyour action: ", "response": "take fly larva<|im_end|>go south<|im_end|>open non-euclidean chest<|im_end|>insert fly larva into non-euclidean chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50280} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the portmanteau. After that, make an attempt to head east. With that over with, close the chest. And then, make it so that the chest is locked with the latchkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the parlor.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. Hmmm... what else, what else? The portmanteau contains a latchkey. You see an opened trunk. The trunk contains a book. You wonder idly who left that here.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a fondue.\n\nyour action: ", "response": "take latchkey from portmanteau<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50526} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the vacuum from the bench inside the washroom. After you have got the vacuum, make an attempt to go to the east. After that, assure that the locker inside the restroom is ajar. Then, deposit the vacuum inside the locker inside the restroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nGuess what, you are in a place we're calling a washroom.\nAn open drawer is right there by you. Empty! What kind of nightmare TextWorld is this? You can make out a bench. On the bench you see a pizza, a vacuum and a sponge. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. On the shelf you see a salad.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\nyour action: ", "response": "take vacuum from bench<|im_end|>go east<|im_end|>open locker<|im_end|>insert vacuum into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50331} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! First, it would be good if you could attempt to move north. After that, retrieve the mug from the chest. Then, attempt to travel south. And then, toss the mug on the floor of the garage. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. An ordinary kind of place.\nYou make out a locker. The locker contains a keycard. You see a counter. Looks like someone's already been here and taken everything off it, though. This always happens!\nYou need an unblocked exit? You should try going north.\nYou are carrying: a controller.\n\nyour action: ", "response": "go north<|im_end|>take mug from chest<|im_end|>go south<|im_end|>drop mug<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50463} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to travel south. Following that, lift the TextWorld style keycard from the floor of the restroom. Then, insert the TextWorld style keycard into the TextWorld style safe's lock to unlock it. And then, open the TextWorld style safe in the restroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. The room is well lit.\nYou can make out a rack. Wow, isn't TextWorld just the best? On the rack you can make out a garlic clove.\nThere is an unblocked exit to the south.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "go south<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50317} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head north. Then, pick-up the laptop from the floor of the bedroom. And then, take a trip south. And then, place the laptop on the mantle inside the studio. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. A standard kind of place.\nYou hear a noise behind you and spin around, but you can't see anything other than a type U chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a chest. You can see a mantle. The mantle is standard. On the mantle you can see a burger and a key. Look over there! a stand. On the stand you can make out a type U latchkey and a nest of kittens. You shudder, but continue examining the room.\nThere is an unguarded exit to the north.\nYou are carrying: a carrot and a rectangular key.\n\nyour action: ", "response": "go north<|im_end|>take laptop<|im_end|>go south<|im_end|>put laptop on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52133} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go north. After that, recover the Henderson's style keycard from the plate. After that, venture south. And then, doublecheck that the Henderson's style chest within the playroom is locked with the Henderson's style keycard. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou've entered a playroom.\nYou can see a closed Henderson's style chest. You see a non-euclidean safe. The non-euclidean safe contains a non-euclidean passkey. There's something strange about this thing being here, but you don't have time to worry about that now. What's that over there? It looks like it's a chest. The chest is empty! What a waste of a day!\nThere is an unguarded exit to the north.\nThere is a passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take Henderson's style keycard from plate<|im_end|>go south<|im_end|>lock Henderson's style chest with Henderson's style keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51698} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to venture east. Following that, open the cuboid chest within the study. And then, retrieve the type 6 key from the cuboid chest in the study. With the type 6 key, check that the type 6 safe is unlocked with the type 6 key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A normal one.\nYou see a box.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a stick of butter, a candy bar, a sandwich, a burger, a key and a tablet.\n\nyour action: ", "response": "go east<|im_end|>open cuboid chest<|im_end|>take type 6 key from cuboid chest<|im_end|>unlock type 6 safe with type 6 key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51134} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture east. And then, make absolutely sure that the locker is open. And then, take the candy bar from the locker. With the candy bar, eat the candy bar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. An ordinary one.\nOh wow! Is that what I think it is? It is! It's a rectangular chest. You can see a shelf. The shelf is ordinary. But there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is an apple and a rectangular keycard on the floor.\nYou are carrying: a stick of butter and a monitor.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50876} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the fly larva from the box. After that, attempt to head south. Then, doublecheck that the formless chest within the workshop is ajar. After that, put the fly larva inside the formless chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou find yourself in a spare room. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a box. The box contains a fly larva. You see an opened Canadian style locker here. The Canadian style locker contains a latchkey. You can see a counter. But the thing is empty. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a Canadian style key and a mat.\n\nyour action: ", "response": "take fly larva from box<|im_end|>go south<|im_end|>open formless chest<|im_end|>insert fly larva into formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51318} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First stop, attempt to move east. After that, make sure that the type 5 safe within the attic is open. After that, recover the shadfly from the type 5 safe within the attic. After that, rest the shadfly on the counter within the attic. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've entered a studio.\nYou scan the room, seeing a cabinet. You can see a desk. The desk is standard. On the desk you see a staple. You can't wait to tell the folks at home about this!\nYou need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open type 5 safe<|im_end|>take shadfly from type 5 safe<|im_end|>put shadfly on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52456} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could head south. Next, recover the non-euclidean key from the armchair. After that, insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, look and see that the non-euclidean box is wide open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. An ordinary one.\nYou make out a box. Wow, isn't TextWorld just the best? You see a couch. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!\nYou need an unblocked exit? You should try going south.\nThere is a cookie on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go south<|im_end|>take non-euclidean key from armchair<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51019} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the type 1 chest is unlocked with the type 1 passkey. After unlocking the type 1 chest, ensure that the type 1 chest is open. And then, pick up the Canadian limited edition key from the type 1 chest. Then, unlock the Canadian limited edition locker inside the bar with the Canadian limited edition key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou've entered a bar.\nYou rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition locker. There's something strange about this being here, but you can't put your finger on it. You see a locked type 1 chest in the corner. You can see an opened dresser. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is normal. But the thing is empty. Hm. Oh well You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is standard. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.\nThere is an unblocked exit to the north.\nThere is a strawberry on the floor.\nYou are carrying: a durian and a type 1 passkey.\n\nyour action: ", "response": "unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take Canadian limited edition key from type 1 chest<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52416} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the Henderson's limited edition key into the Henderson's limited edition box in the parlor's lock to unlock it. Then, open the Henderson's limited edition box. Then, recover the coconut from the Henderson's limited edition box inside the parlor. Then, eat the coconut. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nWell, here we are in the parlor. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a locked Henderson's limited edition box in the corner. You can see a dresser. The light flickers for a second, but nothing else happens. The dresser is empty, what a horrible day! You can make out a mantle. You shudder, but continue examining the mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the mantle.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a monitor on the floor.\nYou are carrying: a sandwich and a Henderson's limited edition key.\n\nyour action: ", "response": "unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take coconut from Henderson's limited edition box<|im_end|>eat coconut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51202} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! Here is how to play! First off, ensure that the box is open. And then, take the monitor from the box within the bedchamber. And then, try to head east. And then, deposit the monitor on the floor of the cookery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou arrive in a bedchamber. A normal one.\nYou can see a box. You see a closed locker in the corner.\nYou need an unguarded exit? You should try going east.\nThere is an apple and a key on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "open box<|im_end|>take monitor from box<|im_end|>go east<|im_end|>drop monitor<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51780} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to travel east. Okay, and then, pick up the key from the floor of the garage. And then, unlock the safe inside the garage. Then, ensure that the safe is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A standard one.\nYou see a locked spherical safe here. You can make out a closed box in the corner.\nThere is an unblocked exit to the east.\nThere is a licorice strip, a gummy bear and a keycard on the floor.\nYou are carrying: a candy bar and a spherical latchkey.\n\nyour action: ", "response": "go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51643} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Following that, pick-up the key from the floor of the shower. And then, take a trip south. If you can manage that, unlock the locker within the cubicle. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just sauntered into a cubicle.\nYou rest your hand against a wall, but you miss the wall and fall onto a locker. Wow, isn't TextWorld just the best? You see a box. You see a gleam over in a corner, where you can see a bureau. What a letdown! The bureau is empty! You see a closed cabinet nearby. You can see a table. On the table you make out a passkey and a mouse.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a stick of butter and a spherical key.\n\nyour action: ", "response": "go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51990} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could recover the blanket from the floor of the chamber. And then, attempt to move south. Then, assure that the locker is open. After that, you can insert the blanket into the locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A standard one.\nYou see a box. The box contains a chocolate bar. You see a bookshelf. The bookshelf is normal. On the bookshelf you can make out a poem. You can see a stand. The stand is usual. Unfortunately, there isn't a thing on it.\nYou need an unblocked exit? You should try going south.\nThere is a blanket on the floor.\nYou are carrying: a cookie, a passkey and a paper towel.\n\nyour action: ", "response": "take blanket<|im_end|>go south<|im_end|>open locker<|im_end|>insert blanket into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50216} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head east. Then, open the chest. After that, retrieve the soap dispenser from the chest. With the soap dispenser, place the soap dispenser into the cake scented chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou are in a laundry place. A typical one.\nYou can make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nYou need an unguarded exit? You should try going east.\nThere is a key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take soap dispenser from chest<|im_end|>insert soap dispenser into cake scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51843} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go north. And then, recover the bug from the mantle in the playroom. If you can get your hands on the bug, attempt to go to the south. Okay, and then, you can place the bug inside the safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see an opened safe. The safe is empty! What a waste of a day! You make out a basket. The basket is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a mantelpiece? Look over there, a mantelpiece. On the mantelpiece you can see a worm. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. Look out! It's a- oh, never mind, it's just a couch. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going north.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go north<|im_end|>take bug from mantle<|im_end|>go south<|im_end|>insert bug into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51128} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move west. Then, pick up the insect from the floor of the parlor. After that, take a trip east. Then, place the insect on the shelf. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nI am sorry to announce that you are now in the steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out an opened fudge scented chest close by. Empty! What kind of nightmare TextWorld is this? You make out an opened cabinet in the corner. The cabinet is empty, what a horrible day! You can make out a shelf. On the shelf you make out a loaf of bread and a bug, so there's that. You can make out a board. Unfortunately, there isn't a thing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a table! The table is ordinary. The table appears to be empty.\nThere is an unblocked exit to the west.\nYou are carrying: a fudge scented latchkey and a cd.\n\nyour action: ", "response": "go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51292} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. And then, retrieve the keycard from the workbench inside the closet. Then, look and see that the locker is unlocked. After that, ensure that the locker inside the closet is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. An usual one.\nYou scan the room for a bookshelf, and you find a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You can make out an armchair! The armchair is normal. The armchair appears to be empty. Hopefully this doesn't make you too upset. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. On the chair you can make out a loaf of bread. You scan the room, seeing a mantelpiece. The mantelpiece is standard. The mantelpiece appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.\nThere is an unblocked exit to the east.\nYou are carrying: a fondue and a bug.\n\nyour action: ", "response": "go east<|im_end|>take keycard from workbench<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52278} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. Once you manage that, open the locker in the shower. And then, pick up the broom from the locker. And then, put the broom on the bench within the shower. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou find yourself in a scullery. An ordinary one.\nYou make out a locked American locker. You make out a closed American style box.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: an American passkey.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on bench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51726} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the soap scented key from the refrigerator. And then, move south. With that over with, close the soap scented locker inside the pantry. Then, lock the soap scented locker within the pantry. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nOf every cookery you could have shown up in, you had to saunter into a normal one.\nYou bend down to tie your shoe. When you stand up, you notice a refrigerator. The refrigerator contains a soap scented key. You make out a non-euclidean locker.\nThere is an unblocked exit to the south.\nThere is a non-euclidean key on the floor.\nYou are carrying: a passkey and a synthesizer.\n\nyour action: ", "response": "take soap scented key from refrigerator<|im_end|>go south<|im_end|>close soap scented locker<|im_end|>lock soap scented locker with soap scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50366} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound episode of TextWorld! Here is your task for today. First off, move east. After that, check that the box is unlocked with the passkey. And then, open the box. After that, take the glass from the box inside the cookhouse. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. A standard one.\nThere is an unguarded exit to the east.\nThere is an insect on the floor.\nYou are carrying: a fondue, a berry, a legume, a loaf of bread and a passkey.\n\nyour action: ", "response": "go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glass from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50995} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, move north. And then, retrieve the fondue from the bookshelf within the office. After that, eat the fondue. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place. Let's see what's in here.\nYou can see a non-euclidean chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a couch. The couch is usual. On the couch you can see a peanut, a non-euclidean passkey and a laptop. You scan the room for a stand, and you find a stand. Unfortunately, there isn't a thing on it.\nThere is an unguarded exit to the north.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "go north<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51789} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the safe is unlocked. And then, look and see that the safe in the washroom is ajar. And then, retrieve the passkey from the safe. After that, lock the chest with the passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou are in a washroom. An usual kind of place.\nYou see a closed chest. You can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a rack. The rack is standard. The rack appears to be empty. It would have been so cool if there was stuff on the rack! oh well.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a latchkey and a fly larva.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50056} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is how to play! First stop, make an effort to take a trip west. With that done, retrieve the cushion from the couch. With the cushion, go east. Once you get around to doing that, place the cushion inside the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou find yourself in a launderette. An ordinary kind of place. You begin looking for stuff.\nYou see an opened safe. The safe is empty! What a waste of a day! You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can make out a cabinet. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is standard. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a board in a room.\nThere is an unguarded exit to the west.\nYou are carrying: a carrot.\n\nyour action: ", "response": "go west<|im_end|>take cushion from couch<|im_end|>go east<|im_end|>insert cushion into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51184} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! First of all, you could, like, attempt to venture north. And then, retrieve the cake scented keycard from the table inside the dish-pit. And then, try to go to the south. After that, unlock the cake scented box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou've entered a parlor.\nYou can make out a locked cake scented box right there by you. You make out a American style locker. You make out a closed TextWorld limited edition chest.\nThere is an unguarded exit to the north.\nThere is a TextWorld limited edition passkey on the floor.\nYou are carrying: a broom.\n\nyour action: ", "response": "go north<|im_end|>take cake scented keycard from table<|im_end|>go south<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51764} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to move south. With that accomplished, open the type 4 chest within the scullery. After pulling open the type 4 chest, pick up the nest of bunnies from the type 4 chest. After picking up the nest of bunnies, put the nest of bunnies on the plate within the scullery. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A standard kind of place.\nYou can see a non-euclidean safe. You see a gleam over in a corner, where you can see a counter. The counter is usual. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a chocolate bar on the floor.\nYou are carrying: a non-euclidean passkey.\n\nyour action: ", "response": "go south<|im_end|>open type 4 chest<|im_end|>take nest of bunnies from type 4 chest<|im_end|>put nest of bunnies on plate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51745} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could doublecheck that the formless safe is open. And then, pick up the banana from the formless safe inside the kitchenette. After that, eat the banana. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette.\nA closed formless safe is in the corner. You can make out a closed non-euclidean locker, which looks standard, in the room. You can make out a freezer.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a potato, a latchkey and a formless key.\n\nyour action: ", "response": "open formless safe<|im_end|>take banana from formless safe<|im_end|>eat banana<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51958} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head south. And then, ensure that the box is open. After opening the box, take the book from the box. Once you have taken the book, place the book on the bookshelf. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've seen better vaults, but at least this one seems pretty standard.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a berry, a sandwich and a shadfly.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take book from box<|im_end|>put book on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52432} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, doublecheck that the locker is opened. And then, retrieve the tv from the locker. Then, ditch the tv on the floor of the playroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've just shown up in a study.\nYou see a stand. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it.\nThere is an unguarded exit to the east.\nThere is an insect on the floor.\nYou are carrying: a pillow.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>drop tv<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52309} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the box. After that, open the box within the bar. Then, take the pillow from the box in the bar. Then, put the pillow inside the safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou've just walked into a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The safe is empty, what a horrible day! Look over there! a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a key, a type I keycard and a laptop.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take pillow from box<|im_end|>insert pillow into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52177} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip north. After that, retrieve the butterfly from the floor of the shower. And then, go south. And then, rest the butterfly on the counter. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. An usual one.\nYou can see a locked formless safe. You can see a counter. Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. On the rack you see a paper towel.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a formless key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on counter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51854} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced episode of TextWorld! First off, ensure that the cuboid box is open. And then, pick up the butterfly from the cuboid box. After you have picked up the butterfly, venture east. With that accomplished, put the butterfly into the American limited edition chest inside the workshop. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. An usual one. I guess you better just go and list everything you see here.\nYou make out a closed cuboid box right there by you. You make out a workbench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You smell an intriguing smell, and follow it to a rack. You see a huckleberry and a fondue on the rack.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a cuboid passkey on the floor.\nYou are carrying: a shirt.\n\nyour action: ", "response": "open cuboid box<|im_end|>take butterfly from cuboid box<|im_end|>go east<|im_end|>insert butterfly into American limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50173} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, insert the latchkey into the safe in the office's lock to unlock it. After that, ensure that the safe within the office is open. And then, take the passkey from the safe inside the office. After that, check that the locker within the office is unlocked with the passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nWell how about that, you are in a place we're calling an office.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. Oh wow! Is that what I think it is? It is! It's a safe. Hmmm... what else, what else? You see a toolbox. The toolbox contains a fondue.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52060} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go north. After that, recover the passkey from the workbench in the garage. After that, move south. Then, make absolutely sure that the locker is locked with the passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. An ordinary kind of place.\nYou can see a locker. You make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is ordinary. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going north.\nThere is a chocolate bar and a sandwich on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take passkey from workbench<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51167} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to move north. And then, recover the type 8 latchkey from the bed stand in the chamber. Then, attempt to head south. Then, look and see that the type 8 safe is unlocked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou are in a kitchenette. A typical one.\nYou smell an interesting smell, and follow it to a type 8 safe. You smell an awful smell, and follow it to a table. The table is ordinary. On the table you can see a spork.\nThere is an unblocked exit to the north.\nYou are carrying: a carrot and a fly larva.\n\nyour action: ", "response": "go north<|im_end|>take type 8 latchkey from bed stand<|im_end|>go south<|im_end|>unlock type 8 safe with type 8 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52083} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to venture west. With that done, pick-up the cane from the floor of the pantry. After that, attempt to go east. That done, place the cane on the board in the kitchen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nWow! You're in a kitchen.\nOh wow! Is that what I think it is? It is! It's a type 6 safe. You hear a noise behind you and spin around, but you can't see anything other than a board. The board is typical. Looks like someone's already been here and taken everything off it, though. You can see a pan. The pan is ordinary. On the pan you can see a stick of butter. You shudder, but continue examining the room. You see a plate. Now why would someone leave that there? But oh no! there's nothing on this piece of junk. You can see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a cookie and a type 6 keycard.\n\nyour action: ", "response": "go west<|im_end|>take cane<|im_end|>go east<|im_end|>put cane on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51874} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head west. And then, recover the bug from the case within the canteen. Then, attempt to go to the east. With that done, sit the bug on the stand inside the bar. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou arrive in a bar. A standard kind of place.\nYou see a coffer. You see a stand. You see a burger, a pillow and a plant on the stand.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a sandwich and a book on the floor.\nYou are carrying: a mop.\n\nyour action: ", "response": "go west<|im_end|>take bug from case<|im_end|>go east<|im_end|>put bug on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51417} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! First stop, head east. After that, open the spherical chest. And then, retrieve the peanut from the spherical chest within the bathroom. After taking the peanut, eat the peanut. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet.\nYou can see a case.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a loaf of bread, a cloak and a broom on the floor.\nYou are carrying: a garlic clove and a mop.\n\nyour action: ", "response": "go east<|im_end|>open spherical chest<|im_end|>take peanut from spherical chest<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50117} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, you could, like, ensure that the type 4 box is open. And then, pick up the cuboid latchkey from the type 4 box. And then, take a trip south. Once you get through with that, lock the cuboid box inside the bedchamber with the cuboid latchkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. An ordinary one.\nYou make out a type 4 box. You can see a TextWorld locker. I mean, just wow! Isn't TextWorld just the best?\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a TextWorld passkey on the floor.\nYou are carrying: a stick of butter, a cauliflower, a type 4 latchkey and a nest of beetles.\n\nyour action: ", "response": "open type 4 box<|im_end|>take cuboid latchkey from type 4 box<|im_end|>go south<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51298} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, unlock the locker inside the garage. And then, make absolutely sure that the locker in the garage is open. Then, recover the broom from the locker inside the garage. And then, place the broom on the floor of the garage. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. An usual kind of place. The room is well lit.\nYou see a locker. A locker... Is that really what you were looking for? Look out! It's a- oh, never mind, it's just a suitcase. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is typical. On the stand you see a carrot, a fondue and a shoe. I mean, just wow! Isn't TextWorld just the best?\nThere is an unblocked exit to the west.\nThere is a top hat on the floor.\nYou are carrying: a passkey, a Henderson's style latchkey and a fly larva.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>drop broom<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50714} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to try to take a trip west. With that over with, recover the type Q latchkey from the mantelpiece inside the bedchamber. After stealing the type Q latchkey, make an attempt to move east. Once you accomplish that, unlock the type Q safe with the type Q latchkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. An usual one. You begin looking for stuff.\nYou hear a noise behind you and spin around, but you can't see anything other than a type Q safe. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf appears to be empty.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a butterfly on the floor.\nYou are carrying: a type 8 passkey and a sock.\n\nyour action: ", "response": "go west<|im_end|>take type Q latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50131} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that done, retrieve the blender from the floor of the canteen. And then, attempt to head south. After that, place the blender on the shelf inside the steam room. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a steam room.\nYou can make out a closed safe here. You make out a shelf. Now why would someone leave that there? The shelf is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the shelf. You scan the room for a board, and you find a board. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board.\nYou need an unguarded exit? You should try going north.\nThere is a durian, a passkey and a sponge on the floor.\nYou are carrying: a salad and a peanut.\n\nyour action: ", "response": "go north<|im_end|>take blender<|im_end|>go south<|im_end|>put blender on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51770} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Here is how to play! Your first objective is to make an attempt to move north. If you can do that, pick-up the rectangular passkey from the floor of the sauna. And then, go to the south. Then, unlock the rectangular chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou've entered a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a locked normal looking rectangular chest here. An open coffer is here. The coffer is empty! What a waste of a day! An open box is in the room. What a letdown! The box is empty! You can see a recliner. The recliner is typical. But the thing hasn't got anything on it.\nThere is an unblocked exit to the north.\nThere is a gummy bear on the floor.\nYou are carrying: a pizza.\n\nyour action: ", "response": "go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50154} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. Then, pick up the sponge from the rack. And then, take a trip south. Following that, insert the sponge inside the portmanteau. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. An ordinary one. You begin to take stock of what's here.\nYou smell a hideous smell, and follow it to a portmanteau. Empty! What kind of nightmare TextWorld is this? You can make out a case. You can't wait to tell the folks at home about this! You smell a hideous smell, and follow it to an armchair. Why don't you take a picture of it, it'll last longer! The armchair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a broom, a mug and an Advent Calendar.\n\nyour action: ", "response": "go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>insert sponge into portmanteau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52453} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, go to the south. And then, pick up the formless key from the armchair. After that, assure that the formless chest within the workshop is unlocked. After that, make sure that the formless chest within the workshop is ajar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou arrive in a spare room. An usual one.\nYou can see a chest. Classic TextWorld.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a stick of butter and a key on the floor.\nYou are carrying: a cabbage and a blanket.\n\nyour action: ", "response": "go south<|im_end|>take formless key from armchair<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50871} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, take a trip west. And then, retrieve the cane from the trunk inside the cellar. Then, head east. Okay, and then, drop the cane on the floor of the bedroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nAh, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere.\nYou can make out a mantle. You see a fly larva on the mantle.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a grape on the floor.\nYou are carrying: a hat.\n\nyour action: ", "response": "go west<|im_end|>take cane from trunk<|im_end|>go east<|im_end|>drop cane<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52134} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Following that, pick up the desktop computer from the floor of the study. Then, head south. That done, you can place the desktop computer inside the basket inside the chamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou've entered a chamber. The room is well lit.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a basket. You shudder, but continue examining the room. The basket is empty, what a horrible day! You can make out a safe. The safe is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. Now that's what I call TextWorld!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a latchkey, a pillow, an Advent Calendar and a fork.\n\nyour action: ", "response": "go north<|im_end|>take desktop computer<|im_end|>go south<|im_end|>insert desktop computer into basket<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52459} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, go to the east. Okay, and then, recover the type 3 key from the chest. And then, unlock the type 3 safe. Then, ensure that the type 3 safe is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. An usual one.\nYou see a closed TextWorld locker. If you haven't noticed it already, there seems to be something there by the wall, it's a type V locker. Oh, great. Here's a table. The table is standard. On the table you see a TextWorld keycard.\nYou need an unguarded exit? You should try going east.\nThere is a loaf of bread on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take type 3 key from chest<|im_end|>unlock type 3 safe with type 3 key<|im_end|>open type 3 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52363} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the chest. After that, open the chest. And then, recover the spork from the chest in the dish-pit. If you can get your hands on the spork, place the spork on the bowl. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou find yourself in a dish-pit. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a locked chest. You make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bowl. You can make out a plate. The plate is normal. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a cauliflower, a key, an American limited edition key and a printer.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>put spork on bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50640} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, try to take a trip west. And then, take the broccoli from the type 9 chest inside the basement. And then, eat the broccoli. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou arrive in a bathroom. A standard one.\nYou can see a rack. The rack is normal. Unfortunately, there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a board. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going west.\nThere is a candy bar and a towel on the floor.\nYou are carrying: a lingonberry, a type 9 passkey, a poem, a Cat Calendar and a mop.\n\nyour action: ", "response": "go west<|im_end|>take broccoli from type 9 chest<|im_end|>eat broccoli<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52392} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to head west. And then, recover the chocolate bar from the safe. Then, eat the chocolate bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou are in a kitchenette. A typical one.\nYou see a locked fudge scented locker nearby.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a fudge scented keycard on the floor.\nYou are carrying: a sandwich and a peanut.\n\nyour action: ", "response": "go west<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51076} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to go to the east. Okay, and then, open the box within the parlor. And then, recover the book from the box inside the parlor. And then, you can place the book into the safe inside the parlor. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou arrive in a recreation zone. A standard kind of place.\nYou see a gleam over in a corner, where you can see a bed. The bed is usual. But the thing is empty. Hm. Oh well\nYou need an unguarded exit? You should try going east.\nThere is a fondue and a shadfly on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take book from box<|im_end|>insert book into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51945} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. Then, pick up the latchkey from the locker inside the bedroom. And then, venture south. Then, insert the latchkey into the chest within the workshop's lock to unlock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked chest in the room.\nThere is an unguarded exit to the north.\nThere is a pencil on the floor.\nYou are carrying: a Canadian limited edition keycard.\n\nyour action: ", "response": "go north<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50232} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. And then, ensure that the cuboid chest in the garage is open. Then, retrieve the pair of headphones from the cuboid chest. And then, sit the pair of headphones on the stand in the garage. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've entered a scullery.\nYou can see a formless box.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a formless passkey and a glove.\n\nyour action: ", "response": "go south<|im_end|>open cuboid chest<|im_end|>take pair of headphones from cuboid chest<|im_end|>put pair of headphones on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51139} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. After that, pick up the lavender scented key from the floor of the cellar. After that, make an effort to venture south. Okay, and then, look and see the lavender scented locker inside the office is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a gleam over in a corner, where you can see a lavender scented locker! You see an opened display nearby. The display contains a binder.\nThere is an unblocked exit to the north.\nYou are carrying: a candy bar, a legume and a paper towel.\n\nyour action: ", "response": "go north<|im_end|>take lavender scented key<|im_end|>go south<|im_end|>lock lavender scented locker with lavender scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51807} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. After that, ensure that the chest within the bedroom is open. Then, recover the key from the chest. After that, look and see the safe in the bedroom is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the attic. Okay, just remember what you're here to do, and everything will go great.\nYou make out a shelf. But the thing hasn't got anything on it.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a sandwich, a golf tee and a cloak on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52275} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is how to play! First step, try to travel north. Next, retrieve the nest of grubs from the stand in the vault. If you can get your hands on the nest of grubs, make an effort to venture south. Then, deposit the nest of grubs on the floor of the cookery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. An usual kind of place.\nYou scan the room for a chest, and you find a chest. The chest contains a Henderson's style key. You can make out a closed Henderson's style box nearby. You can make out a chair. The chair is typical. On the chair you see a stick of butter.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a coconut.\n\nyour action: ", "response": "go north<|im_end|>take nest of grubs from stand<|im_end|>go south<|im_end|>drop nest of grubs<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50754} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the type 1 latchkey from the floor of the cookery. Then, unlock the type 1 chest inside the cookery. After unlocking the type 1 chest, ensure that the type 1 chest within the cookery is open. Then, recover the spork from the type 1 chest inside the cookery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou arrive in a cookery. An usual one.\nYou see a locked type 1 chest. You bend down to tie your shoe. When you stand up, you notice a safe. You can make out a chair. You see a keycard on the chair. Something scurries by right in the corner of your eye. Probably nothing.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a type 1 latchkey on the floor.\nYou are carrying: an apple.\n\nyour action: ", "response": "take type 1 latchkey<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take spork from type 1 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51719} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the non-euclidean latchkey from the spherical box in the launderette. And then, insert the non-euclidean latchkey into the non-euclidean locker inside the launderette's lock to unlock it. And then, open the non-euclidean locker in the launderette. After that, take the sock from the non-euclidean locker within the launderette. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nIf you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the launderette.\nYou can make out a locked non-euclidean locker. An open spherical box is nearby. The spherical box contains a non-euclidean latchkey. Now that's what I call TextWorld! You can make out an opened lavender scented safe. The lavender scented safe is empty, what a horrible day!\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a broccoli on the floor.\nYou are carrying: a lavender scented passkey, a spherical latchkey and a monitor.\n\nyour action: ", "response": "take non-euclidean latchkey from spherical box<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take sock from non-euclidean locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51637} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First step, check that the cuboid chest is unlocked with the cuboid latchkey. After that, make it so that the cuboid chest is wide open. After that, pick up the non-euclidean key from the cuboid chest in the studio. And then, make sure that the non-euclidean safe is locked with the non-euclidean key. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou're now in the studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a non-euclidean safe. You can make out a cuboid chest. There's something strange about this being here, but you can't put your finger on it. You can see a cabinet.\nThere is an unguarded exit to the north.\nYou are carrying: a cuboid latchkey and a kettle.\n\nyour action: ", "response": "unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take non-euclidean key from cuboid chest<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51478} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! Here is your task for today. First off, make an effort to venture south. That done, retrieve the non-euclidean passkey from the armchair inside the workshop. And then, insert the non-euclidean passkey into the non-euclidean chest inside the workshop's lock to unlock it. And then, ensure that the non-euclidean chest inside the workshop is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can make out a locked spherical box. You see an opened safe nearby. The safe is empty! What a waste of a day! A closed toolbox is here.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a spherical latchkey and a key on the floor.\nYou are carrying: a pizza and a soap dispenser.\n\nyour action: ", "response": "go south<|im_end|>take non-euclidean passkey from armchair<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50833} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. Next, take the butterfly from the bookshelf inside the salon. And then, try to go to the east. And then, put the butterfly on the table. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A normal kind of place. You can barely contain your excitement.\nYou see a drawer. Hmmm... what else, what else? You can see a table. Looks like someone's already been here and taken everything off it, though. You can see a shelf. However, the shelf, like an empty shelf, has nothing on it. You smell a lovely smell, and follow it to a bench. The bench is standard. On the bench you make out a worm. I mean, just wow! Isn't TextWorld just the best?\nThere is an unguarded exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take butterfly from bookshelf<|im_end|>go east<|im_end|>put butterfly on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50440} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the non-euclidean passkey from the floor of the kitchenette. Then, make an attempt to go east. Then, unlock the non-euclidean safe in the workshop. And then, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary one.\nYou can make out a locked box. What's that over there? It looks like it's a plate. The plate is usual. On the plate you can make out a key.\nThere is an unguarded exit to the east.\nThere is a fondue, a non-euclidean passkey and a glass on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50822} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the spherical passkey from the floor of the bedroom. After taking the spherical passkey, make sure that the spherical locker within the bedroom is unlocked. After that, open the spherical locker within the bedroom. And then, pick up the butterfly from the spherical locker within the bedroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nWere you looking for a spherical locker? Because look over there, it's a spherical locker. Were you looking for a couch? Because look over there, it's a couch. The couch is typical. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a spherical passkey and a novel on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take butterfly from spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50119} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to pick up the passkey from the chest inside the basement. After picking up the passkey, insert the passkey into the safe within the basement's lock to unlock it. After unlocking the safe, make it so that the safe in the basement is wide open. After that, take the glove from the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've just sauntered into a basement.\nYou make out a locked safe. You see an opened chest, which looks usual, in the room. The chest contains a passkey. Wow, isn't TextWorld just the best?\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take glove from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51917} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could go to the west. Okay, and then, pick up the blanket from the floor of the bedchamber. And then, make an attempt to move east. Okay, and then, you can place the blanket into the chest inside the bedroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. An usual kind of place.\nYou see a chest. What a letdown! The chest is empty! You make out a bed. On the bed you make out a manuscript.\nThere is an unguarded exit to the west.\nThere is a monitor on the floor.\nYou are carrying: a broccoli and an insect.\n\nyour action: ", "response": "go west<|im_end|>take blanket<|im_end|>go east<|im_end|>insert blanket into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52412} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the keycard from the counter. After taking the keycard, make sure that the safe is unlocked. After that, make it so that the safe is wide open. Then, take the broom from the safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A typical one. You begin to take stock of what's in the room.\nYou make out a safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a locked type 8 chest. You can see a counter. Now why would someone leave that there? The counter is standard. On the counter you see a sandwich, a keycard and a type 8 key. You see a gleam over in a corner, where you can see a board. The board is standard. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a shelf. But there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "take keycard from counter<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52070} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is your task for today. First, it would be great if you could head south. That done, ensure that the American style safe inside the parlor is open. Then, retrieve the monitor from the American style safe in the parlor. And then, place the monitor on the floor of the parlor. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell I'll be, you are in the place we're calling the study.\nYou make out an opened standard looking cuboid safe here. The cuboid safe is empty! What a waste of a day! You see a stand. The stand is usual. On the stand you can see a legume, a cuboid passkey and a printer. Wow! Just like in the movies!\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a telephone on the floor.\nYou are carrying: a durian and an American style keycard.\n\nyour action: ", "response": "go south<|im_end|>open American style safe<|im_end|>take monitor from American style safe<|im_end|>drop monitor<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51386} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to unlock the locker. And then, ensure that the locker inside the cubicle is open. If you have opened the locker, pick up the keycard from the locker. Then, make absolutely sure the box inside the cubicle is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nLook at that board! What does it say? It says Welcome to the cubicle? Well that's cool.\nYou make out a closed box, which looks ordinary, in the corner. You see a locker. You see a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though.\nThere is an unblocked exit to the west.\nYou are carrying: a latchkey and a pair of headphones.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50742} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head north. After that, take the spoon from the rack. And then, venture south. Then, ditch the spoon on the floor of the garage. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nLook at you, bigshot, walking into a garage like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou rest your hand against a wall, but you miss the wall and fall onto a chest. You make out a table. You shudder, but continue examining the table. However, the table, like an empty table, has nothing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a keycard and a hat on the floor.\nYou are carrying: a peanut, a paper towel, a kettle and a mat.\n\nyour action: ", "response": "go north<|im_end|>take spoon from rack<|im_end|>go south<|im_end|>drop spoon<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52201} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe with the passkey. If you have unlocked the safe, ensure that the safe is open. And then, take the worm from the safe within the parlor. After that, drop the worm on the floor of the parlor. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou arrive in a parlor. A normal kind of place.\nWhat's that over there? It looks like it's a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is normal. On the mantelpiece you make out a burger and a cashew.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a candy bar on the floor.\nYou are carrying: an onion, a passkey and a paper towel.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51214} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First, it would be good if you could head west. Then, recover the cauliflower from the floor of the pantry. Then, eat the cauliflower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell, here we are in a workshop. You begin to take stock of what's here.\nYou see a closed TextWorld style chest in the corner. You see a mantelpiece. But oh no! there's nothing on this piece of trash. You see a shelf. The shelf is typical. The shelf appears to be empty. It would have been so cool if there was stuff on the shelf.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a peanut, a pear, a TextWorld style passkey and a key.\n\nyour action: ", "response": "go west<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50559} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the cuboid keycard from the desk. With the cuboid keycard, unlock the cuboid box. And then, open the cuboid box within the office. And then, insert the novel into the cuboid box inside the office. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou're now in an office.\nYou make out a locked cuboid box. Look out! It's a- oh, never mind, it's just a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The chest is empty! Look over there! a spherical chest. As if things weren't amazing enough already, you can even see a desk. The desk is standard. On the desk you can see a cuboid keycard.\nYou need an unguarded exit? You should try going north.\nThere is a cucumber on the floor.\nYou are carrying: a burger, a novel and a desktop computer.\n\nyour action: ", "response": "take cuboid keycard from desk<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>insert novel into cuboid box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50554} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, try to move north. With that over with, lift the shirt from the floor of the vault. And then, attempt to head south. And then, you can deposit the shirt into the chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. A normal kind of place. You start to take note of what's in the room.\nYou can make out a chest. The chest contains a keycard. What's that over there? It looks like it's a box. The light flickers for a second, but nothing else happens. You can see a locker. You bend down to tie your shoe. When you stand up, you notice a platter. The platter is ordinary. But the thing hasn't got anything on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a peanut, a latchkey, a key and a spork.\n\nyour action: ", "response": "go north<|im_end|>take shirt<|im_end|>go south<|im_end|>insert shirt into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51666} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the fresh laundry scented safe within the workshop. And then, open the fresh laundry scented safe. Then, pick up the banana from the fresh laundry scented safe within the workshop. Once you have taken the banana, eat the banana. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. An ordinary one. Let's see what's in here.\nYou hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented safe! You see a closed toolbox. You see a stand. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a fresh laundry scented keycard, a non-euclidean passkey, a Microsoft limited edition passkey and a frisbee.\n\nyour action: ", "response": "unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take banana from fresh laundry scented safe<|im_end|>eat banana<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50535} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture south. Then, open the Henderson's style box. If you have pulled open the Henderson's style box, take the key from the Henderson's style box inside the closet. And then, look and see that the chest within the closet is unlocked with the key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. An usual one. You can barely contain your excitement.\nYou can see a locked box in the corner. You can see a chair. The chair is standard. But the thing is empty. You see a stand. The stand is typical. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a latchkey on the floor.\nYou are carrying: a lavender scented keycard and a bug.\n\nyour action: ", "response": "go south<|im_end|>open Henderson's style box<|im_end|>take key from Henderson's style box<|im_end|>unlock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50525} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the keycard from the floor of the cookhouse. After taking the keycard, go south. With that over with, assure that the safe in the steam room is unlocked with the keycard. Having unlocked the safe, make it so that the safe inside the steam room is opened. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A typical kind of place. I guess you better just go and list everything you see here.\nYou can see an opened freezer in the room. Empty! What kind of nightmare TextWorld is this? You can make out a closed type 6 safe.\nThere is an unblocked exit to the south.\nThere is a chocolate bar, a keycard and a type 6 latchkey on the floor.\nYou are carrying: a fondue and a legume.\n\nyour action: ", "response": "take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51693} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! First off, make sure that the fresh laundry scented safe in the bedroom is unlocked. And then, make it so that the fresh laundry scented safe inside the bedroom is ajar. After that, take the tv from the fresh laundry scented safe within the bedroom. Then, throw the tv on the floor of the bedroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. An ordinary one. You start to take note of what's in the room.\nYou can see a fresh laundry scented safe. You scan the room, seeing a bookshelf. Now why would someone leave that there? The bookshelf is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bookshelf.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a sandwich, a fresh laundry scented keycard and a formless passkey.\n\nyour action: ", "response": "unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take tv from fresh laundry scented safe<|im_end|>drop tv<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52401} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the American limited edition box is open. Then, pick up the keyboard from the American limited edition box in the studio. If you can get your hands on the keyboard, try to move south. Then, drop the keyboard on the floor of the scullery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just shown up in a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a closed American limited edition box. You smell a pungent smell, and follow it to a Microsoft style safe. Look over there! a chest.\nYou need an unblocked exit? You should try going south.\nThere is an American limited edition keycard, a Microsoft style keycard and a key on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "open American limited edition box<|im_end|>take keyboard from American limited edition box<|im_end|>go south<|im_end|>drop keyboard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51769} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to travel north. With that accomplished, lift the shoe from the floor of the pantry. After taking the shoe, go to the south. Next, throw the shoe on the floor of the cookery. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. An ordinary one. Let's see what's in here.\nYou can see a type E chest. You can make out a chest.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a salad on the floor.\nYou are carrying: a type E keycard.\n\nyour action: ", "response": "go north<|im_end|>take shoe<|im_end|>go south<|im_end|>drop shoe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51029} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, go to the west. Then, retrieve the Cat Calendar from the chair. After picking up the Cat Calendar, make an attempt to go to the east. And then, sit the Cat Calendar on the shelf inside the lounge. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou've just sauntered into a lounge.\nYou make out a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is normal. On the shelf you make out a pear. You can see a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a plant.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a legume and a Quote of the Day Calendar.\n\nyour action: ", "response": "go west<|im_end|>take Cat Calendar from chair<|im_end|>go east<|im_end|>put Cat Calendar on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50516} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head north. After that, pick up the fly larva from the floor of the parlor. And then, venture south. That done, you can insert the fly larva into the TextWorld chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou are in a dish-pit. An usual one.\nYou can make out a TextWorld chest, so there's that. The TextWorld chest is empty, what a horrible day! Oh, great. Here's a type U chest. You can't wait to tell the folks at home about this! You smell an intriguing smell, and follow it to a table. However, the table, like an empty table, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. The platter is standard. But the thing is empty, unfortunately. Hm. Oh well You make out a chair. The chair is typical. But the thing hasn't got anything on it. You see a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the north.\nThere is a type U key on the floor.\nYou are carrying: a TextWorld keycard.\n\nyour action: ", "response": "go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into TextWorld chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51551} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to go to the south. Then, doublecheck that the non-euclidean safe is open. And then, pick up the desktop computer from the non-euclidean safe. And then, you can deposit the desktop computer inside the safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've entered a kitchen. You begin to take stock of what's in the room.\nYou see a locked type W locker in the corner. You see a closed locker. Were you looking for a shelf? Because look over there, it's a shelf. Wow, isn't TextWorld just the best? The shelf is usual. Unfortunately, there isn't a thing on it. You make out a saucepan. The saucepan appears to be empty.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a type W latchkey on the floor.\nYou are carrying: a non-euclidean passkey.\n\nyour action: ", "response": "go south<|im_end|>open non-euclidean safe<|im_end|>take desktop computer from non-euclidean safe<|im_end|>insert desktop computer into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50153} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the spherical box in the bathroom is ajar. After that, retrieve the mat from the spherical box inside the bathroom. Having taken the mat, travel east. And then, rest the mat on the mantle. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nI never took you for the sort of person who would show up in a bathroom, but I guess I was wrong.\nYou can see a spherical box. Huh, weird.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a worm on the floor.\nYou are carrying: a spherical keycard and a staple.\n\nyour action: ", "response": "open spherical box<|im_end|>take mat from spherical box<|im_end|>go east<|im_end|>put mat on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51569} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound game of TextWorld! First stop, take the cuboid passkey from the trunk within the vault. Then, attempt to move south. Then, check that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker within the chamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. A standard kind of place.\nYou bend down to tie your shoe. When you stand up, you notice a trunk. The trunk contains a cuboid passkey, a key, a latchkey and a pair of headphones. You see a safe. There's something strange about this being here, but you can't put your finger on it. You can make out a closed chest in the corner.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a frisbee and a shoe on the floor.\nYou are carrying: a broccoli.\n\nyour action: ", "response": "take cuboid passkey from trunk<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51112} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to try to venture west. If you can succeed at that, lift the burger from the floor of the cubicle. After that, eat the burger. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard one.\nYou can see a rack! The rack is normal. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a fork and a fly larva on the floor.\nYou are carrying: a grape, a banana, a licorice strip, a stick of butter, a glove and a bug.\n\nyour action: ", "response": "go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50053} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! First thing I need you to do is to pick up the key from the bench within the salon. If you can get your hands on the key, unlock the locker within the salon with the key. After that, open the locker. After that, pick up the laptop from the locker inside the salon. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nI never took you for the sort of person who would show up in a salon, but I guess I was wrong. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a locker. As if things weren't amazing enough already, you can even see a Canadian box. There's something strange about this being here, but you can't put your finger on it. You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is normal. On the bench you can see a key, a Canadian keycard and a butterfly. You see a bed. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!\nThere is an unguarded exit to the north.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50190} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. And then, unlock the locker with the key. And then, doublecheck that the locker is ajar. And then, retrieve the pair of headphones from the locker in the cellar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A typical one.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a loaf of bread and a peanut on the floor.\nYou are carrying: a chocolate bar, a cashew, a key and a shadfly.\n\nyour action: ", "response": "go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50862} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! Your first objective is to travel south. Okay, and then, recover the non-euclidean key from the mantle. If you can get your hands on the non-euclidean key, assure that the non-euclidean locker within the chamber is unlocked with the non-euclidean key. Then, open the non-euclidean locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou are in a closet. An usual kind of place.\nYou hear a noise behind you and spin around, but you can't see anything other than a safe, so there's that. You can make out a shelf. But there isn't a thing on it.\nThere is an unguarded exit to the south.\nThere is a stick of butter on the floor.\nYou are carrying: a cuboid latchkey.\n\nyour action: ", "response": "go south<|im_end|>take non-euclidean key from mantle<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51217} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the safe in the garage is open. Then, pick up the cuboid latchkey from the safe. And then, unlock the cuboid box with the cuboid latchkey. And then, ensure that the cuboid box is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage.\nYou can make out a cuboid box. You can see a closed safe close by. You can make out a table. The table is ordinary. On the table you can see a frisbee. Wow! Just like in the movies!\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a keycard.\n\nyour action: ", "response": "open safe<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51841} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. With that done, pick-up the TextWorld passkey from the floor of the sauna. Then, go to the south. Then, insert the TextWorld passkey into the TextWorld safe within the shower's lock to unlock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An usual one. You begin to take stock of what's here.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld safe, so there's that. You can see a locked safe. You make out a drawer. You make out a board. The board appears to be empty. It would have been so cool if there was stuff on the board. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going north.\nYou are carrying: a broccoli and a key.\n\nyour action: ", "response": "go north<|im_end|>take TextWorld passkey<|im_end|>go south<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51013} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is how to play! First of all, retrieve the cuboid passkey from the safe. After stealing the cuboid passkey, unlock the cuboid safe. Then, open the cuboid safe within the studio. Having opened the cuboid safe, pick up the folder from the cuboid safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A standard kind of place. I guess you better just go and list everything you see here.\nA locked cuboid safe is right there by you. You see a gleam over in a corner, where you can see a safe. The safe contains a cuboid passkey. You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The locker is empty! This is the worst thing that could possibly happen, ever! You can see a chair. The chair is typical. But the thing hasn't got anything on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a latchkey on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "take cuboid passkey from safe<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take folder from cuboid safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51948} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the box is unlocked. After that, make it so that the box is opened. After that, pick up the printer from the box in the study. And then, place the printer on the mantle in the study. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nLook at you, bigshot, walking into a study like it isn't some huge deal. You begin to take stock of what's in the room.\nYou see a locked box, which looks typical, in the corner. You make out a American limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You hear a noise behind you and spin around, but you can't see anything other than a coffer. You make out a mantle. The mantle is normal. On the mantle you can make out a pen. Hmmm... what else, what else?\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is an American limited edition latchkey on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock box with keycard<|im_end|>open box<|im_end|>take printer from box<|im_end|>put printer on mantle<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52439} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go north. With that over with, retrieve the insect from the stand within the vault. Then, venture south. Then, place the insect on the floor of the study. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in the study.\nYou bend down to tie your shoe. When you stand up, you notice a desk. The desk is usual. On the desk you see a cashew. Look out! It's a- oh, never mind, it's just a mantle. The mantle is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the north.\nThere is a grape and a pencil on the floor.\nYou are carrying: a loaf of bread, an onion, a key and a frisbee.\n\nyour action: ", "response": "go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50088} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the freezer. Then, try to take a trip east. And then, close the safe inside the garage. Then, lock the safe with the latchkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nWell, here we are in a cookery. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out an opened freezer. The freezer contains a latchkey. You see a chair. But there isn't a thing on it.\nThere is an unblocked exit to the east.\nThere is a stick of butter and a candy bar on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey from freezer<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50171} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could check that the Henderson's safe is unlocked with the Henderson's passkey. Then, doublecheck that the Henderson's safe is opened. Having pulled open the Henderson's safe, pick up the Canadian passkey from the Henderson's safe. And then, check that the Canadian locker in the kitchen is unlocked with the Canadian passkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nWhat's that over there? It looks like it's a Canadian locker. You shudder, but continue examining the room. You see a Henderson's safe. You can make out a non-euclidean locker. The non-euclidean locker is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a table. But there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a garlic clove, a Henderson's passkey and a non-euclidean latchkey.\n\nyour action: ", "response": "unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take Canadian passkey from Henderson's safe<|im_end|>unlock Canadian locker with Canadian passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50644} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could venture north. That done, pick up the cuboid passkey from the floor of the bedroom. Then, travel south. With that done, check that the cuboid locker in the bedchamber is unlocked with the cuboid passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou arrive in a bedchamber. An usual kind of place.\nOh, great. Here's a cuboid locker. You make out a bed. The bed is standard. On the bed you can make out a loaf of bread. You smell a hideous smell, and follow it to a bar. Why don't you take a picture of it, it'll last longer! The bar is standard. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a sponge.\n\nyour action: ", "response": "go north<|im_end|>take cuboid passkey<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51890} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Following that, make it so that the lavender scented box is wide open. And then, recover the nest of toads from the lavender scented box. Then, rest the nest of toads on the stand within the garage. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nWelcome to the pantry. You begin to take stock of what's here.\nYou can make out a chest, so there's that. The chest is empty, what a horrible day! Hey, want to see a table? Look over there, a table. You see a peanut on the table. Wow! Just like in the movies!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a lavender scented latchkey, a sock and a bug.\n\nyour action: ", "response": "go east<|im_end|>open lavender scented box<|im_end|>take nest of toads from lavender scented box<|im_end|>put nest of toads on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52158} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the west. And then, pick-up the spork from the floor of the kitchenette. After that, venture east. Once you finish that, toss the spork on the floor of the shower. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A normal one.\nYou scan the room for a counter, and you find a counter. The counter is typical. Looks like someone's already been here and taken everything off it, though.\nYou need an unguarded exit? You should try going west.\nThere is a grape, a legume and a loaf of bread on the floor.\nYou are carrying: a fondue and a chocolate bar.\n\nyour action: ", "response": "go west<|im_end|>take spork<|im_end|>go east<|im_end|>drop spork<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50261} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, move east. With that accomplished, look and see that the formless safe is open. After that, pick up the butterfly from the formless safe inside the steam room. Then, you can put the butterfly into the chest within the steam room. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou're now in the shower.\nAs if things weren't amazing enough already, you can even see a cabinet. You wonder idly who left that here. You can see a rack. Looks like someone's already been here and taken everything off it, though.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a fondue.\n\nyour action: ", "response": "go east<|im_end|>open formless safe<|im_end|>take butterfly from formless safe<|im_end|>insert butterfly into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50911} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to go to the west. Then, pick up the peanut from the chest. After stealing the peanut, eat the peanut. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've entered a scullery.\nYou make out an opened case. The case is empty! What a waste of a day! You see a closed box close by. You make out a closed American style safe, which looks normal, in the corner.\nYou need an unguarded exit? You should try going west.\nThere is a latchkey and an American style keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51380} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. And then, check that the soap scented chest within the laundry place is unlocked with the soap scented keycard. Then, doublecheck that the soap scented chest in the laundry place is wide open. Then, pick up the sock from the soap scented chest in the laundry place. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a bench. The bench is normal. The bench appears to be empty. Hm. Oh well Oh wow! Is that what I think it is? It is! It's a table. You wonder idly who left that here. The table is typical. On the table you see a paper towel. Classic TextWorld.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a loaf of bread, a soap scented keycard and an insect.\n\nyour action: ", "response": "go south<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take sock from soap scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50530} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the Microsoft style passkey from the floor of the laundromat. After taking the Microsoft style passkey, insert the Microsoft style passkey into the Microsoft style locker inside the laundromat's lock to unlock it. Then, look and see that the Microsoft style locker is opened. Then, recover the broom from the Microsoft style locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the laundromat.\nWere you looking for a Microsoft style locker? Because look over there, it's a Microsoft style locker. You can make out a locked type J safe in the room. You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a Microsoft style passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take broom from Microsoft style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50338} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to head north. Once you do that, recover the binder from the cuboid safe. Then, head south. And then, place the binder on the floor of the cubicle. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've entered a cubicle.\nYou see a coffer. You scan the room for a table, and you find a table. The table is usual. On the table you can make out a grape. Look out! It's a- oh, never mind, it's just a bookshelf. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bookshelf.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a cuboid keycard and a TextWorld latchkey.\n\nyour action: ", "response": "go north<|im_end|>take binder from cuboid safe<|im_end|>go south<|im_end|>drop binder<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50747} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an effort to head north. Next, recover the Canadian limited edition key from the Henderson's safe within the laundry place. After taking the Canadian limited edition key, try to travel south. If you can get around to doing that, lock the Canadian limited edition box inside the steam room with the Canadian limited edition key. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've just sauntered into a steam room. I guess you better just go and list everything you see here.\nYou can see a closed Canadian limited edition box nearby. You see a counter. Unfortunately, there isn't a thing on it. You can make out a rack. The rack is normal. But the thing is empty. You can see a shelf. The shelf is normal. On the shelf you can see a fondue. You scan the room, seeing a table. However, the table, like an empty table, has nothing on it. This always happens, here in TextWorld!\nYou need an unblocked exit? You should try going north.\nYou are carrying: a paper towel.\n\nyour action: ", "response": "go north<|im_end|>take Canadian limited edition key from Henderson's safe<|im_end|>go south<|im_end|>lock Canadian limited edition box with Canadian limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52004} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to move south. Then, make it so that the cuboid safe within the shower is wide open. Once you have opened the cuboid safe, recover the type 4 keycard from the cuboid safe inside the shower. After you have picked up the type 4 keycard, unlock the type 4 box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A normal one.\nYou make out a desk. The desk is usual. But the thing is empty. You can see a stand. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a sandwich, a latchkey, a blender and a ladle.\n\nyour action: ", "response": "go south<|im_end|>open cuboid safe<|im_end|>take type 4 keycard from cuboid safe<|im_end|>unlock type 4 box with type 4 keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50143} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First stop, make an effort to go south. Next, ensure that the American style box in the spare room is open. After that, recover the frisbee from the American style box within the spare room. After that, you can put the frisbee into the chest in the spare room. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou find yourself in a cellar. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a carrot on the floor.\nYou are carrying: an American style key, a latchkey and a Microsoft style key.\n\nyour action: ", "response": "go south<|im_end|>open American style box<|im_end|>take frisbee from American style box<|im_end|>insert frisbee into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51706} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the fresh laundry scented key from the stand in the workshop. And then, travel east. If you can manage that, unlock the fresh laundry scented safe in the dish-pit. After unlocking the fresh laundry scented safe, ensure that the fresh laundry scented safe is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nI am sorry to announce that you are now in the workshop.\nYou can make out a locked safe in the corner. You see a locked box. You see a stand. You wonder idly who left that here. You see a fresh laundry scented key on the stand. You hear a noise behind you and spin around, but you can't see anything other than an armchair. The armchair is typical. The armchair appears to be empty. You bend down to tie your shoe. When you stand up, you notice a chair. The chair is usual. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the chair.\nYou need an unblocked exit? You should try going east.\nThere is a passkey and a keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take fresh laundry scented key from stand<|im_end|>go east<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50867} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest within the kitchen is unlocked with the key. And then, ensure that the chest within the kitchen is open. If you have opened the chest, take the latchkey from the chest. And then, make absolutely sure that the locker is unlocked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can make out a locked locker, which looks standard, nearby. You make out a locked chest.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a key and a nest of grubs.\n\nyour action: ", "response": "unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51508} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the passkey from the cabinet. If you can get your hands on the passkey, attempt to go east. Then, make sure that the locker is shut. And then, make sure that the locker inside the dish-pit is locked with the passkey. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage.\nYou see a cabinet. The cabinet contains a passkey. You make out a locked TextWorld style locker, which looks normal, here.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a cashew and a TextWorld style keycard on the floor.\nYou are carrying: a cane.\n\nyour action: ", "response": "take passkey from cabinet<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51266} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! First thing I need you to do is to assure that the chest is unlocked. And then, make sure that the chest within the office is wide open. And then, retrieve the keycard from the chest in the office. And then, doublecheck that the locker in the office is unlocked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. A typical kind of place.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can see a locked chest in the corner.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a cauliflower, a passkey and an insect.\n\nyour action: ", "response": "unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51772} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the latchkey from the suitcase. After that, unlock the chest. And then, open the chest. After that, pick up the frisbee from the chest within the garage. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou've entered a garage.\nYou can make out a chest, so there's that. You can see a suitcase. Huh, weird. The suitcase contains a huckleberry and a latchkey. You can see a closed locker.\nThere is an unblocked exit to the north.\nThere is a cucumber and a broom on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51046} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is how to play! Your first objective is to pick-up the latchkey from the floor of the shower. Then, insert the latchkey into the locker inside the shower's lock to unlock it. After that, assure that the locker is open. After opening the locker, pick up the sponge from the locker inside the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. A typical kind of place.\nYou can make out a locker. You wonder idly who left that here. You see a shelf. The shelf is standard. On the shelf you can make out a mop. Wow! Just like in the movies!\nThere is an unguarded exit to the north.\nThere is a latchkey and a broom on the floor.\nYou are carrying: a cabbage, a glove, a vacuum, a monitor and a fly larva.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51473} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the Canadian limited edition box is unlocked. And then, make it so that the Canadian limited edition box within the chamber is ajar. After that, recover the worm from the Canadian limited edition box. If you can get your hands on the worm, place the worm on the floor of the chamber. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nAh, the chamber. This is some kind of chamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere.\nYou see a locked Canadian limited edition box in the corner. You can make out a type 6 locker. Make a note of this, you might have to put stuff on or in it later on.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a peanut on the floor.\nYou are carrying: a legume, a Canadian limited edition latchkey, a type 6 latchkey and a latchkey.\n\nyour action: ", "response": "unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take worm from Canadian limited edition box<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51143} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to go east. Then, doublecheck that the type Y box is opened. After that, retrieve the keycard from the type Y box in the steam room. After getting the keycard, insert the keycard into the locker inside the steam room's lock to unlock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nAh, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.\nThere is an unblocked exit to the east.\nThere is a fondue and a keyboard on the floor.\nYou are carrying: a cucumber, a legume, a type Y keycard, a vanilla scented keycard and a teapot.\n\nyour action: ", "response": "go east<|im_end|>open type Y box<|im_end|>take keycard from type Y box<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50406} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to try to head south. Okay, and then, look and see that the chest is opened. If you have pulled open the chest, pick up the stick of butter from the chest within the studio. Then, eat the stick of butter. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a rectangular locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a table. You see a sock on the table. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is usual. On the rack you see a rectangular keycard.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a worm on the floor.\nYou are carrying: a latchkey, a nest of bunnies and a book.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51490} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to head east. Then, open the locker. And then, pick up the telephone from the locker. Then, insert the telephone inside the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a box. You can see an opened case. The case is empty! This is the worst thing that could possibly happen, ever! You see a suitcase. Hmmm... what else, what else?\nThere is an unblocked exit to the east.\nThere is a legume and a key on the floor.\nYou are carrying: a latchkey and a worm.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>insert telephone into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50660} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture west. With that done, pick up the shadfly from the locker. After you have picked up the shadfly, move east. Then, rest the shadfly on the desk inside the studio. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nAh, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call \"looking.\"\nLook over there! a display. The display is empty, what a horrible day! You see a gleam over in a corner, where you can see a desk. But the thing hasn't got anything on it. You make out a table. Does this look like anything mentioned in the instructions? You see a stick of butter on the table.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a garlic clove, a keycard and a scarf.\n\nyour action: ", "response": "go west<|im_end|>take shadfly from locker<|im_end|>go east<|im_end|>put shadfly on desk<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51421} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, venture west. After that, lift the coffee cup from the floor of the scullery. And then, attempt to go east. With that over with, you can insert the coffee cup inside the type 7 box inside the restroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nWell, here we are in a restroom. The room is well lit.\nYou smell a hideous smell, and follow it to a type 7 box. The type 7 box contains a type 7 key. You can make out a board. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a shelf. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a cucumber.\n\nyour action: ", "response": "go west<|im_end|>take coffee cup<|im_end|>go east<|im_end|>insert coffee cup into type 7 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50411} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. After that, recover the Microsoft limited edition key from the stand. Then, attempt to head east. After that, lock the Microsoft limited edition safe with the Microsoft limited edition key. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nWell, here we are in the vault.\nYou can see a Microsoft limited edition safe. You can make out a cuboid chest. Now that's what I call TextWorld! You can see a rack. The rack is usual. But oh no! there's nothing on this piece of trash.\nThere is an unblocked exit to the west.\nYou are carrying: a TextWorld key.\n\nyour action: ", "response": "go west<|im_end|>take Microsoft limited edition key from stand<|im_end|>go east<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50814} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, make an attempt to go north. With that accomplished, recover the fresh laundry scented passkey from the board in the washroom. After that, attempt to head south. And then, unlock the fresh laundry scented safe inside the playroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou find yourself in a playroom. An usual one.\nYou make out a locked fresh laundry scented safe. Oh wow! Is that what I think it is? It is! It's a chest. You shudder, but continue examining the room.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a latchkey on the floor.\nYou are carrying: a loaf of bread, a pear and a rectangular keycard.\n\nyour action: ", "response": "go north<|im_end|>take fresh laundry scented passkey from board<|im_end|>go south<|im_end|>unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50761} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the non-euclidean chest inside the cellar is unlocked with the non-euclidean keycard. And then, doublecheck that the non-euclidean chest is opened. And then, take the lightbulb from the non-euclidean chest. After you have got the lightbulb, drop the lightbulb on the floor of the cellar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou're now in a cellar. Okay, just remember what you're here to do, and everything will go great.\nYou can make out a non-euclidean chest. Make a note of this, you might have to put stuff on or in it later on. You see a trunk.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a pair of pants on the floor.\nYou are carrying: a broccoli and a non-euclidean keycard.\n\nyour action: ", "response": "unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take lightbulb from non-euclidean chest<|im_end|>drop lightbulb<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51372} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the type G passkey from the drawer. With the type G passkey, move south. Okay, and then, unlock the type G box in the studio. After that, open the type G box in the studio. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower.\nYou see a drawer. The drawer contains a type G passkey. You make out a closed safe right there by you. Oh wow! Is that what I think it is? It is! It's a case. Hmmm... what else, what else? The case is empty! This is the worst thing that could possibly happen, ever!\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "take type G passkey from drawer<|im_end|>go south<|im_end|>unlock type G box with type G passkey<|im_end|>open type G box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52273} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to retrieve the keycard from the rectangular box. After that, make an effort to move south. After that, make sure that the safe in the washroom is closed. And then, Put the keycard into the safe inside the washroom to lock it. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just shown up in a shower.\nYou see a rectangular box. Something scurries by right in the corner of your eye. Probably nothing. The rectangular box contains a keycard and a rectangular latchkey.\nYou need an unblocked exit? You should try going south.\nThere is a legume on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "take keycard from rectangular box<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51867} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head west. After that, pick up the pen from the coffer in the studio. And then, try to travel east. If you can get through with that, place the pen on the floor of the bedroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou've just shown up in a bedroom. You begin looking for stuff.\nA closed chest, which looks normal, is right there by you. You can make out a bookshelf. The bookshelf is typical. However, the bookshelf, like an empty bookshelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.\nYou need an unguarded exit? You should try going west.\nThere is a gummy bear and a tv on the floor.\nYou are carrying: a loaf of bread and a passkey.\n\nyour action: ", "response": "go west<|im_end|>take pen from coffer<|im_end|>go east<|im_end|>drop pen<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51404} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, look and see that the TextWorld locker is unlocked. After that, make absolutely sure that the TextWorld locker inside the vault is wide open. After that, recover the passkey from the TextWorld locker. With the passkey, look and see that the safe inside the vault is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a closed safe. If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld locker! You make out a counter. You shudder, but continue examining the counter. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a gleam over in a corner, where you can see a shelf. The shelf is usual. On the shelf you can see a stick of butter. You see a table. The table is ordinary. But the thing is empty, unfortunately.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a TextWorld latchkey, an iron and a glove.\n\nyour action: ", "response": "unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>lock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50428} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, you could, like, recover the spherical latchkey from the chair inside the studio. And then, move south. Then, look and see that the spherical chest within the dish-pit is closed. And then, look and see that the spherical chest inside the dish-pit is locked with the spherical latchkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou have entered the most standard of all possible studios.\nYou make out a bureau. What a letdown! The bureau is empty! You can make out a chair. You see a spherical latchkey on the chair.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a laptop on the floor.\nYou are carrying: a mop.\n\nyour action: ", "response": "take spherical latchkey from chair<|im_end|>go south<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51347} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the Microsoft limited edition chest within the washroom is unlocked. And then, ensure that the Microsoft limited edition chest in the washroom is open. After pulling open the Microsoft limited edition chest, recover the latchkey from the Microsoft limited edition chest. And then, make sure that the box within the washroom is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou arrive in a washroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft limited edition chest. You see a locked drawer.\nThere is an unblocked exit to the west.\nThere is a broom on the floor.\nYou are carrying: a loaf of bread, a licorice strip, a Microsoft limited edition keycard and a lightbulb.\n\nyour action: ", "response": "unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take latchkey from Microsoft limited edition chest<|im_end|>lock box with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52191} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is how to play! First of all, recover the key from the floor of the office. After that, make an effort to travel east. Then, unlock the box. If you have unlocked the box, open the box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a closed Canadian style box.\nThere is an unguarded exit to the east.\nThere is a key and a Canadian style keycard on the floor.\nYou are carrying: a stick of butter and a nest of insects.\n\nyour action: ", "response": "take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50934} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is how to play! First, it would be good if you could pick up the latchkey from the floor of the attic. After that, make an effort to go to the south. That done, close the safe in the study. After that, make sure that the safe in the study is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou find yourself in an attic. A normal kind of place.\nA closed chest is close by. You make out a counter. You see a fly larva on the counter.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a latchkey and a broom on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take latchkey<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51295} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, you could, like, make an effort to move east. And then, open the type 5 locker. And then, retrieve the salad from the type 5 locker. And then, eat the salad. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nOkay, so you're in a cubicle, cool, but is it usual? You better believe it is.\nYou need an unblocked exit? You should try going east.\nThere is a bug on the floor.\nYou are carrying: a stick of butter, a chocolate bar, a type 5 key, a Henderson's style keycard, a butterfly and a printer.\n\nyour action: ", "response": "go east<|im_end|>open type 5 locker<|im_end|>take salad from type 5 locker<|im_end|>eat salad<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51739} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First step, go north. Then, pick up the Microsoft limited edition keycard from the table within the shower. If you can get your hands on the Microsoft limited edition keycard, move south. Then, check that the Microsoft limited edition locker in the study is unlocked with the Microsoft limited edition keycard. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nAh, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft limited edition locker. You smell a lovely smell, and follow it to a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You see a rectangular safe.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a burger and a rectangular passkey.\n\nyour action: ", "response": "go north<|im_end|>take Microsoft limited edition keycard from table<|im_end|>go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51514} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. And then, retrieve the type 4 key from the board. After you have picked up the type 4 key, unlock the type 4 box inside the restroom with the type 4 key. Then, ensure that the type 4 box is open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou are in a laundry place. An usual kind of place.\nYou can make out a rack. The rack is normal. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the rack. You see a gleam over in a corner, where you can see a counter. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a broom on the floor.\nYou are carrying: a keycard and a tablet.\n\nyour action: ", "response": "go south<|im_end|>take type 4 key from board<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51157} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel east. After that, ensure that the vanilla scented safe is open. Then, pick up the paper towel from the vanilla scented safe. If you have taken the paper towel, you can put the paper towel inside the cabinet inside the sauna. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nLook at you, bigshot, walking into a study like it isn't some huge deal.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a butterfly on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open vanilla scented safe<|im_end|>take paper towel from vanilla scented safe<|im_end|>insert paper towel into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50264} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, venture west. With that accomplished, pick-up the sandwich from the floor of the cellar. And then, eat the sandwich. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nOkay, so you're in a study, cool, but is it usual? You better believe it is.\nYou make out a display. What a letdown! The display is empty! Were you looking for a box? Because look over there, it's a box. The box is empty! What a waste of a day! You make out a toolbox. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The toolbox is empty! What's that over there? It looks like it's a chair. But oh no! there's nothing on this piece of garbage.\nYou need an unguarded exit? You should try going west.\nThere is a mouse on the floor.\nYou are carrying: a carrot, a cucumber and a key.\n\nyour action: ", "response": "go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50858} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, take the cuboid passkey from the freezer. With the cuboid passkey, insert the cuboid passkey into the cuboid locker within the cookhouse's lock to unlock it. After that, ensure that the cuboid locker is open. Then, put the broom inside the cuboid locker in the cookhouse. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou're now in the cookhouse. You start to take note of what's in the room.\nOh wow! Is that what I think it is? It is! It's a cuboid locker. You can see an opened typical looking freezer right there by you. The freezer contains a cuboid passkey. If you haven't noticed it already, there seems to be something there by the wall, it's a box. You rest your hand against a wall, but you miss the wall and fall onto a platter. The platter is standard. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a legume and a key on the floor.\nYou are carrying: a broom.\n\nyour action: ", "response": "take cuboid passkey from freezer<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>insert broom into cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51240} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to head south. Then, unlock the chest. And then, ensure that the chest is open. After pulling open the chest, pick up the soap dispenser from the chest inside the laundromat. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A standard kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked box. You see a stand. Looks like someone's already been here and taken everything off it, though. You can see a chair. The chair is typical. On the chair you see a gummy bear. There's something strange about this being here, but you can't put your finger on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a latchkey on the floor.\nYou are carrying: a cauliflower, a broccoli and a passkey.\n\nyour action: ", "response": "go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take soap dispenser from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51924} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, head south. With that accomplished, assure that the safe inside the cookery is wide open. Then, pick up the shadfly from the safe. And then, drop the shadfly on the floor of the cookery. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've entered a washroom.\nYou see a shelf. The shelf is normal. On the shelf you can make out a mop. You make out a table. You wonder idly who left that here. The table is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a keycard and a key.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51488} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. With that over with, open the locker in the cookery. Then, pick up the shadfly from the locker. And then, throw the shadfly on the floor of the cookery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nOf every sauna you could have shown up in, you had to walk into a typical one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type J safe. You make out a rack. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going east.\nYou are carrying: a stick of butter, a type J latchkey and a lightbulb.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50769} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First step, go east. Then, open the American locker inside the bedchamber. And then, retrieve the cashew from the American locker. Then, eat the cashew. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just walked into a workshop. You begin to take stock of what's here.\nYou make out a table. On the table you see a chocolate bar, a mouse and a folder.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a stapler and a book on the floor.\nYou are carrying: an American keycard.\n\nyour action: ", "response": "go east<|im_end|>open American locker<|im_end|>take cashew from American locker<|im_end|>eat cashew<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52198} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First off, retrieve the teacup from the floor of the scullery. With the teacup, make an attempt to head south. And then, open the locker. And then, insert the teacup inside the locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou've just walked into a scullery. Okay, just remember what you're here to do, and everything will go great.\nYou make out a closed TextWorld style box.\nThere is an unguarded exit to the south.\nThere is a TextWorld style passkey and a teacup on the floor.\nYou are carrying: a candy bar, a passkey, a shadfly and a ladle.\n\nyour action: ", "response": "take teacup<|im_end|>go south<|im_end|>open locker<|im_end|>insert teacup into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51379} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move south. If you can get around to doing that, make absolutely sure that the locker inside the bedroom is ajar. After that, retrieve the synthesizer from the locker. After that, deposit the synthesizer on the floor of the bedroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. An ordinary kind of place. You begin to take stock of what's here.\nLook over there! a rectangular safe. You see a box. Is this it? Is this what you came to TextWorld to see? a box? You see a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. You see a rectangular passkey on the stand. Now that's what I call TextWorld! Look out! It's a- oh, never mind, it's just a workbench. The workbench is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an unblocked exit to the south.\nThere is a keycard on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take synthesizer from locker<|im_end|>drop synthesizer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50006} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, pick up the key from the plate within the kitchen. Then, move east. After that, unlock the chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou have come into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.\nYou can make out a locked chest right there by you. As if things weren't amazing enough already, you can even see a shelf. You can't really describe the shelf besides that it's normal. You see a fly larva and a coffee cup on the shelf. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is usual. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can make out a chair. The chair is standard. But the thing hasn't got anything on it. Hm. Oh well Oh wow! Is that what I think it is? It is! It's a saucepan. The saucepan is standard. But the thing is empty, unfortunately.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take key from plate<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52179} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an effort to head west. Following that, pick up the passkey from the desk in the study. And then, try to venture east. That done, insert the passkey into the box's lock to unlock it. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can make out a locked box here. You see a gleam over in a corner, where you can see a Canadian style safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. On the shelf you can see a Canadian style latchkey and a sponge. Were you looking for a table? Because look over there, it's a table. Now why would someone leave that there? Unfortunately, there isn't a thing on it. You see a bench. The bench is typical. But the thing hasn't got anything on it.\nThere is an unblocked exit to the west.\nYou are carrying: a peanut.\n\nyour action: ", "response": "go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50746} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel south. That done, open the locker. Then, retrieve the Microsoft style latchkey from the locker. After that, assure that the Microsoft style locker is unlocked with the Microsoft style latchkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it standard? You better believe it is. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou rest your hand against a wall, but you miss the wall and fall onto a chest. The chest is empty! What a waste of a day! You make out a recliner. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going south.\nThere is a salad on the floor.\nYou are carrying: a keycard and a kettle.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take Microsoft style latchkey from locker<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50587} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the east. And then, make sure that the safe within the spare room is unlocked. After that, make sure that the safe in the spare room is opened. And then, retrieve the pair of headphones from the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. An usual one.\nYou see a soap scented locker. Hey, want to see a counter? Look over there, a counter. The counter is standard. On the counter you see a mop. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a passkey and a soap scented passkey.\n\nyour action: ", "response": "go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51326} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to check that the Canadian locker inside the attic is unlocked with the Canadian passkey. After that, open the Canadian locker in the attic. Once you have opened the Canadian locker, take the cloak from the Canadian locker in the attic. And then, rest the cloak on the shelf. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nLook around you. Take it all in. It's not every day someone gets to be in an attic.\nA locked ordinary looking Canadian locker is right there by you. You can see a crate. The crate is empty! What a waste of a day! You scan the room for a shelf, and you find a shelf. But the thing is empty. You can see a workbench. You wonder idly who left that here. The workbench is ordinary. But the thing is empty. Silly workbench, silly, empty, good for nothing workbench. You hear a noise behind you and spin around, but you can't see anything other than a rack. On the rack you can make out a cucumber. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a stand? Look over there, a stand. The stand is usual. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\nYou need an unguarded exit? You should try going west.\nYou are carrying: a Canadian passkey.\n\nyour action: ", "response": "unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take cloak from Canadian locker<|im_end|>put cloak on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52304} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, pick-up the American style keycard from the floor of the bar. And then, go to the east. That done, make sure that the American style chest in the washroom is unlocked with the American style keycard. After unlocking the American style chest, ensure that the American style chest is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou've entered a bar.\nYou can make out an opened portmanteau in the corner. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is standard. On the stand you see a peanut and a pizza.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is an American style keycard on the floor.\nYou are carrying: a fondue, a Comic Strip Calendar and a mug.\n\nyour action: ", "response": "take American style keycard<|im_end|>go east<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51768} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is how to play! First of all, take the latchkey from the case in the dish-pit. After that, assure that the safe inside the dish-pit is unlocked. After that, make absolutely sure that the safe is ajar. After opening the safe, retrieve the napkin from the safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. An usual one.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a safe. Huh, weird. An open case, which looks usual, is here. The case contains a latchkey. There's something strange about this being here, but you can't put your finger on it. Oh wow! Is that what I think it is? It is! It's a freezer. Were you looking for a table? Because look over there, it's a table. What a coincidence, weren't you just thinking about a table? The table is typical. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50750} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make absolutely sure that the rectangular safe in the garage is unlocked. And then, ensure that the rectangular safe inside the garage is open. And then, take the shirt from the rectangular safe. Then, rest the shirt on the rack. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage.\nOh, great. Here's a rectangular safe. You can make out a box. Huh, weird. The box is empty, what a horrible day! You scan the room, seeing a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. You wonder idly who left that here. But the thing is empty, unfortunately. You move on, clearly furious with TextWorld.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a burger, a rectangular latchkey, a key and a butterfly.\n\nyour action: ", "response": "unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take shirt from rectangular safe<|im_end|>put shirt on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51222} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the west. Then, pick-up the butterfly from the floor of the kitchenette. After that, head east. If you can succeed at that, sit the butterfly on the board within the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou have stumbled into a shower. Not the shower you'd expect. No, this is a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a closed box. You can make out a board. Why don't you take a picture of it, it'll last longer! The board is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a bench. Unfortunately, there isn't a thing on it. Hey, want to see a table? Look over there, a table. The table is normal. But the thing is empty.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a keycard.\n\nyour action: ", "response": "go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>put butterfly on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51154} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the east. After that, lift the type A latchkey from the floor of the salon. Then, doublecheck that the type A box inside the salon is unlocked. And then, open the type A box in the salon. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can see a case. You see a gleam over in a corner, where you can see a board. On the board you can see a paper towel. You see a gleam over in a corner, where you can see a bench. Why don't you take a picture of it, it'll last longer! You see a chocolate bar and a licorice strip on the bench.\nThere is an unguarded exit to the east.\nYou are carrying: a legume and a pair of pants.\n\nyour action: ", "response": "go east<|im_end|>take type A latchkey<|im_end|>unlock type A box with type A latchkey<|im_end|>open type A box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51888} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type 4 safe with the type 4 passkey. After that, ensure that the type 4 safe is open. After that, retrieve the bug from the type 4 safe. After that, sit the bug on the table. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've just shown up in a pantry.\nYou can see a locked type 4 safe, which looks normal, nearby. You see a display. The display is empty, what a horrible day! You make out a locked ordinary looking American style box close by. You can see a table. The table is normal. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see a stand. The stand is standard. But the thing is empty.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an American style key on the floor.\nYou are carrying: a type 4 passkey.\n\nyour action: ", "response": "unlock type 4 safe with type 4 passkey<|im_end|>open type 4 safe<|im_end|>take bug from type 4 safe<|im_end|>put bug on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51492} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! First stop, venture east. With that over with, open the box. And then, take the durian from the box. After stealing the durian, eat the durian. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou have entered the most normal of all possible washrooms.\nYou can make out a locker. You can make out a non-euclidean locker. You can make out an opened cabinet right there by you. The cabinet is empty! What a waste of a day!\nYou need an unblocked exit? You should try going east.\nThere is a key and an iron on the floor.\nYou are carrying: a non-euclidean key.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take durian from box<|im_end|>eat durian<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50191} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could take the Advent Calendar from the mantelpiece within the office. With the Advent Calendar, venture east. Following that, make sure that the type 6 locker in the scullery is opened. And then, put the Advent Calendar inside the type 6 locker in the scullery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. An ordinary one. You can barely contain your excitement.\nYou can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you see a gojiberry and an Advent Calendar. You can see a stand. The stand is typical. But the thing is empty. You smell a hideous smell, and follow it to an armchair. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!\nYou need an unblocked exit? You should try going east.\nThere is a berry on the floor.\nYou are carrying: a lavender scented keycard.\n\nyour action: ", "response": "take Advent Calendar from mantelpiece<|im_end|>go east<|im_end|>open type 6 locker<|im_end|>insert Advent Calendar into type 6 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50458} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. Then, make it so that the safe within the washroom is unlocked with the latchkey. Then, make it so that the safe inside the washroom is ajar. After opening the safe, recover the sponge from the safe within the washroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou arrive in a scullery. An ordinary one. The room is well lit.\nThere is an unguarded exit to the east.\nThere is a cookie on the floor.\nYou are carrying: a latchkey and a laptop.\n\nyour action: ", "response": "go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50943} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the soap scented locker is opened. After that, pick up the type 6 passkey from the soap scented locker inside the attic. Then, move south. Then, lock the type 6 chest with the type 6 passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. An ordinary one.\nYou can make out a soap scented locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a type M locker. You can see a workbench. On the workbench you make out a type M latchkey.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a soap scented keycard on the floor.\nYou are carrying: a cabbage.\n\nyour action: ", "response": "open soap scented locker<|im_end|>take type 6 passkey from soap scented locker<|im_end|>go south<|im_end|>lock type 6 chest with type 6 passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50806} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to venture east. Then, recover the passkey from the floor of the office. And then, unlock the chest. And then, make it so that the chest is wide open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nI am sorry to announce that you are now in the study.\nYou can see an opened display in the room. The display contains a telephone. You can make out an armchair. Unfortunately, there isn't a thing on it. You see a gleam over in a corner, where you can see a stand. You see a grape on the stand.\nThere is an unblocked exit to the east.\nYou are carrying: a chocolate bar and a peanut.\n\nyour action: ", "response": "go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52074} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could pick up the type H latchkey from the fridge in the cookery. Then, make an attempt to go to the east. Once you get through with that, unlock the type H chest within the basement. Then, open the type H chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see an opened fridge. The fridge contains a type H latchkey, a Henderson's limited edition keycard and an insect. You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition locker. There's something strange about this being here, but you can't put your finger on it. You make out a board. The board is typical. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a spoon on the floor.\nYou are carrying: a grape.\n\nyour action: ", "response": "take type H latchkey from fridge<|im_end|>go east<|im_end|>unlock type H chest with type H latchkey<|im_end|>open type H chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50104} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type 9 key from the couch in the recreation zone. With the type 9 key, attempt to travel south. After that, make it so that the type 9 locker in the restroom is unlocked. After that, ensure that the type 9 locker within the restroom is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nOkay, so you're in a recreation zone, cool, but is it usual? You better believe it is.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You hear a noise behind you and spin around, but you can't see anything other than a couch! You see a type 9 key and a spherical latchkey on the couch. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a stand. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "take type 9 key from couch<|im_end|>go south<|im_end|>unlock type 9 locker with type 9 key<|im_end|>open type 9 locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52350} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting episode of TextWorld! Here is how to play! First stop, make an effort to head west. Once you accomplish that, pick up the backup calendar from the case within the workshop. And then, move east. And then, throw the backup calendar on the floor of the washroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nWelcome to the washroom.\nYou can see a board. The board is standard. On the board you can see a loaf of bread, a paper towel, a shadfly and an insect.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a licorice strip on the floor.\nYou are carrying: a fondue and a type H key.\n\nyour action: ", "response": "go west<|im_end|>take backup calendar from case<|im_end|>go east<|im_end|>drop backup calendar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51422} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. With that done, open the Henderson's style chest. After opening the Henderson's style chest, pick up the keycard from the Henderson's style chest. After that, unlock the box in the attic with the keycard. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just walked into a studio.\nAs if things weren't amazing enough already, you can even see a locker. Wow, isn't TextWorld just the best?\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a berry, a stick of butter, a legume, a garlic clove and a latchkey.\n\nyour action: ", "response": "go south<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50886} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, you could, like, pick up the type U keycard from the case. After that, unlock the type U safe within the workshop. And then, open the type U safe. Then, pick up the worm from the type U safe in the workshop. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou're now in a workshop.\nA locked type U safe is in the room. You can see an opened case. The case contains a legume and a type U keycard. Now why would someone leave that there? You see an opened portmanteau. Empty! What kind of nightmare TextWorld is this?\nThere is an unblocked exit to the west.\nYou are carrying: a blanket.\n\nyour action: ", "response": "take type U keycard from case<|im_end|>unlock type U safe with type U keycard<|im_end|>open type U safe<|im_end|>take worm from type U safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51309} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the key from the box in the study. After getting the key, unlock the chest. Then, ensure that the chest is open. And then, you can place the butterfly inside the chest in the study. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A typical one.\nYou rest your hand against a wall, but you miss the wall and fall onto a chest. Were you looking for a box? Because look over there, it's a box. The box contains a key. Huh, weird. You see an opened trunk nearby. Empty! What kind of nightmare TextWorld is this?\nThere is an unguarded exit to the north.\nThere is a binder on the floor.\nYou are carrying: a butterfly and a frisbee.\n\nyour action: ", "response": "take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert butterfly into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50132} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe in the lounge. After that, ensure that the safe is open. After opening the safe, pick up the passkey from the safe. If you can get your hands on the passkey, insert the passkey into the box inside the lounge's lock to unlock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nYou are in a lounge. A normal one. You can barely contain your excitement.\nYou see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked ordinary looking safe right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian locker. Wow, isn't TextWorld just the best? The Canadian locker is empty, what a horrible day! You make out a couch. The couch is standard. Unfortunately, there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a stick of butter, a fondue, a keycard, a Canadian passkey and a sponge.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50374} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. With that done, lift the nest of puppies from the floor of the kitchen. After stealing the nest of puppies, head south. With that over with, toss the nest of puppies on the floor of the scullery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. A typical one.\nYou see a safe. You make out a locked cuboid locker.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a keycard and a scarf.\n\nyour action: ", "response": "go north<|im_end|>take nest of puppies<|im_end|>go south<|im_end|>drop nest of puppies<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50955} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. With that over with, ensure that the type 2 chest is open. Then, pick up the keycard from the type 2 chest inside the bedroom. After stealing the keycard, unlock the locker within the bedroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've entered a bedchamber. You can barely contain your excitement.\nWere you looking for a Canadian limited edition locker? Because look over there, it's a Canadian limited edition locker. You can see an opened portmanteau. What a letdown! The portmanteau is empty! Were you looking for a mantle? Because look over there, it's a mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. This always happens, here in TextWorld!\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a type 2 passkey and a Canadian limited edition keycard.\n\nyour action: ", "response": "go east<|im_end|>open type 2 chest<|im_end|>take keycard from type 2 chest<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50857} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the fudge scented safe within the laundromat is open. And then, pick up the towel from the fudge scented safe. If you can get your hands on the towel, try to venture south. Then, toss the towel on the floor of the garage. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nYou've just walked into a laundromat.\nYou scan the room, seeing a fudge scented safe. There's something strange about this thing being here, but you don't have time to worry about that now. You see a closed cuboid safe. You can make out an opened type 7 chest. What a letdown! The type 7 chest is empty!\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a fudge scented passkey and a cuboid keycard on the floor.\nYou are carrying: a type 7 latchkey.\n\nyour action: ", "response": "open fudge scented safe<|im_end|>take towel from fudge scented safe<|im_end|>go south<|im_end|>drop towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50764} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make absolutely sure that the box in the garage is wide open. After that, recover the latchkey from the box within the garage. With the latchkey, head south. After that, assure the safe in the office is locked. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou find yourself in a garage. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a closed box. You can make out a spherical box.\nThere is an unguarded exit to the south.\nYou are carrying: a keycard.\n\nyour action: ", "response": "open box<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51400} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, look and see that the type I locker is open. And then, take the mouse from the type I locker. And then, head east. Following that, place the mouse inside the locker within the closet. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou scan the room, seeing a type I locker. Huh, weird. You see a table. You wonder idly who left that here. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a durian, a Microsoft limited edition keycard and a type I latchkey.\n\nyour action: ", "response": "open type I locker<|im_end|>take mouse from type I locker<|im_end|>go east<|im_end|>insert mouse into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52315} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an attempt to travel south. Once you get around to doing that, ensure that the chest is open. Then, pick up the loaf of bread from the chest within the cubicle. After that, eat the loaf of bread. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. It seems to be pretty standard here. Let's see what's in here.\nOh, great. Here's a board. The board is usual. On the board you can make out a mop. I mean, just wow! Isn't TextWorld just the best? You see a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter.\nThere is an unblocked exit to the south.\nYou are carrying: a burger, a spherical keycard and a pair of headphones.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50940} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel south. Then, open the type 1 chest. And then, retrieve the fondue from the type 1 chest in the bar. Then, eat the fondue. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nWell I'll be, you are in the place we're calling the cubicle. You begin to take stock of what's here.\nYou see a chest. You can make out a closed usual looking locker here.\nYou need an unblocked exit? You should try going south.\nThere is a nest of earwigs on the floor.\nYou are carrying: a type 1 latchkey, a latchkey and a backup calendar.\n\nyour action: ", "response": "go south<|im_end|>open type 1 chest<|im_end|>take fondue from type 1 chest<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51018} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the latchkey from the shelf within the shower. After that, assure that the chest is unlocked. After that, ensure that the chest is open. Then, you can place the bowl inside the chest inside the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just walked into a shower. You can barely contain your excitement.\nYou smell an awful smell, and follow it to a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locked cabinet, which looks normal, close by. You see a shelf. You see a latchkey on the shelf. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a table. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a TextWorld style latchkey, a bowl and an iron.\n\nyour action: ", "response": "take latchkey from shelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert bowl into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51123} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, check that the safe is unlocked with the latchkey. After that, make absolutely sure that the safe within the kitchenette is open. And then, retrieve the potato from the safe within the kitchenette. If you can get your hands on the potato, eat the potato. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. A standard one. You can barely contain your excitement.\nYou see a locked safe. What's that over there? It looks like it's a fridge. The fridge is empty! What a waste of a day!\nYou need an unguarded exit? You should try going north.\nThere is a peanut on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock safe with latchkey<|im_end|>open safe<|im_end|>take potato from safe<|im_end|>eat potato<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52030} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take the key from the safe in the office. After that, insert the key into the chest's lock to unlock it. Then, ensure that the chest in the office is open. And then, pick up the bug from the chest inside the office. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou find yourself in an office. A normal one.\nYou can make out a locked chest, which looks typical, right there by you. You see a safe. The safe contains a key. You can see a shelf. On the shelf you can see a latchkey.\nThere is an unblocked exit to the west.\nYou are carrying nothing.\n\nyour action: ", "response": "take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51470} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could take the spherical latchkey from the box within the cookery. And then, make sure that the spherical chest in the cookery is unlocked. Then, assure that the spherical chest within the cookery is wide open. After that, deposit the bug into the spherical chest. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou find yourself in a cookery. A standard kind of place.\nYou make out a locked spherical chest. You can make out an opened box. The box contains a spherical latchkey. You make out a type J locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a type J keycard and a key on the floor.\nYou are carrying: a licorice strip, a bug and a soap dispenser.\n\nyour action: ", "response": "take spherical latchkey from box<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>insert bug into spherical chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51911} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the type N safe is unlocked with the type N key. Then, ensure that the type N safe inside the kitchenette is open. And then, retrieve the sandwich from the type N safe. And then, eat the sandwich. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nThis is going to sound unbelievable, but you've just entered a kitchenette.\nYou can see a type N safe.\nThere is an unblocked exit to the north.\nThere is a peanut on the floor.\nYou are carrying: a type N key, a latchkey and a printer.\n\nyour action: ", "response": "unlock type N safe with type N key<|im_end|>open type N safe<|im_end|>take sandwich from type N safe<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52442} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the Henderson's latchkey from the safe. And then, assure that the Henderson's safe inside the shower is unlocked. After that, ensure that the Henderson's safe is open. Then, deposit the broom inside the Henderson's safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just sauntered into a shower.\nYou can see a locked Henderson's safe right there by you. You make out a safe. Make a note of this, you might have to put stuff on or in it later on. The safe contains a Henderson's latchkey and a type R key. You can make out a locked type R locker. You can make out a table. You wonder idly who left that here. The table is ordinary. The table appears to be empty.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a sandwich, a berry, a broom and a butterfly.\n\nyour action: ", "response": "take Henderson's latchkey from safe<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>insert broom into Henderson's safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50846} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture south. After that, pick up the keycard from the floor of the sauna. With the keycard, insert the keycard into the safe in the sauna's lock to unlock it. And then, ensure that the safe in the sauna is open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. An ordinary kind of place.\nA locked non-euclidean box, which looks usual, is in the room. You can make out a coffer. You make out a counter. But the thing is empty, unfortunately.\nThere is an unblocked exit to the south.\nThere is a non-euclidean passkey on the floor.\nYou are carrying: a shirt and a lampshade.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51668} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Next, recover the non-euclidean latchkey from the floor of the cookery. And then, insert the non-euclidean latchkey into the non-euclidean safe's lock to unlock it. Then, open the non-euclidean safe. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell, here we are in a studio.\nYou make out a locked locker close by. You can make out a closed box right there by you. Hey, want to see a portmanteau? Look over there, a portmanteau. You rest your hand against a wall, but you miss the wall and fall onto a table. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the table.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a latchkey and a key.\n\nyour action: ", "response": "go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51337} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. And then, make absolutely sure that the box in the steam room is unlocked. And then, open the box within the steam room. Then, retrieve the paper towel from the box. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. A typical kind of place.\nYou can see a locked toolbox.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie, a keycard and a mug.\n\nyour action: ", "response": "go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51918} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. With that over with, open the box. And then, take the pizza from the box in the bar. After that, eat the pizza. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. An usual one.\nYou see a non-euclidean safe. The non-euclidean safe contains a burger. Now why would someone leave that there? You can make out a workbench. You shudder, but continue examining the workbench. The workbench is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going east.\nThere is an apple on the floor.\nYou are carrying: a non-euclidean keycard.\n\nyour action: ", "response": "go east<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51287} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, travel south. After that, make it so that the chest inside the bedroom is ajar. Then, take the type 2 latchkey from the chest in the bedroom. With the type 2 latchkey, make absolutely sure the type 2 safe inside the bedroom is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in a bedchamber. You begin to take stock of what's in the room.\nYou can make out an opened suitcase here. The suitcase contains a garlic clove.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a shadfly on the floor.\nYou are carrying: a licorice strip.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take type 2 latchkey from chest<|im_end|>lock type 2 safe with type 2 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51577} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to travel west. With that done, recover the keycard from the floor of the cookery. After that, make an effort to go east. And then, unlock the box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've just walked into an attic.\nYou see a box. Make a note of this, you might have to put stuff on or in it later on. A closed trunk is here.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50422} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the Henderson's limited edition locker inside the launderette is opened. And then, pick up the stick of butter from the Henderson's limited edition locker. After that, eat the stick of butter. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou have fallen into the most ordinary of all possible launderettes.\nOh wow! Is that what I think it is? It is! It's a Henderson's limited edition locker. You wonder idly who left that here. You smell an intriguing smell, and follow it to a counter. The counter appears to be empty. You swear loudly. Were you looking for a board? Because look over there, it's a board. You wonder idly who left that here. The board is typical. But oh no! there's nothing on this piece of garbage.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a Henderson's limited edition key on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open Henderson's limited edition locker<|im_end|>take stick of butter from Henderson's limited edition locker<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51649} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound episode of TextWorld! Here is how to play! First stop, go to the east. Then, unlock the American limited edition safe. And then, open the American limited edition safe within the workshop. After opening the American limited edition safe, retrieve the Cat Calendar from the American limited edition safe in the workshop. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou arrive in a pantry. An usual kind of place.\nYou can see an opened locker. The locker contains a legume. You can see a rack. The rack is normal. The rack appears to be empty. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an American limited edition passkey and a keycard.\n\nyour action: ", "response": "go east<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take Cat Calendar from American limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50219} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to attempt to go to the west. With that accomplished, recover the tv from the shelf. And then, try to venture east. After that, place the tv on the workbench. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You start to take note of what's in the room.\nYou can make out a workbench. You see a butterfly on the workbench.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "go west<|im_end|>take tv from shelf<|im_end|>go east<|im_end|>put tv on workbench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50300} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to take a trip east. That done, assure that the spherical locker in the washroom is wide open. Then, take the iron from the spherical locker within the washroom. Then, deposit the iron on the floor of the washroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in a kitchenette.\nA closed cuboid safe is nearby. You can make out a freezer. What a letdown! The freezer is empty! Oh, great. Here's a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is ordinary. On the table you can make out a cuboid latchkey.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "go east<|im_end|>open spherical locker<|im_end|>take iron from spherical locker<|im_end|>drop iron<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50802} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could open the box. And then, pick up the insect from the box. Then, take a trip east. And then, deposit the insect into the case. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nFancy seeing you here. Here, by the way, being the sauna.\nYou can see a closed box in the corner. You make out a locked safe, which looks usual, in the corner.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a keycard and an iron on the floor.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "open box<|im_end|>take insect from box<|im_end|>go east<|im_end|>insert insect into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51983} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, lift the TextWorld limited edition latchkey from the floor of the shower. After that, try to move south. With that over with, unlock the TextWorld limited edition box. Then, open the TextWorld limited edition box within the studio. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. An ordinary one.\nYou see an opened type 7 locker. The type 7 locker contains a type 7 keycard. You can see a locker.\nThere is an unguarded exit to the south.\nThere is a TextWorld limited edition latchkey and a latchkey on the floor.\nYou are carrying: a fondue and a tv.\n\nyour action: ", "response": "take TextWorld limited edition latchkey<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50996} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could insert the key into the box's lock to unlock it. After that, make it so that the box inside the cellar is ajar. Then, take the glove from the box inside the cellar. And then, deposit the glove into the safe. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou are in a cellar. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. Empty! What kind of nightmare TextWorld is this? You can see a locked box.\nThere is an unblocked exit to the north.\nYou are carrying: a pizza and a key.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take glove from box<|im_end|>insert glove into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52054} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First, it would be good if you could travel west. Then, recover the printer from the floor of the workshop. If you can get your hands on the printer, go east. With that done, deposit the printer into the suitcase. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. An usual one.\nYou see a suitcase. The suitcase contains a sandwich. You can make out a couch. On the couch you make out a cushion. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a bar. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a textbook. You can't wait to tell the folks at home about this! You see a desk. The desk appears to be empty. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a worm.\n\nyour action: ", "response": "go west<|im_end|>take printer<|im_end|>go east<|im_end|>insert printer into suitcase<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51984} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, look and see that the safe in the basement is unlocked with the keycard. Then, open the safe inside the basement. Then, recover the cuboid key from the safe. After that, unlock the cuboid safe within the basement. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou've just shown up in a basement.\nYou can make out a locked cuboid safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You can make out a closed usual looking fudge scented chest in the room. You see a formless locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Unfortunately, there isn't a thing on it. You smell an intriguing smell, and follow it to a workbench. The workbench is normal. But the thing is empty.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a keycard and a formless keycard.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid key from safe<|im_end|>unlock cuboid safe with cuboid key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50417} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. That done, pick up the key from the bookshelf. After that, unlock the chest. And then, make it so that the chest within the study is opened. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. A typical one.\nYou make out a closed spherical safe. You see a closed fridge.\nThere is an unguarded exit to the east.\nThere is a peanut and a spherical keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51982} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. After that, open the chest inside the kitchen. And then, recover the key from the chest in the kitchen. Then, assure that the locker in the kitchen is locked with the key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou've just walked into a bedchamber.\nYou see a bed. Now why would someone leave that there? On the bed you see an insect.\nYou need an unblocked exit? You should try going east.\nThere is a fondue and a garlic clove on the floor.\nYou are carrying: a synthesizer and a sock.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50340} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the cabinet. Then, make an effort to go east. That done, unlock the chest. After that, make absolutely sure that the chest is ajar. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou've entered a spare room. You can barely contain your excitement.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The cabinet contains a latchkey and a pair of pants. You make out a safe. You wonder idly who left that here. Oh wow! Is that what I think it is? It is! It's a counter. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can make out a rack. The rack is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a loaf of bread and a passkey on the floor.\nYou are carrying: a sandwich.\n\nyour action: ", "response": "take latchkey from cabinet<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51679} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the locker with the passkey. And then, make absolutely sure that the locker is open. Then, recover the American style latchkey from the locker inside the study. And then, assure that the American style locker inside the study is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. A normal kind of place. You can barely contain your excitement.\nYou see a American style locker. Is this it? Is this what you came to TextWorld to see? a American style locker? You make out a locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a chest. The chest is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a suitcase. The suitcase contains a keyboard.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a cauliflower, a legume and a key on the floor.\nYou are carrying: a passkey.\n\nyour action: ", "response": "unlock locker with passkey<|im_end|>open locker<|im_end|>take American style latchkey from locker<|im_end|>lock American style locker with American style latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50314} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the safe with the key. And then, make it so that the safe is wide open. And then, pick up the pair of headphones from the safe in the spare room. Then, you can place the pair of headphones inside the suitcase inside the spare room. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou have fallen into a spare room. Not the spare room you'd expect. No, this is a spare room. You begin to take stock of what's in the room.\nYou can see an opened suitcase right there by you. The suitcase contains a type R passkey and a sock. A locked safe is in the room. You see a locked type R safe. You see a closed coffer, which looks ordinary, in the corner.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>insert pair of headphones into suitcase<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50874} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to head north. That done, take the American style keycard from the rectangular safe. And then, venture south. Okay, and then, assure the American style locker inside the scullery is locked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nLook at you, bigshot, walking into a scullery like it isn't some huge deal. You begin to take stock of what's in the room.\nYou can make out a closed American style locker here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You make out an opened freezer. Empty! What kind of nightmare TextWorld is this?\nYou need an unblocked exit? You should try going north.\nYou are carrying: a stapler.\n\nyour action: ", "response": "go north<|im_end|>take American style keycard from rectangular safe<|im_end|>go south<|im_end|>lock American style locker with American style keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51293} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go to the east. And then, recover the passkey from the table in the washroom. Then, unlock the box. After that, make absolutely sure that the box is wide open. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou find yourself in a parlor. An usual kind of place.\nYou see a stand. The stand is usual. But the thing is empty, unfortunately. You see a recliner! The recliner is usual. Unfortunately, there isn't a thing on it. This always happens!\nYou need an unguarded exit? You should try going east.\nThere is a fondue and a legume on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52327} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. Once you succeed at that, recover the gummy bear from the bed. After stealing the gummy bear, eat the gummy bear. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou find yourself in a cellar. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.\nA locked chest is here. You can make out a table. But oh no! there's nothing on this piece of trash. You smell an interesting smell, and follow it to a stand! The stand is standard. But oh no! there's nothing on this piece of trash.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a passkey and an insect on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take gummy bear from bed<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51023} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head south. Following that, recover the keycard from the box in the vault. And then, look and see that the chest is unlocked. And then, ensure that the chest is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou've just walked into a washroom. You start to take note of what's in the room.\nYou hear a noise behind you and spin around, but you can't see anything other than a cuboid chest. You see a rack. The rack is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid passkey and a blanket.\n\nyour action: ", "response": "go south<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51048} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is your task for today. First off, make sure that the non-euclidean box is unlocked. And then, ensure that the non-euclidean box within the canteen is open. Then, recover the ladle from the non-euclidean box. Then, you can insert the ladle inside the case. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou're now in a canteen. You start to take note of what's in the room.\nYou scan the room, seeing a case. The case contains a key. You can see a locked non-euclidean box close by. You can make out a locked locker right there by you. You can see a rack. But oh no! there's nothing on this piece of trash.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a non-euclidean keycard, a spork and a fork.\n\nyour action: ", "response": "unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take ladle from non-euclidean box<|im_end|>insert ladle into case<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51138} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move east. Then, pick-up the Henderson's style passkey from the floor of the canteen. Then, check that the Henderson's style locker in the canteen is unlocked with the Henderson's style passkey. After that, open the Henderson's style locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. An ordinary one.\nLook over there! a Canadian style box. You hear a noise behind you and spin around, but you can't see anything other than a coffer. The coffer is empty! What a waste of a day! You see a dresser. The dresser is empty! What a waste of a day!\nYou need an unblocked exit? You should try going east.\nThere is a grape, a Canadian style key and a laptop on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take Henderson's style passkey<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51256} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the type 1 safe inside the vault is open. And then, pick up the passkey from the type 1 safe within the vault. After that, unlock the locker. Then, make sure that the locker is open. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nWow! You're in a vault. Let's see what's in here.\nYou see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a closed type 1 safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is usual. But there isn't a thing on it.\nThere is an unguarded exit to the north.\nThere is a coconut, a lampshade, a bug and a pair of headphones on the floor.\nYou are carrying: a type 1 keycard.\n\nyour action: ", "response": "open type 1 safe<|im_end|>take passkey from type 1 safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51089} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head north. If you can do that, pick up the broom from the drawer in the shower. And then, go south. And then, deposit the broom on the floor of the studio. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just walked into a studio. You begin looking for stuff.\nYou can make out a locker. Oh wow! Is that what I think it is? It is! It's a chair. The chair is standard. On the chair you make out a Cat Calendar.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a pizza, an apple, a latchkey and a teapot.\n\nyour action: ", "response": "go north<|im_end|>take broom from drawer<|im_end|>go south<|im_end|>drop broom<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51132} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First step, unlock the box with the passkey. And then, doublecheck that the box is ajar. Then, pick up the banana from the box inside the chamber. Then, eat the banana. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou are in a chamber. You begin to take stock of what's here.\nYou see a locked box. You can see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. Empty! What kind of nightmare TextWorld is this? Were you looking for a couch? Because look over there, it's a couch. You see a grape on the couch.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a passkey.\n\nyour action: ", "response": "unlock box with passkey<|im_end|>open box<|im_end|>take banana from box<|im_end|>eat banana<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52345} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the safe inside the basement is open. And then, take the type 1 passkey from the safe. Then, assure that the type 1 safe is unlocked with the type 1 passkey. And then, ensure that the type 1 safe within the basement is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nThis might come as a shock to you, but you've just moved into a basement.\nYou make out a type 1 safe. You see a gleam over in a corner, where you can see a safe. You smell a fine smell, and follow it to a non-euclidean locker. The non-euclidean locker contains a fresh laundry scented latchkey. You see a coffer. What a letdown! The coffer is empty! You see a fresh laundry scented chest.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a keycard and a type 8 key.\n\nyour action: ", "response": "open safe<|im_end|>take type 1 passkey from safe<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50207} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to travel south. Following that, open the locker inside the bedchamber. After pulling open the locker, pick up the monitor from the locker inside the bedchamber. After that, deposit the monitor on the floor of the bedchamber. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou arrive in a playroom. A standard one.\nYou rest your hand against a wall, but you miss the wall and fall onto a American safe.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a coconut and an American keycard on the floor.\nYou are carrying: a poem.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>drop monitor<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52116} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the type 2 key from the floor of the shower. After taking the type 2 key, unlock the type 2 chest in the shower. And then, ensure that the type 2 chest is open. And then, pick up the mop from the type 2 chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nIf you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the shower.\nOh, great. Here's a type 2 chest. You see a spherical locker. You can see a table. The table is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a type 2 key and a spherical latchkey on the floor.\nYou are carrying: a worm.\n\nyour action: ", "response": "take type 2 key<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take mop from type 2 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50377} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. Then, ensure that the safe is open. And then, recover the insect from the safe within the garage. After that, rest the insect on the shelf in the garage. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just shown up in a workshop. You begin to take stock of what's here.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is typical. But oh no! there's nothing on this piece of junk. You can see a desk. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!\nThere is an unblocked exit to the east.\nThere is a Quote of the Day Calendar on the floor.\nYou are carrying: a passkey, a worm and a mug.\n\nyour action: ", "response": "go east<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>put insect on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51012} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, unlock the TextWorld chest. Then, make sure that the TextWorld chest within the study is ajar. After that, retrieve the book from the TextWorld chest. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou need an unguarded exit? You should try going south.\nThere is a burger and a loaf of bread on the floor.\nYou are carrying: a TextWorld latchkey, a key, a cd and a paper towel.\n\nyour action: ", "response": "go south<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>take book from TextWorld chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50405} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, pick-up the legume from the floor of the sauna. After that, eat the legume. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in an ordinary kind of place. That is to say, you're in a dish-pit.\nYou can make out a TextWorld limited edition locker. You can make out a board. But oh no! there's nothing on this piece of junk.\nThere is an unguarded exit to the north.\nYou are carrying: a TextWorld limited edition latchkey, a key, a worm, a broom and a shadfly.\n\nyour action: ", "response": "go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51104} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is your task for today. First step, make an attempt to go south. Okay, and then, ensure that the safe is open. And then, recover the passkey from the safe. And then, unlock the box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a typical kind of place. That is to say, you're in a kitchen.\nOh wow! Is that what I think it is? It is! It's a Microsoft chest, so there's that. You can see a locker. You make out an opened case close by. What a letdown! The case is empty!\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nThere is a Microsoft keycard on the floor.\nYou are carrying: an onion.\n\nyour action: ", "response": "go south<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50929} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is how to play! First stop, try to take a trip west. And then, lift the key from the floor of the washroom. And then, venture east. Then, insert the key into the box in the laundry place's lock to unlock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell, here we are in the laundry place.\nYou see a locked box. You can make out a type 2 locker. The type 2 locker contains a keycard and a soap dispenser. Now that's what I call TextWorld! You can make out a chest. Classic TextWorld. What a letdown! The chest is empty! Oh, great. Here's a bench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unblocked exit to the west.\nYou are carrying: a licorice strip.\n\nyour action: ", "response": "go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51226} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to move north. Once you succeed at that, take the bowl from the cabinet in the kitchen. And then, head south. After that, place the bowl on the recliner. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nWell, here we are in a bedchamber. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a portmanteau. Something scurries by right in the corner of your eye. Probably nothing. The portmanteau is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a recliner. You see a garlic clove on the recliner. Now that's what I call TextWorld! You make out a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. You see a cauliflower on the mantle. You can make out a shelf. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a licorice strip and a tablet.\n\nyour action: ", "response": "go north<|im_end|>take bowl from cabinet<|im_end|>go south<|im_end|>put bowl on recliner<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50472} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to unlock the chest. After that, open the chest. After that, pick up the mouse from the chest within the study. And then, sit the mouse on the stand. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. A normal kind of place.\nYou see a locked chest. You make out a coffer. You make out a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. You can make out a mantle. The mantle is usual. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going north.\nThere is a shadfly on the floor.\nYou are carrying: a passkey and a cuboid latchkey.\n\nyour action: ", "response": "unlock chest with passkey<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>put mouse on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52282} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go south. Then, ensure that the chest in the sauna is open. And then, pick up the Canadian limited edition passkey from the chest in the sauna. Then, make absolutely sure the Canadian limited edition chest is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou've just shown up in a vault. You begin to take stock of what's here.\nYou make out an opened locker here. Empty! What kind of nightmare TextWorld is this? Look over there! a safe. You can see a workbench. But the thing is empty, unfortunately.\nThere is an unguarded exit to the south.\nThere is a latchkey on the floor.\nYou are carrying: a fondue, a cashew and a keycard.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take Canadian limited edition passkey from chest<|im_end|>lock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51690} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture south. And then, pick up the Henderson's style key from the workbench in the vault. And then, doublecheck that the Henderson's style chest inside the vault is unlocked with the Henderson's style key. After that, ensure that the Henderson's style chest is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. You begin looking for stuff.\nYou can see a dresser. Hmmm... what else, what else? The dresser is empty, what a horrible day! Look over there! a TextWorld style locker. You smell a hideous smell, and follow it to a bed stand. The bed stand is usual. On the bed stand you can make out a sandwich.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a fondue on the floor.\nYou are carrying: a potato and a TextWorld style keycard.\n\nyour action: ", "response": "go south<|im_end|>take Henderson's style key from workbench<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52089} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound session of TextWorld! Here is how to play! First, it would be great if you could doublecheck that the American box is ajar. If you have opened the American box, take the keycard from the American box within the study. After that, make an effort to travel east. And then, lock the box within the kitchen. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. An ordinary kind of place.\nYou make out a closed American box, which looks usual, in the room. You make out a shelf. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is an American passkey and a pencil on the floor.\nYou are carrying: a sandwich, a knife and a cane.\n\nyour action: ", "response": "open American box<|im_end|>take keycard from American box<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51537} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the west. With that done, recover the dvd from the floor of the parlor. After that, go east. After that, ditch the dvd on the floor of the kitchen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nAh, the kitchen. This is some kind of kitchen, really great typical vibes in this place, a wonderful typical atmosphere.\nYou see an opened freezer. The freezer is empty! What a waste of a day!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a napkin and a glass on the floor.\nYou are carrying: a coconut and a worm.\n\nyour action: ", "response": "go west<|im_end|>take dvd<|im_end|>go east<|im_end|>drop dvd<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50519} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. Next, take the passkey from the bookshelf. Then, attempt to go south. Then, make sure that the chest in the basement is unlocked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nLook at that notice! What does it say? It says Welcome to the basement? Well that's cool. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nOh, great. Here's a chest. You wonder idly who left that here. You make out a fresh laundry scented box. You can't wait to tell the folks at home about this! You can make out a stand. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand! oh well.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a fresh laundry scented key.\n\nyour action: ", "response": "go north<|im_end|>take passkey from bookshelf<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52451} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First stop, attempt to go east. After that, make absolutely sure that the non-euclidean locker is unlocked. Then, make absolutely sure that the non-euclidean locker is open. After that, you can place the sponge into the non-euclidean locker inside the kitchen. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou're now in the garage.\nYou bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition safe. I mean, just wow! Isn't TextWorld just the best?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a cashew, a non-euclidean key, a Henderson's limited edition keycard and a sponge.\n\nyour action: ", "response": "go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>insert sponge into non-euclidean locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50080} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, doublecheck that the cuboid chest is unlocked. Then, assure that the cuboid chest is wide open. And then, retrieve the sandwich from the cuboid chest within the bedroom. Then, eat the sandwich. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nFancy seeing you here. Here, by the way, being the bedroom.\nYou make out a locked cuboid chest. You can make out an opened type V box. The type V box contains a type V latchkey and a shadfly. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: an apple, a cuboid latchkey and a latchkey.\n\nyour action: ", "response": "unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take sandwich from cuboid chest<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51047} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, make it so that the American limited edition locker inside the kitchenette is unlocked. After that, assure that the American limited edition locker is opened. Then, recover the spork from the American limited edition locker inside the kitchenette. After that, deposit the spork on the floor of the kitchenette. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou find yourself in a kitchenette. A typical one.\nYou can see a locked American limited edition locker. As if things weren't amazing enough already, you can even see a pan. The pan is usual. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a loaf of bread, a fondue, a stick of butter and a mug on the floor.\nYou are carrying: a legume and an American limited edition latchkey.\n\nyour action: ", "response": "unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take spork from American limited edition locker<|im_end|>drop spork<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52477} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to head south. After that, pick up the spherical passkey from the shelf. Then, make sure that the spherical locker inside the restroom is unlocked with the spherical passkey. Then, ensure that the spherical locker inside the restroom is open. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nWell, here we are in a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a crate. The crate contains a legume.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a pair of headphones on the floor.\nYou are carrying: a sandwich, a loaf of bread, a candy bar and a lightbulb.\n\nyour action: ", "response": "go south<|im_end|>take spherical passkey from shelf<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51100} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! First of all, go north. And then, retrieve the whisk from the floor of the scullery. And then, attempt to go south. After that, you can insert the whisk inside the cuboid locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou arrive in a dish-pit. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see an opened cuboid locker. The cuboid locker contains a teapot. Huh, weird.\nThere is an unblocked exit to the north.\nThere is a cuboid key on the floor.\nYou are carrying: a banana, a passkey and an American key.\n\nyour action: ", "response": "go north<|im_end|>take whisk<|im_end|>go south<|im_end|>insert whisk into cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51969} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the worm from the floor of the bar. With the worm, attempt to go to the east. Then, look and see that the safe inside the bathroom is opened. After that, you can insert the worm inside the safe. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou are in a bar. A normal one. Let's see what's in here.\nYou see a locked Henderson's limited edition locker.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a loaf of bread, a worm and a tv on the floor.\nYou are carrying: a berry, a Henderson's limited edition latchkey and a printer.\n\nyour action: ", "response": "take worm<|im_end|>go east<|im_end|>open safe<|im_end|>insert worm into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50837} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the fudge scented chest. And then, ensure that the fudge scented chest is open. Then, retrieve the vanilla scented keycard from the fudge scented chest within the kitchen. And then, look and see that the vanilla scented safe is unlocked with the vanilla scented keycard. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou've just shown up in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a locked vanilla scented safe. You make out a fudge scented chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a fondue, a fudge scented keycard, a key, an American style key and a butterfly.\n\nyour action: ", "response": "unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take vanilla scented keycard from fudge scented chest<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50956} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is your task for today. Your first objective is to take the type F latchkey from the formless chest inside the shower. And then, assure that the type F locker inside the shower is unlocked with the type F latchkey. Then, doublecheck that the type F locker is open. And then, pick up the nest of bunnies from the type F locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A standard kind of place.\nYou can see a type F locker. You can make out an opened formless chest. The formless chest contains a type F latchkey. You scan the room, seeing a box. You can make out a rack. But there isn't a thing on it.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a passkey and a formless keycard.\n\nyour action: ", "response": "take type F latchkey from formless chest<|im_end|>unlock type F locker with type F latchkey<|im_end|>open type F locker<|im_end|>take nest of bunnies from type F locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51825} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take a trip south. Following that, open the box inside the laundry place. Then, retrieve the worm from the box. And then, you can place the worm inside the cabinet. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nI am sorry to announce that you are now in the cookhouse. The room is well lit.\nYou see a TextWorld box. Empty! What kind of nightmare TextWorld is this? You can see a chest. Wow, check out the price tag that hangs off the chest! Ninety big ones! You can see a platter. Looks like someone's already been here and taken everything off it, though. Hm. Oh well\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a loaf of bread on the floor.\nYou are carrying: a TextWorld latchkey.\n\nyour action: ", "response": "go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51183} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! First of all, attempt to venture south. Then, pick-up the keycard from the floor of the bedchamber. Then, insert the keycard into the locker's lock to unlock it. After that, ensure that the locker inside the bedchamber is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou've just walked into a kitchenette. You start to take note of what's in the room.\nYou can see a box. You make out a closed case. You can make out a pan. But the thing is empty, unfortunately.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51084} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. If you can manage that, retrieve the fondue from the floor of the cubicle. And then, eat the fondue. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou've entered a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nAs if things weren't amazing enough already, you can even see a box. Look out! It's a- oh, never mind, it's just a stand. You see a durian and a legume on the stand.\nThere is an unguarded exit to the north.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51786} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is your task for today. First thing I need you to do is to try to travel east. Once you get around to doing that, take the keycard from the safe in the parlor. Then, insert the keycard into the box's lock to unlock it. Then, look and see that the box within the parlor is opened. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell I'll be, you are in the place we're calling the shower.\nLook out! It's a- oh, never mind, it's just a shelf. The shelf is standard. On the shelf you can make out a fondue. Now that's what I call TextWorld!\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a sandwich on the floor.\nYou are carrying: a book and a teapot.\n\nyour action: ", "response": "go east<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51524} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip west. Then, retrieve the printer from the desk inside the office. And then, attempt to move east. Okay, and then, you can deposit the printer into the box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou've just shown up in a cellar. You begin to take stock of what's in the room.\nWhat's that over there? It looks like it's a box. What a letdown! The box is empty! You rest your hand against a wall, but you miss the wall and fall onto a table. The table is usual. On the table you make out a candy bar.\nYou need an unblocked exit? You should try going west.\nThere is a latchkey on the floor.\nYou are carrying: a type 8 latchkey and a plant.\n\nyour action: ", "response": "go west<|im_end|>take printer from desk<|im_end|>go east<|im_end|>insert printer into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51251} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, try to head north. Then, retrieve the hat from the floor of the attic. And then, make an effort to travel south. Then, deposit the hat into the drawer. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou find yourself in a sauna. A normal one. Let's see what's in here.\nYou can make out an opened drawer, which looks normal, in the corner. The drawer contains a paper towel. There's something strange about this thing being here, but you don't have time to worry about that now. You see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You smell an interesting smell, and follow it to a bench. The bench is normal. However, the bench, like an empty bench, has nothing on it.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take hat<|im_end|>go south<|im_end|>insert hat into drawer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51351} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the safe inside the workshop is unlocked. And then, ensure that the safe is open. And then, retrieve the passkey from the safe within the workshop. And then, unlock the locker in the workshop. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just shown up in a workshop.\nYou can see a locked locker here. You can see a safe. You can see a portmanteau. Hmmm... what else, what else? The portmanteau contains a latchkey. You make out a chest.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a burger, a key and a blender.\n\nyour action: ", "response": "unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50452} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an attempt to go to the east. Then, open the Canadian style locker in the cellar. Having opened the Canadian style locker, retrieve the pair of headphones from the Canadian style locker in the cellar. If you have taken the pair of headphones, rest the pair of headphones on the shelf. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou are in a cubicle. It seems to be pretty ordinary here. Let's see what's in here.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a stick of butter and a Canadian style keycard.\n\nyour action: ", "response": "go east<|im_end|>open Canadian style locker<|im_end|>take pair of headphones from Canadian style locker<|im_end|>put pair of headphones on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52441} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move south. Then, recover the type U keycard from the locker in the kitchen. With the type U keycard, unlock the type U box inside the kitchen with the type U keycard. Then, doublecheck that the type U box is wide open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nWell, here we are in an office.\nYou can see a mantelpiece. On the mantelpiece you see a printer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.\nThere is an unblocked exit to the south.\nThere is a telephone on the floor.\nYou are carrying: a candy bar, a paper towel and a cane.\n\nyour action: ", "response": "go south<|im_end|>take type U keycard from locker<|im_end|>unlock type U box with type U keycard<|im_end|>open type U box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50084} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, take the soap scented key from the cabinet. And then, try to travel east. After that, make sure that the soap scented locker within the canteen is closed. After that, lock the soap scented locker with the soap scented key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. An usual kind of place.\nYou can make out a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet contains a soap scented key. You make out a closed typical looking display nearby.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a Quote of the Day Calendar on the floor.\nYou are carrying: a Cat Calendar.\n\nyour action: ", "response": "take soap scented key from cabinet<|im_end|>go east<|im_end|>close soap scented locker<|im_end|>lock soap scented locker with soap scented key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50701} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Following that, pick up the teapot from the floor of the cookhouse. After that, make an effort to go south. And then, you can put the teapot inside the fridge. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou are in a canteen. A normal kind of place.\nYou can make out a fridge. Empty! What kind of nightmare TextWorld is this? An open refrigerator is nearby. The refrigerator contains a bug. Is this what you came to TextWorld for? This... refrigerator? You make out a closed chest.\nThere is an unguarded exit to the north.\nYou are carrying: a potato, a passkey, a type 4 passkey and a latchkey.\n\nyour action: ", "response": "go north<|im_end|>take teapot<|im_end|>go south<|im_end|>insert teapot into fridge<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51834} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to move west. Then, recover the nest of bugs from the chest inside the scullery. And then, go to the east. Then, you can put the nest of bugs inside the locker within the spare room. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou have walked into a spare room. Not the spare room you'd expect. No, this is a spare room. The room is well lit.\nYou can make out an opened locker, which looks ordinary, close by. The locker is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a cuboid safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The cuboid safe contains a cuboid key.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a sandwich on the floor.\nYou are carrying: a melon, a candy bar, a latchkey and a mouse.\n\nyour action: ", "response": "go west<|im_end|>take nest of bugs from chest<|im_end|>go east<|im_end|>insert nest of bugs into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50590} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to retrieve the shadfly from the shelf. If you can get your hands on the shadfly, move south. Following that, make sure that the chest in the cookery is open. Then, you can insert the shadfly into the chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place.\nLook out! It's a- oh, never mind, it's just a cabinet. The cabinet is empty! What a waste of a day! You see a shelf. The shelf is usual. On the shelf you see a shadfly. You smell an interesting smell, and follow it to a platter! But oh no! there's nothing on this piece of trash. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. The saucepan is normal. But the thing hasn't got anything on it.\nThere is an unblocked exit to the south.\nThere is a spork on the floor.\nYou are carrying: a sock.\n\nyour action: ", "response": "take shadfly from shelf<|im_end|>go south<|im_end|>open chest<|im_end|>insert shadfly into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51045} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could head south. And then, ensure that the fresh laundry scented chest in the canteen is open. And then, retrieve the gummy bear from the fresh laundry scented chest in the canteen. And then, eat the gummy bear. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. An usual one. You can barely contain your excitement.\nYou can make out an opened TextWorld style chest here. The TextWorld style chest contains a sock. You can see a locked crate. Oh, great. Here's a rack. The rack is ordinary. On the rack you make out a TextWorld style key.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a fresh laundry scented latchkey.\n\nyour action: ", "response": "go south<|im_end|>open fresh laundry scented chest<|im_end|>take gummy bear from fresh laundry scented chest<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51083} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel north. After that, pick-up the hat from the floor of the vault. After that, go to the south. After that, you can place the hat into the cabinet. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou arrive in a washroom. A standard kind of place. You can barely contain your excitement.\nYou see an opened cabinet. The cabinet is empty, what a horrible day! You see a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You can see a locked TextWorld safe, which looks standard, in the room. You see a board. You see a TextWorld passkey on the board.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a whisk.\n\nyour action: ", "response": "go north<|im_end|>take hat<|im_end|>go south<|im_end|>insert hat into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50097} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture east. After that, ensure that the type S safe is open. Once you have opened the type S safe, take the novel from the type S safe in the chamber. Then, drop the novel on the floor of the chamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nYou are in a washroom. A normal one.\nYou can make out a case. The case is empty! This is the worst thing that could possibly happen, ever! Were you looking for a American style safe? Because look over there, it's a American style safe. You make out a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a board. The board is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You see a table. But oh no! there's nothing on this piece of junk.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a peanut, a type S passkey, an American style passkey and a keyboard.\n\nyour action: ", "response": "go east<|im_end|>open type S safe<|im_end|>take novel from type S safe<|im_end|>drop novel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51971} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, try to go to the north. Then, take the hat from the shelf. And then, make an effort to move south. Okay, and then, sit the hat on the bowl in the scullery. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. A typical kind of place.\nWhat's that over there? It looks like it's a bowl. The bowl is normal. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a bowl in a room. You see a plate. The plate appears to be empty. Hm. Oh well You see a chair. But oh no! there's nothing on this piece of garbage. Hm. Oh well You can make out a rack. The rack is normal. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a rack in a room.\nYou need an unblocked exit? You should try going north.\nThere is a spork on the floor.\nYou are carrying: a stapler.\n\nyour action: ", "response": "go north<|im_end|>take hat from shelf<|im_end|>go south<|im_end|>put hat on bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50623} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head south. Then, assure that the chest within the office is ajar. After that, recover the spherical latchkey from the chest in the office. Then, unlock the spherical box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nWell, here we are in the cookhouse.\nYou can make out a Canadian safe. Huh, weird. Were you looking for a bowl? Because look over there, it's a bowl! The bowl is usual. The bowl appears to be empty. Silly bowl, silly, empty, good for nothing bowl. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. However, the platter, like an empty platter, has nothing on it.\nYou need an unblocked exit? You should try going south.\nYou are carrying: a Canadian keycard, a teacup and a backup calendar.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51942} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, pick up the type H latchkey from the trunk in the study. And then, doublecheck that the type H locker is unlocked with the type H latchkey. And then, assure that the type H locker within the study is opened. And then, take the telephone from the type H locker. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou have moved into the most ordinary of all possible studys. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nLook out! It's a- oh, never mind, it's just a type H locker. An open trunk is in the corner. The trunk contains a cauliflower and a type H latchkey. You can see a closed TextWorld box right there by you. You can see a locked box in the corner.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a TextWorld latchkey on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "take type H latchkey from trunk<|im_end|>unlock type H locker with type H latchkey<|im_end|>open type H locker<|im_end|>take telephone from type H locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51798} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. And then, take the insect from the type O locker within the lounge. And then, venture south. And then, place the insect on the table. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've just walked into a canteen.\nYou see a locked safe. You can see a locked refrigerator in the corner. You see a table. However, the table, like an empty table, has nothing on it. Hopefully this doesn't make you too upset. You see a plate. The plate is usual. But the thing is empty, unfortunately.\nThere is an unblocked exit to the north.\nThere is a fondue and a passkey on the floor.\nYou are carrying: a formless latchkey.\n\nyour action: ", "response": "go north<|im_end|>take insect from type O locker<|im_end|>go south<|im_end|>put insect on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52045} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. And then, take the rectangular key from the Microsoft chest. And then, check that the rectangular safe within the restroom is unlocked with the rectangular key. And then, open the rectangular safe. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou are in a garage. An ordinary one.\nYou make out a stand. The stand is normal. On the stand you see a stick of butter. What's that over there? It looks like it's a table. The table appears to be empty. You make a mental note to not get your hopes up the next time you see a table in a room. You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is ordinary. Looks like someone's already been here and taken everything off it, though.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a burger, a tablet and a golf tee.\n\nyour action: ", "response": "go east<|im_end|>take rectangular key from Microsoft chest<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52193} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the non-euclidean passkey from the trunk within the cubicle. After picking up the non-euclidean passkey, make sure that the non-euclidean chest in the cubicle is unlocked. And then, open the non-euclidean chest. And then, you can insert the controller inside the non-euclidean chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle. A normal kind of place.\nYou rest your hand against a wall, but you miss the wall and fall onto a non-euclidean chest. Wow, isn't TextWorld just the best? You see a gleam over in a corner, where you can see a trunk. There's something strange about this thing being here, but you don't have time to worry about that now. The trunk contains a non-euclidean passkey. You make out an opened display. The display is empty! What a waste of a day! You see a gleam over in a corner, where you can see a shelf. Now why would someone leave that there? But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a potato and a nest of shrimp on the floor.\nYou are carrying: a controller, a lampshade and a sponge.\n\nyour action: ", "response": "take non-euclidean passkey from trunk<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>insert controller into non-euclidean chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51115} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to take a trip north. If you can get through with that, retrieve the formless key from the floor of the office. Then, make an attempt to head south. And then, make absolutely sure the formless locker is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nWell, here we are in a study.\nYou can make out a formless locker. The light flickers for a second, but nothing else happens. You make out an opened locker. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is normal. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a binder on the floor.\nYou are carrying: a sandwich, a fly larva, a spoon and a teacup.\n\nyour action: ", "response": "go north<|im_end|>take formless key<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51929} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the type 8 box is open. After that, retrieve the bowl from the type 8 box inside the scullery. Having got the bowl, move east. Then, place the bowl on the floor of the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nI just think it's awesome that you're in a scullery now. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a closed type 8 box. Oh wow! Is that what I think it is? It is! It's a shelf. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the east.\nThere is a type 8 keycard and a ladle on the floor.\nYou are carrying: a peanut and a nest of ticks.\n\nyour action: ", "response": "open type 8 box<|im_end|>take bowl from type 8 box<|im_end|>go east<|im_end|>drop bowl<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51066} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the floor of the playroom. If you can get your hands on the keycard, unlock the box within the playroom. After that, make absolutely sure that the box is wide open. Then, take the manuscript from the box within the playroom. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nWell, here we are in the playroom.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. Is this it? Is this what you came to TextWorld to see? a box? You can make out a closed chest.\nThere is an unguarded exit to the north.\nThere is a keycard and a tablet on the floor.\nYou are carrying: a cauliflower.\n\nyour action: ", "response": "take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51529} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the cuboid passkey from the floor of the cookhouse. If you can get your hands on the cuboid passkey, unlock the cuboid chest with the cuboid passkey. Then, ensure that the cuboid chest in the cookhouse is open. And then, take the insect from the cuboid chest within the cookhouse. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. A normal one.\nYou make out a locked cuboid chest. You can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a refrigerator. Empty! What kind of nightmare TextWorld is this? You make out a counter. The counter is usual. But the thing is empty.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cuboid passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take cuboid passkey<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take insect from cuboid chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51130} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture west. Then, pick-up the pencil from the floor of the study. And then, make an attempt to move east. With that over with, ditch the pencil on the floor of the sauna. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've just shown up in a sauna. The room is well lit.\nYou need an unguarded exit? You should try going west.\nThere is a honeydew, a burger, a loaf of bread and a bug on the floor.\nYou are carrying: a peanut, an apple, a pizza and a cabbage.\n\nyour action: ", "response": "go west<|im_end|>take pencil<|im_end|>go east<|im_end|>drop pencil<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50059} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the type C passkey from the shelf within the basement. Then, unlock the type C box within the basement. And then, open the type C box inside the basement. Once you have pulled open the type C box, take the insect from the type C box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nWell, here we are in the basement.\nYou can see a type C box. Wow, check out the price tag that hangs off the type C box! Ninety dollars! Look out! It's a- oh, never mind, it's just a shelf. On the shelf you see a type C passkey. You make out a counter. But the thing is empty, unfortunately. You can see a table. However, the table, like an empty table, has nothing on it.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a glove and a bug on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take type C passkey from shelf<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take insect from type C box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50418} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, attempt to take a trip south. And then, doublecheck that the Henderson's limited edition safe is open. And then, pick up the printer from the Henderson's limited edition safe. Then, place the printer on the floor of the studio. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou are in a pantry. An usual one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a workbench. The workbench is typical. On the workbench you can see a nest of shrimp.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a Henderson's limited edition passkey, a Henderson's key, a fly larva and a vacuum.\n\nyour action: ", "response": "go south<|im_end|>open Henderson's limited edition safe<|im_end|>take printer from Henderson's limited edition safe<|im_end|>drop printer<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50424} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. After that, ensure that the Canadian chest is open. And then, pick up the legume from the Canadian chest in the sauna. After that, eat the legume. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nWell, here we are in the chamber. You start to take note of what's in the room.\nYou can make out a safe. You can make out a bookshelf. On the bookshelf you can see an insect. Hmmm... what else, what else?\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a burger and a peanut on the floor.\nYou are carrying: a coconut, a cucumber, a Canadian latchkey and a cane.\n\nyour action: ", "response": "go east<|im_end|>open Canadian chest<|im_end|>take legume from Canadian chest<|im_end|>eat legume<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50731} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the floor of the shower. Then, unlock the box. Then, look and see that the box within the shower is wide open. And then, pick up the paper towel from the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou arrive in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box. You rest your hand against a wall, but you miss the wall and fall onto a type 0 box.\nYou need an unguarded exit? You should try going west.\nThere is a keycard and a type 0 key on the floor.\nYou are carrying: a passkey and a laptop.\n\nyour action: ", "response": "take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51581} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the type 5 passkey from the bench. After that, go to the east. Next, close the type 5 box. After that, doublecheck the type 5 box is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou've entered a restroom.\nYou make out a bench. On the bench you can make out a cookie and a type 5 passkey.\nYou need an unguarded exit? You should try going east.\nYou are carrying: a garlic clove.\n\nyour action: ", "response": "take type 5 passkey from bench<|im_end|>go east<|im_end|>close type 5 box<|im_end|>lock type 5 box with type 5 passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51759} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First thing I need you to do is to lift the vanilla scented passkey from the floor of the workshop. And then, make sure that the vanilla scented chest is unlocked. After unlocking the vanilla scented chest, open the vanilla scented chest in the workshop. After pulling open the vanilla scented chest, recover the keyboard from the vanilla scented chest inside the workshop. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nAh, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.\nYou can see a locked vanilla scented chest. You make out a closed Canadian limited edition locker right there by you. You make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can see a potato.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a vanilla scented passkey and a Canadian limited edition passkey on the floor.\nYou are carrying: a sandwich, a berry, a Quote of the Day Calendar and a vacuum.\n\nyour action: ", "response": "take vanilla scented passkey<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take keyboard from vanilla scented chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52409} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, insert the type Z latchkey into the type Z box's lock to unlock it. Then, make it so that the type Z box is ajar. Then, retrieve the glove from the type Z box inside the basement. After that, you can place the glove into the safe within the basement. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou find yourself in a basement. A normal one.\nYou can see a safe. What a letdown! The safe is empty! You make out a locked type Z box. You see a closed type T box in the room. You can see a display. The display is empty, what a horrible day! You make out an opened suitcase here. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a shelf. The shelf is standard. The shelf appears to be empty.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a type Z latchkey.\n\nyour action: ", "response": "unlock type Z box with type Z latchkey<|im_end|>open type Z box<|im_end|>take glove from type Z box<|im_end|>insert glove into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50980} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is your task for today. First step, take a trip south. Then, open the chest within the pantry. After that, take the shadfly from the chest. And then, drop the shadfly on the floor of the pantry. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou've just sauntered into a steam room.\nYou can see a bench. On the bench you make out a sponge. You see a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the south.\nYou are carrying: a Microsoft limited edition passkey, a desktop computer and an insect.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51339} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. After that, retrieve the paper towel from the rack inside the washroom. After that, take a trip south. If you can succeed at that, deposit the paper towel on the floor of the workshop. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've entered a workshop. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked bureau. You make out a mantle. Looks like someone's already been here and taken everything off it, though. You can see an armchair. However, the armchair, like an empty armchair, has nothing on it. You see a chair. The chair is typical. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a stick of butter on the floor.\nYou are carrying: a cuboid passkey.\n\nyour action: ", "response": "go north<|im_end|>take paper towel from rack<|im_end|>go south<|im_end|>drop paper towel<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50485} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, go to the east. And then, ensure that the type A chest within the kitchen is open. Then, recover the legume from the type A chest. After that, eat the legume. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A typical one.\nYou can make out an opened trunk. The trunk is empty, what a horrible day! You can see an opened display right there by you. The display is empty, what a horrible day! You see an opened portmanteau here. The portmanteau is empty! What a waste of a day! You can make out a locker. What's that over there? It looks like it's a stand. The stand is standard. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the stand.\nThere is an unguarded exit to the east.\nThere is a Cat Calendar on the floor.\nYou are carrying: a type A passkey.\n\nyour action: ", "response": "go east<|im_end|>open type A chest<|im_end|>take legume from type A chest<|im_end|>eat legume<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50140} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound episode of TextWorld! First of all, you could, like, pick-up the type V latchkey from the floor of the vault. Then, unlock the type V chest. Once you have unlocked the type V chest, open the type V chest in the vault. After that, pick up the worm from the type V chest inside the vault. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.\nYou smell a lovely smell, and follow it to a type V chest. You see an opened safe. The safe contains a passkey. You can see an opened chest right there by you. The chest contains a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed cabinet, which looks typical, right there by you. You can see a stand. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a type V latchkey on the floor.\nYou are carrying: a berry.\n\nyour action: ", "response": "take type V latchkey<|im_end|>unlock type V chest with type V latchkey<|im_end|>open type V chest<|im_end|>take worm from type V chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51443} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First stop, pick up the rectangular key from the locker inside the office. And then, unlock the rectangular chest. And then, ensure that the rectangular chest is open. And then, recover the nest of kittens from the rectangular chest. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a rectangular chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locker. The locker contains a rectangular key. You can see a closed coffer nearby. Look over there! an armchair. The armchair is standard. The armchair appears to be empty. You see a stand. Unfortunately, there isn't a thing on it. Hm. Oh well\nThere is an unblocked exit to the north.\nThere is a passkey and a butterfly on the floor.\nYou are carrying: a shadfly.\n\nyour action: ", "response": "take rectangular key from locker<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take nest of kittens from rectangular chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50828} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to take the passkey from the bed. And then, move south. Following that, close the box inside the parlor. And then, Place the passkey into the box to lock it. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou're now in the bedroom. You can barely contain your excitement.\nYou make out an opened basket. The basket contains a legume. You see a locker. Empty! What kind of nightmare TextWorld is this? You see a closed American style locker, which looks normal, here. You see a bed. The bed is typical. On the bed you make out a passkey and an insect. Hey, want to see a stand? Look over there, a stand. The stand is typical. However, the stand, like an empty stand, has nothing on it. You move on, clearly infuriated by your TextWorld experience.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a fondue on the floor.\nYou are carrying: an American style latchkey.\n\nyour action: ", "response": "take passkey from bed<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50136} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. First, it would be good if you could retrieve the key from the locker. And then, make an effort to head east. Then, make it so that the chest is shut. Then, lock the chest in the study. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nWell, here we are in the basement. You begin looking for stuff.\nAs if things weren't amazing enough already, you can even see a locker. The light flickers for a second, but nothing else happens. The locker contains a key. You see a spherical safe. The spherical safe contains a keycard and a shirt. You can see a stand. You see a spherical latchkey on the stand. You can make out a rack. But the thing is empty, unfortunately. Hm. Oh well\nYou need an unguarded exit? You should try going east.\nThere is a cane on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take key from locker<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52320} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to take a trip north. Once you finish that, recover the gummy bear from the floor of the cubicle. Then, eat the gummy bear. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. An ordinary kind of place.\nYou make out a locker. Oh, great. Here's a shelf. Why don't you take a picture of it, it'll last longer! But the thing is empty. Hm. Oh well\nYou need an unblocked exit? You should try going north.\nThere is a scarf on the floor.\nYou are carrying: a keycard and an American limited edition passkey.\n\nyour action: ", "response": "go north<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52274} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the American limited edition box is unlocked with the American limited edition passkey. After that, make it so that the American limited edition box in the shower is opened. Then, take the candy bar from the American limited edition box. And then, eat the candy bar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've entered a shower. You begin looking for stuff.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a American limited edition box. You make out an opened dresser. The dresser contains a shirt. You see a board. The board is standard. Unfortunately, there isn't a thing on it.\nThere is an unguarded exit to the north.\nThere is a cucumber and a paper towel on the floor.\nYou are carrying: a fondue, an American limited edition passkey and a fresh laundry scented passkey.\n\nyour action: ", "response": "unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take candy bar from American limited edition box<|im_end|>eat candy bar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51775} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could check that the Henderson's safe within the dish-pit is unlocked with the Henderson's latchkey. After that, open the Henderson's safe inside the dish-pit. And then, take the lavender scented keycard from the Henderson's safe. Then, unlock the lavender scented box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou are in a dish-pit. You begin to take stock of what's in the room.\nYou can make out a locked lavender scented box nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Henderson's safe. Were you looking for a spherical box? Because look over there, it's a spherical box. You can make out a spherical chest. You make out a cabinet! The cabinet is empty, what a horrible day!\nYou need an unblocked exit? You should try going north.\nThere is a spherical passkey on the floor.\nYou are carrying: a Henderson's latchkey and a pen.\n\nyour action: ", "response": "unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take lavender scented keycard from Henderson's safe<|im_end|>unlock lavender scented box with lavender scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51714} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is how to play! First stop, venture north. With that over with, take the insect from the bed. After that, make an effort to move south. Then, throw the insect on the floor of the bedchamber. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place.\nYou see a American box. You rest your hand against a wall, but you miss the wall and fall onto a formless chest.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is an American passkey on the floor.\nYou are carrying: a fondue, a peanut and a Cat Calendar.\n\nyour action: ", "response": "go north<|im_end|>take insect from bed<|im_end|>go south<|im_end|>drop insect<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51135} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. Then, pick up the keycard from the board within the cookhouse. Then, make an effort to take a trip east. After that, check that the locker inside the cubicle is unlocked with the keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou're now in the cubicle. I guess you better just go and list everything you see here.\nYou can see a locked locker nearby. You can make out an opened safe here. The safe is empty, what a horrible day! You can make out a locked bureau close by. You see a chair. The chair is usual. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying: a type 8 latchkey.\n\nyour action: ", "response": "go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50355} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the key from the table. After that, assure that the box inside the study is unlocked. And then, ensure that the box is open. After pulling open the box, retrieve the butterfly from the box in the study. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nYou make out a locked box. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The cabinet contains a Comic Strip Calendar. You can see a table. On the table you can see a key. You can't wait to tell the folks at home about this! You see an armchair. The armchair is typical. On the armchair you can make out an insect.\nThere is an unguarded exit to the west.\nYou are carrying: a glove.\n\nyour action: ", "response": "take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51344} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! First stop, insert the non-euclidean latchkey into the non-euclidean chest inside the studio's lock to unlock it. Then, ensure that the non-euclidean chest within the studio is open. After you have opened the non-euclidean chest, retrieve the staple from the non-euclidean chest in the studio. After stealing the staple, place the staple on the chair inside the studio. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A normal one.\nYou can make out a non-euclidean chest. You make out a chair. The chair is standard. On the chair you make out a printer.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is an Advent Calendar and a Comic Strip Calendar on the floor.\nYou are carrying: a fondue, a non-euclidean latchkey and a rectangular latchkey.\n\nyour action: ", "response": "unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take staple from non-euclidean chest<|im_end|>put staple on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50082} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go north. And then, pick up the printer from the case. And then, make an attempt to take a trip south. Following that, put the printer into the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou are in a cookhouse. A standard kind of place.\nYou hear a noise behind you and spin around, but you can't see anything other than a chest. The chest is empty, what a horrible day! You can see a closed formless safe nearby. You make out a saucepan. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You can make out a chair. Unfortunately, there isn't a thing on it. You can make out a platter. Make a note of this, you might have to put stuff on or in it later on. The platter is usual. The platter appears to be empty.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying: a formless latchkey and a monitor.\n\nyour action: ", "response": "go north<|im_end|>take printer from case<|im_end|>go south<|im_end|>insert printer into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52157} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make absolutely sure that the locker is unlocked. Then, ensure that the locker inside the cellar is open. Then, retrieve the key from the locker within the cellar. With the key, unlock the safe within the cellar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nWell, here we are in a cellar.\nYou can make out a safe. The light flickers for a second, but nothing else happens. You make out a locker. Wow, isn't TextWorld just the best? You can make out a table. However, the table, like an empty table, has nothing on it. You make out a workbench. But oh no! there's nothing on this piece of junk. Hm. Oh well\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a loaf of bread on the floor.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51070} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the type J chest with the type J key. And then, open the type J chest within the studio. After that, recover the cuboid key from the type J chest within the studio. Then, doublecheck that the cuboid chest is unlocked with the cuboid key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou find yourself in a studio. An usual kind of place.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid chest. You wonder idly who left that here. You can make out a type J chest. You can make out a closed cuboid locker.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a type J key.\n\nyour action: ", "response": "unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>take cuboid key from type J chest<|im_end|>unlock cuboid chest with cuboid key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51284} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the key from the rack in the steam room. With the key, try to take a trip east. And then, unlock the locker. Then, open the locker. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou have walked into a steam room. Not the steam room you'd expect. No, this is a steam room.\nYou hear a noise behind you and spin around, but you can't see anything other than a case. The case is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a rack. The rack is normal. On the rack you see a key.\nYou need an unguarded exit? You should try going east.\nThere is a kiwi and a cashew on the floor.\nYou are carrying: an onion and a Microsoft style key.\n\nyour action: ", "response": "take key from rack<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50334} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to travel south. Then, doublecheck that the type 0 chest inside the launderette is open. And then, recover the vacuum from the type 0 chest. And then, toss the vacuum on the floor of the launderette. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study. You can barely contain your excitement.\nWere you looking for a formless chest? Because look over there, it's a formless chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a type 0 keycard and a formless keycard.\n\nyour action: ", "response": "go south<|im_end|>open type 0 chest<|im_end|>take vacuum from type 0 chest<|im_end|>drop vacuum<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51741} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to travel east. Okay, and then, assure that the cuboid safe is ajar. And then, take the passkey from the cuboid safe within the bedchamber. And then, check that the locker inside the bedchamber is unlocked with the passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou find yourself in a bar. A standard kind of place.\nYou see an opened dresser. The dresser contains a synthesizer.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a grape on the floor.\nYou are carrying: a spork and a fly larva.\n\nyour action: ", "response": "go east<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50197} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the type W safe is open. After that, pick up the passkey from the type W safe in the launderette. If you can get your hands on the passkey, make an attempt to go to the east. Then, assure that the safe in the bedchamber is unlocked. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nLook around you. Take it all in. It's not every day someone gets to be in a launderette.\nYou smell a fine smell, and follow it to a type W safe. You can see an opened case. What a letdown! The case is empty! What's that over there? It looks like it's a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Hm. Oh well\nYou need an unblocked exit? You should try going east.\nYou are carrying: a type W keycard and a sponge.\n\nyour action: ", "response": "open type W safe<|im_end|>take passkey from type W safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50445} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, make absolutely sure that the chest is unlocked. And then, open the chest. After that, take the tv from the chest. Then, ditch the tv on the floor of the playroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nWell, here we are in the playroom.\nYou see a locked chest, which looks typical, close by. You can see an opened locker in the room. The locker is empty! What a waste of a day! You can see a locked box in the corner. Look over there! a bench. But the thing is empty, unfortunately.\nYou need an unblocked exit? You should try going west.\nThere is a fondue on the floor.\nYou are carrying: a keycard and a nest of spiders.\n\nyour action: ", "response": "unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>drop tv<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52139} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is how to play! First step, unlock the safe inside the recreation zone. After that, ensure that the safe within the recreation zone is open. And then, retrieve the American limited edition passkey from the safe within the recreation zone. After getting the American limited edition passkey, unlock the American limited edition box with the American limited edition passkey. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou've entered a recreation zone.\nYou hear a noise behind you and spin around, but you can't see anything other than a American limited edition box. You scan the room, seeing a safe. You scan the room for a bookshelf, and you find a bookshelf. But there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a lamp and a bug on the floor.\nYou are carrying: a loaf of bread, a passkey, a monitor, a nest of ticks and a Quote of the Day Calendar.\n\nyour action: ", "response": "unlock safe with passkey<|im_end|>open safe<|im_end|>take American limited edition passkey from safe<|im_end|>unlock American limited edition box with American limited edition passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50284} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First off, if it's not too much trouble, I need you to try to go to the east. With that over with, unlock the formless chest inside the garage. After that, open the formless chest. After that, take the shadfly from the formless chest within the garage. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou are in a cookery. A normal kind of place. The room is well lit.\nYou see a case. You shudder, but continue examining the room. You see a gleam over in a corner, where you can see a shelf. Looks like someone's already been here and taken everything off it, though. You can see a pan. Looks like someone's already been here and taken everything off it, though. You think about smashing the pan to bits, throwing the bits into a pit, etc, until you get bored. You make out a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a cashew and a cookie on the floor.\nYou are carrying: a formless key.\n\nyour action: ", "response": "go east<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take shadfly from formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51939} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could try to travel north. Once you get through with that, pick-up the iron from the floor of the shower. After picking up the iron, move south. Once you get through with that, drop the iron on the floor of the office. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. A standard kind of place.\nYou can make out a desk. However, the desk, like an empty desk, has nothing on it. It would have been so cool if there was stuff on the desk.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a sandwich and a legume on the floor.\nYou are carrying: a salad, a loaf of bread and a rectangular key.\n\nyour action: ", "response": "go north<|im_end|>take iron<|im_end|>go south<|im_end|>drop iron<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50507} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, make it so that the safe in the bedchamber is opened. After that, pick up the loaf of bread from the safe inside the bedchamber. Then, eat the loaf of bread. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou find yourself in a bedchamber. An usual kind of place.\nYou can make out a closed safe in the room. As if things weren't amazing enough already, you can even see a desk. The desk is standard. On the desk you can make out a nest of grubs. You see a bed stand. But oh no! there's nothing on this piece of junk. This always happens, here in TextWorld! Hey, want to see a recliner? Look over there, a recliner. The recliner is standard. But the thing is empty. You can make out a couch. The couch is typical. However, the couch, like an empty couch, has nothing on it. Aw, here you were, all excited for there to be things on it! You can make out a bookshelf. Now why would someone leave that there? However, the bookshelf, like an empty bookshelf, has nothing on it.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cabbage, a passkey and a monitor.\n\nyour action: ", "response": "open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51795} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go to the north. Okay, and then, pick-up the fly larva from the floor of the launderette. After that, make an attempt to go south. With that accomplished, rest the fly larva on the table within the attic. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a type 2 box. Make a note of this, you might have to put stuff on or in it later on. You make out a chest. What a letdown! The chest is empty! You see a table. The table is ordinary. But the thing hasn't got anything on it.\nYou need an unguarded exit? You should try going north.\nThere is a butterfly and a frisbee on the floor.\nYou are carrying: a type 2 passkey and a shirt.\n\nyour action: ", "response": "go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>put fly larva on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50936} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could go to the north. Once you succeed at that, pick up the fondue from the floor of the salon. After taking the fondue, eat the fondue. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've just sauntered into a canteen.\nYou see a saucepan. You see a burger on the saucepan.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a loaf of bread, a chocolate bar and a sandwich on the floor.\nYou are carrying: a berry.\n\nyour action: ", "response": "go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50906} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! First, it would be good if you could look and see that the box inside the laundromat is unlocked. And then, make it so that the box within the laundromat is open. And then, take the broom from the box within the laundromat. After getting the broom, sit the broom on the board within the laundromat. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundromat.\nWell how about that, you are in a place we're calling a laundromat.\nOh, great. Here's a box. You wonder idly who left that here. You can see a board. But the thing hasn't got anything on it. You see a bench. The bench is ordinary. The bench appears to be empty. Look over there! a counter. Wow, isn't TextWorld just the best? The counter is ordinary. Unfortunately, there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a cauliflower, a garlic clove, a chocolate bar, a key and a textbook.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take broom from box<|im_end|>put broom on board<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52247} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. That done, unlock the formless chest. Then, assure that the formless chest is opened. And then, deposit the broom inside the formless chest inside the chamber. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in a kitchenette.\nYou can see a refrigerator. Look out! It's a- oh, never mind, it's just a counter. The counter is ordinary. But there isn't a thing on it.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a cookie on the floor.\nYou are carrying: a cucumber, a sandwich, a formless latchkey, a passkey, a broom and a golf ball.\n\nyour action: ", "response": "go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>insert broom into formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50737} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First stop, make sure that the chest in the recreation zone is unlocked. And then, make absolutely sure that the chest is open. After that, recover the cushion from the chest inside the recreation zone. After that, rest the cushion on the mantelpiece. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou arrive in a recreation zone. An usual kind of place.\nYou can make out a locked chest close by. You see a basket. The basket is empty! What a waste of a day! You can make out a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a couch. The couch is standard. On the couch you make out a shadfly.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a textbook on the floor.\nYou are carrying: a latchkey, a sock and a bug.\n\nyour action: ", "response": "unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>put cushion on mantelpiece<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50599} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move west. After that, pick up the TextWorld style key from the non-euclidean safe. Then, make an attempt to go east. With that over with, check that the TextWorld style safe is unlocked with the TextWorld style key. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nAh, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You can barely contain your excitement.\nYou can make out a locked TextWorld style safe right there by you. A closed type Y safe is in the corner. You see a board. On the board you can make out a sandwich. You scan the room for a counter, and you find a counter. The counter is typical. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?\nYou need an unguarded exit? You should try going west.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go west<|im_end|>take TextWorld style key from non-euclidean safe<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50500} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is your task for today. First of all, try to take a trip west. Okay, and then, recover the butterfly from the drawer within the washroom. Then, make an effort to move east. Next, toss the butterfly on the floor of the attic. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou've entered an attic.\nOh wow! Is that what I think it is? It is! It's a Henderson's safe. You see a locker.\nThere is an unblocked exit to the west.\nThere is a keycard on the floor.\nYou are carrying: an apple, a Henderson's key and a latchkey.\n\nyour action: ", "response": "go west<|im_end|>take butterfly from drawer<|im_end|>go east<|im_end|>drop butterfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50060} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the locker is unlocked. After unlocking the locker, open the locker. Having pulled open the locker, retrieve the American style passkey from the locker inside the kitchenette. After that, Put the American style passkey into the American style chest within the kitchenette to lock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nWell, here we are in the kitchenette. You begin to take stock of what's in the room.\nYou can make out a closed American style chest. A locked normal looking locker is close by.\nThere is an unguarded exit to the west.\nYou are carrying: a latchkey and a tablet.\n\nyour action: ", "response": "unlock locker with latchkey<|im_end|>open locker<|im_end|>take American style passkey from locker<|im_end|>lock American style chest with American style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52185} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to go west. Following that, pick up the paper towel from the board within the shower. And then, venture east. After that, put the paper towel on the bookshelf. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nAh, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere.\nYou make out an opened chest. The chest is empty! What a waste of a day! You see a fresh laundry scented box. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. On the bookshelf you see a fresh laundry scented passkey. You can see a shelf. Now why would someone leave that there? The shelf is typical. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a key and a whisk.\n\nyour action: ", "response": "go west<|im_end|>take paper towel from board<|im_end|>go east<|im_end|>put paper towel on bookshelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50999} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the cuboid box in the kitchen. And then, recover the spherical passkey from the cuboid box. After that, attempt to travel south. And then, unlock the spherical box. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. An ordinary one. You begin looking for stuff.\nYou see a closed cuboid box. You can see a locked typical looking safe in the corner.\nYou need an unblocked exit? You should try going south.\nThere is a passkey on the floor.\nYou are carrying: a cuboid keycard and a manuscript.\n\nyour action: ", "response": "open cuboid box<|im_end|>take spherical passkey from cuboid box<|im_end|>go south<|im_end|>unlock spherical box with spherical passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51702} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the key from the floor of the study. Then, go south. After that, close the box. After that, make it so that the box within the kitchen is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou've entered a study.\nYou can see an opened type 2 chest here. The type 2 chest contains a stick of butter. If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. Looks like someone's already been here and taken everything off it, though.\nYou need an unblocked exit? You should try going south.\nThere is a key and a type 2 keycard on the floor.\nYou are carrying: a monitor.\n\nyour action: ", "response": "take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50176} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First stop, head south. After that, recover the Henderson's style key from the recliner inside the chamber. With the Henderson's style key, unlock the Henderson's style locker. And then, open the Henderson's style locker. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. A normal one.\nYou can see a locked Microsoft limited edition locker. You can see a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a stand. Unfortunately, there isn't a thing on it. What's the point of an empty stand?\nYou need an unblocked exit? You should try going south.\nThere is a stick of butter on the floor.\nYou are carrying: a Microsoft limited edition passkey.\n\nyour action: ", "response": "go south<|im_end|>take Henderson's style key from recliner<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52234} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Here is how to play! First stop, pick up the Canadian limited edition latchkey from the stand inside the study. And then, make an attempt to head east. Following that, make absolutely sure that the Canadian limited edition safe is closed. After that, lock the Canadian limited edition safe inside the office with the Canadian limited edition latchkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou arrive in a study. A typical kind of place. You can barely contain your excitement.\nYou can make out a stand. The stand is usual. On the stand you make out a licorice strip, a pear and a Canadian limited edition latchkey. You see a shelf. You see a laptop on the shelf.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a legume and a printer.\n\nyour action: ", "response": "take Canadian limited edition latchkey from stand<|im_end|>go east<|im_end|>close Canadian limited edition safe<|im_end|>lock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50875} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First step, travel west. After that, pick up the spoon from the bowl. And then, make an effort to move east. Then, toss the spoon on the floor of the bathroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou are in a bathroom. A typical kind of place.\nYou make out a counter. The counter is usual. On the counter you can see a paper towel. You make out a shelf. On the shelf you make out a worm. You smell an interesting smell, and follow it to a rack. The rack is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going west.\nThere is a sponge on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go west<|im_end|>take spoon from bowl<|im_end|>go east<|im_end|>drop spoon<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50253} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to travel south. Next, recover the key from the non-euclidean locker. Then, check that the safe is unlocked with the key. And then, ensure that the safe is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the salon.\nOkay, so you're in a salon, cool, but is it ordinary? You better believe it is. You start to take note of what's in the room.\nYou make out a chest. You see a recliner. The recliner is ordinary. On the recliner you see a passkey and a monitor.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a fondue on the floor.\nYou are carrying: a stick of butter, a banana and a non-euclidean passkey.\n\nyour action: ", "response": "go south<|im_end|>take key from non-euclidean locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50563} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! First, it would be fantastic if you could lift the Canadian limited edition latchkey from the floor of the launderette. If you can get your hands on the Canadian limited edition latchkey, take a trip east. That done, unlock the Canadian limited edition chest. Then, open the Canadian limited edition chest in the recreation zone. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou are in a launderette. An usual one.\nYou can make out a American style locker. Huh, weird. You scan the room, seeing a rack. But there isn't a thing on it. Hm. Oh well\nThere is an unblocked exit to the east.\nThere is a coconut, a berry, a Canadian limited edition latchkey and an American style keycard on the floor.\nYou are carrying: a stick of butter.\n\nyour action: ", "response": "take Canadian limited edition latchkey<|im_end|>go east<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52338} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head east. And then, open the chest. After that, take the durian from the chest in the chamber. And then, eat the durian. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou arrive in a cubicle. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see an opened normal looking display nearby. The display is empty, what a horrible day! You make out a type 6 locker.\nYou need an unblocked exit? You should try going east.\nThere is a candy bar, a burger and a type 6 key on the floor.\nYou are carrying: a loaf of bread and a bug.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51951} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the latchkey from the trunk. And then, check that the locker is unlocked with the latchkey. And then, open the locker within the bedroom. After that, take the blanket from the locker within the bedroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou find yourself in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou see a locker. Now why would someone leave that there? You can see an opened trunk. The trunk contains a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now. You scan the room for a bench, and you find a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You see a bookshelf. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a salad.\n\nyour action: ", "response": "take latchkey from trunk<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52285} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to move north. Then, take the TextWorld limited edition passkey from the bed within the bedchamber. If you can get your hands on the TextWorld limited edition passkey, venture south. Then, make absolutely sure that the TextWorld limited edition box within the cookhouse is unlocked. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou arrive in a cookhouse. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nA locked TextWorld limited edition box is nearby. You see a refrigerator. You can't wait to tell the folks at home about this! The refrigerator is empty! What a waste of a day! You smell an awful smell, and follow it to a chair. You see a kettle on the chair. You see a platter. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a blanket.\n\nyour action: ", "response": "go north<|im_end|>take TextWorld limited edition passkey from bed<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50963} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting game of TextWorld! First of all, you could, like, unlock the Canadian chest inside the cookery. Then, doublecheck that the Canadian chest in the cookery is wide open. Then, recover the type 7 latchkey from the Canadian chest in the cookery. After picking up the type 7 latchkey, insert the type 7 latchkey into the type 7 box's lock to unlock it. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nYou've just shown up in a cookery.\nYou see a type 7 box. You make out a locked Canadian chest close by. As if things weren't amazing enough already, you can even see a locker.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a sandwich and a Canadian keycard.\n\nyour action: ", "response": "unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take type 7 latchkey from Canadian chest<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51763} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Your first objective is to go to the south. And then, retrieve the keycard from the floor of the bedchamber. If you can get your hands on the keycard, look and see that the safe is unlocked. Then, doublecheck that the safe in the bedchamber is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nYou're now in the restroom. You begin to take stock of what's in the room.\nYou can see a locked spherical locker. You make out a table. But there isn't a thing on it.\nYou need an unblocked exit? You should try going south.\nThere is a spherical passkey on the floor.\nYou are carrying: a Canadian limited edition key.\n\nyour action: ", "response": "go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51069} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head south. And then, ensure that the locker is open. And then, recover the worm from the locker. If you can get your hands on the worm, place the worm on the floor of the vault. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nWell, here we are in a shower.\nYou make out a locked box. You see a locked cabinet. You can see a bench. You see a peanut and a key on the bench.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50387} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First, it would be great if you could insert the type G latchkey into the type G box's lock to unlock it. After that, ensure that the type G box is open. And then, retrieve the passkey from the type G box in the vault. Then, make absolutely sure that the chest is unlocked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou find yourself in a vault. A normal one.\nA locked chest is here. You can see a locked type G box. You can make out a locked safe. You see a table. The table is normal. The table appears to be empty.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a type G latchkey.\n\nyour action: ", "response": "unlock type G box with type G latchkey<|im_end|>open type G box<|im_end|>take passkey from type G box<|im_end|>unlock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51144} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First of all, unlock the spherical safe within the workshop with the spherical key. Then, ensure that the spherical safe is open. Then, recover the laptop from the spherical safe. With the laptop, insert the laptop inside the Henderson's chest inside the workshop. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A typical kind of place.\nYou can see an opened Henderson's chest nearby. The Henderson's chest contains a key and a Comic Strip Calendar. You bend down to tie your shoe. When you stand up, you notice a spherical safe. Huh, weird. Look out! It's a- oh, never mind, it's just a box. Now that's what I call TextWorld!\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a spherical key, a Henderson's latchkey and a Cat Calendar.\n\nyour action: ", "response": "unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take laptop from spherical safe<|im_end|>insert laptop into Henderson's chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51482} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the passkey from the rack within the closet. Then, unlock the locker. And then, open the locker within the closet. Then, take the butterfly from the locker inside the closet. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've entered a closet. The room is well lit.\nYou can see a locked locker. You make out an opened case. Empty! What kind of nightmare TextWorld is this? Look over there! a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is typical. On the rack you can see a fondue, a passkey and a glove.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a Henderson's limited edition key and a mop.\n\nyour action: ", "response": "take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50854} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, lift the Henderson's keycard from the floor of the dish-pit. After you have got the Henderson's keycard, unlock the Henderson's locker in the dish-pit. After that, open the Henderson's locker in the dish-pit. And then, pick up the teaspoon from the Henderson's locker within the dish-pit. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou have walked into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.\nYou hear a noise behind you and spin around, but you can't see anything other than a Henderson's locker. As if things weren't amazing enough already, you can even see a table. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nThere is a Henderson's keycard and a teapot on the floor.\nYou are carrying: a burger and an American style passkey.\n\nyour action: ", "response": "take Henderson's keycard<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take teaspoon from Henderson's locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50707} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is your task for today. First stop, pick-up the Henderson's passkey from the floor of the studio. With the Henderson's passkey, go to the south. With that done, make sure that the Henderson's chest is closed. After closing the Henderson's chest, make it so that the Henderson's chest is locked with the Henderson's passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nI am sorry to announce that you are now in the studio.\nYou can make out a safe. Something scurries by right in the corner of your eye. Probably nothing.\nYou need an unblocked exit? You should try going south.\nThere is a Henderson's passkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take Henderson's passkey<|im_end|>go south<|im_end|>close Henderson's chest<|im_end|>lock Henderson's chest with Henderson's passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50315} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the rectangular key from the rack inside the shower. Then, assure that the rectangular box inside the shower is unlocked with the rectangular key. And then, ensure that the rectangular box is open. And then, pick up the broom from the rectangular box within the shower. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou are in a shower. A normal one.\nYou make out a locked rectangular box. You can see a box. As if things weren't amazing enough already, you can even see a rack. The rack is normal. On the rack you can see a rectangular key, a keycard and a sponge.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a tv.\n\nyour action: ", "response": "take rectangular key from rack<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take broom from rectangular box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51168} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to venture north. And then, recover the sandwich from the board. And then, eat the sandwich. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedchamber.\nYou are in a bedchamber. A standard kind of place.\nYou make out an opened rectangular box. The rectangular box contains a rectangular keycard.\nYou need an unguarded exit? You should try going north.\nThere is a butterfly on the floor.\nYou are carrying: a fondue.\n\nyour action: ", "response": "go north<|im_end|>take sandwich from board<|im_end|>eat sandwich<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51779} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, attempt to head south. Next, take the latchkey from the case. Then, unlock the chest. After you have unlocked the chest, ensure that the chest in the laundromat is open. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou've just shown up in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou hear a noise behind you and spin around, but you can't see anything other than a safe. Hmmm... what else, what else? Oh wow! Is that what I think it is? It is! It's a bench. The bench is normal. On the bench you see a key. Classic TextWorld. You make out a rack. The rack is usual. Unfortunately, there isn't a thing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a fondue.\n\nyour action: ", "response": "go south<|im_end|>take latchkey from case<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51472} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. With that over with, open the chest in the vault. After that, retrieve the latchkey from the chest. After that, lock the locker within the vault with the latchkey. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou are in an attic. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou rest your hand against a wall, but you miss the wall and fall onto a coffer. The coffer contains a sandwich and a golf ball. I mean, just wow! Isn't TextWorld just the best? Look over there! a case. Classic TextWorld.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock locker with latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50238} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is your task for today. Your first objective is to head east. Okay, and then, insert the keycard into the box in the salon's lock to unlock it. Then, doublecheck that the box in the salon is ajar. And then, take the laptop from the box in the salon. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nFancy seeing you here. Here, by the way, being the studio.\nYou scan the room, seeing a table. The table is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a candy bar and a shadfly on the floor.\nYou are carrying: a keycard and an iron.\n\nyour action: ", "response": "go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take laptop from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50722} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. After that, recover the loaf of bread from the floor of the study. Having got the loaf of bread, eat the loaf of bread. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the lounge.\nWell, here we are in the lounge. You begin looking for stuff.\nWere you looking for a mantle? Because look over there, it's a mantle. You wonder idly who left that here. The mantle is normal. But oh no! there's nothing on this piece of trash.\nYou need an unguarded exit? You should try going west.\nThere is a synthesizer, a monitor and an insect on the floor.\nYou are carrying: a fly larva, a laptop and a shirt.\n\nyour action: ", "response": "go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50483} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the type M safe within the workshop with the type M keycard. And then, ensure that the type M safe inside the workshop is open. And then, retrieve the keyboard from the type M safe. Then, sit the keyboard on the chair within the workshop. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou've just walked into a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou make out a locked type M safe here. Were you looking for a chair? Because look over there, it's a chair. What a coincidence, weren't you just thinking about a chair? The chair is ordinary. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it? You scan the room, seeing a mantle. You wonder idly who left that here. However, the mantle, like an empty mantle, has nothing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. The shelf is ordinary. On the shelf you see a sandwich.\nThere is an unguarded exit to the north.\nYou are carrying: a broccoli, a stick of butter, a type M keycard, a Quote of the Day Calendar and a nest of bugs.\n\nyour action: ", "response": "unlock type M safe with type M keycard<|im_end|>open type M safe<|im_end|>take keyboard from type M safe<|im_end|>put keyboard on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51901} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! Your first objective is to attempt to head west. If you can succeed at that, recover the fondue from the floor of the dish-pit. After that, eat the fondue. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nWell, here we are in the garage.\nYou can see a workbench. The workbench is typical. Looks like someone's already been here and taken everything off it, though.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a burger, a mop and a worm.\n\nyour action: ", "response": "go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51641} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go east. Following that, ensure that the rectangular box is open. And then, retrieve the salad from the rectangular box within the sauna. And then, eat the salad. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A typical one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a locked spherical chest nearby. You can make out a cabinet. You wonder idly who left that here. You make out a bookshelf. But the thing is empty, unfortunately.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a rectangular keycard, a spherical latchkey and an iron.\n\nyour action: ", "response": "go east<|im_end|>open rectangular box<|im_end|>take salad from rectangular box<|im_end|>eat salad<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51592} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, open the locker. And then, pick up the Cat Calendar from the locker. After getting the Cat Calendar, venture east. With that done, place the Cat Calendar on the floor of the scullery. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nLook around you. Take it all in. It's not every day someone gets to be in a workshop.\nYou see a closed locker. You can see a bureau. Classic TextWorld. What a letdown! The bureau is empty!\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a licorice strip and a latchkey on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open locker<|im_end|>take Cat Calendar from locker<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50079} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced session of TextWorld! Here is how to play! First off, look and see that the American limited edition locker is unlocked. Then, make it so that the American limited edition locker is open. Then, pick up the stapler from the American limited edition locker in the studio. With the stapler, put the stapler on the chair within the studio. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou have come into the most ordinary of all possible studios. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou make out a locked American limited edition locker. You can see a locked suitcase in the corner. You see a chair. You see a keyboard on the chair. As if things weren't amazing enough already, you can even see a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a bug on the floor.\nYou are carrying: an American limited edition passkey.\n\nyour action: ", "response": "unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take stapler from American limited edition locker<|im_end|>put stapler on chair<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50266} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. Then, retrieve the lightbulb from the floor of the spare room. And then, make an attempt to move east. With that done, place the lightbulb on the floor of the steam room. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a steam room. An usual kind of place.\nYou see a cabinet. Empty! What kind of nightmare TextWorld is this? You see a dresser.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a candy bar and a type 5 passkey.\n\nyour action: ", "response": "go west<|im_end|>take lightbulb<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52277} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip west. With that over with, take the mouse from the bookshelf within the office. Then, go east. Then, place the mouse on the plate within the cookery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookery.\nThis is going to sound unbelievable, but you've just entered a cookery.\nYou see a locked American box in the room. You see a plate. You see a stick of butter on the plate.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: an American latchkey.\n\nyour action: ", "response": "go west<|im_end|>take mouse from bookshelf<|im_end|>go east<|im_end|>put mouse on plate<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52393} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the American style passkey from the floor of the garage. And then, venture south. And then, close the American style safe. Then, make it so that the American style safe inside the playroom is locked with the American style passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. An ordinary kind of place.\nYou can see a spherical box. You can see a table. The table is typical. On the table you see a spherical passkey. Classic TextWorld.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is an American style passkey and a frisbee on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take American style passkey<|im_end|>go south<|im_end|>close American style safe<|im_end|>lock American style safe with American style passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50001} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting round of TextWorld! Your first objective is to open the non-euclidean box within the bedroom. And then, take the fondue from the non-euclidean box. And then, eat the fondue. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou are in a bedroom. A typical kind of place. You start to take note of what's in the room.\nYou make out a closed non-euclidean box in the room. You make out a bench. The bench is usual. But the thing hasn't got anything on it.\nYou don't like doors? Why not try going east, that entranceway is unguarded.\nThere is a non-euclidean key on the floor.\nYou are carrying: a latchkey, a keycard and a novel.\n\nyour action: ", "response": "open non-euclidean box<|im_end|>take fondue from non-euclidean box<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50613} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the non-euclidean latchkey from the cabinet inside the basement. After that, make absolutely sure that the non-euclidean locker is unlocked. And then, open the non-euclidean locker in the basement. Then, take the pair of headphones from the non-euclidean locker. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nAh, the basement. This is some kind of basement, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.\nWere you looking for a non-euclidean locker? Because look over there, it's a non-euclidean locker. Now that's what I call TextWorld! You make out an opened cabinet in the corner. The cabinet contains a non-euclidean latchkey. You see a closed rectangular locker. You see a gleam over in a corner, where you can see a table. Wow, isn't TextWorld just the best? The table is normal. The table appears to be empty. You can make out a workbench. The workbench appears to be empty. You swear loudly.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a licorice strip, a rectangular keycard and a mat.\n\nyour action: ", "response": "take non-euclidean latchkey from cabinet<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take pair of headphones from non-euclidean locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52444} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the printer from the floor of the workshop. After taking the printer, make an attempt to venture south. Okay, and then, assure that the chest in the kitchenette is ajar. Then, you can insert the printer into the chest within the kitchenette. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou are in a workshop. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a mantelpiece. The mantelpiece appears to be empty. You see a stand. The stand is standard. But the thing is empty, unfortunately.\nThere is an unguarded exit to the south.\nThere is a potato, a printer and a laptop on the floor.\nYou are carrying: a burger, a latchkey and a lampshade.\n\nyour action: ", "response": "take printer<|im_end|>go south<|im_end|>open chest<|im_end|>insert printer into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50072} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! First of all, try to move east. Then, pick up the American keycard from the safe inside the studio. Then, unlock the American safe with the American keycard. And then, look and see that the American safe is wide open. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou are in a study. An ordinary one. You begin looking for stuff.\nYou can see a stand. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.\nYou need an unguarded exit? You should try going east.\nThere is a cashew and a Comic Strip Calendar on the floor.\nYou are carrying: a broccoli, a bug and a butterfly.\n\nyour action: ", "response": "go east<|im_end|>take American keycard from safe<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50257} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the passkey from the floor of the canteen. Then, attempt to travel south. Then, close the box within the kitchen. Once you have shut the box, make sure the box inside the kitchen is locked. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nLook at you, bigshot, walking into a canteen like it isn't some huge deal.\nYou can see an opened case. The case is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a chair. On the chair you can see a potato. You see a shelf. The shelf appears to be empty. It would have been so cool if there was stuff on the shelf.\nYou don't like doors? Why not try going south, that entranceway is unguarded.\nThere is a passkey, a teapot and an insect on the floor.\nYou are carrying: a banana and a type 0 keycard.\n\nyour action: ", "response": "take passkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51523} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing round of TextWorld! Here is your task for today. First of all, make sure that the type 7 chest within the closet is unlocked. After that, ensure that the type 7 chest within the closet is open. And then, recover the shadfly from the type 7 chest. If you can get your hands on the shadfly, deposit the shadfly on the floor of the closet. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nThis might come as a shock to you, but you've just stumbled into a closet. You can barely contain your excitement.\nYou make out a type 7 chest. You see a locker. Hmmm... what else, what else? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is typical. But there isn't a thing on it.\nYou need an unguarded exit? You should try going north.\nThere is a key on the floor.\nYou are carrying: a cauliflower, a garlic clove, a type 7 latchkey and a fudge scented latchkey.\n\nyour action: ", "response": "unlock type 7 chest with type 7 latchkey<|im_end|>open type 7 chest<|im_end|>take shadfly from type 7 chest<|im_end|>drop shadfly<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52138} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Here is how to play! First stop, look and see that the safe inside the studio is unlocked. And then, make absolutely sure that the safe inside the studio is ajar. Then, take the worm from the safe in the studio. Then, place the worm inside the locker. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell, here we are in the studio. You begin to take stock of what's here.\nYou see a locker. You shudder, but continue examining the room. The locker contains a banana. There's something strange about this being here, but you can't put your finger on it. You can make out a safe. You make out a rectangular box. Oh wow! Is that what I think it is? It is! It's a trunk.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a keycard.\n\nyour action: ", "response": "unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>insert worm into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52250} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing session of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go north. And then, pick up the insect from the floor of the shower. After that, attempt to go to the south. Following that, rest the insect on the stand in the garage. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nLook at that signboard! What does it say? It says Welcome to the garage? Well that's cool.\nYou make out a locked type 8 safe nearby. You see a gleam over in a corner, where you can see a cabinet. You scan the room for a stand, and you find a stand. The stand is usual. But the thing is empty. It would have been so cool if there was stuff on the stand. You can make out a rack. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack.\nYou need an unguarded exit? You should try going north.\nThere is a type 8 key on the floor.\nYou are carrying: a formless passkey and a laptop.\n\nyour action: ", "response": "go north<|im_end|>take insect<|im_end|>go south<|im_end|>put insect on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51827} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another exciting session of TextWorld! Here is your task for today. First of all, retrieve the American style keycard from the mantelpiece. After that, unlock the American style locker within the cubicle. And then, ensure that the American style locker is open. After that, pick up the laptop from the American style locker within the cubicle. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nI am sorry to announce that you are now in the cubicle.\nYou can make out a locked American style locker. You make out an opened ordinary looking Canadian style safe here. Empty! What kind of nightmare TextWorld is this? You see a mantelpiece. Wow, isn't TextWorld just the best? On the mantelpiece you see an American style keycard and a Canadian style passkey.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a cookie, a berry and a mop.\n\nyour action: ", "response": "take American style keycard from mantelpiece<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take laptop from American style locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50890} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could try to take a trip east. And then, ensure that the type 2 safe within the salon is open. Then, pick up the rectangular passkey from the type 2 safe. With the rectangular passkey, make it so that the rectangular box in the salon is locked with the rectangular passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell, here we are in the workshop.\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Henderson's style locker. A closed cuboid safe, which looks normal, is close by.\nThere is an unblocked exit to the east.\nThere is a stick of butter and a cuboid keycard on the floor.\nYou are carrying: a pear and a Henderson's style latchkey.\n\nyour action: ", "response": "go east<|im_end|>open type 2 safe<|im_end|>take rectangular passkey from type 2 safe<|im_end|>lock rectangular box with rectangular passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50205} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture south. Once you get through with that, ensure that the chest is open. After that, retrieve the lampshade from the chest in the pantry. Then, place the lampshade on the floor of the pantry. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nI am sorry to announce that you are now in the scullery.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a loaf of bread and a fondue on the floor.\nYou are carrying: a cauliflower, a gummy bear, a peanut, a latchkey and a worm.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>drop lampshade<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50193} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! Here is how to play! First off, head north. And then, pick up the fork from the locker. Then, attempt to head south. Okay, and then, rest the fork on the rack. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the spare room.\nYou are in a spare room. A standard kind of place. You start to take note of what's in the room.\nYou make out a rack. But oh no! there's nothing on this piece of junk. You see a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it. It would have been so cool if there was stuff on the workbench.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a lightbulb and a bug on the floor.\nYou are carrying: a passkey and a soap dispenser.\n\nyour action: ", "response": "go north<|im_end|>take fork from locker<|im_end|>go south<|im_end|>put fork on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51230} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. Next, pick-up the stick of butter from the floor of the office. Then, eat the stick of butter. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou are in a parlor. An ordinary one.\nLook over there! a spherical box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a stand. The stand is ordinary. On the stand you can make out a spherical keycard. You see a bed. The bed is standard. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.\nThere is an unguarded exit to the north.\nYou are carrying: a berry, a Henderson's style key and a binder.\n\nyour action: ", "response": "go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51957} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the type M locker is unlocked. And then, doublecheck that the type M locker in the sauna is wide open. And then, take the keycard from the type M locker in the sauna. Then, lock the safe within the sauna with the keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou are in a sauna. An ordinary one.\nYou can see a closed typical looking safe close by. You make out a type M locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a locked locker. You can make out a locked Microsoft limited edition chest. You make out a counter. The counter appears to be empty.\nThere is an unguarded exit to the north.\nYou are carrying: a type M keycard.\n\nyour action: ", "response": "unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take keycard from type M locker<|im_end|>lock safe with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51862} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First thing I need you to do is to take the keycard from the refrigerator. After that, make it so that the chest is unlocked. And then, make absolutely sure that the chest is opened. After that, recover the coffee cup from the chest within the cookhouse. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nI am sorry to announce that you are now in the cookhouse. You begin looking for stuff.\nYou make out a chest. Wow, isn't TextWorld just the best? You see a refrigerator. The refrigerator contains a keycard and a teacup. I mean, just wow! Isn't TextWorld just the best?\nThere is an unblocked exit to the west.\nYou are carrying: a licorice strip, a worm and a bowl.\n\nyour action: ", "response": "take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51878} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take the Henderson's limited edition passkey from the table inside the cellar. And then, unlock the Henderson's limited edition safe. Then, open the Henderson's limited edition safe. Then, recover the fly larva from the Henderson's limited edition safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nLook at that notice! What does it say? It says Welcome to the cellar? Well that's cool. You begin looking for stuff.\nYou make out a locked Henderson's limited edition safe, which looks usual, in the corner. You smell a lovely smell, and follow it to a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is typical. On the table you see a Henderson's limited edition passkey. What's that over there? It looks like it's a workbench. The workbench is usual. But the thing is empty.\nYou need an unblocked exit? You should try going north.\nYou are carrying: a potato, a TextWorld limited edition keycard, a passkey and a non-euclidean latchkey.\n\nyour action: ", "response": "take Henderson's limited edition passkey from table<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take fly larva from Henderson's limited edition safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50700} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to head north. Following that, lift the TextWorld limited edition key from the floor of the canteen. With the TextWorld limited edition key, try to head south. And then, look and see that the TextWorld limited edition box in the cellar is unlocked with the TextWorld limited edition key. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou are in a cellar. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou make out a locked TextWorld limited edition box in the corner. You can see a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a table. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a sock on the floor.\nYou are carrying: a bowl.\n\nyour action: ", "response": "go north<|im_end|>take TextWorld limited edition key<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51931} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! First of all, you could, like, go north. Following that, retrieve the pear from the floor of the workshop. With the pear, eat the pear. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nYou find yourself in a laundry place. A typical kind of place.\nYou hear a noise behind you and spin around, but you can't see anything other than a non-euclidean box. The non-euclidean box contains a mat. You can see a bench. The bench is standard. But the thing is empty. You make out a table. The table is typical. Unfortunately, there isn't a thing on it. You can make out a shelf. You shudder, but continue examining the shelf. The shelf is typical. But there isn't a thing on it.\nYou need an unblocked exit? You should try going north.\nThere is a non-euclidean latchkey and a sock on the floor.\nYou are carrying: a gummy bear.\n\nyour action: ", "response": "go north<|im_end|>take pear<|im_end|>eat pear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51410} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could pick up the key from the workbench. After that, insert the key into the box's lock to unlock it. And then, make it so that the box is wide open. If you have opened the box, recover the insect from the box. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nOkay, so you're in a garage, cool, but is it standard? You better believe it is.\nLook over there! a box. You can't wait to tell the folks at home about this! You can make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now. The chest is empty, what a horrible day! You see a locked safe. You bend down to tie your shoe. When you stand up, you notice a workbench. On the workbench you make out a key. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing is empty, unfortunately. Hm. Oh well\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a licorice strip, a keycard and a mug.\n\nyour action: ", "response": "take key from workbench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51098} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. And then, recover the kettle from the floor of the kitchen. Once you have picked up the kettle, go to the south. With that over with, put the kettle inside the locker within the cubicle. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just walked into a cubicle. I guess you better just go and list everything you see here.\nYou can see a locker. The locker is empty! What a waste of a day! You can see a locked safe in the room. You make out a locked Henderson's box. You can make out a mantle. You see a sandwich on the mantle. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an armchair. You see a passkey and a keycard on the armchair.\nYou need an unguarded exit? You should try going north.\nThere is a Henderson's key on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go north<|im_end|>take kettle<|im_end|>go south<|im_end|>insert kettle into locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51314} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to make an attempt to go east. And then, ensure that the chest within the office is open. Then, recover the type C passkey from the chest within the office. With the type C passkey, lock the type C safe. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong.\nYou can make out a TextWorld limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You make out an opened fridge. The fridge is empty, what a horrible day! You can make out a locked locker.\nYou need an unblocked exit? You should try going east.\nThere is a TextWorld limited edition keycard and a key on the floor.\nYou are carrying: a latchkey and a keycard.\n\nyour action: ", "response": "go east<|im_end|>open chest<|im_end|>take type C passkey from chest<|im_end|>lock type C safe with type C passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51024} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick up the soap scented key from the stand. After that, make sure that the soap scented locker is unlocked. And then, make sure that the soap scented locker is ajar. Then, you can put the tv into the soap scented locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou arrive in a studio. A typical one.\nYou see a locked soap scented locker, which looks normal, in the corner. You can make out a type 9 locker! Oh wow! Is that what I think it is? It is! It's a stand. You see a soap scented key on the stand.\nThere is an unguarded exit to the north.\nThere is a durian on the floor.\nYou are carrying: a sandwich, a type 9 latchkey and a tv.\n\nyour action: ", "response": "take soap scented key from stand<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>insert tv into soap scented locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51821} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. After that, make sure that the type U chest is ajar. Then, pick up the cuboid passkey from the type U chest. If you can get your hands on the cuboid passkey, unlock the cuboid chest in the bedchamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou're now in a parlor.\nYou scan the room for a bed stand, and you find a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the east.\nYou are carrying: a type U keycard, a key and a butterfly.\n\nyour action: ", "response": "go east<|im_end|>open type U chest<|im_end|>take cuboid passkey from type U chest<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51993} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the box with the latchkey. And then, ensure that the box is open. After that, pick up the monitor from the box in the playroom. Then, place the monitor on the floor of the playroom. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou are in a playroom. A normal kind of place.\nYou can make out a locked box. You can make out a locked fudge scented chest. Hey, want to see a chest? Look over there, a chest. You see a vanilla scented chest. Empty! What kind of nightmare TextWorld is this?\nThere is an unblocked exit to the west.\nThere is a key on the floor.\nYou are carrying: a latchkey.\n\nyour action: ", "response": "unlock box with latchkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>drop monitor<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51893} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture west. That done, recover the mop from the floor of the steam room. Then, make an attempt to head east. After that, place the mop inside the box in the canteen. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou've entered a canteen.\nYou can see a box. The box contains a passkey.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a fondue, an apple and a manuscript.\n\nyour action: ", "response": "go west<|im_end|>take mop<|im_end|>go east<|im_end|>insert mop into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50178} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, go to the north. After that, retrieve the key from the floor of the closet. After that, make an effort to go to the south. After that, check that the locker is unlocked with the key. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nOf every recreation zone you could have sauntered into, you had to come round a normal one.\nYou can see a locker.\nThere is an unguarded exit to the north.\nThere is a monitor on the floor.\nYou are carrying: a butterfly and a glass.\n\nyour action: ", "response": "go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51393} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. After that, open the type 7 box. And then, recover the bug from the type 7 box within the garage. Then, rest the bug on the table. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou are in a vault. An usual kind of place. The room is well lit.\nYou can make out a safe. You can make out a box. Is this what you came to TextWorld for? This... box? You can see a locked locker.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a keycard and a passkey on the floor.\nYou are carrying: a stick of butter and a type 7 latchkey.\n\nyour action: ", "response": "go east<|im_end|>open type 7 box<|im_end|>take bug from type 7 box<|im_end|>put bug on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52482} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could try to head east. Once you accomplish that, make it so that the rectangular chest is opened. After that, pick up the passkey from the rectangular chest. If you can get your hands on the passkey, Insert the passkey into the box in the bedroom to lock it. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou've just sauntered into a closet. The room is well lit.\nYou can see an opened suitcase, which looks normal, right there by you. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a counter. The counter is normal. But there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a fondue and a garlic clove on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>open rectangular chest<|im_end|>take passkey from rectangular chest<|im_end|>lock box with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51174} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the locker inside the bar. And then, look and see that the locker in the bar is wide open. After pulling open the locker, retrieve the textbook from the locker inside the bar. With the textbook, rest the textbook on the stand within the bar. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou've entered a bar.\nYou make out a locked locker here. What's that over there? It looks like it's a stand. But the thing hasn't got anything on it. Were you looking for a bed stand? Because look over there, it's a bed stand. You see a novel on the bed stand.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a sandwich, a garlic clove, a salad and a key.\n\nyour action: ", "response": "unlock locker with key<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on stand<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50071} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to go to the north. If you can manage that, take the mop from the table in the sauna. And then, head south. Then, deposit the mop inside the cuboid locker within the studio. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nWell, here we are in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou scan the room, seeing a cuboid locker. The cuboid locker is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a locker. Something scurries by right in the corner of your eye. Probably nothing. The locker contains a latchkey. You see a chest. You see a closed toolbox. You rest your hand against a wall, but you miss the wall and fall onto a bookshelf. The bookshelf is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\nThere is an unguarded exit to the north.\nYou are carrying: a cuboid passkey.\n\nyour action: ", "response": "go north<|im_end|>take mop from table<|im_end|>go south<|im_end|>insert mop into cuboid locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51498} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the latchkey from the floor of the scullery. Then, make absolutely sure that the locker in the scullery is unlocked. And then, ensure that the locker inside the scullery is open. After that, take the teacup from the locker. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou are in a scullery. An ordinary one.\nA locked locker is right there by you. You make out an opened usual looking box here. The box is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a chair. The chair is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a stick of butter and a latchkey on the floor.\nYou are carrying: a nest of bats and a mug.\n\nyour action: ", "response": "take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51340} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to insert the soap scented keycard into the soap scented safe's lock to unlock it. After that, ensure that the soap scented safe within the garage is open. Then, recover the pair of headphones from the soap scented safe in the garage. Then, ditch the pair of headphones on the floor of the garage. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. A normal one. I guess you better just go and list everything you see here.\nYou bend down to tie your shoe. When you stand up, you notice a soap scented safe. Something scurries by right in the corner of your eye. Probably nothing. You see an opened trunk. The trunk contains a cuboid passkey. You see a safe. You rest your hand against a wall, but you miss the wall and fall onto a cuboid chest.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a soap scented keycard.\n\nyour action: ", "response": "unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take pair of headphones from soap scented safe<|im_end|>drop pair of headphones<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50188} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. Then, recover the keyboard from the suitcase in the office. After that, move south. Okay, and then, deposit the keyboard inside the type 2 chest in the recreation zone. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the recreation zone.\nYou are in a recreation zone. An usual kind of place.\nYou can make out an opened type 2 chest. The type 2 chest is empty! What a waste of a day! You can make out a recliner. The recliner appears to be empty. You see a bed. Unfortunately, there isn't a thing on it. You can make out a bar. The bar is ordinary. The bar appears to be empty.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a type 2 key.\n\nyour action: ", "response": "go north<|im_end|>take keyboard from suitcase<|im_end|>go south<|im_end|>insert keyboard into type 2 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50767} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to move east. Then, pick up the vanilla scented key from the floor of the pantry. If you have got the vanilla scented key, check that the vanilla scented safe within the pantry is unlocked with the vanilla scented key. After unlocking the vanilla scented safe, ensure that the vanilla scented safe within the pantry is open. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the basement.\nYou are in a basement. An usual kind of place. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can see an opened chest. The chest contains a passkey. You can see a closed box.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a broom and a scarf on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go east<|im_end|>take vanilla scented key<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51061} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to check that the type 6 safe in the garage is unlocked with the type 6 key. And then, make it so that the type 6 safe inside the garage is opened. And then, take the butterfly from the type 6 safe in the garage. Then, you can deposit the butterfly inside the cabinet. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the garage.\nYou arrive in a garage. A typical one.\nYou bend down to tie your shoe. When you stand up, you notice a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a locked type 6 safe close by. Oh, great. Here's a type A box. The type A box is empty, what a horrible day!\nYou need an unblocked exit? You should try going north.\nYou are carrying: a stick of butter, a type 6 key and an American latchkey.\n\nyour action: ", "response": "unlock type 6 safe with type 6 key<|im_end|>open type 6 safe<|im_end|>take butterfly from type 6 safe<|im_end|>insert butterfly into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51172} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the TextWorld chest is unlocked. After that, make sure that the TextWorld chest is opened. And then, recover the worm from the TextWorld chest within the sauna. And then, rest the worm on the table. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nI just think it's awesome that you're in a sauna now. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou can see a locked standard looking TextWorld chest close by. You can see a closed box, which looks usual, right there by you. You make out a Henderson's limited edition locker. You can make out a table! The table is usual. The table appears to be empty. You see a rack. The rack is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an unguarded exit to the north.\nYou are carrying: a TextWorld key and a Henderson's limited edition passkey.\n\nyour action: ", "response": "unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take worm from TextWorld chest<|im_end|>put worm on table<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51914} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the locker within the cookhouse is opened. After pulling open the locker, pick up the type 6 passkey from the locker in the cookhouse. And then, make an attempt to go east. Okay, and then, look and see that the type 6 safe is unlocked with the type 6 passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nAh, the cookhouse. This is some kind of cookhouse, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.\nYou see a closed locker. You can see a locked non-euclidean safe. You make out a plate. The plate is normal. Looks like someone's already been here and taken everything off it, though.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a broccoli, a cauliflower and a non-euclidean keycard.\n\nyour action: ", "response": "open locker<|im_end|>take type 6 passkey from locker<|im_end|>go east<|im_end|>unlock type 6 safe with type 6 passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51415} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced episode of TextWorld! First of all, you could, like, try to travel north. Once you manage that, take the telephone from the armchair inside the workshop. Then, make an effort to venture south. Following that, rest the telephone on the shelf. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bar.\nYou make out a Canadian limited edition safe! You can see a shelf. On the shelf you can see a blanket. You can make out a recliner. The recliner appears to be empty. It would have been so cool if there was stuff on the recliner.\nYou need an unguarded exit? You should try going north.\nThere is a Canadian limited edition passkey on the floor.\nYou are carrying: a cookie.\n\nyour action: ", "response": "go north<|im_end|>take telephone from armchair<|im_end|>go south<|im_end|>put telephone on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50015} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to try to move south. Okay, and then, retrieve the non-euclidean passkey from the toolbox. With the non-euclidean passkey, look and see that the non-euclidean box inside the office is unlocked. Then, assure that the non-euclidean box is ajar. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou are in a studio. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou make out a box. The box contains a key! You make out a table. But there isn't a thing on it. It would have been so cool if there was stuff on the table! oh well.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a pear and a pair of headphones.\n\nyour action: ", "response": "go south<|im_end|>take non-euclidean passkey from toolbox<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51429} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the non-euclidean key from the floor of the laundry place. And then, doublecheck that the non-euclidean box is unlocked. Then, ensure that the non-euclidean box within the laundry place is open. After that, retrieve the paper towel from the non-euclidean box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the laundry place.\nWell, here we are in a laundry place. You begin to take stock of what's in the room.\nYou see a non-euclidean box. You see a basket. The basket is empty! What a waste of a day! Hey, want to see a shelf? Look over there, a shelf. The shelf is standard. But oh no! there's nothing on this piece of trash.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a non-euclidean key on the floor.\nYou are carrying: a nest of caterpillars.\n\nyour action: ", "response": "take non-euclidean key<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take paper towel from non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51073} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! First of all, you could, like, retrieve the keycard from the stand. And then, insert the keycard into the box's lock to unlock it. After unlocking the box, open the box within the studio. And then, retrieve the mouse from the box within the studio. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've entered a studio. The room is well lit.\nYou make out a box. What's that over there? It looks like it's a Microsoft style box. There's something strange about this being here, but you can't put your finger on it. You see a case. Hmmm... what else, what else? The case is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a stand. The stand is standard. On the stand you see a keycard. Huh, weird.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a Microsoft style keycard and a pen on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take mouse from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50089} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, unlock the box within the bedroom. Then, open the box. Then, retrieve the book from the box within the bedroom. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nWell I'll be, you are in the place we're calling the washroom.\nHey, want to see a rectangular locker? Look over there, a rectangular locker. You see a cabinet. You can't wait to tell the folks at home about this! You see a counter. The counter is ordinary. On the counter you make out a loaf of bread.\nYou need an unblocked exit? You should try going east.\nThere is a candy bar on the floor.\nYou are carrying: a stick of butter, a latchkey and a rectangular passkey.\n\nyour action: ", "response": "go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take book from box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52497} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, look and see that the fresh laundry scented safe is unlocked. After unlocking the fresh laundry scented safe, ensure that the fresh laundry scented safe in the bedroom is open. Then, take the cake scented keycard from the fresh laundry scented safe in the bedroom. With the cake scented keycard, lock the cake scented locker within the bedroom with the cake scented keycard. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nIf you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the bedroom. Okay, just remember what you're here to do, and everything will go great.\nYou can see a cake scented locker. You make out a locked fresh laundry scented safe. You can make out a closed locker.\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a fresh laundry scented latchkey, a folder and a laptop.\n\nyour action: ", "response": "unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take cake scented keycard from fresh laundry scented safe<|im_end|>lock cake scented locker with cake scented keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51510} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the type R keycard from the bowl. Then, unlock the type R box. And then, open the type R box. After that, pick up the mug from the type R box within the dish-pit. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nYou're now in the dish-pit.\nYou can make out a type R box. You see an opened fridge. The fridge is empty! What a waste of a day! You can make out a bowl. You see a type R keycard on the bowl. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a plate. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going north.\nThere is a kettle on the floor.\nYou are carrying: a butterfly.\n\nyour action: ", "response": "take type R keycard from bowl<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take mug from type R box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52389} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound round of TextWorld! First stop, make an attempt to move south. Okay, and then, insert the type 6 latchkey into the type 6 chest inside the office's lock to unlock it. After unlocking the type 6 chest, doublecheck that the type 6 chest within the office is wide open. After that, recover the disk from the type 6 chest inside the office. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou arrive in a closet. A typical one. The room is well lit.\nYou see a type 0 chest. Empty! What kind of nightmare TextWorld is this? You can see a table. On the table you can see a shoe. Oh, great. Here's a stand. The stand is ordinary. But there isn't a thing on it.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a type 6 latchkey, a type 0 keycard, a shirt and a glass.\n\nyour action: ", "response": "go south<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take disk from type 6 chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51310} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to go east. Once you do that, assure that the cuboid safe inside the bar is open. Then, recover the keycard from the cuboid safe inside the bar. And then, insert the keycard into the box's lock to unlock it. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou find yourself in a playroom. A normal kind of place.\nAs if things weren't amazing enough already, you can even see a mantle. But there isn't a thing on it. You move on, clearly furious with TextWorld. You see a bed stand. You see a peanut and a book on the bed stand. You can make out a shelf. Unfortunately, there isn't a thing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a blanket on the floor.\nYou are carrying: a cashew.\n\nyour action: ", "response": "go east<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock box with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51538} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick-up the non-euclidean keycard from the floor of the cubicle. After that, assure that the non-euclidean box is unlocked. If you have unlocked the non-euclidean box, open the non-euclidean box. Then, pick up the shadfly from the non-euclidean box. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou find yourself in a cubicle.\nYou make out a non-euclidean box. You see a trunk. The trunk contains a bug. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.\nThere is an unblocked exit to the north.\nThere is a non-euclidean keycard and a disk on the floor.\nYou are carrying: a tv and a lightbulb.\n\nyour action: ", "response": "take non-euclidean keycard<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take shadfly from non-euclidean box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51306} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip north. Then, take the keycard from the chair. After that, venture south. After that, make it so the chest is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary one. You can barely contain your excitement.\nYou can make out a closed chest. You can make out a locked Canadian limited edition locker, which looks ordinary, here. You can see a platter. The platter is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!\nThere is an unblocked exit to the north.\nThere is a stick of butter on the floor.\nYou are carrying: a teacup.\n\nyour action: ", "response": "go north<|im_end|>take keycard from chair<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50429} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the chest is open. After opening the chest, retrieve the TextWorld keycard from the chest. And then, go to the east. After that, look and see the TextWorld chest in the closet is locked. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the bathroom.\nYou've entered a bathroom.\nYou see a chest. There's something strange about this being here, but you can't put your finger on it. You see a bench. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?\nYou need an unblocked exit? You should try going east.\nThere is a cashew on the floor.\nYou are carrying: a keycard, a teaspoon and an insect.\n\nyour action: ", "response": "open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go east<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50180} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. Then, take the passkey from the chair in the dish-pit. And then, check that the safe within the dish-pit is unlocked with the passkey. After that, doublecheck that the safe inside the dish-pit is ajar. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nThis might come as a shock to you, but you've just entered a closet. You start to take note of what's in the room.\nYou bend down to tie your shoe. When you stand up, you notice a non-euclidean chest. The non-euclidean chest is empty! What a waste of a day!\nYou need an unblocked exit? You should try going east.\nThere is a non-euclidean latchkey on the floor.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go east<|im_end|>take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52174} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go north. If you can get around to doing that, pick-up the cookie from the floor of the bedchamber. And then, eat the cookie. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the studio.\nYou've just shown up in a studio.\nYou can make out a case, so there's that. The case is empty, what a horrible day! You can make out a display. You can see an armchair. The armchair is typical. But there isn't a thing on it. You move on, clearly upset with TextWorld.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a sandwich and a garlic clove.\n\nyour action: ", "response": "go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51459} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the type O key from the floor of the cubicle. Then, make absolutely sure that the type O box within the cubicle is unlocked with the type O key. And then, open the type O box. And then, retrieve the cd from the type O box within the cubicle. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nYou've just walked into a cubicle. You begin to take stock of what's in the room.\nYou see a type O box. You can see a safe. The light flickers for a second, but nothing else happens. You can see a closed American locker close by.\nThere is an exit to the north. Don't worry, it is unguarded.\nThere is a type O key on the floor.\nYou are carrying: a sandwich, a fondue, a cashew and a keycard.\n\nyour action: ", "response": "take type O key<|im_end|>unlock type O box with type O key<|im_end|>open type O box<|im_end|>take cd from type O box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51839} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! First of all, you could, like, go south. Next, ensure that the lavender scented locker is open. And then, pick up the mouse from the lavender scented locker within the studio. Then, you can deposit the mouse into the formless safe in the studio. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nI am stoked to announce that you are now in the pantry.\nYou see a box. Is this what you came to TextWorld for? This... box? You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage.\nThere is an unblocked exit to the south.\nYou are carrying: a legume and a latchkey.\n\nyour action: ", "response": "go south<|im_end|>open lavender scented locker<|im_end|>take mouse from lavender scented locker<|im_end|>insert mouse into formless safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51162} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, unlock the box in the attic with the key. Then, ensure that the box within the attic is open. Then, retrieve the golf tee from the box in the attic. Then, deposit the golf tee into the chest. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou arrive in an attic. An usual kind of place.\nYou make out an opened chest right there by you. The chest is empty! This is the worst thing that could possibly happen, ever! You see a box, so there's that. You scan the room, seeing a trunk. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a hat on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "unlock box with key<|im_end|>open box<|im_end|>take golf tee from box<|im_end|>insert golf tee into chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51095} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. With that done, retrieve the ladle from the safe. If you can get your hands on the ladle, make an attempt to go to the south. And then, insert the ladle inside the cabinet within the workshop. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nWell how about that, you are in a place we're calling a workshop. You start to take note of what's in the room.\nAs if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a pear, a Cat Calendar and a staple.\nYou need an unguarded exit? You should try going north.\nThere is a cashew on the floor.\nYou are carrying: a stick of butter and a mop.\n\nyour action: ", "response": "go north<|im_end|>take ladle from safe<|im_end|>go south<|im_end|>insert ladle into cabinet<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51547} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the south. With that over with, assure that the safe is unlocked. After unlocking the safe, make it so that the safe inside the scullery is ajar. And then, recover the whisk from the safe inside the scullery. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou find yourself in a cellar. An ordinary kind of place. Let's see what's in here.\nYou see a rack. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a raspberry on the floor.\nYou are carrying: a stick of butter, a keycard, a frisbee and a desktop computer.\n\nyour action: ", "response": "go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50342} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could travel west. And then, recover the pair of pants from the floor of the closet. Then, venture east. Then, place the pair of pants on the platter. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou've entered a cookhouse.\nYou see a case. Were you looking for a platter? Because look over there, it's a platter. The platter is typical. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a table. The table is normal. The table appears to be empty. You move on, clearly done caring about your TextWorld experience.\nYou need an unguarded exit? You should try going west.\nThere is a berry and a spoon on the floor.\nYou are carrying: an elderberry, a licorice strip and a peanut.\n\nyour action: ", "response": "go west<|im_end|>take pair of pants<|im_end|>go east<|im_end|>put pair of pants on platter<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50095} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, go to the south. And then, check that the chest is unlocked with the key. Then, ensure that the chest within the cookhouse is open. And then, pick up the mug from the chest. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nYou've entered a sauna.\nYou make out an opened dresser in the room. The dresser is empty, what a horrible day! Look over there! a board. The board is normal. But the thing is empty, unfortunately.\nThere is an unblocked exit to the south.\nThere is a broom, a paper towel and an iron on the floor.\nYou are carrying: a key.\n\nyour action: ", "response": "go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51544} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. Then, recover the loaf of bread from the formless chest. And then, eat the loaf of bread. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the cellar.\nYou arrive in a cellar. A typical one.\nYou make out a Canadian locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You can make out a workbench. On the workbench you make out a latchkey. You see a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?\nYou need an unguarded exit? You should try going north.\nYou are carrying: a Canadian latchkey.\n\nyour action: ", "response": "go north<|im_end|>take loaf of bread from formless chest<|im_end|>eat loaf of bread<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51615} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture north. Once you do that, lift the non-euclidean keycard from the floor of the study. After taking the non-euclidean keycard, make an attempt to take a trip south. With that over with, make it so the non-euclidean box is locked. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the launderette.\nYou arrive in an usual kind of place. That is to say, you're in a launderette. Okay, just remember what you're here to do, and everything will go great.\nYou make out a closed non-euclidean box. You see an opened locker in the room. Empty! What kind of nightmare TextWorld is this? You can make out a shelf. The shelf is ordinary. But the thing is empty. You swear loudly. You see a rack. The rack is normal. But there isn't a thing on it.\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a loaf of bread and a passkey on the floor.\nYou are carrying: a stick of butter, a candy bar and a keycard.\n\nyour action: ", "response": "go north<|im_end|>take non-euclidean keycard<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51910} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, head north. And then, recover the kettle from the floor of the scullery. If you have picked up the kettle, attempt to move south. If you can get around to doing that, sit the kettle on the shelf in the office. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou've entered an office.\nYou can make out a safe. You make out a shelf. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!\nYou need an unguarded exit? You should try going north.\nYou are carrying: a stick of butter, a chocolate bar, a cushion and a worm.\n\nyour action: ", "response": "go north<|im_end|>take kettle<|im_end|>go south<|im_end|>put kettle on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50027} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to move south. If you can get through with that, ensure that the chest inside the recreation zone is open. After pulling open the chest, recover the cushion from the chest within the recreation zone. After that, place the cushion on the bed. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou are in a steam room. A normal kind of place.\nYou can see a type N chest. You can see a table. The table is usual. But oh no! there's nothing on this piece of garbage.\nThere is an exit to the south. Don't worry, it is unblocked.\nThere is a broccoli and a type N latchkey on the floor.\nYou are carrying: a peanut, a blanket and a broom.\n\nyour action: ", "response": "go south<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>put cushion on bed<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51816} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to head east. Then, unlock the locker inside the bathroom with the latchkey. Then, open the locker inside the bathroom. Then, pick up the broom from the locker in the bathroom. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the workshop.\nYou find yourself in a workshop. A standard kind of place.\nYou can make out a locked box right there by you.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a latchkey, a passkey, a worm and a nest of shrimp.\n\nyour action: ", "response": "go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50693} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced round of TextWorld! Here is your task for today. First off, pick up the passkey from the Microsoft box within the vault. And then, head south. After that, make sure that the chest inside the garage is closed. After that, make it so that the chest inside the garage is locked with the passkey. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nYou're now in the vault.\nWhat's that over there? It looks like it's a Microsoft box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The Microsoft box contains a passkey. Something scurries by right in the corner of your eye. Probably nothing. You see a rack. The rack is standard. The rack appears to be empty. You scan the room, seeing a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nYou need an unblocked exit? You should try going south.\nThere is a Microsoft latchkey on the floor.\nYou are carrying: a peanut, an onion and a carrot.\n\nyour action: ", "response": "take passkey from Microsoft box<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51880} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another life changing game of TextWorld! First off, venture north. Then, take the folder from the stand inside the studio. After getting the folder, make an effort to take a trip south. After that, throw the folder on the floor of the chamber. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the chamber.\nYou arrive in a chamber. A normal one.\nYou can make out a bookshelf. The bookshelf appears to be empty. What, you think everything in TextWorld should have stuff on it? If you haven't noticed it already, there seems to be something there by the wall, it's a couch. The couch is usual. But oh no! there's nothing on this piece of garbage.\nThere is an unguarded exit to the north.\nThere is a potato and a pizza on the floor.\nYou are carrying: a blanket, a sponge and a kettle.\n\nyour action: ", "response": "go north<|im_end|>take folder from stand<|im_end|>go south<|im_end|>drop folder<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50423} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture south. And then, doublecheck that the cuboid safe is opened. After that, pick up the spherical passkey from the cuboid safe. After that, unlock the spherical chest. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nYou are in an office. An usual kind of place. You can barely contain your excitement.\nYou see a closed locker. If you haven't noticed it already, there seems to be something there by the wall, it's a box. Now why would someone leave that there?\nYou need an unguarded exit? You should try going south.\nThere is a latchkey and a cd on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go south<|im_end|>open cuboid safe<|im_end|>take spherical passkey from cuboid safe<|im_end|>unlock spherical chest with spherical passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51349} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel north. After that, pick up the pencil from the desk within the workshop. Then, move south. And then, toss the pencil on the floor of the scullery. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the scullery.\nYou make a grand eccentric entrance into a scullery. You begin to take stock of what's in the room.\nYou can make out a closed non-euclidean box. You can make out an opened fridge. The fridge contains a cookie. You make out a rack. The rack is typical. On the rack you make out a knife. You shudder, but continue examining the room.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cashew, a non-euclidean latchkey and a disk.\n\nyour action: ", "response": "go north<|im_end|>take pencil from desk<|im_end|>go south<|im_end|>drop pencil<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50959} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to attempt to head east. Then, ensure that the locker is open. And then, retrieve the cloak from the locker. After that, throw the cloak on the floor of the spare room. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the cubicle.\nThis is going to sound unbelievable, but you've just entered a cubicle.\nYou can see a cabinet. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The cabinet is empty! Hey, want to see a bookshelf? Look over there, a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. Hm. Oh well What's that over there? It looks like it's a mantle. But the thing hasn't got anything on it.\nThere is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a candy bar.\n\nyour action: ", "response": "go east<|im_end|>open locker<|im_end|>take cloak from locker<|im_end|>drop cloak<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51829} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a life changing game of TextWorld! Here is your task for today. First stop, make an effort to go to the east. With that over with, open the type C box inside the bathroom. After that, take the bug from the type C box. And then, sit the bug on the bench. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nI just think it's awesome that you're in a pantry now.\nYou can make out a type 9 safe. The type 9 safe contains a peanut, a legume and a shadfly.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a type 9 passkey on the floor.\nYou are carrying: a type C passkey and a Cat Calendar.\n\nyour action: ", "response": "go east<|im_end|>open type C box<|im_end|>take bug from type C box<|im_end|>put bug on bench<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50734} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. That done, recover the passkey from the stand. And then, make an effort to take a trip south. Then, unlock the locker within the restroom with the passkey. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the restroom.\nWell, here we are in a restroom. The room is well lit.\nYou can make out a locker. You see a closed chest. Look out! It's a- oh, never mind, it's just a bench. Wow, isn't TextWorld just the best? The bench is typical. But the thing hasn't got anything on it.\nYou need an unblocked exit? You should try going north.\nThere is a stick of butter and a bug on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50506} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to venture north. Following that, pick up the spherical key from the shelf. Then, go to the south. With that accomplished, lock the spherical box within the kitchen. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. A typical one.\nYou make out a spherical box. You can see a table. The table is normal. However, the table, like an empty table, has nothing on it.\nThere is an unguarded exit to the north.\nThere is a spoon on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take spherical key from shelf<|im_end|>go south<|im_end|>lock spherical box with spherical key<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52095} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. If you can accomplish that, pick up the keycard from the counter within the launderette. After that, attempt to travel south. And then, check that the locker is unlocked with the keycard. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the attic.\nYou have fallen into the most typical of all possible attics. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nWere you looking for a locker? Because look over there, it's a locker. You can make out a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\nyour action: ", "response": "go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51350} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! First of all, you could, like, insert the type 8 key into the type 8 safe's lock to unlock it. After that, open the type 8 safe inside the vault. After you have opened the type 8 safe, recover the lampshade from the type 8 safe inside the vault. After that, you can deposit the lampshade inside the box in the vault. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nWell I'll be, you are in the place we're calling the vault.\nYou can see an opened box. The box contains a legume and a key. You make out a locked type 8 safe in the corner. You can make out a closed locker, which looks usual, close by. You can make out a toolbox.\nThere is an unguarded exit to the north.\nYou are carrying: a coconut and a type 8 key.\n\nyour action: ", "response": "unlock type 8 safe with type 8 key<|im_end|>open type 8 safe<|im_end|>take lampshade from type 8 safe<|im_end|>insert lampshade into box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52150} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to insert the rectangular passkey into the rectangular locker's lock to unlock it. After that, ensure that the rectangular locker is open. And then, pick up the plant from the rectangular locker. And then, sit the plant on the shelf within the bedroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nI am excited to announce that you are now in the bedroom. You can barely contain your excitement.\nYou see a rectangular locker. You can see a shelf. The shelf is normal. On the shelf you make out a laptop. You can make out a bed. The bed is usual. Looks like someone's already been here and taken everything off it, though. Silly bed, silly, empty, good for nothing bed.\nYou need an unguarded exit? You should try going west.\nThere is a worm on the floor.\nYou are carrying: a garlic clove, a cookie, a rectangular passkey, a teacup and a broom.\n\nyour action: ", "response": "unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take plant from rectangular locker<|im_end|>put plant on shelf<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50924} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a exciting game of TextWorld! Your first objective is to go to the east. And then, unlock the formless chest within the workshop with the formless latchkey. After that, ensure that the formless chest is open. Then, take the nest of spiders from the formless chest in the workshop. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bar.\nYou find yourself in a bar. An usual one.\nYou can make out a closed locker right there by you. You can see a type Z chest. Hmmm... what else, what else? The type Z chest contains a cuboid passkey. You wonder idly who left that here. You can see an opened cuboid box. The cuboid box is empty! This is the worst thing that could possibly happen, ever! You make out a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.\nThere is an exit to the east. Don't worry, it is unblocked.\nThere is a keycard on the floor.\nYou are carrying: a formless latchkey.\n\nyour action: ", "response": "go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take nest of spiders from formless chest<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51732} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to move west. Following that, take the broom from the stand inside the closet. And then, move east. With that done, you can deposit the broom inside the safe. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the pantry.\nYou've just walked into a pantry. The room is well lit.\nYou can make out an opened safe. The safe contains a scarf. Look over there! a locker. You can make out a workbench. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see a table. Unfortunately, there isn't a thing on it.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is a burger on the floor.\nYou are carrying: a sandwich, a passkey and a bug.\n\nyour action: ", "response": "go west<|im_end|>take broom from stand<|im_end|>go east<|im_end|>insert broom into safe<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51413} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the Microsoft style box is unlocked with the Microsoft style passkey. And then, make it so that the Microsoft style box is opened. Then, take the passkey from the Microsoft style box within the washroom. And then, lock the locker inside the washroom. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the washroom.\nGuess what, you are in the place we're calling the washroom. You begin looking for stuff.\nYou can make out a locker! You can make out a Microsoft style box.\nThere is an unguarded exit to the west.\nThere is a legume on the floor.\nYou are carrying: a loaf of bread, a Microsoft style passkey, an insect and a broom.\n\nyour action: ", "response": "unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take passkey from Microsoft style box<|im_end|>lock locker with passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52253} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to TextWorld! Your first objective is to unlock the type H locker. After that, make it so that the type H locker inside the kitchen is open. Then, recover the pear from the type H locker within the kitchen. If you can get your hands on the pear, eat the pear. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the kitchen.\nYou find yourself in a kitchen. An usual one.\nYou make out a type H locker. You make out a spherical locker. You can't wait to tell the folks at home about this!\nThere is an exit to the north. Don't worry, it is unblocked.\nThere is a teaspoon on the floor.\nYou are carrying: a type H latchkey and a spherical passkey.\n\nyour action: ", "response": "unlock type H locker with type H latchkey<|im_end|>open type H locker<|im_end|>take pear from type H locker<|im_end|>eat pear<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50226} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move east. Once you manage that, unlock the cuboid box within the study. If you have unlocked the cuboid box, open the cuboid box. And then, retrieve the bug from the cuboid box. Once that's all handled, you can stop!\n\nHere is your interactions so far:\ncurrent state: You are now in the bedroom.\nYou arrive in a bedroom. A standard kind of place.\nYou see a desk. You see a fondue and a plant on the desk. You scan the room, seeing a bed. But the thing is empty.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a cashew on the floor.\nYou are carrying: a cuboid keycard.\n\nyour action: ", "response": "go east<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take bug from cuboid box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51374} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the TextWorld locker is opened. After pulling open the TextWorld locker, take the lavender scented latchkey from the TextWorld locker inside the parlor. And then, try to venture east. Following that, lock the lavender scented box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the parlor.\nYou are in a parlor.\nYou see a TextWorld locker. You scan the room for a box, and you find a box. Now why would someone leave that there? You see a mantle. You see a controller on the mantle.\nThere is an unblocked exit to the east.\nYou are carrying: a TextWorld key and a passkey.\n\nyour action: ", "response": "open TextWorld locker<|im_end|>take lavender scented latchkey from TextWorld locker<|im_end|>go east<|im_end|>lock lavender scented box with lavender scented latchkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50441} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to head west. With that done, retrieve the controller from the bench. If you can get your hands on the controller, go to the east. Then, put the controller on the rack. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the canteen.\nYou find yourself in a canteen. A normal one. You begin looking for stuff.\nYou make out a safe. Something scurries by right in the corner of your eye. Probably nothing. You make out a rack. The rack is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You can make out a table. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!\nThere is an unguarded exit to the west.\nThere is a passkey and a spork on the floor.\nYou are carrying: an insect.\n\nyour action: ", "response": "go west<|im_end|>take controller from bench<|im_end|>go east<|im_end|>put controller on rack<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51736} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nI hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, doublecheck that the formless chest within the steam room is unlocked with the formless latchkey. Then, ensure that the formless chest inside the steam room is open. After opening the formless chest, recover the mop from the formless chest. With the mop, place the mop on the floor of the steam room. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the steam room.\nYou find yourself in a steam room. A typical one.\nYou see a locked formless chest. A closed TextWorld limited edition box is in the corner.\nThere is an unblocked exit to the north.\nThere is a paper towel on the floor.\nYou are carrying: a cookie, a formless latchkey and a pencil.\n\nyour action: ", "response": "unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take mop from formless chest<|im_end|>drop mop<|im_end|>", "game_size": "w2-o12-q4", "game_id": 52405} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move west. With that accomplished, retrieve the butterfly from the floor of the office. After picking up the butterfly, move east. Then, you can deposit the butterfly inside the refrigerator in the dish-pit. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the dish-pit.\nWell, here we are in the dish-pit.\nYou make out an opened typical looking refrigerator in the corner. What a letdown! The refrigerator is empty! You scan the room, seeing a table. The table is typical. On the table you can see a teaspoon. What's that over there? It looks like it's a bowl. The bowl is typical. The bowl appears to be empty.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a spork on the floor.\nYou are carrying: a fondue.\n\nyour action: ", "response": "go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into refrigerator<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51195} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWelcome to another fast paced round of TextWorld! Here is how to play! First step, try to go east. And then, retrieve the latchkey from the desk inside the bedroom. After picking up the latchkey, look and see that the box is unlocked with the latchkey. Then, open the box. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the cookhouse.\nYou have moved into the most standard of all possible cookhouses.\nYou can make out an opened case. The case contains a fondue and a coffee cup. You can see a pan. The pan is ordinary. However, the pan, like an empty pan, has nothing on it.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a tv and a pillow.\n\nyour action: ", "response": "go east<|im_end|>take latchkey from desk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51801} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move north. Next, recover the type T passkey from the platter in the scullery. Then, move south. After that, make it so that the type T chest is locked with the type T passkey. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the sauna.\nAh, the sauna. This is some kind of sauna, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.\nYou see a gleam over in a corner, where you can see a type T chest. You rest your hand against a wall, but you miss the wall and fall onto a board. You see a worm and a sponge on the board.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a paper towel on the floor.\nYou are carrying: a broccoli.\n\nyour action: ", "response": "go north<|im_end|>take type T passkey from platter<|im_end|>go south<|im_end|>lock type T chest with type T passkey<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50164} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture north. After that, recover the onion from the floor of the attic. And then, eat the onion. Got that? Good!\n\nHere is your interactions so far:\ncurrent state: You are now in the study.\nYou're now in the study. The room is well lit.\nAs if things weren't amazing enough already, you can even see a desk. The desk is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nThere is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a candy bar, a type G passkey and a backup calendar.\n\nyour action: ", "response": "go north<|im_end|>take onion<|im_end|>eat onion<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50641} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nHey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture north. Then, recover the blanket from the desk inside the playroom. After that, make an attempt to go south. And then, throw the blanket on the floor of the vault. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the vault.\nWell, here we are in a vault.\nYou make out a table. The table is usual. But the thing is empty, unfortunately.\nYou need an unguarded exit? You should try going north.\nThere is a lightbulb and a worm on the floor.\nYou are carrying: a durian, a blender and a bug.\n\nyour action: ", "response": "go north<|im_end|>take blanket from desk<|im_end|>go south<|im_end|>drop blanket<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51664} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nIt's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture north. With that done, pick up the Comic Strip Calendar from the armchair. After that, make an effort to go to the south. After that, you can insert the Comic Strip Calendar inside the dresser within the shower. That's it!\n\nHere is your interactions so far:\ncurrent state: You are now in the shower.\nYou find yourself in a shower. A normal one.\nYou see a gleam over in a corner, where you can see a dresser. The dresser is empty, what a horrible day! You can see an opened cabinet. The cabinet contains a TextWorld style latchkey. You see a locked TextWorld style locker in the room.\nThere is an unblocked exit to the north.\nYou are carrying: a loaf of bread.\n\nyour action: ", "response": "go north<|im_end|>take Comic Strip Calendar from armchair<|im_end|>go south<|im_end|>insert Comic Strip Calendar into dresser<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51248} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nYou are now playing a profound session of TextWorld! Here is how to play! Your first objective is to ensure that the formless safe inside the closet is open. After that, retrieve the pair of headphones from the formless safe. Then, make an effort to go east. And then, put the pair of headphones inside the portmanteau within the bedroom. Alright, thanks!\n\nHere is your interactions so far:\ncurrent state: You are now in the closet.\nYou find yourself in a closet. A normal kind of place.\nYou see a formless safe. You make out a box. The light flickers for a second, but nothing else happens. You can see a closed crate, which looks standard, close by.\nThere is an unblocked exit to the east.\nThere is a formless latchkey and a keycard on the floor.\nYou are carrying nothing.\n\nyour action: ", "response": "open formless safe<|im_end|>take pair of headphones from formless safe<|im_end|>go east<|im_end|>insert pair of headphones into portmanteau<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51216} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nWho's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, insert the spherical latchkey into the spherical box's lock to unlock it. After that, ensure that the spherical box is open. After you have pulled open the spherical box, take the fondue from the spherical box. And then, eat the fondue. And if you do that, you're the winner!\n\nHere is your interactions so far:\ncurrent state: You are now in the playroom.\nYou've just walked into a playroom. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked spherical box. You can see a locked American limited edition safe, which looks standard, here.\nThere is an exit to the west. Don't worry, it is unblocked.\nThere is an American limited edition keycard and a book on the floor.\nYou are carrying: a spherical latchkey and a scarf.\n\nyour action: ", "response": "unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take fondue from spherical box<|im_end|>eat fondue<|im_end|>", "game_size": "w2-o12-q4", "game_id": 50124} {"prompt": "You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\n\nEnd your output sequence with an action starting with a verb. Example: open box.\n\nHere is how to win the game:\nGet ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture north. And then, pick up the berry from the floor of the cookery. Then, eat the berry. And once you've done that, you win!\n\nHere is your interactions so far:\ncurrent state: You are now in the office.\nAh, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a gleam over in a corner, where you can see a locker. What a letdown! The locker is empty! You can see an armchair. The armchair is ordinary. But the thing is empty. You can see a shelf. But there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a stand. The stand is typical. On the stand you can see a broccoli. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. However, the chair, like an empty chair, has nothing on it. You make a mental note to not get your hopes up the next time you see a chair in a room.\nThere is an unguarded exit to the north.\nYou are carrying: a Henderson's limited edition latchkey and a broom.\n\nyour action: ", "response": "go north<|im_end|>take berry<|im_end|>eat berry<|im_end|>", "game_size": "w2-o12-q4", "game_id": 51549}